diff -Nru pcsx2-1.3.1+dfsg/appveyor.yml pcsx2-1.4.0/appveyor.yml
--- pcsx2-1.3.1+dfsg/appveyor.yml 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/appveyor.yml 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,35 @@
+# Static build version - changing the version dynamically means you can't
+# just click from github to see how things are progressing until the build has
+# finished, which could be a bit annoying.
+version: 1.{build}-{branch}
+
+environment:
+ matrix:
+ - platform: Win32
+ target: ReleaseAll
+ visualstudio_string: vs2015
+ - platform: Win32
+ VisualStudioVersion: 12.0
+ target: ReleaseAll
+ visualstudio_string: vs2013
+
+init:
+# Use CRLF line endings on Windows so users can just use Notepad.
+ - git config --global core.autocrlf true
+
+build_script:
+ - msbuild buildbot.xml /m /t:%target% /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
+
+after_build:
+ - ps: $env:gitrev = git describe --tags
+ - ps: $env:my_version = "$env:gitrev-$env:appveyor_repo_branch-$env:appveyor_build_number"
+ - type NUL > bin\portable.ini
+ - set folder_name=pcsx2-%my_version%-%visualstudio_string%-%platform%-%target%
+ - rename bin %folder_name%
+ - 7z a -mx9 %folder_name%.7z %folder_name%
+
+test: off
+
+artifacts:
+ - path: $(folder_name).7z
+ name: $(visualstudio_string)-$(target)
diff -Nru pcsx2-1.3.1+dfsg/bin/cheats/DE37E046.pnach pcsx2-1.4.0/bin/cheats/DE37E046.pnach
--- pcsx2-1.3.1+dfsg/bin/cheats/DE37E046.pnach 2010-05-17 01:56:54.000000000 +0000
+++ pcsx2-1.4.0/bin/cheats/DE37E046.pnach 2016-01-05 17:28:08.000000000 +0000
@@ -1,15 +1,15 @@
-comment=Persona 4 Cheats
-
-// Max Courage
-//patch=1,EE,007973F4,word,000000FF
-
-// Inf Money
-//patch=1,EE,2079B68C,word,05F5E0FF
-
-// Inf Health
-patch=1,EE,207973CC,word,000003E7
-patch=1,EE,007973CC,word,000003E7
-
-// Inf Spirit
-patch=1,EE,207973CE,word,000003E7
-patch=1,EE,007973CE,word,000003E7
+comment=Persona 4 Cheats
+
+// Max Courage
+//patch=1,EE,007973F4,word,000000FF
+
+// Inf Money
+//patch=1,EE,2079B68C,word,05F5E0FF
+
+// Inf Health
+patch=1,EE,207973CC,word,000003E7
+patch=1,EE,007973CC,word,000003E7
+
+// Inf Spirit
+patch=1,EE,207973CE,word,000003E7
+patch=1,EE,007973CE,word,000003E7
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/cheats_ws.zip and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/cheats_ws.zip differ
diff -Nru pcsx2-1.3.1+dfsg/bin/docs/debugger.txt pcsx2-1.4.0/bin/docs/debugger.txt
--- pcsx2-1.3.1+dfsg/bin/docs/debugger.txt 2014-02-27 12:22:19.000000000 +0000
+++ pcsx2-1.4.0/bin/docs/debugger.txt 2016-01-05 17:28:08.000000000 +0000
@@ -1,6 +1,6 @@
disassembly view:
- ctrg+g goto
+ ctrl+g goto
ctrl+e edit breakpoint
ctrl+d enable/disable breakpoint
ctrl+b add breakpoint
@@ -18,7 +18,7 @@
memory view:
- ctrg+g goto
+ ctrl+g goto
ctrl+b add breakpoint
left move cursor back one byte/nibble
right move cursor ahead one byte/nibble
diff -Nru pcsx2-1.3.1+dfsg/bin/docs/pcsx2.1 pcsx2-1.4.0/bin/docs/pcsx2.1
--- pcsx2-1.3.1+dfsg/bin/docs/pcsx2.1 2015-01-13 12:17:57.000000000 +0000
+++ pcsx2-1.4.0/bin/docs/pcsx2.1 1970-01-01 00:00:00.000000000 +0000
@@ -1,145 +0,0 @@
-.TH "pcsx2" "1"
-
-.SH NAME
-PCSX2 - PlayStation(R)2 console emulator
-
-.SH DESCRIPTION
-PCSX2 is an emulator for the PlayStation(R)2 video game console. It is written mostly in C++, some part are in C and x86 assembly.
-There is still lot of on going work to improve compatibility & speed.
-
-Visit http://pcsx2.net & https://github.com/PCSX2/pcsx2 for the latest updates.
-
-.SH Options
-Note: all options can also be updated in the GUI.
-.TP
-
-
-.SH GENERAL OPTIONS
-.TP
-
-.B IsoFile
-Optional ISO image to load and run on startup. It uses the PCSX2 internal ISO loader.
-.TP
-
-.B --cfg=file
-Specify a custom configuration file to use instead of PCSX2.ini. It does not affect plugins.
-.TP
-
-.B --cfgpath=directory
-Specifies the config folder. It applies to pcsx2 + plugins.
-.TP
-
-.B --forcewiz
-forces running of the First-time Wizard.
-.TP
-
-
-.SH AUTO-RUN OPTIONS
-.TP
-
-.B --elf=[file]
-Executes an ELF image.
-.TP
-
-.B --nogui
-Disables display of the gui on exit (program auto-exits).
-.TP
-
-.B --nodisc
-Boots with an empty DVD tray. Use this to boot into the PS2 system menu.
-.TP
-
-.B --usecd
-Uses the configured CDVD plugin instead of IsoFile.
-.TP
-
-.SH COMPATIBILITY OPTIONS
-.TP
-
-.B --nohacks
-Disables all speedhacks.
-.TP
-
-.B --gamefixes=[fix1,fix2,...]
-Enable specific gamefixes for this session.
-Valid fixes in 0.9.7 are: VuAddSub, VuClipFlag, FpuCompare, FpuNegDiv, XGKick, IpuWait, EETiming, SkipMpeg.
-
-.TP
-.B --fullboot
-Disables the quick boot feature, forcing you to sit through the PS2 startup splash screens.
-.TP
-
-.SH PLUGINS OVERRIDES
-.TP
-
-.B --cdvd=[libpath]
-Override for the CDVD plugin.
-.TP
-
-.B --gs=[libpath]
-Override for the GS plugin.
-
-.TP
-.B --spu=[libpath]
-Override for the SPU2 plugin.
-.TP
-
-.B --pad=[libpath]
-Override for the PAD plugin.
-.TP
-
-.B --dev9=[libpath]
-Override for the DEV9 plugin.
-.TP
-
-.B --usb=[libpath]
-Override for the USB plugin only.
-
-
-.SH FILES AND DIRECTORIES
-$XDG_HOME_DIR/pcsx2 or $HOME/.config/pcsx2
-All pcsx2 configurations and user datas.
-
-.SH "REPORTING BUGS"
-You can report bugs using the bug tracker at the pcsx2 google project, located at
-
-http://code.google.com/p/pcsx2
-
-
-.SH AUTHORS
-Please refer to the "About" section of the gui interface or the documentation.
-
-.SH PCSX2 RELATED WEBSITES
-.TP
-PCSX2 google project:
-http://code.google.com/p/pcsx2
-
-.TP
-PCSX2 web site:
-http://pcsx2.net
-
-.TP
-PCSX2 forum
-http://forums.pcsx2.net
-
-.SH "COPYRIGHT NOTICE"
-Copyright \(co 2002-2010 PCSX2 Dev Team
-
-This is free documentation; you can redistribute it and/or
-modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 3 of
-the License, or (at your option) any later version.
-
-The GNU General Public License's references to "object code"
-and "executables" are to be interpreted as the output of any
-document formatting or typesetting system, including
-intermediate and printed output.
-
-This manual is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public
-License along with this manual; if not, see
-.
diff -Nru pcsx2-1.3.1+dfsg/bin/docs/PCSX2.1 pcsx2-1.4.0/bin/docs/PCSX2.1
--- pcsx2-1.3.1+dfsg/bin/docs/PCSX2.1 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/bin/docs/PCSX2.1 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,145 @@
+.TH "pcsx2" "1"
+
+.SH NAME
+PCSX2 - PlayStation(R)2 console emulator
+
+.SH DESCRIPTION
+PCSX2 is an emulator for the PlayStation(R)2 video game console. It is written mostly in C++, some part are in C and x86 assembly.
+There is still lot of on going work to improve compatibility & speed.
+
+Visit http://pcsx2.net & https://github.com/PCSX2/pcsx2 for the latest updates.
+
+.SH Options
+Note: all options can also be updated in the GUI.
+.TP
+
+
+.SH GENERAL OPTIONS
+.TP
+
+.B IsoFile
+Optional ISO image to load and run on startup. It uses the PCSX2 internal ISO loader.
+.TP
+
+.B --cfg=file
+Specify a custom configuration file to use instead of PCSX2.ini. It does not affect plugins.
+.TP
+
+.B --cfgpath=directory
+Specifies the config folder. It applies to pcsx2 + plugins.
+.TP
+
+.B --forcewiz
+forces running of the First-time Wizard.
+.TP
+
+
+.SH AUTO-RUN OPTIONS
+.TP
+
+.B --elf=[file]
+Executes an ELF image.
+.TP
+
+.B --nogui
+Disables display of the gui on exit (program auto-exits).
+.TP
+
+.B --nodisc
+Boots with an empty DVD tray. Use this to boot into the PS2 system menu.
+.TP
+
+.B --usecd
+Uses the configured CDVD plugin instead of IsoFile.
+.TP
+
+.SH COMPATIBILITY OPTIONS
+.TP
+
+.B --nohacks
+Disables all speedhacks.
+.TP
+
+.B --gamefixes=[fix1,fix2,...]
+Enable specific gamefixes for this session.
+Valid fixes in 0.9.7 are: VuAddSub, VuClipFlag, FpuCompare, FpuNegDiv, XGKick, IpuWait, EETiming, SkipMpeg.
+
+.TP
+.B --fullboot
+Disables the quick boot feature, forcing you to sit through the PS2 startup splash screens.
+.TP
+
+.SH PLUGINS OVERRIDES
+.TP
+
+.B --cdvd=[libpath]
+Override for the CDVD plugin.
+.TP
+
+.B --gs=[libpath]
+Override for the GS plugin.
+
+.TP
+.B --spu=[libpath]
+Override for the SPU2 plugin.
+.TP
+
+.B --pad=[libpath]
+Override for the PAD plugin.
+.TP
+
+.B --dev9=[libpath]
+Override for the DEV9 plugin.
+.TP
+
+.B --usb=[libpath]
+Override for the USB plugin only.
+
+
+.SH FILES AND DIRECTORIES
+$XDG_HOME_DIR/pcsx2 or $HOME/.config/pcsx2
+All pcsx2 configurations and user datas.
+
+.SH "REPORTING BUGS"
+You can report bugs by submitting an issue at the pcsx2 GitHub issue tracker, located at
+
+https://github.com/PCSX2/pcsx2/issues
+
+
+.SH AUTHORS
+Please refer to the "About" section of the gui interface or the documentation.
+
+.SH PCSX2 RELATED WEBSITES
+.TP
+PCSX2 google project:
+http://code.google.com/p/pcsx2
+
+.TP
+PCSX2 web site:
+http://pcsx2.net
+
+.TP
+PCSX2 forum
+http://forums.pcsx2.net
+
+.SH "COPYRIGHT NOTICE"
+Copyright \(co 2002-2010 PCSX2 Dev Team
+
+This is free documentation; you can redistribute it and/or
+modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of
+the License, or (at your option) any later version.
+
+The GNU General Public License's references to "object code"
+and "executables" are to be interpreted as the output of any
+document formatting or typesetting system, including
+intermediate and printed output.
+
+This manual is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public
+License along with this manual; if not, see
+.
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/docs/PCSX2_FAQ.pdf and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/docs/PCSX2_FAQ.pdf differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/docs/PCSX2_Readme.pdf and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/docs/PCSX2_Readme.pdf differ
diff -Nru pcsx2-1.3.1+dfsg/bin/GameIndex.dbf pcsx2-1.4.0/bin/GameIndex.dbf
--- pcsx2-1.3.1+dfsg/bin/GameIndex.dbf 2015-01-01 00:50:37.000000000 +0000
+++ pcsx2-1.4.0/bin/GameIndex.dbf 2016-01-05 17:28:08.000000000 +0000
@@ -75,6 +75,19 @@
-- mvuFlagSpeedHack = 1 or 0 // Katamari Damacy have weird speed bug when this speed hack is enabled (and it is by default)
---------------------------------------------
+-- Memory Card Filter Override (MemCardFilter = s)
+---------------------------------------------
+-- By default, the FolderMemoryCard filters save games based on the
+-- game's serial, which means that only saves whose folder names contain
+-- the game's serial are loaded. This works fine for the vast majority
+-- of games, but fails in some cases, for which this override is for.
+-- Examples include multi-disc games, where later games often reuse the
+-- serial of the previous disc(s), and games that allow transfer of save
+-- data between different games, such as importing data from a prequel.
+-- To allow multiple serials separate them with slashes, like this:
+-- MemCardFilter = SLUS-12345/SLUS-12346/SLUS-12347
+
+---------------------------------------------
-- Patches ([patches] or [patches = crc])
---------------------------------------------
-- Patches must be specified in blocks.
@@ -88,42350 +101,43226 @@
---------------------------------------------
-- Game List
---------------------------------------------
-Serial = SLES-55671
-Name = FIFA 14
-Region = PAL-M5
----------------------------------------------
-Serial = SLES-55672
-Name = FIFA 14
-Region = PAL
----------------------------------------------
-Serial = SLES-55673
-Name = Pro Evolution Soccer 2014
-Region = PAL
----------------------------------------------
-Serial = SLES-55674
-Name = Pro Evolution Soccer 2014
-Region = PAL
----------------------------------------------
-Serial = SLES-55675
-Name = Pro Evolution Soccer 2014
-Region = PAL
----------------------------------------------
-Serial = SLES-55676
-Name = Pro Evolution Soccer 2014
-Region = PAL
----------------------------------------------
-Serial = SLUS-21955
-Name = Pro Evolution Soccer 2013
-Region = NTSC-U
----------------------------------------------
-Serial = SLPM-66629
-Name = Dirge of Cerberus - Final Fantasy VII International
-Region = NTSC-J
----------------------------------------------
-Serial = SLPS-25915
-Name = The King of Fighters 2002 - Unlimited Match
+Serial = PAPX-90512
+Name = Gran Turismo 4 - Toyota Prius [Trial]
Region = NTSC-J
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
---------------------------------------------
-Serial = SLPS-25983
-Name = The King of Fighters 2002 - Unlimited Match
+Serial = PBPX-95201
+Name = Dead or Alive 2
Region = NTSC-J
+Compat = 5
+[patches = 70D26E09]
+ // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
+ patch=0,EE,00290408,word,24060000
+[/patches]
---------------------------------------------
-Serial = SCUS-90174
-Name = Toy Story 3 (PlayStation 2 Bundle)
-Region = NTSC-U
+Serial = PBPX-95205
+Name = Playstation 2 - Demo Disc 2000
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-94346
-Name = Singstar Latino
+Serial = PBPX-95503
+Name = Gran Turismo 3 - A-Spec [PS2 Bundle]
Region = NTSC-U
---------------------------------------------
-Serial = SCUS-97097
+Serial = PBPX-95517
Name = Network Adapter Start-Up Disc
Region = NTSC-U
---------------------------------------------
-Serial = SCUS-97101
-Name = Twisted Metal - Black
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SCUS-97102
-Name = Gran Turismo 3 - A-Spec
-Region = NTSC-U
+Serial = PBPX-95524
+Name = Gran Turismo 4 - Prologue
+Region = NTSC-Unk
Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+//[patches = CA6243B9]
+//
+// comment=patches by Nachbrenner
+
+// //fix IPU DMA
+// patch=1,EE,00166814,word,00000000
+// patch=1,EE,003a36b8,word,00000000
+// patch=1,EE,003a36f4,word,00000000
+// //Skip Videos
+// patch=1,EE,001e3718,word,03e00008
+// patch=1,EE,001e371c,word,00000000
+//
+//[/patches]
---------------------------------------------
-Serial = SCUS-97104
-Name = ATV Off-Road Fury
-Region = NTSC-U
-Compat = 3
----------------------------------------------
-Serial = SCUS-97105
-Name = Fantavision
-Region = NTSC-U
+Serial = PCPX-96649
+Name = Gran Turismo 4 [Demo]
+Region = NTSC-J
Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+//[patches = E906EA37]
+//
+// comment=patches by mdr61
+//
+// //Timelimit counter stop
+// patch=0,EE,002EF740,word,00000000
+// //Pause counter stop
+// patch=0,EE,002C7394,word,00000000
+// patch=0,EE,002F1F40,word,00000000
+//
+//[/patches]
---------------------------------------------
-Serial = SCUS-97106
-Name = NFL GameDay 2001
-Region = NTSC-U
+Serial = SCAJ-10001
+Name = Makai Senki Disgaea
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97107
-Name = NCAA GameBreaker 2001
-Region = NTSC-U
+Serial = SCAJ-10003
+Name = Taiko no Tatsujin Doki
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97108
-Name = Cool Boarders 2001
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-10004
+Name = Time Crisis 2 [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97109
-Name = NCAA Final Four 2001
-Region = NTSC-U
+Serial = SCAJ-10006
+Name = Taiko no Tatsujin 3 - Appare Sandaime
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97110
-Name = NHL FaceOff 2001
-Region = NTSC-U
+Serial = SCAJ-10007
+Name = Taiko no Tatsujin - Waku Waku Anime Matsuri
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97111
-Name = Dark Cloud
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-10008
+Name = Taiko no Tatsujin Atsumare Yonndaime
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97112
-Name = Extermination
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-10009
+Name = Psikyo Shooting Collection Vol.1 - Strikers 1&2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97113
-Name = Ico
-Region = NTSC-U
+Serial = SCAJ-10010
+Name = Mahjong Party - Play Mahjong with Swimsuit Beauty
+Region = NTSC-Unk
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
----------------------------------------------
-Serial = SCUS-97114
-Name = NBA ShootOut 2001
-Region = NTSC-U
---------------------------------------------
-Serial = SCUS-97115
-Name = Gran Turismo 3 - A-Spec [Demo]
-Region = NTSC-U
+Serial = SCAJ-10011
+Name = Taiko no Tatsujin Go! Go! Godaime
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97116
-Name = Kiosk Demo Disc 2.01
-Region = NTSC-U
+Serial = SCAJ-10012
+Name = Taiko Drum Master
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97117
-Name = PlayStation 2 Demo Disc Version 2.1 [Need for Speed - Underground]
-Region = NTSC-U
+Serial = SCAJ-10013
+Name = Taiko no Tatsujin - Tobikkiri! Anime Special
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97118
-Name = NFL GameDay 2001 [Demo]
-Region = NTSC-U
+Serial = SCAJ-10014
+Name = Taiko no Tatsujin Wai Wai Happy Muyome
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97120
-Name = PlayStation Underground Demo Disc 4.4 [Disc1&2]
-Region = NTSC-U
+Serial = SCAJ-10015
+Name = Taiko No Tatsujin Doka! To Omori 7Daime
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97121
-Name = PlayStation Underground 4.3 [Disc2]
-Region = NTSC-U
+Serial = SCAJ-20001
+Name = Ratchet & Clank
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97122
-Name = ATV Off-Road Fury [Demo]
-Region = NTSC-U
+Serial = SCAJ-20002
+Name = Gallop Racer 6 - Revolution
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97123
-Name = Disney's Monsters Inc.
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20003
+Name = Warrior in Argus
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97124
-Name = Jak and Daxter - The Precursor Legacy
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20004
+Name = dot Hack Vol.3
+Region = NTSC-Unk
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SCUS-97125
-Name = Frequency
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20005
+Name = Guilty Gear XX
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97126
-Name = PlayStation 2 Demo Disc Version 2.2
-Region = NTSC-U
+Serial = SCAJ-20006
+Name = Gunbarl Collection with Time Crisis
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97127
-Name = Kiosk Demo Disc 2.02
-Region = NTSC-U
+Serial = SCAJ-20007
+Name = Xi(sai) Go
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97128
-Name = Drakan - The Ancients' Gates // aka "Drakan 2"
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1 // flickery textures
+Serial = SCAJ-20008
+Name = V-Rally 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97129
-Name = Okage - Shadow King
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20009
+Name = Herdy Gerdy
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97130
-Name = Hot Shots Golf 3
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20010
+Name = Bakusou Dekotora Densetsu 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97131
-Name = NFL GameDay 2002
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20011
+Name = Armored Core 3 - Silent Line
+Region = NTSC-Unk
+MemCardFilter = SCAJ-20011/SCPS-55014/SLPS-25112/SLPS-25169/SLPS-73417/SLPS-73420
---------------------------------------------
-Serial = SCUS-97132
-Name = Kinetica
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20012
+Name = Venus & Braves
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97133
-Name = Getaway, The
-Region = NTSC-U
+Serial = SCAJ-20013
+Name = Moto GP 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97134
-Name = SOCOM - U.S. Navy SEALs
-Region = NTSC-U
+Serial = SCAJ-20014
+Name = Time Splitter
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97136
-Name = NCAA Final Four 2002
-Region = NTSC-U
+Serial = SCAJ-20015
+Name = Shin Megami Tensei III: Nocturne
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97140
-Name = Mark of Kri, The
-Region = NTSC-U
-Compat = 4
-[patches = DBD09DD4]
- comment=COP2 flag instance patch
- // pair of vsubs with associated cfc2s
- patch=0,EE,002EA424,word,48468801
- patch=0,EE,002EA434,word,4BC311AC
-
- // bunch of vclips without enough cycles before reading the clip flag
- patch=0,EE,00329110,word,48489000
- patch=0,EE,00329124,word,4BDAD1FF
-
- patch=0,EE,0032916C,word,48459000
- patch=0,EE,00329180,word,4BDAD1FF
-
- patch=0,EE,003291DC,word,48459000
- patch=0,EE,003291F0,word,4BDAD1FF
-
- patch=0,EE,0032924C,word,48459000
- patch=0,EE,00329260,word,4BDAD1FF
-
- patch=0,EE,003292BC,word,48459000
- patch=0,EE,003292D0,word,4BDAD1FF
-
- patch=0,EE,0032940C,word,48459000
- patch=0,EE,00329420,word,4BDAD1FF
-[/patches]
+Serial = SCAJ-20016
+Name = Warrior of Argus
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97144
-Name = PlayStation Underground 5.1
-Region = NTSC-U
+Serial = SCAJ-20017
+Name = Sly Cooper
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97145
-Name = Disney's Stitch - Experiment 626
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20018
+Name = This is Football 2003
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97146
-Name = Disney's Treasure Planet
-Region = NTSC-U
+Serial = SCAJ-20019
+Name = Arc the Lad - Twilight of the Spirits
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97147
-Name = Cool Boarders 2001 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20020
+Name = Drag-on Dragoon
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97149
-Name = Jampack Demo Disc - Summer 2001
-Region = NTSC-U
+Serial = SCAJ-20021
+Name = Metal Slug 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97150
-Name = Formula One 2001
-Region = NTSC-U
-Compat = 3
-[patches = 272F1C14]
- comment=patches by Plot and Ref Skip videos
- patch=0,EE,0010aafc,word,00000000
- patch=0,EE,0010ae2c,word,00000000
- patch=0,EE,00230010,word,00000000
-[/patches]
+Serial = SCAJ-20022
+Name = Super Robot Wars - Alpha 2nd
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97152
-Name = Dark Cloud [Demo]
-Region = NTSC-U
+Serial = SCAJ-20023
+Name = Soul Calibur II
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97153
-Name = Vans Warped Tour '01 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20024
+Name = dot Hack Vol.4
+Region = NTSC-Unk
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SCUS-97155
-Name = PlayStation 2 Demo Disc Version 2.3
-Region = NTSC-U
+Serial = SCAJ-20025
+Name = Grand Prix Challenge
+Region = NTSC-Unk
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SCUS-97156
-Name = Kiosk Demo Disc 2.03
-Region = NTSC-U
+Serial = SCAJ-20026
+Name = Generation of Chaos 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97157
-Name = Frequency [Demo]
-Region = NTSC-U
+Serial = SCAJ-20027
+Name = Tenchu 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97158
-Name = Official U.S. PlayStation Magazine Demo Disc 049
-Region = NTSC-U
+Serial = SCAJ-20028
+Name = Tales of Destiny 2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97159
-Name = Ico [Demo]
-Region = NTSC-U
+Serial = SCAJ-20029
+Name = R-Type Final
+Region = NTSC-Unk
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
+EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SCUS-97160
-Name = Extermination [Demo]
-Region = NTSC-U
+Serial = SCAJ-20032
+Name = Mosquito - Let's Go Hawaiian
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97161
-Name = Kinetica [Demo]
-Region = NTSC-U
+Serial = SCAJ-20033
+Name = Guilty Gear XX #Reload
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97163
-Name = Jampack Demo Disc - Winter 2001
-Region = NTSC-U
+Serial = SCAJ-20034
+Name = Summon Night 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97164
-Name = Twisted Metal Black [Demo]
-Region = NTSC-U
+Serial = SCAJ-20035
+Name = Deat to Rights
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97165
-Name = Official U.S. PlayStation Magazine Demo Disc 051
-Region = NTSC-U
+Serial = SCAJ-20037
+Name = Monster Farm 4
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97166
-Name = PlayStation Underground Holiday 2001
-Region = NTSC-U
+Serial = SCAJ-20038
+Name = Arc the Lad - Twilight of the Spirits
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97167
-Name = PaRappa the Rapper 2
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20039
+Name = Sidewinder V
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97169
-Name = Drakan - The Ancients' Gates [Demo] // aka "Drakan 2 [Demo]"
-Region = NTSC-U
+Serial = SCAJ-20040
+Name = King of Fighters 2001, The
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97170
-Name = Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]
-Region = NTSC-U
+Serial = SCAJ-20041
+Name = Energy Airforce - Aim Strike!
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97171
-Name = Jak and Daxter - The Precursor Legacy [PS Underground Demo]
-Region = NTSC-U
+Serial = SCAJ-20043
+Name = Chain Drive
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97172
-Name = World Tour Soccer 2002
-Region = NTSC-U
+Serial = SCAJ-20044
+Name = Tomb Raider - The Angel of Darkness // aka "TRAOD"
+Region = NTSC-Unk
+//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
---------------------------------------------
-Serial = SCUS-97173
-Name = Jet X2O
-Region = NTSC-U
-Compat = 4
+Serial = SCAJ-20045
+Name = Shadow Tower Abyss
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97174
-Name = Kiosk Demo Disc 2.04
-Region = NTSC-U
+Serial = SCAJ-20046
+Name = Siren
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97175
-Name = NCAA Final Four 2002 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20047
+Name = Time Crisis 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97176
-Name = Official U.S. PlayStation Magazine Demo Disc 053
-Region = NTSC-U
+Serial = SCAJ-20048
+Name = R - Racing Evolution
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97177
-Name = Downhill Domination
-Region = NTSC-U
-Compat = 5
----------------------------------------------
-Serial = SCUS-97179
-Name = Twisted Metal Black
-Region = NTSC-U
-Compat = 5
----------------------------------------------
-Serial = SCUS-97181
-Name = Official U.S. PlayStation Magazine Demo Disc 055
-Region = NTSC-U
+Serial = SCAJ-20050
+Name = Fatal Frame 2 - Crimson Butterfly
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97182
-Name = Official U.S. PlayStation Magazine Demo Disc 056
-Region = NTSC-U
+Serial = SCAJ-20055
+Name = Battle Gear 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97183
-Name = Official U.S. PlayStation Magazine Demo Disc 057
-Region = NTSC-U
+Serial = SCAJ-20056
+Name = Bujingai
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97184
-Name = Official U.S. PlayStation Magazine Demo Disc 058
-Region = NTSC-U
+Serial = SCAJ-20057
+Name = Front Mission 4
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97185
-Name = Official U.S. PlayStation Magazine Demo Disc 059
-Region = NTSC-U
+Serial = SCAJ-20058
+Name = Terminator 3 - Rise of the Machines
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97186
-Name = Official U.S. PlayStation Magazine Demo Disc 060
-Region = NTSC-U
+Serial = SCAJ-20059
+Name = Minna no Golf 4
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97187
-Name = Official U.S. PlayStation Magazine Demo Disc 061
-Region = NTSC-U
+Serial = SCAJ-20060
+Name = Time Crisis 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97188
-Name = Official U.S. PlayStation Magazine Demo Disc 062
-Region = NTSC-U
+Serial = SCAJ-20061
+Name = Seven Samurai 20XX
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97189
-Name = Official U.S. PlayStation Magazine Demo Disc 063
-Region = NTSC-U
+Serial = SCAJ-20062
+Name = Crouching Tiger, Hidden Dragon
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97190
-Name = Official U.S. PlayStation Magazine Demo Disc 064
-Region = NTSC-U
+Serial = SCAJ-20063
+Name = Popolocrois - The Law of the Moon
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97191
-Name = Official U.S. PlayStation Magazine Demo Disc 065
-Region = NTSC-U
+Serial = SCAJ-20064
+Name = Nebula - Echo Night
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97192
-Name = World Tour Soccer 2002 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20065
+Name = EyeToy - Play [with Camera]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97194
-Name = NFL GameDay 2003
-Region = NTSC-U
+Serial = SCAJ-20066
+Name = Gran Turismo 4 - Prologue
+Region = NTSC-Unk
+Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SCUS-97195
-Name = Twisted Metal Black - Online
-Region = NTSC-U
+Serial = SCAJ-20067
+Name = GunGrave O.D.
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97196
-Name = Twisted Metal Black - Online [Demo]
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20068
+Name = Final Fantasy X-2 International
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97197
-Name = War of the Monsters
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20069
+Name = Gallop Racer - Lucky 7
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97198
-Name = Sly Cooper and the Thievius Raccoonus
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20070
+Name = Star Ocean 3 [Director's Cut]
+Region = NTSC-Unk
+VuAddSubHack = 1
---------------------------------------------
-Serial = SCUS-97199
-Name = Ratchet & Clank
-Region = NTSC-U
+Serial = SCAJ-20072
+Name = Ghost in the Shell - Stand Alone Complex
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97200
-Name = Kiosk Demo Disc 2.05
-Region = NTSC-U
+Serial = SCAJ-20073
+Name = Jak and Daxter II
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97201
-Name = Mark of Kri, The
-Region = NTSC-U
+Serial = SCAJ-20074
+Name = King of Fighters 2002, The
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97203
-Name = Wild ARMs 3
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20075
+Name = Dragon Quest V - Bride of the Sky
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97204
-Name = NCAA Final Four 2003
-Region = NTSC-U
+Serial = SCAJ-20076
+Name = Armored Core - Nexus [Disc 1]
+Region = NTSC-Unk
+MemCardFilter = SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SCUS-97205
-Name = SOCOM - U.S. Navy SEALs [Demo]
-Region = NTSC-U
+Serial = SCAJ-20077
+Name = Armored Core - Nexus [Disc 2]
+Region = NTSC-Unk
+MemCardFilter = SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SCUS-97206
-Name = PlayStation Underground Jampack Summer 2002
-Region = NTSC-U
+Serial = SCAJ-20078
+Name = Kuon
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97208
-Name = Hot Shots Golf 3 & Parappa the Rapper 2 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20079
+Name = Katamari Damacy
+Region = NTSC-Unk
+mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SCUS-97209
-Name = Ratchet & Clank [E3 Demo]
-Region = NTSC-U
+Serial = SCAJ-20080
+Name = Kaena
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97210
-Name = Sly Cooper and the Thievius Raccoonus [Demo]
-Region = NTSC-U
+Serial = SCAJ-20081
+Name = Xenosaga Freaks
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97211
-Name = ATV Off-Road Fury 2
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20082
+Name = GunGrave OD
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97212
-Name = My Street (Online)
-Region = NTSC-U
-Compat = 4
+Serial = SCAJ-20083
+Name = Bakuso! Mountain Bikers
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97213
-Name = Dark Cloud 2
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20084
+Name = MLB '04
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97214
-Name = NCAA GameBreaker 2003
-Region = NTSC-U
+Serial = SCAJ-20085
+Name = Sakurazaka Shouboutai
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97216
-Name = PlayStation Underground Summer Sampler
-Region = NTSC-U
+Serial = SCAJ-20086
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc1of2]
+Region = NTSC-Unk
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SCUS-97217
-Name = NBA Shootout 2003
-Region = NTSC-U
+Serial = SCAJ-20087
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc2of2]
+Region = NTSC-Unk
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SCUS-97218
-Name = Kiosk Demo Disc 2.06
-Region = NTSC-U
+Serial = SCAJ-20088
+Name = UO Nanatsu no Mizu to Densetsu no Nushi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97219
-Name = Gran Turismo 3 - A-Spec - Nissan 350Z Edition
-Region = NTSC-U
+Serial = SCAJ-20089
+Name = Athens 2004
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97220
-Name = NHL FaceOff 2003
-Region = NTSC-U
+Serial = SCAJ-20090
+Name = Gacha Mecha Stadium - Saru Battle
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97222
-Name = Mark of Kri [Demo]
-Region = NTSC-U
+Serial = SCAJ-20092
+Name = Samurai Spirits Zero
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97223
-Name = NFL GameDay 2003 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20093
+Name = Tenchu Kurenai
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97224
-Name = Wild ARMs 3 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20094
+Name = Minna no Golf 4 [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97226
-Name = NCAA GameBreaker 2003 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20095
+Name = Digital Devil Saga: Avatar Tuner
+Region = NTSC-Unk
+EETimingHack = 1
---------------------------------------------
-Serial = SCUS-97227
-Name = Kiosk Demo Disc 2.07
-Region = NTSC-U
+Serial = SCAJ-20096
+Name = Guilty Gear Isuka
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97229
-Name = Dark Cloud 2 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20097
+Name = EyeToy - FuriFuri Dance Tengoku
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97230
-Name = SOCOM - U.S. Navy SEALs (Online)
-Region = NTSC-U
+Serial = SCAJ-20098
+Name = EyeToy - Oosawagi! Ukkiiuki Game
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97231
-Name = Arc the Lad - Twilight of the Spirits
-Region = NTSC-U
+Serial = SCAJ-20099
+Name = Ico
+Region = NTSC-Unk
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SCUS-97232
-Name = Getaway [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97233
-Name = World Tour Soccer 2003
-Region = NTSC-U
+Serial = SCAJ-20100
+Name = Tenchu Kurenai
+Region = NTSC-Ch-J
---------------------------------------------
-Serial = SCUS-97234
-Name = Jampack Demo Disc - Winter 2002 [M-Rated]
-Region = NTSC-U
+Serial = SCAJ-20101
+Name = EyeToy - Saru
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97235
-Name = Jampack Demo Disc - Winter 2002 [T-Rated]
-Region = NTSC-U
+Serial = SCAJ-20102
+Name = Tales of Symphonia
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97236
-Name = World Tour Soccer 2003 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20104
+Name = Ace Combat 5 - The Unsung War
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97238
-Name = ATV Off-Road Fury 2 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20105
+Name = Armored Core - Ninebreaker
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97239
-Name = Jet X2O [Demo]
-Region = NTSC-U
+Serial = SCAJ-20107
+Name = Bakufuu Slash! Kizna Arashi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97240
-Name = Ratchet & Clank [EB Games Demo]
-Region = NTSC-U
+Serial = SCAJ-20108
+Name = Arc the Lad - Generation
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97241
-Name = Official U.S. PlayStation Magazine Demo Disc 066
-Region = NTSC-U
+Serial = SCAJ-20109
+Name = Ratchet & Clank 3 - Up your Arsenal
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97242
-Name = Official U.S. PlayStation Magazine Demo Disc 067
-Region = NTSC-U
+Serial = SCAJ-20110
+Name = Dragon Quest VIII - Sora to Daichi to Norowareshi Himegimi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97243
-Name = Official U.S. PlayStation Magazine Demo Disc 068
-Region = NTSC-U
+Serial = SCAJ-20111
+Name = Crash Bandicoot 5
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97244
-Name = Official U.S. PlayStation Magazine Demo Disc 069
-Region = NTSC-U
+Serial = SCAJ-20112
+Name = Tales of Rebirth
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97245
-Name = Official U.S. PlayStation Magazine Demo Disc 070
-Region = NTSC-U
+Serial = SCAJ-20113
+Name = Dragon Quest & Final Fantasy in Itadaki Street
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97246
-Name = Official U.S. PlayStation Magazine Demo Disc 071
-Region = NTSC-U
+Serial = SCAJ-20114
+Name = Tsukiyo ni Saraba
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97247
-Name = Official U.S. PlayStation Magazine Demo Disc 072
-Region = NTSC-U
+Serial = SCAJ-20115
+Name = Yoshitsune Eiyuuden
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97248
-Name = Official U.S. PlayStation Magazine Demo Disc 073
-Region = NTSC-U
+Serial = SCAJ-20116
+Name = Death by Degrees - Tekken - Nina Williams
+Region = NTSC-Ch-J
---------------------------------------------
-Serial = SCUS-97249
-Name = Official U.S. PlayStation Magazine Demo Disc 074
-Region = NTSC-U
+Serial = SCAJ-20117
+Name = Fuun Bakumatsuden
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97250
-Name = Official U.S. PlayStation Magazine Demo Disc 075
-Region = NTSC-U
+Serial = SCAJ-20118
+Name = Radiata Stories
+Region = NTSC-J
+VuAddSubHack = 1
---------------------------------------------
-Serial = SCUS-97251
-Name = Official U.S. PlayStation Magazine Demo Disc 076
-Region = NTSC-U
+Serial = SCAJ-20119
+Name = Gladiator - Road to Freedom
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97252
-Name = Official U.S. PlayStation Magazine Demo Disc 077
-Region = NTSC-U
+Serial = SCAJ-20120
+Name = Digital Devil Saga: Avatar Tuner 2
+Region = NTSC-Unk
+EETimingHack = 1
+MemCardFilter = SCAJ-20120/SLPM-65795/SLPM-66373/SCAJ-20095/SLPM-65597/SLPM-66372
---------------------------------------------
-Serial = SCUS-97253
-Name = NBA Shootout 2003 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20121
+Name = Armored Core - Formula Front
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97256
-Name = MLB 2004
-Region = NTSC-U
+Serial = SCAJ-20122
+Name = Swords of Destiny
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97257
-Name = MLB 2004 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20123
+Name = Wild ARMs - The 4th Detonator
+Region = NTSC-Unk
+MemCardFilter = SCAJ-20123/SCPS-15091/SCPS-15092/SCPS-19313/SCPS-19322/SCPS-19323/SCAJ-30002/SCPS-17002/SCPS-19251/SCPS-19253
---------------------------------------------
-Serial = SCUS-97258
-Name = Amplitude
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20124
+Name = Romancing Saga - Minstrel Song
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97259
-Name = NHL FaceOff 2003 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20125
+Name = Tekken 5
+Region = NTSC-Unk
+eeClampMode = 1
---------------------------------------------
-Serial = SCUS-97260
-Name = War of the Monsters [Demo]
-Region = NTSC-U
+Serial = SCAJ-20126
+Name = Tekken 5
+Region = NTSC-Unk
+eeClampMode = 1
---------------------------------------------
-Serial = SCUS-97261
-Name = Kiosk Demo Disc 2.08
-Region = NTSC-U
+Serial = SCAJ-20127
+Name = EyeToy - Play 2 [with Camera]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97262
-Name = Amplitude [Demo]
-Region = NTSC-U
+Serial = SCAJ-20128
+Name = EyeToy - Play 2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97263
-Name = My Street [Demo]
-Region = NTSC-U
+Serial = SCAJ-20129
+Name = Ponkotsu Roman Daikatsugeki Bumpy Trot
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97264
-Name = Syphon Filter - The Omega Strain
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1 //random hangs
-[patches = D5605611]
- comment=COP2 patch by Refraction
- patch=0,EE,003735F8,word,48438000
- patch=0,EE,003735FC,word,4B06521B
-[/patches]
+Serial = SCAJ-20130
+Name = Namco x Capcom
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97265
-Name = Jak II
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20131
+Name = namCollection - Namco 50th Anniversary
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97266
-Name = Final Fantasy XI [Disc1of2]
-Region = NTSC-U
-Compat = 3
+Serial = SCAJ-20132
+Name = Drag-On Dragon 2 - Fuuin no Kurenai (Love Red, Ambivalence Black)
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97268
-Name = Ratchet & Clank - Going Commando
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20133
+Name = Kagero 2 - Dark Illusion
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97269
-Name = Final Fantasy XI [Disc2of2]
-Region = NTSC-U
-Compat = 2
+Serial = SCAJ-20134
+Name = Genji
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97270
-Name = Kiosk Demo Disc 2.09
-Region = NTSC-U
+Serial = SCAJ-20135
+Name = Minna Daisuki Katamari Damacy
+Region = NTSC-Unk
+vuClampMode = 3
+mvuFlagSpeedHack = 0
+MemCardFilter = SCAJ-20135/SLPS-25467/SLPS-73241/SCAJ-20079/SLPS-25360/SLPS-73210/SLPS-73240
---------------------------------------------
-Serial = SCUS-97271
-Name = Final Fantasy XI - Online [Beta Version] [Disc1of2]
-Region = NTSC-U
+Serial = SCAJ-20136
+Name = Ace Combat 5 - The Unsung War [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97272
-Name = Final Fantasy XI - Online [Beta Version] [Disc2of2]
-Region = NTSC-U
+Serial = SCAJ-20137
+Name = Musashiden II - Blademaster
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97273
-Name = Jak II [Demo]
-Region = NTSC-U
+Serial = SCAJ-20138
+Name = Ape Escape 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97274
-Name = Jak II [Video Demo]
-Region = NTSC-U
+Serial = SCAJ-20139
+Name = New Zero - Rei - Irezumi no Sei
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97275
-Name = SOCOM II - U.S. Navy SEALs
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = SCAJ-20140
+Name = Bleach - Erabareshi Tamashi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97276
-Name = NFL GameDay 2004
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20141
+Name = Grandia III
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97277
-Name = NCAA GameBreaker 2004
-Region = NTSC-U
+Serial = SCAJ-20143
+Name = Armored Core - Last Raven
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97278
-Name = NCAA Final Four 2004
-Region = NTSC-U
+Serial = SCAJ-20144
+Name = Saru Gechu 3 (Ape Escape 3)
+Region = NTSC-Ch-J
---------------------------------------------
-Serial = SCUS-97279
-Name = Jet Li - Rise to Honor
-Region = NTSC-U
+Serial = SCAJ-20145
+Name = Tales of Legendia
+Region = NTSC-J
+---------------------------------------------
+Serial = SCAJ-20146
+Name = Shadow of the Colossus
+Region = NTSC-Ch-E-J
Compat = 5
+MemCardFilter = SCAJ-20146/SCAJ-20196/SCAJ-20099/SCPS-11003/SCPS-19103/SCPS-19151/SCPS-55001
---------------------------------------------
-Serial = SCUS-97280
-Name = Jampack Demo Disc - Summer 2003 [T-Rated]
-Region = NTSC-U
+Serial = SCAJ-20147
+Name = Heavy Metal Thunder
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97281
-Name = Jampack Demo Disc - Summer 2003 [M-Rated]
-Region = NTSC-U
+Serial = SCAJ-20148
+Name = Tokyo Bus Guide 2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97282
-Name = Arc the Lad - Twilight of the Spirits [Demo]
-Region = NTSC-U
+Serial = SCAJ-20149
+Name = Kingdom Hearts - Final Mix [Ultimate Hits]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97292
-Name = Amplitude [Demo]
-Region = NTSC-U
+Serial = SCAJ-20150
+Name = Critical Velocity
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97312
-Name = Jampack Demo Disc - Winter 2003 [T-Rated]
-Region = NTSC-U
+Serial = SCAJ-20151
+Name = MotoGP 4
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97313
-Name = Jampack Demo Disc - Winter 2003 [M-Rated]
-Region = NTSC-U
+Serial = SCAJ-20152
+Name = Urban Reign
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97315
-Name = NCAA GameBreaker 2004 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20153
+Name = Code Age Commanders
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97316
-Name = Sly 2 - Band of Thieves
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20154
+Name = Prince of Persia - Warrior Within
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97317
-Name = NFL GameDay 2004 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20155
+Name = Yoshitsune Eiyuuden Syura
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97318
-Name = NBA ShootOut 2004
-Region = NTSC-U
+Serial = SCAJ-20156
+Name = Gallop Racer 8 - Live Horse Racing
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97319
-Name = EyeToy - Play
-Region = NTSC-U
-Compat = 2
+Serial = SCAJ-20157
+Name = Ratchet & Clank 4th - GiriGiri Gingano Giga-battle
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97321
-Name = Kiosk Demo Disc 2.10
-Region = NTSC-U
+Serial = SCAJ-20158
+Name = Ikusa Gami
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97322
-Name = Ratchet & Clank 2 - Going Commando [Regular Demo]
-Region = NTSC-U
+Serial = SCAJ-20159
+Name = Soul Calibur III
+Region = NTSC-Ch-E-J
---------------------------------------------
-Serial = SCUS-97323
-Name = Ratchet & Clank 2 - Going Commando [Retail Employees Demo]
-Region = NTSC-U
+Serial = SCAJ-20160
+Name = Yoshitsuneki
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97324
-Name = Kiosk Demo Disc 2.11
-Region = NTSC-U
+Serial = SCAJ-20161
+Name = Siren 2
+Region = NTSC-J
+XgKickHack = 1 //SPS.
---------------------------------------------
-Serial = SCUS-97325
-Name = NBA Shootout 2004 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20162
+Name = Rogue Galaxy
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97326
-Name = MLB 2005
-Region = NTSC-U
+Serial = SCAJ-20163
+Name = Tales of the Abyss
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97327
-Name = MLB 2005 [Demo]
-Region = NTSC-U
+Serial = SCAJ-20164
+Name = Kingdom Hearts II
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97328
-Name = Gran Turismo 4
-Region = NTSC-U
-Compat = 5
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SCAJ-20165
+Name = Bleach - Hanatareshi Yabou
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97329
-Name = Downhill Domination [Demo]
-Region = NTSC-U
+Serial = SCAJ-20166
+Name = Front Mission 5 - Scars of the War
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97330
-Name = Jak 3
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20167
+Name = Siren 2
+Region = NTSC-Ch-J
+XgKickHack = 1 //SPS.
---------------------------------------------
-Serial = SCUS-97331
-Name = Official U.S. PlayStation Magazine Demo Disc 078
-Region = NTSC-U
+Serial = SCAJ-20168
+Name = Rule of Rose
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97332
-Name = Official U.S. PlayStation Magazine Demo Disc 079
-Region = NTSC-U
+Serial = SCAJ-20169
+Name = Dirge of Cerberus - Final Fantasy VII
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97333
-Name = Official U.S. PlayStation Magazine Demo Disc 080
-Region = NTSC-U
+Serial = SCAJ-20170
+Name = Tourist Trophy
+Region = NTSC-Ch
+Compat = 5
---------------------------------------------
-Serial = SCUS-97334
-Name = Official U.S. PlayStation Magazine Demo Disc 081
-Region = NTSC-U
+Serial = SCAJ-20171
+Name = Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97335
-Name = Official U.S. PlayStation Magazine Demo Disc 082
-Region = NTSC-U
+Serial = SCAJ-20172
+Name = Final Fantasy XII
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97336
-Name = Official U.S. PlayStation Magazine Demo Disc 083
-Region = NTSC-U
+Serial = SCAJ-20173
+Name = Ace Combat Zero - The Belkan War
+Region = NTSC-Unk
+MemCardFilter = SCAJ-20173/SLPS-25629/SLPS-73250/SLPS-25052/SLPS-73205/SLPS-73410/SCAJ-20104/SCAJ-20136/SLPS-25418/SLPS-73218
---------------------------------------------
-Serial = SCUS-97337
-Name = Official U.S. PlayStation Magazine Demo Disc 084
-Region = NTSC-U
+Serial = SCAJ-20175
+Name = Dragon Quest - Shonen Yangus to Fushigi no Dungeon
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97338
-Name = Official U.S. PlayStation Magazine Demo Disc 085
-Region = NTSC-U
+Serial = SCAJ-20176
+Name = Curious George
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97339
-Name = Official U.S. PlayStation Magazine Demo Disc 086
-Region = NTSC-U
+Serial = SCAJ-20177
+Name = Valkyrie Profile 2 - Silmeria
+Region = NTSC-Unk
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SCUS-97340
-Name = Official U.S. PlayStation Magazine Demo Disc 087
-Region = NTSC-U
+Serial = SCAJ-20178
+Name = Ape Escape - Million Monkeys
+Region = NTSC-Unk
+Compat = 5
---------------------------------------------
-Serial = SCUS-97341
-Name = Official U.S. PlayStation Magazine Demo Disc 088
-Region = NTSC-U
+Serial = SCAJ-20179
+Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc1of2]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97342
-Name = Official U.S. PlayStation Magazine Demo Disc 089
-Region = NTSC-U
+Serial = SCAJ-20180
+Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc2of2]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97345
-Name = EyeToy - Groove
-Region = NTSC-U
-Compat = 2
+Serial = SCAJ-20181
+Name = Minna no Tennis
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97347
-Name = MLB 2006
-Region = NTSC-U
+Serial = SCAJ-20182
+Name = Tales of Destiny
+Region = NTSC-Unk
+FpuMulHack = 1
---------------------------------------------
-Serial = SCUS-97348
-Name = NBA '06
-Region = NTSC-U
+Serial = SCAJ-20183
+Name = Wild ARMs - The Vth Vanguard
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97353
-Name = Ratchet and Clank - Up Your Arsenal
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20184
+Name = Seiken Densetsu 4
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97355
-Name = Siren
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20185
+Name = Super Robot Taisen - Original Generations
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97356
-Name = Network Adapter Start-Up Disc Ver.2.5
-Region = NTSC-U
+Serial = SCAJ-20188
+Name = Final Fantasy XII - International - Zodiac Job System
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97357
-Name = Online Start-Up Disc 4.0
-Region = NTSC-U
-Compat = 3
+Serial = SCAJ-20190
+Name = God of War II
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97362
-Name = Syphon Filter - Dark Mirror
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20191
+Name = Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97365
-Name = World Tour Soccer 2005
-Region = NTSC-U
+Serial = SCAJ-20192
+Name = Super Robot Taisen OG - Original Generations Gaiden
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97366
-Name = SOCOM II - U.S. Navy SEALs [Public Beta v1.0]
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = SCAJ-20193
+Name = Tales of Destiny [Director's Cut] [Premium Box]
+Region = NTSC-Unk
+FpuMulHack = 1
---------------------------------------------
-Serial = SCUS-97367
-Name = Neopets - The Darkest Faerie
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-20194
+Name = Minna no Golf 4 [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97368
-Name = SOCOM II - U.S. Navy SEALs [Regular Demo]
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = SCAJ-20195
+Name = Ape Escape 3 [PlayStation 2 The Best]
+Region = NTSC-Ch
---------------------------------------------
-Serial = SCUS-97369
-Name = ATV Off-Road Fury 2
-Region = NTSC-U
-Compat = 3
+Serial = SCAJ-20196
+Name = Shadow of the Colossus [PlayStation 2 The Best]
+Region = NTSC-Ch
+MemCardFilter = SCAJ-20146/SCAJ-20196/SCAJ-20099/SCPS-11003/SCPS-19103/SCPS-19151/SCPS-55001
---------------------------------------------
-Serial = SCUS-97372
-Name = Rise to Honor [Demo]
-Region = NTSC-U
+Serial = SCAJ-20197
+Name = Valkyrie Profile 2 - Silmeria [Ultimate Hits]
+Region = NTSC-Unk
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SCUS-97373
-Name = 989 Sports 2004 Demo Disc
-Region = NTSC-U
+Serial = SCAJ-20198
+Name = Everybody's Tennis [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97374
-Name = Ratchet & Clank 2 - Going Commando & Jak II [Demo]
-Region = NTSC-U
+Serial = SCAJ-20199
+Name = Tekken 5 [PlayStation 2 The Best]
+Region = NTSC-Unk
+eeClampMode = 1
---------------------------------------------
-Serial = SCUS-97377
-Name = Syphon Filter - The Omega Strain [Regular Demo]
-Region = NTSC-U
+Serial = SCAJ-25002
+Name = Shinobi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97378
-Name = EyeToy and EyeToy Play [Demo]
-Region = NTSC-U
+Serial = SCAJ-25004
+Name = Kingdom Hearts - Final Mix
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97379
-Name = Athens 2004
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-25008
+Name = Initial D - Street Stage
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97380
-Name = Final Fantasy XI - Online [Demo]
-Region = NTSC-U
+Serial = SCAJ-25012
+Name = Final Fantasy X-2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97381
-Name = Ratchet & Clank 2 - Going Commando [GameStop Demo]
-Region = NTSC-U
+Serial = SCAJ-25026
+Name = Kunoichi Shinobi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97382
-Name = NBA Shootout 2004 [Demo]
-Region = NTSC-U
+Serial = SCAJ-25034
+Name = Sakura Taisen Monogatari
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97383
-Name = Kiosk Demo Disc 2.12
-Region = NTSC-U
+Serial = SCAJ-25037
+Name = Astro Boy Atom
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97384
-Name = Gran Turismo Special Edition 2004 Toyota [Demo]
-Region = NTSC-U
+Serial = SCAJ-25045
+Name = Sakura Taisen V - Episode 0
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97392
-Name = NBA '06 featuring The Life Vol.1 [Demo]
-Region = NTSC-U
+Serial = SCAJ-25047
+Name = Dororo
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97394
-Name = Welcome to the World of Online Gaming for Your PlayStation 2 [Demo]
-Region = NTSC-U
+Serial = SCAJ-30001
+Name = Xenosaga Episode I [PlayStation 2 The Best]
+Region = NTSC-Unk
+Compat = 5
---------------------------------------------
-Serial = SCUS-97395
-Name = HDD Utility Disc Ver.1.10
-Region = NTSC-U
+Serial = SCAJ-30002
+Name = Wild ARMs - Alter Code F
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97396
-Name = World Tour Soccer 2005 [Demo]
-Region = NTSC-U
+Serial = SCAJ-30003
+Name = Siren
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97398
-Name = Siren [Demo]
-Region = NTSC-U
+Serial = SCAJ-30004
+Name = Waga Ryuomiyo - Pride of the Dragon Peace
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97399
-Name = God of War
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-30005
+Name = Gacha Mecha Stadium Saru Battle
+Region = NTSC-Unk
---------------------------------------------
-Serial = SCUS-97400
-Name = EyeToy - Groove
-Region = NTSC-U
+Serial = SCAJ-30006
+Name = Gran Turismo 4
+Region = NTSC-Unk
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SCUS-97401
-Name = Hot Shots Golf FORE!
-Region = NTSC-U
+Serial = SCAJ-30007
+Name = Gran Turismo 4
+Region = NTSC-Unk
Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
+//[patches = 7ABDBB5E]
+//
+// comment=patches by nachbrenner
+//
+// //skip Videos
+// patch=1,EE,00100D84,word,24100001
+//
+//[/patches]
---------------------------------------------
-Serial = SCUS-97402
-Name = Killzone
-Region = NTSC-U
-Compat = 5
+Serial = SCAJ-30008
+Name = Gran Turismo 4 [PlayStation 2 The Best]
+Region = NTSC-Unk
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SCUS-97403
-Name = Athens 2004 [Demo]
-Region = NTSC-U
+Serial = SCAJ-30010
+Name = God of War
+Region = NTSC-E
---------------------------------------------
-Serial = SCUS-97405
-Name = ATV Off-Road Fury 3
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SCUS-97406
-Name = Jampack Demo Disc Vol.10 - Summer 2004 [M-Rated]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97407
-Name = Kiosk Demo Disc Q2-Q3 2004
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97408
-Name = Getaway, The - Black Monday
-Region = NTSC-U
-Compat = 5
----------------------------------------------
-Serial = SCUS-97409
-Name = Gretzky NHL 2005
-Region = NTSC-U
+Serial = SCAJ-30011
+Name = God of War II
+Region = NTSC-E
---------------------------------------------
-Serial = SCUS-97410
-Name = Jampack Demo Disc Vol.10 [T-Rated]
-Region = NTSC-U
+Serial = SCED-50041
+Name = Tekken Tag Tournament [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SCUS-97411
-Name = Ratchet & Clank - Up Your Arsenal [Regular Demo]
-Region = NTSC-U
+Serial = SCED-50163
+Name = PlayStation 2 Greatest Hits Vol.3 [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97412
-Name = Jak 3 [Demo]
-Region = NTSC-U
+Serial = SCED-50254
+Name = Official Review of the 2000 FIA Formula 1 World Championship [Formula One 2001 Bonus Disc]
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97413
-Name = Ratchet & Clank - Up Your Arsenal [Public Beta v1.0]
-Region = NTSC-U
+Serial = SCED-50286
+Name = Red Faction [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97414
-Name = EyeToy - AntiGrav
-Region = NTSC-U
-Compat = 2
+Serial = SCED-50614
+Name = Jak and Daxter - The Precursor Legacy [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97415
-Name = Sly 2 - Band of Thieves [E3 Demo]
-Region = NTSC-U
+Serial = SCED-50642
+Name = Final Fantasy X [Demo] [Final Fantasy VI PS1 - Bonus Disc]
+Region = PAL-E
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCUS-97416
-Name = Rise of the Kasai
-Region = NTSC-U
-Compat = 4
+Serial = SCED-50748
+Name = Official PlayStation 2 Magazine Demo 26
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97417
-Name = Jampack Demo Disc Vol.11 [M-Rated]
-Region = NTSC-U
+Serial = SCED-50907
+Name = Final Fantasy X [Bonus Disc - Beyond Final Fantasy]
+Region = PAL-Unk
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCUS-97418
-Name = Jampack Demo Disc Vol.11 [T-Rated]
-Region = NTSC-U
+Serial = SCED-51531
+Name = Official PlayStation 2 Magazine Demo 33
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97419
-Name = Jampack Demo Disc Vol.12 [T-Rated]
-Region = NTSC-U
+Serial = SCED-51537
+Name = Official PlayStation 2 Magazine Demo 37
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97420
-Name = Jampack Demo Disc Vol.12 [M-Rated]
-Region = NTSC-U
+Serial = SCED-51657
+Name = Official Playstation Magazine - Demo Disc 33
+Region = PAL-Unk
+Compat = 5
+[patches = 90C0E5F1]
+ comment=Must enable FPU Negative Div Hack gamefix for Dakar 2 Demo
+[/patches]
---------------------------------------------
-Serial = SCUS-97421
-Name = Kiosk Demo Disc Q4-2004 - Q1-2005
-Region = NTSC-U
+Serial = SCED-52436
+Name = Playstation2 UK Demo 7-2004
+Region = PAL-Unk
+Compat = 5
---------------------------------------------
-Serial = SCUS-97422
-Name = Kiosk Demo Disc Q1-Q2 2005
-Region = NTSC-U
+Serial = SCED-52818
+Name = EyeToy - Chat [Light]
+Region = PAL-M11
---------------------------------------------
-Serial = SCUS-97423
-Name = Kiosk Demo Disc Q2-Q3 2005
-Region = NTSC-U
+Serial = SCED-52970
+Name = SCEE Hits Demo
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97424
-Name = Kiosk Demo Disc Q3-Q4 2005
-Region = NTSC-U
+Serial = SCED-53163
+Name = Official PlayStation 2 Magazine Demo 60
+Region = PAL-M12
---------------------------------------------
-Serial = SCUS-97425
-Name = Network Adapter Start-Up Disc Ver.3.0
-Region = NTSC-U
+Serial = SCES-50000
+Name = Ridge Racer V
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97427
-Name = Hot Shots Golf FORE! [Online Public Beta]
-Region = NTSC-U
+Serial = SCES-50001
+Name = Tekken Tag Tournament
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97428
-Name = Kiosk Demo Disc Q3-Q4 2004
-Region = NTSC-U
+Serial = SCES-50002
+Name = FantaVision
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97429
-Name = Jak X - Combat Racing
-Region = NTSC-U
+Serial = SCES-50003
+Name = Dead or Alive 2 - Hardcore
+Region = PAL-M5
Compat = 1
+[patches = 7A51F86E]
+//Patched by Prafull
+//Some missing sounds
+patch=0,EE,002b4c44,word,24060000
+patch=0,EE,002b4dc0,word,10000014
+[/patches]
---------------------------------------------
-Serial = SCUS-97430
-Name = Hot Shots Golf FORE! [Regular Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97431
-Name = Killzone Public Beta V1.0
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97432
-Name = Killzone [Regular Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97436
-Name = Gran Turismo 4 [Online Public Beta]
-Region = NTSC-U
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
----------------------------------------------
-Serial = SCUS-97437
-Name = ATV Off-Road Fury 3 [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97438
-Name = EyeToy - Antigrav [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97440
-Name = Jak and Daxter Trilogy [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97441
-Name = Getaway - Black Monday [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97442
-Name = Official U.S. PlayStation Magazine Demo Disc 090
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97443
-Name = Official U.S. PlayStation Magazine Demo Issue 91
-Region = NTSC-U
+Serial = SCES-50004
+Name = Formula One 2001
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCUS-97444
-Name = Official U.S. PlayStation Magazine Demo Disc 092
-Region = NTSC-U
+Serial = SCES-50005
+Name = Wipeout Fusion
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97445
-Name = Official U.S. PlayStation Magazine Demo Disc 093
-Region = NTSC-U
+Serial = SCES-50006
+Name = Drakan - The Ancients' Gates // aka "Drakan 2"
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1 // flickery textures
+[patches]
+ comment=- This gamedisc supports multiple languages through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+ // =====
+ // Fix by pgert against displaycrap which arises with HD
+ // when using GSdx (in HW-mode) around the Health & Mana bars.
+ patch=1,EE,001C2274,word,3C013F7F // 3C013F80
+ patch=1,EE,001C228C,word,3C013E10 // 3C013F00
+[/patches]
---------------------------------------------
-Serial = SCUS-97446
-Name = Official U.S. PlayStation Magazine Demo Disc 094
-Region = NTSC-U
+Serial = SCES-50009
+Name = Wild Wild Racing
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97447
-Name = Official U.S. PlayStation Magazine Demo Disc 095
-Region = NTSC-U
+Serial = SCES-50034
+Name = MotoGP
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97448
-Name = Official U.S. PlayStation Magazine Demo Disc 096
-Region = NTSC-U
+Serial = SCES-50105
+Name = Sky Odyssey
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97449
-Name = Official U.S. PlayStation Magazine Demo Disc 097
-Region = NTSC-U
+Serial = SCES-50139
+Name = World Rally Championship
+Region = PAL-M7
+Compat = 5
---------------------------------------------
-Serial = SCUS-97450
-Name = Official U.S. PlayStation Magazine Demo Disc 098
-Region = NTSC-U
+Serial = SCES-50240
+Name = Extermination
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97451
-Name = Official U.S. PlayStation Magazine Demo Disc 099
-Region = NTSC-U
+Serial = SCES-50241
+Name = Bouncer, The
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCUS-97452
-Name = Official U.S. PlayStation Magazine Demo Disc 100
-Region = NTSC-U
+Serial = SCES-50244
+Name = This is Football 2002
+Region = PAL-M6
---------------------------------------------
-Serial = SCUS-97453
-Name = Official U.S. PlayStation Magazine Demo Disc 101
-Region = NTSC-U
+Serial = SCES-50246
+Name = AirBlade
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97454
-Name = Official U.S. PlayStation Magazine Demo Disc 102
-Region = NTSC-U
+Serial = SCES-50293
+Name = ATV Off-Road
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97455
-Name = PlayStation Underground Holiday 2004 [M-Rated]
-Region = NTSC-U
+Serial = SCES-50294
+Name = Gran Turismo 3 A-Spec
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97456
-Name = PlayStation Underground Holiday 2004 [T-Rated]
-Region = NTSC-U
+Serial = SCES-50295
+Name = Dark Cloud
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97457
-Name = Sly 2 - Band of Thieves [Retail Demo]
-Region = NTSC-U
+Serial = SCES-50300
+Name = Time Crisis 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97460
-Name = MLB 2006 [Demo]
-Region = NTSC-U
+Serial = SCES-50354
+Name = Klonoa 2 - Lunatea's Veil
+Region = PAL-M5
+Compat = 5
+eeClampMode = 3 //Objects needed appear in wrong places without it
+[patches = 7EBEEBBD]
+
+ comment=Patch By CKemu
+
+ //Skips IUP blitz
+ patch=0,EE,003078F4,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SCUS-97462
-Name = Rise of the Kasai [Demo]
-Region = NTSC-U
+Serial = SCES-50360
+Name = Twisted Metal - Black
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97463
-Name = World Tour Soccer 2006
-Region = NTSC-U
+Serial = SCES-50361
+Name = Jak and Daxter - The Precursor Legacy
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SCUS-97464
-Name = Sly 3 - Honor Amongst Thieves
-Region = NTSC-U
+Serial = SCES-50408
+Name = PaRappa the Rapper 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCUS-97465
-Name = Ratchet - Deadlocked
-Region = NTSC-U
-Compat = 4
+Serial = SCES-50409
+Name = MotoGP 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97466
-Name = Gretzky NHL '06
-Region = NTSC-U
+Serial = SCES-50410
+Name = Ace Combat - Distant Thunder
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCUS-97467
-Name = God of War [Demo]
-Region = NTSC-U
+Serial = SCES-50411
+Name = Vampire Night
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SCUS-97468
-Name = EyeToy - Play 2
-Region = NTSC-U
+Serial = SCES-50459
+Name = Dropship - United Peace Force
+Region = PAL-M5
Compat = 2
---------------------------------------------
-Serial = SCUS-97469
-Name = Neopets - The Darkest Faerie [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97471
-Name = Genji - Dawn of the Samurai
-Region = NTSC-U
+Serial = SCES-50490
+Name = Final Fantasy X
+Region = PAL-E
Compat = 5
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCUS-97472
-Name = Shadow of the Colossus
-Region = NTSC-U
+Serial = SCES-50491
+Name = Final Fantasy X
+Region = PAL-F
+IPUWaitHack = 1
+---------------------------------------------
+Serial = SCES-50492
+Name = Final Fantasy X
+Region = PAL-G
Compat = 5
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCUS-97473
-Name = World Tour Soccer 2006 [Demo]
-Region = NTSC-U
+Serial = SCES-50493
+Name = Final Fantasy X
+Region = PAL-I
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCUS-97474
-Name = SOCOM 3 - U.S. Navy SEALs
-Region = NTSC-U
-Compat = 5
+Serial = SCES-50494
+Name = Final Fantasy X
+Region = PAL-S
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCUS-97475
-Name = SOCOM 3 - U.S. Navy SEALs [Regular Demo]
-Region = NTSC-U
+Serial = SCES-50499
+Name = Ecco the Dolphin - Defender of the Future
+Region = PAL-M5
+Compat = 2
---------------------------------------------
-Serial = SCUS-97478
-Name = EyeToy - Kinetic
-Region = NTSC-U
+Serial = SCES-50500
+Name = Headhunter
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97479
-Name = ATV Off-Road Fury 4
-Region = NTSC-U
+Serial = SCES-50501
+Name = Rez
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCUS-97481
-Name = God of War II
-Region = NTSC-U
+Serial = SCES-50522
+Name = Disney's Peter Pan - Adventures in Neverland
+Region = PAL-E-S
Compat = 5
---------------------------------------------
-Serial = SCUS-97482
-Name = God of War II - The Colossus Battle [Demo]
-Region = NTSC-U
+Serial = SCES-50526
+Name = Peter Pan
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97484
-Name = Sly 3 - Honor Among Thieves [E3 Demo]
-Region = NTSC-U
+Serial = SCES-50531
+Name = Peter Pan - Legenden om Onskeoen
+Region = PAL-M4 // Nordic
---------------------------------------------
-Serial = SCUS-97485
-Name = Ratchet - Deadlocked [Regular Demo]
-Region = NTSC-U
+Serial = SCES-50595
+Name = Disney-Pixar's Monsters Inc.
+Region = PAL-E
---------------------------------------------
-Serial = SCUS-97486
-Name = Jak X - Combat Racing [Regular Demo]
-Region = NTSC-U
+Serial = SCES-50596
+Name = Monsters Inc.
+Region = PAL-DA
---------------------------------------------
-Serial = SCUS-97487
-Name = Ratchet - Deadlocked [Public Beta v.1]
-Region = NTSC-U
+Serial = SCES-50597
+Name = Monsters Inc.
+Region = PAL-DU
---------------------------------------------
-Serial = SCUS-97488
-Name = Jak X - Combat Racing [Public Beta v.1]
-Region = NTSC-U
+Serial = SCES-50598
+Name = Monsterit Oy
+Region = PAL-FI
---------------------------------------------
-Serial = SCUS-97489
-Name = SOCOM 3 - U.S. Navy SEALs [Public Beta v.1]
-Region = NTSC-U
+Serial = SCES-50599
+Name = Monsters Inc.
+Region = PAL-F
---------------------------------------------
-Serial = SCUS-97490
-Name = Rogue Galaxy
-Region = NTSC-U
-Compat = 5
+Serial = SCES-50600
+Name = Disney's Monster Inc. - Scare Island
+Region = PAL-G
---------------------------------------------
-Serial = SCUS-97491
-Name = Jampack Demo Disc Vol.13 [T-Rated]
-Region = NTSC-U
+Serial = SCES-50601
+Name = Monsters Inc.
+Region = PAL-I
---------------------------------------------
-Serial = SCUS-97492
-Name = Jampack Demo Disc Vol.13 [M-Rated]
-Region = NTSC-U
+Serial = SCES-50602
+Name = Monsters Inc.
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97493
-Name = Jampack Demo Disc Vol.14 [T-Rated]
-Region = NTSC-U
+Serial = SCES-50603
+Name = Monstruos S.A - La Isla de los Sustos
+Region = PAL-S
---------------------------------------------
-Serial = SCUS-97494
-Name = Jampack Demo Disc Vol.14 [M-Rated]
-Region = NTSC-U
+Serial = SCES-50604
+Name = Monsters Inc.
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97495
-Name = EyeToy - Play 2 [with Camera]
-Region = NTSC-U
+Serial = SCES-50605
+Name = Monsters Inc.
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97497
-Name = EyeToy - Kinetic [with Camera]
-Region = NTSC-U
+Serial = SCES-50611
+Name = Space Channel 5
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97498
-Name = EyeToy - Play 3
-Region = NTSC-U
+Serial = SCES-50612
+Name = Space Channel 5 - Part 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97500
-Name = MLB '06 - The Show
-Region = NTSC-U
+Serial = SCES-50614
+Name = Jak & Daxter - The Precursor Legacy
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97501
-Name = Ape Escape 3
-Region = NTSC-U
-Compat = 4
+Serial = SCES-50759
+Name = Virtua Fighter 4
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97502
-Name = Tourist Trophy
-Region = NTSC-U
+Serial = SCES-50760
+Name = Ico
+Region = PAL-M5
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SCUS-97503
-Name = MLB '06 - The Show [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97504
-Name = Genji - Dawn of the Samurai [Demo]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97505
-Name = Shadow of the Colossus [Demo]
-Region = NTSC-U
+Serial = SCES-50781
+Name = Destruction Derby Arena [Beta, Promo, & Full Retail]
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCUS-97506
-Name = Gretzky NHL '06 [Demo]
-Region = NTSC-U
+Serial = SCES-50791
+Name = Frequency
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97507
-Name = EyeToy [Demo]
-Region = NTSC-U
+Serial = SCES-50810
+Name = Smash Court Tennis - Pro Tournament
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97509
-Name = Jak II [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50850
+Name = Gran Turismo - Concept 2002 Tokyo-Geneva
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97510
-Name = ATV Off-Road Fury 2 [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50858
+Name = Gran Turismo - Concept 2002 Tokyo-Geneva
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCUS-97511
-Name = SOCOM II - U.S. Navy SEALs [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50878
+Name = Tekken 4
+Region = PAL-M5
Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+[patches = 2251E14D]
+
+ comment=patches by Shadow Lady
+ //IPU BUSY! fix...
+ patch=0,EE,00292424,word,24200001
+ patch=0,EE,00292624,word,00000000
+
+[/patches]
+[patches = F48F994A]
+
+ comment=patches by Shadow Lady
+ //IPU BUSY! fix...
+ patch=0,EE,00292424,word,24200001
+ patch=0,EE,00292624,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SCUS-97512
-Name = Gran Turismo 3 - A-Spec [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50885
+Name = Ape Escape 2
+Region = PAL-E
---------------------------------------------
-Serial = SCUS-97513
-Name = Ratchet & Clank - Going Commando [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50887
+Name = Alpine Racer 3
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97514
-Name = ATV Off-Road Fury 3 [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50888
+Name = Pac-Man World 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97515
-Name = Hot Shots Golf FORE! [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50889
+Name = Ninja Assault
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97516
-Name = Jak 3 [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50916
+Name = Ratchet & Clank
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97517
-Name = Killzone [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50917
+Name = Sly Racoon
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97518
-Name = Ratchet and Clank - Up Your Arsenal [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50928
+Name = SOCOM - U.S. Navy SEALs [Beta & Full Release]
+Region = PAL-M6
---------------------------------------------
-Serial = SCUS-97519
-Name = Sly 2 - Band of Thieves [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50934
+Name = World Rally Championship II Extreme
+Region = PAL-M7
+Compat = 5
---------------------------------------------
-Serial = SCUS-97520
-Name = Syphon Filter - The Omega Strain [Greatest Hits]
-Region = NTSC-U
+Serial = SCES-50935
+Name = World Rally Championship II Extreme
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97523
-Name = EyeToy - Operation Spy!
-Region = NTSC-U
+Serial = SCES-50956
+Name = Ferrari F355 Challenge
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97527
-Name = Sly 3 - Honor Among Thieves [Regular Demo]
-Region = NTSC-U
+Serial = SCES-50960
+Name = Disney's Stitch: Experiment 626
+Region = PAL-F-G
+Compat = 5
---------------------------------------------
-Serial = SCUS-97528
-Name = PlayStation Underground Demo Disc - Holiday 2005 [T-Rated]
-Region = NTSC-U
+Serial = SCES-50966
+Name = Disney's Stitch - Experiment 626
+Region = PAL-E-SE
---------------------------------------------
-Serial = SCUS-97529
-Name = PlayStation Underground Demo Disc - Holiday 2005 [M-Rated]
-Region = NTSC-U
+Serial = SCES-50967
+Name = Kingdom Hearts
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCUS-97530
-Name = ESA Foundation Compilation Set
-Region = NTSC-U
+Serial = SCES-50968
+Name = Kingdom Hearts
+Region = PAL-F
+Compat = 5
---------------------------------------------
-Serial = SCUS-97531
-Name = Official U.S. PlayStation Magazine Demo Disc 103
-Region = NTSC-U
+Serial = SCES-50969
+Name = Kingdom Hearts
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SCUS-97532
-Name = Official U.S. PlayStation Magazine Demo Disc 104
-Region = NTSC-U
+Serial = SCES-50970
+Name = Kingdom Hearts
+Region = PAL-I
---------------------------------------------
-Serial = SCUS-97533
-Name = Official U.S. PlayStation Magazine Demo Disc 105
-Region = NTSC-U
+Serial = SCES-50971
+Name = Kingdom Hearts
+Region = PAL-S
+Compat = 5
---------------------------------------------
-Serial = SCUS-97534
-Name = Official U.S. PlayStation Magazine Demo Disc 106
-Region = NTSC-U
+Serial = SCES-50982
+Name = Moto GP 3
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97535
-Name = Official U.S. PlayStation Magazine Demo Disc 107
-Region = NTSC-U
+Serial = SCES-50987
+Name = Resident Evil - Outbreak
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97536
-Name = Official U.S. PlayStation Magazine Demo Disc 108
-Region = NTSC-U
+Serial = SCES-51004
+Name = Formula One 2002
+Region = PAL-M6
---------------------------------------------
-Serial = SCUS-97537
-Name = Official U.S. PlayStation Magazine Demo Disc 109
-Region = NTSC-U
+Serial = SCES-51039
+Name = This is Football 2003
+Region = PAL-M7
---------------------------------------------
-Serial = SCUS-97538
-Name = Official U.S. PlayStation Magazine Demo Disc 110
-Region = NTSC-U
+Serial = SCES-51040
+Name = Le Monde des Bleus 2003
+Region = PAL-F
---------------------------------------------
-Serial = SCUS-97539
-Name = Official U.S. PlayStation Magazine Demo Disc 111
-Region = NTSC-U
+Serial = SCES-51041
+Name = This is Football 2003
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97540
-Name = Official U.S. PlayStation Magazine Demo Disc 112
-Region = NTSC-U
+Serial = SCES-51102
+Name = Ape Escape 2
+Region = PAL-F
---------------------------------------------
-Serial = SCUS-97544
-Name = NBA '07 featuring The Life Vol.2
-Region = NTSC-U
+Serial = SCES-51103
+Name = Ape Escape 2
+Region = PAL-I
---------------------------------------------
-Serial = SCUS-97545
-Name = SOCOM - U.S. Navy SEALs - Combined Assault
-Region = NTSC-U
-Compat = 4
+Serial = SCES-51104
+Name = Ape Escape 2
+Region = PAL-G
---------------------------------------------
-Serial = SCUS-97548
-Name = Ape Escape 3 [Demo]
-Region = NTSC-U
+Serial = SCES-51105
+Name = Ape Escape 2
+Region = PAL-S
---------------------------------------------
-Serial = SCUS-97554
-Name = NBA '07 featuring The Life Vol.2 [Demo]
-Region = NTSC-U
+Serial = SCES-51135
+Name = Primal
+Region = PAL-M5
+Compat = 5 // With GSdx, SW-mode only (issue 1212).
+// [patches]
+// comment=- Widescreen enforcement lazy-hack by pgert.
+// patch=1,EE,204886FC,extended,00000001 // 00000000
+// //
+// patch=1,EE,00103D9C,word,3C013F55 // 3C013F66 - X-axis of X-button & "Start" on Start menu - better.
+// patch=1,EE,80103D9C,word,3C013F55 // 3C013F66 - a clone from 00103D9C.
+// patch=1,EE,A0103D9C,word,3C013F55 // 3C013F66 - a clone from 00103D9C.
+// //
+// patch=1,EE,0012A000,word,3C013F40 // 3C013F66 - Y-axis of X-button & "Select" on TV-mode menu - better.
+// patch=1,EE,8012A000,word,3C013F40 // 3C013F66 - a clone from 0012A000.
+// patch=1,EE,A012A000,word,3C013F40 // 3C013F66 - a clone from 0012A000.
+// [/patches]
---------------------------------------------
-Serial = SCUS-97555
-Name = Jak and Daxter Complete Trilogy [Demo]
-Region = NTSC-U
+Serial = SCES-51159
+Name = Getaway, The
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97556
-Name = MLB '07 - The Show
-Region = NTSC-U
+Serial = SCES-51164
+Name = Mark of Kri, The
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97557
-Name = Kiosk Demo Disc Q2-Q3 2006
-Region = NTSC-U
+Serial = SCES-51176
+Name = Disney's Treasure Planet
+Region = PAL-M4
---------------------------------------------
-Serial = SCUS-97558
-Name = Jak and Daxter: The Lost Frontier
-Region = NTSC-U
+Serial = SCES-51177
+Name = Disney's Treasure Planet
+Region = PAL
+EETimingHack = 1 // Fixes hang before going ingame
+eeRoundMode = 0 // Fixes characters flying into sky
+eeClampMode = 3 // Required to load areas correctly
---------------------------------------------
-Serial = SCUS-97560
-Name = SOCOM - U.S. Navy SEALs - Combined Assault [Demo]
-Region = NTSC-U
+Serial = SCES-51179
+Name = This is Football 2003
+Region = PAL-E
---------------------------------------------
-Serial = SCUS-97564
-Name = Jampack Demo Disc Vol.15 [T-Rated]
-Region = NTSC-U
+Serial = SCES-51190
+Name = Dark Chronicle
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97565
-Name = Jampack Demo Disc Vol.15 [M-Rated]
-Region = NTSC-U
+Serial = SCES-51224
+Name = War of the Monsters
+Region = PAL-E
---------------------------------------------
-Serial = SCUS-97568
-Name = MLB '07 - The Show [Demo]
-Region = NTSC-U
+Serial = SCES-51248
+Name = Dog's Life
+Region = PAL-M11
---------------------------------------------
-Serial = SCUS-97571
-Name = SingStar Rocks! [with Microphone]
-Region = NTSC-U
-Compat = 3
+Serial = SCES-51426
+Name = Getaway, The
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97572
-Name = Rogue Galaxy [Demo]
-Region = NTSC-U
+Serial = SCES-51428
+Name = Shinobi
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97579
-Name = ATV Off-Road Fury 4 [Demo]
-Region = NTSC-U
+Serial = SCES-51463
+Name = Ghosthunter
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCUS-97580
-Name = SingStar Pop [with Microphone]
-Region = NTSC-U
+Serial = SCES-51480
+Name = Twisted Metal - Black - Online
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97583
-Name = MLB '08 - The Show
-Region = NTSC-U
+Serial = SCES-51513
+Name = EyeToy - Play
+Region = PAL-M11
---------------------------------------------
-Serial = SCUS-97584
-Name = Syphon Filter: Logan's Shadow
-Region = NTSC-U
+Serial = SCES-51533
+Name = God of War
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97589
-Name = NBA '08 featuring The Life Vol.3
-Region = NTSC-U
+Serial = SCES-51578
+Name = Network Access Disc [Original, v4.02 & v4.03]
+Region = PAL-M7
---------------------------------------------
-Serial = SCUS-97590
-Name = SingStar Rocks! [Game Only]
-Region = NTSC-U
+Serial = SCES-51592
+Name = Formula One 2003
+Region = PAL-M6
+Compat = 5
+XgKickHack = 1 //For SPS.
---------------------------------------------
-Serial = SCUS-97591
-Name = SingStar Pop [Game Only]
-Region = NTSC-U
+Serial = SCES-51593
+Name = Hardware Online Arena [Beta, Promo & Full Release]
+Region = PAL-M4
---------------------------------------------
-Serial = SCUS-97592
-Name = Buzz! The Mega Quiz
-Region = NTSC-U
-Compat = 2
+Serial = SCES-51607
+Name = Ratchet & Clank 2 - Locked & Loaded
+Region = PAL-M5
+Compat = 5
+// reads Ratchet 1 data
+MemCardFilter = SCES-51607/SCES-50916
---------------------------------------------
-Serial = SCUS-97594
-Name = Buzz! The Hollywood Quiz [Bundle]
-Region = NTSC-U
-Compat = 2
+Serial = SCES-51608
+Name = Jak & Daxter 2 - Renegade
+Region = PAL-M7
---------------------------------------------
-Serial = SCUS-97596
-Name = Buzz! Junior Jungle Party
-Region = NTSC-U
+Serial = SCES-51610
+Name = This is Football 2004 (Red Devils 2004)
+Region = PAL-F-G
---------------------------------------------
-Serial = SCUS-97597
-Name = Buzz! Jr. RoboJam [Bundle]
-Region = NTSC-U
-Compat = 2
+Serial = SCES-51611
+Name = This is Football 2004
+Region = PAL-M4
---------------------------------------------
-Serial = SCUS-97601
-Name = Buzz! The Mega Quiz [Game Only]
-Region = NTSC-U
+Serial = SCES-51612
+Name = This is Football 5
+Region = PAL-E-NO
---------------------------------------------
-Serial = SCUS-97602
-Name = Buzz! Jr. Jungle Party [Game Only]
-Region = NTSC-U
+Serial = SCES-51613
+Name = This is Football 2004
+Region = PAL-M4
---------------------------------------------
-Serial = SCUS-97610
-Name = Hot Shots Tennis
-Region = NTSC-U
-Compat = 4
+Serial = SCES-51614
+Name = Monde des Bleus 2004, Le - Nouvelle Generation
+Region = PAL-F
---------------------------------------------
-Serial = SCUS-97611
-Name = SingStar Amped [with Microphone]
-Region = NTSC-U
-Compat = 3
+Serial = SCES-51618
+Name = SOCOM
+Region = PAL-Unk
---------------------------------------------
-Serial = SCUS-97612
-Name = SingStar Amped [Game Only]
-Region = NTSC-U
+Serial = SCES-51635
+Name = Brave - The Search for Spirit Dancer
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97615
-Name = Ratchet & Clank - Size Matters
-Region = NTSC-U
+Serial = SCES-51648
+Name = Everquest - Online Adventures
+Region = PAL-E-I
---------------------------------------------
-Serial = SCUS-97616
-Name = SingStar 80's
-Region = NTSC-U
-Compat = 3
+Serial = SCES-51677
+Name = My Street
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97618
-Name = SingStar 80's [Game Only]
-Region = NTSC-U
+Serial = SCES-51684
+Name = World Rally Championship 3
+Region = PAL-M8
+Compat = 5
+XgKickHack = 1
+[patches = 80802EA9]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,002aa934,word,00000000
+patch=1,EE,002aa574,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCUS-97620
-Name = Syphon Filter - Dark Mirror [Demo]
-Region = NTSC-U
+Serial = SCES-51685
+Name = Primal
+Region = PAL-E-R
---------------------------------------------
-Serial = SCUS-97621
-Name = Twisted Metal - Head-On [Extra Twisted Edition]
-Region = NTSC-U
+Serial = SCES-51706
+Name = Amplitude
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCUS-97622
-Name = SingStar 80's [with Microphone]
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97623
-Name = Secret Agent Clank
-Region = NTSC-U
+Serial = SCES-51719
+Name = Gran Turismo 4
+Region = PAL-M5
Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCES-51719/SCES-52438/SCES-50294
---------------------------------------------
-Serial = SCUS-97627
-Name = Singstar Pop Volume 2
-Region = NTSC-U
+Serial = SCES-51725
+Name = Everquest Online Adventures
+Region = PAL-M3
Compat = 3
+[patches = 555019B2]
+
+ patch=0,EE,00571414,word,00000000
+ patch=0,EE,00571438,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SCUS-97626
-Name = SingStar 90's
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97633
-Name = Buzz! The Hollywood Quiz [Game Only]
-Region = NTSC-U
+Serial = SCES-51844
+Name = Time Crisis 3
+Region = PAL-M5
---------------------------------------------
-Serial = SCUS-97634
-Name = Buzz! Jr. RoboJam [Game Only]
-Region = NTSC-U
+Serial = SCES-51895
+Name = EyeToy - Groove
+Region = PAL-M11
---------------------------------------------
-Serial = SCUS-97636
-Name = SingStar 90's [Game Only]
-Region = NTSC-U
+Serial = SCES-51904
+Name = SOCOM II - U.S. Navy SEALs
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SCUS-97640
-Name = Singstar Legends
-Region = NTSC-U
-Compat = 3
----------------------------------------------
-Serial = SCUS-97642
-Name = Singstar Abba
-Region = NTSC-U
-Compat = 3
----------------------------------------------
-Serial = SCUS-97643
-Name = Singstar Queen
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97644
-Name = MLB '09: The Show
-Region = NTSC-U
----------------------------------------------
-Serial = SCUS-97651
-Name = Singstar Country
-Region = NTSC-U
-Compat = 3
----------------------------------------------
-Serial = SCUS-97653
-Name = MLB '10: The Show
-Region = NTSC-U
+Serial = SCES-51910
+Name = Arc the Lad - Twilight of the Spirits
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCUS-97654
-Name = MotorStorm Arctic Edge
-Region = NTSC-U
-OPHFLagHack = 1
+Serial = SCES-51920
+Name = Forbidden Siren
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCUS-97660
-Name = Singstar Latino
-Region = NTSC-U
+Serial = SCES-51971
+Name = Rise to Honor
+Region = PAL-E
---------------------------------------------
-Serial = SCUS-97869
-Name = Amplitude P.O.D. [Demo]
-Region = NTSC-U
+Serial = SCES-51977
+Name = Hardware Online Arena
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20001
-Name = Tekken Tag Tournament
-Region = NTSC-U
-Compat = 5
+Serial = SCES-51979
+Name = Destruction Derby Arenas
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-20002
-Name = Ridge Racer V
-Region = NTSC-U
+Serial = SCES-52004
+Name = Killzone
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLUS-20003
-Name = Portal Runner
-Region = NTSC-U
+Serial = SCES-52033
+Name = Syphon Filter - The Omega Strain
+Region = PAL-M5
Compat = 5
+EETimingHack = 1 //random hangs in US version, code is the same.
+[patches = 27E54B37]
+ comment=COP2 patch by Refraction
+ patch=0,EE,003953F8,word,48438000
+ patch=0,EE,003735FC,word,4B06521B
+[/patches]
---------------------------------------------
-Serial = SLUS-20004
-Name = Army Men - Air Attack 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52042
+Name = Formula One 2004
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-20005
-Name = World Destruction League - Thunder Tanks
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52065
+Name = Flipnic
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20006
-Name = Warriors of Might and Magic
-Region = NTSC-U
+Serial = SCES-52099
+Name = I-Ninja
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20007
-Name = World Destruction League - War Jetz
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52124
+Name = kill.switch
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20008
-Name = All-Star Baseball 2002
-Region = NTSC-U
+Serial = SCES-52154
+Name = EyeToy - Chat
+Region = PAL-M11
---------------------------------------------
-Serial = SLUS-20009
-Name = Surfing - H30
-Region = NTSC-U
+Serial = SCES-52156
+Name = Ghosthunter - Hunter on the spectres
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20011
-Name = Orphen - Scion of Sorcery
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52268
+Name = Sing-Star
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20012
-Name = Super Car Street Challenge
-Region = NTSC-U
+Serial = SCES-52299
+Name = SingStar
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20013
-Name = Tony Hawk's Pro Skater 3
-Region = NTSC-U
+Serial = SCES-52306
+Name = SOCOM II - U.S. Navy SEALs
+Region = PAL-Unk
Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-20014
-Name = Armored Core 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52327
+Name = Forbidden Siren
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20015
-Name = Eternal Ring
-Region = NTSC-U
+Serial = SCES-52328
+Name = Forbidden Siren
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-20016
-Name = Evergrace
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52329
+Name = Forbidden Siren
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20017
-Name = Maximo - Ghosts to Glory
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52330
+Name = Forbidden Siren - Viviendo la Pesadilla
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20018
-Name = Onimusha - Warlords
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52389
+Name = World Rally Championship 4
+Region = PAL-M8
+Compat = 1
---------------------------------------------
-Serial = SLUS-20021
-Name = Kengo - Master of Bushido
-Region = NTSC-U
+Serial = SCES-52405
+Name = DJ - Decks & FX - House Edition
+Region = PAL-M9
Compat = 5
---------------------------------------------
-Serial = SLUS-20024
-Name = Legacy of Kain - Blood Omen 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52410
+Name = Athens 2004
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-20028
-Name = No One Lives Forever
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52411
+Name = Athens 2004 [Platinum]
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-20029
-Name = Top Gear Daredevil
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52412
+Name = Jackie Chan Adventures
+Region = PAL-M7
---------------------------------------------
-Serial = SLUS-20032
-Name = Real Pool
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52423
+Name = Smash Court Tennis - Pro Tournament 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20034
-Name = Unreal Tournament
-Region = NTSC-U
+Serial = SCES-52424
+Name = Ace Combat - Squadron Leader
+Region = PAL-M5
Compat = 5
+[patches = 1D54FEA9]
+ patch=0,EE,001A3154,word,48498800
+ patch=0,EE,001A3158,word,4B00682C
+ patch=0,EE,001A3164,word,484A8800
+ patch=0,EE,001A3168,word,4B0C682C
+[/patches]
---------------------------------------------
-Serial = SLUS-20035
-Name = Baldur's Gate: Dark Alliance
-Region = NTSC-U
-Compat = 4
+Serial = SCES-52425
+Name = This is Football 5
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20037
-Name = Run Like Hell - Hunt or Be Hunted
-Region = NTSC-U
-Compat = 5
-[patches = F802A575]
- comment=swapping a COP2 op into place to make the flags work without delays
- patch=0,EE,001D249C,word,4A0002FF
- patch=0,EE,001D24AC,word,4B07FA0B
- patch=0,EE,001D268C,word,4A0002FF
- patch=0,EE,001D269C,word,4B07FA0B
-[/patches]
+Serial = SCES-52426
+Name = This is Football 2005
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-20039
-Name = Top Gear Dare Devil
-Region = NTSC-U
+Serial = SCES-52427
+Name = This is Football 2005
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-20040
-Name = Gradius III & IV
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52429
+Name = This is Football 2005
+Region = PAL-M4 // Nordic
---------------------------------------------
-Serial = SLUS-20041
-Name = ESPN International Track & Field
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52430
+Name = Le Monde des Bleus 2005
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20042
-Name = LEGO Racers 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52431
+Name = This is Football 2005
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20043
-Name = Star Wars - Super Bombad Racing
-Region = NTSC-U
-Compat = 4
+Serial = SCES-52432
+Name = This is Football 2005
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20044
-Name = Star Wars - StarFighter
-Region = NTSC-U
+Serial = SCES-52438
+Name = Gran Turismo 4 - Prologue
+Region = PAL-M5
Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCES-51719/SCES-52438/SCES-50294
---------------------------------------------
-Serial = SLUS-20045
-Name = Legend of Alon Dar, The
-Region = NTSC-U
+Serial = SCES-52456
+Name = Ratchet & Clank 3
+Region = PAL-M5
Compat = 5
+// reads Ratchet 1 & 2 data
+MemCardFilter = SCES-52456/SCES-51607/SCES-50916
---------------------------------------------
-Serial = SLUS-20047
-Name = Gauntlet - Dark Legacy
-Region = NTSC-U
+Serial = SCES-52460
+Name = Jak 3
+Region = PAL-M7
Compat = 5
---------------------------------------------
-Serial = SLUS-20048
-Name = Legion - Legend of Excalibur
-Region = NTSC-U
+Serial = SCES-52529
+Name = Sly Racoon 2 - Band of Thieves
+Region = PAL-M11
Compat = 5
---------------------------------------------
-Serial = SLUS-20049
-Name = MLB Slugfest 2003
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20050
-Name = NBA Hoopz
-Region = NTSC-U
+Serial = SCES-52530
+Name = Crisis Zone
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20051
-Name = NFL Blitz 2002
-Region = NTSC-U
+Serial = SCES-52564
+Name = Sing-Star
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20054
-Name = Ready 2 Rumble Boxing - Round 2
-Region = NTSC-U
-Compat = 3
+Serial = SCES-52565
+Name = Sing-Star
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20056
-Name = Spy Hunter
-Region = NTSC-U
-Compat = 5
-VIF1StallHack = 1 //Fixes loading hang
+Serial = SCES-52566
+Name = SingStar
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20058
-Name = Moto GP
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52582
+Name = Everybody's Golf
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20062
-Name = Grand Theft Auto III
-Region = NTSC-U
+Serial = SCES-52586
+Name = Death by Degrees
+Region = PAL-E-S
Compat = 5
---------------------------------------------
-Serial = SLUS-20063
-Name = Midnight Club - Street Racing
-Region = NTSC-U
-Compat = 3
+Serial = SCES-52596
+Name = This is Football 2005
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20064
-Name = Oni
-Region = NTSC-U
+Serial = SCES-52677
+Name = Network Access Disc & Hardware - Online Arena
+Region = PAL-M7
Compat = 5
-[patches = FD9CD8FC]
-
- comment=patch by Shadow Lady
-
- //skip branch bc0f
- patch=0,EE,001CF3CC,word,00000000
-
+[patches]
+ comment=- This gamedisc supports multiple languages and widescreen.
+ comment=- Language & widescreen selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+ comment=- * * * * * *
+ comment=- Using GSdx, this gamedisc crashes in gamemenu with SW-mode,
+ comment=- and has no 3D display with HW-mode.
+ comment=- Playable by toggling between HW-mode (in menu) and SW-mode (in game).
[/patches]
---------------------------------------------
-Serial = SLUS-20065
-Name = Smuggler's Run
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52748
+Name = EyeToy - Play 2
+Region = PAL-M12 // SpyToy - M11
+Compat = 2
---------------------------------------------
-Serial = SLUS-20066
-Name = Half-Life
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52756
+Name = DJ - Decks & FX - Claudio Coccoluto Edition
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20069
-Name = Bouncer, The
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52758
+Name = Getaway, The - Black Monday
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-20070
-Name = Q-Ball Billiards Master
-Region = NTSC-U
+Serial = SCES-52762
+Name = DJ Decks & FX
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20071
-Name = Dead or Alive 2
-Region = NTSC-U
-Compat = 1
-[patches = 23AF6876]
- // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
- patch=0,EE,002b06ec,word,24060000
-
- //patch=0,EE,002b0868,word,10000014
-
- // don't ask
- //patch=0,EE,002B00B8,word,FFB00010
- //patch=0,EE,002B00BC,word,3C140067
- //patch=0,EE,002B00C0,word,2690C0C0
- //patch=0,EE,002B00C4,word,0C0EBA28
- //patch=0,EE,002B00C8,word,0200202D
- //patch=0,EE,002B00CC,word,5440FFFD
- //patch=0,EE,002B00D0,word,2690C0C0
- //patch=0,EE,002B00D4,word,1040000B
- //patch=0,EE,002B00D8,word,3253FFF0
- //patch=0,EE,002B00DC,word,3402C020
- //patch=0,EE,002B00E0,word,12620009
- //patch=0,EE,002B00E4,word,3C150067
-[/patches]
+Serial = SCES-52763
+Name = DJ Decks & FX Vol.1
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20072
-Name = MX 2002 - featuring Ricky Carmichael
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52826
+Name = Sing-Star Party
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20073
-Name = Red Faction
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52827
+Name = SingStar Party
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20074
-Name = Summoner
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52828
+Name = Sing-Star NRJ Music Tour
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20075
-Name = Disney's Jungle Book - Rhythm & Groove
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52829
+Name = Sing-Star Party
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20076
-Name = Disney's Tarzan Untamed
-Region = NTSC-U
-Compat = 4
+Serial = SCES-52830
+Name = SingStar Party
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20077
-Name = Donald Duck Goin' Quackers
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52883
+Name = EyeToy - Kinetic
+Region = PAL-M7
+Compat = 2
---------------------------------------------
-Serial = SLUS-20078
-Name = Silent Scope
-Region = NTSC-U
+Serial = SCES-52892
+Name = Moto GP 4
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20079
-Name = Dynasty Warriors 2
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20080
-Name = GunGriffon Blaze
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52893
+Name = Killzone
+Region = PAL-E-GR-R
---------------------------------------------
-Serial = SLUS-20084
-Name = Soldier of Fortune - Gold Edition
-Region = NTSC-U
-Compat = 4
+Serial = SCES-52930
+Name = EyeToy - Monkey Mania
+Region = PAL-M5
+Compat = 2
---------------------------------------------
-Serial = SLUS-20085
-Name = Silpheed Lost Planet
-Region = NTSC-U
-Compat = 5
+Serial = SCES-52948
+Name = Getaway, The - Black Monday
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-20086
-Name = Commandos 2 - Men of Courage
-Region = NTSC-U
+Serial = SCES-53033
+Name = Formula One 2005
+Region = PAL-M7
Compat = 5
---------------------------------------------
-Serial = SLUS-20087
-Name = Army Men - Green Rogue
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53053
+Name = Death by Degrees
+Region = PAL-F-I
---------------------------------------------
-Serial = SLUS-20088
-Name = Fur Fighters - Viggo's Revenge
-Region = NTSC-U
+Serial = SCES-53054
+Name = Death by Degrees
+Region = PAL-E-G
Compat = 5
---------------------------------------------
-Serial = SLUS-20089
-Name = ESPN - Winter X Games - Snowboarding
-Region = NTSC-U
+Serial = SCES-53055
+Name = Eyetoy - Antigrav
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20090
-Name = TimeSplitters
-Region = NTSC-U
+Serial = SCES-53133
+Name = God of War
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20091
-Name = 4x4 Evolution
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53178
+Name = SingStar Pop
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20092
-Name = Surfing H3O
-Region = NTSC-U
+Serial = SCES-53179
+Name = SingStar Pop
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20093
-Name = Madden NFL 2001
-Region = NTSC-U
+Serial = SCES-53180
+Name = Sing-Star - The Dome
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20094
-Name = X Squad
-Region = NTSC-U
+Serial = SCES-53181
+Name = SingStar
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20095
-Name = SSX
-Region = NTSC-U
-Compat = 4
+Serial = SCES-53182
+Name = Sing-Star Pop
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20096
-Name = Swing Away Golf
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53183
+Name = SingStar Pop
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20097
-Name = FIFA Soccer 2001
-Region = NTSC-U
+Serial = SCES-53184
+Name = SingStar Norske Hits
+Region = PAL-NO
---------------------------------------------
-Serial = SLUS-20098
-Name = Kessen
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53185
+Name = SingStar Svenska Hits
+Region = PAL-SE
---------------------------------------------
-Serial = SLUS-20099
-Name = Theme Park Rollercoaster
-Region = NTSC-U
+Serial = SCES-53202
+Name = Tekken 5
+Region = PAL-M5
Compat = 5
+eeClampMode = 1
---------------------------------------------
-Serial = SLUS-20100
-Name = NHL 2001
-Region = NTSC-U
+Serial = SCES-53247
+Name = WRC - World Rally Championship - Rally Evolved
+Region = PAL-M8
Compat = 5
+XgKickHack = 1 //SPS.
+[patches = cbbc2e7f]
+ comment=patches by Nachbrenner
+ //fix delay slot violation
+ patch=1,EE,003cc890,word,19c0004d
+ patch=1,EE,003cc894,word,01ad6826
+ patch=1,EE,003cbc78,word,01ce7026
+ patch=1,EE,003cbc7c,word,19a0006c
+ patch=1,EE,003cc528,word,01ce7026
+ patch=1,EE,003cc52c,word,19a0000c
+ patch=1,EE,003cc46c,word,01ce7026
+ patch=1,EE,003cc470,word,19a0000f
+ patch=1,EE,003cc704,word,01ce7026
+ patch=1,EE,003cc708,word,19a0000f
+ patch=1,EE,003ccbb4,word,01ce7026
+ patch=1,EE,003ccbb8,word,19a00011
+[/patches]
---------------------------------------------
-Serial = SLUS-20101
-Name = NASCAR 2001
-Region = NTSC-U
+Serial = SCES-53285
+Name = Ratchet - Gladiator
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20102
-Name = NBA Live 2001
-Region = NTSC-U
+Serial = SCES-53286
+Name = Jak X - Combat Racing
+Region = PAL-M7
+// reads Ratchet Gladiator data
+MemCardFilter = SCES-53286/SCES-53285
---------------------------------------------
-Serial = SLUS-20103
-Name = F1 2000 Championship Edition
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53300
+Name = SOCOM 3 - U.S. Navy SEALs
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20104
-Name = Tiger Woods PGA Tour 2001
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53304
+Name = Buzz! The Music Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20105
-Name = MDK 2 - Armageddon
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53305
+Name = Buzz! The Music Quiz
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-20108
-Name = Wild Wild Racing
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53307
+Name = Buzz! The Music Quiz
+Region = PAL-M4 // Nordic
---------------------------------------------
-Serial = SLUS-20109
-Name = Rune - Viking Warlord
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53308
+Name = Buzz! The Music Quiz
+Region = PAL-P-S
---------------------------------------------
-Serial = SLUS-20111
-Name = Deus Ex - The Conspiracy
-Region = NTSC-U
+Serial = SCES-53310
+Name = Roland Garros 2005
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20112
-Name = Star Trek - Shattered Universe
-Region = NTSC-U
+Serial = SCES-53312
+Name = Soul Calibur 3
+Region = PAL-M5
Compat = 5
+vuRoundMode = 3
---------------------------------------------
-Serial = SLUS-20113
-Name = Driving Emotion Type S
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53315
+Name = EyeToy - Play 3
+Region = PAL-M12
---------------------------------------------
-Serial = SLUS-20114
-Name = Simpsons, The - Skateboarding
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53323
+Name = SingStar Pop World
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20115
-Name = Super Bust-A-Move
-Region = NTSC-U
+Serial = SCES-53326
+Name = Shadow of the Colossus
+Region = PAL-E
Compat = 5
+MemCardFilter = SCES-53326/SCES-50760
---------------------------------------------
-Serial = SLUS-20128
-Name = ESPN - MLS Extra Time
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20130
-Name = Street Fighter EX3
-Region = NTSC-U
+Serial = SCES-53328
+Name = Genji
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLUS-20131
-Name = Dark Angel - Vampire Apocalypse
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53347
+Name = SpyToy
+Region = PAL-M11
---------------------------------------------
-Serial = SLUS-20132
-Name = Army Men - Sarge's Heroes 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53358
+Name = 24 - The Game
+Region = PAL-M9
---------------------------------------------
-Serial = SLUS-20133
-Name = High Heat Baseball 2002
-Region = NTSC-U
+Serial = SCES-53372
+Name = Tourist Trophy - The Real Riding Simulator
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20134
-Name = Sky Odyssey
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53397
+Name = SingStar Pop - World Events Code
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20136
-Name = Barbarian
-Region = NTSC-U
+Serial = SCES-53409
+Name = Sly 3
+Region = PAL-M11
Compat = 5
---------------------------------------------
-Serial = SLUS-20138
-Name = Rayman 2 - Revolution
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-20139
-Name = Simpsons, The - Road Rage
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20140
-Name = NHL Hitz 2002
-Region = NTSC-U
-Compat = 3
-EETimingHack = 1
+Serial = SCES-53422
+Name = Stuart Little 3 - Big Photo Adventure
+Region = PAL-M9
---------------------------------------------
-Serial = SLUS-20141
-Name = CART Fury - Championship Racing
-Region = NTSC-U
-Compat = 4
-[patches = 116154AD]
-
- comment=patches by Nachbrenner
-
- //skip PSX2_Mpeg_PlayFile__FPc
- patch=0,EE,00107a00,word,03e00008
- patch=0,EE,00107a04,word,24020001
- //skip SuperSync__Fi
- patch=0,EE,00100eb0,word,03e00008
- patch=0,EE,00100eb4,word,24020001
-
-[/patches]
+Serial = SCES-53449
+Name = AFL Premiership 2005
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20143
-Name = ESPN - NBA 2 Night
-Region = NTSC-U
+Serial = SCES-53450
+Name = Gaelic Football 2005
+Region = PAL-E-GA // Eng & Gaelic
---------------------------------------------
-Serial = SLUS-20144
-Name = Metal Gear Solid 2 - Sons of Liberty
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53565
+Name = SingStar Pop
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20145
-Name = Ring of Red
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53602
+Name = Sing-Star '80s
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20146
-Name = Shadow of Destiny
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53603
+Name = Sing-Star '80s
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20147
-Name = Aliens vs. Predator - Extinction
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53604
+Name = Sing-Star '80s
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20148
-Name = Zone of the Enders
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53605
+Name = Sing-Star '80s
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20149
-Name = Tribes - Aerial Assault
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53606
+Name = Sing-Star '80s
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20150
-Name = Knockout Kings 2001
-Region = NTSC-U
-Compat = 2
+Serial = SCES-53607
+Name = Sing-Star '80s
+Region = PAL-DU
---------------------------------------------
-Serial = SLUS-20151
-Name = Klonoa 2 - Lunatea's Veil
-Region = NTSC-U
-Compat = 4
-eeClampMode = 3 //Objects needed appear in wrong places without it
-[patches = 2F56CBC9]
-
- comment=patches by nachbrenner
-
- //Skip sceIpuSync
- patch=0,EE,00305b90,word,03e00008
-
-[/patches]
+Serial = SCES-53609
+Name = Sing-Star '80s
+Region = PAL-SE
---------------------------------------------
-Serial = SLUS-20152
-Name = Ace Combat 4 - Shattered Skies
-Region = NTSC-U
-Compat = 5
-[patches = A32F7CD0]
- comment=Rearranging COP2 ops
- // this one seems unintuitive but I can't see how the cycles add up for the maddbc to be the source of the flags
- patch=0,EE,0010FFC8,word,48428800
- patch=0,EE,0010FFDC,word,4BE83A4B
-
- // same as ace combat 5, these are definite
- patch=0,EE,0017C6C4,word,48438800
- patch=0,EE,0017C6D4,word,4BE4282C
- patch=0,EE,0017C0C4,word,48438800
- patch=0,EE,0017C0D4,word,4B0B602C
-[/patches]
+Serial = SCES-53610
+Name = Sing-Star '80s
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20153
-Name = RC Revenge Pro
-Region = NTSC-U
+Serial = SCES-53642
+Name = Ape Escape 3
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20154
-Name = NFL Quarterback Club 2002
-Region = NTSC-U
+Serial = SCES-53663
+Name = Buzz! The Music Quiz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20157
-Name = Haven - Call of the King
-Region = NTSC-U
+Serial = SCES-53669
+Name = Buzz! The Music Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20158
-Name = Heroes of Might and Magic
-Region = NTSC-U
+Serial = SCES-53688
+Name = Urban Reign
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20159
-Name = Dave Mirra Freestyle BMX 2
-Region = NTSC-U
-Compat = 2
----------------------------------------------
-Serial = SLUS-20160
-Name = Winback - Covert Operations
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-20162
-Name = Aqua Aqua
-Region = NTSC-U
+Serial = SCES-53795
+Name = SingStar '80s
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20164
-Name = Project Eden
-Region = NTSC-U
+Serial = SCES-53851
+Name = Forbidden Siren 2
+Region = PAL-M5
Compat = 5
+XgKickHack = 1 //SPS.
+[patches = C040B6AB]
+ comment=swapping a COP2 op into place to make the flags work without delays
+ patch=0,EE,002E2B44,word,48449000
+ patch=0,EE,002E2B4C,word,4BC949FF
+[/patches]
---------------------------------------------
-Serial = SLUS-20165
-Name = Legacy of Kain - Soul Reaver 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53879
+Name = Buzz! The Big Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20166
-Name = ESPN - National Hockey Night
-Region = NTSC-U
+Serial = SCES-53880
+Name = Buzz! The Big Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20167
-Name = Quake III - Revolution
-Region = NTSC-U
-Compat = 2
+Serial = SCES-53881
+Name = Buzz! The Big Quiz
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20168
-Name = Triple Play 2002
-Region = NTSC-U
+Serial = SCES-53882
+Name = Buzz! The Big Quiz
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20169
-Name = Ephemeral Fantasia
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53883
+Name = Buzz! The Big Quiz
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20170
-Name = Adventures of Cookie & Cream, The
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53884
+Name = Buzz! The Big Quiz
+Region = PAL-S
+Compat = 2
---------------------------------------------
-Serial = SLUS-20171
-Name = Motor Mayhem - Vehicular Combat League
-Region = NTSC-U
+Serial = SCES-53889
+Name = SingStar Rocks!
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20172
-Name = Pryzm - Chapter One - The Dark Unicorn
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53890
+Name = SingStar Rocks!
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20173
-Name = Unison
-Region = NTSC-U
+Serial = SCES-53891
+Name = SingStar Rocks!
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20174
-Name = Rumble Racing
-Region = NTSC-U
+Serial = SCES-53893
+Name = SingStar Rocks!
+Region = PAL-DU
---------------------------------------------
-Serial = SLUS-20175
-Name = Mobile Suit Gundam - Journey to Jaburo
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53894
+Name = SingStar Rocks!
+Region = PAL-HR // Croatian
---------------------------------------------
-Serial = SLUS-20176
-Name = NASCAR Heat 2002
-Region = NTSC-U
+Serial = SCES-53895
+Name = SingStar Rocks!
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20177
-Name = Test Drive - Off-Road - Wide Open
-Region = NTSC-U
-Compat = 2
+Serial = SCES-53897
+Name = Sing-Star Rocks!
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20178
-Name = Giants - Citizen Kabuto
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53898
+Name = Sing-Star Rocks!
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20179
-Name = X-Files - Resist or Serve
-Region = NTSC-U
+Serial = SCES-53925
+Name = Buzz! The Big Quiz
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-20181
-Name = Escape from Monkey Island
-Region = NTSC-U
-Compat = 4
+Serial = SCES-53926
+Name = Buzz! The Big Quiz
+Region = PAL-M3 // Scandinavia
---------------------------------------------
-Serial = SLUS-20182
-Name = Stretch Panic
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53927
+Name = Buzz! The Big Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20183
-Name = Tiny Toon Adventures - Defenders Of The Universe
-Region = NTSC-U
-Compat = 5
+Serial = SCES-53929
+Name = Buzz! The Big Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20184
-Name = Resident Evil - CODE Veronica X
-Region = NTSC-U
+Serial = SCES-53931
+Name = Shinobido - Way of the Ninja
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20186
-Name = Monster Jam - Maximum Destruction
-Region = NTSC-U
+Serial = SCES-53950
+Name = F1 '06
+Region = PAL-M7
+Compat = 5
---------------------------------------------
-Serial = SLUS-20187
-Name = NBA Street
-Region = NTSC-U
+Serial = SCES-53960
+Name = B-Boy
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20189
-Name = Tokyo Xtreme Racer Zero
-Region = NTSC-U
-Compat = 2
+Serial = SCES-54025
+Name = SingStar Rocks!
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20190
-Name = Monster Rancher 3
-Region = NTSC-U
-Compat = 4
+Serial = SCES-54041
+Name = Ace Combat - The Belkan War
+Region = PAL-M5
+// reads AC4 and 5 saves for bonus unlockables
+MemCardFilter = SCES-54041/SCES-50410/SCES-52424
+[patches = 194C9F38]
+ patch=0,EE,00131EB4,word,48498800
+ patch=0,EE,00131EB8,word,4B00682C
+ patch=0,EE,00131EC4,word,484A8800
+ patch=0,EE,00131EC8,word,4B0C682C
+[/patches]
---------------------------------------------
-Serial = SLUS-20191
-Name = Defender
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54071
+Name = Buzz! The Big Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20194
-Name = Grandia II
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54073
+Name = Buzz! The Big Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20195
-Name = Dragon Rage
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54077
+Name = SingStar [Promo]
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20196
-Name = Soccer America
-Region = NTSC-U
+Serial = SCES-54078
+Name = SingStar Norsk pa Norsk
+Region = PAL-NO
---------------------------------------------
-Serial = SLUS-20197
-Name = Pac-Man Fever
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54128
+Name = Deutsch Rock-Pop
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20198
-Name = Fire Blade
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54129
+Name = SingStar
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20199
-Name = Shaun Palmer's Pro Snowboarder
-Region = NTSC-U
+Serial = SCES-54131
+Name = Sing-Star Anthems
+Region = PAL-E
Compat = 3
---------------------------------------------
-Serial = SLUS-20202
-Name = Crazy Taxi
-Region = NTSC-U
+Serial = SCES-54145
+Name = Lemmings
+Region = PAL-M10
Compat = 5
-[patches = F00293CA]
-
- comment=patches by Nachbrenner
-
- //skip movie "PlaySega"
- patch=0,EE,001a0b50,word,03e00008
- patch=0,EE,001a0b54,word,00000000
- //skip movie "PlayAcclaim"
- patch=0,EE,001a0ce8,word,03e00008
- patch=0,EE,001a0cec,word,00000000
-
-[/patches]
-[patches = 4C9EE7DF]
-
- comment=patches by Nachbrenner
-
- //skip movie "PlaySega"
- patch=0,EE,001a1950,word,03e00008
- patch=0,EE,001a1954,word,00000000
- //skip movie "PlayAcclaim"
- patch=0,EE,001a1ae8,word,03e00008
- patch=0,EE,001a1aec,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SLUS-20204
-Name = Smuggler's Run 2 - Hostile Territory
-Region = NTSC-U
-Compat = 3
+Serial = SCES-54191
+Name = Sing-Star Legends
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20205
-Name = Casper Spirit Dimensions
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54197
+Name = SingStar Legends
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20206
-Name = Army Men - RTS
-Region = NTSC-U
+Serial = SCES-54198
+Name = SingStar Legends
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20207
-Name = Le Mans - 24 Hours
-Region = NTSC-U
+Serial = SCES-54206
+Name = God of War II
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLUS-20208
-Name = Sunny Garcia Surfing
-Region = NTSC-U
-Compat = 3
+Serial = SCES-54219
+Name = Buzz! Junior - Jungle Party
+Region = PAL-M7
---------------------------------------------
-Serial = SLUS-20209
-Name = Midnight Club II
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54220
+Name = Buzz! Junior - Jungle Party
+Region = PAL-M8
---------------------------------------------
-Serial = SLUS-20210
-Name = 18 Wheeler - American Pro Trucker
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54257
+Name = SingStar Legends
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20211
-Name = Top Gun - Combat Zone
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54258
+Name = Buzz! The Sports Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20212
-Name = Bloody Roar 3
-Region = NTSC-U
+Serial = SCES-54259
+Name = Buzz! The Sports Quiz
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20213
-Name = Test Drive
-Region = NTSC-U
-Compat = 2
+Serial = SCES-54260
+Name = Buzz! The Sports Quiz
+Region = PAL-F
+---------------------------------------------
+Serial = SCES-54261
+Name = Buzz! The Sports Quiz
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20214
-Name = State of Emergency
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54262
+Name = Buzz! The Sports Quiz
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20216
-Name = Devil May Cry
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54263
+Name = Buzz! The Sports Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20217
-Name = Arctic Thunder
-Region = NTSC-U
-Compat = 4
+Serial = SCES-54264
+Name = Buzz! The Sports Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20218
-Name = Stunt GP
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54265
+Name = Buzz! The Sports Quiz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20219
-Name = Time Crisis II
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54266
+Name = Buzz! The Sports Quiz
+Region = PAL-M3 // Scandinavia
---------------------------------------------
-Serial = SLUS-20220
-Name = Dead to Rights
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54267
+Name = Buzz! The Sports Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20221
-Name = Vampire Night
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1
+Serial = SCES-54268
+Name = Buzz! The Sports Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20222
-Name = MTV - Music Generator 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54269
+Name = Buzz! The Sports Quiz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20223
-Name = Splashdown
-Region = NTSC-U
-Compat = 3
+Serial = SCES-54325
+Name = SingStar Legendat
+Region = PAL-FI
---------------------------------------------
-Serial = SLUS-20224
-Name = Pac-Man World 2
-Region = NTSC-U
-Compat = 4
+Serial = SCES-54329
+Name = SingStar Legends
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-20225
-Name = Gadget Racers
-Region = NTSC-U
-Compat = 2
+Serial = SCES-54330
+Name = SingStar Legends
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20226
-Name = Batman - Vengeance
-Region = NTSC-U
+Serial = SCES-54353
+Name = SingStar Legends
+Region = PAL-DA
+---------------------------------------------
+Serial = SCES-54477
+Name = Socom US Navy Seals - Combined Assault
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-20227
-Name = Star Trek Voyager - Elite Force
-Region = NTSC-U
+Serial = SCES-54497
+Name = Buzz! Le Mega Quiz
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-20228
-Name = Silent Hill 2
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54499
+Name = Buzz! Das Mega-Quiz
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20229
-Name = Jonny Moseley - Mad Trix
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54500
+Name = Buzz! El Mega Concurso
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20230
-Name = Max Payne
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54507
+Name = Buzz! The Mega Quiz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20231
-Name = Herdy Gerdy
-Region = NTSC-U
-Compat = 2
+Serial = SCES-54524
+Name = Buzz! Junior - Jungle Party
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-20232
-Name = Thunderstrike - Operation Phoenix
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54535
+Name = Everybody's Tennis
+Region = PAL-M11
---------------------------------------------
-Serial = SLUS-20233
-Name = Mobile Suit Gundam - Zeonic Front
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54538
+Name = Eyetoy - Play Astro Zoo
+Region = PAL-M15
---------------------------------------------
-Serial = SLUS-20234
-Name = MX Rider
-Region = NTSC-U
+Serial = SCES-54552
+Name = Rogue Galaxy
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20235
-Name = Superman - Shadow of Apokolips
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54571
+Name = Sing-Star Pop Hits
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20236
-Name = Taz Wanted
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54597
+Name = Buzz! The Mega Quiz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20237
-Name = ESPN - X Games Skateboarding
-Region = NTSC-U
+Serial = SCES-54598
+Name = SingStar - Svenska Hits Schlager
+Region = PAL-SE
---------------------------------------------
-Serial = SLUS-20238
-Name = Crash Bandicoot - The Wrath of Cortex
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54599
+Name = SingStar - '90s
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20239
-Name = Driven
-Region = NTSC-U
+Serial = SCES-54600
+Name = SingStar - Die Toten Hosen
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20240
-Name = Conflict Zone
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54601
+Name = SingStar - Apres-Ski Party
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20241
-Name = NCAA Football 2002
-Region = NTSC-U
+Serial = SCES-54625
+Name = Buzz! Junior - Monster Rumble
+Region = PAL-M7
---------------------------------------------
-Serial = SLUS-20242
-Name = Legends of Wrestling
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54638
+Name = Gaelic Games - Football 2
+Region = PAL-E-GA // Eng & Gaelic
---------------------------------------------
-Serial = SLUS-20243
-Name = Silent Scope 2 - Dark Silhouette
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54676
+Name = Buzz! Junior - RoboJam
+Region = PAL-M7
---------------------------------------------
-Serial = SLUS-20244
-Name = RoboTech BattleCry
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54688
+Name = ATV Offroad Fury 4
+Region = PAL-M12
---------------------------------------------
-Serial = SLUS-20245
-Name = Jeremy McGrath - Supercross World 2002
-Region = NTSC-U
+Serial = SCES-54748
+Name = WipEout Pulse
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20246
-Name = Capcom vs. SNK 2 - Mark of the Millennium 2001
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54749
+Name = Buzz! Junior - Dino Den
+Region = PAL-M8
---------------------------------------------
-Serial = SLUS-20247
-Name = Tetris Worlds
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54762
+Name = SingStar R&B
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20249
-Name = Armored Core 2 - Another Age
-Region = NTSC-U
+Serial = SCES-54794
+Name = Syphon Filter - Dark Mirror
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-20250
-Name = Stuntman
-Region = NTSC-U
-Compat = 4
+Serial = SCES-54823
+Name = SingStar Bollywood
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20251
-Name = Harvest Moon - Save the Homeland
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54844
+Name = Buzz! The Hollywood Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20252
-Name = UFC - Ultimate Fighting Championship - Throwdown
-Region = NTSC-U
-Compat = 5
+Serial = SCES-54845
+Name = Buzz! The Hollywood Quiz
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20253
-Name = Mummy Returns, The
-Region = NTSC-U
-Compat = 4
+Serial = SCES-54848
+Name = Buzz! Hollywood
+Region = PAL-P-S
---------------------------------------------
-Serial = SLUS-20255
-Name = Gallop Racer 2001
-Region = NTSC-U
+Serial = SCES-54851
+Name = Buzz! The Hollywood Quiz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20257
-Name = Frogger - The Great Quest
-Region = NTSC-U
-Compat = 5
+Serial = SCES-55093
+Name = Buzz! The Pop Quiz
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20259
-Name = Wizadry - Tale of the Forsaken Land
-Region = NTSC-U
-Compat = 5
+Serial = SCES-55094
+Name = Buzz! The Pop Quiz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-20261
-Name = ESPN - NBA 2 Night 2002
-Region = NTSC-U
-Compat = 4
+Serial = SCES-55179
+Name = SingStar Schlager
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20262
-Name = Rugby 2002
-Region = NTSC-U
+Serial = SCES-55183
+Name = SingStar Turkish Party
+Region = PAL-TU
---------------------------------------------
-Serial = SLUS-20263
-Name = Madden NFL 2002
-Region = NTSC-U
+Serial = SCES-55210
+Name = Buzz! Junior - Ace Racers
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-20264
-Name = F1 2001
-Region = NTSC-U
+Serial = SCES-55213
+Name = Buzz! Escuela de Talentos
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-20265
-Name = James Bond 007 - Agent Under Fire
-Region = NTSC-U
-Compat = 2
+Serial = SCES-55361
+Name = SingStar Boy Bands vs Girl Bands
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20266
-Name = NASCAR - Thunder 2002
-Region = NTSC-U
-Compat = 5
+Serial = SCES-55362
+Name = SingStar Hottest Hits
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20267
-Name = dot Hack - Part 1 - Infection
-Region = NTSC-U
-Compat = 5
+Serial = SCES-55385
+Name = Buzz! Brain of the UK
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-20268
-Name = Star Wars - Racer Revenge
-Region = NTSC-U
-Compat = 4
+Serial = SCES-55387
+Name = Buzz! Deutschlands Superquiz
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20270
-Name = Eve of Extinction
-Region = NTSC-U
+Serial = SCES-55437
+Name = SingStar ABBA
+Region = PAL-G
+---------------------------------------------
+Serial = SCES-55454
+Name = SingStar Queen
+Region = PAL-G
+---------------------------------------------
+Serial = SCES-55464
+Name = Hanuman: Boy Warrior
+Region = PAL-E-HI // Eng & Hindi
Compat = 5
---------------------------------------------
-Serial = SLUS-20271
-Name = Shifters
-Region = NTSC-U
-Compat = 4
+Serial = SCES-55510
+Name = Jak and Dexter - The Lost Frontier
+Region = PAL-M12
---------------------------------------------
-Serial = SLUS-20272
-Name = Rayman Arena
-Region = NTSC-U
+Serial = SCES-55535
+Name = Desi Adda : Games of India
+Region = PAL-M4 // Eng, Hindi, Punjabi & Tamil
Compat = 5
---------------------------------------------
-Serial = SLUS-20273
-Name = Namco Museum
-Region = NTSC-U
-Compat = 4
+Serial = SCES-55538
+Name = SingStar
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20274
-Name = City Crisis
-Region = NTSC-U
+Serial = SCES-55552
+Name = SingStar MoTown
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20275
-Name = Kessen 2
-Region = NTSC-U
-Compat = 4
-[patches = 53A803AF]
- comment=COP2 flag instance patch by refraction
- // a mac flag check just after a vsub which gets in the way, rearranging
- patch=0,EE,0016EFB0,word,48438800
- patch=0,EE,0016EFB4,word,4BE521AC
- patch=0,EE,0016EFB8,word,30848000
- patch=0,EE,0016EFBC,word,4BE72B3C
-[/patches]
+Serial = SCES-55557
+Name = SingStar Take That
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20277
-Name = Dynasty Warriors 3
-Region = NTSC-U
-Compat = 5
+Serial = SCES-55570
+Name = SingStar Chartbreaker
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20278
-Name = Yanya Caballista - City Skater
-Region = NTSC-U
+Serial = SCES-55573
+Name = MotorStorm - Arctic Edge
+Region = PAL-M14
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLUS-20279
-Name = X-Men - Next Dimension
-Region = NTSC-U
-Compat = 3
+Serial = SCES-55606
+Name = SingStar Die groten Solokunstler
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-20280
-Name = FIFA 2002
-Region = NTSC-U
+Serial = SCES-55661
+Name = RA.ONE: The Game
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-20281
-Name = NHL 2002
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20282
-Name = Victorious Boxers - Ippo's Road to Glory
-Region = NTSC-U
-Compat = 4
+Serial = SCES-82034
+Name = Xenosaga II - Jenseits von Gut und Bose [Disc 1]
+Region = PAL-M3
+MemCardFilter = SLES-82034/SCES-82034
---------------------------------------------
-Serial = SLUS-20283
-Name = World of Outlaws - Sprint Cars 2002
-Region = NTSC-U
+Serial = SCES-82035
+Name = Xenosaga II - Jenseits von Gut und Bose [Disc 2]
+Region = PAL-M3
+MemCardFilter = SLES-82034/SCES-82034
---------------------------------------------
-Serial = SLUS-20284
-Name = Freaky Flyers
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-10006
+Name = Come on Baby
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20285
-Name = Moto GP 2
-Region = NTSC-U
+Serial = SCKA-20004
+Name = Sly Cooper and the Thievius Raccoonus
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20286
-Name = Smash Court Tennis - Pro Tournament
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20287
-Name = Guilty Gear X
-Region = NTSC-U
+Serial = SCKA-20008
+Name = Tales of Destiny 2
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20288
-Name = Godai - Elemental Force
-Region = NTSC-U
+Serial = SCKA-20009
+Name = R-Type Final
+Region = NTSC-K
Compat = 5
+EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLUS-20291
-Name = Big Mutha Truckers
-Region = NTSC-U
-Compat = 1
+Serial = SCKA-20010
+Name = Jak II
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20292
-Name = Tsugunai - Atonement
-Region = NTSC-U
+Serial = SCKA-20011
+Name = Ratchet & Clank 2
+Region = NTSC-K
+MemCardFilter = SCKA-20011/SCKA-20120
+---------------------------------------------
+Serial = SCKA-20012
+Name = Ark the Lad - jeongryeongui Hwanghon
+Region = NTSC-K
+---------------------------------------------
+Serial = SCKA-20014
+Name = Dark Claud 2
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20293
-Name = Star Wars - Jedi Starfighter
-Region = NTSC-U
+Serial = SCKA-20015
+Name = Time Crisis 3
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20294
-Name = Gitaroo Man
-Region = NTSC-U
+Serial = SCKA-20016
+Name = Soul Calibur 2
+Region = NTSC-K
Compat = 5
-eeRoundMode = 1
-vuRoundMode = 3
+vuClampMode = 2 //SPS(Spikey Polygon Syndrome) solution
---------------------------------------------
-Serial = SLUS-20296
-Name = Kao the Kangaroo - Round 2
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-20018
+Name = The Getaway
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20297
-Name = Return to Castle Wolfenstein - Operation Resurrection
-Region = NTSC-U
+Serial = SCKA-20019
+Name = Siren
+Region = NTSC-K
+---------------------------------------------
+Serial = SCKA-20020
+Name = SOCOM II - U.S. Navy SEALs
+Region = NTSC-K
+Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
+---------------------------------------------
+Serial = SCKA-20022
+Name = Gran Turismo 4 Prologue
+Region = NTSC-K
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+---------------------------------------------
+Serial = SCKA-20023
+Name = Fatal Frame 2
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20298
-Name = High Heat - Major League Baseball 2003
-Region = NTSC-U
+Serial = SCKA-20025
+Name = Katamari Damacy
+Region = NTSC-K
+mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLUS-20299
-Name = Street Hoops - King of the Court
-Region = NTSC-U
+Serial = SCKA-20026
+Name = Gungrave O.D.
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20300
-Name = Dark Summit
-Region = NTSC-U
+Serial = SCKA-20027
+Name = Ghost in the Shell - Stand Alone Complex
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20301
-Name = Hidden Invasion
-Region = NTSC-U
+Serial = SCKA-20028
+Name = Ico [PlayStation2 Big Hit Series]
+Region = NTSC-K
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20302
-Name = Extreme-G Racing - XG3
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20029
+Name = Gran Turismo Concept 2002 Tokyo-Seoul [PlayStation 2 Big Hit Series]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20303
-Name = NBA Live 2002
-Region = NTSC-U
+Serial = SCKA-20032
+Name = Syphon Filter - The Omega Virus
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20305
-Name = Simpsons, The - Road Rage
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-20033
+Name = Smash Court Professional Tournament 2 [Limited Edition]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20306
-Name = Contra - Shattered Soldier
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20034
+Name = Time Crisis 3 [PlayStation 2 Big Hit Series]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20307
-Name = Burnout
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20035
+Name = Hot Shots Golf 3 [PlayStation 2 Big Hit Series]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20308
-Name = ESPN - NFL Prime Time 2002
-Region = NTSC-U
+Serial = SCKA-20037
+Name = Ratchet & Clank 3
+Region = NTSC-K
+MemCardFilter = SCKA-20037/SCKA-20011/SCKA-20120
---------------------------------------------
-Serial = SLUS-20309
-Name = Jade Cocoon 2
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20038
+Name = Time Crisis - Crisis Zone
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20310
-Name = Gravity Games Bike - Street Vert. Dirt
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20039
+Name = Tekken Nina Williams In Death By Degree
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20311
-Name = All-Star Baseball 2003
-Region = NTSC-U
+Serial = SCKA-20040
+Name = Jak 3
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20312
-Name = Final Fantasy X
-Region = NTSC-U
+Serial = SCKA-20043
+Name = Magna Carta
+Region = NTSC-K
+---------------------------------------------
+Serial = SCKA-20044
+Name = Sly Cooper 2 Band of Thieves
+Region = NTSC-K
Compat = 5
-IPUWaitHack = 1
---------------------------------------------
-Serial = SLUS-20313
-Name = Wave Rally
-Region = NTSC-U
+Serial = SCKA-20047
+Name = Armored Core Nine Breaker
+Region = NTSC-K
+MemCardFilter = SCKA-20047/SLKA-25201/SLKA-25202
---------------------------------------------
-Serial = SLUS-20314
-Name = TimeSplitters 2
-Region = NTSC-U
+Serial = SCKA-20048
+Name = Killzone
+Region = NTSC-K
+---------------------------------------------
+Serial = SCKA-20049
+Name = Tekken 5
+Region = NTSC-K
+eeClampMode = 1
+---------------------------------------------
+Serial = SCKA-20050
+Name = Tales of Legendia
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20315
-Name = Spyro the Dragon - Enter the Dragonfly
-Region = NTSC-U
-Compat = 2
-[patches = 4B8E0DE8]
- comment=Spyro NTSC startup fix
- patch=1,EE,001e71dc,word,24020001
-[/patches]
+Serial = SCKA-20051
+Name = Minna Daisuki Katamari Damacy
+Region = NTSC-K
+vuClampMode = 3
+mvuFlagSpeedHack = 0
+MemCardFilter = SCKA-20051/SCKA-20025
---------------------------------------------
-Serial = SLUS-20316
-Name = WWF SmackDown! - Just Bring It!
-Region = NTSC-U
+Serial = SCKA-20052
+Name = Genji
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20318
-Name = King's Field IV
-Region = NTSC-U
+Serial = SCKA-20053
+Name = SOCOM II - U.S. Navy SEALs [PlayStation 2 Big Hit Series]
+Region = NTSC-K
Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-20319
-Name = Romance of the Three Kingdoms VII
-Region = NTSC-U
+Serial = SCKA-20054
+Name = Tales of Destiny 2 [PlayStation 2 Big Hit Series]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20320
-Name = ESPN - International Winter Sports 2002
-Region = NTSC-U
+Serial = SCKA-20055
+Name = Mystic Nights
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20321
-Name = ESPN - Winter X Games - Snowboarding 2002
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20056
+Name = LuluRara - Powered by Zillerner [with USB microphone]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20322
-Name = NFL 2K2 - Sega Sports
-Region = NTSC-U
+Serial = SCKA-20058
+Name = Bumpy Trot
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20323
-Name = Virtua Fighter 4
-Region = NTSC-U
+Serial = SCKA-20059
+Name = Soul Calibur III
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20324
-Name = Paris Dakar Rally
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20060
+Name = Ratchet - Deadlocked
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20325
-Name = Bass Strike
-Region = NTSC-U
+Serial = SCKA-20061
+Name = Wanda to Kyozou (Shadow of the Colossus)
+Region = NTSC-K
Compat = 5
+MemCardFilter = SCKA-20061/SCPS-15097/SCPS-19320/SCKA-20028/SCPS-56001
---------------------------------------------
-Serial = SLUS-20326
-Name = SSX Tricky
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20062
+Name = Ape Escape 3
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20327
-Name = Aggressive Inline
-Region = NTSC-U
+Serial = SCKA-20063
+Name = Sly Cooper 3 Honor Among Thieves
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20328
-Name = Tekken 4
-Region = NTSC-U
-Compat = 5
-[patches = 833FE0A4]
-
- comment=patches by Shadow Lady
- //IPU BUSY! fix...
- patch=0,EE,002917e4,word,24200001
- patch=0,EE,002919e4,word,00000000
-
-[/patches]
+Serial = SCKA-20064
+Name = SOCOM 3 - U.S. Navy SEALs
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20329
-Name = Pro Race Driver
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20069
+Name = Siren 2
+Region = NTSC-K
+XgKickHack = 1 //SPS.
---------------------------------------------
-Serial = SLUS-20330
-Name = NBA 2K2 - Sega Sports
-Region = NTSC-U
+Serial = SCKA-20070
+Name = Ace Combat Zero - The Belkan War
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20331
-Name = Minority Report - Everybody Runs
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20071
+Name = MLB '06 - The Show
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20332
-Name = NCAA March Madness 2002
-Region = NTSC-U
+Serial = SCKA-20072
+Name = LuluRara 2 [with USB microphone]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20333
-Name = Turok - Evolution
-Region = NTSC-U
-Compat = 2
+Serial = SCKA-20073
+Name = Final Fantasy XII
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20334
-Name = Kelly Slater's Pro Surfer
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20078
+Name = Killzone [PlayStation 2 Big Hit Series]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20335
-Name = Matt Hoffman's Pro BMX 2
-Region = NTSC-U
+Serial = SCKA-20079
+Name = Valkyrie Profile 2 - Silmeria
+Region = NTSC-K
Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLUS-20336
-Name = Spider-Man - The Movie
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20081
+Name = Tekken 5 [PlayStation 2 Big Hit Series]
+Region = NTSC-K
+eeClampMode = 1
---------------------------------------------
-Serial = SLUS-20337
-Name = X-Men - Wolverines Revenge
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-20086
+Name = Shin Onimusha - Dawn of Dreams [Disc1of2]
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20339
-Name = Bass Fishing Duel - Sega Sports
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20087
+Name = Shin Onimusha - Dawn of Dreams [Disc2of2]
+Region = NTSC-K
+MemCardFilter = SCKA-20086
---------------------------------------------
-Serial = SLUS-20340
-Name = RPG Maker 2
-Region = NTSC-U
+Serial = SCKA-20090
+Name = God Hand
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20341
-Name = Woody Woodpecker - Escape from Buzz Buzzard Park
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20092
+Name = K-1 World Grand Prix 2006
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20342
-Name = Top Angler - Real Bass Fishing
-Region = NTSC-U
+Serial = SCKA-20096
+Name = Barnyard
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20343
-Name = Forever Kingdom
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-20099
+Name = Persona 3
+Region = NTSC-K
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLUS-20344
-Name = Rez
-Region = NTSC-U
+Serial = SCKA-20101
+Name = Seiken Densetsu 4 (Dawn of Mana)
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20345
-Name = Mike Tyson - Heavyweight Boxing
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-20107
+Name = Odin Sphere
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20346
-Name = AirBlade
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20109
+Name = Persona 3 FES [Independent Starting Version]
+Region = NTSC-K
+VuClipFlagHack = 1
+MemCardFilter = SCKA-20109/SCKA-20099
---------------------------------------------
-Serial = SLUS-20347
-Name = Shadow Hearts
-Region = NTSC-U
-Compat = 5
+Serial = SCKA-20114
+Name = Obscure II - The Aftermath
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20348
-Name = Monopoly Party
-Region = NTSC-U
-Compat = 4
+Serial = SCKA-20117
+Name = Super Robot Taisen OG - Original Generations Gaiden
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20349
-Name = Scooby Doo! Night of 100 Frights
-Region = NTSC-U
+Serial = SCKA-20120
+Name = Ratchet & Clank
+Region = NTSC-K
+---------------------------------------------
+Serial = SCKA-20132
+Name = Shin Megami Tensei: Persona 4
+Region = NTSC-K
Compat = 5
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLUS-20352
-Name = Looney Tunes Space Race
-Region = NTSC-U
+Serial = SCKA-24008
+Name = SOCOM - U.S. Navy SEALs
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20353
-Name = King's Field IV - The Ancient City
-Region = NTSC-U
+Serial = SCKA-30001
+Name = Gran Turismo 4
+Region = NTSC-K
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
---------------------------------------------
-Serial = SLUS-20354
-Name = Red Card Soccer 2003
-Region = NTSC-U
+Serial = SCKA-30002
+Name = God of War
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20355
-Name = Tom & Jerry - War of the Whiskers
-Region = NTSC-U
+Serial = SCKA-30006
+Name = God of War 2
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20356
-Name = Transworld Surf
-Region = NTSC-U
+Serial = SCPS-11001
+Name = I.Q. Remix
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20357
-Name = WTA Tour Tennis
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20358
-Name = Malice
-Region = NTSC-U
-Compat = 2
----------------------------------------------
-Serial = SLUS-20360
-Name = Blade 2
-Region = NTSC-U
+Serial = SCPS-11002
+Name = Fantavision
+Region = NTSC-J
Compat = 5
-EETimingHack = 1 // Only is needed from r4821 and later versions.
----------------------------------------------
-Serial = SLUS-20361
-Name = Rally Fusion - Race of Champions
-Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20362
-Name = Need for Speed - Hot Pursuit 2
-Region = NTSC-U
+Serial = SCPS-11003
+Name = Ico
+Region = NTSC-J
Compat = 5
-vuClampMode = 2 //white textures
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20363
-Name = Sled Storm
-Region = NTSC-U
+Serial = SCPS-11004
+Name = Bikkuri Mouse
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20364
-Name = Tiger Woods PGA Tour 2002
-Region = NTSC-U
+Serial = SCPS-11005
+Name = Sagashi ni Ikouyo - Go to Find It!
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20365
-Name = Pirates - Legend of Black Kat
-Region = NTSC-U
+Serial = SCPS-11006
+Name = Sky Gunner
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20366
-Name = Triple Play 2002
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20367
-Name = Freekstyle
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-11007
+Name = Tsuganai
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20368
-Name = Medal of Honor - Frontline
-Region = NTSC-U
+Serial = SCPS-11008
+Name = Boku to Mao
+Region = NTSC-J
Compat = 5
----------------------------------------------
-Serial = SLUS-20369
-Name = Knockout Kings 2002
-Region = NTSC-U
-Compat = 4
-[patches = 36FEEE3A]
+[patches = EE838B5C]
- comment=patches by Nachbrenner
+ comment=patches by Nachbrenner
- //fix DMA loop
- patch=0,EE,001d8020,word,1000000f
+ //Skip OP.PSS
+ patch=0,EE,001d6258,word,24020001
[/patches]
---------------------------------------------
-Serial = SLUS-20370
-Name = Kingdom Hearts
-Region = NTSC-U
+Serial = SCPS-11009
+Name = Ka (Mosquito)
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20371
-Name = Thing, The
-Region = NTSC-U
-Compat = 3
----------------------------------------------
-Serial = SLUS-20373
-Name = Men in Black 2 - Alien Escape
-Region = NTSC-U
-Compat = 5
-VIFFIFOHack = 1
+Serial = SCPS-11010
+Name = Yoake no Mariko [with Microphone]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20374
-Name = Hitman 2 - Silent Assassin
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-11011
+Name = Check-i-TV
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20375
-Name = Mister Mosquito
-Region = NTSC-U
+Serial = SCPS-11012
+Name = Rimoko Koron
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20376
-Name = Mad Maestro
-Region = NTSC-U
+Serial = SCPS-11013
+Name = Bravo Music
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20377
-Name = Metropolismania
-Region = NTSC-U
+Serial = SCPS-11014
+Name = Pipo Saru (Ape Escape) 2001
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20378
-Name = Salt Lake 2002
-Region = NTSC-U
+Serial = SCPS-11015
+Name = Check-i-TV
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20379
-Name = Dark Angel - James Cameron's
-Region = NTSC-U
+Serial = SCPS-11016
+Name = Seigi no Mikata
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20380
-Name = Jurassic Park - Operation Genesis
-Region = NTSC-U
+Serial = SCPS-11017
+Name = Bravo Music - Christmas Edition
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20381
-Name = MX Superfly
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-11018
+Name = Yoake no Mariko
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20382
-Name = Mobile Suit Gundam - Federation vs. Zeon
-Region = NTSC-U
+Serial = SCPS-11019
+Name = Bravo Music - Chou-Meikyokuban [Limited Edition] [Disc1of2]
+Region = NTSC-J
+MemCardFilter = SCPS-11023/SCPS-11019/SCPS-11020
---------------------------------------------
-Serial = SLUS-20383
-Name = Vexx
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-11020
+Name = Bravo Music - Chou-Meikyokuban [Limited Edition] [Disc2of2]
+Region = NTSC-J
+MemCardFilter = SCPS-11023/SCPS-11019/SCPS-11020
---------------------------------------------
-Serial = SLUS-20384
-Name = Skygunner
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-11021
+Name = Yoake no Mariko 2nd Act
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20385
-Name = WWE Crush Hour
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-11022
+Name = Yoake no Mariko 2nd Act
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20386
-Name = Lethal Skies - Elite Pilot - Team SW
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-11023
+Name = Bravo Music - Chou-Meikyokuban
+Region = NTSC-J
+MemCardFilter = SCPS-11023/SCPS-11019/SCPS-11020
---------------------------------------------
-Serial = SLUS-20387
-Name = Suikoden III
-Region = NTSC-U
+Serial = SCPS-11024
+Name = Otostaz
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20388
-Name = Fatal Frame
-Region = NTSC-U
+Serial = SCPS-11025
+Name = Space Fisherman
+Region = NTSC-J
Compat = 5
+vuClampMode = 3
---------------------------------------------
-Serial = SLUS-20389
-Name = Endgame
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-11026
+Name = Gacharoku
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20390
-Name = Risk - Global Domination
-Region = NTSC-U
+Serial = SCPS-11027
+Name = Mawaza
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20391
-Name = Terminator, The - Dawn of Fate
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-11028
+Name = Let's Bravo Music
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20392
-Name = Antz Extreme Racing
-Region = NTSC-U
+Serial = SCPS-11029
+Name = Shibai Muchi
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-11030
+Name = Shibai Muchi [with Microphone]
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-11031
+Name = Kumauta
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-11032
+Name = Vib Ripple
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20393
-Name = Onimusha 2 - Samurai's Destiny
-Region = NTSC-U
+Serial = SCPS-11033
+Name = Mojib-Ribbon
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20394
-Name = Ecco the Dolphin - Defender of the Future
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-11034
+Name = Gacharoku 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20395
-Name = GTC Africa
-Region = NTSC-U
+Serial = SCPS-15001
+Name = Scandal
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLUS-20397
-Name = Tenchu 3 - Wrath of Heaven
-Region = NTSC-U
+Serial = SCPS-15002
+Name = TV DJ
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20398
-Name = Road Trip
-Region = NTSC-U
+Serial = SCPS-15003
+Name = Sky Odyssey
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20399
-Name = MTX Mototrax
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-15004
+Name = Dark Cloud
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20400
-Name = Mission Impossible - Operation Surma
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15005
+Name = Phase Paradox
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20402
-Name = Britney's Dance Beat
-Region = NTSC-U
+Serial = SCPS-15006
+Name = Popolocrois Story 3 [Limited Edition]
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15007
+Name = Blood - The Last Vampire - Vol.1 Joukan
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20403
-Name = Evil Dead - A Fistful of Boomstick
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15008
+Name = Blood - The Last Vampire - Vol.2 Gekan
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLUS-20404
-Name = FIFA World Cup 2002
-Region = NTSC-U
+Serial = SCPS-15009
+Name = Gran Turismo 3 - A-Spec
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20405
-Name = Downforce
-Region = NTSC-U
+Serial = SCPS-15010
+Name = Gran Turismo - Concept 2001 Tokyo
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20406
-Name = Pride FC - Fighting Championships
-Region = NTSC-U
+Serial = SCPS-15011
+Name = Extermination
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20407
-Name = Way of the Samurai
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15012
+Name = Surveillance
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20408
-Name = Pitfall - The Lost Expedition
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-15013
+Name = Poinie's Poin
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20409
-Name = Total Immersion Racing
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15014
+Name = Genshi no Kotoba
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20412
-Name = Hot Wheels - Velocity X
-Region = NTSC-U
+Serial = SCPS-15015
+Name = Toro to Kyuujitsu
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20413
-Name = Shadow Man - 2econd Coming
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15016
+Name = Minna no Golf 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20414
-Name = Legaia 2 - Duel Saga
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15017
+Name = PaRappa the Rapper 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20415
-Name = BMX XXX
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15018
+Name = Train Simulator Real, The - Yamanote Sen
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20416
-Name = Headhunter
-Region = NTSC-U
+Serial = SCPS-15019
+Name = Formula One 2001
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20417
-Name = Grandia Xtreme
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15020
+Name = Legaia 2 - Duel Saga
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20418
-Name = Wakeboarding Unleashed featuring Shaun Murray
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-15021
+Name = Jak & Daxter 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20419
-Name = WRC - World Rally Championship
-Region = NTSC-U
+Serial = SCPS-15022
+Name = Dual Hearts
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20420
-Name = Star Wars - Bounty Hunter
-Region = NTSC-U
+Serial = SCPS-15023
+Name = Wild ARMs - Advanced 3rd
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15024
+Name = Wild ARMs - Advanced 3rd
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15025
+Name = Saru Get You 2
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20421
-Name = Battlestar Galactica
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15026
+Name = Boku no Natsuyasumi 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20422
-Name = Hulk, The
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15027
+Name = PoPoLoCrois - Hajimari no Bouken [Limited]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20423
-Name = Mortal Kombat - Deadly Alliance
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15028
+Name = PoPoLoCrois - Hajimari no Bouken
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20424
-Name = Scorpion King, The - Rise of the Akkadian
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15029
+Name = Xi (Sai) Jumbo
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20425
-Name = Spongebob Squarepants - Revenge of the Flying Dutchman
-Region = NTSC-U
+Serial = SCPS-15030
+Name = Fantavision
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20428
-Name = Fisherman's Bass Club
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15031
+Name = Train Simulator Real, The
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20429
-Name = Riding Spirits
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15032
+Name = Formula One 2002
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20430
-Name = Savage Skies
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-15033
+Name = Dark Chronicle
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20431
-Name = Wreckless - The Yakuza Missions
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15034
+Name = This is Football 2003
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20433
-Name = SWAT - Global Strike Team
-Region = NTSC-U
-Compat = 4
-eeClampMode = 3 //For grey screen ingame.
+Serial = SCPS-15035
+Name = Train Simulator Real, The - Keihin Keikyu
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20434
-Name = Myst III - Exile
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15036
+Name = Kaitou Sly Cooper
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20435
-Name = Armored Core 3
-Region = NTSC-U
+Serial = SCPS-15037
+Name = Ratchet & Clank
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20436
-Name = Guilty Gear X2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15038
+Name = Operator's Side
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20437
-Name = Dance Dance Revolution MAX
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15039
+Name = Operator's Side
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20438
-Name = NHL Hitz 2003
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15040
+Name = Arc the Lad - Twilight of the Spirits [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20439
-Name = Futurama
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15041
+Name = Arc the Lad - Seirei no Koukon
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20440
-Name = Kya - Dark Lineage
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15042
+Name = Deka Voice [with Microphone]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20441
-Name = NASCAR - Dirt to Daytona
-Region = NTSC-U
+Serial = SCPS-15043
+Name = Deka Voice
+Region = NTSC-J
Compat = 4
---------------------------------------------
-Serial = SLUS-20442
-Name = Red Faction 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15044
+Name = SOCOM - U.S. Navy SEALs
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20443
-Name = Rugrats - Royal Ransom
-Region = NTSC-U
+Serial = SCPS-15045
+Name = Ka (Mosquito) - Let's Go Hawaiian
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20444
-Name = Tankers
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20445
-Name = Robot Alchemic Drive - RAD
-Region = NTSC-U
+Serial = SCPS-15046
+Name = Hungry Ghosts
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20446
-Name = Agassi Tennis Generation
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15047
+Name = Dokodemo Issyo - Watashi na Ehon
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20448
-Name = Summoner 2
-Region = NTSC-U
+Serial = SCPS-15049
+Name = Minna no Golf Online
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15050
+Name = Flipnic
+Region = NTSC-J
Compat = 5
+[patches = 25433CBD]
+
+ comment=patches by Nachbrenner
+
+ // fix D3_CHCR (might be redundant)
+ patch=0,EE,0011c1b8,word,00000000
+ // skip sceIpuSync
+ patch=0,EE,00208eb0,word,03e00008
+ patch=0,EE,00208eb4,word,00000000
+ // fix sceIpuRestartDMA
+ patch=0,EE,00208e04,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLUS-20452
-Name = Egg Mania - Eggstreme Madness
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-15051
+Name = MLB 2003
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20453
-Name = NCAA Football 2K3
-Region = NTSC-U
+Serial = SCPS-15052
+Name = Saints Seinaru Mamono
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20454
-Name = Enter the Matrix
-Region = NTSC-U
+Serial = SCPS-15053
+Name = Siren
+Region = NTSC-J
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20455
-Name = F1 2002
-Region = NTSC-U
+Serial = SCPS-15054
+Name = Chain Drive
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20456
-Name = Soccer Mania
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15055
+Name = Gran Turismo 4 - Prologue
+Region = NTSC-J
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SLUS-20457
-Name = NFL 2K3 - Sega Sports
-Region = NTSC-U
+Serial = SCPS-15056
+Name = Ratchet & Clank 2
+Region = NTSC-J
+MemCardFilter = SCPS-15056/SCPS-15037
+---------------------------------------------
+Serial = SCPS-15057
+Name = Jak & Daxter 2
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15058
+Name = Arc the Lad - Generation
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20458
-Name = Dr. Muto
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15059
+Name = Minna no Golf 4
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20459
-Name = Shinobi
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15060
+Name = Koufuku Sousakan
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20460
-Name = Super Bust-A-Move 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15061
+Name = EyeToy - Play [with Camera]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20461
-Name = BloodRayne
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15062
+Name = Bakuso! Mountain Bikers
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20462
-Name = Wipeout Fusion
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15063
+Name = Popolocrois - The Law of the Moon
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20463
-Name = Dropship - United Peace Force
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-15064
+Name = Ghost in the Shell - Stand Alone Complex
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLUS-20464
-Name = Fugitive Hunter - War on Terror
-Region = NTSC-U
+Serial = SCPS-15065
+Name = SOCOM II - U.S. Navy SEALs
+Region = NTSC-J
Compat = 5
EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-20465
-Name = Alter Echo
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15066
+Name = Prince of Persia - The Sands of Time
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20466
-Name = Gravenville - Ghost Master
-Region = NTSC-U
+Serial = SCPS-15067
+Name = Dokodemo Issyo - Toro to Nagare Boshi
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20467
-Name = Tomb Raider - The Angel of Darkness // aka "TRAOD"
-Region = NTSC-U
+Serial = SCPS-15068
+Name = MLB 2004
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15069
+Name = Fish - Legend of Seven Waters and Gods
+Region = NTSC-J
Compat = 5
-//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
---------------------------------------------
-Serial = SLUS-20468
-Name = Dynasty Tactics
-Region = NTSC-U
+Serial = SCPS-15070
+Name = EyeToy - Play [Game Only]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20469
-Name = Xenosaga - Episode I - Der Wille zur Macht
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15071
+Name = Minna no Golf Online
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20470
-Name = EverQuest - Online Adventures
-Region = NTSC-U
+Serial = SCPS-15072
+Name = Gacha Mecha Stadium - Saru Battle
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20471
-Name = Rygar - The Legendary Adventure
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15073
+Name = EyeToy - Groov [with Camera]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20472
-Name = Micro Machines
-Region = NTSC-U
+Serial = SCPS-15074
+Name = Olympic Summer Games - Athens 2004
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20473
-Name = Rocket Power - Beach Bandits
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15075
+Name = DJ Box [Premium Kit]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20474
-Name = NFL Blitz 2003
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15076
+Name = EyeToy - HuriHuri Dance
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20475
-Name = Dual Hearts
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15077
+Name = EyeToy - Uki Uki Panic [with Camera]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20476
-Name = NBA 2K3 - Sega Sports
-Region = NTSC-U
+Serial = SCPS-15078
+Name = EyeToy - Uki Uki Panic [Game Only]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20477
-Name = NHL 2K3 - Sega Sports
-Region = NTSC-U
+Serial = SCPS-15079
+Name = Bakufuu Slash! Kizna Arashi [with Camera]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20478
-Name = Disney's PK - Out of the Shadows
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15080
+Name = Waga Ryuomiyo - Pride of the Dragon Peace
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20480
-Name = Tennis - Sega Sports
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15081
+Name = Dokodemo Issyo - Toro to Ippai
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20482
-Name = Sphinx and the Cursed Mummy
-Region = NTSC-U
-Compat = 5
-OPHFLagHack = 1
+Serial = SCPS-15082
+Name = DJ Box
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20483
-Name = WWE Smackdown - Shut Your Mouth
-Region = NTSC-U
-Compat = 5
-[patches = B0AE1898]
-
- comment=patched by prafull
-
- //skip sceipusync
- patch=0,EE,0010b880,word,00000000
- patch=0,EE,0010b798,word,00000000
- patch=0,EE,0010b7c8,word,00000000
-
-[/patches]
+Serial = SCPS-15083
+Name = Formula One 2004
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20484
-Name = Devil May Cry 2 [Disc1of2]
-Region = NTSC-U
-Compat = 5
-[patches]
- comment=Note that this disc has the same CRC as SLPM-65232, the NTSC-J disc.
-[/patches]
+Serial = SCPS-15084
+Name = Ratchet & Clank 3
+Region = NTSC-J
+MemCardFilter = SCPS-15084/SCPS-15056/SCPS-15037
---------------------------------------------
-Serial = SLUS-20485
-Name = Dino Stalker
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15085
+Name = Kenran Butousai
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20486
-Name = Marvel vs. Capcom 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15086
+Name = Bakufuu Slash! Kizna Arashi [Game Only]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20487
-Name = MegaMan X7
-Region = NTSC-U
-Compat = 5
-eeClampMode = 3 //For camera issues in some scenes.
+Serial = SCPS-15087
+Name = Bleach - Erabareshi Tamashi
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20488
-Name = Star Ocean 3 - Till the End of Time [Disc1of2]
-Region = NTSC-U
+Serial = SCPS-15088
+Name = Bokura no Kazoku
+Region = NTSC-J
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLUS-20489
-Name = Whirl Tour
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15089
+Name = EyeToy - Play 2 [With Camera]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20490
-Name = Gladius
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15090
+Name = Sly Racoon 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20491
-Name = RTX Red Rock
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15091
+Name = Wild ARMs - The 4th Detonator
+Region = NTSC-J
+MemCardFilter = SCAJ-20123/SCPS-15091/SCPS-15092/SCPS-19313/SCPS-19322/SCPS-19323/SCAJ-30002/SCPS-17002/SCPS-19251/SCPS-19253
---------------------------------------------
-Serial = SLUS-20492
-Name = Ninja Assault
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15092
+Name = Wild ARMs - The 4th Detonator
+Region = NTSC-J
+MemCardFilter = SCAJ-20123/SCPS-15091/SCPS-15092/SCPS-19313/SCPS-19322/SCPS-19323/SCAJ-30002/SCPS-17002/SCPS-19251/SCPS-19253
---------------------------------------------
-Serial = SLUS-20493
-Name = Gungrave
-Region = NTSC-U
+Serial = SCPS-15093
+Name = Rule of Rose
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20494
-Name = Freestyle Metal X
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-15094
+Name = EyeToy - Play 2 [Game Only]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20495
-Name = Battle Engine Aquila
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-15095
+Name = Genji - Dawn of the Samurai
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20496
-Name = V-Rally 3
-Region = NTSC-U
+Serial = SCPS-15096
+Name = Saru Get You! 3
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20497
-Name = Burnout 2 - Point of Impact
-Region = NTSC-U
+Serial = SCPS-15097
+Name = Wanda to Kyozou (Shadow of the Colossus)
+Region = NTSC-J
Compat = 5
-vuRoundMode = 1 //bright lights in cars
+MemCardFilter = SCAJ-20146/SCAJ-20196/SCAJ-20099/SCPS-11003/SCPS-19103/SCPS-19151/SCPS-55001
---------------------------------------------
-Serial = SLUS-20498
-Name = Auto Modellista
-Region = NTSC-U
+Serial = SCPS-15098
+Name = Formula One 2005
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20499
-Name = Breath of Fire: Dragon Quarter
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15099
+Name = Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20500
-Name = Red Dead Revolver
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15100
+Name = Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20502
-Name = Colin McRae Rally 3
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15101
+Name = Bleach - Hanatareshi Yabou
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20504
-Name = Tony Hawk's Pro Skater 4
-Region = NTSC-U
-vuRoundMode = 0 //Crashes without.
+Serial = SCPS-15102
+Name = Rogue Galaxy
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20505
-Name = Mace Griffin - Bounty Hunter
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15103
+Name = Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20506
-Name = Black & Bruised
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15104
+Name = Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20507
-Name = Legends of Wrestling 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15105
+Name = Tourist Trophy - The Real Riding Simulator
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20508
-Name = Indiana Jones and the Emperor's Tomb
-Region = NTSC-U
+Serial = SCPS-15106
+Name = Siren 2
+Region = NTSC-J
Compat = 5
+XgKickHack = 1 //SPS.
+[patches = 626552EB]
+ comment=swapping a COP2 op into place to make the flags work without delays
+ patch=0,EE,0013AB64,word,48449000
+ patch=0,EE,0013AB6C,word,4BC949FF
+[/patches]
---------------------------------------------
-Serial = SLUS-20509
-Name = Soccer Slam - Sega Sports
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15107
+Name = Gunparade Orchestra - Midori no Shou [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20510
-Name = Star Wars - Clone Wars
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15108
+Name = Gunparade Orchestra - Midori no Shou
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20511
-Name = Hunter the Reckoning - Wayward
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-15109
+Name = Gunparade Orchestra - Ao no Shou [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20513
-Name = NBA Starting Five
-Region = NTSC-U
+Serial = SCPS-15110
+Name = Gunparade Orchestra - Ao no Shou
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20514
-Name = Silent Scope 3
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15111
+Name = Brave Story - Wataru no Bouken
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20515
-Name = Yu-Gi-Oh! The Duelists of the Roses
-Region = NTSC-U
+Serial = SCPS-15112
+Name = Blood+ Souyoku Battle Rinbukyoku
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20516
-Name = Shrek - Super Party
-Region = NTSC-U
+Serial = SCPS-15113
+Name = Minna no Tennis
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15114
+Name = Soukou Kihei Armodyne
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-15115
+Name = Saru Get You - Million Monkeys
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20517
-Name = Haven - Call of the King
-Region = NTSC-U
+Serial = SCPS-15116
+Name = Bleach - Blade Battlers
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLUS-20519
-Name = Tak and The Power of Juju
-Region = NTSC-U
+Serial = SCPS-15117
+Name = Formula One 2006
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20520
-Name = Lord of the Rings, The - The Fellowship of the Ring
-Region = NTSC-U
+Serial = SCPS-15118
+Name = Wild ARMs - The Vth Vanguard
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20521
-Name = Mystic Heroes
-Region = NTSC-U
+Serial = SCPS-15119
+Name = Bleach - Blade Battlers 2nd
+Region = NTSC-J
Compat = 5
+OPHFLagHack = 1 // Special moves "Bankai" hang otherwise
---------------------------------------------
-Serial = SLUS-20522
-Name = King of Route 66
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-15120
+Name = Ratchet & Clank 5 Gekitotsu! Dodeka Ginga no Mirimiri Gundan
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20523
-Name = Crouching Tiger Hidden Dragon
-Region = NTSC-U
+Serial = SCPS-17001
+Name = Gran Turismo 4
+Region = NTSC-J
Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SLUS-20524
-Name = Fighter Maker 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-17002
+Name = Wild ARMs - Alter Code F
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20525
-Name = Ejay Club World
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-17008
+Name = Nike - Gran Turismo [Limited Edition - 8 inch]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20526
-Name = RockSteady ~~UNRELEASED~~
-Region = NTSC-U
+Serial = SCPS-17009
+Name = Nike - Gran Turismo [Limited Edition - 9 inch]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20527
-Name = Butt Ugly Martians - Zoom or Doom!
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-17010
+Name = Nike - Gran Turismo [Limited Edition - 10 inch]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20528
-Name = Zapper - One Wicked Cricket
-Region = NTSC-U
+Serial = SCPS-17011
+Name = Nike - Gran Turismo [Limited Edition - 11 inch]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20529
-Name = Madden NFL 2003
-Region = NTSC-U
+Serial = SCPS-17013
+Name = Rogue Galaxy [Directors Cut]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20530
-Name = NCAA Football 2003
-Region = NTSC-U
+Serial = SCPS-19101
+Name = Mosquito [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20531
-Name = NHL 2003
-Region = NTSC-U
+Serial = SCPS-19102
+Name = Boku to Maou [PlayStation 2 The Best]
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-19103
+Name = Ico [PlayStation 2 The Best]
+Region = NTSC-J
Compat = 5
-vuClampMode = 2
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20532
-Name = Disney's Golf
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-19104
+Name = Pipo Saru 2001 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20533
-Name = Shox
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19105
+Name = Bravo Music [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20534
-Name = Cabela's Big Game Hunter
-Region = NTSC-U
+Serial = SCPS-19151
+Name = Ico [PlayStation 2 The Best]
+Region = NTSC-J
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20535
-Name = NASCAR Thunder 2003
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19152
+Name = Saru Get You! 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20536
-Name = NBA Live 2003
-Region = NTSC-U
+Serial = SCPS-19153
+Name = Pipo Saru 2001 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20537
-Name = Jimmy Neutron - Boy Genius
-Region = NTSC-U
+Serial = SCPS-19201
+Name = PaRappa the Rapper 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20538
-Name = NCAA Basketball 2K3 - Sega Sports
-Region = NTSC-U
+Serial = SCPS-19202
+Name = Extermination [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20539
-Name = Fallout - Brotherhood of Steel
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19203
+Name = Dark Cloud [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20540
-Name = Evolution Skateboarding
-Region = NTSC-U
+Serial = SCPS-19204
+Name = Zegaia - Duel Saga [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20541
-Name = NBA Ballers
-Region = NTSC-U
-Compat = 5
-vuClampMode = 2 //Fixes transparency issues
+Serial = SCPS-19205
+Name = Wild ARMs - Advanced 3rd [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20543
-Name = Metal Gear Solid 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19206
+Name = Ape Escape 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20544
-Name = Malice
-Region = NTSC-U
+Serial = SCPS-19207
+Name = Popolocrois Story - Hajime no Bouken [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20545
-Name = Zone of the Enders: The 2nd Runner
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19208
+Name = Gran Turismo - Concept 2001 Tokyo [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20546
-Name = Evolution Snowboarding
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-19209
+Name = Boku no Summer Vacation [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20547
-Name = Cubix Showdown
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19210
+Name = Jack & Dexter [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20548
-Name = Sub Rebellion
-Region = NTSC-U
+Serial = SCPS-19211
+Name = Ratchet & Clank [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20549
-Name = Conflict - Desert Storm
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19213
+Name = Operator's Side [PlayStation 2 The Best] [with Microphone]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20550
-Name = True Crime - Streets of L.A.
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-19214
+Name = Operator's Side [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20552
-Name = Grand Theft Auto - Vice City
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19215
+Name = Dark Chronicle [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20553
-Name = Fisherman's Challenge
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19251
+Name = Wild ARMs - Alter Code F [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20554
-Name = Metal Gear Solid 2 - Substance
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19252
+Name = Gran Turismo 4 [PlayStation 2 The Best]
+Region = NTSC-J
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SLUS-20555
-Name = Reel Fishing 3
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19253
+Name = Wild ARMs - Alter Code F [PlayStation 2 The Best - Reprint]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20556
-Name = Reign of Fire
-Region = NTSC-U
+Serial = SCPS-19301
+Name = Minna no Golf 4 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20558
-Name = Ferrari F355 Challenge
-Region = NTSC-U
+Serial = SCPS-19302
+Name = Ratchet & Clank 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20559
-Name = Rocky
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19303
+Name = Boku no Natsuyasumi 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20560
-Name = Galerians - Ash
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19304
+Name = Gran Turismo 4 - Prologue [PlayStation 2 The Best]
+Region = NTSC-J
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCAJ-20066/SCAJ-30006/SCAJ-30007/SCAJ-30008/SCPS-15055/SCPS-17001/SCPS-19252/SCPS-19304/SCPS-15009/SCPS-55007
---------------------------------------------
-Serial = SLUS-20561
-Name = Disaster Report
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19305
+Name = Siren [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20562
-Name = dot Hack - Part 2 - Mutation
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19306
+Name = Dark Chronicle [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20563
-Name = dot Hack - Part 3 - Outbreak
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19307
+Name = Popolocrois - The First Adventure [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20564
-Name = dot Hack - Part 4 - Quarantine
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19308
+Name = Saru Get You 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20565
-Name = Champions of Norrath
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19309
+Name = Ratchet & Clank 3 - Up Your Arsenal [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20566
-Name = Buffy the Vampire Slayer - Chaos Bleeds
-Region = NTSC-U
-Compat = 4
-EETimingHack = 1 //garbage in HUD
-OPHFLagHack = 1
+Serial = SCPS-19310
+Name = Ratchet & Clank [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20567
-Name = P.T.O. IV - Pacific Theater of Operations
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19311
+Name = Saru Get You 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20568
-Name = Hardhitter Tennis
-Region = NTSC-U
+Serial = SCPS-19312
+Name = Siren [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20569
-Name = All-Star Baseball 2004
-Region = NTSC-U
+Serial = SCPS-19313
+Name = Wild ARMs - The 4th Detonator [PlayStation 2 The Best]
+Region = NTSC-J
+MemCardFilter = SCAJ-20123/SCPS-15091/SCPS-15092/SCPS-19313/SCPS-19322/SCPS-19323/SCAJ-30002/SCPS-17002/SCPS-19251/SCPS-19253
---------------------------------------------
-Serial = SLUS-20570
-Name = ATV Quad Power Racing 2
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19315
+Name = EyeToy - Play [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20571
-Name = Ty the Tasmanian Tiger
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19316
+Name = Ratchet & Clank [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20572
-Name = Tiger Woods PGA Tour 2003
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19317
+Name = Ratchet & Clank 2 - Going Commando [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20573
-Name = Sims, The
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-19318
+Name = Genji - Dawn of the Samurai [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20574
-Name = NCAA March Madness 2003
-Region = NTSC-U
+Serial = SCPS-19319
+Name = Minna no Golf 4 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20575
-Name = Island Xtreme Stunts
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19320
+Name = Wanda to Kyozou (Shadow of the Colossus) [PlayStation 2 The Best]
+Region = NTSC-J
+MemCardFilter = SCAJ-20146/SCAJ-20196/SCAJ-20099/SCPS-11003/SCPS-19103/SCPS-19151/SCPS-55001
---------------------------------------------
-Serial = SLUS-20576
-Name = Harry Potter and The Chamber of Secrets
-Region = NTSC-U
+Serial = SCPS-19321
+Name = Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20577
-Name = Drome Racers
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19322
+Name = Wild ARMs - The 4th Detonator [PlayStation 2 The Best - Reprint]
+Region = NTSC-J
+MemCardFilter = SCAJ-20123/SCPS-15091/SCPS-15092/SCPS-19313/SCPS-19322/SCPS-19323/SCAJ-30002/SCPS-17002/SCPS-19251/SCPS-19253
---------------------------------------------
-Serial = SLUS-20578
-Name = Lord of the Rings, The - The Two Towers
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19323
+Name = Wild ARMs - The 4th Detonator [PlayStation 2 The Best - Reprint]
+Region = NTSC-J
+MemCardFilter = SCAJ-20123/SCPS-15091/SCPS-15092/SCPS-19313/SCPS-19322/SCPS-19323/SCAJ-30002/SCPS-17002/SCPS-19251/SCPS-19253
---------------------------------------------
-Serial = SLUS-20579
-Name = James Bond 007 - Nightfire
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-19324
+Name = Tourist Trophy - The Real Riding Simulator [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20580
-Name = FIFA Soccer 2003
-Region = NTSC-U
-vuClampMode = 2 //missing geometry with microVU
+Serial = SCPS-19325
+Name = Ape Escape - Million Monkeys [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20582
-Name = Street Racing Syndicate
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19326
+Name = Siren 2 [PlayStation 2 The Best]
+Region = NTSC-J
+XgKickHack = 1 //SPS.
---------------------------------------------
-Serial = SLUS-20584
-Name = Speed Kings
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-19327
+Name = Ape Escape 3 [PlayStation 2 the Best - Reprint]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20585
-Name = Powerpuff Girls, The - Relish Rampage
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19328
+Name = Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle [PlayStation 2 the Best - Reprint]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20586
-Name = IHRA Drag Racing 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19329
+Name = Bleach - Blade Battlers [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20587
-Name = Driver 3
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-19330
+Name = Bleach - Hanatareshi Yabou [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20588
-Name = Activision Anthology
-Region = NTSC-U
+Serial = SCPS-19331
+Name = Bleach - Selected Soul [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20590
-Name = Spy Hunter 2
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-19332
+Name = Minna no Tennis [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20591
-Name = DragonBall Z - Budokai
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51001
+Name = Moto GP 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20592
-Name = HyperSonic Xtreme - HSX
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-51004
+Name = Bravo Music
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20593
-Name = Magic Pengel - The Quest for Color
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51005
+Name = Samurai
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20595
-Name = Area 51
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51006
+Name = Alpine Racer 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20596
-Name = UFC - Ultimate Fighting Championship - Sudden Impact
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51008
+Name = Wave Rally
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20597
-Name = Warhammer 40K - Fire Warrior
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-51009
+Name = Underwater Unit
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20598
-Name = Everblue 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51010
+Name = Shikigami no Shiro
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20599
-Name = Whiteout
-Region = NTSC-U
+Serial = SCPS-51011
+Name = Ragingbless
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20601
-Name = Rayman 3 - Hoodlum Havoc
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51012
+Name = Gigantic Drive
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20602
-Name = High Heat - Major League Baseball 2004
-Region = NTSC-U
+Serial = SCPS-51013
+Name = Torneko's Adventure 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20603
-Name = Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51014
+Name = Ninja Assault
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20604
-Name = MTV's Celebrity Deathmatch
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-51015
+Name = Super Puzzle Bobble 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20605
-Name = Big Mutha Truckers
-Region = NTSC-U
+Serial = SCPS-51016
+Name = Space Fishermen
+Region = NTSC-J
+vuClampMode = 3
---------------------------------------------
-Serial = SLUS-20606
-Name = Bounty Hunter - Seek & Destroy
-Region = NTSC-U
+Serial = SCPS-55001
+Name = Ico
+Region = NTSC-J
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20607
-Name = Disney's Extreme Skate Adventure
-Region = NTSC-U
-Compat = 5
-vuRoundMode = 0
+Serial = SCPS-55002
+Name = Zero
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20608
-Name = Mobile Light Force 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55003
+Name = Vampire Night
+Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20609
-Name = Magix Music Maker
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-55004
+Name = Jack & Dexter - The Precursor Legacy
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20611
-Name = World Series Baseball 2K3
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-55005
+Name = Gran Turismo - Concept 2001 Tokyo
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20613
-Name = Tom Clancy's Ghost Recon
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55006
+Name = Wild ARMs - Advanced 3rd
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20614
-Name = Aero Elite - Combat Academy
-Region = NTSC-U
-Compat = 1
+Serial = SCPS-55007
+Name = Gran Turismo 3 - A-Spec
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20615
-Name = Fantastic 4
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55008
+Name = Thunderstrike
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20616
-Name = Virtua Fighter 4 - Evolution
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55010
+Name = Grandia Extreme
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20617
-Name = Dynasty Warriors 3 - Xtreme Legends
-Region = NTSC-U
+Serial = SCPS-55011
+Name = Dual Hearts
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20618
-Name = MLB Slugfest 2004
-Region = NTSC-U
+Serial = SCPS-55012
+Name = Grandia 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20619
-Name = Starsky & Hutch
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55013
+Name = Soul Reaver 2 - Legacy of Kain
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20620
-Name = Smash Cars
-Region = NTSC-U
+Serial = SCPS-55014
+Name = Armored Core 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20621
-Name = Seven Samurai 20XX
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55015
+Name = Zettai Zetsumei Toshi
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20622
-Name = Silent Hill 3
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55016
+Name = Jet de Go! 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20623
-Name = Winning Eleven 6
-Region = NTSC-U
+Serial = SCPS-55017
+Name = Tekken 4
+Region = NTSC-J
+Compat = 3
---------------------------------------------
-Serial = SLUS-20624
-Name = Simpsons, The - Hit & Run
-Region = NTSC-U
+Serial = SCPS-55018
+Name = Kingdom of Scribbling
+Region = NTSC-J
+---------------------------------------------
+Serial = SCPS-55019
+Name = Star Ocean 3 - Till the End of Time
+Region = NTSC-J
Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLUS-20625
-Name = Moto GP 3
-Region = NTSC-U
+Serial = SCPS-55020
+Name = Kengo 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20626
-Name = Deer Hunter
-Region = NTSC-U
+Serial = SCPS-55021
+Name = Super Robot Wars Impact
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20627
-Name = Devil May Cry 2 [Disc2of2]
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55022
+Name = Surveillance
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20628
-Name = Disney's Finding Nemo
-Region = NTSC-U
+Serial = SCPS-55023
+Name = Otostaz
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20630
-Name = Grand Prix Challenge
-Region = NTSC-U
-Compat = 2
-VIFFIFOHack = 1
+Serial = SCPS-55024
+Name = Armored Core 2 - Another Age
+Region = NTSC-J
+MemCardFilter = SCPS-55024/SLPS-25007/SLPS-25040/SLPS-73403/SLPS-73411
---------------------------------------------
-Serial = SLUS-20631
-Name = NFL Blitz Pro
-Region = NTSC-U
+Serial = SCPS-55025
+Name = Eve of Extinction
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20632
-Name = Extreme-G Racing Association - XGRA
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55026
+Name = Gundam Giren's Ambition
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20633
-Name = Clock Tower 3
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55027
+Name = Runabout 3 - Neo Age
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20634
-Name = Summer Heat Beach Volleyball
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55028
+Name = Popolocrois Story - Hajime no Bouken
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20635
-Name = Muppets Party Cruise, Jim Henson's
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1 //Path 3 masking errors
+Serial = SCPS-55029
+Name = dot Hack - Vol.1
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SLUS-20636
-Name = Suffering, The
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-55030
+Name = First Step Victorious Boxers [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20637
-Name = Chessmaster (Online)
-Region = NTSC-U
-Compat = 2
+Serial = SCPS-55031
+Name = Ghost Vibration
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20638
-Name = Backyard Wrestling - Don't Try This At Home
-Region = NTSC-U
-Compat = 3
+Serial = SCPS-55032
+Name = Fantavision - For You and Me
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20639
-Name = Def Jam - Vendetta
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55035
+Name = Ape Escape 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20640
-Name = Saturday Night Speedway
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-55040
+Name = G-Breaker 2 - Doumei no Hangeki
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20641
-Name = IndyCar Series
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55041
+Name = Memories Off
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20642
-Name = Auto Modellista
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55042
+Name = dot Hack - Vol.2
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SLUS-20643
-Name = Soul Calibur 2
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55043
+Name = Fatal Frame
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20643BD
-Name = Namco Transmission Demo Disc v1.03 [Soul Calibur II Pack-In]
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55044
+Name = Energy Airforce
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20644
-Name = Armored Core - Silent Line
-Region = NTSC-U
+Serial = SCPS-55045
+Name = Poinie's Poin 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20645
-Name = Time Crisis 3 [with Guncon]
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55046
+Name = Ultraman Fighting Evolution 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20646
-Name = Mark Davis Pro Bass Challenge
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55047
+Name = Formula One 2002
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20647
-Name = Wallace & Gromit in Project Zoo
-Region = NTSC-U
-Compat = 1
+Serial = SCPS-55048
+Name = Dark Chronicle
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20648
-Name = NBA Jam 2004
-Region = NTSC-U
+Serial = SCPS-55049
+Name = King of Fighters 2000, The
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20649
-Name = Crash Bandicoot - Nitro Kart
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-55050
+Name = Tales of Destiny 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20650
-Name = MVP Baseball 2003
-Region = NTSC-U
+Serial = SCPS-55901
+Name = Xenosaga Episode I - Der Wille zur Macht
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20651
-Name = NBA Street 2
-Region = NTSC-U
-vuClampMode = 2 //missing environment with microVU
+Serial = SCPS-55902
+Name = Gran Turismo - Concept 2002 Tokyo-Geneva
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20652
-Name = Tom Clancy's Splinter Cell
-Region = NTSC-U
-Compat = 4
+Serial = SCPS-55903
+Name = Gran Turismo - Concept 2002 Tokyo-Geneva
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20653
-Name = Dynasty Warriors 4
-Region = NTSC-U
+Serial = SCPS-56001
+Name = Ico
+Region = NTSC-K
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20655
-Name = Hobbit, The
-Region = NTSC-U
+Serial = SCPS-56002
+Name = Tekken Tag Tournament
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20656
-Name = X-Men Legends
-Region = NTSC-U
-Compat = 5
+Serial = SCPS-56005
+Name = Gran Turismo Concept 2002 Tokyo-Seoul
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20657
-Name = McFarlane Evil Prophecy
-Region = NTSC-U
+Serial = SCPS-56006
+Name = Tekken 4
+Region = NTSC-K
Compat = 5
+[patches = 35B4028B]
+ comment=patches by Shadow Lady
+ //IPU BUSY! fix...
+ patch=0,EE,00290b24,word,24200001
+ patch=0,EE,00290d24,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLUS-20658
-Name = Freedom Fighters - The Battle for Liberty Island
-Region = NTSC-U
+Serial = SCPS-56008
+Name = Fatal Frame
+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLUS-20659
-Name = Piglet's Big Game
-Region = NTSC-U
+Serial = SCPS-56011
+Name = U - Underwater Unit
+Region = NTSC-J
---------------------------------------------
-Serial = SLUS-20661
-Name = Fairly Odd Parents, The - Breakin' Da Rules
-Region = NTSC-U
+Serial = SCPS-56012
+Name = Raw Danger
+Region = NTSC-K
---------------------------------------------
-Serial = SLUS-20662
-Name = Gallop Racer 2003 - A New Breed
-Region = NTSC-U
+Serial = SCPS-56014
+Name = Gungrave
+Region = NTSC-K
+Compat = 5
---------------------------------------------
-Serial = SLUS-20663
-Name = Naval Ops - Warship Gunner
+Serial = SCPS-56015
+Name = Ninja Assault
+Region = NTSC-J
+---------------------------------------------
+Serial = SCUS-21295
+Name = Tony Hawk's American Wasteland Collector's Edition
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20664
-Name = Barbie Horse Adventures - Wild Horse Rescue
+Serial = SCUS-21494
+Name = Need for Speed Carbon Collector's Edition
Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20665
-Name = Cabela's Deer Hunt - 2004 Season
+Serial = SCUS-90174
+Name = Toy Story 3 (PlayStation 2 Bundle)
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20666
-Name = Disgaea: Hour of Darkness
+Serial = SCUS-94346
+Name = Singstar Latino
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20668
-Name = Transformers
+Serial = SCUS-97097
+Name = Network Adapter Start-Up Disc
Region = NTSC-U
-Compat = 5
-VIFFIFOHack = 1
---------------------------------------------
-Serial = SLUS-20669
-Name = Resident Evil - Dead Aim
+Serial = SCUS-97101
+Name = Twisted Metal - Black
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20670
-Name = Great Escape, The
+Serial = SCUS-97102
+Name = Gran Turismo 3 - A-Spec
Region = NTSC-U
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLUS-20671
-Name = Mafia
+Serial = SCUS-97104
+Name = ATV Off-Road Fury
Region = NTSC-U
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20672
-Name = Final Fantasy X-2
+Serial = SCUS-97105
+Name = Fantavision
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20673
-Name = Alias
+Serial = SCUS-97106
+Name = NFL GameDay 2001
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20674
-Name = Virtual On Marz
+Serial = SCUS-97107
+Name = NCAA GameBreaker 2001
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20676
-Name = Lowrider
+Serial = SCUS-97108
+Name = Cool Boarders 2001
Region = NTSC-U
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLUS-20677
-Name = XIII
+Serial = SCUS-97109
+Name = NCAA Final Four 2001
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20678
-Name = Unlimited SaGa
+Serial = SCUS-97110
+Name = NHL FaceOff 2001
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20680
-Name = SpongeBob SquarePants - The Battle for Bikini Bottoms
+Serial = SCUS-97111
+Name = Dark Cloud
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20681
-Name = Disney's The Haunted Mansion
+Serial = SCUS-97112
+Name = Extermination
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20682
-Name = K1 World Grand Prix
+Serial = SCUS-97113
+Name = Ico
Region = NTSC-U
Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20683
-Name = Lupin the 3rd - Treasure of the Sorcerer King
+Serial = SCUS-97114
+Name = NBA ShootOut 2001
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20684
-Name = Whiplash
+Serial = SCUS-97115
+Name = Gran Turismo 3 - A-Spec [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20685
-Name = Ape Escape 2
+Serial = SCUS-97116
+Name = Kiosk Demo Disc 2.01
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20686
-Name = Splashdown - Rides Gone Wild
+Serial = SCUS-97117
+Name = PlayStation 2 Demo Disc Version 2.1 [Need for Speed - Underground]
Region = NTSC-U
-Compat = 3
---------------------------------------------
-Serial = SLUS-20687
-Name = RoadKill
+Serial = SCUS-97118
+Name = NFL GameDay 2001 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20688
-Name = Psi-Ops - The Mindgate Conspiracy
+Serial = SCUS-97120
+Name = PlayStation Underground Demo Disc 4.4 [Disc1&2]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20689
-Name = Conflict - Desert Storm 2 - Back to Baghdad
+Serial = SCUS-97121
+Name = PlayStation Underground 4.3 [Disc2]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20690
-Name = G1 Jockey 3
+Serial = SCUS-97122
+Name = ATV Off-Road Fury [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20691
-Name = NHL Hitz Pro
+Serial = SCUS-97123
+Name = Disney's Monsters Inc.
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20693
-Name = F1 Career Challenge
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-20694
-Name = Onimusha 3 - Demon Siege
+Serial = SCUS-97124
+Name = Jak and Daxter - The Precursor Legacy
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20695
-Name = Chaos Legion
+Serial = SCUS-97125
+Name = Frequency
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20696
-Name = Jimmy Neutron - Boy Genius - Jet Fusion
+Serial = SCUS-97126
+Name = PlayStation 2 Demo Disc Version 2.2
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20697
-Name = Cy Girls [Disc1of2]
+Serial = SCUS-97127
+Name = Kiosk Demo Disc 2.02
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20698
-Name = SD Gundam Force Showdown
+Serial = SCUS-97128
+Name = Drakan - The Ancients' Gates // aka "Drakan 2"
Region = NTSC-U
Compat = 5
-eeClampMode = 2 //Needed for SPS on some characters
+EETimingHack = 1 // flickery textures
---------------------------------------------
-Serial = SLUS-20699
-Name = Cowboy Bebop
+Serial = SCUS-97129
+Name = Okage - Shadow King
Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20701
-Name = Scooby-Doo! Mystery Mayhem
+Serial = SCUS-97130
+Name = Hot Shots Golf 3
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20702
-Name = Monster Rancher 4
+Serial = SCUS-97131
+Name = NFL GameDay 2002
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20703
-Name = Air Force - Delta Strike
+Serial = SCUS-97132
+Name = Kinetica
Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20704
-Name = Backyard Basketball
+Serial = SCUS-97133
+Name = Getaway, The
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20705
-Name = I-Ninja
+Serial = SCUS-97134
+Name = SOCOM - U.S. Navy SEALs
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20706
-Name = Kill Switch
+Serial = SCUS-97136
+Name = NCAA Final Four 2002
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20707
-Name = Spawn - Armageddon
+Serial = SCUS-97140
+Name = Mark of Kri, The
Region = NTSC-U
Compat = 5
+[patches = DBD09DD4]
+ comment=COP2 flag instance patch
+ // pair of vsubs with associated cfc2s
+ patch=0,EE,002EA424,word,48468801
+ patch=0,EE,002EA434,word,4BC311AC
+
+ // bunch of vclips without enough cycles before reading the clip flag
+ patch=0,EE,00329110,word,48489000
+ patch=0,EE,00329124,word,4BDAD1FF
+
+ patch=0,EE,0032916C,word,48459000
+ patch=0,EE,00329180,word,4BDAD1FF
+
+ patch=0,EE,003291DC,word,48459000
+ patch=0,EE,003291F0,word,4BDAD1FF
+
+ patch=0,EE,0032924C,word,48459000
+ patch=0,EE,00329260,word,4BDAD1FF
+
+ patch=0,EE,003292BC,word,48459000
+ patch=0,EE,003292D0,word,4BDAD1FF
+
+ patch=0,EE,0032940C,word,48459000
+ patch=0,EE,00329420,word,4BDAD1FF
+[/patches]
---------------------------------------------
-Serial = SLUS-20709
-Name = Batman - Rise of Sin-Tzu
+Serial = SCUS-97142
+Name = Primal - Civilization Is Only Skin Deep
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20710
-Name = Onimusha - Blade Warriors
+Serial = SCUS-97144
+Name = PlayStation Underground 5.1
Region = NTSC-U
-Compat = 1
---------------------------------------------
-Serial = SLUS-20711
-Name = Dance Dance Revolution MAX 2
+Serial = SCUS-97145
+Name = Disney's Stitch - Experiment 626
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20712
-Name = Gradius V
+Serial = SCUS-97146
+Name = Disney's Treasure Planet
Region = NTSC-U
-Compat = 5
+EETimingHack = 1 // Fixes hang before going ingame
+eeRoundMode = 0 // Fixes characters flying into sky
+eeClampMode = 3 // Required to load areas correctly
---------------------------------------------
-Serial = SLUS-20714
-Name = Red Ninja - End of Honor
+Serial = SCUS-97147
+Name = Cool Boarders 2001 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20715
-Name = WWII Paratroopers
+Serial = SCUS-97149
+Name = Jampack Demo Disc - Summer 2001
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20716
-Name = Teenage Mutant Ninja Turtles
+Serial = SCUS-97150
+Name = Formula One 2001
Region = NTSC-U
+Compat = 3
+[patches = 272F1C14]
+ comment=patches by Plot and Ref Skip videos
+ patch=0,EE,0010aafc,word,00000000
+ patch=0,EE,0010ae2c,word,00000000
+ patch=0,EE,00230010,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLUS-20718
-Name = Sonic Heroes
+Serial = SCUS-97152
+Name = Dark Cloud [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20719
-Name = NCAA Football 2004
+Serial = SCUS-97153
+Name = Vans Warped Tour '01 [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20720
-Name = Romance of the Three Kingdoms VIII
+Serial = SCUS-97155
+Name = PlayStation 2 Demo Disc Version 2.3
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20721
-Name = R Racing Evolution
+Serial = SCUS-97156
+Name = Kiosk Demo Disc 2.03
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20722
-Name = Maximo vs. Army of Zin
+Serial = SCUS-97157
+Name = Frequency [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20723
-Name = Robin Hood - Defender of the Crown
+Serial = SCUS-97158
+Name = Official U.S. PlayStation Magazine Demo Disc 049
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20724
-Name = Firefighter FD 18
+Serial = SCUS-97159
+Name = Ico [Demo]
Region = NTSC-U
-Compat = 4
+Compat = 5
+eeClampMode = 2 // Otherwise freezes in various spots, check full intro
+vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SLUS-20725
-Name = Call of Duty - Finest Hour
+Serial = SCUS-97160
+Name = Extermination [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20726
-Name = ESPN - NBA Basketball
+Serial = SCUS-97161
+Name = Kinetica [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20727
-Name = ESPN - NFL Football
+Serial = SCUS-97163
+Name = Jampack Demo Disc - Winter 2001
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20728
-Name = ESPN - NHL Hockey
+Serial = SCUS-97164
+Name = Twisted Metal Black [Demo]
Region = NTSC-U
-Compat = 3
---------------------------------------------
-Serial = SLUS-20729
-Name = ESPN - College Hoops
+Serial = SCUS-97165
+Name = Official U.S. PlayStation Magazine Demo Disc 051
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20730
-Name = NARC
+Serial = SCUS-97166
+Name = PlayStation Underground Holiday 2001
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20731
-Name = Tony Hawk's Underground
+Serial = SCUS-97167
+Name = PaRappa the Rapper 2
Region = NTSC-U
Compat = 5
-vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-20732
-Name = Drakengard
+Serial = SCUS-97169
+Name = Drakan - The Ancients' Gates [Demo] // aka "Drakan 2 [Demo]"
Region = NTSC-U
-Compat = 5
-eeClampMode = 3 //characters are visible in-game.
---------------------------------------------
-Serial = SLUS-20733
-Name = Castlevania - Lament of Innocence
+Serial = SCUS-97170
+Name = Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20734
-Name = Frogger's Adventures - The Rescue
+Serial = SCUS-97171
+Name = Jak and Daxter - The Precursor Legacy [PS Underground Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20735
-Name = Lethal Skies 2
+Serial = SCUS-97172
+Name = World Tour Soccer 2002
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20736
-Name = Cabela's Dangerous Hunts
+Serial = SCUS-97173
+Name = Jet X2O
Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20737
-Name = Hot Wheels - World Race
+Serial = SCUS-97174
+Name = Kiosk Demo Disc 2.04
Region = NTSC-U
-Compat = 4
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20738
-Name = Van Helsing
+Serial = SCUS-97175
+Name = NCAA Final Four 2002 [Demo]
Region = NTSC-U
-Compat = 5
-EETimingHack = 1 // To enter the main menu.
---------------------------------------------
-Serial = SLUS-20740
-Name = Mobile Suit Gundam - Encounters in Space
+Serial = SCUS-97176
+Name = Official U.S. PlayStation Magazine Demo Disc 053
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20741
-Name = Mojo!
+Serial = SCUS-97177
+Name = Downhill Domination
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20742
-Name = Chulip
+Serial = SCUS-97179
+Name = Twisted Metal Black
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20743
-Name = Prince of Persia - Sands of Time
+Serial = SCUS-97181
+Name = Official U.S. PlayStation Magazine Demo Disc 055
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20744
-Name = EverQuest - Online Adventures - Frontiers
+Serial = SCUS-97182
+Name = Official U.S. PlayStation Magazine Demo Disc 056
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20745
-Name = Shrek 2
+Serial = SCUS-97183
+Name = Official U.S. PlayStation Magazine Demo Disc 057
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20746
-Name = Rogue Ops
+Serial = SCUS-97184
+Name = Official U.S. PlayStation Magazine Demo Disc 058
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20748
-Name = Super Trucks Racing
+Serial = SCUS-97185
+Name = Official U.S. PlayStation Magazine Demo Disc 059
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20749
-Name = Rugby 2004
+Serial = SCUS-97186
+Name = Official U.S. PlayStation Magazine Demo Disc 060
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20750
-Name = FIFA Soccer 2004
+Serial = SCUS-97187
+Name = Official U.S. PlayStation Magazine Demo Disc 061
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20751
-Name = James Bond 007 - Everything or Nothing
+Serial = SCUS-97188
+Name = Official U.S. PlayStation Magazine Demo Disc 062
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20752
-Name = Madden NFL 2004
+Serial = SCUS-97189
+Name = Official U.S. PlayStation Magazine Demo Disc 063
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20753
-Name = Medal of Honor - Rising Sun
+Serial = SCUS-97190
+Name = Official U.S. PlayStation Magazine Demo Disc 064
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20754
-Name = NASCAR Thunder 2004
+Serial = SCUS-97191
+Name = Official U.S. PlayStation Magazine Demo Disc 065
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20755
-Name = NBA Live 2004
+Serial = SCUS-97192
+Name = World Tour Soccer 2002 [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20756
-Name = NHL 2004
+Serial = SCUS-97194
+Name = NFL GameDay 2003
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20757
-Name = Tiger Woods PGA Tour 2004
+Serial = SCUS-97195
+Name = Twisted Metal Black - Online
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20758
-Name = Growlanser Generations [Disc1of2]
+Serial = SCUS-97196
+Name = Twisted Metal Black - Online [Demo]
Region = NTSC-U
Compat = 5
-[patches = 03F9C6D1]
- comment=IPU freeze fix
- patch=0,EE,00109d04,word,00000000
-[/patches]
----------------------------------------------
-Serial = SLUS-20759
-Name = Growlanser Generations [Disc2of2]
-Region = NTSC-U
-Compat = 4
-[patches = 4AD529BB]
- comment=IPU freeze fix
- patch=0,EE,00109d04,word,00000000
-[/patches]
-[patches = 4CD3663F]
- comment=IPU freeze fix
- patch=0,EE,00109d04,word,00000000
-[/patches]
---------------------------------------------
-Serial = SLUS-20760
-Name = World Championship Pool 2004
+Serial = SCUS-97197
+Name = War of the Monsters
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20761
-Name = Dynasty Tactics 2
+Serial = SCUS-97198
+Name = Sly Cooper and the Thievius Raccoonus
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20762
-Name = Secret Weapons Over Normandy
+Serial = SCUS-97199
+Name = Ratchet & Clank
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20763
-Name = Beyond Good and Evil
+Serial = SCUS-97200
+Name = Kiosk Demo Disc 2.05
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20764
-Name = Bombastic
+Serial = SCUS-97201
+Name = Mark of Kri, The
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20765
-Name = Resident Evil - Outbreak
+Serial = SCUS-97203
+Name = Wild ARMs 3
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20766
-Name = Fatal Frame 2 - Crimson Butterfly
+Serial = SCUS-97204
+Name = NCAA Final Four 2003
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20767
-Name = MX Unleashed
+Serial = SCUS-97205
+Name = SOCOM - U.S. Navy SEALs [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20769
-Name = Harry Potter - Quidditch World Cup
+Serial = SCUS-97206
+Name = PlayStation Underground Jampack Summer 2002
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20770
-Name = Lord of the Rings, The - The Return of the King
+Serial = SCUS-97208
+Name = Hot Shots Golf 3 & Parappa the Rapper 2 [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20771
-Name = NCAA March Madness 2004
+Serial = SCUS-97209
+Name = Ratchet & Clank [E3 Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20772
-Name = SSX 3
+Serial = SCUS-97210
+Name = Sly Cooper and the Thievius Raccoonus [Demo]
Region = NTSC-U
-Compat = 3
---------------------------------------------
-Serial = SLUS-20773
-Name = Legacy of Kain - Defiance
+Serial = SCUS-97211
+Name = ATV Off-Road Fury 2
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20774
-Name = Culdcept
+Serial = SCUS-97212
+Name = My Street (Online)
Region = NTSC-U
-Compat = 5
+Compat = 4
---------------------------------------------
-Serial = SLUS-20776
-Name = Spider-Man 2
+Serial = SCUS-97213
+Name = Dark Cloud 2
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20777
-Name = Obscure
+Serial = SCUS-97214
+Name = NCAA GameBreaker 2003
Region = NTSC-U
-Compat = 5
-EETimingHack = 1 //For hangs/crashes changing scenes.
---------------------------------------------
-Serial = SLUS-20779
-Name = DragonBall Z - Budokai 2
+Serial = SCUS-97216
+Name = PlayStation Underground Summer Sampler
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20780
-Name = R-Type Final
+Serial = SCUS-97217
+Name = NBA Shootout 2003
Region = NTSC-U
-Compat = 5
-EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLUS-20781
-Name = Karaoke Revolution
+Serial = SCUS-97218
+Name = Kiosk Demo Disc 2.06
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20782
-Name = Blood Will Tell
+Serial = SCUS-97219
+Name = Gran Turismo 3 - A-Spec - Nissan 350Z Edition
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20784
-Name = Italian Job, The
+Serial = SCUS-97220
+Name = NHL FaceOff 2003
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20785
-Name = Funkmaster Flex - Digital Hitz Factory
+Serial = SCUS-97222
+Name = Mark of Kri [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20786
-Name = Metal Arms - Glitch in the System
+Serial = SCUS-97223
+Name = NFL GameDay 2003 [Demo]
Region = NTSC-U
-Compat = 2
-EETimingHack = 1 //text flicker
---------------------------------------------
-Serial = SLUS-20787
-Name = WWE SmackDown! Here Comes the Pain
+Serial = SCUS-97224
+Name = Wild ARMs 3 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20788
-Name = Ford Racing 2
+Serial = SCUS-97225
+Name = Primal [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20789
-Name = Jeopardy
+Serial = SCUS-97226
+Name = NCAA GameBreaker 2003 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20790
-Name = Wheel of Fortune
+Serial = SCUS-97227
+Name = Kiosk Demo Disc 2.07
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20791
-Name = Trivial Pursuit - Unhinged
+Serial = SCUS-97229
+Name = Dark Cloud 2 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20792
-Name = Goblin Commander - Unleash the Horde
+Serial = SCUS-97230
+Name = SOCOM - U.S. Navy SEALs (Online)
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20793
-Name = Gladiator - Sword of Vengeance
+Serial = SCUS-97231
+Name = Arc the Lad - Twilight of the Spirits
Region = NTSC-U
-Compat = 2
+Compat = 5
---------------------------------------------
-Serial = SLUS-20794
-Name = ESPN - Major League Baseball
+Serial = SCUS-97232
+Name = Getaway [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20795
-Name = Bloody Roar 4
+Serial = SCUS-97233
+Name = World Tour Soccer 2003
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20796
-Name = Monster 4x4 - Masters of Metal
+Serial = SCUS-97234
+Name = Jampack Demo Disc - Winter 2002 [M-Rated]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20797
-Name = Dr. Seuss' The Cat in the Hat
+Serial = SCUS-97235
+Name = Jampack Demo Disc - Winter 2002 [T-Rated]
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20798
-Name = Starcraft - Ghost
+Serial = SCUS-97236
+Name = World Tour Soccer 2003 [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20799
-Name = Terminator, The - Rise of the Machines
+Serial = SCUS-97238
+Name = ATV Off-Road Fury 2 [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20800
-Name = Taiko Drum Master
+Serial = SCUS-97239
+Name = Jet X2O [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20801
-Name = Midway Arcade Treasures
+Serial = SCUS-97240
+Name = Ratchet & Clank [EB Games Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20803
-Name = The Bard's Tale
+Serial = SCUS-97241
+Name = Official U.S. PlayStation Magazine Demo Disc 066
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20804
-Name = Forgotten Realms - Demon Stone
+Serial = SCUS-97242
+Name = Official U.S. PlayStation Magazine Demo Disc 067
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20805
-Name = Yu Yu Hakusho - Dark Tournament
+Serial = SCUS-97243
+Name = Official U.S. PlayStation Magazine Demo Disc 068
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20806
-Name = Space Channel 5 - Special Edition [Disc 1 of 2]
+Serial = SCUS-97244
+Name = Official U.S. PlayStation Magazine Demo Disc 069
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20807
-Name = Space Channel 5 - Special Edition [Disc 2 of 2]
+Serial = SCUS-97245
+Name = Official U.S. PlayStation Magazine Demo Disc 070
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20809
-Name = Godzilla - Save the Earth
+Serial = SCUS-97246
+Name = Official U.S. PlayStation Magazine Demo Disc 071
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20810
-Name = Nightshade
+Serial = SCUS-97247
+Name = Official U.S. PlayStation Magazine Demo Disc 072
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20811
-Name = Need for Speed - Underground
+Serial = SCUS-97248
+Name = Official U.S. PlayStation Magazine Demo Disc 073
Region = NTSC-U
-Compat = 5
-EETimingHack = 1 //broken textures
---------------------------------------------
-Serial = SLUS-20812
-Name = Dynasty Warriors 4 - Extreme Edition
+Serial = SCUS-97249
+Name = Official U.S. PlayStation Magazine Demo Disc 074
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20813
-Name = Plague of Darkness
+Serial = SCUS-97250
+Name = Official U.S. PlayStation Magazine Demo Disc 075
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20814
-Name = Max Payne 2 - Fall of Max Payne
+Serial = SCUS-97251
+Name = Official U.S. PlayStation Magazine Demo Disc 076
Region = NTSC-U
-Compat = 5
-vuClampMode = 2
---------------------------------------------
-Serial = SLUS-20816
-Name = American Idol
+Serial = SCUS-97252
+Name = Official U.S. PlayStation Magazine Demo Disc 077
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20817
-Name = Headhunter - Redemption
+Serial = SCUS-97253
+Name = NBA Shootout 2003 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20818
-Name = Bionicle
+Serial = SCUS-97256
+Name = MLB 2004
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20820
-Name = Tom Clancy's Ghost Recon - Jungle Storm
+Serial = SCUS-97257
+Name = MLB 2004 [Demo]
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20821
-Name = Mobile Suit Gundam - Gundam vs. Zeta Gundam
+Serial = SCUS-97258
+Name = Amplitude
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20822
-Name = Galactic Wrestling
+Serial = SCUS-97259
+Name = NHL FaceOff 2003 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20823
-Name = Robotech - Invasion
+Serial = SCUS-97260
+Name = War of the Monsters [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20824
-Name = NASCAR Thunder 2004
+Serial = SCUS-97261
+Name = Kiosk Demo Disc 2.08
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20826
-Name = Harry Potter and The Sorceror's Stone
+Serial = SCUS-97262
+Name = Amplitude [Demo]
Region = NTSC-U
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20827
-Name = Manhunt
+Serial = SCUS-97263
+Name = My Street [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20828
-Name = ShellShock - Nam '67
+Serial = SCUS-97264
+Name = Syphon Filter - The Omega Strain
Region = NTSC-U
Compat = 5
+EETimingHack = 1 //random hangs
+[patches = D5605611]
+ comment=COP2 patch by Refraction
+ patch=0,EE,003735F8,word,48438000
+ patch=0,EE,003735FC,word,4B06521B
+[/patches]
---------------------------------------------
-Serial = SLUS-20830
-Name = Intellivision Lives!
+Serial = SCUS-97265
+Name = Jak II
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20831
-Name = Tokyo Xtreme Racer 3
+Serial = SCUS-97266
+Name = Final Fantasy XI [Disc1of2]
Region = NTSC-U
-Compat = 5
+Compat = 3
---------------------------------------------
-Serial = SLUS-20833
-Name = MegaMan Anniversary Collection
+Serial = SCUS-97268
+Name = Ratchet & Clank - Going Commando
Region = NTSC-U
Compat = 5
+MemCardFilter = SCUS-97268/SCUS-97199
---------------------------------------------
-Serial = SLUS-20834
-Name = King of Fighters 2000 & 2001 [Disc1of2]
+Serial = SCUS-97269
+Name = Final Fantasy XI [Disc2of2]
Region = NTSC-U
-Compat = 5
+Compat = 3
---------------------------------------------
-Serial = SLUS-20836
-Name = Digimon World 4
+Serial = SCUS-97270
+Name = Kiosk Demo Disc 2.09
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20837
-Name = Ribbit King
+Serial = SCUS-97271
+Name = Final Fantasy XI - Online [Beta Version] [Disc1of2]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20838
-Name = All-Star Baseball 2005
+Serial = SCUS-97272
+Name = Final Fantasy XI - Online [Beta Version] [Disc2of2]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20839
-Name = King of Fighters 2000 & 2001 [Disc2of2]
+Serial = SCUS-97273
+Name = Jak II [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20840
-Name = Wrath Unleashed
+Serial = SCUS-97274
+Name = Jak II [Video Demo]
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20841
-Name = NFL Street
+Serial = SCUS-97275
+Name = SOCOM II - U.S. Navy SEALs
Region = NTSC-U
Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-20842
-Name = Sims, The - Bustin' Out
+Serial = SCUS-97276
+Name = NFL GameDay 2004
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20843
-Name = Dead to Rights II
+Serial = SCUS-97277
+Name = NCAA GameBreaker 2004
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20845
-Name = Cold Winter
+Serial = SCUS-97278
+Name = NCAA Final Four 2004
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20846
-Name = Strike Force Bowling
+Serial = SCUS-97279
+Name = Jet Li - Rise to Honor
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20847
-Name = La Pucelle - Tactics
+Serial = SCUS-97280
+Name = Jampack Demo Disc - Summer 2003 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20848
-Name = LifeLine - Voice Action Adventure
+Serial = SCUS-97281
+Name = Jampack Demo Disc - Summer 2003 [M-Rated]
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20849
-Name = Carmen Sandiego - The Secret of The Stolen Drums
+Serial = SCUS-97282
+Name = Arc the Lad - Twilight of the Spirits [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20850
-Name = Blowout
+Serial = SCUS-97292
+Name = Amplitude [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20851
-Name = Ace Combat 5 - The Unsung War
+Serial = SCUS-97312
+Name = Jampack Demo Disc - Winter 2003 [T-Rated]
Region = NTSC-U
-Compat = 4
-[patches = 39B574F0]
- comment=Rearranging COP2 instructions that use old results
-
- patch=0,EE,001A3B94,word,48498800
- patch=0,EE,001A3B98,word,4B00682C
- patch=0,EE,001A3BA4,word,484A8800
- patch=0,EE,001A3BA8,word,4B0C682C
-[/patches]
---------------------------------------------
-Serial = SLUS-20852
-Name = Terminator 3, The - The Redemption
+Serial = SCUS-97313
+Name = Jampack Demo Disc - Winter 2003 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20853
-Name = Looney Tunes - Back in Action
+Serial = SCUS-97315
+Name = NCAA GameBreaker 2004 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20854
-Name = Cy Girls [Disc2of2]
+Serial = SCUS-97316
+Name = Sly 2 - Band of Thieves
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20855
-Name = Destruction Derby Arenas
+Serial = SCUS-97317
+Name = NFL GameDay 2004 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20856
-Name = Spy Fiction
+Serial = SCUS-97318
+Name = NBA ShootOut 2004
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20857
-Name = Fight Club
+Serial = SCUS-97319
+Name = EyeToy - Play
Region = NTSC-U
-Compat = 5
+Compat = 2
---------------------------------------------
-Serial = SLUS-20858
-Name = Corvette 50th Anniversary
+Serial = SCUS-97321
+Name = Kiosk Demo Disc 2.10
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20859
-Name = Future Tactics - The Uprising
+Serial = SCUS-97322
+Name = Ratchet & Clank 2 - Going Commando [Regular Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20860
-Name = Nightmare Before Christmas, Tim Burton's The - Oogie's Revenge
+Serial = SCUS-97323
+Name = Ratchet & Clank 2 - Going Commando [Retail Employees Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20861
-Name = MTV Music Generator 3 - This is the Remix
+Serial = SCUS-97324
+Name = Kiosk Demo Disc 2.11
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20862
-Name = Bloodrayne 2
+Serial = SCUS-97325
+Name = NBA Shootout 2004 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20863
-Name = Winning Eleven 7 World Soccer - International
+Serial = SCUS-97326
+Name = MLB 2005
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20864
-Name = Punisher, The
+Serial = SCUS-97327
+Name = MLB 2005 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20865
-Name = Backyard Baseball
+Serial = SCUS-97328
+Name = Gran Turismo 4
Region = NTSC-U
+Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+// allows car imports from GT3 or something
+MemCardFilter = SCUS-97328/SCUS-97436/SCUS-97102/SCUS-97219/SCUS-97512
---------------------------------------------
-Serial = SLUS-20866
-Name = Asterix & Obelix XXL - Kick Buttix
+Serial = SCUS-97329
+Name = Downhill Domination [Demo]
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20867
-Name = Astro Boy
+Serial = SCUS-97330
+Name = Jak 3
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20868
-Name = MVP Baseball 2004
+Serial = SCUS-97331
+Name = Official U.S. PlayStation Magazine Demo Disc 078
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20869
-Name = Judge Dredd - Dredd vs. Death
+Serial = SCUS-97332
+Name = Official U.S. PlayStation Magazine Demo Disc 079
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20870
-Name = Ultimate Spider-Man
+Serial = SCUS-97333
+Name = Official U.S. PlayStation Magazine Demo Disc 080
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20871
-Name = Naval Ops - Commander
+Serial = SCUS-97334
+Name = Official U.S. PlayStation Magazine Demo Disc 081
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20872
-Name = Juiced
+Serial = SCUS-97335
+Name = Official U.S. PlayStation Magazine Demo Disc 082
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20873
-Name = Silent Hill 4 - The Room
+Serial = SCUS-97336
+Name = Official U.S. PlayStation Magazine Demo Disc 083
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20874
-Name = DragonBall Z - Sagas
+Serial = SCUS-97337
+Name = Official U.S. PlayStation Magazine Demo Disc 084
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20875
-Name = Predator - Concrete Jungle
+Serial = SCUS-97338
+Name = Official U.S. PlayStation Magazine Demo Disc 085
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20876
-Name = Backyard Football 2006
+Serial = SCUS-97339
+Name = Official U.S. PlayStation Magazine Demo Disc 086
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20877
-Name = Crimson Sea 2
+Serial = SCUS-97340
+Name = Official U.S. PlayStation Magazine Demo Disc 087
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20878
-Name = Samurai Warriors
+Serial = SCUS-97341
+Name = Official U.S. PlayStation Magazine Demo Disc 088
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20879
-Name = Romance of the Three Kingdoms IX
+Serial = SCUS-97342
+Name = Official U.S. PlayStation Magazine Demo Disc 089
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20880
-Name = Fairly Odd Parents, The - Shadow Showdown
+Serial = SCUS-97345
+Name = EyeToy - Groove
Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLUS-20881
-Name = Mortal Kombat - Deception
+Serial = SCUS-97347
+Name = MLB 2006
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20882
-Name = Hitman - Contracts
+Serial = SCUS-97348
+Name = NBA '06
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20883
-Name = Tom Clancy's Rainbow Six 3
+Serial = SCUS-97353
+Name = Ratchet & Clank - Up Your Arsenal
Region = NTSC-U
Compat = 5
+MemCardFilter = SCUS-97353/SCUS-97268/SCUS-97199
---------------------------------------------
-Serial = SLUS-20884
-Name = Spyro - A Hero's Tail
+Serial = SCUS-97355
+Name = Siren
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20885
-Name = Red Star, The
+Serial = SCUS-97356
+Name = Network Adapter Start-Up Disc Ver.2.5
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20886
-Name = Sitting Ducks
+Serial = SCUS-97357
+Name = Online Start-Up Disc 4.0
Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLUS-20887
-Name = Adventures of Jimmy Neutron, The - Attack of the Twonkies
+Serial = SCUS-97362
+Name = Syphon Filter - Dark Mirror
Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20888
-Name = Front Mission 4
+Serial = SCUS-97365
+Name = World Tour Soccer 2005
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20889
-Name = MLB Slugfest - Loaded
+Serial = SCUS-97366
+Name = SOCOM II - U.S. Navy SEALs [Public Beta v1.0]
Region = NTSC-U
Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-20890
-Name = Rocky - Legends
+Serial = SCUS-97367
+Name = Neopets - The Darkest Faerie
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20891
-Name = Star Ocean 3 - Till the End of Time [Disc2of2]
+Serial = SCUS-97368
+Name = SOCOM II - U.S. Navy SEALs [Regular Demo]
Region = NTSC-U
Compat = 5
-VuAddSubHack = 1
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-20892
-Name = Xenosaga - Episode II - Jenseits von Gut und Bose [Disc1of2]
+Serial = SCUS-97369
+Name = ATV Off-Road Fury 2
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20893
-Name = Way of the Samurai 2
+Serial = SCUS-97372
+Name = Rise to Honor [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20894
-Name = Worms 3D
+Serial = SCUS-97373
+Name = 989 Sports 2004 Demo Disc
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-20895
-Name = Bujingai - The Forsaken City
+Serial = SCUS-97374
+Name = Ratchet & Clank 2 - Going Commando & Jak II [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20896
-Name = Monster Hunter
+Serial = SCUS-97377
+Name = Syphon Filter - The Omega Strain [Regular Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20897
-Name = Swords of Yi
+Serial = SCUS-97378
+Name = EyeToy and EyeToy Play [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20898
-Name = Star Wars Battlefront
+Serial = SCUS-97379
+Name = Athens 2004
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20899
-Name = Samurai Jack - The Shadow of Aku
+Serial = SCUS-97380
+Name = Final Fantasy XI - Online [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20901
-Name = FlatOut
+Serial = SCUS-97381
+Name = Ratchet & Clank 2 - Going Commando [GameStop Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20902
-Name = Shadow of Rome
+Serial = SCUS-97382
+Name = NBA Shootout 2004 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20903
-Name = MegaMan X - Command Mission
+Serial = SCUS-97383
+Name = Kiosk Demo Disc 2.12
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20904
-Name = SpongeBob Squarepants - The Movie
+Serial = SCUS-97384
+Name = Gran Turismo Special Edition 2004 Toyota [Demo]
Region = NTSC-U
-Compat = 3
---------------------------------------------
-Serial = SLUS-20905
-Name = Incredibles, The
+Serial = SCUS-97392
+Name = NBA '06 featuring The Life Vol.1 [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20906
-Name = Fight Night 2004
+Serial = SCUS-97394
+Name = Welcome to the World of Online Gaming for Your PlayStation 2 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20907
-Name = Serious Sam - Next Encounter
+Serial = SCUS-97395
+Name = HDD Utility Disc Ver.1.10
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20908
-Name = Guilty Gear Isuka
+Serial = SCUS-97396
+Name = World Tour Soccer 2005 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20909
-Name = Crash Bandicoot Twinsanity
+Serial = SCUS-97398
+Name = Siren [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20910
-Name = Test Drive - Eve of Destruction
+Serial = SCUS-97399
+Name = God of War
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20911
-Name = Shin Megami Tensei: Nocturne
+Serial = SCUS-97400
+Name = EyeToy - Groove
Region = NTSC-U
-Compat = 5
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLUS-20912
-Name = Superbikes TT
+Serial = SCUS-97401
+Name = Hot Shots Golf FORE!
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20913
-Name = Inuyasha - The Secret of The Cursed Mask
+Serial = SCUS-97402
+Name = Killzone
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20915
-Name = Metal Gear Solid 3 - Snake Eater
+Serial = SCUS-97403
+Name = Athens 2004 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20916
-Name = Dance Dance Revolution Extreme
+Serial = SCUS-97405
+Name = ATV Off-Road Fury 3
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20917
-Name = Sonic Mega Collection Plus
+Serial = SCUS-97406
+Name = Jampack Demo Disc Vol.10 - Summer 2004 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20918
-Name = Super Monkey Ball Deluxe
+Serial = SCUS-97407
+Name = Kiosk Demo Disc Q2-Q3 2004
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20919
-Name = ESPN - NFL 2K5
+Serial = SCUS-97408
+Name = Getaway, The - Black Monday
Region = NTSC-U
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLUS-20920
-Name = ESPN - NBA 2K5
+Serial = SCUS-97409
+Name = Gretzky NHL 2005
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20921
-Name = ESPN - NHL 2K5
+Serial = SCUS-97410
+Name = Jampack Demo Disc Vol.10 [T-Rated]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20922
-Name = ESPN - College Hoops 2K5
+Serial = SCUS-97411
+Name = Ratchet & Clank - Up Your Arsenal [Regular Demo]
Region = NTSC-U
-Compat = 3
---------------------------------------------
-Serial = SLUS-20923
-Name = King of Fighters - Maximum Impact
+Serial = SCUS-97412
+Name = Jak 3 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20924
-Name = Duel Masters
+Serial = SCUS-97413
+Name = Ratchet & Clank - Up Your Arsenal [Public Beta v1.0]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20925
-Name = Shark Tale
+Serial = SCUS-97414
+Name = EyeToy - AntiGrav
Region = NTSC-U
Compat = 2
---------------------------------------------
-Serial = SLUS-20926
-Name = Harry Potter and The Prisoner of Azkaban
+Serial = SCUS-97415
+Name = Sly 2 - Band of Thieves [E3 Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20927
-Name = Time Crisis - Crisis Zone
+Serial = SCUS-97416
+Name = Rise of the Kasai
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20928
-Name = Echo Night - Beyond
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-20929
-Name = Gundam Battle Assault 3 featuring Gundam Seed
+Serial = SCUS-97417
+Name = Jampack Demo Disc Vol.11 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20930
-Name = Choro Q
+Serial = SCUS-97418
+Name = Jampack Demo Disc Vol.11 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20931
-Name = Trigger Man
+Serial = SCUS-97419
+Name = Jampack Demo Disc Vol.12 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20932
-Name = Mercenaries - Playground of Destruction
+Serial = SCUS-97420
+Name = Jampack Demo Disc Vol.12 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20933
-Name = Smash Court Pro Tournament Tennis 2
+Serial = SCUS-97421
+Name = Kiosk Demo Disc Q4-2004 - Q1-2005
Region = NTSC-U
-Compat = 5
----------------------------------------------
-Serial = SLUS-20934
-Name = Death by Degrees
+---------------------------------------------
+Serial = SCUS-97422
+Name = Kiosk Demo Disc Q1-Q2 2005
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20935
-Name = IHRA Professional Drag Racing 2005
+Serial = SCUS-97423
+Name = Kiosk Demo Disc Q2-Q3 2005
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20936
-Name = UEFA Euro 2004
+Serial = SCUS-97424
+Name = Kiosk Demo Disc Q3-Q4 2005
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20937
-Name = Wild ARMs - Alter Code F
+Serial = SCUS-97425
+Name = Network Adapter Start-Up Disc Ver.3.0
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20938
-Name = Dynasty Warriors 4 - Empires
+Serial = SCUS-97427
+Name = Hot Shots Golf FORE! [Online Public Beta]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20939
-Name = Viewtiful Joe 2
+Serial = SCUS-97428
+Name = Kiosk Demo Disc Q3-Q4 2004
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20940
-Name = Yu-Gi-Oh! Capsule Monster Coliseum
+Serial = SCUS-97429
+Name = Jak X - Combat Racing
Region = NTSC-U
Compat = 5
+MemCardFilter = SCUS-97429/SCUS-97465
---------------------------------------------
-Serial = SLUS-20941
-Name = Incredible Hulk, The - Ultimate Destruction
+Serial = SCUS-97430
+Name = Hot Shots Golf FORE! [Regular Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20942
-Name = Robots
+Serial = SCUS-97431
+Name = Killzone Public Beta V1.0
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20943
-Name = Heroes of the Pacific
+Serial = SCUS-97432
+Name = Killzone [Regular Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20944
-Name = Power Rangers - Dino Thunder
+Serial = SCUS-97436
+Name = Gran Turismo 4 [Online Public Beta]
Region = NTSC-U
-Compat = 5
+//eeClampMode = 3 // Text in races works
+vuClampMode = 2 // Text in GT mode works
+MemCardFilter = SCUS-97328/SCUS-97436/SCUS-97102/SCUS-97219/SCUS-97512
---------------------------------------------
-Serial = SLUS-20945
-Name = Destroy All Humans!
+Serial = SCUS-97437
+Name = ATV Off-Road Fury 3 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20946
-Name = Grand Theft Auto - San Andreas
+Serial = SCUS-97438
+Name = EyeToy - Antigrav [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20947
-Name = Winback 2nd Operation
+Serial = SCUS-97440
+Name = Jak and Daxter Trilogy [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20948
-Name = Crimson Tears
+Serial = SCUS-97441
+Name = Getaway - Black Monday [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20949
-Name = Street Fighter Anniversary Collection
+Serial = SCUS-97442
+Name = Official U.S. PlayStation Magazine Demo Disc 090
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20950
-Name = Capcom Fighting Evolution
+Serial = SCUS-97443
+Name = Official U.S. PlayStation Magazine Demo Issue 91
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20951
-Name = Viewtiful Joe
+Serial = SCUS-97444
+Name = Official U.S. PlayStation Magazine Demo Disc 092
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20952
-Name = Tak 2 - The Staff of Dreams
+Serial = SCUS-97445
+Name = Official U.S. PlayStation Magazine Demo Disc 093
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20953
-Name = Shaman King - Power of Spirit
+Serial = SCUS-97446
+Name = Official U.S. PlayStation Magazine Demo Disc 094
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20954
-Name = Hot Wheels - Stunt Track Challenge
+Serial = SCUS-97447
+Name = Official U.S. PlayStation Magazine Demo Disc 095
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20955
-Name = Phantom Brave
+Serial = SCUS-97448
+Name = Official U.S. PlayStation Magazine Demo Disc 096
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20956
-Name = Leisure Suit Larry: Magna Cum Laude
+Serial = SCUS-97449
+Name = Official U.S. PlayStation Magazine Demo Disc 097
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20957
-Name = Scaler
+Serial = SCUS-97450
+Name = Official U.S. PlayStation Magazine Demo Disc 098
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20958
-Name = Tom Clancy's Splinter Cell - Pandora Tomorrow
+Serial = SCUS-97451
+Name = Official U.S. PlayStation Magazine Demo Disc 099
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20959
-Name = Dukes of Hazzard, The - Return of the General Lee
+Serial = SCUS-97452
+Name = Official U.S. PlayStation Magazine Demo Disc 100
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20960
-Name = MegaMan X8
+Serial = SCUS-97453
+Name = Official U.S. PlayStation Magazine Demo Disc 101
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20961
-Name = Neo Contra
+Serial = SCUS-97454
+Name = Official U.S. PlayStation Magazine Demo Disc 102
Region = NTSC-U
-Compat = 4
-[patches = 08901101]
-
- comment=Patches By Nachbrenner
-
- //fix IPU busy! ingame
- //patch=0,EE,003a9538,word,03e00008
- //patch=0,EE,003a953c,word,00000000
-
- patch=0,EE,003a9460,word,03e00008
- patch=0,EE,003a9464,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SLUS-20962
-Name = Castle of Shikigami 2
+Serial = SCUS-97455
+Name = PlayStation Underground Holiday 2004 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20963
-Name = Final Fantasy XII
+Serial = SCUS-97456
+Name = PlayStation Underground Holiday 2004 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20964
-Name = Devil May Cry 3
+Serial = SCUS-97457
+Name = Sly 2 - Band of Thieves [Retail Demo]
Region = NTSC-U
-Compat = 5
-eeRoundMode = 0
---------------------------------------------
-Serial = SLUS-20965
-Name = Tony Hawk's Underground 2
+Serial = SCUS-97460
+Name = MLB 2006 [Demo]
Region = NTSC-U
-Compat = 5
-vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-20966
-Name = State of Emergency 2
+Serial = SCUS-97462
+Name = Rise of the Kasai [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20967
-Name = Enthusia Professional Racing
+Serial = SCUS-97463
+Name = World Tour Soccer 2006
Region = NTSC-U
Compat = 5
-eeClampMode = 3
---------------------------------------------
-Serial = SLUS-20968
-Name = Karaoke Revolution 2
+Serial = SCUS-97464
+Name = Sly 3 - Honor Amongst Thieves
Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20969
-Name = S.L.A.I. - Steel Lancer Arena International - Phantom Crash
+Serial = SCUS-97465
+Name = Ratchet - Deadlocked
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20970
-Name = Rumble Roses
+Serial = SCUS-97466
+Name = Gretzky NHL '06
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20971
-Name = Metal Slug 4 & 5 [Disc1of2]
+Serial = SCUS-97467
+Name = God of War [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20972
-Name = Samurai Showdown V
+Serial = SCUS-97468
+Name = EyeToy - Play 2
Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLUS-20973
-Name = Champions - Return to Arms // aka "Champions of Norrath 2"
+Serial = SCUS-97469
+Name = Neopets - The Darkest Faerie [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20974
-Name = Shin Megami Tensei: Digital Devil Saga
+Serial = SCUS-97471
+Name = Genji - Dawn of the Samurai
Region = NTSC-U
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20975
-Name = One Piece - Grand Battle
+Serial = SCUS-97472
+Name = Shadow of the Colossus
Region = NTSC-U
-Compat = 4
+Compat = 5
+MemCardFilter = SCUS-97472/SCUS-97113
---------------------------------------------
-Serial = SLUS-20976
-Name = Ford Racing 3
+Serial = SCUS-97473
+Name = World Tour Soccer 2006 [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20977
-Name = Virtua Fighter Cyber Generation
+Serial = SCUS-97474
+Name = SOCOM 3 - U.S. Navy SEALs
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20978
-Name = Power Drome
+Serial = SCUS-97475
+Name = SOCOM 3 - U.S. Navy SEALs [Regular Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20979
-Name = Suikoden IV
+Serial = SCUS-97478
+Name = EyeToy - Kinetic
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20980
-Name = Ys - The Ark of Napishtim
+Serial = SCUS-97479
+Name = ATV Off-Road Fury 4
Region = NTSC-U
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-20981
-Name = Teenage Mutant Ninja Turtles 2
+Serial = SCUS-97481
+Name = God of War II
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20982
-Name = Bad Boys: Miami Takedown
+Serial = SCUS-97482
+Name = God of War II - The Colossus Battle [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20983
-Name = Musashi Samurai Legend
+Serial = SCUS-97484
+Name = Sly 3 - Honor Among Thieves [E3 Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20984
-Name = Resident Evil - Outbreak File #2
+Serial = SCUS-97485
+Name = Ratchet - Deadlocked [Regular Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20985
-Name = Under the Skin
+Serial = SCUS-97486
+Name = Jak X - Combat Racing [Regular Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20986
-Name = Armored Core Nexus [Evolution Disc]
+Serial = SCUS-97487
+Name = Ratchet - Deadlocked [Public Beta v.1]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20987
-Name = Pool Paradise
+Serial = SCUS-97488
+Name = Jak X - Combat Racing [Public Beta v.1]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20988
-Name = Playboy - The Mansion
+Serial = SCUS-97489
+Name = SOCOM 3 - U.S. Navy SEALs [Public Beta v.1]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20989
-Name = Polar Express, The
+Serial = SCUS-97490
+Name = Rogue Galaxy
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20990
-Name = Metal Slug 4 & 5 [Disc2of2]
+Serial = SCUS-97491
+Name = Jampack Demo Disc Vol.13 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20991
-Name = NCAA Football 2005
+Serial = SCUS-97492
+Name = Jampack Demo Disc Vol.13 [M-Rated]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20992
-Name = Catwoman
+Serial = SCUS-97493
+Name = Jampack Demo Disc Vol.14 [T-Rated]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-20993
-Name = Ghosthunter
+Serial = SCUS-97494
+Name = Jampack Demo Disc Vol.14 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20994
-Name = Full Metal Alchemist and The Broken Angel
+Serial = SCUS-97495
+Name = EyeToy - Play 2 [with Camera]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20995
-Name = King of Fighters 2002 & 2003 [Disc1of2]
+Serial = SCUS-97497
+Name = EyeToy - Kinetic [with Camera]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20996
-Name = King of Fighters 2002 & 2003 [Disc2of2]
+Serial = SCUS-97498
+Name = EyeToy - Play 3
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-20997
-Name = Midway Arcade Treasures 2
+Serial = SCUS-97500
+Name = MLB '06 - The Show
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-20998
-Name = DragonBall Z - Budokai 3
+Serial = SCUS-97501
+Name = Ape Escape 3
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-20999
-Name = Sega Superstars
-Region = NTSC-U
-Compat = 2
----------------------------------------------
-Serial = SLUS-21000
-Name = Madden NFL 2005
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21001
-Name = NHL 2005
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-21002
-Name = Tiger Woods PGA Tour 2005
+Serial = SCUS-97502
+Name = Tourist Trophy
Region = NTSC-U
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLUS-21003
-Name = NASCAR 2005 - Chase for the Cup
+Serial = SCUS-97503
+Name = MLB '06 - The Show [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21004
-Name = Def Jam - Fight for NY
+Serial = SCUS-97504
+Name = Genji - Dawn of the Samurai [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21005
-Name = Kingdom Hearts II
+Serial = SCUS-97505
+Name = Shadow of the Colossus [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21006
-Name = Ghost in the Shell - Stane Alone Complex
+Serial = SCUS-97506
+Name = Gretzky NHL '06 [Demo]
Region = NTSC-U
-Compat = 4
-[patches = 95CC86EF]
- comment=Rearranging COP2 ops to avoid macflag bad stuff
- // Solves door problems, possibly other issues later on (nobody ever got that far :P)
- patch=0,EE,0010BC88,word,48468800
- patch=0,EE,0010BC8C,word,4bec682c
- patch=0,EE,0010BC90,word,4b8d617d
- patch=0,EE,0010BC98,word,4a6d617c
- patch=0,EE,0012B200,word,48468800
- patch=0,EE,0012B204,word,4bec682c
- patch=0,EE,0012B208,word,4b8d617d
- patch=0,EE,0012B210,word,4a6d617c
- patch=0,EE,0012B528,word,48468800
- patch=0,EE,0012B52C,word,4bec682c
- patch=0,EE,0012B530,word,4b8d617d
- patch=0,EE,0012B538,word,4a6d617c
- patch=0,EE,00165BB0,word,48468800
- patch=0,EE,00165BB4,word,4bec682c
- patch=0,EE,00165BB8,word,4b8d617d
- patch=0,EE,00165BC0,word,4a6d617c
- patch=0,EE,001B0A3C,word,48468800
- patch=0,EE,001B0A40,word,4bec682c
- patch=0,EE,001B0A4C,word,4b8d617d
- patch=0,EE,001BF4C0,word,48588800
- patch=0,EE,001BF4D0,word,4a0002ff
- patch=0,EE,001BFA7C,word,48588800
- patch=0,EE,001BFA8C,word,4a0002ff
- patch=0,EE,001BF6DC,word,48588800
- patch=0,EE,001BF6EC,word,4a0002ff
- patch=0,EE,001C0040,word,48588800
- patch=0,EE,001C0050,word,4a0002ff
-[/patches]
---------------------------------------------
-Serial = SLUS-21007
-Name = Kuon
+Serial = SCUS-97507
+Name = EyeToy [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21008
-Name = Katamari Damacy
+Serial = SCUS-97509
+Name = Jak II [Greatest Hits]
Region = NTSC-U
-Compat = 5
-mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLUS-21009
-Name = Sega Classics Collection
+Serial = SCUS-97510
+Name = ATV Off-Road Fury 2 [Greatest Hits]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21010
-Name = NanoBreaker
+Serial = SCUS-97511
+Name = SOCOM II - U.S. Navy SEALs [Greatest Hits]
Region = NTSC-U
Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLUS-21011
-Name = Cabela's Big Game Hunter - 2005 Adventures
+Serial = SCUS-97512
+Name = Gran Turismo 3 - A-Spec [Greatest Hits]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21012
-Name = Rapala Pro Fishing
+Serial = SCUS-97513
+Name = Ratchet & Clank - Going Commando [Greatest Hits]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21013
-Name = Crash 'N' Burn
+Serial = SCUS-97514
+Name = ATV Off-Road Fury 3 [Greatest Hits]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-21014
-Name = High Roller Casino
+Serial = SCUS-97515
+Name = Hot Shots Golf FORE! [Greatest Hits]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21015
-Name = Madagascar
+Serial = SCUS-97516
+Name = Jak 3 [Greatest Hits]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21016
-Name = 25 to Life
+Serial = SCUS-97517
+Name = Killzone [Greatest Hits]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21017
-Name = Showdown - Legends of Wrestling
+Serial = SCUS-97518
+Name = Ratchet & Clank - Up Your Arsenal [Greatest Hits]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21018
-Name = Dog's Life
+Serial = SCUS-97519
+Name = Sly 2 - Band of Thieves [Greatest Hits]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21019
-Name = Technic Beat
+Serial = SCUS-97520
+Name = Syphon Filter - The Omega Strain [Greatest Hits]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-21020
-Name = GunGrave - OverDose
+Serial = SCUS-97523
+Name = EyeToy - Operation Spy!
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21021
-Name = Cabela's Deer Hunt - 2005 Season
+Serial = SCUS-97527
+Name = Sly 3 - Honor Among Thieves [Regular Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21022
-Name = Prince of Persia - Warrior Within
+Serial = SCUS-97528
+Name = PlayStation Underground Demo Disc - Holiday 2005 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21025
-Name = Madden NFL 2005 [Special Collectors Edition]
+Serial = SCUS-97529
+Name = PlayStation Underground Demo Disc - Holiday 2005 [M-Rated]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21026
-Name = Battlefield 2 - Mordern Combat
+Serial = SCUS-97530
+Name = ESA Foundation Compilation Set
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21027
-Name = Lord of the Rings, The - The Third Age
+Serial = SCUS-97531
+Name = Official U.S. PlayStation Magazine Demo Disc 103
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21028
-Name = World Championship Poker
+Serial = SCUS-97532
+Name = Official U.S. PlayStation Magazine Demo Disc 104
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21029
-Name = Midnight Club 3 - DUB Edition
+Serial = SCUS-97533
+Name = Official U.S. PlayStation Magazine Demo Disc 105
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21030
-Name = Outlaw Golf 2
+Serial = SCUS-97534
+Name = Official U.S. PlayStation Magazine Demo Disc 106
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21031
-Name = Gallop Racer 2004
+Serial = SCUS-97535
+Name = Official U.S. PlayStation Magazine Demo Disc 107
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21032
-Name = Marc Ecko's Getting Up - Contents Under Pressure
+Serial = SCUS-97536
+Name = Official U.S. PlayStation Magazine Demo Disc 108
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-21033
-Name = Second Sight
+Serial = SCUS-97537
+Name = Official U.S. PlayStation Magazine Demo Disc 109
Region = NTSC-U
-Compat = 2
---------------------------------------------
-Serial = SLUS-21034
-Name = Magix Music Maker [Deluxe Edition]
+Serial = SCUS-97538
+Name = Official U.S. PlayStation Magazine Demo Disc 110
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21035
-Name = Major League Baseball 2K5
+Serial = SCUS-97539
+Name = Official U.S. PlayStation Magazine Demo Disc 111
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21036
-Name = Get On Da Mic
+Serial = SCUS-97540
+Name = Official U.S. PlayStation Magazine Demo Disc 112
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21037
-Name = Project - Snowblind
+Serial = SCUS-97544
+Name = NBA '07 featuring The Life Vol.2
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-21038
-Name = Pinball Hall of Fame - The Gottlieb Collection
+Serial = SCUS-97545
+Name = SOCOM - U.S. Navy SEALs - Combined Assault
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21039
-Name = TOCA Race Driver 2 - The Ultimate Racing Simulator
+Serial = SCUS-97548
+Name = Ape Escape 3 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21040
-Name = Shield, The
+Serial = SCUS-97554
+Name = NBA '07 featuring The Life Vol.2 [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21041
-Name = Shadow Hearts 2 - Covenant [Disc1of2]
+Serial = SCUS-97555
+Name = Jak and Daxter Complete Trilogy [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21042
-Name = Darkwatch
+Serial = SCUS-97556
+Name = MLB '07 - The Show
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21043
-Name = Backyard Wrestling 2 - There Goes the Neighborhood
+Serial = SCUS-97557
+Name = Kiosk Demo Disc Q2-Q3 2006
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21044
-Name = Shadow Hearts 2 - Covenant [Disc2of2]
+Serial = SCUS-97558
+Name = Jak and Daxter: The Lost Frontier
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21045
-Name = Conflict Vietnam
+Serial = SCUS-97560
+Name = SOCOM - U.S. Navy SEALs - Combined Assault [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21046
-Name = King Arthur
+Serial = SCUS-97564
+Name = Jampack Demo Disc Vol.15 [T-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21047
-Name = Cold Fear
+Serial = SCUS-97565
+Name = Jampack Demo Disc Vol.15 [M-Rated]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21048
-Name = Evil Dead - Regeneration
+Serial = SCUS-97568
+Name = MLB '07 - The Show [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21049
-Name = Outlaw Volleyball Remixed
+Serial = SCUS-97571
+Name = SingStar Rocks! [with Microphone]
Region = NTSC-U
Compat = 3
---------------------------------------------
-Serial = SLUS-21050
-Name = Burnout 3 - Takedown
+Serial = SCUS-97572
+Name = Rogue Galaxy [Demo]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21051
-Name = FIFA 2005
+Serial = SCUS-97579
+Name = ATV Off-Road Fury 4 [Demo]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-21052
-Name = Disney's Monsters Inc.
+Serial = SCUS-97580
+Name = SingStar Pop [with Microphone]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21053
-Name = Disney's Stitch 926
+Serial = SCUS-97583
+Name = MLB '08 - The Show
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21054
-Name = Disney's Classics - Treasure Planet
+Serial = SCUS-97584
+Name = Syphon Filter: Logan's Shadow
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21056
-Name = Cabal, The ~~CANCELLED~~
+Serial = SCUS-97589
+Name = NBA '08 featuring The Life Vol.3
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21057
-Name = Ty the Tasmanian Tiger 2 - Bush Rescue
+Serial = SCUS-97590
+Name = SingStar Rocks! [Game Only]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21058
-Name = NBA Live 2005
+Serial = SCUS-97591
+Name = SingStar Pop [Game Only]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21059
-Name = Tekken 5
+Serial = SCUS-97592
+Name = Buzz! The Mega Quiz
Region = NTSC-U
Compat = 5
-eeClampMode = 1
---------------------------------------------
-Serial = SLUS-21060
-Name = WWE SmackDown! vs. RAW
+Serial = SCUS-97594
+Name = Buzz! The Hollywood Quiz [Bundle]
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21062
-Name = Jaws Unleashed
+Serial = SCUS-97596
+Name = Buzz! Junior Jungle Party
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21063
-Name = Shining Tears
+Serial = SCUS-97597
+Name = Buzz! Jr. RoboJam [Bundle]
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21064
-Name = GoldenEye - Rogue Agent
+Serial = SCUS-97601
+Name = Buzz! The Mega Quiz [Game Only]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21065
-Name = Need for Speed - Underground 2
+Serial = SCUS-97602
+Name = Buzz! Jr. Jungle Party [Game Only]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21066
-Name = Urbz, The - Sims in the City
+Serial = SCUS-97610
+Name = Hot Shots Tennis
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21067
-Name = Digimon Rumble Arena 2
+Serial = SCUS-97611
+Name = SingStar Amped [with Microphone]
Region = NTSC-U
-Compat = 5
-FpuCompareHack = 1
+Compat = 3
---------------------------------------------
-Serial = SLUS-21068
-Name = Vietcong - Purple Haze
+Serial = SCUS-97612
+Name = SingStar Amped [Game Only]
Region = NTSC-U
-Compat = 4
---------------------------------------------
-Serial = SLUS-21069
-Name = American Chopper
+Serial = SCUS-97615
+Name = Ratchet & Clank - Size Matters
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21070
-Name = Final Fantasy XI - Chains of Promathia
+Serial = SCUS-97616
+Name = SingStar 80's
Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLUS-21071
-Name = Nightmare of Druaga
+Serial = SCUS-97618
+Name = SingStar 80's [Game Only]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21072
-Name = Finny the Fish & The Seven Waters
+Serial = SCUS-97620
+Name = Syphon Filter - Dark Mirror [Demo]
+Region = NTSC-U
+---------------------------------------------
+Serial = SCUS-97621
+Name = Twisted Metal - Head-On [Extra Twisted Edition]
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21073
-Name = Nicktoons Movin'
+Serial = SCUS-97622
+Name = SingStar 80's [with Microphone]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21074
-Name = Guy Game, The
+Serial = SCUS-97623
+Name = Secret Agent Clank
Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLUS-21075
-Name = Haunting Ground
+Serial = SCUS-97626
+Name = SingStar 90's
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21076
-Name = Atari Anthology
+Serial = SCUS-97627
+Name = Singstar Pop Volume 2
Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLUS-21077
-Name = Gauntlet - Seven Sorrows
+Serial = SCUS-97633
+Name = Buzz! The Hollywood Quiz [Game Only]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21078
-Name = Lemony Snicket's A Series of Unfortunate Events
+Serial = SCUS-97634
+Name = Buzz! Jr. RoboJam [Game Only]
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21079
-Name = Armored Core Nexus [Revolution Disc]
+Serial = SCUS-97636
+Name = SingStar 90's [Game Only]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21080
-Name = Samurai Warriors - Xtreme Legends
+Serial = SCUS-97640
+Name = Singstar Legends
Region = NTSC-U
-Compat = 4
+Compat = 3
---------------------------------------------
-Serial = SLUS-21081
-Name = Mortal Kombat - Deception [Premium Pack]
+Serial = SCUS-97642
+Name = Singstar Abba
Region = NTSC-U
-Compat = 5
+Compat = 3
---------------------------------------------
-Serial = SLUS-21082
-Name = Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe
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+Name = Singstar Queen
Region = NTSC-U
-Compat = 5
+Compat = 3
---------------------------------------------
-Serial = SLUS-21083
-Name = LEGO Star Wars
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+Name = MLB '09: The Show
Region = NTSC-U
-Compat = 5
---------------------------------------------
-Serial = SLUS-21084
-Name = Winnie the Pooh's Rumbly Tumbly Adventure
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Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLUS-21086
-Name = Big Mutha Truckers 2
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Region = NTSC-U
Compat = 5
---------------------------------------------
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Region = NTSC-U
Compat = 5
+OPHFLagHack = 1
---------------------------------------------
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-Name = Disney's Chicken Little
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+Name = Singstar Latino
Region = NTSC-U
---------------------------------------------
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-Name = Karaoke Revolution Volume 3
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+Name = Amplitude P.O.D. [Demo]
Region = NTSC-U
---------------------------------------------
-Serial = SLUS-21090
-Name = Alien Homind
-Region = NTSC-U
-Compat = 5
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+Name = Shinobi
+Region = NTSC-Unk
---------------------------------------------
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-Name = Scooby-Doo! Unmasked
-Region = NTSC-U
-Compat = 5
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+Name = Unlimited SaGa
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21093
-Name = Worms Forts - Under Siege!
-Region = NTSC-U
-Compat = 4
+Serial = SLAJ-25004
+Name = Kingdom Hearts - Final Mix
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---------------------------------------------
-Serial = SLUS-21094
-Name = Midway Arcade Treasures 3
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-Compat = 5
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+Name = World Soccer Winning Eleven 7
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---------------------------------------------
-Serial = SLUS-21095
-Name = DT Racer
-Region = NTSC-U
-Compat = 3
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---------------------------------------------
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-Name = Ape Escape - Pumped & Primed
-Region = NTSC-U
-Compat = 3
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+Name = NBA 2K3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21097
-Name = MX World Tour featuring Jamie Little
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-Compat = 5
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+Name = Initial D - Special Stage
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21098
-Name = Frogger - Ancient Shadow
-Region = NTSC-U
-Compat = 5
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+Name = Shin Sangoku Musou 3
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21099
-Name = Stolen
-Region = NTSC-U
-Compat = 3
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+Name = Final Fantasy X-2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21100
-Name = NCAA March Madness 2005
-Region = NTSC-U
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+Name = Virtual On - Marz
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21101
-Name = Mortal Kombat - Deception [Premium Pack]
-Region = NTSC-U
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+Name = Sangokushi Senki 2
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21102
-Name = Hard Rock Casino
-Region = NTSC-U
-Compat = 2
+Serial = SLAJ-25018
+Name = Shutokou Battle 01
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21103
-Name = Commandos Strike Force
-Region = NTSC-U
-Compat = 2
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+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21104
-Name = MX vs. ATV Unleashed
-Region = NTSC-U
-Compat = 5
+Serial = SLAJ-25026
+Name = Kunoichi Shinobi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21105
-Name = Tom Clancy's Ghost Recon 2
-Region = NTSC-U
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+Name = Sonic Heroes
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21106
-Name = True Crime - New York City
-Region = NTSC-U
-Compat = 4
+Serial = SLAJ-25031
+Name = Kunoichi - Shinobu
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25033
+Name = Puyo Puyo Fever
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25034
+Name = Sakura Taisen - Mysterious Paris
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25035
+Name = Sengoku Musou
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25037
+Name = Astro Boy Atom
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25039
+Name = Beni no Umi 2
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25040
+Name = Shin Sangoku Musou 3 - Empires
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25042
+Name = Virtua Fighter - Cyber Generation
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25045
+Name = Sakura Taisen V - Episode 0
+Region = NTSC-Ch-J
+---------------------------------------------
+Serial = SLAJ-25046
+Name = NBA Live 2005
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25047
+Name = Dororo
+Region = NTSC-Ch-J
+---------------------------------------------
+Serial = SLAJ-25048
+Name = Sengoku Musou Mushoden
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25049
+Name = Kengo 3
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25051
+Name = Lord of the Rings - The Third Age
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25052
+Name = Urbz, The - Sims in the City
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25053
+Name = Burnout 3 - Takedown
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25055
+Name = Def Jam - Fight for N.Y.
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25056
+Name = Shining Tears
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25057
+Name = Kessen III
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25058
+Name = GoldenEye - Rogue Agent
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25059
+Name = NBA Street V3
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25060
+Name = Project Altered Beast
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25063
+Name = Shin Sangoku Mosou 4
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25064
+Name = MVP Baseball 2005
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25066
+Name = Burnout Revenge - Battle Racing Ignited
+Region = NTSC-Unk
+MemCardFilter = SLAJ-25066/SLPM-66108/SLPM-66652/SLPM-65719/SLPM-65958/SLPM-66962/SLAJ-25053/SLPM-66204
+---------------------------------------------
+Serial = SLAJ-25068
+Name = Shin Sangoku Musou 4 - Moushouden
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25072
+Name = Matrix, The - Path of Neo
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25073
+Name = Resident Evil 4
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25075
+Name = Need for Speed - Most Wanted [Black Edition]
+Region = NTSC-Unk
+MemCardFilter = SLAJ-25075/SLPM-66232/SLPM-66562/SLPM-65766/SLPM-66051/SLPM-66960
+---------------------------------------------
+Serial = SLAJ-25076
+Name = Harry Potter and the Goblet of Fire
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25077
+Name = Sengoku Musou 2
+Region = NTSC-Unk
+MemCardFilter = SLAJ-25077/SLPM-55122/SLPM-66307/SLPM-74247/SLAJ-25035/SLPM-65517/SLPM-74212/SLPM-74235/SLAJ-25048/SLPM-65718/SLPM-74224/SLPM-74249
+---------------------------------------------
+Serial = SLAJ-25078
+Name = Black
+Region = NTSC-Unk
+vuClampMode = 0
+---------------------------------------------
+Serial = SLAJ-25079
+Name = Shin Sangoku Musou 4 - Empires
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25080
+Name = Godfather, The
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25081
+Name = FIFA World Cup - Germany 2006
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25084
+Name = Sengoku Musou 2 - Empires
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25087
+Name = NBA Live '07
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25088
+Name = FIFA Soccer 2007
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25091
+Name = Need for Speed - Carbon
+Region = NTSC-Unk
+---------------------------------------------
+Serial = SLAJ-25092
+Name = Shin Sangoku Musou 4 [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21107
-Name = X-Men - The Official Game
-Region = NTSC-U
-Compat = 4
+Serial = SLAJ-25093
+Name = Sangoku Musou [PlayStation 2 The Best]
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21108
-Name = Hitman - Blood Money
-Region = NTSC-U
-Compat = 4
+Serial = SLAJ-25094
+Name = Burnout Dominator
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21109
-Name = Drive to Survive
-Region = NTSC-U
-Compat = 5
+Serial = SLAJ-25095
+Name = Medal of Honor - Vanguard
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21110
-Name = Pirates of the Caribbean - The Legend of Jack Sparrow
-Region = NTSC-U
-Compat = 4
+Serial = SLAJ-25096
+Name = Musou Orochi
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21111
-Name = Scarface - The World is Yours
-Region = NTSC-U
-Compat = 4
+Serial = SLAJ-25099
+Name = NBA Live '08
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21112
-Name = L.A. Rush
-Region = NTSC-U
-Compat = 5
+Serial = SLAJ-25115
+Name = World Soccer Winning Eleven 2011
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21113
-Name = Atelier Iris: Eternal Mana
-Region = NTSC-U
-Compat = 5
+Serial = SLAJ-35001
+Name = Sakura Wars
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21114
-Name = NHRA Championship Drag Racing
-Region = NTSC-U
-Compat = 5
+Serial = SLAJ-35003
+Name = Sakura Taisen - Atsuki Chishioni Ni
+Region = NTSC-Unk
---------------------------------------------
-Serial = SLUS-21115
-Name = Okami
-Region = NTSC-U
-Compat = 5
+Serial = SLED-50117
+Name = Metal Gear Solid 2 - Sons of Liberty [Demo] [Zone of the Enders Bonus Disc]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21116
-Name = 187 - Ride or Die
-Region = NTSC-U
-Compat = 5
+Serial = SLED-50359
+Name = Devil May Cry [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21117
-Name = World Soccer - Winning Eleven 8 - International
-Region = NTSC-U
+Serial = SLED-50478
+Name = WWF Smackdown! - Just Bring It [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21118
-Name = NFL Street 2
-Region = NTSC-U
-Compat = 5
+Serial = SLED-50488
+Name = Spy Hunter [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21119
-Name = Kessen 3
-Region = NTSC-U
-Compat = 5
+Serial = SLED-50884
+Name = TimeSplitters 2 [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21120
-Name = Psychonauts
-Region = NTSC-U
-Compat = 5
+Serial = SLED-51211
+Name = Burnout 2 - Point of Impact [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21122
-Name = Taito Legends
-Region = NTSC-U
-Compat = 5
+Serial = SLED-51281
+Name = Haven - Call of the King [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21123
-Name = DragonBall Z - Budokai 3 [Limited Edition]
-Region = NTSC-U
+Serial = SLED-51901
+Name = Soul Calibur II [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21124
-Name = Delta Force - Black Hawk Down
-Region = NTSC-U
-Compat = 2
+Serial = SLED-52375
+Name = Fight Night 2004 [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21125
-Name = Airboure Troops - Countdown to D-Day
-Region = NTSC-U
-Compat = 5
+Serial = SLED-52441
+Name = Transformers [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21126
-Name = NBA Street v3
-Region = NTSC-U
-Compat = 5
+Serial = SLED-52473
+Name = Transformers - Optimus Prime [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21127
-Name = Brave - The Search for Spirit Dancer
-Region = NTSC-U
-Compat = 2
+Serial = SLED-52474
+Name = Transformers - Red Alert [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21128
-Name = Blitz - The League
-Region = NTSC-U
-Compat = 5
+Serial = SLED-52476
+Name = UEFA Euro 2004 - Portugal [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21129
-Name = Tenchu 4 - Fatal Shadows
-Region = NTSC-U
-Compat = 5
+Serial = SLED-52488
+Name = The Suffering [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21130
-Name = SnoCross 2 featuring Blair Morgan
-Region = NTSC-U
-Compat = 5
+Serial = SLED-52929
+Name = Prince of Persia - Warrior Within [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21131
-Name = Pump It Up - Exceed
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53083
+Name = Monster Hunter [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21132
-Name = Stella Deus: The Gate of Eternity
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53109
+Name = Juiced [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21133
-Name = Xenosaga - Episode II - Jenseits von Gut und Bose [Disc2of2]
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53673
+Name = 007 - From Russia with Love [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21134
-Name = Resident Evil 4
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53719
+Name = Pro Evolution Soccer 5 [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21135
-Name = MVP Baseball 2005
-Region = NTSC-U
+Serial = SLED-53723
+Name = Peter Jackson's king Kong [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21136
-Name = Graffiti Kingdom
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53745
+Name = Total Overdose [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21137
-Name = Tom Clancy's Splinter Cell - Chaos Theory
-Region = NTSC-U
-Compat = 4
+Serial = SLED-53845
+Name = Matrix - Path of Neo [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21138
-Name = X-Men Legends II - Rise of Apocalypse
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53937
+Name = Black [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21139
-Name = Gun
-Region = NTSC-U
-Compat = 2
+Serial = SLED-53951
+Name = Honda Demo [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21140
-Name = Mobile Suit Gundam Seed - Never Ending Tomorrow
-Region = NTSC-U
-Compat = 5
+Serial = SLED-53953
+Name = FIFA Street 2 [Demo]
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21142
-Name = Constantine
-Region = NTSC-U
-Compat = 5
+Serial = SLED-54035
+Name = Play the Best Demos from Atari [Demo]
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21143
-Name = Star Wars - Episode III - Revenge of the Sith
-Region = NTSC-U
-Compat = 5
+Serial = SLED-54312
+Name = Need for Speed - Carbon [Demo]
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21144
-Name = Tom Clancy's Rainbow Six - Lockdown
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50003
+Name = Swap Magic DVD Disc v2.0
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21145
-Name = Full Spectrum Warrior
-Region = NTSC-U
+Serial = SLES-50009
+Name = Action Replay MAX
+Region = PAL-M5
Compat = 5
-EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLUS-21146
-Name = Far East of Eden
-Region = NTSC-U
+Serial = SLES-50010
+Name = Ready 2 Rumble - Round 2
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21147
-Name = FIFA Street
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50011
+Name = FIFA 2001
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21148
-Name = TimeSplitters - Future Perfect
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50012
+Name = FIFA 2001
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21149
-Name = Yourself Fitness
-Region = NTSC-U
+Serial = SLES-50013
+Name = FIFA 2001
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21150
-Name = Beat Down - Fists of Vengeance
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50014
+Name = FIFA 2001
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21151
-Name = Disney-Pixar's Cars
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50015
+Name = FIFA 2001
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21152
-Name = Shin Megami Tensei: Digital Devil Saga 2
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1
+Serial = SLES-50016
+Name = FIFA 2001
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21153
-Name = Dynasty Warriors 5
-Region = NTSC-U
+Serial = SLES-50017
+Name = F1 Championship Season 2000
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21154
-Name = Killer 7
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50018
+Name = Kessen
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21155
-Name = Codename - Kids Next Door - Operation V.I.D.E.O.G.A.M.E.
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50019
+Name = Kessen
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21156
-Name = Without Warning
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50020
+Name = Kessen
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21157
-Name = Flipnic - Ultimate Pinball
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50021
+Name = Madden NFL 2001
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21158
-Name = Rugby 2005
-Region = NTSC-U
+Serial = SLES-50022
+Name = NBA Live 2001
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21159
-Name = Moto GP 4
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50023
+Name = NBA Live 2001
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21160
-Name = Tekken 5 [Demo]
-Region = NTSC-U
-eeClampMode = 1
+Serial = SLES-50024
+Name = NBA Live 2001
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21161
-Name = Fight Night - Round 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50025
+Name = NBA 2001
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21162
-Name = Ford Mustang - The Legend Lives
-Region = NTSC-U
+Serial = SLES-50026
+Name = NBA 2001
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21163
-Name = Brothers in Arms: Road to Hill 30
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50027
+Name = NHL 2001
+Region = PAL-M3 // Eng, FI & SE
---------------------------------------------
-Serial = SLUS-21164
-Name = Namco Museum - 50th Anniversary
-Region = NTSC-U
+Serial = SLES-50028
+Name = NHL 2001
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21165
-Name = Arc the Lad - End of Darkness
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50030
+Name = SSX Snowboarding
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21166
-Name = Full Metal Alchemist 2 - Curse of the Crimson Elixir
-Region = NTSC-U
+Serial = SLES-50031
+Name = X-Squad
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21168
-Name = Castlevania - Curse of Dakness
-Region = NTSC-U
+Serial = SLES-50032
+Name = Theme Park World
+Region = PAL-M3
Compat = 5
-vuClampMode = 0 //SPS with microVU
---------------------------------------------
-Serial = SLUS-21169
-Name = Rollercoaster Tycoon - The Peeps
-Region = NTSC-U
+Serial = SLES-50033
+Name = Swing Away Golf
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21170
-Name = Makai Kingdom - Chronicles of the Sacred Tome
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50035
+Name = Winter X-games Snowboarding
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21171
-Name = Harvest Moon - A Wonderful Life [Special Edition]
-Region = NTSC-U
+Serial = SLES-50036
+Name = ESPN International Track & Field
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21172
-Name = Conflict - Global Terror
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21173
-Name = Dora the Explorer - To the Purple Planet
-Region = NTSC-U
+Serial = SLES-50037
+Name = Silent Scope
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21174
-Name = Dance Dance Revolution Extreme 2
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50038
+Name = Gradius III & IV
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-21175
-Name = Bible Game, The
-Region = NTSC-U
+Serial = SLES-50039
+Name = International Superstar Soccer
+Region = PAL-E-G
---------------------------------------------
-Serial = SLUS-21176
-Name = World Championship Poker 2 featuring Howard Lederer
-Region = NTSC-U
-Compat = 1
+Serial = SLES-50042
+Name = Disney's Dinosaur
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21177
-Name = In the Groove
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50043
+Name = Disney's Dinosaur
+Region = PAL-M5 // Eng & Nordic
---------------------------------------------
-Serial = SLUS-21178
-Name = RPG Maker 3
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50044
+Name = Rayman Revolution
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21179
-Name = Colloseum - Road to Freedom
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50045
+Name = Disney's Jungle Book - Groove Party
+Region = PAL-M12
---------------------------------------------
-Serial = SLUS-21180
-Name = Onimusha - Dawn of Dreams [Disc1]
-Region = NTSC-U
-Compat = 5
-[patches = FE44479E]
- comment= patch by Shadow Lady
- patch=0,EE,00104170,word,00000000
+Serial = SLES-50046
+Name = F1 Racing Championship
+Region = PAL-F-G
+Compat = 2
+[patches = EDD7E0FF]
+
+ comment=patches by Nachbrenner
+
+ //Skip Videos
+ patch=0,EE,0024ddc0,word,24020001
+
[/patches]
---------------------------------------------
-Serial = SLUS-21181
-Name = D.I.C.E.
-Region = NTSC-U
+Serial = SLES-50047
+Name = F1 Racing Championship
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-50048
+Name = Donald Duck - Quack Attack
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21182
-Name = TOCA Race Driver 3
-Region = NTSC-U
+Serial = SLES-50050
+Name = Evergrace
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21183
-Name = Teen Titans
-Region = NTSC-U
+Serial = SLES-50051
+Name = Eternal Ring
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-50052
+Name = Pool Master
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21184
-Name = Teenage Mutant Ninja Turtles 3 - Mutant Nightmare
-Region = NTSC-U
+Serial = SLES-50053
+Name = Aqua Aqua - Wetrix 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21186
-Name = NBA Ballers - Phenom
-Region = NTSC-U
+Serial = SLES-50054
+Name = Midnight Club
+Region = PAL-E
+// reads Smuggler's Run for bonus unlockable
+MemCardFilter = SLES-50054/SLES-50071/SLES-50055/SLES-50061
---------------------------------------------
-Serial = SLUS-21187
-Name = Samurai Western
-Region = NTSC-U
+Serial = SLES-50055
+Name = Smuggler's Run
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21188
-Name = America's Army - Rise of a Soldier
-Region = NTSC-U
+Serial = SLES-50056
+Name = Surfing H3O
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21189
-Name = Suffering, The - Ties That Bind
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50057
+Name = Dynasty Warriors 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21190
-Name = Outlaw Tennis
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50059
+Name = Dynasty Warriors 2
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21191
-Name = Crash Tag Team Racing
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50060
+Name = International Superstar Soccer
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21192
-Name = Cabela's Outdoor Adventures 2006
-Region = NTSC-U
+Serial = SLES-50061
+Name = Smuggler's Run
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21193
-Name = Inuyasha - Feudal Combat
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50062
+Name = Orphen - Scion of Sorcery
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21194
-Name = Phantasy Star Universe
-Region = NTSC-U
-Compat = 5
-eeRoundMode = 0
+Serial = SLES-50064
+Name = Stunt GP
+Region = PAL-M7
---------------------------------------------
-Serial = SLUS-21195
-Name = Breeders' Cup - World Thoroughbred Championships
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50068
+Name = Top Gear Daredevil
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21196
-Name = Indigo Prophecy
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50069
+Name = Top Gear Daredevil
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21197
-Name = Shrek Superslam
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50071
+Name = Midnight Club - Street Racing
+Region = PAL-M5
+Compat = 3
+MemCardFilter = SLES-50054/SLES-50071/SLES-50055/SLES-50061
---------------------------------------------
-Serial = SLUS-21198
-Name = Batman Begins
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50072
+Name = Street Fighter EX3
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-21199
-Name = Medal of Honor - European Assault
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50073
+Name = Driving Emotion Type-S
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21200
-Name = Armored Core - Nine Breaker
-Region = NTSC-U
+Serial = SLES-50074
+Name = Unreal Tournament
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21201
-Name = Tales of Legendia
-Region = NTSC-U
+Serial = SLES-50075
+Name = ESPN NBA 2Night
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21202
-Name = Romance of the Three Kingdoms X
-Region = NTSC-U
+Serial = SLES-50076
+Name = Super Bust-A-Move
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21203
-Name = Tomb Raider - Legend
-Region = NTSC-U
+Serial = SLES-50077
+Name = RC Revenge Pro
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21204
-Name = Victorious Boxers 2 - Fighting Spirit
-Region = NTSC-U
+Serial = SLES-50078
+Name = TimeSplitters
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21205
-Name = Aeon Flux
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50079
+Name = Armored Core 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21206
-Name = Shining Force Neo
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50080
+Name = NBA Hoopz
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21207
-Name = Dragon Quest VIII - Journey of the Cursed King
-Region = NTSC-U
+Serial = SLES-50106
+Name = Fur Fighters - Viggo's Revenge
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21208
-Name = Tony Hawk's American Wasteland
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21209
-Name = Urban Reign
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50107
+Name = Legends of Wrestling
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21212
-Name = Spartan - Total Warrior
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50109
+Name = 7 Blades
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21213
-Name = Madden NFL '06
-Region = NTSC-U
+Serial = SLES-50110
+Name = Ephemeral Fantasia
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21214
-Name = NCAA Football 2006
-Region = NTSC-U
+Serial = SLES-50111
+Name = Zone of the Enders
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21215
-Name = Warriors, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50112
+Name = Shadow of Memories
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21216
-Name = Soul Calibur III
-Region = NTSC-U
+Serial = SLES-50113
+Name = Ring of Red
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21217
-Name = Incredibles, The - Rise of the Underminers
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21218
-Name = Tak - The Great Juju Challenge
-Region = NTSC-U
+Serial = SLES-50114
+Name = Kengo - Master of Bushido
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21219
-Name = Pac-Man World 3
-Region = NTSC-U
-Compat = 4
-EETimingHack = 1
+Serial = SLES-50115
+Name = Tokyo Xtreme Racer
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21220
-Name = World Soccer - Winning Eleven 9 International
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50118
+Name = Tiger Woods PGA Tour 2001
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21221
-Name = Magna Carta: Tears of Blood
-Region = NTSC-U
+Serial = SLES-50120
+Name = Rumble Racing
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21222
-Name = Top Spin
-Region = NTSC-U
+Serial = SLES-50126
+Name = Quake III - Revolution
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21223
-Name = Karaoke Revolution Party
-Region = NTSC-U
-Compat = 3
----------------------------------------------
-Serial = SLUS-21224
-Name = Guitar Hero
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50127
+Name = Quake III - Revolution
+Region = PAL-E // German Edition
---------------------------------------------
-Serial = SLUS-21225
-Name = Bratz - Rock Angels
-Region = NTSC-U
+Serial = SLES-50128
+Name = Knockout Kings 2001
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21226
-Name = Velocity
-Region = NTSC-U
+Serial = SLES-50130
+Name = Knockout Kings 2001
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21227
-Name = DragonBall Z - Budokai Tenkaichi
-Region = NTSC-U
+Serial = SLES-50131
+Name = Le Mans 24 Hours
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21228
-Name = Call of Duty 2 - Big Red One
-Region = NTSC-U
+Serial = SLES-50132
+Name = MX Rider
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50134
+Name = Oni
+Region = PAL-E
Compat = 5
+[patches = 22E85E68]
+
+ comment=patches by Nachbrenner
+
+ //skip "branch if copro 0 condition false"
+ patch=0,EE,001cef7c,word,00000000 // bc0f $001cef7c
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21229
-Name = Motocross Mania 3
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50136
+Name = Robot Warlords
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21230
-Name = We Love Katamari
-Region = NTSC-U
-Compat = 5
-vuClampMode = 3
-mvuFlagSpeedHack = 0
+Serial = SLES-50137
+Name = Robot Warlords
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21231
-Name = Sniper Elite
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50138
+Name = Robot Warlords
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21232
-Name = College Hoops 2K6
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50155
+Name = Operation Winback
+Region = PAL-M3
+Compat = 5
+vuClampMode = 3 //For full textures showing.
---------------------------------------------
-Serial = SLUS-21233
-Name = NBA 2K6
-Region = NTSC-U
+Serial = SLES-50158
+Name = Gungriffon Blaze
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21234
-Name = NHL 2K6
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50159
+Name = Gungriffon Blaze
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21235
-Name = MLB 2k6
-Region = NTSC-U
+Serial = SLES-50160
+Name = Gungriffon Blaze
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21236
-Name = Tokyo Xtreme Racer Drift
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50165
+Name = Star Wars - Starfighter
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21237
-Name = AND 1 Streetball
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50166
+Name = Star Wars - Starfighter
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21238
-Name = Final Fight - Streetwise
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50167
+Name = Star Wars - Starfighter
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21239
-Name = Beatmania
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50168
+Name = Star Wars - Starfighter
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21240
-Name = Star Wars Battlefront II
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50169
+Name = Star Wars - Starfighter
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21241
-Name = NHL '06
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50170
+Name = World Destruction League - Thunder Tanks
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21242
-Name = Burnout Revenge
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50171
+Name = ESPN National Hockey Night
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21243
-Name = Metal Gear Solid 3 - Subsistence
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50176
+Name = Oni
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21244
-Name = Fatal Frame 3 - The Tormented
-Region = NTSC-U
+Serial = SLES-50177
+Name = Oni
+Region = PAL-G
Compat = 5
+[patches = 32629F36]
+
+ comment=patches by Nachbrenner
+
+ //skip "branch if copro 0 condition false"
+ patch=0,EE,001cef7c,word,00000000 // bc0f $001cef7c
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21245
-Name = Suikoden Tactics
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50182
+Name = MTV Music Generator 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21246
-Name = Charlie and the Chocolate Factory
-Region = NTSC-U
+Serial = SLES-50183
+Name = Wacky Races
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21247
-Name = Jackie Chan Adventures
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-21248
-Name = Legend of Kay
-Region = NTSC-U
+Serial = SLES-50185
+Name = Alone in the Dark 4
+Region = PAL-M5
Compat = 5
-EETimingHack = 1 //For freezes in some scene transitions.
---------------------------------------------
-Serial = SLUS-21249
-Name = Yourself Fitness - Lifestyle
-Region = NTSC-U
+Serial = SLES-50186
+Name = Heroes of Might and Magic
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21250
-Name = Full Spectrum Warrior - Ten Hammers
-Region = NTSC-U
+Serial = SLES-50187
+Name = Warriors of Might and Magic
+Region = PAL-M5
Compat = 5
-EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLUS-21251
-Name = FlatOut 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50191
+Name = Army Men - Green Rogue
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21252
-Name = SpongeBob Squarepants - Lights, Camera, PANTS!
-Region = NTSC-U
+Serial = SLES-50192
+Name = Army Men - Sarges Heroes 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21253
-Name = Ty the Tasmanian Tiger 3
-Region = NTSC-U
+Serial = SLES-50193
+Name = Silpheed - The Lost Planet
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21254
-Name = Zach Bell! Mamodo Battles
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50194
+Name = 4x4 Evolution
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21255
-Name = Trapt
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50195
+Name = UEFA Challenge
+Region = PAL-M7
---------------------------------------------
-Serial = SLUS-21256
-Name = IHRA Drag Racing - Sportsman Edition
-Region = NTSC-U
+Serial = SLES-50196
+Name = Soul Reaver 2 - Legacy of Kain
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21258
-Name = dot Hack - G.U. Vol.1 - Rebirth
-Region = NTSC-U
+Serial = SLES-50201
+Name = Evil Twin - Cyprien's Chronicles
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21259
-Name = Stacked with Daniel Negreanu
-Region = NTSC-U
+Serial = SLES-50202
+Name = DNA - Dark Native Apostle
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21260
-Name = Ed, Edd, 'n Eddy - The Mis-Edventures
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-21261
-Name = Shadow the Hedgehog
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21262
-Name = Radiata Stories
-Region = NTSC-U
+Serial = SLES-50203
+Name = Bloody Roar 3
+Region = PAL-E
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLUS-21263
-Name = Romancing SaGa
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50204
+Name = Star Wars - Super Bombad Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21264
-Name = Tiger Woods PGA Tour 2006
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50206
+Name = Star Wars - Super Bombad Racing
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21265
-Name = Sims 2, The
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50209
+Name = Jeremy McGrath Supercross World
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21266
-Name = NASCAR '06 - Total Team Control
-Region = NTSC-U
+Serial = SLES-50210
+Name = XG3 - Extreme-G Racing
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21267
-Name = Need for Speed - Most Wanted
-Region = NTSC-U
+Serial = SLES-50211
+Name = Gauntlet - Dark Legacy
+Region = PAL-M3
Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLUS-21268
-Name = 24 - The Game
-Region = NTSC-U
+Serial = SLES-50212
+Name = Paris-Dakar Rally
+Region = PAL-E
Compat = 5
+SkipMPEGPatch = 1
---------------------------------------------
-Serial = SLUS-21269
-Name = Bully
-Region = NTSC-U
+Serial = SLES-50213
+Name = NFL Quarterback Club 2002
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-50214
+Name = 18 Wheeler
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21270
-Name = MS Saga - A New Dawn
-Region = NTSC-U
+Serial = SLES-50215
+Name = Crazy Taxi
+Region = PAL-M4
Compat = 5
+[patches = C9C145BF]
+
+ comment=patches by Nachbrenner
+
+ //skip movie "PlaySega"
+ patch=0,EE,001a42d0,word,03e00008
+ patch=0,EE,001a42d4,word,00000000
+ //skip movie "PlayAcclaim"
+ patch=0,EE,001a4468,word,03e00008
+ patch=0,EE,001a446c,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21271
-Name = Driver - Parallel Lines
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50217
+Name = Dave Mirra Freestyle BMX 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21272
-Name = Super Monkey Ball Adventure
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50218
+Name = All-Star Baseball 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21273
-Name = Matrix, The - Path of Neo
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50219
+Name = NBA Street
+Region = PAL-E-F
---------------------------------------------
-Serial = SLUS-21274
-Name = Outrun 2006 - Coast 2 Coast
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50220
+Name = EA Sports Rugby
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21275
-Name = River King - A Wonderful Journey
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50221
+Name = Conflict Zone
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21276
-Name = Ford vs. Chevy
-Region = NTSC-U
+Serial = SLES-50224
+Name = Kuri Kuri Mix
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21277
-Name = Barnyard
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50225
+Name = Escape from Monkey Island
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21278
-Name = SSX on Tour
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50226
+Name = Escape from Monkey Island 4
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21279
-Name = NBA Live '06
-Region = NTSC-U
+Serial = SLES-50227
+Name = Escape from Monkey Island (Flucht von Monkey Island)
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SLUS-21280
-Name = FIFA '06
-Region = NTSC-U
+Serial = SLES-50228
+Name = Escape from Monkey Island 4
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21281
-Name = Marvel Nemesis - Rise of the Imperfects
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50229
+Name = Monkey Island 4
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21282
-Name = James Bond 007 - From Russia with Love
-Region = NTSC-U
+Serial = SLES-50230
+Name = Lotus Challenge
+Region = PAL-M5
Compat = 5
+XgKickHack = 1 //SPS.
---------------------------------------------
-Serial = SLUS-21283
-Name = Total Overdose - A Gunslinger's Tale in Mexico
-Region = NTSC-U
+Serial = SLES-50231
+Name = International League Soccer
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50232
+Name = Off-Road Wide Open
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21284
-Name = Nicktoons Unite!
-Region = NTSC-U
+Serial = SLES-50233
+Name = Army Men - Air Attack - Blade's Revenge
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21285
-Name = Ultimate Spider-Man [Limited Edition]
-Region = NTSC-U
+Serial = SLES-50243
+Name = David Beckham Soccer
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21286
-Name = WWE SmackDown! vs. RAW 2006
-Region = NTSC-U
+Serial = SLES-50247
+Name = Onimusha - Warlords
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21287
-Name = Prince of Persia - The Two Thrones
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21288
-Name = American Chopper 2
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50248
+Name = MDK 2 - Armageddon
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21289
-Name = Sea World - Shamu's Big Adventure
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50252
+Name = Penny Racers
+Region = PAL-M3
+Compat = 5
+[patches = FBE2613D]
+ //Patched by Prafull
+ //Fixes vsync issues
+ patch=0,EE,001a66ac,word,03e00008
+ //Avoid hang at first loading screen
+ patch=0,EE,001a6688,word,00000000
+ //Skips movies
+ patch=0,EE,001b1b00,word,24020001
+[/patches]
---------------------------------------------
-Serial = SLUS-21290
-Name = Ford Street Racing
-Region = NTSC-U
+Serial = SLES-50253
+Name = Modern Groove - Ministry of Sound Edition
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21291
-Name = Suikoden V
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50259
+Name = Flintstones - Viva Rock Vegas
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21292
-Name = Wild ARMs 4
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50260
+Name = Hidden Invasion
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21293
-Name = Metal Saga
-Region = NTSC-U
-Compat = 5
-DMABusyHack = 1 //intro fmv
+Serial = SLES-50261
+Name = Sky Surfer
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21294
-Name = Mark Ecko's Getting Up - Contents Under Pressure [Special Edition]
-Region = NTSC-U
+Serial = SLES-50262
+Name = World Destruction League - War Jets
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21295
-Name = Tony Hawk's American Wasteland [Collector's Edition]
-Region = NTSC-U
+Serial = SLES-50263
+Name = Portal Runner
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21296
-Name = Dance Factory
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50266
+Name = Playmobil - Hype - The Time Quest
+Region = PAL-M4
+Compat = 4
---------------------------------------------
-Serial = SLUS-21297
-Name = Devil Kings
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50267
+Name = CART Fury Championship Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21298
-Name = NCAA March Madness '06
-Region = NTSC-U
+Serial = SLES-50268
+Name = SpyHunter
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21299
-Name = Dynasty Warriors 5 - Xtreme Legends
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50273
+Name = Legion - The Legend of Excalibur
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21300
-Name = Over the Hedge
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50274
+Name = Arctic Thunder
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21301
-Name = World Series of Poker
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50275
+Name = EA Sports Rugby
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21303
-Name = Rebel Raiders - Operation Nighthawk
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50276
+Name = Gift, The
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21304
-Name = Justice League Heroes
-Region = NTSC-U
-Compat = 4
-vuClampMode = 2 //Ingame capes become SPS mess with lower than extra VU clamp.
+Serial = SLES-50277
+Name = Red Faction
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21305
-Name = Arthur and the Invisibles: The Game
-Region = NTSC-U
+Serial = SLES-50278
+Name = Red Faction
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21306
-Name = Ghost Rider
-Region = NTSC-U
+Serial = SLES-50279
+Name = Red Faction
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21307
-Name = Ice Age 2 - The Meltdown
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50280
+Name = Victorious Boxers
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21309
-Name = Let's Ride - Silver Buckle Stables
-Region = NTSC-U
+Serial = SLES-50282
+Name = Age of Empires II: The Age of Kings
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-21310
-Name = Brothers in Arms: Earned in Blood
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50283
+Name = WTA Tour Tennis
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21311
-Name = King Kong, Peter Jackson's - The Official Game of the Movie
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50284
+Name = Silent Scope 2
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21312
-Name = Wallace & Gromit - The Curse of the Were-Rabbit
-Region = NTSC-U
+Serial = SLES-50285
+Name = Police 24-7
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21313
-Name = Friends - The One with all the Trivia
-Region = NTSC-U
+Serial = SLES-50288
+Name = Stuntman
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21314
-Name = Ruff Trigger - Vancore Conspiracy
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50296
+Name = Gift
+Region = PAL-F
+Compat = 5
---------------------------------------------
-Serial = SLUS-21315
-Name = 50cent - Bulletproof
-Region = NTSC-U
+Serial = SLES-50297
+Name = Gift
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21316
-Name = Capcom Classics Collection Vol.1
-Region = NTSC-U
+Serial = SLES-50306
+Name = Resident Evil - CODE Veronica X
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21317
-Name = Street Fighter Alpha Anthology
-Region = NTSC-U
+Serial = SLES-50310
+Name = Freak Out
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21318
-Name = Call of Duty 2 - Big Red One [Collector's Edition]
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50314
+Name = Giants - Citizen Kabuto
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21319
-Name = Flow - Urban Dance Uprising
-Region = NTSC-U
+Serial = SLES-50325
+Name = Max Payne
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21320
-Name = Rogue Trooper
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50326
+Name = Max Payne
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21321
-Name = Squadra Course Alfa Romeo
-Region = NTSC-U
+Serial = SLES-50330
+Name = Grand Theft Auto III
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21322
-Name = Eragon
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50335
+Name = Rune - Viking Warlord
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21323
-Name = Rampage - Total Destruction
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50336
+Name = Rune - Viking Warlord
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21324
-Name = Major League Baseball 2K5 [World Series Edition]
-Region = NTSC-U
+Serial = SLES-50337
+Name = Rune - Viking Warlord
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21325
-Name = Harry Potter and The Goblet of Fire
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50338
+Name = Rune - Viking Warlord
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21326
-Name = Shadow Hearts - From the New World
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50339
+Name = Rune - Viking Warlord
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21327
-Name = Atelier Iris 2: The Azoth of Destiny
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50341
+Name = Smuggler's Run 2 - Hostile Territory
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21328
-Name = Pac-Man World Rally
-Region = NTSC-U
+Serial = SLES-50350
+Name = Disney's Tarzan - Freeride
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50351
+Name = Lake Masters EX
+Region = PAL-M3
Compat = 5
-eeClampMode = 3
---------------------------------------------
-Serial = SLUS-21329
-Name = Karaoke Revolution Country - CMT Presents
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50355
+Name = Batman Vengeance
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21330
-Name = Monster Rancher 5
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50356
+Name = ESPN International Winter Sports
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21331
-Name = Sonic Riders
-Region = NTSC-U
+Serial = SLES-50358
+Name = Devil May Cry
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21332
-Name = Real World Golf
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50362
+Name = Jonny Moseley Mad Trix
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21333
-Name = World Poker Tour 2K6
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50364
+Name = City Crisis
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21334
-Name = Grandia III [Disc1of2]
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50366
+Name = Star Wars - Racer Revenge
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21335
-Name = Hustle, The - Detroit Streets - Kat's Story
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50371
+Name = Star Wars - Jedi Starfighter
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-50372
+Name = Star Wars - Jedi Starfighter
+Region = PAL-G
+---------------------------------------------
+Serial = SLES-50373
+Name = Star Wars - Jedi Starfighter
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21336
-Name = Zathura
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50374
+Name = Star Wars - Jedi Starfighter
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21337
-Name = Arena Football - EA Sports
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50375
+Name = Star Wars - Jedi Starfighter
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21338
-Name = Armored Core - Last Raven
-Region = NTSC-U
+Serial = SLES-50382
+Name = Silent Hill 2
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLUS-21339
-Name = Puzzle Collection - Crosswords & More!
-Region = NTSC-U
+Serial = SLES-50383
+Name = Metal Gear Solid 2 - Sons of Liberty
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21340
-Name = World Championship Cards
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50384
+Name = Project Zero II
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21341
-Name = Stuart Little 3 - Big Photo Adventure
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50385
+Name = Metal Gear Solid 2 - Sons of Liberty
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21342
-Name = MLB Slugfest 2006
-Region = NTSC-U
+Serial = SLES-50386
+Name = Crash Bandicoot - Wrath of Cortex
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLUS-21343
-Name = Samurai Champloo - Sidetracked
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50390
+Name = Driven
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21344
-Name = Steambot Chronicles
-Region = NTSC-U
+Serial = SLES-50395
+Name = World Championship Snooker 2002
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-50396
+Name = Mike Tyson Heavyweight Boxing
+Region = PAL-M5
Compat = 4
---------------------------------------------
-Serial = SLUS-21345
-Name = Grandia III [Disc2of2]
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50397
+Name = Prisoner of War
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21346
-Name = Ace Combat Zero - The Belkan War
-Region = NTSC-U
-Compat = 5
-[patches = 65729657]
- patch=0,EE,00131EBC,word,48498800
- patch=0,EE,00131EC0,word,4B00682C
- patch=0,EE,00131ECC,word,484A8800
- patch=0,EE,00131ED0,word,4B0C682C
-[/patches]
+Serial = SLES-50398
+Name = UEFA Champions League
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21347
-Name = AMF Xtreme Bowling
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50400
+Name = Shaun Palmer's Pro Snowboarder
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21348
-Name = Yakuza
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50401
+Name = Shaun Palmer's Pro Snowboarder
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21349
-Name = Taito Legends 2
-Region = NTSC-U
+Serial = SLES-50402
+Name = Shaun Palmer's Pro Snowboarder
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21350
-Name = Cabela's Dangerous Hunts 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50412
+Name = Pro Evolution Soccer
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21351
-Name = Need for Speed - Most Wanted [Black Edition]
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50421
+Name = Supercar Street Challenge
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21352
-Name = Dai Senryaku VII Exceed
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50422
+Name = Madden NFL 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21353
-Name = Eureka Seven - Vol.1 - The New Wave
-Region = NTSC-U
+Serial = SLES-50423
+Name = F1 2001
+Region = PAL-M4
Compat = 5
+[patches = 063ff7db]
+
+ comment=Patch by Shadow Lady.
+
+ //IPU dma fix
+ patch=0,EE,003b8680,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21354
-Name = Curious George
-Region = NTSC-U
+Serial = SLES-50424
+Name = Cricket 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21355
-Name = Midnight Club 3 - DUB Edition Remix
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50425
+Name = NHL 2002
+Region = PAL-M3 // Eng, FI & SE
---------------------------------------------
-Serial = SLUS-21356
-Name = Tom Clancy's Splinter Cell - Double Agent
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50426
+Name = NHL 2002
+Region = PAL-CZ-F
---------------------------------------------
-Serial = SLUS-21357
-Name = Hummer Badlands
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50427
+Name = NHL 2002
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21358
-Name = Naruto - Ultimate Ninja
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50428
+Name = MX 2002 featuring Ricky Carmichael
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21359
-Name = Metal Gear Solid 3 - Subsistence [Limited Edition] [Disc2of3]
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50429
+Name = Alex Ferguson Player Manager 2002
+Region = PAL-E
+Compat = 3
---------------------------------------------
-Serial = SLUS-21360
-Name = Metal Gear Solid 3 - Subsistence [Limited Edition] [Disc3of3]
-Region = NTSC-U
+Serial = SLES-50430
+Name = ESPN X-Games Skateboarding
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21361
-Name = Devil May Cry 3 - Dante's Awakening [Special Edition]
-Region = NTSC-U
-Compat = 5
-eeRoundMode = 0
+Serial = SLES-50431
+Name = F1 2001
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21362
-Name = Onimusha - Dawn of Dreams [Disc2]
-Region = NTSC-U
-Compat = 5
-[patches = FFDE85E9]
- comment= patch by Shadow Lady
- patch=0,EE,00104170,word,00000000
-[/patches]
+Serial = SLES-50432
+Name = Tony Hawk Pro Skater 3
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21363
-Name = Zatch Bell! Mamodo Fury
-Region = NTSC-U
-Compat = 1
+Serial = SLES-50433
+Name = GoDai - Elemental Force
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21364
-Name = One Piece - Pirates Carnival
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50434
+Name = Army Men - Real Time Strategy
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21365
-Name = King of Fighters 2006, The
-Region = NTSC-U
+Serial = SLES-50435
+Name = Tony Hawk's Pro Skater 3
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21366
-Name = Ultimate Board Game Collection
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50436
+Name = Tony Hawk Pro Skater 3
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21367
-Name = MVP '06 - NCAA Baseball
-Region = NTSC-U
+Serial = SLES-50437
+Name = Tony Hawk's Pro Skater 3
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21368
-Name = Rugby '06
-Region = NTSC-U
+Serial = SLES-50438
+Name = Motor Mayhem
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21369
-Name = FIFA Street 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50443
+Name = LEGO Racers 2
+Region = PAL-M8
---------------------------------------------
-Serial = SLUS-21370
-Name = MegaMan X Collection
-Region = NTSC-U
+Serial = SLES-50444
+Name = Portal Runner
+Region = PAL-M4
+---------------------------------------------
+Serial = SLES-50445
+Name = Burnout
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21371
-Name = Rapala Pro Tournament Fishing
-Region = NTSC-U
+Serial = SLES-50446
+Name = Shadow Man - 2econd Coming
+Region = PAL-M4
+Compat = 4
---------------------------------------------
-Serial = SLUS-21372
-Name = Legend of Spyro, The - A New Beginning
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50447
+Name = All-Star Baseball 2003
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21373
-Name = Drakengard 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50451
+Name = NHL Hitz 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21374
-Name = Marvel - Ultimate Alliance
-Region = NTSC-U
+Serial = SLES-50457
+Name = Rayman M
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21375
-Name = Torino 2006 - The Official Game of the XX Olympic Winter Games
-Region = NTSC-U
-Compat = 5
-vuClampMode = 2 //for SPS with microVU.
+Serial = SLES-50460
+Name = Official PlayStation 2 Magazine Demo 11
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21376
-Name = Black
-Region = NTSC-U
-Compat = 5
-vuClampMode = 0
+Serial = SLES-50462
+Name = Pro Evolution Soccer
+Region = PAL-I-S
---------------------------------------------
-Serial = SLUS-21377
-Name = Dance Dance Revolution SuperNOVA
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50464
+Name = FIFA 2002
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21379
-Name = Cabela's African Safari
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50465
+Name = FIFA 2002
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21380
-Name = Snoopy vs. The Red Baron
-Region = NTSC-U
-Compat = 5
-vuClampMode = 3
+Serial = SLES-50466
+Name = FIFA 2002
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21381
-Name = Bode Miller Alpine Skiing
-Region = NTSC-U
-Compat = 5
-vuClampMode = 2
+Serial = SLES-50467
+Name = FIFA 2002
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21382
-Name = Franklin - A Birthday Surprise
-Region = NTSC-U
+Serial = SLES-50469
+Name = FIFA 2002
+Region = PAL-GR
---------------------------------------------
-Serial = SLUS-21383
-Name = Fight Night - Round 3
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50470
+Name = FIFA 2002
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21384
-Name = Cabela's Alaskan Adventures
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50471
+Name = FIFA 2002
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21385
-Name = Godfather, The
-Region = NTSC-U
+Serial = SLES-50472
+Name = GTC Africa
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21386
-Name = Tales of the Abyss
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50477
+Name = WWF Smackdown! - Just Bring It
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21387
-Name = Warship Gunner 2
-Region = NTSC-U
+Serial = SLES-50479
+Name = Turok Evolution
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21388
-Name = Sopranos, The
-Region = NTSC-U
+Serial = SLES-50480
+Name = Aggressive Inline Skating
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21389
-Name = Xenosaga - Episode III - Also Sprach Zarathustra [Disc1of2]
-Region = NTSC-U
+Serial = SLES-50481
+Name = Vexx
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21390
-Name = Urban Chaos - Riot Response
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21391
-Name = SpongeBob SquarePants - Creature from the Krusty Krab
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50484
+Name = Rayman M
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21392
-Name = Shrek Smash and Crash
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50486
+Name = Splashdown
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21393
-Name = Gallop Racer 2006
-Region = NTSC-U
+Serial = SLES-50487
+Name = Space Race
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLUS-21394
-Name = TXR Drift 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50495
+Name = Who Wants to be a Millionaire - 2nd Edition
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21395
-Name = Avatar - The Last Airbender
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50496
+Name = Qui Veut Gagner des Millions
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21396
-Name = Star Trek - Encounters
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50497
+Name = Who Wants to be a Millionaire 2 (Wer wird Millionar 2)
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21397
-Name = Disgaea 2: Cursed Memories
-Region = NTSC-U
+Serial = SLES-50498
+Name = Grandia II
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21398
-Name = Dynasty Warriors 5 - Empires
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21399
-Name = Driver - Parallel Lines [Limited Edition]
-Region = NTSC-U
+Serial = SLES-50503
+Name = Weakest Link
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21400
-Name = Monster House
-Region = NTSC-U
+Serial = SLES-50504
+Name = Half-Life
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21401
-Name = Equestriad
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21402
-Name = Micro Machines v4
-Region = NTSC-U
+Serial = SLES-50505
+Name = Half-Life
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21403
-Name = Backyard Baseball '07
-Region = NTSC-U
+Serial = SLES-50506
+Name = Half-Life
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21404
-Name = Final Fantasy XI - Treasures of Aht Urhgan
-Region = NTSC-U
+Serial = SLES-50507
+Name = Half-Life
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21405
-Name = Xiaolin Showdown
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50508
+Name = Half-Life
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21406
-Name = Godfather, The - Collector's Edition
-Region = NTSC-U
+Serial = SLES-50509
+Name = Half-Life
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21407
-Name = NFL Head Coach
-Region = NTSC-U
+Serial = SLES-50510
+Name = Mummy Returns, The
+Region = PAL-M5
Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLUS-21408
-Name = FIFA World Cup '06
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50511
+Name = G-Surfers
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21409
-Name = LEGO Star Wars II - The Original Trilogy
-Region = NTSC-U
+Serial = SLES-50512
+Name = Bass Strike
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-50533
+Name = Sunny Garcia Surfing
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-50534
+Name = NBA Live 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21410
-Name = Mortal Kombat - Armageddon
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50535
+Name = NBA Live 2002
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21411
-Name = M2 Rock
-Region = NTSC-U
+Serial = SLES-50536
+Name = NBA Live 2002
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21412
-Name = World Championship Poker featuring Howard Lederer - All-In
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50537
+Name = NBA Live 2002
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21413
-Name = Thrillville
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50538
+Name = NBA Live 2002
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21414
-Name = Delta Force - Team Sabre
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50539
+Name = James Bond 007 - Agent Under Fire
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21415
-Name = Ant Bully, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50540
+Name = Simpsons Road Rage
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21416
-Name = D1 Grand Prix
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50541
+Name = Capcom vs. SNK 2 - Mark of the Millennium
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21417
-Name = Xenosaga - Episode III - Also Sprach Zarathustra [Disc2of2]
-Region = NTSC-U
+Serial = SLES-50544
+Name = Jet Ion GP
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21418
-Name = Sprint Cars - Road to Knoxville
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50545
+Name = SSX Tricky
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21419
-Name = Dirge of Cerberus - Final Fantasy VII
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50546
+Name = LMA Manager 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21420
-Name = Disney's Chicken Little - Ace in Action
-Region = NTSC-U
+Serial = SLES-50547
+Name = Roger Lemerre - La Selection des Champions 2002
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21421
-Name = Spy Hunter - Nowhere to Run
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50548
+Name = BDFL Manager 2002
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21422
-Name = Tom Clancy's Ghost Recon - Advenced Warfighter
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50549
+Name = Football Manager Campionato 2002
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21423
-Name = Grand Theft Auto - Liberty City Stories
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50550
+Name = Manager de Liga 2002
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21424
-Name = NBA 2K7
-Region = NTSC-U
+Serial = SLES-50551
+Name = Tetris Worlds
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21425
-Name = NHL 2K7
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50552
+Name = Jet Ski Riders
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21426
-Name = Call of Duty 3
-Region = NTSC-U
+Serial = SLES-50553
+Name = Project Eden
+Region = PAL-M5
Compat = 5
-eeClampMode = 3
---------------------------------------------
-Serial = SLUS-21427
-Name = WWE SmackDown! vs. RAW 2007
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50554
+Name = Thunderhawk - Operation Pheonix
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21428
-Name = Bionicle Heroes
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50556
+Name = New York Race
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21430
-Name = IGPX - Immortal Grand Prix
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50558
+Name = DSF Futball Manager 2002
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21431
-Name = Shin Megami Tensei - Devil Summoner - Raidou Kuzunoha vs. The Soulless Army
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50559
+Name = Guy Roux Manager 2002
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21432
-Name = NRA Gun Club
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50562
+Name = Super Bust-A-Move 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21433
-Name = FIFA Soccer '07
-Region = NTSC-U
+Serial = SLES-50568
+Name = Top Gun - Combat Zones
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21434
-Name = Superman Returns - The Video Game
-Region = NTSC-U
+Serial = SLES-50570
+Name = Tour de France, Le
+Region = PAL-M5
Compat = 4
---------------------------------------------
-Serial = SLUS-21435
-Name = One Piece - Grand Adventure
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50572
+Name = Robot Wars - Arenas of Destruction
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21436
-Name = Just Cause
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50575
+Name = Dark Summit
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21437
-Name = Disney's Kim Possible - What's the Switch
-Region = NTSC-U
+Serial = SLES-50578
+Name = Kessen II
+Region = PAL-E
+[patches = 9FAC4FF3]
+ comment=COP2 flag instance patch by refraction
+ // a mac flag check just after a vsub which gets in the way, rearranging
+ patch=0,EE,00170F20,word,48438800
+ patch=0,EE,00170F24,word,4BE521AC
+ patch=0,EE,00170F28,word,30848000
+ patch=0,EE,00170F2C,word,4BE72B3C
+[/patches]
---------------------------------------------
-Serial = SLUS-21438
-Name = Cartoon Network Racing
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50579
+Name = Kessen II
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21439
-Name = Destroy All Humans! 2
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50580
+Name = Kessen II
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21440
-Name = LarryBoy and the Bad Apple
-Region = NTSC-U
+Serial = SLES-50584
+Name = G1 Jockey
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21441
-Name = DragonBall Z - Budokai Tenkaichi 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50586
+Name = ESPN Winter Sports 2002
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21442
-Name = Super DragonBall Z
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50589
+Name = Worms Blast
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21443
-Name = DaVinci Code, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50590
+Name = Music Maker
+Region = PAL-E-G
---------------------------------------------
-Serial = SLUS-21444
-Name = Tony Hawk's Project 8
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50591
+Name = Guilty Gear X
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21445
-Name = Ar tonelico: Melody of Elemia
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50592
+Name = No One Lives Forever
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21446
-Name = Family Feud
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50606
+Name = State of Emergency
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21447
-Name = Guitar Hero II
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50608
+Name = Shadow Man - 2econd Coming
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21448
-Name = Rule of Rose
-Region = NTSC-U
+Serial = SLES-50613
+Name = Woody Woodpecker
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21449
-Name = Fast and the Furious, The - Tokyo Drift
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50619
+Name = Jonny Moseley Mad Trix
+Region = PAL-F-G
---------------------------------------------
-Serial = SLUS-21450
-Name = Super Trucks Racing 2
-Region = NTSC-U
+Serial = SLES-50620
+Name = Micro Machines
+Region = PAL-I-S
---------------------------------------------
-Serial = SLUS-21451
-Name = Grim Adventures of Billy & Mandy, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50628
+Name = Simpsons Road Rage
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21452
-Name = Valkyrie Profile 2 - Silmeria
-Region = NTSC-U
-Compat = 5
-VuAddSubHack = 1
+Serial = SLES-50630
+Name = Dragon Rage
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21453
-Name = Disney's Meet the Robinsons
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50631
+Name = Dragon Rage
+Region = PAL-F-G
---------------------------------------------
-Serial = SLUS-21454
-Name = Shrek the Third
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50632
+Name = Dragon Rage
+Region = PAL-I-S
---------------------------------------------
-Serial = SLUS-21455
-Name = Happy Feet
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50633
+Name = Gitaroo Man
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21456
-Name = Tony Hawk's Downhill Jam
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50636
+Name = Centre Court - Hardhitter
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21457
-Name = World Championship Paintball
-Region = NTSC-U
+Serial = SLES-50637
+Name = Pro Rally 2002
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21458
-Name = NHL '07
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50638
+Name = High Heat Major League Baseball 2003
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21459
-Name = NCAA Football '07
-Region = NTSC-U
+Serial = SLES-50639
+Name = Everblue
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-21460
-Name = NBA Live '07
-Region = NTSC-U
+Serial = SLES-50640
+Name = Salt Lake City 2002 Olympic Winter Games
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21461
-Name = NASCAR '07
-Region = NTSC-U
+Serial = SLES-50641
+Name = Dynasty Warriors 3
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21462
-Name = Samurai Warriors 2
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50643
+Name = Shifters
+Region = PAL-F-G
---------------------------------------------
-Serial = SLUS-21463
-Name = Tom Clancy's Ghost Recon 2
-Region = NTSC-U
+Serial = SLES-50644
+Name = Shifters
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21464
-Name = Winning Eleven - Pro Evolution Soccer 2007
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50645
+Name = Shifters
+Region = PAL-I-S
---------------------------------------------
-Serial = SLUS-21465
-Name = Raiden III
-Region = NTSC-U
+Serial = SLES-50647
+Name = Casper - Spirit Dimensions
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50649
+Name = Taz Wanted
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21466
-Name = Plan, The
-Region = NTSC-U
+Serial = SLES-50650
+Name = Resident Evil Gun Survivor 2 - Code Veronica
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21467
-Name = Open Season
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50653
+Name = Gitaroo Man
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21468
-Name = Peanuts All-Star
-Region = NTSC-U
+Serial = SLES-50654
+Name = Dune, Frank Herbert's
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21469
-Name = Nicktoons - Battle for Volcano Island
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50661
+Name = Atlantis III
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21470
-Name = Bratz - Forever Diamondz
-Region = NTSC-U
+Serial = SLES-50662
+Name = Shadow of Zorro, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21471
-Name = Tokobot Plus - Mysteries of the Karakuri
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50670
+Name = ESPN Winter X-Games Snowboarding 2
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21472
-Name = World Pool Challenge '06
-Region = NTSC-U
+Serial = SLES-50672
+Name = Baldur's Gate: Dark Alliance
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SLUS-21473
-Name = Capcom Classics Collection Vol. 2
-Region = NTSC-U
+Serial = SLES-50677
+Name = Shadow Hearts
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21474
-Name = History Channel - Civil War - A Nation Divided
-Region = NTSC-U
+Serial = SLES-50679
+Name = Tenchu 3 - Wrath of Heaven
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-50680
+Name = Pirates - The Legend of Black Kat
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21475
-Name = Final Fantasy XII [Collector's Edition]
-Region = NTSC-U
+Serial = SLES-50683
+Name = Sled Storm
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21476
-Name = Madden NFL '07
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50684
+Name = Medal of Honor - Frontline
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLUS-21477
-Name = Madden NFL '07 [Hall of Fame Edition]
-Region = NTSC-U
+Serial = SLES-50686
+Name = Iron Aces 2 - Birds of Prey
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21478
-Name = Pirates - Legend of the Black Buccaneer
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50703
+Name = Maximo
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21479
-Name = Reservoir Dogs
-Region = NTSC-U
+Serial = SLES-50704
+Name = Godai - Elemental Force
+Region = PAL-F-G
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-21480
-Name = Dot Hack GU Volume 1 - Rebirth - Terminal Disc
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50706
+Name = Army Men - Real Time Strategy
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21481
-Name = NCAA March Madness '07
-Region = NTSC-U
+Serial = SLES-50709
+Name = Weakest Link (Le Maillon Fable)
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21482
-Name = NFL Street 3
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50710
+Name = Dr. Muto
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21483
-Name = Tiger Woods PGA Tour '07
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50711
+Name = Red Card Football
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50713
+Name = Freaky Flyers
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21484
-Name = Flushed Away
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50714
+Name = Defender
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21485
-Name = Backyard Basketball '07
-Region = NTSC-U
+Serial = SLES-50715
+Name = Gravity Games Bike Street - Vertical Dirt
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21486
-Name = Eagle Eye Golf
-Region = NTSC-U
+Serial = SLES-50716
+Name = Fireblade
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-50717
+Name = Mortal Kombat - Deadly Alliance
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21487
-Name = Art of Fighting Anthology
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50720
+Name = FMX - Freestyle Metal X
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21488
-Name = dot Hack - G.U. Vol.2 - Reminisce
-Region = NTSC-U
+Serial = SLES-50721
+Name = Pryzm - Dark Unicorn
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21489
-Name = dot Hack - G.U. Vol.3 - Redemption
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50722
+Name = Premier Manager 2002-2003
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21490
-Name = Test Drive Unlimited
-Region = NTSC-U
-Compat = 5
-VIFFIFOHack = 1
+Serial = SLES-50723
+Name = TOCA Race Driver
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21491
-Name = World Series of Poker - Tournament of Champions
-Region = NTSC-U
+Serial = SLES-50725
+Name = V-Rally 3
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21492
-Name = Scarface [Collector's Edition]
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-21493
-Name = Need for Speed - Carbon
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50726
+Name = Myst III - Exile
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21494
-Name = Need for Speed - Carbon [Collector's Edition]
-Region = NTSC-U
+Serial = SLES-50727
+Name = Knockout Kings 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21495
-Name = Sudoku, Carol Vorderman's
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50728
+Name = Tiger Woods PGA Tour 2002
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21496
-Name = ProStroke Golf - World Tour 2007
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50730
+Name = VIP
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21497
-Name = Strawberry Shortcake - Adventures in the Land of Dreams
-Region = NTSC-U
+Serial = SLES-50731
+Name = Need for Speed - Hot Pursuit 2
+Region = PAL-M6
+Compat = 5
+vuClampMode = 2 //white textures
---------------------------------------------
-Serial = SLUS-21498
-Name = Naruto - Uzumaki Chronicles
-Region = NTSC-U
+Serial = SLES-50735
+Name = Jade Cocoon 2
+Region = PAL-E
Compat = 5
-OPHFLagHack = 1
---------------------------------------------
-Serial = SLUS-21499
-Name = Evolution GT
-Region = NTSC-U
+Serial = SLES-50738
+Name = Star Trek Voyager - Elite Force
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21500
-Name = Superbikes - Riding Challenge
-Region = NTSC-U
+Serial = SLES-50739
+Name = Soldier of Fortune - Gold Edition
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21501
-Name = Raw Danger
-Region = NTSC-U
+Serial = SLES-50751
+Name = Herdy Gerdy
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21503
-Name = God Hand
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50752
+Name = Pro Tennis WTA Tour
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21536
-Name = Sims 2, The - Pets
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50753
+Name = Freekstyle
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21537
-Name = NeoGeo Fatal Fury Collection
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50754
+Name = Simpsons Skateboarding
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21538
-Name = Eureka Seven - Vol.2 - The New Vision
-Region = NTSC-U
+Serial = SLES-50755
+Name = Simpsons Skateboarding
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21539
-Name = Greg Hastings Tournament Paintball Max'd
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50757
+Name = Atlantis III
+Region = PAL-I-S
---------------------------------------------
-Serial = SLUS-21540
-Name = Karaoke Revolution Presents - American Idol
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50758
+Name = Eve of Extinction
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21541
-Name = Ratatouille
-Region = NTSC-U
+Serial = SLES-50763
+Name = Rally Championship
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLUS-21542
-Name = Sega Genesis Collection
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50765
+Name = Music Maker
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21543
-Name = Mortal Kombat - Armageddon [Kollector's Edition]
-Region = NTSC-U
+Serial = SLES-50767
+Name = V8 Supercars Australia - Race Driver
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21544
-Name = Fantastic 4 - Rise of Silver Surfer
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50768
+Name = Rally Championship
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21545
-Name = Pirates of the Caribbean - At World's End
-Region = NTSC-U
+Serial = SLES-50769
+Name = Mr. Moskeeto
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21547
-Name = NHRA - Countdown to the Championship 2007
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50770
+Name = Mad Maestro!
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21548
-Name = Mercury Meltdown - Remix
-Region = NTSC-U
+Serial = SLES-50771
+Name = Blood Omen 2 - Legend of Kain
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21549
-Name = Sopranos, The [Collector's Edition]
-Region = NTSC-U
+Serial = SLES-50772
+Name = Blood Omen 2 - Legend of Kain
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21550
-Name = Metal Slug Anthology
-Region = NTSC-U
+Serial = SLES-50773
+Name = Donald Duck Phantomias Platyrhynchos Kineticus
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21551
-Name = Dog Island, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50777
+Name = Battle Engine Aquila
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21552
-Name = Spider-Man 3
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50778
+Name = TD Overdrive - The Brotherhood of Speed
+Region = PAL-M5
+Compat = 2
---------------------------------------------
-Serial = SLUS-21553
-Name = Lumines Plus
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50779
+Name = ESPN NBA 2Night 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21554
-Name = King of Fighters Collection, The - The Orochi Saga
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50787
+Name = International Superstar Soccer 2
+Region = PAL-E-G
---------------------------------------------
-Serial = SLUS-21555
-Name = Tomb Raider - Anniversary
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50788
+Name = Frogger - The Great Quest
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21556
-Name = Konami Kids Playground - Dinosaur Shapes & Colors
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50790
+Name = International Superstar Soccer 2002
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21557
-Name = Konami Kids Playground - Frogger Hop, Skip & Jumpin' Fun
-Region = NTSC-U
+Serial = SLES-50793
+Name = Grand Theft Auto III
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21558
-Name = Konami Kids Playground - Toy Pals Fun with Numbers
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50794
+Name = Sven-Goran Eriksson's World Manager 2002
+Region = PAL-E
+Compat = 4
---------------------------------------------
-Serial = SLUS-21559
-Name = Konami Kids Playground - Alphabet Circus
-Region = NTSC-U
+Serial = SLES-50795
+Name = Superman - Shadow of Apokolips
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21560
-Name = Family Guy - The Video Game
-Region = NTSC-U
+Serial = SLES-50796
+Name = FIFA World Cup 2002
+Region = PAL-E-SE
+---------------------------------------------
+Serial = SLES-50797
+Name = FIFA World Cup 2002
+Region = PAL-F
+---------------------------------------------
+Serial = SLES-50798
+Name = FIFA World Cup 2002
+Region = PAL-G
Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLUS-21561
-Name = Major League Baseball 2K7
-Region = NTSC-U
+Serial = SLES-50799
+Name = FIFA World Cup 2002
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21563
-Name = Horsez
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50800
+Name = FIFA World Cup 2002
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21564
-Name = Atelier Iris 3: Grand Phantasm
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50801
+Name = FIFA World Cup 2002
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21565
-Name = Pirates of the Caribbean - At World's End
-Region = NTSC-U
+Serial = SLES-50802
+Name = Knockout Kings 2002
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21566
-Name = Brunswick Pro Bowling
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50804
+Name = Deus Ex
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21567
-Name = Shining Force EXA
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50805
+Name = Deus Ex
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21568
-Name = Arena Football - Road to Glory
-Region = NTSC-U
+Serial = SLES-50806
+Name = Deus Ex
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21569
-Name = Shin Megami Tensei: Persona 3
-Region = NTSC-U
-Compat = 5
-VuClipFlagHack = 1
+Serial = SLES-50807
+Name = Deus Ex
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21570
-Name = Heatseeker
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50808
+Name = Deus Ex
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21571
-Name = Growlanser - Heritage of War
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50809
+Name = Next Generation Tennis 2003
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21572
-Name = Surf's Up
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50812
+Name = Spider-Man
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21573
-Name = Harley-Davidson - Race to the Rally
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50813
+Name = Spider-Man
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21574
-Name = Dawn of Mana
-Region = NTSC-U
+Serial = SLES-50814
+Name = Spider-Man
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21575
-Name = Naruto - Ultimate Ninja 2
-Region = NTSC-U
+Serial = SLES-50815
+Name = Blood Omen 2 - Legend of Kain
+Region = PAL-G
+---------------------------------------------
+Serial = SLES-50816
+Name = DTM Race Driver
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21576
-Name = Rayman - Raving Rabbids
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50818
+Name = Pro Race Driver
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21577
-Name = Odin Sphere
-Region = NTSC-U
+Serial = SLES-50820
+Name = Micro Machines
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50821
+Name = Project Zero
+Region = PAL-M5
Compat = 5
+[patches]
+ comment=- This gamedisc only lets you choose language once,
+ comment=- whereafter it stores that setting in the memcard.
+ comment=- To change the language you actually have to erase
+ comment=- the memcard content for the game.
+[/patches]
---------------------------------------------
-Serial = SLUS-21578
-Name = Biker Mice from Mars
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50822
+Name = Shadow Hearts
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21579
-Name = Barbie in The 12 Dancing Princesses
-Region = NTSC-U
+Serial = SLES-50826
+Name = Star Wars - Clone Wars
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21580
-Name = Pimp my Ride
-Region = NTSC-U
+Serial = SLES-50829
+Name = Commandos 2 - Men of Courage
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21581
-Name = UEFA Champions League 2006-2007
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50831
+Name = Star Wars - Bounty Hunter
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21582
-Name = MVP '07 - NCAA Baseball
-Region = NTSC-U
+Serial = SLES-50832
+Name = Star Wars - Bounty Hunter
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21583
-Name = Crash of the Titans
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50833
+Name = Star Wars - Bounty Hunter
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21584
-Name = Romance of the Three Kingdoms XI
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50834
+Name = Star Wars - Bounty Hunter
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21585
-Name = Samurai Warriors 2 - Empires
-Region = NTSC-U
+Serial = SLES-50835
+Name = Star Wars - Bounty Hunter
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21586
-Name = Guitar Hero Encore - Rocks the '80s
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50836
+Name = Indiana Jones and The Emperor's Tomb
+Region = PAL-E
+EETimingHack = 1 //For texture flicker.
---------------------------------------------
-Serial = SLUS-21587
-Name = Made Man
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50837
+Name = Indiana Jones and The Emperor's Tomb
+Region = PAL-F
+EETimingHack = 1 //For texture flicker.
---------------------------------------------
-Serial = SLUS-21588
-Name = Avatar - The Last Airbender - The Burning Earth
-Region = NTSC-U
+Serial = SLES-50838
+Name = Indiana Jones and The Emperor's Tomb
+Region = PAL-G
Compat = 5
+EETimingHack = 1 //For texture flicker.
---------------------------------------------
-Serial = SLUS-21589
-Name = Pinball Hall of Fame - The Williams Collection
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50839
+Name = Indiana Jones and The Emperor's Tomb
+Region = PAL-I
+EETimingHack = 1 //For texture flicker.
---------------------------------------------
-Serial = SLUS-21590
-Name = Grand Theft Auto - Vice City Stories
-Region = NTSC-U
+Serial = SLES-50840
+Name = Indiana Jones and The Emperor's Tomb
+Region = PAL-S
+EETimingHack = 1 //For texture flicker.
+---------------------------------------------
+Serial = SLES-50841
+Name = Largo Winch - Empire Under Threat
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21591
-Name = Ski-Doo Snow X Racing
-Region = NTSC-U
+Serial = SLES-50842
+Name = Downforce
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21592
-Name = Adventures of Darwin, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50843
+Name = Crashed
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21593
-Name = Juiced 2 - Hot Import Nights
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50845
+Name = Medal of Honour - Frontline
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21594
-Name = Naruto - Uzumaki Chronicles 2
-Region = NTSC-U
-OPHFLagHack = 1
+Serial = SLES-50846
+Name = Medal of Honor - Frontline
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21595
-Name = T.M.N.T. - Teenage Mutant Ninja Turtles
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50848
+Name = Speed Kings
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21596
-Name = Burnout - Dominator
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50849
+Name = Urban Freestyle Soccer
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21597
-Name = Medal of Honor - Vanguard
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50850
+Name = ATV Off-Road 2
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21598
-Name = Digimon World - Data Squad
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50852
+Name = Sven-Goran Eriksson's World Challenge
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21599
-Name = High School Musical - Sing It!
-Region = NTSC-U
+Serial = SLES-50853
+Name = Marcel DeSaily Pro Football
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21600
-Name = Spider-Man - Friend or Foe
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50854
+Name = WM Nationalspieler
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21601
-Name = Sprint Cars 2 - Showdown at Eldora
-Region = NTSC-U
+Serial = SLES-50859
+Name = Commandos 2 - Men of Courage
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21602
-Name = Transformers - The Game
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50860
+Name = Commandos 2 - Men of Courage
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21603
-Name = Soul Nomad & The World Eaters
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50861
+Name = Top Angler
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21604
-Name = GrimGrimoire
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50862
+Name = Street Hoops
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21605
-Name = Nicktoons - Attack of the Toybots
-Region = NTSC-U
+Serial = SLES-50870
+Name = Mat Hoffman's Pro BMX 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21606
-Name = Metropolismania 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50871
+Name = Mat Hoffman's Pro BMX 2
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21607
-Name = Legend of Spyro, The - The Eternal Night
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50872
+Name = Mat Hoffman's Pro BMX 2
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21608
-Name = Dance Dance Revolution - SuperNOVA 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50873
+Name = Reign of Fire
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21609
-Name = Dance Dance Revolution - Disney Channel
-Region = NTSC-U
+Serial = SLES-50874
+Name = F1 2002
+Region = PAL-M4
Compat = 5
+[patches = A0ED2D23]
+ //Patched by Prafull
+ //Fixes controller issue but skips videos
+ patch=0,EE,002d8568,word,03e00008
+ patch=0,EE,002d856c,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLUS-21611
-Name = Thrillville - Off the Rails
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50875
+Name = F1 2002
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21612
-Name = Legend of the Dragon
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50876
+Name = Driv3r
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21613
-Name = Manhunt 2
-Region = NTSC-U
+Serial = SLES-50877
+Name = TimeSplitters 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21614
-Name = Star Wars - The Force Unleashed
-Region = NTSC-U
+Serial = SLES-50879
+Name = Paris-Dakar 2
+Region = PAL-M5
Compat = 5
+FPUNegDivHack = 1 //Fixes sky being shown over the 3d.
+EETimingHack = 1 //Flickery videos without it.
+[patches = CB4EBD11]
+
+ comment=patches by Nachbrenner
+
+ //Skip Intro Videos
+ patch=0,EE,00139188,word,10000029
+ //KOSMOS fix
+ patch=0,EE,00171874,word,00000000 // D1_CHCR
+ patch=0,EE,001718c4,word,00000000 // GS_CSR
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21615
-Name = Wild Arms 5
-Region = NTSC-U
+Serial = SLES-50880
+Name = BMX XXX
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21616
-Name = Tony Hawk's Proving Ground
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50882
+Name = Mary-Kate and Ashley - Sweet 16
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21618
-Name = Plan, The
-Region = NTSC-U
+Serial = SLES-50886
+Name = Transworld Surf
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21619
-Name = Harry Potter and The Order of the Phoenix
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50891
+Name = Legaia 2 - Duel Saga
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21620
-Name = NCAA Football '08
-Region = NTSC-U
+Serial = SLES-50892
+Name = Lethal Skies Elite Pilot - Team SW
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21621
-Name = Shin Megami Tensei: Persona 3 FES
-Region = NTSC-U
+Serial = SLES-50897
+Name = Super Trucks
+Region = PAL-M6
Compat = 5
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLUS-21622
-Name = Bee Movie Game
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50898
+Name = X-Men - The Next Dimension
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21623
-Name = BIGS, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50899
+Name = X-Men - The Next Dimension
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21624
-Name = Cabela's Trophy Bucks
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50900
+Name = X-Men - The Next Dimension
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21625
-Name = Cabela's Big Game Hunter III
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50902
+Name = Conflict - Desert Storm
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21626
-Name = Stuntman - Ignition
-Region = NTSC-U
-Compat = 5
-VIFFIFOHack = 1
+Serial = SLES-50905
+Name = Armored Core 2 - Another Age
+Region = PAL-E
+// save import option was removed from PAL release
---------------------------------------------
-Serial = SLUS-21627
-Name = Jackass - The Game
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50906
+Name = Master Rally
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21628
-Name = Hot Wheels - Beat That
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50908
+Name = Monster Jam - Maximum Destruction
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21629
-Name = Samurai Showdown Anthology
-Region = NTSC-U
+Serial = SLES-50914
+Name = International Cue Club
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21630
-Name = Star Trek - Conquest
-Region = NTSC-U
+Serial = SLES-50919
+Name = Akira Psycho Ball
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21631
-Name = Phantasy Star Universe - Ambition of the Illuminus
-Region = NTSC-U
+Serial = SLES-50920
+Name = King's Field IV
+Region = PAL-M5
Compat = 5
-eeRoundMode = 0
---------------------------------------------
-Serial = SLUS-21632
-Name = NHL 2K8
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50921
+Name = Way of the Samurai
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21633
-Name = Aqua Teen Hunger Force - Zombie Ninja Pro-Am
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50922
+Name = Terminator, The - Dawn of Fate
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21634
-Name = Crazy Frog Racer
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50927
+Name = Commandos 2 - Men of Courage
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21635
-Name = Monster Jam
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50930
+Name = Dino Stalker
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21636
-Name = Looney Tunes - Acme Arsenal
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50932
+Name = Smash Court Tennis - Pro Tournament
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21637
-Name = Disney-Pixar's Cars - Mater-National
-Region = NTSC-U
+Serial = SLES-50933
+Name = eJay Clubworld
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21638
-Name = Madden NFL '08
-Region = NTSC-U
-Compat = 4
----------------------------------------------
-Serial = SLUS-21639
-Name = NASCAR '08
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50935
+Name = Circus Maximus - Chariot Wars
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21640
-Name = Rugby '08
-Region = NTSC-U
-Compat = 3
+Serial = SLES-50936
+Name = Endgame
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21641
-Name = Innocent Life - Harvest Moon - Pure
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50937
+Name = LEGO Football Mania
+Region = PAL-M8
---------------------------------------------
-Serial = SLUS-21642
-Name = Sonic Riders - Zero Gravity
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50939
+Name = USA Racer
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21643
-Name = Bratz - The Movie
-Region = NTSC-U
+Serial = SLES-50946
+Name = Britney's Dance Beat
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21644
-Name = SpongeBob's Atlantis SquarePantis
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50947
+Name = Britney's Dance Beat
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21645
-Name = WWE SmackDown! vs. Raw 2008
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50948
+Name = Britney's Dance Beat
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21646
-Name = Tiger Woods PGA Tour '08
-Region = NTSC-U
-Compat = 2
+Serial = SLES-50953
+Name = Air Rescue Ranger
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21647
-Name = NHL '08
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50954
+Name = Tokyo Road Race
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-21648
-Name = FIFA Soccer '08
-Region = NTSC-U
+Serial = SLES-50955
+Name = London Racer 2
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21649
-Name = NBA Live '08
-Region = NTSC-U
+Serial = SLES-50958
+Name = Warhammer 40,000 - Firewarrior
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21650
-Name = Mercenaries 2 - World in Flames
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1 //flickery textures
+Serial = SLES-50963
+Name = Riding Spirits
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21651
-Name = Noddy and the Magic Book
-Region = NTSC-U
+Serial = SLES-50964
+Name = Antz Extreme Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21652
-Name = Guilty Gear XX - Accent Core
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50965
+Name = Spider-Man
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21653
-Name = Kiki Kai Kai
-Region = NTSC-U
+Serial = SLES-50972
+Name = Barbarian
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21654
-Name = Kane & Lynch - Dead Men Sneak Preview
-Region = NTSC-U
+Serial = SLES-50974
+Name = Zapper - One Wicked Cricket!
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21655
-Name = CSI 3 - Dimensions of Murder
-Region = NTSC-U
+Serial = SLES-50975
+Name = Thing, The
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21656
-Name = World Superbikes '07
-Region = NTSC-U
+Serial = SLES-50976
+Name = Thing, The (Das Ding)
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SLUS-21658
-Name = Need for Speed - ProStreet
-Region = NTSC-U
+Serial = SLES-50978
+Name = Onimusha 2 - Samurai's Destiny
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21660
-Name = Disney Princess - Enchanted Journey
-Region = NTSC-U
-Compat = 4
+Serial = SLES-50981
+Name = RC Sports Copter Challenge
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21661
-Name = Ben 10: Protector of Earth
-Region = NTSC-U
+Serial = SLES-50984
+Name = Gumball 3000
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21662
-Name = Warriors Orochi
-Region = NTSC-U
+Serial = SLES-50985
+Name = Gumball 3000
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21663
-Name = Cocoto - Fishing Master
-Region = NTSC-U
+Serial = SLES-50986
+Name = Twin Caliber
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21664
-Name = Sims 2, The - Castaway
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50987
+Name = Scorpion King, The - Rise of an Akkadian
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21665
-Name = Simpsons Game, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50988
+Name = Lord of the Rings, The - The Fellowship of the Ring (Der Herr der Ringe - Die Gefahrten)
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21666
-Name = Mountain Bike Adrenaline
-Region = NTSC-U
+Serial = SLES-50992
+Name = Hitman 2 - Silent Assassin
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21668
-Name = George of the Jungle
-Region = NTSC-U
+Serial = SLES-50994
+Name = Paris-Marseille Racing II
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21669
-Name = NBA 2K8
-Region = NTSC-U
+Serial = SLES-50995
+Name = Fireblade
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-50997
+Name = Rally Fusion - Race of Champions
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-50998
+Name = Xtreme Express - World Grand Prix
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21670
-Name = Backyard Football 2008
-Region = NTSC-U
-Compat = 5
+Serial = SLES-50999
+Name = UFC Throwdown
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21671
-Name = MLB Power Pros
-Region = NTSC-U
+Serial = SLES-51009
+Name = Autobahn Raser IV
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21672
-Name = Guitar Hero III - Legends of Rock
-Region = NTSC-U
+Serial = SLES-51011
+Name = Knight Rider - The Game
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21673
-Name = College Hoops 2K8
-Region = NTSC-U
+Serial = SLES-51013
+Name = Blade 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21674
-Name = Petz - Dogz 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51014
+Name = Blade 2
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21675
-Name = Petz - Catz 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51017
+Name = Scooby-Doo! and The Night of 100 Frights
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21676
-Name = Dancing with the Stars
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51018
+Name = Scooby-Doo! and The Night of 100 Frights
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21677
-Name = Golden Compass, The
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51019
+Name = Scooby-Doo! and The Night of 100 Frights
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21678
-Name = DragonBall Z - Budokai Tenkaichi 3
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51022
+Name = Virtual Racer - Jaques Villeneuve
+Region = PAL-E-F
---------------------------------------------
-Serial = SLUS-21679
-Name = Power Rangers - Super Legends
-Region = NTSC-U
+Serial = SLES-51023
+Name = LMA Manager 2003
+Region = PAL-E
Compat = 5
+[patches = 5C313124]
+ comment=patches by Shadow Lady
+ //IPU menus
+ patch=0,EE,002328a8,word,00000000
+ patch=0,EE,00338570,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21680
-Name = Harvey Birdman - Attorney at Law
-Region = NTSC-U
+Serial = SLES-51025
+Name = BDFL Manager 2003
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21681
-Name = Boogie
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51038
+Name = MX Superfly featuring Ricky Carmichael
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21682
-Name = Rock Band
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51042
+Name = Disney Golf
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21683
-Name = Yu-Gi-Oh! The Beginning of Destiny
-Region = NTSC-U
+Serial = SLES-51043
+Name = Spyro - Enter the Dragonfly
+Region = PAL-M6
Compat = 5
+[patches = 0EF1D4BA]
+ comment=Spyro PAL startup fix
+ patch=1,EE,001E763C,word,24020001
+[/patches]
---------------------------------------------
-Serial = SLUS-21684
-Name = Barbie as The Island Princess
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51044
+Name = Burnout 2 - Point of Impact
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-21685
-Name = Pro Evolution Soccer 2008
-Region = NTSC-U
+Serial = SLES-51045
+Name = Legends of Wrestling II
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21686
-Name = World Series of Poker 2008 - Battle for the Bracelets
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51046
+Name = State of Emergency
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21687
-Name = King of Fighters XI, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51053
+Name = Tom & Jerry's War of the Wiskers
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21688
-Name = MotoGP '07
-Region = NTSC-U
+Serial = SLES-51054
+Name = Midnight Club 2
+Region = PAL-M5 // Voices and Movies are in English.
Compat = 5
---------------------------------------------
-Serial = SLUS-21689
-Name = Petz - Horsez 2
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51055
+Name = Go Go Golf
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21690
-Name = Alone in the Dark
-Region = NTSC-U
+Serial = SLES-51056
+Name = Fighting Fury
+Region = PAL-E
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-21691
-Name = Swashbucklers - Blue vs. Grey
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51057
+Name = Hard Hitter 2
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21692
-Name = Puzzle Quest - Challenge of the Warlords
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51058
+Name = Maken Shao - Demon Sword
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21693
-Name = 7 Wonders of the Ancient World
-Region = NTSC-U
+Serial = SLES-51060
+Name = Butt Ugly Martians
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-51061
+Name = Grand Theft Auto - Vice City
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21694
-Name = Final Fantasy XI - Wings of the Goddess
-Region = NTSC-U
+Serial = SLES-51064
+Name = Gladius
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21697
-Name = Iridium Runners
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51065
+Name = Gladius
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21698
-Name = NCAA March Madness '08
-Region = NTSC-U
+Serial = SLES-51066
+Name = Gladius
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21699
-Name = UEFA Euro 2008
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51069
+Name = RTX - Red Rock
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21701
-Name = MX vs. ATV - Untamed
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51070
+Name = RTX Red Rock
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21702
-Name = Fire Pro Wrestling - Returns
-Region = NTSC-U
+Serial = SLES-51071
+Name = RTX - Red Rock
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21703
-Name = Luxor - Pharaoh's Challenge
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51072
+Name = RTX - Red Rock
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21704
-Name = Final Fantasy XI - Vana'diel Collection 2008
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51073
+Name = RTX Red Rock
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21706
-Name = Alvin and the Chipmunks
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51076
+Name = Liverpool FC - Club Football
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21707
-Name = Godzilla Unleashed
-Region = NTSC-U
+Serial = SLES-51077
+Name = Club Football Real Madrid
+Region = PAL-M6
+---------------------------------------------
+Serial = SLES-51078
+Name = FC Barcelona - Club Football
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21708
-Name = NeoGeo Battle Coliseum
-Region = NTSC-U
+Serial = SLES-51079
+Name = Ajax Club Football
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21709
-Name = Obscure - The Aftermath
-Region = NTSC-U
-Compat = 5
-EETimingHack = 1 //For stripes on FMVs and crashes on scenes.
+Serial = SLES-51080
+Name = AC Milan Club Football
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21710
-Name = PopCap Hits Volume 1
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51081
+Name = Club Football - Juventus 2003-2004 Season
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21711
-Name = Biathlon 2008
-Region = NTSC-U
+Serial = SLES-51082
+Name = Hamburger SV Club Football - Saison 2003-2004
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21712
-Name = History Channel - Battle for the Pacific
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51083
+Name = Borussia Dortmund Club Football - Saison 2003-2004
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21714
-Name = Baroque
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51084
+Name = BDFL Manager 2004
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21715
-Name = Cabela's Moster Bass
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51085
+Name = Aston Villa - Club Football
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21716
-Name = Spiderwick Chronicles, The
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51086
+Name = Club Football - Chelsea
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21717
-Name = Dora the Explorer - Dora Saves the Mermaids
-Region = NTSC-U
+Serial = SLES-51087
+Name = Leeds United - Club Football
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21718
-Name = Go Diego Go - Safari Rescue
-Region = NTSC-U
+Serial = SLES-51088
+Name = Club Football - Rangers
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21719
-Name = Karaoke Revolution Presents - American Idol Encore
-Region = NTSC-U
+Serial = SLES-51089
+Name = Club Football - Arsenal
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21720
-Name = Arcana Heart
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51090
+Name = Club Football - Manchester United
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21721
-Name = Nobunaga's Ambition - Rise to Power
-Region = NTSC-U
+Serial = SLES-51093
+Name = Largo Winch - Empire Under Threat
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21722
-Name = Chaos Wars
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51094
+Name = FC Internazionale - Club Football
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21723
-Name = Fatal Fury Battle Archives Vol.2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51095
+Name = Dino Stalker
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21724
-Name = SNK Arcade Classics Volume 1
-Region = NTSC-U
+Serial = SLES-51096
+Name = Dino Stalker
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21725
-Name = World Heroes Anthology
-Region = NTSC-U
+Serial = SLES-51100
+Name = Club Football - Liverpool - 2003-2004 Season
+Region = PAL-Unk
+---------------------------------------------
+Serial = SLES-51101
+Name = Eggo Mania
+Region = PAL-M3
Compat = 5
+[patches = 30b27954]
+
+ comment= patches by Nachbrenner
+ //skip IPU synchronisation
+ patch=0,EE,00111100,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21726
-Name = Samurai Warriors 2 - Xtreme Legends
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51108
+Name = Hitman 2 - Silent Assassin
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21727
-Name = Naruto - Ultimate Ninja 3
-Region = NTSC-U
+Serial = SLES-51109
+Name = Hitman 2 - Silent Assassin
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21728
-Name = Crash - Mind Over Mutant
-Region = NTSC-U
+Serial = SLES-51113
+Name = Zone of the Enders: The 2nd Runner Special Edition
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21729
-Name = Major League Baseball 2K8
-Region = NTSC-U
+Serial = SLES-51114
+Name = Pro Evolution Soccer 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21730
-Name = Jumper
-Region = NTSC-U
+Serial = SLES-51117
+Name = Colin McRae Rally 3
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-51118
+Name = Wizardry - Tales of the Forsaken Land
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21731
-Name = Silent Hill - Origins
-Region = NTSC-U
+Serial = SLES-51124
+Name = Turok Evolution
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21732
-Name = El Tigre - The Adventures of Manny Rivera
-Region = NTSC-U
+Serial = SLES-51125
+Name = Sega Soccer Slam
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21733
-Name = Sega Superstars Tennis
-Region = NTSC-U
+Serial = SLES-51126
+Name = Whirl Tour
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21734
-Name = Falling Stars
-Region = NTSC-U
+Serial = SLES-51128
+Name = Total Immersion Racing
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21735
-Name = Mana Khemia - Alchemists of Al-Revis
-Region = NTSC-U
+Serial = SLES-51130
+Name = Tony Hawk's Pro Skater 4
+Region = PAL-E
Compat = 5
-DMABusyHack = 1
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-21736
-Name = Wall-E
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51132
+Name = Tony Hawk's Pro Skater 4
+Region = PAL-G
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-21737
-Name = Riding Star
-Region = NTSC-U
+Serial = SLES-51133
+Name = Red Faction 2
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21738
-Name = Nitro Bike
-Region = NTSC-U
+Serial = SLES-51134
+Name = Powerpuff Girls - Relish Rampage
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21739
-Name = Iron Man
-Region = NTSC-U
+Serial = SLES-51141
+Name = Summoner 2
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21740
-Name = Guitar Hero - Aerosmith
-Region = NTSC-U
+Serial = SLES-51142
+Name = Summoner 2
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21741
-Name = Sea Monsters - A Prehistoric Adventure
-Region = NTSC-U
+Serial = SLES-51143
+Name = Summoner 2
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21742
-Name = Women's Volleyball Championship
-Region = NTSC-U
+Serial = SLES-51144
+Name = Shox - Rally Reinvented
+Region = PAL-M7
Compat = 5
---------------------------------------------
-Serial = SLUS-21743
-Name = Code Lyoko - Quest for Infinity
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51145
+Name = Monopoly Party
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21744
-Name = NASCAR '09
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51150
+Name = Scrabble Interactive - 2003 Edition
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21746
-Name = Call Of Duty - World At War - Final Fronts
-Region = NTSC-U
+Serial = SLES-51151
+Name = NHL 2003
+Region = PAL-M6
+vuClampMode = 2
+---------------------------------------------
+Serial = SLES-51153
+Name = LEGO Island - Extreme Stunts
+Region = PAL-M8
+---------------------------------------------
+Serial = SLES-51154
+Name = Madden NFL 2003
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-51156
+Name = Silent Hill 2 - Director's Cut
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21748
-Name = MLB Power Pros 2008
-Region = NTSC-U
+Serial = SLES-51157
+Name = Silent Scope 3
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21750
-Name = Hannah Montana - Spotlight World Tour
-Region = NTSC-U
+Serial = SLES-51160
+Name = Sub Rebellion
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21751
-Name = Backyard Football 2009
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51162
+Name = Metropolismania
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21752
-Name = NCAA Football '09
-Region = NTSC-U
+Serial = SLES-51168
+Name = AFL Live 2004 - Aussie Rules Football
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21753
-Name = Monopoly
-Region = NTSC-U
-Compat = 2
----------------------------------------------
-Serial = SLUS-21754
-Name = CID the Dummy
-Region = NTSC-U
+Serial = SLES-51174
+Name = Marvel vs. Capcom 2
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21755
-Name = Are You Smarter Than A 5th Grader - Make The Grade
-Region = NTSC-U
+Serial = SLES-51180
+Name = Tom Clancy's The Sum of All Fears
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21756
-Name = Chronicles of Narnia, The - Prince Caspian
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51181
+Name = Tom Clancy's Ghost Recon
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21757
-Name = Kung Fu Panda
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51182
+Name = Tom Clancy's Ghost Recon
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21758
-Name = Rock Band - Track Pack Vol.1
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51188
+Name = Rocket Power - Beach Bandits
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21759
-Name = LEGO Indiana Jones - The Original Adventures
-Region = NTSC-U
+Serial = SLES-51189
+Name = MTV's Celebrity Deathmatch
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21760
-Name = Jeep Thrills
-Region = NTSC-U
+Serial = SLES-51191
+Name = Auto Modellista
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21761
-Name = B-Boy
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51192
+Name = Harry Potter and the Chamber of Secrets
+Region = PAL-E
+Compat = 3
---------------------------------------------
-Serial = SLUS-21763
-Name = NHL 2K9
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51194
+Name = Harry Potter - Kammer D Schreckens
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21764
-Name = Cake Mania - Baker's Challenge
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51195
+Name = Harry Potter y La Camara Secreta
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21765
-Name = Incredible Hulk, The
-Region = NTSC-U
-Compat = 1
+Serial = SLES-51196
+Name = Harry Potter e La Camera dei Secreti
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21766
-Name = Pipemania
-Region = NTSC-U
+Serial = SLES-51197
+Name = FIFA 2003
+Region = PAL-M7
Compat = 5
+vuClampMode = 2 //missing geometry with microVU
---------------------------------------------
-Serial = SLUS-21767
-Name = Dance Dance Revolution X
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51198
+Name = NBA Live 2003
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21768
-Name = PopCap Hits Vol.2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51199
+Name = 4x4 Evolution II
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21769
-Name = Yakuza 2
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51200
+Name = Kelly Slater's Pro Surfer
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21770
-Name = Madden NFL '09
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51201
+Name = Kelly Slater's Pro Surfer
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21771
-Name = NHL 2009
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51202
+Name = Wreckless - The Yakuza Missions
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21772
-Name = Tiger Woods PGA Tour '09
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51203
+Name = Enter the Matrix
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLUS-21773
-Name = PDC World Championship Darts 2008
-Region = NTSC-U
+Serial = SLES-51208
+Name = Rocky
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21774
-Name = Dynasty Warriors 6
-Region = NTSC-U
+Serial = SLES-51209
+Name = Haven - Call of the King
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21775
-Name = Mummy, The - Tomb of the Dragon Emperor
-Region = NTSC-U
+Serial = SLES-51214
+Name = 18 Wheeler - American Pro Trucker
+Region = PAL-Unk
+---------------------------------------------
+Serial = SLES-51220
+Name = Ty - The Tazmanian Tiger
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21776
-Name = Fifa 2009
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51222
+Name = Rayman 3 - Hoodlum Havoc
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21778
-Name = Dokapon Kingdom
-Region = NTSC-U
+Serial = SLES-51223
+Name = Runabout 3 - Neo Age
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21779
-Name = Eternal Poison
-Region = NTSC-U
+Serial = SLES-51226
+Name = Twin Caliber
+Region = PAL-M5
Compat = 5
-eeClampMode = 0 //in-game background visible
---------------------------------------------
-Serial = SLUS-21780
-Name = Ferrari Challenge
-Region = NTSC-U
+Serial = SLES-51227
+Name = Tomb Raider - Angel of Darkness // aka "TRAOD"
+Region = PAL-M10
Compat = 5
+//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
+[patches]
+ comment=- This gamedisc supports multiple languages and widescreen.
+ comment=- Language & widescreen selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+ comment=- Full boot is recommended anyway for this gamedisc to avoid textproblems.
+[/patches]
---------------------------------------------
-Serial = SLUS-21781
-Name = Guitar Hero - World Tour
-Region = NTSC-U
+Serial = SLES-51229
+Name = Virtua Cop - Elite Edition
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21782
-Name = Shin Megami Tensei: Persona 4
-Region = NTSC-U
-Compat = 5
-VuClipFlagHack = 1
+Serial = SLES-51230
+Name = Minority Report
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21782B
-Name = Shin Megami Tensei: Persona 4
-Region = NTSC-U
+Serial = SLES-51232
+Name = Virtua Tennis 2
+Region = PAL-M4
Compat = 5
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLUS-21783
-Name = Space Chimps
-Region = NTSC-U
+Serial = SLES-51233
+Name = DragonBall Z - Budokai
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21785
-Name = LEGO Batman
-Region = NTSC-U
+Serial = SLES-51235
+Name = Raging Blades
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21787
-Name = TNA iMPACT!
-Region = NTSC-U
+Serial = SLES-51236
+Name = Gungrave
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-51244
+Name = XIII
+Region = PAL-M5
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLUS-21788
-Name = Ar tonelico II: Melody Of Metafalica
-Region = NTSC-U
+Serial = SLES-51247
+Name = Inspector Gadget - Mad Robots Invasion
+Region = PAL-M6
Compat = 5
-eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
---------------------------------------------
-Serial = SLUS-21789
-Name = Cabela's Legendary Adventures
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51249
+Name = Castleween
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-21790
-Name = Shrek's Carnival Craze
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51250
+Name = Shox - Rally Reinvented
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-21793
-Name = DT Carnage
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51251
+Name = Shox - Rally Reinvented
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21794
-Name = Go, Diego, Go!: Great Dinosaur Rescue
-Region = NTSC-U
+Serial = SLES-51252
+Name = Lord of the Rings, The - The Two Towers
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLUS-21795
-Name = Totally Spies! Totally Party
-Region = NTSC-U
+Serial = SLES-51253
+Name = Lord of the Rings, The - The Two Towers (Seigneur des Anneaux - Les Deux Tours)
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21797
-Name = Tak - Guardians Of Gross
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51254
+Name = Lord of the Rings, The - The Two Towers (Der Herr der Ringe - Die Zwei Turme)
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21798
-Name = Shepherd's Crossing
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51255
+Name = Lord of the Rings, The - The Two Towers
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21799
-Name = Kingdom Hearts Re: Chain of Memories
-Region = NTSC-U
+Serial = SLES-51256
+Name = Lord of the Rings, The - The Two Towers (El Senor de Los Anillos - Las Dos Torres)
+Region = PAL-S
Compat = 5
---------------------------------------------
-Serial = SLUS-21800
-Name = Rock Band 2
-Region = NTSC-U
+Serial = SLES-51257
+Name = Sims, The (Die Sims)
+Region = PAL-G
Compat = 3
---------------------------------------------
-Serial = SLUS-21801
-Name = Need For Speed - Undercover
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51258
+Name = James Bond 007 - Nightfire
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21802
-Name = Naked Brothers Band - The Video Game
-Region = NTSC-U
+Serial = SLES-51260
+Name = James Bond 007 - Nightfire
+Region = PAL-G-S
Compat = 5
---------------------------------------------
-Serial = SLUS-21804
-Name = Avatar - The Last Airbender - Into The Inferno
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51265
+Name = Dynasty Warriors Tactics
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21805
-Name = Hasbro Family Game Night
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51266
+Name = Dynasty Tactics
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21806
-Name = Barbie Horse Adventures - Riding Camp
-Region = NTSC-U
+Serial = SLES-51267
+Name = Dynasty Tactics
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21807
-Name = Monster Jam - Urban Assault
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51271
+Name = Mobile Suit Gundam - Federation vs. Zeon
+Region = PAL-M5 // Voices are in English.
---------------------------------------------
-Serial = SLUS-21808
-Name = Harry Potter and the Half-Blood Prince
-Region = NTSC-U
+Serial = SLES-51272
+Name = Wakeboarding Unleashed
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21809
-Name = Backyard Football 2009
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51273
+Name = Wakeboarding Unleashed
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21810
-Name = WWE SmackDown vs. Raw 2009
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51282
+Name = Tiger Woods PGA Tour 2003
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21811
-Name = MotoGP 08
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51283
+Name = WWE Smackdown! 4 - Shut Your Mouth
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21812
-Name = Speed Racer
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51284
+Name = Contra - Shattered Soldier
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21813
-Name = James Bond 007 - Quantum Of Solace
-Region = NTSC-U
+Serial = SLES-51285
+Name = Spongebob Squarepants - Revenge of the Flying Dutchman
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21814
-Name = Disney - Think Fast
-Region = NTSC-U
-Compat = 2
----------------------------------------------
-Serial = SLUS-21815
-Name = Ben 10: Alien Force
-Region = NTSC-U
+Serial = SLES-51286
+Name = X-Men 2 - Wolverine's Revenge
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21816
-Name = King Of Fighters 98 - Ultimate Match
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51287
+Name = X-Men 2 - Wolverine's Revenge
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21817
-Name = SBK Superbike World Chamipionship
-Region = NTSC-U
+Serial = SLES-51289
+Name = Gunfighter 2 - Legend of Jesse James
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21818
-Name = Spongebob Squarepants Featuring Nicktoons - Globs Of Doom
-Region = NTSC-U
+Serial = SLES-51290
+Name = Sword of the Samurai
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21819
-Name = High School Musical 3
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51294
+Name = XIII
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21820
-Name = Legend Of Spyro - Dawn Of The Dragon
-Region = NTSC-U
+Serial = SLES-51296
+Name = Grand Prix Challenge
+Region = PAL-M5
Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLUS-21821
-Name = Pro Evolution Soccer 2009
-Region = NTSC-U
+Serial = SLES-51298
+Name = Jimmy Neutron - Boy Genius
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21822
-Name = Spiderman - Web Of Shadows
-Region = NTSC-U
-Compat = 5
-eeClampMode = 3 //connect hits, able to summon... etc...
+Serial = SLES-51301
+Name = SOS - The Final Escape
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21825
-Name = Pro Bull - Riding Out Of The Chute
-Region = NTSC-U
+Serial = SLES-51302
+Name = Bomberman Kart
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21826
-Name = Disney - Sing It
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51303
+Name = LEGO Dome Racers
+Region = PAL-M8
---------------------------------------------
-Serial = SLUS-21827
-Name = PopStar Guitar
-Region = NTSC-U
+Serial = SLES-51307
+Name = Wild Arms 3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21830
-Name = Rock Band Track Pack - Volume 2
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51308
+Name = Reel Fishing 3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21831
-Name = Army Men - Soldiers Of Misfortune
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51311
+Name = Rugrats Royal Ransom
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21834
-Name = Goosebumps Horrorland - Happy Halloween
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51312
+Name = Rugrats Royal Ransom
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21835
-Name = History Channel - Civil War Secret Mission
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51313
+Name = Activision Anthology
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21836
-Name = Secret Service - Ultimate Sacrifice
-Region = NTSC-U
+Serial = SLES-51315
+Name = Great Escape, The
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21838
-Name = Monster Lab
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51316
+Name = Grand Theft Auto - Vice City
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21839
-Name = Ski and Shoot
-Region = NTSC-U
+Serial = SLES-51317
+Name = Minority Report
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21840
-Name = Madagascar - Escape 2 Africa
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51318
+Name = Minority Report
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21841
-Name = Cabelas - Dangerous Hunts 2009
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51322
+Name = Robotech Battlecry
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21842
-Name = Dragonball Z Infinite World
-Region = NTSC-U
+Serial = SLES-51333
+Name = Dark Angel
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21843
-Name = Guitar Hero - Metallica
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51339
+Name = NFL 2K3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21844
-Name = Bolt
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51340
+Name = NBA 2K3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21845
-Name = Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
-Region = NTSC-U
+Serial = SLES-51341
+Name = NHL 2K3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21846
-Name = Sonic Unleashed
-Region = NTSC-U
+Serial = SLES-51343
+Name = Galerians - Ash
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-51344
+Name = Guilty Gear X2
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-51345
+Name = Run Like Hell
+Region = PAL-M5
+[patches = 945301BE]
+ comment=swapping a COP2 op into place to make the flags work without delays
+ patch=0,EE,001D4534,word,4A0002FF
+ patch=0,EE,001D4544,word,4B07FA0B
+
+ patch=0,EE,001D4720,word,4A0002FF
+ patch=0,EE,001D4730,word,4B07FA0B
+[/patches]
+---------------------------------------------
+Serial = SLES-51347
+Name = Die Hard - Vendetta
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21847
-Name = Guilty Gear XX - Accent Core Plus
-Region = NTSC-U
+Serial = SLES-51348
+Name = Die Hard - Vendetta
+Region = PAL-E-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21848
-Name = Rock Band Track Pack - AC/DC Live
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51349
+Name = Evolution Skateboarding
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21849
-Name = Winter Sports 2: The Next Challenge
-Region = NTSC-U
+Serial = SLES-51350
+Name = Ben Hur
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21850
-Name = Baja 1000
-Region = NTSC-U
+Serial = SLES-51354
+Name = Jurassic Park - Operation Genesis
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21851
-Name = NCAA Basketball '09
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-21852
-Name = Tale Of Despereaux, The
-Region = NTSC-U
+Serial = SLES-51355
+Name = Big Mutha Truckers
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21853
-Name = Shaun White Snowboarding
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51356
+Name = Road Trip Adventure
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLUS-21854
-Name = Coraline
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51357
+Name = G1 Jockey 3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21855
-Name = NPPL Championship Paintball 2009
-Region = NTSC-U
+Serial = SLES-51358
+Name = Mystic Heroes
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21857
-Name = Short Track Racing: Trading Paint
-Region = NTSC-U
+Serial = SLES-51360
+Name = Simpsons Skateboarding
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21858
-Name = Tomb Raider Underworld
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51361
+Name = Simpsons Skateboarding
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21860
-Name = The Bigs 2
-Region = NTSC-U
+Serial = SLES-51362
+Name = Simpsons Skateboarding
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21861
-Name = Disney Sing It! High School Musical 3: Senior Year
-Region = NTSC-U
+Serial = SLES-51363
+Name = Music 3000
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21862
-Name = Naruto Shippuden - Ultimate Ninja 4
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51365
+Name = BMX XXX
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21863
-Name = Suzuki TT Superbikes: Real Road Racing Championship
-Region = NTSC-U
+Serial = SLES-51371
+Name = Pride FC
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21864
-Name = Disney Pixar - Up
-Region = NTSC-U
+Serial = SLES-51372
+Name = Wallace & Gromit in Project Zoo
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLUS-21865
-Name = Guitar Hero 5
-Region = NTSC-U
+Serial = SLES-51374
+Name = RoboCop
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21866
-Name = Guitar Hero - Smash Hits
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51381
+Name = Everblue 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21867
-Name = Guitar Hero: Van Halen
-Region = NTSC-U
+Serial = SLES-51382
+Name = Shrek - Super Party
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21868
-Name = Nobunagas Ambition - Iron Triangle
-Region = NTSC-U
+Serial = SLES-51383
+Name = Beach King Stunt Racer
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21869
-Name = Trivial Pursuit
-Region = NTSC-U
+Serial = SLES-51385
+Name = Rugrats Rescate Real
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-21870
-Name = Monsters VS Aliens
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51387
+Name = World Racing
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21871
-Name = Major League Baseball 2K9
-Region = NTSC-U
+Serial = SLES-51388
+Name = Sega Bass Fishing Duel
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21872
-Name = Pimp my Ride - Street Racing
-Region = NTSC-U
+Serial = SLES-51390
+Name = Fightbox
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21873
-Name = Dynasty Warriors - Gundam 2
-Region = NTSC-U
+Serial = SLES-51391
+Name = RTL Skispringen 2003
+Region = PAL-E-G
+---------------------------------------------
+Serial = SLES-51392
+Name = Evolution Snowboarding
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-51393
+Name = Syberia
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21874
-Name = Jelly Belly: Ballistic Beans
-Region = NTSC-U
+Serial = SLES-51397
+Name = IndyCar Series
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21875
-Name = M&Ms Adventure
-Region = NTSC-U
+Serial = SLES-51398
+Name = World Championship Snooker 2003
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21876
-Name = Rock Band Track Pack: Classic Rock
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51399
+Name = Armored Core 3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21877
-Name = Tiger Woods PGA Tour 10
-Region = NTSC-U
+Serial = SLES-51400
+Name = Tenchu - Wrath of Heaven
+Region = PAL-S // Voices: English & Japanese (Videos)
---------------------------------------------
-Serial = SLUS-21878
-Name = Ice Age 3 - Dawn of the Dinosaurs
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51401
+Name = Tenchu - Wrath of Heaven
+Region = PAL-I // Selection of Japanese Audio possible.
---------------------------------------------
-Serial = SLUS-21879
-Name = Marvel - Ultimate Alliance 2
-Region = NTSC-U
+Serial = SLES-51402
+Name = Tenchu - Wrath of Heaven
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLUS-21880
-Name = X-Men Origins - Wolverine
-Region = NTSC-U
+Serial = SLES-51403
+Name = Tenchu - Wrath of Heaven
+Region = PAL-F // Voices: English & Japanese (Option menu)
+---------------------------------------------
+Serial = SLES-51409
+Name = Frogger Beyond
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-51418
+Name = Fisherman's Challenge
+Region = PAL-M3
Compat = 5
-FpuCompareHack = 1 //flickering objects, sound loop
---------------------------------------------
-Serial = SLUS-21881
-Name = Transformers: Revenge of the Fallen
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51423
+Name = Celtic - Club Football
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21882
-Name = Ghostbusters
-Region = NTSC-U
+Serial = SLES-51433
+Name = Ghost Vibration
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-51434
+Name = Silent Hill 3
+Region = PAL-M5
Compat = 5
+MemCardFilter = SLES-51434/SLES-50382/SLES-51156
---------------------------------------------
-Serial = SLUS-21883
-Name = Cars Race-O-Rama
-Region = NTSC-U
+Serial = SLES-51435
+Name = International Superstar Soccer 3
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21884
-Name = Backyard Baseball '10
-Region = NTSC-U
+Serial = SLES-51436
+Name = Chessmaster 9000
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21885
-Name = Indiana Jones and the Staff of Kings
-Region = NTSC-U
+Serial = SLES-51439
+Name = Mortal Kombat - Deadly Alliance
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21886
-Name = G.I. Joe: The Rise of Cobra
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51441
+Name = Dynasty Warriors 3 - Extreme Legends
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21888
-Name = Rock Band Country Track Pack
-Region = NTSC-U
-Compat = 3
+Serial = SLES-51442
+Name = Dynasty Warriors 3 - Xtreme Legends
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21889
-Name = Rock Band Metal Track Pack
-Region = NTSC-U
+Serial = SLES-51443
+Name = Dynasty Warriors 3 - Xtreme Legends
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21890
-Name = Mana Khemia 2 : Fall Of Alchemy
-Region = NTSC-U
+Serial = SLES-51445
+Name = Rygar - The Legendary Adventure
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-51448
+Name = Resident Evil - Dead Aim
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21891
-Name = G-Force
-Region = NTSC-U
+Serial = SLES-51449
+Name = Return to Castle Wolfenstein - Operation Resurrection
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21892
-Name = NCAA Football 10
-Region = NTSC-U
+Serial = SLES-51451
+Name = Whiteout
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21893
-Name = Madden NFL 10
-Region = NTSC-U
+Serial = SLES-51456
+Name = LMA Manager 2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21895
-Name = Astro Boy: The Video Game
-Region = NTSC-U
+Serial = SLES-51458
+Name = BDFL Manager 2004
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21896
-Name = The Secret Saturdays: Beasts of the 5th Sun
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51460
+Name = Football Manager 2004
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21898
-Name = Band Hero
-Region = NTSC-U
+Serial = SLES-51462
+Name = Shrek Super Party
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-21899
-Name = Silent Hill - Shattered Memories
-Region = NTSC-U
+Serial = SLES-51466
+Name = Tom Clancy's Splinter Cell
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21900
-Name = Scooby-Doo! First Frights
-Region = NTSC-U
+Serial = SLES-51467
+Name = Freedom Fighters
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21901
-Name = WWE SmackDown vs. Raw 2010
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51469
+Name = Freedom Fighters
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21902
-Name = Bakugan: Battle Brawlers
-Region = NTSC-U
+Serial = SLES-51470
+Name = Freedom Fighters
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-21904
-Name = Teenage Mutant Ninja Turtles: Smash-Up
-Region = NTSC-U
+Serial = SLES-51473
+Name = Kya - Dark Lineage
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21905
-Name = FIFA Soccer 10
-Region = NTSC-U
+Serial = SLES-51474
+Name = Blood Rayne
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLUS-21906
-Name = Cabela's Outdoor - Adventures 2010
-Region = NTSC-U
+Serial = SLES-51476
+Name = Mystic Heroes
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21907
-Name = Jurassic - The Hunted
-Region = NTSC-U
+Serial = SLES-51477
+Name = Mystic Heroes
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-21908
-Name = NBA 2K10
-Region = NTSC-U
+Serial = SLES-51479
+Name = Def Jam Vendetta
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21909
-Name = DJ Hero
-Region = NTSC-U
+Serial = SLES-51481
+Name = NBA Street 2
+Region = PAL-E-F
+Compat = 5
+vuClampMode = 2 //missing environment with microVU
---------------------------------------------
-Serial = SLUS-21910
-Name = Marvel Super Hero Squad
-Region = NTSC-U
+Serial = SLES-51482
+Name = Downtown Run
+Region = PAL-M3
+Compat = 3
---------------------------------------------
-Serial = SLUS-21913
-Name = Star Wars The Clone Wars: Republic Heroes
-Region = NTSC-U
+Serial = SLES-51488
+Name = Tour de France, Le - Centenary Edition
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21914
-Name = NHL 2K10
-Region = NTSC-U
-Compat = 2
+Serial = SLES-51492
+Name = Pro Beach Soccer
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21915
-Name = The Lord of the Rings: Aragorn's Quest
-Region = NTSC-U
+Serial = SLES-51493
+Name = Mr. Golf
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-51495
+Name = SX Superstar
+Region = PAL-M4
Compat = 5
+[patches = 96B76E56]
+
+ comment=patches by Nachbrenner
+
+ //fix IPU busy!
+ patch=0,EE,003300b0,word,03e00008
+ patch=0,EE,003300b4,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLUS-21917
-Name = Dance Dance Revolution X2 (Bundle)
-Region = NTSC-U
+Serial = SLES-51496
+Name = Breath of Fire: Dragon Quarter
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21918
-Name = Pro Evolution Soccer 2010
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51503
+Name = Ace Lightning
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21919
-Name = Backyard Football 2010
-Region = NTSC-U
+Serial = SLES-51504
+Name = Chessmaster
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-21921
-Name = Ben 10: Alien Force - Vilgax Attacks
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51507
+Name = Futurama
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21923
-Name = Dora the Explorer: Dora Saves the Crystal Kingdom
-Region = NTSC-U
+Serial = SLES-51508
+Name = Hulk, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21926
-Name = Ni Hao, Kai-Lan: Super Game Day
-Region = NTSC-U
+Serial = SLES-51509
+Name = World of Outlaws - Sprint Cars
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21927
-Name = Sakura Wars: So Long, My Love [English - Disc 1]
-Region = NTSC-U
+Serial = SLES-51510
+Name = Dancing Stage Fever MegaMix
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21928
-Name = Scooby-Doo! and the Spooky Swamp
-Region = NTSC-U
----------------------------------------------
-Serial = SLUS-21929
-Name = Major League Baseball 2K10
-Region = NTSC-U
+Serial = SLES-51511
+Name = Crash Nitro Kart
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-21930
-Name = Sakura Wars: So Long, My Love [Japanese - Disc 2]
-Region = NTSC-U
+Serial = SLES-51523
+Name = Conflict - Desert Storm II
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLUS-21931
-Name = Toy Story 3
-Region = NTSC-U
+Serial = SLES-51525
+Name = Fallout - Brotherhood of Steel
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21932
-Name = NCAA Football 11
-Region = NTSC-U
+Serial = SLES-51526
+Name = Fallout - Brotherhood of Steel
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21933
-Name = Despicable Me
-Region = NTSC-U
+Serial = SLES-51541
+Name = Grand Theft Auto - San Andreas
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-21934
-Name = Rapala Pro Bass Fishing 2010
-Region = NTSC-U
+Serial = SLES-51547
+Name = Next Generation Tennis 2003
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21935
-Name = Cabela's North American Adventures
-Region = NTSC-U
+Serial = SLES-51548
+Name = This is Football
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-21936
-Name = NBA 2K11
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51553
+Name = Chaos Legion
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-21937
-Name = Madden NFL 11
-Region = NTSC-U
+Serial = SLES-51554
+Name = Cell Damage Overdrive
+Region = PAL-M5
Compat = 5
-vuClampMode = 3 //shows the crowd in the back
---------------------------------------------
-Serial = SLUS-21938
-Name = Ben 10 Ultimate Alien: Cosmic Destruction
-Region = NTSC-U
+Serial = SLES-51555
+Name = Play It Pinball
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-21939
-Name = WWE SmackDown vs. Raw 2011
-Region = NTSC-U
+Serial = SLES-51557
+Name = Broken Sword - The Sleeping Dragon
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLUS-21940
-Name = WWE All-Stars
-Region = NTSC-U
+Serial = SLES-51579
+Name = Yu-Gi-Oh! - The Duelists of the Roses
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21941
-Name = FIFA Soccer 11
-Region = NTSC-U
+Serial = SLES-51580
+Name = London Racer World Challenge
+Region = PAL-M4
+---------------------------------------------
+Serial = SLES-51581
+Name = Dead to Rights
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21942
-Name = Pro Evolution Soccer 2011
-Region = NTSC-U
+Serial = SLES-51584
+Name = F1 Career Challenge
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLUS-21944
-Name = Dora's Big Birthday Adventure
-Region = NTSC-U
+Serial = SLES-51588
+Name = Evil Dead - A Fistful of Boomstick (with Bonus DVD Movie)
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-21946
-Name = Madden NFL 12
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51589
+Name = Resident Evil - Outbreak
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-27029
-Name = Disney Sing It [Bundle]
-Region = NTSC-U
+Serial = SLES-51590
+Name = Cabela's Big Game Hunter
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-27030
-Name = High School Musical 3: Senior Year DANCE! [w/Mat]
-Region = NTSC-U
+Serial = SLES-51594
+Name = Disney's Piglet's Big Game
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-27034
-Name = Disney Sing It! High School Musical 3: Senior Year
-Region = NTSC-U
+Serial = SLES-51595
+Name = Grand Theft Auto - Vice City
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28002
-Name = Red Faction [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51600
+Name = WWE Crush Hour
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28004
-Name = Klonoa 2 - Lunatea's Veil [Trade Demo]
-Region = NTSC-U
-eeClampMode = 3 //Objects needed appear in wrong places without it
+Serial = SLES-51602
+Name = All-Stars Baseball 2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28006
-Name = Burnout [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51603
+Name = Seek & Destroy
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28007
-Name = All-Star Baseball 2003 [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51605
+Name = Motorsiege - Warriors of Prime Time
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28008
-Name = Sky Gunner [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51606
+Name = Unlimited Saga
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28009
-Name = UFC - Throwdown [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51615
+Name = King of Route 66, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28010
-Name = Star Wars - Jedi Starfighter [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51616
+Name = Virtua Fighter 4 Evolution
+Region = PAL-UM5
+Compat = 5
---------------------------------------------
-Serial = SLUS-28012
-Name = Tekken 4 [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51617
+Name = Starsky & Hutch
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-28013
-Name = Dual Hearts [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51618
+Name = Starsky & Hutch
+Region = PAL-I-S
---------------------------------------------
-Serial = SLUS-28014
-Name = Matt Hoffman's Pro BMX 2 [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51619
+Name = Clock Tower 3
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-28015
-Name = Gun Grave [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51620
+Name = Black and Bruised
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28016
-Name = Shinobi [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51621
+Name = Dirt Track Devils
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28019
-Name = Haven - Call of the King [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51622
+Name = Maxxed Out Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28020
-Name = Everquest Online Adventures [Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51623
+Name = Sniper 2, The
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-28021
-Name = Everquest Online Adventures [Beta Vol.2.0]
-Region = NTSC-U
+Serial = SLES-51624
+Name = Eternal Quest
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-28023
-Name = dot Hack - Part 1 - Infection [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51625
+Name = Ultimate Mindgames
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28025
-Name = Disaster Report [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51629
+Name = International Pool Championship
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28026
-Name = Everquest Online Adventures [Beta Vol.3.0]
-Region = NTSC-U
+Serial = SLES-51630
+Name = Play It Chess Challenger
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-28027
-Name = Black & Bruised [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51633
+Name = Racing Simulation 3
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28029
-Name = High Heat - Major League Baseball 2004 [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51636
+Name = XGRA - Extreme G Racing Association
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28031
-Name = Auto Modellista - Public Beta Volume 2.0
-Region = NTSC-U
+Serial = SLES-51646
+Name = Energy Airforce
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLUS-28032
-Name = dot Hack - Part 2 - Mutation [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51649
+Name = Judge Dredd vs. Judge Death
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-28037
-Name = Kya - Dark Lineage [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51650
+Name = Judge Dredd - Dredd vs. Death
+Region = PAL-E-G
---------------------------------------------
-Serial = SLUS-28039
-Name = Rogue Ops [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51653
+Name = Mace Griffin - Bounty Hunter
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-28040
-Name = Transformers [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51654
+Name = Mace Griffin - Bounty Hunter
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-28043
-Name = Test Drive - Eve of Destruction [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51658
+Name = Piglet's Big Game
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-28044
-Name = ChoroQ [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51659
+Name = Piglet's Big Game
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-28045
-Name = Shin Megami Tensei: Nocturne [Trade Demo]
-Region = NTSC-U
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
+Serial = SLES-51660
+Name = Risk - Global Domination
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-28046
-Name = Guilty Gear Isuka [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51661
+Name = Dynasty Warriors 4
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28049
-Name = Shin Megami Tensei: Digital Devil Saga [Trade Demo]
-Region = NTSC-U
-EETimingHack = 1
+Serial = SLES-51662
+Name = Dynasty Warriors 4
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-28050
-Name = Stella Deus: The Gate of Eternity [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51663
+Name = Dynasty Warriors 4
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-28051
-Name = Samurai Western [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51664
+Name = Dynasty Warriors 4
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-28053
-Name = Magna Carta [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51665
+Name = Dynasty Warriors 4
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-28054
-Name = Combat Elite - WWII Paratroopers [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51666
+Name = Piglet's Big Game
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-28056
-Name = State of Emergency 2 [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51667
+Name = Piglet's Big Game
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-28061
-Name = Steambot Chronicles [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51668
+Name = Piglet's Big Game
+Region = PAL-DU
---------------------------------------------
-Serial = SLUS-28062
-Name = Shin Megami Tensei: Digital Devil Saga 2 [Trade Demo]
-Region = NTSC-U
-EETimingHack = 1
+Serial = SLES-51670
+Name = Alter Echo
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-28063
-Name = Rule of Rose [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51671
+Name = Alter Echo
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-28064
-Name = Shin Megami Tensei - Devil Summoner [Trade Demo]
-Region = NTSC-U
+Serial = SLES-51675
+Name = Psyvariar
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-29001
-Name = ESPN Winter Games Snowboarding [Demo]
-Region = NTSC-U
+Serial = SLES-51678
+Name = Super Farm
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-29003
-Name = Metal Gear Solid 2 - Sons of Liberty [Demo]
-Region = NTSC-U
-Compat = 5
+Serial = SLES-51680
+Name = Splashdown 2 - Rides Gone Wild
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-29004
-Name = Unison & Dead or Alive 2 Hardcore [Demo]
-Region = NTSC-U
+Serial = SLES-51681
+Name = Splashdown 2 - Rides Gone Wild
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-29005
-Name = Red Faction [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51682
+Name = Headhunter - Redemption
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29006
-Name = MX 2002 - featuring Ricky Carmichael [Demo]
-Region = NTSC-U
+Serial = SLES-51686
+Name = Pitfall - The Lost Expedition
+Region = PAL-E
+Compat = 4
---------------------------------------------
-Serial = SLUS-29008
-Name = ESPN X Games Skateboarding [Demo]
-Region = NTSC-U
+Serial = SLES-51687
+Name = Pitfall - The Lost Expedition
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29009
-Name = Devil May Cry [Demo]
-Region = NTSC-U
+Serial = SLES-51688
+Name = Pitfall - The Lost Expedition
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-29010
-Name = Crash Bandicoot - The Wrath of Cortex [Demo]
-Region = NTSC-U
+Serial = SLES-51689
+Name = Pitfall - The Lost Expedition
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-29011
-Name = WWF SmackDown! - Just Bring It [Demo]
-Region = NTSC-U
+Serial = SLES-51690
+Name = Pitfall - The Lost Expedition
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-29012
-Name = Top Gun - Combat Zones [Demo]
-Region = NTSC-U
+Serial = SLES-51693
+Name = Suffering, The
+Region = PAL-E-F-G
---------------------------------------------
-Serial = SLUS-29013
-Name = Victorious Boxers - Ippo's Road to Glory [Demo]
-Region = NTSC-U
+Serial = SLES-51696
+Name = Dragon's Lair 3D - Special Edition
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29015
-Name = Dark Summit [Demo]
-Region = NTSC-U
+Serial = SLES-51697
+Name = SSX 3
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29016
-Name = ESPN International Winter Sports [Demo]
-Region = NTSC-U
+Serial = SLES-51698
+Name = Mobile Light Force 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29017
-Name = Airblade [Demo]
-Region = NTSC-U
+Serial = SLES-51699
+Name = Virtua Fighter - 10th Anniversary Edition
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29019
-Name = High Heat - Major League Baseball 2003 [Demo]
-Region = NTSC-U
+Serial = SLES-51702
+Name = Battlestar Galactica - Apostasy
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29020
-Name = Sky Gunner [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51704
+Name = XII Stag
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29021
-Name = Aggressive Inline [Demo]
-Region = NTSC-U
+Serial = SLES-51705
+Name = Ford Racing 2
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-51707
+Name = Secret Weapons Over Normandy
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-51708
+Name = Secret Weapons over Normandy
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29022
-Name = UFC - Throwdown [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51709
+Name = Secret Weapons over Normandy
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-29025
-Name = R.A.D. - Robot Alchemic Drive [Demo]
-Region = NTSC-U
+Serial = SLES-51710
+Name = Secret Weapons over Normandy
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-29026
-Name = MX Superfly [Demo]
-Region = NTSC-U
+Serial = SLES-51711
+Name = Secret Weapons over Normandy
+Region = PAL-S
---------------------------------------------
-Serial = SLUS-29027
-Name = Red Faction II [Demo]
-Region = NTSC-U
+Serial = SLES-51712
+Name = Snowboard Racer 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29029
-Name = Summoner 2 [Demo]
-Region = NTSC-U
+Serial = SLES-51713
+Name = Bust-A-Bloc
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-29030
-Name = Fire Blade [Demo]
-Region = NTSC-U
+Serial = SLES-51714
+Name = BCV - Battle Construction Vehicles
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29032
-Name = Egg Mania - Eggstreme Madness [Demo]
-Region = NTSC-U
+Serial = SLES-51715
+Name = Seed, The - War Zone
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29033
-Name = Dual Hearts [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51716
+Name = A-Train 6
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-29034
-Name = Tekken 4 [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51717
+Name = Boxing Champions
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29035
-Name = Eidos Demo Disc
-Region = NTSC-U
+Serial = SLES-51718
+Name = League Series Baseball 2
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-29036
-Name = Scorpion King, The - Rise of the Akkadian [Demo]
-Region = NTSC-U
+Serial = SLES-51720
+Name = Disney's Extreme Skate Adventure
+Region = PAL-E
+vuRoundMode = 0
---------------------------------------------
-Serial = SLUS-29037
-Name = Dance Dance Revolution Max [Demo]
-Region = NTSC-U
+Serial = SLES-51723
+Name = Hobbit, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29038
-Name = Haven - Call of the King [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51731
+Name = Bust-A-Block
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-29040
-Name = Dr. Muto [Demo]
-Region = NTSC-U
+Serial = SLES-51732
+Name = EA Sports Rugby 2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29042
-Name = dot Hack - Part 1 - Infection [Ragular Demo]
-Region = NTSC-U
+Serial = SLES-51733
+Name = EA SPORTS RUGBY 2004
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29044
-Name = Pride FC - Fighting Championships [Demo]
-Region = NTSC-U
+Serial = SLES-51735
+Name = Perfect Ace - Pro Tournament Tennis
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29045
-Name = Black & Bruised [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51741
+Name = 1945 I & II - The Arcade Games
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29047
-Name = Def Jam - Vendetta [Demo]
-Region = NTSC-U
+Serial = SLES-51746
+Name = Space Invaders - Invasion Day
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29048
-Name = Splinter Cell [Demo]
-Region = NTSC-U
+Serial = SLES-51749
+Name = Mark Davis Pro Bass Challenge
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29049
-Name = Warhammer 40,000 - Fire Warrior [Demo]
-Region = NTSC-U
+Serial = SLES-51750
+Name = Charlie's Angels
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLUS-29050
-Name = Everquest Online Adventures [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51752
+Name = Tony Hawks Underground
+Region = PAL-Unk
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-29053
-Name = NBA Street Vol.2 [Demo]
-Region = NTSC-U
+Serial = SLES-51753
+Name = True Crime - Streets of L.A.
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29054
-Name = Splashdown - Rides Gone Wild [Demo]
-Region = NTSC-U
+Serial = SLES-51754
+Name = True Crime - Streets of L.A.
+Region = PAL-M5
+Compat = 3
---------------------------------------------
-Serial = SLUS-29055
-Name = dot Hack - Part 2 - Mutation [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51755
+Name = Disney-Pixar's Finding Nemo
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29056
-Name = Alter Echo [Demo]
-Region = NTSC-U
+Serial = SLES-51756
+Name = Batman 2 - The Rise of Sin Tsu
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29057
-Name = Sphinx and the Shadow of Set [Demo]
-Region = NTSC-U
+Serial = SLES-51757
+Name = Dancing Stage Fever
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29058
-Name = Soul Calibur II [Demo]
-Region = NTSC-U
+Serial = SLES-51758
+Name = Metal Arms - Glitch in the System
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29059
-Name = Hunter the Reckoning - Wayward [Demo]
-Region = NTSC-U
+Serial = SLES-51759
+Name = Maximo vs. Army of Zin
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29060
-Name = Gladius [Demo]
-Region = NTSC-U
+Serial = SLES-51761
+Name = Italian Job, The - L.A. Heist
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29061
-Name = Freaky Flyers [Demo]
-Region = NTSC-U
+Serial = SLES-51765
+Name = Volleyball Xciting
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-29063
-Name = Everquest Online Adventures - Frontiers [Public Beta Ver.1.0]
-Region = NTSC-U
+Serial = SLES-51766
+Name = Gladiator - Sword of Vengeance
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29065
-Name = dot Hack - Part 3 - Outbreak [Demo]
-Region = NTSC-U
+Serial = SLES-51772
+Name = Bad Boys II
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29067
-Name = Tak and the Power of Juju [Demo]
-Region = NTSC-U
+Serial = SLES-51778
+Name = Summer Heat Beach Volleyball
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29068
-Name = Crash Nitro Kart [Demo]
-Region = NTSC-U
+Serial = SLES-51782
+Name = Fire Warrior
+Region = PAL-Unk
---------------------------------------------
-Serial = SLUS-29069
-Name = Prince of Persia - The Sands of Time [Demo]
-Region = NTSC-U
+Serial = SLES-51783
+Name = Starsky & Hutch
+Region = PAL-F-G
+Compat = 5
---------------------------------------------
-Serial = SLUS-29070
-Name = XIII [Demo]
-Region = NTSC-U
+Serial = SLES-51785
+Name = Cool Shot
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-29071
-Name = Namco Transmission Demo Disc v1.03 [Regular Release]
-Region = NTSC-U
+Serial = SLES-51787
+Name = Harry Potter - Quidditch World Cup
+Region = PAL-M10
---------------------------------------------
-Serial = SLUS-29073
-Name = Need for Speed - Underground [Demo]
-Region = NTSC-U
-EETimingHack = 1 //broken textures
+Serial = SLES-51792
+Name = Aliens vs. Predator - Extinction
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29074
-Name = Dance Dance Revolution Max 2 [Demo]
-Region = NTSC-U
+Serial = SLES-51794
+Name = Looney Toons - Back in Action
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29077
-Name = I-Ninja [Demo]
-Region = NTSC-U
+Serial = SLES-51797
+Name = Madden NFL 2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29079
-Name = NCAA March Madness 2004 [Demo]
-Region = NTSC-U
+Serial = SLES-51798
+Name = NHL 2004
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29080
-Name = Whiplash [Demo]
-Region = NTSC-U
+Serial = SLES-51799
+Name = Soul Calibur II
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29081
-Name = Metal Arms - Glitch in the System [Demo]
-Region = NTSC-U
+Serial = SLES-51800
+Name = Smash Cars Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29082
-Name = Beyond Good and Evil [Demo]
-Region = NTSC-U
+Serial = SLES-51806
+Name = Evil Dead - A Fistful of Boomstick
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29083
-Name = Maximo vs. The Army of Zin [Demo]
-Region = NTSC-U
+Serial = SLES-51812
+Name = Homerun
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29084
-Name = dot Hack - Part 4 - Quarantine [Demo]
-Region = NTSC-U
+Serial = SLES-51813
+Name = European Tennis Pro
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29086
-Name = FIFA Soccer 2004 [Demo]
-Region = NTSC-U
+Serial = SLES-51814
+Name = ATV Off-Road Fury 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29087
-Name = Square Enix Sampler Disc Vol.1
-Region = NTSC-U
+Serial = SLES-51815
+Name = Final Fantasy X-2
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-29088
-Name = Champions of Norrath - Realms of EverQuest [Demo]
-Region = NTSC-U
+Serial = SLES-51816
+Name = Final Fantasy X-2
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29089
-Name = Resident Evil Outbreak [Public Beta 1.0]
-Region = NTSC-U
+Serial = SLES-51817
+Name = Final Fantasy X-2
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SLUS-29091
-Name = MX Unleashed [Demo]
-Region = NTSC-U
+Serial = SLES-51818
+Name = Final Fantasy X-2
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-29093
-Name = NFL Street [Demo]
-Region = NTSC-U
+Serial = SLES-51819
+Name = Final Fantasy X-2
+Region = PAL-S
+Compat = 5
---------------------------------------------
-Serial = SLUS-29095
-Name = James Bond 007 - Everything or Nothing [Demo]
-Region = NTSC-U
+Serial = SLES-51821
+Name = Alias
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29096
-Name = Final Night 2004 [Demo]
-Region = NTSC-U
+Serial = SLES-51822
+Name = Alias
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-29098
-Name = Square Enix Sampler Disc Vol.2
-Region = NTSC-U
+Serial = SLES-51823
+Name = Hunter - The Reckoning Wayward
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-29100
-Name = Ribbit King [Demo]
-Region = NTSC-U
+Serial = SLES-51824
+Name = Colin McRae Rally '04
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29101
-Name = Crash Twinsanity & Spyro - A Hero's Tail [Demo]
-Region = NTSC-U
-XgKickHack = 1 //Fixes bad Geometry
+Serial = SLES-51825
+Name = Pop Idol
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29104
-Name = Galactic Wrestling - Featuring Ultimate Muscle [Demo]
-Region = NTSC-U
+Serial = SLES-51826
+Name = AFL Live 2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29107
-Name = Transformers [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51828
+Name = Gladiator - Sword of Vengeance
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-29108
-Name = Def Jam - Fight For NY [Demo]
-Region = NTSC-U
+Serial = SLES-51831
+Name = Sphinx and The Cursed Mummy
+Region = PAL-M5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLUS-29110
-Name = Monster Hunter [Public Beta Vol.1 - Ver.1.01]
-Region = NTSC-U
+Serial = SLES-51833
+Name = Premier Manager 2003-2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29111
-Name = Asterix & Obilex XXL - Kick Buttix [Demo]
-Region = NTSC-U
+Serial = SLES-51834
+Name = Premier Manager 2003-2004
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29113
-Name = Burnout 3 [Demo]
-Region = NTSC-U
+Serial = SLES-51838
+Name = Asterix & Obelix XXL2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29116
-Name = WWE SmackDown! vs. RAW [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51839
+Name = DragonBall Z - Budokai 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29117
-Name = Battlefield 2 - Modern Combat [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51840
+Name = NHL Hitz Pro
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29118
-Name = Need for Speed - Underground 2 [Demo]
-Region = NTSC-U
+Serial = SLES-51841
+Name = SpyHunter 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29123
-Name = Ghost in the Shell - Stand Alone Complex [Demo]
-Region = NTSC-U
+Serial = SLES-51842
+Name = Road Kill
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-29124
-Name = Fight Club [Demo]
-Region = NTSC-U
+Serial = SLES-51843
+Name = Worms 3D
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29125
-Name = Konami Preview Disc
-Region = NTSC-U
+Serial = SLES-51845
+Name = Barbie - Horse Adventure
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-29126
-Name = Champions - Return to Arms [Demo] // aka "Champions of Norrath 2 [Demo]"
-Region = NTSC-U
-Compat = 4
+Serial = SLES-51846
+Name = Deutschland sucht den Superstar
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-29129
-Name = 25 to Life [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51848
+Name = Tony Hawk's Underground
+Region = PAL-E
+Compat = 5
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-29130
-Name = Crash 'N' Burn [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51850
+Name = Basketball Xciting
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29131
-Name = Project Snowblind [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51851
+Name = Tony Hawk's Underground
+Region = PAL-F
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-29132
-Name = S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51852
+Name = Thug MOTX [Demo]
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SLUS-29134
-Name = Namco Transmission Demo Disc Vol.2
-Region = NTSC-U
+Serial = SLES-51853
+Name = Tony Hawk's Underground
+Region = PAL-F
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-29137
-Name = Mercenaries [Demo]
-Region = NTSC-U
+Serial = SLES-51854
+Name = Tony Hawk Underground
+Region = PAL-S
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLUS-29138
-Name = Punisher [Demo]
-Region = NTSC-U
+Serial = SLES-51855
+Name = Tank Elite
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29139
-Name = Shadow of Rome [Demo]
-Region = NTSC-U
+Serial = SLES-51856
+Name = Monster Attack
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29140
-Name = MX vs. ATV Unleashed [Demo]
-Region = NTSC-U
+Serial = SLES-51859
+Name = Billiards Xciting
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLUS-29141
-Name = NBA Street v3 [Demo]
-Region = NTSC-U
+Serial = SLES-51860
+Name = Tennis Court Smash
+Region = PAL-E
+Compat = 3
---------------------------------------------
-Serial = SLUS-29145
-Name = Final Night - Round 2 [Demo]
-Region = NTSC-U
+Serial = SLES-51861
+Name = Bowling Xciting
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29148
-Name = Incredible Hulk, The - Ultimate Destruction [Demo]
-Region = NTSC-U
+Serial = SLES-51862
+Name = Bass Master Fishing
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29149
-Name = Flipnic - Ultimate Pinball [Demo]
-Region = NTSC-U
+Serial = SLES-51863
+Name = Maze Action
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29150
-Name = Destroy All Humans! [Demo]
-Region = NTSC-U
+Serial = SLES-51864
+Name = Police Chase Down
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29152
-Name = Battlefield 2 - Modern Combat [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51865
+Name = Heartbeat Boxing
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29153
-Name = Burnout Revenge [Demo]
-Region = NTSC-U
+Serial = SLES-51867
+Name = Dynasty Tactics 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29154
-Name = NHL '06 [Demo]
-Region = NTSC-U
+Serial = SLES-51868
+Name = Dynasty Tactics 2
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29155
-Name = Need for Speed - Most Wanted [Demo]
-Region = NTSC-U
+Serial = SLES-51869
+Name = Dynasty Tactics 2
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-29156
-Name = Marvel Nemesis - Rise of the Imperfects [Demo]
-Region = NTSC-U
+Serial = SLES-51870
+Name = Disney-Pixar's Finding Nemo
+Region = PAL-FI-S
---------------------------------------------
-Serial = SLUS-29157
-Name = Dragon Quest VIII - Journey of the Cursed King [Demo]
-Region = NTSC-U
+Serial = SLES-51871
+Name = Disney-Pixar's Finding Nemo
+Region = PAL-F-G
---------------------------------------------
-Serial = SLUS-29159
-Name = One Piece - Grand Battle [Demo]
-Region = NTSC-U
+Serial = SLES-51872
+Name = Disney-Pixar's Finding Nemo
+Region = PAL-M3 // Scandinavia
---------------------------------------------
-Serial = SLUS-29160
-Name = FIFA '06 [Demo]
-Region = NTSC-U
+Serial = SLES-51873
+Name = Medal of Honor - Rising Sun
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29161
-Name = SSX On Tour [Demo]
-Region = NTSC-U
+Serial = SLES-51874
+Name = Medal of Honor - Rising Sun
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29162
-Name = NBA Live '06 [Demo]
-Region = NTSC-U
+Serial = SLES-51875
+Name = Medal of Honor - Rising Sun
+Region = PAL-G
---------------------------------------------
-Serial = SLUS-29163
-Name = NCAA March Madness '06 [Demo]
-Region = NTSC-U
+Serial = SLES-51876
+Name = Medal of Honor - Rising Sun
+Region = PAL-F
---------------------------------------------
-Serial = SLUS-29164
-Name = Star Wars Battlefront II [Online Public Beta]
-Region = NTSC-U
+Serial = SLES-51877
+Name = Bloody Roar 4
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29167
-Name = James Bond 007 - From Russia with Love, Need for Speed - Most Wanted, SSX World Tour [Demo]
-Region = NTSC-U
+Serial = SLES-51879
+Name = Hot Wheels World Race
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29168
-Name = James Bond 007 - From Russia with Love [Demo]
-Region = NTSC-U
+Serial = SLES-51881
+Name = Mercedes Bens World Racing
+Region = PAL-F-G
---------------------------------------------
-Serial = SLUS-29169
-Name = Resident Evil 4 [Demo]
-Region = NTSC-U
+Serial = SLES-51883
+Name = Scooby Doo! Mystery Mayhem
+Region = PAL-M3
---------------------------------------------
-Serial = SLUS-29170
-Name = Total Overdose - A Gunslinger's Tale in Mexico [Demo]
-Region = NTSC-U
+Serial = SLES-51885
+Name = MegaMan X7
+Region = PAL-M5
+Compat = 5
+eeClampMode = 3 //For camera issues in some scenes.
---------------------------------------------
-Serial = SLUS-29171
-Name = Final Fantasy XII [Demo]
-Region = NTSC-U
+Serial = SLES-51886
+Name = Lethal Skies 2
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29173
-Name = Sims 2, The [Demo]
-Region = NTSC-U
+Serial = SLES-51887
+Name = Tiger Woods PGA Tour 2004
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29174
-Name = Namco Transmission Demo Disc Vol.3.1
-Region = NTSC-U
+Serial = SLES-51888
+Name = RTL Skiijumping 2004
+Region = PAL-E-G
---------------------------------------------
-Serial = SLUS-29175
-Name = Namco Transmission Demo Disc Vol.3.2
-Region = NTSC-U
+Serial = SLES-51890
+Name = Buffy the Vampire Slayer - Chaos Bleeds
+Region = PAL-M4
+Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLUS-29178
-Name = TOCA Race Driver 3 [Demo]
-Region = NTSC-U
+Serial = SLES-51893
+Name = Naval Ops - Warship Gunner
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29179
-Name = Sonic Riders [Demo]
-Region = NTSC-U
+Serial = SLES-51896
+Name = Gallop Racer
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29180
-Name = Black [Demo]
-Region = NTSC-U
-vuClampMode = 0
+Serial = SLES-51897
+Name = Simpsons, The - Hit & Run
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLUS-29185
-Name = Driver - Parallel Lines [Demo]
-Region = NTSC-U
+Serial = SLES-51903
+Name = AFL Live 2004 - Aussie Rules Football
+Region = PAL-E
---------------------------------------------
-Serial = SLUS-29188
-Name = Steambot Chronicles [Regular Demo]
-Region = NTSC-U
+Serial = SLES-51906
+Name = Rolling
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29189
-Name = FIFA World Cup - Germany 2006 [Demo]
-Region = NTSC-U
+Serial = SLES-51908
+Name = Van Helsing
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLUS-29191
-Name = Hitman - Blood Money & Urban Chaos [Demo]
-Region = NTSC-U
+Serial = SLES-51911
+Name = Gadget Racers
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29192
-Name = Test Drive Unlimited [Public Beta Vol.1.0]
-Region = NTSC-U
+Serial = SLES-51912
+Name = Pro Evolution Soccer 3
+Region = PAL-M4
---------------------------------------------
-Serial = SLUS-29193
-Name = Need for Speed - Carbon [Demo]
-Region = NTSC-U
+Serial = SLES-51913
+Name = Onimusha Blade Warrior
+Region = PAL-M3
+MemCardFilter = SLES-51913/SLES-51914
---------------------------------------------
-Serial = SLUS-29194
-Name = FIFA '07 [Demo]
-Region = NTSC-U
+Serial = SLES-51914
+Name = Onimusha 3 - Demon Siege
+Region = PAL-M5
+Compat = 5
+MemCardFilter = SLES-51913/SLES-51914
---------------------------------------------
-Serial = SLUS-29195
-Name = Yakuza [Demo]
-Region = NTSC-U
+Serial = SLES-51915
+Name = Pro Evolution Soccer 3
+Region = PAL-I
---------------------------------------------
-Serial = SLUS-29196
-Name = Destroy All Humans! 2 [Demo]
-Region = NTSC-U
+Serial = SLES-51916
+Name = Crouching Tiger, Hidden Dragon
+Region = PAL-M5
---------------------------------------------
-Serial = SLUS-29197
-Name = Flushed Away [Demo]
-Region = NTSC-U
+Serial = SLES-51917
+Name = Beyond Good and Evil
+Region = PAL-M6
---------------------------------------------
-Serial = SLUS-29198
-Name = Guitar Hero II [Demo]
-Region = NTSC-U
+Serial = SLES-51918
+Name = Prince of Persia - The Sands of Time
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = PAPX-90512
-Name = Gran Turismo 4 - Toyota Prius [Trial]
-Region = NTSC-J
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-51924
+Name = World War Zero - Ironstorm
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = PBPX-95503
-Name = Gran Turismo 3 - A-Spec [PS2 Bundle]
-Region = NTSC-U
+Serial = SLES-51925
+Name = Splashdown 2 - Rides Gone Wild
+Region = PAL-Unk
---------------------------------------------
-Serial = PBPX-95517
-Name = Network Adapter Start-Up Disc
-Region = NTSC-U
+Serial = SLES-51926
+Name = Outlaw Golf
+Region = PAL-M3
---------------------------------------------
-Serial = PBPX-95201
-Name = Dead or Alive 2
-Region = NTSC-J
-Compat = 5
-[patches = 70D26E09]
- // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
- patch=0,EE,00290408,word,24060000
-[/patches]
+Serial = SLES-51927
+Name = Midway Arcade Treasures
+Region = PAL-E
---------------------------------------------
-Serial = PBPX-95524
-Name = Gran Turismo 4 - Prologue
-Region = NTSC-Unk
+Serial = SLES-51930
+Name = Road Rage 3
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-51931
+Name = Teenage Mutant Ninja Turtles
+Region = PAL-M5
Compat = 5
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
-//[patches = CA6243B9]
-//
-// comment=patches by Nachbrenner
-
-// //fix IPU DMA
-// patch=1,EE,00166814,word,00000000
-// patch=1,EE,003a36b8,word,00000000
-// patch=1,EE,003a36f4,word,00000000
-// //Skip Videos
-// patch=1,EE,001e3718,word,03e00008
-// patch=1,EE,001e371c,word,00000000
-//
-//[/patches]
---------------------------------------------
-Serial = PCPX-96649
-Name = Gran Turismo 4 [Demo]
-Region = NTSC-J
-Compat = 4
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
-//[patches = E906EA37]
-//
-// comment=patches by mdr61
-//
-// //Timelimit counter stop
-// patch=0,EE,002EF740,word,00000000
-// //Pause counter stop
-// patch=0,EE,002C7394,word,00000000
-// patch=0,EE,002F1F40,word,00000000
-//
-//[/patches]
+Serial = SLES-51932
+Name = Jimmy Neutron - Jet Fusion
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-10001
-Name = Makai Senki Disgaea
-Region = NTSC-Unk
+Serial = SLES-51933
+Name = Gregory Horror Show
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCAJ-10003
-Name = Taiko no Tatsujin Doki
-Region = NTSC-Unk
+Serial = SLES-51934
+Name = Curse - The Eye of Isis
+Region = PAL-M6
---------------------------------------------
-Serial = SCAJ-10004
-Name = Time Crisis 2 [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-51946
+Name = Robin Hood - Defender of the Crown
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SCAJ-10006
-Name = Taiko no Tatsujin 3 - Appare Sandaime
-Region = NTSC-Unk
+Serial = SLES-51947
+Name = ESPN NFL 2K4
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-10007
-Name = Taiko no Tatsujin - Waku Waku Anime Matsuri
-Region = NTSC-Unk
+Serial = SLES-51948
+Name = ESPN NHL Hockey 2K4
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-10008
-Name = Taiko no Tatsujin Atsumare Yonndaime
-Region = NTSC-Unk
+Serial = SLES-51949
+Name = NBA 2K4
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-10009
-Name = Psikyo Shooting Collection Vol.1 - Strikers 1&2
-Region = NTSC-Unk
+Serial = SLES-51950
+Name = Sonic Heroes
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-10010
-Name = Mahjong Party - Play Mahjong with Swimsuit Beauty
-Region = NTSC-Unk
+Serial = SLES-51951
+Name = Puyo Pop Fever
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCAJ-10011
-Name = Taiko no Tatsujin Go! Go! Godaime
-Region = NTSC-Unk
+Serial = SLES-51952
+Name = R-Type Final
+Region = PAL-M3
+Compat = 5
+EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SCAJ-10012
-Name = Taiko Drum Master
-Region = NTSC-Unk
+Serial = SLES-51953
+Name = FIFA 2004
+Region = PAL-M4
---------------------------------------------
-Serial = SCAJ-10013
-Name = Taiko no Tatsujin - Tobikkiri! Anime Special
-Region = NTSC-Unk
+Serial = SLES-51954
+Name = Max Payne 2 - The Fall of Max Payne
+Region = PAL-E
+vuClampMode = 2
---------------------------------------------
-Serial = SCAJ-10014
-Name = Taiko no Tatsujin Wai Wai Happy Muyome
-Region = NTSC-Unk
+Serial = SLES-51956
+Name = Bionicle - The Game
+Region = PAL-M6
---------------------------------------------
-Serial = SCAJ-10015
-Name = Taiko No Tatsujin Doka! To Omori 7Daime
-Region = NTSC-Unk
+Serial = SLES-51957
+Name = Terminator 3 - Rise of the Machines
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20001
-Name = Ratchet and Clank
-Region = NTSC-Unk
+Serial = SLES-51958
+Name = Whiplash
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20002
-Name = Gallop Racer 6 - Revolution
-Region = NTSC-Unk
+Serial = SLES-51959
+Name = Football Generation
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20003
-Name = Warrior in Argus
-Region = NTSC-Unk
+Serial = SLES-51963
+Name = FIFA 2004
+Region = PAL-F-G
---------------------------------------------
-Serial = SCAJ-20004
-Name = dot Hack Vol.3
-Region = NTSC-Unk
+Serial = SLES-51964
+Name = FIFA 2004
+Region = PAL-P-S
---------------------------------------------
-Serial = SCAJ-20005
-Name = Guilty Gear XX
-Region = NTSC-Unk
+Serial = SLES-51966
+Name = Bombastic
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20006
-Name = Gunbarl Collection with Time Crisis
-Region = NTSC-Unk
+Serial = SLES-51967
+Name = Need for Speed - Underground
+Region = PAL-M4
+Compat = 5
+EETimingHack = 1 //broken textures
---------------------------------------------
-Serial = SCAJ-20007
-Name = Xi(sai) Go
-Region = NTSC-Unk
+Serial = SLES-51968
+Name = Spongebob Squarepants - Battle for Bikini Bottom
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20008
-Name = V-Rally 3
-Region = NTSC-Unk
+Serial = SLES-51970
+Name = Spongebob Schwammkopf - Schlacht um Bikini Bottom
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20009
-Name = Herdy Gerdy
-Region = NTSC-Unk
+Serial = SLES-51972
+Name = NBA Jam 2004
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20010
-Name = Bakusou Dekotora Densetsu 3
-Region = NTSC-Unk
+Serial = SLES-51973
+Name = War Chess
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20011
-Name = Armored Core 3 - Silent Line
-Region = NTSC-Unk
+Serial = SLES-51974
+Name = XS Junior League Soccer
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20012
-Name = Venus & Braves
-Region = NTSC-Unk
+Serial = SLES-51976
+Name = Tom Clancy's Ghost Recon - Jungle Storm
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20013
-Name = Moto GP 3
-Region = NTSC-Unk
+Serial = SLES-51978
+Name = Baphomets Fluch - Der Schlafende Drache
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20014
-Name = Time Splitter
-Region = NTSC-Unk
+Serial = SLES-51980
+Name = TT Superbikes
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20015
-Name = Shin Megami Tensei III: Nocturne
-Region = NTSC-Unk
+Serial = SLES-51981
+Name = ShellShock - Nam '67
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20016
-Name = Warrior of Argus
-Region = NTSC-Unk
+Serial = SLES-51982
+Name = ShellShock - Nam '67
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20017
-Name = Sly Cooper
-Region = NTSC-Unk
+Serial = SLES-51986
+Name = Backyard Wrestling - Don't Try This At Home
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20018
-Name = This is Football 2003
-Region = NTSC-Unk
+Serial = SLES-51989
+Name = Wallace & Gromit in Project Zoo
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20019
-Name = Arc the Lad - Twilight of the Spirits
-Region = NTSC-Unk
+Serial = SLES-51991
+Name = Dance UK
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20020
-Name = Drag-on Dragoon
-Region = NTSC-Unk
+Serial = SLES-51996
+Name = International Snooker Championship
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20021
-Name = Metal Slug 3
-Region = NTSC-Unk
+Serial = SLES-51997
+Name = SWAT - Global Strike Team
+Region = PAL-M4
+Compat = 5
+eeClampMode = 3 //For grey screen ingame.
---------------------------------------------
-Serial = SCAJ-20022
-Name = Super Robot Wars - Alpha 2nd
-Region = NTSC-Unk
+Serial = SLES-51998
+Name = Kao the Kangaroo - Round 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20023
-Name = Soul Calibur II
-Region = NTSC-Unk
+Serial = SLES-51999
+Name = GrooveRider Slot Car Thunder
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20024
-Name = dot Hack Vol.4
-Region = NTSC-Unk
+Serial = SLES-52001
+Name = Mission Impossible - Operation Surma
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20025
-Name = Grand Prix Challenge
-Region = NTSC-Unk
-VIFFIFOHack = 1
+Serial = SLES-52002
+Name = Rogue Ops
+Region = PAL-M6
---------------------------------------------
-Serial = SCAJ-20026
-Name = Generation of Chaos 3
-Region = NTSC-Unk
+Serial = SLES-52005
+Name = James Bond 007 - Everything or Nothing
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20027
-Name = Tenchu 3
-Region = NTSC-Unk
+Serial = SLES-52008
+Name = NBA Live 2004
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20028
-Name = Tales of Destiny 2
-Region = NTSC-Unk
+Serial = SLES-52011
+Name = Tak and The Power of Juju
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20029
-Name = R-Type Final
-Region = NTSC-Unk
+Serial = SLES-52015
+Name = Les Chevaliers de Baphomet
+Region = PAL-F
+---------------------------------------------
+Serial = SLES-52017
+Name = Lord of the Rings, The - Return of the King
+Region = PAL-M5
Compat = 5
-EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SCAJ-20032
-Name = Mosquito - Let's Go Hawaiian
-Region = NTSC-Unk
+Serial = SLES-52018
+Name = Lord of the Rings, The - Return of the King (Der Herr der Ringe, Die Ruckkehr des Konigs)
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20033
-Name = Guilty Gear XX #Reload
-Region = NTSC-Unk
+Serial = SLES-52019
+Name = Lord of the Rings, The - Return of the King
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20034
-Name = Summon Night 3
-Region = NTSC-Unk
+Serial = SLES-52020
+Name = Lord of the Rings, The - The Return of the King
+Region = PAL-S
---------------------------------------------
-Serial = SCAJ-20035
-Name = Deat to Rights
-Region = NTSC-Unk
+Serial = SLES-52021
+Name = Lord of the Rings, The - The Return of the King
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20037
-Name = Monster Farm 4
-Region = NTSC-Unk
+Serial = SLES-52022
+Name = Total Club Manager 2004
+Region = PAL-M4
---------------------------------------------
-Serial = SCAJ-20038
-Name = Arc the Lad - Twilight of the Spirits
-Region = NTSC-Unk
+Serial = SLES-52023
+Name = Manhunt
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20039
-Name = Sidewinder V
-Region = NTSC-Unk
+Serial = SLES-52025
+Name = NFL Street
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20040
-Name = King of Fighters 2001, The
-Region = NTSC-Unk
+Serial = SLES-52026
+Name = Wallace & Gromit in Project Zoo
+Region = PAL-G
+Compat = 5
+[patches = C502AD6E]
+
+ comment=patches by Nachbrenner
+
+ //skip sceIpuSync
+ patch=0,EE,00472c78,word,03e00008
+
+[/patches]
---------------------------------------------
-Serial = SCAJ-20041
-Name = Energy Airforce - Aim Strike!
-Region = NTSC-Unk
+Serial = SLES-52028
+Name = Junior Sports Basketball
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20043
-Name = Chain Drive
-Region = NTSC-Unk
+Serial = SLES-52034
+Name = Dr. Seuss' Cat in the Hat
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20044
-Name = Tomb Raider - The Angel of Darkness // aka "TRAOD"
-Region = NTSC-Unk
-//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
+Serial = SLES-52036
+Name = WWE SmackDown! - Here Comes the Pain!
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20045
-Name = Shadow Tower Abyss
-Region = NTSC-Unk
+Serial = SLES-52038
+Name = Terminator 3 - Rise of the Machines
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20046
-Name = Siren
-Region = NTSC-Unk
+Serial = SLES-52041
+Name = Detonator
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20047
-Name = Time Crisis 3
-Region = NTSC-Unk
+Serial = SLES-52043
+Name = MX Unleashed Migrated
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20048
-Name = R - Racing Evolution
-Region = NTSC-Unk
+Serial = SLES-52044
+Name = Crescent Suzuki Racing - Superbikes and Super Sidecars
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20050
-Name = Fatal Frame 2 - Crimson Butterfly
-Region = NTSC-Unk
+Serial = SLES-52045
+Name = GTR 400
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20055
-Name = Battle Gear 3
-Region = NTSC-Unk
+Serial = SLES-52046
+Name = James Bond 007 - Everything or Nothing (Alles oder Nichts)
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20056
-Name = Bujingai
-Region = NTSC-Unk
+Serial = SLES-52047
+Name = Sims, The - Bustin' Out
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20057
-Name = Front Mission 4
-Region = NTSC-Unk
+Serial = SLES-52048
+Name = Sims, The - Bustin' Out
+Region = PAL-M5 // Eng & Nordic
---------------------------------------------
-Serial = SCAJ-20058
-Name = Terminator 3 - Rise of the Machines
-Region = NTSC-Unk
+Serial = SLES-52055
+Name = Harry Potter and the Philosopher's Stone
+Region = PAL-M11
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SCAJ-20059
-Name = Minna no Golf 4
-Region = NTSC-Unk
+Serial = SLES-52056
+Name = Harry Potter and The Philosopher's Stone
+Region = PAL-M11
+EETimingHack = 1
---------------------------------------------
-Serial = SCAJ-20060
-Name = Time Crisis 3
-Region = NTSC-Unk
+Serial = SLES-52058
+Name = Groove Rider - Slot Car Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20061
-Name = Seven Samurai 20XX
-Region = NTSC-Unk
+Serial = SLES-52060
+Name = Fame Academy
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20062
-Name = Crouching Tiger, Hidden Dragon
-Region = NTSC-Unk
+Serial = SLES-52061
+Name = Star Academy
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20063
-Name = Popolocrois - The Law of the Moon
-Region = NTSC-Unk
+Serial = SLES-52062
+Name = Pop Star Academy
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20064
-Name = Nebula - Echo Night
-Region = NTSC-Unk
+Serial = SLES-52063
+Name = Alarm for Cobra 11 Autobahn
+Region = PAL-E-G
---------------------------------------------
-Serial = SCAJ-20065
-Name = EyeToy - Play [with Camera]
-Region = NTSC-Unk
+Serial = SLES-52065
+Name = Flipnic
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20066
-Name = Gran Turismo 4 - Prologue
-Region = NTSC-Unk
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52095
+Name = Gradius V
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20067
-Name = GunGrave O.D.
-Region = NTSC-Unk
+Serial = SLES-52096
+Name = Firefighter F.D. 18
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20068
-Name = Final Fantasy X-2 International
-Region = NTSC-Unk
+Serial = SLES-52097
+Name = SWAT - Global Strike Force
+Region = PAL-E-G
+Compat = 5
+eeClampMode = 3 //For grey screen ingame.
---------------------------------------------
-Serial = SCAJ-20069
-Name = Gallop Racer - Lucky 7
-Region = NTSC-Unk
+Serial = SLES-52100
+Name = NRL Rugby League
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20070
-Name = Star Ocean 3 [Director's Cut]
-Region = NTSC-Unk
-VuAddSubHack = 1
+Serial = SLES-52101
+Name = Wrath Unleashed
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20072
-Name = Ghost in the Shell - Stand Alone Complex
-Region = NTSC-Unk
+Serial = SLES-52102
+Name = Hugo Bukkazoom!
+Region = PAL-M12
---------------------------------------------
-Serial = SCAJ-20073
-Name = Jak and Daxter II
-Region = NTSC-Unk
+Serial = SLES-52103
+Name = Tak & Le Pouvoir de Juju
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20074
-Name = King of Fighters 2002, The
-Region = NTSC-Unk
+Serial = SLES-52104
+Name = Tak and the Power of JuJu
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20075
-Name = Dragon Quest V - Bride of the Sky
-Region = NTSC-Unk
+Serial = SLES-52106
+Name = Cabela's Dangerous Hunts
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20076
-Name = Armored Core - Nexus
-Region = NTSC-Unk
+Serial = SLES-52107
+Name = Dance Europe
+Region = PAL-M6
---------------------------------------------
-Serial = SCAJ-20078
-Name = Kuon
-Region = NTSC-Unk
+Serial = SLES-52108
+Name = Underworld - The Eternal War
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20079
-Name = Katamari Damacy
-Region = NTSC-Unk
-mvuFlagSpeedHack = 0
+Serial = SLES-52109
+Name = Underworld - The Eternal War
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20080
-Name = Kaena
-Region = NTSC-Unk
+Serial = SLES-52111
+Name = Mojo!
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20081
-Name = Xenosaga Freaks
-Region = NTSC-Unk
+Serial = SLES-52116
+Name = Sitting Duck
+Region = PAL-M6
---------------------------------------------
-Serial = SCAJ-20082
-Name = GunGrave OD
-Region = NTSC-Unk
+Serial = SLES-52117
+Name = Go Go Copter
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20083
-Name = Bakuso! Mountain Bikers
-Region = NTSC-Unk
+Serial = SLES-52118
+Name = Castlevania - Lament of Innocence
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20084
-Name = MLB '04
-Region = NTSC-Unk
+Serial = SLES-52122
+Name = Crime Life - Gang Wars
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20085
-Name = Sakurazaka Shouboutai
-Region = NTSC-Unk
+Serial = SLES-52123
+Name = EA Sports Cricket 2004
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20086
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc1of2]
-Region = NTSC-Unk
+Serial = SLES-52124
+Name = Kill Switch
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20087
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc2of2]
-Region = NTSC-Unk
+Serial = SLES-52125
+Name = Agassi Tennis Generation
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20088
-Name = UO Nanatsu no Mizu to Densetsu no Nushi
-Region = NTSC-Unk
+Serial = SLES-52132
+Name = Hitman - Contracts
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20089
-Name = Athens 2004
-Region = NTSC-Unk
+Serial = SLES-52133
+Name = Hitman - Contracts
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20090
-Name = Gacha Mecha Stadium - Saru Battle
-Region = NTSC-Unk
+Serial = SLES-52134
+Name = Hitman - Contracts
+Region = PAL-I
+Compat = 4
---------------------------------------------
-Serial = SCAJ-20092
-Name = Samurai Spirits Zero
-Region = NTSC-Unk
+Serial = SLES-52135
+Name = Hitman - Contracts
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20093
-Name = Tenchu Kurenai
-Region = NTSC-Unk
+Serial = SLES-52136
+Name = Hitman - Contracts
+Region = PAL-S
---------------------------------------------
-Serial = SCAJ-20094
-Name = Minna no Golf 4 [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-52143
+Name = Carmen Sandiego - The Secret of the Stolen Drums
+Region = PAL-M4
+Compat = 4
---------------------------------------------
-Serial = SCAJ-20095
-Name = Digital Devil Saga: Avatar Tuner
-Region = NTSC-Unk
-EETimingHack = 1
+Serial = SLES-52149
+Name = Tom Clancy's Splinter Cell - Pandora Tomorrow
+Region = PAL-M5
+Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SCAJ-20096
-Name = Guilty Gear Isuka
-Region = NTSC-Unk
+Serial = SLES-52150
+Name = Legacy of Kain - Defiance
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20097
-Name = EyeToy - FuriFuri Dance Tengoku
-Region = NTSC-Unk
+Serial = SLES-52151
+Name = Terminator 3 - Le Macchine Ribelli
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20098
-Name = EyeToy - Oosawagi! Ukkiiuki Game
-Region = NTSC-Unk
+Serial = SLES-52152
+Name = Terminator 3 - Rise of the Machines
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20099
-Name = Ico
-Region = NTSC-Unk
+Serial = SLES-52153
+Name = Driver 3
+Region = PAL-E-S
+---------------------------------------------
+Serial = SLES-52159
+Name = Myth Makers Super Kart GP
+Region = PAL-E
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SCAJ-20100
-Name = Tenchu Kurenai
-Region = NTSC-Ch-J
+Serial = SLES-52171
+Name = Dynasty Warriors 4 - Xtreme Legends
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20101
-Name = EyeToy - Saru
-Region = NTSC-Unk
+Serial = SLES-52172
+Name = Dynasty Warriors 4 - Xtreme Legends
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20102
-Name = Tales of Symphonia
-Region = NTSC-Unk
+Serial = SLES-52173
+Name = Dynasty Warriors 4 - Xtreme Legends
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20104
-Name = Ace Combat 5 - The Unsung War
-Region = NTSC-Unk
+Serial = SLES-52174
+Name = Dynasty Warriors 4 - Xtreme Legends
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20105
-Name = Armored Core - Ninebreaker
-Region = NTSC-Unk
+Serial = SLES-52175
+Name = Dynasty Warriors 4 - Xtreme Legends
+Region = PAL-S
---------------------------------------------
-Serial = SCAJ-20107
-Name = Bakufuu Slash! Kizna Arashi
-Region = NTSC-Unk
+Serial = SLES-52178
+Name = Casino Challenge
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20108
-Name = Arc the Lad - Generation
-Region = NTSC-Unk
+Serial = SLES-52179
+Name = Kaan Barbarian Blade
+Region = PAL-M5
+Compat = 5
+---------------------------------------------
+Serial = SLES-52187
+Name = Baldur's Gate: Dark Alliance II
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20109
-Name = Ratchet & Clank 3 - Up your Arsenal
-Region = NTSC-Unk
+Serial = SLES-52188
+Name = Baldur's Gate: Dark Alliance II
+Region = PAL-M3
+Compat = 4
---------------------------------------------
-Serial = SCAJ-20110
-Name = Dragon Quest VIII - Sora to Daichi to Norowareshi Himegimi
-Region = NTSC-Unk
+Serial = SLES-52190
+Name = RPM Tuning
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20111
-Name = Crash Bandicoot 5
-Region = NTSC-Unk
+Serial = SLES-52202
+Name = Downhill Domination
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20112
-Name = Tales of Rebirth
-Region = NTSC-Unk
+Serial = SLES-52203
+Name = Armored Core - Silent Line
+Region = PAL-E
+Compat = 5
+MemCardFilter = SLES-51399/SLES-52203
---------------------------------------------
-Serial = SCAJ-20113
-Name = Dragon Quest & Final Fantasy in Itadaki Street
-Region = NTSC-Unk
+Serial = SLES-52204
+Name = UFC Sudden Impact
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20114
-Name = Tsukiyo ni Saraba
-Region = NTSC-Unk
+Serial = SLES-52209
+Name = Star Trek - Shattered Universe
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20115
-Name = Yoshitsune Eiyuuden
-Region = NTSC-Unk
+Serial = SLES-52214
+Name = Disney's The Haunted Mansion
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20116
-Name = Death by Degrees - Tekken - Nina Williams
-Region = NTSC-Ch-J
+Serial = SLES-52216
+Name = Disney's The Haunted Mansion
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20117
-Name = Fuun Bakumatsuden
-Region = NTSC-Unk
+Serial = SLES-52219
+Name = Corvette
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20118
-Name = Radiata Stories
-Region = NTSC-J
-VuAddSubHack = 1
+Serial = SLES-52230
+Name = Muppets Party Cruise
+Region = PAL-Unk
+EETimingHack = 1 //Path 3 masking errors
---------------------------------------------
-Serial = SCAJ-20119
-Name = Gladiator - Road to Freedom
-Region = NTSC-Unk
+Serial = SLES-52237
+Name = dot Hack - Part 1 - Infection
+Region = PAL-M5
+MemCardFilter = SLES-52237/SLES-52467/SLES-52468/SLES-52469
---------------------------------------------
-Serial = SCAJ-20120
-Name = Digital Devil Saga: Avatar Tuner 2
-Region = NTSC-Unk
-EETimingHack = 1
+Serial = SLES-52238
+Name = Nightshade
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20121
-Name = Armored Core - Formula Front
-Region = NTSC-Unk
+Serial = SLES-52240
+Name = International Pool Championship
+Region = PAL-Unk
---------------------------------------------
-Serial = SCAJ-20122
-Name = Swords of Destiny
-Region = NTSC-Unk
+Serial = SLES-52241
+Name = Myth Makers - Orbs of Doom
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20123
-Name = Wild ARMs - The 4th Detonator
-Region = NTSC-Unk
+Serial = SLES-52242
+Name = Dalmatians 3
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20124
-Name = Romancing Saga - Minstrel Song
-Region = NTSC-Unk
+Serial = SLES-52243
+Name = Dinosaur Adventure
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20125
-Name = Tekken 5
-Region = NTSC-Unk
-eeClampMode = 1
+Serial = SLES-52244
+Name = Legend of Herkules
+Region = PAL-E-G
---------------------------------------------
-Serial = SCAJ-20126
-Name = Tekken 5
-Region = NTSC-Unk
-eeClampMode = 1
+Serial = SLES-52246
+Name = Pool Paradise
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20127
-Name = EyeToy - Play 2 [with Camera]
-Region = NTSC-Unk
+Serial = SLES-52247
+Name = Hobbit, The
+Region = PAL-R
---------------------------------------------
-Serial = SCAJ-20128
-Name = EyeToy - Play 2
-Region = NTSC-Unk
+Serial = SLES-52249
+Name = Premier Manager 2003-2004
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20129
-Name = Ponkotsu Roman Daikatsugeki Bumpy Trot
-Region = NTSC-Unk
+Serial = SLES-52256
+Name = Max Payne 2 - The Fall of Max Payne
+Region = PAL-E-S
+vuClampMode = 2
---------------------------------------------
-Serial = SCAJ-20130
-Name = Namco x Capcom
-Region = NTSC-Unk
+Serial = SLES-52257
+Name = P.T.O. IV - Pacific Theater of Operations IV
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20131
-Name = namCollection - Namco 50th Anniversary
-Region = NTSC-Unk
+Serial = SLES-52258
+Name = Romance of the Three Kingdoms VIII
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20132
-Name = Drag-On Dragon 2 - Fuuin no Kurenai (Love Red, Ambivalence Black)
-Region = NTSC-J
+Serial = SLES-52259
+Name = Outlaw Volleyball
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20133
-Name = Kagero 2 - Dark Illusion
-Region = NTSC-Unk
+Serial = SLES-52265
+Name = Energy Airforce - Aim Strike!
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20134
-Name = Genji
-Region = NTSC-Unk
+Serial = SLES-52266
+Name = Energy Airforce - Aim Strike!
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20135
-Name = Minna Daisuki Katamari Damacy
-Region = NTSC-Unk
-vuClampMode = 3
-mvuFlagSpeedHack = 0
+Serial = SLES-52267
+Name = Energy Airforce - Aim Strike!
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20136
-Name = Ace Combat 5 - The Unsung War [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-52275
+Name = Way of the Samurai 2
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20137
-Name = Musashiden II - Blademaster
-Region = NTSC-Unk
+Serial = SLES-52276
+Name = 187 - Ride or Die
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20138
-Name = Ape Escape 3
-Region = NTSC-Unk
+Serial = SLES-52277
+Name = Riding Spirits 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20139
-Name = New Zero - Rei - Irezumi no Sei
-Region = NTSC-Unk
+Serial = SLES-52278
+Name = Mafia
+Region = PAL-E
+EETimingHack = 1
---------------------------------------------
-Serial = SCAJ-20140
-Name = Bleach - Erabareshi Tamashi
-Region = NTSC-Unk
+Serial = SLES-52279
+Name = Mafia
+Region = PAL-G
+EETimingHack = 1
---------------------------------------------
-Serial = SCAJ-20141
-Name = Grandia III
-Region = NTSC-J
+Serial = SLES-52280
+Name = Mafia
+Region = PAL-F
+EETimingHack = 1
---------------------------------------------
-Serial = SCAJ-20143
-Name = Armored Core - Last Raven
-Region = NTSC-Unk
+Serial = SLES-52282
+Name = Mafia
+Region = PAL-S
---------------------------------------------
-Serial = SCAJ-20144
-Name = Saru Gechu 3 (Ape Escape 3)
-Region = NTSC-Ch-J
+Serial = SLES-52283
+Name = Terminator 3 - The Redemption
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20145
-Name = Tales of Legendia
-Region = NTSC-J
+Serial = SLES-52284
+Name = Deadly Skies II
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20146
-Name = Shadow of the Colossus
-Region = NTSC-Ch-E-J
+Serial = SLES-52286
+Name = Tak and The Poer of JuJu
+Region = PAL-S
---------------------------------------------
-Serial = SCAJ-20147
-Name = Heavy Metal Thunder
-Region = NTSC-J
+Serial = SLES-52287
+Name = Tak and The Poer of JuJu
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20148
-Name = Tokyo Bus Guide 2
-Region = NTSC-Unk
+Serial = SLES-52288
+Name = Tom Clancy's Rainbow Six 3
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20149
-Name = Kingdom Hearts - Final Mix [Ultimate Hits]
-Region = NTSC-Unk
+Serial = SLES-52289
+Name = MTX Mototrax
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20150
-Name = Critical Velocity
-Region = NTSC-Unk
+Serial = SLES-52290
+Name = MTX Mototrax
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20151
-Name = MotoGP 4
-Region = NTSC-Unk
+Serial = SLES-52291
+Name = Countryside Bears
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20152
-Name = Urban Reign
-Region = NTSC-Unk
+Serial = SLES-52292
+Name = Disney's Mighty Mulan
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20153
-Name = Code Age Commanders
-Region = NTSC-J
+Serial = SLES-52293
+Name = Disney's Son of the Lion King
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20154
-Name = Prince of Persia - Warrior Within
-Region = NTSC-Unk
+Serial = SLES-52294
+Name = Toys Room, The
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20155
-Name = Yoshitsune Eiyuuden Syura
-Region = NTSC-Unk
+Serial = SLES-52295
+Name = Master Chess
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20156
-Name = Gallop Racer 8 - Live Horse Racing
-Region = NTSC-Unk
+Serial = SLES-52298
+Name = IndyCar Series 2005
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20157
-Name = Ratchet & Clank 4th - GiriGiri Gingano Giga-battle
-Region = NTSC-Unk
+Serial = SLES-52308
+Name = Karaoke Stage
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20158
-Name = Ikusa Gami
-Region = NTSC-Unk
+Serial = SLES-52309
+Name = R - Racing
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SCAJ-20159
-Name = Soul Calibur III
-Region = NTSC-Ch-E-J
+Serial = SLES-52312
+Name = World Championship Rugby
+Region = PAL-E-F
---------------------------------------------
-Serial = SCAJ-20160
-Name = Yoshitsuneki
-Region = NTSC-Unk
+Serial = SLES-52313
+Name = Space Invaders Anniversary
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20161
-Name = Siren 2
-Region = NTSC-J
-XgKickHack = 1 //SPS.
+Serial = SLES-52314
+Name = Hugo - Bukkazoom
+Region = PAL-R
---------------------------------------------
-Serial = SCAJ-20162
-Name = Rogue Galaxy
-Region = NTSC-Unk
+Serial = SLES-52322
+Name = Drakengard
+Region = PAL-M5
+Compat = 5
+eeClampMode = 3 //characters are visible in-game.
---------------------------------------------
-Serial = SCAJ-20163
-Name = Tales of the Abyss
-Region = NTSC-Unk
+Serial = SLES-52323
+Name = Richard Burns Rally
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20164
-Name = Kingdom Hearts II
-Region = NTSC-Unk
+Serial = SLES-52325
+Name = Champions of Norrath - Realms of EverQuest
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20165
-Name = Bleach - Hanatareshi Yabou
-Region = NTSC-Unk
+Serial = SLES-52326
+Name = Spawn - Armageddon
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20166
-Name = Front Mission 5 - Scars of the War
-Region = NTSC-Unk
+Serial = SLES-52336
+Name = Max Payne 2 - The Fall of Max Payne
+Region = PAL-E-G
+Compat = 5
+vuClampMode = 2
---------------------------------------------
-Serial = SCAJ-20167
-Name = Siren 2
-Region = NTSC-Ch-J
-XgKickHack = 1 //SPS.
+Serial = SLES-52337
+Name = Max Payne 2 - The Fall of Max Payne
+Region = PAL-E-F
+vuClampMode = 2
---------------------------------------------
-Serial = SCAJ-20168
-Name = Rule of Rose
-Region = NTSC-Unk
+Serial = SLES-52338
+Name = Max Payne 2 - The Fall of Max Payne
+Region = PAL-E-I
+vuClampMode = 2
---------------------------------------------
-Serial = SCAJ-20169
-Name = Dirge of Cerberus - Final Fantasy VII
-Region = NTSC-Unk
+Serial = SLES-52339
+Name = Crash 'n Burn
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20170
-Name = Tourist Trophy
-Region = NTSC-Ch
-Compat = 2
+Serial = SLES-52340
+Name = Rollercoaster World
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20171
-Name = Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi
-Region = NTSC-J
+Serial = SLES-52341
+Name = X-Files - Resist or Serve
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20172
-Name = Final Fantasy XII
-Region = NTSC-Unk
+Serial = SLES-52342
+Name = Worms - Forts Under Seige
+Region = PAL-E-F
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20173
-Name = Ace Combat Zero - The Belkan War
-Region = NTSC-Unk
+Serial = SLES-52343
+Name = Midway Arcade Treasures
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20175
-Name = Dragon Quest - Shonen Yangus to Fushigi no Dungeon
-Region = NTSC-J
+Serial = SLES-52348
+Name = Seven Samurai 20XX
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20176
-Name = Curious George
-Region = NTSC-Unk
+Serial = SLES-52349
+Name = International Golf Pro
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20177
-Name = Valkyrie Profile 2 - Silmeria
-Region = NTSC-Unk
-Compat = 5
-VuAddSubHack = 1
+Serial = SLES-52350
+Name = International Golf Pro
+Region = PAL-M4
---------------------------------------------
-Serial = SCAJ-20178
-Name = Ape Escape - Million Monkeys
-Region = NTSC-Unk
+Serial = SLES-52358
+Name = Glass Rose
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SCAJ-20179
-Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc1of2]
-Region = NTSC-Unk
+Serial = SLES-52362
+Name = Bad Boys II
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20180
-Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc2of2]
-Region = NTSC-Unk
+Serial = SLES-52363
+Name = Bad Boys II
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20181
-Name = Minna no Tennis
-Region = NTSC-Unk
+Serial = SLES-52366
+Name = America's 10 Most Wanted
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20182
-Name = Tales of Destiny
-Region = NTSC-Unk
-FpuMulHack = 1
+Serial = SLES-52367
+Name = America's 10 Most Wanted
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-20183
-Name = Wild ARMs - The Vth Vanguard
-Region = NTSC-J
+Serial = SLES-52368
+Name = AFL Live - Premiership Edition
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20184
-Name = Seiken Densetsu 4
-Region = NTSC-Unk
+Serial = SLES-52369
+Name = Empires of Atlantis
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20185
-Name = Super Robot Taisen - Original Generations
-Region = NTSC-Unk
+Serial = SLES-52370
+Name = Mouse Police, The
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20188
-Name = Final Fantasy XII - International - Zodiac Job System
-Region = NTSC-Unk
+Serial = SLES-52371
+Name = Animal Soccer World
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-20190
-Name = God of War II
-Region = NTSC-Unk
+Serial = SLES-52372
+Name = Spider-Man 2
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-52374
+Name = Fight Night 2004
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-52378
+Name = Euro Rally Champion
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1 //For dmac errors and so 3d is visible and steady.
---------------------------------------------
-Serial = SCAJ-20191
-Name = Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]
-Region = NTSC-Unk
+Serial = SLES-52379
+Name = Shrek 2
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20192
-Name = Super Robot Taisen OG - Original Generations Gaiden
-Region = NTSC-Unk
+Serial = SLES-52380
+Name = Shrek 2
+Region = PAL-F
---------------------------------------------
-Serial = SCAJ-20193
-Name = Tales of Destiny [Director's Cut] [Premium Box]
-Region = NTSC-Unk
-FpuMulHack = 1
+Serial = SLES-52381
+Name = Shrek 2
+Region = PAL-G
---------------------------------------------
-Serial = SCAJ-20194
-Name = Minna no Golf 4 [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-52382
+Name = Shrek 2
+Region = PAL-S
---------------------------------------------
-Serial = SCAJ-20195
-Name = Ape Escape 3 [PlayStation 2 The Best]
-Region = NTSC-Ch
+Serial = SLES-52383
+Name = Shrek 2
+Region = PAL-I
---------------------------------------------
-Serial = SCAJ-20196
-Name = Shadow of the Colossus [PlayStation 2 The Best]
-Region = NTSC-Ch
+Serial = SLES-52384
+Name = Project Zero 2 - Crimson Butterfly
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-20197
-Name = Valkyrie Profile 2 - Silmeria [Ultimate Hits]
-Region = NTSC-Unk
+Serial = SLES-52385
+Name = England International Football
+Region = PAL-E
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SCAJ-20198
-Name = Everybody's Tennis [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-52386
+Name = World Championship Snooker 2004
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-20199
-Name = Tekken 5 [PlayStation 2 The Best]
-Region = NTSC-Unk
-eeClampMode = 1
+Serial = SLES-52387
+Name = SpyHunter 2
+Region = PAL-Unk
---------------------------------------------
-Serial = SCAJ-25002
-Name = Shinobi
-Region = NTSC-Unk
+Serial = SLES-52388
+Name = Transformers Armada - Prelude to Energon [Special Edition]
+Region = PAL-M5
+Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SCAJ-25004
-Name = Kingdom Hearts - Final Mix
-Region = NTSC-Unk
+Serial = SLES-52393
+Name = Pinball Fun
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-25008
-Name = Initial D - Street Stage
-Region = NTSC-Unk
+Serial = SLES-52394
+Name = UFEA Euro 2004
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-25012
-Name = Final Fantasy X-2
-Region = NTSC-Unk
+Serial = SLES-52395
+Name = UFEA Euro 2004
+Region = PAL-F-G
---------------------------------------------
-Serial = SCAJ-25026
-Name = Kunoichi Shinobi
-Region = NTSC-Unk
+Serial = SLES-52396
+Name = Euro 2004
+Region = PAL-P-S
---------------------------------------------
-Serial = SCAJ-25034
-Name = Sakura Taisen Monogatari
-Region = NTSC-Unk
+Serial = SLES-52397
+Name = Euro 2004
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-25037
-Name = Astro Boy Atom
-Region = NTSC-Unk
+Serial = SLES-52398
+Name = Euro 2004
+Region = PAL-M3 // Eng, DA & SE
---------------------------------------------
-Serial = SCAJ-25045
-Name = Sakura Taisen V - Episode 0
-Region = NTSC-Unk
+Serial = SLES-52402
+Name = Perfect Ace 2 - The Championships
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-25047
-Name = Dororo
-Region = NTSC-Unk
+Serial = SLES-52403
+Name = Formula Challenge
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-30001
-Name = Xenosaga Episode I [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-52404
+Name = MTV Music Generator 3
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-52413
+Name = Malice
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCAJ-30002
-Name = Wild ARMs - Alter Code F
-Region = NTSC-J
+Serial = SLES-52418
+Name = Powerdrome
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SCAJ-30003
-Name = Siren
-Region = NTSC-Unk
+Serial = SLES-52423
+Name = Smash Court Tennis - Pro Tournament 2
+Region = PAL-Unk
---------------------------------------------
-Serial = SCAJ-30004
-Name = Waga Ryuomiyo - Pride of the Dragon Peace
-Region = NTSC-Unk
+Serial = SLES-52433
+Name = Goblin Commander - Unleash The Horde
+Region = PAL-M3
---------------------------------------------
-Serial = SCAJ-30005
-Name = Gacha Mecha Stadium Saru Battle
-Region = NTSC-Unk
+Serial = SLES-52439
+Name = Suffering, The
+Region = PAL-E-I-S
+Compat = 5
---------------------------------------------
-Serial = SCAJ-30006
-Name = Gran Turismo 4
-Region = NTSC-Unk
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52440
+Name = Harry Potter and the Prisoner of Azkaban
+Region = PAL-M7
+Compat = 3
---------------------------------------------
-Serial = SCAJ-30007
-Name = Gran Turismo 4
-Region = NTSC-Unk
-Compat = 5
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
-//[patches = 7ABDBB5E]
-//
-// comment=patches by nachbrenner
-//
-// //skip Videos
-// patch=1,EE,00100D84,word,24100001
-//
-//[/patches]
+Serial = SLES-52444
+Name = Hyper Street Fighter II - The Anniversary Edition
+Region = PAL-E
---------------------------------------------
-Serial = SCAJ-30008
-Name = Gran Turismo 4 [PlayStation 2 The Best]
-Region = NTSC-Unk
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52445
+Name = Silent Hill 4 - The Room
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCAJ-30010
-Name = God of War
-Region = NTSC-E
+Serial = SLES-52446
+Name = Mashed
+Region = PAL-M5
---------------------------------------------
-Serial = SCAJ-30011
-Name = God of War II
-Region = NTSC-E
+Serial = SLES-52448
+Name = Knights of the Temple
+Region = PAL-M4
---------------------------------------------
-Serial = SCKA-10006
-Name = Come on Baby
-Region = NTSC-K
+Serial = SLES-52449
+Name = Kidz Sports Basketball
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20004
-Name = Sly Cooper and the Thievius Raccoonus
-Region = NTSC-K
+Serial = SLES-52450
+Name = Serious Sam - Next Encounter
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SCKA-20008
-Name = Tales of Destiny 2
-Region = NTSC-K
+Serial = SLES-52451
+Name = Conan - The Dark Axe
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCKA-20009
-Name = R-Type Final
-Region = NTSC-K
-Compat = 5
-EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
+Serial = SLES-52457
+Name = Shrek 2
+Region = PAL-SE
---------------------------------------------
-Serial = SCKA-20010
-Name = Jak II
-Region = NTSC-K
+Serial = SLES-52458
+Name = Disgaea: Hour of Darkness
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20011
-Name = Ratchet and Clank 2
-Region = NTSC-K
+Serial = SLES-52459
+Name = Autobahn Raser - Das Spiel zum Film
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-20012
-Name = Ark the Lad - jeongryeongui Hwanghon
-Region = NTSC-K
+Serial = SLES-52466
+Name = Ribbit King
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20014
-Name = Dark Claud 2
-Region = NTSC-K
+Serial = SLES-52467
+Name = dot Hack - Part 2 - Mutation
+Region = PAL-M5
Compat = 5
+MemCardFilter = SLES-52237/SLES-52467/SLES-52468/SLES-52469
---------------------------------------------
-Serial = SCKA-20015
-Name = Time Crisis 3
-Region = NTSC-K
+Serial = SLES-52468
+Name = dot Hack - Part 4 - Quarantine
+Region = PAL-M5
Compat = 5
+MemCardFilter = SLES-52237/SLES-52467/SLES-52468/SLES-52469
---------------------------------------------
-Serial = SCKA-20016
-Name = Soul Calibur 2
-Region = NTSC-K
+Serial = SLES-52469
+Name = dot Hack - Part 3 - Outbreak
+Region = PAL-M5
Compat = 5
-vuClampMode = 2 //SPS(Spikey Polygon Syndrome) solution
----------------------------------------------
-Serial = SCKA-20018
-Name = The Getaway
-Region = NTSC-K
+MemCardFilter = SLES-52237/SLES-52467/SLES-52468/SLES-52469
---------------------------------------------
-Serial = SCKA-20019
-Name = Siren
-Region = NTSC-K
+Serial = SLES-52471
+Name = Naval Ops - Commander
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20020
-Name = SOCOM II - U.S. Navy SEALs
-Region = NTSC-K
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = SLES-52472
+Name = Project Minerva
+Region = PAL-M3
---------------------------------------------
-Serial = SCKA-20022
-Name = Gran Turismo 4 Prologue
-Region = NTSC-K
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52477
+Name = Vegas Casino II
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20023
-Name = Fatal Frame 2
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52478
+Name = Red Dead Revolver
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SCKA-20025
-Name = Katamari Damacy
-Region = NTSC-K
-mvuFlagSpeedHack = 0
+Serial = SLES-52479
+Name = Samurai Jack - The Shadow of Aku
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20026
-Name = Gungrave O.D.
-Region = NTSC-K
+Serial = SLES-52480
+Name = Yu-Gi-Oh! - The Duelists of the Roses
+Region = PAL-M4
---------------------------------------------
-Serial = SCKA-20027
-Name = Ghost in the Shell - Stand Alone Complex
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52481
+Name = Hot Wheels - Stunt Track Challenge
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20028
-Name = Ico [PlayStation2 Big Hit Series]
-Region = NTSC-K
+Serial = SLES-52482
+Name = Steel Dragon EX
+Region = PAL-M4
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SCKA-20029
-Name = Gran Turismo Concept 2002 Tokyo-Seoul [PlayStation 2 Big Hit Series]
-Region = NTSC-K
+Serial = SLES-52483
+Name = World Championship Pool 2004
+Region = PAL-UM3
---------------------------------------------
-Serial = SCKA-20032
-Name = Syphon Filter - The Omega Virus
-Region = NTSC-K
+Serial = SLES-52486
+Name = Astroboy
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20033
-Name = Smash Court Professional Tournament 2 [Limited Edition]
-Region = NTSC-K
+Serial = SLES-52490
+Name = Dance UK - Extra Trax
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20034
-Name = Time Crisis 3 [PlayStation 2 Big Hit Series]
-Region = NTSC-K
+Serial = SLES-52493
+Name = Spider-Man 2
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20035
-Name = Hot Shots Golf 3 [PlayStation 2 Big Hit Series]
-Region = NTSC-K
+Serial = SLES-52495
+Name = Bujingai - Swordmaster
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20038
-Name = Time Crisis - Crisis Zone
-Region = NTSC-K
+Serial = SLES-52504
+Name = Trivial Pursuit Unhinged
+Region = PAL-M3
---------------------------------------------
-Serial = SCKA-20039
-Name = Tekken Nina Williams In Death By Degree
-Region = NTSC-K
+Serial = SLES-52505
+Name = Spy Fiction
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20040
-Name = Jak 3
-Region = NTSC-K
+Serial = SLES-52507
+Name = Def Jam - Fight for New York
+Region = PAL-E-F
+Compat = 5
---------------------------------------------
-Serial = SCKA-20043
-Name = Magna Carta
-Region = NTSC-K
+Serial = SLES-52508
+Name = Obscure
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-20044
-Name = Sly Cooper 2 Band of Thieves
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52509
+Name = Tiger Woods PGA Tour Golf 2005
+Region = PAL-M4
---------------------------------------------
-Serial = SCKA-20047
-Name = Armored Core Nine Breaker
-Region = NTSC-K
+Serial = SLES-52510
+Name = Neo Contra
+Region = PAL-M3
+Compat = 4
+[patches = EEE2F6A3]
+ //comment=Patches By Nachbrenner and Prafull
+
+ //fix IPU busy! ingame
+ patch=0,EE,003a9a88,word,03e00008
+ patch=0,EE,003a9a8c,word,00000000
+ patch=0,EE,003a9b60,word,03e00008
+ patch=0,EE,003a9b64,word,00000000
+ comment= Patch By Prafull
+ //Game should work, avoid pressing start to pause the game
+ patch=1,EE,00100530,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCKA-20048
-Name = Killzone
-Region = NTSC-K
+Serial = SLES-52511
+Name = Headhunter - Redemption (EX)
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20049
-Name = Tekken 5
-Region = NTSC-K
-eeClampMode = 1
+Serial = SLES-52512
+Name = Headhunter - Redemption
+Region = PAL-M4
---------------------------------------------
-Serial = SCKA-20050
-Name = Tales of Legendia
-Region = NTSC-K
+Serial = SLES-52515
+Name = Ultimate Casino
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SCKA-20051
-Name = Minna Daisuki Katamari Damacy
-Region = NTSC-K
-vuClampMode = 3
-mvuFlagSpeedHack = 0
+Serial = SLES-52516
+Name = World Fighting
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20052
-Name = Genji
-Region = NTSC-K
+Serial = SLES-52517
+Name = Radio Helicopter
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SCKA-20053
-Name = SOCOM II - U.S. Navy SEALs [PlayStation 2 Big Hit Series]
-Region = NTSC-K
+Serial = SLES-52518
+Name = Motorbike King
+Region = PAL-E
Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
----------------------------------------------
-Serial = SCKA-20054
-Name = Tales of Destiny 2 [PlayStation 2 Big Hit Series]
-Region = NTSC-K
----------------------------------------------
-Serial = SCKA-20055
-Name = Mystic Nights
-Region = NTSC-K
+eeClampMode = 3
---------------------------------------------
-Serial = SCKA-20056
-Name = LuluRara - Powered by Zillerner [with USB microphone]
-Region = NTSC-K
+Serial = SLES-52519
+Name = Pink Pong
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCKA-20058
-Name = Bumpy Trot
-Region = NTSC-K
+Serial = SLES-52520
+Name = Volleyball Challenge
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20059
-Name = Soul Calibur III
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52521
+Name = Adibou & Les Voleurs d'Energie
+Region = PAL-M6
---------------------------------------------
-Serial = SCKA-20060
-Name = Ratchet - Deadlocked
-Region = NTSC-K
+Serial = SLES-52523
+Name = Cocoto - Platform Jumper
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20061
-Name = Wanda to Kyozou (Shadow of the Colossus)
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52525
+Name = Mouse Trophy
+Region = PAL-M5
---------------------------------------------
-Serial = SCKA-20062
-Name = Ape Escape 3
-Region = NTSC-K
+Serial = SLES-52527
+Name = Harry Potter og Fangen fra Azkaban
+Region = PAL-M4 // Nordic
---------------------------------------------
-Serial = SCKA-20063
-Name = Sly Cooper 3 Honor Among Thieves
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52531
+Name = Suffering, The
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-20064
-Name = SOCOM 3 - U.S. Navy SEALs
-Region = NTSC-K
+Serial = SLES-52532
+Name = Aces of War
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20069
-Name = Siren 2
-Region = NTSC-K
-XgKickHack = 1 //SPS.
+Serial = SLES-52533
+Name = Zoo Puzzle
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20070
-Name = Ace Combat Zero - The Belkan War
-Region = NTSC-K
+Serial = SLES-52534
+Name = Crimson Tears
+Region = PAL-M3
---------------------------------------------
-Serial = SCKA-20071
-Name = MLB '06 - The Show
-Region = NTSC-K
+Serial = SLES-52535
+Name = Rumble Roses
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCKA-20072
-Name = LuluRara 2 [with USB microphone]
-Region = NTSC-K
+Serial = SLES-52536
+Name = Shark Tale
+Region = PAL-E
+Compat = 2
---------------------------------------------
-Serial = SCKA-20073
-Name = Final Fantasy XII
-Region = NTSC-J
+Serial = SLES-52537
+Name = Shark Tale
+Region = PAL-M3
---------------------------------------------
-Serial = SCKA-20078
-Name = Killzone [PlayStation 2 Big Hit Series]
-Region = NTSC-K
+Serial = SLES-52539
+Name = Shark Tale
+Region = PAL-I
---------------------------------------------
-Serial = SCKA-20079
-Name = Valkyrie Profile 2 - Silmeria
-Region = NTSC-K
+Serial = SLES-52541
+Name = Grand Theft Auto - San Andreas
+Region = PAL-M5
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SCKA-20081
-Name = Tekken 5 [PlayStation 2 Big Hit Series]
-Region = NTSC-K
-eeClampMode = 1
+Serial = SLES-52544
+Name = Trivial Pursuit Unhinged
+Region = PAL-M3
---------------------------------------------
-Serial = SCKA-20086
-Name = Shin Onimusha - Dawn of Dreams [Disc1of2]
-Region = NTSC-K
+Serial = SLES-52545
+Name = Star Wars Battlefront
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCKA-20087
-Name = Shin Onimusha - Dawn of Dreams [Disc2of2]
-Region = NTSC-K
+Serial = SLES-52546
+Name = Star Wars Battlefront
+Region = PAL-F
---------------------------------------------
-Serial = SCKA-20090
-Name = God Hand
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52547
+Name = Star Wars Battlefront
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-20092
-Name = K-1 World Grand Prix 2006
-Region = NTSC-K
+Serial = SLES-52551
+Name = Samurai Warriors
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20096
-Name = Barnyard
-Region = NTSC-K
+Serial = SLES-52552
+Name = Samurai Warriors
+Region = PAL-F
---------------------------------------------
-Serial = SCKA-20099
-Name = Persona 3
-Region = NTSC-K
-VuClipFlagHack = 1
+Serial = SLES-52553
+Name = Samurai Warriors
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-20101
-Name = Seiken Densetsu 4 (Dawn of Mana)
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52554
+Name = Samurai Warriors
+Region = PAL-I
---------------------------------------------
-Serial = SCKA-20107
-Name = Odin Sphere
-Region = NTSC-K
+Serial = SLES-52555
+Name = Samurai Warriors
+Region = PAL-S
---------------------------------------------
-Serial = SCKA-20109
-Name = Persona 3 FES [Independent Starting Version]
-Region = NTSC-K
-VuClipFlagHack = 1
+Serial = SLES-52556
+Name = Crimson Sea 2
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20114
-Name = Obscure II - The Aftermath
-Region = NTSC-K
+Serial = SLES-52557
+Name = Crimson Sea 2
+Region = PAL-F
---------------------------------------------
-Serial = SCKA-20117
-Name = Super Robot Taisen OG - Original Generations Gaiden
-Region = NTSC-K
+Serial = SLES-52558
+Name = Crimson Sea 2
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-20120
-Name = Ratchet and Clank
-Region = NTSC-K
+Serial = SLES-52559
+Name = FIFA 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCKA-20132
-Name = Shin Megami Tensei: Persona 4
-Region = NTSC-K
-Compat = 5
-VuClipFlagHack = 1
+Serial = SLES-52560
+Name = FIFA 2005
+Region = PAL-G
---------------------------------------------
-Serial = SCKA-24008
-Name = SOCOM - U.S. Navy SEALs
-Region = NTSC-K
+Serial = SLES-52561
+Name = FIFA 2005
+Region = PAL-P-S
---------------------------------------------
-Serial = SCKA-30001
-Name = Gran Turismo 4
-Region = NTSC-K
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52562
+Name = FIFA 2005
+Region = PAL-I
---------------------------------------------
-Serial = SCKA-30002
-Name = God of War
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52563
+Name = FIFA Football 2005
+Region = PAL-M6
---------------------------------------------
-Serial = SCKA-30006
-Name = God of War 2
-Region = NTSC-K
-Compat = 5
+Serial = SLES-52567
+Name = Catwoman
+Region = PAL-M7
---------------------------------------------
-Serial = SCPS-11001
-Name = I.Q. Remix
-Region = NTSC-J
+Serial = SLES-52568
+Name = Crash Twinsanity
+Region = PAL-M5
Compat = 5
+XgKickHack = 1 //Fixes bad Geometry
---------------------------------------------
-Serial = SCPS-11002
-Name = Fantavision
-Region = NTSC-J
+Serial = SLES-52569
+Name = Spyro - A Hero's Tail
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SCPS-11003
-Name = Ico
-Region = NTSC-J
+Serial = SLES-52570
+Name = Area 51
+Region = PAL-M5
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
----------------------------------------------
-Serial = SCPS-11004
-Name = Bikkuri Mouse
-Region = NTSC-J
----------------------------------------------
-Serial = SCPS-11005
-Name = Sagashi ni Ikouyo - Go to Find It!
-Region = NTSC-J
---------------------------------------------
-Serial = SCPS-11006
-Name = Sky Gunner
-Region = NTSC-J
+Serial = SLES-52571
+Name = Pacific Air Warriors 2 - Dogfight
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SCPS-11007
-Name = Tsuganai
-Region = NTSC-J
+Serial = SLES-52572
+Name = Operation Air Assault
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11008
-Name = Boku to Mao
-Region = NTSC-J
-Compat = 4
-[patches = EE838B5C]
-
- comment=patches by Nachbrenner
-
- //Skip OP.PSS
- patch=0,EE,001d6258,word,24020001
-
-[/patches]
+Serial = SLES-52573
+Name = Conflict - Global Storm
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-11009
-Name = Ka (Mosquito)
-Region = NTSC-J
-Compat = 4
+Serial = SLES-52576
+Name = Yu-Gi-Oh! - Capsule Monster Colisee
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-11010
-Name = Yoake no Mariko [with Microphone]
-Region = NTSC-J
+Serial = SLES-52579
+Name = Legends of Wrestling - Showdown
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11011
-Name = Check-i-TV
-Region = NTSC-J
+Serial = SLES-52581
+Name = Madden NFL 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11012
-Name = Rimoko Koron
-Region = NTSC-J
+Serial = SLES-52584
+Name = Burnout 3 - Takedown
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SCPS-11013
-Name = Bravo Music
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52585
+Name = Burnout 3 - Takedown
+Region = PAL-F-G-I
---------------------------------------------
-Serial = SCPS-11014
-Name = Pipo Saru (Ape Escape) 2001
-Region = NTSC-J
+Serial = SLES-52587
+Name = Army Men - Sarge's War
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCPS-11015
-Name = Check-i-TV
-Region = NTSC-J
+Serial = SLES-52588
+Name = Mercenaries
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11016
-Name = Seigi no Mikata
-Region = NTSC-J
+Serial = SLES-52590
+Name = Mercenaries
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-11017
-Name = Bravo Music - Christmas Edition
-Region = NTSC-J
+Serial = SLES-52591
+Name = Dynasty Warriors 4 - Empires
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11018
-Name = Yoake no Mariko
-Region = NTSC-J
+Serial = SLES-52592
+Name = Dynasty Warriors 4 - Empires
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-11019
-Name = Bravo Music - Chou-Meikyokuban [Limited Edition] [Disc1of2]
-Region = NTSC-J
+Serial = SLES-52593
+Name = Dynasty Warriors 4 - Empires
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-11020
-Name = Bravo Music - Chou-Meikyokuban [Limited Edition] [Disc2of2]
-Region = NTSC-J
+Serial = SLES-52594
+Name = U-Move SuperSports
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-11021
-Name = Yoake no Mariko 2nd Act
-Region = NTSC-J
+Serial = SLES-52598
+Name = Dancing Stage Fusion
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-11022
-Name = Yoake no Mariko 2nd Act
-Region = NTSC-J
+Serial = SLES-52599
+Name = Metal Slug 3
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-11023
-Name = Bravo Music - Chou-Meikyokuban
-Region = NTSC-J
+Serial = SLES-52600
+Name = Harry Potter and The Prisoner of Azkaban
+Region = PAL-Unk
---------------------------------------------
-Serial = SCPS-11024
-Name = Otostaz
-Region = NTSC-J
-Compat = 4
+Serial = SLES-52601
+Name = Ex Zeus
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11025
-Name = Space Fisherman
-Region = NTSC-J
+Serial = SLES-52602
+Name = GT Racers
+Region = PAL-M5
Compat = 5
-vuClampMode = 3
---------------------------------------------
-Serial = SCPS-11026
-Name = Gacharoku
-Region = NTSC-J
+Serial = SLES-52603
+Name = Room Zoom - Race for Impact
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-11027
-Name = Mawaza
-Region = NTSC-J
+Serial = SLES-52605
+Name = Polar Express, The
+Region = PAL-Unk
---------------------------------------------
-Serial = SCPS-11028
-Name = Let's Bravo Music
-Region = NTSC-J
+Serial = SLES-52616
+Name = Video Poker & Blackjack
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-11029
-Name = Shibai Muchi
-Region = NTSC-J
+Serial = SLES-52617
+Name = Stock Car Speedway
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-11030
-Name = Shibai Muchi [with Microphone]
-Region = NTSC-J
+Serial = SLES-52620
+Name = Guncom 2
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCPS-11031
-Name = Kumauta
-Region = NTSC-J
+Serial = SLES-52621
+Name = Tony Hawk's Underground 2
+Region = PAL-E
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SCPS-11032
-Name = Vib Ripple
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52622
+Name = Tony Hawk's Underground 2
+Region = PAL-M4
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SCPS-11033
-Name = Mojib-Ribbon
-Region = NTSC-J
+Serial = SLES-52624
+Name = X-Men Legends
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-52625
+Name = X-Men Legends
+Region = PAL-G
+---------------------------------------------
+Serial = SLES-52628
+Name = NBA Ballers
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-52630
+Name = Conflict - Vietnam
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCPS-11034
-Name = Gacharoku 2
-Region = NTSC-J
+Serial = SLES-52631
+Name = Digimon Rumble Arena 2
+Region = PAL-M5
+Compat = 5
+FpuCompareHack = 1
---------------------------------------------
-Serial = SCPS-15001
-Name = Scandal
-Region = NTSC-J
-Compat = 2
+Serial = SLES-52636
+Name = Colin McRae Rally 2005
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15002
-Name = TV DJ
-Region = NTSC-J
-Compat = 4
+Serial = SLES-52637
+Name = TOCA Racer Driver 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15003
-Name = Sky Odyssey
-Region = NTSC-J
+Serial = SLES-52638
+Name = DTM Race Driver 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15004
-Name = Dark Cloud
-Region = NTSC-J
+Serial = SLES-52639
+Name = V8 Supercars 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15005
-Name = Phase Paradox
-Region = NTSC-J
+Serial = SLES-52641
+Name = Leisure Suit Larry: Magna Cum Laude (Uncut)
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15006
-Name = Popolocrois Story 3 [Limited Edition]
-Region = NTSC-J
+Serial = SLES-52642
+Name = Leisure Suit Larry: Magna cum Laude
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15007
-Name = Blood - The Last Vampire - Vol.1 Joukan
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52643
+Name = Leisure Suit Larry: Magna Cum Laude
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15008
-Name = Blood - The Last Vampire - Vol.2 Gekan
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52644
+Name = Leisure Suit Larry: Magna Cum Laude
+Region = PAL-S
---------------------------------------------
-Serial = SCPS-15009
-Name = Gran Turismo 3 - A-Spec
-Region = NTSC-J
+Serial = SLES-52645
+Name = Leisure Suit Larry: Magna cum Laude
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-15010
-Name = Gran Turismo - Concept 2001 Tokyo
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52646
+Name = Tom Clancy's Ghost Recon 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15011
-Name = Extermination
-Region = NTSC-J
+Serial = SLES-52647
+Name = Club Football - Manchester United 2005
+Region = PAL-M6
---------------------------------------------
-Serial = SCPS-15012
-Name = Surveillance
-Region = NTSC-J
+Serial = SLES-52648
+Name = BVB 09 - Club Football 2005 - Borussia Dortmund
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15013
-Name = Poinie's Poin
-Region = NTSC-J
+Serial = SLES-52649
+Name = Om Droit au Bit - Club Football 2005
+Region = PAL-E-F
---------------------------------------------
-Serial = SCPS-15014
-Name = Genshi no Kotoba
-Region = NTSC-J
+Serial = SLES-52650
+Name = Juventus - Club Football 2005
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15015
-Name = Toro to Kyuujitsu
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52651
+Name = FC Barcelona - Club Football 2005
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-15016
-Name = Minna no Golf 3
-Region = NTSC-J
+Serial = SLES-52652
+Name = Liverpool FC - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15017
-Name = PaRappa the Rapper 2
-Region = NTSC-J
+Serial = SLES-52653
+Name = Liverpool FC - Club Football 2005
+Region = PAL-Unk
---------------------------------------------
-Serial = SCPS-15018
-Name = Train Simulator Real, The - Yamanote Sen
-Region = NTSC-J
+Serial = SLES-52654
+Name = Club Football - Real Madri 2005
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15019
-Name = Formula One 2001
-Region = NTSC-J
+Serial = SLES-52655
+Name = FC Bayern Munich - Club Football 2005
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15020
-Name = Legaia 2 - Duel Saga
-Region = NTSC-J
+Serial = SLES-52656
+Name = AC Milan Club Football 2005
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15021
-Name = Jak & Daxter 2
-Region = NTSC-J
+Serial = SLES-52657
+Name = Arsenal FC - Club Football 2005
+Region = PAL-E-F
---------------------------------------------
-Serial = SCPS-15022
-Name = Dual Hearts
-Region = NTSC-J
+Serial = SLES-52658
+Name = Hamburg SV - Club Football 2005
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15023
-Name = Wild ARMs - Advanced 3rd
-Region = NTSC-J
+Serial = SLES-52659
+Name = Paris Saint-Germain Club Football 2005
+Region = PAL-E-F
---------------------------------------------
-Serial = SCPS-15024
-Name = Wild ARMs - Advanced 3rd
-Region = NTSC-J
+Serial = SLES-52660
+Name = Inter - Club Football 2005
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15025
-Name = Saru Get You 2
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52661
+Name = Ajax Club Football 2005
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-15026
-Name = Boku no Natsuyasumi 2
-Region = NTSC-J
+Serial = SLES-52662
+Name = Newcastle United - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15027
-Name = PoPoLoCrois - Hajimari no Bouken [Limited]
-Region = NTSC-J
+Serial = SLES-52663
+Name = Chelsea FC - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15028
-Name = PoPoLoCrois - Hajimari no Bouken
-Region = NTSC-J
+Serial = SLES-52664
+Name = Rangers FC - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15029
-Name = Xi (Sai) Jumbo
-Region = NTSC-J
+Serial = SLES-52665
+Name = Celtic FC - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15030
-Name = Fantavision
-Region = NTSC-J
+Serial = SLES-52666
+Name = Tottenham Hotspur - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15031
-Name = Train Simulator Real, The
-Region = NTSC-J
+Serial = SLES-52667
+Name = Birmingham City - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15032
-Name = Formula One 2002
-Region = NTSC-J
+Serial = SLES-52668
+Name = Aston Villa FC - Club Football 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15033
-Name = Dark Chronicle
-Region = NTSC-J
+Serial = SLES-52669
+Name = Forgotten Realms - Demon Stone
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15034
-Name = This is Football 2003
-Region = NTSC-J
+Serial = SLES-52670
+Name = Second Sight
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15035
-Name = Train Simulator Real, The - Keihin Keikyu
-Region = NTSC-J
+Serial = SLES-52671
+Name = Ghostmaster
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15036
-Name = Kaitou Sly Cooper
-Region = NTSC-J
+Serial = SLES-52673
+Name = NHL 2005
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15037
-Name = Ratchet & Clank
-Region = NTSC-J
+Serial = SLES-52674
+Name = Fussball Manager 2005
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15038
-Name = Operator's Side
-Region = NTSC-J
+Serial = SLES-52675
+Name = Hugo Cannon Cruise
+Region = PAL-Unk
---------------------------------------------
-Serial = SCPS-15039
-Name = Operator's Side
-Region = NTSC-J
+Serial = SLES-52678
+Name = Viewtiful Joe
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15040
-Name = Arc the Lad - Twilight of the Spirits [Limited Edition]
-Region = NTSC-J
+Serial = SLES-52680
+Name = Intellivision Lives - The History of Video Gaming
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15041
-Name = Arc the Lad - Seirei no Koukon
-Region = NTSC-J
+Serial = SLES-52684
+Name = Cyclone Circus - Power Sail Racing
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SCPS-15042
-Name = Deka Voice [with Microphone]
-Region = NTSC-J
+Serial = SLES-52685
+Name = Polar Express, The
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15043
-Name = Deka Voice
-Region = NTSC-J
+Serial = SLES-52686
+Name = Backyard Wrestling - There Goes the Neighborhood
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15044
-Name = SOCOM - U.S. Navy SEALs
-Region = NTSC-J
+Serial = SLES-52693
+Name = LMA Manager 2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15045
-Name = Ka (Mosquito) - Let's Go Hawaiian
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52694
+Name = BDFL Manager 2005
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15046
-Name = Hungry Ghosts
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52695
+Name = Roger Lemerre - La Selection des Champions
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15047
-Name = Dokodemo Issyo - Watashi na Ehon
-Region = NTSC-J
+Serial = SLES-52697
+Name = Manager de la Liga 2005
+Region = PAL-S
---------------------------------------------
-Serial = SCPS-15049
-Name = Minna no Golf Online
-Region = NTSC-J
+Serial = SLES-52700
+Name = Jimmy Neutron - Attack of the Twonkies
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15050
-Name = Flipnic
-Region = NTSC-J
-Compat = 3
-[patches = 25433CBD]
-
- comment=patches by Nachbrenner
-
- // fix D3_CHCR (might be redundant)
- patch=0,EE,0011c1b8,word,00000000
- // skip sceIpuSync
- patch=0,EE,00208eb0,word,03e00008
- patch=0,EE,00208eb4,word,00000000
- // fix sceIpuRestartDMA
- patch=0,EE,00208e04,word,00000000
-
-[/patches]
+Serial = SLES-52701
+Name = Future Tactics - The Uprising
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15051
-Name = MLB 2003
-Region = NTSC-J
+Serial = SLES-52702
+Name = Psi-Ops - The Mindgate Conspiracy
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15052
-Name = Saints Seinaru Mamono
-Region = NTSC-J
+Serial = SLES-52703
+Name = Psi-Ops - The Mindgate Conspiracy
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15053
-Name = Siren
-Region = NTSC-J
+Serial = SLES-52705
+Name = Mortal Kombat - Deception
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCPS-15054
-Name = Chain Drive
-Region = NTSC-J
----------------------------------------------
-Serial = SCPS-15055
-Name = Gran Turismo 4 - Prologue
-Region = NTSC-J
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52706
+Name = Mortal Kombat - Deception
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15056
-Name = Ratchet & Clank 2
-Region = NTSC-J
+Serial = SLES-52707
+Name = Monster Hunter
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15057
-Name = Jak & Daxter 2
-Region = NTSC-J
+Serial = SLES-52709
+Name = Ty the Tazmanian Tiger 2 - Bush Rescue
+Region = PAL-M7
---------------------------------------------
-Serial = SCPS-15058
-Name = Arc the Lad - Generation
-Region = NTSC-J
+Serial = SLES-52710
+Name = McFarlane's Evil Prophecy
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15059
-Name = Minna no Golf 4
-Region = NTSC-J
+Serial = SLES-52711
+Name = Titeuf Mega Compet
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15060
-Name = Koufuku Sousakan
-Region = NTSC-J
+Serial = SLES-52713
+Name = NBA Live 2005
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15061
-Name = EyeToy - Play [with Camera]
-Region = NTSC-J
+Serial = SLES-52714
+Name = Board Games Gallery
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15062
-Name = Bakuso! Mountain Bikers
-Region = NTSC-J
+Serial = SLES-52716
+Name = Energy Thieves, The
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15063
-Name = Popolocrois - The Law of the Moon
-Region = NTSC-J
+Serial = SLES-52717
+Name = Brian Lara Cricket 2005
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-15064
-Name = Ghost in the Shell - Stand Alone Complex
-Region = NTSC-J
-Compat = 3
+Serial = SLES-52718
+Name = Fight Club
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15065
-Name = SOCOM II - U.S. Navy SEALs
-Region = NTSC-J
+Serial = SLES-52719
+Name = Under the Skin
+Region = PAL-M5
Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SCPS-15066
-Name = Prince of Persia - The Sands of Time
-Region = NTSC-J
+Serial = SLES-52720
+Name = Ford Racing 3
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15067
-Name = Dokodemo Issyo - Toro to Nagare Boshi
-Region = NTSC-J
+Serial = SLES-52725
+Name = Need for Speed - Underground 2
+Region = PAL-M8
+Compat = 5
---------------------------------------------
-Serial = SCPS-15068
-Name = MLB 2004
-Region = NTSC-J
+Serial = SLES-52726
+Name = NBA Live 2005
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15069
-Name = Fish - Legend of Seven Waters and Gods
-Region = NTSC-J
+Serial = SLES-52727
+Name = NBA Live 2005
+Region = PAL-S
---------------------------------------------
-Serial = SCPS-15070
-Name = EyeToy - Play [Game Only]
-Region = NTSC-J
+Serial = SLES-52729
+Name = Animaniacs - The Great Edgar Hunt
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15071
-Name = Minna no Golf Online
-Region = NTSC-J
+Serial = SLES-52730
+Name = DragonBall Z - Budokai 3
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15072
-Name = Gacha Mecha Stadium - Saru Battle
-Region = NTSC-J
+Serial = SLES-52731
+Name = One Piece - Round the Land!
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15073
-Name = EyeToy - Groov [with Camera]
-Region = NTSC-J
+Serial = SLES-52733
+Name = Driven to Destruction
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15074
-Name = Olympic Summer Games - Athens 2004
-Region = NTSC-J
+Serial = SLES-52734
+Name = Worms Forts - Under Siege
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15075
-Name = DJ Box [Premium Kit]
-Region = NTSC-J
+Serial = SLES-52737
+Name = Obscure
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15076
-Name = EyeToy - HuriHuri Dance
-Region = NTSC-J
+Serial = SLES-52738
+Name = Obscure
+Region = PAL-F-I
+Compat = 5
---------------------------------------------
-Serial = SCPS-15077
-Name = EyeToy - Uki Uki Panic [with Camera]
-Region = NTSC-J
+Serial = SLES-52745
+Name = Hugo - CannonCruise
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-15078
-Name = EyeToy - Uki Uki Panic [Game Only]
-Region = NTSC-J
+Serial = SLES-52747
+Name = Dukes of Hazzard, The - The Return of General Lee
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15079
-Name = Bakufuu Slash! Kizna Arashi [with Camera]
-Region = NTSC-J
+Serial = SLES-52749
+Name = Habitrail - Hamster Ball
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-15080
-Name = Waga Ryuomiyo - Pride of the Dragon Peace
-Region = NTSC-J
+Serial = SLES-52750
+Name = Monster Trux Extreme
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-15081
-Name = Dokodemo Issyo - Toro to Ippai
-Region = NTSC-J
+Serial = SLES-52751
+Name = Offroad Extreme!
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15082
-Name = DJ Box
-Region = NTSC-J
+Serial = SLES-52752
+Name = Playboy - The Mansion
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15083
-Name = Formula One 2004
-Region = NTSC-J
+Serial = SLES-52753
+Name = Flatout
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-15084
-Name = Ratchet & Clank 3
-Region = NTSC-J
+Serial = SLES-52754
+Name = FlatOut
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15085
-Name = Kenran Butousai
-Region = NTSC-J
+Serial = SLES-52755
+Name = Blood Will Tell
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15086
-Name = Bakufuu Slash! Kizna Arashi [Game Only]
-Region = NTSC-J
+Serial = SLES-52760
+Name = Pro Evolution Soccer 4
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SCPS-15087
-Name = Bleach - Erabareshi Tamashi
-Region = NTSC-J
+Serial = SLES-52761
+Name = Rocky - Legends
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCPS-15088
-Name = Bokura no Kazoku
-Region = NTSC-J
+Serial = SLES-52766
+Name = Godzilla - Save The Earth
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-15089
-Name = EyeToy - Play 2 [With Camera]
-Region = NTSC-J
+Serial = SLES-52767
+Name = Hugo - CannonCruise
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-15090
-Name = Sly Racoon 2
-Region = NTSC-J
+Serial = SLES-52768
+Name = Commandos - Strike Force
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15091
-Name = Wild ARMs - The 4th Detonator
-Region = NTSC-J
+Serial = SLES-52773
+Name = Pool Shark 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15092
-Name = Wild ARMs - The 4th Detonator
-Region = NTSC-J
+Serial = SLES-52774
+Name = Sprint Car Challenge
+Region = PAL-M6
+Compat = 2
---------------------------------------------
-Serial = SCPS-15093
-Name = Rule of Rose
-Region = NTSC-J
+Serial = SLES-52776
+Name = Junior Board Games
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCPS-15094
-Name = EyeToy - Play 2 [Game Only]
-Region = NTSC-J
+Serial = SLES-52778
+Name = Arcade, The
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCPS-15095
-Name = Genji - Dawn of the Samurai
-Region = NTSC-J
+Serial = SLES-52779
+Name = Poker Masters
+Region = PAL-M6
---------------------------------------------
-Serial = SCPS-15096
-Name = Saru Get You! 3
-Region = NTSC-J
+Serial = SLES-52781
+Name = WWE SmackDown! vs. RAW
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15097
-Name = Wanda to Kyozou (Shadow of the Colossus)
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52782
+Name = Call of Duty - Finest Hour
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15098
-Name = Formula One 2005
-Region = NTSC-J
+Serial = SLES-52783
+Name = Call of Duty - Le Jour de Glorie
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15099
-Name = Ratchet & Clank - Giga Battle
-Region = NTSC-J
+Serial = SLES-52784
+Name = Call of Duty - Finest Hour
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15100
-Name = Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle
-Region = NTSC-J
+Serial = SLES-52798
+Name = Vietcong - Purple Haze
+Region = PAL-M4
+---------------------------------------------
+Serial = SLES-52799
+Name = Vietcong - Purple Haze
+Region = PAL-E-I
---------------------------------------------
-Serial = SCPS-15101
-Name = Bleach - Hanatareshi Yabou
-Region = NTSC-J
+Serial = SLES-52800
+Name = Pro Evolution Soccer 4
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-15102
-Name = Rogue Galaxy
-Region = NTSC-J
+Serial = SLES-52801
+Name = Lord of the Rings, The - The Third Age
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-15103
-Name = Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu [Limited Edition]
-Region = NTSC-J
+Serial = SLES-52802
+Name = Lord of the Rings, The - The Third Age
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15104
-Name = Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu
-Region = NTSC-J
+Serial = SLES-52803
+Name = Lord of the Rings, The - The Third Age (Der Herr der Ringe - Das dritte Zeitalter)
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15105
-Name = Tourist Trophy - The Real Riding Simulator
-Region = NTSC-J
+Serial = SLES-52804
+Name = Lord of the Rings, The - The Third Age
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-15106
-Name = Siren 2
-Region = NTSC-J
-Compat = 4
-XgKickHack = 1 //SPS.
-[patches = 626552EB]
- comment=swapping a COP2 op into place to make the flags work without delays
- patch=0,EE,0013AB64,word,48449000
- patch=0,EE,0013AB6C,word,4BC949FF
-[/patches]
+Serial = SLES-52805
+Name = Lord of the Rings, The - The Third Age
+Region = PAL-S
---------------------------------------------
-Serial = SCPS-15107
-Name = Gunparade Orchestra - Midori no Shou [Limited Edition]
-Region = NTSC-J
+Serial = SLES-52807
+Name = Lemony Snicket's A Series of Unfortunate Events
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-15108
-Name = Gunparade Orchestra - Midori no Shou
-Region = NTSC-J
+Serial = SLES-52808
+Name = Lemony Snicket's A Series of Unfortunate Events
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-15109
-Name = Gunparade Orchestra - Ao no Shou [Limited Edition]
-Region = NTSC-J
+Serial = SLES-52809
+Name = Lemony Snicket - Schauriger Schlamassel
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15110
-Name = Gunparade Orchestra - Ao no Shou
-Region = NTSC-J
+Serial = SLES-52810
+Name = Lemony Snicket's Una Serie Disfortunati Eventi
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-15111
-Name = Brave Story - Wataru no Bouken
-Region = NTSC-J
+Serial = SLES-52811
+Name = Get on da Mic
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-15112
-Name = Blood+ Souyoku Battle Rinbukyoku
-Region = NTSC-J
+Serial = SLES-52812
+Name = Disney-Pixar's The Incredibles
+Region = PAL-E
Compat = 5
+[patches = EBDB6E4B]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,0010ec20,word,00000000
+ comment=- This disc has the same CRC as SLUS-20905, the NTSC-U disc.
+[/patches]
---------------------------------------------
-Serial = SCPS-15113
-Name = Minna no Tennis
-Region = NTSC-J
+Serial = SLES-52813
+Name = Incredibles, The
+Region = PAL-DU-F
---------------------------------------------
-Serial = SCPS-15114
-Name = Soukou Kihei Armodyne
-Region = NTSC-J
+Serial = SLES-52814
+Name = Incredibles, The
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-15115
-Name = Saru Get You - Million Monkeys
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52815
+Name = Disney-Pixar's The Incredibles
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-15116
-Name = Bleach - Blade Battlers
-Region = NTSC-J
-Compat = 5
+Serial = SLES-52816
+Name = Incredibles, The
+Region = PAL-S
+[patches = 197641AA]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,0010ec20,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCPS-15117
-Name = Formula One 2006
-Region = NTSC-J
+Serial = SLES-52820
+Name = Incredibles, The
+Region = PAL-M4 // Nordic
---------------------------------------------
-Serial = SCPS-15118
-Name = Wild ARMs - The Vth Vanguard
-Region = NTSC-J
+Serial = SLES-52821
+Name = Incredibles, The
+Region = PAL-P
---------------------------------------------
-Serial = SCPS-15119
-Name = Bleach - Blade Battlers 2nd
-Region = NTSC-J
+Serial = SLES-52822
+Name = Prince of Persia - Warrior Within
+Region = PAL-M6
Compat = 5
-OPHFLagHack = 1 // Special moves "Bankai" hang otherwise
---------------------------------------------
-Serial = SCPS-15120
-Name = Ratchet & Clank 5 Gekitotsu! Dodeka Ginga no Mirimiri Gundan
-Region = NTSC-J
+Serial = SLES-52824
+Name = Furry Tales
+Region = PAL-E-F
---------------------------------------------
-Serial = SCPS-17001
-Name = Gran Turismo 4
-Region = NTSC-J
+Serial = SLES-52825
+Name = Lemony Snicket's A Series of Unfortunate Events
+Region = PAL-S
+---------------------------------------------
+Serial = SLES-52831
+Name = Syberia 2
+Region = PAL-M5
Compat = 5
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
---------------------------------------------
-Serial = SCPS-17002
-Name = Wild ARMs - Alter Code F
-Region = NTSC-J
+Serial = SLES-52832
+Name = MegaMan X - Command Mission
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-17008
-Name = Nike - Gran Turismo [Limited Edition - 8 inch]
-Region = NTSC-J
+Serial = SLES-52834
+Name = Sega Superstars Eyetoy Bundle
+Region = PAL-M4
+Compat = 1
---------------------------------------------
-Serial = SCPS-17009
-Name = Nike - Gran Turismo [Limited Edition - 9 inch]
-Region = NTSC-J
+Serial = SLES-52835
+Name = Mummy, The
+Region = PAL-M6
---------------------------------------------
-Serial = SCPS-17010
-Name = Nike - Gran Turismo [Limited Edition - 10 inch]
-Region = NTSC-J
+Serial = SLES-52836
+Name = Knight Rider 2
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCPS-17011
-Name = Nike - Gran Turismo [Limited Edition - 11 inch]
-Region = NTSC-J
+Serial = SLES-52843
+Name = Garfield
+Region = PAL-M6
---------------------------------------------
-Serial = SCPS-17013
-Name = Rogue Galaxy [Directors Cut]
-Region = NTSC-J
+Serial = SLES-52844
+Name = Midway Arcade Treasures 2
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19101
-Name = Mosquito [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52845
+Name = Gadget and the Gadgetinis
+Region = PAL-M6
---------------------------------------------
-Serial = SCPS-19102
-Name = Boku to Maou [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52852
+Name = Capcom Fighting Jam
+Region = PAL-Unk
---------------------------------------------
-Serial = SCPS-19103
-Name = Ico [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52853
+Name = Miami Vice
+Region = PAL-M6
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SCPS-19104
-Name = Pipo Saru 2001 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52854
+Name = Capcom Fighting Jam
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-19105
-Name = Bravo Music [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52857
+Name = Fairly Odd Parents, The - Shadow Showdown
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19151
-Name = Ico [PlayStation 2 The Best]
-Region = NTSC-J
-Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
+Serial = SLES-52858
+Name = Cocoto Kart Racer
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19152
-Name = Saru Get You! 2 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52859
+Name = Project - Snowblind
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19153
-Name = Pipo Saru 2001 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52861
+Name = King Arthur
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19201
-Name = PaRappa the Rapper 2 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52863
+Name = Pinball Hall of Fame
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SCPS-19202
-Name = Extermination [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52864
+Name = MX World Tour
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19203
-Name = Dark Cloud [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52867
+Name = Spindrive Ping Pong
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-19204
-Name = Zegaia - Duel Saga [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52868
+Name = Viewtiful Joe 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19205
-Name = Wild ARMs - Advanced 3rd [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52872
+Name = Constantine
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19206
-Name = Ape Escape 2 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52874
+Name = Dark Wind (with Gametrak)
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19207
-Name = Popolocrois Story - Hajime no Bouken [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52876
+Name = King of Fighters 2000-2001
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19208
-Name = Gran Turismo - Concept 2001 Tokyo [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52877
+Name = Haunting Ground
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-19209
-Name = Boku no Summer Vacation [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52882
+Name = Stolen
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SCPS-19210
-Name = Jack & Dexter [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52884
+Name = Duel Masters
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19211
-Name = Ratchet & Clank [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52885
+Name = Sega Superstars
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-19213
-Name = Operator's Side [PlayStation 2 The Best] [with Microphone]
-Region = NTSC-J
+Serial = SLES-52886
+Name = Power Rangers Dino Thunder
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19214
-Name = Operator's Side [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52887
+Name = Power Rangers Dino Thunder
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-19215
-Name = Dark Chronicle [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52888
+Name = Brothers in Arms: Road to Hill 30
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19251
-Name = Wild ARMs - Alter Code F [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52889
+Name = Disney's Winnie the Pooh Rumbly Tumbly Adventure
+Region = PAL-M6
---------------------------------------------
-Serial = SCPS-19252
-Name = Gran Turismo 4 [PlayStation 2 The Best]
-Region = NTSC-J
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52895
+Name = Spongebob Squarepants - The Movie
+Region = PAL-E
+Compat = 5
+[patches = 536FEB77]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,0010f3e0,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCPS-19253
-Name = Wild ARMs - Alter Code F [PlayStation 2 The Best - Reprint]
-Region = NTSC-J
+Serial = SLES-52896
+Name = Spongebob Squarepants - The Movie
+Region = PAL-F-G
---------------------------------------------
-Serial = SCPS-19301
-Name = Minna no Golf 4 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52898
+Name = King of Fighters - Maximum Impact
+Region = PAL-E-JP
---------------------------------------------
-Serial = SCPS-19302
-Name = Ratchet & Clank 2 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52900
+Name = Rapala Pro Fishing
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19303
-Name = Boku no Natsuyasumi 2 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52902
+Name = Arcade Classics Vol.1
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19304
-Name = Gran Turismo 4 - Prologue [PlayStation 2 The Best]
-Region = NTSC-J
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLES-52906
+Name = Spongebob and Friends - Movin'
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19305
-Name = Siren [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52908
+Name = Urbz, The - Sims in the City
+Region = PAL-M11
+Compat = 5
---------------------------------------------
-Serial = SCPS-19306
-Name = Dark Chronicle [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52909
+Name = UEFA Champions League 2004-2005
+Region = PAL-E-G
---------------------------------------------
-Serial = SCPS-19307
-Name = Popolocrois - The First Adventure [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52910
+Name = UEFA Champions League 2005
+Region = PAL-F-G
---------------------------------------------
-Serial = SCPS-19308
-Name = Saru Get You 2 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52911
+Name = UEFA Champions League 2005
+Region = PAL-I-S
---------------------------------------------
-Serial = SCPS-19309
-Name = Ratchet & Clank 3 - Up Your Arsenal [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52912
+Name = UEFA Champions League 2005
+Region = PAL-E-DU
---------------------------------------------
-Serial = SCPS-19310
-Name = Ratchet & Clank [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52913
+Name = Suikoden IV
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-19311
-Name = Saru Get You 3 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52915
+Name = Shark Tale
+Region = PAL-SE
---------------------------------------------
-Serial = SCPS-19312
-Name = Siren [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52917
+Name = Scaler
+Region = PAL-E-F
+Compat = 5
---------------------------------------------
-Serial = SCPS-19313
-Name = Wild ARMs - The 4th Detonator [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52918
+Name = Scaler
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-19315
-Name = EyeToy - Play [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52919
+Name = NRL Rugby League 2
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19316
-Name = Ratchet & Clank [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52921
+Name = Rogue Trooper
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19317
-Name = Ratchet & Clank 2 - Going Commando [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52922
+Name = EyeToy - Disney Move
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19318
-Name = Genji - Dawn of the Samurai [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52927
+Name = Grand Theft Auto - San Andreas
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-19319
-Name = Minna no Golf 4 [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52931
+Name = Legend of Kay
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-19320
-Name = Wanda to Kyozou (Shadow of the Colossus) [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52939
+Name = Airborne Troops - Countdown to D-Day
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-19321
-Name = Ratchet & Clank 4th - GiriGiri Gingano Giga-Battle [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52940
+Name = S.L.A.I. Steel Lancer Arena International
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-19322
-Name = Wild ARMs - The 4th Detonator [PlayStation 2 The Best - Reprint]
-Region = NTSC-J
+Serial = SLES-52941
+Name = Gungrave - Overdose
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-19323
-Name = Wild ARMs - The 4th Detonator [PlayStation 2 The Best - Reprint]
-Region = NTSC-J
+Serial = SLES-52942
+Name = Midnight Club 3 - DUB Edition
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19324
-Name = Tourist Trophy - The Real Riding Simulator [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52943
+Name = ESPN NFL 2K5
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19325
-Name = Ape Escape - Million Monkeys [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52944
+Name = Robotech - Invasion
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19326
-Name = Siren 2 [PlayStation 2 The Best]
-Region = NTSC-J
-XgKickHack = 1 //SPS.
+Serial = SLES-52949
+Name = Arcade Action - 30 Games
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-19327
-Name = Ape Escape 3 [PlayStation 2 the Best - Reprint]
-Region = NTSC-J
+Serial = SLES-52950
+Name = Shadow of Rome
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-19328
-Name = Ratchet & Clank 4th Girigiri Gingano Giga-battle [PlayStation 2 the Best - Reprint]
-Region = NTSC-J
+Serial = SLES-52951
+Name = Phantom Brave
+Region = PAL-E
+Compat = 5
+---------------------------------------------
+Serial = SLES-52954
+Name = WWII - Tank Battles
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19329
-Name = Bleach - Blade Battlers [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52955
+Name = Deadly Strike
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19330
-Name = Bleach - Hanatareshi Yabou [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52956
+Name = Action Girlz Racing
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-19331
-Name = Bleach - Selected Soul [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52957
+Name = Urban Extreme
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-19332
-Name = Minna no Tennis [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-52958
+Name = Premier Manager 2004-2005
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-51001
-Name = Moto GP 2
-Region = NTSC-J
+Serial = SLES-52960
+Name = Premier Manager 2004-2005
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-51004
-Name = Bravo Music
-Region = NTSC-J
+Serial = SLES-52961
+Name = Premier Manager 2004-2005
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-51005
-Name = Samurai
-Region = NTSC-J
+Serial = SLES-52963
+Name = Cold Winter
+Region = PAL-M4
+vuClampMode = 2 //fixes rainbow graphics
---------------------------------------------
-Serial = SCPS-51006
-Name = Alpine Racer 3
-Region = NTSC-J
+Serial = SLES-52964
+Name = NanoBreaker
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-51008
-Name = Wave Rally
-Region = NTSC-J
+Serial = SLES-52965
+Name = Outlaw Golf 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-51009
-Name = Underwater Unit
-Region = NTSC-J
+Serial = SLES-52966
+Name = ESPN NHL 2K5
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-51010
-Name = Shikigami no Shiro
-Region = NTSC-J
+Serial = SLES-52967
+Name = Guilty Gear X2 Reloaded
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-51011
-Name = Ragingbless
-Region = NTSC-J
+Serial = SLES-52968
+Name = Burnout 2 - Point of Impact
+Region = PAL-Unk
+Compat = 5
---------------------------------------------
-Serial = SCPS-51012
-Name = Gigantic Drive
-Region = NTSC-J
+Serial = SLES-52973
+Name = Ski Racing 2005
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-51013
-Name = Torneko's Adventure 3
-Region = NTSC-J
+Serial = SLES-52974
+Name = GoldenEye - Rogue Agent
+Region = PAL-M4
---------------------------------------------
-Serial = SCPS-51014
-Name = Ninja Assault
-Region = NTSC-J
+Serial = SLES-52975
+Name = GoldenEye - Au Service du Mal
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-51015
-Name = Super Puzzle Bobble 2
-Region = NTSC-J
+Serial = SLES-52976
+Name = GoldenEye - Rogue Agent
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-51016
-Name = Space Fishermen
-Region = NTSC-J
-vuClampMode = 3
+Serial = SLES-52977
+Name = GoldenEye - Rogue Agent
+Region = PAL-S
---------------------------------------------
-Serial = SCPS-55001
-Name = Ico
-Region = NTSC-J
-Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
+Serial = SLES-52978
+Name = La Pucelle Tactics
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55002
-Name = Zero
-Region = NTSC-J
+Serial = SLES-52980
+Name = Big Mutha Truckers 2
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-55003
-Name = Vampire Night
-Region = NTSC-J
-EETimingHack = 1
+Serial = SLES-52982
+Name = NFL Street 2
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55004
-Name = Jack & Dexter - The Precursor Legacy
-Region = NTSC-J
+Serial = SLES-52983
+Name = Fitness Fun
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55005
-Name = Gran Turismo - Concept 2001 Tokyo
-Region = NTSC-J
+Serial = SLES-52984
+Name = Panzer Front Ausf B
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55006
-Name = Wild ARMs - Advanced 3rd
-Region = NTSC-J
+Serial = SLES-52985
+Name = Spongebob Squarepants - The Movie
+Region = PAL-G
+[patches = B3C11E2D]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,0010f3e0,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCPS-55007
-Name = Gran Turismo 3 - A-Spec
-Region = NTSC-J
+Serial = SLES-52986
+Name = Spongebob Squarepants - The Movie
+Region = PAL-S
+[patches = 34DA05D2]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,0010f3e0,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCPS-55008
-Name = Thunderstrike
-Region = NTSC-J
+Serial = SLES-52988
+Name = MegaMan X8
+Region = PAL-M5
+// reads Command Mission save for bonus boss
+MemCardFilter = SLES-52988/SLES-52832
---------------------------------------------
-Serial = SCPS-55010
-Name = Grandia Extreme
-Region = NTSC-J
+Serial = SLES-52989
+Name = Blowout
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55011
-Name = Dual Hearts
-Region = NTSC-J
+Serial = SLES-52993
+Name = TimeSplitters - Future Perfect
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-55012
-Name = Grandia 2
-Region = NTSC-J
+Serial = SLES-52998
+Name = Sonic Mega Collection Plus
+Region = PAL-M5
+Compat = 5
+// two games unlock by having a Sonic Heroes save
+MemCardFilter = SLES-52998/SLES-51950
---------------------------------------------
-Serial = SCPS-55013
-Name = Soul Reaver 2 - Legacy of Kain
-Region = NTSC-J
+Serial = SLES-52999
+Name = RC Toy Machines
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55014
-Name = Armored Core 3
-Region = NTSC-J
+Serial = SLES-53000
+Name = Crazy Golf
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55015
-Name = Zettai Zetsumei Toshi
-Region = NTSC-J
+Serial = SLES-53001
+Name = NBA Street 3
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-55016
-Name = Jet de Go! 2
-Region = NTSC-J
+Serial = SLES-53002
+Name = Samurai Warriors Xtreme Legends
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55017
-Name = Tekken 4
-Region = NTSC-J
-Compat = 3
+Serial = SLES-53003
+Name = Samurai Warriors Xtreme Legends
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-55018
-Name = Kingdom of Scribbling
-Region = NTSC-J
+Serial = SLES-53004
+Name = Samurai Warriors Xtreme Legends
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-55019
-Name = Star Ocean 3 - Till the End of Time
-Region = NTSC-J
-Compat = 5
-VuAddSubHack = 1
+Serial = SLES-53005
+Name = Monster Trux - Off-Road Edition
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55020
-Name = Kengo 2
-Region = NTSC-J
+Serial = SLES-53006
+Name = Hamster Heroes
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55021
-Name = Super Robot Wars Impact
-Region = NTSC-J
+Serial = SLES-53007
+Name = Tom Clancy's Splinter Cell - Chaos Theory
+Region = PAL-M5
+Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SCPS-55022
-Name = Surveillance
-Region = NTSC-J
+Serial = SLES-53011
+Name = Gallop Racer 2
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55023
-Name = Otostaz
-Region = NTSC-J
+Serial = SLES-53012
+Name = Tenchu - Fatal Shadows
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55024
-Name = Armored Core 2 - Another Age
-Region = NTSC-J
+Serial = SLES-53013
+Name = Tenchu - Fatal Shadows
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-55025
-Name = Eve of Extinction
-Region = NTSC-J
+Serial = SLES-53014
+Name = Tenchu - Fatal Shadows
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-55026
-Name = Gundam Giren's Ambition
-Region = NTSC-J
+Serial = SLES-53015
+Name = Tenchu - Fatal Shadows
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-55027
-Name = Runabout 3 - Neo Age
-Region = NTSC-J
+Serial = SLES-53016
+Name = Tenchu - Fatal Shadows
+Region = PAL-S
+Compat = 5
---------------------------------------------
-Serial = SCPS-55028
-Name = Popolocrois Story - Hajime no Bouken
-Region = NTSC-J
+Serial = SLES-53017
+Name = Teenage Mutant Ninja Turtles 2 - Battle Nexus
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-55029
-Name = dot Hack - Vol.1
-Region = NTSC-J
+Serial = SLES-53020
+Name = Ghost in the Shell - Stand Alone Complex
+Region = PAL-M5
+[patches = BF6F101F]
+ comment=Rearranging COP2 ops to avoid macflag bad stuff
+ // Solves door problems, possibly other issues later on (nobody ever got that far :P)
+ patch=0,EE,0010BC88,word,48468800
+ patch=0,EE,0010BC8C,word,4bec682c
+ patch=0,EE,0010BC90,word,4b8d617d
+ patch=0,EE,0010BC98,word,4a6d617c
+ patch=0,EE,0012B2CC,word,48468800
+ patch=0,EE,0012B2D0,word,4bec682c
+ patch=0,EE,0012B2D4,word,4b8d617d
+ patch=0,EE,0012B2DC,word,4a6d617c
+ patch=0,EE,0012B5F4,word,48468800
+ patch=0,EE,0012B5F8,word,4bec682c
+ patch=0,EE,0012B5FC,word,4b8d617d
+ patch=0,EE,0012B604,word,4a6d617c
+ patch=0,EE,001B0B58,word,48468800
+ patch=0,EE,001B0B5C,word,4bec682c
+ patch=0,EE,001B0B68,word,4b8d617d
+ patch=0,EE,001BF5FC,word,48588800
+ patch=0,EE,001BF60C,word,4a0002ff
+ patch=0,EE,001BFBB8,word,48588800
+ patch=0,EE,001BFBC8,word,4a0002ff
+ patch=0,EE,001BF818,word,48588800
+ patch=0,EE,001BF828,word,4a0002ff
+ patch=0,EE,001C017C,word,48588800
+ patch=0,EE,001C018C,word,4a0002ff
+[/patches]
---------------------------------------------
-Serial = SCPS-55030
-Name = First Step Victorious Boxers [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-53021
+Name = Gunbird - Special Edition
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SCPS-55031
-Name = Ghost Vibration
-Region = NTSC-J
+Serial = SLES-53022
+Name = ESPN NBA 2K5
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55032
-Name = Fantavision - For You and Me
-Region = NTSC-J
+Serial = SLES-53023
+Name = RTL Ski Jump 2005
+Region = PAL-E-G
---------------------------------------------
-Serial = SCPS-55035
-Name = Ape Escape 2
-Region = NTSC-J
+Serial = SLES-53024
+Name = Altered Beast
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-55040
-Name = G-Breaker 2 - Doumei no Hangeki
-Region = NTSC-J
+Serial = SLES-53025
+Name = Red Ninja - End of Honor
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55041
-Name = Memories Off
-Region = NTSC-J
+Serial = SLES-53026
+Name = Red Ninja - End of Honor
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55042
-Name = dot Hack - Vol.2
-Region = NTSC-J
+Serial = SLES-53027
+Name = Championship Manager 5
+Region = PAL-M4 // Nordic
---------------------------------------------
-Serial = SCPS-55043
-Name = Fatal Frame
-Region = NTSC-J
+Serial = SLES-53028
+Name = Hitman - Blood Money
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-55044
-Name = Energy Airforce
-Region = NTSC-J
+Serial = SLES-53029
+Name = Hitman - Blood Money
+Region = PAL-F
---------------------------------------------
-Serial = SCPS-55045
-Name = Poinie's Poin 3
-Region = NTSC-J
+Serial = SLES-53030
+Name = Hitman - Blood Money
+Region = PAL-G
---------------------------------------------
-Serial = SCPS-55046
-Name = Ultraman Fighting Evolution 2
-Region = NTSC-J
+Serial = SLES-53031
+Name = Hitman - Blood Money
+Region = PAL-I
---------------------------------------------
-Serial = SCPS-55047
-Name = Formula One 2002
-Region = NTSC-J
+Serial = SLES-53032
+Name = Hitman - Blood Money
+Region = PAL-S
---------------------------------------------
-Serial = SCPS-55048
-Name = Dark Chronicle
-Region = NTSC-J
+Serial = SLES-53035
+Name = Masters of the Universe - He-Man - Defender of Greyskull
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SCPS-55049
-Name = King of Fighters 2000, The
-Region = NTSC-J
+Serial = SLES-53036
+Name = Tak 2 - The Stuff of Dreams
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-55050
-Name = Tales of Destiny 2
-Region = NTSC-J
+Serial = SLES-53037
+Name = Super Monkey Ball Deluxe
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SCPS-55901
-Name = Xenosaga Episode I - Der Wille zur Macht
-Region = NTSC-J
+Serial = SLES-53038
+Name = Devil May Cry 3 - Dante's Awakening
+Region = PAL-M5
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
-Serial = SCPS-55902
-Name = Gran Turismo - Concept 2002 Tokyo-Geneva
-Region = NTSC-J
+Serial = SLES-53039
+Name = Champions - Return to Arms // aka "Champions of Norrath 2"
+Region = PAL-M4
+Compat = 4
+// allows import of characters from first game
+MemCardFilter = SLES-53039/SLES-52325
---------------------------------------------
-Serial = SCPS-55903
-Name = Gran Turismo - Concept 2002 Tokyo-Geneva
-Region = NTSC-J
+Serial = SLES-53041
+Name = RTL Ski Alpine 2005
+Region = PAL-E-G
---------------------------------------------
-Serial = SCPS-56001
-Name = Ico
-Region = NTSC-K
+Serial = SLES-53044
+Name = Juiced
+Region = PAL-M4
Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
---------------------------------------------
-Serial = SCPS-56002
-Name = Tekken Tag Tournament
-Region = NTSC-K
+Serial = SLES-53045
+Name = Street Racing Syndicate
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SCPS-56005
-Name = Gran Turismo Concept 2002 Tokyo-Seoul
-Region = NTSC-K
+Serial = SLES-53046
+Name = CT Special Forces - Fire for Effect
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-56006
-Name = Tekken 4
-Region = NTSC-K
+Serial = SLES-53047
+Name = Punisher, The
+Region = PAL-E-F
+---------------------------------------------
+Serial = SLES-53049
+Name = Punisher, The
+Region = PAL-I-S
+---------------------------------------------
+Serial = SLES-53052
+Name = Robots
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-53058
+Name = Ricky Ponting International Cricket
+Region = PAL-E
Compat = 5
-[patches = 35B4028B]
- comment=patches by Shadow Lady
- //IPU BUSY! fix...
- patch=0,EE,00290b24,word,24200001
- patch=0,EE,00290d24,word,00000000
-[/patches]
---------------------------------------------
-Serial = SCPS-56008
-Name = Fatal Frame
-Region = NTSC-K
+Serial = SLES-53059
+Name = Samurai Showdown V
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SCPS-56011
-Name = U - Underwater Unit
-Region = NTSC-J
+Serial = SLES-53060
+Name = Asterix & Obelix XXL 2 - Mission Las Vegum
+Region = PAL-M3
---------------------------------------------
-Serial = SCPS-56012
-Name = Raw Danger
-Region = NTSC-K
+Serial = SLES-53061
+Name = Atari Anthology
+Region = PAL-E
---------------------------------------------
-Serial = SCPS-56014
-Name = Gungrave
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53062
+Name = Yu Yu Hakuhso - Dark Tournament
+Region = PAL-M5
---------------------------------------------
-Serial = SCPS-56015
-Name = Ninja Assault
-Region = NTSC-J
+Serial = SLES-53064
+Name = FIFA Street
+Region = PAL-M7
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25002
-Name = Shinobi
-Region = NTSC-Unk
+Serial = SLES-53065
+Name = SNK vs. Capcom - SVC Chaos
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25003
-Name = Unlimited SaGa
-Region = NTSC-Unk
+Serial = SLES-53073
+Name = Michigan : Report from Hell
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25004
-Name = Kingdom Hearts - Final Mix
-Region = NTSC-Unk
+Serial = SLES-53074
+Name = Soccer Life
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25005
-Name = World Soccer Winning Eleven 7
-Region = NTSC-Unk
+Serial = SLES-53075
+Name = Area 51
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25006
-Name = Virtual Fighter 4 - Evolution
-Region = NTSC-Unk
+Serial = SLES-53076
+Name = Triggerman
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25007
-Name = NBA 2K3
-Region = NTSC-Unk
+Serial = SLES-53078
+Name = Spy vs. Spy
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25008
-Name = Initial D - Special Stage
-Region = NTSC-Unk
+Serial = SLES-53079
+Name = Ys - The Ark of Napishtim
+Region = PAL-M5
+EETimingHack = 1
---------------------------------------------
-Serial = SLAJ-25011
-Name = Shin Sangoku Musou 3
-Region = NTSC-Unk
+Serial = SLES-53080
+Name = Extreme Sprint 3010
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25012
-Name = Final Fantasy X-2
-Region = NTSC-Unk
+Serial = SLES-53082
+Name = World Championship Snooker 2005
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25014
-Name = Virtual On - Marz
-Region = NTSC-Unk
+Serial = SLES-53084
+Name = Fight Night Round 2
+Region = PAL-M3
---------------------------------------------
-Serial = SLAJ-25016
-Name = Sangokushi Senki 2
-Region = NTSC-Unk
+Serial = SLES-53087
+Name = TOCA Race Driver 3
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25018
-Name = Shutokou Battle 01
-Region = NTSC-Unk
+Serial = SLES-53088
+Name = DTM Race Driver 3
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25023
-Name = Shin Sangoku Musou 3 - Mushoden
-Region = NTSC-Unk
+Serial = SLES-53089
+Name = V8 Supercars 3
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25026
-Name = Kunoichi Shinobi
-Region = NTSC-Unk
+Serial = SLES-53090
+Name = Circuit Blasters
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25027
-Name = Sonic Heroes
-Region = NTSC-Unk
+Serial = SLES-53091
+Name = Predator - Concrete Jungle
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25031
-Name = Kunoichi - Shinobu
-Region = NTSC-Unk
+Serial = SLES-53092
+Name = Motocross Mania 3
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25033
-Name = Puyo Puyo Fever
-Region = NTSC-Unk
+Serial = SLES-53093
+Name = Cold Winter
+Region = PAL-G
+vuClampMode = 2 //fixes rainbow graphics
---------------------------------------------
-Serial = SLAJ-25034
-Name = Sakura Taisen - Mysterious Paris
-Region = NTSC-Unk
+Serial = SLES-53094
+Name = Rugby 2005
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25035
-Name = Sengoku Musou
-Region = NTSC-Unk
+Serial = SLES-53095
+Name = Rugby 2005
+Region = PAL-F
---------------------------------------------
-Serial = SLAJ-25037
-Name = Astro Boy Atom
-Region = NTSC-Unk
+Serial = SLES-53096
+Name = Worms 4 - Mayhem
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25039
-Name = Beni no Umi 2
-Region = NTSC-Unk
+Serial = SLES-53098
+Name = Conspiracy - Weapons of Mass Destruction
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25040
-Name = Shin Sangoku Musou 3 - Empires
-Region = NTSC-Unk
+Serial = SLES-53099
+Name = Pilot Down - Behind Enemy Lines
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25042
-Name = Virtua Fighter - Cyber Generation
-Region = NTSC-Unk
+Serial = SLES-53100
+Name = Scooby Doo! Unmasked
+Region = PAL-M4
---------------------------------------------
-Serial = SLAJ-25045
-Name = Sakura Taisen V - Episode 0
-Region = NTSC-Ch-J
+Serial = SLES-53104
+Name = Tom Clancy's Rainbow Six - Lockdown
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25046
-Name = NBA Live 2005
-Region = NTSC-Unk
+Serial = SLES-53106
+Name = MX vs. ATV Unleashed
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25047
-Name = Dororo
-Region = NTSC-Ch-J
+Serial = SLES-53107
+Name = Cabela's Big Game Hunter 2005 Adventures
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25048
-Name = Sengoku Musou Mushoden
-Region = NTSC-Unk
+Serial = SLES-53108
+Name = American Chopper
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25049
-Name = Kengo 3
-Region = NTSC-Unk
+Serial = SLES-53114
+Name = Full Spectrum Warrior
+Region = PAL-M5
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLAJ-25051
-Name = Lord of the Rings - The Third Age
-Region = NTSC-Unk
+Serial = SLES-53119
+Name = Kessen III
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25052
-Name = Urbz, The - Sims in the City
-Region = NTSC-Unk
+Serial = SLES-53120
+Name = Kessen III
+Region = PAL-F
---------------------------------------------
-Serial = SLAJ-25053
-Name = Burnout 3 - Takedown
-Region = NTSC-Unk
+Serial = SLES-53121
+Name = Kessen III
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25055
-Name = Def Jam - Fight for N.Y.
-Region = NTSC-Unk
+Serial = SLES-53124
+Name = Project Snowblind
+Region = PAL-M4
---------------------------------------------
-Serial = SLAJ-25056
-Name = Shining Tears
-Region = NTSC-Unk
+Serial = SLES-53125
+Name = Enthusia - Professional Racing
+Region = PAL-M5
+eeClampMode = 3
---------------------------------------------
-Serial = SLAJ-25057
-Name = Kessen III
-Region = NTSC-Unk
+Serial = SLES-53127
+Name = Teenage Mutant Ninja Turtles - Mutant Melee
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25058
-Name = GoldenEye - Rogue Agent
-Region = NTSC-Unk
+Serial = SLES-53129
+Name = Tak 2 - The Staff of Dreams
+Region = PAL-F-G
---------------------------------------------
-Serial = SLAJ-25059
-Name = NBA Street V3
-Region = NTSC-Unk
+Serial = SLES-53130
+Name = World Championship Poker
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25060
-Name = Project Altered Beast
-Region = NTSC-Unk
+Serial = SLES-53131
+Name = Full Spectrum Warrior
+Region = PAL-E
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLAJ-25063
-Name = Shin Sangoku Mosou 4
-Region = NTSC-Unk
+Serial = SLES-53138
+Name = Outlaw Volleyball - Remixed
+Region = PAL-M4
---------------------------------------------
-Serial = SLAJ-25064
-Name = MVP Baseball 2005
-Region = NTSC-Unk
+Serial = SLES-53139
+Name = Alien Humanoid
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25066
-Name = Burnout Revenge - Battle Racing Ignited
-Region = NTSC-Unk
+Serial = SLES-53140
+Name = Choro Q
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25068
-Name = Shin Sangoku Musou 4 - Moushouden
-Region = NTSC-Unk
+Serial = SLES-53141
+Name = X-Treme Quads
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25072
-Name = Matrix, The - Path of Neo
-Region = NTSC-Unk
+Serial = SLES-53142
+Name = Doomsday Racers
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25073
-Name = Resident Evil 4
-Region = NTSC-Unk
+Serial = SLES-53143
+Name = Fantastic Four
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25075
-Name = Need for Speed - Most Wanted [Black Edition]
-Region = NTSC-Unk
+Serial = SLES-53144
+Name = Four Fantastiques, Les
+Region = PAL-F
---------------------------------------------
-Serial = SLAJ-25076
-Name = Harry Potter and the Goblet of Fire
-Region = NTSC-Unk
+Serial = SLES-53145
+Name = Fantastic Four
+Region = PAL-G
---------------------------------------------
-Serial = SLAJ-25077
-Name = Sengoku Musou 2
-Region = NTSC-Unk
+Serial = SLES-53146
+Name = I Fantastici Quattro
+Region = PAL-I
---------------------------------------------
-Serial = SLAJ-25078
-Name = Black
-Region = NTSC-Unk
-vuClampMode = 0
+Serial = SLES-53147
+Name = Four Fantasticos, Los
+Region = PAL-S
---------------------------------------------
-Serial = SLAJ-25079
-Name = Shin Sangoku Musou 4 - Empires
-Region = NTSC-Unk
+Serial = SLES-53148
+Name = Fruitfall
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25080
-Name = Godfather, The
-Region = NTSC-Unk
+Serial = SLES-53150
+Name = 10 Pin - Champions' Alley
+Region = PAL-M6
---------------------------------------------
-Serial = SLAJ-25081
-Name = FIFA World Cup - Germany 2006
-Region = NTSC-Unk
+Serial = SLES-53151
+Name = Juiced
+Region = PAL-I
---------------------------------------------
-Serial = SLAJ-25084
-Name = Sengoku Musou 2 - Empires
-Region = NTSC-Unk
+Serial = SLES-53152
+Name = Mashed Fully Loaded
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25087
-Name = NBA Live '07
-Region = NTSC-Unk
+Serial = SLES-53154
+Name = The Bard's Tale
+Region = PAL-M8
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLAJ-25088
-Name = FIFA Soccer 2007
-Region = NTSC-Unk
+Serial = SLES-53155
+Name = Star Wars - Episode III - Revenge of the Sith
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25091
-Name = Need for Speed - Carbon
-Region = NTSC-Unk
+Serial = SLES-53156
+Name = Star Wars - Episode III - La Revanche des Sith
+Region = PAL-F
---------------------------------------------
-Serial = SLAJ-25092
-Name = Shin Sangoku Musou 4 [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-53157
+Name = Star Wars - Episode III - Die Rache der Sith
+Region = PAL-G
---------------------------------------------
-Serial = SLAJ-25093
-Name = Sangoku Musou [PlayStation 2 The Best]
-Region = NTSC-Unk
+Serial = SLES-53158
+Name = Cold Fear
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25094
-Name = Burnout Dominator
-Region = NTSC-Unk
+Serial = SLES-53172
+Name = Strike Force Bowling
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-25095
-Name = Medal of Honor - Vanguard
-Region = NTSC-Unk
+Serial = SLES-53174
+Name = Golden Age of Racing
+Region = PAL-E
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLAJ-25096
-Name = Musou Orochi
-Region = NTSC-Unk
+Serial = SLES-53175
+Name = Top Spin
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLAJ-25099
-Name = NBA Live '08
-Region = NTSC-Unk
+Serial = SLES-53186
+Name = International Super Karts
+Region = PAL-E
---------------------------------------------
-Serial = SLAJ-25115
-Name = World Soccer Winning Eleven 2011
-Region = NTSC-Unk
+Serial = SLES-53190
+Name = Girl Zone
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLAJ-35001
-Name = Sakura Wars
-Region = NTSC-Unk
+Serial = SLES-53191
+Name = Kaido Racer
+Region = PAL-M5
---------------------------------------------
-Serial = SLAJ-35003
-Name = Sakura Taisen - Atsuki Chishioni Ni
-Region = NTSC-Unk
+Serial = SLES-53192
+Name = Nightmare Before Christmas, The - Tim Burton's
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-15003
-Name = Shikigami no Shiro II
-Region = NTSC-K
+Serial = SLES-53194
+Name = LEGO Star Wars
+Region = PAL-M7
---------------------------------------------
-Serial = SLKA-15004
-Name = Gunbird - Premium Package
-Region = NTSC-J
+Serial = SLES-53195
+Name = Punisher, The
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-15005
-Name = Strikers 1945 III
-Region = NTSC-J
-Compat = 5
+Serial = SLES-53196
+Name = Destroy All Humans!
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-15007
-Name = GrowLanser2
-Region = NTSC-K
-Compat = 5
-OPHFLagHack = 1
+Serial = SLES-53197
+Name = Destroy All Humans!
+Region = PAL-G
---------------------------------------------
-Serial = SLKA-15008
-Name = Choro Q HG2
-Region = NTSC-E-F-G
+Serial = SLES-53199
+Name = 25 to Life
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-15021
-Name = GrowLanser3
-Region = NTSC-K
+Serial = SLES-53200
+Name = DragonBall Z - Budokai Tenkaichi
+Region = PAL-M6
Compat = 5
-OPHFLagHack = 1
---------------------------------------------
-Serial = SLKA-15032
-Name = Gradius V
-Region = NTSC-K
+Serial = SLES-53201
+Name = Saint Seiya Chapter Sanctuary
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLKA-25012
-Name = Devil May Cry 2 Dante
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53203
+Name = Punisher, The
+Region = PAL-R
---------------------------------------------
-Serial = SLKA-25013
-Name = Devil May Cry 2 Lucia
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53218
+Name = Dancing Stage MAX
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25015
-Name = Evolution Skateboarding
-Region = NTSC-K
+Serial = SLES-53219
+Name = Winx Club
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25021
-Name = Shinobi
-Region = NTSC-M3
-Compat = 5
+Serial = SLES-53221
+Name = l'Entraineur 5
+Region = PAL-F
---------------------------------------------
-Serial = SLKA-25024
-Name = Lilo & Stitch Experiment
-Region = NTSC-K
+Serial = SLES-53222
+Name = Scudetto 5
+Region = PAL-I
---------------------------------------------
-Serial = SLKA-25026
-Name = Chaos Legion
-Region = NTSC-K
+Serial = SLES-53223
+Name = Championship Manager 5
+Region = PAL-P
---------------------------------------------
-Serial = SLKA-25033
-Name = Gregory Horror Show
-Region = NTSC-K
-Compat = 1
+Serial = SLES-53224
+Name = Championship Manager 5
+Region = PAL-S
---------------------------------------------
-Serial = SLKA-25035
-Name = Mobile Suit Gundam - Lost War Chronicles
-Region = NTSC-K
+Serial = SLES-53225
+Name = Dreamworks' Madagascar
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25038
-Name = Gun Survivor 4 - Biohazard - Heroes Never Die
-Region = NTSC-K
+Serial = SLES-53226
+Name = Dreamworks' Madagascar
+Region = PAL-F-G
+Compat = 5
---------------------------------------------
-Serial = SLKA-25041
-Name = Armored Core 3 Silent Line
-Region = NTSC-K
+Serial = SLES-53227
+Name = Madagascar
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25042
-Name = Tamamayu Monogatari 2 Horobi no Mushi
-Region = NTSC-K
+Serial = SLES-53233
+Name = Assault Suits Valken
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25043
-Name = Virtua Fighter 4 - Evolution
-Region = NTSC-K
+Serial = SLES-53234
+Name = Samurai Western
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLKA-25046
-Name = Dragonball Z
-Region = NTSC-K
----------------------------------------------
-Serial = SLKA-25048
-Name = Makai Senki Disgaea
-Region = NTSC-K
+Serial = SLES-53235
+Name = Syberia II
+Region = PAL-R
Compat = 5
---------------------------------------------
-Serial = SLKA-25049
-Name = Metal Slug 3
-Region = NTSC-K
+Serial = SLES-53236
+Name = Buzzrod Fishing Fantasy
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25051
-Name = Clock Tower 3
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53237
+Name = Fire Heroes
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25052
-Name = Air Ranger 2 - Rescue Helicopter
-Region = NTSC-K
+Serial = SLES-53238
+Name = Premier Manager 2005-2006
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25060
-Name = I.Q. Remix+ - Intelligent Qube
-Region = NTSC-K
+Serial = SLES-53242
+Name = Madagascar
+Region = PAL-Unk
---------------------------------------------
-Serial = SLKA-25062
-Name = Dragonball Z 2
-Region = NTSC-K
+Serial = SLES-53246
+Name = Madagascar
+Region = PAL-S
+---------------------------------------------
+Serial = SLES-53280
+Name = 7 Sins
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLKA-25063
-Name = Kaido Battle
-Region = NTSC-K
+Serial = SLES-53281
+Name = Fantastic Four
+Region = PAL-DU
---------------------------------------------
-Serial = SLKA-25064
-Name = Tenchu 3 Wrath of Heaven
-Region = NTSC-K
+Serial = SLES-53282
+Name = Harvest Fishing
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25066
-Name = Zone of the Enders: The 2nd Runner SE
-Region = NTSC-K
+Serial = SLES-53284
+Name = Guilty Gear Isuka
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25067
-Name = Unlimited Saga
-Region = NTSC-K
+Serial = SLES-53287
+Name = Tom Clancy's Splinter Cell - Chaos Theory
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25070
-Name = Guity Gear XX Reload - The Midnight Carnival
-Region = NTSC-J-K
+Serial = SLES-53296
+Name = Ford Mustang - The Legend Lives
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLKA-25071
-Name = Tantei Jinguji Saburo 8 Inocent Black
-Region = NTSC-K
+Serial = SLES-53297
+Name = 7 Sins
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25077
-Name = Culdicept II - Expansion
-Region = NTSC-K
+Serial = SLES-53299
+Name = Delta Force - Black Hawk Down
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25081
-Name = SD Gundam G Generation Neo
-Region = NTSC-K
+Serial = SLES-53300
+Name = SOCOM 3 - U.S. Navy SEALs
+Region = PAL-Unk
---------------------------------------------
-Serial = SLKA-25082
-Name = Castlevania Lament of Innocence
-Region = NTSC-K
+Serial = SLES-53301
+Name = Bomberman Hardball
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25087
-Name = FIFA Soccer 2004
-Region = NTSC-J
-Compat = 4
+Serial = SLES-53303
+Name = Skijumping 2006
+Region = PAL-E-G
---------------------------------------------
-Serial = SLKA-25091
-Name = Hanjuku Hero vs. 3D
-Region = NTSC-K
+Serial = SLES-53309
+Name = Transformers
+Region = PAL-Unk
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLKA-25092
-Name = Onimusha Buraiden
-Region = NTSC-K
+Serial = SLES-53311
+Name = Graffiti Kingdom
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25093
-Name = Onimusha 3 Demon Siege
-Region = NTSC-K
+Serial = SLES-53317
+Name = Black Market Bowling
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25100
-Name = Dragon Quest V Dragon Quarter
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53318
+Name = Crazy Golf - World Tour
+Region = PAL-M6
---------------------------------------------
-Serial = SLKA-25103
-Name = Neon Genesis Evangelion 2
-Region = NTSC-K
+Serial = SLES-53319
+Name = Resident Evil Outbreak - File #2
+Region = PAL-M5
+// reads and writes to Outbreak File #1
+MemCardFilter = SLES-53319/SCES-50987/SLES-51589
---------------------------------------------
-Serial = SLKA-25112
-Name = King of Fighters 2001, The
-Region = NTSC-K
+Serial = SLES-53320
+Name = S.C.A.R. - Squadra Corse Alfa Romeo
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25115
-Name = Rockman X7
-Region = NTSC-K
+Serial = SLES-53322
+Name = Obscure
+Region = PAL-R
---------------------------------------------
-Serial = SLKA-25125
-Name = SNK vs. Capcom - Chaos
-Region = NTSC-K
+Serial = SLES-53332
+Name = Medal of Honor - European Assault
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLKA-25130
-Name = Bloody Roar 4
-Region = NTSC-K
+Serial = SLES-53333
+Name = Medal of Honor - Les Faucons de Guerre
+Region = PAL-F
---------------------------------------------
-Serial = SLKA-25131
-Name = Project Altered Beast
-Region = NTSC-K
+Serial = SLES-53334
+Name = Medal of Honor - European Assault
+Region = PAL-G
---------------------------------------------
-Serial = SLKA-25132
-Name = Mobile Suit Gundam Encounters in Space
-Region = NTSC-K
+Serial = SLES-53335
+Name = Medal of Honor - European Assault
+Region = PAL-I
---------------------------------------------
-Serial = SLKA-25133
-Name = AirForce Delta Strike
-Region = NTSC-K
-Compat = 1
+Serial = SLES-53336
+Name = Medal of Honor - European Assault
+Region = PAL-S
---------------------------------------------
-Serial = SLKA-25134
-Name = NBA Street v3
-Region = NTSC-K
+Serial = SLES-53338
+Name = Victorious Boxers 2 - Fighting Spirit
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25135
-Name = Kunoichi
-Region = NTSC-K
+Serial = SLES-53339
+Name = Dynasty Warriors 5
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-53341
+Name = Dynasty Warriors 5
+Region = PAL-G
Compat = 5
---------------------------------------------
-Serial = SLKA-25139
-Name = Fu-un Shinsengumi
-Region = NTSC-K
+Serial = SLES-53342
+Name = EA Sports Cricket 2005
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25144
-Name = Final Fantasy X-2
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53344
+Name = Gerrilla Strike
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25149
-Name = Silent Hill 4 The Room
-Region = NTSC-K
+Serial = SLES-53346
+Name = DragonBall Z - Budokai 3 [Collector's Edition]
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLKA-25150
-Name = Bujingai
-Region = NTSC-K
+Serial = SLES-53350
+Name = Sonic Gems Collection
+Region = PAL-M5
+Compat = 5
+// Vectorman unlocks by having a Mega Collection or Heroes save
+MemCardFilter = SLES-53350/SLES-52998/SLES-51950
---------------------------------------------
-Serial = SLKA-25152
-Name = Hajime no Ippo All-Stars
-Region = NTSC-K
+Serial = SLES-53351
+Name = SSX On Tour
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25153
-Name = Winning Eleven 10 - Liveware Edition
-Region = NTSC-K
+Serial = SLES-53354
+Name = Superbike GP
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25159
-Name = Astro Boy
-Region = NTSC-K
+Serial = SLES-53356
+Name = Colosseum - Road to Freedom
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25160
-Name = Shin Megami Tensei III: Nocturne Maniax
-Region = NTSC-K
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
+Serial = SLES-53357
+Name = Colosseum - Road to Freedom
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25165
-Name = Mobile Suit Gundam - Seed Destiny - Rengou vs. Z.A.F.T. II Plus
-Region = NTSC-K
-eeRoundMode = 1
-FpuNegDivHack = 1
+Serial = SLES-53360
+Name = Alarm for Cobra 11 Vol.2 - Hot Pursuit
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25166
-Name = Sengoku Musou
-Region = NTSC-K
+Serial = SLES-53361
+Name = Stealth Force - The War on Terror
+Region = PAL-E-S
---------------------------------------------
-Serial = SLKA-25167
-Name = King of Fighters XI, The
-Region = NTSC-K
+Serial = SLES-53362
+Name = Alpine Skiing 2005
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25170
-Name = SD Gundam G Generation Seed
-Region = NTSC-K
+Serial = SLES-53363
+Name = Shin Megami Tensei: Lucifer's Call
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLKA-25171
-Name = Guon
-Region = NTSC-K
+Serial = SLES-53366
+Name = Killer 7
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLKA-25175
-Name = Transformers
-Region = NTSC-K
+Serial = SLES-53367
+Name = Dodgeball
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25181
-Name = Energy Airforce Aim Strike
-Region = NTSC-K
+Serial = SLES-53368
+Name = Splatter Master
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25182
-Name = Hajime no Ippo2 Victorious Road
-Region = NTSC-K
+Serial = SLES-53369
+Name = Twenty-2 Party
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25183
-Name = Street Fighter - Anniversary Collection
-Region = NTSC-K
+Serial = SLES-53370
+Name = Real World Golf [with Gametrak]
+Region = PAL-F
---------------------------------------------
-Serial = SLKA-25186
-Name = King of Fighters, The - Maximum Impact [Limited Edition]
-Region = NTSC-K
+Serial = SLES-53371
+Name = Real World Golf [with Gametrak]
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25198
-Name = Tenchu Kurenai
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53373
+Name = Madagascar
+Region = PAL-DU
---------------------------------------------
-Serial = SLKA-25199
-Name = Kengo 3
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53374
+Name = X-Men Legends II - Rise of Apocalypse
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25200
-Name = SSX 3 [PlayStation 2 - Big Hit Series]
-Region = NTSC-K
+Serial = SLES-53377
+Name = X-Men Legends II - Rise of Apocalypse
+Region = PAL-I-S
---------------------------------------------
-Serial = SLKA-25201
-Name = Armored Core Nexus Evolution DISC1
-Region = NTSC-K
+Serial = SLES-53380
+Name = Metal Slug 4
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25202
-Name = Armored Core Nexus Revolution DISC2
-Region = NTSC-K
+Serial = SLES-53381
+Name = King of Fighters 2002
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25204
-Name = Showdown - Legends of Wrestling
-Region = NTSC-K
+Serial = SLES-53382
+Name = King of Fighters 2003
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25205
-Name = DragonBall Z 3
-Region = NTSC-K
+Serial = SLES-53383
+Name = Metal Slug 5
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25207
-Name = Sakura Taisen V - Episode 0 - Samurai Girl of Wild
-Region = NTSC-K
+Serial = SLES-53386
+Name = Charlie and the Chocolate Factory
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLKA-25208
-Name = From TV Animation - One Piece - Round the Land!
-Region = NTSC-K
+Serial = SLES-53387
+Name = Batman Begins
+Region = PAL-M7
---------------------------------------------
-Serial = SLKA-25213
-Name = Berserk
-Region = NTSC-K
+Serial = SLES-53390
+Name = Ultimate Spider-Man
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25214
-Name = Final Fantasy X - International [PlayStation 2 - Big Hit Series]
-Region = NTSC-K
-IPUWaitHack = 1
----------------------------------------------
-Serial = SLKA-25215
-Name = Shining Wild
-Region = NTSC-K
+Serial = SLES-53391
+Name = Ultimate Spider-Man
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25216
-Name = Gitaroo-Man [PlayStation 2 - Big Hit Series]
-Region = NTSC-K
+Serial = SLES-53393
+Name = Spartan Total Warrior
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLKA-25217
-Name = Shinging Tears
-Region = NTSC-K
+Serial = SLES-53398
+Name = Zombie Zone
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25218
-Name = Hitman - Contracts
-Region = NTSC-K
+Serial = SLES-53399
+Name = Yakuza Fury
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25219
-Name = Monster Hunter G
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53402
+Name = Taxi Rider
+Region = PAL-E
+Compat = 4
---------------------------------------------
-Serial = SLKA-25221
-Name = Busin Zero
-Region = NTSC-K
+Serial = SLES-53403
+Name = Demolition Girl
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25222
-Name = Rockman X8
-Region = NTSC-K
----------------------------------------------
-Serial = SLKA-25224
-Name = Detective Saburou Jinguji 9 - Kind of Blue
-Region = NTSC-K
+Serial = SLES-53405
+Name = Digimon World 4
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25225
-Name = Dororo
-Region = NTSC-K
+Serial = SLES-53406
+Name = Party Girls
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25227
-Name = Neo Contra
-Region = NTSC-K
+Serial = SLES-53407
+Name = Street Boyz
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25232
-Name = Naruto Naruthimetto Hero International
-Region = NTSC-K
+Serial = SLES-53408
+Name = Fighting Angels
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25233
-Name = Sonic - Mega Collection Plus
-Region = NTSC-K
+Serial = SLES-53411
+Name = Kuon
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25243
-Name = Medal of Honor - European Assault
-Region = NTSC-K
+Serial = SLES-53414
+Name = Echo Night - Beyond
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25244
-Name = WWE SmackDown! vs. Raw
-Region = NTSC-K
+Serial = SLES-53415
+Name = Call of Duty 2 - Big Red One
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25246
-Name = The Bard's Tale
-Region = NTSC-K
+Serial = SLES-53416
+Name = Call of Duty 2 - Big Red One
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25249
-Name = Ys - The Ark of Napishtim [with Guide Book]
-Region = NTSC-K
-EETimingHack = 1
+Serial = SLES-53417
+Name = Call of Duty 2 - Big Red One
+Region = PAL-G
---------------------------------------------
-Serial = SLKA-25251
-Name = Metal Gear Solid 3 - Snake Eater
-Region = NTSC-K
+Serial = SLES-53418
+Name = Tak - The Great JuJu Challenge
+Region = PAL-Unk
---------------------------------------------
-Serial = SLKA-25252
-Name = Forgotten Realms - Demon Stone
-Region = NTSC-K
+Serial = SLES-53419
+Name = LA Rush
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25254
-Name = Digimon Rumble Arena 2
-Region = NTSC-K
-Compat = 5
-FpuCompareHack = 1
+Serial = SLES-53424
+Name = Dead to Rights 2
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25255
-Name = Mobile Suit Gundam - Seed - Never Ending Tomorrow
-Region = NTSC-K
+Serial = SLES-53430
+Name = Incredible Hulk 2, The - Ultimate Destruction
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25257
-Name = Fu-un Bakumatsu Den
-Region = NTSC-K
+Serial = SLES-53433
+Name = NHL '06
+Region = PAL-M6
---------------------------------------------
-Serial = SLKA-25258
-Name = The Story of the Hero Yoshitsune
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53434
+Name = WWI - Red Baron
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25259
-Name = Swords of Destiny
-Region = NTSC-K
+Serial = SLES-53435
+Name = SAS Anti-Terror Force
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLKA-25261
-Name = Tsukiyo ni Saraba
-Region = NTSC-K
+Serial = SLES-53436
+Name = YetiSports Arctic Adventures
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25263
-Name = NanoBreaker
-Region = NTSC-J
+Serial = SLES-53438
+Name = Taito Legends
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLKA-25265
-Name = Devil May Cry 3
-Region = NTSC-K
-eeRoundMode = 0
+Serial = SLES-53439
+Name = Crash Tag Team Racing
+Region = PAL-M6
---------------------------------------------
-Serial = SLKA-25266
-Name = Sangokushi IX [PlayStation 2 - Big Hit Series]
-Region = NTSC-K
+Serial = SLES-53441
+Name = Heroes of the Pacific
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25268
-Name = Mobile Suit Gundam - Gundam vs. Z-Gundam
-Region = NTSC-K
+Serial = SLES-53443
+Name = Warriors, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25270
-Name = Armored Core - Formula Front
-Region = NTSC-K
+Serial = SLES-53444
+Name = Pro Evolution Soccer 5
+Region = PAL-Unk
---------------------------------------------
-Serial = SLKA-25275
-Name = King of Fighters 2002-2003, The
-Region = NTSC-K
+Serial = SLES-53446
+Name = Arcade USA
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25279
-Name = Hello Kitty - Rescue Mission
-Region = NTSC-K
+Serial = SLES-53452
+Name = Trixie in Toyland
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25280
-Name = Ryu ga Gotoku 2 [Disc1of2]
-Region = NTSC-K
+Serial = SLES-53457
+Name = Evil Dead - Regeneration
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25281
-Name = Ryu ga Gotoku 2 [Disc2of2]
-Region = NTSC-K
+Serial = SLES-53458
+Name = Shin Megami Tensei: Digital Devil Saga
+Region = PAL-E
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLKA-25284
-Name = Sakura Taisen 3
-Region = NTSC-K
-Compat = 1
+Serial = SLES-53459
+Name = Marc Ecko's Getting Up - Contents Under Pressure
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25287
-Name = Metal Slug 4&5
-Region = NTSC-K
+Serial = SLES-53461
+Name = Sega Classics Collection
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLKA-25289
-Name = Shin Sangoku Musou 4
-Region = NTSC-K
+Serial = SLES-53462
+Name = Matrix, The - Path of Neo
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25290
-Name = Super Monkey Ball Deluxe
-Region = NTSC-K
+Serial = SLES-53463
+Name = NHL '06
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25291
-Name = Chains of Power
-Region = NTSC-K
+Serial = SLES-53466
+Name = Il Grande Quiz sul Calcio Italiano
+Region = PAL-I
---------------------------------------------
-Serial = SLKA-25296
-Name = Inuyasha - Feudal Combat
-Region = NTSC-K
+Serial = SLES-53468
+Name = Family Boardgames
+Region = PAL-M6
---------------------------------------------
-Serial = SLKA-25297
-Name = Taito Memories - Joukan [Special Package]
-Region = NTSC-K
+Serial = SLES-53471
+Name = LMA Manager 2006
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25298
-Name = Winning Eleven 9
-Region = NTSC-K
+Serial = SLES-53473
+Name = Incredibles, The - Rise of the Underminer
+Region = PAL-M3
---------------------------------------------
-Serial = SLKA-25299
-Name = From TV Animation - One Piece - Grand Battle! Combat Rush
-Region = NTSC-K
+Serial = SLES-53474
+Name = Incredibles, The - Rise of the Underminer
+Region = PAL-M3
+[patches = F3AE68FC]
+ //Patch By Prafull
+ //fix hang at loading screen
+ patch=1,EE,001110e0,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLKA-25300
-Name = Digital Devil Saga [Special Package]
-Region = NTSC-J-K
-Compat = 5
-EETimingHack = 1
+Serial = SLES-53480
+Name = Harvest Moon - A Wonderful Life [Special Edition]
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25301
-Name = Digital Devil Saga: Avatar Tuner 2
-Region = NTSC-K
+Serial = SLES-53481
+Name = 10,000 Bullets
+Region = PAL-M5
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLKA-25307
-Name = Dragonball Z Sparking
-Region = NTSC-K
+Serial = SLES-53483
+Name = Magna Carta: Tears of Blood
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25311
-Name = Marvel Nemesis - Rise of the Imperfects
-Region = NTSC-K
+Serial = SLES-53484
+Name = Eagle Eye Golf
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25313
-Name = Naruto - Uzumaki Chronicles
-Region = NTSC-K
-Compat = 5
-OPHFLagHack = 1
+Serial = SLES-53487
+Name = Forty 4 Party
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25317
-Name = Shin Sangoku Musou 3 [PlayStation 2 - Big Hit Series]
-Region = NTSC-K
+Serial = SLES-53488
+Name = Puzzlemaniacs
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25320
-Name = Ikusa Gami
-Region = NTSC-K
+Serial = SLES-53489
+Name = Paparazzi
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25321
-Name = K.League - Winning Eleven 9 - Asia Championship
-Region = NTSC-K
----------------------------------------------
-Serial = SLKA-25322
-Name = Guilty Gear XX - Slash
-Region = NTSC-K
+Serial = SLES-53490
+Name = Outlaw Tennis
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25323
-Name = SSX On Tour
-Region = NTSC-J-K
+Serial = SLES-53492
+Name = Total Overdose
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25328
-Name = Castlevania - Curse of Dakness
-Region = NTSC-K
+Serial = SLES-53494
+Name = Spongebob Squarepants - Lights, Camera, PANTS!
+Region = PAL-E
Compat = 5
-vuClampMode = 0 //SPS with microVU
---------------------------------------------
-Serial = SLKA-25329
-Name = Shin Sangoku Musou 4 - Moushouden
-Region = NTSC-K
+Serial = SLES-53496
+Name = Spongebob Squarepants - Lights, Camera, PANTS!
+Region = PAL-I
---------------------------------------------
-Serial = SLKA-25331
-Name = Marc Ecko's Getting Up - Contents Under Pressure
-Region = NTSC-K
+Serial = SLES-53501
+Name = Star Wars - Battlefront II
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLKA-25333
-Name = Metal Slug Complete
-Region = NTSC-K
+Serial = SLES-53502
+Name = Star Wars - Battlefront II
+Region = PAL-F
---------------------------------------------
-Serial = SLKA-25341
-Name = Driver - Parallel Lines
-Region = NTSC-K
+Serial = SLES-53503
+Name = Star Wars - Battlefront II
+Region = PAL-G
---------------------------------------------
-Serial = SLKA-25342
-Name = Ryu ga Gotoku
-Region = NTSC-K
+Serial = SLES-53504
+Name = Agent Hugo
+Region = PAL-M11
---------------------------------------------
-Serial = SLKA-25351
-Name = One Piece Pirates Carnival
-Region = NTSC-K
+Serial = SLES-53505
+Name = Beat Down - Fists of Vengeance
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25352
-Name = Full Metal Alchemist - Dream Carnival
-Region = NTSC-K
+Serial = SLES-53506
+Name = Burnout Revenge
+Region = PAL-M5
+Compat = 5
+MemCardFilter = SLES-53506/SLES-53507/SLES-52584/SLES-52585/SLES-53510
---------------------------------------------
-Serial = SLKA-25353
-Name = Metal Gear Solid 3 - Subsistance [Limited Edition] [Disc1of2]
-Region = NTSC-K
+Serial = SLES-53507
+Name = Burnout Revenge
+Region = PAL-M3
Compat = 5
+MemCardFilter = SLES-53506/SLES-53507/SLES-52584/SLES-52585/SLES-53510
---------------------------------------------
-Serial = SLKA-25354
-Name = Metal Gear Solid 3 - Subsistance [Limited Edition] [Disc2of2]
-Region = NTSC-K
+Serial = SLES-53508
+Name = Ultimate Pro-Pinball
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLKA-25359
-Name = Winning Eleven 9 - Liveware Edition
-Region = NTSC-K
+Serial = SLES-53509
+Name = Hello Kitty - Roller Rescue
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25361
-Name = Keroro Gunsou MeroMero Battle Royale Z
-Region = NTSC-K
+Serial = SLES-53510
+Name = Madden NFL 2006
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25364
-Name = Mobile Suit Gundam - Climax U.C.
-Region = NTSC-K
+Serial = SLES-53518
+Name = Castle Shikigami II
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25365
-Name = WWE Smack Down Vs RAW 2008
-Region = NTSC-K
+Serial = SLES-53521
+Name = Musashi - Samurai Legend
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25366
-Name = Naruto - Uzumaki Chronicles 2
-Region = NTSC-K
-Compat = 5
-OPHFLagHack = 1
+Serial = SLES-53523
+Name = Gun
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25375
-Name = Transformers - The Game
-Region = NTSC-K
+Serial = SLES-53524
+Name = Mortal Kombat - Shaolin Monks
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-25381
-Name = Winning Eleven 10
-Region = NTSC-K
+Serial = SLES-53525
+Name = Mortal Kombat - Shaolin Monks
+Region = PAL-G
---------------------------------------------
-Serial = SLKA-25384
-Name = Blazing Souls
-Region = NTSC-K
+Serial = SLES-53526
+Name = Suffering, The - Ties that Bind
+Region = PAL-E-F
+MemCardFilter = SLES-53526/SLES-53527/SLES-53528/SLES-53626/SLES-51693/SLES-52439/SLES-52531
---------------------------------------------
-Serial = SLKA-25388
-Name = One Piece - Grand Adventure
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53527
+Name = Suffering, The - Ties that Bind
+Region = PAL-E-I-S
+MemCardFilter = SLES-53526/SLES-53527/SLES-53528/SLES-53626/SLES-51693/SLES-52439/SLES-52531
---------------------------------------------
-Serial = SLKA-25389
-Name = Shinobido Imashime
-Region = NTSC-K
-Compat = 5
-eeClampMode = 3 //Otherwise freezes in some spot
+Serial = SLES-53528
+Name = Suffering, The - Ties that Bind
+Region = PAL-G
+MemCardFilter = SLES-53526/SLES-53527/SLES-53528/SLES-53626/SLES-51693/SLES-52439/SLES-52531
---------------------------------------------
-Serial = SLKA-25390
-Name = Shin Sangoku Musou 4 - Empires
-Region = NTSC-K
+Serial = SLES-53529
+Name = FIFA '06
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-25396
-Name = FIFA '07
-Region = NTSC-K
+Serial = SLES-53530
+Name = FIFA '06
+Region = PAL-I
---------------------------------------------
-Serial = SLKA-25397
-Name = Dragon Ball Z Sparking NEO
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53531
+Name = FIFA '06
+Region = PAL-F-G
---------------------------------------------
-Serial = SLKA-25406
-Name = King of Fighters, The - Maximum Impact - Regulation A
-Region = NTSC-K
+Serial = SLES-53532
+Name = FIFA '06
+Region = PAL-P-S
---------------------------------------------
-Serial = SLKA-25407
-Name = DragonBall Z - Sparkling! Meteor
-Region = NTSC-K
+Serial = SLES-53533
+Name = FIFA '06
+Region = PAL-M8
+---------------------------------------------
+Serial = SLES-53534
+Name = Tony Hawk's American Wasteland
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLKA-25413
-Name = SD Gundam G - Generation Spirits
-Region = NTSC-K
+Serial = SLES-53535
+Name = Tony Hawk's American Wasteland
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25422
-Name = Silent Hill - Origins
-Region = NTSC-K
+Serial = SLES-53536
+Name = London Racer - Police Madness
+Region = PAL-M3
Compat = 5
---------------------------------------------
-Serial = SLKA-25424
-Name = SNK Arcade Classics Vol.1
-Region = NTSC-K
+Serial = SLES-53539
+Name = Fahrenheit
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLKA-25443
-Name = Musou Orochi Maou Sairin
-Region = NTSC-K
+Serial = SLES-53540
+Name = Fahrenheit
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLKA-25477
-Name = World Soccer Winning Eleven 2011
-Region = NTSC-K
+Serial = SLES-53541
+Name = Tiger Woods PGA Tour '06
+Region = PAL-M4
---------------------------------------------
-Serial = SLKA-25480
-Name = World Soccer Winning Eleven 2012
-Region = NTSC-K
+Serial = SLES-53542
+Name = Shadow the Hedgehog
+Region = PAL-M5
---------------------------------------------
-Serial = SLKA-35001
-Name = Metal Gear Solid 2 Substance
-Region = NTSC-K
+Serial = SLES-53544
+Name = Pro Evolution Soccer 5
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLKA-35003
-Name = Sakura Taisen - Atsuki Chishioni
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53545
+Name = Pro Evolution Soccer 5
+Region = PAL-I
---------------------------------------------
-Serial = SLKA-35004
-Name = Sakura Wars 5 So Long My Love
-Region = NTSC-K
-Compat = 5
+Serial = SLES-53546
+Name = NBA Live 2006
+Region = PAL-E
---------------------------------------------
-Serial = SLKA-35005
-Name = Shin Sangoku Musou 5 Special
-Region = NTSC-K
+Serial = SLES-53547
+Name = NBA Live '06
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-55005
-Name = Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi
-Region = NTSC-J
+Serial = SLES-53548
+Name = Yokushin - Giga Wing Generations
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-55008
-Name = Sengoku Basara X
-Region = NTSC-J
-Compat = 4
+Serial = SLES-53551
+Name = SSX On Tour
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-55033
-Name = J. League Winning Eleven 2008 - Club Championship
-Region = NTSC-J
+Serial = SLES-53552
+Name = SSX On Tour
+Region = PAL-M8
---------------------------------------------
-Serial = SLPM-55096
-Name = ThunderForce VI
-Region = NTSC-J
-Compat = 5
+Serial = SLES-53553
+Name = James Bond 007 - From Russia with Love
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-55108
-Name = Fate - Unlimited Codes
-Region = NTSC-J
+Serial = SLES-53557
+Name = Need for Speed - Most Wanted
+Region = PAL-E
Compat = 5
-eeRoundMode = 0
----------------------------------------------
-Serial = SLPM-55110
-Name = Mercenaries 2 - World in Flames
-Region = NTSC-J
+// reads Underground 2 save for extra money
+MemCardFilter = SLES-53557/SLES-53558/SLES-53559/SLES-53857/SLES-52725
---------------------------------------------
-Serial = SLPM-55114
-Name = Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi
-Region = NTSC-J
+Serial = SLES-53558
+Name = Need for Speed - Most Wanted
+Region = PAL-M8
+MemCardFilter = SLES-53557/SLES-53558/SLES-53559/SLES-53857/SLES-52725
---------------------------------------------
-Serial = SLPM-55120
-Name = Fukakutei Sekai no Tantei Shinshi - Agyou Souma no Jiken File
-Region = NTSC-J
+Serial = SLES-53559
+Name = Need for Speed - Most Wanted
+Region = PAL-M3
+MemCardFilter = SLES-53557/SLES-53558/SLES-53559/SLES-53857/SLES-52725
---------------------------------------------
-Serial = SLPM-55122
-Name = Sengoku Musou 2
-Region = NTSC-J
+Serial = SLES-53560
+Name = Sonic Riders
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-55127
-Name = Need for Speed - Undercover
-Region = NTSC-J
+Serial = SLES-53561
+Name = Canis Canem Edit
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-55131
-Name = World Soccer Winning Eleven 2009
-Region = NTSC-J
+Serial = SLES-53563
+Name = Spongebob Squarepants and Friends - Untie!
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-55148
-Name = 007: Nagusame no Houshuu
-Region = NTSC-J
+Serial = SLES-53564
+Name = Darkwatch
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-55182
-Name = J. League Winning Eleven 2009 - Club Championship
-Region = NTSC-J
+Serial = SLES-53566
+Name = London Taxi - Rushour
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-55184
-Name = Melty Blood - Actress Again
-Region = NTSC-J
+Serial = SLES-53569
+Name = Mini Mini Desktop Racing
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-53570
+Name = Ninjabread Man
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-55226
-Name = FIFA 10: World Class Soccer
-Region = NTSC-J
+Serial = SLES-53571
+Name = Anubis II
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-55244
-Name = Need for Speed - Undercover [EA:SY! 1980]
-Region = NTSC-J
+Serial = SLES-53572
+Name = Rig Racer 2
+Region = PAL-E
+Compat = 4
---------------------------------------------
-Serial = SLPM-55251
-Name = WWE SmackDown vs. Raw 2009
-Region = NTSC-J
+Serial = SLES-53574
+Name = Bratz - Rock Angelz
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-55258
-Name = World Soccer Winning Eleven 2010 - Aoki Samurai no Chousen
-Region = NTSC-J
+Serial = SLES-53575
+Name = Bratz - Rock Angelz
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-55262
-Name = J.League Winning Eleven 2010 - Club Championship
-Region = NTSC-J
+Serial = SLES-53576
+Name = Bratz - Rock Angelz
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-55271
-Name = FIFA 10: World Class Soccer (EA:SY! 1980)
-Region = NTSC-J
+Serial = SLES-53577
+Name = Bratz - Rock Angelz
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-55276
-Name = World Soccer Winning Eleven 2011
-Region = NTSC-J
+Serial = SLES-53578
+Name = Bratz - Rock Angelz
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-55280
-Name = The King of Fighters '98 Ultimate Match
-Region = NTSC-J
+Serial = SLES-53579
+Name = One Piece - Grand Battle
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-60101
-Name = 0 Story
-Region = NTSC-J
+Serial = SLES-53580
+Name = NBA Live '06
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-60102
-Name = From Software First Previews
-Region = NTSC-J
+Serial = SLES-53581
+Name = NBA Live '06
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-60104
-Name = Konami PlayStation 2 Taikeban
-Region = NTSC-J
+Serial = SLES-53582
+Name = Bratz - Rock Angelz
+Region = PAL-SE
---------------------------------------------
-Serial = SLPM-60106
-Name = Koei PlayStation 2 Line-Up
-Region = NTSC-J
+Serial = SLES-53583
+Name = Bratz - Rock Angelz
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-60107
-Name = Golf Paradise
-Region = NTSC-J
+Serial = SLES-53585
+Name = Marvel Nemesis - Rise of the Imperfects
+Region = PAL-M4
+Compat = 3
---------------------------------------------
-Serial = SLPM-60172
-Name = Itadaki Street 3 - Okuman Chouja ni Shiteageru
-Region = NTSC-J
+Serial = SLES-53587
+Name = Garfield - Saving Arlene
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-60207
-Name = Rockman X7
-Region = NTSC-J
+Serial = SLES-53592
+Name = Zombie Attack
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-60251
-Name = Devil May Cry 3 [Trial Version]
-Region = NTSC-J
-eeRoundMode = 0
+Serial = SLES-53594
+Name = Living World Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-60262
-Name = 10th Anniversary Memorial Save Data [Disc 2]
-Region = NTSC-J
+Serial = SLES-53595
+Name = Wild Water Adrenaline featuring Salomon
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-60265
-Name = 10th Anniversary PlayStation & PlayStation 2 All-Soft Catalogue Special SaveData Collection [PS2 Disc]
-Region = NTSC-J
+Serial = SLES-53596
+Name = The Ultimate Film Quiz
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-61147
-Name = Xenosaga Episode III - Also Sprach Zarathustra [Demo]
-Region = NTSC-J
+Serial = SLES-53599
+Name = The Ultimate Music Quiz
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62001
-Name = Drum Mania
-Region = NTSC-J
+Serial = SLES-53614
+Name = Classic British Motor Racing
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62002
-Name = Live World Soccer 2000
-Region = NTSC-J
+Serial = SLES-53616
+Name = True Crime - New York City
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62004
-Name = Mahjong Yarouze 2
-Region = NTSC-J
+Serial = SLES-53618
+Name = True Crime - New York City
+Region = PAL-S // Voices in English, text and subtitles in Spanish.
---------------------------------------------
-Serial = SLPM-62005
-Name = Shin Sangokumusou
-Region = NTSC-J
+Serial = SLES-53621
+Name = Wallace & Grommit - The Curse of the Were Rabbit
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62006
-Name = Eisei Meijin 4
-Region = NTSC-J
+Serial = SLES-53623
+Name = Spongebob Squarepants - Battle for Bikini Bottom
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62007
-Name = Gradius III & IV
-Region = NTSC-J
+Serial = SLES-53624
+Name = Disney-Pixar's Cars
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62008
-Name = Powerful Pro Baseball 7
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62009
-Name = Ganbare Nippon Olympics 2000
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62010
-Name = Romance of the Three Kingdoms VII
-Region = NTSC-J
+Serial = SLES-53626
+Name = Suffering, The - Ties that Bind
+Region = PAL-E-G
+MemCardFilter = SLES-53526/SLES-53527/SLES-53528/SLES-53626/SLES-51693/SLES-52439/SLES-52531
---------------------------------------------
-Serial = SLPM-62011
-Name = Jikkyou GI Stable
-Region = NTSC-J
+Serial = SLES-53635
+Name = NASCAR '06 - Total Team Control
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62012
-Name = Keyboard Mania
-Region = NTSC-J
+Serial = SLES-53639
+Name = Ford Street Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62013
-Name = Ring of Red
-Region = NTSC-J
+Serial = SLES-53641
+Name = Destroy All Humans!
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62015
-Name = Silpheed - The Lost Planet
-Region = NTSC-J
+Serial = SLES-53645
+Name = Knights of the Temple II
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62016
-Name = Super Bust-A-Move
-Region = NTSC-J
-Compat = 5
+Serial = SLES-53646
+Name = World Racing 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62021
-Name = Angelique Trois [Premium Box]
-Region = NTSC-J
+Serial = SLES-53647
+Name = Gun
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62022
-Name = Angelique Trois
-Region = NTSC-J
+Serial = SLES-53651
+Name = WWII - Soldier
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62023
-Name = Winback
-Region = NTSC-J
+Serial = SLES-53652
+Name = Daemon Summoner
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62027
-Name = Snowboard Heaven
-Region = NTSC-J
+Serial = SLES-53654
+Name = London Racer - Destruction Madness
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLPM-62028
-Name = Greatest Striker
-Region = NTSC-J
+Serial = SLES-53656
+Name = Full Spectrum Warrior - Ten Hammers
+Region = PAL-M4
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPM-62029
-Name = Dance Summit 2001
-Region = NTSC-J
-Compat = 5
+Serial = SLES-53657
+Name = Shrek - Super Slam
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62031
-Name = Primal Image for Printer
-Region = NTSC-J
+Serial = SLES-53658
+Name = Disney-Pixar's The Incredibles - Rise of the Underminer
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62032
-Name = ESPN NBA 2Night
-Region = NTSC-J
+Serial = SLES-53659
+Name = Brothers in Arms: Earned in Blood
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62035
-Name = Got to Do! Hot Spring Table Tennis
-Region = NTSC-J
+Serial = SLES-53661
+Name = Capcom Classics Collection
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62036
-Name = Choukousoku Reversi
-Region = NTSC-J
+Serial = SLES-53666
+Name = Midway Arcade Treasures 3
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62040
-Name = J League Winning Eleven 8 - Asia Championship
-Region = NTSC-J
+Serial = SLES-53667
+Name = Gauntlet - Seven Sorrows
+Region = PAL-M5
+Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLPM-62041
-Name = ESPN National Hockey Night
-Region = NTSC-J
+Serial = SLES-53668
+Name = Micro Machines v4
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62044
-Name = RC Revenge Pro
-Region = NTSC-J
+Serial = SLES-53676
+Name = WWE SmackDown! vs. RAW 2006
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62045
-Name = Jikkou J. League Perfect Striker 3
-Region = NTSC-J
+Serial = SLES-53677
+Name = WWE SmackDown! vs. RAW 2006
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62046
-Name = WTA Tennis Tour USA
-Region = NTSC-J
+Serial = SLES-53682
+Name = James Pond - Codename Robocod
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62047
-Name = Endnesia
-Region = NTSC-J
+Serial = SLES-53685
+Name = Codename: Kids Next Door - Operation V.I.D.E.O.G.A.M.E
+Region = PAL-E-G
+Compat = 5
---------------------------------------------
-Serial = SLPM-62048
-Name = Battle Gear 2
-Region = NTSC-J
+Serial = SLES-53686
+Name = NHL Hockey 2K6
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62049
-Name = Densha de Go! 3 - Takkyuu!!
-Region = NTSC-J
+Serial = SLES-53689
+Name = World Poker Tour 2K6
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62051
-Name = Yanya Caballista - featuring Gawoo
-Region = NTSC-J
+Serial = SLES-53690
+Name = Makai Kingdon - Chronicle of the Sacred Stone
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62052
-Name = Beatmania Da! Da! Da!
-Region = NTSC-J
+Serial = SLES-53695
+Name = Tak - The Great Juju Challenge
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-62053
-Name = World Soccer Winning Eleven 5
-Region = NTSC-J
+Serial = SLES-53696
+Name = Zathura
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62054
-Name = Eternity Master V
-Region = NTSC-J
+Serial = SLES-53697
+Name = Dora the Explorer
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62055
-Name = Bloody Roar 3
-Region = NTSC-J
+Serial = SLES-53699
+Name = Swords of Destiny
+Region = PAL-Unk
Compat = 5
---------------------------------------------
-Serial = SLPM-62056
-Name = DNA - Dark Native Apostle
-Region = NTSC-J
+Serial = SLES-53701
+Name = Super Monkey Ball Adventure
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62060
-Name = Winning Post 4 Maximum 2001
-Region = NTSC-J
+Serial = SLES-53702
+Name = Resident Evil 4
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62062
-Name = Gitaroo Man One
-Region = NTSC-J
+Serial = SLES-53703
+Name = King Kong, Peter Jackson's - The Official Game of the Movie
+Region = PAL-M10
+Compat = 5
---------------------------------------------
-Serial = SLPM-62063
-Name = Gradius III & IV [Konami The Best]
-Region = NTSC-J
+Serial = SLES-53704
+Name = King Kong, Peter Jackson's - The Official Game of the Movie
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62067
-Name = Hunter X Hunter - Ryumyaku no Saidan
-Region = NTSC-J
+Serial = SLES-53705
+Name = King Kong, Peter Jackson's - The Official Game of the Movie
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62068
-Name = Egbrowser
-Region = NTSC-J
+Serial = SLES-53706
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62069
-Name = All-Star Baseball 2002
-Region = NTSC-J
+Serial = SLES-53707
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62070
-Name = Uchu-Jintte Naani
-Region = NTSC-J
+Serial = SLES-53708
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62072
-Name = Horse Breaker
-Region = NTSC-J
+Serial = SLES-53709
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-DU-F
---------------------------------------------
-Serial = SLPM-62073
-Name = Tam Tam Paradise
-Region = NTSC-J
-Compat = 1
+Serial = SLES-53710
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62075
-Name = Live World Soccer 2001
-Region = NTSC-J
+Serial = SLES-53712
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-M3 // Scandinavia
---------------------------------------------
-Serial = SLPM-62076
-Name = Age of Empires II: The Age of Kings
-Region = NTSC-J
+Serial = SLES-53713
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62077
-Name = Maestro Music 2, The
-Region = NTSC-J
+Serial = SLES-53715
+Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62078
-Name = Maestro Music 2, The
-Region = NTSC-J
+Serial = SLES-53716
+Name = Without Warning
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62081
-Name = Ever Blue
-Region = NTSC-J
+Serial = SLES-53717
+Name = Midnight Club 3 - DUB Edition Remix
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-53718
+Name = Sims 2, The
+Region = PAL-M10
Compat = 5
---------------------------------------------
-Serial = SLPM-62082
-Name = Professional Baseball Japan 2001
-Region = NTSC-J
+Serial = SLES-53722
+Name = Call of Duty 2 - Big Red One [Collector's Edition]
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62084
-Name = ESPN X-Games Skateboarding
-Region = NTSC-J
+Serial = SLES-53724
+Name = World Series of Poker
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62087
-Name = Touge 3
-Region = NTSC-J
+Serial = SLES-53725
+Name = Asterix & Obelix XXL2
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62088
-Name = J-League Winning Eleven 5
-Region = NTSC-J
+Serial = SLES-53726
+Name = Harry Potter and The Goblet of Fire
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62091
-Name = Ring of Red
-Region = NTSC-J
+Serial = SLES-53727
+Name = Harry Potter and The Goblet of Fire
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62092
-Name = XG3 Extreme G Racing
-Region = NTSC-J
+Serial = SLES-53728
+Name = Harry Potter and The Goblet of Fire
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62094
-Name = Simple 2000 Series Vol. 2 - The Party Game
-Region = NTSC-J
+Serial = SLES-53729
+Name = Battlefield 2 - Modern Combat
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62095
-Name = Flying Circus [Limited Edition]
-Region = NTSC-J
+Serial = SLES-53730
+Name = Battlefield 2 - Modern Combat
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-53734
+Name = 50cent - Bulletproof
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-53736
+Name = Billy the Wizard - Rocket Broomstick Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62096
-Name = Flying Circus
-Region = NTSC-J
+Serial = SLES-53738
+Name = Disney's Chicken Little
+Region = PAL-DU-F
---------------------------------------------
-Serial = SLPM-62097
-Name = Keisusaikan, The - Shinjuku 24 Hours
-Region = NTSC-J
+Serial = SLES-53739
+Name = Disney's Chicken Little
+Region = PAL-F-S
---------------------------------------------
-Serial = SLPM-62098
-Name = Busin: Wizardry Alternative
-Region = NTSC-J
+Serial = SLES-53740
+Name = Disney's Chicken Little
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62100
-Name = Rez [Special Package]
-Region = NTSC-J
+Serial = SLES-53741
+Name = Disney's Chicken Little
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62101
-Name = Rez
-Region = NTSC-J
-Compat = 5
+Serial = SLES-53743
+Name = Disney's Chicken Little
+Region = PAL-M3 // Scandinavia
---------------------------------------------
-Serial = SLPM-62102
-Name = Crazy Taxi
-Region = NTSC-J
+Serial = SLES-53744
+Name = Disney's Chicken Little
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62104
-Name = Choro-Q HG2
-Region = NTSC-J
+Serial = SLES-53746
+Name = Superman Returns
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62107
-Name = Growlanser 3 - The Duel Darkness
-Region = NTSC-J
-Compat = 4
+Serial = SLES-53747
+Name = Ed, Edd, 'n Eddy - The Misadventure
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62108
-Name = Growlanser 3 - The Duel Darkness
-Region = NTSC-J
-Compat = 4
+Serial = SLES-53748
+Name = Quest for Sleeping Beauty
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62109
-Name = Hippa Linda
-Region = NTSC-J
+Serial = SLES-53751
+Name = Shrek Superslam
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62112
-Name = Itadaki Street 3
-Region = NTSC-J
+Serial = SLES-53754
+Name = ATV Off-Road Fury 3
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62113
-Name = World Soccer Winning Eleven 5 - Final Evolution
-Region = NTSC-J
+Serial = SLES-53755
+Name = Castlevania - Curse of Darkness
+Region = PAL-M5
+Compat = 5
+vuClampMode = 0 //SPS with microVU
+// reads Lament of Innocence save for easter egg
+MemCardFilter = SLES-53755/SLES-52118
---------------------------------------------
-Serial = SLPM-62117
-Name = Momotaro Train X
-Region = NTSC-J
+Serial = SLES-53756
+Name = Resident Evil 4
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62118
-Name = Bomberman Kart
-Region = NTSC-J
-Compat = 1
+Serial = SLES-53759
+Name = Matrix, The - Path of Neo
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62120
-Name = Jikkyou World Soccer 2001
-Region = NTSC-J
+Serial = SLES-53760
+Name = Rugby Challenge 2006
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62121
-Name = ESPN NBA 2Night 2002
-Region = NTSC-J
+Serial = SLES-53761
+Name = Friends - The One with All the Trivia
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62122
-Name = Hermina to Culus: Lilie no Atelier Mou Hitotsu no Monogatari
-Region = NTSC-J
+Serial = SLES-53763
+Name = Tom Clancy's Ghost Recon - Advanced Warfighter
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62123
-Name = Winning Post 5
-Region = NTSC-J
+Serial = SLES-53764
+Name = Atelier Iris: Eternal Mana
+Region = PAL-E // Voices: English & Japanese
---------------------------------------------
-Serial = SLPM-62124
-Name = Ready 2 Rumble Boxing - Round 2
-Region = NTSC-J
+Serial = SLES-53765
+Name = Stella Deus: The Gate of Eternity
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62125
-Name = Gauntlet - Dark Legacy
-Region = NTSC-J
+Serial = SLES-53767
+Name = Magna Carta: Les Larmes de Sang
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62127
-Name = Maximo
-Region = NTSC-J
+Serial = SLES-53768
+Name = Sword of Etheria, The
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62128
-Name = Le Mans 24 Hours
-Region = NTSC-J
+Serial = SLES-53769
+Name = Suikoden Tactics
+Region = PAL-M5
+MemCardFilter = SLES-53769/SLES-52913
---------------------------------------------
-Serial = SLPM-62129
-Name = Climax Tennis - WTA Tour Edition
-Region = NTSC-J
+Serial = SLES-53772
+Name = Air Raid 3
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62130
-Name = Virtua Fighter 4
-Region = NTSC-J
-Compat = 5
+Serial = SLES-53775
+Name = Reservoir Dogs
+Region = PAL-M4
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-62131
-Name = Romance of the Three Kingdoms VIII
-Region = NTSC-J
+Serial = SLES-53777
+Name = Prince of Persia - The Two Thrones
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62132
-Name = 24 - The Game
-Region = NTSC-J
+Serial = SLES-53778
+Name = Jacked
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62133
-Name = Bloody Roar 3 [Konami The Best]
-Region = NTSC-J
+Serial = SLES-53779
+Name = American Chopper 2 - Full Throttle
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62134
-Name = Final Fantasy XI [Beta Edition]
-Region = NTSC-J
+Serial = SLES-53794
+Name = Drakengard 2
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62137
-Name = Psyvariar Complete Edition [Special Sound Box]
-Region = NTSC-J
+Serial = SLES-53796
+Name = FIFA Street 2
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62138
-Name = Psyvariar Complete Edition [Special Capture Box]
-Region = NTSC-J
+Serial = SLES-53797
+Name = FIFA Street 2
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62139
-Name = Psyvariar Complete Edition
-Region = NTSC-J
+Serial = SLES-53799
+Name = Matrix, The - Path of Neo
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLPM-62142
-Name = World Grand Prix
-Region = NTSC-J
+Serial = SLES-53800
+Name = Rampage - Total Destruction
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62143
-Name = Hakoniwa Tetsudou - Blue Train Express
-Region = NTSC-J
+Serial = SLES-53803
+Name = Friends - Das Trivia Game
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62144
-Name = Super Bust-A-Move
-Region = NTSC-J
+Serial = SLES-53804
+Name = Shamu's Deep Sea Adventures
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62147
-Name = Bass Strike
-Region = NTSC-J
+Serial = SLES-53810
+Name = Sensible Soccer 2006
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62151
-Name = Live GI Stable 2
-Region = NTSC-J
+Serial = SLES-53813
+Name = Friends - Celui qui Repond a Toutes les Questions
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62153
-Name = Racing Construction - Mareru Tsukeru Hahiiru Ore - Dead Heat
-Region = NTSC-J
+Serial = SLES-53819
+Name = Armored Core - Nine Breaker
+Region = PAL-E
+MemCardFilter = SLES-53819/SLES-82036/SLES-82037
---------------------------------------------
-Serial = SLPM-62154
-Name = DDR Max - Dance Dance Revolution - 6th Mix
-Region = NTSC-J
+Serial = SLES-53820
+Name = Armored Core - Last Raven
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-53824
+Name = Trapt
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62155
-Name = Baseball 2002, The
-Region = NTSC-J
+Serial = SLES-53825
+Name = Project Zero 3 - The Tormented
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62157
-Name = Building Baku
-Region = NTSC-J
+Serial = SLES-53826
+Name = Tom Clancy's Splinter Cell - Double Agent
+Region = PAL-M5
+Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLPM-62158
-Name = Virtua Fighter 4
-Region = NTSC-J
+Serial = SLES-53827
+Name = Tom Clancy's Splinter Cell - Double Agent
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62159
-Name = World Soccer Winning Eleven 6
-Region = NTSC-J
+Serial = SLES-53828
+Name = We Love Katamari
+Region = PAL-M4
+vuClampMode = 3
+mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLPM-62161
-Name = Generation of Chaos - Next [Limited Edition]
-Region = NTSC-J
+Serial = SLES-53829
+Name = Raiden III
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62164
-Name = Generation of Chaos - Next
-Region = NTSC-J
+Serial = SLES-53830
+Name = Psychonauts
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62165
-Name = Shikigami no Shiro [Limited Edition]
-Region = NTSC-J
+Serial = SLES-53831
+Name = BloodRayne 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62168
-Name = Disney Golf Classics
-Region = NTSC-J
+Serial = SLES-53832
+Name = BloodRayne 2
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62169
-Name = Live World Soccer 2002
-Region = NTSC-J
+Serial = SLES-53846
+Name = Soccer Life II
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62171
-Name = Simple 2000 Series Vol.05 - The Blockbuster Hyper
-Region = NTSC-J
+Serial = SLES-53847
+Name = Street Golfer
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62175
-Name = Beatmania Utsu Utsu Utsu! [Konami The Best]
-Region = NTSC-J
+Serial = SLES-53848
+Name = Flow - Urban Dance Uprising
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62176
-Name = Egbrowser BB
-Region = NTSC-J
+Serial = SLES-53849
+Name = Asterix & Obelix XXL2
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62177
-Name = Kuusen [Kadokawa The Best]
-Region = NTSC-J
+Serial = SLES-53850
+Name = Teenage Mutant Ninja Turtles 3 - Mutant Nightmare
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62180
-Name = Simple 2000 Series Vol.01 - The Shougi
-Region = NTSC-J
+Serial = SLES-53852
+Name = Taito Legends 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62182
-Name = Top Gun - Ace of the Sky
-Region = NTSC-J
+Serial = SLES-53855
+Name = Heracles - Battle with the Gods
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62185
-Name = San Goku Shi VII
-Region = NTSC-J
+Serial = SLES-53857
+Name = Need for Speed - Most Wanted [Black Edition]
+Region = PAL-M3
+MemCardFilter = SLES-53557/SLES-53558/SLES-53559/SLES-53857/SLES-52725
---------------------------------------------
-Serial = SLPM-62186
-Name = Get Backers - The Stolen City of Infinite
-Region = NTSC-J
+Serial = SLES-53860
+Name = Dynasty Warriors 5 - Xtreme Legends
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62190
-Name = High Heat - Major League Baseball 2003
-Region = NTSC-J
+Serial = SLES-53861
+Name = Dynasty Warriors 5 - Xtreme Legends
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62193
-Name = J League Perfect Striker 5
-Region = NTSC-J
+Serial = SLES-53862
+Name = Dynasty Warriors 5 - Xtreme Legends
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62197
-Name = Simple 2000 Series Vol.07 - The Real Fist Fighter
-Region = NTSC-J
+Serial = SLES-53863
+Name = Pool Paradise - International Edition
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62198
-Name = Simple 2000 Series Vol.04 - The Mahjong
-Region = NTSC-J
+Serial = SLES-53866
+Name = Over the Hedge
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62199
-Name = Dragon Quest Characters - Toruneko no Daibouken 3
-Region = NTSC-J
+Serial = SLES-53867
+Name = Ski Alpin 2006
+Region = PAL-E-G
+vuClampMode = 2
---------------------------------------------
-Serial = SLPM-62200
-Name = Horse Breaker
-Region = NTSC-J
+Serial = SLES-53869
+Name = Crazy Frog Racer
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62201
-Name = Winback
-Region = NTSC-J
+Serial = SLES-53870
+Name = Devil Kings
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62202
-Name = Winning Post 4 Maximum 2001
-Region = NTSC-J
+Serial = SLES-53871
+Name = Tengai
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62203
-Name = Dog of Bay
-Region = NTSC-J
+Serial = SLES-53872
+Name = Samurai Aces
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62204
-Name = LEGO Racers 2
-Region = NTSC-J
+Serial = SLES-53873
+Name = Sol Divide
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62205
-Name = Virtua Cop Re-Birth
-Region = NTSC-J
+Serial = SLES-53874
+Name = Dragon Blaze
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-53877
+Name = Premier Manager 2006-2007
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-53886
+Name = Black
+Region = PAL-M5
Compat = 5
+vuClampMode = 0
---------------------------------------------
-Serial = SLPM-62206
-Name = Growlanser 2 [Atlus The Best]
-Region = NTSC-J
-Compat = 4
+Serial = SLES-53897
+Name = Dreamworks Vecinos Invasores
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62207
-Name = Simple 2000 Series Vol.09 - Bittersweet Fools
-Region = NTSC-J
+Serial = SLES-53899
+Name = Pro Evolution Soccer Management
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62209
-Name = Gigantic Drive
-Region = NTSC-J
+Serial = SLES-53900
+Name = Kaido Racer
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62211
-Name = 18 Wheeler
-Region = NTSC-J
+Serial = SLES-53901
+Name = Torino 2006
+Region = PAL-M5
+Compat = 5
+vuClampMode = 2 //for SPS with microVU.
---------------------------------------------
-Serial = SLPM-62212
-Name = Critical Bullet - Seventh Target
-Region = NTSC-J
+Serial = SLES-53902
+Name = Leaderboard Golf
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62213
-Name = Ultimate Fighting Championship 2 - Tap-Out
-Region = NTSC-J
+Serial = SLES-53903
+Name = Franklin the Turtle
+Region = PAL-M10
---------------------------------------------
-Serial = SLPM-62214
-Name = Ever Blue 2
-Region = NTSC-J
+Serial = SLES-53904
+Name = DT Racer
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62215
-Name = Virtua Cop Re-Birth
-Region = NTSC-J
+Serial = SLES-53906
+Name = 50cent - Bulletproof
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62216
-Name = Ever Blue [CapKore The Best]
-Region = NTSC-J
+Serial = SLES-53908
+Name = Tomb Raider - Legend
+Region = PAL-M8
+Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLPM-62217
-Name = J League Winning Eleven 6
-Region = NTSC-J
+Serial = SLES-53909
+Name = Full Spectrum Warrior - Ten Hammers
+Region = PAL-G
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPM-62218
-Name = Simple 2000 Series Vol.10 - The Table Game Sekai-Hen
-Region = NTSC-J
+Serial = SLES-53910
+Name = Agent Hugo
+Region = PAL-R
+---------------------------------------------
+Serial = SLES-53913
+Name = Plan, The
+Region = PAL-F-I
---------------------------------------------
-Serial = SLPM-62219
-Name = Simple 2000 Series Vol.08 - The Tennis
-Region = NTSC-J
+Serial = SLES-53914
+Name = Plan, The
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62221
-Name = Winning Post 5 - Max 2002
-Region = NTSC-J
+Serial = SLES-53915
+Name = Space War Attack
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62223
-Name = Simple 2000 Series Vol.11 - The Off-Road Buggy
-Region = NTSC-J
+Serial = SLES-53917
+Name = G1 Jockey 4
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62224
-Name = Simple 2000 Series Ultimate Vol.3 - Saisoku! Zokusha King - Buchigiri Densetsu
-Region = NTSC-J
+Serial = SLES-53920
+Name = Speed Machines 3
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62225
-Name = Nobunaga no Yabou Arashi Seiki [with Power-Up Kit]
-Region = NTSC-J
+Serial = SLES-53921
+Name = Sim Chemist
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62227
-Name = Marvel vs. Capcom 2
-Region = NTSC-J
+Serial = SLES-53922
+Name = Car Wash Tycoon
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-53923
+Name = London Cab Challenge
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62228
-Name = Slipheed - The Lost Planet
-Region = NTSC-J
+Serial = SLES-53924
+Name = Combat Ace
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62229
-Name = Super Puzzle Bobble 2
-Region = NTSC-J
+Serial = SLES-53934
+Name = G-Force
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62230
-Name = Silent Scope 3
-Region = NTSC-J
+Serial = SLES-53935
+Name = Dynamite
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62232
-Name = Simple 2000 Series Vol.15 - The Rugby
-Region = NTSC-J
+Serial = SLES-53936
+Name = Snow Rider
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62233
-Name = Simple 2000 Series Ultimate Vol.4 - Urawaza Ikasa Majangai-Niisan Tsukanjimattayodane
-Region = NTSC-J
+Serial = SLES-53940
+Name = Smarties Meltdown
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62234
-Name = Simple2000 Vol.13 The Renai Adv Garasu No Mori
-Region = NTSC-J
+Serial = SLES-53945
+Name = Championship Manager 2006
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62235
-Name = GetBass Battle
-Region = NTSC-J
+Serial = SLES-53948
+Name = Winter Sports
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62236
-Name = Power Smash 2
-Region = NTSC-J
-Compat = 4
+Serial = SLES-53949
+Name = Magna Carta: Lacrime di Sangue
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62237
-Name = Gakuen Toshi Vara Noir [Limited Edition]
-Region = NTSC-J
+Serial = SLES-53952
+Name = Cue Academy, The (Snooker-Pool-Billiards)
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62238
-Name = Gakuen Toshi Vara Noir
-Region = NTSC-J
+Serial = SLES-53955
+Name = Friends - The One with All the Trivia
+Region = PAL-DU
---------------------------------------------
-Serial = SLPM-62239
-Name = Supercar Street Challenge
-Region = NTSC-J
+Serial = SLES-53956
+Name = Aeon Flux
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62244
-Name = Choro Q - High Grade 3
-Region = NTSC-J
+Serial = SLES-53959
+Name = Pac-Man World 3
+Region = PAL-M5
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-62245
-Name = Yuusei Kara no Buttai - Episode 2
-Region = NTSC-J
+Serial = SLES-53963
+Name = Downhill Slalom
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62247
-Name = Shin Contra
-Region = NTSC-J
+Serial = SLES-53964
+Name = Homura
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62248
-Name = Simple 2000 Series Vol.05 - The Love Mahjong
-Region = NTSC-J
+Serial = SLES-53965
+Name = Plan, The
+Region = PAL-E-G
+Compat = 5
---------------------------------------------
-Serial = SLPM-62249
-Name = Hello Kitty Star Light - Inogasi Cube
-Region = NTSC-J
+Serial = SLES-53966
+Name = Taito Legends
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62250
-Name = Hello Kitty Star Light - Fusiginasekai
-Region = NTSC-J
+Serial = SLES-53967
+Name = Godfather, The
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62251
-Name = Simple 2000 Series Vol.14 - The Billiard
-Region = NTSC-J
+Serial = SLES-53968
+Name = Godfather, The (Le Parrain)
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62252
-Name = Simple 2000 Series Vol.17 - The Suiri-Aratanaru 20 no Jikenbo
-Region = NTSC-J
+Serial = SLES-53970
+Name = Godfather, The
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62253
-Name = Simple 2000 Series Vol.16 - The Sniper
-Region = NTSC-J
+Serial = SLES-53971
+Name = Godfather, The
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62254
-Name = Kaerazu no Mori
-Region = NTSC-J
+Serial = SLES-53972
+Name = Stock Car Crash
+Region = PAL-E
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-62255
-Name = NBA Starting Five
-Region = NTSC-J
+Serial = SLES-53974
+Name = Dragon Quest VIII - Journey of the Cursed King
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62256
-Name = Super Trucks
-Region = NTSC-J
+Serial = SLES-53976
+Name = Evolution GT
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62257
-Name = Rally Championship
-Region = NTSC-J
+Serial = SLES-53979
+Name = Torrente 3 - El Protector
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62258
-Name = GTC Africa
-Region = NTSC-J
+Serial = SLES-53982
+Name = Fight Night Round 3
+Region = PAL-E-F
---------------------------------------------
-Serial = SLPM-62260
-Name = DogStation
-Region = NTSC-J
+Serial = SLES-53984
+Name = Ice Age 2 - The Meltdown
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62261
-Name = DogStation
-Region = NTSC-J
+Serial = SLES-53987
+Name = Over the Hedge
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62262
-Name = GI Jockey 2 [Koei the best]
-Region = NTSC-J
+Serial = SLES-53988
+Name = Over the Hedge
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-62263
-Name = Snowboard Heaven
-Region = NTSC-J
+Serial = SLES-53989
+Name = Over the Hedge
+Region = PAL-DU
---------------------------------------------
-Serial = SLPM-62264
-Name = Shin Contra
-Region = NTSC-J
+Serial = SLES-53991
+Name = Urban Chaos - Riot Response
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62265
-Name = Power Smash 2
-Region = NTSC-J
+Serial = SLES-53994
+Name = 50cent - Bulletproof
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62266
-Name = Momotaro Densetsu XI
-Region = NTSC-J
+Serial = SLES-53996
+Name = Army Men - Major Malfunction
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62268
-Name = Winning Eleven 6 - Final Evolution
-Region = NTSC-J
+Serial = SLES-53998
+Name = OutRun 2006 - Coast 2 Coast
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62269
-Name = Akagi - Yami ni Oritattatensai
-Region = NTSC-J
+Serial = SLES-53999
+Name = King of Fighters, The - Neo Wave
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62270
-Name = Simple 2000 Series Vol.19 - The Love Simulation - The Coffee Shop
-Region = NTSC-J
+Serial = SLES-54002
+Name = FlatOut 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62271
-Name = Simple 2000 Series Vol.20 - The Dungeon RPG
-Region = NTSC-J
+Serial = SLES-54003
+Name = Flatout 2
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62272
-Name = Simple 2000 Series Vol.18 - The Party Sugoroku
-Region = NTSC-J
+Serial = SLES-54004
+Name = Disney-Pixar's Cars
+Region = PAL-DU-P
---------------------------------------------
-Serial = SLPM-62273
-Name = Mai-Shin 3
-Region = NTSC-J
+Serial = SLES-54006
+Name = Disney-Pixar's Cars
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62274
-Name = Powerful Pro Baseball 9 Ketteiban
-Region = NTSC-J
+Serial = SLES-54007
+Name = Disney-Pixar's Cars
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62275
-Name = Space Raiders
-Region = NTSC-J
+Serial = SLES-54010
+Name = Disney-Pixar's Cars
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62276
-Name = Get Backers - All Members Gather
-Region = NTSC-J
+Serial = SLES-54011
+Name = Disney-Pixar's Cars
+Region = PAL-SE
---------------------------------------------
-Serial = SLPM-62277
-Name = GI Jockey 3
-Region = NTSC-J
+Serial = SLES-54012
+Name = Disney-Pixar's Cars
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62278
-Name = Hunter x Hunter
-Region = NTSC-J
+Serial = SLES-54013
+Name = World Snooker Championship 2007
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62279
-Name = Winning Post 5 - Maximum 2002
-Region = NTSC-J
+Serial = SLES-54015
+Name = Disney-Pixar's Cars
+Region = PAL-M3 // DA, FI & NO
---------------------------------------------
-Serial = SLPM-62282
-Name = Silent Scope 2 - Innocent Sweeper
-Region = NTSC-J
+Serial = SLES-54016
+Name = AND 1 Streetball
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62284
-Name = Europe Games Collection
-Region = NTSC-J
+Serial = SLES-54021
+Name = Ruff Trigger
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62285
-Name = Waku Waku Volley 2
-Region = NTSC-J
+Serial = SLES-54023
+Name = Bible Game, The
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-54027
+Name = Driver - Parallel Lines
+Region = PAL-M3
+---------------------------------------------
+Serial = SLES-54030
+Name = Black
+Region = PAL-E
Compat = 5
+vuClampMode = 0
---------------------------------------------
-Serial = SLPM-62287
-Name = Fire Pro Wrestling Z [Limited Edition]
-Region = NTSC-J
+Serial = SLES-54031
+Name = Da Vinci Code, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62288
-Name = Pop'n Music - Best Hits
-Region = NTSC-J
+Serial = SLES-54033
+Name = Search and Destroy
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62291
-Name = Bomberman Land 2
-Region = NTSC-J
+Serial = SLES-54060
+Name = Fruit Machine Mania
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62292
-Name = Warrior Blade - Rasten vs. Barbarian
-Region = NTSC-J
+Serial = SLES-54061
+Name = FIFA World Cup - Germany '06
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62294
-Name = Simple 2000 Series Vol.21 - The Moonlight Tale RPG
-Region = NTSC-J
+Serial = SLES-54062
+Name = FIFA World Cup - Germany '06
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-62295
-Name = Simple 2000 Series Vol.22 - The Densha de Go! Commuter Train Version
-Region = NTSC-J
+Serial = SLES-54063
+Name = FIFA World Cup 2006
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62296
-Name = Simple 2000 Series Vol.05 - Love Upper Boxing
-Region = NTSC-J
+Serial = SLES-54064
+Name = FIFA World Cup 2006
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62297
-Name = Got To Do! Hot Spring Table Tennis
-Region = NTSC-J
+Serial = SLES-54066
+Name = X-Men - The Official Game
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62298
-Name = PuchiCopter
-Region = NTSC-J
+Serial = SLES-54068
+Name = AFL Premiership 2006
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62299
-Name = Winback [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54074
+Name = Speedboat GP
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62300
-Name = Horse Breaker [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54075
+Name = ProStroke Golf - World Tour 2007
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62301
-Name = Aerobics Revolution
-Region = NTSC-J
+Serial = SLES-54080
+Name = World Super Police
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62305
-Name = Othello [SuperLite 2000]
-Region = NTSC-J
+Serial = SLES-54081
+Name = FIFA World Cup 2006
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62307
-Name = Simple 2000 Series Vol.26 - The Paintball X 3
-Region = NTSC-J
+Serial = SLES-54083
+Name = Pirates of the Caribbean - The Legend of Jack Sparrow
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62308
-Name = Simple 2000 Series Vol.24 - The Bowling
-Region = NTSC-J
+Serial = SLES-54084
+Name = PowerShot Pinball
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62310
-Name = Souten Ryuu - The Arcade
-Region = NTSC-J
+Serial = SLES-54085
+Name = Street Fighter Alpha Anthology
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62314
-Name = Simple 2000 Series Vol.07 - Saikyou! Shiro Biking Security Police
-Region = NTSC-J
+Serial = SLES-54087
+Name = Suikoden V
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62315
-Name = Pepit Copter [with Controller]
-Region = NTSC-J
+Serial = SLES-54089
+Name = State of Emergency 2
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62316
-Name = Table Mahjong [Superlite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54093
+Name = Guitar Hero
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62318
-Name = XII Stag
-Region = NTSC-J
+Serial = SLES-54095
+Name = Dynasty Warriors 5 - Empires
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62319
-Name = Romance of the Three Kingdoms VIII
-Region = NTSC-J
+Serial = SLES-54096
+Name = Dynasty Warriors 5 - Empires
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62321
-Name = Robocop
-Region = NTSC-J
+Serial = SLES-54097
+Name = Dynasty Warriors 5 - Empires
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62322
-Name = Conveti 3, The
-Region = NTSC-J
+Serial = SLES-54106
+Name = Kidz Sports - Ice Hockey
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62324
-Name = Simple 2000 Series Vol.08 - Gekido! Merio King
-Region = NTSC-J
+Serial = SLES-54107
+Name = Kidz Sports - Basketball
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62325
-Name = High Heat Major League Baseball 2003 [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54108
+Name = Habitrail - Hamster Ball
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62326
-Name = G-Taste Mahjong [Limited Edition]
-Region = NTSC-J
+Serial = SLES-54109
+Name = Off-Road Extreme! [Special Edition]
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62327
-Name = G-Taste Mahjong
-Region = NTSC-J
+Serial = SLES-54110
+Name = Monster Trux Arenas [Special Edition]
+Region = PAL-Unk
+---------------------------------------------
+Serial = SLES-54111
+Name = PDC World Championship Darts
+Region = PAL-M6
+---------------------------------------------
+Serial = SLES-54112
+Name = Myth Makers - Orbs of Doom
+Region = PAL-Unk
+---------------------------------------------
+Serial = SLES-54113
+Name = Myth Makers - Super Kart GP
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62328
-Name = Simple 2000 Series Vol.27 - The Pro Yakyuu 2003 Pennent Race
-Region = NTSC-J
+Serial = SLES-54114
+Name = Kingdom Hearts II
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62334
-Name = Simple 2000 Series Vol.29 - The Nenai Board Game
-Region = NTSC-J
+Serial = SLES-54115
+Name = Delta Force - Black Hawk Down - Team Sabre
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1 //missing text
---------------------------------------------
-Serial = SLPM-62335
-Name = Simple 2000 Series Vol.28 - The Bushido - Tsujigiri Ichidai
-Region = NTSC-J
+Serial = SLES-54116
+Name = Operation Winback 2 - Project Poseidon
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62336
-Name = Simple 2000 Series Vol.44 - The First Step RPG
-Region = NTSC-J
+Serial = SLES-54117
+Name = Torrente 3 - The Protector
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62337
-Name = Simple 2000 Series Vol.30 - The Basketball - 3-on-3
-Region = NTSC-J
+Serial = SLES-54118
+Name = Da Vinci Code, The
+Region = PAL-E-DU
---------------------------------------------
-Serial = SLPM-62338
-Name = Ishikura Noboru no Igo Kouza
-Region = NTSC-J
+Serial = SLES-54120
+Name = The Snow Queen Quest
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62339
-Name = Kikou Heidai - J-Pheonix 2
-Region = NTSC-J
+Serial = SLES-54123
+Name = Marvel - Ultimate Alliance
+Region = PAL-E-I
---------------------------------------------
-Serial = SLPM-62340
-Name = Apprentice Magician
-Region = NTSC-J
+Serial = SLES-54126
+Name = Family Guy - The Video Game
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62341
-Name = Alice's Adventures in Wonderland
-Region = NTSC-J
+Serial = SLES-54130
+Name = Spy Hunter - Nowhere to Run
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62342
-Name = Fire Pro Wrestling Z
-Region = NTSC-J
+Serial = SLES-54132
+Name = Guitar Hero
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62343
-Name = Simple 2000 Series Vol.34 - Love Horror Adventure
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62344
-Name = Simple 2000 Series Vol.31 - The Chikyuu Boueigun
-Region = NTSC-J
+Serial = SLES-54135
+Name = Grand Theft Auto - Liberty City Stories
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62345
-Name = Simple 2000 Series Vol.32 - The Tank
-Region = NTSC-J
+Serial = SLES-54136
+Name = Grand Theft Auto - Liberty City Stories
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-62348
-Name = Run-Dim Mechsmith
-Region = NTSC-J
+Serial = SLES-54137
+Name = Just Cause
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62349
-Name = Welcome to Universal Studios Japan
-Region = NTSC-J
+Serial = SLES-54138
+Name = Steambot Chronicles
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62350
-Name = Hudson Selection Vol.2 - Star Soldier
-Region = NTSC-J
+Serial = SLES-54139
+Name = Earache - Extreme Metal Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62353
-Name = Simple 2000 Series Vol.33 - The Jet Coaster - Yuuenchi Otsukkurou!
-Region = NTSC-J
+Serial = SLES-54140
+Name = Playwize Poker & Casino
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62354
-Name = Space Invaders 25th Anniversary
-Region = NTSC-J
+Serial = SLES-54143
+Name = Hard Rock Casino
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62355
-Name = Choro Q - High Grade 2
-Region = NTSC-J
+Serial = SLES-54146
+Name = Crusty Demons
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62356
-Name = World Soccer Winning Eleven 7
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54150
+Name = Bionicle Heroes
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62362
-Name = Sega Ages 2500 Series Vol.01 - Phantasy Star
-Region = NTSC-J
+Serial = SLES-54151
+Name = Let's Make a Soccer Team!
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62364
-Name = Sega Ages 2500 Series Vol.02 - Monaco GP
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62365
-Name = Cardinal Arc - Konton no Fuusatsu
-Region = NTSC-J
+Serial = SLES-54152
+Name = Ant Bully, The
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62366
-Name = Sega Ages 2500 Series Vol.03 - Fantasy Zone
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54153
+Name = Virtua Pro Football
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62367
-Name = Sega Ages 2500 Series Vol.01 - Phantasy Star [Limited Edition]
-Region = NTSC-J
+Serial = SLES-54154
+Name = D-Unit Drift Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62369
-Name = Karaoke Revolution - J-Pop Vol.1
-Region = NTSC-J
+Serial = SLES-54155
+Name = Drag Racer USA
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62370
-Name = Psyvariar Medium Unit [Superlite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54156
+Name = Mortal Kombat - Armageddon
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62371
-Name = Psyvariar Revision [Superlite 2000 Series]
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54158
+Name = Hummer Badlands
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62373
-Name = Simple 2000 Series Vol.35 - The Helicopter
-Region = NTSC-J
+Serial = SLES-54159
+Name = Eragon
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62374
-Name = Simple 2000 Series Ultimate Vol.12 - Street Golfer
-Region = NTSC-J
+Serial = SLES-54160
+Name = Eragon
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62375
-Name = Simple 2000 Series Vol.36 - The Musume Ikusei Simulation
-Region = NTSC-J
+Serial = SLES-54161
+Name = Super DragonBall Z
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62376
-Name = Get Backers - All Members Gather [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54162
+Name = Saint Seiya - The Hades
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLPM-62377
-Name = Get Backers Dakkanoku - Ubawareta Mugenshiro [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54163
+Name = Naruto - Ultimate Ninja
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62378
-Name = Bakusou Convoy Densetsu
-Region = NTSC-J
+Serial = SLES-54164
+Name = DragonBall Z Budokai - Tenkaichi 2
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62379
-Name = Karaoke Revolution - J-Pop Vol.2
-Region = NTSC-J
+Serial = SLES-54165
+Name = One Piece - Grand Adventure
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62380
-Name = Karaoke Revolution - J-Pop Vol.3
-Region = NTSC-J
+Serial = SLES-54166
+Name = Call of Duty 3
+Region = PAL-E
+eeClampMode = 3
---------------------------------------------
-Serial = SLPM-62381
-Name = Karaoke Revolution - J-Pop Vol.4
-Region = NTSC-J
+Serial = SLES-54167
+Name = Call of Duty 3
+Region = PAL-M3
+eeClampMode = 3
---------------------------------------------
-Serial = SLPM-62382
-Name = Karaoke Revolution - Love & Ballad
-Region = NTSC-J
-Compat = 4
+Serial = SLES-54168
+Name = Call of Duty 3
+Region = PAL-G
+eeClampMode = 3
---------------------------------------------
-Serial = SLPM-62383
-Name = Karaoke Revolution - Night Selection 2003
-Region = NTSC-J
+Serial = SLES-54169
+Name = Aeon Flux
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62384
-Name = Sega Ages 2500 Series Vol.04 - Space Harrier
-Region = NTSC-J
+Serial = SLES-54170
+Name = Jaws Unleashed
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62385
-Name = Sega Ages 2500 Series Vol.05 - Golden Axe
-Region = NTSC-J
+Serial = SLES-54171
+Name = Yakuza
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62389
-Name = Big Bass - Bass Tsuri Kanzen Kouryaku [SuperLite 2000 Series]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62390
-Name = Ichigeki Sacchuu! HoiHoi-san [Limited Edition]
-Region = NTSC-J
+Serial = SLES-54172
+Name = Garfield 2 - Tale of Two Kitties
+Region = PAL-M11
+Compat = 5
---------------------------------------------
-Serial = SLPM-62391
-Name = Ichigeki Sacchuu! HoiHoi-san
-Region = NTSC-J
+Serial = SLES-54174
+Name = Zoocube
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62392
-Name = G1 Jockey 3 2003
-Region = NTSC-J
+Serial = SLES-54178
+Name = Ant Bully, The
+Region = PAL-E-F
---------------------------------------------
-Serial = SLPM-62394
-Name = Power Smash 2 [Sega The Best - 2800 Series]
-Region = NTSC-J
+Serial = SLES-54179
+Name = Pirates of the Caribbean - At World's End
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62395
-Name = Simple 2000 Series Vol.37 - The Shooting - Double Shienryu
-Region = NTSC-J
+Serial = SLES-54181
+Name = Gottlieb Pinball Classics
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62397
-Name = Simple 2000 Honkaku Shikou Vol.5 - Kiryoku Kentei
-Region = NTSC-J
+Serial = SLES-54182
+Name = Scarface - The World is Yours
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62400
-Name = Sega Ages 2500 Series Vol.12 - Puyo Puyo Tsu Perfect Set
-Region = NTSC-J
+Serial = SLES-54183
+Name = Scarface - The World is Yours
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62401
-Name = Death Crimson OX+
-Region = NTSC-J
+Serial = SLES-54184
+Name = Scarface - The World is Yours
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62403
-Name = Chou Aniki - Seinaru Protein Densetsu
-Region = NTSC-J
+Serial = SLES-54185
+Name = Dirge of Cerberus - Final Fantasy VII
+Region = PAL-M5
Compat = 5
+[patches = 33F7D21A]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+ //
+ // Override sceScfGetLanguage patches by nachbrenner:
+ // patch=0,EE,002486d8,word,24020000 // japanese
+ // patch=0,EE,002486d8,word,24020001 // english
+ // patch=0,EE,002486d8,word,24020004 // german
+[/patches]
---------------------------------------------
-Serial = SLPM-62404
-Name = Hudson Selection Vol.1 - Cubic Lode Runner
-Region = NTSC-J
+Serial = SLES-54186
+Name = Devil May Cry 3 - Dante's Awakening [Special Edition]
+Region = PAL-M5
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-62406
-Name = Kurogane no Houkou - Warship Commander [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54187
+Name = Real World Golf 2007
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62407
-Name = Hisako Takahashi's Let's Marathon!
-Region = NTSC-J
+Serial = SLES-54188
+Name = Nickelodeon Avatar - The Legend of Aang
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62408
-Name = Harry Potter - Quidditch World Cup
-Region = NTSC-J
+Serial = SLES-54193
+Name = Sudoku, Carol Vonderman's
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62409
-Name = Wizardry Empire III - Ancestry of the Emperor
-Region = NTSC-J
+Serial = SLES-54194
+Name = Sudoku, Carol Vonderman's
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62410
-Name = Silent Scope 3 [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54195
+Name = Turbo Trucks
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62412
-Name = Simple 2000 Series Vol.41 - The Volleyball
-Region = NTSC-J
+Serial = SLES-54199
+Name = Who Wants to be a Millionaire - Party Edition
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62413
-Name = Kuusen 2
-Region = NTSC-J
+Serial = SLES-54200
+Name = Just Cause
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-62414
-Name = Karaoke Revolution - Dreams & Memories
-Region = NTSC-J
+Serial = SLES-54203
+Name = Pro Evolution Soccer 6
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62415
-Name = G1 Jockey 2 [Koei Teiban Series]
-Region = NTSC-J
+Serial = SLES-54204
+Name = Pro Evolution Soccer 6
+Region = PAL-I-PL
---------------------------------------------
-Serial = SLPM-62416
-Name = Momotaro Densetsu XII - West Japan Hen
-Region = NTSC-J
+Serial = SLES-54205
+Name = WWI - Aces of the Sky
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62417
-Name = Hudson Selection Vol.2 - Sakigake!! Kuromati Koukou
-Region = NTSC-J
+Serial = SLES-54209
+Name = Sopranos, The - Road to Respect
+Region = PAL-E-S
---------------------------------------------
-Serial = SLPM-62418
-Name = Hudson Selection Vol.3 - PC Genjin
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54210
+Name = NBA 2K7
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62422
-Name = Hudson Selection Vol.4 - Adventure Island (Takahashi Meijin no Bouken Jima)
-Region = NTSC-J
+Serial = SLES-54211
+Name = NHL 2K7
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62423
-Name = Tetris Kiwamemichi [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54212
+Name = Agent Hugo - RoboRumble
+Region = PAL-M11
---------------------------------------------
-Serial = SLPM-62424
-Name = Suku Suku Inufuku
-Region = NTSC-J
+Serial = SLES-54213
+Name = Black Buccaneer
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62425
-Name = Sega Ages 2500 Series Vol.07 - Columns
-Region = NTSC-J
+Serial = SLES-54215
+Name = Monster House
+Region = PAL-M4
Compat = 5
---------------------------------------------
-Serial = SLPM-62426
-Name = Simple 2000 Series Vol.42 - The Ultimate Fight
-Region = NTSC-J
+Serial = SLES-54216
+Name = Monster House
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62427
-Name = Dance Dance Revolution - Party Collection
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54217
+Name = Monster House
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62428
-Name = Kiwame Mahjong DXII - The 4th Mondo 21 Cup Competition
-Region = NTSC-J
+Serial = SLES-54218
+Name = Rule of Rose
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62429
-Name = Simple 2000 Series Vol.15 - The Love Ping Pong
-Region = NTSC-J
+Serial = SLES-54221
+Name = LEGO Star Wars II - The Original Trilogy
+Region = PAL-M6
+// allows import of characters from Lego Star Wars 1
+MemCardFilter = SLES-54221/SLES-53194
---------------------------------------------
-Serial = SLPM-62430
-Name = Simple 2000 Series Vol.43 - The Saiban
-Region = NTSC-J
+Serial = SLES-54222
+Name = SuperBikes Riding Challenge
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62432
-Name = Sega Ages 2500 Series Vol.11 - Hokuto no Ken
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54223
+Name = NASCAR '07
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62433
-Name = Sega Ages 2500 Series Vol.06 - Bonanza Brothers
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54224
+Name = Australian Idol Sing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62437
-Name = Suisui Sweet - Amai Ai no Mitsukekata
-Region = NTSC-J
+Serial = SLES-54225
+Name = LMA Manager 2007
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62438
-Name = Growlanser Collection
-Region = NTSC-J
-Compat = 4
+Serial = SLES-54230
+Name = Brian Lara International Cricket 2007
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62440
-Name = Growlanser III [Atlus The Best]
-Region = NTSC-J
-Compat = 4
+Serial = SLES-54232
+Name = Kingdom Hearts II
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62442
-Name = Youkoso Hitsuji-Mura
-Region = NTSC-J
+Serial = SLES-54233
+Name = Kingdom Hearts II
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62443
-Name = Sega Ages 2500 Series Vol.08 - Virtua Racing
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54234
+Name = Kingdom Hearts II
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62444
-Name = Sega Ages 2500 Series Vol.15 - Decathlete Collection
-Region = NTSC-J
+Serial = SLES-54235
+Name = Kingdom Hearts II
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62445
-Name = Sega Ages 2500 Series Vol.09 - Gain Ground
-Region = NTSC-J
+Serial = SLES-54237
+Name = Pirates of the Caribbean - The Legend of Jack Sparrow
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62446
-Name = Sega Ages 2500 Series Vol.10 - Afterburner II
-Region = NTSC-J
+Serial = SLES-54239
+Name = Wild ARMs 4
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-54240
+Name = FIFA '07
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62447
-Name = Sega Ages 2500 Series Vol.13 - Outrun
-Region = NTSC-J
+Serial = SLES-54241
+Name = FIFA '07
+Region = PAL-F-G-I
---------------------------------------------
-Serial = SLPM-62448
-Name = Crossword [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54243
+Name = FIFA '07
+Region = PAL-P-S
---------------------------------------------
-Serial = SLPM-62449
-Name = Tom & Jerry - War of the Whiskers
-Region = NTSC-J
+Serial = SLES-54244
+Name = FIFA '07
+Region = PAL-M5 // DU & Nordic
---------------------------------------------
-Serial = SLPM-62450
-Name = Karaoke Revolution - Anime Song Selection
-Region = NTSC-J
+Serial = SLES-54245
+Name = NHL '07
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62451
-Name = Karaoke Revolution - J-Pop Vol.5
-Region = NTSC-J
+Serial = SLES-54246
+Name = FIFA '07
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62453
-Name = G-Taste Mahjong
-Region = NTSC-J
+Serial = SLES-54248
+Name = Madden NFL '07
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62454
-Name = Karaoke Revolution - J-Pop Vol.6
-Region = NTSC-J
+Serial = SLES-54250
+Name = NBA Live '07
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62455
-Name = Karaoke Revolution - J-Pop Vol.7
-Region = NTSC-J
+Serial = SLES-54251
+Name = NBA Live '07
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62456
-Name = Karaoke Revolution - J-Pop Vol.8
-Region = NTSC-J
+Serial = SLES-54252
+Name = NBA Live '07
+Region = PAL-E-G-I
---------------------------------------------
-Serial = SLPM-62457
-Name = Karaoke Revolution - Snow & Party
-Region = NTSC-J
+Serial = SLES-54253
+Name = Tiger Woods PGA Tour '07
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62458
-Name = Daisan Teikoku Koubouki - Aufstieg und Fall des dritten Reiches
-Region = NTSC-J
+Serial = SLES-54254
+Name = Evolution GT
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62459
-Name = Simple 2000 Series Vol.16 - Sengoku vs. Gendai
-Region = NTSC-J
+Serial = SLES-54255
+Name = King of Fighters, The - Maximum Impact 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62460
-Name = Kakoniwa Tetsudou - Blue Train Tokkyuuhen [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54256
+Name = WWII - Battle Over the Pacific
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62461
-Name = Shikigami no Shiro II
-Region = NTSC-J
-Compat = 4
+Serial = SLES-54271
+Name = Scarface - The World is Yours
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62462
-Name = Gradius V
-Region = NTSC-J
+Serial = SLES-54305
+Name = Demon Chaos
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62463
-Name = Loop Sequencer - Music Generator
-Region = NTSC-J
+Serial = SLES-54306
+Name = Cartoon Network Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62464
-Name = Pop'n Taisen Pazurudame Online
-Region = NTSC-J
+Serial = SLES-54307
+Name = Rayman - Raving Rabbids
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLPM-62465
-Name = LeMans 24 Hours [Sega The Best]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62466
-Name = Zooo [Superlite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54308
+Name = Phantasy Star Universe
+Region = PAL-M3
Compat = 5
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-62467
-Name = Simple 2000 Series Vol.18 - Love Aerobics
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62468
-Name = Simple 2000 Series Vol.17 - Taisen! Bakudan Poy Poy
-Region = NTSC-J
+Serial = SLES-54309
+Name = Strawberry Shortcake - The Sweet Dreams Game
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62469
-Name = Gunbird 1&2
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54310
+Name = Open Season
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62471
-Name = Uno [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54311
+Name = Noddy and The Magic Book
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62472
-Name = Diet Channel
-Region = NTSC-J
+Serial = SLES-54316
+Name = Open Season - Rebelles de la Foret
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62473
-Name = Nobunaga no Yabou - Ranseiki [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54317
+Name = Ghost Rider
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62474
-Name = Simple 2000 Series Vol.46 - The Kanji Quiz - Challenge! Kanji Kentei
-Region = NTSC-J
+Serial = SLES-54319
+Name = Biker Mice from Mars
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62475
-Name = Momotaro Densetsu XI [Hudson The Best]
-Region = NTSC-J
+Serial = SLES-54320
+Name = Championship Manager 2007
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62476
-Name = Get Backers Dakkanoku - Ura Shinjuku Saikyou Battle
-Region = NTSC-J
+Serial = SLES-54321
+Name = Need for Speed - Carbon
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62477
-Name = Simple 2000 Series Vol.47 - The Gassen Sekigahara
-Region = NTSC-J
+Serial = SLES-54322
+Name = Need for Speed - Carbon
+Region = PAL-M8
---------------------------------------------
-Serial = SLPM-62478
-Name = Bomberman Kart DX
-Region = NTSC-J
+Serial = SLES-54323
+Name = Need for Speed - Carbon
+Region = PAL-I-S
---------------------------------------------
-Serial = SLPM-62479
-Name = Karaoke Revolution - J-Pop Vol.9
-Region = NTSC-J
+Serial = SLES-54324
+Name = Need for Speed - Carbon
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-62480
-Name = Hot Gimmick Cosplay Mahjong [Limited Edition]
-Region = NTSC-J
+Serial = SLES-54331
+Name = Street Dance
+Region = PAL-M8
---------------------------------------------
-Serial = SLPM-62481
-Name = Waku Waku Volleyball 2 [Superlite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54332
+Name = Dance Fest
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62482
-Name = Pachinko Slot Tokodensho - Inoki Festival
-Region = NTSC-J
+Serial = SLES-54333
+Name = Sega MegaDrive Collection
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62483
-Name = Simple 2000 Series Vol.48 - The Taxi
-Region = NTSC-J
+Serial = SLES-54336
+Name = Lumines Plus
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62484
-Name = Simple 2000 Series Vol.50 - The Daibijin
-Region = NTSC-J
+Serial = SLES-54339
+Name = Realm of the Dead
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62485
-Name = Simple 2000 Series Vol.49 - The World Champ Dodgeballer
-Region = NTSC-J
+Serial = SLES-54340
+Name = Samurai Warriors 2
+Region = PAL-E
+// reads Samurai Warriors and Samurai Warriors Xtreme Legends saves for unlockables
+MemCardFilter = SLES-54340/SLES-52551/SLES-52552/SLES-52553/SLES-52554/SLES-52555/SLES-53002/SLES-53003/SLES-53004
---------------------------------------------
-Serial = SLPM-62486
-Name = Chou Saisoku! Zokusha King B.U. [Simple Series DX]
-Region = NTSC-J
+Serial = SLES-54341
+Name = Dancing Stage SuperNOVA
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62488
-Name = Hot Gimmick Cosplay Mahjong
-Region = NTSC-J
+Serial = SLES-54342
+Name = Bratz - Forever Diamondz
+Region = PAL-E-F
---------------------------------------------
-Serial = SLPM-62489
-Name = Yoshinoya
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54343
+Name = Bratz - Forever Diamondz
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62490
-Name = Dragon Quest VIII [Premium Disc]
-Region = NTSC-J
+Serial = SLES-54344
+Name = Bratz - Forever Diamondz
+Region = PAL-M3 // Eng, DA & SE
---------------------------------------------
-Serial = SLPM-62491
-Name = RockMan Power Battle Fighters
-Region = NTSC-J
+Serial = SLES-54346
+Name = Heatseeker
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62492
-Name = Karaoke Revolution - Kids Song Selection
-Region = NTSC-J
+Serial = SLES-54347
+Name = Sims 2, The - Pets
+Region = PAL-M11
+Compat = 5
---------------------------------------------
-Serial = SLPM-62493
-Name = Simple 2000 Series Vol.54 - The Daikiju
-Region = NTSC-J
+Serial = SLES-54350
+Name = Superman Returns
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62494
-Name = Simple 2000 Series Vol.55 - The Cat Fight
-Region = NTSC-J
+Serial = SLES-54354
+Name = Final Fantasy XII
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62495
-Name = Simple 2000 Series Vol.53 - The Camera Kozo
-Region = NTSC-J
+Serial = SLES-54355
+Name = Final Fantasy XII
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62496
-Name = Simple 2000 Series Vol.52 - The Space Raiders
-Region = NTSC-J
+Serial = SLES-54356
+Name = Final Fantasy XII
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62497
-Name = Simple 2000 Series Vol.51 - The Battleship
-Region = NTSC-J
+Serial = SLES-54357
+Name = Final Fantasy XII
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62499
-Name = Tetuya Digest
-Region = NTSC-J
+Serial = SLES-54358
+Name = Final Fantasy XII
+Region = PAL-S
+Compat = 5
---------------------------------------------
-Serial = SLPM-62500
-Name = Sega Ages 2500 Series Vol.14 - Alien Syndrome
-Region = NTSC-J
+Serial = SLES-54359
+Name = Legend of Spyro, The - A New Beginning
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62501
-Name = Juusou Kihei Valken
-Region = NTSC-J
+Serial = SLES-54360
+Name = Pro Evolution Soccer 6
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62502
-Name = Nobunaga Senki
-Region = NTSC-J
+Serial = SLES-54361
+Name = Pro Evolution Soccer 6
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62503
-Name = Bomberman Battles
-Region = NTSC-J
+Serial = SLES-54362
+Name = Pro Evolution Soccer 6
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62504
-Name = Simple 2000 Series Vol.56 - The Survival Game
-Region = NTSC-J
+Serial = SLES-54364
+Name = Curious George
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62505
-Name = Fukuhara Love Ping Pong
-Region = NTSC-J
+Serial = SLES-54365
+Name = AMF Xtreme bowling 2006
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62506
-Name = Vampire Panic
-Region = NTSC-J
+Serial = SLES-54366
+Name = David Douillet Judo
+Region = PAL-DU-F
---------------------------------------------
-Serial = SLPM-62508
-Name = Simple 2000 Series Vol.57 - The Baseball 2004
-Region = NTSC-J
+Serial = SLES-54368
+Name = RTL Ski Jumping 2007
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-62509
-Name = Simple 2000 Series Vol.58 - The Surgeon
-Region = NTSC-J
+Serial = SLES-54370
+Name = Alpine Ski Racing
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-62510
-Name = Simple 2000 Series Vol.60 - The Tokusatsu Henshin Hero
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54374
+Name = RTL Wintergames 2007
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-62511
-Name = Victory Wings - Zero Pilot Series
-Region = NTSC-J
+Serial = SLES-54376
+Name = Barnyard
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62512
-Name = Keiei Simulation - Jurassic Park [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54379
+Name = NFL Street 3
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62513
-Name = Harry Potter and the Chamber of Secrets [EA Best Hits]
-Region = NTSC-J
+Serial = SLES-54380
+Name = Babe
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62514
-Name = Sim People [EA Best Hits]
-Region = NTSC-J
+Serial = SLES-54381
+Name = Dr. Dolittle
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62515
-Name = Psikyo Shooting Collection Vol.1 - Strikers 1945 1&2
-Region = NTSC-J
+Serial = SLES-54382
+Name = Jumanji
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLPM-62516
-Name = EyeToy Sports - Let's Play Sports!
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62517
-Name = Winning Post 5 [Koei The Best]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62518
-Name = Teitoku no Ketsudan 4 [Koei the Best]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62519
-Name = Sangokushi VIII [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54383
+Name = Casper and The Ghostly Trio
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62521
-Name = Kiwame Mahjong DXII - The 4th Mondo 21 Cup Competition [Athena Best Collection]
-Region = NTSC-J
+Serial = SLES-54384
+Name = Destroy All Humans 2 - Make War not Love
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62523
-Name = Shikigami no Shiro [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54385
+Name = Atelier Iris 2: The Azoth of Destiny
+Region = PAL-E // Voices: English & Japanese
---------------------------------------------
-Serial = SLPM-62524
-Name = Simple 2000 Series Vol.59 - The Uchyujin to Hanashi Sou!
-Region = NTSC-J
-Compat = 5
-[patches = 85E92C92]
-
- //Skip videos (custom)
- patch=0,EE,001b4cd8,word,00000000
- //Skip videos (custom)
- patch=0,EE,001b4c90,word,03e00008
- patch=0,EE,001b4c94,word,00000000
-
-[/patches]
+Serial = SLES-54388
+Name = Kim Possible - What's the Switch
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62525
-Name = Simple 2000 Series Vol.61 - The O-Ane-Chan Bara
-Region = NTSC-J
+Serial = SLES-54389
+Name = Tony Hawk's Project 8
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62526
-Name = Giant Robo - The Animation
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62528
-Name = Karaoke Revolution - Kazoku Idol Sengen [with Microphone]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62529
-Name = Karaoke Revolution - Kazoku Idol Sengen
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62530
-Name = Gradius III & IV [Konami Dendou Collection]
-Region = NTSC-J
+Serial = SLES-54393
+Name = Pippa Funnell - Take the Reins
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62531
-Name = Mahjong Yarouze! 2 [Konami Palace Selection]
-Region = NTSC-J
+Serial = SLES-54394
+Name = Family Guy - The Video Game
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62532
-Name = Ys III - Wanderers from Ys [Limited Edition]
-Region = NTSC-J
-Compat = 2
+Serial = SLES-54395
+Name = NeoGeo Battle Coliseum
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62534
-Name = Simple 2000 Series Vol.63 - Women's Swim Meet
-Region = NTSC-J
+Serial = SLES-54396
+Name = Cricket 07
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62536
-Name = G1 Jockey 3 [Koei The Best]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62537
-Name = Star Wars - Starfighter [EA Best Hits]
-Region = NTSC-J
+Serial = SLES-54400
+Name = SpongeBob Squarepants - Creature from the Krusty Krab
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62538
-Name = Kyoushuu Kidou Butai - Kougeki Helicopter Senki
-Region = NTSC-J
+Serial = SLES-54402
+Name = Need for Speed - Carbon [Collector's Edition]
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62539
-Name = Chess Champion [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54418
+Name = Powerdrome
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62540
-Name = Super Husaru [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54420
+Name = Arthus & The Minimoys
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62541
-Name = Super Bowling [Superlite 2000 Series Sports]
-Region = NTSC-J
+Serial = SLES-54421
+Name = Happy Feet
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62542
-Name = Simple 2000 Series Vol.20 - The Love Mahjong 2
-Region = NTSC-J
+Serial = SLES-54423
+Name = Justice League Heroes
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62543
-Name = Simple 2000 Series Vol.65 - The Kyonshi Panic
-Region = NTSC-J
+Serial = SLES-54424
+Name = Dr. Dolittle
+Region = PAL-M7 // P, PL & Nordic
---------------------------------------------
-Serial = SLPM-62544
-Name = Simple 2000 Series Vol.19 - Akagi Yama ni Oritattatensai
-Region = NTSC-J
+Serial = SLES-54426
+Name = Casper and The Ghostly Trio
+Region = PAL-M7 // P, PL & Nordic
---------------------------------------------
-Serial = SLPM-62545
-Name = Simple 2000 Series Vol.64 - Splatter Action
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54427
+Name = Jumanji
+Region = PAL-M6 // Eng, P & Nordic
---------------------------------------------
-Serial = SLPM-62546
-Name = Sangokushi VII [Koei Collection Series]
-Region = NTSC-J
+Serial = SLES-54430
+Name = Teen Titans
+Region = PAL-E-F
---------------------------------------------
-Serial = SLPM-62547
-Name = Sega Ages 2500 Series Vol.16 - Virtua Fighter 2
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54431
+Name = Teen Titans
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62548
-Name = Heisei Bakutoden [SuperLite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54432
+Name = Mercury Meltdown Remix
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62549
-Name = Otona no Gal - Kimi ni Hane Man [Jaleco The Best]
-Region = NTSC-J
+Serial = SLES-54437
+Name = King of Fighters XI
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62550
-Name = Wizardry Empire III - Ancestry of the Emperor [Good Price - Limited Edition]
-Region = NTSC-J
+Serial = SLES-54439
+Name = Okami
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62551
-Name = Wizardry Empire III - Ancestry of the Emperor [Good Price]
-Region = NTSC-J
+Serial = SLES-54440
+Name = GT-R Touring
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62552
-Name = Super Shanghai 2005
-Region = NTSC-J
-Compat = 2
+Serial = SLES-54441
+Name = Hawk Kawasaki Racing
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62553
-Name = Sega Ages 2500 Series Vol.17 - Phantasy Star Generation 2
-Region = NTSC-J
+Serial = SLES-54442
+Name = Guitar Hero II
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62554
-Name = EyeToy - Sega Superstars [with Camera]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-62555
-Name = Momotaro Densetsu
-Region = NTSC-J
+Serial = SLES-54444
+Name = Made Man
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62556
-Name = Simple 2000 Series Vol.66 - Brain Power Puzzles
-Region = NTSC-J
+Serial = SLES-54448
+Name = World Series of Poker - Tournament of Champions
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62557
-Name = Simple 2000 Series Vol.67 - The Suiri
-Region = NTSC-J
+Serial = SLES-54449
+Name = Chicken Little - Ace in Action
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62558
-Name = Simple 2000 Series Vol.21 - Kenka Joutou! Yankee Banchou
-Region = NTSC-J
+Serial = SLES-54450
+Name = Chicken Little - Aventures Intergalactiques
+Region = PAL-F
---------------------------------------------
-Serial = SLPM-62559
-Name = Sega Superstars
-Region = NTSC-J
+Serial = SLES-54451
+Name = Himmel und Huhn - Ace in Action
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62560
-Name = Growlanser IV - Return
-Region = NTSC-J
+Serial = SLES-54452
+Name = Chicken Little - 'As' en Accion
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62562
-Name = Psyvariar 2 - Ultimate Final
-Region = NTSC-J
+Serial = SLES-54453
+Name = Chicken Little - Ace in Action
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62563
-Name = Psikyo Shooting Collection Vol.2 - Sengoku Ace & Sengoku Blade
-Region = NTSC-J
+Serial = SLES-54454
+Name = Disgaea 2: Cursed Memories
+Region = PAL-E
+// Voices can be switched between Japanese and English via Options menu.
---------------------------------------------
-Serial = SLPM-62564
-Name = Simple 2000 Series Vol.68 - The Runaway - Toumei Highway
-Region = NTSC-J
+Serial = SLES-54456
+Name = Beverly Hills Cop
+Region = PAL-M11
+Compat = 5
---------------------------------------------
-Serial = SLPM-62565
-Name = Boboboubo Boubobo - Shuumare! Taikan Boubobo [with Camera]
-Region = NTSC-J
+Serial = SLES-54459
+Name = All Star Fighters
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62566
-Name = Typing of the Dead - Zombie Panic
-Region = NTSC-J
+Serial = SLES-54460
+Name = Dragon Sisters
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62567
-Name = Winback [Koei Best Series]
-Region = NTSC-J
+Serial = SLES-54461
+Name = Zombie Hunters
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62568
-Name = Shin Sangoku Musou [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54462
+Name = Zombie Virus
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62569
-Name = PC Genjin [Hudson The Best]
-Region = NTSC-J
+Serial = SLES-54464
+Name = Global Defence Force
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62570
-Name = Takahashi Meijin no Adventure Island [Hudson The Best]
-Region = NTSC-J
+Serial = SLES-54465
+Name = CSI 3 - Dimensions of Murder
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62571
-Name = Simple 2000 Series Ultimate Vol.22 - Stylish Mahjong
-Region = NTSC-J
+Serial = SLES-54466
+Name = Test Drive Unlimited
+Region = PAL-M4
Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLPM-62572
-Name = Boboboubo Boubobo - Shuumare! Taikan Boubobo
-Region = NTSC-J
+Serial = SLES-54467
+Name = Final Armada
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62574
-Name = Shoubushi Densetsu - Tetsuya Digest [Athena Best Collection Vol.3]
-Region = NTSC-J
+Serial = SLES-54468
+Name = Crazy Chicken X
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62576
-Name = Jissen Paci-Slot Hisho Kata - Fist of North Star Plus
-Region = NTSC-J
+Serial = SLES-54469
+Name = Home Alone
+Region = PAL-M10
---------------------------------------------
-Serial = SLPM-62577
-Name = Jissen Pachi-Slot Hisshoho! Hokuto no Ken Plus
-Region = NTSC-J
+Serial = SLES-54471
+Name = Captain Scarlet
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62578
-Name = Buzz Rod Fishing Fantasy
-Region = NTSC-J
+Serial = SLES-54473
+Name = Flintstones, The - Bedrock Racing
+Region = PAL-M10
---------------------------------------------
-Serial = SLPM-62579
-Name = Simple 2000 Series Vol.74 - The Girl for Prince Romance
-Region = NTSC-J
+Serial = SLES-54474
+Name = Curious George
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62580
-Name = Simple 2000 Series Vol.69 - The Board Game Collection
-Region = NTSC-J
+Serial = SLES-54476
+Name = Buccaneer
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-54478
+Name = TMNT
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62581
-Name = K-1 Premium 2004 - Fighting Dynamite!!
-Region = NTSC-J
+Serial = SLES-54483
+Name = The Fast and the Furious
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62582
-Name = Slotter-Up Core 6
-Region = NTSC-J
+Serial = SLES-54486
+Name = Xiaolin Showdown
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62583
-Name = Hudson Selection Vol.1 - Cubic Lode Runner [Hudson The Best]
-Region = NTSC-J
+Serial = SLES-54487
+Name = Tokobot Plus - Mysteries of the Karakuri
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62584
-Name = Hudson Selection Vol.2 - Star Soldier [Hudson The Best]
-Region = NTSC-J
+Serial = SLES-54488
+Name = WWE SmackDown! vs. RAW 2007
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62585
-Name = Sakigake! Cromartie High School [Hudson The Best]
-Region = NTSC-J
+Serial = SLES-54489
+Name = WWE SmackDown! vs. RAW 2007
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62586
-Name = Simple 2000 Series Vol.70 - Kanshikikan
-Region = NTSC-J
+Serial = SLES-54490
+Name = God Hand
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62588
-Name = Simple 2000 Series Vol.73 - The Saiyuki Saruden
-Region = NTSC-J
+Serial = SLES-54492
+Name = Need for Speed - Carbon [Collector's Edition]
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62589
-Name = Simple 2000 Series Vol.72 - Ninhaza
-Region = NTSC-J
+Serial = SLES-54493
+Name = Need for Speed - Carbon [Collector's Edition]
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-62591
-Name = GI Jockey 3 2005
-Region = NTSC-J
+Serial = SLES-54494
+Name = Little Britain - The Video Game
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62593
-Name = Psikyo Shooting Collection Vol.3 - Sol Divide & Dragon Blaze
-Region = NTSC-J
+Serial = SLES-54510
+Name = Disney's Meet the Robinsons
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62594
-Name = Hot Gimmick Cosplay Mahjong - Pure
-Region = NTSC-J
+Serial = SLES-54511
+Name = UEFA Champions League
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62595
-Name = Choro Q - HG 3 [Takara The Best]
-Region = NTSC-J
+Serial = SLES-54512
+Name = UEFA Champions League
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-62596
-Name = EX Okuman Chouja Game [Takara The Best]
-Region = NTSC-J
+Serial = SLES-54513
+Name = UEFA Champions League
+Region = PAL-I-S
---------------------------------------------
-Serial = SLPM-62597
-Name = Gakuen Heaven - Okawari!
-Region = NTSC-J
+Serial = SLES-54518
+Name = Clumsy Shumsy
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62599
-Name = Bomberman Kart DX
-Region = NTSC-J
+Serial = SLES-54521
+Name = Nickelodeon SpongeBob and Friends - Battle for Volcano Island
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62600
-Name = Simple 2000 Series Vol.75 - The Tokudane
-Region = NTSC-J
+Serial = SLES-54527
+Name = Flushed Away
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62601
-Name = Conveti 3, The [Hamster The Best]
-Region = NTSC-J
+Serial = SLES-54541
+Name = Xena - Warrior Princess
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62602
-Name = Yokushin - Giga Wing Generations
-Region = NTSC-J
+Serial = SLES-54542
+Name = Xena - Warrior Princess
+Region = PAL-M6 // Eng, P & Nordic
---------------------------------------------
-Serial = SLPM-62603
-Name = Wizardry Summoner
-Region = NTSC-J
+Serial = SLES-54544
+Name = Gun Club
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62604
-Name = Simple 2000 Series Vol.76 - The Journey to the World of English Language
-Region = NTSC-J
+Serial = SLES-54545
+Name = Maxxed Out Racing Nitro
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62605
-Name = Simple 2000 Series Vol.77 - The Hanashi Sou Kankokugo no Tabi
-Region = NTSC-J
+Serial = SLES-54546
+Name = Horsez
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62606
-Name = Sega Ages 2500 Series Vol.19 - Fighting Vipers
-Region = NTSC-J
+Serial = SLES-54548
+Name = Cocoto Fishing Master
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62607
-Name = Shikigami no Shiro III [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54549
+Name = Crazy Frog Racer 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62608
-Name = Yoshinoya [Superlite 2000 Series]
-Region = NTSC-J
+Serial = SLES-54551
+Name = Premier Manager 2006-2007
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62609
-Name = Majhong Haoh - Shinken Battle [Mycom The Best]
-Region = NTSC-J
+Serial = SLES-54553
+Name = Shrek - Smash 'n Crash Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62610
-Name = Saikyou Toudai Shogi Supesharu II
-Region = NTSC-J
+Serial = SLES-54554
+Name = Star Trek - Encounters
+Region = PAL-M3
+Compat = 5
---------------------------------------------
-Serial = SLPM-62611
-Name = Taisen Hot Gimmick Axes Jong [Limited Edition]
-Region = NTSC-J
-Compat = 4
+Serial = SLES-54555
+Name = Shin Megami Tensei: Digital Devil Saga 2
+Region = PAL-E
+EETimingHack = 1
+// reads data from DDS1
+MemCardFilter = SLES-54555/SLES-53458
---------------------------------------------
-Serial = SLPM-62612
-Name = Taisen Hot Gimmick Axes Jong
-Region = NTSC-J
+Serial = SLES-54560
+Name = Alpine Ski Racing 2007
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62613
-Name = Tough Dark Fight
-Region = NTSC-J
+Serial = SLES-54561
+Name = Capcom Classics Collection Vol. 2
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62614
-Name = Horse Breaker [Koei Teiban Series]
-Region = NTSC-J
+Serial = SLES-54566
+Name = Barbie in The 12 Dancing Princesses
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62615
-Name = Slotter Up Mania 6
-Region = NTSC-J
+Serial = SLES-54569
+Name = Zombie Hunters 2
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62616
-Name = Simple 2000 Series Ultimate Vol.25 - Chou-Saisoku! Zokusha King BU no BU 2
-Region = NTSC-J
+Serial = SLES-54579
+Name = Flintstones, The - Bedrock Racing
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62617
-Name = Simple 2000 Series Vol.79 - Akko ni Omakase! The Party Quiz
-Region = NTSC-J
+Serial = SLES-54581
+Name = The Red Star
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62618
-Name = Simple 2000 Series Vol.78 - The Uchuu Daisensou
-Region = NTSC-J
+Serial = SLES-54582
+Name = International Tennis Pro
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62620
-Name = Pachi-Slot Winning Post
-Region = NTSC-J
+Serial = SLES-54583
+Name = Surf's Up
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62621
-Name = Gradius V [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54584
+Name = Pac-Man Rally
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62622
-Name = Slotter Up Core 7
-Region = NTSC-J
+Serial = SLES-54586
+Name = Ar tonelico: Melody of Elemia
+Region = PAL-E // Voices: English & Japanese
---------------------------------------------
-Serial = SLPM-62623
-Name = Elemental Gerad
-Region = NTSC-J
+Serial = SLES-54588
+Name = Brunswick Pro Bowling
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-54589
+Name = Global Defense Force Tactics
+Region = PAL-E
+---------------------------------------------
+Serial = SLES-54590
+Name = Hard Knock High
+Region = PAL-E
Compat = 5
-XgKickHack = 1 //Fixes chocolate coloured characters
---------------------------------------------
-Serial = SLPM-62624
-Name = Indoor Helicopter Adventure 2
-Region = NTSC-J
+Serial = SLES-54604
+Name = 'Que pasa Neng! El Videojuego
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-62625
-Name = Onihama Bakusou Gurentai Gekitou Hen
-Region = NTSC-J
+Serial = SLES-54606
+Name = Harley-Davidson - Race to the Rally
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62626
-Name = Oretachi Geasen Zoku Sono Vol.01 - Scramble
-Region = NTSC-J
+Serial = SLES-54608
+Name = Barbie in The 12 Dancing Princesses
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62627
-Name = Oretachi Geasen Zoku Sono Vol.02 - Crazy Climber
-Region = NTSC-J
+Serial = SLES-54611
+Name = TT Superbikes - Real Road Racing Championship
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62628
-Name = Oretachi Geasen Zoku Sono Vol.03 - Karate Michi
-Region = NTSC-J
+Serial = SLES-54615
+Name = Code of the Samurai
+Region = PAL-E
+Compat = 5
+---------------------------------------------
+Serial = SLES-54617
+Name = Action Man A.T.O.M. - Alpha Teens on Machines
+Region = PAL-M9
---------------------------------------------
-Serial = SLPM-62629
-Name = Mahjong Haoh - Battle Royal
-Region = NTSC-J
+Serial = SLES-54622
+Name = Grand Theft Auto - Vice City Stories
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62630
-Name = Sukusuku Inufuku [Hamster The Best]
-Region = NTSC-J
+Serial = SLES-54623
+Name = Grand Theft Auto - Vice City Stories
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62631
-Name = Simple 2000 Series 2-in-1 Vol.3 - The Puzzle Collection 2000 Toi & The Touyou Sandai Senjitsu Fusui, Seimeidanhan, Ekisen [Disc1of2]
-Region = NTSC-J
+Serial = SLES-54624
+Name = Samurai Warriors 2 - Empires
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62632
-Name = Simple 2000 Series 2-in-1 Vol.3 - The Puzzle Collection 2000 Toi & The Touyou Sandai Senjitsu Fusui, Seimeidanhan, Ekisen [Disc2of2]
-Region = NTSC-J
+Serial = SLES-54626
+Name = An American Tail
+Region = PAL-M11
---------------------------------------------
-Serial = SLPM-62633
-Name = Simple 2000 Series 2-in-1 Vol.2 - The Bass Fishing & The Bowling Hyper [Disc1of2]
-Region = NTSC-J
+Serial = SLES-54627
+Name = Burnout Dominator
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62634
-Name = Simple 2000 Series 2-in-1 Vol.2 - The Bass Fishing & The Bowling Hyper [Disc2of2]
-Region = NTSC-J
+Serial = SLES-54629
+Name = Shin Megami Tensei - Devil Summoner - Raidou Kuzunoha vs. the Soulless Army
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62635
-Name = Simple 2000 Series Vol.26 - The Love Smash! 5.1
-Region = NTSC-J
+Serial = SLES-54631
+Name = Harley-Davidson - Race to the Rally
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62636
-Name = Simple 2000 Series 2-in-1 Vol.1 - The Tennis & The Snowboard [Disc1of2]
-Region = NTSC-J
+Serial = SLES-54633
+Name = Premier Manager 08
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62637
-Name = Simple 2000 Series 2-in-1 Vol.1 - The Tennis & The Snowboard [Disc2of2]
-Region = NTSC-J
+Serial = SLES-54634
+Name = Top Trumps Adventures Vol. 1 - Horror & Predators
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62638
-Name = Simple 2000 Series Vol.80 - The O-Ane-Chan Puruu
-Region = NTSC-J
+Serial = SLES-54635
+Name = Top Trumps Adventures Vol. 2 - Dogs & Dinosaurs
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62639
-Name = Mahjong Taikai III - Millennium League [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54639
+Name = AFL Premiership 2007
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62640
-Name = Taikou Risshiden IV [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54641
+Name = International Cricket Captain III
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62641
-Name = Sangokushi VIII [with Power-Up Kit] [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54644
+Name = Valkyrie Profile 2 - Silmeria
+Region = PAL-E
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-62642
-Name = Nobunaga no Yabou - Ranseiki [with Power-Up Kit] [Koei The Best]
-Region = NTSC-J
+Serial = SLES-54645
+Name = Valkyrie Profile 2 - Silmeria
+Region = PAL-F
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-62643
-Name = Bomberman Land 3
-Region = NTSC-J
+Serial = SLES-54646
+Name = Valkyrie Profile 2 - Silmeria
+Region = PAL-G
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-62644
-Name = Oretachi Geasen Zoku Sono Vol.04 - Time Pilot
-Region = NTSC-J
+Serial = SLES-54647
+Name = Valkyrie Profile 2 - Silmeria
+Region = PAL-I
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-62645
-Name = Oretachi Geasen Zoku Sono Vol.05 - Moon Cresta
-Region = NTSC-J
+Serial = SLES-54648
+Name = Valkyrie Profile 2 - Silmeria
+Region = PAL-S
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-62646
-Name = Oretachi Geasen Zoku Sono Vol.06 - Sonic Wings
-Region = NTSC-J
+Serial = SLES-54657
+Name = Charlotte's Web
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62648
-Name = K-1 World Max 2005
-Region = NTSC-J
+Serial = SLES-54659
+Name = Star Wars - The Force Unleashed
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62649
-Name = Simple 2000 Series Vol.88 - The Sekai Meisaku Gekijou Quiz
-Region = NTSC-J
+Serial = SLES-54663
+Name = Jackass - The Game
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62650
-Name = Simple 2000 Series Vol.82 - The Kung-fu
-Region = NTSC-J
+Serial = SLES-54666
+Name = Mr. Bean
+Region = PAL-M11
+Compat = 5
---------------------------------------------
-Serial = SLPM-62651
-Name = Simple 2000 Series Vol.83 - The Konchu
-Region = NTSC-J
+Serial = SLES-54670
+Name = Wacky Races - Mad Motors
+Region = PAL-M11
---------------------------------------------
-Serial = SLPM-62652
-Name = Simple 2000 Series Vol.81 - The Chikyuu Boueigun 2
-Region = NTSC-J
+Serial = SLES-54674
+Name = Lara Croft Tomb Raider - Anniversary
+Region = PAL-M10
Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLPM-62653
-Name = Psikyo Shooting Collection Vol.1 - Strikers 1945 1&2 [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54675
+Name = Street Warrior
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62655
-Name = Sega Ages 2500 Series Vol.11 - Hokuto no Ken
-Region = NTSC-J
+Serial = SLES-54677
+Name = Metal Slug - Anthology
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62656
-Name = Sega Ages 2500 Series Vol.12 - Puyo Puyo Perfect Set
-Region = NTSC-J
+Serial = SLES-54681
+Name = Burnout Dominator
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62658
-Name = Kyoushuu Kidou Butai - Kougeki Helicopter Senki [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54683
+Name = Medal of Honor - Vanguard
+Region = PAL-M9
---------------------------------------------
-Serial = SLPM-62660
-Name = Oretachi Geasen Zoku Sono Vol.09 - Super Volleyball
-Region = NTSC-J
+Serial = SLES-54686
+Name = Impossible Mission
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62661
-Name = Oretachi Geasen Zoku Sono - Terra Cresta
-Region = NTSC-J
+Serial = SLES-54687
+Name = Spectral vs. Generation
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62662
-Name = Simple 2000 Series 2-in-1 Vol.5 - The Shooting & The Helicopter [Disc1of2]
-Region = NTSC-J
+Serial = SLES-54695
+Name = Azur & Asmar
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62663
-Name = Simple 2000 Series 2-in-1 Vol.5 - The Shooting & The Helicopter [Disc2of2]
-Region = NTSC-J
+Serial = SLES-54705
+Name = SBK-07 - Superbike World Championship
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62664
-Name = Simple 2000 Series 2-in-1 Vol.4 - The Bushidou & The Sniper 2 [Disc1of2]
-Region = NTSC-J
+Serial = SLES-54711
+Name = Shadow Hearts - From the New World
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62665
-Name = Simple 2000 Series 2-in-1 Vol.4 - The Bushidou & The Sniper 2 [Disc2of2]
-Region = NTSC-J
+Serial = SLES-54717
+Name = Power Volleyball
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62666
-Name = Sega Ages 2500 Series Vol.01 - Phantasy Star Generation 1
-Region = NTSC-J
+Serial = SLES-54719
+Name = Charlotte's Web
+Region = PAL-M11
---------------------------------------------
-Serial = SLPM-62668
-Name = Sega Ages 2500 Series Vol.03 - Fantasy Zone
-Region = NTSC-J
+Serial = SLES-54723
+Name = Spiderman 3
+Region = PAL-E
+Compat = 4
---------------------------------------------
-Serial = SLPM-62670
-Name = Sega Ages 2500 Series Vol.05 - Golden Axe
-Region = NTSC-J
+Serial = SLES-54727
+Name = Naruto - Uzumaki Chronicles
+Region = PAL-M5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLPM-62671
-Name = Sega Ages 2500 Series Vol.06 - Bonanza Bros. & Tant-R
-Region = NTSC-J
+Serial = SLES-54731
+Name = King of Clubs
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62675
-Name = Sega Ages 2500 Series Vol.13 - Outrun
-Region = NTSC-J
+Serial = SLES-54733
+Name = Disney-Pixar Ratatouille
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62677
-Name = Sega Ages 2500 Series Vol.15 - Decathlete Collection
-Region = NTSC-J
+Serial = SLES-54735
+Name = Disney-Pixar Ratatouille
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62678
-Name = Kurogane no Houkou - Warship Commander [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54747
+Name = Disney-Pixar Ratatouille
+Region = PAL-P-S
---------------------------------------------
-Serial = SLPM-62679
-Name = Relakuma - Ojama Shitemasu 2 [Limited Edition]
-Region = NTSC-J
+Serial = SLES-54755
+Name = Transformers - The Game
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62680
-Name = Relakuma - Ojama Shitemasu 2
-Region = NTSC-J
+Serial = SLES-54756
+Name = Transformers - The Game
+Region = PAL-F-S
---------------------------------------------
-Serial = SLPM-62681
-Name = Nobunaga no Yabou - Ranseiki [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54770
+Name = DreamWorks Shrek the Third
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62682
-Name = Slotter Up Core 8 - Giant's Star III
-Region = NTSC-J
+Serial = SLES-54771
+Name = DreamWorks Shrek the Third
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62683
-Name = Mahjong Taikai Battle [Mycom The Best]
-Region = NTSC-J
+Serial = SLES-54776
+Name = Fantastic Four - Rise of the Silver Surfer
+Region = PAL-E-I
---------------------------------------------
-Serial = SLPM-62684
-Name = Toudai Shogi - Jouseki Dojo Kanketsuhen [Mycom The Best]
-Region = NTSC-J
+Serial = SLES-54779
+Name = Harry Potter and the Order of the Phoenix
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62685
-Name = Homura
-Region = NTSC-J
+Serial = SLES-54782
+Name = Obscure 2
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-62686
-Name = Psikyo Shooting Collection Vol.2 - Sengoku Ace & Sengoku Blade [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54784
+Name = Xyanide - Resurrection
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62687
-Name = Sega Ages 2500 Series Vol.24 - Last Bronx
-Region = NTSC-J
+Serial = SLES-54788
+Name = Aqua Teen Hunger Force - Zombie Ninja Pro-Am
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62689
-Name = Langrisser III
-Region = NTSC-J
+Serial = SLES-54790
+Name = Art of Fighting Anthology
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62690
-Name = Raiden III
-Region = NTSC-J
+Serial = SLES-54793
+Name = WWE SmackDown vs. Raw 2008
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62691
-Name = Sega Ages 2500 Series Vol.20 - Space Harrier Collection
-Region = NTSC-J
+Serial = SLES-54804
+Name = Operation Air Assault 2
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62692
-Name = Sega Ages 2500 Series Vol.21 - SDI & Quartet
-Region = NTSC-J
+Serial = SLES-54805
+Name = Wer Wird Millionar - Party Edition
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62693
-Name = Slotter Up Mania 7 - Saishin Saikyou Pioneer MAX
-Region = NTSC-J
+Serial = SLES-54810
+Name = Rugby 08
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62694
-Name = Slotter Up Mania 8
-Region = NTSC-J
+Serial = SLES-54811
+Name = Rugby 08
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-62695
-Name = Oretachi Geasen Zoku Sono - Burger Time
-Region = NTSC-J
+Serial = SLES-54812
+Name = Madden NFL 08
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62696
-Name = Oretachi Geasen Zoku Sono - Yie Ar Kung-fu
-Region = NTSC-J
+Serial = SLES-54815
+Name = Spyro - The Eternal Night
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62697
-Name = Generation of Chaos Next [Idea Factory Collection]
-Region = NTSC-J
+Serial = SLES-54819
+Name = Manhunt 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62698
-Name = Ultimate Pro Pinball
-Region = NTSC-J
+Serial = SLES-54820
+Name = Stuntman Ignition
+Region = PAL-M5
+Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLPM-62699
-Name = Neverland Card War Cardinal Arc - Konton no Fuusatsu [Idea Factory Collection]
-Region = NTSC-J
+Serial = SLES-54822
+Name = Atelier Iris 3: Grand Phantasm
+Region = PAL-E // Voices: English & Japanese
---------------------------------------------
-Serial = SLPM-62700
-Name = Princess Maker [Best Hit Selection]
-Region = NTSC-J
+Serial = SLES-54825
+Name = Bob the Builder
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62701
-Name = Princess Maker 2 [Best Hit Selection]
-Region = NTSC-J
+Serial = SLES-54834
+Name = Juiced 2
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62702
-Name = Momotaro Densetsu 15
-Region = NTSC-J
+Serial = SLES-54836
+Name = Disney High School Musical - Sing It!
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62703
-Name = Sega Rally Championship '95
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54837
+Name = Disney Princess - Enchanted Journey
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62704
-Name = Oretachi Geasen Zoku Sono Vol.10 - Quarth
-Region = NTSC-J
+Serial = SLES-54840
+Name = Nickelodeon Avatar - The Legend of Aang - The Burning Earth
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-62705
-Name = Oretachi Geasen Zoku Sono - Nekketsu Koukou Dodgeball-bu
-Region = NTSC-J
+Serial = SLES-54841
+Name = Crash of the Titans
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62706
-Name = Oretachi Geasen Zoku Sono - Nekketsu Kouha Kunio-kun
-Region = NTSC-J
+Serial = SLES-54842
+Name = Crash of the Titans
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62707
-Name = Oretachi Geasen Zoku Sono - Rabio Lepus
-Region = NTSC-J
+Serial = SLES-54845
+Name = Warriors Orochi
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-62708
-Name = Sega Ages 2500 Series Vol.22 - Advanced Daisenryaku - Doitsu Dengeki Sakusen
-Region = NTSC-J
+Serial = SLES-54859
+Name = Guitar Hero - Rocks The 80's
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62709
-Name = Sega Ages 2500 Series Vol.23 - Sega Memorial Selection
-Region = NTSC-J
+Serial = SLES-54861
+Name = Thomas & Friends - A Day at the Races
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62710
-Name = San Goku Shi VIII
-Region = NTSC-J
+Serial = SLES-54870
+Name = FIFA 08
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62711
-Name = Welcome to Sheep Village [Superlite 2000]
-Region = NTSC-J
+Serial = SLES-54871
+Name = FIFA 2008
+Region = PAL-F-G-I
---------------------------------------------
-Serial = SLPM-62712
-Name = Sega Ages 2500 Series Vol.25 - Gunstar Heroes - Treasure Box
-Region = NTSC-J
+Serial = SLES-54872
+Name = FIFA 08
+Region = PAL-P-S
---------------------------------------------
-Serial = SLPM-62713
-Name = Yokushin - Giga Wing Generations [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54873
+Name = FIFA 2008
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62714
-Name = Shin Sangoku Musou Series Collection Joukan
-Region = NTSC-J
+Serial = SLES-54875
+Name = Warriors Orochi
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62717
-Name = Sega Ages 2500 Series Vol.26 - Dynamite Deka
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54877
+Name = Warriors Orochi
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62718
-Name = Sega Ages 2500 Series Vol.27 - Panzer Dragoon
-Region = NTSC-J
+Serial = SLES-54878
+Name = Naruto - Ultimate Ninja 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62719
-Name = Nobunaga no Yabou - Tenka Souyo
-Region = NTSC-J
+Serial = SLES-54879
+Name = WWE SmackDown vs. Raw 2008
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62720
-Name = Wizardry Summoner [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54880
+Name = NBA 2K8
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62721
-Name = Ichigeki Sacchuu! HoiHoi-san [Konami The Best]
-Region = NTSC-J
+Serial = SLES-54884
+Name = Alone in the Dark
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62722
-Name = Jissen Pachi-Slot Hisshouhou! Ore no Sora
-Region = NTSC-J
+Serial = SLES-54885
+Name = Moto X Maniac
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62724
-Name = Conveti 4, The
-Region = NTSC-J
+Serial = SLES-54891
+Name = Clever Kids - Pony World
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62725
-Name = Mahjong Hoah - Shinken Battle II
-Region = NTSC-J
+Serial = SLES-54892
+Name = Phantasy Star Universe - Ambition of the Illuminus
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62726
-Name = Shooting Love - Trizeal
-Region = NTSC-J
+Serial = SLES-54895
+Name = NBA Live 08
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-62727
-Name = Spectral vs. Generation
-Region = NTSC-J
+Serial = SLES-54897
+Name = GrimGrimoire
+Region = PAL-E-JP
Compat = 5
---------------------------------------------
-Serial = SLPM-62729
-Name = Oretachi Geasen Zoku Sono Vol.15 - Akumajou Dracula
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54898
+Name = Metropolismania 2
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62730
-Name = Oretachi Geasen Zoku Sono Vol.16 - Contra
-Region = NTSC-J
+Serial = SLES-54899
+Name = Bob the Builder
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62731
-Name = Oretachi Geasen Zoku Sono Vol.17 - Pooyan
-Region = NTSC-J
+Serial = SLES-54903
+Name = The Sims 2 - Castaway
+Region = PAL-M13
---------------------------------------------
-Serial = SLPM-62733
-Name = Garfield - Saving Arlene
-Region = NTSC-J
+Serial = SLES-54904
+Name = The Simpsons Game
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLPM-62736
-Name = Slotter Up Mania [Dorart Value Series]
-Region = NTSC-J
+Serial = SLES-54906
+Name = The Simpsons Game
+Region = PAL-I-S
---------------------------------------------
-Serial = SLPM-62737
-Name = Rally Shox & Freestyle Motorcross [EA Best Hits]
-Region = NTSC-J
+Serial = SLES-54913
+Name = Pro Evolution Soccer 2008
+Region = PAL-E-S
+Compat = 5
---------------------------------------------
-Serial = SLPM-62739
-Name = Suro Genjin
-Region = NTSC-J
+Serial = SLES-54914
+Name = Pro Evolution Soccer 2008
+Region = PAL-I-P
---------------------------------------------
-Serial = SLPM-62740
-Name = Saikyo Shogi Gekisashi Special
-Region = NTSC-J
+Serial = SLES-54915
+Name = Sonic Riders - Zero Gravity
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62743
-Name = School Heaven Okawari [The Best]
-Region = NTSC-J
+Serial = SLES-54918
+Name = Agent Hugo - Lemoon Twist
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-62744
-Name = Oretachi Geasen Zoku Sono - Thunder Cross
-Region = NTSC-J
+Serial = SLES-54929
+Name = Realplay Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62745
-Name = Oretachi Geasen Zoku Sono Vol.19 - Trio the Punch
-Region = NTSC-J
+Serial = SLES-54931
+Name = Looney Tunes - ACME Arsenal
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62746
-Name = Sega Ages 2500 Series Vol.28 - Tetris Collection
-Region = NTSC-J
+Serial = SLES-54937
+Name = RTL Biathon 2008
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62747
-Name = G1 Jockey 3 [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54939
+Name = RTL Winter Sports 2008 - The Ultimate Challenge
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62748
-Name = Nobunaga no Yabou - Renseiki [with Power-Up Kit] [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54942
+Name = Disney Princess - Enchanted Journey
+Region = PAL-F-G-I
---------------------------------------------
-Serial = SLPM-62749
-Name = Jissen Pachi-Slot Hisshouhou! Mister Magic Neo
-Region = NTSC-J
+Serial = SLES-54945
+Name = Dragonball Z Budokai Tenkaichi 3
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-62750
-Name = Momotaro Densetsu 16
-Region = NTSC-J
+Serial = SLES-54946
+Name = Sega Superstars Tennis
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62752
-Name = Slotter Up Core 9
-Region = NTSC-J
+Serial = SLES-54949
+Name = Catz
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62753
-Name = Homura [Taito The Best]
-Region = NTSC-J
+Serial = SLES-54952
+Name = Ben 10: Protector of Earth
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-62754
-Name = Puyo Puyo! 15th Anniversary
-Region = NTSC-J
+Serial = SLES-54953
+Name = Totally Spies! Totally Party
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62755
-Name = Mahjong Haoh - Shinken Battle [Mycom The Best]
-Region = NTSC-J
+Serial = SLES-54955
+Name = Finkles World
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62756
-Name = Saikyou Toudai Shogi 6 [Mycom The Best]
-Region = NTSC-J
+Serial = SLES-54957
+Name = Cheggers Party Quiz
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62757
-Name = EX Okuman Chouja Game [Atlus Best Collection]
-Region = NTSC-J
+Serial = SLES-54958
+Name = Alan Hansen's Sports Challenge
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62758
-Name = River Ride Adventure featuring Salomon
-Region = NTSC-J
+Serial = SLES-54962
+Name = Guitar Hero III - Legends of Rock
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62759
-Name = Nobunaga no Yabou - Soutensoku [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54963
+Name = Tony Hawks - Proving Ground
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-62760
-Name = Sega Ages 2500 Vol.29 - Monster World Complete Collection
-Region = NTSC-J
+Serial = SLES-54964
+Name = Tony Hawk's Proving Ground
+Region = PAL-M4
+---------------------------------------------
+Serial = SLES-54975
+Name = George Of The Jungle
+Region = PAL-E
Compat = 5
---------------------------------------------
-Serial = SLPM-62761
-Name = Choro Q - HG 2 [Atlus Best Collection]
-Region = NTSC-J
+Serial = SLES-54981
+Name = Bob the Builder - Festival of Fun
+Region = PAL-F-G-I
---------------------------------------------
-Serial = SLPM-62762
-Name = Sangokushi VIII [with Poer-Up Kit] [Koei Selection Series]
-Region = NTSC-J
+Serial = SLES-54986
+Name = Bratz - The Movie
+Region = PAL-E-F
---------------------------------------------
-Serial = SLPM-62763
-Name = Bomberman Land 3 [Hudson Best Version]
-Region = NTSC-J
+Serial = SLES-54988
+Name = Bratz - The Movie
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-62764
-Name = Ojama Shitemasu 2 Shuukan [Best Version]
-Region = NTSC-J
+Serial = SLES-54992
+Name = PDC World Championship Darts 2008
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-62766
-Name = Sega Ages 2500 Vol.30 - Galaxy Force II
-Region = NTSC-J
+Serial = SLES-54994
+Name = Pippa Funnell - Ranch Rescue
+Region = PAL-M11
---------------------------------------------
-Serial = SLPM-62767
-Name = Sega Ages 2500 Vol.31 - Dennou Senki Virtual On
-Region = NTSC-J
+Serial = SLES-54995
+Name = Puzzle Quest - Challenge of the Warlords
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62770
-Name = Volleyball World Cup - Venus Evolution
-Region = NTSC-J
-Compat = 5
+Serial = SLES-54996
+Name = The Golden Compass
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62771
-Name = Choro Q HG 3 [Atlus Best Collection]
-Region = NTSC-J
+Serial = SLES-54997
+Name = Mercenaries 2 - World in Flames
+Region = PAL-E
+Compat = 5
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPM-62772
-Name = Mahjong Haoh - Battle Royal [Mycom Best]
-Region = NTSC-J
+Serial = SLES-54998
+Name = Bratz - The Movie
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-62773
-Name = Slotter Up Mania 9
-Region = NTSC-J
+Serial = SLES-55000
+Name = Mercenaries 2 - World in Flames
+Region = PAL-G
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPM-62774
-Name = Jissen Pachi-Slot Hisshouhou! Selection - Salaryman Kintarou - Slotter Kintarou - Ore no Sora
-Region = NTSC-J
+Serial = SLES-55001
+Name = Mercenaries 2 - World in Flames
+Region = PAL-S
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPM-62775
-Name = Sega Ages 2500 Vol.32 - Phantasy Star Complete Collection
-Region = NTSC-J
+Serial = SLES-55002
+Name = Need for Speed - ProStreet
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-62778
-Name = Slotter Up Mania 10 - Pioneer Special 3
-Region = NTSC-J
+Serial = SLES-55003
+Name = Need for Speed - ProStreet
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-62779
-Name = Puyo Puyo! [Special Price]
-Region = NTSC-J
+Serial = SLES-55005
+Name = Need for Speed - ProStreet
+Region = PAL-M8
---------------------------------------------
-Serial = SLPM-62780
-Name = Fantasy Zone Complete Collection
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55007
+Name = Boogie
+Region = PAL-M7
+Compat = 4
---------------------------------------------
-Serial = SLPM-64504
-Name = Maximo
-Region = NTSC-K
+Serial = SLES-55013
+Name = Iridium Runners
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-64522
-Name = La Pucelle
-Region = NTSC-K
-Compat = 5
+Serial = SLES-55016
+Name = DreamWorks Bee Movie Game
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-64523
-Name = Marvel Vs Capcom 2
-Region = NTSC-K
+Serial = SLES-55017
+Name = Yu-Gi-Oh! GX - Tag Force Evolution
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-64525
-Name = Guilty Gear X Plus "By Your Side"
-Region = NTSC-K
+Serial = SLES-55018
+Name = Shin Megami Tensei: Persona 3
+Region = PAL-E
Compat = 5
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-65001
-Name = Kessen
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55019
+Name = Ratchet & Clank - Size Matters
+Region = PAL-M13
---------------------------------------------
-Serial = SLPM-65002
-Name = Love/0 Story
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55020
+Name = Die Simpsons - Das Spiel
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65004
-Name = Reiselied - Ephemeral Fantasia
-Region = NTSC-J
+Serial = SLES-55021
+Name = Pro Evolution Soccer 2008
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65005
-Name = I am the Coach
-Region = NTSC-J
+Serial = SLES-55024
+Name = Nickelodeon SpongeBob's Atlantis SquarePantis
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65006
-Name = Beatmania IIDX - 3rd Style
-Region = NTSC-J
+Serial = SLES-55032
+Name = Off Road
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65007
-Name = Roadsters Trophy 2000
-Region = NTSC-J
+Serial = SLES-55034
+Name = Asterix at the Olympic Games
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65008
-Name = 7 Blades
-Region = NTSC-J
+Serial = SLES-55039
+Name = Rock Band
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65009
-Name = ESPN X-Games Snowboarding
-Region = NTSC-J
+Serial = SLES-55050
+Name = MX vs. ATV - Untamed
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65010
-Name = Onimusha
-Region = NTSC-J
-Compat = 1
+Serial = SLES-55052
+Name = Alvin and the Chipmunks
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65011
-Name = Guitar Freaks 3rd Mix and DrumMania 2nd Mix
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55053
+Name = Jetix - Puzzle Buzzle
+Region = PAL-M10
---------------------------------------------
-Serial = SLPM-65012
-Name = Gitaroo Man
-Region = NTSC-J
-Compat = 5
-eeRoundMode = 1
-vuRoundMode = 3
+Serial = SLES-55064
+Name = Luxor - Pharaoh's Challenge
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65013
-Name = Shadow of Memories
-Region = NTSC-J
+Serial = SLES-55069
+Name = 7 Wonders of the Ancient World
+Region = PAL-M5
+---------------------------------------------
+Serial = SLES-55075
+Name = Speed racer
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLPM-65014
-Name = Bouken Jidai Katsugeki - Goemon
-Region = NTSC-J
-Compat = 4
-GoemonTlbHack = 1
+Serial = SLES-55079
+Name = CID the Dummy
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65015
-Name = Kessen 2
-Region = NTSC-J
+Serial = SLES-55081
+Name = Jackass - The Game
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65016
-Name = Love Songs [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55090
+Name = Naruto - Uzumaki Chronicles 2
+Region = PAL-M5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLPM-65017
-Name = Love Songs - Idol is my Classmate
-Region = NTSC-J
+Serial = SLES-55105
+Name = UEFA Euro 2008 - Austria-Switzerland
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65018
-Name = Z.O.E.: Zone of the Enders [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55108
+Name = Samurai Warriors 2 - Xtreme Legends
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65019
-Name = Z.O.E.: Zone of the Enders
-Region = NTSC-J
+Serial = SLES-55110
+Name = Odin Sphere
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65020
-Name = ParaPara Paradise
-Region = NTSC-J
+Serial = SLES-55123
+Name = Legend of Sayuki
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65021
-Name = Super Galdelic Hour
-Region = NTSC-J
+Serial = SLES-55126
+Name = Artlist Collection - The Dog Island
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65022
-Name = BioHazard - Code Veronica - Perfect Version
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55129
+Name = Jumper - Griffin's Story
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65023
-Name = Devil May Cry [Demo] [BioHazard - Code Veronica - Perfect Version - Bonus Disc]
-Region = NTSC-J
+Serial = SLES-55133
+Name = LEGO Indiana Jones - The Original Adventure
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65024
-Name = BioHazard - 5th Anniversary Package - Nightmare Returns [Disc1of2]
-Region = NTSC-J
+Serial = SLES-55135
+Name = LEGO Batman - The VideoGame
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65025
-Name = BioHazard - 5th Anniversary Package - Nightmare Returns [Disc2of2]
-Region = NTSC-J
+Serial = SLES-55136
+Name = Let's Ride! Silver Buckle Stables
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65026
-Name = Beatmania IIDX - 4th Style
-Region = NTSC-J
+Serial = SLES-55147
+Name = Silent Hill Origins
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65032
-Name = Tokyo Bus Guide - Annai
-Region = NTSC-J
+Serial = SLES-55150
+Name = TNA Impact
+Region = PAL-M5
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-65033
-Name = Kikou Heiden - J-Pheonix
-Region = NTSC-J
+Serial = SLES-55163
+Name = The Legend of Spyro - Dawn of the Dragon
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65034
-Name = Sangokushi North Winds
-Region = NTSC-J
+Serial = SLES-55169
+Name = Monster Lab
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65038
-Name = Devil May Cry
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55174
+Name = NHL 08
+Region = PAL-R
+---------------------------------------------
+Serial = SLES-55187
+Name = Disney-Pixar WALL-E
+Region = PAL-F-G
+---------------------------------------------
+Serial = SLES-55191
+Name = Guitar Hero - Aerosmith
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65039
-Name = Densha de Go! Shinkansen
-Region = NTSC-J
+Serial = SLES-55197
+Name = Dancing Stage SuperNOVA 2
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65040
-Name = Fear, The [Disc1of4]
-Region = NTSC-J
+Serial = SLES-55198
+Name = Iron Man
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65041
-Name = Fear, The [Disc2of4]
-Region = NTSC-J
+Serial = SLES-55204
+Name = Crash - Mind Over Mutant
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65042
-Name = Fear, The [Disc3of4]
-Region = NTSC-J
+Serial = SLES-55207
+Name = Alone in the Dark
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65043
-Name = Fear, The [Disc4of4]
-Region = NTSC-J
+Serial = SLES-55208
+Name = The Incredible Hulk
+Region = PAL-E-F-G
---------------------------------------------
-Serial = SLPM-65044
-Name = Aizouban Angelique Trois [Koei The Best]
-Region = NTSC-J
+Serial = SLES-55215
+Name = Growlanser - Heritage of War
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65047
-Name = Capcom vs. SNK 2
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55216
+Name = Baroque
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65049
-Name = Beatmania IIDX - 5th Style - New Songs Collection
-Region = NTSC-J
+Serial = SLES-55220
+Name = Summer Athletics
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65050
-Name = Yu-Gi-Oh! Shin Duel Monsters 2
-Region = NTSC-J
+Serial = SLES-55231
+Name = Fatal Fury - Battle Archives Volume 1
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65051
-Name = Silent Hill 2
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55232
+Name = SNK Arcade Classics Vol. 1
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65052
-Name = Guitar Freaks 4th Mix & Drummania 3rd Mix
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55233
+Name = World Heroes Anthology
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65053
-Name = Shin Sangoku Musou 2
-Region = NTSC-J
+Serial = SLES-55237
+Name = Naruto - Ultimate Ninja 3
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65054
-Name = Princess Abarenbou
-Region = NTSC-J
+Serial = SLES-55240
+Name = Pipe Mania
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65056
-Name = Orega Kantoku da Vol.2 - Getitou Pennent Race
-Region = NTSC-J
+Serial = SLES-55242
+Name = Yakuza 2
+Region = PAL-E
+// allows import of Yakuza 1 data
+MemCardFilter = SLES-55242/SLES-54171
---------------------------------------------
-Serial = SLPM-65057
-Name = 7 Blades
-Region = NTSC-J
+Serial = SLES-55243
+Name = FIFA 09
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65059
-Name = BioHazard Gun Survivor 2 - CODE - Veronica [with Guncon]
-Region = NTSC-J
+Serial = SLES-55244
+Name = FIFA 09
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65060
-Name = BioHazard Gun Survivor 2 - CODE - Veronica
-Region = NTSC-J
+Serial = SLES-55245
+Name = FIFA 09
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65061
-Name = Adventure of Tokyo Disney Sea
-Region = NTSC-J
+Serial = SLES-55247
+Name = FIFA 09
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65065
-Name = Sorcerous Stabber Orphen [Kadokawa The Best]
-Region = NTSC-J
+Serial = SLES-55248
+Name = Harry Potter and the Half-Blood Prince
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65066
-Name = Bouken Jidai Katsugeki Goemon
-Region = NTSC-J
+Serial = SLES-55249
+Name = Harry Potter and the Half-Blood Prince
+Region = PAL-M10
---------------------------------------------
-Serial = SLPM-65070
-Name = Shadow of Memories
-Region = NTSC-J
+Serial = SLES-55251
+Name = WWE SmackDown vs. Raw 2009
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65071
-Name = Drift Champ
-Region = NTSC-J
+Serial = SLES-55253
+Name = NBA 2K5
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65072
-Name = ESPN Winter X-Games Snowboarding 2002
-Region = NTSC-J
+Serial = SLES-55263
+Name = Nickelodeon Avatar - The Legend of Aang - Into the Inferno
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-65073
-Name = Genso Suikoden III
-Region = NTSC-J
+Serial = SLES-55266
+Name = MotoGP 08
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65074
-Name = Genso Suikoden III
-Region = NTSC-J
+Serial = SLES-55274
+Name = Diabolik - The Original Sin
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65075
-Name = K-1 World Grand Prix 2001
-Region = NTSC-J
+Serial = SLES-55280
+Name = King of Fighters '98 - Ultimate Match
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65076
-Name = Gundam - Federation vs. Zeon DX
-Region = NTSC-J
+Serial = SLES-55292
+Name = Samurai Shodown Anthology
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65077
-Name = Metal Gear Solid 2 - Sons of Liberty [Premium Package]
-Region = NTSC-J
+Serial = SLES-55328
+Name = The Millenium European Paintball Series - Championship Paintball 2009
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65078
-Name = Metal Gear Solid 2 - Sons of Liberty
-Region = NTSC-J
+Serial = SLES-55329
+Name = Shrek's Carnival Craze
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-65080
-Name = Tokimeki Memorial 3
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55331
+Name = Cabela's Dangerous Adventures
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65082
-Name = Grandia Extreme [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55341
+Name = Hasbro Family Game Night
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65083
-Name = Houshin Engi 2
-Region = NTSC-J
+Serial = SLES-55342
+Name = Hasbro Family Game Night
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-65085
-Name = Alone in the Dark
-Region = NTSC-J
+Serial = SLES-55344
+Name = Rock Band - Song Back 1
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65086
-Name = Ayumi Hamasaki Dome Tour 2001 - A Visual Mix [Disc1of2]
-Region = NTSC-J
+Serial = SLES-55345
+Name = James Bond: Quantum of Solace
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65087
-Name = Ayumi Hamasaki Dome Tour 2001 - A Visual Mix [Disc2of2]
-Region = NTSC-J
+Serial = SLES-55347
+Name = Dragonball Z Infinite World
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65089
-Name = Grandia Extreme
-Region = NTSC-J
+Serial = SLES-55349
+Name = Need For Speed - Undercover
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65090
-Name = Spy Hunter
-Region = NTSC-J
+Serial = SLES-55350
+Name = Need for Speed - Undercover
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65091
-Name = Harukanaru Toki no Naka de 2 [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55352
+Name = Need For Speed - Undercover
+Region = PAL-R
+Compat = 5
---------------------------------------------
-Serial = SLPM-65092
-Name = Harukanaru Toki no Naka de 2
-Region = NTSC-J
+Serial = SLES-55354
+Name = Shin Megami Tensei: Persona 3 FES
+Region = PAL-E
+VuClipFlagHack = 1
+MemCardFilter = SLES-55354/SLES-55018
---------------------------------------------
-Serial = SLPM-65093
-Name = Sangokushi Senki
-Region = NTSC-J
+Serial = SLES-55355
+Name = Guitar Hero - World Tour
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65094
-Name = Keyboardmania 2nd & 3rd Mix
-Region = NTSC-J
+Serial = SLES-55365
+Name = Agent Hugo - Hula Holiday
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-65095
-Name = Space Channel 5
-Region = NTSC-J
+Serial = SLES-55367
+Name = Call of Duty - World at War - Final Fronts
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65096
-Name = Space Channel 5 - Part 2
-Region = NTSC-J
-Compat = 4
+Serial = SLES-55369
+Name = Call of Duty - World at War - Final Fronts
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65097
-Name = Galacta Meisaku Gekijou - Rakugaki Oukouku
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55371
+Name = Barbie Horse Adventures - Riding Camp
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65098
-Name = Silent Hill 2 - Saigo no Uta
-Region = NTSC-J
+Serial = SLES-55372
+Name = Spiderman: Web of Shadows
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65100
-Name = Onimusha 2
-Region = NTSC-J
+Serial = SLES-55373
+Name = The King of Fighters Collection: The Orochi Saga
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65101
-Name = Onimusha 2
-Region = NTSC-J
+Serial = SLES-55374
+Name = DreamWorks Madagascar 2 - Escape 2 Africa
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-65105
-Name = Shin Combat Choro Q
-Region = NTSC-J
+Serial = SLES-55376
+Name = Nickelodeon Tak and the Guardians of Gross
+Region = PAL-E-G
---------------------------------------------
-Serial = SLPM-65107
-Name = Simple 2000 Series Ultimate Vol.02 - Edit Racing
-Region = NTSC-J
+Serial = SLES-55380
+Name = Sonic Unleashed
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65108
-Name = Jet de Go! 2
-Region = NTSC-J
+Serial = SLES-55382
+Name = Warriors Orochi 2
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-65109
-Name = J-League Sakatsuku 2002
-Region = NTSC-J
+Serial = SLES-55384
+Name = Warriors Orochi 2
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65110
-Name = Roommania #203
-Region = NTSC-J
+Serial = SLES-55392
+Name = Disne Sing It!
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65111
-Name = NFL 2K2
-Region = NTSC-J
+Serial = SLES-55394
+Name = Disney TH!NK Fast
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65113
-Name = Splashdown
-Region = NTSC-J
+Serial = SLES-55395
+Name = Disney TH!NK Fast
+Region = PAL-M3 // DU, FR & GE
---------------------------------------------
-Serial = SLPM-65115
-Name = Final Fantasy X International
-Region = NTSC-J
-IPUWaitHack = 1
+Serial = SLES-55398
+Name = Disney High School Musical 3 - Senior Year Dance!
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65116
-Name = Lilie no Atelier Plus: Salburg no Renkinjutsushi 3
-Region = NTSC-J
+Serial = SLES-55405
+Name = Pro Evolution Soccer 2009
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65117
-Name = Kikou Heiden J-Pheonix [Takara The Best]
-Region = NTSC-J
+Serial = SLES-55406
+Name = Pro Evolution Soccer 2009
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65118
-Name = Tokimeki Memorial 2 - Video Clips
-Region = NTSC-J
+Serial = SLES-55409
+Name = TT SuperBikes - Legends
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65119
-Name = Shine - Spinning World
-Region = NTSC-J
+Serial = SLES-55430
+Name = Disney Bolt
+Region = PAL-M3 // DU, FR & GE
---------------------------------------------
-Serial = SLPM-65120
-Name = Shine - Spinning World
-Region = NTSC-J
+Serial = SLES-55431
+Name = Disney Vol't
+Region = PAL-R
---------------------------------------------
-Serial = SLPM-65121
-Name = Switch
-Region = NTSC-J
+Serial = SLES-55440
+Name = Ben 10: Alien Force
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65122
-Name = J-Pheonix Burst Tactics [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55442
+Name = Tomb Raider Underworld
+Region = PAL-M8
+Compat = 5
+[patches]
+ comment=- This gamedisc supports multiple languages.
+ comment=- Language selection is done through the BIOS configuration.
+ comment=- Implementation requires Full boot - "Boot CDVD (full)".
+[/patches]
---------------------------------------------
-Serial = SLPM-65123
-Name = J-Pheonix Burst Tactics
-Region = NTSC-J
+Serial = SLES-55443
+Name = Mana Khemia - Alchemists of Al-Revis
+Region = PAL-E
+Compat = 5
+DMABusyHack = 1
---------------------------------------------
-Serial = SLPM-65124
-Name = Auto Modellista
-Region = NTSC-J
+Serial = SLES-55444
+Name = Ar tonelico II: Melody of Metafalica
+Region = PAL-E // Voices: English & Japanese
+Compat = 5
+eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
---------------------------------------------
-Serial = SLPM-65125
-Name = NBA 2K3
-Region = NTSC-J
+Serial = SLES-55448
+Name = Indiana Jones and the Staff of Kings
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65126
-Name = Tokimeki Mamorial - Girl's Side
-Region = NTSC-J
+Serial = SLES-55453
+Name = Singstar Queen
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-65130
-Name = Dramatic Soccer Game - Becoming a National Team Member
-Region = NTSC-J
+Serial = SLES-55457
+Name = AC/DC LIVE: Rock Band Track Pack
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65131
-Name = Judie no Atelier: Gramnad no Renkinjutsushi
-Region = NTSC-J
+Serial = SLES-55459
+Name = Jelly Belly: Ballistic Beans
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65132
-Name = Warriors of Might and Magic
-Region = NTSC-J
+Serial = SLES-55467
+Name = Trivial Pursuit
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65133
-Name = Konohana 2
-Region = NTSC-J
+Serial = SLES-55470
+Name = Coraline
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65134
-Name = Red Card
-Region = NTSC-J
+Serial = SLES-55472
+Name = Guitar Hero - Metalica
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65135
-Name = NBA 2K2
-Region = NTSC-J
+Serial = SLES-55474
+Name = Shin Megami Tensei: Persona 4
+Region = PAL-E
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-65137
-Name = All-Star Baseball 2003
-Region = NTSC-J
+Serial = SLES-55476
+Name = Scooby-Doo! First Frights
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65139
-Name = Gun Survivor 3 - Dino Crisis
-Region = NTSC-J
-Compat = 5
+Serial = SLES-55482
+Name = Naruto Shipuuden - Ultimate Ninja 4
+Region = PAL-G-I-S
---------------------------------------------
-Serial = SLPM-65140
-Name = Jojo's Bizarre Adventure 5
-Region = NTSC-J
+Serial = SLES-55486
+Name = DreamWorks Monsters vs. Aliens
+Region = PAL-M7
---------------------------------------------
-Serial = SLPM-65141
-Name = Tsuzuse Gareijiri
-Region = NTSC-J
+Serial = SLES-55487
+Name = Ice Age 3 - Dawn of the Dinosaurs
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65142
-Name = Anime Super Remix, The - Kyojin no Hoshi
-Region = NTSC-J
+Serial = SLES-55492
+Name = SBK 09 - Superbike World Championship
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65143
-Name = Anime Super Remix, The - Ashita no Joe 2
-Region = NTSC-J
+Serial = SLES-55494
+Name = X-Men Origins - Wolverine
+Region = PAL-E-F
+FpuCompareHack = 1 //flickering objects, sound loop
---------------------------------------------
-Serial = SLPM-65148
-Name = Densha de Go! Ryojouhen
-Region = NTSC-J
+Serial = SLES-55495
+Name = X-Men Origins - Wolverine
+Region = PAL-G-F-S
+FpuCompareHack = 1 //flickering objects, sound loop
---------------------------------------------
-Serial = SLPM-65150
-Name = Aero Dancing 4 - New Generation
-Region = NTSC-J
+Serial = SLES-55496
+Name = Secret Agent Clank
+Region = PAL-Unk
---------------------------------------------
-Serial = SLPM-65152
-Name = GunGrave [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55500
+Name = Disney G-Force
+Region = PAL-G-I
---------------------------------------------
-Serial = SLPM-65153
-Name = GunGrave
-Region = NTSC-J
+Serial = SLES-55509
+Name = Music Maker - Rockstar
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-65154
-Name = Rumbling Hearts
-Region = NTSC-J
+Serial = SLES-55511
+Name = MTV Pimp My Ride - Street Racing
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65155
-Name = Rumbling Hearts
-Region = NTSC-J
+Serial = SLES-55520
+Name = Transformers - Revenge of the Fallen
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65156
-Name = Beatmania IIDX - 6th Style
-Region = NTSC-J
+Serial = SLES-55525
+Name = Disney-Pixar Oben
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65158
-Name = Riding Spirits
-Region = NTSC-J
+Serial = SLES-55533
+Name = Guitar Hero 5
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65160
-Name = Gitaroo Man [The Best]
-Region = NTSC-J
+Serial = SLES-55537
+Name = G.I. Joe - The Rise of Cobra
+Region = PAL-M8
---------------------------------------------
-Serial = SLPM-65161
-Name = Aero Dancing 4
-Region = NTSC-J
+Serial = SLES-55542
+Name = Disney Sing It - Pop Hits
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65164
-Name = Project Minerva [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55545
+Name = WWE SmackDown vs. Raw 2010
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65165
-Name = Project Minerva
-Region = NTSC-J
+Serial = SLES-55546
+Name = The Secret Saturdays - Beasts of the 5th Sun
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65166
-Name = Ultimate Fighting Championship 2 - Tap-Out
-Region = NTSC-J
+Serial = SLES-55565
+Name = Teenage Mutant Ninja Turtles - Smash-Up
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65167
-Name = Pride
-Region = NTSC-J
+Serial = SLES-55569
+Name = Silent Hill - Shattered Memories
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65169
-Name = Combat Queen
-Region = NTSC-J
+Serial = SLES-55571
+Name = Ghostbusters
+Region = PAL-M6
Compat = 5
---------------------------------------------
-Serial = SLPM-65170
-Name = Shin Sangoku Musou 2 - Mushouden
-Region = NTSC-J
+Serial = SLES-55572
+Name = Marvel Super Hero Squad
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-65173
-Name = Innocent Black
-Region = NTSC-J
+Serial = SLES-55573
+Name = MotorStorm Arctic Edge
+Region = PAL-M14
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLPM-65174
-Name = Britney's Dance Beat
-Region = NTSC-J
+Serial = SLES-55574
+Name = the Lord of the Rings - Aragorn's Quest
+Region = PAL-M6
---------------------------------------------
-Serial = SLPM-65176
-Name = King of Colosseum - Red
-Region = NTSC-J
+Serial = SLES-55578
+Name = Band Hero
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65177
-Name = Energy Airforce
-Region = NTSC-J
+Serial = SLES-55579
+Name = Bakugan: Battle Brawlers
+Region = PAL-M7
Compat = 5
---------------------------------------------
-Serial = SLPM-65178
-Name = Ferrari F355 Challenge
-Region = NTSC-J
+Serial = SLES-55582
+Name = FIFA 10
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65179
-Name = Culdcept 2 - Expansion
-Region = NTSC-J
+Serial = SLES-55583
+Name = FIFA 10
+Region = PAL-M4 // Eng & Scandinavia
+Compat = 5
---------------------------------------------
-Serial = SLPM-65180
-Name = Baseball 2003, The
-Region = NTSC-J
+Serial = SLES-55584
+Name = FIFA 10
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65183
-Name = Auto Modellista
-Region = NTSC-J
+Serial = SLES-55585
+Name = FIFA 10
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65184
-Name = Document of Metal Gear Solid 2, The
-Region = NTSC-J
+Serial = SLES-55588
+Name = Pro Evolution Soccer 2010
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65185
-Name = Ferrari F355 Challenge
-Region = NTSC-J
+Serial = SLES-55589
+Name = Pro Evolution Soccer 2010
+Region = PAL-I-P-S
---------------------------------------------
-Serial = SLPM-65186
-Name = Thread Colors [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55592
+Name = Ben 10: Alien Force - Vilgax Attacks
+Region = PAL-M5
+Compat = 4
---------------------------------------------
-Serial = SLPM-65187
-Name = Thread Colors
-Region = NTSC-J
+Serial = SLES-55593
+Name = Astro Boy - The Video Game
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65191
-Name = V-Rally 3
-Region = NTSC-J
+Serial = SLES-55605
+Name = Naruto Shipuuden - Ultimate Ninja 5
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65192
-Name = NBA Live 2003
-Region = NTSC-J
+Serial = SLES-55609
+Name = Scooby-Doo! and the Spooky Swamp
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65193
-Name = FIFA Soccer 2003
-Region = NTSC-J
-vuClampMode = 2 //missing geometry with microVU
+Serial = SLES-55622
+Name = Disney-Pixar Toy Story 3
+Region = PAL-M6
+Compat = 5
---------------------------------------------
-Serial = SLPM-65196
-Name = Breath of Fire V: Dragon Quarter
-Region = NTSC-J
+Serial = SLES-55635
+Name = WWE SmackDown vs. Raw 2011
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLPM-65197
-Name = Nobunaga's Ambition Online
-Region = NTSC-J
+Serial = SLES-55636
+Name = Pro Evolution Soccer 2011
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65199
-Name = J-Pheonix - Cobalt Shoutaihen
-Region = NTSC-J
+Serial = SLES-55637
+Name = Pro Evolution Soccer 2011
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65200
-Name = Shinobi
-Region = NTSC-J
+Serial = SLES-55638
+Name = Pro Evolution Soccer 2011
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65202
-Name = K-1 World Grand Prix 2002
-Region = NTSC-J
+Serial = SLES-55642
+Name = FIFA 11
+Region = PAL-M4
+Compat = 5
---------------------------------------------
-Serial = SLPM-65203
-Name = Phantom of Inferno [Limited Edition]
-Region = NTSC-J
+Serial = SLES-55644
+Name = FIFA 11
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65204
-Name = Phantom of Inferno
-Region = NTSC-J
+Serial = SLES-55648
+Name = WWE All-Stars
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65205
-Name = Spider-Man
-Region = NTSC-J
+Serial = SLES-55653
+Name = FIFA 12
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65206
-Name = King of Colosseum - Green
-Region = NTSC-J
+Serial = SLES-55664
+Name = FIFA 13
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65207
-Name = Chou Battle Houshin
-Region = NTSC-J
+Serial = SLES-55665
+Name = FIFA 13
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65208
-Name = Pop'n Music 7
-Region = NTSC-J
+Serial = SLES-55671
+Name = FIFA 14
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65209
-Name = Star Ocean 3 [Limited Edition]
-Region = NTSC-J
-Compat = 5
-VuAddSubHack = 1
+Serial = SLES-55672
+Name = FIFA 14
+Region = PAL-M4
---------------------------------------------
-Serial = SLPM-65210
-Name = Chou Battle Houshin - Bundle #1
-Region = NTSC-J
+Serial = SLES-55673
+Name = Pro Evolution Soccer 2014
+Region = PAL-M5
---------------------------------------------
-Serial = SLPM-65213
-Name = Evolution Skateboarding
-Region = NTSC-J
+Serial = SLES-55674
+Name = Pro Evolution Soccer 2014
+Region = PAL-F-G
---------------------------------------------
-Serial = SLPM-65215
-Name = Chou Battle Houshin - Bundle #2
-Region = NTSC-J
+Serial = SLES-55675
+Name = Pro Evolution Soccer 2014
+Region = PAL-G-I
---------------------------------------------
-Serial = SLPM-65218
-Name = Bomberman Jetters
-Region = NTSC-J
+Serial = SLES-55676
+Name = Pro Evolution Soccer 2014
+Region = PAL-P-S
---------------------------------------------
-Serial = SLPM-65219
-Name = Cheerful Party
-Region = NTSC-J
+Serial = SLES-82001
+Name = Summoner
+Region = PAL-E
---------------------------------------------
-Serial = SLPM-65220
-Name = Cheerful Party
-Region = NTSC-J
+Serial = SLES-82005
+Name = Summoner
+Region = PAL-G
+Compat = 5
---------------------------------------------
-Serial = SLPM-65221
-Name = Clock Tower 3
-Region = NTSC-J
+Serial = SLES-82009
+Name = Metal Gear Solid 2 - Substance
+Region = PAL-M5
Compat = 5
---------------------------------------------
-Serial = SLPM-65222
-Name = Yu-Gi-Oh! 2 [Konami The Best]
-Region = NTSC-J
+Serial = SLES-82010
+Name = Metal Gear Solid 2, Document of
+Region = PAL-E
+Compat = 5
---------------------------------------------
-Serial = SLPM-65223
-Name = Triange Again
-Region = NTSC-J
+Serial = SLES-82011
+Name = Devil May Cry 2 [Dante Disc]
+Region = PAL-M5
+Compat = 5
---------------------------------------------
-Serial = SLPM-65224
-Name = NFL 2K3
-Region = NTSC-J
+Serial = SLES-82012
+Name = Devil May Cry 2 [Lucia Disc]
+Region = PAL-M5
+Compat = 5
+MemCardFilter = SLES-82011
---------------------------------------------
-Serial = SLPM-65226
-Name = Savage Skies
-Region = NTSC-J
+Serial = SLES-82013
+Name = Metal Gear Solid 3 - Snake Eater
+Region = PAL-E-F
+Compat = 5
---------------------------------------------
-Serial = SLPM-65227
-Name = J-League Pro Soccer Club - Tsukuku! 3
-Region = NTSC-J
+Serial = SLES-82018
+Name = Cy Girls [Disc 1]
+Region = PAL-E-F-S
---------------------------------------------
-Serial = SLPM-65228
-Name = Taisho Mononoke Ibunroku
-Region = NTSC-J
-Compat = 5
+Serial = SLES-82019
+Name = Cy Girls [Disc 2]
+Region = PAL-E-F-S
+MemCardFilter = SLES-82018
---------------------------------------------
-Serial = SLPM-65229
-Name = Totsugeki! Army Men: Shijou Saishou no Sakusen
-Region = NTSC-J
+Serial = SLES-82020
+Name = Cy Girls [Disc 1]
+Region = PAL-E-G-I
---------------------------------------------
-Serial = SLPM-65230
-Name = Tokimeki Memorial 3 [Konami The Best]
-Region = NTSC-J
+Serial = SLES-82021
+Name = Cy Girls [Disc 2]
+Region = PAL-E-G-I
+MemCardFilter = SLES-82020
---------------------------------------------
-Serial = SLPM-65231
-Name = Evolution Snowboarding
-Region = NTSC-J
+Serial = SLES-82024
+Name = Metal Gear Solid 3 - Snake Eater
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-65232
-Name = Devil May Cry 2 [Dante Disc]
-Region = NTSC-J
-Compat = 5
-[patches]
- comment=Note that this disc has the same CRC as SLUS-20484, the NTSC-U disc.
-[/patches]
+Serial = SLES-82026
+Name = Metal Gear Solid 3 - Snake Eater
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-65233
-Name = Devil May Cry 2 [Lucia Disc]
-Region = NTSC-J
+Serial = SLES-82028
+Name = Star Ocean 3 - Till the End of Time [Disc1of2]
+Region = PAL-E
Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-65234
-Name = Gregory Horror Show - Soul Collector
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-65235
-Name = New Roommania - Porori Seishun
-Region = NTSC-J
+Serial = SLES-82029
+Name = Star Ocean 3 - Till the End of Time [Disc2of2]
+Region = PAL-E
+Compat = 5
+VuAddSubHack = 1
+MemCardFilter = SLES-82028
---------------------------------------------
-Serial = SLPM-65236
-Name = Anubis: Zone of the Enders
-Region = NTSC-J
+Serial = SLES-82030
+Name = Shadow Hearts - Covenant [Disc1of2]
+Region = PAL-M3
---------------------------------------------
-Serial = SLPM-65237
-Name = Z.O.E.: Zone of the Enders [PlayStation 2 The Best]
-Region = NTSC-J
+Serial = SLES-82031
+Name = Shadow Hearts - Covenant [Disc2of2]
+Region = PAL-M3
+MemCardFilter = SLES-82030
---------------------------------------------
-Serial = SLPM-65238
-Name = Angelic Concert [Limited Edition]
-Region = NTSC-J
+Serial = SLES-82032
+Name = Metal Gear Solid 3 - Snake Eater
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65239
-Name = Angelic Concert
-Region = NTSC-J
+Serial = SLES-82034
+Name = Xenosaga Episode II [Disc1of2]
+Region = PAL-M3
+MemCardFilter = SLES-82034/SCES-82034
---------------------------------------------
-Serial = SLPM-65241
-Name = Shin Megami Tensei III: Nocturne [Limited Edition]
-Region = NTSC-J
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
+Serial = SLES-82035
+Name = Xenosaga Episode II [Disc2of2]
+Region = PAL-M3
+MemCardFilter = SLES-82034/SCES-82034
---------------------------------------------
-Serial = SLPM-65242
-Name = Shin Megami Tensei III: Nocturne
-Region = NTSC-J
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
+Serial = SLES-82036
+Name = Armored Core - Nexus [Evolution Disc]
+Region = PAL-M5
+MemCardFilter = SLES-82036/SLES-82037
---------------------------------------------
-Serial = SLPM-65243
-Name = Densha de Go! Professional 2
-Region = NTSC-J
+Serial = SLES-82037
+Name = Armored Core - Nexus [Revolution Disc]
+Region = PAL-M5
+MemCardFilter = SLES-82036/SLES-82037
---------------------------------------------
-Serial = SLPM-65244
-Name = Tom Clancy's Ghost Recon
-Region = NTSC-J
+Serial = SLES-82038
+Name = Onimusha - Dawn of Dreams [Disc1]
+Region = PAL-M5
+Compat = 5
+[patches = 812C5A96]
+ comment= patch by Shadow Lady
+ patch=0,EE,00104170,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLPM-65245
-Name = BioHazard Gun Survivor 4 - Heroes Never Die
-Region = NTSC-J
+Serial = SLES-82039
+Name = Onimusha - Dawn of Dreams [Disc2]
+Region = PAL-M5
+Compat = 5
+MemCardFilter = SLES-82038
+[patches = 812C5A96]
+ comment= patch by Shadow Lady
+ patch=0,EE,00104170,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLPM-65246
-Name = Kaidou Battle
-Region = NTSC-J
+Serial = SLES-82042
+Name = Metal Gear Solid 3 - Subsistence [Disc1of3]
+Region = PAL-E-F
---------------------------------------------
-Serial = SLPM-65247
-Name = Sangokushi Senki 2
-Region = NTSC-J
+Serial = SLES-82043
+Name = Metal Gear Solid 3 - Subsistence [Disc2of3]
+Region = PAL-E-F
+MemCardFilter = SLES-82042
---------------------------------------------
-Serial = SLPM-65248
-Name = Shin Sangoku Musou 3
-Region = NTSC-J
+Serial = SLES-82044
+Name = Metal Gear Solid 3 - Subsistence [Disc1of3]
+Region = PAL-I
---------------------------------------------
-Serial = SLPM-65249
-Name = Chaos Legion
-Region = NTSC-J
-Compat = 4
+Serial = SLES-82045
+Name = Metal Gear Solid 3 - Subsistence [Disc2of3]
+Region = PAL-I
+MemCardFilter = SLES-82044
---------------------------------------------
-Serial = SLPM-65254
-Name = Galaxy Angel
-Region = NTSC-J
+Serial = SLES-82046
+Name = Metal Gear Solid 3 - Subsistence [Disc1of3]
+Region = PAL-G
---------------------------------------------
-Serial = SLPM-65255
-Name = Chobits
-Region = NTSC-J
+Serial = SLES-82047
+Name = Metal Gear Solid 3 - Subsistence [Disc2of3]
+Region = PAL-G
+MemCardFilter = SLES-82046
---------------------------------------------
-Serial = SLPM-65256
-Name = First Kiss Story 1&2 [Limited Edition]
-Region = NTSC-J
+Serial = SLES-82048
+Name = Metal Gear Solid 3 - Subsistence [Disc1of3]
+Region = PAL-S
---------------------------------------------
-Serial = SLPM-65257
-Name = Silent Hill 3
-Region = NTSC-J
-Compat = 4
+Serial = SLES-82049
+Name = Metal Gear Solid 3 - Subsistence [Disc2of3]
+Region = PAL-S
+MemCardFilter = SLES-82048
---------------------------------------------
-Serial = SLPM-65260
-Name = Air Land Force
-Region = NTSC-J
+Serial = SLES-82050
+Name = Metal Gear Solid 3 - Subsistence [Disc3of3]
+Region = PAL-E-F
+MemCardFilter = SLES-82042
---------------------------------------------
-Serial = SLPM-65262
-Name = Boboboubo Boubobo Hajike Matsuri
-Region = NTSC-J
+Serial = SLES-82051
+Name = Metal Gear Solid 3 - Subsistence [Disc3of3]
+Region = PAL-I
+MemCardFilter = SLES-82044
---------------------------------------------
-Serial = SLPM-65263
-Name = Shin Sangoku Musou 2 & Shin Sangoku Musou 2 Mushouden [Koei Mega Pack] [Disc1of2]
-Region = NTSC-J
+Serial = SLES-82052
+Name = Metal Gear Solid 3 - Subsistence [Disc3of3]
+Region = PAL-G
+MemCardFilter = SLES-82046
---------------------------------------------
-Serial = SLPM-65264
-Name = Shin Sangoku Musou 2 & Shin Sangoku Musou 2 Mushouden [Koei Mega Pack] [Disc2of2]
-Region = NTSC-J
+Serial = SLES-82053
+Name = Metal Gear Solid 3 - Subsistence [Disc3of3]
+Region = PAL-S
+MemCardFilter = SLES-82048
---------------------------------------------
-Serial = SLPM-65266
-Name = Drag-on Dragoon
-Region = NTSC-J
+Serial = SLKA-15003
+Name = Shikigami no Shiro II
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65267
-Name = Kurogane no Houkou 2 - Warship Gunner
+Serial = SLKA-15004
+Name = Gunbird - Premium Package
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65268
-Name = Initial D - Special Stage
+Serial = SLKA-15005
+Name = Strikers 1945 III
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65269
-Name = NBA 2K3
-Region = NTSC-J
+Serial = SLKA-15007
+Name = GrowLanser2
+Region = NTSC-K
+Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLPM-65270
-Name = Virtua Fighter 4 - Evolution
-Region = NTSC-J
+Serial = SLKA-15008
+Name = Choro Q HG2
+Region = NTSC-E-F-G
---------------------------------------------
-Serial = SLPM-65271
-Name = Over the Monochrome Rainbow featuring Shogo Hamada
-Region = NTSC-J
+Serial = SLKA-15021
+Name = GrowLanser3
+Region = NTSC-K
+Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLPM-65273
-Name = Triange Again 2
-Region = NTSC-J
+Serial = SLKA-15032
+Name = Gradius V
+Region = NTSC-K
+Compat = 5
---------------------------------------------
-Serial = SLPM-65274
-Name = Saishuu Heiki Kanojo [Limited Edition]
-Region = NTSC-J
+Serial = SLKA-25012
+Name = Devil May Cry 2 Dante
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+Compat = 5
---------------------------------------------
-Serial = SLPM-65275
-Name = Saishuu Heiki Kanojo
-Region = NTSC-J
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+Compat = 5
+MemCardFilter = SLKA-25012
---------------------------------------------
-Serial = SLPM-65276
-Name = Grand Prix Challenge
-Region = NTSC-J
-VIFFIFOHack = 1
+Serial = SLKA-25015
+Name = Evolution Skateboarding
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65277
-Name = DDR Max 2 - Dance Dance Revolution - 7th Mix
-Region = NTSC-J
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+Name = Shinobi
+Region = NTSC-M3
Compat = 5
---------------------------------------------
-Serial = SLPM-65278
-Name = Generation of Chaos 3 [Limited Edition]
-Region = NTSC-J
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+Name = Lilo & Stitch Experiment
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65279
-Name = Generation of Chaos 3
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---------------------------------------------
-Serial = SLPM-65280
-Name = Green Green - Sound of the Ring Dynamic [Limited Edition]
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+Compat = 1
---------------------------------------------
-Serial = SLPM-65281
-Name = Green Green - Sound of the Ring Dynamic
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---------------------------------------------
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-Name = Green Green - Sound of the Ring Romantic [Limited Edition]
-Region = NTSC-J
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Name = Love Hina Gorgeous [First Limited Edition]
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Compat = 5
---------------------------------------------
-Serial = SLPM-65286
-Name = Auto Modellista - US Tuned
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----------------------------------------------
-Serial = SLPM-65287
-Name = Final Fantasy XI - Girade no Genei
-Region = NTSC-J
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---------------------------------------------
-Serial = SLPM-65288
-Name = Final Fantasy XI - Girade no Genei [All-in-One Pack]
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---------------------------------------------
-Serial = SLPM-65289
-Name = Final Fantasy XI [Entry Disc]
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---------------------------------------------
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-Name = Merge Marginal [Limited Edition]
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+Compat = 5
---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Name = Cafe Little Wish - Mahou no Recipe
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+Compat = 5
---------------------------------------------
-Serial = SLPM-65296
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---------------------------------------------
-Serial = SLPM-65297
-Name = F Fanatic
-Region = NTSC-J
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+Compat = 5
---------------------------------------------
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+Compat = 5
---------------------------------------------
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-Name = Konohana 3
-Region = NTSC-J
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---------------------------------------------
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-Compat = 2
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---------------------------------------------
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+Compat = 5
---------------------------------------------
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---------------------------------------------
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-Name = Virtual On - Marz
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---------------------------------------------
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-Name = Genso Suikoden 3
-Region = NTSC-J
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+Compat = 5
---------------------------------------------
-Serial = SLPM-65306
-Name = Sakura Yuki Gekka [Limited Edition]
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Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65307
-Name = Sakura Yuki Gekka
-Region = NTSC-J
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---------------------------------------------
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-Name = Shutokou Battle 01
-Region = NTSC-J
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+MemCardFilter = SLKA-25092/SLKA-25093
---------------------------------------------
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---------------------------------------------
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-Name = The Mark of Kry
-Region = NTSC-J
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+Compat = 5
---------------------------------------------
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-Name = Violet no Atelier: Gramnad no Renkinjutsushi
-Region = NTSC-J
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---------------------------------------------
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-Name = First Kiss Story 1&2
-Region = NTSC-J
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+Name = King of Fighters 2001, The
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---------------------------------------------
-Serial = SLPM-65314
-Name = Hanjuku Hero VS 3-D [Limited Edition]
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---------------------------------------------
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-Name = Hanjuku Hero VS 3-D
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-Compat = 4
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Name = Eve Burst Error Plus [Limited Edition]
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+Compat = 5
---------------------------------------------
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-Name = Eve Burst Error Plus
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---------------------------------------------
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+Compat = 5
---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Name = Air Ranger 2 - Rescue Helicopter [Best]
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
-Serial = SLPM-65328
-Name = Shirachuu Tankenbu
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---------------------------------------------
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+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
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---------------------------------------------
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-Name = RockMan X7
-Region = NTSC-J
-eeClampMode = 3//For camera issues in some scenes.
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+Name = Sengoku Musou
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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Compat = 5
---------------------------------------------
-Serial = SLPM-65335
-Name = Gekitou Professional Baseball
-Region = NTSC-J
----------------------------------------------
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-Name = K-1 World Grand Prix - The Beast Attack!
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Name = Shinseiki Evangelion - Ayanami Ikusai Keikaku with Asuka Hokan Keikaku
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---------------------------------------------
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---------------------------------------------
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+Compat = 5
---------------------------------------------
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-Name = Kikou Heidai - J-Pheonix 2
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Name = Bistro Cupid 2
-Region = NTSC-J
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---------------------------------------------
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-Name = Tokyo Bus Guide [Superlite 2000 Series]
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---------------------------------------------
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-Name = Simple 2000 Series Ultimate Vol.11 - Wonder Bass
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---------------------------------------------
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-Name = Simple 2000 Series Ultimate Vol.10 - Love Songs
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---------------------------------------------
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---------------------------------------------
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-Name = Natsuiro Komachi
-Region = NTSC-J
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---------------------------------------------
-Serial = SLPM-65357
-Name = BioHazard - Code Veronica - Perfect Version
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---------------------------------------------
-Serial = SLPM-65358
-Name = Dance Dance Revolution Extreme
-Region = NTSC-J
-Compat = 5
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---------------------------------------------
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---------------------------------------------
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Compat = 5
---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Compat = 4
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---------------------------------------------
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Compat = 5
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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+FpuCompareHack = 1
---------------------------------------------
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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+Compat = 5
---------------------------------------------
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-Name = Grand Theft Auto III
-Region = NTSC-J
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
-Serial = SLPM-65384
-Name = Dream Mix TV World Fighters
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Region = NTSC-J
Compat = 5
---------------------------------------------
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-Region = NTSC-J
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+eeRoundMode = 0
---------------------------------------------
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-Name = Aero Dancing 4 - New Generation [Sega The Best 2800]
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
-Serial = SLPM-65391
-Name = Shinki Genso - Spectral Souls
-Region = NTSC-J
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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---------------------------------------------
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-Name = Love Smash! 5
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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---------------------------------------------
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-Name = D.C.P.S. [Limited Edition]
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---------------------------------------------
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---------------------------------------------
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-Name = Tengai Makyou II - Manji Maru
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---------------------------------------------
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---------------------------------------------
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-Name = Hyper Dimension Fortress Macross
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+---------------------------------------------
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Compat = 5
+EETimingHack = 1
---------------------------------------------
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+EETimingHack = 1
+MemCardFilter = SLKA-25301/SLKA-25300
---------------------------------------------
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-Name = Transformers Tatakai
-Region = NTSC-J
-Compat = 3
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+Region = NTSC-K
+Compat = 5
---------------------------------------------
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-Name = Growlanser IV - Wayfarer of the Time
-Region = NTSC-J
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---------------------------------------------
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+Compat = 5
+OPHFLagHack = 1
---------------------------------------------
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-Name = Getaway, The
-Region = NTSC-J
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---------------------------------------------
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-Name = Onimusha Buraiden
-Region = NTSC-J
-Compat = 4
+Serial = SLKA-25320
+Name = Ikusa Gami
+Region = NTSC-K
+Compat = 5
---------------------------------------------
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-Name = War of the Monsters
-Region = NTSC-J
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---------------------------------------------
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-Name = Onimusha 3
-Region = NTSC-J
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---------------------------------------------
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-Name = Simple 2000 Series Vol.45 - The Love and Tears and Memory
-Region = NTSC-J
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+Region = NTSC-J-K
---------------------------------------------
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-Name = Pride Grand Prix 2003
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+Compat = 5
+vuClampMode = 0 //SPS with microVU
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---------------------------------------------
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-Name = Mat Hoffman's Pro BMX 2003
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+Region = NTSC-K
---------------------------------------------
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-Name = Kelly Slater's Pro Surfer 2003
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+Region = NTSC-K
---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Name = Ever 17 - Out of Infinity [Premium Edition]
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---------------------------------------------
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-Region = NTSC-J
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---------------------------------------------
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-Name = Sangokushi IX
-Region = NTSC-J
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---------------------------------------------
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-Name = Moekko Company [Limited Edition]
-Region = NTSC-J
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+Compat = 5
---------------------------------------------
-Serial = SLPM-65425
-Name = Moekko Company
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+Compat = 5
+MemCardFilter = SLKA-25353
---------------------------------------------
-Serial = SLPM-65426
-Name = Pro Baseball Team Tsukuro! 2003
-Region = NTSC-J
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+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65427
-Name = Riding Spirits 2
-Region = NTSC-J
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+Region = NTSC-K
---------------------------------------------
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-Name = BioHazard Outbreak
-Region = NTSC-J
-Compat = 5
+Serial = SLKA-25364
+Name = Mobile Suit Gundam - Climax U.C.
+Region = NTSC-K
---------------------------------------------
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-Name = Galaxy Angel - Moonlit Lovers
-Region = NTSC-J
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+Name = WWE Smack Down Vs RAW 2008
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65431
-Name = Sonic Heroes
-Region = NTSC-J
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+Name = Naruto - Uzumaki Chronicles 2
+Region = NTSC-K
Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLPM-65432
-Name = J-League Winning Eleven Tactics
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-65433
-Name = K-1 World Grand Prix 2003
-Region = NTSC-J
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+Name = Transformers - The Game
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65434
-Name = Battle Gear 3
-Region = NTSC-J
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+Name = Winning Eleven 10
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65435
-Name = Diamond Dust
-Region = NTSC-J
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+Name = Blazing Souls
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-65438
-Name = Star Ocean 3 [Director's Cut] [Disc1of2]
-Region = NTSC-J
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+Region = NTSC-K
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-65439
-Name = Star Ocean 3 [Director's Cut] [Disc2of2]
-Region = NTSC-J
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+Name = Shinobido Imashime
+Region = NTSC-K
Compat = 5
-VuAddSubHack = 1
----------------------------------------------
-Serial = SLPM-65441
-Name = Ashita no Joe: Masshiro ni Moetsukuru
-Region = NTSC-J
+eeClampMode = 3 //Otherwise freezes in some spot
---------------------------------------------
-Serial = SLPM-65442
-Name = Terminator 3, The - Rise of the Machines
-Region = NTSC-J
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+Name = Shin Sangoku Musou 4 - Empires
+Region = NTSC-K
---------------------------------------------
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-Name = Front Mission 4
-Region = NTSC-J
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+Name = FIFA '07
+Region = NTSC-K
---------------------------------------------
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-Region = NTSC-J
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+Region = NTSC-K
Compat = 5
---------------------------------------------
-Serial = SLPM-65445
-Name = Powerful Pro Baseball 10 - Decision
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-65446
-Name = James Bond 007 - Everything or Nothing
-Region = NTSC-J
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+Region = NTSC-K
---------------------------------------------
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-Name = Kunoichi
-Region = NTSC-J
-Compat = 4
+Serial = SLKA-25407
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+Region = NTSC-K
+Compat = 5
---------------------------------------------
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-Name = Cambrian QTS - Kaseki Ninattemo
-Region = NTSC-J
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---------------------------------------------
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-Name = SSX 3
-Region = NTSC-J
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+Compat = 4
---------------------------------------------
-Serial = SLPM-65450
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---------------------------------------------
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-Name = Prince of Tennis - Smash Hit! 2 [First Limited Edition]
-Region = NTSC-J
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+Compat = 5
---------------------------------------------
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-Name = Prince of Tennis - Smash Hit! 2
-Region = NTSC-J
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+Name = World Soccer Winning Eleven 2011
+Region = NTSC-K
---------------------------------------------
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-Name = Magical Nurse Witch Komugi-chan [Limited Edition]
-Region = NTSC-J
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+Name = World Soccer Winning Eleven 2012
+Region = NTSC-K
---------------------------------------------
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-Name = Magical Nurse Witch Komugi-chan
-Region = NTSC-J
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+Region = NTSC-K
+Compat = 5
---------------------------------------------
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-Name = Kurogane no Houkou 2 - Warship Commander
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+Compat = 5
---------------------------------------------
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-Name = Bujingai
-Region = NTSC-J
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+Region = NTSC-K
+Compat = 5
---------------------------------------------
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-Name = Conflict Delta - Wangan War 1991
-Region = NTSC-J
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+Name = Shin Sangoku Musou 5 Special
+Region = NTSC-K
---------------------------------------------
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-Name = Tantei Gakuen Q: Kiokan no Satsui
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Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Shin Megami Tensei III: Nocturne Maniax
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Region = NTSC-J
Compat = 5
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
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-Name = Rocky
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Region = NTSC-J
---------------------------------------------
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-Name = Wind - A Breath of Heart
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Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Harry Potter to Kenja no Ishi
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Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
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-Name = Kousen Gaeri - Refrain
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Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Roommate Asami - D-Collection
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Region = NTSC-J
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
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-Name = Firefighter F.D. 18
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Region = NTSC-J
---------------------------------------------
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-Name = Firefighter F.D. 18
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Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65472
-Name = Train Simulator & Densha de Go! Tokyo Kyuukouhen
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Region = NTSC-J
---------------------------------------------
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-Name = Hagane no Renkinjutsushi - Tobenai Tenshi
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Region = NTSC-J
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---------------------------------------------
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-Name = Kurogane no Houkou 2 - Warship Commander [Limited Edition]
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+Name = Need for Speed - Undercover
Region = NTSC-J
---------------------------------------------
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-Name = Crimson Sea 2
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+Name = World Soccer Winning Eleven 2009
Region = NTSC-J
---------------------------------------------
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Region = NTSC-J
-Compat = 5
---------------------------------------------
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-Name = Sims, The - Bustin' Out
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+Name = J. League Winning Eleven 2009 - Club Championship
Region = NTSC-J
---------------------------------------------
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-Name = Michigan
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+Name = Melty Blood - Actress Again
Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = After... [Limited Edition]
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+Name = FIFA 10: World Class Soccer
Region = NTSC-J
---------------------------------------------
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-Name = After...
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+Name = Need for Speed - Undercover [EA:SY! 1980]
Region = NTSC-J
---------------------------------------------
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-Name = Secret Weapons Over Normandy
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+Name = WWE SmackDown vs. Raw 2009
Region = NTSC-J
---------------------------------------------
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-Name = WISP - Word Image Sound Play
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+Name = World Soccer Winning Eleven 2010 - Aoki Samurai no Chousen
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65486
-Name = Airforce Delta - Blue Wing Knights
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+Name = J.League Winning Eleven 2010 - Club Championship
Region = NTSC-J
---------------------------------------------
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-Name = Grand Theft Auto - Vice City
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+Name = FIFA 10: World Class Soccer (EA:SY! 1980)
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65489
-Name = Tantei Jingiji Saburo - Innocent Black [WorkJam Best Collection]
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+Name = World Soccer Winning Eleven 2011
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65490
-Name = Sanma Nisai Deus Mechanica - Demon Bane [Limited Edition]
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+Name = The King of Fighters '98 Ultimate Match
Region = NTSC-J
---------------------------------------------
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-Name = Sanma Nisai Deus Mechanica - Demon Bane
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+Name = 0 Story
Region = NTSC-J
---------------------------------------------
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-Name = GunGrave O.D.
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+Name = From Software First Previews
Region = NTSC-J
---------------------------------------------
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-Name = Hurrah! Sailor
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+Name = Konami PlayStation 2 Taikeban
Region = NTSC-J
---------------------------------------------
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-Name = Fuun Shinsengumi
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+Name = Koei PlayStation 2 Line-Up
Region = NTSC-J
---------------------------------------------
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-Name = Monster Hunter
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+Name = Golf Paradise
Region = NTSC-J
---------------------------------------------
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-Name = Hyper Street Fighter
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Region = NTSC-J
---------------------------------------------
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-Name = World Soccer Winning Eleven 7 - International [Limited Edition]
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+Name = Rockman X7
Region = NTSC-J
---------------------------------------------
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-Name = World Soccer Winning Eleven 7 - International
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+Name = Devil May Cry 3 [Trial Version]
Region = NTSC-J
+eeRoundMode = 0
---------------------------------------------
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-Name = Bloody Roar 4
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+Name = 10th Anniversary Memorial Save Data [Disc 2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65500
-Name = Anubis: Zone of the Enders Special Edition
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+Name = 10th Anniversary PlayStation & PlayStation 2 All-Soft Catalogue Special SaveData Collection [PS2 Disc]
Region = NTSC-J
---------------------------------------------
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-Name = Frogger - The Great Quest
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+Name = Xenosaga Episode III - Also Sprach Zarathustra [Demo]
Region = NTSC-J
---------------------------------------------
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-Name = GunGrave [Red Best Collection]
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Region = NTSC-J
---------------------------------------------
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-Name = Lord of the Rings, The - The Return of the King
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+Name = Live World Soccer 2000
Region = NTSC-J
Compat = 5
---------------------------------------------
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-Name = Cool Girl [Limited Edition] [Disc1of2]
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+Name = Mahjong Yarouze 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65505
-Name = Cool Girl [Limited Edition] [Disc2of2]
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+Name = Shin Sangokumusou
Region = NTSC-J
---------------------------------------------
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-Name = Cool Girl
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Region = NTSC-J
---------------------------------------------
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-Name = Pop'n Music 9
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Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Prince of Tennis - Love of Prince - Sweet
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Region = NTSC-J
---------------------------------------------
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-Name = Prince of Tennis - Love of Prince - Bitter
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Region = NTSC-J
---------------------------------------------
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-Name = Angel's Feather [Limited Edition]
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Region = NTSC-J
---------------------------------------------
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-Name = Angel's Feather
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Region = NTSC-J
---------------------------------------------
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-Name = Kaido Battle 2 - Chain Reaction
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Region = NTSC-J
---------------------------------------------
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-Name = Sakura Taisen - Mysterious Paris
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Region = NTSC-J
---------------------------------------------
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-Name = Sengoku Musou
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Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Raimuiro Senkitan Jun [Limited Edition]
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+Name = Super Bust-A-Move
Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Raimuiro Senkitan Jun
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+Name = Angelique Trois [Premium Box]
Region = NTSC-J
---------------------------------------------
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-Name = Tentama 2 Wins [Limited Edition]
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+Name = Angelique Trois
Region = NTSC-J
---------------------------------------------
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-Name = Tentama 2 Wins
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Region = NTSC-J
---------------------------------------------
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-Name = Hurrah! Sailor
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Region = NTSC-J
---------------------------------------------
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-Name = Orange Pocket - Root [Limited Edition]
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+Name = Greatest Striker
Region = NTSC-J
---------------------------------------------
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-Name = Orange Pocket - Root
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Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Dororo
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+Name = Primal Image for Printer
Region = NTSC-J
---------------------------------------------
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-Name = FIFA Total Football
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+Name = ESPN NBA 2Night
Region = NTSC-J
---------------------------------------------
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-Name = Mission Impossible - Operation Surma
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+Name = Got to Do! Hot Spring Table Tennis
Region = NTSC-J
---------------------------------------------
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-Name = J-League Pro Soccer Club - Tsukuku 2004
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Region = NTSC-J
---------------------------------------------
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-Name = Sakura Taisen V - Episode 0
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+Name = J League Winning Eleven 8 - Asia Championship
Region = NTSC-J
---------------------------------------------
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-Name = Puyo Puyo Fever
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+Name = ESPN National Hockey Night
Region = NTSC-J
---------------------------------------------
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-Name = Pyu to Fuku! Jaguar Ashita no Japan
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+Name = RC Revenge Pro
Region = NTSC-J
---------------------------------------------
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-Name = Rogue Ops
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+Name = Jikkou J. League Perfect Striker 3
Region = NTSC-J
---------------------------------------------
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-Name = Oshiete! Popotan
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+Name = WTA Tennis Tour USA
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65537
-Name = Chou Battle Houshin [Koei The Best]
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+Name = Endnesia
Region = NTSC-J
---------------------------------------------
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-Name = James Bond 007 - Nightfire [EA Best Hits]
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+Name = Battle Gear 2
Region = NTSC-J
---------------------------------------------
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-Name = V-Rally 3
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+Name = Densha de Go! 3 - Takkyuu!!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65540
-Name = Galaxy Angel - Moonlit Lovers [First Limited Edition]
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+Name = Yanya Caballista - featuring Gawoo
Region = NTSC-J
---------------------------------------------
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-Name = Angelique Trois - Aizouhen [Koei The Best]
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+Name = Beatmania Da! Da! Da!
Region = NTSC-J
---------------------------------------------
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-Name = Zero Shikikan Josentoki
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+Name = World Soccer Winning Eleven 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65543
-Name = Pro Yakyu Spirits 2004
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+Name = Eternity Master V
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65545
-Name = Izayoi Renke Kamifurusato
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+Name = Bloody Roar 3
Region = NTSC-J
+Compat = 5
---------------------------------------------
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-Name = Cross Channel - To All People [Limited Edition]
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+Name = DNA - Dark Native Apostle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65547
-Name = Cross Channel - To All People
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+Name = Winning Post 4 Maximum 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65548
-Name = Freedom Fighters
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+Name = Gitaroo Man One
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65549
-Name = Remember 11 - The Age of Infinity [Limited Edition]
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+Name = Gradius III & IV [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65550
-Name = Remember 11 - The Age of Infinity
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+Name = Hunter X Hunter - Ryumyaku no Saidan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65551
-Name = Astro Boy Atom
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+Name = Egbrowser
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65552
-Name = Metal Wolf Rev [Limited Edition]
+Serial = SLPM-62069
+Name = All-Star Baseball 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65553
-Name = Metal Wolf Rev
+Serial = SLPM-62070
+Name = Uchu-Jintte Naani
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65554
-Name = Croket Ban - King no Kiki wo Sukuu
+Serial = SLPM-62072
+Name = Horse Breaker
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65555
-Name = Dragon Quest V - Bride of the Sky
+Serial = SLPM-62073
+Name = Tam Tam Paradise
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65556
-Name = Nobunaga no Yabou - Tenka Sousei
+Serial = SLPM-62075
+Name = Live World Soccer 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65557
-Name = Steady X Study [Limited Edition]
+Serial = SLPM-62076
+Name = Age of Empires II: The Age of Kings
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65558
-Name = Steady X Study
+Serial = SLPM-62077
+Name = Maestro Music 2, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65559
-Name = Tenohira Taiyouni [Limited Edition]
+Serial = SLPM-62078
+Name = Maestro Music 2, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65560
-Name = Tenohira Taiyouni
+Serial = SLPM-62081
+Name = Ever Blue
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65561
-Name = Shin Sangoku Musou 3 [Super Premium Pack]
+Serial = SLPM-62082
+Name = Professional Baseball Japan 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65564
-Name = Shin Sangoku Musou 3 - Empires
+Serial = SLPM-62084
+Name = ESPN X-Games Skateboarding
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65565
-Name = Shin Sangoku Musou 3 - Empires
+Serial = SLPM-62087
+Name = Touge 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65566
-Name = La Corda d'Oro [Premium Box]
+Serial = SLPM-62088
+Name = J-League Winning Eleven 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65567
-Name = Corda D'Oro, La
+Serial = SLPM-62091
+Name = Ring of Red
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65569
-Name = Kita He - Diamond Dust + Kiss is Beginning
+Serial = SLPM-62092
+Name = XG3 Extreme G Racing
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65570
-Name = Frogger [Konami Palace Collection]
+Serial = SLPM-62094
+Name = Simple 2000 Series Vol. 2 - The Party Game
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65571
-Name = Generation of Chaos 4 [Limited Edition]
+Serial = SLPM-62095
+Name = Flying Circus [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65572
-Name = Generation of Chaos 4
+Serial = SLPM-62096
+Name = Flying Circus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65573
-Name = World Rallt Championship II Extreme [Spike The Best]
+Serial = SLPM-62097
+Name = Keisusaikan, The - Shinjuku 24 Hours
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65574
-Name = Silent Hill 4 - The Room
+Serial = SLPM-62098
+Name = Busin: Wizardry Alternative
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65575
-Name = Crimson Tears
+Serial = SLPM-62100
+Name = Rez [Special Package]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65576
-Name = Tantei Jingiji Saburo - Kind of Blue
+Serial = SLPM-62101
+Name = Rez
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65579
-Name = After School Love Beat
+Serial = SLPM-62102
+Name = Crazy Taxi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65580
-Name = Crash Bandicoot - Bakuso! Nitro Kart
+Serial = SLPM-62104
+Name = Choro-Q HG2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65581
-Name = Haunted Mansion
+Serial = SLPM-62107
+Name = Growlanser 3 - The Duel Darkness
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-65582
-Name = Winning Post 6 Maximum 2004
+Serial = SLPM-62108
+Name = Growlanser 3 - The Duel Darkness
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-65583
-Name = World Rally Championship 3
+Serial = SLPM-62109
+Name = Hippa Linda
Region = NTSC-J
-Compat = 4
-[patches = C4467D30]
-
- comment=patch by Nachbrenner
-
- //Skip sceIpuSync
- patch=1,EE,0027c808,word,03e00008
-
-[/patches]
---------------------------------------------
-Serial = SLPM-65585
-Name = Princess Holiday
+Serial = SLPM-62112
+Name = Itadaki Street 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65586
-Name = Online Pro Wrestling
+Serial = SLPM-62113
+Name = World Soccer Winning Eleven 5 - Final Evolution
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65587
-Name = Fight Night 2004
+Serial = SLPM-62117
+Name = Momotaro Train X
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65588
-Name = Colorful Box - To Love [Limited Edition]
+Serial = SLPM-62118
+Name = Bomberman Kart
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65589
-Name = Colorful Box - To Love
+Serial = SLPM-62120
+Name = Jikkyou World Soccer 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65590
-Name = Densha de Go! Final
+Serial = SLPM-62121
+Name = ESPN NBA 2Night 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65591
-Name = Lost Aya Sophia [Limited Edition]
+Serial = SLPM-62122
+Name = Hermina to Culus: Lilie no Atelier Mou Hitotsu no Monogatari
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65592
-Name = Lost Aya Sophia
+Serial = SLPM-62123
+Name = Winning Post 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65593
-Name = Beatmania IIDX - 7th Style
+Serial = SLPM-62124
+Name = Ready 2 Rumble Boxing - Round 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65594
-Name = Iris no Atelier: Eternal Mana
+Serial = SLPM-62125
+Name = Gauntlet - Dark Legacy
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65595
-Name = Shoubushi Gambler Densetsu - Tetsuya 2 [Athena Best]
+Serial = SLPM-62127
+Name = Maximo
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65596
-Name = Juuni Kuniki - Kakukaku Taru Ou Michi Beni Midori no Uka
+Serial = SLPM-62128
+Name = Le Mans 24 Hours
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65597
-Name = Digital Devil Saga: Avatar Tuner
+Serial = SLPM-62129
+Name = Climax Tennis - WTA Tour Edition
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPM-65598
-Name = Tenshou Gakuen Kensousoku
+Serial = SLPM-62130
+Name = Virtua Fighter 4
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65599
-Name = Genso Suikoden 4 [Limited Edition]
+Serial = SLPM-62131
+Name = Romance of the Three Kingdoms VIII
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65600
-Name = Genso Suikoden 4
+Serial = SLPM-62132
+Name = 24 - The Game
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65601
-Name = Omoide ni Kawaru-Kimi - Memories Off [SuperLite 2000 Series]
+Serial = SLPM-62133
+Name = Bloody Roar 3 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65602
-Name = King of Colosseum 2
+Serial = SLPM-62134
+Name = Final Fantasy XI [Beta Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65603
-Name = Run Like Hell
+Serial = SLPM-62137
+Name = Psyvariar Complete Edition [Special Sound Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65604
-Name = Animation Battle - Recca no Honou
+Serial = SLPM-62138
+Name = Psyvariar Complete Edition [Special Capture Box]
Region = NTSC-J
-Compat = 4
-[patches = 9BDBA170]
- comment=patch by Shadow Lady
- //IPU menu hang fix...
- patch=0,EE,00115c00,word,03e00008
-[/patches]
---------------------------------------------
-Serial = SLPM-65607
-Name = 3LDK - Shiawase ni Narouyo [Limited Edition]
+Serial = SLPM-62139
+Name = Psyvariar Complete Edition
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65608
-Name = 3LDK - Shiawase ni Narouyo
+Serial = SLPM-62142
+Name = World Grand Prix
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65609
-Name = Memories Off... - Sorekara [Limited Edition]
+Serial = SLPM-62143
+Name = Hakoniwa Tetsudou - Blue Train Express
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65610
-Name = Memories Off... - Sorekara
+Serial = SLPM-62144
+Name = Super Bust-A-Move
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65611
-Name = Pizzicato Polka
+Serial = SLPM-62147
+Name = Bass Strike
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65612
-Name = Harry Potter and The Prisoner of Azkaban
+Serial = SLPM-62151
+Name = Live GI Stable 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65613
-Name = Yu-Gi-Oh! Capsule Monster Coliseum
+Serial = SLPM-62153
+Name = Racing Construction - Mareru Tsukeru Hahiiru Ore - Dead Heat
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65614
-Name = Need for Speed Underground [EA Best Hits]
+Serial = SLPM-62154
+Name = DDR Max - Dance Dance Revolution - 6th Mix
Region = NTSC-J
-EETimingHack = 1 //broken textures
+Compat = 5
---------------------------------------------
-Serial = SLPM-65615
-Name = Dokapon DX
+Serial = SLPM-62155
+Name = Baseball 2002, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65616
-Name = Juuni Kuniki - Guren no Hyou Koujin noJi [Konami The Best]
+Serial = SLPM-62157
+Name = Building Baku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65617
-Name = Bouken Jidai Katsugeki Goemon [Konami Collection]
+Serial = SLPM-62158
+Name = Virtua Fighter 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65618
-Name = Vampire Panic
+Serial = SLPM-62159
+Name = World Soccer Winning Eleven 6
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65619
-Name = Tom Clancy's Ghost Recon - Jungle Storm
+Serial = SLPM-62161
+Name = Generation of Chaos - Next [Limited Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65620
-Name = Akudaikan 2 [Global The Best]
+Serial = SLPM-62164
+Name = Generation of Chaos - Next
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65621
-Name = Street Fighter III - 3rd Strike
+Serial = SLPM-62165
+Name = Shikigami no Shiro [Limited Edition]
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65622
-Name = Silent Hill 3 [Konami The Best]
+Serial = SLPM-62168
+Name = Disney Golf Classics
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65623
-Name = Tantei Gakuen Q: Kiokan no Satsui [Konami The Best]
+Serial = SLPM-62169
+Name = Live World Soccer 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65624
-Name = Dear Boys Fast Break! [Konami Palace Collection]
+Serial = SLPM-62171
+Name = Simple 2000 Series Vol.05 - The Blockbuster Hyper
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65625
-Name = Ashita no Joe: Masshiro ni Moetsukuru [Konami The Best]
+Serial = SLPM-62175
+Name = Beatmania Utsu Utsu Utsu! [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65626
-Name = Kyoufu Shinbun (Heisei-Han) Kaiki! Shinrei File [Konami The Best]
+Serial = SLPM-62176
+Name = Egbrowser BB
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65627
-Name = Gegege no Kitarou [Konami The Best]
+Serial = SLPM-62177
+Name = Kuusen [Kadokawa The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65628
-Name = Konhana Pack - 3tsu no Jikenbou [SuperLite 2000 Series]
+Serial = SLPM-62180
+Name = Simple 2000 Series Vol.01 - The Shougi
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65629
-Name = Kappa no Kai-Kata - How to Breed Kappas
+Serial = SLPM-62182
+Name = Top Gun - Ace of the Sky
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65630
-Name = Jikkyo Powerful Pro Baseball XI
+Serial = SLPM-62185
+Name = San Goku Shi VII
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65631
-Name = Silent Hill 2 [Konami The Best]
+Serial = SLPM-62186
+Name = Get Backers - The Stolen City of Infinite
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65632
-Name = Virtua Fighter Cyber Generation - Ambition of the Judgement Six
+Serial = SLPM-62190
+Name = High Heat - Major League Baseball 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65633
-Name = I Love Baseball - Pro Yakyu wo Koyonaku
+Serial = SLPM-62193
+Name = J League Perfect Striker 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65634
-Name = Summer Girl - Promised Summer
+Serial = SLPM-62197
+Name = Simple 2000 Series Vol.07 - The Real Fist Fighter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65635
-Name = Bakuen Kakeshi Neverland Senki Zero
+Serial = SLPM-62198
+Name = Simple 2000 Series Vol.04 - The Mahjong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65636
-Name = Sangokushi Senki 2 [Koei The Best]
+Serial = SLPM-62199
+Name = Dragon Quest Characters - Toruneko no Daibouken 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65637
-Name = Rakugaki Oukoku 2 - Majo no Tataki
+Serial = SLPM-62200
+Name = Horse Breaker
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65638
-Name = Full House Kiss
+Serial = SLPM-62201
+Name = Winback
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65639
-Name = Party Shana Nanco [Limited Edition]
+Serial = SLPM-62202
+Name = Winning Post 4 Maximum 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65640
-Name = Party Shana Nanco
+Serial = SLPM-62203
+Name = Dog of Bay
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65641
-Name = Utau - Tumbling Dice
+Serial = SLPM-62204
+Name = LEGO Racers 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65642
-Name = Meiwaku Seijin Panic Maker
+Serial = SLPM-62205
+Name = Virtua Cop Re-Birth
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65643
-Name = RockMan X - Command Mission
+Serial = SLPM-62206
+Name = Growlanser 2 [Atlus The Best]
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-65644
-Name = Guilty Gear Isuka
+Serial = SLPM-62207
+Name = Simple 2000 Series Vol.09 - Bittersweet Fools
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65648
-Name = Medal of Honor - Frontline [EA Best Hits]
+Serial = SLPM-62209
+Name = Gigantic Drive
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65649
-Name = NBA Street 2 [EA Best Hits]
+Serial = SLPM-62211
+Name = 18 Wheeler
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65650
-Name = Harry Potter and The Sorcerer's Stone [EA Best Hits]
+Serial = SLPM-62212
+Name = Critical Bullet - Seventh Target
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65651
-Name = Kowloon Youma Gakuenki [Limited Edition]
+Serial = SLPM-62213
+Name = Ultimate Fighting Championship 2 - Tap-Out
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65652
-Name = Kowloon Youma Gakuenki
+Serial = SLPM-62214
+Name = Ever Blue 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65653
-Name = Darling Special Backlash - Koi no Exhaust Heat
+Serial = SLPM-62215
+Name = Virtua Cop Re-Birth
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65654
-Name = Kaiketsu! Osabakiina
+Serial = SLPM-62216
+Name = Ever Blue [CapKore The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65655
-Name = Finding Nemo [Yuke's The Best]
+Serial = SLPM-62217
+Name = J League Winning Eleven 6
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65657
-Name = World Soccer Winning Eleven 8
+Serial = SLPM-62218
+Name = Simple 2000 Series Vol.10 - The Table Game Sekai-Hen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65661
-Name = Densha de Go! Professional 2 [Taito Best]
+Serial = SLPM-62219
+Name = Simple 2000 Series Vol.08 - The Tennis
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65663
-Name = Zwei!!
+Serial = SLPM-62221
+Name = Winning Post 5 - Max 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65664
-Name = Memories Off... Duet [SuperLite 2000 Series]
+Serial = SLPM-62223
+Name = Simple 2000 Series Vol.11 - The Off-Road Buggy
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65665
-Name = BloodRayne
+Serial = SLPM-62224
+Name = Simple 2000 Series Ultimate Vol.3 - Saisoku! Zokusha King - Buchigiri Densetsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65666
-Name = NBA Live 2004 [EA Best Hits]
+Serial = SLPM-62225
+Name = Nobunaga no Yabou Arashi Seiki [with Power-Up Kit]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65668
-Name = Spectral Force - Radical Elements [Limited Edition]
+Serial = SLPM-62227
+Name = Marvel vs. Capcom 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65669
-Name = Spectral Force - Radical Elements
+Serial = SLPM-62228
+Name = Slipheed - The Lost Planet
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65670
-Name = Aqua Kids
+Serial = SLPM-62229
+Name = Super Puzzle Bobble 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65671
-Name = W - Wish [Limited Edition]
+Serial = SLPM-62230
+Name = Silent Scope 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65672
-Name = W - Wish
+Serial = SLPM-62232
+Name = Simple 2000 Series Vol.15 - The Rugby
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65674
-Name = Taikou Risshiden V
+Serial = SLPM-62233
+Name = Simple 2000 Series Ultimate Vol.4 - Urawaza Ikasa Majangai-Niisan Tsukanjimattayodane
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65675
-Name = Final Approach [Limited Edition]
+Serial = SLPM-62234
+Name = Simple2000 Vol.13 The Renai Adv Garasu No Mori
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65676
-Name = Final Approach
+Serial = SLPM-62235
+Name = GetBass Battle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65677
-Name = Prince of Tennis - Smash Hit! [Konami The Best]
+Serial = SLPM-62236
+Name = Power Smash 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65678
-Name = Prince of Tennis - Smash Hit! 2 [Konami The Best]
+Serial = SLPM-62237
+Name = Gakuen Toshi Vara Noir [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65679
-Name = Prince of Tennis - Sweat 2 [Konami The Best]
+Serial = SLPM-62238
+Name = Gakuen Toshi Vara Noir
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65680
-Name = Prince of Tennis - Make the Strongest Team
+Serial = SLPM-62239
+Name = Supercar Street Challenge
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65681
-Name = Monochrome [Limited Edition]
+Serial = SLPM-62244
+Name = Choro Q - High Grade 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65682
-Name = Monochrome
+Serial = SLPM-62245
+Name = Yuusei Kara no Buttai - Episode 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65683
-Name = Violet no Atelier: Gramnad no Renkinjutsushi [Gust Best Price]
+Serial = SLPM-62247
+Name = Shin Contra
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65684
-Name = Meine Liebe - Yuubinaru Kioku
+Serial = SLPM-62248
+Name = Simple 2000 Series Vol.05 - The Love Mahjong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65685
-Name = Stella Deus
+Serial = SLPM-62249
+Name = Hello Kitty Star Light - Inogasi Cube
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65686
-Name = Berserk [Branded Box]
+Serial = SLPM-62250
+Name = Hello Kitty Star Light - Fusiginasekai
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65687
-Name = Star Wars - Battlefront
+Serial = SLPM-62251
+Name = Simple 2000 Series Vol.14 - The Billiard
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65688
-Name = Berserk
+Serial = SLPM-62252
+Name = Simple 2000 Series Vol.17 - The Suiri-Aratanaru 20 no Jikenbo
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65689
-Name = Never 7 - The End of Infinity [SuperLite 2000 Series]
+Serial = SLPM-62253
+Name = Simple 2000 Series Vol.16 - The Sniper
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65690
-Name = Konohana 4 - Yami wo Harau Inori
+Serial = SLPM-62254
+Name = Kaerazu no Mori
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65691
-Name = Ever 17 - Out of Infinity [SuperLite 2000 Series]
+Serial = SLPM-62255
+Name = NBA Starting Five
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65692
-Name = BioHazard Outbreak - File 2
+Serial = SLPM-62256
+Name = Super Trucks
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65693
-Name = Tokimeki Memorial 3 [Konami Palace Selection]
+Serial = SLPM-62257
+Name = Rally Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65694
-Name = Genso Suikoden 3 [Konami Dendou Collection]
+Serial = SLPM-62258
+Name = GTC Africa
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65695
-Name = Hard Luck - Return of the Heroes
+Serial = SLPM-62260
+Name = DogStation
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65696
-Name = Simple 2000 Series Vol.62 - The Super Puzzle Bubble DX
+Serial = SLPM-62261
+Name = DogStation
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65697
-Name = Shrek 2
+Serial = SLPM-62262
+Name = GI Jockey 2 [Koei the best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65698
-Name = Love Songs - ADV Futaba Riho 14-sai Natsu
+Serial = SLPM-62263
+Name = Snowboard Heaven
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65699
-Name = Viewtiful Joe - Aratanaru Kibo
+Serial = SLPM-62264
+Name = Shin Contra
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65700
-Name = Kengo 3
+Serial = SLPM-62265
+Name = Power Smash 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65701
-Name = Ghost Hunter
+Serial = SLPM-62266
+Name = Momotaro Densetsu XI
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65702
-Name = Sangokushi Senki [Koei Collection Series]
+Serial = SLPM-62268
+Name = Winning Eleven 6 - Final Evolution
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65703
-Name = Double Reaction Plus
+Serial = SLPM-62269
+Name = Akagi - Yami ni Oritattatensai
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65704
-Name = Standard Daisenryaku Dengekisen
+Serial = SLPM-62270
+Name = Simple 2000 Series Vol.19 - The Love Simulation - The Coffee Shop
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65705
-Name = Final Fantasy XI - Chains of Promathia [Expansion Disc]
+Serial = SLPM-62271
+Name = Simple 2000 Series Vol.20 - The Dungeon RPG
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65706
-Name = Final Fantasy XI - Chains of Promathia [All-in-One Pack]
+Serial = SLPM-62272
+Name = Simple 2000 Series Vol.18 - The Party Sugoroku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65708
-Name = Hagane no Renkinjutsushi - Akaki Elixir no Akuma
+Serial = SLPM-62273
+Name = Mai-Shin 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65710
-Name = Apocripha Zero
+Serial = SLPM-62274
+Name = Powerful Pro Baseball 9 Ketteiban
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65714
-Name = Angelique Etoile [Premium Box]
+Serial = SLPM-62275
+Name = Space Raiders
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65715
-Name = Angelique Etoile
+Serial = SLPM-62276
+Name = Get Backers - All Members Gather
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65716
-Name = Gaika no Gouhou - Air Land Force [Koei The Best]
+Serial = SLPM-62277
+Name = GI Jockey 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65717
-Name = Tsuki wa Higashi ni Ha wa Nishi na - Operation Sanctuary
+Serial = SLPM-62278
+Name = Hunter x Hunter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65718
-Name = Sengoku Musou Moushouden
+Serial = SLPM-62279
+Name = Winning Post 5 - Maximum 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65719
-Name = Burnout 3 - Takedown
+Serial = SLPM-62282
+Name = Silent Scope 2 - Innocent Sweeper
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65720
-Name = Shin Sangoku Musou 2 Mushouden [Koei the Best]
+Serial = SLPM-62284
+Name = Europe Games Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65721
-Name = Pro Yakyuu Spirits 2004 Climax
+Serial = SLPM-62285
+Name = Waku Waku Volley 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65722
-Name = Airforce Delta - Blue Wing Knights [Konami the Best]
+Serial = SLPM-62287
+Name = Fire Pro Wrestling Z [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65723
-Name = Van Helsing
+Serial = SLPM-62288
+Name = Pop'n Music - Best Hits
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65724
-Name = Choro Q Works
+Serial = SLPM-62291
+Name = Bomberman Land 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65725
-Name = James Bond 007 - Everything or Nothing [EA Best Hits]
+Serial = SLPM-62292
+Name = Warrior Blade - Rasten vs. Barbarian
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65726
-Name = Star Wars - Jango Fett [EA Best Hits]
+Serial = SLPM-62294
+Name = Simple 2000 Series Vol.21 - The Moonlight Tale RPG
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-62295
+Name = Simple 2000 Series Vol.22 - The Densha de Go! Commuter Train Version
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65727
-Name = Lord of the Rings, The - The Return of the King [EA Best Hits]
+Serial = SLPM-62296
+Name = Simple 2000 Series Vol.05 - Love Upper Boxing
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65728
-Name = Hobbit, The
+Serial = SLPM-62297
+Name = Got To Do! Hot Spring Table Tennis
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65729
-Name = True Crime - Streets of L.A.
+Serial = SLPM-62298
+Name = PuchiCopter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65730
-Name = RockMan X8
+Serial = SLPM-62299
+Name = Winback [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65731
-Name = Tom Clancy's Rainbow Six 3
+Serial = SLPM-62300
+Name = Horse Breaker [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65732
-Name = Akaiito
+Serial = SLPM-62301
+Name = Aerobics Revolution
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65734
-Name = Kita He - Diamond Dust [Hudson The Best]
+Serial = SLPM-62305
+Name = Othello [SuperLite 2000]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65735
-Name = Ao no Mamade [Treasure Box]
+Serial = SLPM-62307
+Name = Simple 2000 Series Vol.26 - The Paintball X 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65736
-Name = Ao no Mamade
+Serial = SLPM-62308
+Name = Simple 2000 Series Vol.24 - The Bowling
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65737
-Name = Meshimase Roman Sabou
+Serial = SLPM-62310
+Name = Souten Ryuu - The Arcade
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65738
-Name = Love Songs Adv - Futaba Riho 19 Sai
+Serial = SLPM-62314
+Name = Simple 2000 Series Vol.07 - Saikyou! Shiro Biking Security Police
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65739
-Name = Nightmare Before Christmas
+Serial = SLPM-62315
+Name = Pepit Copter [with Controller]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65740
-Name = J-League Winning Eleven 8 - Asia Championship
+Serial = SLPM-62316
+Name = Table Mahjong [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65741
-Name = Driver 3
+Serial = SLPM-62318
+Name = XII Stag
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65742
-Name = Cool Girl [Konami the Best]
+Serial = SLPM-62319
+Name = Romance of the Three Kingdoms VIII
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65744
-Name = Firefighter F.D. 18 [Konami The Best]
+Serial = SLPM-62321
+Name = Robocop
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65745
-Name = Tokimeki Memorial - Girl's Side [Konami Dendou Collection]
+Serial = SLPM-62322
+Name = Conveti 3, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65746
-Name = FIFA Total Football 2
+Serial = SLPM-62324
+Name = Simple 2000 Series Vol.08 - Gekido! Merio King
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65748
-Name = Zoids Struggle
+Serial = SLPM-62325
+Name = High Heat Major League Baseball 2003 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65749
-Name = Zoids Infinity
+Serial = SLPM-62326
+Name = G-Taste Mahjong [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65750
-Name = Dokapon the World
+Serial = SLPM-62327
+Name = G-Taste Mahjong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65751
-Name = Suigetsu Mayoi-Gokoro
+Serial = SLPM-62328
+Name = Simple 2000 Series Vol.27 - The Pro Yakyuu 2003 Pennent Race
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65752
-Name = Neo Contra
+Serial = SLPM-62334
+Name = Simple 2000 Series Vol.29 - The Nenai Board Game
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65753
-Name = Kessen [Koei Collection Series]
+Serial = SLPM-62335
+Name = Simple 2000 Series Vol.28 - The Bushido - Tsujigiri Ichidai
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65754
-Name = Metal Gear Solid 2 [Konami Dendou Collection]
+Serial = SLPM-62336
+Name = Simple 2000 Series Vol.44 - The First Step RPG
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65755
-Name = Samurai Western - Katsugeki Samurai-dou
+Serial = SLPM-62337
+Name = Simple 2000 Series Vol.30 - The Basketball - 3-on-3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65756
-Name = Tennis no Oji-Sama - Rush & Dream
+Serial = SLPM-62338
+Name = Ishikura Noboru no Igo Kouza
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65757
-Name = Medal of Honor - Rising Sun [EA Best Hits]
+Serial = SLPM-62339
+Name = Kikou Heidai - J-Pheonix 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65758
-Name = Sonic Mega Collection Plus
+Serial = SLPM-62340
+Name = Apprentice Magician
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65759
-Name = Mr. Incredible
+Serial = SLPM-62341
+Name = Alice's Adventures in Wonderland
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65760
-Name = Grand Theft Auto III [Capcom The Best]
+Serial = SLPM-62342
+Name = Fire Pro Wrestling Z
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65761
-Name = World Super Police
+Serial = SLPM-62343
+Name = Simple 2000 Series Vol.34 - Love Horror Adventure
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65762
-Name = Katakamuna
+Serial = SLPM-62344
+Name = Simple 2000 Series Vol.31 - The Chikyuu Boueigun
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65763
-Name = 007 Goldeneye - Rogue Agent
+Serial = SLPM-62345
+Name = Simple 2000 Series Vol.32 - The Tank
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65764
-Name = Men at Work! 3 [Limited Edition]
+Serial = SLPM-62348
+Name = Run-Dim Mechsmith
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65765
-Name = Men at Work! 3
+Serial = SLPM-62349
+Name = Welcome to Universal Studios Japan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65766
-Name = Need for Speed Underground 2
+Serial = SLPM-62350
+Name = Hudson Selection Vol.2 - Star Soldier
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65767
-Name = NBA Starting Five 2005
+Serial = SLPM-62353
+Name = Simple 2000 Series Vol.33 - The Jet Coaster - Yuuenchi Otsukkurou!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65768
-Name = Beatmania IIDX - 8th Style
+Serial = SLPM-62354
+Name = Space Invaders 25th Anniversary
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65769
-Name = Pop'n Music 10 [with Pop'n Controller 2]
+Serial = SLPM-62355
+Name = Choro Q - High Grade 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65770
-Name = Pop'n Music 10
+Serial = SLPM-62356
+Name = World Soccer Winning Eleven 7
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65771
-Name = Natural 2 Duo - Sakurairo no Kisetsu [Deluxe Pack]
+Serial = SLPM-62362
+Name = Sega Ages 2500 Series Vol.01 - Phantasy Star
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65772
-Name = Natural 2 Duo
+Serial = SLPM-62364
+Name = Sega Ages 2500 Series Vol.02 - Monaco GP
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65773
-Name = Shining Tears
+Serial = SLPM-62365
+Name = Cardinal Arc - Konton no Fuusatsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65775
-Name = Dance Dance Revolution - Festival
+Serial = SLPM-62366
+Name = Sega Ages 2500 Series Vol.03 - Fantasy Zone
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65776
-Name = Tenkuu Danzai - Skelter Heaven [Limited Edition]
+Serial = SLPM-62367
+Name = Sega Ages 2500 Series Vol.01 - Phantasy Star [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65777
-Name = Tenkuu Danzai - Skelter Heaven
+Serial = SLPM-62369
+Name = Karaoke Revolution - J-Pop Vol.1
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65778
-Name = Sega Ages 2500 Series Vol.18 - Dragon Force
+Serial = SLPM-62370
+Name = Psyvariar Medium Unit [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65779
-Name = Exciting Pro Wrestling 5 [Yuke's the Best]
+Serial = SLPM-62371
+Name = Psyvariar Revision [Superlite 2000 Series]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65780
-Name = Kessen III [Treasure Box]
+Serial = SLPM-62373
+Name = Simple 2000 Series Vol.35 - The Helicopter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65781
-Name = Kessen III
+Serial = SLPM-62374
+Name = Simple 2000 Series Ultimate Vol.12 - Street Golfer
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65783
-Name = Nobunaga no Yabou Online - Tappi no Shou
+Serial = SLPM-62375
+Name = Simple 2000 Series Vol.36 - The Musume Ikusei Simulation
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65785
-Name = Natsuiro - Hoshikuzu no Memory [Limited Edition]
+Serial = SLPM-62376
+Name = Get Backers - All Members Gather [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65786
-Name = Natsuiro - Hoshikuzu no Memory
+Serial = SLPM-62377
+Name = Get Backers Dakkanoku - Ubawareta Mugenshiro [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65787
-Name = NBA Live 2005
+Serial = SLPM-62378
+Name = Bakusou Convoy Densetsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65788
-Name = Winning Eleven 8 - Liveware Evolution
+Serial = SLPM-62379
+Name = Karaoke Revolution - J-Pop Vol.2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65789
-Name = Metal Gear Solid 3 - Snake Eater [Premium Pack]
+Serial = SLPM-62380
+Name = Karaoke Revolution - J-Pop Vol.3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65790
-Name = Metal Gear Solid 3 - Snake Eater
+Serial = SLPM-62381
+Name = Karaoke Revolution - J-Pop Vol.4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65791
-Name = S.L.A.I. - Steel Lancer Arena International
+Serial = SLPM-62382
+Name = Karaoke Revolution - Love & Ballad
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-65793
-Name = SSX 3 [EA Best Hits]
+Serial = SLPM-62383
+Name = Karaoke Revolution - Night Selection 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65794
-Name = Capcom Fighting Jam
+Serial = SLPM-62384
+Name = Sega Ages 2500 Series Vol.04 - Space Harrier
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65795
-Name = Digital Devil Saga: Avatar Tuner 2
+Serial = SLPM-62385
+Name = Sega Ages 2500 Series Vol.05 - Golden Axe
Region = NTSC-J
-EETimingHack = 1
+Compat = 5
---------------------------------------------
-Serial = SLPM-65796
-Name = Project Altered Beast
+Serial = SLPM-62389
+Name = Big Bass - Bass Tsuri Kanzen Kouryaku [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65797
-Name = Dragon Quest & Final Fantasy in Itadaki Street
+Serial = SLPM-62390
+Name = Ichigeki Sacchuu! HoiHoi-san [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65798
-Name = Madden NFL Superbowl 2005
+Serial = SLPM-62391
+Name = Ichigeki Sacchuu! HoiHoi-san
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65799
-Name = New Jinsei Game
+Serial = SLPM-62392
+Name = G1 Jockey 3 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65800
-Name = Radiata Stories
+Serial = SLPM-62394
+Name = Power Smash 2 [Sega The Best - 2800 Series]
Region = NTSC-J
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-65801
-Name = Crash Bandicoot 5
+Serial = SLPM-62395
+Name = Simple 2000 Series Vol.37 - The Shooting - Double Shienryu
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65802
-Name = Def Jam - Vendetta [EA Best Hits]
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-65803
-Name = Freedom Fighters [EA Best Hits]
+Serial = SLPM-62397
+Name = Simple 2000 Honkaku Shikou Vol.5 - Kiryoku Kentei
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65804
-Name = European Club Soccer - Winning Eleven Tactics
+Serial = SLPM-62400
+Name = Sega Ages 2500 Series Vol.12 - Puyo Puyo Tsu Perfect Set
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65805
-Name = Gojira Monster Fighter
+Serial = SLPM-62401
+Name = Death Crimson OX+
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65806
-Name = VM Japan
+Serial = SLPM-62403
+Name = Chou Aniki - Seinaru Protein Densetsu
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65807
-Name = Urbz, The - Sims in the City
+Serial = SLPM-62404
+Name = Hudson Selection Vol.1 - Cubic Lode Runner
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65808
-Name = Derby Tsuku 4 - Derby Uma o Tsukurou!
+Serial = SLPM-62406
+Name = Kurogane no Houkou - Warship Commander [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65809
-Name = NanoBreaker
+Serial = SLPM-62407
+Name = Hisako Takahashi's Let's Marathon!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65810
-Name = Densha de Go! Ryojouhen
+Serial = SLPM-62408
+Name = Harry Potter - Quidditch World Cup
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65811
-Name = Zero Shikikan Josentoki [Taito Best]
+Serial = SLPM-62409
+Name = Wizardry Empire III - Ancestry of the Emperor
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65812
-Name = Bakushou! Jinsei Kaimichi [Taito Best]
+Serial = SLPM-62410
+Name = Silent Scope 3 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65813
-Name = Fu-un Bakumatsu Den
+Serial = SLPM-62412
+Name = Simple 2000 Series Vol.41 - The Volleyball
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65815
-Name = Tom Clancy's Splinter Cell - Pandora Tomorrow
+Serial = SLPM-62413
+Name = Kuusen 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65816
-Name = Shin Bakusou Dekotora Densetsu
+Serial = SLPM-62414
+Name = Karaoke Revolution - Dreams & Memories
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65817
-Name = Tennis no Oji-Sama - Love of Prince Sweet [Konami Palace Selection]
+Serial = SLPM-62415
+Name = G1 Jockey 2 [Koei Teiban Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65818
-Name = Tennis no Oji-Sama - Love of Prince Bitter [Konami Palace Selection]
+Serial = SLPM-62416
+Name = Momotaro Densetsu XII - West Japan Hen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65819
-Name = Tennis no Oji-Sama - Kiss of Prince - Ice Version [Konami Palace Selection]
+Serial = SLPM-62417
+Name = Hudson Selection Vol.2 - Sakigake!! Kuromati Koukou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65820
-Name = Tennis no Oji-Sama - Kiss of Prince - Flame Version [Konami Palace Selection]
+Serial = SLPM-62418
+Name = Hudson Selection Vol.3 - PC Genjin
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65821
-Name = Shinseiki Yuusha Taisen
+Serial = SLPM-62422
+Name = Hudson Selection Vol.4 - Adventure Island (Takahashi Meijin no Bouken Jima)
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65822
-Name = Ichigo 100% Strawberry Diary
+Serial = SLPM-62423
+Name = Tetris Kiwamemichi [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65823
-Name = Shinsengumi Gunrou-den
+Serial = SLPM-62424
+Name = Suku Suku Inufuku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65824
-Name = Viewtiful Joe 2
+Serial = SLPM-62425
+Name = Sega Ages 2500 Series Vol.07 - Columns
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65825
-Name = Jikkyou Powerful Pro Yakyuu 11 Chou Ketteiban
+Serial = SLPM-62426
+Name = Simple 2000 Series Vol.42 - The Ultimate Fight
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65826
-Name = Tsukiyo ni Saraba
+Serial = SLPM-62427
+Name = Dance Dance Revolution - Party Collection
Region = NTSC-J
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLPM-65828
-Name = Angel Wish
+Serial = SLPM-62428
+Name = Kiwame Mahjong DXII - The 4th Mondo 21 Cup Competition
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65829
-Name = Ys - The Ark of Napishtim [Limited Edition]
+Serial = SLPM-62429
+Name = Simple 2000 Series Vol.15 - The Love Ping Pong
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPM-65830
-Name = Ys - The Ark of Napishtim
+Serial = SLPM-62430
+Name = Simple 2000 Series Vol.43 - The Saiban
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPM-65831
-Name = Hello Kitty no PikoPiko Daisakusen
+Serial = SLPM-62432
+Name = Sega Ages 2500 Series Vol.11 - Hokuto no Ken
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65832
-Name = Izumo Complete
+Serial = SLPM-62433
+Name = Sega Ages 2500 Series Vol.06 - Bonanza Brothers
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65833
-Name = Harukanaru Jikuu no Naka De 2 [Koei the Best]
+Serial = SLPM-62437
+Name = Suisui Sweet - Amai Ai no Mitsukekata
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65834
-Name = Harukanaru Jikuu no Naka De 3
+Serial = SLPM-62438
+Name = Growlanser Collection
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-65835
-Name = Bakumatsu Koihana - Shinsengumi
+Serial = SLPM-62440
+Name = Growlanser III [Atlus The Best]
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-65836
-Name = Ys - The Ark of Napishtim
+Serial = SLPM-62442
+Name = Youkoso Hitsuji-Mura
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPM-65837
-Name = Terminator 3 - Redemption
+Serial = SLPM-62443
+Name = Sega Ages 2500 Series Vol.08 - Virtua Racing
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65838
-Name = Hanjuku Hero 4 [Limited Edition]
+Serial = SLPM-62444
+Name = Sega Ages 2500 Series Vol.15 - Decathlete Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65839
-Name = Hanjuku Hero 4
+Serial = SLPM-62445
+Name = Sega Ages 2500 Series Vol.09 - Gain Ground
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65840
-Name = Wizardry X - Zensen no Gakufu
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-65841
-Name = Mizuiro [Best]
+Serial = SLPM-62446
+Name = Sega Ages 2500 Series Vol.10 - Afterburner II
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65842
-Name = Kanon [Best]
+Serial = SLPM-62447
+Name = Sega Ages 2500 Series Vol.13 - Outrun
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65843
-Name = 120-en no Haru - 120yen Stories
+Serial = SLPM-62448
+Name = Crossword [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65844
-Name = Air [Best]
+Serial = SLPM-62449
+Name = Tom & Jerry - War of the Whiskers
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65846
-Name = Lord of the Rings, The - Uchitsu Kuni Daisanki
+Serial = SLPM-62450
+Name = Karaoke Revolution - Anime Song Selection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65847
-Name = Soriaro no Fuukin Remix [First Print - Limited Edition]
+Serial = SLPM-62451
+Name = Karaoke Revolution - J-Pop Vol.5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65848
-Name = Soriaro no Fuukin Remix
+Serial = SLPM-62453
+Name = G-Taste Mahjong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65853
-Name = Let's Make a Baseball Team 3
+Serial = SLPM-62454
+Name = Karaoke Revolution - J-Pop Vol.6
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65854
-Name = Red Dead Revolver
+Serial = SLPM-62455
+Name = Karaoke Revolution - J-Pop Vol.7
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65855
-Name = Girls Bravo - Romance 15's [Deluxe Pack]
+Serial = SLPM-62456
+Name = Karaoke Revolution - J-Pop Vol.8
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65856
-Name = Girls Bravo - Romance 15's
+Serial = SLPM-62457
+Name = Karaoke Revolution - Snow & Party
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65857
-Name = Memories Off - After Rain Vol.1 [Special Edition]
+Serial = SLPM-62458
+Name = Daisan Teikoku Koubouki - Aufstieg und Fall des dritten Reiches
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65858
-Name = Memories Off - After Rain Vol.1
+Serial = SLPM-62459
+Name = Simple 2000 Series Vol.16 - Sengoku vs. Gendai
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65859
-Name = Junrui Sosa - Kan Pony - Eirian vs. Seirian
+Serial = SLPM-62460
+Name = Kakoniwa Tetsudou - Blue Train Tokkyuuhen [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65860
-Name = Shinki Genso Spectral Souls II [Premium Box]
+Serial = SLPM-62461
+Name = Shikigami no Shiro II
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65861
-Name = Shinki Genso Spectral Souls II
+Serial = SLPM-62462
+Name = Gradius V
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65862
-Name = Pyua Pyua Mimi Toshippono Monogatari
+Serial = SLPM-62463
+Name = Loop Sequencer - Music Generator
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65863
-Name = D1 Grand Prix Series - Professional Drift
+Serial = SLPM-62464
+Name = Pop'n Taisen Pazurudame Online
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65864
-Name = Nobunaga no Yabou - Tenka Sousei [with Power-Up Kit]
+Serial = SLPM-62465
+Name = LeMans 24 Hours [Sega The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65866
-Name = Izuku e Iku no, Anohi
+Serial = SLPM-62466
+Name = Zooo [Superlite 2000 Series]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65867
-Name = Shinseiki Evangelion - Koutetsu no Girlfriend 2nd
+Serial = SLPM-62467
+Name = Simple 2000 Series Vol.18 - Love Aerobics
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65868
-Name = Metal Saga - Chain of Cloud
+Serial = SLPM-62468
+Name = Simple 2000 Series Vol.17 - Taisen! Bakudan Poy Poy
Region = NTSC-J
-DMABusyHack = 1 //intro fmv
---------------------------------------------
-Serial = SLPM-65869
-Name = Monster Hunter G
+Serial = SLPM-62469
+Name = Gunbird 1&2
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65870
-Name = Magic Teacher Negima - Honor Version
+Serial = SLPM-62471
+Name = Uno [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65871
-Name = Magic Teacher Negima - Scholarship Version
+Serial = SLPM-62472
+Name = Diet Channel
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65872
-Name = Simple 2000 Series Ultimate Vol.24 - Makai Tensei
+Serial = SLPM-62473
+Name = Nobunaga no Yabou - Ranseiki [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65873
-Name = Simple 2000 Series Ultimate Vol.23 - Project Minerva Professional
+Serial = SLPM-62474
+Name = Simple 2000 Series Vol.46 - The Kanji Quiz - Challenge! Kanji Kentei
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65874
-Name = Simple 2000 Series Vol.71 - The Fantasy Renai Adventure - Kanojo no Densetsu
+Serial = SLPM-62475
+Name = Momotaro Densetsu XI [Hudson The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65875
-Name = Growlanser IV - Wayfarer of the Time [Atlus The Best]
+Serial = SLPM-62476
+Name = Get Backers Dakkanoku - Ura Shinjuku Saikyou Battle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65876
-Name = Busin 0: Wizardry Alternative Neo [Atlus Best Collection]
+Serial = SLPM-62477
+Name = Simple 2000 Series Vol.47 - The Gassen Sekigahara
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65878
-Name = Galaxy Angel - Eternal Lovers
+Serial = SLPM-62478
+Name = Bomberman Kart DX
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65879
-Name = C1 Grand Prix Racing Battle
+Serial = SLPM-62479
+Name = Karaoke Revolution - J-Pop Vol.9
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65880
-Name = Devil May Cry 3
+Serial = SLPM-62480
+Name = Hot Gimmick Cosplay Mahjong [Limited Edition]
Region = NTSC-J
Compat = 5
-eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-65881
-Name = SmackDown vs. Raw - Exciting Professional Wrestling 6
+Serial = SLPM-62481
+Name = Waku Waku Volleyball 2 [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65882
-Name = Duel Masters
+Serial = SLPM-62482
+Name = Pachinko Slot Tokodensho - Inoki Festival
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65883
-Name = Shadow of Rome
+Serial = SLPM-62483
+Name = Simple 2000 Series Vol.48 - The Taxi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65884
-Name = Remote Control Dandy SF
+Serial = SLPM-62484
+Name = Simple 2000 Series Vol.50 - The Daibijin
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65885
-Name = Rumble Roses
+Serial = SLPM-62485
+Name = Simple 2000 Series Vol.49 - The World Champ Dodgeballer
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65886
-Name = Guisard Revolution
+Serial = SLPM-62486
+Name = Chou Saisoku! Zokusha King B.U. [Simple Series DX]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65887
-Name = Like Life an Hour
+Serial = SLPM-62488
+Name = Hot Gimmick Cosplay Mahjong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65888
-Name = Dragon Quest VIII
+Serial = SLPM-62489
+Name = Yoshinoya
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65889
-Name = Kazoku Keikaku - Kokoro no Kizuna
+Serial = SLPM-62490
+Name = Dragon Quest VIII [Premium Disc]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65890
-Name = Shin Sangoku Musou 4
+Serial = SLPM-62491
+Name = RockMan Power Battle Fighters
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65891
-Name = Sangokushi X
+Serial = SLPM-62492
+Name = Karaoke Revolution - Kids Song Selection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65892
-Name = Zill O'll Infinite
+Serial = SLPM-62493
+Name = Simple 2000 Series Vol.54 - The Daikiju
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65894
-Name = Winning Post 6 - 2005 Version
+Serial = SLPM-62494
+Name = Simple 2000 Series Vol.55 - The Cat Fight
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65896
-Name = Tsuki wa Kirisaku
+Serial = SLPM-62495
+Name = Simple 2000 Series Vol.53 - The Camera Kozo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65897
-Name = C1 Grand Prix Racing Battle
+Serial = SLPM-62496
+Name = Simple 2000 Series Vol.52 - The Space Raiders
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65898
-Name = Castle Fantasia [Deluxe Pack]
+Serial = SLPM-62497
+Name = Simple 2000 Series Vol.51 - The Battleship
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65899
-Name = Castle Fantasia
+Serial = SLPM-62499
+Name = Tetuya Digest
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65900
-Name = Sakura Taisen 3 - Remake
+Serial = SLPM-62500
+Name = Sega Ages 2500 Series Vol.14 - Alien Syndrome
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65901
-Name = Shark Tale
+Serial = SLPM-62501
+Name = Juusou Kihei Valken
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65902
-Name = Memories Off - After Rain Vol.2 Souen [Special Edition]
+Serial = SLPM-62502
+Name = Nobunaga Senki
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65903
-Name = Memories Off - After Rain Vol.2 Souen
+Serial = SLPM-62503
+Name = Bomberman Battles
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65904
-Name = Baldr Force EXE
+Serial = SLPM-62504
+Name = Simple 2000 Series Vol.56 - The Survival Game
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65906
-Name = Sakura Taisen 3 - Remake
+Serial = SLPM-62505
+Name = Fukuhara Love Ping Pong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65907
-Name = Def Jam Fight for NY
+Serial = SLPM-62506
+Name = Vampire Panic
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65908
-Name = Shining Force Neo
+Serial = SLPM-62508
+Name = Simple 2000 Series Vol.57 - The Baseball 2004
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65909
-Name = Super Monkey Ball Deluxe
+Serial = SLPM-62509
+Name = Simple 2000 Series Vol.58 - The Surgeon
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65910
-Name = Cafe Lindbergh - Summer Season [Sweet Box]
+Serial = SLPM-62510
+Name = Simple 2000 Series Vol.60 - The Tokusatsu Henshin Hero
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65911
-Name = Cafe Lindbergh - Summer Season
+Serial = SLPM-62511
+Name = Victory Wings - Zero Pilot Series
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65912
-Name = Boboboubo Boubobo [Hudson the Best]
+Serial = SLPM-62512
+Name = Keiei Simulation - Jurassic Park [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65913
-Name = Demento
+Serial = SLPM-62513
+Name = Harry Potter and the Chamber of Secrets [EA Best Hits]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65914
-Name = Nana
+Serial = SLPM-62514
+Name = Sim People [EA Best Hits]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-62515
+Name = Psikyo Shooting Collection Vol.1 - Strikers 1945 1&2
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65915
-Name = Fallout - Brotherhood of Steel
+Serial = SLPM-62516
+Name = EyeToy Sports - Let's Play Sports!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65916
-Name = Harukanaru Jikuu no Kade - Hachiha Katsunori
+Serial = SLPM-62517
+Name = Winning Post 5 [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65917
-Name = Transformers Tatakai [The Best]
+Serial = SLPM-62518
+Name = Teitoku no Ketsudan 4 [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65918
-Name = Dear My Love - Love Like Powdery Snow
+Serial = SLPM-62519
+Name = Sangokushi VIII [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65919
-Name = Rumble Fish, The
+Serial = SLPM-62521
+Name = Kiwame Mahjong DXII - The 4th Mondo 21 Cup Competition [Athena Best Collection]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-62523
+Name = Shikigami no Shiro [Taito The Best]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-62524
+Name = Simple 2000 Series Vol.59 - The Uchyujin to Hanashi Sou!
Region = NTSC-J
Compat = 5
+[patches = 85E92C92]
+
+ //Skip videos (custom)
+ patch=0,EE,001b4cd8,word,00000000
+ //Skip videos (custom)
+ patch=0,EE,001b4c90,word,03e00008
+ patch=0,EE,001b4c94,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLPM-65920
-Name = Romancing SaGa - Minstrel Song
+Serial = SLPM-62525
+Name = Simple 2000 Series Vol.61 - The O-Ane-Chan Bara
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65921
-Name = Pia Carrot e Youkoso!! 3 [Best Version]
+Serial = SLPM-62526
+Name = Giant Robo - The Animation
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65922
-Name = Aikagi [Best Version]
+Serial = SLPM-62528
+Name = Karaoke Revolution - Kazoku Idol Sengen [with Microphone]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65923
-Name = Canvas [Best Version]
+Serial = SLPM-62529
+Name = Karaoke Revolution - Kazoku Idol Sengen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65924
-Name = Kono Haretasora no Shita de [Limited Edition]
+Serial = SLPM-62530
+Name = Gradius III & IV [Konami Dendou Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65925
-Name = Kono Haretasora no Shita de
+Serial = SLPM-62531
+Name = Mahjong Yarouze! 2 [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65926
-Name = Y's IV - Mask of the Sun - A New Theory
+Serial = SLPM-62532
+Name = Ys III - Wanderers from Ys [Limited Edition]
Region = NTSC-J
-eeClampMode = 3
+Compat = 5
---------------------------------------------
-Serial = SLPM-65927
-Name = Forgotten Realms - Demon Stone
+Serial = SLPM-62534
+Name = Simple 2000 Series Vol.63 - Women's Swim Meet
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65928
-Name = SuperLite 2000 Series - Memories Off Mix
+Serial = SLPM-62536
+Name = G1 Jockey 3 [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65929
-Name = Pro Baseball Spirits 2
+Serial = SLPM-62537
+Name = Star Wars - Starfighter [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65930
-Name = EVE - Burst Error Plus [GameBridge The Best]
+Serial = SLPM-62538
+Name = Kyoushuu Kidou Butai - Kougeki Helicopter Senki
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65931
-Name = Shinseiki Genso - Spectral Souls [IF Collection]
+Serial = SLPM-62539
+Name = Chess Champion [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65932
-Name = Sento Country Kai - New Operation [with Bonus DVD]
+Serial = SLPM-62540
+Name = Super Husaru [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65934
-Name = Maple Colors
+Serial = SLPM-62541
+Name = Super Bowling [Superlite 2000 Series Sports]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65935
-Name = Princess Maker 4 [Limited Edition]
+Serial = SLPM-62542
+Name = Simple 2000 Series Vol.20 - The Love Mahjong 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65936
-Name = Princess Maker 4
+Serial = SLPM-62543
+Name = Simple 2000 Series Vol.65 - The Kyonshi Panic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65937
-Name = Siekai no Senki
+Serial = SLPM-62544
+Name = Simple 2000 Series Vol.19 - Akagi Yama ni Oritattatensai
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65938
-Name = Memories Off - After Rain Vol.3 [Special Edition]
+Serial = SLPM-62545
+Name = Simple 2000 Series Vol.64 - Splatter Action
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65939
-Name = Memories Off - After Rain Vol.3
+Serial = SLPM-62546
+Name = Sangokushi VII [Koei Collection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65941
-Name = Mabino Style
+Serial = SLPM-62547
+Name = Sega Ages 2500 Series Vol.16 - Virtua Fighter 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65942
-Name = Mercenaries
+Serial = SLPM-62548
+Name = Heisei Bakutoden [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65943
-Name = Angel's Feather
+Serial = SLPM-62549
+Name = Otona no Gal - Kimi ni Hane Man [Jaleco The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65944
-Name = Detective Saburou Jinguiji 9 - Kind of Blue [Workjam Best Collection - Vol.2]
+Serial = SLPM-62550
+Name = Wizardry Empire III - Ancestry of the Emperor [Good Price - Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65945
-Name = Red Ninja - End of Honor
+Serial = SLPM-62551
+Name = Wizardry Empire III - Ancestry of the Emperor [Good Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65946
-Name = Beatmania IIDX - 9th Style
+Serial = SLPM-62552
+Name = Super Shanghai 2005
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-65947
-Name = Killer 7
+Serial = SLPM-62553
+Name = Sega Ages 2500 Series Vol.17 - Phantasy Star Generation 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65948
-Name = Enthusia Professional Racing
+Serial = SLPM-62554
+Name = EyeToy - Sega Superstars [with Camera]
Region = NTSC-J
-eeClampMode = 3
---------------------------------------------
-Serial = SLPM-65949
-Name = Get Ride! AM Driver - The Truth of Xiangke
+Serial = SLPM-62555
+Name = Momotaro Densetsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65950
-Name = Gantz - The Game
+Serial = SLPM-62556
+Name = Simple 2000 Series Vol.66 - Brain Power Puzzles
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65951
-Name = Tom Clancy's Ghost Recon 2
+Serial = SLPM-62557
+Name = Simple 2000 Series Vol.67 - The Suiri
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65952
-Name = Tengai Makyou III - Namida
+Serial = SLPM-62558
+Name = Simple 2000 Series Vol.21 - Kenka Joutou! Yankee Banchou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65953
-Name = Final Fantasy XI [Entry Disc 2005]
+Serial = SLPM-62559
+Name = Sega Superstars
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65954
-Name = Tom Clancy's Ghost Recon [Ubisoft Best]
+Serial = SLPM-62560
+Name = Growlanser IV - Return
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65955
-Name = Tom Clancy's Splinter Cell [Ubisoft Best]
+Serial = SLPM-62562
+Name = Psyvariar 2 - Ultimate Final
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65957
-Name = Harukanaru Jikuu no Kade Hachiha Katsunori
+Serial = SLPM-62563
+Name = Psikyo Shooting Collection Vol.2 - Sengoku Ace & Sengoku Blade
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65958
-Name = Burnout 3 - Takedown [EA Best Hits]
+Serial = SLPM-62564
+Name = Simple 2000 Series Vol.68 - The Runaway - Toumei Highway
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65959
-Name = Standard Daisenryoku - Shiwareta Shouri
+Serial = SLPM-62565
+Name = Boboboubo Boubobo - Shuumare! Taikan Boubobo [with Camera]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65960
-Name = North Wind Promise Forever [Limited Edition]
+Serial = SLPM-62566
+Name = Typing of the Dead - Zombie Panic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65961
-Name = North Wind Promise Forever
+Serial = SLPM-62567
+Name = Winback [Koei Best Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65962
-Name = Home Maid - Owari no Tachi [Limited Edition]
+Serial = SLPM-62568
+Name = Shin Sangoku Musou [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65963
-Name = Home Maid - Owari no Tachi
+Serial = SLPM-62569
+Name = PC Genjin [Hudson The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65964
-Name = Magical Tale - Chitchana Mahoutsukai [Limited Edition]
+Serial = SLPM-62570
+Name = Takahashi Meijin no Adventure Island [Hudson The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65965
-Name = Magical Tale - Chitchana Mahoutsukai
+Serial = SLPM-62571
+Name = Simple 2000 Series Ultimate Vol.22 - Stylish Mahjong
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65966
-Name = Spectral Force Chronicle [Limited Edition]
+Serial = SLPM-62572
+Name = Boboboubo Boubobo - Shuumare! Taikan Boubobo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65967
-Name = Spectral Force Chronicle
+Serial = SLPM-62574
+Name = Shoubushi Densetsu - Tetsuya Digest [Athena Best Collection Vol.3]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65968
-Name = Lovely Doll - Lovely Idol [Limited Edition]
+Serial = SLPM-62576
+Name = Jissen Paci-Slot Hisho Kata - Fist of North Star Plus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65969
-Name = Lovely Doll - Lovely Idol
+Serial = SLPM-62577
+Name = Jissen Pachi-Slot Hisshoho! Hokuto no Ken Plus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65970
-Name = Kappa no Kai-Kata - How to Breed Kappas [Konami Palace Selection]
+Serial = SLPM-62578
+Name = Buzz Rod Fishing Fantasy
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65971
-Name = Soshite Bokura wa... and He Said
+Serial = SLPM-62579
+Name = Simple 2000 Series Vol.74 - The Girl for Prince Romance
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65972
-Name = Constantine
+Serial = SLPM-62580
+Name = Simple 2000 Series Vol.69 - The Board Game Collection
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65973
-Name = Mirai Shounen Conan
+Serial = SLPM-62581
+Name = K-1 Premium 2004 - Fighting Dynamite!!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65974
-Name = Kenka Banchou
+Serial = SLPM-62582
+Name = Slotter-Up Core 6
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65975
-Name = World Rally Championship 4
+Serial = SLPM-62583
+Name = Hudson Selection Vol.1 - Cubic Lode Runner [Hudson The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65976
-Name = Grandia III
+Serial = SLPM-62584
+Name = Hudson Selection Vol.2 - Star Soldier [Hudson The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65978
-Name = Kurogane no Houkou 2 - Warship Gunner [Koei The Best]
+Serial = SLPM-62585
+Name = Sakigake! Cromartie High School [Hudson The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65980
-Name = Dream Mix TV World Fighters [Hudson the Best]
+Serial = SLPM-62586
+Name = Simple 2000 Series Vol.70 - Kanshikikan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65981
-Name = Front Mission Online
+Serial = SLPM-62588
+Name = Simple 2000 Series Vol.73 - The Saiyuki Saruden
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65982
-Name = Tokyo Bus Guide 2
+Serial = SLPM-62589
+Name = Simple 2000 Series Vol.72 - Ninhaza
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65984
-Name = Grand Theft Auto - San Andreas
+Serial = SLPM-62591
+Name = GI Jockey 3 2005
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65985
-Name = Iris no Atelier: Eternal Mana 2
+Serial = SLPM-62593
+Name = Psikyo Shooting Collection Vol.3 - Sol Divide & Dragon Blaze
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-65986
-Name = Quartett! The Stage of Love [Limited Edition]
+Serial = SLPM-62594
+Name = Hot Gimmick Cosplay Mahjong - Pure
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65987
-Name = Quartett! The Stage of Love
+Serial = SLPM-62595
+Name = Choro Q - HG 3 [Takara The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65988
-Name = Shoujo Yoshitsune Den 2 [Premium Pack]
+Serial = SLPM-62596
+Name = EX Okuman Chouja Game [Takara The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65989
-Name = Shoujo Yoshitsune Den 2
+Serial = SLPM-62597
+Name = Gakuen Heaven - Okawari!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65990
-Name = Neo Contra [Konami Palace Selection]
+Serial = SLPM-62599
+Name = Bomberman Kart DX
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65991
-Name = Anubis: Zone of the Enders Special Edition [Konami Dendou Collection]
+Serial = SLPM-62600
+Name = Simple 2000 Series Vol.75 - The Tokudane
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65994
-Name = Remember 11 - The Age of Infinity [Superlite 2000 Series]
+Serial = SLPM-62601
+Name = Conveti 3, The [Hamster The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65995
-Name = Dog's Life
+Serial = SLPM-62602
+Name = Yokushin - Giga Wing Generations
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65996
-Name = Mars of Destruction [Limited Edition]
+Serial = SLPM-62603
+Name = Wizardry Summoner
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65997
-Name = Mars of Destruction
+Serial = SLPM-62604
+Name = Simple 2000 Series Vol.76 - The Journey to the World of English Language
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-65998
-Name = Vampire Darkstalkers Collection
+Serial = SLPM-62605
+Name = Simple 2000 Series Vol.77 - The Hanashi Sou Kankokugo no Tabi
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-65999
-Name = Drag-on Dragoon 2 - Fuuin no Kurenai
+Serial = SLPM-62606
+Name = Sega Ages 2500 Series Vol.19 - Fighting Vipers
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66000
-Name = Conflict Delta II - Gulf War 1991
+Serial = SLPM-62607
+Name = Shikigami no Shiro III [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66001
-Name = Chocolat - Maid Cafe Curio
+Serial = SLPM-62608
+Name = Yoshinoya [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66002
-Name = Prince of Persia - Warrior Within
+Serial = SLPM-62609
+Name = Majhong Haoh - Shinken Battle [Mycom The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66006
-Name = Angelique Trois - Aizouhen [Koei Selection]
+Serial = SLPM-62610
+Name = Saikyou Toudai Shogi Supesharu II
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66007
-Name = Zoids Tactics
+Serial = SLPM-62611
+Name = Taisen Hot Gimmick Axes Jong [Limited Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66008
-Name = Musashiden II - Blademaster
+Serial = SLPM-62612
+Name = Taisen Hot Gimmick Axes Jong
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66009
-Name = World Soccer Winning Eleven 9 - Bonus Pack
+Serial = SLPM-62613
+Name = Tough Dark Fight
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66010
-Name = Tennis no Oji-Sama - Smash-Hit! [Konami Palace Selection]
+Serial = SLPM-62614
+Name = Horse Breaker [Koei Teiban Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66011
-Name = Tennis no Oji-Sama - Smash-Hit! 2 [Konami Palace Selection]
+Serial = SLPM-62615
+Name = Slotter Up Mania 6
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66012
-Name = Tennis no Oji-Sama - Sweat & Tears 2 [Konami Palace Selection]
+Serial = SLPM-62616
+Name = Simple 2000 Series Ultimate Vol.25 - Chou-Saisoku! Zokusha King BU no BU 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66013
-Name = Tennis no Oji-Sama - Form the Strongest Team [Konami Palace Selection]
+Serial = SLPM-62617
+Name = Simple 2000 Series Vol.79 - Akko ni Omakase! The Party Quiz
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66014
-Name = Tennis no Oji-Sama - Rush & Dream [Konami Palace Selection]
+Serial = SLPM-62618
+Name = Simple 2000 Series Vol.78 - The Uchuu Daisensou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66015
-Name = SuperLite 2000 Series - Ever 17 - The Out of Infinity [Premium Edition]
+Serial = SLPM-62620
+Name = Pachi-Slot Winning Post
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66016
-Name = Jissen Pachi-Slot Hisshouhou! Onimusha 3
+Serial = SLPM-62621
+Name = Gradius V [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66018
-Name = Silent Hill 3 [Konami Dendou Collection]
+Serial = SLPM-62622
+Name = Slotter Up Core 7
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66019
-Name = Stuntman
+Serial = SLPM-62623
+Name = Elemental Gerad
Region = NTSC-J
+Compat = 5
+XgKickHack = 1 //Fixes chocolate coloured characters
---------------------------------------------
-Serial = SLPM-66020
-Name = Psi-Ops - The Mindgate Conspiracy
+Serial = SLPM-62624
+Name = Indoor Helicopter Adventure 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66021
-Name = NBA Street v3
+Serial = SLPM-62625
+Name = Onihama Bakusou Gurentai Gekitou Hen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66022
-Name = Kaido Touge no Densetsu
+Serial = SLPM-62626
+Name = Oretachi Geasen Zoku Sono Vol.01 - Scramble
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66023
-Name = Fushigi Yuugi - Shigiyuugi Kurotake Kaiden Gaiden - Kagami no Fujo [Limited Edition]
+Serial = SLPM-62627
+Name = Oretachi Geasen Zoku Sono Vol.02 - Crazy Climber
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66024
-Name = Fushigi Yuugi - Shigiyuugi Kurotake Kaiden Gaiden - Kagami no Fujo
+Serial = SLPM-62628
+Name = Oretachi Geasen Zoku Sono Vol.03 - Karate Michi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66025
-Name = Generation of Chaos IV [Idea Factory Collection]
+Serial = SLPM-62629
+Name = Mahjong Haoh - Battle Royal
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66026
-Name = Honotomi - First Kiss [Limited Edition]
+Serial = SLPM-62630
+Name = Sukusuku Inufuku [Hamster The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66027
-Name = Honotomi - First Kiss
+Serial = SLPM-62631
+Name = Simple 2000 Series 2-in-1 Vol.3 - The Puzzle Collection 2000 Toi & The Touyou Sandai Senjitsu Fusui, Seimeidanhan, Ekisen [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66028
-Name = Ururun Quest
+Serial = SLPM-62632
+Name = Simple 2000 Series 2-in-1 Vol.3 - The Puzzle Collection 2000 Toi & The Touyou Sandai Senjitsu Fusui, Seimeidanhan, Ekisen [Disc2of2]
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPM-66029
-Name = Realize - Panorama Luminary
+Serial = SLPM-62633
+Name = Simple 2000 Series 2-in-1 Vol.2 - The Bass Fishing & The Bowling Hyper [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66030
-Name = Heavy Metal Thunder
+Serial = SLPM-62634
+Name = Simple 2000 Series 2-in-1 Vol.2 - The Bass Fishing & The Bowling Hyper [Disc2of2]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66031
-Name = Phantasy Star Universe
+Serial = SLPM-62635
+Name = Simple 2000 Series Vol.26 - The Love Smash! 5.1
Region = NTSC-J
-eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-66032
-Name = Silent Hill 4 [Konami The Best]
+Serial = SLPM-62636
+Name = Simple 2000 Series 2-in-1 Vol.1 - The Tennis & The Snowboard [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66033
-Name = Oz
+Serial = SLPM-62637
+Name = Simple 2000 Series 2-in-1 Vol.1 - The Tennis & The Snowboard [Disc2of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66034
-Name = Grand Theft Auto - Vice City
+Serial = SLPM-62638
+Name = Simple 2000 Series Vol.80 - The O-Ane-Chan Puruu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66035
-Name = Kenka Banchou
+Serial = SLPM-62639
+Name = Mahjong Taikai III - Millennium League [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66038
-Name = Georama Sensen Ijou Nashi
+Serial = SLPM-62640
+Name = Taikou Risshiden IV [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66039
-Name = SuperLite 2000 Series - Memories Off... Sorekara
+Serial = SLPM-62641
+Name = Sangokushi VIII [with Power-Up Kit] [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66040
-Name = Edo Mono
+Serial = SLPM-62642
+Name = Nobunaga no Yabou - Ranseiki [with Power-Up Kit] [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66041
-Name = Shoujo Yoshitsune Den [WellMADE The Best]
+Serial = SLPM-62643
+Name = Bomberman Land 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66042
-Name = Brothers in Arms: Road to Hill 30
+Serial = SLPM-62644
+Name = Oretachi Geasen Zoku Sono Vol.04 - Time Pilot
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66043
-Name = Racing Game - Chuui!
+Serial = SLPM-62645
+Name = Oretachi Geasen Zoku Sono Vol.05 - Moon Cresta
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66044
-Name = MVP Baseball 2005
+Serial = SLPM-62646
+Name = Oretachi Geasen Zoku Sono Vol.06 - Sonic Wings
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66045
-Name = My Merry May with be
+Serial = SLPM-62648
+Name = K-1 World Max 2005
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66046
-Name = Star Wars - Episode III - Revenge of the Sith
+Serial = SLPM-62649
+Name = Simple 2000 Series Vol.88 - The Sekai Meisaku Gekijou Quiz
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66047
-Name = FIFA Street
+Serial = SLPM-62650
+Name = Simple 2000 Series Vol.82 - The Kung-fu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66049
-Name = D.C.P.S. - Da Capo Plus Situation [Kadokawa the Best]
+Serial = SLPM-62651
+Name = Simple 2000 Series Vol.83 - The Konchu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66050
-Name = Daisan Teikoku Koubouki II - Aufstieg und Fall des Dritten Reich
+Serial = SLPM-62652
+Name = Simple 2000 Series Vol.81 - The Chikyuu Boueigun 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66051
-Name = Need for Speed Underground 2 [EA Best Hits]
+Serial = SLPM-62653
+Name = Psikyo Shooting Collection Vol.1 - Strikers 1945 1&2 [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66052
-Name = Miko Mai - Eien no Omoi
+Serial = SLPM-62655
+Name = Sega Ages 2500 Series Vol.11 - Hokuto no Ken
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66053
-Name = Dokapon DX [Asmik Ace Best Series]
+Serial = SLPM-62656
+Name = Sega Ages 2500 Series Vol.12 - Puyo Puyo Perfect Set
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66054
-Name = Generation of Chaos 5 [Limited Edition]
+Serial = SLPM-62658
+Name = Kyoushuu Kidou Butai - Kougeki Helicopter Senki [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66055
-Name = Generation of Chaos 5
+Serial = SLPM-62660
+Name = Oretachi Geasen Zoku Sono Vol.09 - Super Volleyball
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66056
-Name = Mushihime Sama
+Serial = SLPM-62661
+Name = Oretachi Geasen Zoku Sono - Terra Cresta
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66057
-Name = Taito Memories Vol.1
+Serial = SLPM-62662
+Name = Simple 2000 Series 2-in-1 Vol.5 - The Shooting & The Helicopter [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66058
-Name = Sengoku Basara
+Serial = SLPM-62663
+Name = Simple 2000 Series 2-in-1 Vol.5 - The Shooting & The Helicopter [Disc2of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66059
-Name = Robots
+Serial = SLPM-62664
+Name = Simple 2000 Series 2-in-1 Vol.4 - The Bushidou & The Sniper 2 [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66060
-Name = Boukoku no Aegis 2035 - Warship Gunner
+Serial = SLPM-62665
+Name = Simple 2000 Series 2-in-1 Vol.4 - The Bushidou & The Sniper 2 [Disc2of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66061
-Name = Jikkyou Powerful Pro Baseball 12
+Serial = SLPM-62666
+Name = Sega Ages 2500 Series Vol.01 - Phantasy Star Generation 1
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66062
-Name = Mahou Sensei Negima! Gold Medal
+Serial = SLPM-62668
+Name = Sega Ages 2500 Series Vol.03 - Fantasy Zone
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66063
-Name = Mahou Sensei Negima! Silver Medal
+Serial = SLPM-62670
+Name = Sega Ages 2500 Series Vol.05 - Golden Axe
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66064
-Name = Tough - Dark Fight
+Serial = SLPM-62671
+Name = Sega Ages 2500 Series Vol.06 - Bonanza Bros. & Tant-R
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66065
-Name = Pop'n Music 11
+Serial = SLPM-62675
+Name = Sega Ages 2500 Series Vol.13 - Outrun
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66068
-Name = Richard Burns Rally
+Serial = SLPM-62677
+Name = Sega Ages 2500 Series Vol.15 - Decathlete Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66069
-Name = Shikigami no Shiro - Nanayozuki Gensoukyoku
+Serial = SLPM-62678
+Name = Kurogane no Houkou - Warship Commander [Koei Selection Series]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66070
-Name = Shadow Hearts - From the New World [Limited Edition]
+Serial = SLPM-62679
+Name = Relakuma - Ojama Shitemasu 2 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66071
-Name = Shadow Hearts - From the New World
+Serial = SLPM-62680
+Name = Relakuma - Ojama Shitemasu 2
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66072
-Name = Fight Night Round 2
+Serial = SLPM-62681
+Name = Nobunaga no Yabou - Ranseiki [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66073
-Name = Hagane no Renkinjutsushi 3 - Kami o Tsugu Shoujo
+Serial = SLPM-62682
+Name = Slotter Up Core 8 - Giant's Star III
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66074
-Name = Sonic Gems Collection
+Serial = SLPM-62683
+Name = Mahjong Taikai Battle [Mycom The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66076
-Name = Meine Liebe - Yuubinaru kioku [Konami the Best]
+Serial = SLPM-62684
+Name = Toudai Shogi - Jouseki Dojo Kanketsuhen [Mycom The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66077
-Name = K-1 World Max 2005
+Serial = SLPM-62685
+Name = Homura
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66078
-Name = White Princess the Second
+Serial = SLPM-62686
+Name = Psikyo Shooting Collection Vol.2 - Sengoku Ace & Sengoku Blade [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66080
-Name = Generation of Chaos 3 [IF Collection]
+Serial = SLPM-62687
+Name = Sega Ages 2500 Series Vol.24 - Last Bronx
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66081
-Name = Iris no Atelier: Eternal Mana [Gust Best Price]
+Serial = SLPM-62689
+Name = Langrisser III
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66082
-Name = Fire Pro Wrestling Returns
+Serial = SLPM-62690
+Name = Raiden III
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66084
-Name = Ramune - Garasu-Bin ni Uturu Umi
+Serial = SLPM-62691
+Name = Sega Ages 2500 Series Vol.20 - Space Harrier Collection
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66085
-Name = Rumble Roses [Konami The Best]
+Serial = SLPM-62692
+Name = Sega Ages 2500 Series Vol.21 - SDI & Quartet
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66086
-Name = Gokujou Seitokai
+Serial = SLPM-62693
+Name = Slotter Up Mania 7 - Saishin Saikyou Pioneer MAX
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66087
-Name = Winning Post 7
+Serial = SLPM-62694
+Name = Slotter Up Mania 8
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66089
-Name = 3-Nen B-Gumi Kinpachi Sensei - Densetsu no Kyoudan ni Tate! [Best]
+Serial = SLPM-62695
+Name = Oretachi Geasen Zoku Sono - Burger Time
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66090
-Name = Crash Tag Team Wrestling
+Serial = SLPM-62696
+Name = Oretachi Geasen Zoku Sono - Yie Ar Kung-fu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66091
-Name = Shinobido Imashime
+Serial = SLPM-62697
+Name = Generation of Chaos Next [Idea Factory Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66092
-Name = Taito Memories Gekan
+Serial = SLPM-62698
+Name = Ultimate Pro Pinball
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66093
-Name = Kessen II [Koei Selection Series]
+Serial = SLPM-62699
+Name = Neverland Card War Cardinal Arc - Konton no Fuusatsu [Idea Factory Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66094
-Name = Shin Sangoku Musou 2 [Koei Selection Series]
+Serial = SLPM-62700
+Name = Princess Maker [Best Hit Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66096
-Name = Shin Sangoku Musou 2 - Mushouden [Koei Selection Series]
+Serial = SLPM-62701
+Name = Princess Maker 2 [Best Hit Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66097
-Name = Shinseiki Evangelion - Ayanami Ikusai Keikaku with Asuka Hokan Keikaku [Broccoli Best Quality]
+Serial = SLPM-62702
+Name = Momotaro Densetsu 15
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66098
-Name = True Crime - Streets of L.A. [CapKore]
+Serial = SLPM-62703
+Name = Sega Rally Championship '95
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66100
-Name = Harukanaru Jikuu no Kade 3
+Serial = SLPM-62704
+Name = Oretachi Geasen Zoku Sono Vol.10 - Quarth
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66101
-Name = Shin Sangoku Musou 4 - Moushouden
+Serial = SLPM-62705
+Name = Oretachi Geasen Zoku Sono - Nekketsu Koukou Dodgeball-bu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66102
-Name = Zwei!! [Taito the Best]
+Serial = SLPM-62706
+Name = Oretachi Geasen Zoku Sono - Nekketsu Kouha Kunio-kun
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66103
-Name = WRC 3 [Spike the Best]
+Serial = SLPM-62707
+Name = Oretachi Geasen Zoku Sono - Rabio Lepus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66104
-Name = Puyo Puyo Fever 2
+Serial = SLPM-62708
+Name = Sega Ages 2500 Series Vol.22 - Advanced Daisenryaku - Doitsu Dengeki Sakusen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66105
-Name = Rhapsodia
+Serial = SLPM-62709
+Name = Sega Ages 2500 Series Vol.23 - Sega Memorial Selection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66106
-Name = Hoshi no Furu Koku [Limited Edition]
+Serial = SLPM-62710
+Name = San Goku Shi VIII
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66107
-Name = Hoshi no Furu Koku
+Serial = SLPM-62711
+Name = Welcome to Sheep Village [Superlite 2000]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66108
-Name = Burnout Revenge
+Serial = SLPM-62712
+Name = Sega Ages 2500 Series Vol.25 - Gunstar Heroes - Treasure Box
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66109
-Name = Code Age Commanders
+Serial = SLPM-62713
+Name = Yokushin - Giga Wing Generations [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66110
-Name = Fushigi no Umi no Nadia - Inherit the Blue Water [Limited Edition]
+Serial = SLPM-62714
+Name = Shin Sangoku Musou Series Collection Joukan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66112
-Name = Fushigi no Umi no Nadia - Inherit the Blue Water
+Serial = SLPM-62717
+Name = Sega Ages 2500 Series Vol.26 - Dynamite Deka
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66113
-Name = Hissatsu Ura-Kagyou
+Serial = SLPM-62718
+Name = Sega Ages 2500 Series Vol.27 - Panzer Dragoon
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66114
-Name = Nizu no Senritsu [Limited Edition]
+Serial = SLPM-62719
+Name = Nobunaga no Yabou - Tenka Souyo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66115
-Name = Nizu no Senritsu
+Serial = SLPM-62720
+Name = Wizardry Summoner [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66116
-Name = NBA Live 2005 [EA Best Hits]
+Serial = SLPM-62721
+Name = Ichigeki Sacchuu! HoiHoi-san [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66117
-Name = Metal Gear Solid 3 - Subsistence [with Headset]
+Serial = SLPM-62722
+Name = Jissen Pachi-Slot Hisshouhou! Ore no Sora
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66122
-Name = Kingdom Hearts [Ultimate Hits]
+Serial = SLPM-62724
+Name = Conveti 4, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66123
-Name = Kingdom Hearts - Final Mix [Ultimate Hits]
+Serial = SLPM-62725
+Name = Mahjong Hoah - Shinken Battle II
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66124
-Name = Final Fantasy X [Ultimate Hits]
+Serial = SLPM-62726
+Name = Shooting Love - Trizeal
Region = NTSC-J
-IPUWaitHack = 1
---------------------------------------------
-Serial = SLPM-66125
-Name = Final Fantasy X-2 [Ultimate Hits]
+Serial = SLPM-62727
+Name = Spectral vs. Generation
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66129
-Name = Guilty Gear XX #Reload
+Serial = SLPM-62729
+Name = Oretachi Geasen Zoku Sono Vol.15 - Akumajou Dracula
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66130
-Name = Tom Clancy's Splinter Cell - Chaos Theory
+Serial = SLPM-62730
+Name = Oretachi Geasen Zoku Sono Vol.16 - Contra
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66131
-Name = Tim Burton's The Nightmare Before Christmas [Premium Pack]
+Serial = SLPM-62731
+Name = Oretachi Geasen Zoku Sono Vol.17 - Pooyan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66132
-Name = Gladiator - Road to Freedom - Remix
+Serial = SLPM-62733
+Name = Garfield - Saving Arlene
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66134
-Name = Shuffle! On the Stage
+Serial = SLPM-62736
+Name = Slotter Up Mania [Dorart Value Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66135
-Name = World Tank Museum For Game - Toubu Sensen Success
+Serial = SLPM-62737
+Name = Rally Shox & Freestyle Motorcross [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66136
-Name = SuperLite 2000 Series - Akaiito
+Serial = SLPM-62739
+Name = Suro Genjin
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66137
-Name = Clover Heart's Looking for Happiness [The Best]
+Serial = SLPM-62740
+Name = Saikyo Shogi Gekisashi Special
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66138
-Name = Desire [Best Version]
+Serial = SLPM-62743
+Name = School Heaven Okawari [The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66139
-Name = Duel Savior Destiny
+Serial = SLPM-62744
+Name = Oretachi Geasen Zoku Sono - Thunder Cross
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66140
-Name = Atelier Marie + Elie: Salburg no Renkinjutsushi 1&2
+Serial = SLPM-62745
+Name = Oretachi Geasen Zoku Sono Vol.19 - Trio the Punch
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66141
-Name = Matantei Loki Ragnarok Mayoukaku
+Serial = SLPM-62746
+Name = Sega Ages 2500 Series Vol.28 - Tetris Collection
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66142
-Name = Rebirth Moon [Limited Edition]
+Serial = SLPM-62747
+Name = G1 Jockey 3 [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66143
-Name = Rebirth Moon
+Serial = SLPM-62748
+Name = Nobunaga no Yabou - Renseiki [with Power-Up Kit] [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66144
-Name = D1 Grand Prix 2005
+Serial = SLPM-62749
+Name = Jissen Pachi-Slot Hisshouhou! Mister Magic Neo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66145
-Name = GoldenEye - Rogue Agent [EA Best Hits]
+Serial = SLPM-62750
+Name = Momotaro Densetsu 16
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66146
-Name = Memories Off #5 - Togireta Film [Limited Edition]
+Serial = SLPM-62752
+Name = Slotter Up Core 9
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66147
-Name = Memories Off #5 - Togireta Film
+Serial = SLPM-62753
+Name = Homura [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66148
-Name = Star Wars - Battlefront [EA Best Hits]
+Serial = SLPM-62754
+Name = Puyo Puyo! 15th Anniversary
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66149
-Name = Shirogane no Torikago [Limited Edition]
+Serial = SLPM-62755
+Name = Mahjong Haoh - Shinken Battle [Mycom The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66150
-Name = Shirogane no Torikago
+Serial = SLPM-62756
+Name = Saikyou Toudai Shogi 6 [Mycom The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66151
-Name = Killzone
+Serial = SLPM-62757
+Name = EX Okuman Chouja Game [Atlus Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66152
-Name = Konneko - Keep a Memory Green [Limited Edition]
+Serial = SLPM-62758
+Name = River Ride Adventure featuring Salomon
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66153
-Name = Konneko - Keep a Memory Green
+Serial = SLPM-62759
+Name = Nobunaga no Yabou - Soutensoku [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66155
-Name = Flame of Recca - Final Burning [Konami Palace Selection]
+Serial = SLPM-62760
+Name = Sega Ages 2500 Vol.29 - Monster World Complete Collection
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66156
-Name = Marheaven Arm Fight Dream
+Serial = SLPM-62761
+Name = Choro Q - HG 2 [Atlus Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66157
-Name = Rune Princess [First Print - Limited Edition]
+Serial = SLPM-62762
+Name = Sangokushi VIII [with Poer-Up Kit] [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66158
-Name = Rune Princess
+Serial = SLPM-62763
+Name = Bomberman Land 3 [Hudson Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66159
-Name = Call of Duty - Final Hour
+Serial = SLPM-62764
+Name = Ojama Shitemasu 2 Shuukan [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66160
-Name = Devil May Cry 3 [Special Edition]
+Serial = SLPM-62766
+Name = Sega Ages 2500 Vol.30 - Galaxy Force II
Region = NTSC-J
-Compat = 5
-eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-66163
-Name = Fuuraiki 2
+Serial = SLPM-62767
+Name = Sega Ages 2500 Vol.31 - Dennou Senki Virtual On
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66164
-Name = Mahou Tsukai Kurohime
+Serial = SLPM-62770
+Name = Volleyball World Cup - Venus Evolution
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66165
-Name = Otome Hao Anesama ni Koi Shiteru
+Serial = SLPM-62771
+Name = Choro Q HG 3 [Atlus Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66166
-Name = Shadow the Hedgehog
+Serial = SLPM-62772
+Name = Mahjong Haoh - Battle Royal [Mycom Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66167
-Name = God of War
+Serial = SLPM-62773
+Name = Slotter Up Mania 9
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66168
-Name = Ryu Ga Gotoku
+Serial = SLPM-62774
+Name = Jissen Pachi-Slot Hisshouhou! Selection - Salaryman Kintarou - Slotter Kintarou - Ore no Sora
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66169
-Name = J-League Winning Eleven 9 - Asia Championship
+Serial = SLPM-62775
+Name = Sega Ages 2500 Vol.32 - Phantasy Star Complete Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66170
-Name = Genso Suikoden V [Limited Edition]
+Serial = SLPM-62778
+Name = Slotter Up Mania 10 - Pioneer Special 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66171
-Name = NBA Live '06
+Serial = SLPM-62779
+Name = Puyo Puyo! [Special Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66175
-Name = Akumajo Dracula - Yami no Juin
+Serial = SLPM-62780
+Name = Fantasy Zone Complete Collection
Region = NTSC-J
Compat = 5
-vuClampMode = 0 //SPS with microVU
---------------------------------------------
-Serial = SLPM-66176
-Name = Chaos Field - New Order
-Region = NTSC-J
+Serial = SLPM-64504
+Name = Maximo
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-66177
-Name = Matrix,The - Path of Neo
-Region = NTSC-J
+Serial = SLPM-64522
+Name = La Pucelle
+Region = NTSC-K
+Compat = 5
---------------------------------------------
-Serial = SLPM-66178
-Name = Pop'n Music 7 [Konami The Best]
-Region = NTSC-J
+Serial = SLPM-64523
+Name = Marvel Vs Capcom 2
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-66179
-Name = Pop'n Music 8 [Konami The Best]
-Region = NTSC-J
+Serial = SLPM-64525
+Name = Guilty Gear X Plus "By Your Side"
+Region = NTSC-K
+Compat = 5
---------------------------------------------
-Serial = SLPM-66180
-Name = Beatmania IIDX - 10th Style
-Region = NTSC-J
+Serial = SLPM-64549
+Name = Shikigami no Shiro
+Region = NTSC-K
---------------------------------------------
-Serial = SLPM-66181
-Name = Beat Down - Fists of Vengeance
+Serial = SLPM-65001
+Name = Kessen
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66182
-Name = Kono Haretasora no Shita de [Good Price]
+Serial = SLPM-65002
+Name = Love/0 Story
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66183
-Name = Getaway, The - Black Monday
+Serial = SLPM-65004
+Name = Reiselied - Ephemeral Fantasia
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66184
-Name = Ikusa Gami
+Serial = SLPM-65005
+Name = I am the Coach
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66185
-Name = Game ni Nattayo! Dokura-chan [Limited Edition]
+Serial = SLPM-65006
+Name = Beatmania IIDX - 3rd Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66186
-Name = Game ni Nattayo! Dokura-chan
+Serial = SLPM-65007
+Name = Roadsters Trophy 2000
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66187
-Name = Exciting Pro Wrestling 6 - SmackDown vs. RAW [Yuke's the Best]
+Serial = SLPM-65008
+Name = 7 Blades
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66189
-Name = SSX On Tour
+Serial = SLPM-65009
+Name = ESPN X-Games Snowboarding
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66190
-Name = Star Wars Battlefront II
+Serial = SLPM-65010
+Name = Onimusha
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66191
-Name = Tiger Woods PGA Tour '06
+Serial = SLPM-65011
+Name = Guitar Freaks 3rd Mix and DrumMania 2nd Mix
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66192
-Name = Izumo 2
+Serial = SLPM-65012
+Name = Gitaroo Man
Region = NTSC-J
+Compat = 5
+eeRoundMode = 1
+vuRoundMode = 3
---------------------------------------------
-Serial = SLPM-66193
-Name = Fahrenheit
+Serial = SLPM-65013
+Name = Shadow of Memories
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66194
-Name = Otona no Gal Jan 2
+Serial = SLPM-65014
+Name = Bouken Jidai Katsugeki - Goemon
Region = NTSC-J
+Compat = 5
+GoemonTlbHack = 1
---------------------------------------------
-Serial = SLPM-66195
-Name = SuperLite 2000 Series - Love Adventure Monochrome
+Serial = SLPM-65015
+Name = Kessen 2
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66196
-Name = Sentimental Prelude [Best Version]
+Serial = SLPM-65016
+Name = Love Songs [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66197
-Name = Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series]
+Serial = SLPM-65017
+Name = Love Songs - Idol is my Classmate
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66201
-Name = Seishun no Kagayaki [Best Version]
+Serial = SLPM-65018
+Name = Z.O.E.: Zone of the Enders [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66202
-Name = Fragments Blue [Special Edition]
+Serial = SLPM-65019
+Name = Z.O.E.: Zone of the Enders
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66203
-Name = Fragments Blue
+Serial = SLPM-65020
+Name = ParaPara Paradise
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66204
-Name = Madden NFL '06
+Serial = SLPM-65021
+Name = Super Galdelic Hour
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66205
-Name = Front Mission 5 - Scars of the War
+Serial = SLPM-65022
+Name = BioHazard - Code Veronica - Perfect Version
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66206
-Name = Battlefield 2 - Modern Combat
+Serial = SLPM-65023
+Name = Devil May Cry [Demo] [BioHazard - Code Veronica - Perfect Version - Bonus Disc]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66207
-Name = Dororo [Sega the Best 2800]
+Serial = SLPM-65024
+Name = BioHazard - 5th Anniversary Package - Nightmare Returns [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66208
-Name = Sakura Taisen V - Episode 0 - Samurai Girl of Wild [Sega the Best]
+Serial = SLPM-65025
+Name = BioHazard - 5th Anniversary Package - Nightmare Returns [Disc2of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66209
-Name = Pop'n Music 9 [Konami The Best]
+Serial = SLPM-65026
+Name = Beatmania IIDX - 4th Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66210
-Name = Pop'n Music 10 [Konami The Best]
+Serial = SLPM-65032
+Name = Tokyo Bus Guide - Annai
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66211
-Name = King Kong, Peter Jackson's - The Official Game of the Movie
+Serial = SLPM-65033
+Name = Kikou Heiden - J-Pheonix
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66212
-Name = Sega Rally 2006
+Serial = SLPM-65034
+Name = Sangokushi North Winds
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66213
-Name = BioHazard 4
+Serial = SLPM-65038
+Name = Devil May Cry
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66214
-Name = White Clarity - And, the Tears Became You [First Print Limited Edition]
+Serial = SLPM-65039
+Name = Densha de Go! Shinkansen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66215
-Name = White Clarity - And, the Tears Became You
+Serial = SLPM-65040
+Name = Fear, The [Disc1of4]
Region = NTSC-J
+MemCardFilter = SLPM-65040/SLPM-65041/SLPM-65042/SLPM-65043
---------------------------------------------
-Serial = SLPM-66217
-Name = Jikkyou Powerful Pro Yakyuu 12 Ketteiban
+Serial = SLPM-65041
+Name = Fear, The [Disc2of4]
Region = NTSC-J
+MemCardFilter = SLPM-65040/SLPM-65041/SLPM-65042/SLPM-65043
---------------------------------------------
-Serial = SLPM-66218
-Name = Eyeshield 21 Amefoot Yarouze! Ya-!Ha-!
+Serial = SLPM-65042
+Name = Fear, The [Disc3of4]
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPM-65040/SLPM-65041/SLPM-65042/SLPM-65043
---------------------------------------------
-Serial = SLPM-66219
-Name = Tennis no Oji-Sama - Gakuensai no Oji-Sama
+Serial = SLPM-65043
+Name = Fear, The [Disc4of4]
Region = NTSC-J
+MemCardFilter = SLPM-65040/SLPM-65041/SLPM-65042/SLPM-65043
---------------------------------------------
-Serial = SLPM-66220
-Name = Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc1of3]
+Serial = SLPM-65044
+Name = Aizouban Angelique Trois [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66221
-Name = Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc2of3]
+Serial = SLPM-65047
+Name = Capcom vs. SNK 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66222
-Name = Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc3of3]
+Serial = SLPM-65049
+Name = Beatmania IIDX - 5th Style - New Songs Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66223
-Name = Metal Gear Solid 3 - Subsistence [Disc1of2]
+Serial = SLPM-65050
+Name = Yu-Gi-Oh! Shin Duel Monsters 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66224
-Name = Metal Gear Solid 3 - Subsistence [Disc2of2]
+Serial = SLPM-65051
+Name = Silent Hill 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66225
-Name = Da Capo Four Seasons [Deluxe Pack]
+Serial = SLPM-65052
+Name = Guitar Freaks 4th Mix & Drummania 3rd Mix
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66226
-Name = Da Capo Four Seasons
+Serial = SLPM-65053
+Name = Shin Sangoku Musou 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66227
-Name = GI Jockey 4 + Winning Post 7 [Twin Pack] [GI Jockey 4 Disc]
+Serial = SLPM-65054
+Name = Princess Abarenbou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66228
-Name = GI Jockey 4 + Winning Post 7 [Twin Pack] [Winning Post 7 Disc]
+Serial = SLPM-65056
+Name = Orega Kantoku da Vol.2 - Getitou Pennent Race
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66229
-Name = GI Jockey 4
+Serial = SLPM-65057
+Name = 7 Blades
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66231
-Name = Karutagura - Tamashii no Kunou
+Serial = SLPM-65059
+Name = BioHazard Gun Survivor 2 - CODE - Veronica [with Guncon]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66232
-Name = Need for Speed - Most Wanted
+Serial = SLPM-65060
+Name = BioHazard Gun Survivor 2 - CODE - Veronica
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66233
-Name = Kingdom Hearts II
+Serial = SLPM-65061
+Name = Adventure of Tokyo Disney Sea
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66234
-Name = Wizardry X - Zensen no Gakufu [Wonder Price]
+Serial = SLPM-65065
+Name = Sorcerous Stabber Orphen [Kadokawa The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66235
-Name = Psychic Force Complete
+Serial = SLPM-65066
+Name = Bouken Jidai Katsugeki Goemon
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66237
-Name = Otometeki Koi Kakumei Rabu Rebo!! [Love Revo Box]
+Serial = SLPM-65070
+Name = Shadow of Memories
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66238
-Name = Otometeki Koi Kakumei Rabu Rebo!!
+Serial = SLPM-65071
+Name = Drift Champ
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66239
-Name = Wrestle Angels - Survivor
+Serial = SLPM-65072
+Name = ESPN Winter X-Games Snowboarding 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66240
-Name = Jissen Pachi-Slot Hisshouhou! Aladdin 2 Evolution
+Serial = SLPM-65073
+Name = Genso Suikoden III
Region = NTSC-J
+// This looks like a mess because it includes all serials for Suikoden 3, Suikoden 2, Suikogaiden 1, and Suikogaiden 2. A lot of these probably aren't actually required but it's not really hurting anything to have them here.
+MemCardFilter = SLPM-65073/SLPM-65074/SLPM-65305/SLPM-65694/SLPM-86168/SLPM-86389/SLPM-87100/SLPM-86637/SLPM-86883/SLPM-87261/SLPM-86663/SLPM-86953/SLPM-87262
---------------------------------------------
-Serial = SLPM-66241
-Name = Jissen Pachinko Hisshouhou! CR Hokuto no Ken
+Serial = SLPM-65074
+Name = Genso Suikoden III
Region = NTSC-J
+MemCardFilter = SLPM-65073/SLPM-65074/SLPM-65305/SLPM-65694/SLPM-86168/SLPM-86389/SLPM-87100/SLPM-86637/SLPM-86883/SLPM-87261/SLPM-86663/SLPM-86953/SLPM-87262
---------------------------------------------
-Serial = SLPM-66242
-Name = Dance Dance Revolution - Strike
+Serial = SLPM-65075
+Name = K-1 World Grand Prix 2001
Region = NTSC-J
-Compat = 2
---------------------------------------------
-Serial = SLPM-66243
-Name = Galaxy Angel II
+Serial = SLPM-65076
+Name = Gundam - Federation vs. Zeon DX
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66244
-Name = Derby Tsuku 5 - Derby Uma o Tsukurou!
+Serial = SLPM-65077
+Name = Metal Gear Solid 2 - Sons of Liberty [Premium Package]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66245
-Name = Jewels Ocean - Star of Sierra Leone
+Serial = SLPM-65078
+Name = Metal Gear Solid 2 - Sons of Liberty
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66246
-Name = Shin Megami Tensei - Devil Summoner - Kuzunoha Raidou
+Serial = SLPM-65080
+Name = Tokimeki Memorial 3
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66247
-Name = Meine Liebe II - Hokori to Seigi to Ai
-Region = NTSC-J
----------------------------------------------
-Serial = SLPM-66248
-Name = Mr. Incredible - Kyouteki Underminer Toujou
+Serial = SLPM-65082
+Name = Grandia Extreme [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66249
-Name = Growlanser V - Generations [Limited Edition]
+Serial = SLPM-65083
+Name = Houshin Engi 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66250
-Name = Choro Q - HG 4 [Takara Best]
+Serial = SLPM-65085
+Name = Alone in the Dark
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66251
-Name = EX Jinsei Game II [Takara Best]
+Serial = SLPM-65086
+Name = Ayumi Hamasaki Dome Tour 2001 - A Visual Mix [Disc1of2]
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPS-25071/SLPS-25072/SLPM-65086/SLPM-65087
---------------------------------------------
-Serial = SLPM-66253
-Name = Finalist [Limited First Edition]
+Serial = SLPM-65087
+Name = Ayumi Hamasaki Dome Tour 2001 - A Visual Mix [Disc2of2]
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPS-25071/SLPS-25072/SLPM-65086/SLPM-65087
---------------------------------------------
-Serial = SLPM-66254
-Name = Finalist
+Serial = SLPM-65089
+Name = Grandia Extreme
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66255
-Name = World Soccer Winning Eleven 9 [Bonus Pack]
+Serial = SLPM-65090
+Name = Spy Hunter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66257
-Name = Enthusia - Professional Racing
+Serial = SLPM-65091
+Name = Harukanaru Toki no Naka de 2 [Limited Edition]
Region = NTSC-J
-eeClampMode = 3
---------------------------------------------
-Serial = SLPM-66258
-Name = Magic Teacher Negima - Honor Version [Konami The Best]
+Serial = SLPM-65092
+Name = Harukanaru Toki no Naka de 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66259
-Name = Mahou Sensei Negima! Silver Medal [Konami The Best]
+Serial = SLPM-65093
+Name = Sangokushi Senki
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66260
-Name = Remote Control Dandy SF [Konami the Best]
+Serial = SLPM-65094
+Name = Keyboardmania 2nd & 3rd Mix
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66261
-Name = Oz [Konami The Best]
+Serial = SLPM-65095
+Name = Space Channel 5
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66262
-Name = Tom Clancy's Rainbow Six 3 [Ubisoft The Best]
+Serial = SLPM-65096
+Name = Space Channel 5 - Part 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66263
-Name = Full Spectrum Warrior
+Serial = SLPM-65097
+Name = Galacta Meisaku Gekijou - Rakugaki Oukouku
Region = NTSC-J
-EETimingHack = 1 //flickery textures
+Compat = 5
---------------------------------------------
-Serial = SLPM-66264
-Name = Canvas 2 - Niji-iro no Sketch [Deluxe Pack]
+Serial = SLPM-65098
+Name = Silent Hill 2 - Saigo no Uta
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66265
-Name = Canvas 2 - Niji-iro no Sketch
+Serial = SLPM-65100
+Name = Onimusha 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66266
-Name = Kurogane no Houkou 2 - Warship Commander [Koei The Best]
+Serial = SLPM-65101
+Name = Onimusha 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66267
-Name = Taiko Risshiden V
+Serial = SLPM-65105
+Name = Shin Combat Choro Q
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66268
-Name = Smackdown! vs. Raw 2006 - Exciting Pro Wrestling 7
+Serial = SLPM-65107
+Name = Simple 2000 Series Ultimate Vol.02 - Edit Racing
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66269
-Name = Blazing Souls [Limited Edition]
+Serial = SLPM-65108
+Name = Jet de Go! 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66270
-Name = Blazing Souls
+Serial = SLPM-65109
+Name = J-League Sakatsuku 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66271
-Name = Dirge of Cerberus - Final Fantasy VII
+Serial = SLPM-65110
+Name = Roommania #203
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66272
-Name = I-O
+Serial = SLPM-65111
+Name = NFL 2K2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66273
-Name = Memories Off After Rain Vol.1 - Ensou [Superlite 2000]
+Serial = SLPM-65113
+Name = Splashdown
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66274
-Name = Ninkyouden Toseinin Ichidaiki
+Serial = SLPM-65115
+Name = Final Fantasy X International
Region = NTSC-J
+IPUWaitHack = 1
---------------------------------------------
-Serial = SLPM-66275
-Name = Shin Onimusha - Dawn of Dreams [Disc1of2]
+Serial = SLPM-65116
+Name = Lilie no Atelier Plus: Salburg no Renkinjutsushi 3
Region = NTSC-J
-Compat = 2
-[patches = BD17248E]
- comment= patch by Shadow Lady
- patch=0,EE,00104170,word,00000000
-[/patches]
---------------------------------------------
-Serial = SLPM-66276
-Name = Shin Onimusha - Dawn of Dreams [Disc2of2]
+Serial = SLPM-65117
+Name = Kikou Heiden J-Pheonix [Takara The Best]
Region = NTSC-J
-Compat = 2
-[patches = BD17248E]
- comment= patch by Shadow Lady
- patch=0,EE,00104170,word,00000000
-[/patches]
---------------------------------------------
-Serial = SLPM-66277
-Name = Juiced
+Serial = SLPM-65118
+Name = Tokimeki Memorial 2 - Video Clips
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66278
-Name = Shin Gouketuji Ichizoku - Bonnou Kaihou
+Serial = SLPM-65119
+Name = Shine - Spinning World
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66279
-Name = Nobunaga no Yabou - Kakushin
+Serial = SLPM-65120
+Name = Shine - Spinning World
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66280
-Name = Monster Hunter 2
+Serial = SLPM-65121
+Name = Switch
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66281
-Name = Sonic Riders
+Serial = SLPM-65122
+Name = J-Pheonix Burst Tactics [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66282
-Name = Memories Off After Rain Vol.2 - Souen [Superlite 2000]
+Serial = SLPM-65123
+Name = J-Pheonix Burst Tactics
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66283
-Name = SuperLite 2000 Series - Memories Off After Rain Vol.3 - Graduation
+Serial = SLPM-65124
+Name = Auto Modellista
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66284
-Name = Dessert Love - Sweet Plus
+Serial = SLPM-65125
+Name = NBA 2K3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66285
-Name = Princess Concerto
+Serial = SLPM-65126
+Name = Tokimeki Mamorial - Girl's Side
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66286
-Name = Genso Suikoden V
+Serial = SLPM-65130
+Name = Dramatic Soccer Game - Becoming a National Team Member
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66287
-Name = Sengoku Basara
+Serial = SLPM-65131
+Name = Judie no Atelier: Gramnad no Renkinjutsushi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66288
-Name = Full House Kiss 2
+Serial = SLPM-65132
+Name = Warriors of Might and Magic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66289
-Name = Black Cat
+Serial = SLPM-65133
+Name = Konohana 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66290
-Name = Galaxy Angel [The Best]
+Serial = SLPM-65134
+Name = Red Card
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66291
-Name = Tenkabito
+Serial = SLPM-65135
+Name = NBA 2K2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66292
-Name = Jissen Pachi-Slot Hisshouhou! Ultraman Club ST
+Serial = SLPM-65137
+Name = All-Star Baseball 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66293
-Name = Gakuen Alice - KiraKira Memory Kiss
+Serial = SLPM-65139
+Name = Gun Survivor 3 - Dino Crisis
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66294
-Name = Sotsugyou 2nd Generation
+Serial = SLPM-65140
+Name = Jojo's Bizarre Adventure 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66295
-Name = Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou [Limited Edition]
+Serial = SLPM-65141
+Name = Tsuzuse Gareijiri
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66296
-Name = Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou
+Serial = SLPM-65142
+Name = Anime Super Remix, The - Kyojin no Hoshi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66297
-Name = Separate Hearts [Limited Edition]
+Serial = SLPM-65143
+Name = Anime Super Remix, The - Ashita no Joe 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66298
-Name = Separate Hearts
+Serial = SLPM-65148
+Name = Densha de Go! Ryojouhen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66299
-Name = Reishiki Kanjou Sentouki 2
+Serial = SLPM-65150
+Name = Aero Dancing 4 - New Generation
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66300
-Name = Wizardry Xth - Mugen no Gakuto
+Serial = SLPM-65152
+Name = GunGrave [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66301
-Name = Ibara
+Serial = SLPM-65153
+Name = GunGrave
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66302
-Name = Clannad
+Serial = SLPM-65154
+Name = Rumbling Hearts
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66307
-Name = Sengoku Musou 2
+Serial = SLPM-65155
+Name = Rumbling Hearts
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66308
-Name = Harukanaru Toki no Naka Premium Boxset
+Serial = SLPM-65156
+Name = Beatmania IIDX - 6th Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66313
-Name = Guitar Freaks V & DrumMania V
+Serial = SLPM-65158
+Name = Riding Spirits
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66314
-Name = Pop'n Music 12 - Iroha
+Serial = SLPM-65160
+Name = Gitaroo Man [The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66315
-Name = Shinseiki Evangelion - Koutetsu no Girlfriend 2nd [Broccoli Best Quality]
+Serial = SLPM-65161
+Name = Aero Dancing 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66316
-Name = Pro Soccer Club o Tsukurou! Europe Championship
+Serial = SLPM-65164
+Name = Project Minerva [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66317
-Name = Capcom Classics Collection Vol.1
+Serial = SLPM-65165
+Name = Project Minerva
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66318
-Name = Haru no Ashioto - Step of Spring
+Serial = SLPM-65166
+Name = Ultimate Fighting Championship 2 - Tap-Out
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66319
-Name = New Choro Q [Atlus Best Collection]
+Serial = SLPM-65167
+Name = Pride
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66320
-Name = Final Fantasy XII
+Serial = SLPM-65169
+Name = Combat Queen
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66321
-Name = Kurogane no Houkou - Warship Gunner 2
+Serial = SLPM-65170
+Name = Shin Sangoku Musou 2 - Mushouden
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66322
-Name = James Bond 007 - From Russia With Love
+Serial = SLPM-65173
+Name = Innocent Black
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66323
-Name = Princess Software Collection, The
+Serial = SLPM-65174
+Name = Britney's Dance Beat
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66324
-Name = World Football Climax
+Serial = SLPM-65176
+Name = King of Colosseum - Red
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66325
-Name = Castlevania - Lament of Innocence [Konami Palace Selection]
+Serial = SLPM-65177
+Name = Energy Airforce
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66327
-Name = Wallace and Gromit - The Curse of the Were-Rabbit
+Serial = SLPM-65178
+Name = Ferrari F355 Challenge
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66328
-Name = Call of Duty 2 - Big Red One
+Serial = SLPM-65179
+Name = Culdcept 2 - Expansion
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66329
-Name = Mahou Sensei Negima! Kagai Jugyou
+Serial = SLPM-65180
+Name = Baseball 2003, The
Region = NTSC-J
-Compat = 5 // GS Software rendering only. VU XGkick Hack fixes some rendering problem.
---------------------------------------------
-Serial = SLPM-66330
-Name = Tokimeki Memorial - Girl's Side - 2nd Kiss
+Serial = SLPM-65183
+Name = Auto Modellista
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66331
-Name = Kouenji Onago Soccer [1st Stage Limited Edition]
+Serial = SLPM-65184
+Name = Document of Metal Gear Solid 2, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66332
-Name = Kouenji Onago Soccer
+Serial = SLPM-65185
+Name = Ferrari F355 Challenge
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66333
-Name = Guilty Gear XX Slash
+Serial = SLPM-65186
+Name = Thread Colors [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66334
-Name = WRC - World Rally Championship 4 [Spike the Best]
+Serial = SLPM-65187
+Name = Thread Colors
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66336
-Name = Shinseiki Evangelion - Koutetsu no Girlfriend [Special Edition]
+Serial = SLPM-65191
+Name = V-Rally 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66337
-Name = EVE New Generation [Deluxe Pack]
+Serial = SLPM-65192
+Name = NBA Live 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66338
-Name = EVE New Generation
+Serial = SLPM-65193
+Name = FIFA Soccer 2003
Region = NTSC-J
+vuClampMode = 2 //missing geometry with microVU
---------------------------------------------
-Serial = SLPM-66339
-Name = Neo Angelique [Premium Box]
+Serial = SLPM-65196
+Name = Breath of Fire V: Dragon Quarter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66340
-Name = Neo Angelique
+Serial = SLPM-65197
+Name = Nobunaga's Ambition Online
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66341
-Name = Jan Sangoku Musou
+Serial = SLPM-65199
+Name = J-Pheonix - Cobalt Shoutaihen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66342
-Name = Winning Post 7 Maximum 2006
+Serial = SLPM-65200
+Name = Shinobi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66343
-Name = Shin Sangoku Musou 4 - Empires
+Serial = SLPM-65202
+Name = K-1 World Grand Prix 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66348
-Name = Harukanaru Jikuu no Kade 3 - Unmei no Meikyuu
+Serial = SLPM-65203
+Name = Phantom of Inferno [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66349
-Name = Spectral Force Chronicle
+Serial = SLPM-65204
+Name = Phantom of Inferno
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66350
-Name = Spectral vs. Generation
+Serial = SLPM-65205
+Name = Spider-Man
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66351
-Name = Soshite Kono Uchuu ni Kirameku Kimi no Shi
+Serial = SLPM-65206
+Name = King of Colosseum - Green
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66352
-Name = Memories Off - Sorekara Again [Limited Edition]
+Serial = SLPM-65207
+Name = Chou Battle Houshin
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66353
-Name = Memories Off - Sorekara Again
+Serial = SLPM-65208
+Name = Pop'n Music 7
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66354
-Name = Black
+Serial = SLPM-65209
+Name = Star Ocean 3 [Limited Edition]
Region = NTSC-J
Compat = 5
-vuClampMode = 0
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-66356
-Name = Baldr Force EXE [Alchemist Best]
+Serial = SLPM-65210
+Name = Chou Battle Houshin - Bundle #1
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66358
-Name = Shinobido Takumi
+Serial = SLPM-65213
+Name = Evolution Skateboarding
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66359
-Name = Mutsuzaki Hoshi Kikari
+Serial = SLPM-65215
+Name = Chou Battle Houshin - Bundle #2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66360
-Name = Ys V - Lost Kefin - Kingdom of Sand
+Serial = SLPM-65218
+Name = Bomberman Jetters
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66361
-Name = Konohana 4 - Yami wo Harau Inori [Superlite 2000]
+Serial = SLPM-65219
+Name = Cheerful Party
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66363
-Name = Dragon Quest - Shounen Yangus no Fushigi na Daibouken
+Serial = SLPM-65220
+Name = Cheerful Party
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66364
-Name = Pro Yakyuu Spirits 3
+Serial = SLPM-65221
+Name = Clock Tower 3
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66371
-Name = Train Simulator & Densha de Go! Tokyo Kyuukouhen [Ongakukan Pocket Books]
+Serial = SLPM-65222
+Name = Yu-Gi-Oh! 2 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66372
-Name = Digital Devil Saga: Avatar Tuner [Atlus Best Collection]
+Serial = SLPM-65223
+Name = Triange Again
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66373
-Name = Digital Devil Saga: Avatar Tuner 2 [Atlus Best Collection]
+Serial = SLPM-65224
+Name = NFL 2K3
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66374
-Name = World Soccer Winning Eleven 10
+Serial = SLPM-65226
+Name = Savage Skies
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66375
-Name = Ookami
+Serial = SLPM-65227
+Name = J-League Pro Soccer Club - Tsukuku! 3
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-65228
+Name = Taisho Mononoke Ibunroku
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66376
-Name = KimiStar - Kimi to Study [BGM Collection Package]
+Serial = SLPM-65229
+Name = Totsugeki! Army Men: Shijou Saishou no Sakusen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66377
-Name = KimiStar - Kimi to Study
+Serial = SLPM-65230
+Name = Tokimeki Memorial 3 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66378
-Name = Garfield - Saving Arleene
+Serial = SLPM-65231
+Name = Evolution Snowboarding
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66379
-Name = Kishin Houkou Demon Bane [Kadokawa The Best]
+Serial = SLPM-65232
+Name = Devil May Cry 2 [Dante Disc]
Region = NTSC-J
+Compat = 5
+[patches]
+ comment=Note that this disc has the same CRC as SLUS-20484, the NTSC-U disc.
+[/patches]
---------------------------------------------
-Serial = SLPM-66380
-Name = Mitsu x Mitsu Drops - Love x Love Honey Life [Limited Edition]
+Serial = SLPM-65233
+Name = Devil May Cry 2 [Lucia Disc]
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPM-65232
---------------------------------------------
-Serial = SLPM-66381
-Name = Mitsu x Mitsu Drops - Love x Love Honey Life
+Serial = SLPM-65234
+Name = Gregory Horror Show - Soul Collector
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66382
-Name = Tenshou Gakuen Kensousoku [Tokudame Price]
+Serial = SLPM-65235
+Name = New Roommania - Porori Seishun
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66383
-Name = Natsuyume Yobanashi [2800 Collection]
+Serial = SLPM-65236
+Name = Anubis: Zone of the Enders
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66384
-Name = Iris [2800 Collection]
+Serial = SLPM-65237
+Name = Z.O.E.: Zone of the Enders [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66385
-Name = Omoi no Kakera - Close to [2800 Collection]
+Serial = SLPM-65238
+Name = Angelic Concert [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66386
-Name = FIFA World Cup - Germany 2006
+Serial = SLPM-65239
+Name = Angelic Concert
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66387
-Name = Shin Bakusou Dekotora Densetsu [Spike the Best]
+Serial = SLPM-65241
+Name = Shin Megami Tensei III: Nocturne [Limited Edition]
Region = NTSC-J
+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLPM-66388
-Name = Fire Pro Wrestling Returns [Spike The Best]
+Serial = SLPM-65242
+Name = Shin Megami Tensei III: Nocturne
Region = NTSC-J
+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLPM-66390
-Name = Shoubi no Ki ni Shoubi no Hanasaku - Das Versprechen
+Serial = SLPM-65243
+Name = Densha de Go! Professional 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66391
-Name = Prince of Persia - The Two Thrones
+Serial = SLPM-65244
+Name = Tom Clancy's Ghost Recon
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66393
-Name = Final Fantasy XI - Aht Urghan no Hihou [All-in-One Pack]
+Serial = SLPM-65245
+Name = BioHazard Gun Survivor 4 - Heroes Never Die
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66394
-Name = Final Fantasy XI - Aht Urghan no Hihou
+Serial = SLPM-65246
+Name = Kaidou Battle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66395
-Name = Honoo no Takkyubin
+Serial = SLPM-65247
+Name = Sangokushi Senki 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66396
-Name = Tensei Hakken Fuumoroku
+Serial = SLPM-65248
+Name = Shin Sangoku Musou 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66398
-Name = Parufu - Chocolat Second Brew
+Serial = SLPM-65249
+Name = Chaos Legion
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66399
-Name = Samurai 7 [Limited Edition]
+Serial = SLPM-65254
+Name = Galaxy Angel
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66400
-Name = Samurai 7
+Serial = SLPM-65255
+Name = Chobits
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66401
-Name = Wrestle Kingdom
+Serial = SLPM-65256
+Name = First Kiss Story 1&2 [Limited Edition]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-65257
+Name = Silent Hill 3
Region = NTSC-J
Compat = 5
+MemCardFilter = SLPM-65257/SLPM-65622/SLPM-66018/SLPM-65051/SLPM-65098/SLPM-65341/SLPM-65631
---------------------------------------------
-Serial = SLPM-66402
-Name = Taito Memories Vol.1 [Taito The Best]
+Serial = SLPM-65260
+Name = Air Land Force
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66405
-Name = Rajirugi - Precious
+Serial = SLPM-65262
+Name = Boboboubo Boubobo Hajike Matsuri
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66406
-Name = Sakura Hana
+Serial = SLPM-65263
+Name = Shin Sangoku Musou 2 & Shin Sangoku Musou 2 Mushouden [Koei Mega Pack] [Disc1of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66407
-Name = Mighty Heart
+Serial = SLPM-65264
+Name = Shin Sangoku Musou 2 & Shin Sangoku Musou 2 Mushouden [Koei Mega Pack] [Disc2of2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66408
-Name = Tsuyo Kiss - Mighty Heart
+Serial = SLPM-65266
+Name = Drag-on Dragoon
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66409
-Name = Street Fighter Zero - Fighters Generation
+Serial = SLPM-65267
+Name = Kurogane no Houkou 2 - Warship Gunner
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66410
-Name = Brothers In Arms: Meiyo no Daishou
+Serial = SLPM-65268
+Name = Initial D - Special Stage
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66412
-Name = Pizzicato Polka - Suisei Genya [2800 Collection]
+Serial = SLPM-65269
+Name = NBA 2K3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66413
-Name = Cross+Channel - To All People [2800 Collection]
+Serial = SLPM-65270
+Name = Virtua Fighter 4 - Evolution
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66415
-Name = Mystereet [First Print - Limited Edition]
+Serial = SLPM-65271
+Name = Over the Monochrome Rainbow featuring Shogo Hamada
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66416
-Name = Mystereet
+Serial = SLPM-65273
+Name = Triange Again 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66417
-Name = Jikkyou Powerful Pro Major League
+Serial = SLPM-65274
+Name = Saishuu Heiki Kanojo [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66418
-Name = Growlanser V - Generations
+Serial = SLPM-65275
+Name = Saishuu Heiki Kanojo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66419
-Name = Valkyrie Profile 2 - Silmeria
+Serial = SLPM-65276
+Name = Grand Prix Challenge
Region = NTSC-J
-Compat = 5
-VuAddSubHack = 1
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLPM-66420
-Name = Front Mission 4 [Ultimate Hits]
+Serial = SLPM-65277
+Name = DDR Max 2 - Dance Dance Revolution - 7th Mix
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66421
-Name = Front Mission 5 - Scars of the War [Ultimate Hits]
+Serial = SLPM-65278
+Name = Generation of Chaos 3 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66422
-Name = Romancing Saga - Minstrel Song [Ultimate Hits]
+Serial = SLPM-65279
+Name = Generation of Chaos 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66424
-Name = La Corda D'oro [Koei the Best]
+Serial = SLPM-65280
+Name = Green Green - Sound of the Ring Dynamic [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66426
-Name = Beatmania IIDX 11 - Red
+Serial = SLPM-65281
+Name = Green Green - Sound of the Ring Dynamic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66427
-Name = Full Spectrum Warrior - Ten Hammers
+Serial = SLPM-65282
+Name = Green Green - Sound of the Ring Romantic [Limited Edition]
Region = NTSC-J
-EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPM-66429
-Name = Special Forces - Fire for Effect
+Serial = SLPM-65283
+Name = Green Green - Sound of the Ring Romantic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66430
-Name = Destroy All Humans!
+Serial = SLPM-65284
+Name = World Rallt Championship II Extreme
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66431
-Name = WinBack 2 - Project Poseidon
+Serial = SLPM-65285
+Name = Love Hina Gorgeous [First Limited Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66432
-Name = Tamashii Kyou [Limited Edition]
+Serial = SLPM-65286
+Name = Auto Modellista - US Tuned
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66433
-Name = Tamashii Kyou
+Serial = SLPM-65287
+Name = Final Fantasy XI - Girade no Genei
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66434
-Name = Festa!! Hyper Girls Party [Limited Edition]
+Serial = SLPM-65288
+Name = Final Fantasy XI - Girade no Genei [All-in-One Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66435
-Name = Festa!! Hyper Girls Party
+Serial = SLPM-65289
+Name = Final Fantasy XI [Entry Disc]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66436
-Name = Iris no Atelier: Grand Fantasm
+Serial = SLPM-65290
+Name = Merge Marginal [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66437
-Name = Soul Link Extension
+Serial = SLPM-65291
+Name = Merge Marginal
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66438
-Name = Melty Blood - Act Cadenza
+Serial = SLPM-65294
+Name = Cafe Little Wish - Mahou no Recipe [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66439
-Name = Hokenshitsu e Youkoso [Limited Edition]
+Serial = SLPM-65295
+Name = Cafe Little Wish - Mahou no Recipe
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66440
-Name = Hokenshitsu e Youkoso
+Serial = SLPM-65296
+Name = F Fanatic [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66441
-Name = Oookuki
+Serial = SLPM-65297
+Name = F Fanatic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66443
-Name = FIFA Street 2
+Serial = SLPM-65298
+Name = Winning Post 5 - Maximum 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66444
-Name = Spartan - Total Warrior
+Serial = SLPM-65299
+Name = Konohana 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66445
-Name = Persona 3
+Serial = SLPM-65300
+Name = All-Star Pro Wrestling 3
Region = NTSC-J
Compat = 5
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-66446
-Name = Beat Down - Fists of Vengeance [CapKore]
+Serial = SLPM-65301
+Name = Torakapuu! Dash [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66447
-Name = Sengoku Basara 2
+Serial = SLPM-65302
+Name = Torakapuu! Dash
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66448
-Name = We Are [Limited Edition]
+Serial = SLPM-65303
+Name = Virtual On - Marz
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66449
-Name = We Are
+Serial = SLPM-65305
+Name = Genso Suikoden 3
Region = NTSC-J
+MemCardFilter = SLPM-65073/SLPM-65074/SLPM-65305/SLPM-65694/SLPM-86168/SLPM-86389/SLPM-87100/SLPM-86637/SLPM-86883/SLPM-87261/SLPM-86663/SLPM-86953/SLPM-87262
---------------------------------------------
-Serial = SLPM-66450
-Name = Jikkyou Powerful Pro Baseball 13
+Serial = SLPM-65306
+Name = Sakura Yuki Gekka [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66451
-Name = Major League Baseball 2K6
+Serial = SLPM-65307
+Name = Sakura Yuki Gekka
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66452
-Name = Kamaitachi no Yoru 3
+Serial = SLPM-65308
+Name = Shutokou Battle 01
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66453
-Name = Hiiro no Kakera [Limited Edition]
+Serial = SLPM-65309
+Name = Splashdown [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66454
-Name = Hiiro no Kakera
+Serial = SLPM-65310
+Name = The Mark of Kry
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66455
-Name = Spectral Force - Radical Elements [IF Collection]
+Serial = SLPM-65311
+Name = Violet no Atelier: Gramnad no Renkinjutsushi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66456
-Name = Asobi ni Iku Yo! [Limited Edition]
+Serial = SLPM-65313
+Name = First Kiss Story 1&2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66457
-Name = Asobi ni Iku Yo!
+Serial = SLPM-65314
+Name = Hanjuku Hero VS 3-D [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66458
-Name = Acheter Fuuraiki
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+Name = Hanjuku Hero VS 3-D
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66459
-Name = Zero Pilot - Zero
+Serial = SLPM-65316
+Name = Pop'n Music 8
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66460
-Name = Summer ##
+Serial = SLPM-65317
+Name = Jikkyou Powerful Pro Baseball 10
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66461
-Name = Tom Clancy's Ghost Recon - Advanced Warfighter
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+Name = Shoubushi Tetsuya 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66462
-Name = Disney-Pixer's Cars
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+Name = Eve Burst Error Plus [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66463
-Name = Def Jam - Fight for NY [EA Best Hits]
+Serial = SLPM-65320
+Name = Eve Burst Error Plus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66464
-Name = MVP Baseball 2005 [EA Best Hits]
+Serial = SLPM-65321
+Name = Prince of Tennis - Smash Hit!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66465
-Name = Mercenaries [EA Best Hits]
+Serial = SLPM-65322
+Name = Prince of Tennis - Smash Hit! - B-Type
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66467
-Name = Midway Arcade Treasures - The Game Center of USA
+Serial = SLPM-65323
+Name = Prince of Tennis - Smash Hit! - C-Type
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66468
-Name = Area 51
+Serial = SLPM-65324
+Name = Gregory Horror Show - Soul Collector
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66469
-Name = Love-Com - Punch de Court [Limited Edition]
+Serial = SLPM-65325
+Name = Air Ranger 2 - Rescue Helicopter [Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66470
-Name = Love-Com - Punch de Court
+Serial = SLPM-65326
+Name = Choro Q HG 4
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66471
-Name = Hanaki
+Serial = SLPM-65327
+Name = Prince of Tennis - Smash Hit! [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66472
-Name = Planetarian - The Reverie of a Little Planet
+Serial = SLPM-65328
+Name = Shirachuu Tankenbu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66473
-Name = True Crime - New York City
+Serial = SLPM-65329
+Name = Makai Tensei
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66474
-Name = Odin Sphere
+Serial = SLPM-65330
+Name = Akudaikan 2
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66475
-Name = Pachislot Hokuto no Ken [Limited Edition]
+Serial = SLPM-65331
+Name = RockMan X7
Region = NTSC-J
+eeClampMode = 3//For camera issues in some scenes.
---------------------------------------------
-Serial = SLPM-66476
-Name = Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou
+Serial = SLPM-65332
+Name = Mahoromatic Automatic Maiden [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66477
-Name = Kamiwaza
+Serial = SLPM-65333
+Name = Mahoromatic Automatic Maiden
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66478
-Name = Star Ocean 3 - Till the End of Time [Ultimate Hits] [Disc1of2]
+Serial = SLPM-65334
+Name = Shinseiki Evangelion - Ayanami Ikusei Keikaku with Asuka Hokan Keikaku
Region = NTSC-J
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-66479
-Name = Star Ocean 3 - Till the End of Time [Ultimate Hits] [Disc2of2]
+Serial = SLPM-65335
+Name = Gekitou Professional Baseball
Region = NTSC-J
-Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-66480
-Name = Dragon Quest V - Bride of the Sky [Ultimate Hits]
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+Name = K-1 World Grand Prix - The Beast Attack!
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66481
-Name = Dragon Quest VIII [Ultimate Hits]
+Serial = SLPM-65337
+Name = Gegege no Kitaro - Ibun Youkaitan
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66482
-Name = Tokimeki Memorial - Girl's Side 2nd Kiss
+Serial = SLPM-65338
+Name = Junni Kuniki - Guren no Hyou Koujin no Mitsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66483
-Name = Mushihimesama [Taito Best]
+Serial = SLPM-65339
+Name = Akudaikan [Global The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66484
-Name = Guitar Freaks & Drummania - Masterpiece Silver
+Serial = SLPM-65340
+Name = Shinseiki Evangelion - Ayanami Ikusai Keikaku with Asuka Hokan Keikaku
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66485
-Name = State of Emergency - Revenge
+Serial = SLPM-65341
+Name = Silent Hill 2 - Saigo No Uta [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66486
-Name = Tentama - 1st Sunny Side [2800 Collection]
+Serial = SLPM-65342
+Name = Kyoufu Shinbun (Heisei) Kaiki! Shinrei File
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66487
-Name = Tentama 2 - Wins [2800 Collection]
+Serial = SLPM-65343
+Name = Kikou Heidai - J-Pheonix 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66488
-Name = My Merry May With Be [2800 Collection]
+Serial = SLPM-65344
+Name = Project Minerva - Professional
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66489
-Name = Mabino Style [2800 Collection]
+Serial = SLPM-65345
+Name = Simple 2000 Series Ultimate Vol.09 - Runabout 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66491
-Name = Ayaka Shibito
+Serial = SLPM-65346
+Name = Winning Post 6
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66492
-Name = Commandos Strike Force
+Serial = SLPM-65347
+Name = Bistro Cupid 2 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66493
-Name = Shinten Makai - Generation of Chaos V [IF Collection]
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+Name = Bistro Cupid 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66494
-Name = Joshikousei Game's High! [Limited Edition]
+Serial = SLPM-65349
+Name = Tokyo Bus Guide [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66495
-Name = Joshikousei Game's High!
+Serial = SLPM-65350
+Name = Simple 2000 Series Ultimate Vol.11 - Wonder Bass
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66496
-Name = Tom Clancy's Splinter Cell - Chaos Theory
+Serial = SLPM-65352
+Name = Simple 2000 Series Ultimate Vol.10 - Love Songs
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66497
-Name = Ice Age 2
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+Name = SuperLite 2000 Series Vol. 6 - Konohana 2 - Todokanai Requiem
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66498
-Name = TOCA Race Driver 2 - Ultimate Racing Simulator
+Serial = SLPM-65356
+Name = Natsuiro Komachi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66499
-Name = Kamisama Kazoku - Ouen Ganbou
+Serial = SLPM-65357
+Name = BioHazard - Code Veronica - Perfect Version
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66500
-Name = Like Life an Hour [Best Version]
+Serial = SLPM-65358
+Name = Dance Dance Revolution Extreme
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66501
-Name = Onimusha [Mega Hits]
+Serial = SLPM-65359
+Name = Judie no Atelier: Gramnad no Renkinjutsushi [Gust Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66502
-Name = Devil May Cry [Mega Hits]
+Serial = SLPM-65361
+Name = Anubis: Zone of the Enders Special Edition [Limited Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66503
-Name = Metal Gear Solid 2 [Mega Hits]
+Serial = SLPM-65362
+Name = NHK Tensai Bit-Kun - Guramon Battle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66504
-Name = Onimusha 2 [Mega Hits]
+Serial = SLPM-65364
+Name = School Heaven - Boy's Love Scramble!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66505
-Name = Shin Sangoku Musou 2 [Mega Hits]
+Serial = SLPM-65365
+Name = Tokimeki Memorial - Girl's Side [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66506
-Name = Gundam - Federation vs. Zeon DX [Mega Hits]
+Serial = SLPM-65366
+Name = Dear Boys - Fast Break!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66507
-Name = Otome no Jijou [Limited Edition]
+Serial = SLPM-65367
+Name = Makai Eiyuuki Maximo - Machine Monster no Yabou
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66508
-Name = Otome no Jijou
+Serial = SLPM-65368
+Name = D.N. Angel - TV Animation Series
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66509
-Name = Rugby '06
+Serial = SLPM-65370
+Name = Prince of Tennis - Sweat & Tears 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66510
-Name = NHL '06
+Serial = SLPM-65372
+Name = Soccer Kantoku Saihai Simulation - Formation Final
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66511
-Name = Kyuuryuu Youma Gakuenki Re-charge
+Serial = SLPM-65373
+Name = Glass Rose
Region = NTSC-J
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLPM-66512
-Name = Fate-stay Night - Realta Nua [Extra Edition]
+Serial = SLPM-65374
+Name = Energy Airforce - Aim Strike!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66513
-Name = Fate-stay Night - Realta Nua
+Serial = SLPM-65375
+Name = Shin Sangoku Musou 3 - Mushouden [Premium Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66514
-Name = Medal of Honor - European Assault [EA Best Hits]
+Serial = SLPM-65377
+Name = Shin Sangoku Musou 3 - Mushouden
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66515
-Name = Star Wars - Episode III - Sith no Fukushuu [EA Best Hits]
+Serial = SLPM-65378
+Name = Busin 0: Wizardry Alternative Neo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66516
-Name = Sims, The & The Urbz - Sims in the City [EA Best Hits]
+Serial = SLPM-65379
+Name = Baseball 2003 - Akikigou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66518
-Name = Teikoku Sensenki [Best Version]
+Serial = SLPM-65380
+Name = Samurai Michi 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66519
-Name = Gakuen Heaven - Boy's Love Scramble! [Best Version]
+Serial = SLPM-65381
+Name = Kimagure Strawberry Cafe
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66520
-Name = BioHazard - Code Veronica [Premium Box]
+Serial = SLPM-65382
+Name = Grand Theft Auto III
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66521
-Name = Taito Memories Vol.2 [Taito The Best]
+Serial = SLPM-65383
+Name = Growlanser IV - Wayfarer of the Time [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66522
-Name = Shin Sangoku Musou 3 [KOEI Selection]
+Serial = SLPM-65384
+Name = Dream Mix TV World Fighters
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66523
-Name = Sangokushi IX [with Power-Up Kit]
+Serial = SLPM-65386
+Name = Train Simulator - Midosuji Line
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66524
-Name = Angelique Etoile [Koei Best]
+Serial = SLPM-65387
+Name = Aero Dancing 4 - New Generation [Sega The Best 2800]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66525
-Name = Zill O'll Infinite [Koei The Best]
+Serial = SLPM-65388
+Name = Lost Passage [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66526
-Name = Gaika no Gouhou - Air Land Force [KOEI Selection]
+Serial = SLPM-65389
+Name = Lost Passage
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66527
-Name = Sangokushi Senki 2 [KOEI Selection]
+Serial = SLPM-65390
+Name = Shinki Genso - Spectral Souls [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66528
-Name = Nobunaga no Yabou - Tenka Sousei [with Power Up Kit] [KOEI the Best]
+Serial = SLPM-65391
+Name = Shinki Genso - Spectral Souls
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66529
-Name = Boukoku no Aegis 2035 - Warship Gunner [KOEI the Best]
+Serial = SLPM-65392
+Name = Kanojo no Densetsu - Boku no Sekiban
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66530
-Name = Gift Prism
+Serial = SLPM-65393
+Name = Simple 2000 Series Vol.38 - The Friendship Adventure
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66531
-Name = Nizu no Senritsu 2 [Limited Edition]
+Serial = SLPM-65394
+Name = Love Smash! 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66532
-Name = Nizu no Senritsu 2
+Serial = SLPM-65395
+Name = Digi-Charat Fantasy
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66533
-Name = Pop'n Music 13 - Carnival
+Serial = SLPM-65397
+Name = Prince of Tennis - Kiss of Prince - Ice Version
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66534
-Name = Ryu Koku [Limited Edition]
+Serial = SLPM-65398
+Name = Prince of Tennis - Kiss of Prince - Flame Version
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66535
-Name = Ryu Koku
+Serial = SLPM-65399
+Name = D.C.P.S. [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66536
-Name = Aria: The Natural ~Tooi Yume no Mirage~
+Serial = SLPM-65400
+Name = D.C.P.S.
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66537
-Name = Iris no Atelier: Eternal Mana 2 [Gust Best Price]
+Serial = SLPM-65401
+Name = Tengai Makyou II - Manji Maru
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66538
-Name = GI Jockey 4 2006
+Serial = SLPM-65404
+Name = Kita He - Diamond Dust
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66539
-Name = Nobunaga no Yabou Online - Haten no Shou
+Serial = SLPM-65405
+Name = Hyper Dimension Fortress Macross
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66542
-Name = Sengoku Musou 2 Empires
+Serial = SLPM-65406
+Name = Castlevania - Lament of Innocence [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66543
-Name = Youjinbou - Unmei no Freud
+Serial = SLPM-65407
+Name = Transformers Tatakai
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66544
-Name = Sekai no Zente - Two of Us
+Serial = SLPM-65408
+Name = Growlanser IV - Wayfarer of the Time
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66548
-Name = Harukanaru Jikuu no Uchi de Mai Ichi Yoru
+Serial = SLPM-65409
+Name = Air Ranger 2 - Rescue Helicopter - Plus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66549
-Name = Sangokushi XI
+Serial = SLPM-65410
+Name = Getaway, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66550
-Name = God Hand
+Serial = SLPM-65411
+Name = Onimusha Buraiden
Region = NTSC-J
Compat = 5
+MemCardFilter = SLPM-65411/SLPM-65413
---------------------------------------------
-Serial = SLPM-66551
-Name = Appleseed EX
+Serial = SLPM-65412
+Name = War of the Monsters
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66552
-Name = Neverland Reportage
+Serial = SLPM-65413
+Name = Onimusha 3
Region = NTSC-J
+MemCardFilter = SLPM-65411/SLPM-65413
---------------------------------------------
-Serial = SLPM-66553
-Name = Chaos Wars
+Serial = SLPM-65414
+Name = Simple 2000 Series Vol.45 - The Love and Tears and Memory
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66554
-Name = Interlude [Best Version]
+Serial = SLPM-65416
+Name = Pride Grand Prix 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66555
-Name = SuperLite 2000 Series - Tokyo Bus Guide 2
+Serial = SLPM-65417
+Name = Mat Hoffman's Pro BMX 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66556
-Name = Shinobido Imashime [Spike The Best]
+Serial = SLPM-65418
+Name = Kelly Slater's Pro Surfer 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66557
-Name = FIFA Street [EA Best Hits]
+Serial = SLPM-65419
+Name = Tony Hawk's Pro Skater 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66558
-Name = Tomb Raider - Legend
+Serial = SLPM-65420
+Name = Dabitsuku 3 - Let's Become a Derby Owner
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66559
-Name = Winning Post 6 [KOEI Selection]
+Serial = SLPM-65421
+Name = Ever 17 - Out of Infinity [Premium Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66560
-Name = Sangokushi X [KOEI The Best]
+Serial = SLPM-65422
+Name = Tom Clancy's Splinter Cell
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66561
-Name = NBA Live '06 [EA Best Hits]
+Serial = SLPM-65423
+Name = Sangokushi IX
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66562
-Name = Need for Speed - Most Wanted [EA Best Hits]
+Serial = SLPM-65424
+Name = Moekko Company [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66563
-Name = Nizu no Senritsu [2800 Collection]
+Serial = SLPM-65425
+Name = Moekko Company
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66564
-Name = REC - DokiDoki Seiyuu Paradise [Limited Edition]
+Serial = SLPM-65426
+Name = Pro Baseball Team Tsukuro! 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66565
-Name = REC - DokiDoki Seiyuu Paradise
+Serial = SLPM-65427
+Name = Riding Spirits 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66566
-Name = Tenshou Gakuen Gekkou Hasumi
+Serial = SLPM-65428
+Name = BioHazard Outbreak
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66567
-Name = Driver - Parallel Lines
+Serial = SLPM-65429
+Name = Galaxy Angel - Moonlit Lovers
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66568
-Name = Brothers in Arms: Road to Hill 30 [Ubisoft Best]
+Serial = SLPM-65431
+Name = Sonic Heroes
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66569
-Name = Secret of Evangelion
+Serial = SLPM-65432
+Name = J-League Winning Eleven Tactics
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66570
-Name = I's Pure
+Serial = SLPM-65433
+Name = K-1 World Grand Prix 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66571
-Name = Memories Off #5 - Togireta [Superlite 2000 Series]
+Serial = SLPM-65434
+Name = Battle Gear 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66572
-Name = LEGO Star Wars II - The Original Trilogy
+Serial = SLPM-65435
+Name = Diamond Dust
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66573
-Name = Kurogane no Houkou 2 - Warship Gunner [KOEI Selection]
+Serial = SLPM-65438
+Name = Star Ocean 3 [Director's Cut] [Disc1of2]
Region = NTSC-J
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-66574
-Name = Meitantei Evangelion
+Serial = SLPM-65439
+Name = Star Ocean 3 [Director's Cut] [Disc2of2]
Region = NTSC-J
+Compat = 5
+VuAddSubHack = 1
+MemCardFilter = SLPM-65438
---------------------------------------------
-Serial = SLPM-66575
-Name = Guitar Freaks V-2 & Drummania V-2
+Serial = SLPM-65441
+Name = Ashita no Joe: Masshiro ni Moetsukuru
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66576
-Name = Seiken Densetsu 4
+Serial = SLPM-65442
+Name = Terminator 3, The - Rise of the Machines
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66577
-Name = Gladiator - Road to Freedom [Special Remix] [Ertain the Best]
+Serial = SLPM-65443
+Name = Front Mission 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66582
-Name = Kohitsuji Hokaku Keakaku! Sweet Boys Life [Limited Edition]
+Serial = SLPM-65444
+Name = Castlevania - Lament of Innocence
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66583
-Name = Kohitsuji Hokaku Keakaku! Sweet Boys Life
+Serial = SLPM-65445
+Name = Powerful Pro Baseball 10 - Decision
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66584
-Name = Yoake Yori Ruriiro na - Brighter than Dawning Blue
+Serial = SLPM-65446
+Name = James Bond 007 - Everything or Nothing
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66585
-Name = Elvandia Story
+Serial = SLPM-65447
+Name = Kunoichi
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66586
-Name = Karutagura - Tamashii no Kunou [2800 Collection]
+Serial = SLPM-65448
+Name = Cambrian QTS - Kaseki Ninattemo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66587
-Name = Karutagura - Tamashii no Kunou [Best Version]
+Serial = SLPM-65449
+Name = SSX 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66588
-Name = White Princess the Second [2800 Collection]
+Serial = SLPM-65450
+Name = Tantei Gakuen Q: Kiokan no Satsui [First Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66589
-Name = NBA Live '07
+Serial = SLPM-65451
+Name = Prince of Tennis - Smash Hit! 2 [First Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66590
-Name = Jikkyou Powerful Pro Yakyuu 13 Chou Ketteiban
+Serial = SLPM-65454
+Name = Prince of Tennis - Smash Hit! 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66591
-Name = FlatOut 2 GTR
+Serial = SLPM-65456
+Name = Magical Nurse Witch Komugi-chan [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66592
-Name = Negima! 3-Jikanme [Theater Version]
+Serial = SLPM-65457
+Name = Magical Nurse Witch Komugi-chan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66593
-Name = Negima! 3-Jikanme [Live Version]
+Serial = SLPM-65458
+Name = Kurogane no Houkou 2 - Warship Commander
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66594
-Name = Rhapsodia [Konami the Best]
+Serial = SLPM-65459
+Name = Bujingai
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66595
-Name = J-League Winning Eleven 10 - Europa League '06-'07
+Serial = SLPM-65460
+Name = Conflict Delta - Wangan War 1991
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66596
-Name = Prince of Tennis - Gakuensai no Oji-sama [Konami the Best]
+Serial = SLPM-65461
+Name = Tantei Gakuen Q: Kiokan no Satsui
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66598
-Name = Yatohime Zankikou
+Serial = SLPM-65462
+Name = Shin Megami Tensei III: Nocturne Maniax
Region = NTSC-J
+Compat = 5
+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLPM-66600
-Name = Madden NFL '07
+Serial = SLPM-65463
+Name = Rocky
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66601
-Name = SSX On Tour [EA Best Hits]
+Serial = SLPM-65464
+Name = Wind - A Breath of Heart
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66602
-Name = Ryu ga Gotoku 2
+Serial = SLPM-65465
+Name = Harry Potter to Kenja no Ishi
Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66604
-Name = Galaxy Angel - Moonlit Lovers [Banpresido the Best]
+Serial = SLPM-65466
+Name = Kousen Gaeri - Refrain
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66605
-Name = Castle Fantasia - Arihato Senki
+Serial = SLPM-65468
+Name = Roommate Asami - D-Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66606
-Name = White Breath - Kizuna [First Print - Limited Edition]
+Serial = SLPM-65470
+Name = Firefighter F.D. 18
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66607
-Name = White Breath - Kizuna
+Serial = SLPM-65471
+Name = Firefighter F.D. 18
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66608
-Name = Prince of Tennis - DokiDoki Survival - Sanroku no Mystic
+Serial = SLPM-65472
+Name = Train Simulator & Densha de Go! Tokyo Kyuukouhen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66609
-Name = Dance Dance Revolution - SuperNOVA
+Serial = SLPM-65473
+Name = Hagane no Renkinjutsushi - Tobenai Tenshi
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66610
-Name = Prince of Tennis - DokiDoki Survival - Umibe no Secret
+Serial = SLPM-65474
+Name = Kurogane no Houkou 2 - Warship Commander [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66611
-Name = Tomoyo After - It's Wonderful Life [CS Edition]
+Serial = SLPM-65477
+Name = Crimson Sea 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66612
-Name = School Love [Limited Edition]
+Serial = SLPM-65478
+Name = Final Fantasy X-2 International
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66613
-Name = Medal of Honor - Rising Sun & Frontline [EA Best Hits]
+Serial = SLPM-65479
+Name = Sims, The - Bustin' Out
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66615
-Name = James Bond 007 - Everything or Nothing & Nightfire [EA Best Hits]
+Serial = SLPM-65480
+Name = Michigan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66617
-Name = Need for Speed - Carbon
+Serial = SLPM-65481
+Name = After... [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66618
-Name = Yumemishi [First Print Limited Edition]
+Serial = SLPM-65482
+Name = After...
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66619
-Name = Yumemishi
+Serial = SLPM-65483
+Name = Secret Weapons Over Normandy
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66620
-Name = Higurashi no Naku Koro ni Matsuri
+Serial = SLPM-65484
+Name = WISP - Word Image Sound Play
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66621
-Name = Beatmania IIDX 12 - Happy Sky
+Serial = SLPM-65486
+Name = Airforce Delta - Blue Wing Knights
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66622
-Name = Tom Clancy's Ghost Recon 2 [Ubisoft Best]
+Serial = SLPM-65488
+Name = Grand Theft Auto - Vice City
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66623
-Name = Dokapon the World [Asmik Tokudane Series]
+Serial = SLPM-65489
+Name = Tantei Jingiji Saburo - Innocent Black [WorkJam Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66624
-Name = Tsuyo Kiss - Mighty Heart [Princess Soft Collection]
+Serial = SLPM-65490
+Name = Sanma Nisai Deus Mechanica - Demon Bane [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66625
-Name = Trouble Fortune Comany - Happy Cure [Limited Edition]
+Serial = SLPM-65491
+Name = Sanma Nisai Deus Mechanica - Demon Bane
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66626
-Name = Trouble Fortune Comany - Happy Cure
+Serial = SLPM-65492
+Name = GunGrave O.D.
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66627
-Name = WWE SmackDown! vs. RAW 2007
+Serial = SLPM-65493
+Name = Hurrah! Sailor
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66628
-Name = OutRun2 SP [First Print Limited Edition]
+Serial = SLPM-65494
+Name = Fuun Shinsengumi
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPM-66630
-Name = Marheaven - Arm Fight Dream [Konami the Best]
+Serial = SLPM-65495
+Name = Monster Hunter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66631
-Name = Gokujou Seitokai [Konami the Best]
+Serial = SLPM-65496
+Name = Hyper Street Fighter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66632
-Name = Kenka Banchou 2 - Full Throttle
+Serial = SLPM-65497
+Name = World Soccer Winning Eleven 7 - International [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66633
-Name = Shoujo Mahou Gaku Little Witch Romanesque
+Serial = SLPM-65498
+Name = World Soccer Winning Eleven 7 - International
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66634
-Name = Devil Summoner - Kuzunoha Raidou [Atlus Best Collection]
+Serial = SLPM-65499
+Name = Bloody Roar 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66635
-Name = Wind - A Breath of Heart [Alchemist Best Collection]
+Serial = SLPM-65500
+Name = Anubis: Zone of the Enders Special Edition
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66636
-Name = Hyper Street Fighter II - The Anniversary Edition [CapKore]
+Serial = SLPM-65501
+Name = Frogger - The Great Quest
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66637
-Name = Vampire Darkstalkers Collection [Capcom the Best]
+Serial = SLPM-65502
+Name = GunGrave [Red Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66638
-Name = Demento [CapKore]
+Serial = SLPM-65503
+Name = Lord of the Rings, The - The Return of the King
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66639
-Name = Street Fighter III - 3rd Strike [Capcom the Best]
+Serial = SLPM-65504
+Name = Cool Girl [Limited Edition] [Disc1of2]
Region = NTSC-J
+MemCardFilter = SLPM-65504/SLPM-65505/SLPM-65506/SLPM-65742
---------------------------------------------
-Serial = SLPM-66640
-Name = Full House Kiss [CapKore]
+Serial = SLPM-65505
+Name = Cool Girl [Limited Edition] [Disc2of2]
Region = NTSC-J
+MemCardFilter = SLPM-65504/SLPM-65505/SLPM-65506/SLPM-65742
---------------------------------------------
-Serial = SLPM-66641
-Name = School Love
+Serial = SLPM-65506
+Name = Cool Girl
Region = NTSC-J
+MemCardFilter = SLPM-65504/SLPM-65505/SLPM-65506/SLPM-65742
---------------------------------------------
-Serial = SLPM-66642
-Name = Prince of Tennis, The - Card Hunter [First Print Limited Edition]
+Serial = SLPM-65508
+Name = Pop'n Music 9
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66643
-Name = OutRun2 SP
+Serial = SLPM-65509
+Name = Prince of Tennis - Love of Prince - Sweet
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66644
-Name = J-League Pro Soccer Club o Tsukurou 5
+Serial = SLPM-65510
+Name = Prince of Tennis - Love of Prince - Bitter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66645
-Name = Bionicle Heroes
+Serial = SLPM-65512
+Name = Angel's Feather [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66646
-Name = Shining Force EXA
+Serial = SLPM-65513
+Name = Angel's Feather
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66649
-Name = Taito Memories II - Joukan
+Serial = SLPM-65514
+Name = Kaido Battle 2 - Chain Reaction
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66651
-Name = Battlefield 2 - Modern Combat [EA Best Hits]
+Serial = SLPM-65515
+Name = Sakura Taisen - Mysterious Paris
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66652
-Name = Burnout Revenge [EA Best Hits]
+Serial = SLPM-65517
+Name = Sengoku Musou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66653
-Name = Akudaikan 3
+Serial = SLPM-65518
+Name = Raimuiro Senkitan Jun [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66654
-Name = Harukanaru Toki no Naka de 2 [Koei Selection]
+Serial = SLPM-65519
+Name = Raimuiro Senkitan Jun
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66655
-Name = Harukanaru Jikuu no Kade - Hachiha Katsunori [Koei the Best]
+Serial = SLPM-65520
+Name = Tentama 2 Wins [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66656
-Name = Warship Gunner 2 - Change of Direction [Koei the Best]
+Serial = SLPM-65521
+Name = Tentama 2 Wins
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66657
-Name = Shin Sangoku Musou 3 Mushoden [Koei Selection]
+Serial = SLPM-65523
+Name = Hurrah! Sailor
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66658
-Name = Shin Sangoku Musou 3 Empires [Koei Selection]
+Serial = SLPM-65524
+Name = Orange Pocket - Root [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66659
-Name = Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX
+Serial = SLPM-65525
+Name = Orange Pocket - Root
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66660
-Name = Hokuto no Ken
+Serial = SLPM-65526
+Name = Dororo
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66661
-Name = Dessert Love - Sweet Plus [Best Collection]
+Serial = SLPM-65527
+Name = FIFA Total Football
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66662
-Name = Dog Island, The - Hitsotsuno no Hana no Monogatari
+Serial = SLPM-65529
+Name = Mission Impossible - Operation Surma
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66663
-Name = Phantasy Star Universe - Ambition of the Illuminus
+Serial = SLPM-65530
+Name = J-League Pro Soccer Club - Tsukuku 2004
Region = NTSC-J
-eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-66664
-Name = Full House Kiss 2 [CapKore]
+Serial = SLPM-65531
+Name = Sakura Taisen V - Episode 0
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66667
-Name = Meine Liebe II [Konami Palace Selection]
+Serial = SLPM-65532
+Name = Puyo Puyo Fever
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66668
-Name = Akumajo Dracula - Yami no Juin [Konami the Best]
+Serial = SLPM-65533
+Name = Pyu to Fuku! Jaguar Ashita no Japan
Region = NTSC-J
-vuClampMode = 0 //SPS with microVU
---------------------------------------------
-Serial = SLPM-66669
-Name = Prince of Tennis, The - Card Hunter [First Print Limited Edition]
+Serial = SLPM-65534
+Name = Rogue Ops
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66670
-Name = Stella Deus [Best Version]
+Serial = SLPM-65535
+Name = Oshiete! Popotan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66671
-Name = Shining Wind
+Serial = SLPM-65537
+Name = Chou Battle Houshin [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66672
-Name = Tom Clancy's Splinter Cell - Double Agent
+Serial = SLPM-65538
+Name = James Bond 007 - Nightfire [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66673
-Name = Prince of Persia - Warrior Within [Ubisoft the Best]
+Serial = SLPM-65539
+Name = V-Rally 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66674
-Name = Tiger Woods PGA Tour '07
+Serial = SLPM-65540
+Name = Galaxy Angel - Moonlit Lovers [First Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66675
-Name = Kingdom Hearts II - Final Mix +
+Serial = SLPM-65541
+Name = Angelique Trois - Aizouhen [Koei The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66676
-Name = Kingdom Hearts Re: Chain of Memories
+Serial = SLPM-65542
+Name = Zero Shikikan Josentoki
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66677
-Name = Final Fantasy X - International [Ultimate Hits]
+Serial = SLPM-65543
+Name = Pro Yakyu Spirits 2004
Region = NTSC-J
-IPUWaitHack = 1
---------------------------------------------
-Serial = SLPM-66678
-Name = Final Fantasy X-2 - International + Last Mission [Ultimate Hits]
+Serial = SLPM-65545
+Name = Izayoi Renke Kamifurusato
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66679
-Name = Devil Summoner: Kuzunoha Raidou tai Abaddon Ou [Plus]
+Serial = SLPM-65546
+Name = Cross Channel - To All People [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66683
-Name = Devil Summoner: Kuzunoha Raidou tai Abaddon Ou
+Serial = SLPM-65547
+Name = Cross Channel - To All People
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66685
-Name = Seaman 2 - Peking Genjin Ikusei Kit
+Serial = SLPM-65548
+Name = Freedom Fighters
Region = NTSC-J
-Compat = 2
---------------------------------------------
-Serial = SLPM-66686
-Name = GuitarFreaks & DrumMania Masterpiece Gold
+Serial = SLPM-65549
+Name = Remember 11 - The Age of Infinity [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66687
-Name = Hiiro no Kakera - Ano Sora no Shita de
+Serial = SLPM-65550
+Name = Remember 11 - The Age of Infinity
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-65551
+Name = Astro Boy Atom
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66688
-Name = Harukanaru Jikuu no Kade 3 [Koei the Best]
+Serial = SLPM-65552
+Name = Metal Wolf Rev [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66689
-Name = Persona 3 FES [Append Edition]
+Serial = SLPM-65553
+Name = Metal Wolf Rev
Region = NTSC-J
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-66690
-Name = Persona 3 FES [Independent Starting Version]
+Serial = SLPM-65554
+Name = Croket Ban - King no Kiki wo Sukuu
Region = NTSC-J
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-66691
-Name = Sengoku Basara 2 [CapKore]
+Serial = SLPM-65555
+Name = Dragon Quest V - Bride of the Sky
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66692
-Name = Seikai no Senki [Best Hit]
+Serial = SLPM-65556
+Name = Nobunaga no Yabou - Tenka Sousei
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66693
-Name = Princess Maker 4 [Best Version]
+Serial = SLPM-65557
+Name = Steady X Study [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66694
-Name = Spongebob
+Serial = SLPM-65558
+Name = Steady X Study
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66695
-Name = Kono Aozora ni Yakusoku o - Melody of the Sun and Sea
+Serial = SLPM-65559
+Name = Tenohira Taiyouni [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66696
-Name = SuperLite 2000 Series - Memories Off - Sorekara Again
+Serial = SLPM-65560
+Name = Tenohira Taiyouni
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66697
-Name = Nightmare Before Christmas, The [CapKore]
+Serial = SLPM-65561
+Name = Shin Sangoku Musou 3 [Super Premium Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66698
-Name = Shijou Saikyou no Teishi - Kenichi
+Serial = SLPM-65564
+Name = Shin Sangoku Musou 3 - Empires
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66700
-Name = Konjiki no Corda 2
+Serial = SLPM-65565
+Name = Shin Sangoku Musou 3 - Empires
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66701
-Name = Sangokushi XI [with Power-Up Kit]
+Serial = SLPM-65566
+Name = La Corda d'Oro [Premium Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66702
-Name = Winning Post 7 - Maximum 2007
+Serial = SLPM-65567
+Name = Corda D'Oro, La
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66703
-Name = Racing Game - Chuui!!!! [Konami the Best]
+Serial = SLPM-65569
+Name = Kita He - Diamond Dust + Kiss is Beginning
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66704
-Name = Negima! Dream Tactic Yumemiru Otome Princess [Maihime Edition]
+Serial = SLPM-65570
+Name = Frogger [Konami Palace Collection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66705
-Name = Negima! Dream Tactic Yumemiru Otome Princess [Utahime Edition]
+Serial = SLPM-65571
+Name = Generation of Chaos 4 [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66708
-Name = Brothers In Arms: Earned In Blood [Ubisoft Best]
+Serial = SLPM-65572
+Name = Generation of Chaos 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66709
-Name = Angel Profile
+Serial = SLPM-65573
+Name = World Rallt Championship II Extreme [Spike The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66710
-Name = Godfather, The
+Serial = SLPM-65574
+Name = Silent Hill 4 - The Room
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66712
-Name = Rozen Maiden - Geppetto Garden [Limited Edition]
+Serial = SLPM-65575
+Name = Crimson Tears
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-66714
-Name = Wrestle Kingdom 2 - Pro Wrestling Sekai Taisen
+Serial = SLPM-65576
+Name = Tantei Jingiji Saburo - Kind of Blue
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66715
-Name = Shinki Gensou Spectral Souls II [IF Collection]
+Serial = SLPM-65579
+Name = After School Love Beat
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66716
-Name = Growlanser VI
+Serial = SLPM-65580
+Name = Crash Bandicoot - Bakuso! Nitro Kart
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66717
-Name = Standard Daisenryaku - Dengekisen [Sega the Best]
+Serial = SLPM-65581
+Name = Haunted Mansion
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66718
-Name = Standard Daisenryoku - Shiwareta Shouri [Sega the Best]
+Serial = SLPM-65582
+Name = Winning Post 6 Maximum 2004
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66719
-Name = Tenka-bito [Sega the Best]
+Serial = SLPM-65583
+Name = World Rally Championship 3
Region = NTSC-J
+Compat = 4
+XgKickHack = 1
+[patches = C4467D30]
+
+ comment=patch by Nachbrenner
+
+ //Skip sceIpuSync
+ patch=1,EE,0027c808,word,03e00008
+
+[/patches]
---------------------------------------------
-Serial = SLPM-66720
-Name = Guilty Gear XX #Slash [Sega the Best]
+Serial = SLPM-65585
+Name = Princess Holiday
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66721
-Name = Musou Orochi
+Serial = SLPM-65586
+Name = Online Pro Wrestling
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66722
-Name = Jissen Pachinko Hisshouhou! CR Aladdin Destiny EX
+Serial = SLPM-65587
+Name = Fight Night 2004
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66723
-Name = Zoids Infinity Fuzors [Tomy Best Collection]
+Serial = SLPM-65588
+Name = Colorful Box - To Love [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66724
-Name = Zoids Tactics [Tomy Best Collection]
+Serial = SLPM-65589
+Name = Colorful Box - To Love
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66725
-Name = Zoids Struggle [Tomy Best Collection]
+Serial = SLPM-65590
+Name = Densha de Go! Final
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66726
-Name = Ojousama Kumikyoku - Sweet Concert
+Serial = SLPM-65591
+Name = Lost Aya Sophia [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66727
-Name = Love Drops
+Serial = SLPM-65592
+Name = Lost Aya Sophia
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66728
-Name = Pro Yakyuu Spirits 4
+Serial = SLPM-65593
+Name = Beatmania IIDX - 7th Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66729
-Name = Shounen Onyouji - Tsubasa Yoima, Ten e Kare [Deluxe Box]
+Serial = SLPM-65594
+Name = Iris no Atelier: Eternal Mana
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66730
-Name = Shounen Onyouji - Tsubasa Yoima, Ten e Kare
+Serial = SLPM-65595
+Name = Shoubushi Gambler Densetsu - Tetsuya 2 [Athena Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66731
-Name = Black [EA Best Hits]
+Serial = SLPM-65596
+Name = Juuni Kuniki - Kakukaku Taru Ou Michi Beni Midori no Uka
Region = NTSC-J
-vuClampMode = 0
---------------------------------------------
-Serial = SLPM-66732
-Name = Iinazuke [Limited Edition]
+Serial = SLPM-65597
+Name = Digital Devil Saga: Avatar Tuner
Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66733
-Name = Iinazuke
+Serial = SLPM-65598
+Name = Tenshou Gakuen Kensousoku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66734
-Name = Kiruto - Anata to Tsumugu Yume to Koi no Dress [Limited Edition]
+Serial = SLPM-65599
+Name = Genso Suikoden 4 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66735
-Name = Kiruto - Anata to Tsumugu Yume to Koi no Dress
+Serial = SLPM-65600
+Name = Genso Suikoden 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66736
-Name = Rogue Hearts Dungeon
+Serial = SLPM-65601
+Name = Omoide ni Kawaru-Kimi - Memories Off [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66737
-Name = Sakura Ran Koukou Hosutobu [Limited Edition]
+Serial = SLPM-65602
+Name = King of Colosseum 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66738
-Name = Sakura Ran Koukou Hosutobu
+Serial = SLPM-65603
+Name = Run Like Hell
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66739
-Name = Burnout Dominator
+Serial = SLPM-65604
+Name = Animation Battle - Recca no Honou
Region = NTSC-J
+Compat = 5
+[patches = 9BDBA170]
+ comment=patch by Shadow Lady
+ //IPU menu hang fix...
+ patch=0,EE,00115c00,word,03e00008
+[/patches]
---------------------------------------------
-Serial = SLPM-66740
-Name = Sentou Kokka Kai - Legend [DX Pack]
+Serial = SLPM-65607
+Name = 3LDK - Shiawase ni Narouyo [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66741
-Name = Sentou Kokka Kai - Legend
+Serial = SLPM-65608
+Name = 3LDK - Shiawase ni Narouyo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66742
-Name = Pop'n Music 14 Fever
+Serial = SLPM-65609
+Name = Memories Off... - Sorekara [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66743
-Name = Shinkyouku Soukai Polyphonica
+Serial = SLPM-65610
+Name = Memories Off... - Sorekara
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66744
-Name = Killer 7 [CapKore]
+Serial = SLPM-65611
+Name = Pizzicato Polka
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66745
-Name = Shadow of Rome [CapKore]
+Serial = SLPM-65612
+Name = Harry Potter and The Prisoner of Azkaban
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66746
-Name = Guilty Gear XX - Accent Core
+Serial = SLPM-65613
+Name = Yu-Gi-Oh! Capsule Monster Coliseum
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66747
-Name = Baroque
+Serial = SLPM-65614
+Name = Need for Speed Underground [EA Best Hits]
Region = NTSC-J
+EETimingHack = 1 //broken textures
---------------------------------------------
-Serial = SLPM-66748
-Name = Mana-Khemia - Gakuen no Renkinjutsu Shitachi
+Serial = SLPM-65615
+Name = Dokapon DX
Region = NTSC-J
-DMABusyHack = 1
---------------------------------------------
-Serial = SLPM-66749
-Name = Wizardry X 2 - Mugen no Gakuto [Wonder Price]
+Serial = SLPM-65616
+Name = Juuni Kuniki - Guren no Hyou Koujin noJi [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66750
-Name = Final Fantasy XII International - Zodiac Job System [with Bonus DVD]
+Serial = SLPM-65617
+Name = Bouken Jidai Katsugeki Goemon [Konami Collection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66751
-Name = Mahoroba Stories
+Serial = SLPM-65618
+Name = Vampire Panic
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66752
-Name = Medal of Honor - Vanguard
+Serial = SLPM-65619
+Name = Tom Clancy's Ghost Recon - Jungle Storm
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66753
-Name = Getsumento Heiki Mina - Futatsu no Project M [Limited Edition]
+Serial = SLPM-65620
+Name = Akudaikan 2 [Global The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66754
-Name = Getsumento Heiki Mina - Futatsu no Project M
+Serial = SLPM-65621
+Name = Street Fighter III - 3rd Strike
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66755
-Name = Majommusume - A La Mode II
+Serial = SLPM-65622
+Name = Silent Hill 3 [Konami The Best]
Region = NTSC-J
+MemCardFilter = SLPM-65257/SLPM-65622/SLPM-66018/SLPM-65051/SLPM-65098/SLPM-65341/SLPM-65631
---------------------------------------------
-Serial = SLPM-66756
-Name = Que - Ancient Leaf no Yousei [Limited Edition]
+Serial = SLPM-65623
+Name = Tantei Gakuen Q: Kiokan no Satsui [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66757
-Name = Que - Ancient Leaf no Yousei
+Serial = SLPM-65624
+Name = Dear Boys Fast Break! [Konami Palace Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66758
-Name = Neo Angelique [Koei the Best]
+Serial = SLPM-65625
+Name = Ashita no Joe: Masshiro ni Moetsukuru [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66759
-Name = Harukanaru Jikuu no Kade 3 - Izayoiki [Koei the Best]
+Serial = SLPM-65626
+Name = Kyoufu Shinbun (Heisei-Han) Kaiki! Shinrei File [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66760
-Name = Nobunaga no Yabou - Soutensoku [with Power-Up Kit] [Koei Selection]
+Serial = SLPM-65627
+Name = Gegege no Kitarou [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66761
-Name = Panic Palette [Limited Edition]
+Serial = SLPM-65628
+Name = Konhana Pack - 3tsu no Jikenbou [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66762
-Name = Panic Palette
+Serial = SLPM-65629
+Name = Kappa no Kai-Kata - How to Breed Kappas
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66763
-Name = Neon Genesis Evangelion - Battle Orchestra
+Serial = SLPM-65630
+Name = Jikkyo Powerful Pro Baseball XI
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66764
-Name = Izumo Zero
+Serial = SLPM-65631
+Name = Silent Hill 2 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66765
-Name = Juujimoto Ripputai Sypher - Game of Survival [Limited Edition]
+Serial = SLPM-65632
+Name = Virtua Fighter Cyber Generation - Ambition of the Judgement Six
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66766
-Name = Juujimoto Ripputai Sypher - Game of Survival
+Serial = SLPM-65633
+Name = I Love Baseball - Pro Yakyu wo Koyonaku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66767
-Name = Urban Chaos - Riot Response
+Serial = SLPM-65634
+Name = Summer Girl - Promised Summer
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66768
-Name = Missing Parts - The Tantei Stories - Side A [Best Version]
+Serial = SLPM-65635
+Name = Bakuen Kakeshi Neverland Senki Zero
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66769
-Name = Missing Parts - The Tantei Stories - Side B [Best Version]
+Serial = SLPM-65636
+Name = Sangokushi Senki 2 [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66770
-Name = Kuon no Kizuna - Sairinsho [Best Version]
+Serial = SLPM-65637
+Name = Rakugaki Oukoku 2 - Majo no Tataki
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66771
-Name = Densha de Go! Shinkansen [PlayStation 2 The Best]
+Serial = SLPM-65638
+Name = Full House Kiss
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66772
-Name = Densha de Go! Final [PlayStation 2 The Best]
+Serial = SLPM-65639
+Name = Party Shana Nanco [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66773
-Name = Densha de Go! Professional 2 [Taito Best]
+Serial = SLPM-65640
+Name = Party Shana Nanco
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66774
-Name = Energy Airforce - AimStrike! [Taito Best]
+Serial = SLPM-65641
+Name = Utau - Tumbling Dice
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66775
-Name = Taito Memories Joukan [Taito Best]
+Serial = SLPM-65642
+Name = Meiwaku Seijin Panic Maker
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66776
-Name = Taito Memories Gekan [Taito Best]
+Serial = SLPM-65643
+Name = RockMan X - Command Mission
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66777
-Name = Jikkyou Powerful Pro Yakyuu 14
+Serial = SLPM-65644
+Name = Guilty Gear Isuka
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66778
-Name = Galaxy Angel - Eternal Lovers [Broccoli The Best Quality]
+Serial = SLPM-65648
+Name = Medal of Honor - Frontline [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66779
-Name = Galaxy Angel II - Mugen Kairou no Kagi
+Serial = SLPM-65649
+Name = NBA Street 2 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66781
-Name = Dragon Quest - Shonen Yangus to Fushigi no Dungeon [Ultimate Hits]
+Serial = SLPM-65650
+Name = Harry Potter and The Sorcerer's Stone [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66782
-Name = Valkyrie Profile 2 - Silmeria [Ultimate Hits]
+Serial = SLPM-65651
+Name = Kowloon Youma Gakuenki [Limited Edition]
Region = NTSC-J
-Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-66783
-Name = Idol Janshi Suchie-Pai 4 [Limited Edition]
+Serial = SLPM-65652
+Name = Kowloon Youma Gakuenki
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66785
-Name = Idol Janshi Suchie-Pai 4
+Serial = SLPM-65653
+Name = Darling Special Backlash - Koi no Exhaust Heat
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66786
-Name = Gift - Prism [Broccoli Best Quality]
+Serial = SLPM-65654
+Name = Kaiketsu! Osabakiina
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66787
-Name = Tsuika AS+ Eternal Name
+Serial = SLPM-65655
+Name = Finding Nemo [Yuke's The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66788
-Name = Grand Theft Auto - San Andreas [Best Price]
+Serial = SLPM-65657
+Name = World Soccer Winning Eleven 8
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66789
-Name = Grand Theft Auto III [Best Price]
+Serial = SLPM-65661
+Name = Densha de Go! Professional 2 [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66790
-Name = Grand Theft Auto - Vice City [Best Price]
+Serial = SLPM-65663
+Name = Zwei!!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66791
-Name = Memories Off #5 Encore
+Serial = SLPM-65664
+Name = Memories Off... Duet [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66792
-Name = Metal Gear Solid 2 - Sons of Liberty [20th Anniversary Edition]
+Serial = SLPM-65665
+Name = BloodRayne
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66794
-Name = Metal Gear Solid 3 - Snake Eater [20th Anniversary Edition]
+Serial = SLPM-65666
+Name = NBA Live 2004 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66796
-Name = Metal Gear Solid - 20th Anniversary Collection
+Serial = SLPM-65668
+Name = Spectral Force - Radical Elements [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66800
-Name = Pirates of the Caribbean - At World's End
+Serial = SLPM-65669
+Name = Spectral Force - Radical Elements
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66801
-Name = Izumo Complete [GN Software Best]
+Serial = SLPM-65670
+Name = Aqua Kids
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66802
-Name = Kimore Hi no Namiki Michi [GN Software Best]
+Serial = SLPM-65671
+Name = W - Wish [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66803
-Name = Shikaku Tantei - Sora no Sekai - Thousand Dreams
+Serial = SLPM-65672
+Name = W - Wish
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66804
-Name = Colorful Aquarium - My Little Mermaid [Limited Edition]
+Serial = SLPM-65674
+Name = Taikou Risshiden V
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66805
-Name = Colorful Aquarium - My Little Mermaid
+Serial = SLPM-65675
+Name = Final Approach [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66806
-Name = Shuffle! On the Stage [Kadokawa the Best]
+Serial = SLPM-65676
+Name = Final Approach
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66807
-Name = Disney-Pixar's Remy no Oishii Restaurant (Ratatouille)
+Serial = SLPM-65677
+Name = Prince of Tennis - Smash Hit! [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66808
-Name = Tom Clancy's Ghost Recon - Advanced Warfighter [Ubisoft the Best]
+Serial = SLPM-65678
+Name = Prince of Tennis - Smash Hit! 2 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66809
-Name = Saishu Shiken Kujira - Alive
+Serial = SLPM-65679
+Name = Prince of Tennis - Sweat 2 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66810
-Name = J.League Winning Eleven 2007 Club Championship
+Serial = SLPM-65680
+Name = Prince of Tennis - Make the Strongest Team
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66811
-Name = Winning Post 7 [Koei the Best]
+Serial = SLPM-65681
+Name = Monochrome [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66812
-Name = GI Jockey 4 [Koei the Best]
+Serial = SLPM-65682
+Name = Monochrome
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66813
-Name = Sangokushi IX [Koei Selection]
+Serial = SLPM-65683
+Name = Violet no Atelier: Gramnad no Renkinjutsushi [Gust Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66814
-Name = Pure x Cure Re-covery
+Serial = SLPM-65684
+Name = Meine Liebe - Yuubinaru Kioku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66815
-Name = Baldr Bullet - Equilibrium
+Serial = SLPM-65685
+Name = Stella Deus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66816
-Name = Chanter# - Kimi no Uta ga Todoitara
+Serial = SLPM-65686
+Name = Berserk [Branded Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66817
-Name = Palais de Reine
+Serial = SLPM-65687
+Name = Star Wars - Battlefront
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66818
-Name = Quiz & Variety SukuSuku Inufuku 2 - Motto SukuSuku
+Serial = SLPM-65688
+Name = Berserk
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66819
-Name = Beat Down - Fists of Vengeance [Best Price]
+Serial = SLPM-65689
+Name = Never 7 - The End of Infinity [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66820
-Name = Jissen Pachinko Hisshouhou! CR Sakura Taisen
+Serial = SLPM-65690
+Name = Konohana 4 - Yami wo Harau Inori
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66821
-Name = Sengoku Musou 2 Mushouden
+Serial = SLPM-65691
+Name = Ever 17 - Out of Infinity [SuperLite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66822
-Name = GuitarFreaks V3 & DrumMania V3
+Serial = SLPM-65692
+Name = BioHazard Outbreak - File #2
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPM-65692/SLPM-65428/SLPM-74201
---------------------------------------------
-Serial = SLPM-66823
-Name = Taka Reet Ura Mahjong Retsuden - Mukoubushi
+Serial = SLPM-65693
+Name = Tokimeki Memorial 3 [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66824
-Name = Hiiro no Kakera 2 [Limited Edition]
+Serial = SLPM-65694
+Name = Genso Suikoden 3 [Konami Dendou Collection]
Region = NTSC-J
+MemCardFilter = SLPM-65073/SLPM-65074/SLPM-65305/SLPM-65694/SLPM-86168/SLPM-86389/SLPM-87100/SLPM-86637/SLPM-86883/SLPM-87261/SLPM-86663/SLPM-86953/SLPM-87262
---------------------------------------------
-Serial = SLPM-66825
-Name = Hiiro no Kakera 2
+Serial = SLPM-65695
+Name = Hard Luck - Return of the Heroes
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66826
-Name = Youki Hime Den [Limited Edition]
+Serial = SLPM-65696
+Name = Simple 2000 Series Vol.62 - The Super Puzzle Bubble DX
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66827
-Name = Youki Hime Den
+Serial = SLPM-65697
+Name = Shrek 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66828
-Name = Beatmania IIDX 13 - DistorteD
+Serial = SLPM-65698
+Name = Love Songs - ADV Futaba Riho 14-sai Natsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66829
-Name = Major League Baseball 2K7
+Serial = SLPM-65699
+Name = Viewtiful Joe - Aratanaru Kibo
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66830
-Name = Disney's Lewis to Mirai Dorobou (Meet the Robinsons)
+Serial = SLPM-65700
+Name = Kengo 3
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66835
-Name = Kiniro no Corda 2 Anchor
+Serial = SLPM-65701
+Name = Ghost Hunter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66836
-Name = EA Sports Rugby '08
+Serial = SLPM-65702
+Name = Sangokushi Senki [Koei Collection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66837
-Name = Madden NFL '08
+Serial = SLPM-65703
+Name = Double Reaction Plus
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66838
-Name = Fantastic Fortune 2 - Triple Star [Best Hit Selection]
+Serial = SLPM-65704
+Name = Standard Daisenryaku Dengekisen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66839
-Name = We Are [Best Hit Selection]
+Serial = SLPM-65705
+Name = Final Fantasy XI - Chains of Promathia [Expansion Disc]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66840
-Name = Nizu no Senritsu 2 [Best Hit Selection]
+Serial = SLPM-65706
+Name = Final Fantasy XI - Chains of Promathia [All-in-One Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66841
-Name = Will O' Wisp [Limited Edition]
+Serial = SLPM-65708
+Name = Hagane no Renkinjutsushi - Akaki Elixir no Akuma
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66842
-Name = Will O' Wisp
+Serial = SLPM-65710
+Name = Apocripha Zero
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66843
-Name = Generations of Chaos - Desire
+Serial = SLPM-65714
+Name = Angelique Etoile [Premium Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66844
-Name = Yuukyuu no Sakura [Limited Edition]
+Serial = SLPM-65715
+Name = Angelique Etoile
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66845
-Name = Yuukyuu no Sakura
+Serial = SLPM-65716
+Name = Gaika no Gouhou - Air Land Force [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66846
-Name = Prism Ark - Awake
+Serial = SLPM-65717
+Name = Tsuki wa Higashi ni Ha wa Nishi na - Operation Sanctuary
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66847
-Name = Arabians Lost - The Engagement on Desert
+Serial = SLPM-65718
+Name = Sengoku Musou Moushouden
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66848
-Name = Sengoku Basara 2 Heroes
+Serial = SLPM-65719
+Name = Burnout 3 - Takedown
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66849
-Name = Iris no Atelier: Grand Fantasm [Gust Best Price]
+Serial = SLPM-65720
+Name = Shin Sangoku Musou 2 Mushouden [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66850
-Name = Arcana Heart
+Serial = SLPM-65721
+Name = Pro Yakyuu Spirits 2004 Climax
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66851
-Name = Grand Theft Auto - Liberty City Stories
+Serial = SLPM-65722
+Name = Airforce Delta - Blue Wing Knights [Konami the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66852
-Name = Capcom Classics Collection [Best Price]
+Serial = SLPM-65723
+Name = Van Helsing
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66853
-Name = Jojo no Kimyouna Bouken - Ougon no Kaze [Best Price]
+Serial = SLPM-65724
+Name = Choro Q Works
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66854
-Name = Street Fighter Zero - Fighters Generation [Best Price]
+Serial = SLPM-65725
+Name = James Bond 007 - Everything or Nothing [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66855
-Name = Togainu no Chi - True Blood [Limited Edition]
+Serial = SLPM-65726
+Name = Star Wars - Jango Fett [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66856
-Name = Togainu no Chi - True Blood
+Serial = SLPM-65727
+Name = Lord of the Rings, The - The Return of the King [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66857
-Name = Itsuka, Todoku, Ano Sora ni [Limited Edition]
+Serial = SLPM-65728
+Name = Hobbit, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66858
-Name = Itsuka, Todoku, Ano Sora ni
+Serial = SLPM-65729
+Name = True Crime - Streets of L.A.
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66859
-Name = Sengoku Basara [Best Price]
+Serial = SLPM-65730
+Name = RockMan X8
Region = NTSC-J
+MemCardFilter = SLPM-65730/SLPM-65643
---------------------------------------------
-Serial = SLPM-66860
-Name = Nettai Teikiatsu Otome [Limited Edition]
+Serial = SLPM-65731
+Name = Tom Clancy's Rainbow Six 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66861
-Name = Nettai Teikiatsu Otome
+Serial = SLPM-65732
+Name = Akaiito
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66862
-Name = Ayaka Shibito [Best Selection]
+Serial = SLPM-65734
+Name = Kita He - Diamond Dust [Hudson The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66863
-Name = WWE SmackDown vs. RAW 2008
+Serial = SLPM-65735
+Name = Ao no Mamade [Treasure Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66864
-Name = Umisho
+Serial = SLPM-65736
+Name = Ao no Mamade
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66866
-Name = Jissen Pachi-Slot Hisshouhou! Hokuto no Ken 2
+Serial = SLPM-65737
+Name = Meshimase Roman Sabou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66867
-Name = MotoGP '07
+Serial = SLPM-65738
+Name = Love Songs Adv - Futaba Riho 19 Sai
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66868
-Name = Tom Clancy's Splinter Cell - Double Agent [Ubisoft the Best]
+Serial = SLPM-65739
+Name = Nightmare Before Christmas
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66869
-Name = Need for Speed - Carbon [EA Best Hits]
+Serial = SLPM-65740
+Name = J-League Winning Eleven 8 - Asia Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66870
-Name = Kuri no Okurimono [First Print Special Edition]
+Serial = SLPM-65741
+Name = Driver 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66871
-Name = Shoukan Shoujo - Elemental Girl Calling [DX Pack]
+Serial = SLPM-65742
+Name = Cool Girl [Konami the Best]
Region = NTSC-J
+MemCardFilter = SLPM-65504/SLPM-65505/SLPM-65506/SLPM-65742
---------------------------------------------
-Serial = SLPM-66872
-Name = Shoukan Shoujo - Elemental Girl Calling
+Serial = SLPM-65744
+Name = Firefighter F.D. 18 [Konami The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPM-66873
-Name = Lucky Star [DX Pack]
+Serial = SLPM-65745
+Name = Tokimeki Memorial - Girl's Side [Konami Dendou Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66874
-Name = Lucky Star
+Serial = SLPM-65746
+Name = FIFA Total Football 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66875
-Name = Jikkyou Powerful Pro Major League 2
+Serial = SLPM-65748
+Name = Zoids Struggle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66876
-Name = Izumo 2 [GN Software Best]
+Serial = SLPM-65749
+Name = Zoids Infinity
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66877
-Name = Summer## [GN Software Best]
+Serial = SLPM-65750
+Name = Dokapon the World
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66878
-Name = Dokapon Kingdom
+Serial = SLPM-65751
+Name = Suigetsu Mayoi-Gokoro
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66879
-Name = StarTRain - Your Past Makes Your Future [Limited Edition]
+Serial = SLPM-65752
+Name = Neo Contra
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66880
-Name = StarTRain - Your Past Makes Your Future
+Serial = SLPM-65753
+Name = Kessen [Koei Collection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66881
-Name = TOCA Race Driver 3 - Ultimate Racing Simulator
+Serial = SLPM-65754
+Name = Metal Gear Solid 2 [Konami Dendou Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66882
-Name = Hakarena Heart [Limited Edition]
+Serial = SLPM-65755
+Name = Samurai Western - Katsugeki Samurai-dou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66883
-Name = Hakarena Heart
+Serial = SLPM-65756
+Name = Tennis no Oji-Sama - Rush & Dream
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66884
-Name = NBA Live '08
+Serial = SLPM-65757
+Name = Medal of Honor - Rising Sun [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66885
-Name = Winning Eleven 2008
+Serial = SLPM-65758
+Name = Sonic Mega Collection Plus
Region = NTSC-J
+MemCardFilter = SLPM-65758/SLAJ-25027/SLPM-65431
---------------------------------------------
-Serial = SLPM-66886
-Name = Harry Potter and the Order of the Phoenix
+Serial = SLPM-65759
+Name = Mr. Incredible
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66887
-Name = Harukanaru Jikuu no Kade 3 - Unmei no Meikyuu [Koei the Best]
+Serial = SLPM-65760
+Name = Grand Theft Auto III [Capcom The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66888
-Name = GI Jockey 4 - 2007
+Serial = SLPM-65761
+Name = World Super Police
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66889
-Name = Pri-Saga! Princess o Sagase! [Limited Edition]
+Serial = SLPM-65762
+Name = Katakamuna
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66890
-Name = Pri-Saga! Princess o Sagase!
+Serial = SLPM-65763
+Name = 007 Goldeneye - Rogue Agent
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66891
-Name = Myself, Yourself [Limited Edition]
+Serial = SLPM-65764
+Name = Men at Work! 3 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66892
-Name = Myself, Yourself
+Serial = SLPM-65765
+Name = Men at Work! 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66893
-Name = Final Fantasy XI - Vana'diel Collection
+Serial = SLPM-65766
+Name = Need for Speed Underground 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66894
-Name = Final Fantasy XI - Wings of the Goddess
+Serial = SLPM-65767
+Name = NBA Starting Five 2005
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66895
-Name = Manea Sugoroku - Kabukuro
+Serial = SLPM-65768
+Name = Beatmania IIDX - 8th Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66896
-Name = Pia Carrot e Youkoso!! G.O. Summer Fair
+Serial = SLPM-65769
+Name = Pop'n Music 10 [with Pop'n Controller 2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66897
-Name = Tales of the Abyss
+Serial = SLPM-65770
+Name = Pop'n Music 10
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66898
-Name = Spectral Gene [Limited Edition]
+Serial = SLPM-65771
+Name = Natural 2 Duo - Sakurairo no Kisetsu [Deluxe Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66899
-Name = Spectral Gene
+Serial = SLPM-65772
+Name = Natural 2 Duo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66900
-Name = Kuri no Okurimono
+Serial = SLPM-65773
+Name = Shining Tears
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66901
-Name = 12Riven - The Psi-Climinal of Integral
+Serial = SLPM-65775
+Name = Dance Dance Revolution - Festival
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66902
-Name = Disney Princess - Enchanted Journey
+Serial = SLPM-65776
+Name = Tenkuu Danzai - Skelter Heaven [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66903
-Name = GI Jockey 4 - 2007 [with Winning Post 7 - 2007 - Premium Pack]
+Serial = SLPM-65777
+Name = Tenkuu Danzai - Skelter Heaven
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66905
-Name = D.C. Da Capo The Origin
+Serial = SLPM-65778
+Name = Sega Ages 2500 Series Vol.18 - Dragon Force
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66906
-Name = Tensho Gakuen Gekkoroku [Tokudame Price]
+Serial = SLPM-65779
+Name = Exciting Pro Wrestling 5 [Yuke's the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66907
-Name = Iinazuke [Princess Soft Collection]
+Serial = SLPM-65780
+Name = Kessen III [Treasure Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66908
-Name = Izumo 2 - Gakuen Kyousoukyoku - Double Tact
+Serial = SLPM-65781
+Name = Kessen III
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66909
-Name = Shinkyouku Soukai Polyphonica 3&4 Hanashi Kanketsuhen
+Serial = SLPM-65783
+Name = Nobunaga no Yabou Online - Tappi no Shou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66910
-Name = Stuntman - Ignition
+Serial = SLPM-65785
+Name = Natsuiro - Hoshikuzu no Memory [Limited Edition]
Region = NTSC-J
-VIFFIFOHack = 1
---------------------------------------------
-Serial = SLPM-66911
-Name = Finalist [Princess Soft Collection]
+Serial = SLPM-65786
+Name = Natsuiro - Hoshikuzu no Memory
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66912
-Name = Higurashi no Naku Koro ni Matsuri - Kakera Asobi [Append Version]
+Serial = SLPM-65787
+Name = NBA Live 2005
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66913
-Name = Higurashi no Naku Koro ni Matsuri - Kakera Asobi
+Serial = SLPM-65788
+Name = Winning Eleven 8 - Liveware Evolution
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66914
-Name = Houkago wa Hakugin no Shirabe
+Serial = SLPM-65789
+Name = Metal Gear Solid 3 - Snake Eater [Premium Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66915
-Name = Yu-Gi-Oh Dual Monsters GX - Tag Force Evolution
+Serial = SLPM-65790
+Name = Metal Gear Solid 3 - Snake Eater
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66916
-Name = Jikkyou Powerful Pro Yakyuu 14 Chou Ketteiban
+Serial = SLPM-65791
+Name = S.L.A.I. - Steel Lancer Arena International
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66917
-Name = Grand Theft Auto - Vice City Stories
+Serial = SLPM-65793
+Name = SSX 3 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66918
-Name = Princess Maker 5
+Serial = SLPM-65794
+Name = Capcom Fighting Jam
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66919
-Name = Kyuuketsu Kitan Moonties
+Serial = SLPM-65795
+Name = Digital Devil Saga: Avatar Tuner 2
Region = NTSC-J
+EETimingHack = 1
+MemCardFilter = SCAJ-20120/SLPM-65795/SLPM-66373/SCAJ-20095/SLPM-65597/SLPM-66372
---------------------------------------------
-Serial = SLPM-66920
-Name = Hoshi Furu
+Serial = SLPM-65796
+Name = Project Altered Beast
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66921
-Name = H2O
+Serial = SLPM-65797
+Name = Dragon Quest & Final Fantasy in Itadaki Street
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66922
-Name = D.C. II P.S. - Da Capo II Plus Situation [DX Pack]
+Serial = SLPM-65798
+Name = Madden NFL Superbowl 2005
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66924
-Name = D.C. II P.S. - Da Capo II Plus Situation
+Serial = SLPM-65799
+Name = New Jinsei Game
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66926
-Name = NiGHTS into Dreams...
+Serial = SLPM-65800
+Name = Radiata Stories
Region = NTSC-J
-Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPM-66927
-Name = Wrestle Angels - Survivor [Good Price]
+Serial = SLPM-65801
+Name = Crash Bandicoot 5
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66929
-Name = Elminage - Yami no Fujo to Kamigami no Yubiwa
+Serial = SLPM-65802
+Name = Def Jam - Vendetta [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66931
-Name = Juiced 2 - Hot Import Nights
+Serial = SLPM-65803
+Name = Freedom Fighters [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66932
-Name = Need for Speed - ProStreet
+Serial = SLPM-65804
+Name = European Club Soccer - Winning Eleven Tactics
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66933
-Name = Kimi ga Aruji de Shitsuji ga Oro de - Oshie Nikki [Limited Edition]
+Serial = SLPM-65805
+Name = Gojira Monster Fighter
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66934
-Name = Kimi ga Aruji de Shitsuji ga Oro de - Oshie Nikki
+Serial = SLPM-65806
+Name = VM Japan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66935
-Name = True Tears
+Serial = SLPM-65807
+Name = Urbz, The - Sims in the City
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66936
-Name = Night Wizard - The Video Game - Denial of the World
+Serial = SLPM-65808
+Name = Derby Tsuku 4 - Derby Uma o Tsukurou!
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66937
-Name = Jan Sangoku Musou [Koei the Best]
+Serial = SLPM-65809
+Name = NanoBreaker
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66938
-Name = Angelique Etoile [Koei Selection]
+Serial = SLPM-65810
+Name = Densha de Go! Ryojouhen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66939
-Name = Boukoku no Aegis 2035 - Warship Gunner [Koei Selection]
+Serial = SLPM-65811
+Name = Zero Shikikan Josentoki [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66940
-Name = Gundam Musou Special
+Serial = SLPM-65812
+Name = Bakushou! Jinsei Kaimichi [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66941
-Name = Hokuto no Ken (Fist of the North Star) [Sega the Best]
+Serial = SLPM-65813
+Name = Fu-un Bakumatsu Den
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66942
-Name = Final Approach 2 - 1st Priority [First Print Limited Edition]
+Serial = SLPM-65815
+Name = Tom Clancy's Splinter Cell - Pandora Tomorrow
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66943
-Name = Final Approach 2 - 1st Priority
+Serial = SLPM-65816
+Name = Shin Bakusou Dekotora Densetsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66944
-Name = Petit Four [Limited Edition]
+Serial = SLPM-65817
+Name = Tennis no Oji-Sama - Love of Prince Sweet [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66945
-Name = Petit Four
+Serial = SLPM-65818
+Name = Tennis no Oji-Sama - Love of Prince Bitter [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66946
-Name = NBA Live '07 [EA Best Hits]
+Serial = SLPM-65819
+Name = Tennis no Oji-Sama - Kiss of Prince - Ice Version [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66947
-Name = Nobunaga no Yabou - Kakushin [with Power-Up Kit]
+Serial = SLPM-65820
+Name = Tennis no Oji-Sama - Kiss of Prince - Flame Version [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66948
-Name = Nobunaga no Yabou - Kakushin [with Power-Up Kit and Sangokushi XI]
+Serial = SLPM-65821
+Name = Shinseiki Yuusha Taisen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66950
-Name = Winning Post 7 Maximum 2008
+Serial = SLPM-65822
+Name = Ichigo 100% Strawberry Diary
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66952
-Name = Harukanaru Jikuu no Kade 4
+Serial = SLPM-65823
+Name = Shinsengumi Gunrou-den
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66953
-Name = Musou Orochi - Maou Sairin
+Serial = SLPM-65824
+Name = Viewtiful Joe 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66954
-Name = Nobunaga no Yabou - Online - Souha no Shou
+Serial = SLPM-65825
+Name = Jikkyou Powerful Pro Yakyuu 11 Chou Ketteiban
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66956
-Name = Neo Angelique - Full Voice
+Serial = SLPM-65826
+Name = Tsukiyo ni Saraba
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66957
-Name = Neon Genesis Evangelion - Battle Orchestra [Broccoli Best Quality]
+Serial = SLPM-65828
+Name = Angel Wish
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66958
-Name = Aoishiro [Limited Edition]
+Serial = SLPM-65829
+Name = Ys - The Ark of Napishtim [Limited Edition]
Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66959
-Name = Aoishiro
+Serial = SLPM-65830
+Name = Ys - The Ark of Napishtim
Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66960
-Name = Need for Speed - Underground 2 [EA-SY! 1980]
+Serial = SLPM-65831
+Name = Hello Kitty no PikoPiko Daisakusen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66961
-Name = Black [EA-SY! 1980]
+Serial = SLPM-65832
+Name = Izumo Complete
Region = NTSC-J
-vuClampMode = 0
---------------------------------------------
-Serial = SLPM-66962
-Name = Burnout 3 - Takedown [EA-SY! 1980]
+Serial = SLPM-65833
+Name = Harukanaru Jikuu no Naka De 2 [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66963
-Name = Medal of Honor - Frontline [EA-SY! 1980]
+Serial = SLPM-65834
+Name = Harukanaru Jikuu no Naka De 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66964
-Name = Guilty Gear XX - Accent Core Plus [Append Edition]
+Serial = SLPM-65835
+Name = Bakumatsu Koihana - Shinsengumi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66965
-Name = Guilty Gear XX - Accent Core Plus
+Serial = SLPM-65836
+Name = Ys - The Ark of Napishtim
Region = NTSC-J
-Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLPM-66966
-Name = Godfather, The [EA-SY! 1980]
+Serial = SLPM-65837
+Name = Terminator 3 - Redemption
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66967
-Name = Aria: The Natural ~Tooi Yume no Mirage~ [Alchemist Best Collection]
+Serial = SLPM-65838
+Name = Hanjuku Hero 4 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66968
-Name = Kamiwaza [Acquire the Best]
+Serial = SLPM-65839
+Name = Hanjuku Hero 4
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-66969
-Name = Hoshigari Empusa
+Serial = SLPM-65840
+Name = Wizardry X - Zensen no Gakufu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66970
-Name = Pro Yakyuu Spirits 5
+Serial = SLPM-65841
+Name = Mizuiro [Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66971
-Name = Sangokushi IX [with Power-Up Kit] [Koei Selection]
+Serial = SLPM-65842
+Name = Kanon [Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66972
-Name = Kurogane no Houkou 2 - Warship Commander [Koei Selection]
+Serial = SLPM-65843
+Name = 120-en no Haru - 120yen Stories
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66973
-Name = Princess Nightmare
+Serial = SLPM-65844
+Name = Air [Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66974
-Name = Slotter Up Core 10 - Mach GoGoGo
+Serial = SLPM-65845
+Name = Baldur's Gate: Dark Alliance II
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPM-66977
-Name = Shinkyouku Soukai Polyphonica 0-4 Hanashi Full Pack
+Serial = SLPM-65846
+Name = Lord of the Rings, The - Uchitsu Kuni Daisanki
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66978
-Name = Persona 4 [Konami-style Special Edition]
+Serial = SLPM-65847
+Name = Soriaro no Fuukin Remix [First Print - Limited Edition]
Region = NTSC-J
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-66987
-Name = Kowloon Youma Gakuen Ki [Best Version]
+Serial = SLPM-65848
+Name = Soriaro no Fuukin Remix
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66989
-Name = Castle Fantasia - Arihato Senki [Best Version]
+Serial = SLPM-65853
+Name = Let's Make a Baseball Team 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66990
-Name = Majommusume A La Mode II [Best Version]
+Serial = SLPM-65854
+Name = Red Dead Revolver
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66991
-Name = Fuuraiki [Best Version]
+Serial = SLPM-65855
+Name = Girls Bravo - Romance 15's [Deluxe Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66992
-Name = Fuuuraiki 2 [Best Version]
+Serial = SLPM-65856
+Name = Girls Bravo - Romance 15's
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66993
-Name = Rim Runners [Best Version]
+Serial = SLPM-65857
+Name = Memories Off - After Rain Vol.1 [Special Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66994
-Name = Mana-Khemia - Gakuen no Renkinjutsu Shitachi [Best Version]
+Serial = SLPM-65858
+Name = Memories Off - After Rain Vol.1
Region = NTSC-J
-DMABusyHack = 1
---------------------------------------------
-Serial = SLPM-66996
-Name = Shuumatsu Otome Gensou Alicematic Apocalypse [Limited Edition]
+Serial = SLPM-65859
+Name = Junrui Sosa - Kan Pony - Eirian vs. Seirian
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66997
-Name = Shuumatsu Otome Gensou Alicematic Apocalypse
+Serial = SLPM-65860
+Name = Shinki Genso Spectral Souls II [Premium Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66998
-Name = Fushigi Yuugi - Suzaku Ibun [Limited Edition]
+Serial = SLPM-65861
+Name = Shinki Genso Spectral Souls II
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-66999
-Name = Fushigi Yuugi - Suzaku Ibun
+Serial = SLPM-65862
+Name = Pyua Pyua Mimi Toshippono Monogatari
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67000
-Name = Fushigi Yuugi - Shigiyuugi Kurotake Kaiden Gaiden - Kagami no Fujo [IF Collection]
+Serial = SLPM-65863
+Name = D1 Grand Prix Series - Professional Drift
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67002
-Name = Metal Gear Solid 2 - Substance
+Serial = SLPM-65864
+Name = Nobunaga no Yabou - Tenka Sousei [with Power-Up Kit]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67003
-Name = Sakura Taisen - Atsuki Chishioni
+Serial = SLPM-65866
+Name = Izuku e Iku no, Anohi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67004
-Name = Medal of Honor - Rising Sun
+Serial = SLPM-65867
+Name = Shinseiki Evangelion - Koutetsu no Girlfriend 2nd
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-67005
-Name = Lord of the Rings, The - The Return of the King
+Serial = SLPM-65868
+Name = Metal Saga - Chain of Cloud
Region = NTSC-J
+DMABusyHack = 1 //intro fmv
---------------------------------------------
-Serial = SLPM-67006
-Name = Train Simulator - Kyushu Shinkansen
+Serial = SLPM-65869
+Name = Monster Hunter G
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-67007
-Name = Train Simulator - Keisei Toei Keikyu
+Serial = SLPM-65870
+Name = Magic Teacher Negima - Honor Version
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67008
-Name = Metal Gear Solid 2 - Substance [Konami Dendou Collection]
+Serial = SLPM-65871
+Name = Magic Teacher Negima - Scholarship Version
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-67009
-Name = Sakura Taisen V - Saraba Itoshiki Hito Yo
+Serial = SLPM-65872
+Name = Simple 2000 Series Ultimate Vol.24 - Makai Tensei
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67010
-Name = God of War
+Serial = SLPM-65873
+Name = Simple 2000 Series Ultimate Vol.23 - Project Minerva Professional
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67011
-Name = God of War [CapKore]
+Serial = SLPM-65874
+Name = Simple 2000 Series Vol.71 - The Fantasy Renai Adventure - Kanojo no Densetsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67012
-Name = God of War [Best Price]
+Serial = SLPM-65875
+Name = Growlanser IV - Wayfarer of the Time [Atlus The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67013
-Name = God of War II - The End Begins
+Serial = SLPM-65876
+Name = Busin 0: Wizardry Alternative Neo [Atlus Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67015
-Name = School Days LxH
+Serial = SLPM-65878
+Name = Galaxy Angel - Eternal Lovers
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67502
-Name = Devil May Cry
-Region = NTSC-K
-Compat = 5
----------------------------------------------
-Serial = SLPM-67507
-Name = Onimusha Warlords
-Region = NTSC-K
+Serial = SLPM-65879
+Name = C1 Grand Prix Racing Battle
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67508
-Name = Gitaroo Man
-Region = NTSC-K
+Serial = SLPM-65880
+Name = Devil May Cry 3
+Region = NTSC-J
Compat = 5
-eeRoundMode = 1
-vuRoundMode = 3
----------------------------------------------
-Serial = SLPM-67513
-Name = Final Fantasy X International
-Region = NTSC-K
-IPUWaitHack = 1
----------------------------------------------
-Serial = SLPM-67514
-Name = Kessen
-Region = NTSC-K
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-67518
-Name = Onimusha 2 Samurai's Destiny
-Region = NTSC-K
+Serial = SLPM-65881
+Name = SmackDown vs. Raw - Exciting Professional Wrestling 6
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67524
-Name = Armored Core 3
-Region = NTSC-K
+Serial = SLPM-65882
+Name = Duel Masters
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67528
-Name = Hajime no Ippo - Victorious Boxers [Championship Edition]
-Region = NTSC-K
+Serial = SLPM-65883
+Name = Shadow of Rome
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67529
-Name = Gun Survivor 3 Dino Crisis
-Region = NTSC-K
+Serial = SLPM-65884
+Name = Remote Control Dandy SF
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67531
-Name = Kessen 2
-Region = NTSC-K
+Serial = SLPM-65885
+Name = Rumble Roses
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67535
-Name = Memories Of
-Region = NTSC-J-K
+Serial = SLPM-65886
+Name = Guisard Revolution
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67536
-Name = Senkaiden Hoshin Engi
-Region = NTSC-K
+Serial = SLPM-65887
+Name = Like Life an Hour
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67540
-Name = Auto Modellista
-Region = NTSC-K
+Serial = SLPM-65888
+Name = Dragon Quest VIII
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPM-67546
-Name = Lord of the Rings - The Two Towers
-Region = NTSC-K
+Serial = SLPM-65889
+Name = Kazoku Keikaku - Kokoro no Kizuna
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-64549
-Name = Shikigami no Shiro
-Region = NTSC-K
+Serial = SLPM-65890
+Name = Shin Sangoku Musou 4
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-67552
-Name = Tomak - Save the Earth Again [Complete Edition]
-Region = NTSC-K
+Serial = SLPM-65891
+Name = Sangokushi X
+Region = NTSC-J
---------------------------------------------
-Serial = SLPM-68018
-Name = Virtua Fighter - 10th Anniversary Edition
+Serial = SLPM-65892
+Name = Zill O'll Infinite
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-68503
-Name = Metal Gear Solid 2 - Sons of Liberty [Shareholder Edition]
+Serial = SLPM-65894
+Name = Winning Post 6 - 2005 Version
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-68504
-Name = Tokimeki Memorial 3 - Special Sound Track
+Serial = SLPM-65896
+Name = Tsuki wa Kirisaku
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-68513
-Name = DragonBall Z - Budokai 2 V
+Serial = SLPM-65897
+Name = C1 Grand Prix Racing Battle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-68516
-Name = Metal Gear Solid 3 - Snake Eater [Shareholder Edition]
+Serial = SLPM-65898
+Name = Castle Fantasia [Deluxe Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74001
-Name = Gungriffon Blaze [PlayStation 2 The Best]
+Serial = SLPM-65899
+Name = Castle Fantasia
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74002
-Name = Shin Sangoku Musou [PlayStation 2 The Best]
+Serial = SLPM-65900
+Name = Sakura Taisen 3 - Remake
Region = NTSC-J
+Compat = 2
---------------------------------------------
-Serial = SLPM-74003
-Name = Crash Bandikoot 4 - Saikuretsu [PlayStation 2 The Best]
+Serial = SLPM-65901
+Name = Shark Tale
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74004
-Name = Maximo - Ghosts to Glory [PlayStation 2 The Best]
+Serial = SLPM-65902
+Name = Memories Off - After Rain Vol.2 Souen [Special Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74005
-Name = Romance of the Three Kingdoms VII [PlayStation 2 The Best]
+Serial = SLPM-65903
+Name = Memories Off - After Rain Vol.2 Souen
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74006
-Name = Rez [PlayStation 2 The Best]
+Serial = SLPM-65904
+Name = Baldr Force EXE
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74007
-Name = Busin: Wizardry Alternative [PlayStation 2 The Best]
+Serial = SLPM-65906
+Name = Sakura Taisen 3 - Remake
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74044
-Name = Space Channel 5 - Part 2 [PlayStation 2 The Best]
+Serial = SLPM-65907
+Name = Def Jam Fight for NY
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74101
-Name = Bomberman Land 2 [PlayStation 2 The Best]
+Serial = SLPM-65908
+Name = Shining Force Neo
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74102
-Name = Momotaro Densetsu 12 [PlayStation 2 The Best]
+Serial = SLPM-65909
+Name = Super Monkey Ball Deluxe
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74103
-Name = Momotaro Dentetsu USA [PlayStation 2 The Best]
+Serial = SLPM-65910
+Name = Cafe Lindbergh - Summer Season [Sweet Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74104
-Name = Momotarou Densetsu 15 [PlayStation 2 The Best]
+Serial = SLPM-65911
+Name = Cafe Lindbergh - Summer Season
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74201
-Name = Biohazard Outbreak [PlayStation 2 The Best]
+Serial = SLPM-65912
+Name = Boboboubo Boubobo [Hudson the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74202
-Name = Fuun Shinsengumi [PlayStation 2 The Best]
+Serial = SLPM-65913
+Name = Demento
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74204
-Name = Shutokou Battle 01 [PlayStation 2 The Best]
+Serial = SLPM-65914
+Name = Nana
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74205
-Name = Shin Megami Tensei III: Nocturne [PlayStation 2 The Best]
+Serial = SLPM-65915
+Name = Fallout - Brotherhood of Steel
Region = NTSC-J
-eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLPM-74206
-Name = Onimusha [PlayStation 2 The Best]
+Serial = SLPM-65916
+Name = Harukanaru Jikuu no Kade - Hachiha Katsunori
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74208
-Name = Tengai Makyou 2 - Manjimaru [PlayStation 2 The Best]
+Serial = SLPM-65917
+Name = Transformers Tatakai [The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74209
-Name = Samurai Michi 2 [PlayStation 2 The Best]
+Serial = SLPM-65918
+Name = Dear My Love - Love Like Powdery Snow
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74210
-Name = Puyo Puyo Fever [PlayStation 2 The Best]
+Serial = SLPM-65919
+Name = Rumble Fish, The
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74211
-Name = Shutokou Battle 0 [PlayStation 2 The Best]
+Serial = SLPM-65920
+Name = Romancing SaGa - Minstrel Song
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74212
-Name = Sengoku Musou [PlayStation 2 The Best]
+Serial = SLPM-65921
+Name = Pia Carrot e Youkoso!! 3 [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74215
-Name = Shin Sangoku Musou 3 [PlayStation 2 The Best]
+Serial = SLPM-65922
+Name = Aikagi [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74218
-Name = Shining Tears [PlayStation 2 The Best]
+Serial = SLPM-65923
+Name = Canvas [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74219
-Name = Shin Sangoku Musou 3 - Empires [PlayStation 2 The Best]
+Serial = SLPM-65924
+Name = Kono Haretasora no Shita de [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74220
-Name = Kengo 3 [PlayStation 2 The Best]
+Serial = SLPM-65925
+Name = Kono Haretasora no Shita de
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74221
-Name = Kenka Banchou [PlayStation 2 The Best]
+Serial = SLPM-65926
+Name = Y's IV - Mask of the Sun - A New Theory
Region = NTSC-J
+eeClampMode = 3
---------------------------------------------
-Serial = SLPM-74222
-Name = Samurai Kanzenban [PlayStation 2 The Best]
+Serial = SLPM-65927
+Name = Forgotten Realms - Demon Stone
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74224
-Name = Sengoku Musou Moushouden [PlayStation 2 The Best]
+Serial = SLPM-65928
+Name = SuperLite 2000 Series - Memories Off Mix
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74225
-Name = Nobunaga no Yabou - Tenka Sousei [PlayStation 2 The Best]
+Serial = SLPM-65929
+Name = Pro Baseball Spirits 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74226
-Name = Metal Saga - Sajin no Kusari [PlayStation 2 The Best]
+Serial = SLPM-65930
+Name = EVE - Burst Error Plus [GameBridge The Best]
Region = NTSC-J
-DMABusyHack = 1 //intro fmv
---------------------------------------------
-Serial = SLPM-74227
-Name = Ikusa Gami [PlayStation 2 The Best]
+Serial = SLPM-65931
+Name = Shinseiki Genso - Spectral Souls [IF Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74228
-Name = Fuun Bakumatsu-den [PlayStation 2 The Best]
+Serial = SLPM-65932
+Name = Sento Country Kai - New Operation [with Bonus DVD]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74229
-Name = BioHazard 4 [PlayStation 2 The Best]
+Serial = SLPM-65934
+Name = Maple Colors
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74230
-Name = Devil May Cry [PlayStation 2 The Best]
+Serial = SLPM-65935
+Name = Princess Maker 4 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74231
-Name = Kessen III [PlayStation 2 The Best]
+Serial = SLPM-65936
+Name = Princess Maker 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74232
-Name = Shin Onimusha - Dawn of Dreams [PlayStation 2 The Best]
+Serial = SLPM-65937
+Name = Siekai no Senki
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74234
-Name = Ryu Ga Gotoku [PlayStation 2 The Best]
+Serial = SLPM-65938
+Name = Memories Off - After Rain Vol.3 [Special Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74235
-Name = Sengoku Musou [PlayStation 2 The Best]
+Serial = SLPM-65939
+Name = Memories Off - After Rain Vol.3
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74236
-Name = Shin Sangoku Musou 4 [PlayStation 2 The Best]
+Serial = SLPM-65941
+Name = Mabino Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74237
-Name = New Jinsei Game [PlayStation 2 The Best]
+Serial = SLPM-65942
+Name = Mercenaries
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74238
-Name = Genso Suikoden V [PlayStation 2 The Best]
+Serial = SLPM-65943
+Name = Angel's Feather
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74239
-Name = Okami [PlayStation 2 The Best]
+Serial = SLPM-65944
+Name = Detective Saburou Jinguiji 9 - Kind of Blue [Workjam Best Collection - Vol.2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74240
-Name = Tengai Makyou III - Namida [Best Version]
+Serial = SLPM-65945
+Name = Red Ninja - End of Honor
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74241
-Name = God Hand [PlayStation 2 The Best]
+Serial = SLPM-65946
+Name = Beatmania IIDX - 9th Style
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74242
-Name = Devil May Cry 3 [Special Edition] [PlayStation 2 The Best]
+Serial = SLPM-65947
+Name = Killer 7
Region = NTSC-J
-eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-74243
-Name = True Crime - New York City [PlayStation 2 The Best]
+Serial = SLPM-65948
+Name = Enthusia Professional Racing
Region = NTSC-J
+eeClampMode = 3
---------------------------------------------
-Serial = SLPM-74244
-Name = Phantasy Star Universe [PlayStation 2 The Best]
+Serial = SLPM-65949
+Name = Get Ride! AM Driver - The Truth of Xiangke
Region = NTSC-J
-eeRoundMode = 0
---------------------------------------------
-Serial = SLPM-74245
-Name = Monster Hunter 2 [PlayStation 2 The Best]
+Serial = SLPM-65950
+Name = Gantz - The Game
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74246
-Name = Capcom vs. SNK 2 - Millionaire Fighting 2001 [PlayStation 2 the Best - Reprint]
+Serial = SLPM-65951
+Name = Tom Clancy's Ghost Recon 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74247
-Name = Sengoku Musou 2 [PlayStation 2 The Best]
+Serial = SLPM-65952
+Name = Tengai Makyou III - Namida
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74248
-Name = Monster Hunter G [PlayStation 2 The Best]
+Serial = SLPM-65953
+Name = Final Fantasy XI [Entry Disc 2005]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74249
-Name = Sengoku Musou Moushouden [PlayStation 2 The Best]
+Serial = SLPM-65954
+Name = Tom Clancy's Ghost Recon [Ubisoft Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74250
-Name = Shin Sangoku Musou 4 Moushouden [PlayStation 2 The Best]
+Serial = SLPM-65955
+Name = Tom Clancy's Splinter Cell [Ubisoft Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74251
-Name = Shin Onimusha - Dawn of Dreams [PlayStation 2 the Best - Reprint Disc 1]
+Serial = SLPM-65957
+Name = Harukanaru Jikuu no Kade Hachiha Katsunori
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74252
-Name = Shin Onimusha - Dawn of Dreams [Playstation 2 the Best - Reprint Disc 2]
+Serial = SLPM-65958
+Name = Burnout 3 - Takedown [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74253
-Name = Ryu ga Gotoku [PlayStation 2 the Best - Reprint]
+Serial = SLPM-65959
+Name = Standard Daisenryoku - Shiwareta Shouri
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74254
-Name = EX Jinsei Game II [PlayStation 2 the Best - Reprint]
+Serial = SLPM-65960
+Name = North Wind Promise Forever [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74259
-Name = Odin Sphere [PlayStation 2 The Best]
+Serial = SLPM-65961
+Name = North Wind Promise Forever
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74265
-Name = Nobunaga no Yabou: Kakushin [PlayStation 2 The Best]
+Serial = SLPM-65962
+Name = Home Maid - Owari no Tachi [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74276
-Name = Sangoku Musou 2 [PlayStation 2 The Best]
+Serial = SLPM-65963
+Name = Home Maid - Owari no Tachi
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74277
-Name = Persona 3 FES [PlayStation 2 The Best]
+Serial = SLPM-65964
+Name = Magical Tale - Chitchana Mahoutsukai [Limited Edition]
Region = NTSC-J
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-74278
-Name = Persona 4 [PlayStation 2 The Best]
+Serial = SLPM-65965
+Name = Magical Tale - Chitchana Mahoutsukai
Region = NTSC-J
-VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPM-74286
-Name = Shin Sangoku Musou 5 Special [PlayStation 2 The Best]
+Serial = SLPM-65966
+Name = Spectral Force Chronicle [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74301
-Name = Ryu ga Gotoku 2 [PlayStation 2 The Best]
+Serial = SLPM-65967
+Name = Spectral Force Chronicle
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74402
-Name = Capcom vs. SNK 2 [PlayStation 2 The Best]
+Serial = SLPM-65968
+Name = Lovely Doll - Lovely Idol [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74403
-Name = Densha de Go! Shinkansen [PlayStation 2 The Best]
+Serial = SLPM-65969
+Name = Lovely Doll - Lovely Idol
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74404
-Name = Space Channel 5 - Part 2 [PlayStation 2 The Best]
+Serial = SLPM-65970
+Name = Kappa no Kai-Kata - How to Breed Kappas [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74405
-Name = Samurai Complete Edition [PlayStation 2 The Best]
+Serial = SLPM-65971
+Name = Soshite Bokura wa... and He Said
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74406
-Name = WRC - World Rally Chanpionship [PlayStation 2 The Best]
+Serial = SLPM-65972
+Name = Constantine
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74407
-Name = Jet de Go! 2 [PlayStation 2 The Best]
+Serial = SLPM-65973
+Name = Mirai Shounen Conan
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74408
-Name = Rakugaki Kingdom [PlayStation 2 The Best]
+Serial = SLPM-65974
+Name = Kenka Banchou
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74409
-Name = Gun Survivor 2 - Biohazard Code - Veronica [PlayStation 2 The Best]
+Serial = SLPM-65975
+Name = World Rally Championship 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74410
-Name = Breath of Fire V: Dragon Quarter [PlayStation 2 The Best]
+Serial = SLPM-65976
+Name = Grandia III [Disc1of2]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74411
-Name = Culdcelt II - Expansion [PlayStation 2 The Best]
+Serial = SLPM-65977
+Name = Grandia III [Disc2of2]
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPM-65976
---------------------------------------------
-Serial = SLPM-74412
-Name = Kengo 2 [PlayStation 2 The Best]
+Serial = SLPM-65978
+Name = Kurogane no Houkou 2 - Warship Gunner [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74414
-Name = Energy Airforce
+Serial = SLPM-65980
+Name = Dream Mix TV World Fighters [Hudson the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74415
-Name = Shinobi [PlayStation 2 The Best]
+Serial = SLPM-65981
+Name = Front Mission Online
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74416
-Name = Clock Tower 3
+Serial = SLPM-65982
+Name = Tokyo Bus Guide 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPM-74420
-Name = Initial D - Street Stage [PlayStation 2 The Best]
+Serial = SLPM-65984
+Name = Grand Theft Auto - San Andreas
Region = NTSC-J
---------------------------------------------
-Serial = SLPM-74421
-Name = Virtual On - Marz [PlayStation 2 The Best]
+Serial = SLPM-65985
+Name = Iris no Atelier: Eternal Mana 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20001
-Name = Ridge Racer V
+Serial = SLPM-65986
+Name = Quartett! The Stage of Love [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20002
-Name = Doukyu Billiards
+Serial = SLPM-65987
+Name = Quartett! The Stage of Love
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-20003
-Name = Street Fighter EX3
+Serial = SLPM-65988
+Name = Shoujo Yoshitsune Den 2 [Premium Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20005
-Name = EX Billiards
+Serial = SLPM-65989
+Name = Shoujo Yoshitsune Den 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20006
-Name = A-Train 6
+Serial = SLPM-65990
+Name = Neo Contra [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20007
-Name = Driving Emotion Type S
+Serial = SLPM-65991
+Name = Anubis: Zone of the Enders Special Edition [Konami Dendou Collection]
Region = NTSC-J
-Compat = 4
-EETimingHack = 1 //Garbage in FMVs.
---------------------------------------------
-Serial = SLPS-20009
-Name = Golf Paradise
+Serial = SLPM-65994
+Name = Remember 11 - The Age of Infinity [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20010
-Name = Pro Baseball Gekikuukan
+Serial = SLPM-65995
+Name = Dog's Life
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20011
-Name = American Arcade
+Serial = SLPM-65996
+Name = Mars of Destruction [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20012
-Name = Sky Surfer
+Serial = SLPM-65997
+Name = Mars of Destruction
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20013
-Name = Primal Image Vol.01
+Serial = SLPM-65998
+Name = Vampire Darkstalkers Collection
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20015
-Name = Tekken Tag Tournament
+Serial = SLPM-65999
+Name = Drag-on Dragoon 2 - Fuuin no Kurenai
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20016
-Name = Dream Audition
+Serial = SLPM-66000
+Name = Conflict Delta II - Gulf War 1991
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20017
-Name = Street Mahjong Trance 2
+Serial = SLPM-66001
+Name = Chocolat - Maid Cafe Curio
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20018
-Name = Stepping Selection [Disc1of2]
+Serial = SLPM-66002
+Name = Prince of Persia - Warrior Within
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20019
-Name = Stepping Selection [Disc2of2]
+Serial = SLPM-66006
+Name = Angelique Trois - Aizouhen [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20020
-Name = FIFA 2000 World Championship
+Serial = SLPM-66007
+Name = Zoids Tactics
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20021
-Name = Wild Wild Racing
+Serial = SLPM-66008
+Name = Musashiden II - Blademaster
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20022
-Name = All-Star Pro Wrestling
+Serial = SLPM-66009
+Name = World Soccer Winning Eleven 9 - Bonus Pack
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20023
-Name = Cross Fire
+Serial = SLPM-66010
+Name = Tennis no Oji-Sama - Smash-Hit! [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20024
-Name = Hresvelgr
+Serial = SLPM-66011
+Name = Tennis no Oji-Sama - Smash-Hit! 2 [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20025
-Name = SSX - Snowboard Supercross
+Serial = SLPM-66012
+Name = Tennis no Oji-Sama - Sweat & Tears 2 [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20027
-Name = Aquaqua
+Serial = SLPM-66013
+Name = Tennis no Oji-Sama - Form the Strongest Team [Konami Palace Selection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20028
-Name = Game Select 5
+Serial = SLPM-66014
+Name = Tennis no Oji-Sama - Rush & Dream [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20029
-Name = Surfroid
+Serial = SLPM-66015
+Name = SuperLite 2000 Series - Ever 17 - The Out of Infinity [Premium Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20031
-Name = Mechsmith, The - Run-Dim
+Serial = SLPM-66016
+Name = Jissen Pachi-Slot Hisshouhou! Onimusha 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20033
-Name = Gungriffon Blaze
+Serial = SLPM-66018
+Name = Silent Hill 3 [Konami Dendou Collection]
Region = NTSC-J
+MemCardFilter = SLPM-65257/SLPM-65622/SLPM-66018/SLPM-65051/SLPM-65098/SLPM-65341/SLPM-65631
---------------------------------------------
-Serial = SLPS-20034
-Name = Velvet File
+Serial = SLPM-66019
+Name = Stuntman
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20035
-Name = Pro Mahjong Kiwame Next
+Serial = SLPM-66020
+Name = Psi-Ops - The Mindgate Conspiracy
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20036
-Name = Magical Sports - 2000 Koushien
+Serial = SLPM-66021
+Name = NBA Street v3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20037
-Name = Magical Sports - Go Go Golf
+Serial = SLPM-66022
+Name = Kaido Touge no Densetsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20038
-Name = Grappler Baki - Baki Saidai no Tournament
+Serial = SLPM-66023
+Name = Fushigi Yuugi - Shigiyuugi Kurotake Kaiden Gaiden - Kagami no Fujo [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20040
-Name = Moto GP
+Serial = SLPM-66024
+Name = Fushigi Yuugi - Shigiyuugi Kurotake Kaiden Gaiden - Kagami no Fujo
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20041
-Name = Mahjong Goku Taisei
+Serial = SLPM-66025
+Name = Generation of Chaos IV [Idea Factory Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20042
-Name = F1 Racing Championship
+Serial = SLPM-66026
+Name = Honotomi - First Kiss [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20043
-Name = Lake Masters Fishing EX
+Serial = SLPM-66027
+Name = Honotomi - First Kiss
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20044
-Name = F1 Championship Season 2000
+Serial = SLPM-66028
+Name = Ururun Quest
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20047
-Name = Toudai Shogi
+Serial = SLPM-66029
+Name = Realize - Panorama Luminary
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20048
-Name = Sim Theme Park
+Serial = SLPM-66030
+Name = Heavy Metal Thunder
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20050
-Name = Happy! Happy!! Boarders
+Serial = SLPM-66031
+Name = Phantasy Star Universe
Region = NTSC-J
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPS-20051
-Name = Hissatsu Pachinko Station V
+Serial = SLPM-66032
+Name = Silent Hill 4 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20052
-Name = Global Folktale
+Serial = SLPM-66033
+Name = Oz
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20053
-Name = Tenshi no Present - Marle Oukoku Monogatari
+Serial = SLPM-66034
+Name = Grand Theft Auto - Vice City
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20054
-Name = FIFA World Championship 2001
+Serial = SLPM-66035
+Name = Kenka Banchou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20055
-Name = Technictix
+Serial = SLPM-66038
+Name = Georama Sensen Ijou Nashi
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20057
-Name = Dog of Bay
+Serial = SLPM-66039
+Name = SuperLite 2000 Series - Memories Off... Sorekara
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20058
-Name = Kengo
+Serial = SLPM-66040
+Name = Edo Mono
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20059
-Name = Hresvelgr [International Edition]
+Serial = SLPM-66041
+Name = Shoujo Yoshitsune Den [WellMADE The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20060
-Name = Dream Audition 2
+Serial = SLPM-66042
+Name = Brothers in Arms: Road to Hill 30
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20062
-Name = Truck Kyousokyoku
+Serial = SLPM-66043
+Name = Racing Game - Chuui!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20064
-Name = Top Gear Daredevil
+Serial = SLPM-66044
+Name = MVP Baseball 2005
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20065
-Name = Madden NFL 2001
+Serial = SLPM-66045
+Name = My Merry May with be
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20066
-Name = Rhapsody 3 - Tenshi no Present - The Marl Kingdom Stories
+Serial = SLPM-66046
+Name = Star Wars - Episode III - Revenge of the Sith
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20067
-Name = Crazy Bumps
+Serial = SLPM-66047
+Name = FIFA Street
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20068
-Name = Midnight Club - Street Racing
+Serial = SLPM-66049
+Name = D.C.P.S. - Da Capo Plus Situation [Kadokawa the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20071
-Name = Game Select 5
+Serial = SLPM-66050
+Name = Daisan Teikoku Koubouki II - Aufstieg und Fall des Dritten Reich
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20072
-Name = Real Robots Regiment
+Serial = SLPM-66051
+Name = Need for Speed Underground 2 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20073
-Name = NBA Live 2001
+Serial = SLPM-66052
+Name = Miko Mai - Eien no Omoi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20078
-Name = Generation of Chaos
+Serial = SLPM-66053
+Name = Dokapon DX [Asmik Ace Best Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20082
-Name = Saikyou Toudai Shogi 3 [Mycom Best]
+Serial = SLPM-66054
+Name = Generation of Chaos 5 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20083
-Name = Air Ranger Rescue Helicopter
+Serial = SLPM-66055
+Name = Generation of Chaos 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20084
-Name = Basic Studio [Disc 1]
+Serial = SLPM-66056
+Name = Mushihime Sama
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20085
-Name = Basic Studio [Disc 2]
+Serial = SLPM-66057
+Name = Taito Memories Vol.1
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20086
-Name = Generation of Chaos [Limited Edition]
+Serial = SLPM-66058
+Name = Sengoku Basara
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20087
-Name = Generation of Chaos
+Serial = SLPM-66059
+Name = Robots
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20089
-Name = Gun-Heats
+Serial = SLPM-66060
+Name = Boukoku no Aegis 2035 - Warship Gunner
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20091
-Name = Gekisha Boy 2
+Serial = SLPM-66061
+Name = Jikkyou Powerful Pro Baseball 12
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20092
-Name = Tiger Woods PGA Tour 2001
+Serial = SLPM-66062
+Name = Mahou Sensei Negima! Gold Medal
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20094
-Name = Shinseiki Evangelion - Typing Project-E [TVware Information Revolution Series]
+Serial = SLPM-66063
+Name = Mahou Sensei Negima! Silver Medal
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20095
-Name = Knockout Kings 2001
+Serial = SLPM-66064
+Name = Tough - Dark Fight
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20097
-Name = Magical Sports - Koshien
+Serial = SLPM-66065
+Name = Pop'n Music 11
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20098
-Name = Magical Sports - Hard Hitter
+Serial = SLPM-66068
+Name = Richard Burns Rally
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20100
-Name = Tetsu-One Train Battle
+Serial = SLPM-66069
+Name = Shikigami no Shiro - Nanayozuki Gensoukyoku
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20101
-Name = City Crisis
+Serial = SLPM-66070
+Name = Shadow Hearts - From the New World [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20102
-Name = Pachinko Paradise 6
+Serial = SLPM-66071
+Name = Shadow Hearts - From the New World
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20103
-Name = Lake Masters EX Super
+Serial = SLPM-66072
+Name = Fight Night Round 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20104
-Name = Bokujou Monogatari 3
+Serial = SLPM-66073
+Name = Hagane no Renkinjutsushi 3 - Kami o Tsugu Shoujo
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20105
-Name = Growlanser II - The Sense of Justice [Deluxe Pack]
+Serial = SLPM-66074
+Name = Sonic Gems Collection
Region = NTSC-J
-Compat = 4
+Compat = 5
+MemCardFilter = SLPM-66074/SLPM-65758/SLAJ-25027/SLPM-65431
---------------------------------------------
-Serial = SLPS-20106
-Name = Growlanser II - The Sense of Justice
+Serial = SLPM-66076
+Name = Meine Liebe - Yuubinaru kioku [Konami the Best]
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-20108
-Name = Quake III - Revolution
+Serial = SLPM-66077
+Name = K-1 World Max 2005
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20111
-Name = Magical Sports - Pro Baseball 2001
+Serial = SLPM-66078
+Name = White Princess the Second
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20112
-Name = Hissatsu Pachinko Station v2.0
+Serial = SLPM-66080
+Name = Generation of Chaos 3 [IF Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20113
-Name = Time Crisis II [with Guncon 2]
+Serial = SLPM-66081
+Name = Iris no Atelier: Eternal Mana [Gust Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20120
-Name = Formula One 2001
+Serial = SLPM-66082
+Name = Fire Pro Wrestling Returns
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20121
-Name = Kanon
+Serial = SLPM-66084
+Name = Ramune - Garasu-Bin ni Uturu Umi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20122
-Name = Time Crisis II
+Serial = SLPM-66085
+Name = Rumble Roses [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20125
-Name = Shanghai - The Four Elements [Super Value 2800]
+Serial = SLPM-66086
+Name = Gokujou Seitokai
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20128
-Name = Toshiyuki Morikawa Private Collection - Puppet Princess of Marl's Kingdom
+Serial = SLPM-66087
+Name = Winning Post 7
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20130
-Name = New Best Play Professional Baseball
+Serial = SLPM-66089
+Name = 3-Nen B-Gumi Kinpachi Sensei - Densetsu no Kyoudan ni Tate! [Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20132
-Name = Chenuen no San Goku Shi (Chen Wen's Romance of the Three Kingdoms)
+Serial = SLPM-66090
+Name = Crash Tag Team Wrestling
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20136
-Name = Guilty Gear X Plus [DX Pack]
+Serial = SLPM-66091
+Name = Shinobido Imashime
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-20137
-Name = Guilty Gear X Plus
+Serial = SLPM-66092
+Name = Taito Memories Gekan
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20139
-Name = All Star Pro-Wrestling II
+Serial = SLPM-66093
+Name = Kessen II [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20143
-Name = RPG Tsukuru 5
+Serial = SLPM-66094
+Name = Shin Sangoku Musou 2 [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20144
-Name = Seed, The
+Serial = SLPM-66096
+Name = Shin Sangoku Musou 2 - Mushouden [Koei Selection Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20150
-Name = Akira Psycho Ball
+Serial = SLPM-66097
+Name = Shinseiki Evangelion - Ayanami Ikusai Keikaku with Asuka Hokan Keikaku [Broccoli Best Quality]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20161
-Name = Saikyou Toudai Shogi Special
+Serial = SLPM-66098
+Name = True Crime - Streets of L.A. [CapKore]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20162
-Name = Typing Kengo 634 [with Keyboard]
+Serial = SLPM-66100
+Name = Harukanaru Jikuu no Kade 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20163
-Name = Typing Kengo 634
+Serial = SLPM-66101
+Name = Shin Sangoku Musou 4 - Moushouden
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20165
-Name = La Pucelle
+Serial = SLPM-66102
+Name = Zwei!! [Taito the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20167
-Name = La Pucelle
+Serial = SLPM-66103
+Name = WRC 3 [Spike the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20171
-Name = Smash Court Tennis Pro
+Serial = SLPM-66104
+Name = Puyo Puyo Fever 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20175
-Name = Typing Love Story - Boys Be
+Serial = SLPM-66105
+Name = Rhapsodia
Region = NTSC-J
+// this is the JP Suikoden Tactics
+MemCardFilter = SLPM-66105/SLPM-66594/SLPM-65599/SLPM-65600
---------------------------------------------
-Serial = SLPS-20177
-Name = Make Your Dream Home
+Serial = SLPM-66106
+Name = Hoshi no Furu Koku [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20178
-Name = Samurai
+Serial = SLPM-66107
+Name = Hoshi no Furu Koku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20185
-Name = Wangan Midnight
+Serial = SLPM-66108
+Name = Burnout Revenge
Region = NTSC-J
-Compat = 1
+MemCardFilter = SLAJ-25066/SLPM-66108/SLPM-66652/SLPM-65719/SLPM-65958/SLPM-66962/SLAJ-25053/SLPM-66204
---------------------------------------------
-Serial = SLPS-20187
-Name = Black Matrix 2
+Serial = SLPM-66109
+Name = Code Age Commanders
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20194
-Name = Underwater Unit
+Serial = SLPM-66110
+Name = Fushigi no Umi no Nadia - Inherit the Blue Water [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20196
-Name = Akagawa Jiro - Tsuki no Hikari - Shizumeru Kane no Satsujin
+Serial = SLPM-66112
+Name = Fushigi no Umi no Nadia - Inherit the Blue Water
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20198
-Name = Raging Bless
+Serial = SLPM-66113
+Name = Hissatsu Ura-Kagyou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20199
-Name = F1 2002
+Serial = SLPM-66114
+Name = Nizu no Senritsu [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20202
-Name = Coloball 2002
+Serial = SLPM-66115
+Name = Nizu no Senritsu
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20208
-Name = I am Small!
+Serial = SLPM-66116
+Name = NBA Live 2005 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20214
-Name = 3-D Fighting School 2
+Serial = SLPM-66117
+Name = Metal Gear Solid 3 - Subsistence [with Headset]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20216
-Name = Air Ranger - Rescue Helicopter
+Serial = SLPM-66122
+Name = Kingdom Hearts [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20218
-Name = Ninja Assault
+Serial = SLPM-66123
+Name = Kingdom Hearts - Final Mix [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20219
-Name = Tsukande! Mawashite! Dossun Pazuru Egg Mania
+Serial = SLPM-66124
+Name = Final Fantasy X [Ultimate Hits]
Region = NTSC-J
+IPUWaitHack = 1
---------------------------------------------
-Serial = SLPS-20221
-Name = Taiko no Tatsujin [with Tatacon Reproduction Controller]
+Serial = SLPM-66125
+Name = Final Fantasy X-2 [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20222
-Name = Inaka Kurasi - Nan no Shima no Monogatari
+Serial = SLPM-66129
+Name = Guilty Gear XX #Reload
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20226
-Name = Yamasa Digital Slot World SP DX
+Serial = SLPM-66130
+Name = Tom Clancy's Splinter Cell - Chaos Theory
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20230
-Name = Chulip
+Serial = SLPM-66131
+Name = Tim Burton's The Nightmare Before Christmas [Premium Pack]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20243
-Name = New Price Go Go Golf
+Serial = SLPM-66132
+Name = Gladiator - Road to Freedom - Remix
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20245
-Name = Low Rider
+Serial = SLPM-66134
+Name = Shuffle! On the Stage
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20250
-Name = Makai Senki Disgaea [Limited Edition]
+Serial = SLPM-66135
+Name = World Tank Museum For Game - Toubu Sensen Success
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20251
-Name = Makai Senki Disgaea
+Serial = SLPM-66136
+Name = SuperLite 2000 Series - Akaiito
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20256
-Name = Cool Shot - Yukawa Keiko
+Serial = SLPM-66137
+Name = Clover Heart's Looking for Happiness [The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20258
-Name = Yamasa Digi World 4D
+Serial = SLPM-66138
+Name = Desire [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20259
-Name = Kotoba no Puzzle - Mojipittan
+Serial = SLPM-66139
+Name = Duel Savior Destiny
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20260
-Name = Sakigake!! Kuromati Koukou
+Serial = SLPM-66140
+Name = Atelier Marie + Elie: Salburg no Renkinjutsushi 1&2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20262
-Name = Slot Pro DX - Fujiko 2
+Serial = SLPM-66141
+Name = Matantei Loki Ragnarok Mayoukaku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20263
-Name = J.League Tactics Manager - Realtime Soccer Simulation
+Serial = SLPM-66142
+Name = Rebirth Moon [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20265
-Name = Fever 7
+Serial = SLPM-66143
+Name = Rebirth Moon
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20272
-Name = Taiko no Tatsujin Doki
+Serial = SLPM-66144
+Name = D1 Grand Prix 2005
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20273
-Name = Netsu Chu! Pro Baseball 2003
+Serial = SLPM-66145
+Name = GoldenEye - Rogue Agent [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20279
-Name = Hissatsu Pachinko Station v7 - Tensei Bakabon 2
+Serial = SLPM-66146
+Name = Memories Off #5 - Togireta Film [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20280
-Name = Mahou no Pumpkin
+Serial = SLPM-66147
+Name = Memories Off #5 - Togireta Film
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20282
-Name = Taiko no Tatsujin
+Serial = SLPM-66148
+Name = Star Wars - Battlefront [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20284
-Name = Marl de Jigsaw
+Serial = SLPM-66149
+Name = Shirogane no Torikago [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20285
-Name = Slotter Up Core
+Serial = SLPM-66150
+Name = Shirogane no Torikago
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20287
-Name = Yakiniku Bugyou Bonfire!
+Serial = SLPM-66151
+Name = Killzone
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20288
-Name = Saikyo Todai Shogi 2003
+Serial = SLPM-66152
+Name = Konneko - Keep a Memory Green [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20289
-Name = Yamasa Digi World SP - Umi Ichiban R
+Serial = SLPM-66153
+Name = Konneko - Keep a Memory Green
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20291
-Name = Fish Eyes 3
+Serial = SLPM-66155
+Name = Flame of Recca - Final Burning [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20293
-Name = Jissen Pachi-Slot Hisshouhou! Savanna Park
+Serial = SLPM-66156
+Name = Marheaven Arm Fight Dream
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20294
-Name = Hanabi Shokunin Ninarou 2
+Serial = SLPM-66157
+Name = Rune Princess [First Print - Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20296
-Name = Dugout '03 - The Turning Point
+Serial = SLPM-66158
+Name = Rune Princess
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20299
-Name = Black Matrix 2
+Serial = SLPM-66159
+Name = Call of Duty - Final Hour
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20300
-Name = Mobile Suit - Gundam Seed
+Serial = SLPM-66160
+Name = Devil May Cry 3 [Special Edition]
Region = NTSC-J
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPS-20301
-Name = Gachinko Professional Baseball
+Serial = SLPM-66163
+Name = Fuuraiki 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20303
-Name = Inaka Kurasi [Best Collection]
+Serial = SLPM-66164
+Name = Mahou Tsukai Kurohime
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20305
-Name = Real Sports Professional Baseball
+Serial = SLPM-66165
+Name = Otome Hao Anesama ni Koi Shiteru
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20311
-Name = Primopuel - My Special Partner [Limited Edition]
+Serial = SLPM-66166
+Name = Shadow the Hedgehog
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20312
-Name = Primopuel - My Special Partner
+Serial = SLPM-66167
+Name = God of War
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20316
-Name = Hissatsu Pachinko Station v8
+Serial = SLPM-66168
+Name = Ryu Ga Gotoku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20317
-Name = Jissen Pachi-Slot Hisshouhou! King Camel
+Serial = SLPM-66169
+Name = J-League Winning Eleven 9 - Asia Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20320
-Name = Taiko no Tatsujin 3 [with Tatacon Drum Bundle]
+Serial = SLPM-66170
+Name = Genso Suikoden V [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20321
-Name = Taiko no Tatsujin - Appare Sandaime
+Serial = SLPM-66171
+Name = NBA Live '06
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20322
-Name = Netsu Chu! Pro Baseball 2003 Fall
+Serial = SLPM-66175
+Name = Akumajo Dracula - Yami no Juin
Region = NTSC-J
+Compat = 5
+vuClampMode = 0 //SPS with microVU
+MemCardFilter = SLPM-66175/SLPM-66668/SLPM-65406/SLPM-65444/SLPM-66325
---------------------------------------------
-Serial = SLPS-20323
-Name = Pochinya
+Serial = SLPM-66176
+Name = Chaos Field - New Order
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-20328
-Name = Otona no Gal Jan - Kimi ni Hane Man
+Serial = SLPM-66177
+Name = Matrix,The - Path of Neo
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20329
-Name = Kamen Rider 555
+Serial = SLPM-66178
+Name = Pop'n Music 7 [Konami The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20330
-Name = Taiko no Tatsujin 4 - Waku Waku Anime Maturi
+Serial = SLPM-66179
+Name = Pop'n Music 8 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20331
-Name = Fever 9 - Sankyo
+Serial = SLPM-66180
+Name = Beatmania IIDX - 10th Style
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20333
-Name = Taisen 1 - Shogi
+Serial = SLPM-66181
+Name = Beat Down - Fists of Vengeance
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20334
-Name = Taisen 2 - Go
+Serial = SLPM-66182
+Name = Kono Haretasora no Shita de [Good Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20335
-Name = Taisen 3 - Mahjong
+Serial = SLPM-66183
+Name = Getaway, The - Black Monday
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20336
-Name = Taisen 4 - Soldier
+Serial = SLPM-66184
+Name = Ikusa Gami
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20337
-Name = Slotter UP - Core Alpha
+Serial = SLPM-66185
+Name = Game ni Nattayo! Dokura-chan [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20339
-Name = Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2 DX
+Serial = SLPM-66186
+Name = Game ni Nattayo! Dokura-chan
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20340
-Name = Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2
+Serial = SLPM-66187
+Name = Exciting Pro Wrestling 6 - SmackDown vs. RAW [Yuke's the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20343
-Name = Net de Bomberman
+Serial = SLPM-66189
+Name = SSX On Tour
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20344
-Name = Phantom Brave [Limited Edition]
+Serial = SLPM-66190
+Name = Star Wars Battlefront II
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20345
-Name = Phantom Brave
+Serial = SLPM-66191
+Name = Tiger Woods PGA Tour '06
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20347
-Name = Saikyou Toudai Shogi 2004
+Serial = SLPM-66192
+Name = Izumo 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20349
-Name = Mahjong Party - Duel with The Idol
+Serial = SLPM-66193
+Name = Fahrenheit
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20350
-Name = Soccer Life
+Serial = SLPM-66194
+Name = Otona no Gal Jan 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20351
-Name = Slotter UP - Mania 4
+Serial = SLPM-66195
+Name = SuperLite 2000 Series - Love Adventure Monochrome
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20352
-Name = Sukisyo - First Limit & Target Nights
+Serial = SLPM-66196
+Name = Sentimental Prelude [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20354
-Name = Yamasa Digi World 3 [Best of Best]
+Serial = SLPM-66197
+Name = Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20355
-Name = Yamasa Digi World SP - Neo Magic Pulsar XX [Best of Best]
+Serial = SLPM-66201
+Name = Seishun no Kagayaki [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20356
-Name = Yamasa Digi World 4 [Best of Best]
+Serial = SLPM-66202
+Name = Fragments Blue [Special Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20357
-Name = Yamasa Digi World SP - Umi Ichiban R [Best of Best]
+Serial = SLPM-66203
+Name = Fragments Blue
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20361
-Name = Princess Maker - Refine
+Serial = SLPM-66204
+Name = Madden NFL '06
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20362
-Name = Kaiketsu Zorro Mezase! Itazura King [Limited Edition]
+Serial = SLPM-66205
+Name = Front Mission 5 - Scars of the War
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20364
-Name = Sekai Saikyou Ginsei Igo 5
+Serial = SLPM-66206
+Name = Battlefield 2 - Modern Combat
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20365
-Name = RockMan Collection [Special Box]
+Serial = SLPM-66207
+Name = Dororo [Sega the Best 2800]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20366
-Name = CR Kamen Rider Pachi-Slot Expert 5
+Serial = SLPM-66208
+Name = Sakura Taisen V - Episode 0 - Samurai Girl of Wild [Sega the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20367
-Name = Curry House Coco Ichibanya
+Serial = SLPM-66209
+Name = Pop'n Music 9 [Konami The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20368
-Name = Kaiketsu Zorro Mezase! Itazura King
+Serial = SLPM-66210
+Name = Pop'n Music 10 [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20369
-Name = Kinnikuman Generations
+Serial = SLPM-66211
+Name = King Kong, Peter Jackson's - The Official Game of the Movie
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20370
-Name = Slotter Up Core 3 - Doronjo ni Omakase!
+Serial = SLPM-66212
+Name = Sega Rally 2006
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20371
-Name = Mahjong Haou Shinken Battle
+Serial = SLPM-66213
+Name = BioHazard 4
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20372
-Name = Jisen Pachisuri Hissou Hou! Hokuto no Ken [Limited Edition]
+Serial = SLPM-66214
+Name = White Clarity - And, the Tears Became You [First Print Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20373
-Name = Jisen Pachisuri Hissou Hou! Hokuto no Ken
+Serial = SLPM-66215
+Name = White Clarity - And, the Tears Became You
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20374
-Name = Football Kingdom [Trial Edition]
+Serial = SLPM-66217
+Name = Jikkyou Powerful Pro Yakyuu 12 Ketteiban
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20375
-Name = Sanyo Pachinko Paradise 10
+Serial = SLPM-66218
+Name = Eyeshield 21 Amefoot Yarouze! Ya-!Ha-!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20376
-Name = Daito Giken Koushiki Pachi-Slot Simulator Yoshimune
+Serial = SLPM-66219
+Name = Tennis no Oji-Sama - Gakuensai no Oji-Sama
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20377
-Name = Fish Eyes 3 [Best Collection]
+Serial = SLPM-66220
+Name = Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc1of3]
Region = NTSC-J
+MemCardFilter = SLPM-66117
---------------------------------------------
-Serial = SLPS-20378
-Name = Slotter UP - Core 4
+Serial = SLPM-66221
+Name = Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc2of3]
Region = NTSC-J
-Compat = 5
+MemCardFilter = SLPM-66117
---------------------------------------------
-Serial = SLPS-20379
-Name = Eikan wa Kimini 2004 - Koshien no Kodou [Artdink Best Choice]
+Serial = SLPM-66222
+Name = Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc3of3]
Region = NTSC-J
+MemCardFilter = SLPM-66117
---------------------------------------------
-Serial = SLPS-20380
-Name = Shinkon Gattai Gondannar!!
+Serial = SLPM-66223
+Name = Metal Gear Solid 3 - Subsistence [Disc1of2]
Region = NTSC-J
+MemCardFilter = SLPM-66117
---------------------------------------------
-Serial = SLPS-20381
-Name = Monkey Turn V
+Serial = SLPM-66224
+Name = Metal Gear Solid 3 - Subsistence [Disc2of2]
Region = NTSC-J
+MemCardFilter = SLPM-66117
---------------------------------------------
-Serial = SLPS-20382
-Name = Taiko no Tatsujin 4th Generation - Gathering Festival [with Drum Controller]
+Serial = SLPM-66225
+Name = Da Capo Four Seasons [Deluxe Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20383
-Name = Taiko no Tatsujin - Atsumare Matsurida Yonndaime
+Serial = SLPM-66226
+Name = Da Capo Four Seasons
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20384
-Name = Hayarikami
+Serial = SLPM-66227
+Name = GI Jockey 4 + Winning Post 7 [Twin Pack] [GI Jockey 4 Disc]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20386
-Name = Value 2000 Series - Igo 4
+Serial = SLPM-66228
+Name = GI Jockey 4 + Winning Post 7 [Twin Pack] [Winning Post 7 Disc]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20387
-Name = Value 2000 Series - Shogi 4
+Serial = SLPM-66229
+Name = GI Jockey 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20388
-Name = CR Pachinko Yellow Cab - Pachitte Chonmage Tatsujin 6
+Serial = SLPM-66231
+Name = Karutagura - Tamashii no Kunou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20389
-Name = Saikyou Toudai Shogi 5 [Mycom Best]
+Serial = SLPM-66232
+Name = Need for Speed - Most Wanted
Region = NTSC-J
+MemCardFilter = SLAJ-25075/SLPM-66232/SLPM-66562/SLPM-65766/SLPM-66051/SLPM-66960
---------------------------------------------
-Serial = SLPS-20391
-Name = Saiyuki Gunlock
+Serial = SLPM-66233
+Name = Kingdom Hearts II
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20392
-Name = Toudai Shogi - Jouseki Dojo Kanketsuhen
+Serial = SLPM-66234
+Name = Wizardry X - Zensen no Gakufu [Wonder Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20393
-Name = Princess Maker 2
+Serial = SLPM-66235
+Name = Psychic Force Complete
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20394
-Name = Suki na Mono wa Sukida Rashouganai + White Flower + Sukisyo!
+Serial = SLPM-66237
+Name = Otometeki Koi Kakumei Rabu Rebo!! [Love Revo Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20396
-Name = Slotter UP - Mania 5
+Serial = SLPM-66238
+Name = Otometeki Koi Kakumei Rabu Rebo!!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20398
-Name = La Pucelle - Hikari no Seijyo Densetsu Nijuu
+Serial = SLPM-66239
+Name = Wrestle Angels - Survivor
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20399
-Name = Taiko no Tatsujin - Go! Go! Godaime [with Tatacon]
+Serial = SLPM-66240
+Name = Jissen Pachi-Slot Hisshouhou! Aladdin 2 Evolution
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20400
-Name = Taiko no Tatsujin - Go! Go! Godaime
+Serial = SLPM-66241
+Name = Jissen Pachinko Hisshouhou! CR Hokuto no Ken
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20401
-Name = Tecmo Hit Parade
+Serial = SLPM-66242
+Name = Dance Dance Revolution - Strike
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20402
-Name = Kamen Rider Blade
+Serial = SLPM-66243
+Name = Galaxy Angel II
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20403
-Name = Shanghai - Sangoku Pai Tatagi [Super Value 2800]
+Serial = SLPM-66244
+Name = Derby Tsuku 5 - Derby Uma o Tsukurou!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20405
-Name = Slotter UP - Core 5
+Serial = SLPM-66245
+Name = Jewels Ocean - Star of Sierra Leone
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20406
-Name = Cam-Station [with EyeToy & USB Headset]
+Serial = SLPM-66246
+Name = Devil Summoner - Kuzunoha Raidou tai Chouriki Heidan
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20407
-Name = Mahjong Sangokushi
+Serial = SLPM-66247
+Name = Meine Liebe II - Hokori to Seigi to Ai
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20408
-Name = Card Captor Sakura - Sakura-Chan to Asobo!
+Serial = SLPM-66248
+Name = Mr. Incredible - Kyouteki Underminer Toujou
Region = NTSC-J
-Compat = 4
-[patches = 08FB9DCF]
-
- comment=patches by Nachbrenner
-
- //skip eyetoy check
- patch=0,EE,013385b0,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SLPS-20409
-Name = Phantom Kingdom [Limited Edition]
+Serial = SLPM-66249
+Name = Growlanser V - Generations [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20410
-Name = Phantom Kingdom [Limited Edition]
+Serial = SLPM-66250
+Name = Choro Q - HG 4 [Takara Best]
Region = NTSC-J
-Status = 5
---------------------------------------------
-Serial = SLPS-20411
-Name = Hissatsu Pachinko Station v9
+Serial = SLPM-66251
+Name = EX Jinsei Game II [Takara Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20412
-Name = Hissatsu Pachinko Station v10
+Serial = SLPM-66253
+Name = Finalist [Limited First Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20413
-Name = Taiko no Tatsujin - Taiko Drum Masters [with Drum Controller]
+Serial = SLPM-66254
+Name = Finalist
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20414
-Name = Taiko no Tatsujin - Taiko Drum Masters
+Serial = SLPM-66255
+Name = World Soccer Winning Eleven 9 [Bonus Pack]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20416
-Name = Inyou Taisenki - Byakko Enbu [with EyeToy]
+Serial = SLPM-66257
+Name = Enthusia - Professional Racing
Region = NTSC-J
+eeClampMode = 3
---------------------------------------------
-Serial = SLPS-20417
-Name = Inyou Taisenki - Byakko Enbu
+Serial = SLPM-66258
+Name = Magic Teacher Negima - Honor Version [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20418
-Name = Cam-Station
+Serial = SLPM-66259
+Name = Mahou Sensei Negima! Silver Medal [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20420
-Name = Ultraman Nexus
+Serial = SLPM-66260
+Name = Remote Control Dandy SF [Konami the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20421
-Name = Sekai Saikyou Ginsei Igo 6
+Serial = SLPM-66261
+Name = Oz [Konami The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20422
-Name = Hayarikami Revenge
+Serial = SLPM-66262
+Name = Tom Clancy's Rainbow Six 3 [Ubisoft The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20423
-Name = LEGO Star Wars - The Video Game
+Serial = SLPM-66263
+Name = Full Spectrum Warrior
Region = NTSC-J
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPS-20424
-Name = Taiko no Tatsujin - Tobikkiri! Anime Special [with Tatacon]
+Serial = SLPM-66264
+Name = Canvas 2 - Niji-iro no Sketch [Deluxe Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20425
-Name = Taiko no Tatsujin - Tobikkiri! Anime Special
+Serial = SLPM-66265
+Name = Canvas 2 - Niji-iro no Sketch
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20426
-Name = Madagascar
+Serial = SLPM-66266
+Name = Kurogane no Houkou 2 - Warship Commander [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20428
-Name = Monkey Turn V [Bandai the Best]
+Serial = SLPM-66267
+Name = Taiko Risshiden V
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20429
-Name = Hissatsu Pachislot Ninja Hattori Kun V
+Serial = SLPM-66268
+Name = Smackdown! vs. Raw 2006 - Exciting Pro Wrestling 7
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20430
-Name = Simple 2000 Series Vol.91 - The All-Star Kakutou
+Serial = SLPM-66269
+Name = Blazing Souls [Limited Edition]
Region = NTSC-J
-Compat = 5
-XgKickHack = 1 //fixes cell shade like effect...
---------------------------------------------
-Serial = SLPS-20431
-Name = Simple 2000 Series Vol.86 - The Menkyou Shutoku Simulation
+Serial = SLPM-66270
+Name = Blazing Souls
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20436
-Name = Sakigake!! Otokojuku
+Serial = SLPM-66271
+Name = Dirge of Cerberus - Final Fantasy VII
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20439
-Name = Simple 2000 Series Vol.79 - The Party Quiz - Akko ni Omakase
+Serial = SLPM-66272
+Name = I-O
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20440
-Name = Simple 2000 Series Vol.88 - The Mini Bijo Keikan
+Serial = SLPM-66273
+Name = Memories Off After Rain Vol.1 - Ensou [Superlite 2000]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20441
-Name = Simple 2000 Series Vol.87 - The Senko
+Serial = SLPM-66274
+Name = Ninkyouden Toseinin Ichidaiki
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20442
-Name = Daito Giken Koushiki Pachi-Slot Simulator Banchou
+Serial = SLPM-66275
+Name = Shin Onimusha - Dawn of Dreams [Disc1of2]
Region = NTSC-J
+Compat = 5
+[patches = BD17248E]
+ comment= patch by Shadow Lady
+ patch=0,EE,00104170,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLPS-20443
-Name = Blocks Club with Bumpy Trot
+Serial = SLPM-66276
+Name = Shin Onimusha - Dawn of Dreams [Disc2of2]
Region = NTSC-J
+Compat = 2
+MemCardFilter = SLPM-66275
+[patches = BD17248E]
+ comment= patch by Shadow Lady
+ patch=0,EE,00104170,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLPS-20444
-Name = Simple 2000 Series Vol.90 - The O-Ane-Chan Bara 2
+Serial = SLPM-66277
+Name = Juiced
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20445
-Name = Simple 2000 Series Ultimate Vol.28 - The Gaidou! Genocide Grand Prix - Drive to Survive
+Serial = SLPM-66278
+Name = Shin Gouketuji Ichizoku - Bonnou Kaihou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20446
-Name = Simple 2000 Series Vol.89 - The Party Game 2
+Serial = SLPM-66279
+Name = Nobunaga no Yabou - Kakushin
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20447
-Name = Kamen Rider Hibiki
+Serial = SLPM-66280
+Name = Monster Hunter 2
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-20450
-Name = Taiko no Tatsujin - Wai Wai Happy Muyome [with Tatacon]
+Serial = SLPM-66281
+Name = Sonic Riders
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20451
-Name = Taiko no Tatsujin - Wai Wai Happy Muyome
+Serial = SLPM-66282
+Name = Memories Off After Rain Vol.2 - Souen [Superlite 2000]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20452
-Name = Simple 2000 Series Ultimate Vol.30 - Kourin! Zokusha Goddo!
+Serial = SLPM-66283
+Name = SuperLite 2000 Series - Memories Off After Rain Vol.3 - Graduation
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20453
-Name = Simple 2000 Series Ultimate Vol.29 - K-1 Premium 2005 Dynamite!!
+Serial = SLPM-66284
+Name = Dessert Love - Sweet Plus
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20454
-Name = Simple 2000 Series Vol.93 - The Right Brain Drill
+Serial = SLPM-66285
+Name = Princess Concerto
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20455
-Name = Simple 2000 Series Vol.94 - The Aka-Champion - Come on Baby
+Serial = SLPM-66286
+Name = Genso Suikoden V
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20456
-Name = Simple 2000 Series Vol.95 - The Zombie vs. Kyuukyuusha
+Serial = SLPM-66287
+Name = Sengoku Basara
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20457
-Name = Hissatsu Pachislo Evolution 2 - Oso Matsu-Kun
+Serial = SLPM-66288
+Name = Full House Kiss 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20458
-Name = Simple 2000 Series Vol.96 - The Pirate
+Serial = SLPM-66289
+Name = Black Cat
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20459
-Name = Yamasa Digi World SP - Isao Lady
+Serial = SLPM-66290
+Name = Galaxy Angel [The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20460
-Name = Rakushou! Pachi-Slot Sengen 4
+Serial = SLPM-66291
+Name = Tenkabito
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20461
-Name = Simple 2000 Series Vol.99 - The Genshijin
+Serial = SLPM-66292
+Name = Jissen Pachi-Slot Hisshouhou! Ultraman Club ST
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20462
-Name = Ougon Kishi Garo [Limited Edition]
+Serial = SLPM-66293
+Name = Gakuen Alice - KiraKira Memory Kiss
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20463
-Name = Ougon Kishi Garo
+Serial = SLPM-66294
+Name = Sotsugyou 2nd Generation
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20464
-Name = Simple 2000 Series Vol.105 - The Maid Fuku to Kikanjuu
+Serial = SLPM-66295
+Name = Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20465
-Name = Simple 2000 Series Vol.100 - The Otoko Tachi no Kijuu Houza
+Serial = SLPM-66296
+Name = Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20466
-Name = Simple 2000 Series Vol.101 - The Oanechan Pon - Oanechan 2
+Serial = SLPM-66297
+Name = Separate Hearts [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20467
-Name = Simple 2000 Series Vol.102 - The Fuhyou - Senjou no Inu Tachi
+Serial = SLPM-66298
+Name = Separate Hearts
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20468
-Name = Simple 2000 Series Vol.106 - The Block Kuzushi Quest - Dragon Kingdom
+Serial = SLPM-66299
+Name = Reishiki Kanjou Sentouki 2
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20469
-Name = Matching Maker 2
+Serial = SLPM-66300
+Name = Wizardry Xth - Mugen no Gakuto
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-20470
-Name = Simple 2000 Series Vol.103 - The Chikyuu Boueigun Tactics
+Serial = SLPM-66301
+Name = Ibara
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20471
-Name = Chulip [Super Best Collection]
+Serial = SLPM-66302
+Name = Clannad
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20472
-Name = Daito Giken Koushiki Pachi-Slot Simulator - Hihouden
+Serial = SLPM-66307
+Name = Sengoku Musou 2
Region = NTSC-J
+MemCardFilter = SLAJ-25077/SLPM-55122/SLPM-66307/SLPM-74247/SLAJ-25035/SLPM-65517/SLPM-74212/SLPM-74235/SLAJ-25048/SLPM-65718/SLPM-74224/SLPM-74249
---------------------------------------------
-Serial = SLPS-20473
-Name = Simple 2000 Series Vol.104 - The Robot Tsuku Rouze! - Gekitou! Robot Fight
+Serial = SLPM-66308
+Name = Harukanaru Toki no Naka Premium Boxset
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20474
-Name = Simple 2000 Series Vol.107 - The Honoo no Kakutou Banchou
+Serial = SLPM-66313
+Name = Guitar Freaks V & DrumMania V
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20475
-Name = Yamasa Digi World SP - Giant Pulsar
+Serial = SLPM-66314
+Name = Pop'n Music 12 - Iroha
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-20476
-Name = Simple 2000 Series Vol.108 - The Nippon Tokushubutai
+Serial = SLPM-66315
+Name = Shinseiki Evangelion - Koutetsu no Girlfriend 2nd [Broccoli Best Quality]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20477
-Name = Fish Eyes 3 [Super Best Collection]
+Serial = SLPM-66316
+Name = Pro Soccer Club o Tsukurou! Europe Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20478
-Name = Simple 2000 Series Vol.109 - The Taxi 2
+Serial = SLPM-66317
+Name = Capcom Classics Collection Vol.1
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20479
-Name = Sokudoku Master
+Serial = SLPM-66318
+Name = Haru no Ashioto - Step of Spring
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20480
-Name = Simple 2000 Series Vol.110 - The Toubou Prisoner
+Serial = SLPM-66319
+Name = New Choro Q [Atlus Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20481
-Name = Simple 2000 Series Vol.112 - The Tousou Highway 2 - Road Warrior 2050
+Serial = SLPM-66320
+Name = Final Fantasy XII
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-20482
-Name = 3-D Mahjong + Suzume Paitori
+Serial = SLPM-66321
+Name = Kurogane no Houkou - Warship Gunner 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20483
-Name = Kamen Rider Kabuto
+Serial = SLPM-66322
+Name = James Bond 007 - From Russia With Love
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20484
-Name = Simple 2000 Series Ultimate Vol.34 - Sakigake!! Otokojuku
+Serial = SLPM-66323
+Name = Princess Software Collection, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20485
-Name = Taiko no Tatsujin Doka! [with Tatacon Controller]
+Serial = SLPM-66324
+Name = World Football Climax
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20486
-Name = Taiko no Tatsujin Bang Tap! Toomori 7 Daimei
+Serial = SLPM-66325
+Name = Castlevania - Lament of Innocence [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20487
-Name = Pachi-Slot King! Kagaku Ninja-Tai Gatchaman
+Serial = SLPM-66327
+Name = Wallace and Gromit - The Curse of the Were-Rabbit
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20488
-Name = Simple 2000 Series Vol.113 - The Tairyou Jigoku
+Serial = SLPM-66328
+Name = Call of Duty 2 - Big Red One
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20489
-Name = Simple 2000 Series Vol.114 - The Jokouppichi Torimonochou - Oanechan Go Go Go!
+Serial = SLPM-66329
+Name = Mahou Sensei Negima! Kagai Jugyou
Region = NTSC-J
+Compat = 5 // GS Software rendering only. VU XGkick Hack fixes some rendering problem.
---------------------------------------------
-Serial = SLPS-20490
-Name = Pachi-Slot Club Collection - IM Juggler EX - Juggler Selection
+Serial = SLPM-66330
+Name = Tokimeki Memorial - Girl's Side - 2nd Kiss
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20491
-Name = Simple 2000 Series Vol.118 - The Raku Musha Dokaku Takeshi Samurai Toujou
+Serial = SLPM-66331
+Name = Kouenji Onago Soccer [1st Stage Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20492
-Name = Simple 2000 Series Vol.115 - The Roomshare to Iu Seikatsu
+Serial = SLPM-66332
+Name = Kouenji Onago Soccer
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20493
-Name = Simple 2000 Series Vol.116 - The Neko Mura no Hitobito Pagu Daikan no Akugyou Zanmai
+Serial = SLPM-66333
+Name = Guilty Gear XX Slash
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-20494
-Name = Simple 2000 Series Vol.117 - The Zerosen
+Serial = SLPM-66334
+Name = WRC - World Rally Championship 4 [Spike the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20496
-Name = Daito Giken Koushiki Pachi-Slot Simulator - Shake II
+Serial = SLPM-66336
+Name = Shinseiki Evangelion - Koutetsu no Girlfriend [Special Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20497
-Name = Simple 2000 Series Vol.119 - The Survival Game 2
+Serial = SLPM-66337
+Name = EVE New Generation [Deluxe Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20499
-Name = Inaka Kurashi - Nan no Shima no Monogatari [Super Best Collection]
+Serial = SLPM-66338
+Name = EVE New Generation
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20500
-Name = Simple 2000 Series Vol.120 - The Saigo no Nippon Tsuwamono
+Serial = SLPM-66339
+Name = Neo Angelique [Premium Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20501
-Name = Hayarikami 2
+Serial = SLPM-66340
+Name = Neo Angelique
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20503
-Name = Simple 2000 Series Vol.121 - The Boku no Machidzukuri 2 - Machi-ing Maker 2.1
+Serial = SLPM-66341
+Name = Jan Sangoku Musou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-20504
-Name = Daito Giken Koushiki Pachi-Slot Simulator - Shin Yoshimune
+Serial = SLPM-66342
+Name = Winning Post 7 Maximum 2006
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25001
-Name = Eternal Ring
+Serial = SLPM-66343
+Name = Shin Sangoku Musou 4 - Empires
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25002
-Name = Dead or Alive 2
+Serial = SLPM-66348
+Name = Harukanaru Jikuu no Kade 3 - Unmei no Meikyuu
Region = NTSC-J
-Compat = 5
-[patches = 7894BA09]
- // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
- patch=0,EE,00290408,word,24060000
-
- //patch=0,EE,0029055C,word,10000013
-
- // I tried to write a comment explaining this then realised the futility
- //patch=0,EE,0028FE78,word,FFB300E0
- //patch=0,EE,0028FE7C,word,3C130058
- //patch=0,EE,0028FE80,word,0C0CD678
- //patch=0,EE,0028FE84,word,266457C0
- //patch=0,EE,0028FE88,word,1440FFFD
- //patch=0,EE,0028FE8C,word,32224000
- //patch=0,EE,0028FE90,word,1040000E
- //patch=0,EE,0028FE94,word,FFB400F0
- //patch=0,EE,0028FE98,word,3402C020
- //patch=0,EE,0028FE9C,word,322BFFF0
- //patch=0,EE,0028FEA0,word,1162000B
- //patch=0,EE,0028FEA4,word,3C140058
- //patch=0,EE,0028FEA8,word,00000000
-[/patches]
---------------------------------------------
-Serial = SLPS-25003
-Name = Evergrace
+Serial = SLPM-66349
+Name = Spectral Force Chronicle
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25004
-Name = Kensetsu Juuki Kenka Battle - Buchigire Kongou!!
+Serial = SLPM-66350
+Name = Spectral vs. Generation
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25005
-Name = Rock'n Mega Stage
+Serial = SLPM-66351
+Name = Soshite Kono Uchuu ni Kirameku Kimi no Shi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25006
-Name = Koushien Baseball
+Serial = SLPM-66352
+Name = Memories Off - Sorekara Again [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25007
-Name = Armored Core 2
+Serial = SLPM-66353
+Name = Memories Off - Sorekara Again
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25008
-Name = Sorcerous Stabber Orphen
+Serial = SLPM-66354
+Name = Black
Region = NTSC-J
+Compat = 5
+vuClampMode = 0
---------------------------------------------
-Serial = SLPS-25009
-Name = G-Saviour
+Serial = SLPM-66356
+Name = Baldr Force EXE [Alchemist Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25010
-Name = Unison
+Serial = SLPM-66358
+Name = Shinobido Takumi
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25011
-Name = Sunrise Eiyuutan R
+Serial = SLPM-66359
+Name = Mutsuzaki Hoshi Kikari
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25012
-Name = Victorious Boxers
+Serial = SLPM-66360
+Name = Ys V - Lost Kefin - Kingdom of Sand
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25013
-Name = Kurikuri Mix
+Serial = SLPM-66361
+Name = Konohana 4 - Yami wo Harau Inori [Superlite 2000]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25014
-Name = Choro Q - High Grade [Limited Edition]
+Serial = SLPM-66363
+Name = Dragon Quest - Shounen Yangus no Fushigi na Daibouken
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25015
-Name = Choro Q - High Grade
+Serial = SLPM-66364
+Name = Pro Yakyuu Spirits 3
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-66371
+Name = Train Simulator & Densha de Go! Tokyo Kyuukouhen [Ongakukan Pocket Books]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25016
-Name = Neo Atlas 3
+Serial = SLPM-66372
+Name = Digital Devil Saga: Avatar Tuner [Atlus Best Collection]
Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLPS-25017
-Name = A-Train 2001
+Serial = SLPM-66373
+Name = Digital Devil Saga: Avatar Tuner 2 [Atlus Best Collection]
Region = NTSC-J
+EETimingHack = 1
+MemCardFilter = SCAJ-20120/SLPM-65795/SLPM-66373/SCAJ-20095/SLPM-65597/SLPM-66372
---------------------------------------------
-Serial = SLPS-25018
-Name = Sidewinder Max
+Serial = SLPM-66374
+Name = World Soccer Winning Eleven 10
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25020
-Name = Mobile Suit Gundam
+Serial = SLPM-66375
+Name = Ookami
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25022
-Name = Cool Boarders - Code Alien
+Serial = SLPM-66376
+Name = KimiStar - Kimi to Study [BGM Collection Package]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25023
-Name = Bouncer, The
+Serial = SLPM-66377
+Name = KimiStar - Kimi to Study
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25025
-Name = Seven Lance Moromos - Cavalryman Corps
+Serial = SLPM-66378
+Name = Garfield - Saving Arleene
Region = NTSC-J
-Compat = 5
-EETimingHack = 1 //Correct graphics after changing scene.
---------------------------------------------
-Serial = SLPS-25026
-Name = Dead or Alive 2 - Hardcore
+Serial = SLPM-66379
+Name = Kishin Houkou Demon Bane [Kadokawa The Best]
Region = NTSC-J
-Compat = 1
---------------------------------------------
-Serial = SLPS-25028
-Name = Shutokou Battle 0
+Serial = SLPM-66380
+Name = Mitsu x Mitsu Drops - Love x Love Honey Life [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25030
-Name = Lunatic Dawn - Tempest
+Serial = SLPM-66381
+Name = Mitsu x Mitsu Drops - Love x Love Honey Life
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25032
-Name = Golful Golf
+Serial = SLPM-66382
+Name = Tenshou Gakuen Kensousoku [Tokudame Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25033
-Name = Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono
+Serial = SLPM-66383
+Name = Natsuyume Yobanashi [2800 Collection]
Region = NTSC-J
-Compat = 4
-eeClampMode = 3 //Objects needed appear in wrong places without it
-[patches = 1645DE53]
-
- comment=Patch by Shadow Lady
- //For hang in Volk City
- //Skip sceIpuSync
- patch=0,EE,003047D0,word,03e00008
-
-[/patches]
---------------------------------------------
-Serial = SLPS-25034
-Name = Flower, Sun and Rain
+Serial = SLPM-66384
+Name = Iris [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25035
-Name = Monster Farm 3
+Serial = SLPM-66385
+Name = Omoi no Kakera - Close to [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25036
-Name = Gallop Racer 5
+Serial = SLPM-66386
+Name = FIFA World Cup - Germany 2006
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25037
-Name = Velvet File Plus
+Serial = SLPM-66387
+Name = Shin Bakusou Dekotora Densetsu [Spike the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25038
-Name = True Love Story 3
+Serial = SLPM-66388
+Name = Fire Pro Wrestling Returns [Spike The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25039
-Name = Missing Blue [First Limited Edition]
+Serial = SLPM-66390
+Name = Shoubi no Ki ni Shoubi no Hanasaku - Das Versprechen
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25040
-Name = Armored Core 2 - Another Age
+Serial = SLPM-66391
+Name = Prince of Persia - The Two Thrones
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25041
-Name = Shadow Hearts
+Serial = SLPM-66393
+Name = Final Fantasy XI - Aht Urghan no Hihou [All-in-One Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25042
-Name = Maken Shao [Limited Edition]
+Serial = SLPM-66394
+Name = Final Fantasy XI - Aht Urghan no Hihou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25044
-Name = Evergrace 2
+Serial = SLPM-66395
+Name = Honoo no Takkyubin
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25045
-Name = Lilie no Atelier: Salburg no Renkinjutsushi 3
+Serial = SLPM-66396
+Name = Tensei Hakken Fuumoroku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25046
-Name = Golf Navigator Vol.1
+Serial = SLPM-66398
+Name = Parufu - Chocolat Second Brew
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25047
-Name = Golf Navigator Vol.2
+Serial = SLPM-66399
+Name = Samurai 7 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25048
-Name = Zeonic Front - Mobile Suit Gundam 0079
+Serial = SLPM-66400
+Name = Samurai 7
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25050
-Name = Final Fantasy X
+Serial = SLPM-66401
+Name = Wrestle Kingdom
Region = NTSC-J
Compat = 5
-IPUWaitHack = 1
---------------------------------------------
-Serial = SLPS-25051
-Name = Missing Blue
+Serial = SLPM-66402
+Name = Taito Memories Vol.1 [Taito The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25052
-Name = Ace Combat 4 - Shattered Skies
+Serial = SLPM-66405
+Name = Rajirugi - Precious
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25053
-Name = Eikan wa Kimini - Koushien no Hasha
+Serial = SLPM-66406
+Name = Sakura Hana
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25054
-Name = Tamamayu Story 2
+Serial = SLPM-66407
+Name = Mighty Heart
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25055
-Name = Golf Navigator Vol.3
+Serial = SLPM-66408
+Name = Tsuyo Kiss - Mighty Heart
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25057
-Name = King's Field 4
+Serial = SLPM-66409
+Name = Street Fighter Zero - Fighters Generation
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25059
-Name = G-Breaker - Legend of Cloudia
+Serial = SLPM-66410
+Name = Brothers In Arms: Meiyo no Daishou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25060
-Name = Mobile Suit Gundam - Megurial Sora [Limited Edition]
+Serial = SLPM-66412
+Name = Pizzicato Polka - Suisei Genya [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25062
-Name = Kidou Senshi Gundam - Meguriai Sora
+Serial = SLPM-66413
+Name = Cross+Channel - To All People [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25064
-Name = Sea-Man
+Serial = SLPM-66415
+Name = Mystereet [First Print - Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25069
-Name = FIFA 2002 - Road to World Cup
+Serial = SLPM-66416
+Name = Mystereet
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25070
-Name = Tales of the Sunrise Heroes 2
+Serial = SLPM-66417
+Name = Jikkyou Powerful Pro Major League
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25071
-Name = Visual Mix - Ayumi Hamasaki Dome Tour 2001
+Serial = SLPM-66418
+Name = Growlanser V - Generations
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25074
-Name = Project Zero
+Serial = SLPM-66419
+Name = Valkyrie Profile 2 - Silmeria
Region = NTSC-J
Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPS-25075
-Name = Sidewinder F
-Region = NTSC-J
----------------------------------------------
-Serial = SLPS-25076
-Name = Sidewinder F
+Serial = SLPM-66420
+Name = Front Mission 4 [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25077
-Name = Vampire Night
+Serial = SLPM-66421
+Name = Front Mission 5 - Scars of the War [Ultimate Hits]
Region = NTSC-J
-Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLPS-25078
-Name = SSX Tricky
+Serial = SLPM-66422
+Name = Romancing Saga - Minstrel Song [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25079
-Name = Madden NFL 2002
+Serial = SLPM-66424
+Name = La Corda D'oro [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25080
-Name = Uchuu Senkan Yamato - Iscandar he no Tsuioku [Special Edition]
+Serial = SLPM-66426
+Name = Beatmania IIDX 11 - Red
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25081
-Name = Saishuu Densha
+Serial = SLPM-66427
+Name = Full Spectrum Warrior - Ten Hammers
Region = NTSC-J
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLPS-25084
-Name = Thunder Strike - Operation Phoenix
+Serial = SLPM-66429
+Name = Special Forces - Fire for Effect
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25085
-Name = Soul Reaver 2 - Legacy of Kain
+Serial = SLPM-66430
+Name = Destroy All Humans!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25088
-Name = Final Fantasy X International
+Serial = SLPM-66431
+Name = WinBack 2 - Project Poseidon
Region = NTSC-J
-Compat = 5
-IPUWaitHack = 1
---------------------------------------------
-Serial = SLPS-25094
-Name = Reveal Fantasia
+Serial = SLPM-66432
+Name = Tamashii Kyou [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25095
-Name = Uchuu Senkan Yamato - Iscandar he no Tsuioku
+Serial = SLPM-66433
+Name = Tamashii Kyou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25096
-Name = Galerians 2 [Limited Edition]
+Serial = SLPM-66434
+Name = Festa!! Hyper Girls Party [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25097
-Name = Velvet File Plus
+Serial = SLPM-66435
+Name = Festa!! Hyper Girls Party
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25098
-Name = Air Ranger 2 - Rescue Helicopter
+Serial = SLPM-66436
+Name = Iris no Atelier: Grand Fantasm
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25099
-Name = WRC - World Rally Championship
+Serial = SLPM-66437
+Name = Soul Link Extension
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25100
-Name = Tekken 4
+Serial = SLPM-66438
+Name = Melty Blood - Act Cadenza
Region = NTSC-J
Compat = 5
-[patches = 26173F9A]
-
- comment=patches by Shadow Lady
- //IPU BUSY! fix...
- patch=0,EE,00291764,word,24200001
- patch=0,EE,00291964,word,00000000
-
-[/patches]
-[patches = 7c359c94]
-
- comment=patches by Shadow Lady
- //IPU BUSY! fix...
- patch=0,EE,00291764,word,24200001
- patch=0,EE,00291964,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SLPS-25102
-Name = Project Arms
+Serial = SLPM-66439
+Name = Hokenshitsu e Youkoso [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25103
-Name = Super Robot Taisen Impact [Limited Edition]
+Serial = SLPM-66440
+Name = Hokenshitsu e Youkoso
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25104
-Name = Super Robot Taisen Impact
+Serial = SLPM-66441
+Name = Oookuki
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25105
-Name = Kingdom Hearts
+Serial = SLPM-66443
+Name = FIFA Street 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25107
-Name = Kengo 2
+Serial = SLPM-66444
+Name = Spartan - Total Warrior
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25108
-Name = Runabout 3 - Neo Age
+Serial = SLPM-66445
+Name = Persona 3
Region = NTSC-J
+Compat = 5
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPS-25111
-Name = Higanbana
+Serial = SLPM-66446
+Name = Beat Down - Fists of Vengeance [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25112
-Name = Armored Core 3
+Serial = SLPM-66447
+Name = Sengoku Basara 2
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25113
-Name = Zettai Zetsumei Toshi
+Serial = SLPM-66448
+Name = We Are [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25114
-Name = G-Breaker - Daisanshi Cloudia Taisen
+Serial = SLPM-66449
+Name = We Are
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25115
-Name = EOE - Eve of Evtinction
+Serial = SLPM-66450
+Name = Jikkyou Powerful Pro Baseball 13
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25117
-Name = Sankyo Fever 6
+Serial = SLPM-66451
+Name = Major League Baseball 2K6
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25118
-Name = FIFA 2002
+Serial = SLPM-66452
+Name = Kamaitachi no Yoru 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25119
-Name = Galerians 2
+Serial = SLPM-66453
+Name = Hiiro no Kakera [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25120
-Name = Gundam Gihren's Ambition
+Serial = SLPM-66454
+Name = Hiiro no Kakera
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25121
-Name = dot Hack Vol.1
+Serial = SLPM-66455
+Name = Spectral Force - Radical Elements [IF Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25122
-Name = Mobile Suit Gundam - Lost War Chronicles [Limited Edition]
+Serial = SLPM-66456
+Name = Asobi ni Iku Yo! [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25123
-Name = Mobile Suit Gundam - Lost War Chronicles
+Serial = SLPM-66457
+Name = Asobi ni Iku Yo!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25124
-Name = G-Breaker 2 - Doumei no Hangeki
+Serial = SLPM-66458
+Name = Acheter Fuuraiki
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25125
-Name = Iris [Limited Edition]
+Serial = SLPM-66459
+Name = Zero Pilot - Zero
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25127
-Name = Air
+Serial = SLPM-66460
+Name = Summer ##
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25128
-Name = Victorious Boxer - Championship Version
+Serial = SLPM-66461
+Name = Tom Clancy's Ghost Recon - Advanced Warfighter
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25129
-Name = Victorious Boxer - Championship Version
+Serial = SLPM-66462
+Name = Disney-Pixer's Cars
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25130
-Name = Roommate Asami - Okusama wa Joshikousei
+Serial = SLPM-66463
+Name = Def Jam - Fight for NY [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25131
-Name = Ghost Vibration
+Serial = SLPM-66464
+Name = MVP Baseball 2005 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25135
-Name = Kamaitachi no Yoru 2
+Serial = SLPM-66465
+Name = Mercenaries [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25136
-Name = Kuon no Kizuna Sairin Mikotonori
+Serial = SLPM-66467
+Name = Midway Arcade Treasures - The Game Center of USA
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25138
-Name = Ever 17 - The Out of Infinity
+Serial = SLPM-66468
+Name = Area 51
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25139
-Name = Baldur's Gate: Dark Alliance
+Serial = SLPM-66469
+Name = Love-Com - Punch de Court [Limited Edition]
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25142
-Name = Tiger Woods PGA Tour 2002
+Serial = SLPM-66470
+Name = Love-Com - Punch de Court
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25143
-Name = dot Hack Vol.2 - Mutation
+Serial = SLPM-66471
+Name = Hanaki
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25144
-Name = Memorial Song
+Serial = SLPM-66472
+Name = Planetarian - The Reverie of a Little Planet
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25145
-Name = Hooligan [Limited Edition]
+Serial = SLPM-66473
+Name = True Crime - New York City
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25146
-Name = Hooligan
+Serial = SLPM-66474
+Name = Odin Sphere
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25149
-Name = Ever 17 - The Out of Infinity
+Serial = SLPM-66475
+Name = Pachislot Hokuto no Ken [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25150
-Name = Only You
+Serial = SLPM-66476
+Name = Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25151
-Name = Medal of Honor - Jishousaidai no Sakusen
+Serial = SLPM-66477
+Name = Kamiwaza
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25154
-Name = Flower, Sun and Rain [Victor The Best]
+Serial = SLPM-66478
+Name = Star Ocean 3 - Till the End of Time [Ultimate Hits] [Disc1of2]
Region = NTSC-J
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPS-25155
-Name = Ultraman Fighting Evolution 2
+Serial = SLPM-66479
+Name = Star Ocean 3 - Till the End of Time [Ultimate Hits] [Disc2of2]
Region = NTSC-J
+Compat = 5
+VuAddSubHack = 1
+MemCardFilter = SLPM-66478
---------------------------------------------
-Serial = SLPS-25156
-Name = King of Fighters 2000, The
+Serial = SLPM-66480
+Name = Dragon Quest V - Bride of the Sky [Ultimate Hits]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25158
-Name = dot Hack - Vol.3 - Erosion Pollution
+Serial = SLPM-66481
+Name = Dragon Quest VIII [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25159
-Name = Technic Beat
+Serial = SLPM-66482
+Name = Tokimeki Memorial - Girl's Side 2nd Kiss
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25160
-Name = Final Fantasy XI 2002 [Special Art Box]
+Serial = SLPM-66483
+Name = Mushihimesama [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25161
-Name = Uchuu Senkan Yamato - Ankoku Seidan Teikoku no Gyakushuu [Special Edition]
+Serial = SLPM-66484
+Name = Guitar Freaks & Drummania - Masterpiece Silver
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25162
-Name = Uchuu Senkan Yamato - Ankoku Seidan Teikoku no Gyakushuu
+Serial = SLPM-66485
+Name = State of Emergency - Revenge
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25164
-Name = Uchuu Senkan Yamato - Nijuu Ginga no Houkai
+Serial = SLPM-66486
+Name = Tentama - 1st Sunny Side [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25165
-Name = Gunvari Collection + Time Crisis
+Serial = SLPM-66487
+Name = Tentama 2 - Wins [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25166
-Name = Ingot 79
+Serial = SLPM-66488
+Name = My Merry May With Be [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25169
-Name = Armored Core 3 - Silent Line
+Serial = SLPM-66489
+Name = Mabino Style [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25170
-Name = SD Gundam G Generation Neo
+Serial = SLPM-66491
+Name = Ayaka Shibito
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25171
-Name = Lupin III - Majutsu no Isan
+Serial = SLPM-66492
+Name = Commandos Strike Force
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25172
-Name = Tales of Destiny 2
+Serial = SLPM-66493
+Name = Shinten Makai - Generation of Chaos V [IF Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25174
-Name = DragonBall Z - Budokai
+Serial = SLPM-66494
+Name = Joshikousei Game's High! [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25177
-Name = Gallop Racer 6 - Revolution
+Serial = SLPM-66495
+Name = Joshikousei Game's High!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25178
-Name = Argus no Senshi
+Serial = SLPM-66496
+Name = Tom Clancy's Splinter Cell - Chaos Theory
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25179
-Name = FIFA 2003
+Serial = SLPM-66497
+Name = Ice Age 2
Region = NTSC-J
-vuClampMode = 2 //missing geometry with microVU
---------------------------------------------
-Serial = SLPS-25181
-Name = Gunvari Collection & Time Crisis
+Serial = SLPM-66498
+Name = TOCA Race Driver 2 - Ultimate Racing Simulator
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25182
-Name = Idol Janshi R - Jan-Guru Project [Limited Edition]
+Serial = SLPM-66499
+Name = Kamisama Kazoku - Ouen Ganbou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25183
-Name = Idol Janshi R - Jan-Guru Project
+Serial = SLPM-66500
+Name = Like Life an Hour [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25184
-Name = Guilty Gear XX - The Midnight Carnival
+Serial = SLPM-66501
+Name = Onimusha [Mega Hits]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25185
-Name = Unlimited SaGa [Limited Edition]
+Serial = SLPM-66502
+Name = Devil May Cry [Mega Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25186
-Name = Kidou Shin Sangumi Moeyo Ken
+Serial = SLPM-66503
+Name = Metal Gear Solid 2 [Mega Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25190
-Name = Sweet Legacy
+Serial = SLPM-66504
+Name = Onimusha 2 [Mega Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25191
-Name = Mizuiro Light Blue
+Serial = SLPM-66505
+Name = Shin Sangoku Musou 2 [Mega Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25192
-Name = My Merry May
+Serial = SLPM-66506
+Name = Gundam - Federation vs. Zeon DX [Mega Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25193
-Name = My Merry May
+Serial = SLPM-66507
+Name = Otome no Jijou [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25195
-Name = Venus & Braves [Premium Pack]
+Serial = SLPM-66508
+Name = Otome no Jijou
Region = NTSC-J
-Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLPS-25196
-Name = Venus & Braves
+Serial = SLPM-66509
+Name = Rugby '06
Region = NTSC-J
-Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLPS-25197
-Name = Kingdom Hearts - Final Mix [Limited Edition]
+Serial = SLPM-66510
+Name = NHL '06
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25198
-Name = Kingdom Hearts - Final Mix
+Serial = SLPM-66511
+Name = Kyuuryuu Youma Gakuenki Re-charge
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25199
-Name = Unlimited Saga
+Serial = SLPM-66512
+Name = Fate-stay Night - Realta Nua [Extra Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25200
-Name = Final Fantasy XI
+Serial = SLPM-66513
+Name = Fate-stay Night - Realta Nua
Region = NTSC-J
-Compat = 3
---------------------------------------------
-Serial = SLPS-25201
-Name = Reveal Fantasia
+Serial = SLPM-66514
+Name = Medal of Honor - European Assault [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25202
-Name = dot Hack - Vol.4 - Zettai Houi
+Serial = SLPM-66515
+Name = Star Wars - Episode III - Sith no Fukushuu [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25204
-Name = Moto GP3
+Serial = SLPM-66516
+Name = Sims, The & The Urbz - Sims in the City [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25205
-Name = Ys I-II - Eternal Story [Limited Edition]
+Serial = SLPM-66518
+Name = Teikoku Sensenki [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25206
-Name = Ys I-II - Eternal Story
+Serial = SLPM-66519
+Name = Gakuen Heaven - Boy's Love Scramble! [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25209
-Name = Metal Slug 3
+Serial = SLPM-66520
+Name = BioHazard - Code Veronica [Premium Box]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-66521
+Name = Taito Memories Vol.2 [Taito The Best]
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25212
-Name = Giren no Yabou - Zeon Dokuritsu Sensouden
+Serial = SLPM-66522
+Name = Shin Sangoku Musou 3 [KOEI Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25213
-Name = Bass Landing 3
+Serial = SLPM-66523
+Name = Sangokushi IX [with Power-Up Kit]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25214
-Name = Guardian Angel
+Serial = SLPM-66524
+Name = Angelique Etoile [Koei Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25215
-Name = Iris [Limited Edition]
+Serial = SLPM-66525
+Name = Zill O'll Infinite [Koei The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25216
-Name = Iris
+Serial = SLPM-66526
+Name = Gaika no Gouhou - Air Land Force [KOEI Selection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25217
-Name = Shadow Tower Abyss
+Serial = SLPM-66527
+Name = Sangokushi Senki 2 [KOEI Selection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25219
-Name = Canary
+Serial = SLPM-66528
+Name = Nobunaga no Yabou - Tenka Sousei [with Power Up Kit] [KOEI the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25220
-Name = Elysion
+Serial = SLPM-66529
+Name = Boukoku no Aegis 2035 - Warship Gunner [KOEI the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25221
-Name = Pia - Welcome to Carrot 3
+Serial = SLPM-66530
+Name = Gift Prism
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25223
-Name = Canvas
+Serial = SLPM-66531
+Name = Nizu no Senritsu 2 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25224
-Name = Ai Yori Aoshi [Limited Edition]
+Serial = SLPM-66532
+Name = Nizu no Senritsu 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25225
-Name = Ai Yori Aoshi
+Serial = SLPM-66533
+Name = Pop'n Music 13 - Carnival
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25226
-Name = Memories Off - Duet
+Serial = SLPM-66534
+Name = Ryu Koku [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25227
-Name = Super Robot Wars - Alpha 2nd [Limited Edition]
+Serial = SLPM-66535
+Name = Ryu Koku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25228
-Name = Super Robot Wars - Alpha 2nd
+Serial = SLPM-66536
+Name = Aria: The Natural ~Tooi Yume no Mirage~
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25230
-Name = Soul Calibur II
+Serial = SLPM-66537
+Name = Iris no Atelier: Eternal Mana 2 [Gust Best Price]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25231
-Name = Myst III - Exile
+Serial = SLPM-66538
+Name = GI Jockey 4 2006
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25233
-Name = Do DonPachi Daioujou
+Serial = SLPM-66539
+Name = Nobunaga no Yabou Online - Haten no Shou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25234
-Name = Tenchu 3
+Serial = SLPM-66542
+Name = Sengoku Musou 2 Empires
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25235
-Name = Yumeria
+Serial = SLPM-66543
+Name = Youjinbou - Unmei no Freud
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25236
-Name = Fantastic Fortune 2
+Serial = SLPM-66544
+Name = Sekai no Zente - Two of Us
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25237
-Name = Only You
+Serial = SLPM-66548
+Name = Harukanaru Jikuu no Uchi de Mai Ichi Yoru
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25238
-Name = My Merry Maybe
+Serial = SLPM-66549
+Name = Sangokushi XI
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25240
-Name = Motion Gravure Series - Megumi
+Serial = SLPM-66550
+Name = God Hand
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25241
-Name = Motion Gravure Series - Hiroko Mori
+Serial = SLPM-66551
+Name = Appleseed EX
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25242
-Name = Motion Gravure Series - Tomomi Kitagawa
+Serial = SLPM-66552
+Name = Neverland Reportage
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25243
-Name = Motion Gravure Series - Harumi Nemoto
+Serial = SLPM-66553
+Name = Chaos Wars
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25244
-Name = Max Payne
+Serial = SLPM-66554
+Name = Interlude [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25245
-Name = True Love Story - Summer Days and Yet
+Serial = SLPM-66555
+Name = SuperLite 2000 Series - Tokyo Bus Guide 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25246
-Name = Tomb Raider - The Angel of Darkness // aka "TRAOD"
+Serial = SLPM-66556
+Name = Shinobido Imashime [Spike The Best]
Region = NTSC-J
-//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
---------------------------------------------
-Serial = SLPS-25247
-Name = R-Type Final
+Serial = SLPM-66557
+Name = FIFA Street [EA Best Hits]
Region = NTSC-J
-Compat = 5
-EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLPS-25248
-Name = Kino no Tabi - The Beautiful World
+Serial = SLPM-66558
+Name = Tomb Raider - Legend
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25250
-Name = Final Fantasy X-2
+Serial = SLPM-66559
+Name = Winning Post 6 [KOEI Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25251
-Name = MVP Baseball 2003
+Serial = SLPM-66560
+Name = Sangokushi X [KOEI The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25254
-Name = Enter the Matrix
+Serial = SLPM-66561
+Name = NBA Live '06 [EA Best Hits]
Region = NTSC-J
-EETimingHack = 1
---------------------------------------------
-Serial = SLPS-25255
-Name = Sidewinder V [Premium Flight Box]
+Serial = SLPM-66562
+Name = Need for Speed - Most Wanted [EA Best Hits]
Region = NTSC-J
+MemCardFilter = SLAJ-25075/SLPM-66232/SLPM-66562/SLPM-65766/SLPM-66051/SLPM-66960
---------------------------------------------
-Serial = SLPS-25256
-Name = Never 7 - The End of Infinity
+Serial = SLPM-66563
+Name = Nizu no Senritsu [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25257
-Name = Close To
+Serial = SLPM-66564
+Name = REC - DokiDoki Seiyuu Paradise [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25258
-Name = Virtual View - R.C.T. Eyes Play
+Serial = SLPM-66565
+Name = REC - DokiDoki Seiyuu Paradise
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25259
-Name = Virtual View - Nemoto Harumi
+Serial = SLPM-66566
+Name = Tenshou Gakuen Gekkou Hasumi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25260
-Name = Virtual View - Megumi
+Serial = SLPM-66567
+Name = Driver - Parallel Lines
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25261
-Name = Guilty Gear XX #Reload
+Serial = SLPM-66568
+Name = Brothers in Arms: Road to Hill 30 [Ubisoft Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25262
-Name = Private Nurse Maria
+Serial = SLPM-66569
+Name = Secret of Evangelion
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25264
-Name = RahXephon [Limited Edition]
+Serial = SLPM-66570
+Name = I's Pure
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25265
-Name = RahXephon
+Serial = SLPM-66571
+Name = Memories Off #5 - Togireta [Superlite 2000 Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25266
-Name = King of Fighters 2001, The
+Serial = SLPM-66572
+Name = LEGO Star Wars II - The Original Trilogy
Region = NTSC-J
+MemCardFilter = SLPM-66572/SLPS-20423
---------------------------------------------
-Serial = SLPS-25270
-Name = Sunrise World War
+Serial = SLPM-66573
+Name = Kurogane no Houkou 2 - Warship Gunner [KOEI Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25271
-Name = Sidewinder V
+Serial = SLPM-66574
+Name = Meitantei Evangelion
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25272
-Name = Hulk, The
+Serial = SLPM-66575
+Name = Guitar Freaks V-2 & Drummania V-2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25274
-Name = Aikagi
+Serial = SLPM-66576
+Name = Seiken Densetsu 4
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25275
-Name = Def Jam - Vendetta
+Serial = SLPM-66577
+Name = Gladiator - Road to Freedom [Special Remix] [Ertain the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25276
-Name = Natsuyume Ya Wa
+Serial = SLPM-66582
+Name = Kohitsuji Hokaku Keakaku! Sweet Boys Life [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25278
-Name = Memories Off - Mix
+Serial = SLPM-66583
+Name = Kohitsuji Hokaku Keakaku! Sweet Boys Life
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25279
-Name = Adventure Boy Club Magazine
+Serial = SLPM-66584
+Name = Yoake Yori Ruriiro na - Brighter than Dawning Blue
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25282
-Name = School Heaven - Boy's Love Scramble!
+Serial = SLPM-66585
+Name = Elvandia Story
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25283
-Name = Interlude
+Serial = SLPM-66586
+Name = Karutagura - Tamashii no Kunou [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25287
-Name = Victorious Boxers 2 - Ippo's Road to Glory
+Serial = SLPM-66587
+Name = Karutagura - Tamashii no Kunou [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25288
-Name = D-A - Black [Limited Edition]
+Serial = SLPM-66588
+Name = White Princess the Second [2800 Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25289
-Name = Time Crisis 3 [with G-Con 2]
+Serial = SLPM-66589
+Name = NBA Live '07
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25290
-Name = Time Crisis 3
+Serial = SLPM-66590
+Name = Jikkyou Powerful Pro Yakyuu 13 Chou Ketteiban
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25291
-Name = Baldur's Gate: Dark Alliance [PCCW The Best]
+Serial = SLPM-66591
+Name = FlatOut 2 GTR
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25292
-Name = D-A - Black
+Serial = SLPM-66592
+Name = Negima! 3-Jikanme [Theater Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25293
-Name = Naruto - Narutimett Hero
+Serial = SLPM-66593
+Name = Negima! 3-Jikanme [Live Version]
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25294
-Name = Uchuu no Stellvia
+Serial = SLPM-66594
+Name = Rhapsodia [Konami the Best]
Region = NTSC-J
+MemCardFilter = SLPM-66105/SLPM-66594/SLPM-65599/SLPM-65600
---------------------------------------------
-Serial = SLPS-25295
-Name = Kaena
+Serial = SLPM-66595
+Name = J-League Winning Eleven 10 - Europa League '06-'07
Region = NTSC-J
-Compat = 5
-EETimingHack = 1 //For black textures on chars.
---------------------------------------------
-Serial = SLPS-25296
-Name = Super Robot Wars - Scramble Commander
+Serial = SLPM-66596
+Name = Prince of Tennis - Gakuensai no Oji-sama [Konami the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25298
-Name = Tentama 1st - Sunny Side
+Serial = SLPM-66598
+Name = Yatohime Zankikou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25299
-Name = Shinseiki Evangelions 2
+Serial = SLPM-66600
+Name = Madden NFL '07
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25300
-Name = R - Racing Evolution
+Serial = SLPM-66601
+Name = SSX On Tour [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25301
-Name = Missing Parts - The Tantei Stories - Side A
+Serial = SLPM-66602
+Name = Ryu ga Gotoku 2 [Disc1of2]
Region = NTSC-J
+MemCardFilter = SLPM-66602/SLPM-74301/SLPM-66168/SLPM-74234/SLPM-74253
---------------------------------------------
-Serial = SLPS-25302
-Name = Masked Rider - Geneology of Justice
+Serial = SLPM-66603
+Name = Ryu ga Gotoku 2 [Disc2of2]
Region = NTSC-J
+MemCardFilter = SLPM-66602/SLPM-74301/SLPM-66168/SLPM-74234/SLPM-74253
---------------------------------------------
-Serial = SLPS-25303
-Name = Zero - Crimson Butterfly
+Serial = SLPM-66604
+Name = Galaxy Angel - Moonlit Lovers [Banpresido the Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25304
-Name = Beast Sapp
+Serial = SLPM-66605
+Name = Castle Fantasia - Arihato Senki
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25305
-Name = Mobile Suit Z Gundam - AEUG vs. Titans
+Serial = SLPM-66606
+Name = White Breath - Kizuna [First Print - Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25307
-Name = New Century GPX Cyber Formula - Road to the Infinity
+Serial = SLPM-66607
+Name = White Breath - Kizuna
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25308
-Name = Crouching Tiger, Hidden Dragon
+Serial = SLPM-66608
+Name = Prince of Tennis - DokiDoki Survival - Sanroku no Mystic
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25309
-Name = WWE SmackDown! 4 - Shut your mouth [Yuke's The Best]
+Serial = SLPM-66609
+Name = Dance Dance Revolution - SuperNOVA
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25310
-Name = Disney-Pixar's Finding Nemo
+Serial = SLPM-66610
+Name = Prince of Tennis - DokiDoki Survival - Umibe no Secret
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25311
-Name = Spy Fiction
+Serial = SLPM-66611
+Name = Tomoyo After - It's Wonderful Life [CS Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25312
-Name = Zero Pilot - The Miracle in Lonely Air
+Serial = SLPM-66612
+Name = School Love [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25313
-Name = Seven Samurai 20XX
+Serial = SLPM-66613
+Name = Medal of Honor - Rising Sun & Frontline [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25314
-Name = Nebula - Echo Night
+Serial = SLPM-66615
+Name = James Bond 007 - Everything or Nothing & Nightfire [EA Best Hits]
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25315
-Name = One Piece - Grand Battle 3
+Serial = SLPM-66617
+Name = Need for Speed - Carbon
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25316
-Name = SNK vs. Capcom Chaos
+Serial = SLPM-66618
+Name = Yumemishi [First Print Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25317
-Name = Shadow Hearts 2 [Deluxe Pack]
+Serial = SLPM-66619
+Name = Yumemishi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25319
-Name = Kero Kero King DX Plus
+Serial = SLPM-66620
+Name = Higurashi no Naku Koro ni Matsuri
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25320
-Name = InuYasha - Juso no Kamen
+Serial = SLPM-66621
+Name = Beatmania IIDX 12 - Happy Sky
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25321
-Name = Derby Stallion 2004
+Serial = SLPM-66622
+Name = Tom Clancy's Ghost Recon 2 [Ubisoft Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25323
-Name = Usagi - Yasei no Topai - Yamashiro Mahjong-Hen
+Serial = SLPM-66623
+Name = Dokapon the World [Asmik Tokudane Series]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25324
-Name = Rhapsody of Zephyr
+Serial = SLPM-66624
+Name = Tsuyo Kiss - Mighty Heart [Princess Soft Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25326
-Name = WWE Smackdown! Here Comes the Pain - Exciting Pro Wrestling 5 [Limited Edition]
+Serial = SLPM-66625
+Name = Trouble Fortune Comany - Happy Cure [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25329
-Name = Kuon
+Serial = SLPM-66626
+Name = Trouble Fortune Comany - Happy Cure
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25330
-Name = DragonBall Z - Budokai 2
+Serial = SLPM-66627
+Name = WWE SmackDown! vs. RAW 2007
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25332
-Name = Snow [First Limited Edition]
+Serial = SLPM-66628
+Name = OutRun2 SP [First Print Limited Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25333
-Name = Gallop Racer Lucky 7
+Serial = SLPM-66629
+Name = Dirge of Cerberus - Final Fantasy VII International
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25334
-Name = Shadow Hearts 2
+Serial = SLPM-66630
+Name = Marheaven - Arm Fight Dream [Konami the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25336
-Name = Bass Landing 3 [with TsuriCon2+] [Sammy Best]
+Serial = SLPM-66631
+Name = Gokujou Seitokai [Konami the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25337
-Name = Bass Landing 3 [Sammy Best]
+Serial = SLPM-66632
+Name = Kenka Banchou 2 - Full Throttle
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25338
-Name = Armored Core - Nexus
+Serial = SLPM-66633
+Name = Shoujo Mahou Gaku Little Witch Romanesque
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25340
-Name = Missing Parts - Side B
+Serial = SLPM-66634
+Name = Devil Summoner - Kuzunoha Raidou tai Chouriki Heidan [Atlus Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25341
-Name = Backyard Wrestling - Don't Try This at Home
+Serial = SLPM-66635
+Name = Wind - A Breath of Heart [Alchemist Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25342
-Name = Snow
+Serial = SLPM-66636
+Name = Hyper Street Fighter II - The Anniversary Edition [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25343
-Name = Gunslinger Girl Vol.1
+Serial = SLPM-66637
+Name = Vampire Darkstalkers Collection [Capcom the Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25344
-Name = Saiyuki Reload
+Serial = SLPM-66638
+Name = Demento [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25345
-Name = Super Robot Wars MX
+Serial = SLPM-66639
+Name = Street Fighter III - 3rd Strike [Capcom the Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25346
-Name = Samurai Spirits Zero
+Serial = SLPM-66640
+Name = Full House Kiss [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25347
-Name = King of Fighters 2002, The
+Serial = SLPM-66641
+Name = School Love
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25348
-Name = Kokoro no Tobira [Limited Edition]
+Serial = SLPM-66642
+Name = Prince of Tennis, The - Card Hunter [First Print Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25349
-Name = Kokoro no Tobira
+Serial = SLPM-66643
+Name = OutRun2 SP
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25350
-Name = Netsu Chu! Pro Baseball 2004
+Serial = SLPM-66644
+Name = J-League Pro Soccer Club o Tsukurou 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25351
-Name = Burnout 2 - Point of Impact
+Serial = SLPM-66645
+Name = Bionicle Heroes
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25352
-Name = Espgaluda
+Serial = SLPM-66646
+Name = Shining Force EXA
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25353
-Name = Xenosaga Freaks
+Serial = SLPM-66649
+Name = Taito Memories II - Joukan
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25354
-Name = Panzer Frony - Ausf. B
+Serial = SLPM-66651
+Name = Battlefield 2 - Modern Combat [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25355
-Name = UFC 2004 - Ultimate Fighting Championship
+Serial = SLPM-66652
+Name = Burnout Revenge [EA Best Hits]
Region = NTSC-J
+MemCardFilter = SLAJ-25066/SLPM-66108/SLPM-66652/SLPM-65719/SLPM-65958/SLPM-66962/SLAJ-25053/SLPM-66204
---------------------------------------------
-Serial = SLPS-25356
-Name = Broken Sword - Nenereru Ryuu no Densetsu
+Serial = SLPM-66653
+Name = Akudaikan 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25357
-Name = 3-Nen B-Gumi Kinpachi Sensei - Densetsu no Kyoudan ni Tate!
+Serial = SLPM-66654
+Name = Harukanaru Toki no Naka de 2 [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25358
-Name = Gold Gasho Bell! - Friendship Tag Battle
+Serial = SLPM-66655
+Name = Harukanaru Jikuu no Kade - Hachiha Katsunori [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25359
-Name = Shaman King Funbari Spirits
+Serial = SLPM-66656
+Name = Warship Gunner 2 - Change of Direction [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25360
-Name = Katamari Damacy
+Serial = SLPM-66657
+Name = Shin Sangoku Musou 3 Mushoden [Koei Selection]
Region = NTSC-J
-Compat = 5
-mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLPS-25361
-Name = Smash Court Professional Tournament 2
+Serial = SLPM-66658
+Name = Shin Sangoku Musou 3 Empires [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25362
-Name = Tetsujin 28 Go
+Serial = SLPM-66659
+Name = Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25363
-Name = Sakura Zakashobotai
+Serial = SLPM-66660
+Name = Hokuto no Ken
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25364
-Name = Ultraman
+Serial = SLPM-66661
+Name = Dessert Love - Sweet Plus [Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25365
-Name = Missing Blue [Best Price]
+Serial = SLPM-66662
+Name = Dog Island, The - Hitsotsuno no Hana no Monogatari
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25366
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [Premium Box] [Disc1of2]
+Serial = SLPM-66663
+Name = Phantasy Star Universe - Ambition of the Illuminus
Region = NTSC-J
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPS-25367
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [Premium Box] [Disc2of2]
+Serial = SLPM-66664
+Name = Full House Kiss 2 [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25368
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc1of2]
+Serial = SLPM-66667
+Name = Meine Liebe II [Konami Palace Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25369
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc2of2]
+Serial = SLPM-66668
+Name = Akumajo Dracula - Yami no Juin [Konami the Best]
Region = NTSC-J
+vuClampMode = 0 //SPS with microVU
+MemCardFilter = SLPM-66175/SLPM-66668/SLPM-65406/SLPM-65444/SLPM-66325
---------------------------------------------
-Serial = SLPS-25370
-Name = Spawn - Armageddon
+Serial = SLPM-66669
+Name = Prince of Tennis, The - Card Hunter [First Print Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25371
-Name = DearS [Limited Edition]
+Serial = SLPM-66670
+Name = Stella Deus [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25372
-Name = DearS
+Serial = SLPM-66671
+Name = Shining Wind
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25373
-Name = Gunslinger Girl Vol.2
+Serial = SLPM-66672
+Name = Tom Clancy's Splinter Cell - Double Agent
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25374
-Name = Great Escape, The
+Serial = SLPM-66673
+Name = Prince of Persia - Warrior Within [Ubisoft the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25375
-Name = XIII
+Serial = SLPM-66674
+Name = Tiger Woods PGA Tour '07
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25376
-Name = Metal Slug 4
+Serial = SLPM-66675
+Name = Kingdom Hearts II - Final Mix +
Region = NTSC-J
Compat = 5
+// reads Re:Chain data and vice-versa
+MemCardFilter = SLPM-66675/SLPM-66676
---------------------------------------------
-Serial = SLPS-25377
-Name = Nightmare of Druaga, The - Fushigi no Dungeon
-Region = NTSC-J
----------------------------------------------
-Serial = SLPS-25378
-Name = Tokyo Majin Gakuen - Kaihoujyou Kefurokou [Limited Edition]
+Serial = SLPM-66676
+Name = Kingdom Hearts Re: Chain of Memories
Region = NTSC-J
+Compat = 5
+MemCardFilter = SLPM-66675/SLPM-66676
---------------------------------------------
-Serial = SLPS-25379
-Name = Tokyo Majin Gakuen - Kaihoujyou Kefurokou
+Serial = SLPM-66677
+Name = Final Fantasy X - International [Ultimate Hits]
Region = NTSC-J
+IPUWaitHack = 1
---------------------------------------------
-Serial = SLPS-25381
-Name = Gakuen Heaven - Boy's Love Scramble! Type B
+Serial = SLPM-66678
+Name = Final Fantasy X-2 - International + Last Mission [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25382
-Name = One Piece - Land Land
+Serial = SLPM-66679
+Name = Devil Summoner: Kuzunoha Raidou tai Abaddon Ou [Plus]
Region = NTSC-J
+MemCardFilter = SLPM-66679/SLPM-66683/SLPM-66246/SLPM-66634
---------------------------------------------
-Serial = SLPS-25383
-Name = Digimon Battle Chronicle
+Serial = SLPM-66683
+Name = Devil Summoner: Kuzunoha Raidou tai Abaddon Ou
Region = NTSC-J
+MemCardFilter = SLPM-66679/SLPM-66683/SLPM-66246/SLPM-66634
---------------------------------------------
-Serial = SLPS-25384
-Name = Tenchu Kurenai
+Serial = SLPM-66685
+Name = Seaman 2 - Peking Genjin Ikusei Kit
Region = NTSC-J
+Compat = 2
---------------------------------------------
-Serial = SLPS-25385
-Name = Friends Seishun no Kagayaki
+Serial = SLPM-66686
+Name = GuitarFreaks & DrumMania Masterpiece Gold
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25386
-Name = King of Fighters, The - Maximum Impact Maniax
+Serial = SLPM-66687
+Name = Hiiro no Kakera - Ano Sora no Shita de
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25387
-Name = True Love Story - Summer Days, and Yet...
+Serial = SLPM-66688
+Name = Harukanaru Jikuu no Kade 3 [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25388
-Name = Gunslinger Girl Vol.3
+Serial = SLPM-66689
+Name = Persona 3 FES [Append Edition]
Region = NTSC-J
+VuClipFlagHack = 1
+MemCardFilter = SLPM-66445/SLPM-66689/SLPM-66690
---------------------------------------------
-Serial = SLPS-25389
-Name = Gundam Seed - Never Ending Tomorrow
+Serial = SLPM-66690
+Name = Persona 3 FES [Independent Starting Version]
Region = NTSC-J
+VuClipFlagHack = 1
+MemCardFilter = SLPM-66445/SLPM-66689/SLPM-66690
---------------------------------------------
-Serial = SLPS-25390
-Name = Clover's Heart - Looking for Happiness [Limited Edition]
+Serial = SLPM-66691
+Name = Sengoku Basara 2 [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25391
-Name = Clover's Heart - Looking for Happiness
+Serial = SLPM-66692
+Name = Seikai no Senki [Best Hit]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25392
-Name = Desire
+Serial = SLPM-66693
+Name = Princess Maker 4 [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25393
-Name = Rim Runners
+Serial = SLPM-66694
+Name = Spongebob
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25394
-Name = Another Century's Episode
+Serial = SLPM-66695
+Name = Kono Aozora ni Yakusoku o - Melody of the Sun and Sea
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25395
-Name = Sentimental Prelude
+Serial = SLPM-66696
+Name = SuperLite 2000 Series - Memories Off - Sorekara Again
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25396
-Name = Fantastic Fortune 2 - Triple Star
+Serial = SLPM-66697
+Name = Nightmare Before Christmas, The [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25397
-Name = Golden Voyage - Sinbad Adventure
+Serial = SLPM-66698
+Name = Shijou Saikyou no Teishi - Kenichi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25398
-Name = Naruto - Narutimett Hero 2
+Serial = SLPM-66700
+Name = Konjiki no Corda 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25399
-Name = Keroro Gunsou - Mero Mero Battle Royale
+Serial = SLPM-66701
+Name = Sangokushi XI [with Power-Up Kit]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25400
-Name = Tales of Symphonia
+Serial = SLPM-66702
+Name = Winning Post 7 - Maximum 2007
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25401
-Name = Magna Carta
+Serial = SLPM-66703
+Name = Racing Game - Chuui!!!! [Konami the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25402
-Name = Hagane no Renkinjutsushi - Dream Carnival
+Serial = SLPM-66704
+Name = Negima! Dream Tactic Yumemiru Otome Princess [Maihime Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25403
-Name = Hitman - Silent Assassin [Eidos The Best]
+Serial = SLPM-66705
+Name = Negima! Dream Tactic Yumemiru Otome Princess [Utahime Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25404
-Name = RPG Maker 3
+Serial = SLPM-66708
+Name = Brothers In Arms: Earned In Blood [Ubisoft Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25405
-Name = Tokyo Majin Gakuen - Kaihoujyou Kefurokou [Best Collection]
+Serial = SLPM-66709
+Name = Angel Profile
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25406
-Name = Hitman - Contracts
+Serial = SLPM-66710
+Name = Godfather, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25407
-Name = King of Fighters 2003, The
+Serial = SLPM-66712
+Name = Rozen Maiden - Geppetto Garden [Limited Edition]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25408
-Name = Armored Core - Nine Breaker
+Serial = SLPM-66713
+Name = Taito Memories Vol.2 Gekan
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25409
-Name = Futakoi [Limited Edition]
+Serial = SLPM-66714
+Name = Wrestle Kingdom 2 - Pro Wrestling Sekai Taisen
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25410
-Name = Futakoi
+Serial = SLPM-66715
+Name = Shinki Gensou Spectral Souls II [IF Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25411
-Name = To Heart 2 [Deluxe Edition]
+Serial = SLPM-66716
+Name = Growlanser VI
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25413
-Name = To Heart 2 [Limited Edition]
+Serial = SLPM-66717
+Name = Standard Daisenryaku - Dengekisen [Sega the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25414
-Name = To Heart 2
+Serial = SLPM-66718
+Name = Standard Daisenryoku - Shiwareta Shouri [Sega the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25415
-Name = Chu-Kana Janshi [Collector's Edition]
+Serial = SLPM-66719
+Name = Tenka-bito [Sega the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25416
-Name = Chu Kana Janshi Tenho Pai-Nyan
+Serial = SLPM-66720
+Name = Guilty Gear XX #Slash [Sega the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25417
-Name = Panzer Front Ausf.B [Enterbrain Collection]
+Serial = SLPM-66721
+Name = Musou Orochi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25418
-Name = Ace Combat 5 - The Unsung War
+Serial = SLPM-66722
+Name = Jissen Pachinko Hisshouhou! CR Aladdin Destiny EX
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25419
-Name = Mobile Suit Gundam - Gundam vs. Z-Gundam
+Serial = SLPM-66723
+Name = Zoids Infinity Fuzors [Tomy Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25421
-Name = Bokujou Monogarari - Oh! Wonderful Life
+Serial = SLPM-66724
+Name = Zoids Tactics [Tomy Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25422
-Name = Death by Degrees - Tekken - Nina Williams
+Serial = SLPM-66725
+Name = Zoids Struggle [Tomy Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25423
-Name = Kaitou Apricot - Complete Edition [Limited Edition]
+Serial = SLPM-66726
+Name = Ojousama Kumikyoku - Sweet Concert
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25424
-Name = Kaitou Apricot - Complete Edition
+Serial = SLPM-66727
+Name = Love Drops
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25425
-Name = SD Gundam Force Daikessen!
+Serial = SLPM-66728
+Name = Pro Yakyuu Spirits 4
Region = NTSC-J
-eeClampMode = 2 //Needed for SPS on some characters
---------------------------------------------
-Serial = SLPS-25426
-Name = Detective Conan - Inheritance of Britain
+Serial = SLPM-66729
+Name = Shounen Onyouji - Tsubasa Yoima, Ten e Kare [Deluxe Box]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25427
-Name = Legions Gekitou! Saga Battle
+Serial = SLPM-66730
+Name = Shounen Onyouji - Tsubasa Yoima, Ten e Kare
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25428
-Name = Metal Slug 3 [SNK Best Collection]
+Serial = SLPM-66731
+Name = Black [EA Best Hits]
Region = NTSC-J
+vuClampMode = 0
---------------------------------------------
-Serial = SLPS-25429
-Name = King of Fighters 2000, The [SNK Best Collection]
+Serial = SLPM-66732
+Name = Iinazuke [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25430
-Name = Lupin III - Columbus no Isan wa Akenisomar
+Serial = SLPM-66733
+Name = Iinazuke
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25432
-Name = Majommusume A La Mode [Magical Box]
+Serial = SLPM-66734
+Name = Kiruto - Anata to Tsumugu Yume to Koi no Dress [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25433
-Name = Teikoku Sensenki [Limited Edition]
+Serial = SLPM-66735
+Name = Kiruto - Anata to Tsumugu Yume to Koi no Dress
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25434
-Name = Rhapsody of Zephyr, The [Best Collection]
+Serial = SLPM-66736
+Name = Rogue Hearts Dungeon
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25435
-Name = Majommusume A La Mode
+Serial = SLPM-66737
+Name = Sakura Ran Koukou Hosutobu [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25436
-Name = Teikoku Sensenki
+Serial = SLPM-66738
+Name = Sakura Ran Koukou Hosutobu
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25437
-Name = D A - White
+Serial = SLPM-66739
+Name = Burnout Dominator
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25438
-Name = D A - White [Limited Edition]
+Serial = SLPM-66740
+Name = Sentou Kokka Kai - Legend [DX Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25439
-Name = Hajime no Ippo - All-Stars
+Serial = SLPM-66741
+Name = Sentou Kokka Kai - Legend
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25440
-Name = Gold Gashbell!! Gekitou! Saikyou no Mamonotachi
+Serial = SLPM-66742
+Name = Pop'n Music 14 Fever
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25441
-Name = Ultraman Fighting Evolution 3
+Serial = SLPM-66743
+Name = Shinkyouku Soukai Polyphonica
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25443
-Name = Kawa no Nushi Tsuri - Wonderful Journey
+Serial = SLPM-66744
+Name = Killer 7 [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25444
-Name = Cherry Blossom
+Serial = SLPM-66745
+Name = Shadow of Rome [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25445
-Name = Kagero II - Dark Illusion
+Serial = SLPM-66746
+Name = Guilty Gear XX - Accent Core
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25447
-Name = Top wo Nerae! Gunbuster
+Serial = SLPM-66747
+Name = Baroque
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25448
-Name = King of Fighters '94, The - Rebout [Special Pack]
+Serial = SLPM-66748
+Name = Mana-Khemia - Gakuen no Renkinjutsu Shitachi
Region = NTSC-J
+DMABusyHack = 1
---------------------------------------------
-Serial = SLPS-25449
-Name = King of Fighters '94, The - Rebout
+Serial = SLPM-66749
+Name = Wizardry X 2 - Mugen no Gakuto [Wonder Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25450
-Name = Tales of Rebirth
+Serial = SLPM-66750
+Name = Final Fantasy XII International - Zodiac Job System [with Bonus DVD]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25451
-Name = Hana to Taiyou to Ame to [Super Best Collection]
+Serial = SLPM-66751
+Name = Mahoroba Stories
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25452
-Name = Kino no Tabi - The Beautiful World [MediaWorks Best]
+Serial = SLPM-66752
+Name = Medal of Honor - Vanguard
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25453
-Name = Digimon World X
+Serial = SLPM-66753
+Name = Getsumento Heiki Mina - Futatsu no Project M [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25454
-Name = Daisenryaku VII Exceed
+Serial = SLPM-66754
+Name = Getsumento Heiki Mina - Futatsu no Project M
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25455
-Name = Sanyo Pachinko Paradise 11
+Serial = SLPM-66755
+Name = Majommusume - A La Mode II
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25456
-Name = Gladiator - Road to Freedom
+Serial = SLPM-66756
+Name = Que - Ancient Leaf no Yousei [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25457
-Name = Poncotsu Roman Daikatsugeki Bumpy Trot
+Serial = SLPM-66757
+Name = Que - Ancient Leaf no Yousei
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25458
-Name = King of Fighters 2001, The [SNK Best Collection]
+Serial = SLPM-66758
+Name = Neo Angelique [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25459
-Name = Sword of Destiny
+Serial = SLPM-66759
+Name = Harukanaru Jikuu no Kade 3 - Izayoiki [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25460
-Name = DragonBall Z 3
+Serial = SLPM-66760
+Name = Nobunaga no Yabou - Soutensoku [with Power-Up Kit] [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25461
-Name = Armored Core - Formula Front
+Serial = SLPM-66761
+Name = Panic Palette [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25462
-Name = Armored Core - Last Raven
+Serial = SLPM-66762
+Name = Panic Palette
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25463
-Name = My Home o Tsukurou 2! Takumi
+Serial = SLPM-66763
+Name = Neon Genesis Evangelion - Battle Orchestra
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25464
-Name = Daisenryaku VII Exceed
+Serial = SLPM-66764
+Name = Izumo Zero
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25465
-Name = Azumi
+Serial = SLPM-66765
+Name = Juujimoto Ripputai Sypher - Game of Survival [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25466
-Name = Eternal Aselia - The Spirit of Eternity Sword [Limited Edition]
+Serial = SLPM-66766
+Name = Juujimoto Ripputai Sypher - Game of Survival
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25467
-Name = Minna Daisuki Katamaki Damacy
+Serial = SLPM-66767
+Name = Urban Chaos - Riot Response
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25468
-Name = Eternal Aselia - The Spirit of Eternity Sword
+Serial = SLPM-66768
+Name = Missing Parts - The Tantei Stories - Side A [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25469
-Name = Baseball Live 2005
+Serial = SLPM-66769
+Name = Missing Parts - The Tantei Stories - Side B [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25470
-Name = Bouken-ou Beat - Dark Next Century
+Serial = SLPM-66770
+Name = Kuon no Kizuna - Sairinsho [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25471
-Name = Gakkou o Tsukurou - Happy Days!!
+Serial = SLPM-66771
+Name = Densha de Go! Shinkansen [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25472
-Name = XIII (Thirteen) [Best Collection]
+Serial = SLPM-66772
+Name = Densha de Go! Final [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25473
-Name = One Piece - Grand Battle! Combat Rush
+Serial = SLPM-66773
+Name = Densha de Go! Professional 2 [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25474
-Name = Beck - The Game
+Serial = SLPM-66774
+Name = Energy Airforce - AimStrike! [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25476
-Name = Saint Seiya Seiiki Juunikyuu Hen
+Serial = SLPM-66775
+Name = Taito Memories Joukan [Taito Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25478
-Name = Mobile Suit Gundam - One Year War
+Serial = SLPM-66776
+Name = Taito Memories Gekan [Taito Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25479
-Name = Gold Gashbell - Friendship Tag Battle 2
+Serial = SLPM-66777
+Name = Jikkyou Powerful Pro Yakyuu 14
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25480
-Name = ZIPANG
+Serial = SLPM-66778
+Name = Galaxy Angel - Eternal Lovers [Broccoli The Best Quality]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25481
-Name = Gattsu!! Mori no Ishimatsu
+Serial = SLPM-66779
+Name = Galaxy Angel II - Mugen Kairou no Kagi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25482
-Name = Yuki Katari [Renewal Version]
+Serial = SLPM-66781
+Name = Dragon Quest - Shonen Yangus to Fushigi no Dungeon [Ultimate Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25483
-Name = Sui-Toshi-Zun
+Serial = SLPM-66782
+Name = Valkyrie Profile 2 - Silmeria [Ultimate Hits]
Region = NTSC-J
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLPS-25484
-Name = SNK vs. Capcom Chaos [SNK Best Collection]
+Serial = SLPM-66783
+Name = Idol Janshi Suchie-Pai 4 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25485
-Name = Mobile Suit Gundam Ver.1.5 [Gundam the Best]
+Serial = SLPM-66785
+Name = Idol Janshi Suchie-Pai 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25486
-Name = Mobile Suit Gundam - Lost War Chronicles [Gundam the Best]
+Serial = SLPM-66786
+Name = Gift - Prism [Broccoli Best Quality]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25487
-Name = Mobile Suit Gundam - Megurial Sora [Gundam the Best]
+Serial = SLPM-66787
+Name = Tsuika AS+ Eternal Name
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25488
-Name = Zeonic Front - Mobile Suit Gundam 0079 [Gundam the Best]
+Serial = SLPM-66788
+Name = Grand Theft Auto - San Andreas [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25489
-Name = Ambition of Giren - Zeon Independence War + Direction Book of Capture [Gundam the Best]
+Serial = SLPM-66789
+Name = Grand Theft Auto III [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25491
-Name = SD Gundam G Generation Neo [Gundam The Best]
+Serial = SLPM-66790
+Name = Grand Theft Auto - Vice City [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25492
-Name = SD Gundam G Generation - Gundam Seed [Gundam The Best]
+Serial = SLPM-66791
+Name = Memories Off #5 Encore
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25493
-Name = Backyard Wrestling 2 - There Goes the Neighborhood
+Serial = SLPM-66792
+Name = Metal Gear Solid 2 - Sons of Liberty [20th Anniversary Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25494
-Name = Fragrence Tale
+Serial = SLPM-66794
+Name = Metal Gear Solid 3 - Snake Eater [20th Anniversary Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25495
-Name = Metal Slug 5
+Serial = SLPM-66796
+Name = Metal Gear Solid - 20th Anniversary Collection
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25496
-Name = Berwick Saga - Tear Ring Saga Series [Deluxe Pack]
+Serial = SLPM-66800
+Name = Pirates of the Caribbean - At World's End
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25497
-Name = Berwick Saga - Tear Ring Saga Series
+Serial = SLPM-66801
+Name = Izumo Complete [GN Software Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25498
-Name = Jikuu Bouken Zentrix
+Serial = SLPM-66802
+Name = Kimore Hi no Namiki Michi [GN Software Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25499
-Name = Yu Yu Hakusho Forever
+Serial = SLPM-66803
+Name = Shikaku Tantei - Sora no Sekai - Thousand Dreams
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25500
-Name = Namco 50th Anniversary Collection
+Serial = SLPM-66804
+Name = Colorful Aquarium - My Little Mermaid [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25501
-Name = Onmyou Taisenki - Hasha no In
+Serial = SLPM-66805
+Name = Colorful Aquarium - My Little Mermaid
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25502
-Name = Steamboy
+Serial = SLPM-66806
+Name = Shuffle! On the Stage [Kadokawa the Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25503
-Name = NeoGeo Online Collection Vol.2 - Bakumatsu Roman - Gekka no Kenshi 1&2
+Serial = SLPM-66807
+Name = Disney-Pixar's Remy no Oishii Restaurant (Ratatouille)
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25504
-Name = Garou - Mark of the Wolves [Limited Edition]
+Serial = SLPM-66808
+Name = Tom Clancy's Ghost Recon - Advanced Warfighter [Ubisoft the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25505
-Name = Namco X Capcom
+Serial = SLPM-66809
+Name = Saishu Shiken Kujira - Alive
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25506
-Name = For Symphony - With All One's Heart
+Serial = SLPM-66810
+Name = J.League Winning Eleven 2007 Club Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25507
-Name = Mai-Hime [Limited Edition]
+Serial = SLPM-66811
+Name = Winning Post 7 [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25508
-Name = Mai-Hime - The Another
+Serial = SLPM-66812
+Name = GI Jockey 4 [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25509
-Name = Garou - Mark of the Wolves
+Serial = SLPM-66813
+Name = Sangokushi IX [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25510
-Name = Tekken 5
+Serial = SLPM-66814
+Name = Pure x Cure Re-covery
Region = NTSC-J
-Compat = 5
-eeClampMode = 1
---------------------------------------------
-Serial = SLPS-25511
-Name = Rasetsu Alternative
+Serial = SLPM-66815
+Name = Baldr Bullet - Equilibrium
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25513
-Name = Aoi Umi no Trista [Limited Edition]
+Serial = SLPM-66816
+Name = Chanter# - Kimi no Uta ga Todoitara
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25514
-Name = Aoi Umi no Trista
+Serial = SLPM-66817
+Name = Palais de Reine
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25515
-Name = Futakoi Alternative [Limited Edition]
+Serial = SLPM-66818
+Name = Quiz & Variety SukuSuku Inufuku 2 - Motto SukuSuku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25516
-Name = Futakoi Alternative
+Serial = SLPM-66819
+Name = Beat Down - Fists of Vengeance [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25517
-Name = Enjoy Golf!
+Serial = SLPM-66820
+Name = Jissen Pachinko Hisshouhou! CR Sakura Taisen
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25518
-Name = InuYasha - Ougi Ranbu
+Serial = SLPM-66821
+Name = Sengoku Musou 2 Mushouden
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25519
-Name = Sousei no Aquarion
+Serial = SLPM-66822
+Name = GuitarFreaks V3 & DrumMania V3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25520
-Name = Gundam True Odyssey
+Serial = SLPM-66823
+Name = Taka Reet Ura Mahjong Retsuden - Mukoubushi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25521
-Name = Soccer Life 2
+Serial = SLPM-66824
+Name = Hiiro no Kakera 2 [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25522
-Name = Yoshitsuneki [Goukakenran Box]
+Serial = SLPM-66825
+Name = Hiiro no Kakera 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25523
-Name = Yoshitsuneki
+Serial = SLPM-66826
+Name = Youki Hime Den [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25525
-Name = King of Fighters, The - NeoWave
+Serial = SLPM-66827
+Name = Youki Hime Den
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25526
-Name = Medical 91
+Serial = SLPM-66828
+Name = Beatmania IIDX 13 - DistorteD
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25527
-Name = dot Hack - Fragment
+Serial = SLPM-66829
+Name = Major League Baseball 2K7
Region = NTSC-J
-Compat = 5
-EETimingHack = 1
-OPHFlagHack = 1
-DMABusyHack = 1
---------------------------------------------
-Serial = SLPS-25528
-Name = Summon Night EX Thesis - Yoake no Tsubasa
+Serial = SLPM-66830
+Name = Disney's Lewis to Mirai Dorobou (Meet the Robinsons)
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25529
-Name = Ultraman Fighting Evolution - Rebirth
+Serial = SLPM-66835
+Name = Kiniro no Corda 2 Anchor
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25530
-Name = Garouden Break Blow
+Serial = SLPM-66836
+Name = EA Sports Rugby '08
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25531
-Name = SD Gundam G Generation - Gundam Seed Edition
+Serial = SLPM-66837
+Name = Madden NFL '08
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25532
-Name = Critical Velocity
+Serial = SLPM-66838
+Name = Fantastic Fortune 2 - Triple Star [Best Hit Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25533
-Name = Tales of Legendia
+Serial = SLPM-66839
+Name = We Are [Best Hit Selection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25534
-Name = Twinkle Star Sprites - La Petite Princesse
+Serial = SLPM-66840
+Name = Nizu no Senritsu 2 [Best Hit Selection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25535
-Name = NeoGeo Online Collection Vol.3 - The King of Fighters - Orochi Collection [Special Pack]
+Serial = SLPM-66841
+Name = Will O' Wisp [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25537
-Name = Super Robot Wars - Alpha 3
+Serial = SLPM-66842
+Name = Will O' Wisp
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25538
-Name = Super Robot Wars - Alpha [Premium Pack]
+Serial = SLPM-66843
+Name = Generations of Chaos - Desire
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25539
-Name = School Rumble [Limited Edition]
+Serial = SLPM-66844
+Name = Yuukyuu no Sakura [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25540
-Name = School Rumble
+Serial = SLPM-66845
+Name = Yuukyuu no Sakura
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25541
-Name = New Century GPX Cyber Formula - Road to the Infinity 2
+Serial = SLPM-66846
+Name = Prism Ark - Awake
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25542
-Name = Naruto Uzumaki Ninden
+Serial = SLPM-66847
+Name = Arabians Lost - The Engagement on Desert
Region = NTSC-J
-Compat = 4
-OPHFLagHack = 1
---------------------------------------------
-Serial = SLPS-25543
-Name = Futakoi - Koi to Mizugi no Survival
+Serial = SLPM-66848
+Name = Sengoku Basara 2 Heroes
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25544
-Name = Fatal Frame - Zero
+Serial = SLPM-66849
+Name = Iris no Atelier: Grand Fantasm [Gust Best Price]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25545
-Name = Fighting for One Piece
+Serial = SLPM-66850
+Name = Arcana Heart
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25546
-Name = Ichigo Mashimaro [Limited Edition]
+Serial = SLPM-66851
+Name = Grand Theft Auto - Liberty City Stories
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25547
-Name = Ichigo Mashimaro
+Serial = SLPM-66852
+Name = Capcom Classics Collection [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25548
-Name = Pachitte Ultra Seven Chonmage Tatsujin 8
+Serial = SLPM-66853
+Name = Jojo no Kimyouna Bouken - Ougon no Kaze [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25549
-Name = Gundam Seed Destiny - Generation of C.E.
+Serial = SLPM-66854
+Name = Street Fighter Zero - Fighters Generation [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25550
-Name = Cowboy Bebop - Tsuitou no Yakyoku [Limited Edition]
+Serial = SLPM-66855
+Name = Togainu no Chi - True Blood [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25551
-Name = Cowboy Bebop - Tsuitou no Yakyoku
+Serial = SLPM-66856
+Name = Togainu no Chi - True Blood
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25552
-Name = Inuyasha - Juuso no Kamen [Bandai the Best]
+Serial = SLPM-66857
+Name = Itsuka, Todoku, Ano Sora ni [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25553
-Name = Yoshitsune Eiyuuden Shura
+Serial = SLPM-66858
+Name = Itsuka, Todoku, Ano Sora ni
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25554
-Name = Eureka Seven TR1 - New Wave
+Serial = SLPM-66859
+Name = Sengoku Basara [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25556
-Name = Hissatsu Pachinko Station V11
+Serial = SLPM-66860
+Name = Nettai Teikiatsu Otome [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25557
-Name = Urban Reign
+Serial = SLPM-66861
+Name = Nettai Teikiatsu Otome
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25558
-Name = NeoGeo Battle Coliseum
+Serial = SLPM-66862
+Name = Ayaka Shibito [Best Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25559
-Name = Samurai Spirits - Tenkaichi Kenkakuden
+Serial = SLPM-66863
+Name = WWE SmackDown vs. RAW 2008
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25560
-Name = DragonBall Z - Sparking!
+Serial = SLPM-66864
+Name = Umisho
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25561
-Name = MotoGP 4
+Serial = SLPM-66866
+Name = Jissen Pachi-Slot Hisshouhou! Hokuto no Ken 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25564
-Name = Gallop Racer 8 - Live Horse Racing
+Serial = SLPM-66867
+Name = MotoGP '07
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25565
-Name = Hisshou Pachinko Kouryoku Series Vol.1 - CR Shinseiki Evangelion
+Serial = SLPM-66868
+Name = Tom Clancy's Splinter Cell - Double Agent [Ubisoft the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25566
-Name = Simple 2000 Series Ultimate Vol.27 - After Class Love Beat
+Serial = SLPM-66869
+Name = Need for Speed - Carbon [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25567
-Name = Pachitte Chonmage Tatsujin 9
+Serial = SLPM-66870
+Name = Kuri no Okurimono [First Print Special Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25568
-Name = Keroro Gunsou - Mero Mero Battle Royale [Bandai The Best]
+Serial = SLPM-66871
+Name = Shoukan Shoujo - Elemental Girl Calling [DX Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25569
-Name = Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T.
+Serial = SLPM-66872
+Name = Shoukan Shoujo - Elemental Girl Calling
Region = NTSC-J
-eeRoundMode = 1
-FpuNegDivHack = 1
+Compat = 5
---------------------------------------------
-Serial = SLPS-25570
-Name = Kino no Tabi 2 - The Beautiful World
+Serial = SLPM-66873
+Name = Lucky Star [DX Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25571
-Name = Metal Slug 4 [SNK Best Collection]
+Serial = SLPM-66874
+Name = Lucky Star
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25572
-Name = Samurai Spirits Zero [SNK Best Collection]
+Serial = SLPM-66875
+Name = Jikkyou Powerful Pro Major League 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25573
-Name = King of Fighters 2002, The [SNK Best Collection]
+Serial = SLPM-66876
+Name = Izumo 2 [GN Software Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25574
-Name = Sanyo Pachinko Paradise 12
+Serial = SLPM-66877
+Name = Summer## [GN Software Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25575
-Name = Keroro Gunsou - Mero Mero Battle Royale Z
+Serial = SLPM-66878
+Name = Dokapon Kingdom
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25576
-Name = One Piece - Pirates Carnival
+Serial = SLPM-66879
+Name = StarTRain - Your Past Makes Your Future [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25577
-Name = Soul Calibur III
+Serial = SLPM-66880
+Name = StarTRain - Your Past Makes Your Future
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25578
-Name = K-1 World Grand Prix 2005
+Serial = SLPM-66881
+Name = TOCA Race Driver 3 - Ultimate Racing Simulator
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25579
-Name = Little Aid
+Serial = SLPM-66882
+Name = Hakarena Heart [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25580
-Name = Chicken Little
+Serial = SLPM-66883
+Name = Hakarena Heart
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25581
-Name = Simple 2000 Series Vol.92 - The Game of a Curse
+Serial = SLPM-66884
+Name = NBA Live '08
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25582
-Name = Asutoro Kyudan Kessen
+Serial = SLPM-66885
+Name = Winning Eleven 2008
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25584
-Name = From TV Animation - One Piece - Pirates Carnival [with Multitap for new models]
+Serial = SLPM-66886
+Name = Harry Potter and the Order of the Phoenix
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25585
-Name = Monster Farm 5
+Serial = SLPM-66887
+Name = Harukanaru Jikuu no Kade 3 - Unmei no Meikyuu [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25586
-Name = Tales of the Abyss
+Serial = SLPM-66888
+Name = GI Jockey 4 - 2007
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25587
-Name = Sugar Sugar Rune - Koimo Osharemo Pick-Up
+Serial = SLPM-66889
+Name = Pri-Saga! Princess o Sagase! [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25588
-Name = Meitantei Conan - Daiei Teikoku no Isan [Bandai The Best]
+Serial = SLPM-66890
+Name = Pri-Saga! Princess o Sagase!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25589
-Name = Naruto Narutimett Hero 3
+Serial = SLPM-66891
+Name = Myself, Yourself [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25590
-Name = Namco Museum Arcade Hits
+Serial = SLPM-66892
+Name = Myself, Yourself
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25591
-Name = Last Escort - Shinya no Kokuchou Monogatari
+Serial = SLPM-66893
+Name = Final Fantasy XI - Vana'diel Collection
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25592
-Name = Sunrise Eiyuutan 3
+Serial = SLPM-66894
+Name = Final Fantasy XI - Wings of the Goddess
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25593
-Name = Hoshigari Empusa
+Serial = SLPM-66895
+Name = Manea Sugoroku - Kabukuro
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25596
-Name = Konjiki no Gashbell! - Go!Go! Mamodo Fight
+Serial = SLPM-66896
+Name = Pia Carrot e Youkoso!! G.O. Summer Fair
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25597
-Name = Kawa no Nushi Tsuri - Wonderful Journey [Best Collection]
+Serial = SLPM-66897
+Name = Tales of the Abyss
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25598
-Name = Gakkou o Tsukurou - Happy Days!! [Best Collection]
+Serial = SLPM-66898
+Name = Spectral Gene [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25599
-Name = Shakugan no Shana
+Serial = SLPM-66899
+Name = Spectral Gene
Region = NTSC-J
----------------------------------------------
-Serial = SLPS-25600
-Name = Samurai Champloo - Sidetracked
+---------------------------------------------
+Serial = SLPM-66900
+Name = Kuri no Okurimono
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25601
-Name = Ueki no Housoku - Taosu Zeroberuto Juudan!!
+Serial = SLPM-66901
+Name = 12Riven - The Psi-Climinal of Integral
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25602
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.2 - Bomber Powerful & Yume Yume World DX
+Serial = SLPM-66902
+Name = Disney Princess - Enchanted Journey
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25603
-Name = Tensei - Swords of Destiny [Best Collection]
+Serial = SLPM-66903
+Name = GI Jockey 4 - 2007 [with Winning Post 7 - 2007 - Premium Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25604
-Name = Ar tonelico: Sekai no Owari de Utai Tsudukeru Shoujo
+Serial = SLPM-66905
+Name = D.C. Da Capo The Origin
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25605
-Name = NeoGeo Online Collection Vol.3 - The King of Fighters - Orochi Collection
+Serial = SLPM-66906
+Name = Tensho Gakuen Gekkoroku [Tokudame Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25606
-Name = Zettai Zetsumei Toshi 2 - Itetsuita Kioutachi
+Serial = SLPM-66907
+Name = Iinazuke [Princess Soft Collection]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25607
-Name = Makai Senki Disgaea 2 [Limited Edition]
+Serial = SLPM-66908
+Name = Izumo 2 - Gakuen Kyousoukyoku - Double Tact
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25608
-Name = Makai Senki Disgaea 2
+Serial = SLPM-66909
+Name = Shinkyouku Soukai Polyphonica 3&4 Hanashi Kanketsuhen
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25609
-Name = King of Fighters, The - Maximum Impact 2
+Serial = SLPM-66910
+Name = Stuntman - Ignition
Region = NTSC-J
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLPS-25610
-Name = Ryuuko no Ken - Ten-Chi-Jin (Art of Fighting Collection)
+Serial = SLPM-66911
+Name = Finalist [Princess Soft Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25611
-Name = Strawberry Panic [Limited Edition]
+Serial = SLPM-66912
+Name = Higurashi no Naku Koro ni Matsuri - Kakera Asobi [Append Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25612
-Name = Strawberry Panic
+Serial = SLPM-66913
+Name = Higurashi no Naku Koro ni Matsuri - Kakera Asobi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25613
-Name = My Home o Tsukurou 2! Takumi [Best Collection]
+Serial = SLPM-66914
+Name = Houkago wa Hakugin no Shirabe
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25614
-Name = Mai-Hime - Unmei no Keitouju [Best Collection]
+Serial = SLPM-66915
+Name = Yu-Gi-Oh Dual Monsters GX - Tag Force Evolution
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25615
-Name = My Home wo Tsukurou 2! Kantan Sekkei!!
+Serial = SLPM-66916
+Name = Jikkyou Powerful Pro Yakyuu 14 Chou Ketteiban
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25616
-Name = Ski Jumping Pairs Reloaded
+Serial = SLPM-66917
+Name = Grand Theft Auto - Vice City Stories
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25617
-Name = Etude Prologue - Yureugoku Kokoro no Katachi
+Serial = SLPM-66918
+Name = Princess Maker 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25618
-Name = D-A - Black [Best Price]
+Serial = SLPM-66919
+Name = Kyuuketsu Kitan Moonties
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25619
-Name = D-A - White [Best Price]
+Serial = SLPM-66920
+Name = Hoshi Furu
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25620
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.3 - CR Marilyn Monroe
+Serial = SLPM-66921
+Name = H2O
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25621
-Name = Kashimashi! Girl Meets Girl [Limited Edition]
+Serial = SLPM-66922
+Name = D.C. II P.S. - Da Capo II Plus Situation [DX Pack]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25622
-Name = Kashimashi! Girl Meets Girl
+Serial = SLPM-66924
+Name = D.C. II P.S. - Da Capo II Plus Situation
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25623
-Name = Another Century's Episode 2
+Serial = SLPM-66926
+Name = NiGHTS into Dreams...
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25624
-Name = Futakoi-Futakoi Island Collection
+Serial = SLPM-66927
+Name = Wrestle Angels - Survivor [Good Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25626
-Name = Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe
+Serial = SLPM-66929
+Name = Elminage - Yami no Fujo to Kamigami no Yubiwa
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25627
-Name = Mobile Suit Gundam Climax U.C.
+Serial = SLPM-66931
+Name = Juiced 2 - Hot Import Nights
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25628
-Name = IGPX
+Serial = SLPM-66932
+Name = Need for Speed - ProStreet
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25629
-Name = Ace Combat Zero - The Belkan War
+Serial = SLPM-66933
+Name = Kimi ga Aruji de Shitsuji ga Oro de - Oshie Nikki [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25630
-Name = Pro Yakyuu Netsu Star 2006
+Serial = SLPM-66934
+Name = Kimi ga Aruji de Shitsuji ga Oro de - Oshie Nikki
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25631
-Name = Simple 2000 Series Vol.98 - Roman Sabou
+Serial = SLPM-66935
+Name = True Tears
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25632
-Name = Simple 2000 Series Vol.97 - The Koi no Engine
+Serial = SLPM-66936
+Name = Night Wizard - The Video Game - Denial of the World
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25633
-Name = Futakoi Alternative - Koi to Shoujo to Machinegun [Best Collection]
+Serial = SLPM-66937
+Name = Jan Sangoku Musou [Koei the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25634
-Name = Metal Slug 5 [SNK Best Collection]
+Serial = SLPM-66938
+Name = Angelique Etoile [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25635
-Name = King of Fighters 2003, The [SNK Best Collection]
+Serial = SLPM-66939
+Name = Boukoku no Aegis 2035 - Warship Gunner [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25636
-Name = King of Fighters, The - Maximum Impact
+Serial = SLPM-66940
+Name = Gundam Musou Special
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25638
-Name = King of Fighters, The - Maximum Impact 2
+Serial = SLPM-66941
+Name = Hokuto no Ken (Fist of the North Star) [Sega the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25639
-Name = Plus Plum 2 Again
+Serial = SLPM-66942
+Name = Final Approach 2 - 1st Priority [First Print Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25640
-Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc1of2]
+Serial = SLPM-66943
+Name = Final Approach 2 - 1st Priority
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25641
-Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc2of2]
+Serial = SLPM-66944
+Name = Petit Four [Limited Edition]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25642
-Name = Super DragonBall Z
+Serial = SLPM-66945
+Name = Petit Four
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25643
-Name = Kimikisu
+Serial = SLPM-66946
+Name = NBA Live '07 [EA Best Hits]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25644
-Name = Simple 2000 Ultimate Series Vol.31 - K-1 World Max 2005
+Serial = SLPM-66947
+Name = Nobunaga no Yabou - Kakushin [with Power-Up Kit]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25645
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.4 - CR Ashita Gaarusa Yoshimoto World
+Serial = SLPM-66948
+Name = Nobunaga no Yabou - Kakushin [with Power-Up Kit and Sangokushi XI]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25646
-Name = Eureka Seven - New Vision
+Serial = SLPM-66950
+Name = Winning Post 7 Maximum 2008
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25647
-Name = Simple 2000 Series Ultimate Vol.32 - Azumi
+Serial = SLPM-66952
+Name = Harukanaru Jikuu no Kade 4
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25648
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.5 - CR Shinseiki Evangelion Second Impact & Pachisuro Shinseiki Evangelion
+Serial = SLPM-66953
+Name = Musou Orochi - Maou Sairin
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25649
-Name = Space Sheriff Spirits
+Serial = SLPM-66954
+Name = Nobunaga no Yabou - Online - Souha no Shou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25650
-Name = Metal Slug 3D
+Serial = SLPM-66956
+Name = Neo Angelique - Full Voice
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25651
-Name = dot Hack G.U. Vol.1 - Saitan
+Serial = SLPM-66957
+Name = Neon Genesis Evangelion - Battle Orchestra [Broccoli Best Quality]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25653
-Name = Cluster Edge [Limited Edition]
+Serial = SLPM-66958
+Name = Aoishiro [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25654
-Name = Cluster Edge
+Serial = SLPM-66959
+Name = Aoishiro
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25655
-Name = dot Hack G.U. Vol.2 - Kimi Omou Koe
+Serial = SLPM-66960
+Name = Need for Speed - Underground 2 [EA-SY! 1980]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25656
-Name = dot Hack - G.U. Vol.3 - Aruku Youna Hayasa de
+Serial = SLPM-66961
+Name = Black [EA-SY! 1980]
Region = NTSC-J
+vuClampMode = 0
---------------------------------------------
-Serial = SLPS-25657
-Name = Fighting Beauty Wulong
+Serial = SLPM-66962
+Name = Burnout 3 - Takedown [EA-SY! 1980]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25658
-Name = Binchou-Tan - Shiwase Koyomi [Limited Edition]
+Serial = SLPM-66963
+Name = Medal of Honor - Frontline [EA-SY! 1980]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25659
-Name = Binchou-Tan - Shiwase Koyomi
+Serial = SLPM-66964
+Name = Guilty Gear XX - Accent Core Plus [Append Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25660
-Name = King of Fighters XI, The
+Serial = SLPM-66965
+Name = Guilty Gear XX - Accent Core Plus
Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLPS-25661
-Name = King of Fighters, The - Nests
+Serial = SLPM-66966
+Name = Godfather, The [EA-SY! 1980]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25662
-Name = Kyo Kara Maoh! The 1st trip of Maoh! [Premium Box]
+Serial = SLPM-66967
+Name = Aria: The Natural ~Tooi Yume no Mirage~ [Alchemist Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25663
-Name = Kyo Kara Maoh! The 1st trip of Maoh!
+Serial = SLPM-66968
+Name = Kamiwaza [Acquire the Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25664
-Name = NeoGeo Online Collection - Garou Densetsu Battle Archives Vol.1
+Serial = SLPM-66969
+Name = Hoshigari Empusa
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25665
-Name = Pachitte Chonmage Tatsujin 10
+Serial = SLPM-66970
+Name = Pro Yakyuu Spirits 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25666
-Name = Sakura Zakashobotai [Irem Best]
+Serial = SLPM-66971
+Name = Sangokushi IX [with Power-Up Kit] [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25667
-Name = Daito Giken Premium Pachi-Slot Collection - Yoshimune
+Serial = SLPM-66972
+Name = Kurogane no Houkou 2 - Warship Commander [Koei Selection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25668
-Name = Torikago no Mukougawa - The Angles with Strange Wings
+Serial = SLPM-66973
+Name = Princess Nightmare
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25669
-Name = School Rumble 2nd Term [Limited Edition]
+Serial = SLPM-66974
+Name = Slotter Up Core 10 - Mach GoGoGo
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25670
-Name = School Rumble 2nd Term
+Serial = SLPM-66977
+Name = Shinkyouku Soukai Polyphonica 0-4 Hanashi Full Pack
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25671
-Name = School Rumble [Best Collection]
+Serial = SLPM-66978
+Name = Persona 4 [Konami-style Special Edition]
Region = NTSC-J
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPS-25672
-Name = 7Cafe - Katashiki Mei Bonba Pawafuru 2
+Serial = SLPM-66987
+Name = Kowloon Youma Gakuen Ki [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25673
-Name = Last Escort - The Black Butterfly Special Night
+Serial = SLPM-66989
+Name = Castle Fantasia - Arihato Senki [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25674
-Name = Metal Slug 6
+Serial = SLPM-66990
+Name = Majommusume A La Mode II [Best Version]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25675
-Name = Battle Stadium D.O.N.
+Serial = SLPM-66991
+Name = Fuuraiki [Best Version]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25676
-Name = Kinnikuman Muscle Grand Prix Max
+Serial = SLPM-66992
+Name = Fuuuraiki 2 [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25677
-Name = Blood+ One Night Kiss
+Serial = SLPM-66993
+Name = Rim Runners [Best Version]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25678
-Name = Utawareru Mono [Limited Edition]
+Serial = SLPM-66994
+Name = Mana-Khemia - Gakuen no Renkinjutsu Shitachi [Best Version]
Region = NTSC-J
+DMABusyHack = 1
---------------------------------------------
-Serial = SLPS-25679
-Name = Utawareru Mono
+Serial = SLPM-66996
+Name = Shuumatsu Otome Gensou Alicematic Apocalypse [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25680
-Name = Mai-Kinoto Hime [Limited Edition]
+Serial = SLPM-66997
+Name = Shuumatsu Otome Gensou Alicematic Apocalypse
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25681
-Name = Mai-Kinoto Hime
+Serial = SLPM-66998
+Name = Fushigi Yuugi - Suzaku Ibun [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25682
-Name = Sanyo Pachinko Paradise 13
+Serial = SLPM-66999
+Name = Fushigi Yuugi - Suzaku Ibun
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25683
-Name = Poncotsu Roman Daikatsugeki Bumpy Trot [Irem Collection]
+Serial = SLPM-67000
+Name = Fushigi Yuugi - Shigiyuugi Kurotake Kaiden Gaiden - Kagami no Fujo [IF Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25684
-Name = Mermaid Prism [Limited Edition]
+Serial = SLPM-67002
+Name = Metal Gear Solid 2 - Substance
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25685
-Name = Rurouni Kenshin - Enjou! Kyoto Rinne
+Serial = SLPM-67003
+Name = Sakura Taisen - Atsuki Chishioni
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25686
-Name = Jojo no Kimyou na Bouken - Phantom Blood
+Serial = SLPM-67004
+Name = Medal of Honor - Rising Sun
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25687
-Name = Korobotto Adventure
+Serial = SLPM-67005
+Name = Lord of the Rings, The - The Return of the King
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25688
-Name = Simoun - Shoubi Sensou - Fuuin no Remersion [First Print - Limited Edition]
+Serial = SLPM-67006
+Name = Train Simulator - Kyushu Shinkansen
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25689
-Name = Simoun - Shoubi Sensou - Fuuin no Remersion
+Serial = SLPM-67007
+Name = Train Simulator - Keisei Toei Keikyu
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25690
-Name = DragonBall Z - Sparking Neo
+Serial = SLPM-67008
+Name = Metal Gear Solid 2 - Substance [Konami Dendou Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25691
-Name = Captain Tsubasa
+Serial = SLPM-67009
+Name = Sakura Taisen V - Saraba Itoshiki Hito Yo
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25693
-Name = Shinseiki GPX - Road to the Infinity 3
+Serial = SLPM-67010
+Name = God of War
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25694
-Name = Princess Princess
+Serial = SLPM-67011
+Name = God of War [CapKore]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25695
-Name = New Century GPX Cyber Formula - Road to the Infinity 3
+Serial = SLPM-67012
+Name = God of War [Best Price]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25696
-Name = Mermaid Prism
+Serial = SLPM-67013
+Name = God of War II - The End Begins
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25697
-Name = CR Fever Powerful Zero
+Serial = SLPM-67015
+Name = School Days LxH
Region = NTSC-J
+---------------------------------------------
+Serial = SLPM-67502
+Name = Devil May Cry
+Region = NTSC-K
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLPS-25698
-Name = Fatal Fury - Battle Archives 2
-Region = NTSC-J
+Serial = SLPM-67507
+Name = Onimusha Warlords
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25699
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.8
-Region = NTSC-J
+Serial = SLPM-67508
+Name = Gitaroo Man
+Region = NTSC-K
+Compat = 5
+eeRoundMode = 1
+vuRoundMode = 3
---------------------------------------------
-Serial = SLPS-25700
-Name = Aoi no Tristia [The Best Price]
-Region = NTSC-J
+Serial = SLPM-67513
+Name = Final Fantasy X International
+Region = NTSC-K
+IPUWaitHack = 1
---------------------------------------------
-Serial = SLPS-25701
-Name = Gallop Racer Inbreed
-Region = NTSC-J
+Serial = SLPM-67514
+Name = Kessen
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25702
-Name = Amekoushi no Kan
-Region = NTSC-J
+Serial = SLPM-67518
+Name = Onimusha 2 Samurai's Destiny
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25703
-Name = Simple 2000 Series Vol.111 - The Itadaki Raider
-Region = NTSC-J
+Serial = SLPM-67524
+Name = Armored Core 3
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25704
-Name = Summon Night 4
-Region = NTSC-J
+Serial = SLPM-67528
+Name = Hajime no Ippo - Victorious Boxers [Championship Edition]
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25708
-Name = Zero no Tsukaima [Limited Edition]
-Region = NTSC-J
+Serial = SLPM-67529
+Name = Gun Survivor 3 Dino Crisis
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25709
-Name = Zero no Tsukaima
-Region = NTSC-J
+Serial = SLPM-67531
+Name = Kessen 2
+Region = NTSC-K
---------------------------------------------
-Serial = SLPS-25710
-Name = K-1 World Grand Prix 2006
-Region = NTSC-J
+Serial = SLPM-67535
+Name = Memories Of
+Region = NTSC-J-K
---------------------------------------------
-Serial = SLPS-25711
-Name = Kashimashi! Girl Meets Girl [Best Collection]
+Serial = SLPM-67536
+Name = Senkaiden Hoshin Engi
+Region = NTSC-K
+---------------------------------------------
+Serial = SLPM-67540
+Name = Auto Modellista
+Region = NTSC-K
+Compat = 5
+---------------------------------------------
+Serial = SLPM-67546
+Name = Lord of the Rings - The Two Towers
+Region = NTSC-K
+---------------------------------------------
+Serial = SLPM-67552
+Name = Tomak - Save the Earth Again [Complete Edition]
+Region = NTSC-K
+---------------------------------------------
+Serial = SLPM-68018
+Name = Virtua Fighter - 10th Anniversary Edition
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25712
-Name = King of Fighters Neowave [SNK the Best]
+Serial = SLPM-68503
+Name = Metal Gear Solid 2 - Sons of Liberty [Shareholder Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25713
-Name = Twinkle Star Sprites - La Petite Princesse [SNK the Best]
+Serial = SLPM-68504
+Name = Tokimeki Memorial 3 - Special Sound Track
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25714
-Name = Naruto - Konoha Spirits
+Serial = SLPM-68513
+Name = DragonBall Z - Budokai 2 V
Region = NTSC-J
-OPHFLagHack = 1
---------------------------------------------
-Serial = SLPS-25715
-Name = Tales of Destiny
+Serial = SLPM-68516
+Name = Metal Gear Solid 3 - Snake Eater [Shareholder Edition]
Region = NTSC-J
-FpuMulHack = 1
---------------------------------------------
-Serial = SLPS-25716
-Name = Digimon Savers - Another Mission
+Serial = SLPM-74001
+Name = Gungriffon Blaze [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25717
-Name = Simple 2000 Series Ultimate Vol.33 - Ururun Quest
+Serial = SLPM-74002
+Name = Shin Sangoku Musou [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25718
-Name = Mobile Suit Gundam Seed Destiny - Rengou vs. Z.A.F.T. II Plus
+Serial = SLPM-74003
+Name = Crash Bandikoot 4 - Saikuretsu [PlayStation 2 The Best]
Region = NTSC-J
-Compat = 5
-eeRoundMode = 1
-FpuNegDivHack = 1
---------------------------------------------
-Serial = SLPS-25719
-Name = Happiness! Deluxe [First Print Limited Edition]
+Serial = SLPM-74004
+Name = Maximo - Ghosts to Glory [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25720
-Name = Happiness! Deluxe
+Serial = SLPM-74005
+Name = Romance of the Three Kingdoms VII [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25721
-Name = HimeHibi - Princess Days
+Serial = SLPM-74006
+Name = Rez [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25722
-Name = Routes PE [Limited Edition]
+Serial = SLPM-74007
+Name = Busin: Wizardry Alternative [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25723
-Name = Reijou Tantei - Office Love Jiken
+Serial = SLPM-74044
+Name = Space Channel 5 - Part 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25724
-Name = Pachinko Kaou - Misora Hibari
+Serial = SLPM-74101
+Name = Bomberman Land 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25725
-Name = King's Field - Dark Side Box
+Serial = SLPM-74102
+Name = Momotaro Densetsu 12 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25726
-Name = SNK Slot Panic Vol.1
+Serial = SLPM-74103
+Name = Momotaro Dentetsu USA [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25727
-Name = Routes PE
+Serial = SLPM-74104
+Name = Momotarou Densetsu 15 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25728
-Name = Kujibiki Ambulance [Limited Edition]
+Serial = SLPM-74201
+Name = Biohazard Outbreak [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25729
-Name = Kujibibi Unbalance
+Serial = SLPM-74202
+Name = Fuun Shinsengumi [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25730
-Name = Armored Core [Machine Side Box]
+Serial = SLPM-74204
+Name = Shutokou Battle 01 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25733
-Name = Super Robot Taisen OG - Original Generations
+Serial = SLPM-74205
+Name = Shin Megami Tensei III: Nocturne [PlayStation 2 The Best]
Region = NTSC-J
+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLPS-25734
-Name = Battle of Yu Yu Hakushou - Shitou! Ankoku Bujutsukai 120%
+Serial = SLPM-74206
+Name = Onimusha [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25735
-Name = Dragon Shadow Spell
+Serial = SLPM-74208
+Name = Tengai Makyou 2 - Manjimaru [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25736
-Name = Samurai Spirits - Tenkaichi Kenkakuten [SNK Best]
+Serial = SLPM-74209
+Name = Samurai Michi 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25737
-Name = Neo Geo Battle Coliseum [SNK Best]
+Serial = SLPM-74210
+Name = Puyo Puyo Fever [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25738
-Name = Soul Cradle Sekai o Kurau Mono [Limited Edition]
+Serial = SLPM-74211
+Name = Shutokou Battle 0 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25739
-Name = Soul Cradle Sekai o Kurau Mono
+Serial = SLPM-74212
+Name = Sengoku Musou [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25740
-Name = Lupin III - Lupin ni wa Shi o, Zenigata ni wa Koi o
+Serial = SLPM-74215
+Name = Shin Sangoku Musou 3 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25742
-Name = Aa Megami-sama [Holy Box]
+Serial = SLPM-74218
+Name = Shining Tears [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25743
-Name = Aa Megami-sama
+Serial = SLPM-74219
+Name = Shin Sangoku Musou 3 - Empires [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25744
-Name = Saint Seiya Meiou Hades Juunikyuu Hen
+Serial = SLPM-74220
+Name = Kengo 3 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25745
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.1 - CR Shinseiki Evangelion
+Serial = SLPM-74221
+Name = Kenka Banchou [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25746
-Name = CR Fever Captain Harlock
+Serial = SLPM-74222
+Name = Samurai Kanzenban [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25747
-Name = Garouden Break Blow - Fist or Twist
+Serial = SLPM-74224
+Name = Sengoku Musou Moushouden [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25748
-Name = Aoi Sora no Neosphere - Nanoka Franka no Hatsumei Koubouki 2 [Limited Edition]
+Serial = SLPM-74225
+Name = Nobunaga no Yabou - Tenka Sousei [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25749
-Name = Aoi Sora no Neosphere - Nanoka Franka no Hatsumei Koubouki 2
+Serial = SLPM-74226
+Name = Metal Saga - Sajin no Kusari [PlayStation 2 The Best]
Region = NTSC-J
+DMABusyHack = 1 //intro fmv
---------------------------------------------
-Serial = SLPS-25750
-Name = Super Robot Taisen - Scramble Commander The 2nd
+Serial = SLPM-74227
+Name = Ikusa Gami [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25751
-Name = Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! [Limited Edition]
+Serial = SLPM-74228
+Name = Fuun Bakumatsu-den [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25752
-Name = Gakuen Utopia - Manabi Straight! KiraKira Happy Festa!
+Serial = SLPM-74229
+Name = BioHazard 4 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25753
-Name = Ichigo Mashimaro [Shock SP]
+Serial = SLPM-74230
+Name = Devil May Cry [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25754
-Name = Kino no Tabi 2 - The Beautiful World [Electric Shock SP]
+Serial = SLPM-74231
+Name = Kessen III [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25756
-Name = dot Hack G.U. Vol.1 - Saitan [Bandai the Best]
+Serial = SLPM-74232
+Name = Shin Onimusha - Dawn of Dreams [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25757
-Name = Nanatsu Iro - Drops Pure!! [First Print Limited Edition]
+Serial = SLPM-74234
+Name = Ryu Ga Gotoku [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25758
-Name = Nanatsu Iro - Drops Pure!!
+Serial = SLPM-74235
+Name = Sengoku Musou [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25759
-Name = Shiju Hachi
+Serial = SLPM-74236
+Name = Shin Sangoku Musou 4 [PlayStation 2 The Best]
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25760
-Name = VitaminX [Limited Edition]
+Serial = SLPM-74237
+Name = New Jinsei Game [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25761
-Name = VitaminX
+Serial = SLPM-74238
+Name = Genso Suikoden V [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25762
-Name = Metal Slug Complete
+Serial = SLPM-74239
+Name = Okami [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25763
-Name = Shin Bokujou Monogatari - Pure Innocent Life
+Serial = SLPM-74240
+Name = Tengai Makyou III - Namida [Best Version]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25764
-Name = Busou Renkin
+Serial = SLPM-74241
+Name = God Hand [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25765
-Name = King of Fighters, The - Maximum Impact Regulation A
+Serial = SLPM-74242
+Name = Devil May Cry 3 [Special Edition] [PlayStation 2 The Best]
Region = NTSC-J
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPS-25766
-Name = Orange Honey - Boku wa Kimi ni Koishiteru [Limited Edition]
+Serial = SLPM-74243
+Name = True Crime - New York City [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25767
-Name = Orange Honey - Boku wa Kimi ni Koishiteru
+Serial = SLPM-74244
+Name = Phantasy Star Universe [PlayStation 2 The Best]
Region = NTSC-J
+eeRoundMode = 0
---------------------------------------------
-Serial = SLPS-25768
-Name = Naruto Shippuuden Narutimate Accel
+Serial = SLPM-74245
+Name = Monster Hunter 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25769
-Name = Netsu Chu! Pro Baseball 2007
+Serial = SLPM-74246
+Name = Capcom vs. SNK 2 - Millionaire Fighting 2001 [PlayStation 2 the Best - Reprint]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25770
-Name = Rakushou! Pachi-Slot Sengen 5
+Serial = SLPM-74247
+Name = Sengoku Musou 2 [PlayStation 2 The Best]
Region = NTSC-J
+MemCardFilter = SLAJ-25077/SLPM-55122/SLPM-66307/SLPM-74247/SLAJ-25035/SLPM-65517/SLPM-74212/SLPM-74235/SLAJ-25048/SLPM-65718/SLPM-74224/SLPM-74249
---------------------------------------------
-Serial = SLPS-25771
-Name = Grim Grimoire
+Serial = SLPM-74248
+Name = Monster Hunter G [PlayStation 2 The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25773
-Name = Tales of Fandom Vol.2 [Tia Version]
+Serial = SLPM-74249
+Name = Sengoku Musou Moushouden [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25774
-Name = Tales of Fandom Vol.2 [Luke Version]
+Serial = SLPM-74250
+Name = Shin Sangoku Musou 4 Moushouden [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25775
-Name = Magician's Academy, The
+Serial = SLPM-74251
+Name = Shin Onimusha - Dawn of Dreams [PlayStation 2 the Best - Reprint Disc 1]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25776
-Name = Pachitte Chonmage Tatsujin 12
+Serial = SLPM-74252
+Name = Shin Onimusha - Dawn of Dreams [Playstation 2 the Best - Reprint Disc 2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25777
-Name = Sumomomomomo - Chijou Saikyou no Yome [Limited Edition]
+Serial = SLPM-74253
+Name = Ryu ga Gotoku [PlayStation 2 the Best - Reprint]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25778
-Name = Sumomomomomo - Chijou Saikyou no Yome
+Serial = SLPM-74254
+Name = EX Jinsei Game II [PlayStation 2 the Best - Reprint]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25779
-Name = King of Fighters, The - Maximum Impact 2 [SNK Best Collection]
+Serial = SLPM-74259
+Name = Odin Sphere [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25780
-Name = Nodame Cantabile
+Serial = SLPM-74265
+Name = Nobunaga no Yabou: Kakushin [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25781
-Name = Fuuun Super Combo
+Serial = SLPM-74276
+Name = Sangoku Musou 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25782
-Name = World Heroes - Gorgeous
+Serial = SLPM-74277
+Name = Persona 3 FES [PlayStation 2 The Best]
Region = NTSC-J
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPS-25783
-Name = King of Fighters '98, The - Ultimate Match
+Serial = SLPM-74278
+Name = Persona 4 [PlayStation 2 The Best]
Region = NTSC-J
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLPS-25784
-Name = Another Century's Episode 3 - The Final
+Serial = SLPM-74286
+Name = Shin Sangoku Musou 5 Special [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25786
-Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.10 - CR Shinseiki Evangelion - Kiseki no Hachi Ha
+Serial = SLPM-74301
+Name = Ryu ga Gotoku 2 [PlayStation 2 The Best]
Region = NTSC-J
+MemCardFilter = SLPM-66602/SLPM-74301/SLPM-66168/SLPM-74234/SLPM-74253
---------------------------------------------
-Serial = SLPS-25787
-Name = Sanyo Pachinko Paradise 14
+Serial = SLPM-74402
+Name = Capcom vs. SNK 2 [PlayStation 2 The Best]
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25788
-Name = Metal Slug [SNK Best Collection]
+Serial = SLPM-74403
+Name = Densha de Go! Shinkansen [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25789
-Name = King of Fighters XI, The [SNK Best Collection]
+Serial = SLPM-74404
+Name = Space Channel 5 - Part 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25790
-Name = Art of Fighting Collection [NeoGeo Online Collection the Best]
+Serial = SLPM-74405
+Name = Samurai Complete Edition [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25791
-Name = King of Fighters, The - Orochi Collection [NeoGeo Online Collection the Best]
+Serial = SLPM-74406
+Name = WRC - World Rally Chanpionship [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25792
-Name = Bakumatsu Roman - Last Blade 2-in-1 [NeoGeo Online Collection the Best]
+Serial = SLPM-74407
+Name = Jet de Go! 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25793
-Name = Garou - Mark of the Wolves [NeoGeo Online Collection the Best]
+Serial = SLPM-74408
+Name = Rakugaki Kingdom [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25794
-Name = Cluster Edge [Best Collection]
+Serial = SLPM-74409
+Name = Gun Survivor 2 - Biohazard Code - Veronica [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25795
-Name = School Rumble - 2nd Term [Best Collection]
+Serial = SLPM-74410
+Name = Breath of Fire V: Dragon Quarter [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25796
-Name = Ore no Shite Agake
+Serial = SLPM-74411
+Name = Culdcelt II - Expansion [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25797
-Name = Ikki Tousen - Shining Dragon [Limited Edition]
+Serial = SLPM-74412
+Name = Kengo 2 [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25798
-Name = Ikki Tousen - Shining Dragon
+Serial = SLPM-74414
+Name = Energy Airforce
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25799
-Name = Ultraman Fighting Evolution 3 [Banpresto Best]
+Serial = SLPM-74415
+Name = Shinobi [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25800
-Name = Ultraman Fighting Evolution - Rebirth [Banpresto Best]
+Serial = SLPM-74416
+Name = Clock Tower 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25801
-Name = Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu [Limited Edition]
+Serial = SLPM-74420
+Name = Initial D - Street Stage [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25802
-Name = Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu
+Serial = SLPM-74421
+Name = Virtual On - Marz [PlayStation 2 The Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25803
-Name = xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa
+Serial = SLPS-20001
+Name = Ridge Racer V
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25804
-Name = Dear My Sun [Limited Edition]
+Serial = SLPS-20002
+Name = Doukyu Billiards
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25806
-Name = Kateikyoushi Hitman Reborn! Dream Hyper Battle
+Serial = SLPS-20003
+Name = Street Fighter EX3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25807
-Name = Saint Beast - Rasen no Shou [Limited Edition]
+Serial = SLPS-20005
+Name = EX Billiards
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25808
-Name = Saint Beast - Rasen no Shou
+Serial = SLPS-20006
+Name = A-Train 6
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25809
-Name = Gintama Gin-San to Issho! Boku no Kabuki Machi Nikki
+Serial = SLPS-20007
+Name = Driving Emotion Type S
Region = NTSC-J
+Compat = 5
+EETimingHack = 1 //Garbage in FMVs.
---------------------------------------------
-Serial = SLPS-25810
-Name = Dear My Sun
+Serial = SLPS-20009
+Name = Golf Paradise
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25811
-Name = Happiness! Deluxe [Best Collection]
+Serial = SLPS-20010
+Name = Pro Baseball Gekikuukan
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25812
-Name = Tori no Hoshi - Aerial Planet
+Serial = SLPS-20011
+Name = American Arcade
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25813
-Name = Hisshou Pachinko - Pachi-Slot Kouryoku Series Vol.11 - Shinseiki Evangelion - Magokoro o, Kimi ni
+Serial = SLPS-20012
+Name = Sky Surfer
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25814
-Name = Shinseiki GPX Cyber Formula - Road to the Infinity 4
+Serial = SLPS-20013
+Name = Primal Image Vol.01
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25815
-Name = DragonBall Z Sparking! Meteor
+Serial = SLPS-20015
+Name = Tekken Tag Tournament
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25816
-Name = Yamasa Digi World - Collaboration SP Pachi-Slot Ridge Racer
+Serial = SLPS-20016
+Name = Dream Audition
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25817
-Name = Bakumatsu Renka - Karyuu Kenshiden [Limited Edition]
+Serial = SLPS-20017
+Name = Street Mahjong Trance 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25818
-Name = Bakumatsu Renka - Karyuu Kenshiden
+Serial = SLPS-20018
+Name = Stepping Selection [Disc1of2]
Region = NTSC-J
+MemCardFilter = SLPS-20018/SLPS-20019
---------------------------------------------
-Serial = SLPS-25819
-Name = Ar tonelico II: Sekai ni Hibiku Shoujo-Tachi no Souzoushi
+Serial = SLPS-20019
+Name = Stepping Selection [Disc2of2]
Region = NTSC-J
-eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
+MemCardFilter = SLPS-20018/SLPS-20019
---------------------------------------------
-Serial = SLPS-25820
-Name = Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
+Serial = SLPS-20020
+Name = FIFA 2000 World Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25821
-Name = Suzumiya Haruhi no Tomadoi [Limited Edition]
+Serial = SLPS-20021
+Name = Wild Wild Racing
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25822
-Name = Suzumiya Haruhi no Tomadoi
+Serial = SLPS-20022
+Name = All-Star Pro Wrestling
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25823
-Name = Spider-Man 3
+Serial = SLPS-20023
+Name = Cross Fire
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25825
-Name = Zero no Tsukaima [Best Collection]
+Serial = SLPS-20024
+Name = Hresvelgr
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25826
-Name = My Home o Tsukurou 2! Easy Design [Best Collection]
+Serial = SLPS-20025
+Name = SSX - Snowboard Supercross
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25827
-Name = Soukou Kihei Votoms
+Serial = SLPS-20027
+Name = Aquaqua
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25828
-Name = Pachitte Chonmage Tatsujin 13 - Pachinko Hissatsu Shigotojin III
+Serial = SLPS-20028
+Name = Game Select 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25829
-Name = A.C.E. Another Century's Episode 2 [Special Vocal Version]
+Serial = SLPS-20029
+Name = Surfroid
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25830
-Name = Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku [Limited Edition]
+Serial = SLPS-20031
+Name = Mechsmith, The - Run-Dim
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25831
-Name = Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku
+Serial = SLPS-20033
+Name = Gungriffon Blaze
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25832
-Name = SD Gundam G Generation Spirits
+Serial = SLPS-20034
+Name = Velvet File
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25833
-Name = Simple 2000 Series Vol.122 - The Ningyo Hime Monogatari - Mermaid Prism
+Serial = SLPS-20035
+Name = Pro Mahjong Kiwame Next
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25834
-Name = Transformers - The Game
+Serial = SLPS-20036
+Name = Magical Sports - 2000 Koushien
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25835
-Name = Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]
+Serial = SLPS-20037
+Name = Magical Sports - Go Go Golf
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25836
-Name = Super Robot Taisen OG - Original Generations Gaiden
+Serial = SLPS-20038
+Name = Grappler Baki - Baki Saidai no Tournament
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25837
-Name = Naruto Shippuuden - Narutimate Accel 2
+Serial = SLPS-20040
+Name = Moto GP
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25838
-Name = Taiheiyou no Arashi - Senkan Yamato, Akatsuki ni Shutsugekisu
+Serial = SLPS-20041
+Name = Mahjong Goku Taisei
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25839
-Name = Samurai Spirits: Rokuban Shoubu [NeoGeo Online Collection Vol. 12]
+Serial = SLPS-20042
+Name = F1 Racing Championship
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25840
-Name = Guitar Hero III - Legends of Rock [with Guitar]
+Serial = SLPS-20043
+Name = Lake Masters Fishing EX
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25841
-Name = Tales of Destiny [Director's Cut] [Premium Box]
+Serial = SLPS-20044
+Name = F1 Championship Season 2000
Region = NTSC-J
-FpuMulHack = 1
---------------------------------------------
-Serial = SLPS-25842
-Name = Tales of Destiny [Director's Cut]
+Serial = SLPS-20047
+Name = Toudai Shogi
Region = NTSC-J
-Compat = 4
-FpuMulHack = 1
---------------------------------------------
-Serial = SLPS-25843
-Name = Tir-Na-Nog
+Serial = SLPS-20048
+Name = Sim Theme Park
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25844
-Name = Last Escort 2 - Shiya no Amai Ira [Gorgeous Version]
+Serial = SLPS-20050
+Name = Happy! Happy!! Boarders
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25845
-Name = Last Escort 2 - Shiya no Amai Ira
+Serial = SLPS-20051
+Name = Hissatsu Pachinko Station V
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25847
-Name = Amekoushi no Kan [The Best Price]
+Serial = SLPS-20052
+Name = Global Folktale
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25848
-Name = Naraku no Shiro
+Serial = SLPS-20053
+Name = Tenshi no Present - Marle Oukoku Monogatari
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25849
-Name = Sunsoft Collection
+Serial = SLPS-20054
+Name = FIFA World Championship 2001
Region = NTSC-J
-Compat = 4
---------------------------------------------
-Serial = SLPS-25850
-Name = KimiKiss [ebKore+]
+Serial = SLPS-20055
+Name = Technictix
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25851
-Name = Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi [Irem Collection]
+Serial = SLPS-20057
+Name = Dog of Bay
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25852
-Name = Sanyo Pachinko Paradise 13 [Irem Collection]
+Serial = SLPS-20058
+Name = Kengo
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25853
-Name = Pachinko Kamen Rider - Shocker Zenmetsu Daisakusen
+Serial = SLPS-20059
+Name = Hresvelgr [International Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25854
-Name = Poison Pink
+Serial = SLPS-20060
+Name = Dream Audition 2
Region = NTSC-J
-eeClampMode = 0 //in-game background visible
---------------------------------------------
-Serial = SLPS-25855
-Name = Battle of Sunrise
+Serial = SLPS-20062
+Name = Truck Kyousokyoku
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25856
-Name = Tomb Raider - Anniversary
+Serial = SLPS-20064
+Name = Top Gear Daredevil
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25858
-Name = Dengeki SP - Shakugan no Shana
+Serial = SLPS-20065
+Name = Madden NFL 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25859
-Name = Orange Honey - Boku wa Kimi ni Koishiteru [Best Version]
+Serial = SLPS-20066
+Name = Rhapsody 3 - Tenshi no Present - The Marl Kingdom Stories
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25860
-Name = Code Geass - Hangyaku no Lelouch - Lost Colors
+Serial = SLPS-20067
+Name = Crazy Bumps
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25861
-Name = Hisshou Pachinko - Pachi-Slot Kouryoku Series Vol.10 [Special Price Edition]
+Serial = SLPS-20068
+Name = Midnight Club - Street Racing
Region = NTSC-J
+MemCardFilter = SLPS-20068/SLPS-20067
---------------------------------------------
-Serial = SLPS-25862
-Name = Hisshou Pachinko - Pachi-Slot Kouryoku Series Vol.05 - CR Neon Genesis Evangelion Sekandoinpakuto & Pachislot Neon Genesis Evangelion [Special Price Edition]
+Serial = SLPS-20071
+Name = Game Select 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25863
-Name = Fatal Fury - Battle Archives 1 [SNK the Best]
+Serial = SLPS-20072
+Name = Real Robots Regiment
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25864
-Name = Fatal Fury - Battle Archives 2 [SNK the Best]
+Serial = SLPS-20073
+Name = NBA Live 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25865
-Name = King of Fighters, The - Nests [SNK the Best]
+Serial = SLPS-20078
+Name = Generation of Chaos
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25866
-Name = Fuuun Super Combo [SNK the Best]
+Serial = SLPS-20082
+Name = Saikyou Toudai Shogi 3 [Mycom Best]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25867
-Name = Hanayoi Romanesque - Ai to Kanashimi [Limited Edition]
+Serial = SLPS-20083
+Name = Air Ranger Rescue Helicopter
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25868
-Name = Hanayoi Romanesque - Ai to Kanashimi
+Serial = SLPS-20084
+Name = Basic Studio [Disc 1]
Region = NTSC-J
+MemCardFilter = SLPS-20084/SLPS-20085
---------------------------------------------
-Serial = SLPS-25869
-Name = CR Shinseiki Evangelion - Shito, Futatabi
+Serial = SLPS-20085
+Name = Basic Studio [Disc 2]
Region = NTSC-J
+MemCardFilter = SLPS-20084/SLPS-20085
---------------------------------------------
-Serial = SLPS-25887
-Name = Super Robot Taisen Z
+Serial = SLPS-20086
+Name = Generation of Chaos [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25892
-Name = Nogizaka Haruka no Himitsu - Cosplay Hajimemashita
+Serial = SLPS-20087
+Name = Generation of Chaos
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25894
-Name = Aa Megami-sama [PlayStation 2 The Best]
+Serial = SLPS-20089
+Name = Gun-Heats
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25905
-Name = Dragon Ball Z: Infinite World
+Serial = SLPS-20091
+Name = Gekisha Boy 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-25906
-Name = ADK Tamashii
+Serial = SLPS-20092
+Name = Tiger Woods PGA Tour 2001
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25914
-Name = Kidou Senshi Gundam: Giren no Yabou - Axis no Kyoui V
+Serial = SLPS-20094
+Name = Shinseiki Evangelion - Typing Project-E [TVware Information Revolution Series]
Region = NTSC-J
-FpuNegDivHack = 1
---------------------------------------------
-Serial = SLPS-25927
-Name = Tomb Raider Underworld
+Serial = SLPS-20095
+Name = Knockout Kings 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25930
-Name = Major League Baseball 2K9
+Serial = SLPS-20097
+Name = Magical Sports - Koshien
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25934
-Name = Samurai Spirits: Rokuban Shoubu [NeoGeo Online Collection the Best]
+Serial = SLPS-20098
+Name = Magical Sports - Hard Hitter
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25935
-Name = The King of Fighters '98 Ultimate Match (NeoGeo Online Collection the Best)
+Serial = SLPS-20100
+Name = Tetsu-One Train Battle
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-25944
-Name = Kamen Rider Climax Heroes
+Serial = SLPS-20101
+Name = City Crisis
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-25959
-Name = Kidou Senshi Gundam: Giren no Yabou - Axis no Kyoui V
+Serial = SLPS-20102
+Name = Pachinko Paradise 6
Region = NTSC-J
-FpuNegDivHack = 1
---------------------------------------------
-Serial = SLPS-29001
-Name = Xenosaga Episode 1 - Der Wille zur Macht [Premium Box]
+Serial = SLPS-20103
+Name = Lake Masters EX Super
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-29002
-Name = Xenosaga Episode 1 - Der Wille zur Macht
+Serial = SLPS-20104
+Name = Bokujou Monogatari 3
Region = NTSC-J
-Compat = 5
---------------------------------------------
-Serial = SLPS-29003
-Name = Lord of the Rings - The Two Towers [Collector's Box]
+Serial = SLPS-20105
+Name = Growlanser II - The Sense of Justice [Deluxe Pack]
Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLPS-29004
-Name = Lord of the Rings, The - The Two Towers
+Serial = SLPS-20106
+Name = Growlanser II - The Sense of Justice
Region = NTSC-J
-Compat = 2
+Compat = 4
---------------------------------------------
-Serial = SLPS-29005
-Name = Xenosaga Episode 1 - Der Wille zur Macht [Reloaded]
+Serial = SLPS-20108
+Name = Quake III - Revolution
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-72501
-Name = Final Fantasy X [Mega Hits]
+Serial = SLPS-20111
+Name = Magical Sports - Pro Baseball 2001
Region = NTSC-J
-IPUWaitHack = 1
---------------------------------------------
-Serial = SLPS-72502
-Name = Tales of Destiny 2 [Mega Hits]
+Serial = SLPS-20112
+Name = Hissatsu Pachinko Station v2.0
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73003
-Name = Farms Story 3 [PlayStation 2 The Best]
+Serial = SLPS-20113
+Name = Time Crisis II [with Guncon 2]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73005
-Name = Guilty Gear X - Plus [PlayStation 2 The Best]
+Serial = SLPS-20120
+Name = Formula One 2001
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73006
-Name = Time Crisis II [PlayStation 2 The Best]
+Serial = SLPS-20121
+Name = Kanon
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73101
-Name = Kotoba no Puzzle - Mojipittan [PlayStation 2 The Best]
+Serial = SLPS-20122
+Name = Time Crisis II
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73102
-Name = Bokujou Monogatari 3 - Heart ni Hi o Tsukete [PlayStation 2 The Best]
+Serial = SLPS-20125
+Name = Shanghai - The Four Elements [Super Value 2800]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73103
-Name = Makai Senki Disgaea [PlayStation 2 The Best]
+Serial = SLPS-20128
+Name = Toshiyuki Morikawa Private Collection - Puppet Princess of Marl's Kingdom
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73104
-Name = Tekken Tag Tournament [PlayStation 2 The Best]
+Serial = SLPS-20129
+Name = Marl de Jigsaw
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73105
-Name = Kinnikuman Generations [PlayStation 2 The Best]
+Serial = SLPS-20130
+Name = New Best Play Professional Baseball
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73106
-Name = Pilot Nina Rou! 2 [PlayStation 2 The Best]
+Serial = SLPS-20132
+Name = Chenuen no San Goku Shi (Chen Wen's Romance of the Three Kingdoms)
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73107
-Name = Taiko no Tatsujin 5 [PlayStation 2 The Best]
+Serial = SLPS-20136
+Name = Guilty Gear X Plus [DX Pack]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73108
-Name = Phantom Brave [PlayStation 2 The Best]
+Serial = SLPS-20137
+Name = Guilty Gear X Plus
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73109
-Name = Bokujou Monogatari 3 - Heart ni Hi o Tsukete [PlayStation 2 The Best]
+Serial = SLPS-20139
+Name = All Star Pro-Wrestling II
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73110
-Name = Taiko no Tatsujin - Appare Sandaime [PlayStation 2 The Best]
+Serial = SLPS-20143
+Name = RPG Tsukuru 5
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73111
-Name = Taiko no Tatsujin Super Animehit [PlayStation 2 The Best]
+Serial = SLPS-20144
+Name = Seed, The
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73201
-Name = Fatal Frame 2 - Crimson Butterfly [PlayStation 2 The Best]
+Serial = SLPS-20150
+Name = Akira Psycho Ball
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73202
-Name = Armored Core - Nexus [PlayStation 2 The Best]
+Serial = SLPS-20161
+Name = Saikyou Toudai Shogi Special
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73204
-Name = Zettai Zetsumi Toshi [PlayStation 2 The Best]
+Serial = SLPS-20162
+Name = Typing Kengo 634 [with Keyboard]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73205
-Name = Ace Combat 4 - Shattered Skies [PlayStation 2 The Best]
+Serial = SLPS-20163
+Name = Typing Kengo 634
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73206
-Name = Super Robot Taisen Alpha 2nd [PlayStation 2 The Best]
+Serial = SLPS-20165
+Name = La Pucelle
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73207
-Name = DragonBall Z [PlayStation 2 The Best]
+Serial = SLPS-20167
+Name = La Pucelle
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73208
-Name = DragonBall Z 2 [PlayStation 2 The Best]
+Serial = SLPS-20171
+Name = Smash Court Tennis Pro
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73209
-Name = Tekken 4 [PlayStation 2 The Best]
+Serial = SLPS-20175
+Name = Typing Love Story - Boys Be
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73210
-Name = Katamari Damacy [PlayStation 2 The Best]
+Serial = SLPS-20177
+Name = Make Your Dream Home
Region = NTSC-J
-mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLPS-73211
-Name = Summon Night 3 [PlayStation 2 The Best]
+Serial = SLPS-20178
+Name = Samurai
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73212
-Name = Naruto Narutimett Hero [PlayStation 2 The Best]
+Serial = SLPS-20185
+Name = Wangan Midnight
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73214
-Name = Shadow Hearts 2 [Director's Cut] [PlayStation 2 The Best]
+Serial = SLPS-20187
+Name = Black Matrix 2
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73216
-Name = Magna Carta [PlayStation 2 The Best]
+Serial = SLPS-20194
+Name = Underwater Unit
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73217
-Name = Tales of Symphonia [PlayStation 2 The Best]
+Serial = SLPS-20196
+Name = Akagawa Jiro - Tsuki no Hikari - Shizumeru Kane no Satsujin
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73218
-Name = Ace Combat 5 - The Unsung War [PlayStation 2 The Best]
+Serial = SLPS-20198
+Name = Raging Bless
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73219
-Name = Tales of Destiny 2 [PlayStation 2 The Best]
+Serial = SLPS-20199
+Name = F1 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73220
-Name = Ultraman [PlayStation 2 The Best]
+Serial = SLPS-20202
+Name = Coloball 2002
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73221
-Name = Naruto Narutimett Hero 2 [PlayStation 2 The Best]
+Serial = SLPS-20208
+Name = I am Small!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73222
-Name = Harvest Moon - A Wonderful Life [PlayStation 2 The Best]
+Serial = SLPS-20214
+Name = 3-D Fighting School 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73223
-Name = Tekken 5 [PlayStation 2 The Best]
+Serial = SLPS-20216
+Name = Air Ranger - Rescue Helicopter
Region = NTSC-J
-eeClampMode = 1
---------------------------------------------
-Serial = SLPS-73224
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [PlayStation 2 The Best] [Disc1of2]
+Serial = SLPS-20218
+Name = Ninja Assault
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73225
-Name = Xenosaga Episode II - Jenseits von Gut und Bose [PlayStation 2 The Best] [Disc2of2]
+Serial = SLPS-20219
+Name = Tsukande! Mawashite! Dossun Pazuru Egg Mania
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73226
-Name = Tenchu Kurenai [PlayStation 2 The Best]
+Serial = SLPS-20221
+Name = Taiko no Tatsujin [with Tatacon Reproduction Controller]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73227
-Name = Another Century's Episode [PlayStation 2 The Best]
+Serial = SLPS-20222
+Name = Inaka Kurasi - Nan no Shima no Monogatari
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73228
-Name = Fuun Bakumatsuden [PlayStation 2 The Best]
+Serial = SLPS-20226
+Name = Yamasa Digital Slot World SP DX
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73229
-Name = TearRing Saga Series - Berwick Saga [PlayStation 2 The Best]
+Serial = SLPS-20230
+Name = Chulip
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73230
-Name = dot Hack - Vol.1 & Vol.2 [PlayStation 2 The Best] [Vol.1 Disc]
+Serial = SLPS-20243
+Name = New Price Go Go Golf
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73231
-Name = dot Hack - Vol.1 & Vol.2 [PlayStation 2 The Best] [Vol.2 Disc]
+Serial = SLPS-20245
+Name = Low Rider
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73232
-Name = dot Hack - Vol.3 & Vol.4 [PlayStation 2 The Best] [Vol.3 Disc]
+Serial = SLPS-20250
+Name = Makai Senki Disgaea [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73233
-Name = dot Hack - Vol.3 & Vol.4 [PlayStation 2 The Best] [Vol.4 Disc]
+Serial = SLPS-20251
+Name = Makai Senki Disgaea
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73234
-Name = Kidou Senshi Z-Gundam - AEUG vs. Titans [PlayStation 2 The Best]
+Serial = SLPS-20256
+Name = Cool Shot - Yukawa Keiko
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73235
-Name = DragonBall Z 3 [PlayStation 2 The Best]
+Serial = SLPS-20258
+Name = Yamasa Digi World 4D
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73236
-Name = Venus & Braves [PlayStation 2 The Best]
+Serial = SLPS-20259
+Name = Kotoba no Puzzle - Mojipittan
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73237
-Name = Tenchu San [PlayStation 2 The Best]
+Serial = SLPS-20260
+Name = Sakigake!! Kuromati Koukou
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73238
-Name = Super Robot Wars - Alpha 3 [PlayStation 2 The Best]
+Serial = SLPS-20262
+Name = Slot Pro DX - Fujiko 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73239
-Name = Yu Yu Hakusho Forever [PlayStation 2 The Best]
+Serial = SLPS-20263
+Name = J.League Tactics Manager - Realtime Soccer Simulation
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73240
-Name = Katamari Damacy [PlayStation 2 The Best]
+Serial = SLPS-20265
+Name = Fever 7
Region = NTSC-J
-mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLPS-73241
-Name = Minna Daisuki Katamari Damacy [PlayStation 2 The Best]
+Serial = SLPS-20272
+Name = Taiko no Tatsujin Doki
Region = NTSC-J
-vuClampMode = 3
-mvuFlagSpeedHack = 0
+Compat = 5
---------------------------------------------
-Serial = SLPS-73242
-Name = Tales of Legendia [PlayStation 2 The Best]
+Serial = SLPS-20273
+Name = Netsu Chu! Pro Baseball 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73243
-Name = Namco X Capcom [PlayStation 2 The Best]
+Serial = SLPS-20279
+Name = Hissatsu Pachinko Station v7 - Tensei Bakabon 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73244
-Name = R-Type Final [PlayStation 2 The Best]
+Serial = SLPS-20280
+Name = Mahou no Pumpkin
Region = NTSC-J
-Compat = 5
-EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLPS-73245
-Name = Fatal Frame - Zero [PlayStation 2 The Best]
+Serial = SLPS-20282
+Name = Taiko no Tatsujin
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73246
-Name = Gundam True Odyssey [PlayStation 2 The Best]
+Serial = SLPS-20284
+Name = Marl de Jigsaw
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73247
-Name = Armored Core - Last Raven [PlayStation 2 The Best]
+Serial = SLPS-20285
+Name = Slotter Up Core
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73248
-Name = Kagero 2 - Dark Illusion [PlayStation 2 The Best]
+Serial = SLPS-20287
+Name = Yakiniku Bugyou Bonfire!
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73249
-Name = Ar tonelico: Sekai no Owari de Utai Tsudukeru Shoujo [PlayStation 2 The Best]
+Serial = SLPS-20288
+Name = Saikyo Todai Shogi 2003
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73250
-Name = Ace Combat Zero - The Belkan War [PlayStation 2 The Best]
+Serial = SLPS-20289
+Name = Yamasa Digi World SP - Umi Ichiban R
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73251
-Name = Naruto - Narutimett Hero 3 [PlayStation 2 The Best]
+Serial = SLPS-20291
+Name = Fish Eyes 3
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73252
-Name = Tales of the Abyss [PlayStation 2 The Best]
+Serial = SLPS-20293
+Name = Jissen Pachi-Slot Hisshouhou! Savanna Park
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73253
-Name = Rurouni Kenshin - Enjou! Kyoto Rinne [PlayStation 2 The Best]
+Serial = SLPS-20294
+Name = Hanabi Shokunin Ninarou 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73254
-Name = Makai Senki Disgaea [PlayStation 2 The Best]
+Serial = SLPS-20296
+Name = Dugout '03 - The Turning Point
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73255
-Name = Fatal Frame [PlayStation 2 the Best - Reprint]
+Serial = SLPS-20299
+Name = Black Matrix 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73256
-Name = Fatal Frame 2 - Crimson Butterfly [PlayStation 2 the Best - Reprint]
+Serial = SLPS-20300
+Name = Mobile Suit - Gundam Seed
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73257
-Name = Fatal Frame III - The Tormented [PlayStation 2 the Best - Reprint]
+Serial = SLPS-20301
+Name = Gachinko Professional Baseball
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73258
-Name = Kenka Banchou 2 - Full Throttle [PlayStation 2 The Best]
+Serial = SLPS-20303
+Name = Inaka Kurasi [Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73263
-Name = Ar tonelico II: Sekai ni Hibiku Shoujo-Tachi no Metafalica [PlayStation 2 The Best]
+Serial = SLPS-20305
+Name = Real Sports Professional Baseball
Region = NTSC-J
-eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
---------------------------------------------
-Serial = SLPS-73401
-Name = Victorious Boxers - Championship Edition [PlayStation 2 The Best]
+Serial = SLPS-20311
+Name = Primopuel - My Special Partner [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73402
-Name = Shutoko Battle Zero [PlayStation 2 The Best]
+Serial = SLPS-20312
+Name = Primopuel - My Special Partner
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73403
-Name = Armored Core 2 [PlayStation 2 The Best]
+Serial = SLPS-20316
+Name = Hissatsu Pachinko Station v8
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73404
-Name = Klonoa 2 [PlayStation 2 The Best]
+Serial = SLPS-20317
+Name = Jissen Pachi-Slot Hisshouhou! King Camel
Region = NTSC-J
-eeClampMode = 3 //Objects needed appear in wrong places without it
+Compat = 5
---------------------------------------------
-Serial = SLPS-73405
-Name = Zero [PlayStation 2 The Best]
+Serial = SLPS-20320
+Name = Taiko no Tatsujin 3 [with Tatacon Drum Bundle]
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73406
-Name = Dead or Alive 2 - Hardcore [PlayStation 2 The Best]
+Serial = SLPS-20321
+Name = Taiko no Tatsujin - Appare Sandaime
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73407
-Name = Sidewinder MAX [PlayStation 2 The Best]
+Serial = SLPS-20322
+Name = Netsu Chu! Pro Baseball 2003 Fall
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73410
-Name = Ace Combat 4 [PlayStation 2 The Best]
+Serial = SLPS-20323
+Name = Pochinya
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73411
-Name = Armored Core 2 - Another Age [PlayStation 2 The Best]
+Serial = SLPS-20328
+Name = Otona no Gal Jan - Kimi ni Hane Man
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73412
-Name = Vampire Night [PlayStation 2 The Best]
+Serial = SLPS-20329
+Name = Kamen Rider 555
Region = NTSC-J
-EETimingHack = 1
+Compat = 5
---------------------------------------------
-Serial = SLPS-73415
-Name = Gallop Racer 6 - Revolution [PlayStation 2 The Best]
+Serial = SLPS-20330
+Name = Taiko no Tatsujin 4 - Waku Waku Anime Maturi
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLPS-73416
-Name = Super Robot Wars - Impact [PlayStation 2 The Best]
+Serial = SLPS-20331
+Name = Fever 9 - Sankyo
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73417
-Name = Armored Core 3 [PlayStation 2 The Best]
+Serial = SLPS-20333
+Name = Taisen 1 - Shogi
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73418
-Name = Shadow Hearts [PlayStation 2 The Best]
+Serial = SLPS-20334
+Name = Taisen 2 - Go
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73419
-Name = Lupin III - Majutsu-Ou no Isan [PlayStation 2 The Best]
+Serial = SLPS-20335
+Name = Taisen 3 - Mahjong
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73420
-Name = Armored Core 3 - Silent Line [PlayStation 2 The Best]
+Serial = SLPS-20336
+Name = Taisen 4 - Soldier
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73421
-Name = Tenchu 3 [PlayStation 2 The Best]
+Serial = SLPS-20337
+Name = Slotter UP - Core Alpha
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73422
-Name = Ultraman Fighting Evolution 2 [PlayStation 2 The Best]
+Serial = SLPS-20339
+Name = Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2 DX
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73423
-Name = Monster Farm 4 [PlayStation 2 The Best]
+Serial = SLPS-20340
+Name = Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73424
-Name = Guilty Gear XX [PlayStation 2 The Best]
+Serial = SLPS-20343
+Name = Net de Bomberman
Region = NTSC-J
---------------------------------------------
-Serial = SLPS-73901
-Name = Xenosaga Episode 1 - Der Wille zur Macht [PlayStation 2 The Best]
+Serial = SLPS-20344
+Name = Phantom Brave [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10058
-Name = Densha de Go! Shinkansen [with Controller]
+Serial = SLPS-20345
+Name = Phantom Brave
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10068
-Name = Densha de Go! Ryojo-hen [with Controller]
+Serial = SLPS-20347
+Name = Saikyou Toudai Shogi 2004
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10074
-Name = Space Invaders 25th Anniversary Bundle
+Serial = SLPS-20349
+Name = Mahjong Party - Duel with The Idol
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10084
-Name = Zero Shinkikan Josentoki
+Serial = SLPS-20350
+Name = Soccer Life
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10085
-Name = Densha de Go! Final [Limited Edition]
+Serial = SLPS-20351
+Name = Slotter UP - Mania 4
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10094
-Name = Ys III - Wanderer from Ys
+Serial = SLPS-20352
+Name = Sukisyo - First Limit & Target Nights
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10106
-Name = Ys IV - Mask of the Sun - A New Theory
+Serial = SLPS-20354
+Name = Yamasa Digi World 3 [Best of Best]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10107
-Name = Giga Wing Generations
+Serial = SLPS-20355
+Name = Yamasa Digi World SP - Neo Magic Pulsar XX [Best of Best]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10109
-Name = Ys III - Wanderer from Ys [Limited Edition]
+Serial = SLPS-20356
+Name = Yamasa Digi World 4 [Best of Best]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10111
-Name = Eremental Gerad
+Serial = SLPS-20357
+Name = Yamasa Digi World SP - Umi Ichiban R [Best of Best]
Region = NTSC-J
-XgKickHack = 1 //Fixes chocolate coloured characters
---------------------------------------------
-Serial = TCPS-10113
-Name = Mushihime-sama
+Serial = SLPS-20361
+Name = Princess Maker - Refine
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10114
-Name = Matantei Loki Ragnarok Mayoukaku
+Serial = SLPS-20362
+Name = Kaiketsu Zorro Mezase! Itazura King [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10117
-Name = Mushihime-sama [Limited Edition]
+Serial = SLPS-20364
+Name = Sekai Saikyou Ginsei Igo 5
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10123
-Name = Langrisser III
+Serial = SLPS-20365
+Name = RockMan Collection [Special Box]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10125
-Name = Raiden III
+Serial = SLPS-20366
+Name = CR Kamen Rider Pachi-Slot Expert 5
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10128
-Name = Ultimate Pro Pinball
+Serial = SLPS-20367
+Name = Curry House Coco Ichibanya
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = TCPS-10130
-Name = Homura
+Serial = SLPS-20368
+Name = Kaiketsu Zorro Mezase! Itazura King
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10131
-Name = Ibara
+Serial = SLPS-20369
+Name = Kinnikuman Generations
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10132
-Name = Psychic Force Complete
+Serial = SLPS-20370
+Name = Slotter Up Core 3 - Doronjo ni Omakase!
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10133
-Name = Psychic Force Complete [with Wong Figure]
+Serial = SLPS-20371
+Name = Mahjong Haou Shinken Battle
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10134
-Name = Psychic Force Complete [with Emilio Figure]
+Serial = SLPS-20372
+Name = Jisen Pachisuri Hissou Hou! Hokuto no Ken [Limited Edition]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10135
-Name = Psychic Force Complete [with Wendy Figure]
+Serial = SLPS-20373
+Name = Jisen Pachisuri Hissou Hou! Hokuto no Ken
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10136
-Name = Psychic Force Complete [with 3 Figures]
+Serial = SLPS-20374
+Name = Football Kingdom [Trial Edition]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10147
-Name = Zero Shikikan Josentoki Ni
+Serial = SLPS-20375
+Name = Sanyo Pachinko Paradise 10
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10148
-Name = Zero Shikikan Josentoki Ni [Limited Edition]
+Serial = SLPS-20376
+Name = Daito Giken Koushiki Pachi-Slot Simulator Yoshimune
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10152
-Name = Rozen Maiden - Duel Valzer
+Serial = SLPS-20377
+Name = Fish Eyes 3 [Best Collection]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10154
-Name = Ys V - Lost Kefin - Kingdom of Sand
+Serial = SLPS-20378
+Name = Slotter UP - Core 4
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = TCPS-10159
-Name = Suzuki TT Super Bikes - Real Road Racing
+Serial = SLPS-20379
+Name = Eikan wa Kimini 2004 - Koshien no Kodou [Artdink Best Choice]
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10166
-Name = Wizardry Gaiden
+Serial = SLPS-20380
+Name = Shinkon Gattai Gondannar!!
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10168
-Name = Mushihime-sama [Taito The Best]
+Serial = SLPS-20381
+Name = Monkey Turn V
Region = NTSC-J
---------------------------------------------
-Serial = TCPS-10172
-Name = Homura [Taito the Best]
+Serial = SLPS-20382
+Name = Taiko no Tatsujin 4th Generation - Gathering Festival [with Drum Controller]
Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = PBPS-95205
-Name = Demo Disc
-Region = PAL-Unk
+Serial = SLPS-20383
+Name = Taiko no Tatsujin - Atsumare Matsurida Yonndaime
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50041
-Name = Tekken Tag Tournament [Demo]
-Region = PAL-Unk
+Serial = SLPS-20384
+Name = Hayarikami
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50163
-Name = PlayStation 2 Greatest Hits Vol.3 [Demo]
-Region = PAL-Unk
+Serial = SLPS-20386
+Name = Value 2000 Series - Igo 4
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50254
-Name = Official Review of the 2000 FIA Formula 1 World Championship [Formula One 2001 Bonus Disc]
-Region = PAL-E
+Serial = SLPS-20387
+Name = Value 2000 Series - Shogi 4
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50286
-Name = Red Faction [Demo]
-Region = PAL-Unk
+Serial = SLPS-20388
+Name = CR Pachinko Yellow Cab - Pachitte Chonmage Tatsujin 6
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50614
-Name = Jak and Daxter - The Precursor Legacy [Demo]
-Region = PAL-Unk
+Serial = SLPS-20389
+Name = Saikyou Toudai Shogi 5 [Mycom Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50642
-Name = Final Fantasy X [Demo] [Final Fantasy VI PS1 - Bonus Disc]
-Region = PAL-E
-IPUWaitHack = 1
+Serial = SLPS-20391
+Name = Saiyuki Gunlock
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50748
-Name = Official PlayStation 2 Magazine Demo 26
-Region = PAL-Unk
+Serial = SLPS-20392
+Name = Toudai Shogi - Jouseki Dojo Kanketsuhen
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-50907
-Name = Final Fantasy X [Bonus Disc - Beyond Final Fantasy]
-Region = PAL-Unk
-IPUWaitHack = 1
+Serial = SLPS-20393
+Name = Princess Maker 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-51531
-Name = Official PlayStation 2 Magazine Demo 33
-Region = PAL-Unk
+Serial = SLPS-20394
+Name = Suki na Mono wa Sukida Rashouganai + White Flower + Sukisyo!
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-51537
-Name = Official PlayStation 2 Magazine Demo 37
-Region = PAL-Unk
+Serial = SLPS-20396
+Name = Slotter UP - Mania 5
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-52818
-Name = EyeToy - Chat [Light]
-Region = PAL-M11
+Serial = SLPS-20398
+Name = La Pucelle - Hikari no Seijyo Densetsu Nijuu
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-52970
-Name = SCEE Hits Demo
-Region = PAL-Unk
+Serial = SLPS-20399
+Name = Taiko no Tatsujin - Go! Go! Godaime [with Tatacon]
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-53163
-Name = Official PlayStation 2 Magazine Demo 60
-Region = PAL-M12
+Serial = SLPS-20400
+Name = Taiko no Tatsujin - Go! Go! Godaime
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50000
-Name = Ridge Racer V
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-20401
+Name = Tecmo Hit Parade
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50001
-Name = Tekken Tag Tournament
-Region = PAL-M5
+Serial = SLPS-20402
+Name = Kamen Rider Blade
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-50002
-Name = FantaVision
-Region = PAL-M5
----------------------------------------------
-Serial = SCES-50003
-Name = Dead or Alive 2 - Hardcore
-Region = PAL-M5
-Compat = 1
----------------------------------------------
-Serial = SCES-50004
-Name = Formula One 2001
-Region = PAL-M6
-Compat = 4
+Serial = SLPS-20403
+Name = Shanghai - Sangoku Pai Tatagi [Super Value 2800]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50005
-Name = Wipeout Fusion
-Region = PAL-E
-Compat = 5
+Serial = SLPS-20405
+Name = Slotter UP - Core 5
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50006
-Name = Drakan - The Ancients' Gates // aka "Drakan 2"
-Region = PAL-M5
-Compat = 5
-EETimingHack = 1 // flickery textures
-[patches]
- comment=This gamedisc supports multiple languages.
- comment=Language selection is done through the BIOS configuration.
- comment=Implementation requires Full boot - "Boot CDVD (full)".
- //
- patch=1,EE,001C2274,word,3C013F7F // 3C013F80
- patch=1,EE,801C2274,word,3C013F7F // 3C013F80 - a clone from 001C2274.
- patch=1,EE,A01C2274,word,3C013F7F // 3C013F80 - a clone from 001C2274.
- // Fix by pgert that reduces displaycrap which arises with Resolution Scaling
- // around the Health & Mana bars. Improvement someone?
-[/patches]
+Serial = SLPS-20406
+Name = Cam-Station [with EyeToy & USB Headset]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50009
-Name = Wild Wild Racing
-Region = PAL-Unk
+Serial = SLPS-20407
+Name = Mahjong Sangokushi
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50034
-Name = MotoGP
-Region = PAL-Unk
+Serial = SLPS-20408
+Name = Card Captor Sakura - Sakura-Chan to Asobo!
+Region = NTSC-J
Compat = 4
----------------------------------------------
-Serial = SCES-50105
-Name = Sky Odyssey
-Region = PAL-Unk
----------------------------------------------
-Serial = SCES-50139
-Name = World Rally Championship
-Region = PAL-M7
-Compat = 5
----------------------------------------------
-Serial = SCES-50240
-Name = Extermination
-Region = PAL-Unk
----------------------------------------------
-Serial = SCES-50241
-Name = Bouncer, The
-Region = PAL-M6
-Compat = 5
----------------------------------------------
-Serial = SCES-50244
-Name = This is Football 2002
-Region = PAL-E
----------------------------------------------
-Serial = SCES-50246
-Name = AirBlade
-Region = PAL-Unk
-Compat = 5
----------------------------------------------
-Serial = SCES-50293
-Name = ATV Off-Road
-Region = PAL-Unk
----------------------------------------------
-Serial = SCES-50294
-Name = Gran Turismo 3 A-Spec
-Region = PAL-M5
-Compat = 5
----------------------------------------------
-Serial = SCES-50295
-Name = Dark Cloud
-Region = PAL-Unk
-Compat = 5
----------------------------------------------
-Serial = SCES-50300
-Name = Time Crisis 2
-Region = PAL-Unk
----------------------------------------------
-Serial = SCES-50354
-Name = Klonoa 2 - Lunatea's Veil
-Region = PAL-Unk
-Compat = 5
-eeClampMode = 3 //Objects needed appear in wrong places without it
-[patches = 7EBEEBBD]
+[patches = 08FB9DCF]
- comment=Patch By CKemu
+ comment=patches by Nachbrenner
- //Skips IUP blitz
- patch=0,EE,003078F4,word,00000000
+ //skip eyetoy check
+ patch=0,EE,013385b0,word,00000000
[/patches]
---------------------------------------------
-Serial = SCES-50360
-Name = Twisted Metal - Black
-Region = PAL-Unk
+Serial = SLPS-20409
+Name = Phantom Kingdom [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50361
-Name = Jak and Daxter - The Precursor Legacy
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20410
+Name = Phantom Kingdom [Limited Edition]
+Region = NTSC-J
+Status = 5
---------------------------------------------
-Serial = SCES-50408
-Name = PaRappa the Rapper 2
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20411
+Name = Hissatsu Pachinko Station v9
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50409
-Name = MotoGP 2
-Region = PAL-Unk
+Serial = SLPS-20412
+Name = Hissatsu Pachinko Station v10
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50410
-Name = Ace Combat - Distant Thunder
-Region = PAL-Unk
+Serial = SLPS-20413
+Name = Taiko no Tatsujin - Taiko Drum Masters [with Drum Controller]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50411
-Name = Vampire Night
-Region = PAL-Unk
+Serial = SLPS-20414
+Name = Taiko no Tatsujin - Taiko Drum Masters
+Region = NTSC-J
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SCES-50459
-Name = Dropship - United Peace Force
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-20416
+Name = Inyou Taisenki - Byakko Enbu [with EyeToy]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50490
-Name = Final Fantasy X
-Region = PAL-E
-Compat = 5
-IPUWaitHack = 1
+Serial = SLPS-20417
+Name = Inyou Taisenki - Byakko Enbu
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50491
-Name = Final Fantasy X
-Region = PAL-F
-IPUWaitHack = 1
+Serial = SLPS-20418
+Name = Cam-Station
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50492
-Name = Final Fantasy X
-Region = PAL-G
-Compat = 5
-IPUWaitHack = 1
+Serial = SLPS-20420
+Name = Ultraman Nexus
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50493
-Name = Final Fantasy X
-Region = PAL-I
-IPUWaitHack = 1
+Serial = SLPS-20421
+Name = Sekai Saikyou Ginsei Igo 6
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50494
-Name = Final Fantasy X
-Region = PAL-S
-IPUWaitHack = 1
+Serial = SLPS-20422
+Name = Hayarikami Revenge
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50499
-Name = Ecco the Dolphin - Defender of the Future
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-20423
+Name = LEGO Star Wars - The Video Game
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50500
-Name = Headhunter
-Region = PAL-Unk
+Serial = SLPS-20424
+Name = Taiko no Tatsujin - Tobikkiri! Anime Special [with Tatacon]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50501
-Name = Rez
-Region = PAL-E
-Compat = 5
+Serial = SLPS-20425
+Name = Taiko no Tatsujin - Tobikkiri! Anime Special
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50522
-Name = Disney's Peter Pan - Adventures in Neverland
-Region = PAL-E
-Compat = 5
+Serial = SLPS-20426
+Name = Madagascar
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50526
-Name = Peter Pan
-Region = PAL-Unk
+Serial = SLPS-20428
+Name = Monkey Turn V [Bandai the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50531
-Name = Peter Pan - Legenden om Onskeoen
-Region = PAL-Unk
+Serial = SLPS-20429
+Name = Hissatsu Pachislot Ninja Hattori Kun V
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50595
-Name = Disney-Pixar's Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20430
+Name = Simple 2000 Series Vol.91 - The All-Star Kakutou
+Region = NTSC-J
+Compat = 5
+XgKickHack = 1 //fixes cell shade like effect...
---------------------------------------------
-Serial = SCES-50596
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20431
+Name = Simple 2000 Series Vol.86 - The Menkyou Shutoku Simulation
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-20436
+Name = Sakigake!! Otokojuku
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50597
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20439
+Name = Simple 2000 Series Vol.79 - The Party Quiz - Akko ni Omakase
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50598
-Name = Monsterit Oy
-Region = PAL-Unk
+Serial = SLPS-20440
+Name = Simple 2000 Series Vol.88 - The Mini Bijo Keikan
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50599
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20441
+Name = Simple 2000 Series Vol.87 - The Senko
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50600
-Name = Disney's Monster Inc. - Scare Island
-Region = PAL-Unk
+Serial = SLPS-20442
+Name = Daito Giken Koushiki Pachi-Slot Simulator Banchou
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50601
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20443
+Name = Blocks Club with Bumpy Trot
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50602
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20444
+Name = Simple 2000 Series Vol.90 - The O-Ane-Chan Bara 2
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-50603
-Name = Monstruos S.A - La Isla de los Sustos
-Region = PAL-Unk
+Serial = SLPS-20445
+Name = Simple 2000 Series Ultimate Vol.28 - The Gaidou! Genocide Grand Prix - Drive to Survive
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50604
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20446
+Name = Simple 2000 Series Vol.89 - The Party Game 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50605
-Name = Monsters Inc.
-Region = PAL-Unk
+Serial = SLPS-20447
+Name = Kamen Rider Hibiki
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-50611
-Name = Space Channel 5
-Region = PAL-E
+Serial = SLPS-20450
+Name = Taiko no Tatsujin - Wai Wai Happy Muyome [with Tatacon]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50612
-Name = Space Channel 5 - Part 2
-Region = PAL-Unk
+Serial = SLPS-20451
+Name = Taiko no Tatsujin - Wai Wai Happy Muyome
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50614
-Name = Jak & Daxter - The Precursor Legacy
-Region = PAL-Unk
+Serial = SLPS-20452
+Name = Simple 2000 Series Ultimate Vol.30 - Kourin! Zokusha Goddo!
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50759
-Name = Virtua Fighter 4
-Region = PAL-Unk
+Serial = SLPS-20453
+Name = Simple 2000 Series Ultimate Vol.29 - K-1 Premium 2005 Dynamite!!
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-50760
-Name = Ico
-Region = PAL-M5
-Compat = 5
-eeClampMode = 2 // Otherwise freezes in various spots, check full intro
-vuClampMode = 1 // Otherwise camera gets stuck off the player in various spots.
+Serial = SLPS-20454
+Name = Simple 2000 Series Vol.93 - The Right Brain Drill
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50781
-Name = Destruction Derby Arena [Beta, Promo, & Full Retail]
-Region = PAL-E
-Compat = 4
+Serial = SLPS-20455
+Name = Simple 2000 Series Vol.94 - The Aka-Champion - Come on Baby
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50791
-Name = Frequency
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20456
+Name = Simple 2000 Series Vol.95 - The Zombie vs. Kyuukyuusha
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50810
-Name = Smash Court Tennis - Pro Tournament
-Region = PAL-Unk
+Serial = SLPS-20457
+Name = Hissatsu Pachislo Evolution 2 - Oso Matsu-Kun
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50850
-Name = Gran Turismo - Concept 2002 Tokyo-Geneva
-Region = PAL-Unk
+Serial = SLPS-20458
+Name = Simple 2000 Series Vol.96 - The Pirate
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50858
-Name = Gran Turismo - Concept 2002 Tokyo-Geneva
-Region = PAL-M6
-Compat = 5
+Serial = SLPS-20459
+Name = Yamasa Digi World SP - Isao Lady
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50878
-Name = Tekken 4
-Region = PAL-Unk
+Serial = SLPS-20460
+Name = Rakushou! Pachi-Slot Sengen 4
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-20461
+Name = Simple 2000 Series Vol.99 - The Genshijin
+Region = NTSC-J
Compat = 5
-[patches = 2251E14D]
-
- comment=patches by Shadow Lady
- //IPU BUSY! fix...
- patch=0,EE,00292424,word,24200001
- patch=0,EE,00292624,word,00000000
-
-[/patches]
-[patches = F48F994A]
-
- comment=patches by Shadow Lady
- //IPU BUSY! fix...
- patch=0,EE,00292424,word,24200001
- patch=0,EE,00292624,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SCES-50885
-Name = Ape Escape 2
-Region = PAL-Unk
+Serial = SLPS-20462
+Name = Ougon Kishi Garo [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50887
-Name = Alpine Racer 3
-Region = PAL-Unk
-Compat = 3
+Serial = SLPS-20463
+Name = Ougon Kishi Garo
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50888
-Name = Pac-Man World 2
-Region = PAL-Unk
+Serial = SLPS-20464
+Name = Simple 2000 Series Vol.105 - The Maid Fuku to Kikanjuu
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50889
-Name = Ninja Assault
-Region = PAL-Unk
+Serial = SLPS-20465
+Name = Simple 2000 Series Vol.100 - The Otoko Tachi no Kijuu Houza
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50916
-Name = Ratchet & Clank
-Region = PAL-M5
+Serial = SLPS-20466
+Name = Simple 2000 Series Vol.101 - The Oanechan Pon - Oanechan 2
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-20467
+Name = Simple 2000 Series Vol.102 - The Fuhyou - Senjou no Inu Tachi
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-20468
+Name = Simple 2000 Series Vol.106 - The Block Kuzushi Quest - Dragon Kingdom
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-50917
-Name = Sly Racoon
-Region = PAL-Unk
+Serial = SLPS-20469
+Name = Matching Maker 2
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-50928
-Name = SOCOM - U.S. Navy SEALs [Beta & Full Release]
-Region = PAL-M6
+Serial = SLPS-20470
+Name = Simple 2000 Series Vol.103 - The Chikyuu Boueigun Tactics
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50934
-Name = World Rally Championship II Extreme
-Region = PAL-Unk
+Serial = SLPS-20471
+Name = Chulip [Super Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50935
-Name = World Rally Championship II Extreme
-Region = PAL-Unk
+Serial = SLPS-20472
+Name = Daito Giken Koushiki Pachi-Slot Simulator - Hihouden
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50956
-Name = Ferrari F355 Challenge
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20473
+Name = Simple 2000 Series Vol.104 - The Robot Tsuku Rouze! - Gekitou! Robot Fight
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50960
-Name = Disney's Stitch: Experiment 626
-Region = PAL-E
+Serial = SLPS-20474
+Name = Simple 2000 Series Vol.107 - The Honoo no Kakutou Banchou
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-20475
+Name = Yamasa Digi World SP - Giant Pulsar
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-50966
-Name = Disney's Stitch - Experiment 626
-Region = PAL-Unk
+Serial = SLPS-20476
+Name = Simple 2000 Series Vol.108 - The Nippon Tokushubutai
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50967
-Name = Kingdom Hearts
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20477
+Name = Fish Eyes 3 [Super Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50968
-Name = Kingdom Hearts
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20478
+Name = Simple 2000 Series Vol.109 - The Taxi 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50969
-Name = Kingdom Hearts
-Region = PAL-G
-Compat = 5
+Serial = SLPS-20479
+Name = Sokudoku Master
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50970
-Name = Kingdom Hearts
-Region = PAL-I
+Serial = SLPS-20480
+Name = Simple 2000 Series Vol.110 - The Toubou Prisoner
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50971
-Name = Kingdom Hearts
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20481
+Name = Simple 2000 Series Vol.112 - The Tousou Highway 2 - Road Warrior 2050
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50982
-Name = Moto GP 3
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-20482
+Name = 3-D Mahjong + Suzume Paitori
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-50987
-Name = Resident Evil - Outbreak
-Region = PAL-Unk
+Serial = SLPS-20483
+Name = Kamen Rider Kabuto
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51004
-Name = Formula One 2002
-Region = PAL-Unk
+Serial = SLPS-20484
+Name = Simple 2000 Series Ultimate Vol.34 - Sakigake!! Otokojuku
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51039
-Name = This is Football 2003
-Region = PAL-E
+Serial = SLPS-20485
+Name = Taiko no Tatsujin Doka! [with Tatacon Controller]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51040
-Name = Le Monde des Bleus 2003
-Region = PAL-Unk
+Serial = SLPS-20486
+Name = Taiko no Tatsujin Bang Tap! Toomori 7 Daimei
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51041
-Name = This is Football 2003
-Region = PAL-Unk
+Serial = SLPS-20487
+Name = Pachi-Slot King! Kagaku Ninja-Tai Gatchaman
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51102
-Name = Ape Escape 2
-Region = PAL-Unk
+Serial = SLPS-20488
+Name = Simple 2000 Series Vol.113 - The Tairyou Jigoku
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51103
-Name = Ape Escape 2
-Region = PAL-Unk
+Serial = SLPS-20489
+Name = Simple 2000 Series Vol.114 - The Jokouppichi Torimonochou - Oanechan Go Go Go!
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51104
-Name = Ape Escape 2
-Region = PAL-Unk
+Serial = SLPS-20490
+Name = Pachi-Slot Club Collection - IM Juggler EX - Juggler Selection
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51105
-Name = Ape Escape 2
-Region = PAL-Unk
+Serial = SLPS-20491
+Name = Simple 2000 Series Vol.118 - The Raku Musha Dokaku Takeshi Samurai Toujou
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97225
-Name = Primal [Demo]
-Region = NTSC-U
+Serial = SLPS-20492
+Name = Simple 2000 Series Vol.115 - The Roomshare to Iu Seikatsu
+Region = NTSC-J
---------------------------------------------
-Serial = SCUS-97142
-Name = Primal - Civilization Is Only Skin Deep
-Region = NTSC-U
+Serial = SLPS-20493
+Name = Simple 2000 Series Vol.116 - The Neko Mura no Hitobito Pagu Daikan no Akugyou Zanmai
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-51135
-Name = Primal
-Region = PAL-M5
-Compat = 5 // With GSdx, SW-mode only (issue 1212).
-// [patches]
-// comment=- Widescreen enforcement lazy-hack by pgert.
-// patch=1,EE,204886FC,extended,00000001 // 00000000
-// //
-// patch=1,EE,00103D9C,word,3C013F55 // 3C013F66 - X-axis of X-button & "Start" on Start menu - better.
-// patch=1,EE,80103D9C,word,3C013F55 // 3C013F66 - a clone from 00103D9C.
-// patch=1,EE,A0103D9C,word,3C013F55 // 3C013F66 - a clone from 00103D9C.
-// //
-// patch=1,EE,0012A000,word,3C013F40 // 3C013F66 - Y-axis of X-button & "Select" on TV-mode menu - better.
-// patch=1,EE,8012A000,word,3C013F40 // 3C013F66 - a clone from 0012A000.
-// patch=1,EE,A012A000,word,3C013F40 // 3C013F66 - a clone from 0012A000.
-// [/patches]
+Serial = SLPS-20494
+Name = Simple 2000 Series Vol.117 - The Zerosen
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51685
-Name = Primal
-Region = PAL-R
+Serial = SLPS-20496
+Name = Daito Giken Koushiki Pachi-Slot Simulator - Shake II
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51159
-Name = Getaway, The
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-20497
+Name = Simple 2000 Series Vol.119 - The Survival Game 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51164
-Name = Mark of Kri, The
-Region = PAL-Unk
+Serial = SLPS-20499
+Name = Inaka Kurashi - Nan no Shima no Monogatari [Super Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51176
-Name = Disney's Treasure Planet
-Region = PAL-Unk
+Serial = SLPS-20500
+Name = Simple 2000 Series Vol.120 - The Saigo no Nippon Tsuwamono
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51179
-Name = This is Football 2003
-Region = PAL-Unk
+Serial = SLPS-20501
+Name = Hayarikami 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51190
-Name = Dark Chronicle
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-20503
+Name = Simple 2000 Series Vol.121 - The Boku no Machidzukuri 2 - Machi-ing Maker 2.1
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51224
-Name = War of the Monsters
-Region = PAL-Unk
+Serial = SLPS-20504
+Name = Daito Giken Koushiki Pachi-Slot Simulator - Shin Yoshimune
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51248
-Name = Dog's Life
-Region = PAL-Unk
+Serial = SLPS-25001
+Name = Eternal Ring
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-51426
-Name = Getaway, The
-Region = PAL-Unk
+Serial = SLPS-25002
+Name = Dead or Alive 2
+Region = NTSC-J
+Compat = 5
+[patches = 7894BA09]
+ // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
+ patch=0,EE,00290408,word,24060000
+
+ //patch=0,EE,0029055C,word,10000013
+
+ // I tried to write a comment explaining this then realised the futility
+ //patch=0,EE,0028FE78,word,FFB300E0
+ //patch=0,EE,0028FE7C,word,3C130058
+ //patch=0,EE,0028FE80,word,0C0CD678
+ //patch=0,EE,0028FE84,word,266457C0
+ //patch=0,EE,0028FE88,word,1440FFFD
+ //patch=0,EE,0028FE8C,word,32224000
+ //patch=0,EE,0028FE90,word,1040000E
+ //patch=0,EE,0028FE94,word,FFB400F0
+ //patch=0,EE,0028FE98,word,3402C020
+ //patch=0,EE,0028FE9C,word,322BFFF0
+ //patch=0,EE,0028FEA0,word,1162000B
+ //patch=0,EE,0028FEA4,word,3C140058
+ //patch=0,EE,0028FEA8,word,00000000
+[/patches]
---------------------------------------------
-Serial = SCES-51428
-Name = Shinobi
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25003
+Name = Evergrace
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51463
-Name = Ghosthunter
-Region = PAL-Unk
+Serial = SLPS-25004
+Name = Kensetsu Juuki Kenka Battle - Buchigire Kongou!!
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-51480
-Name = Twisted Metal - Black - Online
-Region = PAL-M5
+Serial = SLPS-25005
+Name = Rock'n Mega Stage
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-51513
-Name = EyeToy - Play
-Region = PAL-Unk
+Serial = SLPS-25006
+Name = Koushien Baseball
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51533
-Name = God of War
-Region = PAL-Unk
+Serial = SLPS-25007
+Name = Armored Core 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51578
-Name = Network Access Disc [Original, v4.02 & v4.03]
-Region = PAL-M7
+Serial = SLPS-25008
+Name = Sorcerous Stabber Orphen
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51592
-Name = Formula One 2003
-Region = PAL-M6
+Serial = SLPS-25009
+Name = G-Saviour
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25010
+Name = Unison
+Region = NTSC-J
Compat = 5
-XgKickHack = 1 //For SPS.
---------------------------------------------
-Serial = SCES-51593
-Name = Hardware Online Arena [Beta, Promo & Full Release]
-Region = PAL-M4
+Serial = SLPS-25011
+Name = Sunrise Eiyuutan R
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51607
-Name = Ratchet & Clank 2 - Locked & Loaded
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25012
+Name = Victorious Boxers
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51608
-Name = Jak & Daxter 2 - Renegade
-Region = PAL-Unk
+Serial = SLPS-25013
+Name = Kurikuri Mix
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25014
+Name = Choro Q - High Grade [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51610
-Name = This is Football 2004 (Red Devils 2004)
-Region = PAL-Unk
+Serial = SLPS-25015
+Name = Choro Q - High Grade
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51611
-Name = This is Football 2004
-Region = PAL-Unk
+Serial = SLPS-25016
+Name = Neo Atlas 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51612
-Name = This is Football 5
-Region = PAL-Unk
+Serial = SLPS-25017
+Name = A-Train 2001
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51613
-Name = This is Football 2004
-Region = PAL-Unk
+Serial = SLPS-25018
+Name = Sidewinder Max
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51614
-Name = Monde des Bleus 2004, Le - Nouvelle Generation
-Region = PAL-Unk
+Serial = SLPS-25020
+Name = Mobile Suit Gundam
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51618
-Name = SOCOM
-Region = PAL-Unk
+Serial = SLPS-25022
+Name = Cool Boarders - Code Alien
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51635
-Name = Brave - The Search for Spirit Dancer
-Region = PAL-Unk
+Serial = SLPS-25023
+Name = Bouncer, The
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51648
-Name = Everquest - Online Adventures
-Region = PAL-E-I
+Serial = SLPS-25025
+Name = Seven Lance Moromos - Cavalryman Corps
+Region = NTSC-J
+Compat = 5
+EETimingHack = 1 //Correct graphics after changing scene.
---------------------------------------------
-Serial = SCES-51677
-Name = My Street
-Region = PAL-Unk
+Serial = SLPS-25026
+Name = Dead or Alive 2 - Hardcore
+Region = NTSC-J
+Compat = 1
---------------------------------------------
-Serial = SCES-51684
-Name = World Rally Championship 3
-Region = PAL-Unk
+Serial = SLPS-25028
+Name = Shutokou Battle 0
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51706
-Name = Amplitude
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25030
+Name = Lunatic Dawn - Tempest
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51719
-Name = Gran Turismo 4
-Region = PAL-Unk
-Compat = 5
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLPS-25032
+Name = Golful Golf
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51725
-Name = Everquest Online Adventures
-Region = PAL-E
-Compat = 3
-[patches = 555019B2]
+Serial = SLPS-25033
+Name = Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono
+Region = NTSC-J
+Compat = 5
+eeClampMode = 3 //Objects needed appear in wrong places without it
+[patches = 1645DE53]
- patch=0,EE,00571414,word,00000000
- patch=0,EE,00571438,word,00000000
+ comment=Patch by Shadow Lady
+ //For hang in Volk City
+ //Skip sceIpuSync
+ patch=0,EE,003047D0,word,03e00008
[/patches]
---------------------------------------------
-Serial = SCES-51844
-Name = Time Crisis 3
-Region = PAL-Unk
+Serial = SLPS-25034
+Name = Flower, Sun and Rain
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51895
-Name = EyeToy - Groove
-Region = PAL-Unk
+Serial = SLPS-25035
+Name = Monster Farm 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51904
-Name = SOCOM II - U.S. Navy SEALs
-Region = PAL-M5
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = SLPS-25036
+Name = Gallop Racer 5
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51910
-Name = Arc the Lad - Twilight of the Spirits
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25037
+Name = Velvet File Plus
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51920
-Name = Forbidden Siren
-Region = PAL-Unk
+Serial = SLPS-25038
+Name = True Love Story 3
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25039
+Name = Missing Blue [First Limited Edition]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25040
+Name = Armored Core 2 - Another Age
+Region = NTSC-J
Compat = 5
+MemCardFilter = SCPS-55024/SLPS-25007/SLPS-25040/SLPS-73403/SLPS-73411
---------------------------------------------
-Serial = SCES-51971
-Name = Rise to Honor
-Region = PAL-Unk
+Serial = SLPS-25041
+Name = Shadow Hearts
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51977
-Name = Hardware Online Arena
-Region = PAL-Unk
+Serial = SLPS-25042
+Name = Maken Shao [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-51979
-Name = Destruction Derby Arenas
-Region = PAL-M6
+Serial = SLPS-25044
+Name = Evergrace 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52004
-Name = Killzone
-Region = PAL-M6
+Serial = SLPS-25045
+Name = Lilie no Atelier: Salburg no Renkinjutsushi 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52033
-Name = Syphon Filter - The Omega Strain
-Region = PAL-M5
-Compat = 5
-EETimingHack = 1 //random hangs in US version, code is the same.
-[patches = 27E54B37]
- comment=COP2 patch by Refraction
- patch=0,EE,003953F8,word,48438000
- patch=0,EE,003735FC,word,4B06521B
-[/patches]
+Serial = SLPS-25046
+Name = Golf Navigator Vol.1
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52042
-Name = Formula One 2004
-Region = PAL-Unk
+Serial = SLPS-25047
+Name = Golf Navigator Vol.2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52065
-Name = Flipnic
-Region = PAL-Unk
+Serial = SLPS-25048
+Name = Zeonic Front - Mobile Suit Gundam 0079
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52099
-Name = I-Ninja
-Region = PAL-Unk
+Serial = SLPS-25050
+Name = Final Fantasy X
+Region = NTSC-J
+Compat = 5
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCES-52124
-Name = kill.switch
-Region = PAL-M5
+Serial = SLPS-25051
+Name = Missing Blue
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52154
-Name = EyeToy - Chat
-Region = PAL-M11
+Serial = SLPS-25052
+Name = Ace Combat 4 - Shattered Skies
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-52156
-Name = Ghosthunter - Hunter on the spectres
-Region = PAL-Unk
+Serial = SLPS-25053
+Name = Eikan wa Kimini - Koushien no Hasha
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52268
-Name = Sing-Star
-Region = PAL-Unk
+Serial = SLPS-25054
+Name = Tamamayu Story 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52299
-Name = SingStar
-Region = PAL-Unk
+Serial = SLPS-25055
+Name = Golf Navigator Vol.3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52306
-Name = SOCOM II - U.S. Navy SEALs
-Region = PAL-Unk
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = SLPS-25057
+Name = King's Field 4
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52327
-Name = Forbidden Siren
-Region = PAL-Unk
+Serial = SLPS-25059
+Name = G-Breaker - Legend of Cloudia
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52328
-Name = Forbidden Siren
-Region = PAL-G
-Compat = 5
+Serial = SLPS-25060
+Name = Mobile Suit Gundam - Megurial Sora [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52329
-Name = Forbidden Siren
-Region = PAL-Unk
+Serial = SLPS-25062
+Name = Kidou Senshi Gundam - Meguriai Sora
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52330
-Name = Forbidden Siren - Viviendo la Pesadilla
-Region = PAL-S
+Serial = SLPS-25064
+Name = Sea-Man
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52389
-Name = World Rally Championship 4
-Region = PAL-Unk
-Compat = 1
+Serial = SLPS-25069
+Name = FIFA 2002 - Road to World Cup
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52405
-Name = DJ - Decks & FX - House Edition
-Region = PAL-M9
-Compat = 5
+Serial = SLPS-25070
+Name = Tales of the Sunrise Heroes 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52410
-Name = Athens 2004
-Region = PAL-Unk
+Serial = SLPS-25071
+Name = Visual Mix - Ayumi Hamasaki Dome Tour 2001 [Disc1of2]
+Region = NTSC-J
+MemCardFilter = SLPS-25071/SLPS-25072/SLPM-65086/SLPM-65087
---------------------------------------------
-Serial = SCES-52411
-Name = Athens 2004 [Platinum]
-Region = PAL-Unk
+Serial = SLPS-25072
+Name = Visual Mix - Ayumi Hamasaki Dome Tour 2001 [Disc2of2]
+Region = NTSC-J
+MemCardFilter = SLPS-25071/SLPS-25072/SLPM-65086/SLPM-65087
---------------------------------------------
-Serial = SCES-52412
-Name = Jackie Chan Adventures
-Region = PAL-Unk
+Serial = SLPS-25074
+Name = Project Zero
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-52423
-Name = Smash Court Tennis - Pro Tournament 2
-Region = PAL-M5
+Serial = SLPS-25075
+Name = Sidewinder F
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52424
-Name = Ace Combat - Squadron Leader
-Region = PAL-E
-[patches = 1D54FEA9]
- patch=0,EE,001A3154,word,48498800
- patch=0,EE,001A3158,word,4B00682C
- patch=0,EE,001A3164,word,484A8800
- patch=0,EE,001A3168,word,4B0C682C
-[/patches]
+Serial = SLPS-25076
+Name = Sidewinder F
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52425
-Name = This is Football 5
-Region = PAL-Unk
+Serial = SLPS-25077
+Name = Vampire Night
+Region = NTSC-J
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SCES-52426
-Name = This is Football 2005
-Region = PAL-Unk
+Serial = SLPS-25078
+Name = SSX Tricky
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52427
-Name = This is Football 2005
-Region = PAL-Unk
+Serial = SLPS-25079
+Name = Madden NFL 2002
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52429
-Name = This is Football 2005
-Region = PAL-Unk
+Serial = SLPS-25080
+Name = Uchuu Senkan Yamato - Iscandar he no Tsuioku [Special Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52430
-Name = Le Monde des Bleus 2005
-Region = PAL-Unk
+Serial = SLPS-25081
+Name = Saishuu Densha
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52431
-Name = This is Football 2005
-Region = PAL-Unk
+Serial = SLPS-25084
+Name = Thunder Strike - Operation Phoenix
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52432
-Name = This is Football 2005
-Region = PAL-Unk
+Serial = SLPS-25085
+Name = Soul Reaver 2 - Legacy of Kain
+Region = NTSC-J
---------------------------------------------
-Serial = SCED-52436
-Name = Playstation2 UK Demo 7-2004
-Region = PAL-Unk
+Serial = SLPS-25088
+Name = Final Fantasy X International
+Region = NTSC-J
Compat = 5
+IPUWaitHack = 1
---------------------------------------------
-Serial = SCES-52438
-Name = Gran Turismo 4 - Prologue
-Region = PAL-Unk
-Compat = 5
-//eeClampMode = 3 // Text in races works
-vuClampMode = 2 // Text in GT mode works
+Serial = SLPS-25094
+Name = Reveal Fantasia
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52456
-Name = Ratchet & Clank 3
-Region = PAL-Unk
+Serial = SLPS-25095
+Name = Uchuu Senkan Yamato - Iscandar he no Tsuioku
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52460
-Name = Jak 3
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25096
+Name = Galerians 2 [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52529
-Name = Sly Racoon 2 - Band of Thieves
-Region = PAL-M11
-Compat = 5
+Serial = SLPS-25097
+Name = Velvet File Plus
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52530
-Name = Crisis Zone
-Region = PAL-Unk
+Serial = SLPS-25098
+Name = Air Ranger 2 - Rescue Helicopter
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52564
-Name = Sing-Star
-Region = PAL-Unk
+Serial = SLPS-25099
+Name = WRC - World Rally Championship
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52565
-Name = Sing-Star
-Region = PAL-Unk
+Serial = SLPS-25100
+Name = Tekken 4
+Region = NTSC-J
+Compat = 5
+[patches = 26173F9A]
+
+ comment=patches by Shadow Lady
+ //IPU BUSY! fix...
+ patch=0,EE,00291764,word,24200001
+ patch=0,EE,00291964,word,00000000
+
+[/patches]
+[patches = 7c359c94]
+
+ comment=patches by Shadow Lady
+ //IPU BUSY! fix...
+ patch=0,EE,00291764,word,24200001
+ patch=0,EE,00291964,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SCES-52566
-Name = SingStar
-Region = PAL-Unk
+Serial = SLPS-25102
+Name = Project Arms
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52582
-Name = Everybody's Golf
-Region = PAL-Unk
+Serial = SLPS-25103
+Name = Super Robot Taisen Impact [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52586
-Name = Death by Degrees
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25104
+Name = Super Robot Taisen Impact
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52596
-Name = This is Football 2005
-Region = PAL-Unk
+Serial = SLPS-25105
+Name = Kingdom Hearts
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52677
-Name = Network Access Disc & Hardware - Online Arena
-Region = PAL-Unk // Multiple languages
+Serial = SLPS-25107
+Name = Kengo 2
+Region = NTSC-J
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages and widescreen.
- comment=- Language & widescreen selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
- comment=- * * * * * *
- comment=- Using GSdx, this gamedisc crashes in gamemenu with SW-mode,
- comment=- and has no 3D display with HW-mode.
- comment=- Playable by toggling between HW-mode (in menu) and SW-mode (in game).
-[/patches]
---------------------------------------------
-Serial = SCES-52748
-Name = EyeToy - Play 2
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25108
+Name = Runabout 3 - Neo Age
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52756
-Name = DJ - Decks & FX - Claudio Coccoluto Edition
-Region = PAL-I
+Serial = SLPS-25111
+Name = Higanbana
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52758
-Name = Getaway, The - Black Monday
-Region = PAL-Unk
+Serial = SLPS-25112
+Name = Armored Core 3
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-52762
-Name = DJ Decks & FX
-Region = PAL-Unk
+Serial = SLPS-25113
+Name = Zettai Zetsumei Toshi
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-52763
-Name = DJ Decks & FX Vol.1
-Region = PAL-Unk
+Serial = SLPS-25114
+Name = G-Breaker - Daisanshi Cloudia Taisen
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52826
-Name = Sing-Star Party
-Region = PAL-Unk
+Serial = SLPS-25115
+Name = EOE - Eve of Evtinction
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52827
-Name = SingStar Party
-Region = PAL-Unk
+Serial = SLPS-25117
+Name = Sankyo Fever 6
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25118
+Name = FIFA 2002
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52828
-Name = Sing-Star NRJ Music Tour
-Region = PAL-F
+Serial = SLPS-25119
+Name = Galerians 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52829
-Name = Sing-Star Party
-Region = PAL-Unk
+Serial = SLPS-25120
+Name = Gundam Gihren's Ambition
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52830
-Name = SingStar Party
-Region = PAL-Unk
+Serial = SLPS-25121
+Name = dot Hack Vol.1
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SCES-52883
-Name = EyeToy - Kinetic
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25122
+Name = Mobile Suit Gundam - Lost War Chronicles [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52892
-Name = Moto GP 4
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25123
+Name = Mobile Suit Gundam - Lost War Chronicles
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52893
-Name = Killzone
-Region = PAL-E-Gr-R
+Serial = SLPS-25124
+Name = G-Breaker 2 - Doumei no Hangeki
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52930
-Name = EyeToy - Monkey Mania
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25125
+Name = Iris [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-52948
-Name = Getaway, The - Black Monday
-Region = PAL-Unk
+Serial = SLPS-25127
+Name = Air
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53033
-Name = Formula One 2005
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25128
+Name = Victorious Boxer - Championship Version
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53053
-Name = Death by Degrees
-Region = PAL-Unk
+Serial = SLPS-25129
+Name = Victorious Boxer - Championship Version
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53054
-Name = Death by Degrees
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25130
+Name = Roommate Asami - Okusama wa Joshikousei
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53055
-Name = Eyetoy - Antigrav
-Region = PAL-M5
+Serial = SLPS-25131
+Name = Ghost Vibration
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53133
-Name = God of War
-Region = PAL-E
-Compat = 4
+Serial = SLPS-25135
+Name = Kamaitachi no Yoru 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53178
-Name = SingStar Pop
-Region = PAL-Unk
+Serial = SLPS-25136
+Name = Kuon no Kizuna Sairin Mikotonori
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53179
-Name = SingStar Pop
-Region = PAL-Unk
+Serial = SLPS-25138
+Name = Ever 17 - The Out of Infinity
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53180
-Name = Sing-Star - The Dome
-Region = PAL-Unk
+Serial = SLPS-25139
+Name = Baldur's Gate: Dark Alliance
+Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SCES-53181
-Name = SingStar
-Region = PAL-Unk
+Serial = SLPS-25142
+Name = Tiger Woods PGA Tour 2002
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53182
-Name = Sing-Star Pop
-Region = PAL-S
+Serial = SLPS-25143
+Name = dot Hack Vol.2 - Mutation
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SCES-53183
-Name = SingStar Pop
-Region = PAL-Unk
+Serial = SLPS-25144
+Name = Memorial Song
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53184
-Name = SingStar Norske Hits
-Region = PAL-Unk
+Serial = SLPS-25145
+Name = Hooligan [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53185
-Name = SingStar Svenska Hits
-Region = PAL-Unk
+Serial = SLPS-25146
+Name = Hooligan
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53202
-Name = Tekken 5
-Region = PAL-Unk
-Compat = 5
-eeClampMode = 1
+Serial = SLPS-25149
+Name = Ever 17 - The Out of Infinity
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53247
-Name = WRC - World Rally Championship - Rally Evolved
-Region = PAL-Unk
-Compat = 4
-XgKickHack = 1 //SPS.
-[patches = cbbc2e7f]
- comment=patches by Nachbrenner
- //fix delay slot violation
- patch=1,EE,003cc890,word,19c0004d
- patch=1,EE,003cc894,word,01ad6826
- patch=1,EE,003cbc78,word,01ce7026
- patch=1,EE,003cbc7c,word,19a0006c
- patch=1,EE,003cc528,word,01ce7026
- patch=1,EE,003cc52c,word,19a0000c
- patch=1,EE,003cc46c,word,01ce7026
- patch=1,EE,003cc470,word,19a0000f
- patch=1,EE,003cc704,word,01ce7026
- patch=1,EE,003cc708,word,19a0000f
- patch=1,EE,003ccbb4,word,01ce7026
- patch=1,EE,003ccbb8,word,19a00011
-[/patches]
+Serial = SLPS-25150
+Name = Only You
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53285
-Name = Ratchet - Gladiator
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25151
+Name = Medal of Honor - Jishousaidai no Sakusen
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53286
-Name = Jak X - Combat Racing
-Region = PAL-Unk
+Serial = SLPS-25154
+Name = Flower, Sun and Rain [Victor The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53300
-Name = SOCOM 3 - U.S. Navy SEALs
-Region = PAL-M5
+Serial = SLPS-25155
+Name = Ultraman Fighting Evolution 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53304
-Name = Buzz! The Music Quiz
-Region = PAL-Unk
+Serial = SLPS-25156
+Name = King of Fighters 2000, The
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53305
-Name = Buzz! The Music Quiz
-Region = PAL-Unk
+Serial = SLPS-25158
+Name = dot Hack - Vol.3 - Erosion Pollution
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SCES-53307
-Name = Buzz! The Music Quiz
-Region = PAL-Unk
+Serial = SLPS-25159
+Name = Technic Beat
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53308
-Name = Buzz! The Music Quiz
-Region = PAL-Unk
+Serial = SLPS-25160
+Name = Final Fantasy XI 2002 [Special Art Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53310
-Name = Roland Garros 2005
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25161
+Name = Uchuu Senkan Yamato - Ankoku Seidan Teikoku no Gyakushuu [Special Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53312
-Name = Soul Calibur 3
-Region = PAL-Unk
-Compat = 4
-vuRoundMode = 3
+Serial = SLPS-25162
+Name = Uchuu Senkan Yamato - Ankoku Seidan Teikoku no Gyakushuu
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53315
-Name = EyeToy - Play 3
-Region = PAL-M12
+Serial = SLPS-25164
+Name = Uchuu Senkan Yamato - Nijuu Ginga no Houkai
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53323
-Name = SingStar Pop World
-Region = PAL-Unk
+Serial = SLPS-25165
+Name = Gunvari Collection + Time Crisis
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53326
-Name = Shadow of the Colossus
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25166
+Name = Ingot 79
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53328
-Name = Genji
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25169
+Name = Armored Core 3 - Silent Line
+Region = NTSC-J
+MemCardFilter = SCAJ-20011/SCPS-55014/SLPS-25112/SLPS-25169/SLPS-73417/SLPS-73420
---------------------------------------------
-Serial = SCES-53347
-Name = SpyToy
-Region = PAL-Unk
+Serial = SLPS-25170
+Name = SD Gundam G Generation Neo
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53358
-Name = 24 - The Game
-Region = PAL-Unk
+Serial = SLPS-25171
+Name = Lupin III - Majutsu no Isan
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53372
-Name = Tourist Trophy - The Real Riding Simulator
-Region = PAL-Unk
+Serial = SLPS-25172
+Name = Tales of Destiny 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53397
-Name = SingStar Pop - World Events Code
-Region = PAL-Unk
+Serial = SLPS-25174
+Name = DragonBall Z - Budokai
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53409
-Name = Sly 3
-Region = PAL-M11
+Serial = SLPS-25177
+Name = Gallop Racer 6 - Revolution
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25178
+Name = Argus no Senshi
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-53422
-Name = Stuart Little 3 - Big Photo Adventure
-Region = PAL-M9
+Serial = SLPS-25179
+Name = FIFA 2003
+Region = NTSC-J
+vuClampMode = 2 //missing geometry with microVU
---------------------------------------------
-Serial = SCES-53449
-Name = AFL Premiership 2005
-Region = PAL-Unk
+Serial = SLPS-25181
+Name = Gunvari Collection & Time Crisis
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53450
-Name = Gaelic Football 2005
-Region = PAL-Unk
+Serial = SLPS-25182
+Name = Idol Janshi R - Jan-Guru Project [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53565
-Name = SingStar Pop
-Region = PAL-Unk
+Serial = SLPS-25183
+Name = Idol Janshi R - Jan-Guru Project
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53602
-Name = Sing-Star '80s
-Region = PAL-E
+Serial = SLPS-25184
+Name = Guilty Gear XX - The Midnight Carnival
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-53603
-Name = Sing-Star '80s
-Region = PAL-F
+Serial = SLPS-25185
+Name = Unlimited SaGa [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53604
-Name = Sing-Star '80s
-Region = PAL-G
+Serial = SLPS-25186
+Name = Kidou Shin Sangumi Moeyo Ken
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53605
-Name = Sing-Star '80s
-Region = PAL-Unk
+Serial = SLPS-25190
+Name = Sweet Legacy
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53606
-Name = Sing-Star '80s
-Region = PAL-Unk
+Serial = SLPS-25191
+Name = Mizuiro Light Blue
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53607
-Name = Sing-Star '80s
-Region = PAL-Unk
+Serial = SLPS-25192
+Name = My Merry May
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53609
-Name = Sing-Star '80s
-Region = PAL-Unk
+Serial = SLPS-25193
+Name = My Merry May
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53610
-Name = Sing-Star '80s
-Region = PAL-Unk
+Serial = SLPS-25195
+Name = Venus & Braves [Premium Pack]
+Region = NTSC-J
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SCES-53642
-Name = Ape Escape 3
-Region = PAL-Unk
+Serial = SLPS-25196
+Name = Venus & Braves
+Region = NTSC-J
Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SCES-53663
-Name = Buzz! The Music Quiz
-Region = PAL-Unk
+Serial = SLPS-25197
+Name = Kingdom Hearts - Final Mix [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53669
-Name = Buzz! The Music Quiz
-Region = PAL-Unk
+Serial = SLPS-25198
+Name = Kingdom Hearts - Final Mix
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-53688
-Name = Urban Reign
-Region = PAL-M5
-Compat = 4
+Serial = SLPS-25199
+Name = Unlimited Saga
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-53795
-Name = SingStar '80s
-Region = PAL-Unk
+Serial = SLPS-25200
+Name = Final Fantasy XI
+Region = NTSC-J
+Compat = 3
---------------------------------------------
-Serial = SCES-53851
-Name = Forbidden Siren 2
-Region = PAL-M5
-Compat = 4
-XgKickHack = 1 //SPS.
-[patches = C040B6AB]
- comment=swapping a COP2 op into place to make the flags work without delays
- patch=0,EE,002E2B44,word,48449000
- patch=0,EE,002E2B4C,word,4BC949FF
-[/patches]
+Serial = SLPS-25201
+Name = Reveal Fantasia
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53879
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25202
+Name = dot Hack - Vol.4 - Zettai Houi
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SCES-53880
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25204
+Name = Moto GP3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53881
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25205
+Name = Ys I-II - Eternal Story [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53882
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25206
+Name = Ys I-II - Eternal Story
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53883
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25209
+Name = Metal Slug 3
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-53884
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25212
+Name = Giren no Yabou - Zeon Dokuritsu Sensouden
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53889
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25213
+Name = Bass Landing 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53890
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25214
+Name = Guardian Angel
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53891
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25215
+Name = Iris [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53893
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25216
+Name = Iris
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-53894
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25217
+Name = Shadow Tower Abyss
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-53895
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25219
+Name = Canary
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53897
-Name = Sing-Star Rocks!
-Region = PAL-F
+Serial = SLPS-25220
+Name = Elysion
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53898
-Name = Sing-Star Rocks!
-Region = PAL-Unk
+Serial = SLPS-25221
+Name = Pia - Welcome to Carrot 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53925
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25223
+Name = Canvas
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53926
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25224
+Name = Ai Yori Aoshi [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53927
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25225
+Name = Ai Yori Aoshi
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53929
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25226
+Name = Memories Off - Duet
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53931
-Name = Shinobido - Way of the Ninja
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25227
+Name = Super Robot Wars - Alpha 2nd [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-53950
-Name = F1 '06
-Region = PAL-Unk
+Serial = SLPS-25228
+Name = Super Robot Wars - Alpha 2nd
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25230
+Name = Soul Calibur II
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-53960
-Name = B-Boy
-Region = PAL-Unk
+Serial = SLPS-25231
+Name = Myst III - Exile
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54025
-Name = SingStar Rocks!
-Region = PAL-Unk
+Serial = SLPS-25233
+Name = Do DonPachi Daioujou
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54041
-Name = Ace Combat - The Belkan War
-Region = PAL-E
-[patches = 194C9F38]
- patch=0,EE,00131EB4,word,48498800
- patch=0,EE,00131EB8,word,4B00682C
- patch=0,EE,00131EC4,word,484A8800
- patch=0,EE,00131EC8,word,4B0C682C
-[/patches]
+Serial = SLPS-25234
+Name = Tenchu 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54071
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25235
+Name = Yumeria
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54073
-Name = Buzz! The Big Quiz
-Region = PAL-Unk
+Serial = SLPS-25236
+Name = Fantastic Fortune 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54077
-Name = SingStar [Promo]
-Region = PAL-I
+Serial = SLPS-25237
+Name = Only You
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54078
-Name = SingStar Norsk pa Norsk
-Region = PAL-Unk
+Serial = SLPS-25238
+Name = My Merry Maybe
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54128
-Name = Deutsch Rock-Pop
-Region = PAL-Unk
+Serial = SLPS-25240
+Name = Motion Gravure Series - Megumi
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54129
-Name = SingStar
-Region = PAL-Unk
+Serial = SLPS-25241
+Name = Motion Gravure Series - Hiroko Mori
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54131
-Name = Sing-Star Anthems
-Region = PAL-Unk
-Compat = 3
+Serial = SLPS-25242
+Name = Motion Gravure Series - Tomomi Kitagawa
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54145
-Name = Lemmings
-Region = PAL-Unk
+Serial = SLPS-25243
+Name = Motion Gravure Series - Harumi Nemoto
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SCES-54191
-Name = Sing-Star Legends
-Region = PAL-Unk
+Serial = SLPS-25244
+Name = Max Payne
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54197
-Name = SingStar Legends
-Region = PAL-Unk
+Serial = SLPS-25245
+Name = True Love Story - Summer Days and Yet
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54198
-Name = SingStar Legends
-Region = PAL-Unk
+Serial = SLPS-25246
+Name = Tomb Raider - The Angel of Darkness // aka "TRAOD"
+Region = NTSC-J
+//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
---------------------------------------------
-Serial = SCES-54206
-Name = God of War II
-Region = PAL-M6
+Serial = SLPS-25247
+Name = R-Type Final
+Region = NTSC-J
Compat = 5
+EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SCES-54219
-Name = Buzz! Junior - Jungle Party
-Region = PAL-Unk
----------------------------------------------
-Serial = SCES-54220
-Name = Buzz! Junior - Jungle Party
-Region = PAL-Unk
+Serial = SLPS-25248
+Name = Kino no Tabi - The Beautiful World
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54257
-Name = SingStar Legends
-Region = PAL-Unk
+Serial = SLPS-25250
+Name = Final Fantasy X-2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54258
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25251
+Name = MVP Baseball 2003
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54259
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25254
+Name = Enter the Matrix
+Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SCES-54260
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25255
+Name = Sidewinder V [Premium Flight Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54261
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25256
+Name = Never 7 - The End of Infinity
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54262
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25257
+Name = Close To
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54263
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25258
+Name = Virtual View - R.C.T. Eyes Play
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54264
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25259
+Name = Virtual View - Nemoto Harumi
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54265
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25260
+Name = Virtual View - Megumi
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54266
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25261
+Name = Guilty Gear XX #Reload
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54267
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25262
+Name = Private Nurse Maria
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54268
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25264
+Name = RahXephon [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54269
-Name = Buzz! The Sports Quiz
-Region = PAL-Unk
+Serial = SLPS-25265
+Name = RahXephon
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54325
-Name = SingStar Legendat
-Region = PAL-Unk
+Serial = SLPS-25266
+Name = King of Fighters 2001, The
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54329
-Name = SingStar Legends
-Region = PAL-Unk
+Serial = SLPS-25270
+Name = Sunrise World War
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54330
-Name = SingStar Legends
-Region = PAL-Unk
+Serial = SLPS-25271
+Name = Sidewinder V
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54353
-Name = SingStar Legends
-Region = PAL-Unk
+Serial = SLPS-25272
+Name = Hulk, The
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54477
-Name = Socom US Navy Seals - Combined Assault
-Region = PAL-E
-Compat = 4
+Serial = SLPS-25274
+Name = Aikagi
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54497
-Name = Buzz! Le Mega Quiz
-Region = PAL-F
+Serial = SLPS-25275
+Name = Def Jam - Vendetta
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54499
-Name = Buzz! Das Mega-Quiz
-Region = PAL-G
+Serial = SLPS-25276
+Name = Natsuyume Ya Wa
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54500
-Name = Buzz! El Mega Concurso
-Region = PAL-S
+Serial = SLPS-25278
+Name = Memories Off - Mix
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54507
-Name = Buzz! The Mega Quiz
-Region = PAL-M3
+Serial = SLPS-25279
+Name = Adventure Boy Club Magazine
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54524
-Name = Buzz! Junior - Jungle Party
-Region = PAL-Unk
+Serial = SLPS-25282
+Name = School Heaven - Boy's Love Scramble!
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54535
-Name = Everybody's Tennis
-Region = PAL-Unk
+Serial = SLPS-25283
+Name = Interlude
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54538
-Name = Eyetoy - Play Astro Zoo
-Region = PAL-M15
+Serial = SLPS-25287
+Name = Victorious Boxers 2 - Ippo's Road to Glory
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54552
-Name = Rogue Galaxy
-Region = PAL-M5
+Serial = SLPS-25288
+Name = D-A - Black [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54571
-Name = Sing-Star Pop Hits
-Region = PAL-G
+Serial = SLPS-25289
+Name = Time Crisis 3 [with G-Con 2]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54597
-Name = Buzz! The Mega Quiz
-Region = PAL-M3
+Serial = SLPS-25290
+Name = Time Crisis 3
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54598
-Name = SingStar - Svenska Hits Schlager
-Region = PAL-Unk
+Serial = SLPS-25291
+Name = Baldur's Gate: Dark Alliance [PCCW The Best]
+Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SCES-54599
-Name = SingStar - '90s
-Region = PAL-E
+Serial = SLPS-25292
+Name = D-A - Black
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54600
-Name = SingStar - Die Toten Hosen
-Region = PAL-G
+Serial = SLPS-25293
+Name = Naruto - Narutimett Hero
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54601
-Name = SingStar - Apres-Ski Party
-Region = PAL-G
+Serial = SLPS-25294
+Name = Uchuu no Stellvia
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54625
-Name = Buzz! Junior - Monster Rumble
-Region = PAL-M7
+Serial = SLPS-25295
+Name = Kaena
+Region = NTSC-J
+Compat = 5
+EETimingHack = 1 //For black textures on chars.
---------------------------------------------
-Serial = SCES-54638
-Name = Gaelic Games - Football 2
-Region = PAL-E
+Serial = SLPS-25296
+Name = Super Robot Wars - Scramble Commander
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54676
-Name = Buzz! Junior - RoboJam
-Region = PAL-M7
+Serial = SLPS-25298
+Name = Tentama 1st - Sunny Side
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54688
-Name = ATV Offroad Fury 4
-Region = PAL-M12
+Serial = SLPS-25299
+Name = Shinseiki Evangelions 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54748
-Name = WipEout Pulse
-Region = PAL-M5
+Serial = SLPS-25300
+Name = R - Racing Evolution
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54749
-Name = Buzz! Junior - Dino Den
-Region = PAL-M8
+Serial = SLPS-25301
+Name = Missing Parts - The Tantei Stories - Side A
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54762
-Name = SingStar R&B
-Region = PAL-G
+Serial = SLPS-25302
+Name = Masked Rider - Geneology of Justice
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54794
-Name = Syphon Filter - Dark Mirror
-Region = PAL-M5
+Serial = SLPS-25303
+Name = Zero - Crimson Butterfly
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-54823
-Name = SingStar Bollywood
-Region = PAL-E
+Serial = SLPS-25304
+Name = Beast Sapp
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54844
-Name = Buzz! The Hollywood Quiz
-Region = PAL-E
+Serial = SLPS-25305
+Name = Mobile Suit Z Gundam - AEUG vs. Titans
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54845
-Name = Buzz! The Hollywood Quiz
-Region = PAL-G
+Serial = SLPS-25307
+Name = New Century GPX Cyber Formula - Road to the Infinity
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54848
-Name = Buzz! Hollywood
-Region = PAL-M2
+Serial = SLPS-25308
+Name = Crouching Tiger, Hidden Dragon
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-54851
-Name = Buzz! The Hollywood Quiz
-Region = PAL-M3
+Serial = SLPS-25309
+Name = WWE SmackDown! 4 - Shut your mouth [Yuke's The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55093
-Name = Buzz! The Pop Quiz
-Region = PAL-E
+Serial = SLPS-25310
+Name = Disney-Pixar's Finding Nemo
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55094
-Name = Buzz! The Pop Quiz
-Region = PAL-M3
+Serial = SLPS-25311
+Name = Spy Fiction
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55179
-Name = SingStar Schlager
-Region = PAL-G
+Serial = SLPS-25312
+Name = Zero Pilot - The Miracle in Lonely Air
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55183
-Name = SingStar Turkish Party
-Region = PAL-Unk
+Serial = SLPS-25313
+Name = Seven Samurai 20XX
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55210
-Name = Buzz! Junior - Ace Racers
-Region = PAL-M6
+Serial = SLPS-25314
+Name = Nebula - Echo Night
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-55213
-Name = Buzz! Escuela de Talentos
-Region = PAL-S
+Serial = SLPS-25315
+Name = One Piece - Grand Battle 3
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-55361
-Name = SingStar Boy Bands vs Girl Bands
-Region = PAL-G
+Serial = SLPS-25316
+Name = SNK vs. Capcom Chaos
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-55362
-Name = SingStar Hottest Hits
-Region = PAL-G
+Serial = SLPS-25317
+Name = Shadow Hearts 2 [Deluxe Pack] [Disc1of2]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55385
-Name = Buzz! Brain of the UK
-Region = PAL-E
+Serial = SLPS-25318
+Name = Shadow Hearts 2 [Deluxe Pack] [Disc2of2]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55387
-Name = Buzz! Deutschlands Superquiz
-Region = PAL-G
+Serial = SLPS-25319
+Name = Kero Kero King DX Plus
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55437
-Name = SingStar ABBA
-Region = PAL-G
+Serial = SLPS-25320
+Name = InuYasha - Juso no Kamen
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55454
-Name = SingStar Queen
-Region = PAL-G
+Serial = SLPS-25321
+Name = Derby Stallion 2004
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55510
-Name = Jak and Dexter - The Lost Frontier
-Region = PAL-M12
+Serial = SLPS-25323
+Name = Usagi - Yasei no Topai - Yamashiro Mahjong-Hen
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55538
-Name = SingStar
-Region = PAL-G
+Serial = SLPS-25324
+Name = Rhapsody of Zephyr
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55552
-Name = SingStar MoTown
-Region = PAL-G
+Serial = SLPS-25326
+Name = WWE Smackdown! Here Comes the Pain - Exciting Pro Wrestling 5 [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55557
-Name = SingStar Take That
-Region = PAL-G
+Serial = SLPS-25329
+Name = Kuon
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SCES-55570
-Name = SingStar Chartbreaker
-Region = PAL-G
+Serial = SLPS-25330
+Name = DragonBall Z - Budokai 2
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55573
-Name = MotorStorm - Arctic Edge
-Region = PAL-M14
-OPHFLagHack = 1
+Serial = SLPS-25332
+Name = Snow [First Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-55606
-Name = SingStar Die groten Solokunstler
-Region = PAL-G
+Serial = SLPS-25333
+Name = Gallop Racer Lucky 7
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-82034
-Name = Xenosaga II - Jenseits von Gut und Bose [Disc 1]
-Region = PAL-Unk
+Serial = SLPS-25334
+Name = Shadow Hearts 2 [Disc1of2]
+Region = NTSC-J
---------------------------------------------
-Serial = SCES-82035
-Name = Xenosaga II - Jenseits von Gut und Bose [Disc 2]
-Region = PAL-Unk
+Serial = SLPS-25335
+Name = Shadow Hearts 2 [Disc1of2]
+Region = NTSC-J
+MemCardFilter = SLPS-25334
---------------------------------------------
-Serial = SLED-50117
-Name = Metal Gear Solid 2 - Sons of Liberty [Demo] [Zone of the Enders Bonus Disc]
-Region = PAL-E
+Serial = SLPS-25336
+Name = Bass Landing 3 [with TsuriCon2+] [Sammy Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-50359
-Name = Devil May Cry [Demo]
-Region = PAL-E
+Serial = SLPS-25337
+Name = Bass Landing 3 [Sammy Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-50478
-Name = WWF Smackdown! - Just Bring It [Demo]
-Region = PAL-Unk
+Serial = SLPS-25338
+Name = Armored Core - Nexus [Disc 1]
+Region = NTSC-J
+MemCardFilter = SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SLED-50488
-Name = Spy Hunter [Demo]
-Region = PAL-Unk
+Serial = SLPS-25339
+Name = Armored Core - Nexus [Disc 2]
+Region = NTSC-J
+MemCardFilter = SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SLED-50884
-Name = TimeSplitters 2 [Demo]
-Region = PAL-E
+Serial = SLPS-25340
+Name = Missing Parts - Side B
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-51211
-Name = Burnout 2 - Point of Impact [Demo]
-Region = PAL-Unk
+Serial = SLPS-25341
+Name = Backyard Wrestling - Don't Try This at Home
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-51281
-Name = Haven - Call of the King [Demo]
-Region = PAL-E
+Serial = SLPS-25342
+Name = Snow
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-51901
-Name = Soul Calibur II [Demo]
-Region = PAL-E
+Serial = SLPS-25343
+Name = Gunslinger Girl Vol.1
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLED-52375
-Name = Fight Night 2004 [Demo]
-Region = PAL-E
+Serial = SLPS-25344
+Name = Saiyuki Reload
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-52441
-Name = Transformers [Demo]
-Region = PAL-E
+Serial = SLPS-25345
+Name = Super Robot Wars MX
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLED-52473
-Name = Transformers - Optimus Prime [Demo]
-Region = PAL-E
+Serial = SLPS-25346
+Name = Samurai Spirits Zero
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-52474
-Name = Transformers - Red Alert [Demo]
-Region = PAL-E
+Serial = SLPS-25347
+Name = King of Fighters 2002, The
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-52476
-Name = UEFA Euro 2004 - Portugal [Demo]
-Region = PAL-M5
+Serial = SLPS-25348
+Name = Kokoro no Tobira [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-52488
-Name = The Suffering [Demo]
-Region = PAL-E
+Serial = SLPS-25349
+Name = Kokoro no Tobira
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-52929
-Name = Prince of Persia - Warrior Within [Demo]
-Region = PAL-M5
+Serial = SLPS-25350
+Name = Netsu Chu! Pro Baseball 2004
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53083
-Name = Monster Hunter [Demo]
-Region = PAL-M5
+Serial = SLPS-25351
+Name = Burnout 2 - Point of Impact
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53109
-Name = Juiced [Demo]
-Region = PAL-M5
+Serial = SLPS-25352
+Name = Espgaluda
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLED-53673
-Name = 007 - From Russia with Love [Demo]
-Region = PAL-E
+Serial = SLPS-25353
+Name = Xenosaga Freaks
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53719
-Name = Pro Evolution Soccer 5 [Demo]
-Region = PAL-E
+Serial = SLPS-25354
+Name = Panzer Frony - Ausf. B
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53723
-Name = Peter Jackson's king Kong [Demo]
-Region = PAL-E
+Serial = SLPS-25355
+Name = UFC 2004 - Ultimate Fighting Championship
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53745
-Name = Total Overdose [Demo]
-Region = PAL-M5
+Serial = SLPS-25356
+Name = Broken Sword - Nenereru Ryuu no Densetsu
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53845
-Name = Matrix - Path of Neo [Demo]
-Region = PAL-E
+Serial = SLPS-25357
+Name = 3-Nen B-Gumi Kinpachi Sensei - Densetsu no Kyoudan ni Tate!
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53937
-Name = Black [Demo]
-Region = PAL-M5
+Serial = SLPS-25358
+Name = Gold Gasho Bell! - Friendship Tag Battle
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53951
-Name = Honda Demo [Demo]
-Region = PAL-E
+Serial = SLPS-25359
+Name = Shaman King Funbari Spirits
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-53953
-Name = FIFA Street 2 [Demo]
-Region = PAL-E
+Serial = SLPS-25360
+Name = Katamari Damacy
+Region = NTSC-J
+Compat = 5
+mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLED-54035
-Name = Play the Best Demos from Atari [Demo]
-Region = PAL-M5
+Serial = SLPS-25361
+Name = Smash Court Professional Tournament 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLED-54312
-Name = Need for Speed - Carbon [Demo]
-Region = PAL-Unk
+Serial = SLPS-25362
+Name = Tetsujin 28 Go
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50003
-Name = Swap Magic DVD Disc v2.0
-Region = PAL-Unk
+Serial = SLPS-25363
+Name = Sakura Zakashobotai
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50009
-Name = Action Replay MAX
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25364
+Name = Ultraman
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50010
-Name = Ready 2 Rumble - Round 2
-Region = PAL-Unk
+Serial = SLPS-25365
+Name = Missing Blue [Best Price]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50011
-Name = FIFA 2001
-Region = PAL-Unk
+Serial = SLPS-25366
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [Premium Box] [Disc1of2]
+Region = NTSC-J
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SLES-50012
-Name = FIFA 2001
-Region = PAL-Unk
+Serial = SLPS-25367
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [Premium Box] [Disc2of2]
+Region = NTSC-J
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SLES-50013
-Name = FIFA 2001
-Region = PAL-G
+Serial = SLPS-25368
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc1of2]
+Region = NTSC-J
+// allows import of Xenosaga I, Xenosaga I Reloaded, and Xenosaga Freaks data
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SLES-50014
-Name = FIFA 2001
-Region = PAL-Unk
+Serial = SLPS-25369
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [Disc2of2]
+Region = NTSC-J
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SLES-50015
-Name = FIFA 2001
-Region = PAL-Unk
+Serial = SLPS-25370
+Name = Spawn - Armageddon
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50016
-Name = FIFA 2001
-Region = PAL-Unk
+Serial = SLPS-25371
+Name = DearS [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50017
-Name = F1 Championship Season 2000
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25372
+Name = DearS
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50018
-Name = Kessen
-Region = PAL-Unk
+Serial = SLPS-25373
+Name = Gunslinger Girl Vol.2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50019
-Name = Kessen
-Region = PAL-Unk
+Serial = SLPS-25374
+Name = Great Escape, The
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50020
-Name = Kessen
-Region = PAL-Unk
+Serial = SLPS-25375
+Name = XIII
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50021
-Name = Madden NFL 2001
-Region = PAL-E
+Serial = SLPS-25376
+Name = Metal Slug 4
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50022
-Name = NBA Live 2001
-Region = PAL-Unk
+Serial = SLPS-25377
+Name = Nightmare of Druaga, The - Fushigi no Dungeon
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50023
-Name = NBA Live 2001
-Region = PAL-Unk
+Serial = SLPS-25378
+Name = Tokyo Majin Gakuen - Kaihoujyou Kefurokou [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50024
-Name = NBA Live 2001
-Region = PAL-Unk
+Serial = SLPS-25379
+Name = Tokyo Majin Gakuen - Kaihoujyou Kefurokou
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50025
-Name = NBA 2001
-Region = PAL-Unk
+Serial = SLPS-25381
+Name = Gakuen Heaven - Boy's Love Scramble! Type B
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50026
-Name = NBA 2001
-Region = PAL-Unk
+Serial = SLPS-25382
+Name = One Piece - Land Land
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50027
-Name = NHL 2001
-Region = PAL-Unk
+Serial = SLPS-25383
+Name = Digimon Battle Chronicle
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50028
-Name = NHL 2001
-Region = PAL-G
+Serial = SLPS-25384
+Name = Tenchu Kurenai
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50030
-Name = SSX Snowboarding
-Region = PAL-M3
+Serial = SLPS-25385
+Name = Friends Seishun no Kagayaki
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50031
-Name = X-Squad
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25386
+Name = King of Fighters, The - Maximum Impact Maniax
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50032
-Name = Theme Park World
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25387
+Name = True Love Story - Summer Days, and Yet...
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50033
-Name = Swing Away Golf
-Region = PAL-Unk
+Serial = SLPS-25388
+Name = Gunslinger Girl Vol.3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50035
-Name = Winter X-games Snowboarding
-Region = PAL-M3
+Serial = SLPS-25389
+Name = Gundam Seed - Never Ending Tomorrow
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50036
-Name = ESPN International Track & Field
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25390
+Name = Clover's Heart - Looking for Happiness [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50037
-Name = Silent Scope
-Region = PAL-Unk
+Serial = SLPS-25391
+Name = Clover's Heart - Looking for Happiness
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50038
-Name = Gradius III & IV
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25392
+Name = Desire
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50039
-Name = International Superstar Soccer
-Region = PAL-E-G
+Serial = SLPS-25393
+Name = Rim Runners
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50042
-Name = Disney's Dinosaur
-Region = PAL-Unk
+Serial = SLPS-25394
+Name = Another Century's Episode
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50043
-Name = Disney's Dinosaur
-Region = PAL-Unk
+Serial = SLPS-25395
+Name = Sentimental Prelude
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50044
-Name = Rayman Revolution
-Region = PAL-Unk
+Serial = SLPS-25396
+Name = Fantastic Fortune 2 - Triple Star
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50045
-Name = Disney's Jungle Book - Groove Party
-Region = PAL-Unk
+Serial = SLPS-25397
+Name = Golden Voyage - Sinbad Adventure
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50046
-Name = F1 Racing Championship
-Region = PAL-Unk
-Compat = 4
-[patches = EDD7E0FF]
-
- comment=patches by Nachbrenner
-
- //Skip Videos
- patch=0,EE,0024ddc0,word,24020001
-
-[/patches]
+Serial = SLPS-25398
+Name = Naruto - Narutimett Hero 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50047
-Name = F1 Racing Championship
-Region = PAL-Unk
+Serial = SLPS-25399
+Name = Keroro Gunsou - Mero Mero Battle Royale
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50048
-Name = Donald Duck - Quack Attack
-Region = PAL-Unk
+Serial = SLPS-25400
+Name = Tales of Symphonia
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50050
-Name = Evergrace
-Region = PAL-M5
+Serial = SLPS-25401
+Name = Magna Carta
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25402
+Name = Hagane no Renkinjutsushi - Dream Carnival
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50051
-Name = Eternal Ring
-Region = PAL-Unk
+Serial = SLPS-25403
+Name = Hitman - Silent Assassin [Eidos The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50052
-Name = Pool Master
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25404
+Name = RPG Maker 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50053
-Name = Aqua Aqua - Wetrix 2
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25405
+Name = Tokyo Majin Gakuen - Kaihoujyou Kefurokou [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50054
-Name = Midnight Club
-Region = PAL-Unk
+Serial = SLPS-25406
+Name = Hitman - Contracts
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50055
-Name = Smuggler's Run
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25407
+Name = King of Fighters 2003, The
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50056
-Name = Surfing H3O
-Region = PAL-Unk
+Serial = SLPS-25408
+Name = Armored Core - Nine Breaker
+Region = NTSC-J
+MemCardFilter = SLPS-25408/SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SLES-50057
-Name = Dynasty Warriors 2
-Region = PAL-E
+Serial = SLPS-25409
+Name = Futakoi [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50059
-Name = Dynasty Warriors 2
-Region = PAL-Unk
+Serial = SLPS-25410
+Name = Futakoi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50060
-Name = International Superstar Soccer
-Region = PAL-Unk
+Serial = SLPS-25411
+Name = To Heart 2 [Deluxe Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50061
-Name = Smuggler's Run
-Region = PAL-G
-Compat = 5
+Serial = SLPS-25413
+Name = To Heart 2 [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50062
-Name = Orphen - Scion of Sorcery
-Region = PAL-Unk
+Serial = SLPS-25414
+Name = To Heart 2
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25415
+Name = Chu-Kana Janshi [Collector's Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50064
-Name = Stunt GP
-Region = PAL-Unk
+Serial = SLPS-25416
+Name = Chu Kana Janshi Tenho Pai-Nyan
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50068
-Name = Top Gear Daredevil
-Region = PAL-E
+Serial = SLPS-25417
+Name = Panzer Front Ausf.B [Enterbrain Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50069
-Name = Top Gear Daredevil
-Region = PAL-Unk
+Serial = SLPS-25418
+Name = Ace Combat 5 - The Unsung War
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50071
-Name = Midnight Club - Street Racing
-Region = PAL-Unk
-Compat = 3
+Serial = SLPS-25419
+Name = Mobile Suit Gundam - Gundam vs. Z-Gundam
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50072
-Name = Street Fighter EX3
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25421
+Name = Bokujou Monogarari - Oh! Wonderful Life
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50073
-Name = Driving Emotion Type-S
-Region = PAL-Unk
+Serial = SLPS-25422
+Name = Death by Degrees - Tekken - Nina Williams
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50074
-Name = Unreal Tournament
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25423
+Name = Kaitou Apricot - Complete Edition [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50075
-Name = ESPN NBA 2Night
-Region = PAL-Unk
+Serial = SLPS-25424
+Name = Kaitou Apricot - Complete Edition
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50076
-Name = Super Bust-A-Move
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25425
+Name = SD Gundam Force Daikessen!
+Region = NTSC-J
+eeClampMode = 2 //Needed for SPS on some characters
---------------------------------------------
-Serial = SLES-50077
-Name = RC Revenge Pro
-Region = PAL-M4
-Compat = 5
+Serial = SLPS-25426
+Name = Detective Conan - Inheritance of Britain
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50078
-Name = TimeSplitters
-Region = PAL-Unk
+Serial = SLPS-25427
+Name = Legions Gekitou! Saga Battle
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50079
-Name = Armored Core 2
-Region = PAL-Unk
+Serial = SLPS-25428
+Name = Metal Slug 3 [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50080
-Name = NBA Hoopz
-Region = PAL-Unk
+Serial = SLPS-25429
+Name = King of Fighters 2000, The [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50106
-Name = Fur Fighters - Viggo's Revenge
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25430
+Name = Lupin III - Columbus no Isan wa Akenisomar
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50107
-Name = Legends of Wrestling
-Region = PAL-Unk
+Serial = SLPS-25432
+Name = Majommusume A La Mode [Magical Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50109
-Name = 7 Blades
-Region = PAL-Unk
+Serial = SLPS-25433
+Name = Teikoku Sensenki [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50110
-Name = Ephemeral Fantasia
-Region = PAL-M3
-Compat = 5
+Serial = SLPS-25434
+Name = Rhapsody of Zephyr, The [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50111
-Name = Zone of the Enders
-Region = PAL-M4
+Serial = SLPS-25435
+Name = Majommusume A La Mode
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50112
-Name = Shadow of Memories
-Region = PAL-Unk
+Serial = SLPS-25436
+Name = Teikoku Sensenki
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50113
-Name = Ring of Red
-Region = PAL-M3
-Compat = 5
+Serial = SLPS-25437
+Name = D A - White
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50114
-Name = Kengo - Master of Bushido
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25438
+Name = D A - White [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50115
-Name = Tokyo Xtreme Racer
-Region = PAL-E
+Serial = SLPS-25439
+Name = Hajime no Ippo - All-Stars
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50118
-Name = Tiger Woods PGA Tour 2001
-Region = PAL-Unk
+Serial = SLPS-25440
+Name = Gold Gashbell!! Gekitou! Saikyou no Mamonotachi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50120
-Name = Rumble Racing
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25441
+Name = Ultraman Fighting Evolution 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50126
-Name = Quake III - Revolution
-Region = PAL-Unk
+Serial = SLPS-25443
+Name = Kawa no Nushi Tsuri - Wonderful Journey
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50127
-Name = Quake III - Revolution
-Region = PAL-Unk
+Serial = SLPS-25444
+Name = Cherry Blossom
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50128
-Name = Knockout Kings 2001
-Region = PAL-Unk
+Serial = SLPS-25445
+Name = Kagero II - Dark Illusion
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50130
-Name = Knockout Kings 2001
-Region = PAL-Unk
+Serial = SLPS-25447
+Name = Top wo Nerae! Gunbuster
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50131
-Name = Le Mans 24 Hours
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25448
+Name = King of Fighters '94, The - Rebout [Special Pack]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50132
-Name = MX Rider
-Region = PAL-Unk
+Serial = SLPS-25449
+Name = King of Fighters '94, The - Rebout
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50134
-Name = Oni
-Region = PAL-E
+Serial = SLPS-25450
+Name = Tales of Rebirth
+Region = NTSC-J
Compat = 5
-[patches = 22E85E68]
-
- comment=patches by Nachbrenner
-
- //skip "branch if copro 0 condition false"
- patch=0,EE,001cef7c,word,00000000 // bc0f $001cef7c
-
-[/patches]
----------------------------------------------
-Serial = SLES-50136
-Name = Robot Warlords
-Region = PAL-E
----------------------------------------------
-Serial = SLES-50137
-Name = Robot Warlords
-Region = PAL-F
---------------------------------------------
-Serial = SLES-50138
-Name = Robot Warlords
-Region = PAL-G
+Serial = SLPS-25451
+Name = Hana to Taiyou to Ame to [Super Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50155
-Name = Operation Winback
-Region = PAL-M3
-Compat = 5
-vuClampMode = 3 //For full textures showing.
+Serial = SLPS-25452
+Name = Kino no Tabi - The Beautiful World [MediaWorks Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50158
-Name = Gungriffon Blaze
-Region = PAL-Unk
+Serial = SLPS-25453
+Name = Digimon World X
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50159
-Name = Gungriffon Blaze
-Region = PAL-Unk
+Serial = SLPS-25454
+Name = Daisenryaku VII Exceed
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50160
-Name = Gungriffon Blaze
-Region = PAL-Unk
+Serial = SLPS-25455
+Name = Sanyo Pachinko Paradise 11
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50165
-Name = Star Wars - Starfighter
-Region = PAL-Unk
+Serial = SLPS-25456
+Name = Gladiator - Road to Freedom
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50166
-Name = Star Wars - Starfighter
-Region = PAL-Unk
+Serial = SLPS-25457
+Name = Poncotsu Roman Daikatsugeki Bumpy Trot
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50167
-Name = Star Wars - Starfighter
-Region = PAL-Unk
+Serial = SLPS-25458
+Name = King of Fighters 2001, The [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50168
-Name = Star Wars - Starfighter
-Region = PAL-Unk
+Serial = SLPS-25459
+Name = Sword of Destiny
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50169
-Name = Star Wars - Starfighter
-Region = PAL-Unk
+Serial = SLPS-25460
+Name = DragonBall Z 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50170
-Name = World Destruction League - Thunder Tanks
-Region = PAL-Unk
+Serial = SLPS-25461
+Name = Armored Core - Formula Front
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50171
-Name = ESPN National Hockey Night
-Region = PAL-Unk
+Serial = SLPS-25462
+Name = Armored Core - Last Raven
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50176
-Name = Oni
-Region = PAL-Unk
+Serial = SLPS-25463
+Name = My Home o Tsukurou 2! Takumi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50177
-Name = Oni
-Region = PAL-G
-Compat = 5
-[patches = 32629F36]
-
- comment=patches by Nachbrenner
-
- //skip "branch if copro 0 condition false"
- patch=0,EE,001cef7c,word,00000000 // bc0f $001cef7c
-
-[/patches]
+Serial = SLPS-25464
+Name = Daisenryaku VII Exceed
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50182
-Name = MTV Music Generator 2
-Region = PAL-M5
+Serial = SLPS-25465
+Name = Azumi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50183
-Name = Wacky Races
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25466
+Name = Eternal Aselia - The Spirit of Eternity Sword [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50185
-Name = Alone in the Dark 4
-Region = PAL-M5
+Serial = SLPS-25467
+Name = Minna Daisuki Katamari Damacy
+Region = NTSC-J
Compat = 5
+vuClampMode = 3
+mvuFlagSpeedHack = 0
+MemCardFilter = SCAJ-20135/SLPS-25467/SLPS-73241/SCAJ-20079/SLPS-25360/SLPS-73210/SLPS-73240
---------------------------------------------
-Serial = SLES-50186
-Name = Heroes of Might and Magic
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50187
-Name = Warriors of Might and Magic
-Region = PAL-Unk
+Serial = SLPS-25468
+Name = Eternal Aselia - The Spirit of Eternity Sword
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50191
-Name = Army Men - Green Rogue
-Region = PAL-Unk
+Serial = SLPS-25469
+Name = Baseball Live 2005
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50192
-Name = Army Men - Sarges Heroes 2
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25470
+Name = Bouken-ou Beat - Dark Next Century
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50193
-Name = Silpheed - The Lost Planet
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25471
+Name = Gakkou o Tsukurou - Happy Days!!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50194
-Name = 4x4 Evolution
-Region = PAL-Unk
+Serial = SLPS-25472
+Name = XIII (Thirteen) [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50195
-Name = UEFA Challenge
-Region = PAL-Unk
+Serial = SLPS-25473
+Name = One Piece - Grand Battle! Combat Rush
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50196
-Name = Soul Reaver 2 - Legacy of Kain
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25474
+Name = Beck - The Game
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50201
-Name = Evil Twin - Cyprien's Chronicles
-Region = PAL-Unk
+Serial = SLPS-25476
+Name = Saint Seiya Seiiki Juunikyuu Hen
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50202
-Name = DNA - Dark Native Apostle
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25478
+Name = Mobile Suit Gundam - One Year War
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50203
-Name = Bloody Roar 3
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25479
+Name = Gold Gashbell - Friendship Tag Battle 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50204
-Name = Star Wars - Super Bombad Racing
-Region = PAL-Unk
+Serial = SLPS-25480
+Name = ZIPANG
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50206
-Name = Star Wars - Super Bombad Racing
-Region = PAL-Unk
+Serial = SLPS-25481
+Name = Gattsu!! Mori no Ishimatsu
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50209
-Name = Jeremy McGrath Supercross World
-Region = PAL-Unk
+Serial = SLPS-25482
+Name = Yuki Katari [Renewal Version]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50210
-Name = XG3 - Extreme-G Racing
-Region = PAL-M4
-Compat = 4
+Serial = SLPS-25483
+Name = Sui-Toshi-Zun
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50211
-Name = Gauntlet - Dark Legacy
-Region = PAL-Unk // Multiple languages
-Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
+Serial = SLPS-25484
+Name = SNK vs. Capcom Chaos [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50212
-Name = Paris-Dakar Rally
-Region = PAL-Unk
-Compat = 5
-SkipMPEGPatch = 1
+Serial = SLPS-25485
+Name = Mobile Suit Gundam Ver.1.5 [Gundam the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50213
-Name = NFL Quarterback Club 2002
-Region = PAL-Unk
+Serial = SLPS-25486
+Name = Mobile Suit Gundam - Lost War Chronicles [Gundam the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50214
-Name = 18 Wheeler
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25487
+Name = Mobile Suit Gundam - Megurial Sora [Gundam the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50215
-Name = Crazy Taxi
-Region = PAL-M4
-Compat = 5
-[patches = C9C145BF]
-
- comment=patches by Nachbrenner
-
- //skip movie "PlaySega"
- patch=0,EE,001a42d0,word,03e00008
- patch=0,EE,001a42d4,word,00000000
- //skip movie "PlayAcclaim"
- patch=0,EE,001a4468,word,03e00008
- patch=0,EE,001a446c,word,00000000
-
-[/patches]
+Serial = SLPS-25488
+Name = Zeonic Front - Mobile Suit Gundam 0079 [Gundam the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50217
-Name = Dave Mirra Freestyle BMX 2
-Region = PAL-Unk
+Serial = SLPS-25489
+Name = Ambition of Giren - Zeon Independence War + Direction Book of Capture [Gundam the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50218
-Name = All-Star Baseball 2002
-Region = PAL-Unk
+Serial = SLPS-25491
+Name = SD Gundam G Generation Neo [Gundam The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50219
-Name = NBA Street
-Region = PAL-Unk
+Serial = SLPS-25492
+Name = SD Gundam G Generation - Gundam Seed [Gundam The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50220
-Name = EA Sports Rugby
-Region = PAL-E
+Serial = SLPS-25493
+Name = Backyard Wrestling 2 - There Goes the Neighborhood
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50221
-Name = Conflict Zone
-Region = PAL-M3
+Serial = SLPS-25494
+Name = Fragrence Tale
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50224
-Name = Kuri Kuri Mix
-Region = PAL-Unk
+Serial = SLPS-25495
+Name = Metal Slug 5
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50225
-Name = Escape from Monkey Island
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50226
-Name = Escape from Monkey Island 4
-Region = PAL-Unk
+Serial = SLPS-25496
+Name = Berwick Saga - Tear Ring Saga Series [Deluxe Pack]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50227
-Name = Escape from Monkey Island (Flucht von Monkey Island)
-Region = PAL-G
-Compat = 5
+Serial = SLPS-25497
+Name = Berwick Saga - Tear Ring Saga Series
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50228
-Name = Escape from Monkey Island 4
-Region = PAL-Unk
+Serial = SLPS-25498
+Name = Jikuu Bouken Zentrix
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50229
-Name = Monkey Island 4
-Region = PAL-Unk
+Serial = SLPS-25499
+Name = Yu Yu Hakusho Forever
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50230
-Name = Lotus Challenge
-Region = PAL-M5
-Compat = 5
-XgKickHack = 1 //SPS.
+Serial = SLPS-25500
+Name = Namco 50th Anniversary Collection
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50231
-Name = International League Soccer
-Region = PAL-Unk
+Serial = SLPS-25501
+Name = Onmyou Taisenki - Hasha no In
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50232
-Name = Off-Road Wide Open
-Region = PAL-Unk
+Serial = SLPS-25502
+Name = Steamboy
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50233
-Name = Army Men - Air Attack - Blade's Revenge
-Region = PAL-Unk
+Serial = SLPS-25503
+Name = NeoGeo Online Collection Vol.2 - Bakumatsu Roman - Gekka no Kenshi 1&2
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50243
-Name = David Beckham Soccer
-Region = PAL-Unk
+Serial = SLPS-25504
+Name = Garou - Mark of the Wolves [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50247
-Name = Onimusha - Warlords
-Region = PAL-Unk
+Serial = SLPS-25505
+Name = Namco X Capcom
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50248
-Name = MDK 2 - Armageddon
-Region = PAL-Unk
+Serial = SLPS-25506
+Name = For Symphony - With All One's Heart
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50252
-Name = Penny Racers
-Region = PAL-Unk
+Serial = SLPS-25507
+Name = Mai-Hime [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50253
-Name = Modern Groove - Ministry of Sound Edition
-Region = PAL-E
+Serial = SLPS-25508
+Name = Mai-Hime - The Another
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50259
-Name = Flintstones - Viva Rock Vegas
-Region = PAL-Unk
+Serial = SLPS-25509
+Name = Garou - Mark of the Wolves
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50260
-Name = Hidden Invasion
-Region = PAL-Unk
+Serial = SLPS-25510
+Name = Tekken 5
+Region = NTSC-J
+Compat = 5
+eeClampMode = 1
---------------------------------------------
-Serial = SLES-50261
-Name = Sky Surfer
-Region = PAL-Unk
+Serial = SLPS-25511
+Name = Rasetsu Alternative
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50262
-Name = World Destruction League - War Jets
-Region = PAL-Unk
+Serial = SLPS-25513
+Name = Aoi Umi no Trista [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50263
-Name = Portal Runner
-Region = PAL-Unk
+Serial = SLPS-25514
+Name = Aoi Umi no Trista
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50266
-Name = Playmobil - Hype - The Time Quest
-Region = PAL-Unk
+Serial = SLPS-25515
+Name = Futakoi Alternative [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50267
-Name = CART Fury Championship Racing
-Region = PAL-Unk
+Serial = SLPS-25516
+Name = Futakoi Alternative
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50268
-Name = SpyHunter
-Region = PAL-Unk
+Serial = SLPS-25517
+Name = Enjoy Golf!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50273
-Name = Legion - The Legend of Excalibur
-Region = PAL-Unk
+Serial = SLPS-25518
+Name = InuYasha - Ougi Ranbu
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50274
-Name = Arctic Thunder
-Region = PAL-Unk
+Serial = SLPS-25519
+Name = Sousei no Aquarion
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50275
-Name = EA Sports Rugby
-Region = PAL-Unk
+Serial = SLPS-25520
+Name = Gundam True Odyssey
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50276
-Name = Gift, The
-Region = PAL-Unk
+Serial = SLPS-25521
+Name = Soccer Life 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50277
-Name = Red Faction
-Region = PAL-E
+Serial = SLPS-25522
+Name = Yoshitsuneki [Goukakenran Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50278
-Name = Red Faction
-Region = PAL-F
+Serial = SLPS-25523
+Name = Yoshitsuneki
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50279
-Name = Red Faction
-Region = PAL-G
+Serial = SLPS-25525
+Name = King of Fighters, The - NeoWave
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50280
-Name = Victorious Boxers
-Region = PAL-E
+Serial = SLPS-25526
+Name = Medical 91
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50282
-Name = Age of Empires II: The Age of Kings
-Region = PAL-M5
+Serial = SLPS-25527
+Name = dot Hack - Fragment
+Region = NTSC-J
Compat = 5
+EETimingHack = 1
+OPHFlagHack = 1
+DMABusyHack = 1
+SkipMPEGHack = 1
---------------------------------------------
-Serial = SLES-50283
-Name = WTA Tour Tennis
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50284
-Name = Silent Scope 2
-Region = PAL-Unk
+Serial = SLPS-25528
+Name = Summon Night EX Thesis - Yoake no Tsubasa
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50285
-Name = Police 24-7
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25529
+Name = Ultraman Fighting Evolution - Rebirth
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50288
-Name = Stuntman
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25530
+Name = Garouden Break Blow
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50296
-Name = Gift
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25531
+Name = SD Gundam G Generation - Gundam Seed Edition
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50297
-Name = Gift
-Region = PAL-G
+Serial = SLPS-25532
+Name = Critical Velocity
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50306
-Name = Resident Evil - CODE Veronica X
-Region = PAL-M4
+Serial = SLPS-25533
+Name = Tales of Legendia
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50310
-Name = Freak Out
-Region = PAL-Unk
-Compat = 4
----------------------------------------------
-Serial = SLES-50314
-Name = Giants - Citizen Kabuto
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50325
-Name = Max Payne
-Region = PAL-E
-Compat = 4
+Serial = SLPS-25534
+Name = Twinkle Star Sprites - La Petite Princesse
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50326
-Name = Max Payne
-Region = PAL-Unk
+Serial = SLPS-25535
+Name = NeoGeo Online Collection Vol.3 - The King of Fighters - Orochi Collection [Special Pack]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50330
-Name = Grand Theft Auto III
-Region = PAL-E
+Serial = SLPS-25537
+Name = Super Robot Wars - Alpha 3
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50335
-Name = Rune - Viking Warlord
-Region = PAL-Unk
+Serial = SLPS-25538
+Name = Super Robot Wars - Alpha [Premium Pack]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50336
-Name = Rune - Viking Warlord
-Region = PAL-Unk
+Serial = SLPS-25539
+Name = School Rumble [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50337
-Name = Rune - Viking Warlord
-Region = PAL-Unk
+Serial = SLPS-25540
+Name = School Rumble
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50338
-Name = Rune - Viking Warlord
-Region = PAL-Unk
+Serial = SLPS-25541
+Name = New Century GPX Cyber Formula - Road to the Infinity 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50339
-Name = Rune - Viking Warlord
-Region = PAL-Unk
+Serial = SLPS-25542
+Name = Naruto Uzumaki Ninden
+Region = NTSC-J
+Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-50341
-Name = Smuggler's Run 2 - Hostile Territory
-Region = PAL-M4
+Serial = SLPS-25543
+Name = Futakoi - Koi to Mizugi no Survival
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50350
-Name = Disney's Tarzan - Freeride
-Region = PAL-Unk
+Serial = SLPS-25544
+Name = Fatal Frame - Zero
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50351
-Name = Lake Masters EX
-Region = PAL-M3
+Serial = SLPS-25545
+Name = Fighting for One Piece
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50355
-Name = Batman Vengeance
-Region = PAL-Unk
+Serial = SLPS-25546
+Name = Ichigo Mashimaro [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50356
-Name = ESPN International Winter Sports
-Region = PAL-Unk
+Serial = SLPS-25547
+Name = Ichigo Mashimaro
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50358
-Name = Devil May Cry
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25548
+Name = Pachitte Ultra Seven Chonmage Tatsujin 8
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50362
-Name = Jonny Moseley Mad Trix
-Region = PAL-Unk
+Serial = SLPS-25549
+Name = Gundam Seed Destiny - Generation of C.E.
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50364
-Name = City Crisis
-Region = PAL-Unk
+Serial = SLPS-25550
+Name = Cowboy Bebop - Tsuitou no Yakyoku [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50366
-Name = Star Wars - Racer Revenge
-Region = PAL-Unk
+Serial = SLPS-25551
+Name = Cowboy Bebop - Tsuitou no Yakyoku
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50371
-Name = Star Wars - Jedi Starfighter
-Region = PAL-Unk
+Serial = SLPS-25552
+Name = Inuyasha - Juuso no Kamen [Bandai the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50372
-Name = Star Wars - Jedi Starfighter
-Region = PAL-Unk
+Serial = SLPS-25553
+Name = Yoshitsune Eiyuuden Shura
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50373
-Name = Star Wars - Jedi Starfighter
-Region = PAL-Unk
+Serial = SLPS-25554
+Name = Eureka Seven TR1 - New Wave
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50374
-Name = Star Wars - Jedi Starfighter
-Region = PAL-Unk
+Serial = SLPS-25556
+Name = Hissatsu Pachinko Station V11
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50375
-Name = Star Wars - Jedi Starfighter
-Region = PAL-Unk
+Serial = SLPS-25557
+Name = Urban Reign
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50382
-Name = Silent Hill 2
-Region = PAL-M6
+Serial = SLPS-25558
+Name = NeoGeo Battle Coliseum
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50383
-Name = Metal Gear Solid 2 - Sons of Liberty
-Region = PAL-M3
+Serial = SLPS-25559
+Name = Samurai Spirits - Tenkaichi Kenkakuden
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50384
-Name = Project Zero II
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50385
-Name = Metal Gear Solid 2 - Sons of Liberty
-Region = PAL-Unk
+Serial = SLPS-25560
+Name = DragonBall Z - Sparking!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50386
-Name = Crash Bandicoot - Wrath of Cortex
-Region = PAL-M6
-Compat = 5
+Serial = SLPS-25561
+Name = MotoGP 4
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50390
-Name = Driven
-Region = PAL-Unk
+Serial = SLPS-25564
+Name = Gallop Racer 8 - Live Horse Racing
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50395
-Name = World Championship Snooker 2002
-Region = PAL-Unk
+Serial = SLPS-25565
+Name = Hisshou Pachinko Kouryoku Series Vol.1 - CR Shinseiki Evangelion
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50396
-Name = Mike Tyson Heavyweight Boxing
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25566
+Name = Simple 2000 Series Ultimate Vol.27 - After Class Love Beat
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50397
-Name = Prisoner of War
-Region = PAL-Unk
+Serial = SLPS-25567
+Name = Pachitte Chonmage Tatsujin 9
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50398
-Name = UEFA Champions League
-Region = PAL-Unk
+Serial = SLPS-25568
+Name = Keroro Gunsou - Mero Mero Battle Royale [Bandai The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50400
-Name = Shaun Palmer's Pro Snowboarder
-Region = PAL-E
+Serial = SLPS-25569
+Name = Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T.
+Region = NTSC-J
+eeRoundMode = 1
+FpuNegDivHack = 1
---------------------------------------------
-Serial = SLES-50401
-Name = Shaun Palmer's Pro Snowboarder
-Region = PAL-Unk
+Serial = SLPS-25570
+Name = Kino no Tabi 2 - The Beautiful World
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50402
-Name = Shaun Palmer's Pro Snowboarder
-Region = PAL-Unk
+Serial = SLPS-25571
+Name = Metal Slug 4 [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50412
-Name = Pro Evolution Soccer
-Region = PAL-M3
+Serial = SLPS-25572
+Name = Samurai Spirits Zero [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50421
-Name = Supercar Street Challenge
-Region = PAL-Unk
+Serial = SLPS-25573
+Name = King of Fighters 2002, The [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50422
-Name = Madden NFL 2002
-Region = PAL-Unk
+Serial = SLPS-25574
+Name = Sanyo Pachinko Paradise 12
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50423
-Name = F1 2001
-Region = PAL-M4
+Serial = SLPS-25575
+Name = Keroro Gunsou - Mero Mero Battle Royale Z
+Region = NTSC-J
Compat = 5
-[patches = 063ff7db]
-
- comment=Patch by Shadow Lady.
-
- //IPU dma fix
- patch=0,EE,003b8680,word,00000000
-
-[/patches]
----------------------------------------------
-Serial = SLES-50424
-Name = Cricket 2002
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50425
-Name = NHL 2002
-Region = PAL-Unk
---------------------------------------------
-Serial = SLES-50426
-Name = NHL 2002
-Region = PAL-Unk
+Serial = SLPS-25576
+Name = One Piece - Pirates Carnival
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50427
-Name = NHL 2002
-Region = PAL-Unk
+Serial = SLPS-25577
+Name = Soul Calibur III
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50428
-Name = MX 2002 featuring Ricky Carmichael
-Region = PAL-Unk
+Serial = SLPS-25578
+Name = K-1 World Grand Prix 2005
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50429
-Name = Alex Ferguson Player Manager 2002
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25579
+Name = Little Aid
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50430
-Name = ESPN X-Games Skateboarding
-Region = PAL-Unk
+Serial = SLPS-25580
+Name = Chicken Little
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50431
-Name = F1 2001
-Region = PAL-Unk
+Serial = SLPS-25581
+Name = Simple 2000 Series Vol.92 - The Game of a Curse
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50432
-Name = Tony Hawk Pro Skater 3
-Region = PAL-Unk
+Serial = SLPS-25582
+Name = Asutoro Kyudan Kessen
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50433
-Name = GoDai - Elemental Force
-Region = PAL-Unk
+Serial = SLPS-25584
+Name = From TV Animation - One Piece - Pirates Carnival [with Multitap for new models]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50434
-Name = Army Men - Real Time Strategy
-Region = PAL-Unk
+Serial = SLPS-25585
+Name = Monster Farm 5
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50435
-Name = Tony Hawk's Pro Skater 3
-Region = PAL-E
+Serial = SLPS-25586
+Name = Tales of the Abyss
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50436
-Name = Tony Hawk Pro Skater 3
-Region = PAL-Unk
+Serial = SLPS-25587
+Name = Sugar Sugar Rune - Koimo Osharemo Pick-Up
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50437
-Name = Tony Hawk's Pro Skater 3
-Region = PAL-Unk
+Serial = SLPS-25588
+Name = Meitantei Conan - Daiei Teikoku no Isan [Bandai The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50438
-Name = Motor Mayhem
-Region = PAL-Unk
+Serial = SLPS-25589
+Name = Naruto Narutimett Hero 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50443
-Name = LEGO Racers 2
-Region = PAL-Unk
+Serial = SLPS-25590
+Name = Namco Museum Arcade Hits
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50444
-Name = Portal Runner
-Region = PAL-Unk
+Serial = SLPS-25591
+Name = Last Escort - Shinya no Kokuchou Monogatari
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50445
-Name = Burnout
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25592
+Name = Sunrise Eiyuutan 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50446
-Name = Shadow Man - 2econd Coming
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25593
+Name = Hoshigari Empusa
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50447
-Name = All-Star Baseball 2003
-Region = PAL-Unk
+Serial = SLPS-25596
+Name = Konjiki no Gashbell! - Go!Go! Mamodo Fight
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50451
-Name = NHL Hitz 2002
-Region = PAL-Unk
+Serial = SLPS-25597
+Name = Kawa no Nushi Tsuri - Wonderful Journey [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50457
-Name = Rayman M
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25598
+Name = Gakkou o Tsukurou - Happy Days!! [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50460
-Name = Official PlayStation 2 Magazine Demo 11
-Region = PAL-Unk
+Serial = SLPS-25599
+Name = Shakugan no Shana
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50462
-Name = Pro Evolution Soccer
-Region = PAL-Unk
+Serial = SLPS-25600
+Name = Samurai Champloo - Sidetracked
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50464
-Name = FIFA 2002
-Region = PAL-M5
+Serial = SLPS-25601
+Name = Ueki no Housoku - Taosu Zeroberuto Juudan!!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50465
-Name = FIFA 2002
-Region = PAL-Unk
+Serial = SLPS-25602
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.2 - Bomber Powerful & Yume Yume World DX
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50466
-Name = FIFA 2002
-Region = PAL-Unk
+Serial = SLPS-25603
+Name = Tensei - Swords of Destiny [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50467
-Name = FIFA 2002
-Region = PAL-G
+Serial = SLPS-25604
+Name = Ar tonelico: Sekai no Owari de Utai Tsudukeru Shoujo
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50469
-Name = FIFA 2002
-Region = PAL-Unk
+Serial = SLPS-25605
+Name = NeoGeo Online Collection Vol.3 - The King of Fighters - Orochi Collection
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50470
-Name = FIFA 2002
-Region = PAL-Unk
+Serial = SLPS-25606
+Name = Zettai Zetsumei Toshi 2 - Itetsuita Kioutachi
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50471
-Name = FIFA 2002
-Region = PAL-Unk
+Serial = SLPS-25607
+Name = Makai Senki Disgaea 2 [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50472
-Name = GTC Africa
-Region = PAL-M5
+Serial = SLPS-25608
+Name = Makai Senki Disgaea 2
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50477
-Name = WWF Smackdown! - Just Bring It
-Region = PAL-E
+Serial = SLPS-25609
+Name = King of Fighters, The - Maximum Impact 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50479
-Name = Turok Evolution
-Region = PAL-M4
-Compat = 5
+Serial = SLPS-25610
+Name = Ryuuko no Ken - Ten-Chi-Jin (Art of Fighting Collection)
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50480
-Name = Aggressive Inline Skating
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25611
+Name = Strawberry Panic [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50481
-Name = Vexx
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25612
+Name = Strawberry Panic
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50484
-Name = Rayman M
-Region = PAL-Unk
+Serial = SLPS-25613
+Name = My Home o Tsukurou 2! Takumi [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50486
-Name = Splashdown
-Region = PAL-Unk
+Serial = SLPS-25614
+Name = Mai-Hime - Unmei no Keitouju [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50487
-Name = Space Race
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25615
+Name = My Home wo Tsukurou 2! Kantan Sekkei!!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50495
-Name = Who Wants to be a Millionaire - 2nd Edition
-Region = PAL-Unk
+Serial = SLPS-25616
+Name = Ski Jumping Pairs Reloaded
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50496
-Name = Qui Veut Gagner des Millions
-Region = PAL-Unk
+Serial = SLPS-25617
+Name = Etude Prologue - Yureugoku Kokoro no Katachi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50497
-Name = Who Wants to be a Millionaire 2 (Wer wird Millionar 2)
-Region = PAL-G
+Serial = SLPS-25618
+Name = D-A - Black [Best Price]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50498
-Name = Grandia II
-Region = PAL-E
+Serial = SLPS-25619
+Name = D-A - White [Best Price]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50503
-Name = Weakest Link
-Region = PAL-Unk
+Serial = SLPS-25620
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.3 - CR Marilyn Monroe
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50504
-Name = Half-Life
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25621
+Name = Kashimashi! Girl Meets Girl [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50505
-Name = Half-Life
-Region = PAL-G
-Compat = 5
+Serial = SLPS-25622
+Name = Kashimashi! Girl Meets Girl
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50506
-Name = Half-Life
-Region = PAL-Unk
+Serial = SLPS-25623
+Name = Another Century's Episode 2
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50507
-Name = Half-Life
-Region = PAL-Unk
+Serial = SLPS-25624
+Name = Futakoi-Futakoi Island Collection
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50508
-Name = Half-Life
-Region = PAL-Unk
+Serial = SLPS-25626
+Name = Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50509
-Name = Half-Life
-Region = PAL-Unk
+Serial = SLPS-25627
+Name = Mobile Suit Gundam Climax U.C.
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50510
-Name = Mummy Returns, The
-Region = PAL-M5
-Compat = 5
-EETimingHack = 1
+Serial = SLPS-25628
+Name = IGPX
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50511
-Name = G-Surfers
-Region = PAL-E
+Serial = SLPS-25629
+Name = Ace Combat Zero - The Belkan War
+Region = NTSC-J
+MemCardFilter = SCAJ-20173/SLPS-25629/SLPS-73250/SLPS-25052/SLPS-73205/SLPS-73410/SCAJ-20104/SCAJ-20136/SLPS-25418/SLPS-73218
---------------------------------------------
-Serial = SLES-50512
-Name = Bass Strike
-Region = PAL-Unk
+Serial = SLPS-25630
+Name = Pro Yakyuu Netsu Star 2006
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50533
-Name = Sunny Garcia Surfing
-Region = PAL-E
+Serial = SLPS-25631
+Name = Simple 2000 Series Vol.98 - Roman Sabou
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50534
-Name = NBA Live 2002
-Region = PAL-Unk
+Serial = SLPS-25632
+Name = Simple 2000 Series Vol.97 - The Koi no Engine
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50535
-Name = NBA Live 2002
-Region = PAL-Unk
+Serial = SLPS-25633
+Name = Futakoi Alternative - Koi to Shoujo to Machinegun [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50536
-Name = NBA Live 2002
-Region = PAL-Unk
+Serial = SLPS-25634
+Name = Metal Slug 5 [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50537
-Name = NBA Live 2002
-Region = PAL-Unk
+Serial = SLPS-25635
+Name = King of Fighters 2003, The [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50538
-Name = NBA Live 2002
-Region = PAL-Unk
+Serial = SLPS-25636
+Name = King of Fighters, The - Maximum Impact
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50539
-Name = James Bond 007 - Agent Under Fire
-Region = PAL-Unk
+Serial = SLPS-25638
+Name = King of Fighters, The - Maximum Impact 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50540
-Name = Simpsons Road Rage
-Region = PAL-Unk
+Serial = SLPS-25639
+Name = Plus Plum 2 Again
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50541
-Name = Capcom vs. SNK 2 - Mark of the Millennium
-Region = PAL-Unk
+Serial = SLPS-25640
+Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc1of2]
+Region = NTSC-J
+Compat = 5
+// allows import of Xenosaga II save data
+MemCardFilter = SLPS-25640/SLPS-25368
---------------------------------------------
-Serial = SLES-50544
-Name = Jet Ion GP
-Region = PAL-E
+Serial = SLPS-25641
+Name = Xenosaga Episode III - Also Sprach Zarathustra [Disc2of2]
+Region = NTSC-J
Compat = 5
+MemCardFilter = SLPS-25640/SLPS-25368
---------------------------------------------
-Serial = SLES-50545
-Name = SSX Tricky
-Region = PAL-Unk
+Serial = SLPS-25642
+Name = Super DragonBall Z
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50546
-Name = LMA Manager 2002
-Region = PAL-E
+Serial = SLPS-25643
+Name = Kimikisu
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50547
-Name = Roger Lemerre - La Selection des Champions 2002
-Region = PAL-Unk
+Serial = SLPS-25644
+Name = Simple 2000 Ultimate Series Vol.31 - K-1 World Max 2005
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50548
-Name = BDFL Manager 2002
-Region = PAL-Unk
+Serial = SLPS-25645
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.4 - CR Ashita Gaarusa Yoshimoto World
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50549
-Name = Football Manager Campionato 2002
-Region = PAL-Unk
+Serial = SLPS-25646
+Name = Eureka Seven - New Vision
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50550
-Name = Manager de Liga 2002
-Region = PAL-Unk
+Serial = SLPS-25647
+Name = Simple 2000 Series Ultimate Vol.32 - Azumi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50551
-Name = Tetris Worlds
-Region = PAL-Unk
+Serial = SLPS-25648
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.5 - CR Shinseiki Evangelion Second Impact & Pachisuro Shinseiki Evangelion
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50552
-Name = Jet Ski Riders
-Region = PAL-Unk
+Serial = SLPS-25649
+Name = Space Sheriff Spirits
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50553
-Name = Project Eden
-Region = PAL-M5
+Serial = SLPS-25650
+Name = Metal Slug 3D
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50554
-Name = Thunderhawk - Operation Pheonix
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50556
-Name = New York Race
-Region = PAL-Unk
+Serial = SLPS-25651
+Name = dot Hack G.U. Vol.1 - Saitan
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233/SLPS-25651/SLPS-25655/SLPS-25656/SLPS-25756
---------------------------------------------
-Serial = SLES-50558
-Name = DSF Futball Manager 2002
-Region = PAL-G
+Serial = SLPS-25653
+Name = Cluster Edge [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50559
-Name = Guy Roux Manager 2002
-Region = PAL-Unk
+Serial = SLPS-25654
+Name = Cluster Edge
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50562
-Name = Super Bust-A-Move 2
-Region = PAL-Unk
+Serial = SLPS-25655
+Name = dot Hack G.U. Vol.2 - Kimi Omou Koe
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233/SLPS-25651/SLPS-25655/SLPS-25656/SLPS-25756
---------------------------------------------
-Serial = SLES-50568
-Name = Top Gun - Combat Zones
-Region = PAL-Unk
+Serial = SLPS-25656
+Name = dot Hack - G.U. Vol.3 - Aruku Youna Hayasa de
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233/SLPS-25651/SLPS-25655/SLPS-25656/SLPS-25756
---------------------------------------------
-Serial = SLES-50570
-Name = Tour de France, Le
-Region = PAL-Unk
+Serial = SLPS-25657
+Name = Fighting Beauty Wulong
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50572
-Name = Robot Wars - Arenas of Destruction
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50575
-Name = Dark Summit
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50578
-Name = Kessen II
-Region = PAL-Unk
-[patches = 9FAC4FF3]
- comment=COP2 flag instance patch by refraction
- // a mac flag check just after a vsub which gets in the way, rearranging
- patch=0,EE,00170F20,word,48438800
- patch=0,EE,00170F24,word,4BE521AC
- patch=0,EE,00170F28,word,30848000
- patch=0,EE,00170F2C,word,4BE72B3C
-[/patches]
+Serial = SLPS-25658
+Name = Binchou-Tan - Shiwase Koyomi [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50579
-Name = Kessen II
-Region = PAL-Unk
+Serial = SLPS-25659
+Name = Binchou-Tan - Shiwase Koyomi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50580
-Name = Kessen II
-Region = PAL-Unk
+Serial = SLPS-25660
+Name = King of Fighters XI, The
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50584
-Name = G1 Jockey
-Region = PAL-Unk
+Serial = SLPS-25661
+Name = King of Fighters, The - Nests
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50586
-Name = ESPN Winter Sports 2002
-Region = PAL-Unk
+Serial = SLPS-25662
+Name = Kyo Kara Maoh! The 1st trip of Maoh! [Premium Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50589
-Name = Worms Blast
-Region = PAL-Unk
+Serial = SLPS-25663
+Name = Kyo Kara Maoh! The 1st trip of Maoh!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50590
-Name = Music Maker
-Region = PAL-Unk
+Serial = SLPS-25664
+Name = NeoGeo Online Collection - Garou Densetsu Battle Archives Vol.1
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50591
-Name = Guilty Gear X
-Region = PAL-E
+Serial = SLPS-25665
+Name = Pachitte Chonmage Tatsujin 10
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50592
-Name = No One Lives Forever
-Region = PAL-Unk
+Serial = SLPS-25666
+Name = Sakura Zakashobotai [Irem Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50606
-Name = State of Emergency
-Region = PAL-M4
+Serial = SLPS-25667
+Name = Daito Giken Premium Pachi-Slot Collection - Yoshimune
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50608
-Name = Shadow Man - 2econd Coming
-Region = PAL-Unk
+Serial = SLPS-25668
+Name = Torikago no Mukougawa - The Angles with Strange Wings
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50613
-Name = Woody Woodpecker
-Region = PAL-M5
+Serial = SLPS-25669
+Name = School Rumble 2nd Term [Limited Edition]
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50619
-Name = Jonny Moseley Mad Trix
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50620
-Name = Micro Machines
-Region = PAL-Unk
+Serial = SLPS-25670
+Name = School Rumble 2nd Term
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50628
-Name = Simpsons Road Rage
-Region = PAL-Unk
+Serial = SLPS-25671
+Name = School Rumble [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50630
-Name = Dragon Rage
-Region = PAL-Unk
+Serial = SLPS-25672
+Name = 7Cafe - Katashiki Mei Bonba Pawafuru 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50631
-Name = Dragon Rage
-Region = PAL-Unk
+Serial = SLPS-25673
+Name = Last Escort - The Black Butterfly Special Night
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50632
-Name = Dragon Rage
-Region = PAL-Unk
+Serial = SLPS-25674
+Name = Metal Slug 6
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50633
-Name = Gitaroo Man
-Region = PAL-Unk
+Serial = SLPS-25675
+Name = Battle Stadium D.O.N.
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50636
-Name = Centre Court - Hardhitter
-Region = PAL-M3
+Serial = SLPS-25676
+Name = Kinnikuman Muscle Grand Prix Max
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50637
-Name = Pro Rally 2002
-Region = PAL-M5
+Serial = SLPS-25677
+Name = Blood+ One Night Kiss
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50638
-Name = High Heat Major League Baseball 2003
-Region = PAL-Unk
+Serial = SLPS-25678
+Name = Utawareru Mono [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50639
-Name = Everblue
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25679
+Name = Utawareru Mono
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50640
-Name = Salt Lake City 2002 Olympic Winter Games
-Region = PAL-Unk
+Serial = SLPS-25680
+Name = Mai-Kinoto Hime [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50641
-Name = Dynasty Warriors 3
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25681
+Name = Mai-Kinoto Hime
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50643
-Name = Shifters
-Region = PAL-Unk
+Serial = SLPS-25682
+Name = Sanyo Pachinko Paradise 13
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50644
-Name = Shifters
-Region = PAL-Unk
+Serial = SLPS-25683
+Name = Poncotsu Roman Daikatsugeki Bumpy Trot [Irem Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50645
-Name = Shifters
-Region = PAL-Unk
+Serial = SLPS-25684
+Name = Mermaid Prism [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50647
-Name = Casper - Spirit Dimensions
-Region = PAL-Unk
+Serial = SLPS-25685
+Name = Rurouni Kenshin - Enjou! Kyoto Rinne
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50649
-Name = Taz Wanted
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25686
+Name = Jojo no Kimyou na Bouken - Phantom Blood
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50650
-Name = Resident Evil Gun Survivor 2 - Code Veronica
-Region = PAL-Unk
+Serial = SLPS-25687
+Name = Korobotto Adventure
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50653
-Name = Gitaroo Man
-Region = PAL-Unk
+Serial = SLPS-25688
+Name = Simoun - Shoubi Sensou - Fuuin no Remersion [First Print - Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50654
-Name = Dune, Frank Herbert's
-Region = PAL-Unk
+Serial = SLPS-25689
+Name = Simoun - Shoubi Sensou - Fuuin no Remersion
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50661
-Name = Atlantis III
-Region = PAL-Unk
+Serial = SLPS-25690
+Name = DragonBall Z - Sparking Neo
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50662
-Name = Shadow of Zorro, The
-Region = PAL-Unk
+Serial = SLPS-25691
+Name = Captain Tsubasa
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50670
-Name = ESPN Winter X-Games Snowboarding 2
-Region = PAL-Unk
+Serial = SLPS-25693
+Name = Shinseiki GPX - Road to the Infinity 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50672
-Name = Baldur's Gate: Dark Alliance
-Region = PAL-M5
-Compat = 4
+Serial = SLPS-25694
+Name = Princess Princess
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50677
-Name = Shadow Hearts
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25695
+Name = New Century GPX Cyber Formula - Road to the Infinity 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50679
-Name = Tenchu 3 - Wrath of Heaven
-Region = PAL-Unk
+Serial = SLPS-25696
+Name = Mermaid Prism
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50680
-Name = Pirates - The Legend of Black Kat
-Region = PAL-Unk
+Serial = SLPS-25697
+Name = CR Fever Powerful Zero
+Region = NTSC-J
Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-50683
-Name = Sled Storm
-Region = PAL-M3
+Serial = SLPS-25698
+Name = Fatal Fury - Battle Archives 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50684
-Name = Medal of Honor - Frontline
-Region = PAL-Unk
+Serial = SLPS-25699
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.8
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50686
-Name = Iron Aces 2 - Birds of Prey
-Region = PAL-Unk
+Serial = SLPS-25700
+Name = Aoi no Tristia [The Best Price]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50703
-Name = Maximo
-Region = PAL-Unk
+Serial = SLPS-25701
+Name = Gallop Racer Inbreed
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50704
-Name = Godai - Elemental Force
-Region = PAL-F-G
-Compat = 5
+Serial = SLPS-25702
+Name = Amekoushi no Kan
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50706
-Name = Army Men - Real Time Strategy
-Region = PAL-Unk
+Serial = SLPS-25703
+Name = Simple 2000 Series Vol.111 - The Itadaki Raider
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50709
-Name = Weakest Link (Le Maillon Fable)
-Region = PAL-F
+Serial = SLPS-25704
+Name = Summon Night 4
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50710
-Name = Dr. Muto
-Region = PAL-Unk
+Serial = SLPS-25708
+Name = Zero no Tsukaima [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50711
-Name = Red Card Football
-Region = PAL-Unk
+Serial = SLPS-25709
+Name = Zero no Tsukaima
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50713
-Name = Freaky Flyers
-Region = PAL-Unk
+Serial = SLPS-25710
+Name = K-1 World Grand Prix 2006
+Region = NTSC-J
+Compat = 4
---------------------------------------------
-Serial = SLES-50714
-Name = Defender
-Region = PAL-E
+Serial = SLPS-25711
+Name = Kashimashi! Girl Meets Girl [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50715
-Name = Gravity Games Bike Street - Vertical Dirt
-Region = PAL-Unk
+Serial = SLPS-25712
+Name = King of Fighters Neowave [SNK the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50716
-Name = Fireblade
-Region = PAL-Unk
+Serial = SLPS-25713
+Name = Twinkle Star Sprites - La Petite Princesse [SNK the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50717
-Name = Mortal Kombat - Deadly Alliance
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25714
+Name = Naruto - Konoha Spirits
+Region = NTSC-J
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-50720
-Name = FMX - Freestyle Metal X
-Region = PAL-Unk
+Serial = SLPS-25715
+Name = Tales of Destiny
+Region = NTSC-J
+FpuMulHack = 1
---------------------------------------------
-Serial = SLES-50721
-Name = Pryzm - Dark Unicorn
-Region = PAL-Unk
+Serial = SLPS-25716
+Name = Digimon Savers - Another Mission
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25717
+Name = Simple 2000 Series Ultimate Vol.33 - Ururun Quest
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25718
+Name = Mobile Suit Gundam Seed Destiny - Rengou vs. Z.A.F.T. II Plus
+Region = NTSC-J
Compat = 5
+eeRoundMode = 1
+FpuNegDivHack = 1
---------------------------------------------
-Serial = SLES-50722
-Name = Premier Manager 2002-2003
-Region = PAL-Unk
+Serial = SLPS-25719
+Name = Happiness! Deluxe [First Print Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50723
-Name = TOCA Race Driver
-Region = PAL-Unk
+Serial = SLPS-25720
+Name = Happiness! Deluxe
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50725
-Name = V-Rally 3
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25721
+Name = HimeHibi - Princess Days
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50726
-Name = Myst III - Exile
-Region = PAL-Unk
+Serial = SLPS-25722
+Name = Routes PE [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50727
-Name = Knockout Kings 2002
-Region = PAL-Unk
+Serial = SLPS-25723
+Name = Reijou Tantei - Office Love Jiken
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50728
-Name = Tiger Woods PGA Tour 2002
-Region = PAL-Unk
+Serial = SLPS-25724
+Name = Pachinko Kaou - Misora Hibari
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50730
-Name = VIP
-Region = PAL-Unk
+Serial = SLPS-25725
+Name = King's Field - Dark Side Box
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50731
-Name = Need for Speed - Hot Pursuit 2
-Region = PAL-M6
-Compat = 5
-vuClampMode = 2 //white textures
+Serial = SLPS-25726
+Name = SNK Slot Panic Vol.1
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50735
-Name = Jade Cocoon 2
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25727
+Name = Routes PE
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50738
-Name = Star Trek Voyager - Elite Force
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25728
+Name = Kujibiki Ambulance [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50739
-Name = Soldier of Fortune - Gold Edition
-Region = PAL-Unk
+Serial = SLPS-25729
+Name = Kujibibi Unbalance
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50751
-Name = Herdy Gerdy
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25730
+Name = Armored Core [Machine Side Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50752
-Name = Pro Tennis WTA Tour
-Region = PAL-Unk
+Serial = SLPS-25733
+Name = Super Robot Taisen OG - Original Generations
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50753
-Name = Freekstyle
-Region = PAL-Unk
+Serial = SLPS-25734
+Name = Battle of Yu Yu Hakushou - Shitou! Ankoku Bujutsukai 120%
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50754
-Name = Simpsons Skateboarding
-Region = PAL-Unk
+Serial = SLPS-25735
+Name = Dragon Shadow Spell
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50755
-Name = Simpsons Skateboarding
-Region = PAL-Unk
+Serial = SLPS-25736
+Name = Samurai Spirits - Tenkaichi Kenkakuten [SNK Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50757
-Name = Atlantis III
-Region = PAL-Unk
+Serial = SLPS-25737
+Name = Neo Geo Battle Coliseum [SNK Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50758
-Name = Eve of Extinction
-Region = PAL-Unk
+Serial = SLPS-25738
+Name = Soul Cradle Sekai o Kurau Mono [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50763
-Name = Rally Championship
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25739
+Name = Soul Cradle Sekai o Kurau Mono
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50765
-Name = Music Maker
-Region = PAL-Unk
+Serial = SLPS-25740
+Name = Lupin III - Lupin ni wa Shi o, Zenigata ni wa Koi o
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50767
-Name = V8 Supercars Australia - Race Driver
-Region = PAL-Unk
+Serial = SLPS-25742
+Name = Aa Megami-sama [Holy Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50768
-Name = Rally Championship
-Region = PAL-Unk
+Serial = SLPS-25743
+Name = Aa Megami-sama
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50769
-Name = Mr. Moskeeto
-Region = PAL-Unk
+Serial = SLPS-25744
+Name = Saint Seiya Meiou Hades Juunikyuu Hen
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50770
-Name = Mad Maestro!
-Region = PAL-Unk
+Serial = SLPS-25745
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.1 - CR Shinseiki Evangelion
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50771
-Name = Blood Omen 2 - Legend of Kain
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25746
+Name = CR Fever Captain Harlock
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25747
+Name = Garouden Break Blow - Fist or Twist
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25748
+Name = Aoi Sora no Neosphere - Nanoka Franka no Hatsumei Koubouki 2 [Limited Edition]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25749
+Name = Aoi Sora no Neosphere - Nanoka Franka no Hatsumei Koubouki 2
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25750
+Name = Super Robot Taisen - Scramble Commander The 2nd
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25751
+Name = Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50772
-Name = Blood Omen 2 - Legend of Kain
-Region = PAL-Unk
+Serial = SLPS-25752
+Name = Gakuen Utopia - Manabi Straight! KiraKira Happy Festa!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50773
-Name = Donald Duck Phantomias Platyrhynchos Kineticus
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25753
+Name = Ichigo Mashimaro [Shock SP]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50777
-Name = Battle Engine Aquila
-Region = PAL-Unk
+Serial = SLPS-25754
+Name = Kino no Tabi 2 - The Beautiful World [Electric Shock SP]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50778
-Name = TD Overdrive - The Brotherhood of Speed
-Region = PAL-Unk
-Compat = 2
+Serial = SLPS-25756
+Name = dot Hack G.U. Vol.1 - Saitan [Bandai the Best]
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233/SLPS-25651/SLPS-25655/SLPS-25656/SLPS-25756
---------------------------------------------
-Serial = SLES-50779
-Name = ESPN NBA 2Night 2002
-Region = PAL-Unk
+Serial = SLPS-25757
+Name = Nanatsu Iro - Drops Pure!! [First Print Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50787
-Name = International Superstar Soccer 2
-Region = PAL-Unk
+Serial = SLPS-25758
+Name = Nanatsu Iro - Drops Pure!!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50788
-Name = Frogger - The Great Quest
-Region = PAL-Unk
+Serial = SLPS-25759
+Name = Shiju Hachi
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50790
-Name = International Superstar Soccer 2002
-Region = PAL-Unk
+Serial = SLPS-25760
+Name = VitaminX [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50793
-Name = Grand Theft Auto III
-Region = PAL-Unk
+Serial = SLPS-25761
+Name = VitaminX
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50794
-Name = Sven-Goran Eriksson's World Manager 2002
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25762
+Name = Metal Slug Complete
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50795
-Name = Superman - Shadow of Apokolips
-Region = PAL-Unk
+Serial = SLPS-25763
+Name = Shin Bokujou Monogatari - Pure Innocent Life
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50796
-Name = FIFA World Cup 2002
-Region = PAL-Unk
+Serial = SLPS-25764
+Name = Busou Renkin
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50797
-Name = FIFA World Cup 2002
-Region = PAL-Unk
+Serial = SLPS-25765
+Name = King of Fighters, The - Maximum Impact Regulation A
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50798
-Name = FIFA World Cup 2002
-Region = PAL-Unk
-Compat = 4
-EETimingHack = 1
+Serial = SLPS-25766
+Name = Orange Honey - Boku wa Kimi ni Koishiteru [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50799
-Name = FIFA World Cup 2002
-Region = PAL-Unk
+Serial = SLPS-25767
+Name = Orange Honey - Boku wa Kimi ni Koishiteru
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50800
-Name = FIFA World Cup 2002
-Region = PAL-Unk
+Serial = SLPS-25768
+Name = Naruto Shippuuden Narutimate Accel
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50801
-Name = FIFA World Cup 2002
-Region = PAL-Unk
+Serial = SLPS-25769
+Name = Netsu Chu! Pro Baseball 2007
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50802
-Name = Knockout Kings 2002
-Region = PAL-Unk
+Serial = SLPS-25770
+Name = Rakushou! Pachi-Slot Sengen 5
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50804
-Name = Deus Ex
-Region = PAL-E
+Serial = SLPS-25771
+Name = Grim Grimoire
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50805
-Name = Deus Ex
-Region = PAL-Unk
+Serial = SLPS-25773
+Name = Tales of Fandom Vol.2 [Tia Version]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50806
-Name = Deus Ex
-Region = PAL-Unk
+Serial = SLPS-25774
+Name = Tales of Fandom Vol.2 [Luke Version]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50807
-Name = Deus Ex
-Region = PAL-Unk
+Serial = SLPS-25775
+Name = Magician's Academy, The
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50808
-Name = Deus Ex
-Region = PAL-Unk
+Serial = SLPS-25776
+Name = Pachitte Chonmage Tatsujin 12
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50809
-Name = Next Generation Tennis 2003
-Region = PAL-Unk
+Serial = SLPS-25777
+Name = Sumomomomomo - Chijou Saikyou no Yome [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50812
-Name = Spider-Man
-Region = PAL-Unk
+Serial = SLPS-25778
+Name = Sumomomomomo - Chijou Saikyou no Yome
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50813
-Name = Spider-Man
-Region = PAL-Unk
+Serial = SLPS-25779
+Name = King of Fighters, The - Maximum Impact 2 [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50814
-Name = Spider-Man
-Region = PAL-Unk
+Serial = SLPS-25780
+Name = Nodame Cantabile
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-25781
+Name = Fuuun Super Combo
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50815
-Name = Blood Omen 2 - Legend of Kain
-Region = PAL-Unk
+Serial = SLPS-25782
+Name = World Heroes - Gorgeous
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50816
-Name = DTM Race Driver
-Region = PAL-M3
-Compat = 5
+Serial = SLPS-25783
+Name = King of Fighters '98, The - Ultimate Match
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50818
-Name = Pro Race Driver
-Region = PAL-Unk
+Serial = SLPS-25784
+Name = Another Century's Episode 3 - The Final
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50820
-Name = Micro Machines
-Region = PAL-Unk
+Serial = SLPS-25786
+Name = Hisshou Pachinko-Pachislot Kouryoku Series Vol.10 - CR Shinseiki Evangelion - Kiseki no Hachi Ha
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50821
-Name = Project Zero
-Region = PAL-M5
+Serial = SLPS-25787
+Name = Sanyo Pachinko Paradise 14
+Region = NTSC-J
Compat = 5
-[patches]
- comment=- This gamedisc only lets you choose language once,
- comment=- whereafter it stores that setting in the memcard.
- comment=- To change the language you actually have to erase
- comment=- the memcard content for the game.
-[/patches]
---------------------------------------------
-Serial = SLES-50822
-Name = Shadow Hearts
-Region = PAL-Unk
+Serial = SLPS-25788
+Name = Metal Slug [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50826
-Name = Star Wars - Clone Wars
-Region = PAL-Unk
+Serial = SLPS-25789
+Name = King of Fighters XI, The [SNK Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50829
-Name = Commandos 2 - Men of Courage
-Region = PAL-Unk
+Serial = SLPS-25790
+Name = Art of Fighting Collection [NeoGeo Online Collection the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50831
-Name = Star Wars - Bounty Hunter
-Region = PAL-Unk
+Serial = SLPS-25791
+Name = King of Fighters, The - Orochi Collection [NeoGeo Online Collection the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50832
-Name = Star Wars - Bounty Hunter
-Region = PAL-Unk
+Serial = SLPS-25792
+Name = Bakumatsu Roman - Last Blade 2-in-1 [NeoGeo Online Collection the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50833
-Name = Star Wars - Bounty Hunter
-Region = PAL-Unk
+Serial = SLPS-25793
+Name = Garou - Mark of the Wolves [NeoGeo Online Collection the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50834
-Name = Star Wars - Bounty Hunter
-Region = PAL-Unk
+Serial = SLPS-25794
+Name = Cluster Edge [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50835
-Name = Star Wars - Bounty Hunter
-Region = PAL-Unk
+Serial = SLPS-25795
+Name = School Rumble - 2nd Term [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50836
-Name = Indiana Jones and The Emperor's Tomb
-Region = PAL-Unk
-EETimingHack = 1 //For texture flicker.
+Serial = SLPS-25796
+Name = Ore no Shite Agake
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50837
-Name = Indiana Jones and The Emperor's Tomb
-Region = PAL-Unk
-EETimingHack = 1 //For texture flicker.
+Serial = SLPS-25797
+Name = Ikki Tousen - Shining Dragon [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50838
-Name = Indiana Jones and The Emperor's Tomb
-Region = PAL-G
+Serial = SLPS-25798
+Name = Ikki Tousen - Shining Dragon
+Region = NTSC-J
Compat = 5
-EETimingHack = 1 //For texture flicker.
---------------------------------------------
-Serial = SLES-50839
-Name = Indiana Jones and The Emperor's Tomb
-Region = PAL-Unk
-EETimingHack = 1 //For texture flicker.
+Serial = SLPS-25799
+Name = Ultraman Fighting Evolution 3 [Banpresto Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50840
-Name = Indiana Jones and The Emperor's Tomb
-Region = PAL-Unk
-EETimingHack = 1 //For texture flicker.
+Serial = SLPS-25800
+Name = Ultraman Fighting Evolution - Rebirth [Banpresto Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50841
-Name = Largo Winch - Empire Under Threat
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-25801
+Name = Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50842
-Name = Downforce
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25802
+Name = Kyou Kara Maou! Shin Ma-Kuni no Kyuujitsu
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50843
-Name = Crashed
-Region = PAL-Unk
+Serial = SLPS-25803
+Name = xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50845
-Name = Medal of Honour - Frontline
-Region = PAL-Unk
+Serial = SLPS-25804
+Name = Dear My Sun [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50846
-Name = Medal of Honor - Frontline
-Region = PAL-Unk
+Serial = SLPS-25806
+Name = Kateikyoushi Hitman Reborn! Dream Hyper Battle
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50848
-Name = Speed Kings
-Region = PAL-Unk
+Serial = SLPS-25807
+Name = Saint Beast - Rasen no Shou [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50849
-Name = Urban Freestyle Soccer
-Region = PAL-Unk
+Serial = SLPS-25808
+Name = Saint Beast - Rasen no Shou
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50850
-Name = ATV Off-Road 2
-Region = PAL-Unk
+Serial = SLPS-25809
+Name = Gintama Gin-San to Issho! Boku no Kabuki Machi Nikki
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50852
-Name = Sven-Goran Eriksson's World Challenge
-Region = PAL-Unk
+Serial = SLPS-25810
+Name = Dear My Sun
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50853
-Name = Marcel DeSaily Pro Football
-Region = PAL-Unk
+Serial = SLPS-25811
+Name = Happiness! Deluxe [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50854
-Name = WM Nationalspieler
-Region = PAL-Unk
+Serial = SLPS-25812
+Name = Tori no Hoshi - Aerial Planet
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50859
-Name = Commandos 2 - Men of Courage
-Region = PAL-Unk
+Serial = SLPS-25813
+Name = Hisshou Pachinko - Pachi-Slot Kouryoku Series Vol.11 - Shinseiki Evangelion - Magokoro o, Kimi ni
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50860
-Name = Commandos 2 - Men of Courage
-Region = PAL-Unk
+Serial = SLPS-25814
+Name = Shinseiki GPX Cyber Formula - Road to the Infinity 4
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50861
-Name = Top Angler
-Region = PAL-Unk
+Serial = SLPS-25815
+Name = DragonBall Z Sparking! Meteor
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50862
-Name = Street Hoops
-Region = PAL-Unk
+Serial = SLPS-25816
+Name = Yamasa Digi World - Collaboration SP Pachi-Slot Ridge Racer
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50870
-Name = Mat Hoffman's Pro BMX 2
-Region = PAL-Unk
+Serial = SLPS-25817
+Name = Bakumatsu Renka - Karyuu Kenshiden [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50871
-Name = Mat Hoffman's Pro BMX 2
-Region = PAL-Unk
+Serial = SLPS-25818
+Name = Bakumatsu Renka - Karyuu Kenshiden
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50872
-Name = Mat Hoffman's Pro BMX 2
-Region = PAL-Unk
+Serial = SLPS-25819
+Name = Ar tonelico II: Sekai ni Hibiku Shoujo-Tachi no Souzoushi
+Region = NTSC-J
+Compat = 5
+eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
---------------------------------------------
-Serial = SLES-50873
-Name = Reign of Fire
-Region = PAL-Unk
+Serial = SLPS-25820
+Name = Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50874
-Name = F1 2002
-Region = PAL-Unk
+Serial = SLPS-25821
+Name = Suzumiya Haruhi no Tomadoi [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50875
-Name = F1 2002
-Region = PAL-Unk
+Serial = SLPS-25822
+Name = Suzumiya Haruhi no Tomadoi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50876
-Name = Driv3r
-Region = PAL-Unk
+Serial = SLPS-25823
+Name = Spider-Man 3
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50877
-Name = TimeSplitters 2
-Region = PAL-E
-Compat = 5
+Serial = SLPS-25825
+Name = Zero no Tsukaima [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50879
-Name = Paris-Dakar 2
-Region = PAL-Unk
-Compat = 5
-FPUNegDivHack = 1 //Fixes sky being shown over the 3d.
-EETimingHack = 1 //Flickery videos without it.
-[patches = CB4EBD11]
-
- comment=patches by Nachbrenner
-
- //Skip Intro Videos
- patch=0,EE,00139188,word,10000029
- //KOSMOS fix
- patch=0,EE,00171874,word,00000000 // D1_CHCR
- patch=0,EE,001718c4,word,00000000 // GS_CSR
-
-[/patches]
+Serial = SLPS-25826
+Name = My Home o Tsukurou 2! Easy Design [Best Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50880
-Name = BMX XXX
-Region = PAL-M4
-Compat = 5
+Serial = SLPS-25827
+Name = Soukou Kihei Votoms
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50882
-Name = Mary-Kate and Ashley - Sweet 16
-Region = PAL-Unk
+Serial = SLPS-25828
+Name = Pachitte Chonmage Tatsujin 13 - Pachinko Hissatsu Shigotojin III
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50886
-Name = Transworld Surf
-Region = PAL-Unk
+Serial = SLPS-25829
+Name = A.C.E. Another Century's Episode 2 [Special Vocal Version]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50891
-Name = Legaia 2 - Duel Saga
-Region = PAL-Unk
+Serial = SLPS-25830
+Name = Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50892
-Name = Lethal Skies Elite Pilot - Team SW
-Region = PAL-Unk
+Serial = SLPS-25831
+Name = Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50897
-Name = Super Trucks
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25832
+Name = SD Gundam G Generation Spirits
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50898
-Name = X-Men - The Next Dimension
-Region = PAL-Unk
+Serial = SLPS-25833
+Name = Simple 2000 Series Vol.122 - The Ningyo Hime Monogatari - Mermaid Prism
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50899
-Name = X-Men - The Next Dimension
-Region = PAL-Unk
+Serial = SLPS-25834
+Name = Transformers - The Game
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50900
-Name = X-Men - The Next Dimension
-Region = PAL-Unk
+Serial = SLPS-25835
+Name = Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50902
-Name = Conflict - Desert Storm
-Region = PAL-Unk
+Serial = SLPS-25836
+Name = Super Robot Taisen OG - Original Generations Gaiden
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50905
-Name = Armored Core 2 - Another Age
-Region = PAL-Unk
+Serial = SLPS-25837
+Name = Naruto Shippuuden - Narutimate Accel 2
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50906
-Name = Master Rally
-Region = PAL-Unk
+Serial = SLPS-25838
+Name = Taiheiyou no Arashi - Senkan Yamato, Akatsuki ni Shutsugekisu
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50908
-Name = Monster Jam - Maximum Destruction
-Region = PAL-Unk
+Serial = SLPS-25839
+Name = Samurai Spirits: Rokuban Shoubu [NeoGeo Online Collection Vol. 12]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50914
-Name = International Cue Club
-Region = PAL-E
+Serial = SLPS-25840
+Name = Guitar Hero III - Legends of Rock [with Guitar]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50919
-Name = Akira Psycho Ball
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-25841
+Name = Tales of Destiny [Director's Cut] [Premium Box]
+Region = NTSC-J
+FpuMulHack = 1
+// allows import of non-DC Tales of Destiny data
+MemCardFilter = SLPS-25841/SLPS-25842/SLPS-25715
---------------------------------------------
-Serial = SLES-50920
-Name = King's Field IV
-Region = PAL-Unk
+Serial = SLPS-25842
+Name = Tales of Destiny [Director's Cut]
+Region = NTSC-J
Compat = 5
+FpuMulHack = 1
+MemCardFilter = SLPS-25841/SLPS-25842/SLPS-25715
---------------------------------------------
-Serial = SLES-50921
-Name = Way of the Samurai
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-50922
-Name = Terminator, The - Dawn of Fate
-Region = PAL-Unk
+Serial = SLPS-25843
+Name = Tir-Na-Nog
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50927
-Name = Commandos 2 - Men of Courage
-Region = PAL-Unk
+Serial = SLPS-25844
+Name = Last Escort 2 - Shiya no Amai Ira [Gorgeous Version]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50930
-Name = Dino Stalker
-Region = PAL-Unk
+Serial = SLPS-25845
+Name = Last Escort 2 - Shiya no Amai Ira
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50932
-Name = Smash Court Tennis - Pro Tournament
-Region = PAL-M5
+Serial = SLPS-25847
+Name = Amekoushi no Kan [The Best Price]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50933
-Name = eJay Clubworld
-Region = PAL-Unk
+Serial = SLPS-25848
+Name = Naraku no Shiro
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50935
-Name = Circus Maximus - Chariot Wars
-Region = PAL-Unk
+Serial = SLPS-25849
+Name = Sunsoft Collection
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-50936
-Name = Endgame
-Region = PAL-Unk
+Serial = SLPS-25850
+Name = KimiKiss [ebKore+]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50937
-Name = LEGO Football Mania
-Region = PAL-Unk
+Serial = SLPS-25851
+Name = Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi [Irem Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50939
-Name = USA Racer
-Region = PAL-Unk
+Serial = SLPS-25852
+Name = Sanyo Pachinko Paradise 13 [Irem Collection]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50946
-Name = Britney's Dance Beat
-Region = PAL-Unk
+Serial = SLPS-25853
+Name = Pachinko Kamen Rider - Shocker Zenmetsu Daisakusen
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50947
-Name = Britney's Dance Beat
-Region = PAL-Unk
+Serial = SLPS-25854
+Name = Poison Pink
+Region = NTSC-J
+eeClampMode = 0 //in-game background visible
---------------------------------------------
-Serial = SLES-50948
-Name = Britney's Dance Beat
-Region = PAL-Unk
+Serial = SLPS-25855
+Name = Battle of Sunrise
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50953
-Name = Air Rescue Ranger
-Region = PAL-Unk
+Serial = SLPS-25856
+Name = Tomb Raider - Anniversary
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50954
-Name = Tokyo Road Race
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25858
+Name = Dengeki SP - Shakugan no Shana
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50955
-Name = London Racer 2
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25859
+Name = Orange Honey - Boku wa Kimi ni Koishiteru [Best Version]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50958
-Name = Warhammer 40,000 - Firewarrior
-Region = PAL-E
+Serial = SLPS-25860
+Name = Code Geass - Hangyaku no Lelouch - Lost Colors
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50963
-Name = Riding Spirits
-Region = PAL-Unk
+Serial = SLPS-25861
+Name = Hisshou Pachinko - Pachi-Slot Kouryoku Series Vol.10 [Special Price Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50964
-Name = Antz Extreme Racing
-Region = PAL-Unk
+Serial = SLPS-25862
+Name = Hisshou Pachinko - Pachi-Slot Kouryoku Series Vol.05 - CR Neon Genesis Evangelion Sekandoinpakuto & Pachislot Neon Genesis Evangelion [Special Price Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50965
-Name = Spider-Man
-Region = PAL-Unk
+Serial = SLPS-25863
+Name = Fatal Fury - Battle Archives 1 [SNK the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50972
-Name = Barbarian
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25864
+Name = Fatal Fury - Battle Archives 2 [SNK the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50974
-Name = Zapper - One Wicked Cricket!
-Region = PAL-Unk
+Serial = SLPS-25865
+Name = King of Fighters, The - Nests [SNK the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50975
-Name = Thing, The
-Region = PAL-M4
-Compat = 5
+Serial = SLPS-25866
+Name = Fuuun Super Combo [SNK the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50976
-Name = Thing, The (Das Ding)
-Region = PAL-G
-Compat = 5
+Serial = SLPS-25867
+Name = Hanayoi Romanesque - Ai to Kanashimi [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50978
-Name = Onimusha 2 - Samurai's Destiny
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25868
+Name = Hanayoi Romanesque - Ai to Kanashimi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50981
-Name = RC Sports Copter Challenge
-Region = PAL-Unk
+Serial = SLPS-25869
+Name = CR Shinseiki Evangelion - Shito, Futatabi
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50984
-Name = Gumball 3000
-Region = PAL-Unk
+Serial = SLPS-25881
+Name = Kinnikuman Muscle Grand Prix 2
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50985
-Name = Gumball 3000
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-25887
+Name = Super Robot Taisen Z
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50986
-Name = Twin Caliber
-Region = PAL-M4
-Compat = 5
+Serial = SLPS-25892
+Name = Nogizaka Haruka no Himitsu - Cosplay Hajimemashita
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50987
-Name = Scorpion King, The - Rise of an Akkadian
-Region = PAL-Unk
+Serial = SLPS-25894
+Name = Aa Megami-sama [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50988
-Name = Lord of the Rings, The - The Fellowship of the Ring (Der Herr der Ringe - Die Gefahrten)
-Region = PAL-G
+Serial = SLPS-25905
+Name = Dragon Ball Z: Infinite World
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50992
-Name = Hitman 2 - Silent Assassin
-Region = PAL-Unk
+Serial = SLPS-25906
+Name = ADK Tamashii
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-50994
-Name = Paris-Marseille Racing II
-Region = PAL-Unk
+Serial = SLPS-25914
+Name = Kidou Senshi Gundam: Giren no Yabou - Axis no Kyoui V
+Region = NTSC-J
+FpuNegDivHack = 1
---------------------------------------------
-Serial = SLES-50995
-Name = Fireblade
-Region = PAL-Unk
+Serial = SLPS-25915
+Name = The King of Fighters 2002 - Unlimited Match
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50997
-Name = Rally Fusion - Race of Champions
-Region = PAL-Unk
+Serial = SLPS-25927
+Name = Tomb Raider Underworld
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50998
-Name = Xtreme Express - World Grand Prix
-Region = PAL-Unk
+Serial = SLPS-25930
+Name = Major League Baseball 2K9
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-50999
-Name = UFC Throwdown
-Region = PAL-Unk
+Serial = SLPS-25934
+Name = Samurai Spirits: Rokuban Shoubu [NeoGeo Online Collection the Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51009
-Name = Autobahn Raser IV
-Region = PAL-G
+Serial = SLPS-25935
+Name = The King of Fighters '98 Ultimate Match (NeoGeo Online Collection the Best)
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51011
-Name = Knight Rider - The Game
-Region = PAL-Unk
+Serial = SLPS-25944
+Name = Kamen Rider Climax Heroes
+Region = NTSC-J
Compat = 5
---------------------------------------------
-Serial = SLES-51013
-Name = Blade 2
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51014
-Name = Blade 2
-Region = PAL-Unk
+Serial = SLPS-25959
+Name = Kidou Senshi Gundam: Giren no Yabou - Axis no Kyoui V
+Region = NTSC-J
+FpuNegDivHack = 1
---------------------------------------------
-Serial = SLES-51017
-Name = Scooby-Doo! and The Night of 100 Frights
-Region = PAL-Unk
+Serial = SLPS-25983
+Name = The King of Fighters 2002 - Unlimited Match
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51018
-Name = Scooby-Doo! and The Night of 100 Frights
-Region = PAL-Unk
+Serial = SLPS-29001
+Name = Xenosaga Episode 1 - Der Wille zur Macht [Premium Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51019
-Name = Scooby-Doo! and The Night of 100 Frights
-Region = PAL-Unk
+Serial = SLPS-29002
+Name = Xenosaga Episode 1 - Der Wille zur Macht
+Region = NTSC-J
+Compat = 5
---------------------------------------------
-Serial = SLES-51022
-Name = Virtual Racer - Jaques Villeneuve
-Region = PAL-Unk
+Serial = SLPS-29003
+Name = Lord of the Rings - The Two Towers [Collector's Box]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51023
-Name = LMA Manager 2003
-Region = PAL-E
+Serial = SLPS-29004
+Name = Lord of the Rings, The - The Two Towers
+Region = NTSC-J
Compat = 5
-[patches = 5C313124]
- comment=patches by Shadow Lady
- //IPU menus
- patch=0,EE,002328a8,word,00000000
- patch=0,EE,00338570,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SLES-51025
-Name = BDFL Manager 2003
-Region = PAL-Unk
+Serial = SLPS-29005
+Name = Xenosaga Episode 1 - Der Wille zur Macht [Reloaded]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51038
-Name = MX Superfly featuring Ricky Carmichael
-Region = PAL-Unk
+Serial = SLPS-72501
+Name = Final Fantasy X [Mega Hits]
+Region = NTSC-J
+IPUWaitHack = 1
---------------------------------------------
-Serial = SLES-51042
-Name = Disney Golf
-Region = PAL-Unk
+Serial = SLPS-72502
+Name = Tales of Destiny 2 [Mega Hits]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51043
-Name = Spyro - Enter the Dragonfly
-Region = PAL-Unk
-[patches = 0EF1D4BA]
- comment=Spyro PAL startup fix
- patch=1,EE,001E763C,word,24020001
-[/patches]
+Serial = SLPS-73003
+Name = Farms Story 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51044
-Name = Burnout 2 - Point of Impact
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-73005
+Name = Guilty Gear X - Plus [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51045
-Name = Legends of Wrestling II
-Region = PAL-Unk
+Serial = SLPS-73006
+Name = Time Crisis II [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51046
-Name = State of Emergency
-Region = PAL-Unk
+Serial = SLPS-73101
+Name = Kotoba no Puzzle - Mojipittan [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51053
-Name = Tom & Jerry's War of the Wiskers
-Region = PAL-Unk
+Serial = SLPS-73102
+Name = Bokujou Monogatari 3 - Heart ni Hi o Tsukete [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51054
-Name = Midnight Club 2
-Region = PAL-Unk
-Compat = 3
+Serial = SLPS-73103
+Name = Makai Senki Disgaea [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51055
-Name = Go Go Golf
-Region = PAL-E
+Serial = SLPS-73104
+Name = Tekken Tag Tournament [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51056
-Name = Fighting Fury
-Region = PAL-E
+Serial = SLPS-73105
+Name = Kinnikuman Generations [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51057
-Name = Hard Hitter 2
-Region = PAL-Unk
+Serial = SLPS-73106
+Name = Pilot Nina Rou! 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51058
-Name = Maken Shao - Demon Sword
-Region = PAL-Unk
+Serial = SLPS-73107
+Name = Taiko no Tatsujin 5 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51060
-Name = Butt Ugly Martians
-Region = PAL-Unk
+Serial = SLPS-73108
+Name = Phantom Brave [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51061
-Name = Grand Theft Auto - Vice City
-Region = PAL-E
-Compat = 5
+Serial = SLPS-73109
+Name = Bokujou Monogatari 3 - Heart ni Hi o Tsukete [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51064
-Name = Gladius
-Region = PAL-Unk
+Serial = SLPS-73110
+Name = Taiko no Tatsujin - Appare Sandaime [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51065
-Name = Gladius
-Region = PAL-Unk
+Serial = SLPS-73111
+Name = Taiko no Tatsujin Super Animehit [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51066
-Name = Gladius
-Region = PAL-Unk
+Serial = SLPS-73201
+Name = Fatal Frame 2 - Crimson Butterfly [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51069
-Name = RTX - Red Rock
-Region = PAL-Unk
+Serial = SLPS-73202
+Name = Armored Core - Nexus [PlayStation 2 The Best] [Disc 1]
+Region = NTSC-J
+MemCardFilter = SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SLES-51070
-Name = RTX Red Rock
-Region = PAL-Unk
+Serial = SLPS-73203
+Name = Armored Core - Nexus [PlayStation 2 The Best] [Disc 2]
+Region = NTSC-J
+MemCardFilter = SCAJ-20076/SCAJ-20077/SLPS-25338/SLPS-25339/SLPS-73202/SLPS-73203
---------------------------------------------
-Serial = SLES-51071
-Name = RTX - Red Rock
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-73204
+Name = Zettai Zetsumi Toshi [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51072
-Name = RTX - Red Rock
-Region = PAL-Unk
+Serial = SLPS-73205
+Name = Ace Combat 4 - Shattered Skies [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51073
-Name = RTX Red Rock
-Region = PAL-Unk
+Serial = SLPS-73206
+Name = Super Robot Taisen Alpha 2nd [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51076
-Name = Liverpool FC - Club Football
-Region = PAL-Unk
+Serial = SLPS-73207
+Name = DragonBall Z [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51077
-Name = Club Football Real Madrid
-Region = PAL-Unk
+Serial = SLPS-73208
+Name = DragonBall Z 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51078
-Name = FC Barcelona - Club Football
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-73209
+Name = Tekken 4 [PlayStation 2 The Best]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-73210
+Name = Katamari Damacy [PlayStation 2 The Best]
+Region = NTSC-J
+mvuFlagSpeedHack = 0
+---------------------------------------------
+Serial = SLPS-73211
+Name = Summon Night 3 [PlayStation 2 The Best]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-73212
+Name = Naruto Narutimett Hero [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51079
-Name = Ajax Club Football
-Region = PAL-Unk
+Serial = SLPS-73214
+Name = Shadow Hearts 2 [Director's Cut] [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51080
-Name = AC Milan Club Football
-Region = PAL-Unk
+Serial = SLPS-73216
+Name = Magna Carta [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51081
-Name = Club Football - Juventus 2003-2004 Season
-Region = PAL-Unk
+Serial = SLPS-73217
+Name = Tales of Symphonia [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51082
-Name = Hamburger SV Club Football - Saison 2003-2004
-Region = PAL-Unk
+Serial = SLPS-73218
+Name = Ace Combat 5 - The Unsung War [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51083
-Name = Borussia Dortmund Club Football - Saison 2003-2004
-Region = PAL-Unk
+Serial = SLPS-73219
+Name = Tales of Destiny 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51084
-Name = BDFL Manager 2004
-Region = PAL-Unk
+Serial = SLPS-73220
+Name = Ultraman [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51085
-Name = Aston Villa - Club Football
-Region = PAL-Unk
+Serial = SLPS-73221
+Name = Naruto Narutimett Hero 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51086
-Name = Club Football - Chelsea
-Region = PAL-Unk
+Serial = SLPS-73222
+Name = Harvest Moon - A Wonderful Life [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51087
-Name = Leeds United - Club Football
-Region = PAL-Unk
+Serial = SLPS-73223
+Name = Tekken 5 [PlayStation 2 The Best]
+Region = NTSC-J
+eeClampMode = 1
---------------------------------------------
-Serial = SLES-51088
-Name = Club Football - Rangers
-Region = PAL-Unk
+Serial = SLPS-73224
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [PlayStation 2 The Best] [Disc1of2]
+Region = NTSC-J
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SLES-51089
-Name = Club Football - Arsenal
-Region = PAL-Unk
+Serial = SLPS-73225
+Name = Xenosaga Episode II - Jenseits von Gut und Bose [PlayStation 2 The Best] [Disc2of2]
+Region = NTSC-J
+MemCardFilter = SLPS-29001/SLPS-29002/SLPS-29005/SLPS-25368/SLPS-25353/SLPS-73224
---------------------------------------------
-Serial = SLES-51090
-Name = Club Football - Manchester United
-Region = PAL-Unk
+Serial = SLPS-73226
+Name = Tenchu Kurenai [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51093
-Name = Largo Winch - Empire Under Threat
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-73227
+Name = Another Century's Episode [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51094
-Name = FC Internazionale - Club Football
-Region = PAL-Unk
+Serial = SLPS-73228
+Name = Fuun Bakumatsuden [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51095
-Name = Dino Stalker
-Region = PAL-Unk
+Serial = SLPS-73229
+Name = TearRing Saga Series - Berwick Saga [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51096
-Name = Dino Stalker
-Region = PAL-Unk
+Serial = SLPS-73230
+Name = dot Hack - Vol.1 & Vol.2 [PlayStation 2 The Best] [Vol.1 Disc]
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SLES-51100
-Name = Club Football - Liverpool - 2003-2004 Season
-Region = PAL-Unk
+Serial = SLPS-73231
+Name = dot Hack - Vol.1 & Vol.2 [PlayStation 2 The Best] [Vol.2 Disc]
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SLES-51101
-Name = Eggo Mania
-Region = PAL-M3
-Compat = 5
-[patches = 30b27954]
-
- comment= patches by Nachbrenner
- //skip IPU synchronisation
- patch=0,EE,00111100,word,00000000
-
-[/patches]
+Serial = SLPS-73232
+Name = dot Hack - Vol.3 & Vol.4 [PlayStation 2 The Best] [Vol.3 Disc]
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SLES-51108
-Name = Hitman 2 - Silent Assassin
-Region = PAL-F
+Serial = SLPS-73233
+Name = dot Hack - Vol.3 & Vol.4 [PlayStation 2 The Best] [Vol.4 Disc]
+Region = NTSC-J
+MemCardFilter = SCPS-55029/SCPS-55042/SCAJ-20004/SCAJ-20024/SLPS-25121/SLPS-25143/SLPS-25158/SLPS-25202/SLPS-73230/SLPS-73231/SLPS-73232/SLPS-73233
---------------------------------------------
-Serial = SLES-51109
-Name = Hitman 2 - Silent Assassin
-Region = PAL-G
+Serial = SLPS-73234
+Name = Kidou Senshi Z-Gundam - AEUG vs. Titans [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51113
-Name = Zone of the Enders: The 2nd Runner Special Edition
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-73235
+Name = DragonBall Z 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51114
-Name = Pro Evolution Soccer 2
-Region = PAL-M5
+Serial = SLPS-73236
+Name = Venus & Braves [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51117
-Name = Colin McRae Rally 3
-Region = PAL-Unk
+Serial = SLPS-73237
+Name = Tenchu San [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51118
-Name = Wizardry - Tales of the Forsaken Land
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-73238
+Name = Super Robot Wars - Alpha 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51124
-Name = Turok Evolution
-Region = PAL-G
-Compat = 5
+Serial = SLPS-73239
+Name = Yu Yu Hakusho Forever [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51125
-Name = Sega Soccer Slam
-Region = PAL-Unk
+Serial = SLPS-73240
+Name = Katamari Damacy [PlayStation 2 The Best]
+Region = NTSC-J
+mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLES-51126
-Name = Whirl Tour
-Region = PAL-Unk
+Serial = SLPS-73241
+Name = Minna Daisuki Katamari Damacy [PlayStation 2 The Best]
+Region = NTSC-J
+vuClampMode = 3
+mvuFlagSpeedHack = 0
+MemCardFilter = SCAJ-20135/SLPS-25467/SLPS-73241/SCAJ-20079/SLPS-25360/SLPS-73210/SLPS-73240
---------------------------------------------
-Serial = SLES-51128
-Name = Total Immersion Racing
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-73242
+Name = Tales of Legendia [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51130
-Name = Tony Hawk's Pro Skater 4
-Region = PAL-Unk
+Serial = SLPS-73243
+Name = Namco X Capcom [PlayStation 2 The Best]
+Region = NTSC-J
+---------------------------------------------
+Serial = SLPS-73244
+Name = R-Type Final [PlayStation 2 The Best]
+Region = NTSC-J
Compat = 5
-vuRoundMode = 0 //Crashes without.
+EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLES-51132
-Name = Tony Hawk's Pro Skater 4
-Region = PAL-Unk
-vuRoundMode = 0 //Crashes without.
+Serial = SLPS-73245
+Name = Fatal Frame - Zero [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51133
-Name = Red Faction 2
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-73246
+Name = Gundam True Odyssey [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51134
-Name = Powerpuff Girls - Relish Rampage
-Region = PAL-Unk
-Compat = 4
+Serial = SLPS-73247
+Name = Armored Core - Last Raven [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51141
-Name = Summoner 2
-Region = PAL-E
-Compat = 5
+Serial = SLPS-73248
+Name = Kagero 2 - Dark Illusion [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51142
-Name = Summoner 2
-Region = PAL-G
-Compat = 5
+Serial = SLPS-73249
+Name = Ar tonelico: Sekai no Owari de Utai Tsudukeru Shoujo [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51143
-Name = Summoner 2
-Region = PAL-Unk
+Serial = SLPS-73250
+Name = Ace Combat Zero - The Belkan War [PlayStation 2 The Best]
+Region = NTSC-J
+MemCardFilter = SCAJ-20173/SLPS-25629/SLPS-73250/SLPS-25052/SLPS-73205/SLPS-73410/SCAJ-20104/SCAJ-20136/SLPS-25418/SLPS-73218
---------------------------------------------
-Serial = SLES-51144
-Name = Shox - Rally Reinvented
-Region = PAL-M7
-Compat = 5
+Serial = SLPS-73251
+Name = Naruto - Narutimett Hero 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51145
-Name = Monopoly Party
-Region = PAL-Unk
+Serial = SLPS-73252
+Name = Tales of the Abyss [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51150
-Name = Scrabble Interactive - 2003 Edition
-Region = PAL-M3
+Serial = SLPS-73253
+Name = Rurouni Kenshin - Enjou! Kyoto Rinne [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51151
-Name = NHL 2003
-Region = PAL-Unk
-vuClampMode = 2
+Serial = SLPS-73254
+Name = Makai Senki Disgaea [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51153
-Name = LEGO Island - Extreme Stunts
-Region = PAL-Unk
+Serial = SLPS-73255
+Name = Fatal Frame [PlayStation 2 the Best - Reprint]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51154
-Name = Madden NFL 2003
-Region = PAL-Unk
+Serial = SLPS-73256
+Name = Fatal Frame 2 - Crimson Butterfly [PlayStation 2 the Best - Reprint]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51156
-Name = Silent Hill 2 - Director's Cut
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-73257
+Name = Fatal Frame III - The Tormented [PlayStation 2 the Best - Reprint]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51157
-Name = Silent Scope 3
-Region = PAL-Unk
+Serial = SLPS-73258
+Name = Kenka Banchou 2 - Full Throttle [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51160
-Name = Sub Rebellion
-Region = PAL-Unk
+Serial = SLPS-73263
+Name = Ar tonelico II: Sekai ni Hibiku Shoujo-Tachi no Metafalica [PlayStation 2 The Best]
+Region = NTSC-J
+eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
---------------------------------------------
-Serial = SLES-51162
-Name = Metropolismania
-Region = PAL-Unk
+Serial = SLPS-73401
+Name = Victorious Boxers - Championship Edition [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51168
-Name = AFL Live 2004 - Aussie Rules Football
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-73402
+Name = Shutoko Battle Zero [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51174
-Name = Marvel vs. Capcom 2
-Region = PAL-Unk
+Serial = SLPS-73403
+Name = Armored Core 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51180
-Name = Tom Clancy's The Sum of All Fears
-Region = PAL-M5
-Compat = 5
+Serial = SLPS-73404
+Name = Klonoa 2 [PlayStation 2 The Best]
+Region = NTSC-J
+eeClampMode = 3 //Objects needed appear in wrong places without it
---------------------------------------------
-Serial = SLES-51181
-Name = Tom Clancy's Ghost Recon
-Region = PAL-Unk
+Serial = SLPS-73405
+Name = Zero [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51182
-Name = Tom Clancy's Ghost Recon
-Region = PAL-Unk
+Serial = SLPS-73406
+Name = Dead or Alive 2 - Hardcore [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51188
-Name = Rocket Power - Beach Bandits
-Region = PAL-Unk
+Serial = SLPS-73407
+Name = Sidewinder MAX [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51189
-Name = MTV's Celebrity Deathmatch
-Region = PAL-Unk
+Serial = SLPS-73410
+Name = Ace Combat 4 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51191
-Name = Auto Modellista
-Region = PAL-Unk
-Compat = 5
+Serial = SLPS-73411
+Name = Armored Core 2 - Another Age [PlayStation 2 The Best]
+Region = NTSC-J
+MemCardFilter = SCPS-55024/SLPS-25007/SLPS-25040/SLPS-73403/SLPS-73411
---------------------------------------------
-Serial = SLES-51192
-Name = Harry Potter and the Chamber of Secrets
-Region = PAL-Unk
+Serial = SLPS-73412
+Name = Vampire Night [PlayStation 2 The Best]
+Region = NTSC-J
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-51194
-Name = Harry Potter - Kammer D Schreckens
-Region = PAL-Unk
+Serial = SLPS-73415
+Name = Gallop Racer 6 - Revolution [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51195
-Name = Harry Potter y La Camara Secreta
-Region = PAL-S
+Serial = SLPS-73416
+Name = Super Robot Wars - Impact [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51196
-Name = Harry Potter e La Camera dei Secreti
-Region = PAL-I
+Serial = SLPS-73417
+Name = Armored Core 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51197
-Name = FIFA 2003
-Region = PAL-M7
-Compat = 4
-vuClampMode = 2 //missing geometry with microVU
+Serial = SLPS-73418
+Name = Shadow Hearts [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51198
-Name = NBA Live 2003
-Region = PAL-Unk
+Serial = SLPS-73419
+Name = Lupin III - Majutsu-Ou no Isan [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51199
-Name = 4x4 Evolution II
-Region = PAL-Unk
+Serial = SLPS-73420
+Name = Armored Core 3 - Silent Line [PlayStation 2 The Best]
+Region = NTSC-J
+MemCardFilter = SCAJ-20011/SCPS-55014/SLPS-25112/SLPS-25169/SLPS-73417/SLPS-73420
---------------------------------------------
-Serial = SLES-51200
-Name = Kelly Slater's Pro Surfer
-Region = PAL-Unk
+Serial = SLPS-73421
+Name = Tenchu 3 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51201
-Name = Kelly Slater's Pro Surfer
-Region = PAL-Unk
+Serial = SLPS-73422
+Name = Ultraman Fighting Evolution 2 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51202
-Name = Wreckless - The Yakuza Missions
-Region = PAL-Unk
+Serial = SLPS-73423
+Name = Monster Farm 4 [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51203
-Name = Enter the Matrix
-Region = PAL-M5
-Compat = 5
-EETimingHack = 1
+Serial = SLPS-73424
+Name = Guilty Gear XX [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51208
-Name = Rocky
-Region = PAL-Unk
+Serial = SLPS-73901
+Name = Xenosaga Episode 1 - Der Wille zur Macht [PlayStation 2 The Best]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-51209
-Name = Haven - Call of the King
-Region = PAL-Unk
+Serial = SLUS-20001
+Name = Tekken Tag Tournament
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51214
-Name = 18 Wheeler - American Pro Trucker
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51220
-Name = Ty - The Tazmanian Tiger
-Region = PAL-5
+Serial = SLUS-20002
+Name = Ridge Racer V
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51222
-Name = Rayman 3 - Hoodlum Havoc
-Region = PAL-Unk
+Serial = SLUS-20003
+Name = Portal Runner
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51223
-Name = Runabout 3 - Neo Age
-Region = PAL-E
+Serial = SLUS-20004
+Name = Army Men - Air Attack 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51226
-Name = Twin Caliber
-Region = PAL-Unk
+Serial = SLUS-20005
+Name = World Destruction League - Thunder Tanks
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51227
-Name = Tomb Raider - Angel of Darkness // aka "TRAOD"
-Region = PAL-Unk // Multiple languages
+Serial = SLUS-20006
+Name = Warriors of Might and Magic
+Region = NTSC-U
Compat = 5
-//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
-[patches]
- comment=- This gamedisc supports multiple languages and widescreen.
- comment=- Language & widescreen selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
- comment=- Full boot is recommended anyway for this gamedisc to avoid textproblems.
-[/patches]
---------------------------------------------
-Serial = SLES-51229
-Name = Virtua Cop - Elite Edition
-Region = PAL-M5
+Serial = SLUS-20007
+Name = World Destruction League - War Jetz
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51230
-Name = Minority Report
-Region = PAL-Unk
+Serial = SLUS-20008
+Name = All-Star Baseball 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51232
-Name = Virtua Tennis 2
-Region = PAL-Unk
+Serial = SLUS-20009
+Name = Surfing - H30
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20011
+Name = Orphen - Scion of Sorcery
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51233
-Name = DragonBall Z - Budokai
-Region = PAL-M4
+Serial = SLUS-20012
+Name = Super Car Street Challenge
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20013
+Name = Tony Hawk's Pro Skater 3
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51235
-Name = Raging Blades
-Region = PAL-Unk
+Serial = SLUS-20014
+Name = Armored Core 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51236
-Name = Gungrave
-Region = PAL-Unk
+Serial = SLUS-20015
+Name = Eternal Ring
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51244
-Name = XIII
-Region = PAL-M5
+Serial = SLUS-20016
+Name = Evergrace
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51247
-Name = Inspector Gadget - Mad Robots Invasion
-Region = PAL-Unk
+Serial = SLUS-20017
+Name = Maximo - Ghosts to Glory
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51249
-Name = Castleween
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20018
+Name = Onimusha - Warlords
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51250
-Name = Shox - Rally Reinvented
-Region = PAL-E
+Serial = SLUS-20021
+Name = Kengo - Master of Bushido
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51251
-Name = Shox - Rally Reinvented
-Region = PAL-Unk
+Serial = SLUS-20024
+Name = Legacy of Kain - Blood Omen 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51252
-Name = Lord of the Rings, The - The Two Towers
-Region = PAL-Unk
+Serial = SLUS-20028
+Name = No One Lives Forever
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51253
-Name = Lord of the Rings, The - The Two Towers (Seigneur des Anneaux - Les Deux Tours)
-Region = PAL-F
+Serial = SLUS-20029
+Name = Top Gear Daredevil
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51254
-Name = Lord of the Rings, The - The Two Towers (Der Herr der Ringe - Die Zwei Turme)
-Region = PAL-G
+Serial = SLUS-20032
+Name = Real Pool
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51255
-Name = Lord of the Rings, The - The Two Towers
-Region = PAL-Unk
+Serial = SLUS-20034
+Name = Unreal Tournament
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51256
-Name = Lord of the Rings, The - The Two Towers (El Senor de Los Anillos - Las Dos Torres)
-Region = PAL-S
+Serial = SLUS-20035
+Name = Baldur's Gate: Dark Alliance
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51257
-Name = Sims, The (Die Sims)
-Region = PAL-G
+Serial = SLUS-20037
+Name = Run Like Hell - Hunt or Be Hunted
+Region = NTSC-U
+Compat = 5
+[patches = F802A575]
+ comment=swapping a COP2 op into place to make the flags work without delays
+ patch=0,EE,001D249C,word,4A0002FF
+ patch=0,EE,001D24AC,word,4B07FA0B
+ patch=0,EE,001D268C,word,4A0002FF
+ patch=0,EE,001D269C,word,4B07FA0B
+[/patches]
---------------------------------------------
-Serial = SLES-51258
-Name = James Bond 007 - Nightfire
-Region = PAL-Unk
+Serial = SLUS-20039
+Name = Top Gear Dare Devil
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51260
-Name = James Bond 007 - Nightfire
-Region = PAL-Unk
+Serial = SLUS-20040
+Name = Gradius III & IV
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51265
-Name = Dynasty Warriors Tactics
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51266
-Name = Dynasty Tactics
-Region = PAL-Unk
+Serial = SLUS-20041
+Name = ESPN International Track & Field
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51267
-Name = Dynasty Tactics
-Region = PAL-Unk
+Serial = SLUS-20042
+Name = LEGO Racers 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51271
-Name = Mobile Suit Gundam - Federation vs. Zeon
-Region = PAL-Unk
+Serial = SLUS-20043
+Name = Star Wars - Super Bombad Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51272
-Name = Wakeboarding Unleashed
-Region = PAL-Unk
+Serial = SLUS-20044
+Name = Star Wars - StarFighter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51273
-Name = Wakeboarding Unleashed
-Region = PAL-Unk
+Serial = SLUS-20045
+Name = Legend of Alon Dar, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51282
-Name = Tiger Woods PGA Tour 2003
-Region = PAL-Unk
+Serial = SLUS-20047
+Name = Gauntlet - Dark Legacy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51283
-Name = WWE Smackdown! 4 - Shut Your Mouth
-Region = PAL-Unk
+Serial = SLUS-20048
+Name = Legion - Legend of Excalibur
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51284
-Name = Contra - Shattered Soldier
-Region = PAL-M3
+Serial = SLUS-20049
+Name = MLB Slugfest 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51285
-Name = Spongebob Squarepants - Revenge of the Flying Dutchman
-Region = PAL-Unk
-Compat = 3
+Serial = SLUS-20050
+Name = NBA Hoopz
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51286
-Name = X-Men 2 - Wolverine's Revenge
-Region = PAL-Unk
+Serial = SLUS-20051
+Name = NFL Blitz 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51287
-Name = X-Men 2 - Wolverine's Revenge
-Region = PAL-Unk
+Serial = SLUS-20054
+Name = Ready 2 Rumble Boxing - Round 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51289
-Name = Gunfighter 2 - Legend of Jesse James
-Region = PAL-Unk
+Serial = SLUS-20056
+Name = Spy Hunter
+Region = NTSC-U
+Compat = 5
+VIF1StallHack = 1 //Fixes loading hang
---------------------------------------------
-Serial = SLES-51290
-Name = Sword of the Samurai
-Region = PAL-Unk
+Serial = SLUS-20058
+Name = Moto GP
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51294
-Name = XIII
-Region = PAL-Unk
+Serial = SLUS-20062
+Name = Grand Theft Auto III
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51296
-Name = Grand Prix Challenge
-Region = PAL-Unk
-Compat = 4
-VIFFIFOHack = 1
+Serial = SLUS-20063
+Name = Midnight Club - Street Racing
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20063/SLUS-20065
---------------------------------------------
-Serial = SLES-51298
-Name = Jimmy Neutron - Boy Genius
-Region = PAL-Unk
+Serial = SLUS-20064
+Name = Oni
+Region = NTSC-U
+Compat = 5
+[patches = FD9CD8FC]
+
+ comment=patch by Shadow Lady
+
+ //skip branch bc0f
+ patch=0,EE,001CF3CC,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLES-51301
-Name = SOS - The Final Escape
-Region = PAL-Unk
+Serial = SLUS-20065
+Name = Smuggler's Run
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51302
-Name = Bomberman Kart
-Region = PAL-Unk
+Serial = SLUS-20066
+Name = Half-Life
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51303
-Name = LEGO Dome Racers
-Region = PAL-Unk
+Serial = SLUS-20069
+Name = Bouncer, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51307
-Name = Wild Arms 3
-Region = PAL-Unk
+Serial = SLUS-20070
+Name = Q-Ball Billiards Master
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51308
-Name = Reel Fishing 3
-Region = PAL-Unk
+Serial = SLUS-20071
+Name = Dead or Alive 2
+Region = NTSC-U
+Compat = 5
+[patches = 23AF6876]
+//dvd version
+ // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
+ patch=0,EE,002b06ec,word,24060000
+
+ //Patch by Prafull after combining pseudonym's gamefix and benji229's patch
+ //skips some sound but game works
+ patch=0,EE,002b06ec,word,24060000
+ patch=0,EE,002b0868,word,10000014
+[/patches]
+[patches = 51068006]
+//cd version
+ // change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function
+ patch=0,EE,002b06ec,word,24060000
+
+ //Patch by Prafull after combining pseudonym's gamefix and benji229's patch
+ //skips some sound but game works
+ patch=0,EE,002b06ec,word,24060000
+ patch=0,EE,002b0868,word,10000014
+[/patches]
---------------------------------------------
-Serial = SLES-51311
-Name = Rugrats Royal Ransom
-Region = PAL-Unk
+Serial = SLUS-20072
+Name = MX 2002 - featuring Ricky Carmichael
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51312
-Name = Rugrats Royal Ransom
-Region = PAL-Unk
+Serial = SLUS-20073
+Name = Red Faction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51313
-Name = Activision Anthology
-Region = PAL-Unk
+Serial = SLUS-20074
+Name = Summoner
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51315
-Name = Great Escape, The
-Region = PAL-M5
+Serial = SLUS-20075
+Name = Disney's Jungle Book - Rhythm & Groove
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51316
-Name = Grand Theft Auto - Vice City
-Region = PAL-Unk
+Serial = SLUS-20076
+Name = Disney's Tarzan Untamed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51317
-Name = Minority Report
-Region = PAL-Unk
+Serial = SLUS-20077
+Name = Donald Duck Goin' Quackers
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51318
-Name = Minority Report
-Region = PAL-Unk
+Serial = SLUS-20078
+Name = Silent Scope
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51322
-Name = Robotech Battlecry
-Region = PAL-Unk
+Serial = SLUS-20079
+Name = Dynasty Warriors 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51333
-Name = Dark Angel
-Region = PAL-Unk
+Serial = SLUS-20080
+Name = GunGriffon Blaze
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51339
-Name = NFL 2K3
-Region = PAL-Unk
+Serial = SLUS-20084
+Name = Soldier of Fortune - Gold Edition
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51340
-Name = NBA 2K3
-Region = PAL-Unk
+Serial = SLUS-20085
+Name = Silpheed Lost Planet
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51341
-Name = NHL 2K3
-Region = PAL-Unk
+Serial = SLUS-20086
+Name = Commandos 2 - Men of Courage
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51343
-Name = Galerians - Ash
-Region = PAL-Unk
+Serial = SLUS-20087
+Name = Army Men - Green Rogue
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51344
-Name = Guilty Gear X2
-Region = PAL-Unk
+Serial = SLUS-20088
+Name = Fur Fighters - Viggo's Revenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51345
-Name = Run Like Hell
-Region = PAL-Unk
-[patches = 945301BE]
- comment=swapping a COP2 op into place to make the flags work without delays
- patch=0,EE,001D4534,word,4A0002FF
- patch=0,EE,001D4544,word,4B07FA0B
-
- patch=0,EE,001D4720,word,4A0002FF
- patch=0,EE,001D4730,word,4B07FA0B
-[/patches]
+Serial = SLUS-20089
+Name = ESPN - Winter X Games - Snowboarding
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51347
-Name = Die Hard - Vendetta
-Region = PAL-Unk
+Serial = SLUS-20090
+Name = TimeSplitters
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51348
-Name = Die Hard - Vendetta
-Region = PAL-Unk
+Serial = SLUS-20091
+Name = 4x4 Evolution
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51349
-Name = Evolution Skateboarding
-Region = PAL-Unk
+Serial = SLUS-20092
+Name = Surfing H3O
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51350
-Name = Ben Hur
-Region = PAL-Unk
+Serial = SLUS-20093
+Name = Madden NFL 2001
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51354
-Name = Jurassic Park - Operation Genesis
-Region = PAL-Unk
+Serial = SLUS-20094
+Name = X Squad
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51355
-Name = Big Mutha Truckers
-Region = PAL-Unk
+Serial = SLUS-20095
+Name = SSX
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51356
-Name = Road Trip Adventure
-Region = PAL-M3
+Serial = SLUS-20096
+Name = Swing Away Golf
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51357
-Name = G1 Jockey 3
-Region = PAL-Unk
+Serial = SLUS-20097
+Name = FIFA Soccer 2001
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51358
-Name = Mystic Heroes
-Region = PAL-Unk
+Serial = SLUS-20098
+Name = Kessen
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51360
-Name = Simpsons Skateboarding
-Region = PAL-Unk
+Serial = SLUS-20099
+Name = Theme Park Rollercoaster
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51361
-Name = Simpsons Skateboarding
-Region = PAL-Unk
+Serial = SLUS-20100
+Name = NHL 2001
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51362
-Name = Simpsons Skateboarding
-Region = PAL-Unk
+Serial = SLUS-20101
+Name = NASCAR 2001
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51363
-Name = Music 3000
-Region = PAL-Unk
+Serial = SLUS-20102
+Name = NBA Live 2001
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51365
-Name = BMX XXX
-Region = PAL-Unk
+Serial = SLUS-20103
+Name = F1 2000 Championship Edition
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51371
-Name = Pride FC
-Region = PAL-Unk
+Serial = SLUS-20104
+Name = Tiger Woods PGA Tour 2001
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51372
-Name = Wallace & Gromit in Project Zoo
-Region = PAL-Unk
-Compat = 1
+Serial = SLUS-20105
+Name = MDK 2 - Armageddon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51374
-Name = RoboCop
-Region = PAL-Unk
+Serial = SLUS-20108
+Name = Wild Wild Racing
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51381
-Name = Everblue 2
-Region = PAL-Unk
+Serial = SLUS-20109
+Name = Rune - Viking Warlord
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51382
-Name = Shrek - Super Party
-Region = PAL-Unk
+Serial = SLUS-20111
+Name = Deus Ex - The Conspiracy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51383
-Name = Beach King Stunt Racer
-Region = PAL-M4
+Serial = SLUS-20112
+Name = Star Trek - Shattered Universe
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51385
-Name = Rugrats Rescate Real
-Region = PAL-Unk
+Serial = SLUS-20113
+Name = Driving Emotion Type S
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51387
-Name = World Racing
-Region = PAL-Unk
+Serial = SLUS-20114
+Name = Simpsons, The - Skateboarding
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51388
-Name = Sega Bass Fishing Duel
-Region = PAL-Unk
+Serial = SLUS-20115
+Name = Super Bust-A-Move
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51390
-Name = Fightbox
-Region = PAL-E
+Serial = SLUS-20128
+Name = ESPN - MLS Extra Time
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51391
-Name = RTL Skispringen 2003
-Region = PAL-Unk
+Serial = SLUS-20130
+Name = Street Fighter EX3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51392
-Name = Evolution Snowboarding
-Region = PAL-Unk
+Serial = SLUS-20131
+Name = Dark Angel - Vampire Apocalypse
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51393
-Name = Syberia
-Region = PAL-Unk
+Serial = SLUS-20132
+Name = Army Men - Sarge's Heroes 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51397
-Name = IndyCar Series
-Region = PAL-Unk
+Serial = SLUS-20133
+Name = High Heat Baseball 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51398
-Name = World Championship Snooker 2003
-Region = PAL-Unk
+Serial = SLUS-20134
+Name = Sky Odyssey
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51399
-Name = Armored Core 3
-Region = PAL-Unk
+Serial = SLUS-20136
+Name = Barbarian
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51400
-Name = Tenchu - Wrath of Heaven
-Region = PAL-Unk
+Serial = SLUS-20138
+Name = Rayman 2 - Revolution
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51401
-Name = Tenchu - Wrath of Heaven
-Region = PAL-Unk
+Serial = SLUS-20139
+Name = Simpsons, The - Road Rage
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51402
-Name = Tenchu - Wrath of Heaven
-Region = PAL-Unk
+Serial = SLUS-20140
+Name = NHL Hitz 2002
+Region = NTSC-U
Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-51403
-Name = Tenchu - Wrath of Heaven
-Region = PAL-Unk
+Serial = SLUS-20141
+Name = CART Fury - Championship Racing
+Region = NTSC-U
+Compat = 5
+[patches = 116154AD]
+
+ comment=patches by Nachbrenner
+
+ //skip PSX2_Mpeg_PlayFile__FPc
+ patch=0,EE,00107a00,word,03e00008
+ patch=0,EE,00107a04,word,24020001
+ //skip SuperSync__Fi
+ patch=0,EE,00100eb0,word,03e00008
+ patch=0,EE,00100eb4,word,24020001
+
+[/patches]
---------------------------------------------
-Serial = SLES-51409
-Name = Frogger Beyond
-Region = PAL-Unk
+Serial = SLUS-20143
+Name = ESPN - NBA 2 Night
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51418
-Name = Fisherman's Challenge
-Region = PAL-Unk
+Serial = SLUS-20144
+Name = Metal Gear Solid 2 - Sons of Liberty
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51423
-Name = Celtic - Club Football
-Region = PAL-Unk
+Serial = SLUS-20145
+Name = Ring of Red
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51433
-Name = Ghost Vibration
-Region = PAL-Unk
+Serial = SLUS-20146
+Name = Shadow of Destiny
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51434
-Name = Silent Hill 3
-Region = PAL-M5
+Serial = SLUS-20147
+Name = Aliens vs. Predator - Extinction
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51435
-Name = International Superstar Soccer 3
-Region = PAL-Unk
+Serial = SLUS-20148
+Name = Zone of the Enders
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51436
-Name = Chessmaster 9000
-Region = PAL-Unk
+Serial = SLUS-20149
+Name = Tribes - Aerial Assault
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51439
-Name = Mortal Kombat - Deadly Alliance
-Region = PAL-G
+Serial = SLUS-20150
+Name = Knockout Kings 2001
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-51441
-Name = Dynasty Warriors 3 - Extreme Legends
-Region = PAL-Unk
+Serial = SLUS-20151
+Name = Klonoa 2 - Lunatea's Veil
+Region = NTSC-U
+Compat = 5
+eeClampMode = 3 //Objects needed appear in wrong places without it
+[patches = 2F56CBC9]
+
+ comment=patches by nachbrenner
+
+ //Skip sceIpuSync
+ patch=0,EE,00305b90,word,03e00008
+
+[/patches]
---------------------------------------------
-Serial = SLES-51442
-Name = Dynasty Warriors 3 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20152
+Name = Ace Combat 4 - Shattered Skies
+Region = NTSC-U
+Compat = 5
+[patches = A32F7CD0]
+ comment=Rearranging COP2 ops
+ // this one seems unintuitive but I can't see how the cycles add up for the maddbc to be the source of the flags
+ patch=0,EE,0010FFC8,word,48428800
+ patch=0,EE,0010FFDC,word,4BE83A4B
+
+ // same as ace combat 5, these are definite
+ patch=0,EE,0017C6C4,word,48438800
+ patch=0,EE,0017C6D4,word,4BE4282C
+ patch=0,EE,0017C0C4,word,48438800
+ patch=0,EE,0017C0D4,word,4B0B602C
+[/patches]
---------------------------------------------
-Serial = SLES-51443
-Name = Dynasty Warriors 3 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20153
+Name = RC Revenge Pro
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51445
-Name = Rygar - The Legendary Adventure
-Region = PAL-M5
+Serial = SLUS-20154
+Name = NFL Quarterback Club 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51448
-Name = Resident Evil - Dead Aim
-Region = PAL-Unk
+Serial = SLUS-20157
+Name = Haven - Call of the King
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20158
+Name = Heroes of Might and Magic
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51449
-Name = Return to Castle Wolfenstein - Operation Resurrection
-Region = PAL-Unk
+Serial = SLUS-20159
+Name = Dave Mirra Freestyle BMX 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51451
-Name = Whiteout
-Region = PAL-Unk
+Serial = SLUS-20160
+Name = Winback - Covert Operations
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51456
-Name = LMA Manager 2004
-Region = PAL-Unk
+Serial = SLUS-20162
+Name = Aqua Aqua
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51458
-Name = BDFL Manager 2004
-Region = PAL-Unk
+Serial = SLUS-20164
+Name = Project Eden
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51460
-Name = Football Manager 2004
-Region = PAL-Unk
+Serial = SLUS-20165
+Name = Legacy of Kain - Soul Reaver 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51462
-Name = Shrek Super Party
-Region = PAL-Unk
+Serial = SLUS-20166
+Name = ESPN - National Hockey Night
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51466
-Name = Tom Clancy's Splinter Cell
-Region = PAL-M5
+Serial = SLUS-20167
+Name = Quake III - Revolution
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51467
-Name = Freedom Fighters
-Region = PAL-Unk
+Serial = SLUS-20168
+Name = Triple Play 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51469
-Name = Freedom Fighters
-Region = PAL-Unk
+Serial = SLUS-20169
+Name = Ephemeral Fantasia
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51470
-Name = Freedom Fighters
-Region = PAL-Unk
+Serial = SLUS-20170
+Name = Adventures of Cookie & Cream, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51473
-Name = Kya - Dark Lineage
-Region = PAL-M5
+Serial = SLUS-20171
+Name = Motor Mayhem - Vehicular Combat League
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51474
-Name = Blood Rayne
-Region = PAL-Unk
+Serial = SLUS-20172
+Name = Pryzm - Chapter One - The Dark Unicorn
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51476
-Name = Mystic Heroes
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51477
-Name = Mystic Heroes
-Region = PAL-Unk
+Serial = SLUS-20173
+Name = Unison
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51479
-Name = Def Jam Vendetta
-Region = PAL-Unk
+Serial = SLUS-20174
+Name = Rumble Racing
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51481
-Name = NBA Street 2
-Region = PAL-M2
+Serial = SLUS-20175
+Name = Mobile Suit Gundam - Journey to Jaburo
+Region = NTSC-U
Compat = 5
-vuClampMode = 2 //missing environment with microVU
---------------------------------------------
-Serial = SLES-51482
-Name = Downtown Run
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51488
-Name = Tour de France, Le - Centenary Edition
-Region = PAL-Unk
+Serial = SLUS-20176
+Name = NASCAR Heat 2002
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51492
-Name = Pro Beach Soccer
-Region = PAL-Unk
+Serial = SLUS-20177
+Name = Test Drive - Off-Road - Wide Open
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51493
-Name = Mr. Golf
-Region = PAL-Unk
+Serial = SLUS-20178
+Name = Giants - Citizen Kabuto
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51495
-Name = SX Superstar
-Region = PAL-M4
+Serial = SLUS-20179
+Name = X-Files - Resist or Serve
+Region = NTSC-U
Compat = 5
-[patches = 96B76E56]
-
- comment=patches by Nachbrenner
-
- //fix IPU busy!
- patch=0,EE,003300b0,word,03e00008
- patch=0,EE,003300b4,word,00000000
-
-[/patches]
---------------------------------------------
-Serial = SLES-51496
-Name = Breath of Fire: Dragon Quarter
-Region = PAL-M5
+Serial = SLUS-20181
+Name = Escape from Monkey Island
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51503
-Name = Ace Lightning
-Region = PAL-Unk
+Serial = SLUS-20182
+Name = Stretch Panic
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51504
-Name = Chessmaster
-Region = PAL-Unk
+Serial = SLUS-20183
+Name = Tiny Toon Adventures - Defenders Of The Universe
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51507
-Name = Futurama
-Region = PAL-M5
+Serial = SLUS-20184
+Name = Resident Evil - CODE Veronica X
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51508
-Name = Hulk, The
-Region = PAL-Unk
+Serial = SLUS-20186
+Name = Monster Jam - Maximum Destruction
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51509
-Name = World of Outlaws - Sprint Cars
-Region = PAL-Unk
+Serial = SLUS-20187
+Name = NBA Street
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51510
-Name = Dancing Stage Fever MegaMix
-Region = PAL-M5
+Serial = SLUS-20189
+Name = Tokyo Xtreme Racer Zero
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51511
-Name = Crash Nitro Kart
-Region = PAL-Unk
+Serial = SLUS-20190
+Name = Monster Rancher 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51523
-Name = Conflict - Desert Storm II
-Region = PAL-Unk
+Serial = SLUS-20191
+Name = Defender
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51525
-Name = Fallout - Brotherhood of Steel
-Region = PAL-Unk
+Serial = SLUS-20194
+Name = Grandia II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51526
-Name = Fallout - Brotherhood of Steel
-Region = PAL-Unk
+Serial = SLUS-20195
+Name = Dragon Rage
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51541
-Name = Grand Theft Auto - San Andreas
-Region = PAL-Unk
+Serial = SLUS-20196
+Name = Soccer America
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51547
-Name = Next Generation Tennis 2003
-Region = PAL-Unk
+Serial = SLUS-20197
+Name = Pac-Man Fever
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51548
-Name = This is Football
-Region = PAL-I-S
+Serial = SLUS-20198
+Name = Fire Blade
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51553
-Name = Chaos Legion
-Region = PAL-Unk
+Serial = SLUS-20199
+Name = Shaun Palmer's Pro Snowboarder
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51554
-Name = Cell Damage Overdrive
-Region = PAL-Unk
+Serial = SLUS-20202
+Name = Crazy Taxi
+Region = NTSC-U
+Compat = 5
+[patches = F00293CA]
+
+ comment=patches by Nachbrenner
+
+ //skip movie "PlaySega"
+ patch=0,EE,001a0b50,word,03e00008
+ patch=0,EE,001a0b54,word,00000000
+ //skip movie "PlayAcclaim"
+ patch=0,EE,001a0ce8,word,03e00008
+ patch=0,EE,001a0cec,word,00000000
+
+[/patches]
+[patches = 4C9EE7DF]
+
+ comment=patches by Nachbrenner
+
+ //skip movie "PlaySega"
+ patch=0,EE,001a1950,word,03e00008
+ patch=0,EE,001a1954,word,00000000
+ //skip movie "PlayAcclaim"
+ patch=0,EE,001a1ae8,word,03e00008
+ patch=0,EE,001a1aec,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLES-51555
-Name = Play It Pinball
-Region = PAL-Unk
+Serial = SLUS-20204
+Name = Smuggler's Run 2 - Hostile Territory
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51557
-Name = Broken Sword - The Sleeping Dragon
-Region = PAL-Unk
+Serial = SLUS-20205
+Name = Casper Spirit Dimensions
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51579
-Name = Yu-Gi-Oh! - The Duelists of the Roses
-Region = PAL-Unk
+Serial = SLUS-20206
+Name = Army Men - RTS
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51580
-Name = London Racer World Challenge
-Region = PAL-Unk
+Serial = SLUS-20207
+Name = Le Mans - 24 Hours
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51581
-Name = Dead to Rights
-Region = PAL-M4
+Serial = SLUS-20208
+Name = Sunny Garcia Surfing
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51584
-Name = F1 Career Challenge
-Region = PAL-Unk
+Serial = SLUS-20209
+Name = Midnight Club II
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51588
-Name = Evil Dead - A Fistful of Boomstick (with Bonus DVD Movie)
-Region = PAL-Unk
+Serial = SLUS-20210
+Name = 18 Wheeler - American Pro Trucker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51589
-Name = Resident Evil - Outbreak
-Region = PAL-M5
+Serial = SLUS-20211
+Name = Top Gun - Combat Zone
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51590
-Name = Cabela's Big Game Hunter
-Region = PAL-Unk
+Serial = SLUS-20212
+Name = Bloody Roar 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51594
-Name = Disney's Piglet's Big Game
-Region = PAL-Unk
+Serial = SLUS-20213
+Name = Test Drive
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51595
-Name = Grand Theft Auto - Vice City
-Region = PAL-Unk
+Serial = SLUS-20214
+Name = State of Emergency
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51600
-Name = WWE Crush Hour
-Region = PAL-Unk
+Serial = SLUS-20216
+Name = Devil May Cry
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51602
-Name = All-Stars Baseball 2004
-Region = PAL-Unk
+Serial = SLUS-20217
+Name = Arctic Thunder
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51603
-Name = Seek & Destroy
-Region = PAL-Unk
+Serial = SLUS-20218
+Name = Stunt GP
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51605
-Name = Motorsiege - Warriors of Prime Time
-Region = PAL-E
+Serial = SLUS-20219
+Name = Time Crisis II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51606
-Name = Unlimited Saga
-Region = PAL-E
+Serial = SLUS-20220
+Name = Dead to Rights
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51615
-Name = King of Route 66, The
-Region = PAL-Unk
+Serial = SLUS-20221
+Name = Vampire Night
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-51616
-Name = Virtua Fighter 4 Evolution
-Region = PAL-Unk
+Serial = SLUS-20222
+Name = MTV - Music Generator 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51617
-Name = Starsky & Hutch
-Region = PAL-Unk
+Serial = SLUS-20223
+Name = Splashdown
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51618
-Name = Starsky & Hutch
-Region = PAL-Unk
+Serial = SLUS-20224
+Name = Pac-Man World 2
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51619
-Name = Clock Tower 3
-Region = PAL-M5
+Serial = SLUS-20225
+Name = Gadget Racers
+Region = NTSC-U
Compat = 5
+[patches = 03854A28]
+ //Patched by Prafull
+ //Fixes vsync issues
+ patch=0,EE,001a62ac,word,03e00008
+ //Avoid hang at first loading screen
+ patch=0,EE,001a6288,word,00000000
+ //Skips movies
+ patch=0,EE,001b1700,word,24020001
+[/patches]
---------------------------------------------
-Serial = SLES-51620
-Name = Black and Bruised
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51621
-Name = Dirt Track Devils
-Region = PAL-Unk
+Serial = SLUS-20226
+Name = Batman - Vengeance
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51622
-Name = Maxxed Out Racing
-Region = PAL-E
+Serial = SLUS-20227
+Name = Star Trek Voyager - Elite Force
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51623
-Name = Sniper 2, The
-Region = PAL-E
+Serial = SLUS-20228
+Name = Silent Hill 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51624
-Name = Eternal Quest
-Region = PAL-E
+Serial = SLUS-20229
+Name = Jonny Moseley - Mad Trix
+Region = NTSC-U
+Compat = 2
+---------------------------------------------
+Serial = SLUS-20230
+Name = Max Payne
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51625
-Name = Ultimate Mindgames
-Region = PAL-Unk
+Serial = SLUS-20231
+Name = Herdy Gerdy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51629
-Name = International Pool Championship
-Region = PAL-Unk
+Serial = SLUS-20232
+Name = Thunderstrike - Operation Phoenix
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51630
-Name = Play It Chess Challenger
-Region = PAL-Unk
+Serial = SLUS-20233
+Name = Mobile Suit Gundam - Zeonic Front
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51633
-Name = Racing Simulation 3
-Region = PAL-M5
+Serial = SLUS-20234
+Name = MX Rider
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51636
-Name = XGRA - Extreme G Racing Association
-Region = PAL-Unk
+Serial = SLUS-20235
+Name = Superman - Shadow of Apokolips
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51646
-Name = Energy Airforce
-Region = PAL-Unk
+Serial = SLUS-20236
+Name = Taz Wanted
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51649
-Name = Judge Dredd vs. Judge Death
-Region = PAL-Unk
+Serial = SLUS-20237
+Name = ESPN - X Games Skateboarding
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51650
-Name = Judge Dredd - Dredd vs. Death
-Region = PAL-Unk
+Serial = SLUS-20238
+Name = Crash Bandicoot - The Wrath of Cortex
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51653
-Name = Mace Griffin - Bounty Hunter
-Region = PAL-E
+Serial = SLUS-20239
+Name = Driven
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51654
-Name = Mace Griffin - Bounty Hunter
-Region = PAL-G
+Serial = SLUS-20240
+Name = Conflict Zone
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51658
-Name = Piglet's Big Game
-Region = PAL-Unk
+Serial = SLUS-20241
+Name = NCAA Football 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51659
-Name = Piglet's Big Game
-Region = PAL-Unk
+Serial = SLUS-20242
+Name = Legends of Wrestling
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51660
-Name = Risk - Global Domination
-Region = PAL-Unk
+Serial = SLUS-20243
+Name = Silent Scope 2 - Dark Silhouette
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51661
-Name = Dynasty Warriors 4
-Region = PAL-Unk
+Serial = SLUS-20244
+Name = RoboTech BattleCry
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51662
-Name = Dynasty Warriors 4
-Region = PAL-Unk
+Serial = SLUS-20245
+Name = Jeremy McGrath - Supercross World 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51663
-Name = Dynasty Warriors 4
-Region = PAL-G
+Serial = SLUS-20246
+Name = Capcom vs. SNK 2 - Mark of the Millennium 2001
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51664
-Name = Dynasty Warriors 4
-Region = PAL-Unk
+Serial = SLUS-20247
+Name = Tetris Worlds
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51665
-Name = Dynasty Warriors 4
-Region = PAL-Unk
+Serial = SLUS-20249
+Name = Armored Core 2 - Another Age
+Region = NTSC-U
+// can import data from regular Armored Core 2
+MemCardFilter = SLUS-20249/SLUS-20014
---------------------------------------------
-Serial = SLES-51666
-Name = Piglet's Big Game
-Region = PAL-Unk
+Serial = SLUS-20250
+Name = Stuntman
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51667
-Name = Piglet's Big Game
-Region = PAL-Unk
+Serial = SLUS-20251
+Name = Harvest Moon - Save the Homeland
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51668
-Name = Piglet's Big Game
-Region = PAL-Unk
+Serial = SLUS-20252
+Name = UFC - Ultimate Fighting Championship - Throwdown
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51670
-Name = Alter Echo
-Region = PAL-E
+Serial = SLUS-20253
+Name = Mummy Returns, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51671
-Name = Alter Echo
-Region = PAL-Unk
+Serial = SLUS-20255
+Name = Gallop Racer 2001
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51675
-Name = Psyvariar
-Region = PAL-Unk
+Serial = SLUS-20257
+Name = Frogger - The Great Quest
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51678
-Name = Super Farm
-Region = PAL-Unk
+Serial = SLUS-20259
+Name = Wizadry - Tale of the Forsaken Land
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51680
-Name = Splashdown 2 - Rides Gone Wild
-Region = PAL-Unk
+Serial = SLUS-20261
+Name = ESPN - NBA 2 Night 2002
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51681
-Name = Splashdown 2 - Rides Gone Wild
-Region = PAL-Unk
+Serial = SLUS-20262
+Name = Rugby 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51682
-Name = Headhunter - Redemption
-Region = PAL-Unk
+Serial = SLUS-20263
+Name = Madden NFL 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51686
-Name = Pitfall - The Lost Expedition
-Region = PAL-Unk
+Serial = SLUS-20264
+Name = F1 2001
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51687
-Name = Pitfall - The Lost Expedition
-Region = PAL-Unk
+Serial = SLUS-20265
+Name = James Bond 007 - Agent Under Fire
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51688
-Name = Pitfall - The Lost Expedition
-Region = PAL-Unk
+Serial = SLUS-20266
+Name = NASCAR - Thunder 2002
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51689
-Name = Pitfall - The Lost Expedition
-Region = PAL-Unk
+Serial = SLUS-20267
+Name = dot Hack - Part 1 - Infection
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564
---------------------------------------------
-Serial = SLES-51690
-Name = Pitfall - The Lost Expedition
-Region = PAL-Unk
+Serial = SLUS-20268
+Name = Star Wars - Racer Revenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51693
-Name = Suffering, The
-Region = PAL-E
+Serial = SLUS-20270
+Name = Eve of Extinction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51696
-Name = Dragon's Lair 3D - Special Edition
-Region = PAL-Unk
+Serial = SLUS-20271
+Name = Shifters
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51697
-Name = SSX 3
-Region = PAL-M5
+Serial = SLUS-20272
+Name = Rayman Arena
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51698
-Name = Mobile Light Force 2
-Region = PAL-M5
+Serial = SLUS-20273
+Name = Namco Museum
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51699
-Name = Virtua Fighter - 10th Anniversary Edition
-Region = PAL-Unk
+Serial = SLUS-20274
+Name = City Crisis
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51702
-Name = Battlestar Galactica - Apostasy
-Region = PAL-Unk
+Serial = SLUS-20275
+Name = Kessen 2
+Region = NTSC-U
+Compat = 5
+[patches = 53A803AF]
+ comment=COP2 flag instance patch by refraction
+ // a mac flag check just after a vsub which gets in the way, rearranging
+ patch=0,EE,0016EFB0,word,48438800
+ patch=0,EE,0016EFB4,word,4BE521AC
+ patch=0,EE,0016EFB8,word,30848000
+ patch=0,EE,0016EFBC,word,4BE72B3C
+[/patches]
---------------------------------------------
-Serial = SLES-51704
-Name = XII Stag
-Region = PAL-Unk
+Serial = SLUS-20277
+Name = Dynasty Warriors 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51705
-Name = Ford Racing 2
-Region = PAL-Unk
+Serial = SLUS-20278
+Name = Yanya Caballista - City Skater
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51707
-Name = Secret Weapons Over Normandy
-Region = PAL-Unk
+Serial = SLUS-20279
+Name = X-Men - Next Dimension
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51708
-Name = Secret Weapons over Normandy
-Region = PAL-Unk
+Serial = SLUS-20280
+Name = FIFA 2002
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51709
-Name = Secret Weapons over Normandy
-Region = PAL-Unk
+Serial = SLUS-20281
+Name = NHL 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51710
-Name = Secret Weapons over Normandy
-Region = PAL-Unk
+Serial = SLUS-20282
+Name = Victorious Boxers - Ippo's Road to Glory
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51711
-Name = Secret Weapons over Normandy
-Region = PAL-Unk
+Serial = SLUS-20283
+Name = World of Outlaws - Sprint Cars 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51712
-Name = Snowboard Racer 2
-Region = PAL-Unk
+Serial = SLUS-20284
+Name = Freaky Flyers
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51713
-Name = Bust-A-Bloc
-Region = PAL-Unk
+Serial = SLUS-20285
+Name = Moto GP 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51714
-Name = BCV - Battle Construction Vehicles
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51715
-Name = Seed, The - War Zone
-Region = PAL-E
+Serial = SLUS-20286
+Name = Smash Court Tennis - Pro Tournament
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51716
-Name = A-Train 6
-Region = PAL-Unk
+Serial = SLUS-20287
+Name = Guilty Gear X
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51717
-Name = Boxing Champions
-Region = PAL-Unk
+Serial = SLUS-20288
+Name = Godai - Elemental Force
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51718
-Name = League Series Baseball 2
-Region = PAL-Unk
+Serial = SLUS-20291
+Name = Big Mutha Truckers
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51720
-Name = Disney's Extreme Skate Adventure
-Region = PAL-Unk
-vuRoundMode = 0
+Serial = SLUS-20292
+Name = Tsugunai - Atonement
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51723
-Name = Hobbit, The
-Region = PAL-Unk
+Serial = SLUS-20293
+Name = Star Wars - Jedi Starfighter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51731
-Name = Bust-A-Block
-Region = PAL-Unk
+Serial = SLUS-20294
+Name = Gitaroo Man
+Region = NTSC-U
+Compat = 5
+eeRoundMode = 1
+vuRoundMode = 3
---------------------------------------------
-Serial = SLES-51732
-Name = EA Sports Rugby 2004
-Region = PAL-E
+Serial = SLUS-20296
+Name = Kao the Kangaroo - Round 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51733
-Name = EA SPORTS RUGBY 2004
-Region = PAL-Unk
+Serial = SLUS-20297
+Name = Return to Castle Wolfenstein - Operation Resurrection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51735
-Name = Perfect Ace - Pro Tournament Tennis
-Region = PAL-M5
+Serial = SLUS-20298
+Name = High Heat - Major League Baseball 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51741
-Name = 1945 I & II - The Arcade Games
-Region = PAL-Unk
+Serial = SLUS-20299
+Name = Street Hoops - King of the Court
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51746
-Name = Space Invaders - Invasion Day
-Region = PAL-Unk
+Serial = SLUS-20300
+Name = Dark Summit
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51749
-Name = Mark Davis Pro Bass Challenge
-Region = PAL-Unk
+Serial = SLUS-20301
+Name = Hidden Invasion
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51750
-Name = Charlie's Angels
-Region = PAL-M3
+Serial = SLUS-20302
+Name = Extreme-G Racing - XG3
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51752
-Name = Tony Hawks Underground
-Region = PAL-Unk
-vuRoundMode = 0 //Crashes without.
+Serial = SLUS-20303
+Name = NBA Live 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51753
-Name = True Crime - Streets of L.A.
-Region = PAL-Unk
+Serial = SLUS-20305
+Name = Simpsons, The - Road Rage
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51754
-Name = True Crime - Streets of L.A.
-Region = PAL-Unk
+Serial = SLUS-20306
+Name = Contra - Shattered Soldier
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51755
-Name = Disney-Pixar's Finding Nemo
-Region = PAL-Unk
+Serial = SLUS-20307
+Name = Burnout
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51756
-Name = Batman 2 - The Rise of Sin Tsu
-Region = PAL-Unk
+Serial = SLUS-20308
+Name = ESPN - NFL Prime Time 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51757
-Name = Dancing Stage Fever
-Region = PAL-Unk
+Serial = SLUS-20309
+Name = Jade Cocoon 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51758
-Name = Metal Arms - Glitch in the System
-Region = PAL-Unk
+Serial = SLUS-20310
+Name = Gravity Games Bike - Street Vert. Dirt
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51759
-Name = Maximo vs. Army of Zin
-Region = PAL-Unk
+Serial = SLUS-20311
+Name = All-Star Baseball 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51761
-Name = Italian Job, The - L.A. Heist
-Region = PAL-Unk
+Serial = SLUS-20312
+Name = Final Fantasy X
+Region = NTSC-U
+Compat = 5
+IPUWaitHack = 1
---------------------------------------------
-Serial = SLES-51765
-Name = Volleyball Xciting
-Region = PAL-Unk
+Serial = SLUS-20313
+Name = Wave Rally
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51766
-Name = Gladiator - Sword of Vengeance
-Region = PAL-Unk
+Serial = SLUS-20314
+Name = TimeSplitters 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51772
-Name = Bad Boys II
-Region = PAL-E
+Serial = SLUS-20315
+Name = Spyro the Dragon - Enter the Dragonfly
+Region = NTSC-U
+Compat = 5
+[patches = 4B8E0DE8]
+ comment=Spyro NTSC startup fix
+ patch=1,EE,001e71dc,word,24020001
+[/patches]
---------------------------------------------
-Serial = SLES-51778
-Name = Summer Heat Beach Volleyball
-Region = PAL-M5
+Serial = SLUS-20316
+Name = WWF SmackDown! - Just Bring It!
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51782
-Name = Fire Warrior
-Region = PAL-Unk
+Serial = SLUS-20318
+Name = King's Field IV
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51783
-Name = Starsky & Hutch
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20319
+Name = Romance of the Three Kingdoms VII
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51785
-Name = Cool Shot
-Region = PAL-Unk
+Serial = SLUS-20320
+Name = ESPN - International Winter Sports 2002
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20321
+Name = ESPN - Winter X Games - Snowboarding 2002
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51787
-Name = Harry Potter - Quidditch World Cup
-Region = PAL-Unk
+Serial = SLUS-20322
+Name = NFL 2K2 - Sega Sports
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51792
-Name = Aliens vs. Predator - Extinction
-Region = PAL-Unk
+Serial = SLUS-20323
+Name = Virtua Fighter 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51794
-Name = Looney Toons - Back in Action
-Region = PAL-M5
+Serial = SLUS-20324
+Name = Paris Dakar Rally
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51797
-Name = Madden NFL 2004
-Region = PAL-Unk
+Serial = SLUS-20325
+Name = Bass Strike
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51798
-Name = NHL 2004
-Region = PAL-Unk
+Serial = SLUS-20326
+Name = SSX Tricky
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51799
-Name = Soul Calibur II
-Region = PAL-M5
-Compat = 3
+Serial = SLUS-20327
+Name = Aggressive Inline
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51800
-Name = Smash Cars Racing
-Region = PAL-Unk
+Serial = SLUS-20328
+Name = Tekken 4
+Region = NTSC-U
+Compat = 5
+[patches = 833FE0A4]
+
+ comment=patches by Shadow Lady
+ //IPU BUSY! fix...
+ patch=0,EE,002917e4,word,24200001
+ patch=0,EE,002919e4,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLES-51806
-Name = Evil Dead - A Fistful of Boomstick
-Region = PAL-Unk
+Serial = SLUS-20329
+Name = Pro Race Driver
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51812
-Name = Homerun
-Region = PAL-Unk
+Serial = SLUS-20330
+Name = NBA 2K2 - Sega Sports
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51813
-Name = European Tennis Pro
-Region = PAL-Unk
+Serial = SLUS-20331
+Name = Minority Report - Everybody Runs
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51814
-Name = ATV Off-Road Fury 2
-Region = PAL-Unk
+Serial = SLUS-20332
+Name = NCAA March Madness 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51815
-Name = Final Fantasy X-2
-Region = PAL-E
+Serial = SLUS-20333
+Name = Turok - Evolution
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51816
-Name = Final Fantasy X-2
-Region = PAL-F
----------------------------------------------
-Serial = SLES-51817
-Name = Final Fantasy X-2
-Region = PAL-G
+Serial = SLUS-20334
+Name = Kelly Slater's Pro Surfer
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51818
-Name = Final Fantasy X-2
-Region = PAL-I
+Serial = SLUS-20335
+Name = Matt Hoffman's Pro BMX 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51819
-Name = Final Fantasy X-2
-Region = PAL-S
+Serial = SLUS-20336
+Name = Spider-Man - The Movie
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51821
-Name = Alias
-Region = PAL-Unk
+Serial = SLUS-20337
+Name = X-Men - Wolverines Revenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51822
-Name = Alias
-Region = PAL-Unk
+Serial = SLUS-20339
+Name = Bass Fishing Duel - Sega Sports
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51823
-Name = Hunter - The Reckoning Wayward
-Region = PAL-Unk
+Serial = SLUS-20340
+Name = RPG Maker 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51824
-Name = Colin McRae Rally '04
-Region = PAL-M5
+Serial = SLUS-20341
+Name = Woody Woodpecker - Escape from Buzz Buzzard Park
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51825
-Name = Pop Idol
-Region = PAL-Unk
+Serial = SLUS-20342
+Name = Top Angler - Real Bass Fishing
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51826
-Name = AFL Live 2004
-Region = PAL-E
+Serial = SLUS-20343
+Name = Forever Kingdom
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51828
-Name = Gladiator - Sword of Vengeance
-Region = PAL-Unk
+Serial = SLUS-20344
+Name = Rez
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51831
-Name = Sphinx and The Cursed Mummy
-Region = PAL-Unk
-OPHFLagHack = 1
+Serial = SLUS-20345
+Name = Mike Tyson - Heavyweight Boxing
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51833
-Name = Premier Manager 2003-2004
-Region = PAL-Unk
+Serial = SLUS-20346
+Name = AirBlade
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51834
-Name = Premier Manager 2003-2004
-Region = PAL-Unk
+Serial = SLUS-20347
+Name = Shadow Hearts
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51838
-Name = Asterix & Obelix XXL2
-Region = PAL-Unk
+Serial = SLUS-20348
+Name = Monopoly Party
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51839
-Name = DragonBall Z - Budokai 2
-Region = PAL-Unk
+Serial = SLUS-20349
+Name = Scooby Doo! Night of 100 Frights
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51840
-Name = NHL Hitz Pro
-Region = PAL-Unk
+Serial = SLUS-20352
+Name = Looney Tunes Space Race
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51841
-Name = SpyHunter 2
-Region = PAL-Unk
+Serial = SLUS-20353
+Name = King's Field IV - The Ancient City
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51842
-Name = Road Kill
-Region = PAL-Unk
+Serial = SLUS-20354
+Name = Red Card Soccer 2003
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51843
-Name = Worms 3D
-Region = PAL-Unk
+Serial = SLUS-20355
+Name = Tom & Jerry - War of the Whiskers
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51845
-Name = Barbie - Horse Adventure
-Region = PAL-Unk
+Serial = SLUS-20356
+Name = Transworld Surf
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51846
-Name = Deutschland sucht den Superstar
-Region = PAL-G
+Serial = SLUS-20357
+Name = WTA Tour Tennis
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51848
-Name = Tony Hawk's Underground
-Region = PAL-E
+Serial = SLUS-20358
+Name = Malice
+Region = NTSC-U
Compat = 5
-vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLES-51850
-Name = Basketball Xciting
-Region = PAL-Unk
+Serial = SLUS-20360
+Name = Blade 2
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 // Only is needed from r4821 and later versions.
---------------------------------------------
-Serial = SLES-51851
-Name = Tony Hawk's Underground
-Region = PAL-F
-vuRoundMode = 0 //Crashes without.
+Serial = SLUS-20361
+Name = Rally Fusion - Race of Champions
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51852
-Name = Thug MOTX [Demo]
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-20362
+Name = Need for Speed - Hot Pursuit 2
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2 //white textures
---------------------------------------------
-Serial = SLES-51853
-Name = Tony Hawk's Underground
-Region = PAL-F
-vuRoundMode = 0 //Crashes without.
+Serial = SLUS-20363
+Name = Sled Storm
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51854
-Name = Tony Hawk Underground
-Region = PAL-Unk
-vuRoundMode = 0 //Crashes without.
+Serial = SLUS-20364
+Name = Tiger Woods PGA Tour 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51855
-Name = Tank Elite
-Region = PAL-Unk
+Serial = SLUS-20365
+Name = Pirates - Legend of Black Kat
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51856
-Name = Monster Attack
-Region = PAL-Unk
+Serial = SLUS-20366
+Name = Triple Play 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51859
-Name = Billiards Xciting
-Region = PAL-Unk
+Serial = SLUS-20367
+Name = Freekstyle
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51860
-Name = Tennis Court Smash
-Region = PAL-Unk
-Compat = 3
+Serial = SLUS-20368
+Name = Medal of Honor - Frontline
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51861
-Name = Bowling Xciting
-Region = PAL-Unk
+Serial = SLUS-20369
+Name = Knockout Kings 2002
+Region = NTSC-U
+Compat = 5
+[patches = 36FEEE3A]
+
+ comment=patches by Nachbrenner
+
+ //fix DMA loop
+ patch=0,EE,001d8020,word,1000000f
+
+[/patches]
---------------------------------------------
-Serial = SLES-51862
-Name = Bass Master Fishing
-Region = PAL-Unk
+Serial = SLUS-20370
+Name = Kingdom Hearts
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51863
-Name = Maze Action
-Region = PAL-Unk
+Serial = SLUS-20371
+Name = Thing, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51864
-Name = Police Chase Down
-Region = PAL-Unk
+Serial = SLUS-20373
+Name = Men in Black 2 - Alien Escape
+Region = NTSC-U
+Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-51865
-Name = Heartbeat Boxing
-Region = PAL-Unk
+Serial = SLUS-20374
+Name = Hitman 2 - Silent Assassin
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51867
-Name = Dynasty Tactics 2
-Region = PAL-Unk
+Serial = SLUS-20375
+Name = Mister Mosquito
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51868
-Name = Dynasty Tactics 2
-Region = PAL-Unk
+Serial = SLUS-20376
+Name = Mad Maestro
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51869
-Name = Dynasty Tactics 2
-Region = PAL-Unk
+Serial = SLUS-20377
+Name = Metropolismania
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51870
-Name = Disney-Pixar's Finding Nemo
-Region = PAL-
+Serial = SLUS-20378
+Name = Salt Lake 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51871
-Name = Disney-Pixar's Finding Nemo
-Region = PAL-Unk
+Serial = SLUS-20379
+Name = Dark Angel - James Cameron's
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51872
-Name = Disney-Pixar's Finding Nemo
-Region = PAL-unk
+Serial = SLUS-20380
+Name = Jurassic Park - Operation Genesis
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51873
-Name = Medal of Honor - Rising Sun
-Region = PAL-Unk
+Serial = SLUS-20381
+Name = MX Superfly
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51874
-Name = Medal of Honor - Rising Sun
-Region = PAL-F
+Serial = SLUS-20382
+Name = Mobile Suit Gundam - Federation vs. Zeon
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51875
-Name = Medal of Honor - Rising Sun
-Region = PAL-Unk
+Serial = SLUS-20383
+Name = Vexx
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51876
-Name = Medal of Honor - Rising Sun
-Region = PAL-F
+Serial = SLUS-20384
+Name = Skygunner
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51877
-Name = Bloody Roar 4
-Region = PAL-Unk
+Serial = SLUS-20385
+Name = WWE Crush Hour
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51879
-Name = Hot Wheels World Race
-Region = PAL-Unk
+Serial = SLUS-20386
+Name = Lethal Skies - Elite Pilot - Team SW
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51881
-Name = Mercedes Bens World Racing
-Region = PAL-Unk
+Serial = SLUS-20387
+Name = Suikoden III
+Region = NTSC-U
+Compat = 5
+// allows import of Suikoden II clear data
+MemCardFilter = SLUS-20387/SLUS-00958
---------------------------------------------
-Serial = SLES-51883
-Name = Scooby Doo! Mystery Mayhem
-Region = PAL-Unk
+Serial = SLUS-20388
+Name = Fatal Frame
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51885
-Name = MegaMan X7
-Region = PAL-M5
+Serial = SLUS-20389
+Name = Endgame
+Region = NTSC-U
Compat = 5
-eeClampMode = 3 //For camera issues in some scenes.
---------------------------------------------
-Serial = SLES-51886
-Name = Lethal Skies 2
-Region = PAL-Unk
+Serial = SLUS-20390
+Name = Risk - Global Domination
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51887
-Name = Tiger Woods PGA Tour 2004
-Region = PAL-Unk
+Serial = SLUS-20391
+Name = Terminator, The - Dawn of Fate
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51888
-Name = RTL Skiijumping 2004
-Region = PAL-M2
+Serial = SLUS-20392
+Name = Antz Extreme Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51890
-Name = Buffy the Vampire Slayer - Chaos Bleeds
-Region = PAL-Unk
+Serial = SLUS-20393
+Name = Onimusha 2 - Samurai's Destiny
+Region = NTSC-U
Compat = 5
-OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-51893
-Name = Naval Ops - Warship Gunner
-Region = PAL-Unk
+Serial = SLUS-20394
+Name = Ecco the Dolphin - Defender of the Future
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-51896
-Name = Gallop Racer
-Region = PAL-Unk
+Serial = SLUS-20395
+Name = GTC Africa
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51897
-Name = Simpsons, The - Hit & Run
-Region = PAL-Unk
+Serial = SLUS-20397
+Name = Tenchu 3 - Wrath of Heaven
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51903
-Name = AFL Live 2004 - Aussie Rules Football
-Region = PAL-Unk
+Serial = SLUS-20398
+Name = Road Trip
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51906
-Name = Rolling
-Region = PAL-Unk
+Serial = SLUS-20399
+Name = MTX Mototrax
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51908
-Name = Van Helsing
-Region = PAL-Unk
+Serial = SLUS-20400
+Name = Mission Impossible - Operation Surma
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51911
-Name = Gadget Racers
-Region = PAL-Unk
+Serial = SLUS-20402
+Name = Britney's Dance Beat
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51912
-Name = Pro Evolution Soccer 3
-Region = PAL-M4
+Serial = SLUS-20403
+Name = Evil Dead - A Fistful of Boomstick
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51913
-Name = Onimusha Blade Warrior
-Region = PAL-Unk
+Serial = SLUS-20404
+Name = FIFA World Cup 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51914
-Name = Onimusha 3 - Demon Siege
-Region = PAL-Unk
+Serial = SLUS-20405
+Name = Downforce
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51915
-Name = Pro Evolution Soccer 3
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51916
-Name = Crouching Tiger, Hidden Dragon
-Region = PAL-Unk
+Serial = SLUS-20406
+Name = Pride FC - Fighting Championships
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51917
-Name = Beyond Good and Evil
-Region = PAL-M6
+Serial = SLUS-20407
+Name = Way of the Samurai
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51918
-Name = Prince of Persia - The Sands of Time
-Region = PAL-M5
+Serial = SLUS-20408
+Name = Pitfall - The Lost Expedition
+Region = NTSC-U
Compat = 4
---------------------------------------------
-Serial = SLES-51924
-Name = World War Zero - Ironstorm
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51925
-Name = Splashdown 2 - Rides Gone Wild
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51926
-Name = Outlaw Golf
-Region = PAL-Unk
+Serial = SLUS-20409
+Name = Total Immersion Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51927
-Name = Midway Arcade Treasures
-Region = PAL-Unk
+Serial = SLUS-20412
+Name = Hot Wheels - Velocity X
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51930
-Name = Road Rage 3
-Region = PAL-Unk
+Serial = SLUS-20413
+Name = Shadow Man - 2econd Coming
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-51931
-Name = Teenage Mutant Ninja Turtles
-Region = PAL-Unk
+Serial = SLUS-20414
+Name = Legaia 2 - Duel Saga
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51932
-Name = Jimmy Neutron - Jet Fusion
-Region = PAL-Unk
+Serial = SLUS-20415
+Name = BMX XXX
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51933
-Name = Gregory Horror Show
-Region = PAL-Unk
-Compat = 1
+Serial = SLUS-20416
+Name = Headhunter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51934
-Name = Curse - The Eye of Isis
-Region = PAL-Unk
+Serial = SLUS-20417
+Name = Grandia Xtreme
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51946
-Name = Robin Hood - Defender of the Crown
-Region = PAL-Unk
+Serial = SLUS-20418
+Name = Wakeboarding Unleashed featuring Shaun Murray
+Region = NTSC-U
Compat = 2
---------------------------------------------
-Serial = SLES-51947
-Name = ESPN NFL 2K4
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51948
-Name = ESPN NHL Hockey 2K4
-Region = PAL-Unk
+Serial = SLUS-20419
+Name = WRC - World Rally Championship
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51949
-Name = NBA 2K4
-Region = PAL-Unk
+Serial = SLUS-20420
+Name = Star Wars - Bounty Hunter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51950
-Name = Sonic Heroes
-Region = PAL-Unk
+Serial = SLUS-20421
+Name = Battlestar Galactica
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51951
-Name = Puyo Pop Fever
-Region = PAL-Unk
+Serial = SLUS-20422
+Name = Hulk, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51952
-Name = R-Type Final
-Region = PAL-E
+Serial = SLUS-20423
+Name = Mortal Kombat - Deadly Alliance
+Region = NTSC-U
Compat = 5
-EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLES-51953
-Name = FIFA 2004
-Region = PAL-E-Sw
+Serial = SLUS-20424
+Name = Scorpion King, The - Rise of the Akkadian
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51954
-Name = Max Payne 2 - The Fall of Max Payne
-Region = PAL-Unk
-vuClampMode = 2
+Serial = SLUS-20425
+Name = Spongebob Squarepants - Revenge of the Flying Dutchman
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51956
-Name = Bionicle - The Game
-Region = PAL-Unk
+Serial = SLUS-20428
+Name = Fisherman's Bass Club
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51957
-Name = Terminator 3 - Rise of the Machines
-Region = PAL-Unk
+Serial = SLUS-20429
+Name = Riding Spirits
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51958
-Name = Whiplash
-Region = PAL-Unk
+Serial = SLUS-20430
+Name = Savage Skies
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51959
-Name = Football Generation
-Region = PAL-Unk
+Serial = SLUS-20431
+Name = Wreckless - The Yakuza Missions
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51963
-Name = FIFA 2004
-Region = PAL-Unk
+Serial = SLUS-20433
+Name = SWAT - Global Strike Team
+Region = NTSC-U
+Compat = 5
+eeClampMode = 3 //For grey screen ingame.
---------------------------------------------
-Serial = SLES-51964
-Name = FIFA 2004
-Region = PAL-Unk
+Serial = SLUS-20434
+Name = Myst III - Exile
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51966
-Name = Bombastic
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20435
+Name = Armored Core 3
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51967
-Name = Need for Speed - Underground
-Region = PAL-M4
+Serial = SLUS-20436
+Name = Guilty Gear X2
+Region = NTSC-U
Compat = 5
-EETimingHack = 1 //broken textures
---------------------------------------------
-Serial = SLES-51968
-Name = Spongebob Squarepants - Battle for Bikini Bottom
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-51970
-Name = Spongebob Schwammkopf - Schlacht um Bikini Bottom
-Region = PAL-G
+Serial = SLUS-20437
+Name = Dance Dance Revolution MAX
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51972
-Name = NBA Jam 2004
-Region = PAL-Unk
+Serial = SLUS-20438
+Name = NHL Hitz 2003
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51973
-Name = War Chess
-Region = PAL-Unk
+Serial = SLUS-20439
+Name = Futurama
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51974
-Name = XS Junior League Soccer
-Region = PAL-E
+Serial = SLUS-20440
+Name = Kya - Dark Lineage
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51976
-Name = Tom Clancy's Ghost Recon - Jungle Storm
-Region = PAL-M5
+Serial = SLUS-20441
+Name = NASCAR - Dirt to Daytona
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51978
-Name = Baphomets Fluch - Der Schlafende Drache
-Region = PAL-G
+Serial = SLUS-20442
+Name = Red Faction 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-51980
-Name = TT Superbikes
-Region = PAL-Unk
+Serial = SLUS-20443
+Name = Rugrats - Royal Ransom
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51981
-Name = ShellShock - Nam '67
-Region = PAL-Unk
+Serial = SLUS-20444
+Name = Tankers
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51982
-Name = ShellShock - Nam '67
-Region = PAL-Unk
+Serial = SLUS-20445
+Name = Robot Alchemic Drive - RAD
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51986
-Name = Backyard Wrestling - Don't Try This At Home
-Region = PAL-Unk
+Serial = SLUS-20446
+Name = Agassi Tennis Generation
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51989
-Name = Wallace & Gromit in Project Zoo
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20448
+Name = Summoner 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51991
-Name = Dance UK
-Region = PAL-Unk
+Serial = SLUS-20452
+Name = Egg Mania - Eggstreme Madness
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-51996
-Name = International Snooker Championship
-Region = PAL-M5
+Serial = SLUS-20453
+Name = NCAA Football 2K3
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-51997
-Name = SWAT - Global Strike Team
-Region = PAL-Unk
+Serial = SLUS-20454
+Name = Enter the Matrix
+Region = NTSC-U
Compat = 5
-eeClampMode = 3 //For grey screen ingame.
----------------------------------------------
-Serial = SLES-51998
-Name = Kao the Kangaroo - Round 2
-Region = PAL-Unk
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-51999
-Name = GrooveRider Slot Car Thunder
-Region = PAL-Unk
+Serial = SLUS-20455
+Name = F1 2002
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52001
-Name = Mission Impossible - Operation Surma
-Region = PAL-Unk
+Serial = SLUS-20456
+Name = Soccer Mania
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52002
-Name = Rogue Ops
-Region = PAL-Unk
+Serial = SLUS-20457
+Name = NFL 2K3 - Sega Sports
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52005
-Name = James Bond 007 - Everything or Nothing
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-20458
+Name = Dr. Muto
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52008
-Name = NBA Live 2004
-Region = PAL-Unk
+Serial = SLUS-20459
+Name = Shinobi
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52011
-Name = Tak and The Power of Juju
-Region = PAL-Unk
+Serial = SLUS-20460
+Name = Super Bust-A-Move 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52015
-Name = Les Chevaliers de Baphomet
-Region = PAL-Unk
+Serial = SLUS-20461
+Name = BloodRayne
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52017
-Name = Lord of the Rings, The - Return of the King
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20462
+Name = Wipeout Fusion
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52018
-Name = Lord of the Rings, The - Return of the King (Der Herr der Ringe, Die Ruckkehr des Konigs)
-Region = PAL-G
+Serial = SLUS-20463
+Name = Dropship - United Peace Force
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-52019
-Name = Lord of the Rings, The - Return of the King
-Region = PAL-Unk
+Serial = SLUS-20464
+Name = Fugitive Hunter - War on Terror
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-52020
-Name = Lord of the Rings, The - The Return of the King
-Region = PAL-Unk
+Serial = SLUS-20465
+Name = Alter Echo
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52021
-Name = Lord of the Rings, The - The Return of the King
-Region = PAL-Unk
+Serial = SLUS-20466
+Name = Gravenville - Ghost Master
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52022
-Name = Total Club Manager 2004
-Region = PAL-E
+Serial = SLUS-20467
+Name = Tomb Raider - The Angel of Darkness // aka "TRAOD"
+Region = NTSC-U
+Compat = 5
+//OPHFlagHack = 1 // 08.09.2014 not needed anymore and actually causes a hang
---------------------------------------------
-Serial = SLES-52023
-Name = Manhunt
-Region = PAL-Unk
+Serial = SLUS-20468
+Name = Dynasty Tactics
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52025
-Name = NFL Street
-Region = PAL-Unk
+Serial = SLUS-20469
+Name = Xenosaga - Episode I - Der Wille zur Macht
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52026
-Name = Wallace & Gromit in Project Zoo
-Region = PAL-G
-Compat = 1
-[patches = C502AD6E]
-
- comment=patches by Nachbrenner
-
- //skip sceIpuSync
- patch=0,EE,00472c78,word,03e00008
-
-[/patches]
+Serial = SLUS-20470
+Name = EverQuest - Online Adventures
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52028
-Name = Junior Sports Basketball
-Region = PAL-Unk
+Serial = SLUS-20471
+Name = Rygar - The Legendary Adventure
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52034
-Name = Dr. Seuss' Cat in the Hat
-Region = PAL-Unk
+Serial = SLUS-20472
+Name = Micro Machines
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52036
-Name = WWE SmackDown! - Here Comes the Pain!
-Region = PAL-Unk
+Serial = SLUS-20473
+Name = Rocket Power - Beach Bandits
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52038
-Name = Terminator 3 - Rise of the Machines
-Region = PAL-Unk
+Serial = SLUS-20474
+Name = NFL Blitz 2003
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52041
-Name = Detonator
-Region = PAL-E
+Serial = SLUS-20475
+Name = Dual Hearts
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52043
-Name = MX Unleashed Migrated
-Region = PAL-Unk
+Serial = SLUS-20476
+Name = NBA 2K3 - Sega Sports
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52044
-Name = Crescent Suzuki Racing - Superbikes and Super Sidecars
-Region = PAL-E
+Serial = SLUS-20477
+Name = NHL 2K3 - Sega Sports
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52045
-Name = GTR 400
-Region = PAL-Unk
+Serial = SLUS-20478
+Name = Disney's PK - Out of the Shadows
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52046
-Name = James Bond 007 - Everything or Nothing (Alles oder Nichts)
-Region = PAL-G
+Serial = SLUS-20480
+Name = Tennis - Sega Sports
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52047
-Name = Sims, The - Bustin' Out
-Region = PAL-Unk
+Serial = SLUS-20482
+Name = Sphinx and the Cursed Mummy
+Region = NTSC-U
Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-52048
-Name = Sims, The - Bustin' Out
-Region = PAL-Unk
+Serial = SLUS-20483
+Name = WWE Smackdown - Shut Your Mouth
+Region = NTSC-U
+Compat = 5
+[patches = B0AE1898]
+
+ comment=patched by prafull
+
+ //skip sceipusync
+ patch=0,EE,0010b880,word,00000000
+ patch=0,EE,0010b798,word,00000000
+ patch=0,EE,0010b7c8,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLES-52055
-Name = Harry Potter and the Philosopher's Stone
-Region = PAL-Unk
+Serial = SLUS-20484
+Name = Devil May Cry 2 [Disc1of2]
+Region = NTSC-U
Compat = 5
-EETimingHack = 1
+[patches]
+ comment=Note that this disc has the same CRC as SLPM-65232, the NTSC-J disc.
+[/patches]
---------------------------------------------
-Serial = SLES-52056
-Name = Harry Potter and The Philosopher's Stone
-Region = PAL-Unk
-EETimingHack = 1
+Serial = SLUS-20485
+Name = Dino Stalker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52058
-Name = Groove Rider - Slot Car Racing
-Region = PAL-Unk
+Serial = SLUS-20486
+Name = Marvel vs. Capcom 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52060
-Name = Fame Academy
-Region = PAL-Unk
+Serial = SLUS-20487
+Name = MegaMan X7
+Region = NTSC-U
+Compat = 5
+eeClampMode = 3 //For camera issues in some scenes.
---------------------------------------------
-Serial = SLES-52061
-Name = Star Academy
-Region = PAL-Unk
+Serial = SLUS-20488
+Name = Star Ocean 3 - Till the End of Time [Disc1of2]
+Region = NTSC-U
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLES-52062
-Name = Pop Star Academy
-Region = PAL-Unk
+Serial = SLUS-20489
+Name = Whirl Tour
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52063
-Name = Alarm for Cobra 11 Autobahn
-Region = PAL-Unk
+Serial = SLUS-20490
+Name = Gladius
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52065
-Name = Flipnic
-Region = PAL-Unk
+Serial = SLUS-20491
+Name = RTX Red Rock
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52095
-Name = Gradius V
-Region = PAL-Unk
+Serial = SLUS-20492
+Name = Ninja Assault
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52096
-Name = Firefighter F.D. 18
-Region = PAL-Unk
+Serial = SLUS-20493
+Name = Gungrave
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52097
-Name = SWAT - Global Strike Force
-Region = PAL-Unk
+Serial = SLUS-20494
+Name = Freestyle Metal X
+Region = NTSC-U
Compat = 5
-eeClampMode = 3 //For grey screen ingame.
---------------------------------------------
-Serial = SLES-52100
-Name = NRL Rugby League
-Region = PAL-E
+Serial = SLUS-20495
+Name = Battle Engine Aquila
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52101
-Name = Wrath Unleashed
-Region = PAL-Unk
+Serial = SLUS-20496
+Name = V-Rally 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52102
-Name = Hugo Bukkazoom!
-Region = PAL-Unk
+Serial = SLUS-20497
+Name = Burnout 2 - Point of Impact
+Region = NTSC-U
+Compat = 5
+vuRoundMode = 1 //bright lights in cars
---------------------------------------------
-Serial = SLES-52103
-Name = Tak & Le Pouvoir de Juju
-Region = PAL-F
+Serial = SLUS-20498
+Name = Auto Modellista
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52104
-Name = Tak and the Power of JuJu
-Region = PAL-Unk
+Serial = SLUS-20499
+Name = Breath of Fire: Dragon Quarter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52106
-Name = Cabela's Dangerous Hunts
-Region = PAL-Unk
+Serial = SLUS-20500
+Name = Red Dead Revolver
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52107
-Name = Dance Europe
-Region = PAL-Unk
+Serial = SLUS-20502
+Name = Colin McRae Rally 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52108
-Name = Underworld - The Eternal War
-Region = PAL-Unk
+Serial = SLUS-20504
+Name = Tony Hawk's Pro Skater 4
+Region = NTSC-U
+Compat = 5
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLES-52109
-Name = Underworld - The Eternal War
-Region = PAL-Unk
+Serial = SLUS-20505
+Name = Mace Griffin - Bounty Hunter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52111
-Name = Mojo!
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20506
+Name = Black & Bruised
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52116
-Name = Sitting Duck
-Region = PAL-Unk
+Serial = SLUS-20507
+Name = Legends of Wrestling 2
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52117
-Name = Go Go Copter
-Region = PAL-Unk
+Serial = SLUS-20508
+Name = Indiana Jones and the Emperor's Tomb
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52118
-Name = Castlevania - Lament of Innocence
-Region = PAL-M5
+Serial = SLUS-20509
+Name = Soccer Slam - Sega Sports
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52122
-Name = Crime Life - Gang Wars
-Region = PAL-Unk
+Serial = SLUS-20510
+Name = Star Wars - Clone Wars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52123
-Name = EA Sports Cricket 2004
-Region = PAL-Unk
+Serial = SLUS-20511
+Name = Hunter the Reckoning - Wayward
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52124
-Name = Kill Switch
-Region = PAL-Unk
+Serial = SLUS-20513
+Name = NBA Starting Five
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52125
-Name = Agassi Tennis Generation
-Region = PAL-Unk
+Serial = SLUS-20514
+Name = Silent Scope 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52132
-Name = Hitman - Contracts
-Region = PAL-Unk
+Serial = SLUS-20515
+Name = Yu-Gi-Oh! The Duelists of the Roses
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52133
-Name = Hitman - Contracts
-Region = PAL-Unk
+Serial = SLUS-20516
+Name = Shrek - Super Party
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52135
-Name = Hitman - Contracts
-Region = PAL-Unk
+Serial = SLUS-20517
+Name = Haven - Call of the King
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52136
-Name = Hitman - Contracts
-Region = PAL-Unk
+Serial = SLUS-20519
+Name = Tak and The Power of Juju
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52143
-Name = Carmen Sandiego - The Secret of the Stolen Drums
-Region = PAL-Unk
-Compat = 3
+Serial = SLUS-20520
+Name = Lord of the Rings, The - The Fellowship of the Ring
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52149
-Name = Tom Clancy's Splinter Cell - Pandora Tomorrow
-Region = PAL-M5
+Serial = SLUS-20521
+Name = Mystic Heroes
+Region = NTSC-U
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
---------------------------------------------
-Serial = SLES-52150
-Name = Legacy of Kain - Defiance
-Region = PAL-Unk
+Serial = SLUS-20522
+Name = King of Route 66
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52151
-Name = Terminator 3 - Le Macchine Ribelli
-Region = PAL-Unk
+Serial = SLUS-20523
+Name = Crouching Tiger Hidden Dragon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52152
-Name = Terminator 3 - Rise of the Machines
-Region = PAL-Unk
+Serial = SLUS-20524
+Name = Fighter Maker 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52153
-Name = Driver 3
-Region = PAL-Unk
+Serial = SLUS-20525
+Name = Ejay Club World
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52159
-Name = Myth Makers Super Kart GP
-Region = PAL-Unk
+Serial = SLUS-20526
+Name = RockSteady ~~UNRELEASED~~
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52171
-Name = Dynasty Warriors 4 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20527
+Name = Butt Ugly Martians - Zoom or Doom!
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52172
-Name = Dynasty Warriors 4 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20528
+Name = Zapper - One Wicked Cricket
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52173
-Name = Dynasty Warriors 4 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20529
+Name = Madden NFL 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52174
-Name = Dynasty Warriors 4 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20530
+Name = NCAA Football 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52175
-Name = Dynasty Warriors 4 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20531
+Name = NHL 2003
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2
---------------------------------------------
-Serial = SLES-52178
-Name = Casino Challenge
-Region = PAL-Unk
+Serial = SLUS-20532
+Name = Disney's Golf
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52179
-Name = Kaan Barbarian Blade
-Region = PAL-Unk
+Serial = SLUS-20533
+Name = Shox
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLUS-20675
-Name = Baldur's Gate: Dark Alliance II
+Serial = SLUS-20534
+Name = Cabela's Big Game Hunter
Region = NTSC-U
-Compat = 4
+Compat = 5
---------------------------------------------
-Serial = SLES-52187
-Name = Baldur's Gate: Dark Alliance II
-Region = PAL-M3
-Compat = 4
+Serial = SLUS-20535
+Name = NASCAR Thunder 2003
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52188
-Name = Baldur's Gate: Dark Alliance II
-Region = PAL-M3
-Compat = 4
+Serial = SLUS-20536
+Name = NBA Live 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLPM-65845
-Name = Baldur's Gate: Dark Alliance II
-Region = NTSC-J
-Compat = 4
+Serial = SLUS-20537
+Name = Jimmy Neutron - Boy Genius
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52190
-Name = RPM Tuning
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-20538
+Name = NCAA Basketball 2K3 - Sega Sports
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52202
-Name = Downhill Domination
-Region = PAL-M5
+Serial = SLUS-20539
+Name = Fallout - Brotherhood of Steel
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52203
-Name = Armored Core - Silent Line
-Region = PAL-Unk
+Serial = SLUS-20540
+Name = Evolution Skateboarding
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52204
-Name = UFC Sudden Impact
-Region = PAL-Unk
+Serial = SLUS-20541
+Name = NBA Ballers
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2 //Fixes transparency issues
---------------------------------------------
-Serial = SLES-52209
-Name = Star Trek - Shattered Universe
-Region = PAL-Unk
+Serial = SLUS-20543
+Name = Metal Gear Solid 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52214
-Name = Disney's The Haunted Mansion
-Region = PAL-Unk
+Serial = SLUS-20544
+Name = Malice
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52216
-Name = Disney's The Haunted Mansion
-Region = PAL-Unk
+Serial = SLUS-20545
+Name = Zone of the Enders: The 2nd Runner
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52219
-Name = Corvette
-Region = PAL-Unk
+Serial = SLUS-20546
+Name = Evolution Snowboarding
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52230
-Name = Muppets Party Cruise
-Region = PAL-Unk
-EETimingHack = 1 //Path 3 masking errors
+Serial = SLUS-20547
+Name = Cubix Showdown
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52237
-Name = dot Hack - Part 1 - Infection
-Region = PAL-M5
+Serial = SLUS-20548
+Name = Sub Rebellion
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52238
-Name = Nightshade
-Region = PAL-M5
+Serial = SLUS-20549
+Name = Conflict - Desert Storm
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52240
-Name = International Pool Championship
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52241
-Name = Myth Makers - Orbs of Doom
-Region = PAL-Unk
+Serial = SLUS-20550
+Name = True Crime - Streets of L.A.
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52242
-Name = Dalmatians 3
-Region = PAL-Unk
+Serial = SLUS-20552
+Name = Grand Theft Auto - Vice City
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52243
-Name = Dinosaur Adventure
-Region = PAL-Unk
+Serial = SLUS-20553
+Name = Fisherman's Challenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52244
-Name = Legend of Herkules
-Region = PAL-Unk
+Serial = SLUS-20554
+Name = Metal Gear Solid 2 - Substance
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52246
-Name = Pool Paradise
-Region = PAL-M5
+Serial = SLUS-20555
+Name = Reel Fishing 3
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52247
-Name = Hobbit, The
-Region = PAL-Unk
+Serial = SLUS-20556
+Name = Reign of Fire
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52249
-Name = Premier Manager 2003-2004
-Region = PAL-Unk
+Serial = SLUS-20558
+Name = Ferrari F355 Challenge
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52256
-Name = Max Payne 2 - The Fall of Max Payne
-Region = PAL-Unk
-vuClampMode = 2
+Serial = SLUS-20559
+Name = Rocky
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52257
-Name = P.T.O. IV - Pacific Theater of Operations IV
-Region = PAL-Unk
+Serial = SLUS-20560
+Name = Galerians - Ash
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52258
-Name = Romance of the Three Kingdoms VIII
-Region = PAL-Unk
+Serial = SLUS-20561
+Name = Disaster Report
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52259
-Name = Outlaw Volleyball
-Region = PAL-Unk
+Serial = SLUS-20562
+Name = dot Hack - Part 2 - Mutation
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564
---------------------------------------------
-Serial = SLES-52265
-Name = Energy Airforce - Aim Strike!
-Region = PAL-Unk
+Serial = SLUS-20563
+Name = dot Hack - Part 3 - Outbreak
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564
---------------------------------------------
-Serial = SLES-52266
-Name = Energy Airforce - Aim Strike!
-Region = PAL-Unk
+Serial = SLUS-20564
+Name = dot Hack - Part 4 - Quarantine
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564
---------------------------------------------
-Serial = SLES-52267
-Name = Energy Airforce - Aim Strike!
-Region = PAL-Unk
+Serial = SLUS-20565
+Name = Champions of Norrath
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52275
-Name = Way of the Samurai 2
-Region = PAL-Unk
+Serial = SLUS-20566
+Name = Buffy the Vampire Slayer - Chaos Bleeds
+Region = NTSC-U
Compat = 5
+EETimingHack = 1 //garbage in HUD
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-52276
-Name = 187 - Ride or Die
-Region = PAL-Unk
+Serial = SLUS-20567
+Name = P.T.O. IV - Pacific Theater of Operations
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52277
-Name = Riding Spirits 2
-Region = PAL-M5
-Compat = 4
+Serial = SLUS-20568
+Name = Hardhitter Tennis
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52278
-Name = Mafia
-Region = PAL-Unk
-EETimingHack = 1
+Serial = SLUS-20569
+Name = All-Star Baseball 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52279
-Name = Mafia
-Region = PAL-Unk
-EETimingHack = 1
+Serial = SLUS-20570
+Name = ATV Quad Power Racing 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52280
-Name = Mafia
-Region = PAL-Unk
-EETimingHack = 1
+Serial = SLUS-20571
+Name = Ty the Tasmanian Tiger
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52282
-Name = Mafia
-Region = PAL-Unk
+Serial = SLUS-20572
+Name = Tiger Woods PGA Tour 2003
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52283
-Name = Terminator 3 - The Redemption
-Region = PAL-Unk
+Serial = SLUS-20573
+Name = Sims, The
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52284
-Name = Deadly Skies II
-Region = PAL-Unk
+Serial = SLUS-20574
+Name = NCAA March Madness 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52286
-Name = Tak and The Poer of JuJu
-Region = PAL-Unk
+Serial = SLUS-20575
+Name = Island Xtreme Stunts
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52287
-Name = Tak and The Poer of JuJu
-Region = PAL-Unk
+Serial = SLUS-20576
+Name = Harry Potter and The Chamber of Secrets
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-52288
-Name = Tom Clancy's Rainbow Six 3
-Region = PAL-E
+Serial = SLUS-20577
+Name = Drome Racers
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52289
-Name = MTX Mototrax
-Region = PAL-Unk
+Serial = SLUS-20578
+Name = Lord of the Rings, The - The Two Towers
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52290
-Name = MTX Mototrax
-Region = PAL-Unk
+Serial = SLUS-20579
+Name = James Bond 007 - Nightfire
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52291
-Name = Countryside Bears
-Region = PAL-Unk
+Serial = SLUS-20580
+Name = FIFA Soccer 2003
+Region = NTSC-U
+vuClampMode = 2 //missing geometry with microVU
---------------------------------------------
-Serial = SLES-52292
-Name = Disney's Mighty Mulan
-Region = PAL-Unk
+Serial = SLUS-20582
+Name = Street Racing Syndicate
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52293
-Name = Disney's Son of the Lion King
-Region = PAL-Unk
+Serial = SLUS-20584
+Name = Speed Kings
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52294
-Name = Toys Room, The
-Region = PAL-Unk
+Serial = SLUS-20585
+Name = Powerpuff Girls, The - Relish Rampage
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52295
-Name = Master Chess
-Region = PAL-Unk
+Serial = SLUS-20586
+Name = IHRA Drag Racing 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52298
-Name = IndyCar Series 2005
-Region = PAL-Unk
+Serial = SLUS-20587
+Name = Driver 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52308
-Name = Karaoke Stage
-Region = PAL-Unk
+Serial = SLUS-20588
+Name = Activision Anthology
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52309
-Name = R - Racing
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20590
+Name = Spy Hunter 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52312
-Name = World Championship Rugby
-Region = PAL-Unk
+Serial = SLUS-20591
+Name = DragonBall Z - Budokai
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52313
-Name = Space Invaders Anniversary
-Region = PAL-Unk
+Serial = SLUS-20592
+Name = HyperSonic Xtreme - HSX
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52314
-Name = Hugo - Bukkazoom
-Region = PAL-Unk
+Serial = SLUS-20593
+Name = Magic Pengel - The Quest for Color
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52322
-Name = Drakengard
-Region = PAL-Unk
+Serial = SLUS-20595
+Name = Area 51
+Region = NTSC-U
Compat = 5
-eeClampMode = 3 //characters are visible in-game.
---------------------------------------------
-Serial = SLES-52323
-Name = Richard Burns Rally
-Region = PAL-Unk
+Serial = SLUS-20596
+Name = UFC - Ultimate Fighting Championship - Sudden Impact
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52325
-Name = Champions of Norrath - Realms of EverQuest
-Region = PAL-Unk // Multiple languages
+Serial = SLUS-20597
+Name = Warhammer 40K - Fire Warrior
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52326
-Name = Spawn - Armageddon
-Region = PAL-Unk
+Serial = SLUS-20598
+Name = Everblue 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52336
-Name = Max Payne 2 - The Fall of Max Payne
-Region = PAL-Unk
+Serial = SLUS-20599
+Name = Whiteout
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20601
+Name = Rayman 3 - Hoodlum Havoc
+Region = NTSC-U
Compat = 5
-vuClampMode = 2
---------------------------------------------
-Serial = SLES-52337
-Name = Max Payne 2 - The Fall of Max Payne
-Region = PAL-Unk
-vuClampMode = 2
+Serial = SLUS-20602
+Name = High Heat - Major League Baseball 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52338
-Name = Max Payne 2 - The Fall of Max Payne
-Region = PAL-Unk
-vuClampMode = 2
+Serial = SLUS-20603
+Name = Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52339
-Name = Crash 'n Burn
-Region = PAL-M5
+Serial = SLUS-20604
+Name = MTV's Celebrity Deathmatch
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52340
-Name = Rollercoaster World
-Region = PAL-Unk
+Serial = SLUS-20605
+Name = Big Mutha Truckers
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52341
-Name = X-Files - Resist or Serve
-Region = PAL-Unk
+Serial = SLUS-20606
+Name = Bounty Hunter - Seek & Destroy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52342
-Name = Worms - Forts Under Seige
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20607
+Name = Disney's Extreme Skate Adventure
+Region = NTSC-U
+Compat = 5
+vuRoundMode = 0
---------------------------------------------
-Serial = SLES-52343
-Name = Midway Arcade Treasures
-Region = PAL-Unk
+Serial = SLUS-20608
+Name = Mobile Light Force 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52348
-Name = Seven Samurai 20XX
-Region = PAL-Unk
+Serial = SLUS-20609
+Name = Magix Music Maker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52349
-Name = International Golf Pro
-Region = PAL-Unk
+Serial = SLUS-20611
+Name = World Series Baseball 2K3
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52350
-Name = International Golf Pro
-Region = PAL-Unk
+Serial = SLUS-20613
+Name = Tom Clancy's Ghost Recon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52358
-Name = Glass Rose
-Region = PAL-E
+Serial = SLUS-20614
+Name = Aero Elite - Combat Academy
+Region = NTSC-U
+Compat = 5
+---------------------------------------------
+Serial = SLUS-20615
+Name = Fantastic 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52362
-Name = Bad Boys II
-Region = PAL-M3
+Serial = SLUS-20616
+Name = Virtua Fighter 4 - Evolution
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52363
-Name = Bad Boys II
-Region = PAL-G
+Serial = SLUS-20617
+Name = Dynasty Warriors 3 - Xtreme Legends
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52366
-Name = America's 10 Most Wanted
-Region = PAL-Unk
+Serial = SLUS-20618
+Name = MLB Slugfest 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52367
-Name = America's 10 Most Wanted
-Region = PAL-Unk
+Serial = SLUS-20619
+Name = Starsky & Hutch
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52368
-Name = AFL Live - Premiership Edition
-Region = PAL-E
+Serial = SLUS-20620
+Name = Smash Cars
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52369
-Name = Empires of Atlantis
-Region = PAL-Unk
+Serial = SLUS-20621
+Name = Seven Samurai 20XX
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52370
-Name = Mouse Police, The
-Region = PAL-Unk
+Serial = SLUS-20622
+Name = Silent Hill 3
+Region = NTSC-U
Compat = 5
+// reads Silent Hill 2 for easter egg
+MemCardFilter = SLUS-20622/SLUS-20228
---------------------------------------------
-Serial = SLES-52371
-Name = Animal Soccer World
-Region = PAL-Unk
+Serial = SLUS-20623
+Name = Winning Eleven 6
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52372
-Name = Spider-Man 2
-Region = PAL-Unk
+Serial = SLUS-20624
+Name = Simpsons, The - Hit & Run
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52374
-Name = Fight Night 2004
-Region = PAL-Unk
+Serial = SLUS-20625
+Name = Moto GP 3
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52378
-Name = Euro Rally Champion
-Region = PAL-Unk
-Compat = 5
-EETimingHack = 1 //For dmac errors and so 3d is visible and steady.
+Serial = SLUS-20626
+Name = Deer Hunter
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52379
-Name = Shrek 2
-Region = PAL-Unk
+Serial = SLUS-20627
+Name = Devil May Cry 2 [Disc2of2]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20484
---------------------------------------------
-Serial = SLES-52380
-Name = Shrek 2
-Region = PAL-Unk
+Serial = SLUS-20628
+Name = Disney's Finding Nemo
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52381
-Name = Shrek 2
-Region = PAL-Unk
+Serial = SLUS-20630
+Name = Grand Prix Challenge
+Region = NTSC-U
+Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-52382
-Name = Shrek 2
-Region = PAL-Unk
+Serial = SLUS-20631
+Name = NFL Blitz Pro
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52383
-Name = Shrek 2
-Region = PAL-Unk
+Serial = SLUS-20632
+Name = Extreme-G Racing Association - XGRA
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52384
-Name = Project Zero 2 - Crimson Butterfly
-Region = PAL-Unk
+Serial = SLUS-20633
+Name = Clock Tower 3
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52385
-Name = England International Football
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20634
+Name = Summer Heat Beach Volleyball
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52386
-Name = World Championship Snooker 2004
-Region = PAL-Unk
+Serial = SLUS-20635
+Name = Muppets Party Cruise, Jim Henson's
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //Path 3 masking errors
---------------------------------------------
-Serial = SLES-52387
-Name = SpyHunter 2
-Region = PAL-Unk
+Serial = SLUS-20636
+Name = Suffering, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52388
-Name = Transformers Armada - Prelude to Energon [Special Edition]
-Region = PAL-Unk
+Serial = SLUS-20637
+Name = Chessmaster (Online)
+Region = NTSC-U
Compat = 5
-VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-52393
-Name = Pinball Fun
-Region = PAL-Unk
+Serial = SLUS-20638
+Name = Backyard Wrestling - Don't Try This At Home
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52394
-Name = UFEA Euro 2004
-Region = PAL-Unk
+Serial = SLUS-20639
+Name = Def Jam - Vendetta
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52395
-Name = UFEA Euro 2004
-Region = PAL-Unk
+Serial = SLUS-20640
+Name = Saturday Night Speedway
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52396
-Name = Euro 2004
-Region = PAL-Unk
+Serial = SLUS-20641
+Name = IndyCar Series
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52397
-Name = Euro 2004
-Region = PAL-Unk
+Serial = SLUS-20642
+Name = Auto Modellista
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52398
-Name = Euro 2004
-Region = PAL-Unk
+Serial = SLUS-20643
+Name = Soul Calibur 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52402
-Name = Perfect Ace 2 - The Championships
-Region = PAL-Unk
+Serial = SLUS-20643BD
+Name = Namco Transmission Demo Disc v1.03 [Soul Calibur II Pack-In]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52403
-Name = Formula Challenge
-Region = PAL-Unk
+Serial = SLUS-20644
+Name = Armored Core - Silent Line
+Region = NTSC-U
+// can import data from AC3
+MemCardFilter = SLUS-20435/SLUS-20644
---------------------------------------------
-Serial = SLES-52404
-Name = MTV Music Generator 3
-Region = PAL-Unk
+Serial = SLUS-20645
+Name = Time Crisis 3 [with Guncon]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52413
-Name = Malice
-Region = PAL-M5
+Serial = SLUS-20646
+Name = Mark Davis Pro Bass Challenge
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52418
-Name = Powerdrome
-Region = PAL-Unk
+Serial = SLUS-20647
+Name = Wallace & Gromit in Project Zoo
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52423
-Name = Smash Court Tennis - Pro Tournament 2
-Region = PAL-Unk
+Serial = SLUS-20648
+Name = NBA Jam 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52433
-Name = Goblin Commander - Unleash The Horde
-Region = PAL-Unk
+Serial = SLUS-20649
+Name = Crash Bandicoot - Nitro Kart
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52439
-Name = Suffering, The
-Region = PAL-E
+Serial = SLUS-20650
+Name = MVP Baseball 2003
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52440
-Name = Harry Potter and the Prisoner of Azkaban
-Region = PAL-Unk
+Serial = SLUS-20651
+Name = NBA Street 2
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2 //missing environment with microVU
---------------------------------------------
-Serial = SLES-52444
-Name = Hyper Street Fighter II - The Anniversary Edition
-Region = PAL-Unk
+Serial = SLUS-20652
+Name = Tom Clancy's Splinter Cell
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52445
-Name = Silent Hill 4 - The Room
-Region = PAL-M5
+Serial = SLUS-20653
+Name = Dynasty Warriors 4
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52446
-Name = Mashed
-Region = PAL-Unk
+Serial = SLUS-20655
+Name = Hobbit, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52448
-Name = Knights of the Temple
-Region = PAL-Unk
+Serial = SLUS-20656
+Name = X-Men Legends
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52449
-Name = Kidz Sports Basketball
-Region = PAL-Unk
+Serial = SLUS-20657
+Name = McFarlane Evil Prophecy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52450
-Name = Serious Sam - Next Encounter
-Region = PAL-Unk
+Serial = SLUS-20658
+Name = Freedom Fighters - The Battle for Liberty Island
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52451
-Name = Conan - The Dark Axe
-Region = PAL-Unk
+Serial = SLUS-20659
+Name = Piglet's Big Game
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52457
-Name = Shrek 2
-Region = PAL-Unk
+Serial = SLUS-20661
+Name = Fairly Odd Parents, The - Breakin' Da Rules
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52458
-Name = Disgaea: Hour of Darkness
-Region = PAL-E
+Serial = SLUS-20662
+Name = Gallop Racer 2003 - A New Breed
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52459
-Name = Autobahn Raser - Das Spiel zum Film
-Region = PAL-G
+Serial = SLUS-20663
+Name = Naval Ops - Warship Gunner
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52466
-Name = Ribbit King
-Region = PAL-Unk
+Serial = SLUS-20664
+Name = Barbie Horse Adventures - Wild Horse Rescue
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52467
-Name = dot Hack - Part 2 - Mutation
-Region = PAL-M5
-Compat = 5
+Serial = SLUS-20665
+Name = Cabela's Deer Hunt - 2004 Season
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52468
-Name = dot Hack - Part 4 - Quarantine
-Region = PAL-M5
+Serial = SLUS-20666
+Name = Disgaea: Hour of Darkness
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52469
-Name = dot Hack - Part 3 - Outbreak
-Region = PAL-M5
+Serial = SLUS-20668
+Name = Transformers
+Region = NTSC-U
Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-52471
-Name = Naval Ops - Commander
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52472
-Name = Project Minerva
-Region = PAL-Unk
+Serial = SLUS-20669
+Name = Resident Evil - Dead Aim
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52477
-Name = Vegas Casino II
-Region = PAL-Unk
+Serial = SLUS-20670
+Name = Great Escape, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52478
-Name = Red Dead Revolver
-Region = PAL-M5
+Serial = SLUS-20671
+Name = Mafia
+Region = NTSC-U
Compat = 4
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-52479
-Name = Samurai Jack - The Shadow of Aku
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52480
-Name = Yu-Gi-Oh! - The Duelists of the Roses
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52481
-Name = Hot Wheels - Stunt Track Challenge
-Region = PAL-Unk
+Serial = SLUS-20672
+Name = Final Fantasy X-2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52482
-Name = Steel Dragon EX
-Region = PAL-E
+Serial = SLUS-20673
+Name = Alias
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52483
-Name = World Championship Pool 2004
-Region = PAL-Unk
+Serial = SLUS-20674
+Name = Virtual On Marz
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52486
-Name = Astroboy
-Region = PAL-Unk
+Serial = SLUS-20675
+Name = Baldur's Gate: Dark Alliance II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52490
-Name = Dance UK - Extra Trax
-Region = PAL-Unk
+Serial = SLUS-20676
+Name = Lowrider
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52493
-Name = Spider-Man 2
-Region = PAL-Unk
+Serial = SLUS-20677
+Name = XIII
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52495
-Name = Bujingai - Swordmaster
-Region = PAL-Unk
+Serial = SLUS-20678
+Name = Unlimited SaGa
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52504
-Name = Trivial Pursuit Unhinged
-Region = PAL-Unk
+Serial = SLUS-20680
+Name = SpongeBob SquarePants - The Battle for Bikini Bottoms
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52505
-Name = Spy Fiction
-Region = PAL-Unk
+Serial = SLUS-20681
+Name = Disney's The Haunted Mansion
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52507
-Name = Def Jam - Fight for New York
-Region = PAL-Unk
+Serial = SLUS-20682
+Name = K1 World Grand Prix
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52508
-Name = Obscure
-Region = PAL-G
+Serial = SLUS-20683
+Name = Lupin the 3rd - Treasure of the Sorcerer King
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52509
-Name = Tiger Woods PGA Tour Golf 2005
-Region = PAL-Unk
+Serial = SLUS-20684
+Name = Whiplash
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52510
-Name = Neo Contra
-Region = PAL-Unk
-Compat = 4
-[patches = EEE2F6A3]
- //comment=Patches By Nachbrenner
-
- //fix IPU busy! ingame
- patch=0,EE,003a9a88,word,03e00008
- patch=0,EE,003a9a8c,word,00000000
- patch=0,EE,003a9b60,word,03e00008
- patch=0,EE,003a9b64,word,00000000
-
-[/patches]
+Serial = SLUS-20685
+Name = Ape Escape 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52511
-Name = Headhunter - Redemption (EX)
-Region = PAL-Unk
+Serial = SLUS-20686
+Name = Splashdown - Rides Gone Wild
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52512
-Name = Headhunter - Redemption
-Region = PAL-Unk
+Serial = SLUS-20687
+Name = RoadKill
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52515
-Name = Ultimate Casino
-Region = PAL-Unk
+Serial = SLUS-20688
+Name = Psi-Ops - The Mindgate Conspiracy
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52516
-Name = World Fighting
-Region = PAL-Unk
+Serial = SLUS-20689
+Name = Conflict - Desert Storm 2 - Back to Baghdad
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52517
-Name = Radio Helicopter
-Region = PAL-Unk
+Serial = SLUS-20690
+Name = G1 Jockey 3
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20691
+Name = NHL Hitz Pro
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52518
-Name = Motorbike King
-Region = PAL-Unk
+Serial = SLUS-20693
+Name = F1 Career Challenge
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20694
+Name = Onimusha 3 - Demon Siege
+Region = NTSC-U
Compat = 5
-eeClampMode = 3
+MemCardFilter = SLUS-20694/SLUS-20710
---------------------------------------------
-Serial = SLES-52519
-Name = Pink Pong
-Region = PAL-Unk
+Serial = SLUS-20695
+Name = Chaos Legion
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52520
-Name = Volleyball Challenge
-Region = PAL-Unk
+Serial = SLUS-20696
+Name = Jimmy Neutron - Boy Genius - Jet Fusion
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52521
-Name = Adibou & Les Voleurs d'Energie
-Region = PAL-Unk
+Serial = SLUS-20697
+Name = Cy Girls [Disc1of2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52523
-Name = Cocoto - Platform Jumper
-Region = PAL-Unk
+Serial = SLUS-20698
+Name = SD Gundam Force Showdown
+Region = NTSC-U
+Compat = 5
+eeClampMode = 2 //Needed for SPS on some characters
---------------------------------------------
-Serial = SLES-52525
-Name = Mouse Trophy
-Region = PAL-Unk
+Serial = SLUS-20699
+Name = Cowboy Bebop
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52527
-Name = Harry Potter og Fangen fra Azkaban
-Region = PAL-Unk
+Serial = SLUS-20701
+Name = Scooby-Doo! Mystery Mayhem
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52531
-Name = Suffering, The
-Region = PAL-Unk
+Serial = SLUS-20702
+Name = Monster Rancher 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52532
-Name = Aces of War
-Region = PAL-Unk
+Serial = SLUS-20703
+Name = Air Force - Delta Strike
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52533
-Name = Zoo Puzzle
-Region = PAL-Unk
+Serial = SLUS-20704
+Name = Backyard Basketball
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52534
-Name = Crimson Tears
-Region = PAL-M3
+Serial = SLUS-20705
+Name = I-Ninja
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52535
-Name = Rumble Roses
-Region = PAL-M5
+Serial = SLUS-20706
+Name = Kill Switch
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52536
-Name = Shark Tale
-Region = PAL-Unk
+Serial = SLUS-20707
+Name = Spawn - Armageddon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52537
-Name = Shark Tale
-Region = PAL-Unk
+Serial = SLUS-20709
+Name = Batman - Rise of Sin-Tzu
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52539
-Name = Shark Tale
-Region = PAL-Unk
+Serial = SLUS-20710
+Name = Onimusha - Blade Warriors
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20694/SLUS-20710
---------------------------------------------
-Serial = SLES-52541
-Name = Grand Theft Auto - San Andreas
-Region = PAL-M5
-Compat = 4
+Serial = SLUS-20711
+Name = Dance Dance Revolution MAX 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52544
-Name = Trivial Pursuit Unhinged
-Region = PAL-Unk
+Serial = SLUS-20712
+Name = Gradius V
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52545
-Name = Star Wars Battlefront
-Region = PAL-Unk
+Serial = SLUS-20714
+Name = Red Ninja - End of Honor
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52546
-Name = Star Wars Battlefront
-Region = PAL-Unk
+Serial = SLUS-20715
+Name = WWII Paratroopers
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52547
-Name = Star Wars Battlefront
-Region = PAL-Unk
+Serial = SLUS-20716
+Name = Teenage Mutant Ninja Turtles
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52551
-Name = Samurai Warriors
-Region = PAL-Unk
+Serial = SLUS-20718
+Name = Sonic Heroes
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52553
-Name = Samurai Warriors
-Region = PAL-Unk
+Serial = SLUS-20719
+Name = NCAA Football 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52555
-Name = Samurai Warriors
-Region = PAL-Unk
+Serial = SLUS-20720
+Name = Romance of the Three Kingdoms VIII
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52556
-Name = Crimson Sea 2
-Region = PAL-Unk
+Serial = SLUS-20721
+Name = R Racing Evolution
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52557
-Name = Crimson Sea 2
-Region = PAL-Unk
+Serial = SLUS-20722
+Name = Maximo vs. Army of Zin
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52558
-Name = Crimson Sea 2
-Region = PAL-Unk
+Serial = SLUS-20723
+Name = Robin Hood - Defender of the Crown
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52559
-Name = FIFA 2005
-Region = PAL-E
+Serial = SLUS-20724
+Name = Firefighter FD 18
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52560
-Name = FIFA 2005
-Region = PAL-G
+Serial = SLUS-20725
+Name = Call of Duty - Finest Hour
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52561
-Name = FIFA 2005
-Region = PAL-Unk
+Serial = SLUS-20726
+Name = ESPN - NBA Basketball
+Region = NTSC-U
+[patches = A13E5DD5]
+ //Patched by Prafull
+ //Avoid hang at start
+ patch=0,EE,003161c0,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-52562
-Name = FIFA 2005
-Region = PAL-Unk
+Serial = SLUS-20727
+Name = ESPN - NFL Football
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52563
-Name = FIFA Football 2005
-Region = PAL-Unk
+Serial = SLUS-20728
+Name = ESPN - NHL Hockey
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52567
-Name = Catwoman
-Region = PAL-Unk
+Serial = SLUS-20729
+Name = ESPN - College Hoops
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52568
-Name = Crash Twinsanity
-Region = PAL-Unk
+Serial = SLUS-20730
+Name = NARC
+Region = NTSC-U
Compat = 5
-XgKickHack = 1 //Fixes bad Geometry
---------------------------------------------
-Serial = SLES-52569
-Name = Spyro - A Hero's Tail
-Region = PAL-Unk
+Serial = SLUS-20731
+Name = Tony Hawk's Underground
+Region = NTSC-U
Compat = 5
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLES-52570
-Name = Area 51
-Region = PAL-R
+Serial = SLUS-20732
+Name = Drakengard
+Region = NTSC-U
Compat = 5
+eeClampMode = 3 //characters are visible in-game.
---------------------------------------------
-Serial = SLES-52571
-Name = Pacific Air Warriors 2 - Dogfight
-Region = PAL-Unk
+Serial = SLUS-20733
+Name = Castlevania - Lament of Innocence
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52572
-Name = Operation Air Assault
-Region = PAL-Unk
+Serial = SLUS-20734
+Name = Frogger's Adventures - The Rescue
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52573
-Name = Conflict - Global Storm
-Region = PAL-Unk
+Serial = SLUS-20735
+Name = Lethal Skies 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52576
-Name = Yu-Gi-Oh! - Capsule Monster Colisee
-Region = PAL-Unk
+Serial = SLUS-20736
+Name = Cabela's Dangerous Hunts
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52579
-Name = Legends of Wrestling - Showdown
-Region = PAL-Unk
+Serial = SLUS-20737
+Name = Hot Wheels - World Race
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-52581
-Name = Madden NFL 2005
-Region = PAL-Unk
+Serial = SLUS-20738
+Name = Van Helsing
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 // To enter the main menu.
---------------------------------------------
-Serial = SLES-52584
-Name = Burnout 3 - Takedown
-Region = PAL-M4
+Serial = SLUS-20740
+Name = Mobile Suit Gundam - Encounters in Space
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52585
-Name = Burnout 3 - Takedown
-Region = PAL-F-G-I
+Serial = SLUS-20741
+Name = Mojo!
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52587
-Name = Army Men - Sarge's War
-Region = PAL-Unk
+Serial = SLUS-20742
+Name = Chulip
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52588
-Name = Mercenaries
-Region = PAL-Unk
+Serial = SLUS-20743
+Name = Prince of Persia - Sands of Time
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52590
-Name = Mercenaries
-Region = PAL-Unk
+Serial = SLUS-20744
+Name = EverQuest - Online Adventures - Frontiers
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52591
-Name = Dynasty Warriors 4 - Empires
-Region = PAL-Unk
+Serial = SLUS-20745
+Name = Shrek 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52592
-Name = Dynasty Warriors 4 - Empires
-Region = PAL-Unk
+Serial = SLUS-20746
+Name = Rogue Ops
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52593
-Name = Dynasty Warriors 4 - Empires
-Region = PAL-Unk
+Serial = SLUS-20748
+Name = Super Trucks Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52594
-Name = U-Move SuperSports
-Region = PAL-Unk
+Serial = SLUS-20749
+Name = Rugby 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52598
-Name = Dancing Stage Fusion
-Region = PAL-Unk
+Serial = SLUS-20750
+Name = FIFA Soccer 2004
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52599
-Name = Metal Slug 3
-Region = PAL-M5
----------------------------------------------
-Serial = SLES-52600
-Name = Harry Potter and The Prisoner of Azkaban
-Region = PAL-Unk
+Serial = SLUS-20751
+Name = James Bond 007 - Everything or Nothing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52601
-Name = Ex Zeus
-Region = PAL-Unk
+Serial = SLUS-20752
+Name = Madden NFL 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52602
-Name = GT Racers
-Region = PAL-M5
+Serial = SLUS-20753
+Name = Medal of Honor - Rising Sun
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52603
-Name = Room Zoom - Race for Impact
-Region = PAL-Unk
+Serial = SLUS-20754
+Name = NASCAR Thunder 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52605
-Name = Polar Express, The
-Region = PAL-Unk
+Serial = SLUS-20755
+Name = NBA Live 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52616
-Name = Video Poker & Blackjack
-Region = PAL-Unk
+Serial = SLUS-20756
+Name = NHL 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52617
-Name = Stock Car Speedway
-Region = PAL-Unk
+Serial = SLUS-20757
+Name = Tiger Woods PGA Tour 2004
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52620
-Name = Guncom 2
-Region = PAL-Unk
+Serial = SLUS-20758
+Name = Growlanser Generations [Disc1of2]
+Region = NTSC-U
+Compat = 5
+[patches = 03F9C6D1]
+ comment=IPU freeze fix
+ patch=0,EE,00109d04,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-52621
-Name = Tony Hawk's Underground 2
-Region = PAL-Unk
-vuRoundMode = 0 //Crashes without.
+Serial = SLUS-20759
+Name = Growlanser Generations [Disc2of2]
+Region = NTSC-U
+Compat = 5
+[patches = 4AD529BB]
+ comment=IPU freeze fix
+ patch=0,EE,00109d04,word,00000000
+[/patches]
+[patches = 4CD3663F]
+ comment=IPU freeze fix
+ patch=0,EE,00109d04,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-52622
-Name = Tony Hawk's Underground 2
-Region = PAL-Unk
-vuRoundMode = 0 //Crashes without.
+Serial = SLUS-20760
+Name = World Championship Pool 2004
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52624
-Name = X-Men Legends
-Region = PAL-Unk
+Serial = SLUS-20761
+Name = Dynasty Tactics 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52625
-Name = X-Men Legends
-Region = PAL-Unk
+Serial = SLUS-20762
+Name = Secret Weapons Over Normandy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52628
-Name = NBA Ballers
-Region = PAL-Unk
+Serial = SLUS-20763
+Name = Beyond Good and Evil
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52630
-Name = Conflict - Vietnam
-Region = PAL-Unk
+Serial = SLUS-20764
+Name = Bombastic
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52631
-Name = Digimon Rumble Arena 2
-Region = PAL-Unk
+Serial = SLUS-20765
+Name = Resident Evil - Outbreak
+Region = NTSC-U
Compat = 5
-FpuCompareHack = 1
---------------------------------------------
-Serial = SLES-52636
-Name = Colin McRae Rally 2005
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20766
+Name = Fatal Frame 2 - Crimson Butterfly
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52637
-Name = TOCA Racer Driver 2
-Region = PAL-Unk
+Serial = SLUS-20767
+Name = MX Unleashed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52638
-Name = DTM Race Driver 2
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20769
+Name = Harry Potter - Quidditch World Cup
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52639
-Name = V8 Supercars 2
-Region = PAL-Unk
+Serial = SLUS-20770
+Name = Lord of the Rings, The - The Return of the King
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52641
-Name = Leisure Suit Larry: Magna Cum Laude (Uncut)
-Region = PAL-E
+Serial = SLUS-20771
+Name = NCAA March Madness 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52642
-Name = Leisure Suit Larry: Magna cum Laude
-Region = PAL-F
+Serial = SLUS-20772
+Name = SSX 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52643
-Name = Leisure Suit Larry: Magna Cum Laude
-Region = PAL-G
+Serial = SLUS-20773
+Name = Legacy of Kain - Defiance
+Region = NTSC-U
+Compat = 5
+---------------------------------------------
+Serial = SLUS-20774
+Name = Culdcept
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52644
-Name = Leisure Suit Larry: Magna Cum Laude
-Region = PAL-S
+Serial = SLUS-20776
+Name = Spider-Man 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52645
-Name = Leisure Suit Larry: Magna cum Laude
-Region = PAL-I
+Serial = SLUS-20777
+Name = Obscure
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //For hangs/crashes changing scenes.
---------------------------------------------
-Serial = SLES-52646
-Name = Tom Clancy's Ghost Recon 2
-Region = PAL-Unk
+Serial = SLUS-20779
+Name = DragonBall Z - Budokai 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52647
-Name = Club Football - Manchester United 2005
-Region = PAL-Unk
+Serial = SLUS-20780
+Name = R-Type Final
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 // Else serious slowdown due to VIF timing. Can be disabled once timing voodoo is fixed ;)
---------------------------------------------
-Serial = SLES-52648
-Name = BVB 09 - Club Football 2005 - Borussia Dortmund
-Region = PAL-Unk
+Serial = SLUS-20781
+Name = Karaoke Revolution
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52649
-Name = Om Droit au Bit - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20782
+Name = Blood Will Tell
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52650
-Name = Juventus - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20784
+Name = Italian Job, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52651
-Name = FC Barcelona - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20785
+Name = Funkmaster Flex - Digital Hitz Factory
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52652
-Name = Liverpool FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20786
+Name = Metal Arms - Glitch in the System
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //text flicker
---------------------------------------------
-Serial = SLES-52653
-Name = Liverpool FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20787
+Name = WWE SmackDown! Here Comes the Pain
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52654
-Name = Club Football - Real Madri 2005
-Region = PAL-Unk
+Serial = SLUS-20788
+Name = Ford Racing 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52655
-Name = FC Bayern Munich - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20789
+Name = Jeopardy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52656
-Name = AC Milan Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20790
+Name = Wheel of Fortune
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52657
-Name = Arsenal FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20791
+Name = Trivial Pursuit - Unhinged
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52658
-Name = Hamburg SV - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20792
+Name = Goblin Commander - Unleash the Horde
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52659
-Name = Paris Saint-Germain Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20793
+Name = Gladiator - Sword of Vengeance
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52660
-Name = Inter - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20794
+Name = ESPN - Major League Baseball
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52661
-Name = Ajax Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20795
+Name = Bloody Roar 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52662
-Name = Newcastle United - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20796
+Name = Monster 4x4 - Masters of Metal
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52663
-Name = Chelsea FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20797
+Name = Dr. Seuss' The Cat in the Hat
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52664
-Name = Rangers FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20798
+Name = Starcraft - Ghost
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52665
-Name = Celtic FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20799
+Name = Terminator, The - Rise of the Machines
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52666
-Name = Tottenham Hotspur - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20800
+Name = Taiko Drum Master
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52667
-Name = Birmingham City - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20801
+Name = Midway Arcade Treasures
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52668
-Name = Aston Villa FC - Club Football 2005
-Region = PAL-Unk
+Serial = SLUS-20803
+Name = The Bard's Tale
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52669
+Serial = SLUS-20804
Name = Forgotten Realms - Demon Stone
-Region = PAL-M5
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52670
-Name = Second Sight
-Region = PAL-M5
+Serial = SLUS-20805
+Name = Yu Yu Hakusho - Dark Tournament
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20806
+Name = Space Channel 5 - Special Edition [Disc 1 of 2]
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52671
-Name = Ghostmaster
-Region = PAL-Unk
+Serial = SLUS-20807
+Name = Space Channel 5 - Special Edition [Disc 2 of 2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52673
-Name = NHL 2005
-Region = PAL-Unk
+Serial = SLUS-20809
+Name = Godzilla - Save the Earth
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52674
-Name = Fussball Manager 2005
-Region = PAL-Unk
+Serial = SLUS-20810
+Name = Nightshade
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52675
-Name = Hugo Cannon Cruise
-Region = PAL-Unk
+Serial = SLUS-20811
+Name = Need for Speed - Underground
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //broken textures
---------------------------------------------
-Serial = SLES-52678
-Name = Viewtiful Joe
-Region = PAL-M5
+Serial = SLUS-20812
+Name = Dynasty Warriors 4 - Extreme Edition
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52680
-Name = Intellivision Lives - The History of Video Gaming
-Region = PAL-Unk
+Serial = SLUS-20813
+Name = Plague of Darkness
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52684
-Name = Cyclone Circus - Power Sail Racing
-Region = PAL-M4
+Serial = SLUS-20814
+Name = Max Payne 2 - Fall of Max Payne
+Region = NTSC-U
Compat = 5
+vuClampMode = 2
---------------------------------------------
-Serial = SLES-52685
-Name = Polar Express, The
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52686
-Name = Backyard Wrestling - There Goes the Neighborhood
-Region = PAL-Unk
+Serial = SLUS-20816
+Name = American Idol
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52693
-Name = LMA Manager 2005
-Region = PAL-Unk
+Serial = SLUS-20817
+Name = Headhunter - Redemption
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52694
-Name = BDFL Manager 2005
-Region = PAL-G
+Serial = SLUS-20818
+Name = Bionicle
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52695
-Name = Roger Lemerre - La Selection des Champions
-Region = PAL-F
+Serial = SLUS-20820
+Name = Tom Clancy's Ghost Recon - Jungle Storm
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52697
-Name = Manager de la Liga 2005
-Region = PAL-S
+Serial = SLUS-20821
+Name = Mobile Suit Gundam - Gundam vs. Zeta Gundam
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52700
-Name = Jimmy Neutron - Attack of the Twonkies
-Region = PAL-Unk
+Serial = SLUS-20822
+Name = Galactic Wrestling
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52701
-Name = Future Tactics - The Uprising
-Region = PAL-Unk
+Serial = SLUS-20823
+Name = Robotech - Invasion
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52702
-Name = Psi-Ops - The Mindgate Conspiracy
-Region = PAL-Unk
+Serial = SLUS-20824
+Name = NASCAR Thunder 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52703
-Name = Psi-Ops - The Mindgate Conspiracy
-Region = PAL-Unk
+Serial = SLUS-20826
+Name = Harry Potter and The Sorceror's Stone
+Region = NTSC-U
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-52705
-Name = Mortal Kombat - Deception
-Region = PAL-Unk
+Serial = SLUS-20827
+Name = Manhunt
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52706
-Name = Mortal Kombat - Deception
-Region = PAL-Unk
+Serial = SLUS-20828
+Name = ShellShock - Nam '67
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52707
-Name = Monster Hunter
-Region = PAL-Unk
+Serial = SLUS-20830
+Name = Intellivision Lives!
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52709
-Name = Ty the Tazmanian Tiger 2 - Bush Rescue
-Region = PAL-Unk
+Serial = SLUS-20831
+Name = Tokyo Xtreme Racer 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52710
-Name = McFarlane's Evil Prophecy
-Region = PAL-Unk
+Serial = SLUS-20833
+Name = MegaMan Anniversary Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52711
-Name = Titeuf Mega Compet
-Region = PAL-Unk
+Serial = SLUS-20834
+Name = King of Fighters 2000 & 2001 [Disc1of2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52713
-Name = NBA Live 2005
-Region = PAL-Unk
+Serial = SLUS-20836
+Name = Digimon World 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52714
-Name = Board Games Gallery
-Region = PAL-E
+Serial = SLUS-20837
+Name = Ribbit King
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52716
-Name = Energy Thieves, The
-Region = PAL-Unk
+Serial = SLUS-20838
+Name = All-Star Baseball 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52717
-Name = Brian Lara Cricket 2005
-Region = PAL-Unk
+Serial = SLUS-20839
+Name = King of Fighters 2000 & 2001 [Disc2of2]
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52718
-Name = Fight Club
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52719
-Name = Under the Skin
-Region = PAL-Unk
+Serial = SLUS-20840
+Name = Wrath Unleashed
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52720
-Name = Ford Racing 3
-Region = PAL-Unk
+Serial = SLUS-20841
+Name = NFL Street
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52725
-Name = Need for Speed - Underground 2
-Region = PAL-E
-Compat = 4
+Serial = SLUS-20842
+Name = Sims, The - Bustin' Out
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52726
-Name = NBA Live 2005
-Region = PAL-Unk
+Serial = SLUS-20843
+Name = Dead to Rights II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52727
-Name = NBA Live 2005
-Region = PAL-Unk
+Serial = SLUS-20845
+Name = Cold Winter
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2 //fixes rainbow graphics
---------------------------------------------
-Serial = SLES-52729
-Name = Animaniacs - The Great Edgar Hunt
-Region = PAL-E
-Compat = 4
+Serial = SLUS-20846
+Name = Strike Force Bowling
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52730
-Name = DragonBall Z - Budokai 3
-Region = PAL-Unk
+Serial = SLUS-20847
+Name = La Pucelle - Tactics
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52731
-Name = One Piece - Round the Land!
-Region = PAL-M3
+Serial = SLUS-20848
+Name = LifeLine - Voice Action Adventure
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52733
-Name = Driven to Destruction
-Region = PAL-Unk
+Serial = SLUS-20849
+Name = Carmen Sandiego - The Secret of The Stolen Drums
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52734
-Name = Worms Forts - Under Siege
-Region = PAL-Unk
+Serial = SLUS-20850
+Name = Blowout
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52737
-Name = Obscure
-Region = PAL-Unk
+Serial = SLUS-20851
+Name = Ace Combat 5 - The Unsung War
+Region = NTSC-U
+Compat = 5
+[patches = 39B574F0]
+ comment=Rearranging COP2 instructions that use old results
+
+ patch=0,EE,001A3B94,word,48498800
+ patch=0,EE,001A3B98,word,4B00682C
+ patch=0,EE,001A3BA4,word,484A8800
+ patch=0,EE,001A3BA8,word,4B0C682C
+[/patches]
---------------------------------------------
-Serial = SLES-52738
-Name = Obscure
-Region = PAL-Unk
+Serial = SLUS-20852
+Name = Terminator 3, The - The Redemption
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52745
-Name = Hugo - CannonCruise
-Region = PAL-M4
+Serial = SLUS-20853
+Name = Looney Tunes - Back in Action
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52747
-Name = Dukes of Hazzard, The - The Return of General Lee
-Region = PAL-Unk
+Serial = SLUS-20854
+Name = Cy Girls [Disc2of2]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20697
---------------------------------------------
-Serial = SLES-52749
-Name = Habitrail - Hamster Ball
-Region = PAL-Unk
+Serial = SLUS-20855
+Name = Destruction Derby Arenas
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52750
-Name = Monster Trux Extreme
-Region = PAL-Unk
+Serial = SLUS-20856
+Name = Spy Fiction
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52751
-Name = Offroad Extreme!
-Region = PAL-E
+Serial = SLUS-20857
+Name = Fight Club
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52752
-Name = Playboy - The Mansion
-Region = PAL-Unk
+Serial = SLUS-20858
+Name = Corvette 50th Anniversary
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52753
-Name = Flatout
-Region = PAL-Unk
+Serial = SLUS-20859
+Name = Future Tactics - The Uprising
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52754
-Name = FlatOut
-Region = PAL-Unk
+Serial = SLUS-20860
+Name = Nightmare Before Christmas, Tim Burton's The - Oogie's Revenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52755
-Name = Blood Will Tell
-Region = PAL-Unk
+Serial = SLUS-20861
+Name = MTV Music Generator 3 - This is the Remix
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52760
-Name = Pro Evolution Soccer 4
-Region = PAL-Unk
+Serial = SLUS-20862
+Name = Bloodrayne 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52761
-Name = Rocky - Legends
-Region = PAL-Unk
+Serial = SLUS-20863
+Name = Winning Eleven 7 World Soccer - International
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20864
+Name = Punisher, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52766
-Name = Godzilla - Save The Earth
-Region = PAL-Unk
+Serial = SLUS-20865
+Name = Backyard Baseball
+Region = NTSC-U
+// reads Backyard Basketball for bonus unlockable
+MemCardFilter = SLUS-20865/SLUS-20704
+---------------------------------------------
+Serial = SLUS-20866
+Name = Asterix & Obelix XXL - Kick Buttix
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52767
-Name = Hugo - CannonCruise
-Region = PAL-M4
+Serial = SLUS-20867
+Name = Astro Boy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52768
-Name = Commandos - Strike Force
-Region = PAL-Unk
+Serial = SLUS-20868
+Name = MVP Baseball 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52773
-Name = Pool Shark 2
-Region = PAL-Unk
+Serial = SLUS-20869
+Name = Judge Dredd - Dredd vs. Death
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52774
-Name = Sprint Car Challenge
-Region = PAL-E
+Serial = SLUS-20870
+Name = Ultimate Spider-Man
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52776
-Name = Junior Board Games
-Region = PAL-M5
+Serial = SLUS-20871
+Name = Naval Ops - Commander
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52778
-Name = Arcade, The
-Region = PAL-Unk
+Serial = SLUS-20872
+Name = Juiced
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52779
-Name = Poker Masters
-Region = PAL-M6
+Serial = SLUS-20873
+Name = Silent Hill 4 - The Room
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52781
-Name = WWE SmackDown! vs. RAW
-Region = PAL-Unk
+Serial = SLUS-20874
+Name = DragonBall Z - Sagas
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52782
-Name = Call of Duty - Finest Hour
-Region = PAL-Unk
+Serial = SLUS-20875
+Name = Predator - Concrete Jungle
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52783
-Name = Call of Duty - Le Jour de Glorie
-Region = PAL-F
+Serial = SLUS-20876
+Name = Backyard Football 2006
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52784
-Name = Call of Duty - Finest Hour
-Region = PAL-G
+Serial = SLUS-20877
+Name = Crimson Sea 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52798
-Name = Vietcong - Purple Haze
-Region = PAL-Unk
+Serial = SLUS-20878
+Name = Samurai Warriors
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52799
-Name = Vietcong - Purple Haze
-Region = PAL-Unk
+Serial = SLUS-20879
+Name = Romance of the Three Kingdoms IX
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52800
-Name = Pro Evolution Soccer 4
-Region = PAL-I
+Serial = SLUS-20880
+Name = Fairly Odd Parents, The - Shadow Showdown
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52801
-Name = Lord of the Rings, The - The Third Age
-Region = PAL-M5
+Serial = SLUS-20881
+Name = Mortal Kombat - Deception
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52802
-Name = Lord of the Rings, The - The Third Age
-Region = PAL-F
+Serial = SLUS-20882
+Name = Hitman - Contracts
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-52803
-Name = Lord of the Rings, The - The Third Age (Der Herr der Ringe - Das dritte Zeitalter)
-Region = PAL-G
+Serial = SLUS-20883
+Name = Tom Clancy's Rainbow Six 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52804
-Name = Lord of the Rings, The - The Third Age
-Region = PAL-Unk
+Serial = SLUS-20884
+Name = Spyro - A Hero's Tail
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52805
-Name = Lord of the Rings, The - The Third Age
-Region = PAL-S
+Serial = SLUS-20885
+Name = Red Star, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52807
-Name = Lemony Snicket's A Series of Unfortunate Events
-Region = PAL-Unk
+Serial = SLUS-20886
+Name = Sitting Ducks
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52808
-Name = Lemony Snicket's A Series of Unfortunate Events
-Region = PAL-Unk
+Serial = SLUS-20887
+Name = Adventures of Jimmy Neutron, The - Attack of the Twonkies
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52809
-Name = Lemony Snicket - Schauriger Schlamassel
-Region = PAL-Unk
+Serial = SLUS-20888
+Name = Front Mission 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52810
-Name = Lemony Snicket's Una Serie Disfortunati Eventi
-Region = PAL-Unk
+Serial = SLUS-20889
+Name = MLB Slugfest - Loaded
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52811
-Name = Get on da Mic
-Region = PAL-Unk
+Serial = SLUS-20890
+Name = Rocky - Legends
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52812
-Name = Disney-Pixar's The Incredibles
-Region = PAL-Unk
+Serial = SLUS-20891
+Name = Star Ocean 3 - Till the End of Time [Disc2of2]
+Region = NTSC-U
+Compat = 5
+VuAddSubHack = 1
+MemCardFilter = SLUS-20488
---------------------------------------------
-Serial = SLES-52813
-Name = Incredibles, The
-Region = PAL-Unk
+Serial = SLUS-20892
+Name = Xenosaga - Episode II - Jenseits von Gut und Bose [Disc1of2]
+Region = NTSC-U
+Compat = 5
+// allows import of Xenosaga I data
+MemCardFilter = SLUS-20469/SLUS-20892
---------------------------------------------
-Serial = SLES-52814
-Name = Incredibles, The
-Region = PAL-Unk
+Serial = SLUS-20893
+Name = Way of the Samurai 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52815
-Name = Disney-Pixar's The Incredibles
-Region = PAL-Unk
+Serial = SLUS-20894
+Name = Worms 3D
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52816
-Name = Incredibles, The
-Region = PAL-Unk
+Serial = SLUS-20895
+Name = Bujingai - The Forsaken City
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52820
-Name = Incredibles, The
-Region = PAL-Unk
+Serial = SLUS-20896
+Name = Monster Hunter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52821
-Name = Incredibles, The
-Region = PAL-Unk
+Serial = SLUS-20897
+Name = Swords of Yi
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52822
-Name = Prince of Persia - Warrior Within
-Region = PAL-M6
+Serial = SLUS-20898
+Name = Star Wars Battlefront
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52824
-Name = Furry Tales
-Region = PAL-Unk
+Serial = SLUS-20899
+Name = Samurai Jack - The Shadow of Aku
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52825
-Name = Lemony Snicket's A Series of Unfortunate Events
-Region = PAL-Unk
+Serial = SLUS-20901
+Name = FlatOut
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52831
-Name = Syberia 2
-Region = PAL-M5
+Serial = SLUS-20902
+Name = Shadow of Rome
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52832
+Serial = SLUS-20903
Name = MegaMan X - Command Mission
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52834
-Name = Sega Superstars Eyetoy Bundle
-Region = PAL-Unk
-Compat = 1
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52835
-Name = Mummy, The
-Region = PAL-Unk
+Serial = SLUS-20904
+Name = SpongeBob Squarepants - The Movie
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52836
-Name = Knight Rider 2
-Region = PAL-Unk
+Serial = SLUS-20905
+Name = Incredibles, The
+Region = NTSC-U
Compat = 5
+[patches = EBDB6E4B]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,0010ec20,word,00000000
+ comment=- This disc has the same CRC as SLES-52812, the PAL-E disc.
+[/patches]
---------------------------------------------
-Serial = SLES-52843
-Name = Garfield
-Region = PAL-Unk
+Serial = SLUS-20906
+Name = Fight Night 2004
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52844
-Name = Midway Arcade Treasures 2
-Region = PAL-Unk
+Serial = SLUS-20907
+Name = Serious Sam - Next Encounter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52845
-Name = Gadget and the Gadgetinis
-Region = PAL-Unk
+Serial = SLUS-20908
+Name = Guilty Gear Isuka
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52852
-Name = Capcom Fighting Jam
-Region = PAL-Unk
+Serial = SLUS-20909
+Name = Crash Bandicoot Twinsanity
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52853
-Name = Miami Vice
-Region = PAL-Unk
+Serial = SLUS-20910
+Name = Test Drive - Eve of Destruction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52854
-Name = Capcom Fighting Jam
-Region = PAL-Unk
+Serial = SLUS-20911
+Name = Shin Megami Tensei: Nocturne
+Region = NTSC-U
Compat = 5
+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLES-52857
-Name = Fairly Odd Parents, The - Shadow Showdown
-Region = PAL-Unk
+Serial = SLUS-20912
+Name = Superbikes TT
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52858
-Name = Cocoto Kart Racer
-Region = PAL-Unk
+Serial = SLUS-20913
+Name = Inuyasha - The Secret of The Cursed Mask
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52859
-Name = Project - Snowblind
-Region = PAL-E
+Serial = SLUS-20915
+Name = Metal Gear Solid 3 - Snake Eater
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52861
-Name = King Arthur
-Region = PAL-Unk
+Serial = SLUS-20916
+Name = Dance Dance Revolution Extreme
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52863
-Name = Pinball Hall of Fame
-Region = PAL-Unk
+Serial = SLUS-20917
+Name = Sonic Mega Collection Plus
+Region = NTSC-U
Compat = 5
+MemCardFilter = SLUS-20917/SLUS-20718
---------------------------------------------
-Serial = SLES-52864
-Name = MX World Tour
-Region = PAL-Unk
+Serial = SLUS-20918
+Name = Super Monkey Ball Deluxe
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52867
-Name = Spindrive Ping Pong
-Region = PAL-Unk
+Serial = SLUS-20919
+Name = ESPN - NFL 2K5
+Region = NTSC-U
+Compat = 5
+[patches = 42F9D5AF]
+ //Patched by Prafull
+ //Fixes random hangs
+ patch=0,EE,0041c680,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-52868
-Name = Viewtiful Joe 2
-Region = PAL-Unk
+Serial = SLUS-20920
+Name = ESPN - NBA 2K5
+Region = NTSC-U
+[patches = 903C7BC5]
+ //Patched by Prafull
+ //avoid hanging at loading screen
+ patch=0,EE,003bc800,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-52872
-Name = Constantine
-Region = PAL-Unk
+Serial = SLUS-20921
+Name = ESPN - NHL 2K5
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-52874
-Name = Dark Wind (with Gametrak)
-Region = PAL-Unk
+Serial = SLUS-20922
+Name = ESPN - College Hoops 2K5
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-52876
-Name = King of Fighters 2000-2001
-Region = PAL-Unk
+Serial = SLUS-20923
+Name = King of Fighters - Maximum Impact
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52877
-Name = Haunting Ground
-Region = PAL-M5
+Serial = SLUS-20924
+Name = Duel Masters
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52882
-Name = Stolen
-Region = PAL-M5
-Compat = 3
+Serial = SLUS-20925
+Name = Shark Tale
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-52884
-Name = Duel Masters
-Region = PAL-Unk
+Serial = SLUS-20926
+Name = Harry Potter and The Prisoner of Azkaban
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52885
-Name = Sega Superstars
-Region = PAL-Unk
+Serial = SLUS-20927
+Name = Time Crisis - Crisis Zone
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52886
-Name = Power Rangers Dino Thunder
-Region = PAL-Unk
+Serial = SLUS-20928
+Name = Echo Night - Beyond
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52887
-Name = Power Rangers Dino Thunder
-Region = PAL-Unk
+Serial = SLUS-20929
+Name = Gundam Battle Assault 3 featuring Gundam Seed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52888
-Name = Brothers in Arms: Road to Hill 30
-Region = PAL-M5
+Serial = SLUS-20930
+Name = Choro Q
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52889
-Name = Disney's Winnie the Pooh Rumbly Tumbly Adventure
-Region = PAL-Unk
+Serial = SLUS-20931
+Name = Trigger Man
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52895
-Name = Spongebob Squarepants - The Movie
-Region = PAL-Unk
+Serial = SLUS-20932
+Name = Mercenaries - Playground of Destruction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52896
-Name = Spongebob Squarepants - The Movie
-Region = PAL-Unk
+Serial = SLUS-20933
+Name = Smash Court Pro Tournament Tennis 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52898
-Name = King of Fighters - Maximum Impact
-Region = PAL-Unk
+Serial = SLUS-20934
+Name = Death by Degrees
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52900
-Name = Rapala Pro Fishing
-Region = PAL-Unk
+Serial = SLUS-20935
+Name = IHRA Professional Drag Racing 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52902
-Name = Arcade Classics Vol.1
-Region = PAL-Unk
+Serial = SLUS-20936
+Name = UEFA Euro 2004
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52906
-Name = Spongebob and Friends - Movin'
-Region = PAL-Unk
+Serial = SLUS-20937
+Name = Wild ARMs - Alter Code F
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52908
-Name = Urbz, The - Sims in the City
-Region = PAL-Unk
+Serial = SLUS-20938
+Name = Dynasty Warriors 4 - Empires
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52909
-Name = UEFA Champions League 2004-2005
-Region = PAL-E-G
+Serial = SLUS-20939
+Name = Viewtiful Joe 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52910
-Name = UEFA Champions League 2005
-Region = PAL-Unk
+Serial = SLUS-20940
+Name = Yu-Gi-Oh! Capsule Monster Coliseum
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52911
-Name = UEFA Champions League 2005
-Region = PAL-Unk
+Serial = SLUS-20941
+Name = Incredible Hulk, The - Ultimate Destruction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52912
-Name = UEFA Champions League 2005
-Region = PAL-Unk
+Serial = SLUS-20942
+Name = Robots
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52913
-Name = Suikoden IV
-Region = PAL-Unk
+Serial = SLUS-20943
+Name = Heroes of the Pacific
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52915
-Name = Shark Tale
-Region = PAL-Unk
+Serial = SLUS-20944
+Name = Power Rangers - Dino Thunder
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52917
-Name = Scaler
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-20945
+Name = Destroy All Humans!
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52918
-Name = Scaler
-Region = PAL-Unk
+Serial = SLUS-20946
+Name = Grand Theft Auto - San Andreas
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52919
-Name = NRL Rugby League 2
-Region = PAL-E
+Serial = SLUS-20947
+Name = Winback 2nd Operation
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52921
-Name = Rogue Trooper
-Region = PAL-Unk
+Serial = SLUS-20948
+Name = Crimson Tears
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52922
-Name = EyeToy - Disney Move
-Region = PAL-Unk
+Serial = SLUS-20949
+Name = Street Fighter Anniversary Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52927
-Name = Grand Theft Auto - San Andreas
-Region = PAL-G
+Serial = SLUS-20950
+Name = Capcom Fighting Evolution
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52931
-Name = Legend of Kay
-Region = PAL-M5
+Serial = SLUS-20951
+Name = Viewtiful Joe
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52939
-Name = Airborne Troops - Countdown to D-Day
-Region = PAL-Unk
+Serial = SLUS-20952
+Name = Tak 2 - The Staff of Dreams
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52940
-Name = S.L.A.I. Steel Lancer Arena International
-Region = PAL-Unk
+Serial = SLUS-20953
+Name = Shaman King - Power of Spirit
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52941
-Name = Gungrave - Overdose
-Region = PAL-Unk
+Serial = SLUS-20954
+Name = Hot Wheels - Stunt Track Challenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52942
-Name = Midnight Club 3 - DUB Edition
-Region = PAL-Unk
+Serial = SLUS-20955
+Name = Phantom Brave
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52943
-Name = ESPN NFL 2K5
-Region = PAL-Unk
+Serial = SLUS-20956
+Name = Leisure Suit Larry: Magna Cum Laude
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52944
-Name = Robotech - Invasion
-Region = PAL-Unk
+Serial = SLUS-20957
+Name = Scaler
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52949
-Name = Arcade Action - 30 Games
-Region = PAL-Unk
+Serial = SLUS-20958
+Name = Tom Clancy's Splinter Cell - Pandora Tomorrow
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52950
-Name = Shadow of Rome
-Region = PAL-M5
+Serial = SLUS-20959
+Name = Dukes of Hazzard, The - Return of the General Lee
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52951
-Name = Phantom Brave
-Region = PAL-Unk
+Serial = SLUS-20960
+Name = MegaMan X8
+Region = NTSC-U
Compat = 5
+MemCardFilter = SLUS-20960/SLUS-20903
---------------------------------------------
-Serial = SLES-52954
-Name = WWII - Tank Battles
-Region = PAL-Unk
+Serial = SLUS-20961
+Name = Neo Contra
+Region = NTSC-U
+Compat = 4
+[patches = 08901101]
+
+ comment=Patches By Nachbrenner
+
+ //fix IPU busy! ingame
+ patch=0,EE,003a9538,word,03e00008
+ patch=0,EE,003a953c,word,00000000
+
+ patch=0,EE,003a9460,word,03e00008
+ patch=0,EE,003a9464,word,00000000
+ patch=1,EE,00100530,word,00000000
+
+[/patches]
---------------------------------------------
-Serial = SLES-52955
-Name = Deadly Strike
-Region = PAL-Unk
+Serial = SLUS-20962
+Name = Castle of Shikigami 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52956
-Name = Action Girlz Racing
-Region = PAL-Unk
+Serial = SLUS-20963
+Name = Final Fantasy XII
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52957
-Name = Urban Extreme
-Region = PAL-Unk
+Serial = SLUS-20964
+Name = Devil May Cry 3
+Region = NTSC-U
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
-Serial = SLES-52958
-Name = Premier Manager 2004-2005
-Region = PAL-Unk
+Serial = SLUS-20965
+Name = Tony Hawk's Underground 2
+Region = NTSC-U
+Compat = 5
+vuRoundMode = 0 //Crashes without.
---------------------------------------------
-Serial = SLES-52960
-Name = Premier Manager 2004-2005
-Region = PAL-Unk
+Serial = SLUS-20966
+Name = State of Emergency 2
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52961
-Name = Premier Manager 2004-2005
-Region = PAL-Unk
+Serial = SLUS-20967
+Name = Enthusia Professional Racing
+Region = NTSC-U
+Compat = 5
+eeClampMode = 3
---------------------------------------------
-Serial = SLES-52963
-Name = Cold Winter
-Region = PAL-Unk
+Serial = SLUS-20968
+Name = Karaoke Revolution 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52964
-Name = NanoBreaker
-Region = PAL-M5
+Serial = SLUS-20969
+Name = S.L.A.I. - Steel Lancer Arena International - Phantom Crash
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52965
-Name = Outlaw Golf 2
-Region = PAL-Unk
+Serial = SLUS-20970
+Name = Rumble Roses
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52966
-Name = ESPN NHL 2K5
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-52967
-Name = Guilty Gear X2 Reloaded
-Region = PAL-Unk
+Serial = SLUS-20971
+Name = Metal Slug 4 & 5 [Disc1of2]
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52968
-Name = Burnout 2 - Point of Impact
-Region = PAL-Unk
+Serial = SLUS-20972
+Name = Samurai Showdown V
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-20973
+Name = Champions - Return to Arms // aka "Champions of Norrath 2"
+Region = NTSC-U
Compat = 5
+MemCardFilter = SLUS-20973/SLUS-20565
---------------------------------------------
-Serial = SLES-52973
-Name = Ski Racing 2005
-Region = PAL-Unk
+Serial = SLUS-20974
+Name = Shin Megami Tensei: Digital Devil Saga
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-52974
-Name = GoldenEye - Rogue Agent
-Region = PAL-Unk
+Serial = SLUS-20975
+Name = One Piece - Grand Battle
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52975
-Name = GoldenEye - Au Service du Mal
-Region = PAL-Unk
+Serial = SLUS-20976
+Name = Ford Racing 3
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52976
-Name = GoldenEye - Rogue Agent
-Region = PAL-Unk
+Serial = SLUS-20977
+Name = Virtua Fighter Cyber Generation
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52977
-Name = GoldenEye - Rogue Agent
-Region = PAL-Unk
+Serial = SLUS-20978
+Name = Power Drome
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-52978
-Name = La Pucelle Tactics
-Region = PAL-Unk
+Serial = SLUS-20979
+Name = Suikoden IV
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52980
-Name = Big Mutha Truckers 2
-Region = PAL-Unk
+Serial = SLUS-20980
+Name = Ys - The Ark of Napishtim
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-52982
-Name = NFL Street 2
-Region = PAL-Unk
+Serial = SLUS-20981
+Name = Teenage Mutant Ninja Turtles 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52983
-Name = Fitness Fun
-Region = PAL-Unk
+Serial = SLUS-20982
+Name = Bad Boys: Miami Takedown
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52984
-Name = Panzer Front Ausf B
-Region = PAL-Unk
+Serial = SLUS-20983
+Name = Musashi Samurai Legend
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52985
-Name = Spongebob Squarepants - The Movie
-Region = PAL-Unk
+Serial = SLUS-20984
+Name = Resident Evil Outbreak - File #2
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20984/SLUS-20765
---------------------------------------------
-Serial = SLES-52986
-Name = Spongebob Squarepants - The Movie
-Region = PAL-Unk
+Serial = SLUS-20985
+Name = Under the Skin
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-52988
-Name = MegaMan X8
-Region = PAL-Unk
+Serial = SLUS-20986
+Name = Armored Core Nexus [Evolution Disc]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20986/SLUS-21079
---------------------------------------------
-Serial = SLES-52989
-Name = Blowout
-Region = PAL-Unk
+Serial = SLUS-20987
+Name = Pool Paradise
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52993
-Name = TimeSplitters - Future Perfect
-Region = PAL-Unk
+Serial = SLUS-20988
+Name = Playboy - The Mansion
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-52998
-Name = Sonic Mega Collection Plus
-Region = PAL-Unk
+Serial = SLUS-20989
+Name = Polar Express, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-52999
-Name = RC Toy Machines
-Region = PAL-Unk
+Serial = SLUS-20990
+Name = Metal Slug 4 & 5 [Disc2of2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53000
-Name = Crazy Golf
-Region = PAL-Unk
+Serial = SLUS-20991
+Name = NCAA Football 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53001
-Name = NBA Street 3
-Region = PAL-Unk
+Serial = SLUS-20992
+Name = Catwoman
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53002
-Name = Samurai Warriors Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20993
+Name = Ghosthunter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53003
-Name = Samurai Warriors Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20994
+Name = Full Metal Alchemist and The Broken Angel
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53004
-Name = Samurai Warriors Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-20995
+Name = King of Fighters 2002 & 2003 [Disc1of2]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53005
-Name = Monster Trux - Off-Road Edition
-Region = PAL-Unk
+Serial = SLUS-20996
+Name = King of Fighters 2002 & 2003 [Disc2of2]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53006
-Name = Hamster Heroes
-Region = PAL-Unk
+Serial = SLUS-20997
+Name = Midway Arcade Treasures 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53007
-Name = Tom Clancy's Splinter Cell - Chaos Theory
-Region = PAL-M5
+Serial = SLUS-20998
+Name = DragonBall Z - Budokai 3
+Region = NTSC-U
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
---------------------------------------------
-Serial = SLES-53011
-Name = Gallop Racer 2
-Region = PAL-Unk
+Serial = SLUS-20999
+Name = Sega Superstars
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-53012
-Name = Tenchu - Fatal Shadows
-Region = PAL-Unk
+Serial = SLUS-21000
+Name = Madden NFL 2005
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53013
-Name = Tenchu - Fatal Shadows
-Region = PAL-Unk
+Serial = SLUS-21001
+Name = NHL 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53014
-Name = Tenchu - Fatal Shadows
-Region = PAL-Unk
+Serial = SLUS-21002
+Name = Tiger Woods PGA Tour 2005
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53015
-Name = Tenchu - Fatal Shadows
-Region = PAL-Unk
+Serial = SLUS-21003
+Name = NASCAR 2005 - Chase for the Cup
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53016
-Name = Tenchu - Fatal Shadows
-Region = PAL-Unk
+Serial = SLUS-21004
+Name = Def Jam - Fight for NY
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53017
-Name = Teenage Mutant Ninja Turtles 2 - Battle Nexus
-Region = PAL-Unk
+Serial = SLUS-21005
+Name = Kingdom Hearts II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53020
-Name = Ghost in the Shell - Stand Alone Complex
-Region = PAL-M5
-[patches = BF6F101F]
+Serial = SLUS-21006
+Name = Ghost in the Shell - Stane Alone Complex
+Region = NTSC-U
+Compat = 5
+[patches = 95CC86EF]
comment=Rearranging COP2 ops to avoid macflag bad stuff
// Solves door problems, possibly other issues later on (nobody ever got that far :P)
- patch=0,EE,0010BC88,word,48468800
- patch=0,EE,0010BC8C,word,4bec682c
- patch=0,EE,0010BC90,word,4b8d617d
+ patch=0,EE,0010BC88,word,48468800
+ patch=0,EE,0010BC8C,word,4bec682c
+ patch=0,EE,0010BC90,word,4b8d617d
patch=0,EE,0010BC98,word,4a6d617c
- patch=0,EE,0012B2CC,word,48468800
- patch=0,EE,0012B2D0,word,4bec682c
- patch=0,EE,0012B2D4,word,4b8d617d
- patch=0,EE,0012B2DC,word,4a6d617c
- patch=0,EE,0012B5F4,word,48468800
- patch=0,EE,0012B5F8,word,4bec682c
- patch=0,EE,0012B5FC,word,4b8d617d
- patch=0,EE,0012B604,word,4a6d617c
- patch=0,EE,001B0B58,word,48468800
- patch=0,EE,001B0B5C,word,4bec682c
- patch=0,EE,001B0B68,word,4b8d617d
- patch=0,EE,001BF5FC,word,48588800
- patch=0,EE,001BF60C,word,4a0002ff
- patch=0,EE,001BFBB8,word,48588800
- patch=0,EE,001BFBC8,word,4a0002ff
- patch=0,EE,001BF818,word,48588800
- patch=0,EE,001BF828,word,4a0002ff
- patch=0,EE,001C017C,word,48588800
- patch=0,EE,001C018C,word,4a0002ff
+ patch=0,EE,0012B200,word,48468800
+ patch=0,EE,0012B204,word,4bec682c
+ patch=0,EE,0012B208,word,4b8d617d
+ patch=0,EE,0012B210,word,4a6d617c
+ patch=0,EE,0012B528,word,48468800
+ patch=0,EE,0012B52C,word,4bec682c
+ patch=0,EE,0012B530,word,4b8d617d
+ patch=0,EE,0012B538,word,4a6d617c
+ patch=0,EE,00165BB0,word,48468800
+ patch=0,EE,00165BB4,word,4bec682c
+ patch=0,EE,00165BB8,word,4b8d617d
+ patch=0,EE,00165BC0,word,4a6d617c
+ patch=0,EE,001B0A3C,word,48468800
+ patch=0,EE,001B0A40,word,4bec682c
+ patch=0,EE,001B0A4C,word,4b8d617d
+ patch=0,EE,001BF4C0,word,48588800
+ patch=0,EE,001BF4D0,word,4a0002ff
+ patch=0,EE,001BFA7C,word,48588800
+ patch=0,EE,001BFA8C,word,4a0002ff
+ patch=0,EE,001BF6DC,word,48588800
+ patch=0,EE,001BF6EC,word,4a0002ff
+ patch=0,EE,001C0040,word,48588800
+ patch=0,EE,001C0050,word,4a0002ff
[/patches]
---------------------------------------------
-Serial = SLES-53021
-Name = Gunbird - Special Edition
-Region = PAL-M3
+Serial = SLUS-21007
+Name = Kuon
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53022
-Name = ESPN NBA 2K5
-Region = PAL-Unk
+Serial = SLUS-21008
+Name = Katamari Damacy
+Region = NTSC-U
+Compat = 5
+mvuFlagSpeedHack = 0
---------------------------------------------
-Serial = SLES-53023
-Name = RTL Ski Jump 2005
-Region = PAL-Unk
+Serial = SLUS-21009
+Name = Sega Classics Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53024
-Name = Altered Beast
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-21010
+Name = NanoBreaker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53025
-Name = Red Ninja - End of Honor
-Region = PAL-Unk
+Serial = SLUS-21011
+Name = Cabela's Big Game Hunter - 2005 Adventures
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53026
-Name = Red Ninja - End of Honor
-Region = PAL-Unk
+Serial = SLUS-21012
+Name = Rapala Pro Fishing
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53027
-Name = Championship Manager 5
-Region = PAL-Unk
+Serial = SLUS-21013
+Name = Crash 'N' Burn
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53028
-Name = Hitman - Blood Money
-Region = PAL-E
+Serial = SLUS-21014
+Name = High Roller Casino
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53029
-Name = Hitman - Blood Money
-Region = PAL-Unk
+Serial = SLUS-21015
+Name = Madagascar
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53030
-Name = Hitman - Blood Money
-Region = PAL-G
+Serial = SLUS-21016
+Name = 25 to Life
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53031
-Name = Hitman - Blood Money
-Region = PAL-Unk
+Serial = SLUS-21017
+Name = Showdown - Legends of Wrestling
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53032
-Name = Hitman - Blood Money
-Region = PAL-S
+Serial = SLUS-21018
+Name = Dog's Life
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53035
-Name = Masters of the Universe - He-Man - Defender of Greyskull
-Region = PAL-Unk
+Serial = SLUS-21019
+Name = Technic Beat
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53036
-Name = Tak 2 - The Stuff of Dreams
-Region = PAL-Unk
+Serial = SLUS-21020
+Name = GunGrave - OverDose
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53037
-Name = Super Monkey Ball Deluxe
-Region = PAL-M5
-Compat = 3
+Serial = SLUS-21021
+Name = Cabela's Deer Hunt - 2005 Season
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53038
-Name = Devil May Cry 3 - Dante's Awakening
-Region = PAL-E
+Serial = SLUS-21022
+Name = Prince of Persia - Warrior Within
+Region = NTSC-U
Compat = 5
-eeRoundMode = 0
----------------------------------------------
-Serial = SLES-53039
-Name = Champions - Return to Arms // aka "Champions of Norrath 2"
-Region = PAL-Unk
-Compat = 4
---------------------------------------------
-Serial = SLES-53041
-Name = RTL Ski Alpine 2005
-Region = PAL-Unk
+Serial = SLUS-21025
+Name = Madden NFL 2005 [Special Collectors Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53044
-Name = Juiced
-Region = PAL-R
+Serial = SLUS-21026
+Name = Battlefield 2 - Mordern Combat
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53045
-Name = Street Racing Syndicate
-Region = PAL-Unk
-Compat = 3
+Serial = SLUS-21027
+Name = Lord of the Rings, The - The Third Age
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53046
-Name = CT Special Forces - Fire for Effect
-Region = PAL-Unk
+Serial = SLUS-21028
+Name = World Championship Poker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53047
-Name = Punisher, The
-Region = PAL-M2
+Serial = SLUS-21029
+Name = Midnight Club 3 - DUB Edition
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53049
-Name = Punisher, The
-Region = PAL-Unk
+Serial = SLUS-21030
+Name = Outlaw Golf 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53052
-Name = Robots
-Region = PAL-Unk
+Serial = SLUS-21031
+Name = Gallop Racer 2004
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53058
-Name = Ricky Ponting International Cricket
-Region = PAL-Unk
+Serial = SLUS-21032
+Name = Marc Ecko's Getting Up - Contents Under Pressure
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53059
-Name = Samurai Showdown V
-Region = PAL-Unk
+Serial = SLUS-21033
+Name = Second Sight
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53060
-Name = Asterix & Obelix XXL 2 - Mission Las Vegum
-Region = PAL-Unk
+Serial = SLUS-21034
+Name = Magix Music Maker [Deluxe Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53061
-Name = Atari Anthology
-Region = PAL-Unk
+Serial = SLUS-21035
+Name = Major League Baseball 2K5
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53062
-Name = Yu Yu Hakuhso - Dark Tournament
-Region = PAL-Unk
+Serial = SLUS-21036
+Name = Get On Da Mic
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53073
-Name = Michigan : Report from Hell
-Region = PAL-E
+Serial = SLUS-21037
+Name = Project - Snowblind
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53064
-Name = FIFA Street
-Region = PAL-Unk
+Serial = SLUS-21038
+Name = Pinball Hall of Fame - The Gottlieb Collection
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53065
-Name = SNK vs. Capcom - SVC Chaos
-Region = PAL-Unk
+Serial = SLUS-21039
+Name = TOCA Race Driver 2 - The Ultimate Racing Simulator
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53074
-Name = Soccer Life
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53075
-Name = Area 51
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53076
-Name = Triggerman
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53078
-Name = Spy vs. Spy
-Region = PAL-Unk
+Serial = SLUS-21040
+Name = Shield, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53079
-Name = Ys - The Ark of Napishtim
-Region = PAL-Unk
-EETimingHack = 1
----------------------------------------------
-Serial = SLES-53080
-Name = Extreme Sprint 3010
-Region = PAL-Unk
+Serial = SLUS-21041
+Name = Shadow Hearts - Covenant [Disc1of2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53082
-Name = World Championship Snooker 2005
-Region = PAL-Unk
+Serial = SLUS-21042
+Name = Darkwatch
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53084
-Name = Fight Night Round 2
-Region = PAL-Unk
+Serial = SLUS-21043
+Name = Backyard Wrestling 2 - There Goes the Neighborhood
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53087
-Name = TOCA Race Driver 3
-Region = PAL-Unk
+Serial = SLUS-21044
+Name = Shadow Hearts - Covenant [Disc2of2]
+Region = NTSC-U
Compat = 5
+MemCardFilter = SLUS-21041
---------------------------------------------
-Serial = SLES-53088
-Name = DTM Race Driver 3
-Region = PAL-Unk
+Serial = SLUS-21045
+Name = Conflict Vietnam
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53089
-Name = V8 Supercars 3
-Region = PAL-Unk
+Serial = SLUS-21046
+Name = King Arthur
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53090
-Name = Circuit Blasters
-Region = PAL-M5
+Serial = SLUS-21047
+Name = Cold Fear
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53091
-Name = Predator - Concrete Jungle
-Region = PAL-Unk
+Serial = SLUS-21048
+Name = Evil Dead - Regeneration
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53092
-Name = Motocross Mania 3
-Region = PAL-Unk
+Serial = SLUS-21049
+Name = Outlaw Volleyball Remixed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53093
-Name = Cold Winter
-Region = PAL-Unk
+Serial = SLUS-21050
+Name = Burnout 3 - Takedown
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53094
-Name = Rugby 2005
-Region = PAL-Unk
+Serial = SLUS-21051
+Name = FIFA 2005
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53095
-Name = Rugby 2005
-Region = PAL-Unk
+Serial = SLUS-21052
+Name = Disney's Monsters Inc.
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53096
-Name = Worms 4 - Mayhem
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21053
+Name = Disney's Stitch 926
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53098
-Name = Conspiracy - Weapons of Mass Destruction
-Region = PAL-Unk
+Serial = SLUS-21054
+Name = Disney's Classics - Treasure Planet
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53099
-Name = Pilot Down - Behind Enemy Lines
-Region = PAL-Unk
+Serial = SLUS-21056
+Name = Cabal, The ~~CANCELLED~~
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53100
-Name = Scooby Doo! Unmasked
-Region = PAL-Unk
+Serial = SLUS-21057
+Name = Ty the Tasmanian Tiger 2 - Bush Rescue
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53104
-Name = Tom Clancy's Rainbow Six - Lockdown
-Region = PAL-Unk
+Serial = SLUS-21058
+Name = NBA Live 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53106
-Name = MX vs. ATV Unleashed
-Region = PAL-Unk
+Serial = SLUS-21059
+Name = Tekken 5
+Region = NTSC-U
+Compat = 5
+eeClampMode = 1
---------------------------------------------
-Serial = SLES-53107
-Name = Cabela's Big Game Hunter 2005 Adventures
-Region = PAL-E
+Serial = SLUS-21060
+Name = WWE SmackDown! vs. RAW
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53108
-Name = American Chopper
-Region = PAL-Unk
+Serial = SLUS-21062
+Name = Jaws Unleashed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53114
-Name = Full Spectrum Warrior
-Region = PAL-Unk
-EETimingHack = 1 //flickery textures
+Serial = SLUS-21063
+Name = Shining Tears
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53119
-Name = Kessen III
-Region = PAL-Unk
+Serial = SLUS-21064
+Name = GoldenEye - Rogue Agent
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53120
-Name = Kessen III
-Region = PAL-Unk
+Serial = SLUS-21065
+Name = Need for Speed - Underground 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53121
-Name = Kessen III
-Region = PAL-Unk
+Serial = SLUS-21066
+Name = Urbz, The - Sims in the City
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53124
-Name = Project Snowblind
-Region = PAL-Unk
+Serial = SLUS-21067
+Name = Digimon Rumble Arena 2
+Region = NTSC-U
+Compat = 5
+FpuCompareHack = 1
---------------------------------------------
-Serial = SLES-53125
-Name = Enthusia - Professional Racing
-Region = PAL-Unk
-eeClampMode = 3
+Serial = SLUS-21068
+Name = Vietcong - Purple Haze
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53127
-Name = Teenage Mutant Ninja Turtles - Mutant Melee
-Region = PAL-Unk
+Serial = SLUS-21069
+Name = American Chopper
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53129
-Name = Tak 2 - The Staff of Dreams
-Region = PAL-Unk
+Serial = SLUS-21070
+Name = Final Fantasy XI - Chains of Promathia
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53130
-Name = World Championship Poker
-Region = PAL-Unk
+Serial = SLUS-21071
+Name = Nightmare of Druaga
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53131
-Name = Full Spectrum Warrior
-Region = PAL-R
-EETimingHack = 1 //flickery textures
+Serial = SLUS-21072
+Name = Finny the Fish & The Seven Waters
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53138
-Name = Outlaw Volleyball - Remixed
-Region = PAL-Unk
+Serial = SLUS-21073
+Name = Nicktoons Movin'
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53139
-Name = Alien Humanoid
-Region = PAL-Unk
+Serial = SLUS-21074
+Name = Guy Game, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53140
-Name = Choro Q
-Region = PAL-E
+Serial = SLUS-21075
+Name = Haunting Ground
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53141
-Name = X-Treme Quads
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21076
+Name = Atari Anthology
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53142
-Name = Doomsday Racers
-Region = PAL-Unk
+Serial = SLUS-21077
+Name = Gauntlet - Seven Sorrows
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53143
-Name = Fantastic Four
-Region = PAL-Unk
+Serial = SLUS-21078
+Name = Lemony Snicket's A Series of Unfortunate Events
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53144
-Name = Four Fantastiques, Les
-Region = PAL-Unk
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---------------------------------------------
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-Name = Fantastic Four
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53146
-Name = I Fantastici Quattro
-Region = PAL-Unk
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+Compat = 5
---------------------------------------------
-Serial = SLES-53147
-Name = Four Fantasticos, Los
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53148
-Name = Fruitfall
-Region = PAL-Unk
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+Name = LEGO Star Wars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53150
-Name = 10 Pin - Champions' Alley
-Region = PAL-Unk
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---------------------------------------------
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-Name = Juiced
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53152
-Name = Mashed Fully Loaded
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53154
-Name = The Bard's Tale
-Region = PAL-M4 // Multiple languages
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
+Serial = SLUS-21088
+Name = Disney's Chicken Little
+Region = NTSC-U
---------------------------------------------
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-Region = PAL-Unk
-Compat = 4
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+Name = Karaoke Revolution Volume 3
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---------------------------------------------
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53157
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-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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+Compat = 5
---------------------------------------------
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-Name = Strike Force Bowling
-Region = PAL-M5
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+Compat = 5
---------------------------------------------
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-Name = Golden Age of Racing
-Region = PAL-Unk
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Compat = 5
-EETimingHack = 1
---------------------------------------------
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Compat = 5
---------------------------------------------
-Serial = SLES-53186
-Name = International Super Karts
-Region = PAL-Unk
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+Name = MX World Tour featuring Jamie Little
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53190
-Name = Girl Zone
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+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53191
-Name = Kaido Racer
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-53192
-Name = Nightmare Before Christmas, The - Tim Burton's
-Region = PAL-Unk
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+Name = NCAA March Madness 2005
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---------------------------------------------
-Serial = SLES-53194
-Name = LEGO Star Wars
-Region = PAL-Unk
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+Name = Mortal Kombat - Deception [Premium Pack]
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---------------------------------------------
-Serial = SLES-53195
-Name = Punisher, The
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53196
-Name = Destroy All Humans!
-Region = PAL-Unk
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+Name = Commandos Strike Force
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53197
-Name = Destroy All Humans!
-Region = PAL-Unk
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+Name = MX vs. ATV Unleashed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53199
-Name = 25 to Life
-Region = PAL-Unk
+Serial = SLUS-21105
+Name = Tom Clancy's Ghost Recon 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53200
-Name = DragonBall Z - Budokai Tenkaichi
-Region = PAL-Unk
+Serial = SLUS-21106
+Name = True Crime - New York City
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53201
-Name = Saint Seiya Chapter Sanctuary
-Region = PAL-M5
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+Name = X-Men - The Official Game
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53203
-Name = Punisher, The
-Region = PAL-Unk
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+Name = Hitman - Blood Money
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53218
-Name = Dancing Stage MAX
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53219
-Name = Winx Club
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53221
-Name = l'Entraineur 5
-Region = PAL-Unk
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+Compat = 4
---------------------------------------------
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-Name = Scudetto 5
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+Name = L.A. Rush
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+Compat = 5
---------------------------------------------
-Serial = SLES-53223
-Name = Championship Manager 5
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+Compat = 5
---------------------------------------------
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-Name = Championship Manager 5
-Region = PAL-Unk
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+Name = NHRA Championship Drag Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53225
-Name = Dreamworks' Madagascar
-Region = PAL-Unk
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+Name = Okami
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53226
-Name = Dreamworks' Madagascar
-Region = PAL-Unk
+Serial = SLUS-21116
+Name = 187 - Ride or Die
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53227
-Name = Madagascar
-Region = PAL-Unk
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+Name = World Soccer - Winning Eleven 8 - International
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53233
-Name = Assault Suits Valken
-Region = PAL-E
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+Name = NFL Street 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53234
-Name = Samurai Western
-Region = PAL-M5
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+Name = Kessen 3
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53235
-Name = Syberia II
-Region = PAL-Unk
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+Name = Psychonauts
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53236
-Name = Buzzrod Fishing Fantasy
-Region = PAL-E
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+Name = Taito Legends
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53237
-Name = Fire Heroes
-Region = PAL-Unk
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+Name = DragonBall Z - Budokai 3 [Limited Edition]
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---------------------------------------------
-Serial = SLES-53238
-Name = Premier Manager 2005-2006
-Region = PAL-Unk
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+Name = Delta Force - Black Hawk Down
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53242
-Name = Madagascar
-Region = PAL-Unk
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+Name = Airboure Troops - Countdown to D-Day
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53246
-Name = Madagascar
-Region = PAL-Unk
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+Name = NBA Street v3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53280
-Name = 7 Sins
-Region = PAL-M3
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+Name = Brave - The Search for Spirit Dancer
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53281
-Name = Fantastic Four
-Region = PAL-Unk
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+Name = Blitz - The League
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53282
-Name = Harvest Fishing
-Region = PAL-Unk
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Compat = 5
---------------------------------------------
-Serial = SLES-53284
-Name = Guilty Gear Isuka
-Region = PAL-Unk
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+Name = SnoCross 2 featuring Blair Morgan
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53287
-Name = Tom Clancy's Splinter Cell - Chaos Theory
-Region = PAL-M3
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+Name = Pump It Up - Exceed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53296
-Name = Ford Mustang - The Legend Lives
-Region = PAL-E
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+Name = Stella Deus: The Gate of Eternity
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53297
-Name = 7 Sins
-Region = PAL-Unk
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+Name = Xenosaga - Episode II - Jenseits von Gut und Bose [Disc2of2]
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Compat = 5
+MemCardFilter = SLUS-20469/SLUS-20892
---------------------------------------------
-Serial = SLES-53299
-Name = Delta Force - Black Hawk Down
-Region = PAL-Unk
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+Name = Resident Evil 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53300
-Name = SOCOM 3 - U.S. Navy SEALs
-Region = PAL-Unk
+Serial = SLUS-21135
+Name = MVP Baseball 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53301
-Name = Bomberman Hardball
-Region = PAL-Unk
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+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53303
-Name = Skijumping 2006
-Region = PAL-Unk
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+Name = Tom Clancy's Splinter Cell - Chaos Theory
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+Compat = 5
---------------------------------------------
-Serial = SLES-53309
-Name = Transformers
-Region = PAL-Unk
-VIFFIFOHack = 1
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53311
-Name = Graffiti Kingdom
-Region = PAL-Unk
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+Name = Gun
+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Black Market Bowling
-Region = PAL-Unk
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+Name = Mobile Suit Gundam Seed - Never Ending Tomorrow
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53318
-Name = Crazy Golf - World Tour
-Region = PAL-M6
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+Name = Constantine
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53319
-Name = Resident Evil Outbreak - File #2
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53320
-Name = S.C.A.R. - Squadra Corse Alfa Romeo
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Obscure
-Region = PAL-Unk
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+Name = Full Spectrum Warrior
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+Compat = 5
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLES-53332
-Name = Medal of Honor - European Assault
-Region = PAL-Unk
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+Name = Far East of Eden
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53333
-Name = Medal of Honor - Les Faucons de Guerre
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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+Name = TimeSplitters - Future Perfect
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53335
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+Name = Yourself Fitness
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---------------------------------------------
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53338
-Name = Victorious Boxers 2 - Fighting Spirit
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Dynasty Warriors 5
-Region = PAL-E
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+EETimingHack = 1
+MemCardFilter = SLUS-21152/SLUS-20974
---------------------------------------------
-Serial = SLES-53341
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Name = Dynasty Warriors 5
-Region = PAL-G
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53342
-Name = EA Sports Cricket 2005
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+Name = Killer 7
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+Compat = 5
---------------------------------------------
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53346
-Name = DragonBall Z - Budokai 3 [Collector's Edition]
-Region = PAL-Unk
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+Name = Without Warning
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53350
-Name = Sonic Gems Collection
-Region = PAL-E
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+Name = Flipnic - Ultimate Pinball
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53351
-Name = SSX On Tour
-Region = PAL-E
+Serial = SLUS-21158
+Name = Rugby 2005
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53354
-Name = Superbike GP
-Region = PAL-Unk
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+Name = Moto GP 4
+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Colosseum - Road to Freedom
-Region = PAL-Unk
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+Region = NTSC-U
+eeClampMode = 1
---------------------------------------------
-Serial = SLES-53357
-Name = Colosseum - Road to Freedom
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53360
-Name = Alarm for Cobra 11 Vol.2 - Hot Pursuit
-Region = PAL-Unk
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+Name = Ford Mustang - The Legend Lives
+Region = NTSC-U
---------------------------------------------
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-Name = Stealth Force - The War on Terror
-Region = PAL-E
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53362
-Name = Alpine Skiing 2005
-Region = PAL-E
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+Name = Namco Museum - 50th Anniversary
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53363
-Name = Shin Megami Tensei: Lucifer's Call
-Region = PAL-M3
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+Name = Arc the Lad - End of Darkness
+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Killer 7
-Region = PAL-M3
+Serial = SLUS-21166
+Name = Full Metal Alchemist 2 - Curse of the Crimson Elixir
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53367
-Name = Dodgeball
-Region = PAL-Unk
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+Name = Castlevania - Curse of Darkness
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Compat = 5
+vuClampMode = 0 //SPS with microVU
+MemCardFilter = SLUS-21168/SLUS-20733
---------------------------------------------
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-Name = Splatter Master
-Region = PAL-E
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+Region = NTSC-U
---------------------------------------------
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-Name = Twenty-2 Party
-Region = PAL-Unk
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+Region = NTSC-U
Compat = 5
---------------------------------------------
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-Name = Real World Golf [with Gametrak]
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53371
-Name = Real World Golf [with Gametrak]
-Region = PAL-Unk
+Serial = SLUS-21172
+Name = Conflict - Global Terror
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53373
-Name = Madagascar
-Region = PAL-Unk
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+Name = Dora the Explorer - To the Purple Planet
+Region = NTSC-U
---------------------------------------------
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-Name = X-Men Legends II - Rise of Apocalypse
-Region = PAL-M3
+Serial = SLUS-21174
+Name = Dance Dance Revolution Extreme 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53377
-Name = X-Men Legends II - Rise of Apocalypse
-Region = PAL-Unk
+Serial = SLUS-21175
+Name = Bible Game, The
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53380
-Name = Metal Slug 4
-Region = PAL-E
+Serial = SLUS-21176
+Name = World Championship Poker 2 featuring Howard Lederer
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53381
-Name = King of Fighters 2002
-Region = PAL-E
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+Name = In the Groove
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53382
-Name = King of Fighters 2003
-Region = PAL-E
+Serial = SLUS-21178
+Name = RPG Maker 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53383
-Name = Metal Slug 5
-Region = PAL-E
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+Name = Colloseum - Road to Freedom
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53386
-Name = Charlie and the Chocolate Factory
-Region = PAL-Unk
+Serial = SLUS-21180
+Name = Onimusha - Dawn of Dreams [Disc1]
+Region = NTSC-U
Compat = 5
+[patches = FE44479E]
+ comment= patch by Shadow Lady
+ patch=0,EE,00104170,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53387
-Name = Batman Begins
-Region = PAL-Unk
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+Name = D.I.C.E.
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53390
-Name = Ultimate Spider-Man
-Region = PAL-Unk
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+Name = TOCA Race Driver 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53391
-Name = Ultimate Spider-Man
-Region = PAL-Unk
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+Name = Teen Titans
+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Spartan Total Warrior
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Zombie Zone
-Region = PAL-E
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+Name = NBA Ballers - Phenom
+Region = NTSC-U
Compat = 5
---------------------------------------------
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-Name = Yakuza Fury
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Taxi Rider
-Region = PAL-E
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+Name = America's Army - Rise of a Soldier
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---------------------------------------------
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-Name = Demolition Girl
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+Name = Suffering, The - Ties That Bind
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Compat = 5
+MemCardFilter = SLUS-21189/SLUS-20636
---------------------------------------------
-Serial = SLES-53405
-Name = Digimon World 4
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53406
-Name = Party Girls
-Region = PAL-Unk
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+Name = Outlaw Tennis
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53407
-Name = Street Boyz
-Region = PAL-E
+Serial = SLUS-21191
+Name = Crash Tag Team Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53408
-Name = Fighting Angels
-Region = PAL-Unk
+Serial = SLUS-21192
+Name = Cabela's Outdoor Adventures 2006
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53411
-Name = Kuon
-Region = PAL-Unk
+Serial = SLUS-21193
+Name = Inuyasha - Feudal Combat
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53414
-Name = Echo Night - Beyond
-Region = PAL-Unk
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+Name = Phantasy Star Universe
+Region = NTSC-U
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
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-Name = Call of Duty 2 - Big Red One
-Region = PAL-Unk
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+Region = NTSC-U
+Compat = 5
---------------------------------------------
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-Name = Call of Duty 2 - Big Red One
-Region = PAL-Unk
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+Name = Indigo Prophecy
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53417
-Name = Call of Duty 2 - Big Red One
-Region = PAL-Unk
+Serial = SLUS-21197
+Name = Shrek Superslam
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53418
-Name = Tak - The Great JuJu Challenge
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+Name = Batman Begins
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53419
-Name = LA Rush
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+Name = Medal of Honor - European Assault
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53424
-Name = Dead to Rights 2
-Region = PAL-Unk
+Serial = SLUS-21200
+Name = Armored Core - Nine Breaker
+Region = NTSC-U
+Compat = 5
+// can import data from AC:Nexus
+MemCardFilter = SLUS-21200/SLUS-20986/SLUS-21079
---------------------------------------------
-Serial = SLES-53430
-Name = Incredible Hulk 2, The - Ultimate Destruction
-Region = PAL-Unk
+Serial = SLUS-21201
+Name = Tales of Legendia
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53433
-Name = NHL '06
-Region = PAL-Unk
+Serial = SLUS-21202
+Name = Romance of the Three Kingdoms X
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53434
-Name = WWI - Red Baron
-Region = PAL-Unk
+Serial = SLUS-21203
+Name = Tomb Raider - Legend
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53435
-Name = SAS Anti-Terror Force
-Region = PAL-Unk
+Serial = SLUS-21204
+Name = Victorious Boxers 2 - Fighting Spirit
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53436
-Name = YetiSports Arctic Adventures
-Region = PAL-E
+Serial = SLUS-21205
+Name = Aeon Flux
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53438
-Name = Taito Legends
-Region = PAL-M5
+Serial = SLUS-21206
+Name = Shining Force Neo
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53439
-Name = Crash Tag Team Racing
-Region = PAL-Unk
+Serial = SLUS-21207
+Name = Dragon Quest VIII - Journey of the Cursed King
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53441
-Name = Heroes of the Pacific
-Region = PAL-Unk
+Serial = SLUS-21208
+Name = Tony Hawk's American Wasteland
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53443
-Name = Warriors, The
-Region = PAL-Unk
+Serial = SLUS-21209
+Name = Urban Reign
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53444
-Name = Pro Evolution Soccer 5
-Region = PAL-Unk
+Serial = SLUS-21212
+Name = Spartan - Total Warrior
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53446
-Name = Arcade USA
-Region = PAL-E
+Serial = SLUS-21213
+Name = Madden NFL '06
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53452
-Name = Trixie in Toyland
-Region = PAL-Unk
+Serial = SLUS-21214
+Name = NCAA Football 2006
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53457
-Name = Evil Dead - Regeneration
-Region = PAL-Unk
+Serial = SLUS-21215
+Name = Warriors, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53458
-Name = Shin Megami Tensei: Digital Devil Saga
-Region = PAL-E
+Serial = SLUS-21216
+Name = Soul Calibur III
+Region = NTSC-U
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLES-53459
-Name = Marc Ecko's Getting Up - Contents Under Pressure
-Region = PAL-Unk
+Serial = SLUS-21217
+Name = Incredibles, The - Rise of the Underminers
+Region = NTSC-U
+Compat = 5
+[patches = 6DFE8ED7]
+comment= Patch By Prafull
+// fix hang at loading screen
+patch=1,EE,001110e0,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53461
-Name = Sega Classics Collection
-Region = PAL-Unk
+Serial = SLUS-21218
+Name = Tak - The Great Juju Challenge
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53462
-Name = Matrix, The - Path of Neo
-Region = PAL-M5
+Serial = SLUS-21219
+Name = Pac-Man World 3
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-53463
-Name = NHL '06
-Region = PAL-Unk
+Serial = SLUS-21220
+Name = World Soccer - Winning Eleven 9 International
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53466
-Name = Il Grande Quiz sul Calcio Italiano
-Region = PAL-I
+Serial = SLUS-21221
+Name = Magna Carta: Tears of Blood
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53468
-Name = Family Boardgames
-Region = PAL-M6
+Serial = SLUS-21222
+Name = Top Spin
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53471
-Name = LMA Manager 2006
-Region = PAL-M5
+Serial = SLUS-21223
+Name = Karaoke Revolution Party
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-53473
-Name = Incredibles, The - Rise of the Underminer
-Region = PAL-Unk
+Serial = SLUS-21224
+Name = Guitar Hero
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53474
-Name = Incredibles, The - Rise of the Underminer
-Region = PAL-Unk
+Serial = SLUS-21225
+Name = Bratz - Rock Angels
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53480
-Name = Harvest Moon - A Wonderful Life [Special Edition]
-Region = PAL-Unk
+Serial = SLUS-21226
+Name = Velocity
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53481
-Name = 10,000 Bullets
-Region = PAL-E
+Serial = SLUS-21227
+Name = DragonBall Z - Budokai Tenkaichi
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53483
-Name = Magna Carta: Tears of Blood
-Region = PAL-E
+Serial = SLUS-21228
+Name = Call of Duty 2 - Big Red One
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53484
-Name = Eagle Eye Golf
-Region = PAL-Unk
+Serial = SLUS-21229
+Name = Motocross Mania 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53487
-Name = Forty 4 Party
-Region = PAL-Unk
+Serial = SLUS-21230
+Name = We Love Katamari
+Region = NTSC-U
+Compat = 5
+vuClampMode = 3
+mvuFlagSpeedHack = 0
+// allows import of constellations from Katamari Damacy
+MemCardFilter = SLUS-21230/SLUS-21008
---------------------------------------------
-Serial = SLES-53488
-Name = Puzzlemaniacs
-Region = PAL-Unk
+Serial = SLUS-21231
+Name = Sniper Elite
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53489
-Name = Paparazzi
-Region = PAL-Unk
+Serial = SLUS-21232
+Name = College Hoops 2K6
+Region = NTSC-U
Compat = 5
+[patches = A60E027C]
+ //Patched by Prafull
+ //This fixes random hangs and makes the game playable
+ patch=0,EE,0045f410,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53490
-Name = Outlaw Tennis
-Region = PAL-Unk
+Serial = SLUS-21233
+Name = NBA 2K6
+Region = NTSC-U
+[patches = E5C65369]
+ //Patched by Prafull
+ //Avoid hang at start
+ patch=0,EE,004413a8,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53492
-Name = Total Overdose
-Region = PAL-Unk
+Serial = SLUS-21234
+Name = NHL 2K6
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-53494
-Name = Spongebob Squarepants - Lights, Camera, PANTS!
-Region = PAL-Unk
+Serial = SLUS-21235
+Name = MLB 2k6
+Region = NTSC-U
+Compat = 5
+[patches = 88BB9A5C]
+ //Patched by Prafull
+ //Avoid hang at start
+ patch=0,EE,003c4280,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53496
-Name = Spongebob Squarepants - Lights, Camera, PANTS!
-Region = PAL-Unk
+Serial = SLUS-21236
+Name = Tokyo Xtreme Racer Drift
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53501
-Name = Star Wars - Battlefront II
-Region = PAL-Unk
+Serial = SLUS-21237
+Name = AND 1 Streetball
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53502
-Name = Star Wars - Battlefront II
-Region = PAL-Unk
+Serial = SLUS-21238
+Name = Final Fight - Streetwise
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53504
-Name = Agent Hugo
-Region = PAL-Unk
+Serial = SLUS-21239
+Name = Beatmania
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53505
-Name = Beat Down - Fists of Vengeance
-Region = PAL-Unk
+Serial = SLUS-21240
+Name = Star Wars Battlefront II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53506
-Name = Burnout Revenge
-Region = PAL-M5
+Serial = SLUS-21241
+Name = NHL '06
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53507
+Serial = SLUS-21242
Name = Burnout Revenge
-Region = PAL-Unk
+Region = NTSC-U
Compat = 5
+// reads Burnout 3 and NFL 06 saves for unlockables
+MemCardFilter = SLUS-21242/SLUS-21050/SLUS-21213
---------------------------------------------
-Serial = SLES-53508
-Name = Ultimate Pro-Pinball
-Region = PAL-Unk
-Compat = 4
----------------------------------------------
-Serial = SLES-53509
-Name = Hello Kitty - Roller Rescue
-Region = PAL-Unk
+Serial = SLUS-21243
+Name = Metal Gear Solid 3 - Subsistence [Disc2of3]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21359
---------------------------------------------
-Serial = SLES-53510
-Name = Madden NFL 2006
-Region = PAL-Unk
+Serial = SLUS-21244
+Name = Fatal Frame 3 - The Tormented
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53518
-Name = Castle Shikigami II
-Region = PAL-Unk
+Serial = SLUS-21245
+Name = Suikoden Tactics
+Region = NTSC-U
+Compat = 5
+// allows import of Suikoden 4 clear data
+MemCardFilter = SLUS-21245/SLUS-20979
---------------------------------------------
-Serial = SLES-53521
-Name = Musashi - Samurai Legend
-Region = PAL-M4
+Serial = SLUS-21246
+Name = Charlie and the Chocolate Factory
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53523
-Name = Gun
-Region = PAL-Unk
+Serial = SLUS-21247
+Name = Jackie Chan Adventures
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53524
-Name = Mortal Kombat - Shaolin Monks
-Region = PAL-Unk
+Serial = SLUS-21248
+Name = Legend of Kay
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //For freezes in some scene transitions.
---------------------------------------------
-Serial = SLES-53525
-Name = Mortal Kombat - Shaolin Monks
-Region = PAL-G
+Serial = SLUS-21249
+Name = Yourself Fitness - Lifestyle
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53527
-Name = Suffering, The - Ties that Bind
-Region = PAL-Unk
+Serial = SLUS-21250
+Name = Full Spectrum Warrior - Ten Hammers
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLES-53528
-Name = Suffering, The - Ties that Bind
-Region = PAL-G
+Serial = SLUS-21251
+Name = FlatOut 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53529
-Name = FIFA '06
-Region = PAL-Unk
+Serial = SLUS-21252
+Name = SpongeBob Squarepants - Lights, Camera, PANTS!
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-53530
-Name = FIFA '06
-Region = PAL-Unk
+Serial = SLUS-21253
+Name = Ty the Tasmanian Tiger 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53531
-Name = FIFA '06
-Region = PAL-Unk
+Serial = SLUS-21254
+Name = Zach Bell! Mamodo Battles
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53532
-Name = FIFA '06
-Region = PAL-Unk
+Serial = SLUS-21255
+Name = Trapt
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53533
-Name = FIFA '06
-Region = PAL-Unk
+Serial = SLUS-21256
+Name = IHRA Drag Racing - Sportsman Edition
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53534
-Name = Tony Hawk's American Wasteland
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21258
+Name = dot Hack - G.U. Vol.1 - Rebirth
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564/SLUS-21258/SLUS-21488/SLUS-21489/SLUS-21480
---------------------------------------------
-Serial = SLES-53535
-Name = Tony Hawk's American Wasteland
-Region = PAL-Unk
+Serial = SLUS-21259
+Name = Stacked with Daniel Negreanu
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53536
-Name = London Racer - Police Madness
-Region = PAL-Unk
+Serial = SLUS-21260
+Name = Ed, Edd, 'n Eddy - The Mis-Edventures
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53539
-Name = Fahrenheit
-Region = PAL-M4
+Serial = SLUS-21261
+Name = Shadow the Hedgehog
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53540
-Name = Fahrenheit
-Region = PAL-M4
+Serial = SLUS-21262
+Name = Radiata Stories
+Region = NTSC-U
Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLES-53541
-Name = Tiger Woods PGA Tour '06
-Region = PAL-Unk
+Serial = SLUS-21263
+Name = Romancing SaGa
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53542
-Name = Shadow the Hedgehog
-Region = PAL-Unk
+Serial = SLUS-21264
+Name = Tiger Woods PGA Tour 2006
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53544
-Name = Pro Evolution Soccer 5
-Region = PAL-Unk
+Serial = SLUS-21265
+Name = Sims 2, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53545
-Name = Pro Evolution Soccer 5
-Region = PAL-Unk
+Serial = SLUS-21266
+Name = NASCAR '06 - Total Team Control
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53546
-Name = NBA Live 2006
-Region = PAL-Unk
+Serial = SLUS-21267
+Name = Need for Speed - Most Wanted
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21267/SLUS-21351/SLUS-21065
---------------------------------------------
-Serial = SLES-53547
-Name = NBA Live '06
-Region = PAL-Unk
+Serial = SLUS-21268
+Name = 24 - The Game
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53548
-Name = Yokushin - Giga Wing Generations
-Region = PAL-Unk
+Serial = SLUS-21269
+Name = Bully
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53551
-Name = SSX On Tour
-Region = PAL-Unk
+Serial = SLUS-21270
+Name = MS Saga - A New Dawn
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53552
-Name = SSX On Tour
-Region = PAL-Unk
+Serial = SLUS-21271
+Name = Driver - Parallel Lines
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53553
-Name = James Bond 007 - From Russia with Love
-Region = PAL-Unk
+Serial = SLUS-21272
+Name = Super Monkey Ball Adventure
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53557
-Name = Need for Speed - Most Wanted
-Region = PAL-E
+Serial = SLUS-21273
+Name = Matrix, The - Path of Neo
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53558
-Name = Need for Speed - Most Wanted
-Region = PAL-Unk
+Serial = SLUS-21274
+Name = Outrun 2006 - Coast 2 Coast
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53559
-Name = Need for Speed - Most Wanted
-Region = PAL-Unk
+Serial = SLUS-21275
+Name = River King - A Wonderful Journey
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53560
-Name = Sonic Riders
-Region = PAL-Unk
+Serial = SLUS-21276
+Name = Ford vs. Chevy
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53561
-Name = Canis Canem Edit
-Region = PAL-E
+Serial = SLUS-21277
+Name = Barnyard
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53563
-Name = Spongebob Squarepants and Friends - Untie!
-Region = PAL-Unk
+Serial = SLUS-21278
+Name = SSX on Tour
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53564
-Name = Darkwatch
-Region = PAL-Unk
+Serial = SLUS-21279
+Name = NBA Live '06
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53566
-Name = London Taxi - Rushour
-Region = PAL-Unk
+Serial = SLUS-21280
+Name = FIFA '06
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53569
-Name = Mini Mini Desktop Racing
-Region = PAL-Unk
+Serial = SLUS-21281
+Name = Marvel Nemesis - Rise of the Imperfects
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-53570
-Name = Ninjabread Man
-Region = PAL-Unk
+Serial = SLUS-21282
+Name = James Bond 007 - From Russia with Love
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53571
-Name = Anubis II
-Region = PAL-Unk
+Serial = SLUS-21283
+Name = Total Overdose - A Gunslinger's Tale in Mexico
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53572
-Name = Rig Racer 2
-Region = PAL-Unk
-Compat = 4
----------------------------------------------
-Serial = SLES-53574
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53575
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
+Serial = SLUS-21284
+Name = Nicktoons Unite!
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53576
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
+Serial = SLUS-21285
+Name = Ultimate Spider-Man [Limited Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53577
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
+Serial = SLUS-21286
+Name = WWE SmackDown! vs. RAW 2006
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53578
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
+Serial = SLUS-21287
+Name = Prince of Persia - The Two Thrones
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53579
-Name = One Piece - Grand Battle
-Region = PAL-Unk
+Serial = SLUS-21288
+Name = American Chopper 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53580
-Name = NBA Live '06
-Region = PAL-Unk
+Serial = SLUS-21289
+Name = Sea World - Shamu's Big Adventure
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53581
-Name = NBA Live '06
-Region = PAL-Unk
+Serial = SLUS-21290
+Name = Ford Street Racing
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53582
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
+Serial = SLUS-21291
+Name = Suikoden V
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53583
-Name = Bratz - Rock Angelz
-Region = PAL-Unk
+Serial = SLUS-21292
+Name = Wild ARMs 4
+Region = NTSC-U
+Compat = 5
+// allows import of Alter Code F clear data
+MemCardFilter = SLUS-21292/SLUS-20937
---------------------------------------------
-Serial = SLES-53585
-Name = Marvel Nemesis - Rise of the Imperfects
-Region = PAL-Unk
-Compat = 3
+Serial = SLUS-21293
+Name = Metal Saga
+Region = NTSC-U
+Compat = 5
+DMABusyHack = 1 //intro fmv
---------------------------------------------
-Serial = SLES-53587
-Name = Garfield - Saving Arlene
-Region = PAL-Unk
+Serial = SLUS-21294
+Name = Mark Ecko's Getting Up - Contents Under Pressure [Special Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53592
-Name = Zombie Attack
-Region = PAL-E
+Serial = SLUS-21295
+Name = Tony Hawk's American Wasteland [Collector's Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53594
-Name = Living World Racing
-Region = PAL-Unk
+Serial = SLUS-21296
+Name = Dance Factory
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53595
-Name = Wild Water Adrenaline featuring Salomon
-Region = PAL-M5
+Serial = SLUS-21297
+Name = Devil Kings
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53596
-Name = The Ultimate Film Quiz
-Region = PAL-M6
+Serial = SLUS-21298
+Name = NCAA March Madness '06
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53599
-Name = The Ultimate Music Quiz
-Region = PAL-M6
+Serial = SLUS-21299
+Name = Dynasty Warriors 5 - Xtreme Legends
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53614
-Name = Classic British Motor Racing
-Region = PAL-Unk
+Serial = SLUS-21300
+Name = Over the Hedge
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53616
-Name = True Crime - New York City
-Region = PAL-Unk
+Serial = SLUS-21301
+Name = World Series of Poker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53618
-Name = True Crime - New York City
-Region = PAL-Unk
+Serial = SLUS-21303
+Name = Rebel Raiders - Operation Nighthawk
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53621
-Name = Wallace & Grommit - The Curse of the Were Rabbit
-Region = PAL-Unk
+Serial = SLUS-21304
+Name = Justice League Heroes
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2 //Ingame capes become SPS mess with lower than extra VU clamp.
---------------------------------------------
-Serial = SLES-53623
-Name = Spongebob Squarepants - Battle for Bikini Bottom
-Region = PAL-Unk
+Serial = SLUS-21305
+Name = Arthur and the Invisibles: The Game
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53624
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21306
+Name = Ghost Rider
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53626
-Name = Suffering, The - Ties that Bind
-Region = PAL-M2
+Serial = SLUS-21307
+Name = Ice Age 2 - The Meltdown
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-53635
-Name = NASCAR '06 - Total Team Control
-Region = PAL-Unk
+Serial = SLUS-21309
+Name = Let's Ride - Silver Buckle Stables
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53639
-Name = Ford Street Racing
-Region = PAL-M5
+Serial = SLUS-21310
+Name = Brothers in Arms: Earned in Blood
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53641
-Name = Destroy All Humans!
-Region = PAL-Unk
+Serial = SLUS-21311
+Name = King Kong, Peter Jackson's - The Official Game of the Movie
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53645
-Name = Knights of the Temple II
-Region = PAL-Unk
+Serial = SLUS-21312
+Name = Wallace & Gromit - The Curse of the Were-Rabbit
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53646
-Name = World Racing 2
-Region = PAL-Unk
+Serial = SLUS-21313
+Name = Friends - The One with all the Trivia
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53647
-Name = Gun
-Region = PAL-Unk
+Serial = SLUS-21314
+Name = Ruff Trigger - Vancore Conspiracy
+Region = NTSC-U
+Compat = 4
+---------------------------------------------
+Serial = SLUS-21315
+Name = 50cent - Bulletproof
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-21316
+Name = Capcom Classics Collection Vol.1
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53651
-Name = WWII - Soldier
-Region = PAL-Unk
+Serial = SLUS-21317
+Name = Street Fighter Alpha Anthology
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53652
-Name = Daemon Summoner
-Region = PAL-E
+Serial = SLUS-21318
+Name = Call of Duty 2 - Big Red One [Collector's Edition]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53654
-Name = London Racer - Destruction Madness
-Region = PAL-Unk
+Serial = SLUS-21319
+Name = Flow - Urban Dance Uprising
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53656
-Name = Full Spectrum Warrior - Ten Hammers
-Region = PAL-Unk
-EETimingHack = 1 //flickery textures
+Serial = SLUS-21320
+Name = Rogue Trooper
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53657
-Name = Shrek - Super Slam
-Region = PAL-Unk
+Serial = SLUS-21321
+Name = Squadra Course Alfa Romeo
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53658
-Name = Disney-Pixar's The Incredibles - Rise of the Underminer
-Region = PAL-Unk
+Serial = SLUS-21322
+Name = Eragon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53659
-Name = Brothers in Arms: Earned in Blood
-Region = PAL-M5
+Serial = SLUS-21323
+Name = Rampage - Total Destruction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53661
-Name = Capcom Classics Collection
-Region = PAL-Unk
+Serial = SLUS-21324
+Name = Major League Baseball 2K5 [World Series Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53666
-Name = Midway Arcade Treasures 3
-Region = PAL-E
+Serial = SLUS-21325
+Name = Harry Potter and The Goblet of Fire
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53667
-Name = Gauntlet - Seven Sorrows
-Region = PAL-M5
+Serial = SLUS-21326
+Name = Shadow Hearts - From the New World
+Region = NTSC-U
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
---------------------------------------------
-Serial = SLES-53668
-Name = Micro Machines v4
-Region = PAL-Unk
+Serial = SLUS-21327
+Name = Atelier Iris 2: The Azoth of Destiny
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53676
-Name = WWE SmackDown! vs. RAW 2006
-Region = PAL-Unk
+Serial = SLUS-21328
+Name = Pac-Man World Rally
+Region = NTSC-U
Compat = 5
+eeClampMode = 3
---------------------------------------------
-Serial = SLES-53677
-Name = WWE SmackDown! vs. RAW 2006
-Region = PAL-Unk
+Serial = SLUS-21329
+Name = Karaoke Revolution Country - CMT Presents
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-53682
-Name = James Pond - Codename Robocod
-Region = PAL-Unk
+Serial = SLUS-21330
+Name = Monster Rancher 5
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53685
-Name = Codename: Kids Next Door - Operation V.I.D.E.O.G.A.M.E
-Region = PAL-E
+Serial = SLUS-21331
+Name = Sonic Riders
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53686
-Name = NHL Hockey 2K6
-Region = PAL-Unk
+Serial = SLUS-21332
+Name = Real World Golf
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-53689
+Serial = SLUS-21333
Name = World Poker Tour 2K6
-Region = PAL-Unk
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53690
-Name = Makai Kingdon - Chronicle of the Sacred Stone
-Region = PAL-Unk
+Serial = SLUS-21334
+Name = Grandia III [Disc1of2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53695
-Name = Tak - The Great Juju Challenge
-Region = PAL-Unk
+Serial = SLUS-21335
+Name = Hustle, The - Detroit Streets - Kat's Story
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21334
---------------------------------------------
-Serial = SLES-53696
+Serial = SLUS-21336
Name = Zathura
-Region = PAL-Unk
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53697
-Name = Dora the Explorer
-Region = PAL-Unk
+Serial = SLUS-21337
+Name = Arena Football - EA Sports
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53699
-Name = Swords of Destiny
-Region = PAL-Unk
+Serial = SLUS-21338
+Name = Armored Core - Last Raven
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53701
-Name = Super Monkey Ball Adventure
-Region = PAL-Unk
+Serial = SLUS-21339
+Name = Puzzle Collection - Crosswords & More!
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53702
-Name = Resident Evil 4
-Region = PAL-Unk
+Serial = SLUS-21340
+Name = World Championship Cards
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53703
-Name = King Kong, Peter Jackson's - The Official Game of the Movie
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-21341
+Name = Stuart Little 3 - Big Photo Adventure
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53704
-Name = King Kong, Peter Jackson's - The Official Game of the Movie
-Region = PAL-R
+Serial = SLUS-21342
+Name = MLB Slugfest 2006
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53705
-Name = King Kong, Peter Jackson's - The Official Game of the Movie
-Region = PAL-Unk
+Serial = SLUS-21343
+Name = Samurai Champloo - Sidetracked
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53706
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21344
+Name = Steambot Chronicles
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53707
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21345
+Name = Grandia III [Disc2of2]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53708
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21346
+Name = Ace Combat Zero - The Belkan War
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21346/SLUS-20152/SLUS-20851
+[patches = 65729657]
+ patch=0,EE,00131EBC,word,48498800
+ patch=0,EE,00131EC0,word,4B00682C
+ patch=0,EE,00131ECC,word,484A8800
+ patch=0,EE,00131ED0,word,4B0C682C
+[/patches]
---------------------------------------------
-Serial = SLES-53709
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21347
+Name = AMF Xtreme Bowling
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53710
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21348
+Name = Yakuza
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53712
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21349
+Name = Taito Legends 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53713
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21350
+Name = Cabela's Dangerous Hunts 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53715
-Name = Disney's The Chronicles of Narnia - The Lion, The Witch, and The Wardrobe
-Region = PAL-Unk
+Serial = SLUS-21351
+Name = Need for Speed - Most Wanted [Black Edition]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21267/SLUS-21351/SLUS-21065
---------------------------------------------
-Serial = SLES-53716
-Name = Without Warning
-Region = PAL-Unk
+Serial = SLUS-21352
+Name = Dai Senryaku VII Exceed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53717
+Serial = SLUS-21353
+Name = Eureka Seven - Vol.1 - The New Wave
+Region = NTSC-U
+Compat = 5
+---------------------------------------------
+Serial = SLUS-21354
+Name = Curious George
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-21355
Name = Midnight Club 3 - DUB Edition Remix
-Region = PAL-Unk
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53718
-Name = Sims 2, The
-Region = PAL-Unk
+Serial = SLUS-21356
+Name = Tom Clancy's Splinter Cell - Double Agent
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53722
-Name = Call of Duty 2 - Big Red One [Collector's Edition]
-Region = PAL-Unk
+Serial = SLUS-21357
+Name = Hummer Badlands
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53724
-Name = World Series of Poker
-Region = PAL-Unk
+Serial = SLUS-21358
+Name = Naruto - Ultimate Ninja
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53725
-Name = Asterix & Obelix XXL2
-Region = PAL-Unk
+Serial = SLUS-21359
+Name = Metal Gear Solid 3 - Subsistence [Disc1of3]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53726
-Name = Harry Potter and The Goblet of Fire
-Region = PAL-Unk
+Serial = SLUS-21360
+Name = Metal Gear Solid 3 - Subsistence [Disc3of3]
+Region = NTSC-U
+MemCardFilter = SLUS-21359
---------------------------------------------
-Serial = SLES-53727
-Name = Harry Potter and The Goblet of Fire
-Region = PAL-Unk
+Serial = SLUS-21361
+Name = Devil May Cry 3 - Dante's Awakening [Special Edition]
+Region = NTSC-U
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
-Serial = SLES-53728
-Name = Harry Potter and The Goblet of Fire
-Region = PAL-Unk
+Serial = SLUS-21362
+Name = Onimusha - Dawn of Dreams [Disc2]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21180
+[patches = FFDE85E9]
+ comment= patch by Shadow Lady
+ patch=0,EE,00104170,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53729
-Name = Battlefield 2 - Modern Combat
-Region = PAL-Unk
+Serial = SLUS-21363
+Name = Zatch Bell! Mamodo Fury
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53730
-Name = Battlefield 2 - Modern Combat
-Region = PAL-Unk
+Serial = SLUS-21364
+Name = One Piece - Pirates Carnival
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53734
-Name = 50cent - Bulletproof
-Region = PAL-Unk
+Serial = SLUS-21365
+Name = King of Fighters 2006, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53736
-Name = Billy the Wizard - Rocket Broomstick Racing
-Region = PAL-Unk
+Serial = SLUS-21366
+Name = Ultimate Board Game Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53738
-Name = Disney's Chicken Little
-Region = PAL-Unk
+Serial = SLUS-21367
+Name = MVP '06 - NCAA Baseball
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53739
-Name = Disney's Chicken Little
-Region = PAL-Unk
+Serial = SLUS-21368
+Name = Rugby '06
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53740
-Name = Disney's Chicken Little
-Region = PAL-Unk
+Serial = SLUS-21369
+Name = FIFA Street 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53741
-Name = Disney's Chicken Little
-Region = PAL-Unk
+Serial = SLUS-21370
+Name = MegaMan X Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53743
-Name = Disney's Chicken Little
-Region = PAL-Unk
+Serial = SLUS-21371
+Name = Rapala Pro Tournament Fishing
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53744
-Name = Disney's Chicken Little
-Region = PAL-Unk
+Serial = SLUS-21372
+Name = Legend of Spyro, The - A New Beginning
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53746
-Name = Superman Returns
-Region = PAL-E
+Serial = SLUS-21373
+Name = Drakengard 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53747
-Name = Ed, Edd, 'n Eddy - The Misadventure
-Region = PAL-Unk
+Serial = SLUS-21374
+Name = Marvel - Ultimate Alliance
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53748
-Name = Quest for Sleeping Beauty
-Region = PAL-Unk
+Serial = SLUS-21375
+Name = Torino 2006 - The Official Game of the XX Olympic Winter Games
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2 //for SPS with microVU.
---------------------------------------------
-Serial = SLES-53751
-Name = Shrek Superslam
-Region = PAL-Unk
+Serial = SLUS-21376
+Name = Black
+Region = NTSC-U
+Compat = 5
+vuClampMode = 0
---------------------------------------------
-Serial = SLES-53754
-Name = ATV Off-Road Fury 3
-Region = PAL-Unk
+Serial = SLUS-21377
+Name = Dance Dance Revolution SuperNOVA
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53755
-Name = Castlevania - Curse of Darkness
-Region = PAL-Unk
+Serial = SLUS-21379
+Name = Cabela's African Safari
+Region = NTSC-U
Compat = 5
-vuClampMode = 0 //SPS with microVU
---------------------------------------------
-Serial = SLES-53756
-Name = Resident Evil 4
-Region = PAL-M5
+Serial = SLUS-21380
+Name = Snoopy vs. The Red Baron
+Region = NTSC-U
+Compat = 5
+vuClampMode = 3
---------------------------------------------
-Serial = SLES-53759
-Name = Matrix, The - Path of Neo
-Region = PAL-M5
+Serial = SLUS-21381
+Name = Bode Miller Alpine Skiing
+Region = NTSC-U
+Compat = 5
+vuClampMode = 2
---------------------------------------------
-Serial = SLES-53760
-Name = Rugby Challenge 2006
-Region = PAL-Unk
+Serial = SLUS-21382
+Name = Franklin - A Birthday Surprise
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53761
-Name = Friends - The One with All the Trivia
-Region = PAL-Unk
+Serial = SLUS-21383
+Name = Fight Night - Round 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53763
-Name = Tom Clancy's Ghost Recon - Advanced Warfighter
-Region = PAL-Unk
+Serial = SLUS-21384
+Name = Cabela's Alaskan Adventures
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53764
-Name = Atelier Iris: Eternal Mana
-Region = PAL-Unk
+Serial = SLUS-21385
+Name = Godfather, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53765
-Name = Stella Deus: The Gate of Eternity
-Region = PAL-Unk
+Serial = SLUS-21386
+Name = Tales of the Abyss
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53767
-Name = Magna Carta: Les Larmes de Sang
-Region = PAL-F
+Serial = SLUS-21387
+Name = Warship Gunner 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53768
-Name = Sword of Etheria, The
-Region = PAL-M5
-Compat = 4
+Serial = SLUS-21388
+Name = Sopranos, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53769
-Name = Suikoden Tactics
-Region = PAL-Unk
+Serial = SLUS-21389
+Name = Xenosaga - Episode III - Also Sprach Zarathustra [Disc1of2]
+Region = NTSC-U
+Compat = 5
+// allows import of Xenosaga II save data
+MemCardFilter = SLUS-21389/SLUS-20892
---------------------------------------------
-Serial = SLES-53772
-Name = Air Raid 3
-Region = PAL-Unk
+Serial = SLUS-21390
+Name = Urban Chaos - Riot Response
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-53775
-Name = Reservoir Dogs
-Region = PAL-Unk
-EETimingHack = 1
+Serial = SLUS-21391
+Name = SpongeBob SquarePants - Creature from the Krusty Krab
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53777
-Name = Prince of Persia - The Two Thrones
-Region = PAL-M5
+Serial = SLUS-21392
+Name = Shrek Smash and Crash
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53778
-Name = Jacked
-Region = PAL-Unk
+Serial = SLUS-21393
+Name = Gallop Racer 2006
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53779
-Name = American Chopper 2 - Full Throttle
-Region = PAL-E
+Serial = SLUS-21394
+Name = TXR Drift 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53794
-Name = Drakengard 2
-Region = PAL-Unk
+Serial = SLUS-21395
+Name = Avatar - The Last Airbender
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53796
-Name = FIFA Street 2
-Region = PAL-Unk
+Serial = SLUS-21396
+Name = Star Trek - Encounters
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53797
-Name = FIFA Street 2
-Region = PAL-Unk
+Serial = SLUS-21397
+Name = Disgaea 2: Cursed Memories
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53799
-Name = Matrix, The - Path of Neo
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-21398
+Name = Dynasty Warriors 5 - Empires
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53800
-Name = Rampage - Total Destruction
-Region = PAL-Unk
+Serial = SLUS-21399
+Name = Driver - Parallel Lines [Limited Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53803
-Name = Friends - Das Trivia Game
-Region = PAL-Unk
+Serial = SLUS-21400
+Name = Monster House
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53804
-Name = Shamu's Deep Sea Adventures
-Region = PAL-Unk
+Serial = SLUS-21401
+Name = Equestriad
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-53810
-Name = Sensible Soccer 2006
-Region = PAL-Unk
+Serial = SLUS-21402
+Name = Micro Machines v4
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53813
-Name = Friends - Celui qui Repond a Toutes les Questions
-Region = PAL-Unk
+Serial = SLUS-21403
+Name = Backyard Baseball '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53819
-Name = Armored Core - Nine Breaker
-Region = PAL-Unk
+Serial = SLUS-21404
+Name = Final Fantasy XI - Treasures of Aht Urhgan
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53820
-Name = Armored Core - Last Raven
-Region = PAL-Unk
+Serial = SLUS-21405
+Name = Xiaolin Showdown
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53824
-Name = Trapt
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21406
+Name = Godfather, The - Collector's Edition
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53825
-Name = Project Zero 3 - The Tormented
-Region = PAL-Unk
+Serial = SLUS-21407
+Name = NFL Head Coach
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53826
-Name = Tom Clancy's Splinter Cell - Double Agent
-Region = PAL-M5
+Serial = SLUS-21408
+Name = FIFA World Cup '06
+Region = NTSC-U
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
----------------------------------------------
-Serial = SLES-53827
-Name = Tom Clancy's Splinter Cell - Double Agent
-Region = PAL-Unk
---------------------------------------------
-Serial = SLES-53828
-Name = We Love Katamari
-Region = PAL-Unk
-vuClampMode = 3
-mvuFlagSpeedHack = 0
+Serial = SLUS-21409
+Name = LEGO Star Wars II - The Original Trilogy
+Region = NTSC-U
+MemCardFilter = SLUS-21409/SLUS-21083
---------------------------------------------
-Serial = SLES-53829
-Name = Raiden III
-Region = PAL-Unk
+Serial = SLUS-21410
+Name = Mortal Kombat - Armageddon
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53830
-Name = Psychonauts
-Region = PAL-Unk
+Serial = SLUS-21411
+Name = M2 Rock
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53831
-Name = BloodRayne 2
-Region = PAL-Unk
+Serial = SLUS-21412
+Name = World Championship Poker featuring Howard Lederer - All-In
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53832
-Name = BloodRayne 2
-Region = PAL-Unk
+Serial = SLUS-21413
+Name = Thrillville
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53846
-Name = Soccer Life II
-Region = PAL-Unk
+Serial = SLUS-21414
+Name = Delta Force - Team Sabre
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53847
-Name = Street Golfer
-Region = PAL-Unk
+Serial = SLUS-21415
+Name = Ant Bully, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53848
-Name = Flow - Urban Dance Uprising
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21416
+Name = D1 Grand Prix
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53849
-Name = Asterix & Obelix XXL2
-Region = PAL-Unk
+Serial = SLUS-21417
+Name = Xenosaga - Episode III - Also Sprach Zarathustra [Disc2of2]
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-21389/SLUS-20892
---------------------------------------------
-Serial = SLES-53850
-Name = Teenage Mutant Ninja Turtles 3 - Mutant Nightmare
-Region = PAL-Unk
+Serial = SLUS-21418
+Name = Sprint Cars - Road to Knoxville
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53852
-Name = Taito Legends 2
-Region = PAL-M5
+Serial = SLUS-21419
+Name = Dirge of Cerberus - Final Fantasy VII
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53855
-Name = Heracles - Battle with the Gods
-Region = PAL-Unk
+Serial = SLUS-21420
+Name = Disney's Chicken Little - Ace in Action
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53857
-Name = Need for Speed - Most Wanted [Black Edition]
-Region = PAL-E
+Serial = SLUS-21421
+Name = Spy Hunter - Nowhere to Run
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53860
-Name = Dynasty Warriors 5 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-21422
+Name = Tom Clancy's Ghost Recon - Advenced Warfighter
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53861
-Name = Dynasty Warriors 5 - Xtreme Legends
-Region = PAL-Unk
+Serial = SLUS-21423
+Name = Grand Theft Auto - Liberty City Stories
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53862
-Name = Dynasty Warriors 5 - Xtreme Legends
-Region = PAL-G
+Serial = SLUS-21424
+Name = NBA 2K7
+Region = NTSC-U
+[patches = F5AEDCC3]
+ //Patched by Prafull
+ //Avoid hang at start
+ patch=0,EE,0044ef60,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53863
-Name = Pool Paradise - International Edition
-Region = PAL-M5
+Serial = SLUS-21425
+Name = NHL 2K7
+Region = NTSC-U
Compat = 5
+[patches = 478EFBDB]
+ //Patched by Prafull
+ //Avoid hang at start
+ patch=0,EE,004409d8,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-53866
-Name = Over the Hedge
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53867
-Name = Ski Alpin 2006
-Region = PAL-Unk
-vuClampMode = 2
+Serial = SLUS-21426
+Name = Call of Duty 3
+Region = NTSC-U
+Compat = 5
+eeClampMode = 3
---------------------------------------------
-Serial = SLES-53869
-Name = Crazy Frog Racer
-Region = PAL-Unk
+Serial = SLUS-21427
+Name = WWE SmackDown! vs. RAW 2007
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53870
-Name = Devil Kings
-Region = PAL-Unk
+Serial = SLUS-21428
+Name = Bionicle Heroes
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53871
-Name = Tengai
-Region = PAL-Unk
+Serial = SLUS-21430
+Name = IGPX - Immortal Grand Prix
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53872
-Name = Samurai Aces
-Region = PAL-Unk
+Serial = SLUS-21431
+Name = Shin Megami Tensei - Devil Summoner - Raidou Kuzunoha vs. The Soulless Army
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53873
-Name = Sol Divide
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21432
+Name = NRA Gun Club
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53874
-Name = Dragon Blaze
-Region = PAL-Unk
+Serial = SLUS-21433
+Name = FIFA Soccer '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53877
-Name = Premier Manager 2006-2007
-Region = PAL-Unk
+Serial = SLUS-21434
+Name = Superman Returns - The Video Game
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-53886
-Name = Black
-Region = PAL-Unk
+Serial = SLUS-21435
+Name = One Piece - Grand Adventure
+Region = NTSC-U
Compat = 5
-vuClampMode = 0
----------------------------------------------
-Serial = SLES-53897
-Name = Dreamworks Vecinos Invasores
-Region = PAL-S
---------------------------------------------
-Serial = SLES-53899
-Name = Pro Evolution Soccer Management
-Region = PAL-Unk
+Serial = SLUS-21436
+Name = Just Cause
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53900
-Name = Kaido Racer
-Region = PAL-Unk
+Serial = SLUS-21437
+Name = Disney's Kim Possible - What's the Switch
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53901
-Name = Torino 2006
-Region = PAL-E
+Serial = SLUS-21438
+Name = Cartoon Network Racing
+Region = NTSC-U
Compat = 5
-vuClampMode = 2 //for SPS with microVU.
----------------------------------------------
-Serial = SLES-53902
-Name = Leaderboard Golf
-Region = PAL-Unk
---------------------------------------------
-Serial = SLES-53903
-Name = Franklin the Turtle
-Region = PAL-Unk
+Serial = SLUS-21439
+Name = Destroy All Humans! 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53904
-Name = DT Racer
-Region = PAL-Unk
+Serial = SLUS-21440
+Name = LarryBoy and the Bad Apple
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53906
-Name = 50cent - Bulletproof
-Region = PAL-Unk
+Serial = SLUS-21441
+Name = DragonBall Z - Budokai Tenkaichi 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53908
-Name = Tomb Raider - Legend
-Region = PAL-Unk // Multiple languages
+Serial = SLUS-21442
+Name = Super DragonBall Z
+Region = NTSC-U
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
---------------------------------------------
-Serial = SLES-53909
-Name = Full Spectrum Warrior - Ten Hammers
-Region = PAL-Unk
-EETimingHack = 1 //flickery textures
+Serial = SLUS-21443
+Name = DaVinci Code, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53910
-Name = Agent Hugo
-Region = PAL-R
+Serial = SLUS-21444
+Name = Tony Hawk's Project 8
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53913
-Name = Plan, The
-Region = PAL-Unk
+Serial = SLUS-21445
+Name = Ar tonelico: Melody of Elemia
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53914
-Name = Plan, The
-Region = PAL-Unk
+Serial = SLUS-21446
+Name = Family Feud
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53915
-Name = Space War Attack
-Region = PAL-Unk
+Serial = SLUS-21447
+Name = Guitar Hero II
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53917
-Name = G1 Jockey 4
-Region = PAL-Unk
+Serial = SLUS-21448
+Name = Rule of Rose
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53920
-Name = Speed Machines 3
-Region = PAL-Unk
+Serial = SLUS-21449
+Name = Fast and the Furious, The - Tokyo Drift
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53921
-Name = Sim Chemist
-Region = PAL-Unk
+Serial = SLUS-21450
+Name = Super Trucks Racing 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53922
-Name = Car Wash Tycoon
-Region = PAL-Unk
+Serial = SLUS-21451
+Name = Grim Adventures of Billy & Mandy, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53924
-Name = Combat Ace
-Region = PAL-Unk
+Serial = SLUS-21452
+Name = Valkyrie Profile 2 - Silmeria
+Region = NTSC-U
+Compat = 5
+VuAddSubHack = 1
---------------------------------------------
-Serial = SLES-53934
-Name = G-Force
-Region = PAL-Unk
+Serial = SLUS-21453
+Name = Disney's Meet the Robinsons
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53935
-Name = Dynamite
-Region = PAL-Unk
+Serial = SLUS-21454
+Name = Shrek the Third
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53936
-Name = Snow Rider
-Region = PAL-Unk
+Serial = SLUS-21455
+Name = Happy Feet
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53940
-Name = Smarties Meltdown
-Region = PAL-Unk
+Serial = SLUS-21456
+Name = Tony Hawk's Downhill Jam
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53945
-Name = Championship Manager 2006
-Region = PAL-Unk
+Serial = SLUS-21457
+Name = World Championship Paintball
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53948
-Name = Winter Sports
-Region = PAL-Unk
+Serial = SLUS-21458
+Name = NHL '07
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53949
-Name = Magna Carta: Lacrime di Sangue
-Region = PAL-I
+Serial = SLUS-21459
+Name = NCAA Football '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53952
-Name = Cue Academy, The (Snooker-Pool-Billiards)
-Region = PAL-M5
+Serial = SLUS-21460
+Name = NBA Live '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53955
-Name = Friends - The One with All the Trivia
-Region = PAL-Unk
+Serial = SLUS-21461
+Name = NASCAR '07
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53956
-Name = Aeon Flux
-Region = PAL-Unk
+Serial = SLUS-21462
+Name = Samurai Warriors 2
+Region = NTSC-U
Compat = 5
+MemCardFilter = SLUS-21462/SLUS-20878/SLUS-21080
---------------------------------------------
-Serial = SLES-53959
-Name = Pac-Man World 3
-Region = PAL-Unk
-EETimingHack = 1
+Serial = SLUS-21463
+Name = Tom Clancy's Ghost Recon 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53963
-Name = Downhill Slalom
-Region = PAL-Unk
+Serial = SLUS-21464
+Name = Winning Eleven - Pro Evolution Soccer 2007
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53964
-Name = Homura
-Region = PAL-Unk
+Serial = SLUS-21465
+Name = Raiden III
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53965
+Serial = SLUS-21466
Name = Plan, The
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-53966
-Name = Taito Legends
-Region = PAL-Unk
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53967
-Name = Godfather, The
-Region = PAL-Unk
+Serial = SLUS-21467
+Name = Open Season
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53968
-Name = Godfather, The (Le Parrain)
-Region = PAL-Unk
+Serial = SLUS-21468
+Name = Peanuts All-Star
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53970
-Name = Godfather, The
-Region = PAL-Unk
+Serial = SLUS-21469
+Name = Nicktoons - Battle for Volcano Island
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53971
-Name = Godfather, The
-Region = PAL-Unk
+Serial = SLUS-21470
+Name = Bratz - Forever Diamondz
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53972
-Name = Stock Car Crash
-Region = PAL-Unk
+Serial = SLUS-21471
+Name = Tokobot Plus - Mysteries of the Karakuri
+Region = NTSC-U
Compat = 5
-EETimingHack = 1
---------------------------------------------
-Serial = SLES-53974
-Name = Dragon Quest VIII - Journey of the Cursed King
-Region = PAL-Unk
+Serial = SLUS-21472
+Name = World Pool Challenge '06
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-21473
+Name = Capcom Classics Collection Vol. 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53976
-Name = Evolution GT
-Region = PAL-Unk
+Serial = SLUS-21474
+Name = History Channel - Civil War - A Nation Divided
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53979
-Name = Torrente 3 - El Protector
-Region = PAL-Unk
+Serial = SLUS-21475
+Name = Final Fantasy XII [Collector's Edition]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53982
-Name = Fight Night Round 3
-Region = PAL-Unk
+Serial = SLUS-21476
+Name = Madden NFL '07
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53984
-Name = Ice Age 2 - The Meltdown
-Region = PAL-Unk
+Serial = SLUS-21477
+Name = Madden NFL '07 [Hall of Fame Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53987
-Name = Over the Hedge
-Region = PAL-Unk
+Serial = SLUS-21478
+Name = Pirates - Legend of the Black Buccaneer
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53988
-Name = Over the Hedge
-Region = PAL-Unk
+Serial = SLUS-21479
+Name = Reservoir Dogs
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-53989
-Name = Over the Hedge
-Region = PAL-Unk
+Serial = SLUS-21480
+Name = Dot Hack GU Volume 1 - Rebirth - Terminal Disc
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564/SLUS-21258/SLUS-21488/SLUS-21489/SLUS-21480
---------------------------------------------
-Serial = SLES-53991
-Name = Urban Chaos - Riot Response
-Region = PAL-Unk
+Serial = SLUS-21481
+Name = NCAA March Madness '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-53994
-Name = 50cent - Bulletproof
-Region = PAL-Unk
+Serial = SLUS-21482
+Name = NFL Street 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53996
-Name = Army Men - Major Malfunction
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21483
+Name = Tiger Woods PGA Tour '07
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-53998
-Name = OutRun 2006 - Coast 2 Coast
-Region = PAL-M5
+Serial = SLUS-21484
+Name = Flushed Away
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-53999
-Name = King of Fighters, The - Neo Wave
-Region = PAL-E
+Serial = SLUS-21485
+Name = Backyard Basketball '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54002
-Name = FlatOut 2
-Region = PAL-M5
+Serial = SLUS-21486
+Name = Eagle Eye Golf
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54003
-Name = Flatout 2
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-54004
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21487
+Name = Art of Fighting Anthology
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54006
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21488
+Name = dot Hack - G.U. Vol.2 - Reminisce
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564/SLUS-21258/SLUS-21488/SLUS-21489/SLUS-21480
---------------------------------------------
-Serial = SLES-54007
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21489
+Name = dot Hack - G.U. Vol.3 - Redemption
+Region = NTSC-U
+Compat = 5
+MemCardFilter = SLUS-20267/SLUS-20562/SLUS-20563/SLUS-20564/SLUS-21258/SLUS-21488/SLUS-21489/SLUS-21480
---------------------------------------------
-Serial = SLES-54010
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21490
+Name = Test Drive Unlimited
+Region = NTSC-U
+Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-54011
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21491
+Name = World Series of Poker - Tournament of Champions
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54012
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21492
+Name = Scarface [Collector's Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54013
-Name = World Snooker Championship 2007
-Region = PAL-Unk
+Serial = SLUS-21493
+Name = Need for Speed - Carbon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54015
-Name = Disney-Pixar's Cars
-Region = PAL-Unk
+Serial = SLUS-21494
+Name = Need for Speed - Carbon [Collector's Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54016
-Name = AND 1 Streetball
-Region = PAL-Unk
+Serial = SLUS-21495
+Name = Sudoku, Carol Vorderman's
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54021
-Name = Ruff Trigger
-Region = PAL-Unk
+Serial = SLUS-21496
+Name = ProStroke Golf - World Tour 2007
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54023
-Name = Bible Game, The
-Region = PAL-Unk
+Serial = SLUS-21497
+Name = Strawberry Shortcake - Adventures in the Land of Dreams
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54027
-Name = Driver - Parallel Lines
-Region = PAL-Unk
+Serial = SLUS-21498
+Name = Naruto - Uzumaki Chronicles
+Region = NTSC-U
+Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-54030
-Name = Black
-Region = PAL-Unk
+Serial = SLUS-21499
+Name = Evolution GT
+Region = NTSC-U
Compat = 5
-vuClampMode = 0
---------------------------------------------
-Serial = SLES-54031
-Name = Da Vinci Code, The
-Region = PAL-Unk
+Serial = SLUS-21500
+Name = Superbikes - Riding Challenge
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54033
-Name = Search and Destroy
-Region = PAL-Unk
+Serial = SLUS-21501
+Name = Raw Danger
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54060
-Name = Fruit Machine Mania
-Region = PAL-Unk
+Serial = SLUS-21503
+Name = God Hand
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54061
-Name = FIFA World Cup - Germany '06
-Region = PAL-Unk
+Serial = SLUS-21536
+Name = Sims 2, The - Pets
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54062
-Name = FIFA World Cup - Germany '06
-Region = PAL-Unk
+Serial = SLUS-21537
+Name = NeoGeo Fatal Fury Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54063
-Name = FIFA World Cup 2006
-Region = PAL-Unk
+Serial = SLUS-21538
+Name = Eureka Seven - Vol.2 - The New Vision
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54064
-Name = FIFA World Cup 2006
-Region = PAL-Unk
+Serial = SLUS-21539
+Name = Greg Hastings Tournament Paintball Max'd
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54066
-Name = X-Men - The Official Game
-Region = PAL-Unk
+Serial = SLUS-21540
+Name = Karaoke Revolution Presents - American Idol
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54068
-Name = AFL Premiership 2006
-Region = PAL-E
+Serial = SLUS-21541
+Name = Ratatouille
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54074
-Name = Speedboat GP
-Region = PAL-Unk
+Serial = SLUS-21542
+Name = Sega Genesis Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54075
-Name = ProStroke Golf - World Tour 2007
-Region = PAL-Unk
+Serial = SLUS-21543
+Name = Mortal Kombat - Armageddon [Kollector's Edition]
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54080
-Name = World Super Police
-Region = PAL-Unk
+Serial = SLUS-21544
+Name = Fantastic 4 - Rise of Silver Surfer
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54081
-Name = FIFA World Cup 2006
-Region = PAL-Unk
+Serial = SLUS-21545
+Name = Pirates of the Caribbean - At World's End
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54083
-Name = Pirates of the Caribbean - The Legend of Jack Sparrow
-Region = PAL-Unk
+Serial = SLUS-21547
+Name = NHRA - Countdown to the Championship 2007
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54084
-Name = PowerShot Pinball
-Region = PAL-M6
+Serial = SLUS-21548
+Name = Mercury Meltdown - Remix
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54085
-Name = Street Fighter Alpha Anthology
-Region = PAL-Unk
+Serial = SLUS-21549
+Name = Sopranos, The [Collector's Edition]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54087
-Name = Suikoden V
-Region = PAL-M5
+Serial = SLUS-21550
+Name = Metal Slug Anthology
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54089
-Name = State of Emergency 2
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-54093
-Name = Guitar Hero
-Region = PAL-Unk
+Serial = SLUS-21551
+Name = Dog Island, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54095
-Name = Dynasty Warriors 5 - Empires
-Region = PAL-Unk
+Serial = SLUS-21552
+Name = Spider-Man 3
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-54096
-Name = Dynasty Warriors 5 - Empires
-Region = PAL-Unk
+Serial = SLUS-21553
+Name = Lumines Plus
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54097
-Name = Dynasty Warriors 5 - Empires
-Region = PAL-Unk
+Serial = SLUS-21554
+Name = King of Fighters Collection, The - The Orochi Saga
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54106
-Name = Kidz Sports - Ice Hockey
-Region = PAL-Unk
+Serial = SLUS-21555
+Name = Tomb Raider - Anniversary
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54107
-Name = Kidz Sports - Basketball
-Region = PAL-Unk
+Serial = SLUS-21556
+Name = Konami Kids Playground - Dinosaur Shapes & Colors
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54108
-Name = Habitrail - Hamster Ball
-Region = PAL-Unk
+Serial = SLUS-21557
+Name = Konami Kids Playground - Frogger Hop, Skip & Jumpin' Fun
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54109
-Name = Off-Road Extreme! [Special Edition]
-Region = PAL-Unk
+Serial = SLUS-21558
+Name = Konami Kids Playground - Toy Pals Fun with Numbers
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54110
-Name = Monster Trux Arenas [Special Edition]
-Region = PAL-Unk
+Serial = SLUS-21559
+Name = Konami Kids Playground - Alphabet Circus
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54111
-Name = PDC World Championship Darts
-Region = PAL-M6
+Serial = SLUS-21560
+Name = Family Guy - The Video Game
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54112
-Name = Myth Makers - Orbs of Doom
-Region = PAL-Unk
+Serial = SLUS-21561
+Name = Major League Baseball 2K7
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54113
-Name = Myth Makers - Super Kart GP
-Region = PAL-Unk
+Serial = SLUS-21563
+Name = Horsez
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54114
-Name = Kingdom Hearts II
-Region = PAL-Unk
+Serial = SLUS-21564
+Name = Atelier Iris 3: Grand Phantasm
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54115
-Name = Delta Force - Black Hawk Down - Team Sabre
-Region = PAL-Unk
+Serial = SLUS-21565
+Name = Pirates of the Caribbean - At World's End
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-21566
+Name = Brunswick Pro Bowling
+Region = NTSC-U
Compat = 5
-EETimingHack = 1 //missing text
---------------------------------------------
-Serial = SLES-54116
-Name = Operation Winback 2 - Project Poseidon
-Region = PAL-E
+Serial = SLUS-21567
+Name = Shining Force EXA
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54117
-Name = Torrente 3 - El Protector
-Region = PAL-E
+Serial = SLUS-21568
+Name = Arena Football - Road to Glory
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54118
-Name = Da Vinci Code, The
-Region = PAL-Unk
+Serial = SLUS-21569
+Name = Shin Megami Tensei: Persona 3
+Region = NTSC-U
+Compat = 5
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLES-54120
-Name = The Snow Queen Quest
-Region = PAL-M6
+Serial = SLUS-21570
+Name = Heatseeker
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54123
-Name = Marvel - Ultimate Alliance
-Region = PAL-Unk
+Serial = SLUS-21571
+Name = Growlanser - Heritage of War
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54126
-Name = Family Guy - The Video Game
-Region = PAL-Unk
+Serial = SLUS-21572
+Name = Surf's Up
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54130
-Name = Spy Hunter - Nowhere to Run
-Region = PAL-Unk
+Serial = SLUS-21573
+Name = Harley-Davidson - Race to the Rally
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54132
-Name = Guitar Hero
-Region = PAL-E
+Serial = SLUS-21574
+Name = Dawn of Mana
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54135
-Name = Grand Theft Auto - Liberty City Stories
-Region = PAL-M5
-Compat = 4
+Serial = SLUS-21575
+Name = Naruto - Ultimate Ninja 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54136
-Name = Grand Theft Auto - Liberty City Stories
-Region = PAL-Unk
+Serial = SLUS-21576
+Name = Rayman - Raving Rabbids
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54137
-Name = Just Cause
-Region = PAL-Unk
+Serial = SLUS-21577
+Name = Odin Sphere
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54138
-Name = Steambot Chronicles
-Region = PAL-Unk
+Serial = SLUS-21578
+Name = Biker Mice from Mars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54139
-Name = Earache - Extreme Metal Racing
-Region = PAL-Unk
+Serial = SLUS-21579
+Name = Barbie in The 12 Dancing Princesses
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54140
-Name = Playwize Poker & Casino
-Region = PAL-Unk
+Serial = SLUS-21580
+Name = Pimp my Ride
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54143
-Name = Hard Rock Casino
-Region = PAL-M5
+Serial = SLUS-21581
+Name = UEFA Champions League 2006-2007
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54146
-Name = Crusty Demons
-Region = PAL-M5
+Serial = SLUS-21582
+Name = MVP '07 - NCAA Baseball
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54150
-Name = Bionicle Heroes
-Region = PAL-Unk
+Serial = SLUS-21583
+Name = Crash of the Titans
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54151
-Name = Let's Make a Soccer Team!
-Region = PAL-Unk
+Serial = SLUS-21584
+Name = Romance of the Three Kingdoms XI
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54152
-Name = Ant Bully, The
-Region = PAL-Unk
+Serial = SLUS-21585
+Name = Samurai Warriors 2 - Empires
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54153
-Name = Virtua Pro Football
-Region = PAL-Unk
+Serial = SLUS-21586
+Name = Guitar Hero Encore - Rocks the '80s
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54154
-Name = D-Unit Drift Racing
-Region = PAL-E
+Serial = SLUS-21587
+Name = Made Man
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54155
-Name = Drag Racer USA
-Region = PAL-E
+Serial = SLUS-21588
+Name = Avatar - The Last Airbender - The Burning Earth
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54156
-Name = Mortal Kombat - Armageddon
-Region = PAL-Unk
+Serial = SLUS-21589
+Name = Pinball Hall of Fame - The Williams Collection
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54158
-Name = Hummer Badlands
-Region = PAL-Unk
+Serial = SLUS-21590
+Name = Grand Theft Auto - Vice City Stories
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54159
-Name = Eragon
-Region = PAL-Unk
+Serial = SLUS-21591
+Name = Ski-Doo Snow X Racing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54160
-Name = Eragon
-Region = PAL-Unk
+Serial = SLUS-21592
+Name = Adventures of Darwin, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54161
-Name = Super DragonBall Z
-Region = PAL-Unk
+Serial = SLUS-21593
+Name = Juiced 2 - Hot Import Nights
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54162
-Name = Saint Seiya - The Hades
-Region = PAL-M4
+Serial = SLUS-21594
+Name = Naruto - Uzumaki Chronicles 2
+Region = NTSC-U
Compat = 5
+OPHFLagHack = 1
---------------------------------------------
-Serial = SLES-54163
-Name = Naruto - Ultimate Ninja
-Region = PAL-F
+Serial = SLUS-21595
+Name = T.M.N.T. - Teenage Mutant Ninja Turtles
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54164
-Name = DragonBall Z Budokai - Tenkaichi 2
-Region = PAL-Unk
+Serial = SLUS-21596
+Name = Burnout - Dominator
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54165
-Name = One Piece - Grand Adventure
-Region = PAL-Unk
+Serial = SLUS-21597
+Name = Medal of Honor - Vanguard
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54166
-Name = Call of Duty 3
-Region = PAL-Unk
-eeClampMode = 3
+Serial = SLUS-21598
+Name = Digimon World - Data Squad
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54167
-Name = Call of Duty 3
-Region = PAL-S
-eeClampMode = 3
+Serial = SLUS-21599
+Name = High School Musical - Sing It!
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54168
-Name = Call of Duty 3
-Region = PAL-Unk
-eeClampMode = 3
+Serial = SLUS-21600
+Name = Spider-Man - Friend or Foe
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54169
-Name = Aeon Flux
-Region = PAL-Unk
+Serial = SLUS-21601
+Name = Sprint Cars 2 - Showdown at Eldora
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54170
-Name = Jaws Unleashed
-Region = PAL-Unk
+Serial = SLUS-21602
+Name = Transformers - The Game
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54171
-Name = Yakuza
-Region = PAL-Unk
+Serial = SLUS-21603
+Name = Soul Nomad & The World Eaters
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54172
-Name = Garfield 2 - Tale of Two Kitties
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21604
+Name = GrimGrimoire
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54174
-Name = Zoocube
-Region = PAL-Unk
+Serial = SLUS-21605
+Name = Nicktoons - Attack of the Toybots
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54178
-Name = Ant Bully, The
-Region = PAL-Unk
+Serial = SLUS-21606
+Name = Metropolismania 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54179
-Name = Pirates of the Caribbean - At World's End
-Region = PAL-M6
+Serial = SLUS-21607
+Name = Legend of Spyro, The - The Eternal Night
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54181
-Name = Gottlieb Pinball Classics
-Region = PAL-M5
+Serial = SLUS-21608
+Name = Dance Dance Revolution - SuperNOVA 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54182
-Name = Scarface - The World is Yours
-Region = PAL-F
+Serial = SLUS-21609
+Name = Dance Dance Revolution - Disney Channel
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54183
-Name = Scarface - The World is Yours
-Region = PAL-G
+Serial = SLUS-21611
+Name = Thrillville - Off the Rails
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54184
-Name = Scarface - The World is Yours
-Region = PAL-R
+Serial = SLUS-21612
+Name = Legend of the Dragon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54185
-Name = Dirge of Cerberus - Final Fantasy VII
-Region = PAL-Unk
+Serial = SLUS-21613
+Name = Manhunt 2
+Region = NTSC-U
Compat = 5
-[patches = 33F7D21A]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
- //
- // Override sceScfGetLanguage patches by nachbrenner:
- // patch=0,EE,002486d8,word,24020000 // japanese
- // patch=0,EE,002486d8,word,24020001 // english
- // patch=0,EE,002486d8,word,24020004 // german
-[/patches]
---------------------------------------------
-Serial = SLES-54186
-Name = Devil May Cry 3 - Dante's Awakening [Special Edition]
-Region = PAL-E
-eeRoundMode = 0
+Serial = SLUS-21614
+Name = Star Wars - The Force Unleashed
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-54187
-Name = Real World Golf 2007
-Region = PAL-Unk
+Serial = SLUS-21615
+Name = Wild Arms 5
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54188
-Name = Nickelodeon Avatar - The Legend of Aang
-Region = PAL-M4
+Serial = SLUS-21616
+Name = Tony Hawk's Proving Ground
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54193
-Name = Sudoku, Carol Vonderman's
-Region = PAL-Unk
+Serial = SLUS-21618
+Name = Plan, The
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54194
-Name = Sudoku, Carol Vonderman's
-Region = PAL-Unk
+Serial = SLUS-21619
+Name = Harry Potter and The Order of the Phoenix
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54195
-Name = Turbo Trucks
-Region = PAL-E
+Serial = SLUS-21620
+Name = NCAA Football '08
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54199
-Name = Who Wants to be a Millionaire - Party Edition
-Region = PAL-Unk
+Serial = SLUS-21621
+Name = Shin Megami Tensei: Persona 3 FES
+Region = NTSC-U
+Compat = 5
+VuClipFlagHack = 1
+MemCardFilter = SLUS-21621/SLUS-21569
---------------------------------------------
-Serial = SLES-54200
-Name = Just Cause
-Region = PAL-F-G
+Serial = SLUS-21622
+Name = Bee Movie Game
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54203
-Name = Pro Evolution Soccer 6
-Region = PAL-Unk
+Serial = SLUS-21623
+Name = BIGS, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54204
-Name = Pro Evolution Soccer 6
-Region = PAL-Unk
+Serial = SLUS-21624
+Name = Cabela's Trophy Bucks
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54205
-Name = WWI - Aces of the Sky
-Region = PAL-Unk
+Serial = SLUS-21625
+Name = Cabela's Big Game Hunter III
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54209
-Name = Sopranos, The - Road to Respect
-Region = PAL-Unk
+Serial = SLUS-21626
+Name = Stuntman - Ignition
+Region = NTSC-U
+Compat = 5
+VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-54210
-Name = NBA 2K7
-Region = PAL-Unk
+Serial = SLUS-21627
+Name = Jackass - The Game
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54211
-Name = NHL 2K7
-Region = PAL-Unk
+Serial = SLUS-21628
+Name = Hot Wheels - Beat That
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54212
-Name = Agent Hugo - RoboRumble
-Region = PAL-M11
+Serial = SLUS-21629
+Name = Samurai Showdown Anthology
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54213
-Name = Black Buccaneer
-Region = PAL-M5
+Serial = SLUS-21630
+Name = Star Trek - Conquest
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54215
-Name = Monster House
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21631
+Name = Phantasy Star Universe - Ambition of the Illuminus
+Region = NTSC-U
+Compat = 5
+eeRoundMode = 0
---------------------------------------------
-Serial = SLES-54216
-Name = Monster House
-Region = PAL-Unk
+Serial = SLUS-21632
+Name = NHL 2K8
+Region = NTSC-U
+Compat = 5
+[patches = 77B49EF8]
+//Patched by Prafull-thanks to harsh
+//Avoid hang at start
+patch=0,EE,00432310,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-54217
-Name = Monster House
-Region = PAL-Unk
+Serial = SLUS-21633
+Name = Aqua Teen Hunger Force - Zombie Ninja Pro-Am
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54218
-Name = Rule of Rose
-Region = PAL-F
+Serial = SLUS-21634
+Name = Crazy Frog Racer
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54221
-Name = LEGO Star Wars II - The Original Trilogy
-Region = PAL-Unk
+Serial = SLUS-21635
+Name = Monster Jam
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54222
-Name = SuperBikes Riding Challenge
-Region = PAL-Unk
+Serial = SLUS-21636
+Name = Looney Tunes - Acme Arsenal
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54223
-Name = NASCAR '07
-Region = PAL-Unk
+Serial = SLUS-21637
+Name = Disney-Pixar's Cars - Mater-National
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54224
-Name = Australian Idol Sing
-Region = PAL-E
+Serial = SLUS-21638
+Name = Madden NFL '08
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54225
-Name = LMA Manager 2007
-Region = PAL-Unk
+Serial = SLUS-21639
+Name = NASCAR '08
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54230
-Name = Brian Lara International Cricket 2007
-Region = PAL-E
+Serial = SLUS-21640
+Name = Rugby '08
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54232
-Name = Kingdom Hearts II
-Region = PAL-F
+Serial = SLUS-21641
+Name = Innocent Life - Harvest Moon - Pure
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54233
-Name = Kingdom Hearts II
-Region = PAL-G
+Serial = SLUS-21642
+Name = Sonic Riders - Zero Gravity
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54234
-Name = Kingdom Hearts II
-Region = PAL-Unk
+Serial = SLUS-21643
+Name = Bratz - The Movie
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54235
-Name = Kingdom Hearts II
-Region = PAL-S
+Serial = SLUS-21644
+Name = SpongeBob's Atlantis SquarePantis
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54237
-Name = Pirates of the Caribbean - The Legend of Jack Sparrow
-Region = PAL-Unk
+Serial = SLUS-21645
+Name = WWE SmackDown! vs. Raw 2008
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54239
-Name = Wild ARMs 4
-Region = PAL-Unk
+Serial = SLUS-21646
+Name = Tiger Woods PGA Tour '08
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54240
-Name = FIFA '07
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21647
+Name = NHL '08
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54241
-Name = FIFA '07
-Region = PAL-F-G-I
+Serial = SLUS-21648
+Name = FIFA Soccer '08
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54243
-Name = FIFA '07
-Region = PAL-Unk
+Serial = SLUS-21649
+Name = NBA Live '08
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54244
-Name = FIFA '07
-Region = PAL-Unk
+Serial = SLUS-21650
+Name = Mercenaries 2 - World in Flames
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //flickery textures
---------------------------------------------
-Serial = SLES-54245
-Name = NHL '07
-Region = PAL-Unk
+Serial = SLUS-21651
+Name = Noddy and the Magic Book
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54246
-Name = FIFA '07
-Region = PAL-Unk
+Serial = SLUS-21652
+Name = Guilty Gear XX - Accent Core
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54248
-Name = Madden NFL '07
-Region = PAL-Unk
+Serial = SLUS-21653
+Name = Kiki Kai Kai
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54250
-Name = NBA Live '07
-Region = PAL-Unk
+Serial = SLUS-21654
+Name = Kane & Lynch - Dead Men Sneak Preview
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54251
-Name = NBA Live '07
-Region = PAL-Unk
+Serial = SLUS-21655
+Name = CSI 3 - Dimensions of Murder
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54252
-Name = NBA Live '07
-Region = PAL-E-G-I
+Serial = SLUS-21656
+Name = World Superbikes '07
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54253
-Name = Tiger Woods PGA Tour '07
-Region = PAL-Unk
+Serial = SLUS-21658
+Name = Need for Speed - ProStreet
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54254
-Name = Evolution GT
-Region = PAL-Unk
+Serial = SLUS-21660
+Name = Disney Princess - Enchanted Journey
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54255
-Name = King of Fighters, The - Maximum Impact 2
-Region = PAL-M5
+Serial = SLUS-21661
+Name = Ben 10: Protector of Earth
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54256
-Name = WWII - Battle Over the Pacific
-Region = PAL-Unk
+Serial = SLUS-21662
+Name = Warriors Orochi
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54271
-Name = Scarface - The World is Yours
-Region = PAL-Unk
+Serial = SLUS-21663
+Name = Cocoto - Fishing Master
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54305
-Name = Demon Chaos
-Region = PAL-M5
+Serial = SLUS-21664
+Name = Sims 2, The - Castaway
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54306
-Name = Cartoon Network Racing
-Region = PAL-Unk
+Serial = SLUS-21665
+Name = Simpsons Game, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54307
-Name = Rayman - Raving Rabbids
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21666
+Name = Mountain Bike Adrenaline
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54308
-Name = Phantasy Star Universe
-Region = PAL-Unk
+Serial = SLUS-21668
+Name = George of the Jungle
+Region = NTSC-U
Compat = 5
-eeRoundMode = 0
---------------------------------------------
-Serial = SLES-54309
-Name = Strawberry Shortcake - The Sweet Dreams Game
-Region = PAL-Unk
+Serial = SLUS-21669
+Name = NBA 2K8
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54310
-Name = Open Season
-Region = PAL-Unk
+Serial = SLUS-21670
+Name = Backyard Football 2008
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54311
-Name = Noddy and The Magic Book
-Region = PAL-Unk
+Serial = SLUS-21671
+Name = MLB Power Pros
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54316
-Name = Open Season - Rebelles de la Foret
-Region = PAL-F
+Serial = SLUS-21672
+Name = Guitar Hero III - Legends of Rock
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54317
-Name = Ghost Rider
-Region = PAL-Unk
+Serial = SLUS-21673
+Name = College Hoops 2K8
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54319
-Name = Biker Mice from Mars
-Region = PAL-M5
+Serial = SLUS-21674
+Name = Petz - Dogz 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54320
-Name = Championship Manager 2007
-Region = PAL-E
+Serial = SLUS-21675
+Name = Petz - Catz 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54321
-Name = Need for Speed - Carbon
-Region = PAL-Unk
+Serial = SLUS-21676
+Name = Dancing with the Stars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54322
-Name = Need for Speed - Carbon
-Region = PAL-Unk
+Serial = SLUS-21677
+Name = Golden Compass, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54323
-Name = Need for Speed - Carbon
-Region = PAL-Unk
+Serial = SLUS-21678
+Name = DragonBall Z - Budokai Tenkaichi 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54324
-Name = Need for Speed - Carbon
-Region = PAL-Unk
+Serial = SLUS-21679
+Name = Power Rangers - Super Legends
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54331
-Name = Street Dance
-Region = PAL-Unk
+Serial = SLUS-21680
+Name = Harvey Birdman - Attorney at Law
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54332
-Name = Dance Fest
-Region = PAL-Unk
+Serial = SLUS-21681
+Name = Boogie
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-54333
-Name = Sega MegaDrive Collection
-Region = PAL-Unk
+Serial = SLUS-21682
+Name = Rock Band
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54336
-Name = Lumines Plus
-Region = PAL-E
+Serial = SLUS-21683
+Name = Yu-Gi-Oh! The Beginning of Destiny
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54339
-Name = Realm of the Dead
-Region = PAL-E
+Serial = SLUS-21684
+Name = Barbie as The Island Princess
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54340
-Name = Samurai Warriors 2
-Region = PAL-Unk
+Serial = SLUS-21685
+Name = Pro Evolution Soccer 2008
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54341
-Name = Dancing Stage SuperNOVA
-Region = PAL-M5
+Serial = SLUS-21686
+Name = World Series of Poker 2008 - Battle for the Bracelets
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54342
-Name = Bratz - Forever Diamondz
-Region = PAL-Unk
+Serial = SLUS-21687
+Name = King of Fighters XI, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54343
-Name = Bratz - Forever Diamondz
-Region = PAL-Unk
+Serial = SLUS-21688
+Name = MotoGP '07
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54344
-Name = Bratz - Forever Diamondz
-Region = PAL-Unk
+Serial = SLUS-21689
+Name = Petz - Horsez 2
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-54346
-Name = Heatseeker
-Region = PAL-M3
+Serial = SLUS-21690
+Name = Alone in the Dark
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-54347
-Name = Sims 2, The - Pets
-Region = PAL-Unk
+Serial = SLUS-21691
+Name = Swashbucklers - Blue vs. Grey
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54350
-Name = Superman Returns
-Region = PAL-G
+Serial = SLUS-21692
+Name = Puzzle Quest - Challenge of the Warlords
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54354
-Name = Final Fantasy XII
-Region = PAL-E
+Serial = SLUS-21693
+Name = 7 Wonders of the Ancient World
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54355
-Name = Final Fantasy XII
-Region = PAL-Unk
+Serial = SLUS-21694
+Name = Final Fantasy XI - Wings of the Goddess
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54356
-Name = Final Fantasy XII
-Region = PAL-G
+Serial = SLUS-21697
+Name = Iridium Runners
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54357
-Name = Final Fantasy XII
-Region = PAL-I
+Serial = SLUS-21698
+Name = NCAA March Madness '08
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54358
-Name = Final Fantasy XII
-Region = PAL-S
+Serial = SLUS-21699
+Name = UEFA Euro 2008
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54359
-Name = Legend of Spyro, The - A New Beginning
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-54360
-Name = Pro Evolution Soccer 6
-Region = PAL-Unk
+Serial = SLUS-21701
+Name = MX vs. ATV - Untamed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54361
-Name = Pro Evolution Soccer 6
-Region = PAL-Unk
+Serial = SLUS-21702
+Name = Fire Pro Wrestling - Returns
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54362
-Name = Pro Evolution Soccer 6
-Region = PAL-Unk
+Serial = SLUS-21703
+Name = Luxor - Pharaoh's Challenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54364
-Name = Curious George
-Region = PAL-Unk
+Serial = SLUS-21704
+Name = Final Fantasy XI - Vana'diel Collection 2008
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54365
-Name = AMF Xtreme bowling 2006
-Region = PAL-M6
+Serial = SLUS-21706
+Name = Alvin and the Chipmunks
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54366
-Name = David Douillet Judo
-Region = PAL-Unk
+Serial = SLUS-21707
+Name = Godzilla Unleashed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54368
-Name = RTL Ski Jumping 2007
-Region = PAL-Unk
+Serial = SLUS-21708
+Name = NeoGeo Battle Coliseum
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54370
-Name = Alpine Ski Racing
-Region = PAL-Unk
+Serial = SLUS-21709
+Name = Obscure - The Aftermath
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1 //For stripes on FMVs and crashes on scenes.
---------------------------------------------
-Serial = SLES-54374
-Name = RTL Wintergames 2007
-Region = PAL-Unk
+Serial = SLUS-21710
+Name = PopCap Hits Volume 1
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54376
-Name = Barnyard
-Region = PAL-Unk
+Serial = SLUS-21711
+Name = Biathlon 2008
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54379
-Name = NFL Street 3
-Region = PAL-E
+Serial = SLUS-21712
+Name = History Channel - Battle for the Pacific
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54380
-Name = Babe
-Region = PAL-M6
+Serial = SLUS-21714
+Name = Baroque
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54381
-Name = Dr. Dolittle
-Region = PAL-Unk
+Serial = SLUS-21715
+Name = Cabela's Moster Bass
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54382
-Name = Jumanji
-Region = PAL-Unk
+Serial = SLUS-21716
+Name = Spiderwick Chronicles, The
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54383
-Name = Casper and The Ghostly Trio
-Region = PAL-Unk
+Serial = SLUS-21717
+Name = Dora the Explorer - Dora Saves the Mermaids
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54384
-Name = Destroy All Humans 2 - Make War not Love
-Region = PAL-Unk
+Serial = SLUS-21718
+Name = Go Diego Go - Safari Rescue
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54385
-Name = Atelier Iris 2: The Azoth of Destiny
-Region = PAL-Unk
+Serial = SLUS-21719
+Name = Karaoke Revolution Presents - American Idol Encore
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54388
-Name = Kim Possible - What's the Switch
-Region = PAL-Unk
+Serial = SLUS-21720
+Name = Arcana Heart
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54389
-Name = Tony Hawk's Project 8
-Region = PAL-Unk
-Compat = 2
+Serial = SLUS-21721
+Name = Nobunaga's Ambition - Rise to Power
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54393
-Name = Pippa Funnell - Take the Reins
-Region = PAL-Unk
+Serial = SLUS-21722
+Name = Chaos Wars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54394
-Name = Family Guy - The Video Game
-Region = PAL-Unk
+Serial = SLUS-21723
+Name = Fatal Fury Battle Archives Vol.2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54395
-Name = NeoGeo Battle Coliseum
-Region = PAL-Unk
+Serial = SLUS-21724
+Name = SNK Arcade Classics Volume 1
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54396
-Name = Cricket 07
-Region = PAL-E
+Serial = SLUS-21725
+Name = World Heroes Anthology
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54400
-Name = SpongeBob Squarepants - Creature from the Krusty Krab
-Region = PAL-Unk
+Serial = SLUS-21726
+Name = Samurai Warriors 2 - Xtreme Legends
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54402
-Name = Need for Speed - Carbon [Collector's Edition]
-Region = PAL-Unk
+Serial = SLUS-21727
+Name = Naruto - Ultimate Ninja 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54418
-Name = Powerdrome
-Region = PAL-Unk
+Serial = SLUS-21728
+Name = Crash - Mind Over Mutant
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54420
-Name = Arthus & The Minimoys
-Region = PAL-Unk
+Serial = SLUS-21729
+Name = Major League Baseball 2K8
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54421
-Name = Happy Feet
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-21730
+Name = Jumper
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54423
-Name = Justice League Heroes
-Region = PAL-M5
+Serial = SLUS-21731
+Name = Silent Hill - Origins
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54424
-Name = Dr. Dolittle
-Region = PAL-Unk
+Serial = SLUS-21732
+Name = El Tigre - The Adventures of Manny Rivera
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54426
-Name = Casper and The Ghostly Trio
-Region = PAL-Unk
+Serial = SLUS-21733
+Name = Sega Superstars Tennis
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54427
-Name = Jumanji
-Region = PAL-Unk
+Serial = SLUS-21734
+Name = Falling Stars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54430
-Name = Teen Titans
-Region = PAL-Unk
+Serial = SLUS-21735
+Name = Mana Khemia - Alchemists of Al-Revis
+Region = NTSC-U
+Compat = 5
+DMABusyHack = 1
---------------------------------------------
-Serial = SLES-54431
-Name = Teen Titans
-Region = PAL-Unk
+Serial = SLUS-21736
+Name = Wall-E
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54432
-Name = Mercury Meltdown Remix
-Region = PAL-Unk
+Serial = SLUS-21737
+Name = Riding Star
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54437
-Name = King of Fighters XI
-Region = PAL-E
+Serial = SLUS-21738
+Name = Nitro Bike
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54439
-Name = Okami
-Region = PAL-Unk
+Serial = SLUS-21739
+Name = Iron Man
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54440
-Name = GT-R Touring
-Region = PAL-E
+Serial = SLUS-21740
+Name = Guitar Hero - Aerosmith
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54441
-Name = Hawk Kawasaki Racing
-Region = PAL-Unk
+Serial = SLUS-21741
+Name = Sea Monsters - A Prehistoric Adventure
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54442
-Name = Guitar Hero II
-Region = PAL-Unk
-Compat = 3
+Serial = SLUS-21742
+Name = Women's Volleyball Championship
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54444
-Name = Made Man
-Region = PAL-Unk
+Serial = SLUS-21743
+Name = Code Lyoko - Quest for Infinity
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54448
-Name = World Series of Poker - Tournament of Champions
-Region = PAL-Unk
+Serial = SLUS-21744
+Name = NASCAR '09
+Region = NTSC-U
+Compat = 1
---------------------------------------------
-Serial = SLES-54449
-Name = Chicken Little - Ace in Action
-Region = PAL-Unk
+Serial = SLUS-21746
+Name = Call Of Duty - World At War - Final Fronts
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54450
-Name = Chicken Little - Aventures Intergalactiques
-Region = PAL-Unk
+Serial = SLUS-21748
+Name = MLB Power Pros 2008
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54451
-Name = Himmel und Huhn - Ace in Action
-Region = PAL-Unk
+Serial = SLUS-21750
+Name = Hannah Montana - Spotlight World Tour
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54452
-Name = Chicken Little - 'As' en Accion
-Region = PAL-Unk
+Serial = SLUS-21751
+Name = Backyard Football 2009
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54453
-Name = Chicken Little - Ace in Action
-Region = PAL-Unk
+Serial = SLUS-21752
+Name = NCAA Football '09
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54454
-Name = Disgaea 2: Cursed Memories
-Region = PAL-Unk
+Serial = SLUS-21753
+Name = Monopoly
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54456
-Name = Beverly Hills Cop
-Region = PAL-E
+Serial = SLUS-21754
+Name = CID the Dummy
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54459
-Name = All Star Fighters
-Region = PAL-E
+Serial = SLUS-21755
+Name = Are You Smarter Than A 5th Grader - Make The Grade
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54460
-Name = Dragon Sisters
-Region = PAL-E
+Serial = SLUS-21756
+Name = Chronicles of Narnia, The - Prince Caspian
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54461
-Name = Zombie Hunters
-Region = PAL-E
+Serial = SLUS-21757
+Name = Kung Fu Panda
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54462
-Name = Zombie Virus
-Region = PAL-E
+Serial = SLUS-21758
+Name = Rock Band - Track Pack Vol.1
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54464
-Name = Global Defence Force
-Region = PAL-E
+Serial = SLUS-21759
+Name = LEGO Indiana Jones - The Original Adventures
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54465
-Name = CSI 3 - Dimensions of Murder
-Region = PAL-Unk
+Serial = SLUS-21760
+Name = Jeep Thrills
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54466
-Name = Test Drive Unlimited
-Region = PAL-E
+Serial = SLUS-21761
+Name = B-Boy
+Region = NTSC-U
Compat = 5
-VIFFIFOHack = 1
---------------------------------------------
-Serial = SLES-54467
-Name = Final Armada
-Region = PAL-Unk
+Serial = SLUS-21763
+Name = NHL 2K9
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-54468
-Name = Crazy Chicken X
-Region = PAL-Unk
+Serial = SLUS-21764
+Name = Cake Mania - Baker's Challenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54469
-Name = Home Alone
-Region = PAL-Unk
+Serial = SLUS-21765
+Name = Incredible Hulk, The
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54471
-Name = Captain Scarlet
-Region = PAL-M6
+Serial = SLUS-21766
+Name = Pipemania
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54473
-Name = Flintstones, The - Bedrock Racing
-Region = PAL-Unk
+Serial = SLUS-21767
+Name = Dance Dance Revolution X
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54474
-Name = Curious George
-Region = PAL-Unk
+Serial = SLUS-21768
+Name = PopCap Hits Vol.2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54476
-Name = Buccaneer
-Region = PAL-E
+Serial = SLUS-21769
+Name = Yakuza 2
+Region = NTSC-U
+Compat = 5
+// allows import of Yakuza 1 data
+MemCardFilter = SLUS-21769/SLUS-21348
---------------------------------------------
-Serial = SLES-54478
-Name = TMNT
-Region = PAL-M5
-Compat = 4
+Serial = SLUS-21770
+Name = Madden NFL '09
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54483
-Name = The Fast and the Furious
-Region = PAL-E
+Serial = SLUS-21771
+Name = NHL 2009
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54486
-Name = Xiaolin Showdown
-Region = PAL-M5
+Serial = SLUS-21772
+Name = Tiger Woods PGA Tour '09
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54487
-Name = Tokobot Plus - Mysteries of the Karakuri
-Region = PAL-M5
+Serial = SLUS-21773
+Name = PDC World Championship Darts 2008
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54488
-Name = WWE SmackDown! vs. RAW 2007
-Region = PAL-Unk
+Serial = SLUS-21774
+Name = Dynasty Warriors 6
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54489
-Name = WWE SmackDown! vs. RAW 2007
-Region = PAL-Unk
+Serial = SLUS-21775
+Name = Mummy, The - Tomb of the Dragon Emperor
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54490
-Name = God Hand
-Region = PAL-Unk
+Serial = SLUS-21776
+Name = Fifa 2009
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54492
-Name = Need for Speed - Carbon [Collector's Edition]
-Region = PAL-Unk
+Serial = SLUS-21778
+Name = Dokapon Kingdom
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54493
-Name = Need for Speed - Carbon [Collector's Edition]
-Region = PAL-G
+Serial = SLUS-21779
+Name = Eternal Poison
+Region = NTSC-U
+Compat = 5
+eeClampMode = 0 //in-game background visible
---------------------------------------------
-Serial = SLES-54494
-Name = Little Britain - The Video Game
-Region = PAL-E
+Serial = SLUS-21780
+Name = Ferrari Challenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54510
-Name = Disney's Meet the Robinsons
-Region = PAL-M3
+Serial = SLUS-21781
+Name = Guitar Hero - World Tour
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54511
-Name = UEFA Champions League
-Region = PAL-Unk
+Serial = SLUS-21782
+Name = Shin Megami Tensei: Persona 4
+Region = NTSC-U
+Compat = 5
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLES-54512
-Name = UEFA Champions League
-Region = PAL-Unk
+Serial = SLUS-21782B
+Name = Shin Megami Tensei: Persona 4
+Region = NTSC-U
+Compat = 5
+VuClipFlagHack = 1
---------------------------------------------
-Serial = SLES-54513
-Name = UEFA Champions League
-Region = PAL-Unk
+Serial = SLUS-21783
+Name = Space Chimps
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54518
-Name = Clumsy Shumsy
-Region = PAL-Unk
+Serial = SLUS-21785
+Name = LEGO Batman
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54521
-Name = Nickelodeon SpongeBob and Friends - Battle for Volcano Island
-Region = PAL-M5
+Serial = SLUS-21787
+Name = TNA iMPACT!
+Region = NTSC-U
+Compat = 5
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-54527
-Name = Flushed Away
-Region = PAL-Unk
+Serial = SLUS-21788
+Name = Ar tonelico II: Melody Of Metafalica
+Region = NTSC-U
+Compat = 5
+eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
---------------------------------------------
-Serial = SLES-54541
-Name = Xena - Warrior Princess
-Region = PAL-Unk
+Serial = SLUS-21789
+Name = Cabela's Legendary Adventures
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54542
-Name = Xena - Warrior Princess
-Region = PAL-Unk
+Serial = SLUS-21790
+Name = Shrek's Carnival Craze
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54544
-Name = Gun Club
-Region = PAL-Unk
+Serial = SLUS-21793
+Name = DT Carnage
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54545
-Name = Maxxed Out Racing Nitro
-Region = PAL-E
+Serial = SLUS-21794
+Name = Go, Diego, Go!: Great Dinosaur Rescue
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54546
-Name = Horsez
-Region = PAL-Unk
+Serial = SLUS-21795
+Name = Totally Spies! Totally Party
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54548
-Name = Cocoto Fishing Master
-Region = PAL-Unk
+Serial = SLUS-21797
+Name = Tak - Guardians Of Gross
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54549
-Name = Crazy Frog Racer 2
-Region = PAL-Unk
+Serial = SLUS-21798
+Name = Shepherd's Crossing
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54551
-Name = Premier Manager 2006-2007
-Region = PAL-Unk
+Serial = SLUS-21799
+Name = Kingdom Hearts Re: Chain of Memories
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54553
-Name = Shrek - Smash 'n Crash Racing
-Region = PAL-Unk
+Serial = SLUS-21800
+Name = Rock Band 2
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54554
-Name = Star Trek - Encounters
-Region = PAL-Unk
+Serial = SLUS-21801
+Name = Need For Speed - Undercover
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54555
-Name = Shin Megami Tensei: Digital Devil Saga 2
-Region = PAL-E
-EETimingHack = 1
+Serial = SLUS-21802
+Name = Naked Brothers Band - The Video Game
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54560
-Name = Alpine Ski Racing 2007
-Region = PAL-Unk
+Serial = SLUS-21804
+Name = Avatar - The Last Airbender - Into The Inferno
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54561
-Name = Capcom Classics Collection Vol. 2
-Region = PAL-E
+Serial = SLUS-21805
+Name = Hasbro Family Game Night
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54566
-Name = Barbie in The 12 Dancing Princesses
-Region = PAL-Unk
+Serial = SLUS-21806
+Name = Barbie Horse Adventures - Riding Camp
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54569
-Name = Zombie Hunters 2
-Region = PAL-E
+Serial = SLUS-21807
+Name = Monster Jam - Urban Assault
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54579
-Name = Flintstones, The - Bedrock Racing
-Region = PAL-Unk
+Serial = SLUS-21808
+Name = Harry Potter and the Half-Blood Prince
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54581
-Name = The Red Star
-Region = PAL-M5
+Serial = SLUS-21809
+Name = Backyard Football 2009
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54582
-Name = International Tennis Pro
-Region = PAL-E
+Serial = SLUS-21810
+Name = WWE SmackDown vs. Raw 2009
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54583
-Name = Surf's Up
-Region = PAL-M5
+Serial = SLUS-21811
+Name = MotoGP 08
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54584
-Name = Pac-Man Rally
-Region = PAL-Unk
+Serial = SLUS-21812
+Name = Speed Racer
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54586
-Name = Ar tonelico: Melody of Elemia
-Region = PAL-Unk
+Serial = SLUS-21813
+Name = James Bond 007 - Quantum Of Solace
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54588
-Name = Brunswick Pro Bowling
-Region = PAL-E
+Serial = SLUS-21814
+Name = Disney - Think Fast
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54589
-Name = Global Defense Force Tactics
-Region = PAL-E
+Serial = SLUS-21815
+Name = Ben 10: Alien Force
+Region = NTSC-U
+Compat = 5
+---------------------------------------------
+Serial = SLUS-21816
+Name = King Of Fighters 98 - Ultimate Match
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54604
-Name = 'Que pasa Neng! El Videojuego
-Region = PAL-S
+Serial = SLUS-21817
+Name = SBK Superbike World Chamipionship
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54606
-Name = Harley-Davidson - Race to the Rally
-Region = PAL-Unk
+Serial = SLUS-21818
+Name = Spongebob Squarepants Featuring Nicktoons - Globs Of Doom
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54608
-Name = Barbie in The 12 Dancing Princesses
-Region = PAL-Unk
+Serial = SLUS-21819
+Name = High School Musical 3
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54611
-Name = TT Superbikes - Real Road Racing Championship
-Region = PAL-M5
+Serial = SLUS-21820
+Name = Legend Of Spyro - Dawn Of The Dragon
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54615
-Name = Code of the Samurai
-Region = PAL-Unk
+Serial = SLUS-21821
+Name = Pro Evolution Soccer 2009
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54617
-Name = Action Man A.T.O.M. - Alpha Teens on Machines
-Region = PAL-M9
+Serial = SLUS-21822
+Name = Spiderman - Web Of Shadows
+Region = NTSC-U
+Compat = 5
+eeClampMode = 3 //connect hits, able to summon... etc...
---------------------------------------------
-Serial = SLES-54622
-Name = Grand Theft Auto - Vice City Stories
-Region = PAL-M5
+Serial = SLUS-21825
+Name = Pro Bull - Riding Out Of The Chute
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54623
-Name = Grand Theft Auto - Vice City Stories
-Region = PAL-G
+Serial = SLUS-21826
+Name = Disney - Sing It
+Region = NTSC-U
+Compat = 2
---------------------------------------------
-Serial = SLES-54624
-Name = Samurai Warriors 2 - Empires
-Region = PAL-E
+Serial = SLUS-21827
+Name = PopStar Guitar
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54626
-Name = An American Tail
-Region = PAL-M11
+Serial = SLUS-21830
+Name = Rock Band Track Pack - Volume 2
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54627
-Name = Burnout Dominator
-Region = PAL-E
+Serial = SLUS-21831
+Name = Army Men - Soldiers Of Misfortune
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54629
-Name = Shin Megami Tensei - Devil Summoner
-Region = PAL-E
+Serial = SLUS-21834
+Name = Goosebumps Horrorland - Happy Halloween
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54631
-Name = Harley-Davidson - Race to the Rally
-Region = PAL-Unk
+Serial = SLUS-21835
+Name = History Channel - Civil War Secret Mission
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54633
-Name = Premier Manager 08
-Region = PAL-M4
+Serial = SLUS-21836
+Name = Secret Service - Ultimate Sacrifice
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54634
-Name = Top Trumps Adventures Vol. 1 - Horror & Predators
-Region = PAL-M5
+Serial = SLUS-21838
+Name = Monster Lab
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54635
-Name = Top Trumps Adventures Vol. 2 - Dogs & Dinosaurs
-Region = PAL-M5
+Serial = SLUS-21839
+Name = Ski and Shoot
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54639
-Name = AFL Premiership 2007
-Region = PAL-E
+Serial = SLUS-21840
+Name = Madagascar - Escape 2 Africa
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54641
-Name = International Cricket Captain III
-Region = PAL-E
+Serial = SLUS-21841
+Name = Cabelas - Dangerous Hunts 2009
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54644
-Name = Valkyrie Profile 2 - Silmeria
-Region = PAL-E
+Serial = SLUS-21842
+Name = Dragonball Z Infinite World
+Region = NTSC-U
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLES-54645
-Name = Valkyrie Profile 2 - Silmeria
-Region = PAL-F
-VuAddSubHack = 1
+Serial = SLUS-21843
+Name = Guitar Hero - Metallica
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54646
-Name = Valkyrie Profile 2 - Silmeria
-Region = PAL-G
+Serial = SLUS-21844
+Name = Bolt
+Region = NTSC-U
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLES-54647
-Name = Valkyrie Profile 2 - Silmeria
-Region = PAL-I
+Serial = SLUS-21845
+Name = Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
+Region = NTSC-U
Compat = 5
-VuAddSubHack = 1
+// allows import of save from Devil Summoner 1
+MemCardFilter = SLUS-21845/SLUS-21431
---------------------------------------------
-Serial = SLES-54648
-Name = Valkyrie Profile 2 - Silmeria
-Region = PAL-S
-VuAddSubHack = 1
+Serial = SLUS-21846
+Name = Sonic Unleashed
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54657
-Name = Charlotte's Web
-Region = PAL-E
+Serial = SLUS-21847
+Name = Guilty Gear XX - Accent Core Plus
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54659
-Name = Star Wars - The Force Unleashed
-Region = PAL-M4
+Serial = SLUS-21848
+Name = Rock Band Track Pack - AC/DC Live
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54663
-Name = Jackass - The Game
-Region = PAL-M5
+Serial = SLUS-21849
+Name = Winter Sports 2: The Next Challenge
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54666
-Name = Mr. Bean
-Region = PAL-E
+Serial = SLUS-21850
+Name = Baja 1000
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54670
-Name = Wacky Races - Mad Motors
-Region = PAL-M11
+Serial = SLUS-21851
+Name = NCAA Basketball '09
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54674
-Name = Lara Croft Tomb Raider - Anniversary
-Region = PAL-Unk // Multiple languages
+Serial = SLUS-21852
+Name = Tale Of Despereaux, The
+Region = NTSC-U
Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
---------------------------------------------
-Serial = SLES-54675
-Name = Street Warrior
-Region = PAL-E
+Serial = SLUS-21853
+Name = Shaun White Snowboarding
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54677
-Name = Metal Slug - Anthology
-Region = PAL-E
+Serial = SLUS-21854
+Name = Coraline
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54681
-Name = Burnout Dominator
-Region = PAL-E
+Serial = SLUS-21855
+Name = NPPL Championship Paintball 2009
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54683
-Name = Medal of Honor - Vanguard
-Region = PAL-M9
+Serial = SLUS-21857
+Name = Short Track Racing: Trading Paint
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54686
-Name = Impossible Mission
-Region = PAL-E
-Compat = 1
+Serial = SLUS-21858
+Name = Tomb Raider Underworld
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-54687
-Name = Spectral vs. Generation
-Region = PAL-E
+Serial = SLUS-21860
+Name = The Bigs 2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54695
-Name = Azur & Asmar
-Region = PAL-E
+Serial = SLUS-21861
+Name = Disney Sing It! High School Musical 3: Senior Year
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-21862
+Name = Naruto Shippuden - Ultimate Ninja 4
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54705
-Name = SBK-07 - Superbike World Championship
-Region = PAL-M5
+Serial = SLUS-21863
+Name = Suzuki TT Superbikes: Real Road Racing Championship
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54711
-Name = Shadow Hearts - From the New World
-Region = PAL-E
+Serial = SLUS-21864
+Name = Disney Pixar - Up
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54717
-Name = Power Volleyball
-Region = PAL-E
+Serial = SLUS-21865
+Name = Guitar Hero 5
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54719
-Name = Charlotte's Web
-Region = PAL-11
+Serial = SLUS-21866
+Name = Guitar Hero - Smash Hits
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54723
-Name = Spiderman 3
-Region = PAL-E
-Compat = 4
+Serial = SLUS-21867
+Name = Guitar Hero: Van Halen
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54727
-Name = Naruto - Uzumaki Chronicles
-Region = PAL-M5
-OPHFLagHack = 1
+Serial = SLUS-21868
+Name = Nobunagas Ambition - Iron Triangle
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54731
-Name = King of Clubs
-Region = PAL-M5
+Serial = SLUS-21869
+Name = Trivial Pursuit
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54733
-Name = Disney-Pixar Ratatouille
-Region = PAL-E
+Serial = SLUS-21870
+Name = Monsters VS Aliens
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54735
-Name = Disney-Pixar Ratatouille
-Region = PAL-G
+Serial = SLUS-21871
+Name = Major League Baseball 2K9
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54747
-Name = Disney-Pixar Ratatouille
-Region = PAL-M2
+Serial = SLUS-21872
+Name = Pimp my Ride - Street Racing
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54755
-Name = Transformers - The Game
-Region = PAL-E
+Serial = SLUS-21873
+Name = Dynasty Warriors - Gundam 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54756
-Name = Transformers - The Game
-Region = PAL-M2
+Serial = SLUS-21874
+Name = Jelly Belly: Ballistic Beans
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54770
-Name = DreamWorks Shrek the Third
-Region = PAL-E
+Serial = SLUS-21875
+Name = M&Ms Adventure
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54771
-Name = DreamWorks Shrek the Third
-Region = PAL-M5
+Serial = SLUS-21876
+Name = Rock Band Track Pack: Classic Rock
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54776
-Name = Fantastic Four - Rise of the Silver Surfer
-Region = PAL-I
+Serial = SLUS-21877
+Name = Tiger Woods PGA Tour 10
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54779
-Name = Harry Potter and the Order of the Phoenix
-Region = PAL-M5
+Serial = SLUS-21878
+Name = Ice Age 3 - Dawn of the Dinosaurs
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54782
-Name = Obscure 2
-Region = PAL-E
+Serial = SLUS-21879
+Name = Marvel - Ultimate Alliance 2
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54784
-Name = Xyanide - Resurrection
-Region = PAL-M5
+Serial = SLUS-21880
+Name = X-Men Origins - Wolverine
+Region = NTSC-U
+Compat = 5
+FpuCompareHack = 1 //flickering objects, sound loop
---------------------------------------------
-Serial = SLES-54788
-Name = Aqua Teen Hunger Force - Zombie Ninja Pro-Am
-Region = PAL-E
+Serial = SLUS-21881
+Name = Transformers: Revenge of the Fallen
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54790
-Name = Art of Fighting Anthology
-Region = PAL-E
+Serial = SLUS-21882
+Name = Ghostbusters
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54793
-Name = WWE SmackDown vs. Raw 2008
-Region = PAL-E
+Serial = SLUS-21883
+Name = Cars Race-O-Rama
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54804
-Name = Operation Air Assault 2
-Region = PAL-E
+Serial = SLUS-21884
+Name = Backyard Baseball '10
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54805
-Name = Wer Wird Millionar - Party Edition
-Region = PAL-G
+Serial = SLUS-21885
+Name = Indiana Jones and the Staff of Kings
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54810
-Name = Rugby 08
-Region = PAL-E
+Serial = SLUS-21886
+Name = G.I. Joe: The Rise of Cobra
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54811
-Name = Rugby 08
-Region = PAL-I
+Serial = SLUS-21888
+Name = Rock Band Country Track Pack
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54812
-Name = Madden NFL 08
-Region = PAL-E
+Serial = SLUS-21889
+Name = Rock Band Metal Track Pack
+Region = NTSC-U
+Compat = 3
---------------------------------------------
-Serial = SLES-54815
-Name = Spyro - The Eternal Night
-Region = PAL-M6
+Serial = SLUS-21890
+Name = Mana Khemia 2 : Fall Of Alchemy
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54819
-Name = Manhunt 2
-Region = PAL-M5
----------------------------------------------
-Serial = SLES-54820
-Name = Stuntman Ignition
-Region = PAL-E
+Serial = SLUS-21891
+Name = G-Force
+Region = NTSC-U
Compat = 5
-VIFFIFOHack = 1
----------------------------------------------
-Serial = SLES-54822
-Name = Atelier Iris 3: Grand Phantasm
-Region = PAL-Unk
---------------------------------------------
-Serial = SLES-54825
-Name = Bob the Builder
-Region = PAL-M3
+Serial = SLUS-21892
+Name = NCAA Football 10
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54834
-Name = Juiced 2
-Region = PAL-Unk
+Serial = SLUS-21893
+Name = Madden NFL 10
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54836
-Name = Disney High School Musical - Sing It!
-Region = PAL-M5
+Serial = SLUS-21895
+Name = Astro Boy: The Video Game
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54837
-Name = Disney Princess - Enchanted Journey
-Region = PAL-M3
+Serial = SLUS-21896
+Name = The Secret Saturdays: Beasts of the 5th Sun
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54840
-Name = Nickelodeon Avatar - The Legend of Aang - The Burning Earth
-Region = PAL-M4
+Serial = SLUS-21898
+Name = Band Hero
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54841
-Name = Crash of the Titans
-Region = PAL-M6
+Serial = SLUS-21899
+Name = Silent Hill - Shattered Memories
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54842
-Name = Crash of the Titans
-Region = PAL-M5
+Serial = SLUS-21900
+Name = Scooby-Doo! First Frights
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54845
-Name = Warriors Orochi
-Region = PAL-Unk
+Serial = SLUS-21901
+Name = WWE SmackDown vs. Raw 2010
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54859
-Name = Guitar Hero - Rocks The 80's
-Region = PAL-E
-Compat = 4
+Serial = SLUS-21902
+Name = Bakugan: Battle Brawlers
+Region = NTSC-U
+Compat = 5
+---------------------------------------------
+Serial = SLUS-21904
+Name = Teenage Mutant Ninja Turtles: Smash-Up
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54861
-Name = Thomas & Friends - A Day at the Races
-Region = PAL-M5
+Serial = SLUS-21905
+Name = FIFA Soccer 10
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54870
-Name = FIFA 08
-Region = PAL-E
+Serial = SLUS-21906
+Name = Cabela's Outdoor - Adventures 2010
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54871
-Name = FIFA 2008
-Region = PAL-F-G-I
+Serial = SLUS-21907
+Name = Jurassic - The Hunted
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54872
-Name = FIFA 08
-Region = PAL-P-S
+Serial = SLUS-21908
+Name = NBA 2K10
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54873
-Name = FIFA 2008
-Region = PAL-E-N-Sw
+Serial = SLUS-21909
+Name = DJ Hero
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54875
-Name = Warriors Orochi
-Region = PAL-E
+Serial = SLUS-21910
+Name = Marvel Super Hero Squad
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54877
-Name = Warriors Orochi
-Region = PAL-G
+Serial = SLUS-21913
+Name = Star Wars The Clone Wars: Republic Heroes
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54878
-Name = Naruto - Ultimate Ninja 2
-Region = PAL-M5
+Serial = SLUS-21914
+Name = NHL 2K10
+Region = NTSC-U
+Compat = 5
+[patches = 82CA153C]
+ //Patched by Prafull
+ //Fix hanging problem
+ patch=0,EE,00431b70,word,00000000
+[/patches]
---------------------------------------------
-Serial = SLES-54879
-Name = WWE SmackDown vs. Raw 2008
-Region = PAL-M5
+Serial = SLUS-21915
+Name = The Lord of the Rings: Aragorn's Quest
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54880
-Name = NBA 2K8
-Region = PAL-M5
+Serial = SLUS-21917
+Name = Dance Dance Revolution X2 (Bundle)
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54884
-Name = Alone in the Dark
-Region = PAL-E
-Compat = 3
+Serial = SLUS-21918
+Name = Pro Evolution Soccer 2010
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54885
-Name = Moto X Maniac
-Region = PAL-E
+Serial = SLUS-21919
+Name = Backyard Football 2010
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54891
-Name = Clever Kids - Pony World
-Region = PAL-M6
+Serial = SLUS-21921
+Name = Ben 10: Alien Force - Vilgax Attacks
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54892
-Name = Phantasy Star Universe - Ambition of the Illuminus
-Region = PAL-M3
+Serial = SLUS-21923
+Name = Dora the Explorer: Dora Saves the Crystal Kingdom
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54895
-Name = NBA Live 08
-Region = PAL-M3
+Serial = SLUS-21926
+Name = Ni Hao, Kai-Lan: Super Game Day
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54897
-Name = GrimGrimoire
-Region = PAL-E
+Serial = SLUS-21927
+Name = Sakura Wars: So Long, My Love [English - Disc 1]
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54898
-Name = Metropolismania 2
-Region = PAL-E
----------------------------------------------
-Serial = SLES-54899
-Name = Bob the Builder
-Region = PAL-M5
+Serial = SLUS-21928
+Name = Scooby-Doo! and the Spooky Swamp
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54903
-Name = The Sims 2 - Castaway
-Region = PAL-M13
+Serial = SLUS-21929
+Name = Major League Baseball 2K10
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54904
-Name = The Simpsons Game
-Region = PAL-M4
+Serial = SLUS-21930
+Name = Sakura Wars: So Long, My Love [Japanese - Disc 2]
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54906
-Name = The Simpsons Game
-Region = PAL-I-S
+Serial = SLUS-21931
+Name = Toy Story 3
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54913
-Name = Pro Evolution Soccer 2008
-Region = PAL-E
-Compat = 5
+Serial = SLUS-21932
+Name = NCAA Football 11
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54914
-Name = Pro Evolution Soccer 2008
-Region = PAL-I-P
+Serial = SLUS-21933
+Name = Despicable Me
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54915
-Name = Sonic Riders - Zero Gravity
-Region = PAL-M5
+Serial = SLUS-21934
+Name = Rapala Pro Bass Fishing 2010
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54918
-Name = Agent Hugo - Lemoon Twist
-Region = PAL-M7
+Serial = SLUS-21935
+Name = Cabela's North American Adventures
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54929
-Name = Realplay Racing
-Region = PAL-M5
+Serial = SLUS-21936
+Name = NBA 2K11
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54931
-Name = Looney Tunes - ACME Arsenal
-Region = PAL-M5
+Serial = SLUS-21937
+Name = Madden NFL 11
+Region = NTSC-U
+Compat = 5
+vuClampMode = 3 //shows the crowd in the back
---------------------------------------------
-Serial = SLES-54937
-Name = RTL Biathon 2008
-Region = PAL-G
+Serial = SLUS-21938
+Name = Ben 10 Ultimate Alien: Cosmic Destruction
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54939
-Name = RTL Winter Sports 2008 - The Ultimate Challenge
-Region = PAL-G
+Serial = SLUS-21939
+Name = WWE SmackDown vs. Raw 2011
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54942
-Name = Disney Princess - Enchanted Journey
-Region = PAL-D-F-I
+Serial = SLUS-21940
+Name = WWE All-Stars
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54945
-Name = Dragonball Z Budokai Tenkaichi 3
-Region = PAL-E
+Serial = SLUS-21941
+Name = FIFA Soccer 11
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-54946
-Name = Sega Superstars Tennis
-Region = PAL-M5
+Serial = SLUS-21942
+Name = Pro Evolution Soccer 2011
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54949
-Name = Catz
-Region = PAL-M6
+Serial = SLUS-21944
+Name = Dora's Big Birthday Adventure
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54952
-Name = Ben 10: Protector of Earth
-Region = PAL-M5
+Serial = SLUS-21946
+Name = Madden NFL 12
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54953
-Name = Totally Spies! Totally Party
-Region = PAL-Unk
+Serial = SLUS-21948
+Name = Pro Evolution Soccer 2012
+Region = NTSC-U
+Compat = 5
---------------------------------------------
-Serial = SLES-54955
-Name = Finkles World
-Region = PAL-E
+Serial = SLUS-21955
+Name = Pro Evolution Soccer 2013
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54957
-Name = Cheggers Party Quiz
-Region = PAL-M5
+Serial = SLUS-27029
+Name = Disney Sing It [Bundle]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54958
-Name = Alan Hansen's Sports Challenge
-Region = PAL-M5
+Serial = SLUS-27030
+Name = High School Musical 3: Senior Year DANCE! [w/Mat]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54962
-Name = Guitar Hero III - Legends of Rock
-Region = PAL-E
+Serial = SLUS-27034
+Name = Disney Sing It! High School Musical 3: Senior Year
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54964
-Name = Tony Hawk's Proving Ground
-Region = PAL-M4
+Serial = SLUS-28002
+Name = Red Faction [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54975
-Name = George Of The Jungle
-Region = PAL-E
-Compat = 4
+Serial = SLUS-28004
+Name = Klonoa 2 - Lunatea's Veil [Trade Demo]
+Region = NTSC-U
+eeClampMode = 3 //Objects needed appear in wrong places without it
---------------------------------------------
-Serial = SLES-54981
-Name = Bob the Builder - Festival of Fun
-Region = PAL-I-F-G
+Serial = SLUS-28006
+Name = Burnout [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54986
-Name = Bratz - The Movie
-Region = PAL-E-I
+Serial = SLUS-28007
+Name = All-Star Baseball 2003 [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54988
-Name = Bratz - The Movie
-Region = PAL-G
+Serial = SLUS-28008
+Name = Sky Gunner [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54992
-Name = PDC World Championship Darts 2008
-Region = PAL-M6
+Serial = SLUS-28009
+Name = UFC - Throwdown [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54994
-Name = Pippa Funnell - Ranch Rescue
-Region = PAL-M11
+Serial = SLUS-28010
+Name = Star Wars - Jedi Starfighter [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54995
-Name = Puzzle Quest - Challenge of the Warlords
-Region = PAL-M5
+Serial = SLUS-28012
+Name = Tekken 4 [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54996
-Name = The Golden Compass
-Region = PAL-M5
+Serial = SLUS-28013
+Name = Dual Hearts [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54997
-Name = Mercenaries 2 - World in Flames
-Region = PAL-Unk
-Compat = 5
-EETimingHack = 1 //flickery textures
+Serial = SLUS-28014
+Name = Matt Hoffman's Pro BMX 2 [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-54998
-Name = Bratz - The Movie
-Region = PAL-M5
+Serial = SLUS-28015
+Name = Gun Grave [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55000
-Name = Mercenaries 2 - World in Flames
-Region = PAL-G
-EETimingHack = 1 //flickery textures
+Serial = SLUS-28016
+Name = Shinobi [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55001
-Name = Mercenaries 2 - World in Flames
-Region = PAL-S
-EETimingHack = 1 //flickery textures
+Serial = SLUS-28019
+Name = Haven - Call of the King [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55002
-Name = Need for Speed - ProStreet
-Region = PAL-E
+Serial = SLUS-28020
+Name = Everquest Online Adventures [Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55003
-Name = Need for Speed - ProStreet
-Region = PAL-F-G
+Serial = SLUS-28021
+Name = Everquest Online Adventures [Beta Vol.2.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55005
-Name = Need for Speed - ProStreet
-Region = PAL-M8
+Serial = SLUS-28023
+Name = dot Hack - Part 1 - Infection [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55007
-Name = Boogie
-Region = PAL-E
-Compat = 4
+Serial = SLUS-28025
+Name = Disaster Report [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55013
-Name = Iridium Runners
-Region = PAL-M5
+Serial = SLUS-28026
+Name = Everquest Online Adventures [Beta Vol.3.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55016
-Name = DreamWorks Bee Movie Game
-Region = PAL-M6
+Serial = SLUS-28027
+Name = Black & Bruised [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55017
-Name = Yu-Gi-Oh! GX - Tag Force Evolution
-Region = PAL-M5
+Serial = SLUS-28029
+Name = High Heat - Major League Baseball 2004 [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55018
-Name = Shin Megami Tensei: Persona 3
-Region = PAL-E
-Compat = 5
-VuClipFlagHack = 1
+Serial = SLUS-28031
+Name = Auto Modellista - Public Beta Volume 2.0
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55019
-Name = Ratchet & Clank - Size Matters
-Region = PAL-M13
+Serial = SLUS-28032
+Name = dot Hack - Part 2 - Mutation [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55020
-Name = Die Simpsons - Das Spiel
-Region = PAL-G
+Serial = SLUS-28037
+Name = Kya - Dark Lineage [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55021
-Name = Pro Evolution Soccer 2008
-Region = PAL-F-G
+Serial = SLUS-28039
+Name = Rogue Ops [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55024
-Name = Nickelodeon SpongeBob's Atlantis SquarePantis
-Region = PAL-M4
+Serial = SLUS-28040
+Name = Transformers [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55032
-Name = Off Road
-Region = PAL-M5
+Serial = SLUS-28043
+Name = Test Drive - Eve of Destruction [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55034
-Name = Asterix at the Olympic Games
-Region = PAL-M5
+Serial = SLUS-28044
+Name = ChoroQ [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55039
-Name = Rock Band
-Region = PAL-M5
+Serial = SLUS-28045
+Name = Shin Megami Tensei: Nocturne [Trade Demo]
+Region = NTSC-U
+eeRoundMode = 0 // Ladder glitch in "Assembly of Nihilo B11" level
---------------------------------------------
-Serial = SLES-55050
-Name = MX vs. ATV - Untamed
-Region = PAL-E
+Serial = SLUS-28046
+Name = Guilty Gear Isuka [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55052
-Name = Alvin and the Chipmunks
-Region = PAL-M5
+Serial = SLUS-28049
+Name = Shin Megami Tensei: Digital Devil Saga [Trade Demo]
+Region = NTSC-U
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-55053
-Name = Jetix - Puzzle Buzzle
-Region = PAL-M10
+Serial = SLUS-28050
+Name = Stella Deus: The Gate of Eternity [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55064
-Name = Luxor - Pharaoh's Challenge
-Region = PAL-M5
+Serial = SLUS-28051
+Name = Samurai Western [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55069
-Name = 7 Wonders of the Ancient World
-Region = PAL-M5
+Serial = SLUS-28053
+Name = Magna Carta [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55075
-Name = Speed racer
-Region = PAL-M6
-Compat = 5
+Serial = SLUS-28054
+Name = Combat Elite - WWII Paratroopers [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55079
-Name = CID the Dummy
-Region = PAL-M5
+Serial = SLUS-28056
+Name = State of Emergency 2 [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55081
-Name = Jackass - The Game
-Region = PAL-E
+Serial = SLUS-28061
+Name = Steambot Chronicles [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55090
-Name = Naruto - Uzumaki Chronicles 2
-Region = PAL-M5
-OPHFLagHack = 1
+Serial = SLUS-28062
+Name = Shin Megami Tensei: Digital Devil Saga 2 [Trade Demo]
+Region = NTSC-U
+EETimingHack = 1
---------------------------------------------
-Serial = SLES-55105
-Name = UEFA Euro 2008 - Austria-Switzerland
-Region = PAL-M5
+Serial = SLUS-28063
+Name = Rule of Rose [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55108
-Name = Samurai Warriors 2 - Xtreme Legends
-Region = PAL-E
+Serial = SLUS-28064
+Name = Shin Megami Tensei - Devil Summoner [Trade Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55110
-Name = Odin Sphere
-Region = PAL-M5
+Serial = SLUS-29001
+Name = ESPN Winter Games Snowboarding [Demo]
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-29003
+Name = Metal Gear Solid 2 - Sons of Liberty [Demo]
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-55123
-Name = Legend of Sayuki
-Region = PAL-M4
+Serial = SLUS-29004
+Name = Unison & Dead or Alive 2 Hardcore [Demo]
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-29005
+Name = Red Faction [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55126
-Name = Artlist Collection - The Dog Island
-Region = PAL-M6
+Serial = SLUS-29006
+Name = MX 2002 - featuring Ricky Carmichael [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55129
-Name = Jumper - Griffin's Story
-Region = PAL-M5
+Serial = SLUS-29008
+Name = ESPN X Games Skateboarding [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55133
-Name = LEGO Indiana Jones - The Original Adventure
-Region = PAL-M6
+Serial = SLUS-29009
+Name = Devil May Cry [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55135
-Name = LEGO Batman - The VideoGame
-Region = PAL-M6
+Serial = SLUS-29010
+Name = Crash Bandicoot - The Wrath of Cortex [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55136
-Name = Let's Ride! Silver Buckle Stables
-Region = PAL-M4
+Serial = SLUS-29011
+Name = WWF SmackDown! - Just Bring It [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55147
-Name = Silent Hill Origins
-Region = PAL-M5
+Serial = SLUS-29012
+Name = Top Gun - Combat Zones [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55150
-Name = TNA Impact
-Region = PAL-Unk
-Compat = 5
-EETimingHack = 1
+Serial = SLUS-29013
+Name = Victorious Boxers - Ippo's Road to Glory [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55163
-Name = The Legend of Spyro - Dawn of the Dragon
-Region = PAL-M6
+Serial = SLUS-29015
+Name = Dark Summit [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55169
-Name = Monster Lab
-Region = PAL-M5
+Serial = SLUS-29016
+Name = ESPN International Winter Sports [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55174
-Name = NHL 08
-Region = PAL-R
+Serial = SLUS-29017
+Name = Airblade [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55187
-Name = Disney-Pixar WALL-E
-Region = PAL-D-F
+Serial = SLUS-29019
+Name = High Heat - Major League Baseball 2003 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55191
-Name = Guitar Hero - Aerosmith
-Region = PAL-E
+Serial = SLUS-29020
+Name = Sky Gunner [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55197
-Name = Dancing Stage SuperNOVA 2
-Region = PAL-M5
+Serial = SLUS-29021
+Name = Aggressive Inline [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55198
-Name = Iron Man
-Region = PAL-Unk
-Compat = 5
+Serial = SLUS-29022
+Name = UFC - Throwdown [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55204
-Name = Crash - Mind Over Mutant
-Region = PAL-M6
+Serial = SLUS-29025
+Name = R.A.D. - Robot Alchemic Drive [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55207
-Name = Alone in the Dark
-Region = PAL-M4
+Serial = SLUS-29026
+Name = MX Superfly [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55208
-Name = The Incredible Hulk
-Region = PAL-E-F-G
+Serial = SLUS-29027
+Name = Red Faction II [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55215
-Name = Growlanser - Heritage of War
-Region = PAL-E
+Serial = SLUS-29029
+Name = Summoner 2 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55216
-Name = Baroque
-Region = PAL-E
+Serial = SLUS-29030
+Name = Fire Blade [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55220
-Name = Summer Athletics
-Region = PAL-M5
+Serial = SLUS-29032
+Name = Egg Mania - Eggstreme Madness [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55231
-Name = Fatal Fury - Battle Archives Volume 1
-Region = PAL-E
+Serial = SLUS-29033
+Name = Dual Hearts [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55232
-Name = SNK Arcade Classics Vol. 1
-Region = PAL-E
+Serial = SLUS-29034
+Name = Tekken 4 [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55233
-Name = World Heroes Anthology
-Region = PAL-E
+Serial = SLUS-29035
+Name = Eidos Demo Disc
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55237
-Name = Naruto - Ultimate Ninja 3
-Region = PAL-M5
+Serial = SLUS-29036
+Name = Scorpion King, The - Rise of the Akkadian [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55240
-Name = Pipe Mania
-Region = PAL-M5
+Serial = SLUS-29037
+Name = Dance Dance Revolution Max [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55242
-Name = Yakuza 2
-Region = PAL-E
+Serial = SLUS-29038
+Name = Haven - Call of the King [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55243
-Name = FIFA 09
-Region = PAL-E
+Serial = SLUS-29040
+Name = Dr. Muto [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55244
-Name = FIFA 09
-Region = PAL-F-G
+Serial = SLUS-29042
+Name = dot Hack - Part 1 - Infection [Ragular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55245
-Name = FIFA 09
-Region = PAL-M5
+Serial = SLUS-29044
+Name = Pride FC - Fighting Championships [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55247
-Name = FIFA 09
-Region = PAL-M5
+Serial = SLUS-29045
+Name = Black & Bruised [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55248
-Name = Harry Potter and the Half-Blood Prince
-Region = PAL-M6
+Serial = SLUS-29047
+Name = Def Jam - Vendetta [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55249
-Name = Harry Potter and the Half-Blood Prince
-Region = PAL-Unk
+Serial = SLUS-29048
+Name = Splinter Cell [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55251
-Name = WWE SmackDown vs. Raw 2009
-Region = PAL-M5
+Serial = SLUS-29049
+Name = Warhammer 40,000 - Fire Warrior [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55253
-Name = NBA 2K5
-Region = PAL-M5
+Serial = SLUS-29050
+Name = Everquest Online Adventures [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55263
-Name = Nickelodeon Avatar - The Legend of Aang - Into the Inferno
-Region = PAL-M7
+Serial = SLUS-29053
+Name = NBA Street Vol.2 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55266
-Name = MotoGP 08
-Region = PAL-Unk
-Compat = 5
+Serial = SLUS-29054
+Name = Splashdown - Rides Gone Wild [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55274
-Name = Diabolik - The Original Sin
-Region = PAL-M6
+Serial = SLUS-29055
+Name = dot Hack - Part 2 - Mutation [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55280
-Name = King of Fighters '98 - Ultimate Match
-Region = PAL-E
+Serial = SLUS-29056
+Name = Alter Echo [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55292
-Name = Samurai Shodown Anthology
-Region = PAL-E
+Serial = SLUS-29057
+Name = Sphinx and the Shadow of Set [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55328
-Name = The Millenium European Paintball Series - Championship Paintball 2009
-Region = PAL-E
+Serial = SLUS-29058
+Name = Soul Calibur II [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55329
-Name = Shrek's Carnival Craze
-Region = PAL-Unk
+Serial = SLUS-29059
+Name = Hunter the Reckoning - Wayward [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55331
-Name = Cabela's Dangerous Adventures
-Region = PAL-E
+Serial = SLUS-29060
+Name = Gladius [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55341
-Name = Hasbro Family Game Night
-Region = PAL-G
+Serial = SLUS-29061
+Name = Freaky Flyers [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55342
-Name = Hasbro Family Game Night
-Region = PAL-Unk
+Serial = SLUS-29063
+Name = Everquest Online Adventures - Frontiers [Public Beta Ver.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55344
-Name = Rock Band - Song Back 1
-Region = PAL-M5
+Serial = SLUS-29065
+Name = dot Hack - Part 3 - Outbreak [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55345
-Name = James Bond: Quantum of Solace
-Region = PAL-Unk
+Serial = SLUS-29067
+Name = Tak and the Power of Juju [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55347
-Name = Dragonball Z Infinite World
-Region = PAL-E
-Compat = 5
+Serial = SLUS-29068
+Name = Crash Nitro Kart [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55349
-Name = Need For Speed - Undercover
-Region = PAL-Unk
+Serial = SLUS-29069
+Name = Prince of Persia - The Sands of Time [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55350
-Name = Need for Speed - Undercover
-Region = PAL-F-G
+Serial = SLUS-29070
+Name = XIII [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55352
-Name = Need For Speed - Undercover
-Region = PAL-Unk
-Compat = 5
+Serial = SLUS-29071
+Name = Namco Transmission Demo Disc v1.03 [Regular Release]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55354
-Name = Shin Megami Tensei: Persona 3 FES
-Region = PAL-E
-VuClipFlagHack = 1
+Serial = SLUS-29073
+Name = Need for Speed - Underground [Demo]
+Region = NTSC-U
+EETimingHack = 1 //broken textures
---------------------------------------------
-Serial = SLES-55355
-Name = Guitar Hero - World Tour
-Region = PAL-M5
+Serial = SLUS-29074
+Name = Dance Dance Revolution Max 2 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55365
-Name = Agent Hugo - Hula Holiday
-Region = PAL-M7
+Serial = SLUS-29077
+Name = I-Ninja [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55367
-Name = Call of Duty - World at War - Final Fronts
-Region = PAL-M4
+Serial = SLUS-29079
+Name = NCAA March Madness 2004 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55369
-Name = Call of Duty - World at War - Final Fronts
-Region = PAL-G
+Serial = SLUS-29080
+Name = Whiplash [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55371
-Name = Barbie Horse Adventures - Riding Camp
-Region = PAL-M6
+Serial = SLUS-29081
+Name = Metal Arms - Glitch in the System [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55373
-Name = The King of Fighters Collection: The Orochi Saga
-Region = PAL-Unk
+Serial = SLUS-29082
+Name = Beyond Good and Evil [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55374
-Name = DreamWorks Madagascar 2 - Escape 2 Africa
-Region = PAL-M6
+Serial = SLUS-29083
+Name = Maximo vs. The Army of Zin [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55376
-Name = Nickelodeon Tak and the Guardians of Gross
-Region = PAL-E-G
+Serial = SLUS-29084
+Name = dot Hack - Part 4 - Quarantine [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55380
-Name = Sonic Unleashed
-Region = PAL-M5
-Compat = 5
+Serial = SLUS-29086
+Name = FIFA Soccer 2004 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55382
-Name = Warriors Orochi 2
-Region = PAL-E
-Compat = 5
+Serial = SLUS-29087
+Name = Square Enix Sampler Disc Vol.1
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55384
-Name = Warriors Orochi 2
-Region = PAL-G
+Serial = SLUS-29088
+Name = Champions of Norrath - Realms of EverQuest [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55392
-Name = Disne Sing It!
-Region = PAL-M6
+Serial = SLUS-29089
+Name = Resident Evil Outbreak [Public Beta 1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55394
-Name = Disney TH!NK Fast
-Region = PAL-E
+Serial = SLUS-29091
+Name = MX Unleashed [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55395
-Name = Disney TH!NK Fast
-Region = PAL-D-F-G
+Serial = SLUS-29093
+Name = NFL Street [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55398
-Name = Disney High School Musical 3 - Senior Year Dance!
-Region = PAL-M6
+Serial = SLUS-29095
+Name = James Bond 007 - Everything or Nothing [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55405
-Name = Pro Evolution Soccer 2009
-Region = PAL-F-G
+Serial = SLUS-29096
+Name = Final Night 2004 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55406
-Name = Pro Evolution Soccer 2009
-Region = PAL-Unk
+Serial = SLUS-29098
+Name = Square Enix Sampler Disc Vol.2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55409
-Name = TT SuperBikes - Legends
-Region = PAL-M5
+Serial = SLUS-29100
+Name = Ribbit King [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55430
-Name = Disney Bolt
-Region = PAL-D-F-G
+Serial = SLUS-29101
+Name = Crash Twinsanity & Spyro - A Hero's Tail [Demo]
+Region = NTSC-U
+XgKickHack = 1 //Fixes bad Geometry
---------------------------------------------
-Serial = SLES-55431
-Name = Disney Vol't
-Region = PAL-Unk
+Serial = SLUS-29104
+Name = Galactic Wrestling - Featuring Ultimate Muscle [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55440
-Name = Ben 10: Alien Force
-Region = PAL-M5
+Serial = SLUS-29107
+Name = Transformers [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55442
-Name = Tomb Raider Underworld
-Region = PAL-Unk // Multiple languages
-Compat = 5
-[patches]
- comment=- This gamedisc supports multiple languages.
- comment=- Language selection is done through the BIOS configuration.
- comment=- Implementation requires Full boot - "Boot CDVD (full)".
-[/patches]
+Serial = SLUS-29108
+Name = Def Jam - Fight For NY [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55443
-Name = Mana Khemia - Alchemists of Al-Revis
-Region = PAL-E
-Compat = 5
-DMABusyHack = 1
+Serial = SLUS-29110
+Name = Monster Hunter [Public Beta Vol.1 - Ver.1.01]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55444
-Name = Ar tonelico II: Melody of Metafalica
-Region = PAL-Unk
-Compat = 5
-eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
+Serial = SLUS-29111
+Name = Asterix & Obilex XXL - Kick Buttix [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55448
-Name = Indiana Jones and the Staff of Kings
-Region = PAL-M5
+Serial = SLUS-29113
+Name = Burnout 3 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55453
-Name = Singstar Queen
-Region = PAL-E
+Serial = SLUS-29116
+Name = WWE SmackDown! vs. RAW [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55457
-Name = AC/DC LIVE: Rock Band Track Pack
-Region = PAL-Unk
+Serial = SLUS-29117
+Name = Battlefield 2 - Modern Combat [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55459
-Name = Jelly Belly: Ballistic Beans
-Region = PAL-Unk
+Serial = SLUS-29118
+Name = Need for Speed - Underground 2 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55467
-Name = Trivial Pursuit
-Region = PAL-M5
+Serial = SLUS-29123
+Name = Ghost in the Shell - Stand Alone Complex [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55470
-Name = Coraline
-Region = PAL-E
-Compat = 3
+Serial = SLUS-29124
+Name = Fight Club [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55472
-Name = Guitar Hero - Metalica
-Region = PAL-M5
+Serial = SLUS-29125
+Name = Konami Preview Disc
+Region = NTSC-U
+---------------------------------------------
+Serial = SLUS-29126
+Name = Champions - Return to Arms [Demo] // aka "Champions of Norrath 2 [Demo]"
+Region = NTSC-U
+Compat = 4
---------------------------------------------
-Serial = SLES-55474
-Name = Shin Megami Tensei: Persona 4
-Region = PAL-E
-VuClipFlagHack = 1
+Serial = SLUS-29129
+Name = 25 to Life [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55476
-Name = Scooby-Doo! First Frights
-Region = PAL-M5
+Serial = SLUS-29130
+Name = Crash 'N' Burn [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55482
-Name = Naruto Shipuuden - Ultimate Ninja 4
-Region = PAL-G-I-S
+Serial = SLUS-29131
+Name = Project Snowblind [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55486
-Name = DreamWorks Monsters vs. Aliens
-Region = PAL-M7
+Serial = SLUS-29132
+Name = S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55487
-Name = Ice Age 3 - Dawn of the Dinosaurs
-Region = PAL-M6
+Serial = SLUS-29134
+Name = Namco Transmission Demo Disc Vol.2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55492
-Name = SBK 09 - Superbike World Championship
-Region = PAL-M5
+Serial = SLUS-29137
+Name = Mercenaries [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55494
-Name = X-Men Origins - Wolverine
-Region = PAL-Unk
-FpuCompareHack = 1 //flickering objects, sound loop
+Serial = SLUS-29138
+Name = Punisher [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55495
-Name = X-Men Origins - Wolverine
-Region = PAL-G-F-S
-FpuCompareHack = 1 //flickering objects, sound loop
+Serial = SLUS-29139
+Name = Shadow of Rome [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55496
-Name = Secret Agent Clank
-Region = PAL-Unk
+Serial = SLUS-29140
+Name = MX vs. ATV Unleashed [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55500
-Name = Disney G-Force
-Region = PAL-G-I
+Serial = SLUS-29141
+Name = NBA Street v3 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55509
-Name = Music Maker - Rockstar
-Region = PAL-E
-Compat = 5
+Serial = SLUS-29145
+Name = Final Night - Round 2 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55511
-Name = MTV Pimp My Ride - Street Racing
-Region = PAL-M5
+Serial = SLUS-29148
+Name = Incredible Hulk, The - Ultimate Destruction [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55520
-Name = Transformers - Revenge of the Fallen
-Region = PAL-M5
+Serial = SLUS-29149
+Name = Flipnic - Ultimate Pinball [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55525
-Name = Disney-Pixar Oben
-Region = PAL-G
+Serial = SLUS-29150
+Name = Destroy All Humans! [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55533
-Name = Guitar Hero 5
-Region = PAL-M5
+Serial = SLUS-29152
+Name = Battlefield 2 - Modern Combat [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55537
-Name = G.I. Joe - The Rise of Cobra
-Region = PAL-M8
+Serial = SLUS-29153
+Name = Burnout Revenge [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55542
-Name = Disney Sing It - Pop Hits
-Region = PAL-M6
+Serial = SLUS-29154
+Name = NHL '06 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55545
-Name = WWE SmackDown vs. Raw 2010
-Region = PAL-M5
+Serial = SLUS-29155
+Name = Need for Speed - Most Wanted [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55546
-Name = The Secret Saturdays - Beasts of the 5th Sun
-Region = PAL-M5
+Serial = SLUS-29156
+Name = Marvel Nemesis - Rise of the Imperfects [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55565
-Name = Teenage Mutant Ninja Turtles - Smash-Up
-Region = PAL-M5
+Serial = SLUS-29157
+Name = Dragon Quest VIII - Journey of the Cursed King [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55569
-Name = Silent Hill - Shattered Memories
-Region = PAL-M5
+Serial = SLUS-29159
+Name = One Piece - Grand Battle [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55571
-Name = Ghostbusters
-Region = PAL-E
-Compat = 4
+Serial = SLUS-29160
+Name = FIFA '06 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55572
-Name = Marvel Super Hero Squad
-Region = PAL-M6
+Serial = SLUS-29161
+Name = SSX On Tour [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55573
-Name = MotorStorm Arctic Edge
-Region = PAL-Unk
-OPHFLagHack = 1
+Serial = SLUS-29162
+Name = NBA Live '06 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55574
-Name = the Lord of the Rings - Aragorn's Quest
-Region = PAL-M6
+Serial = SLUS-29163
+Name = NCAA March Madness '06 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55578
-Name = Band Hero
-Region = PAL-M5
+Serial = SLUS-29164
+Name = Star Wars Battlefront II [Online Public Beta]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55579
-Name = Bakugan: Battle Brawlers
-Region = PAL-M7
+Serial = SLUS-29167
+Name = James Bond 007 - From Russia with Love, Need for Speed - Most Wanted, SSX World Tour [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55582
-Name = FIFA 10
-Region = PAL-F-G
+Serial = SLUS-29168
+Name = James Bond 007 - From Russia with Love [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55584
-Name = FIFA 10
-Region = PAL-M5
+Serial = SLUS-29169
+Name = Resident Evil 4 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55585
-Name = FIFA 10
-Region = PAL-E
+Serial = SLUS-29170
+Name = Total Overdose - A Gunslinger's Tale in Mexico [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55588
-Name = Pro Evolution Soccer 2010
-Region = PAL-F-G
+Serial = SLUS-29171
+Name = Final Fantasy XII [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55589
-Name = Pro Evolution Soccer 2010
-Region = PAL-I-P-S
+Serial = SLUS-29173
+Name = Sims 2, The [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55592
-Name = Ben 10: Alien Force - Vilgax Attacks
-Region = PAL-M5
+Serial = SLUS-29174
+Name = Namco Transmission Demo Disc Vol.3.1
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55593
-Name = Astro Boy - The Video Game
-Region = PAL-M5
+Serial = SLUS-29175
+Name = Namco Transmission Demo Disc Vol.3.2
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55605
-Name = Naruto Shipuuden - Ultimate Ninja 5
-Region = PAL-M5
+Serial = SLUS-29178
+Name = TOCA Race Driver 3 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55609
-Name = Scooby-Doo! and the Spooky Swamp
-Region = PAL-M5
+Serial = SLUS-29179
+Name = Sonic Riders [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55622
-Name = Disney-Pixar Toy Story 3
-Region = PAL-M6
+Serial = SLUS-29180
+Name = Black [Demo]
+Region = NTSC-U
+vuClampMode = 0
---------------------------------------------
-Serial = SLES-55635
-Name = WWE SmackDown vs. Raw 2011
-Region = PAL-M4
+Serial = SLUS-29185
+Name = Driver - Parallel Lines [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55636
-Name = Pro Evolution Soccer 2011
-Region = PAL-Unk
+Serial = SLUS-29188
+Name = Steambot Chronicles [Regular Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55637
-Name = Pro Evolution Soccer 2011
-Region = PAL-F-G
+Serial = SLUS-29189
+Name = FIFA World Cup - Germany 2006 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55638
-Name = Pro Evolution Soccer 2011
-Region = PAL-M4
+Serial = SLUS-29191
+Name = Hitman - Blood Money & Urban Chaos [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55644
-Name = FIFA 11
-Region = PAL-M5
+Serial = SLUS-29192
+Name = Test Drive Unlimited [Public Beta Vol.1.0]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55648
-Name = WWE All-Stars
-Region = PAL-M5
-Compat = 5
+Serial = SLUS-29193
+Name = Need for Speed - Carbon [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-55665
-Name = FIFA 13
-Region = PAL-Unk
+Serial = SLUS-29194
+Name = FIFA '07 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-82001
-Name = Summoner
-Region = PAL-E
+Serial = SLUS-29195
+Name = Yakuza [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-82005
-Name = Summoner
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-29196
+Name = Destroy All Humans! 2 [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-82009
-Name = Metal Gear Solid 2 - Substance
-Region = PAL-M5
-Compat = 1
+Serial = SLUS-29197
+Name = Flushed Away [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-82010
-Name = Metal Gear Solid 2, Document of
-Region = PAL-Unk
-Compat = 4
+Serial = SLUS-29198
+Name = Guitar Hero II [Demo]
+Region = NTSC-U
---------------------------------------------
-Serial = SLES-82011
-Name = Devil May Cry 2 [Dante Disc]
-Region = PAL-E
+Serial = SLUS-97657
+Name = MLB 11: The Show
+Region = NTSC-U
Compat = 5
---------------------------------------------
-Serial = SLES-82012
-Name = Devil May Cry 2 [Lucia Disc]
-Region = PAL-E
-Compat = 5
+Serial = TCES-51613
+Name = This Is Football 2004 [Beta]
+Region = PAL-E-S
---------------------------------------------
-Serial = SLES-82013
-Name = Metal Gear Solid 3 - Snake Eater
-Region = PAL-E-F
+Serial = TCES-51904
+Name = SOCOM II - U.S. Navy SEALs [Beta]
+Region = PAL-M5
Compat = 5
+EETimingHack = 1
+VIF1StallHack = 1 //HUD
---------------------------------------------
-Serial = SLES-82018
-Name = Cy Girls
-Region = PAL-Unk
----------------------------------------------
-Serial = SLES-82020
-Name = Cy Girls [Disc 1]
-Region = PAL-E-G-I
+Serial = TCPS-10058
+Name = Densha de Go! Shinkansen [with Controller]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82021
-Name = Cy Girls [Disc 2]
-Region = PAL-E-G-I
+Serial = TCPS-10068
+Name = Densha de Go! Ryojo-hen [with Controller]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82024
-Name = Metal Gear Solid 3 - Snake Eater
-Region = PAL-I
+Serial = TCPS-10074
+Name = Space Invaders 25th Anniversary Bundle
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82026
-Name = Metal Gear Solid 3 - Snake Eater
-Region = PAL-Unk
+Serial = TCPS-10084
+Name = Zero Shinkikan Josentoki
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82028
-Name = Star Ocean 3 - Till the End of Time [Disc1of2]
-Region = PAL-E
+Serial = TCPS-10085
+Name = Densha de Go! Final [Limited Edition]
+Region = NTSC-J
Compat = 5
-VuAddSubHack = 1
---------------------------------------------
-Serial = SLES-82029
-Name = Star Ocean 3 - Till the End of Time [Disc2of2]
-Region = PAL-E
-Compat = 5
-VuAddSubHack = 1
+Serial = TCPS-10094
+Name = Ys III - Wanderer from Ys
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82030
-Name = Shadow Hearts - Covenant [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10106
+Name = Ys IV - Mask of the Sun - A New Theory
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82031
-Name = Shadow Hearts - Covenant [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10107
+Name = Giga Wing Generations
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82032
-Name = Metal Gear Solid 3 - Snake Eater
-Region = PAL-G
+Serial = TCPS-10109
+Name = Ys III - Wanderer from Ys [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82034
-Name = Xenosaga Episode II [Disc1of2]
-Region = PAL-E
+Serial = TCPS-10111
+Name = Eremental Gerad
+Region = NTSC-J
+XgKickHack = 1 //Fixes chocolate coloured characters
---------------------------------------------
-Serial = SLES-82035
-Name = Xenosaga Episode II [Disc2of2]
-Region = PAL-E
+Serial = TCPS-10113
+Name = Mushihime-sama
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82036
-Name = Armored Core - Nexus [Evolution Disc]
-Region = PAL-M5
+Serial = TCPS-10114
+Name = Matantei Loki Ragnarok Mayoukaku
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82037
-Name = Armored Core - Nexus [Revolution Disc]
-Region = PAL-M5
+Serial = TCPS-10117
+Name = Mushihime-sama [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82038
-Name = Onimusha - Dawn of Dreams [Disc1]
-Region = PAL-Unk
-Compat = 5
-[patches = 812C5A96]
- comment= patch by Shadow Lady
- patch=0,EE,00104170,word,00000000
-[/patches]
+Serial = TCPS-10123
+Name = Langrisser III
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82039
-Name = Onimusha - Dawn of Dreams [Disc2]
-Region = PAL-Unk
-Compat = 5
-[patches = 812C5A96]
- comment= patch by Shadow Lady
- patch=0,EE,00104170,word,00000000
-[/patches]
+Serial = TCPS-10125
+Name = Raiden III
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82042
-Name = Metal Gear Solid 3 - Subsistance [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10128
+Name = Ultimate Pro Pinball
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82043
-Name = Metal Gear Solid 3 - Subsistance [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10130
+Name = Homura
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82044
-Name = Metal Gear Solid 3 - Subsistance [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10131
+Name = Ibara
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82045
-Name = Metal Gear Solid 3 - Subsistance [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10132
+Name = Psychic Force Complete
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82046
-Name = Metal Gear Solid 3 - Subsistance [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10133
+Name = Psychic Force Complete [with Wong Figure]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82047
-Name = Metal Gear Solid 3 - Subsistance [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10134
+Name = Psychic Force Complete [with Emilio Figure]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82048
-Name = Metal Gear Solid 3 - Subsistance [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10135
+Name = Psychic Force Complete [with Wendy Figure]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82049
-Name = Metal Gear Solid 3 - Subsistance [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10136
+Name = Psychic Force Complete [with 3 Figures]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82050
-Name = Metal Gear Solid 3 - Subsistance [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10147
+Name = Zero Shikikan Josentoki Ni
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82051
-Name = Metal Gear Solid 3 - Subsistance [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10148
+Name = Zero Shikikan Josentoki Ni [Limited Edition]
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82052
-Name = Metal Gear Solid 3 - Subsistance [Disc1of2]
-Region = PAL-Unk
+Serial = TCPS-10152
+Name = Rozen Maiden - Duel Valzer
+Region = NTSC-J
---------------------------------------------
-Serial = SLES-82053
-Name = Metal Gear Solid 3 - Subsistance [Disc2of2]
-Region = PAL-Unk
+Serial = TCPS-10154
+Name = Ys V - Lost Kefin - Kingdom of Sand
+Region = NTSC-J
---------------------------------------------
-Serial = TCES-51613
-Name = This Is Football 2004 [Beta]
-Region = PAL-E-S
+Serial = TCPS-10159
+Name = Suzuki TT Super Bikes - Real Road Racing
+Region = NTSC-J
---------------------------------------------
-Serial = TCES-51904
-Name = SOCOM II - U.S. Navy SEALs [Beta]
-Region = PAL-M5
-Compat = 5
-EETimingHack = 1
-VIF1StallHack = 1 //HUD
+Serial = TCPS-10166
+Name = Wizardry Gaiden
+Region = NTSC-J
+---------------------------------------------
+Serial = TCPS-10168
+Name = Mushihime-sama [Taito The Best]
+Region = NTSC-J
+---------------------------------------------
+Serial = TCPS-10172
+Name = Homura [Taito the Best]
+Region = NTSC-J
---------------------------------------------
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Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/it_IT/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/it_IT/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/it_IT/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/it_IT/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ja_JP/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ja_JP/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ja_JP/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ja_JP/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ko_KR/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ko_KR/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ko_KR/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ko_KR/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ms_MY/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ms_MY/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ms_MY/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ms_MY/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/nb_NO/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/nb_NO/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/nb_NO/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/nb_NO/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/pl_PL/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/pl_PL/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/pl_PL/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/pl_PL/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/pt_BR/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/pt_BR/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/pt_BR/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/pt_BR/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ru_RU/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ru_RU/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/ru_RU/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/ru_RU/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/sv_SE/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/sv_SE/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/sv_SE/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/sv_SE/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/th_TH/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/th_TH/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/th_TH/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/th_TH/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/tr_TR/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/tr_TR/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/tr_TR/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/tr_TR/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/zh_CN/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/zh_CN/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/zh_CN/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/zh_CN/pcsx2_Main.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/zh_TW/pcsx2_Iconized.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/zh_TW/pcsx2_Iconized.mo differ
Binary files /tmp/tmpSVkbbe/uyNelcf5ut/pcsx2-1.3.1+dfsg/bin/Langs/zh_TW/pcsx2_Main.mo and /tmp/tmpSVkbbe/89WFQtNAsJ/pcsx2-1.4.0/bin/Langs/zh_TW/pcsx2_Main.mo differ
diff -Nru pcsx2-1.3.1+dfsg/bin/launch_pcsx2_linux.sh pcsx2-1.4.0/bin/launch_pcsx2_linux.sh
--- pcsx2-1.3.1+dfsg/bin/launch_pcsx2_linux.sh 2014-09-27 09:49:13.000000000 +0000
+++ pcsx2-1.4.0/bin/launch_pcsx2_linux.sh 1970-01-01 00:00:00.000000000 +0000
@@ -1,112 +0,0 @@
-#!/bin/sh -e
-
-# PCSX2 - PS2 Emulator for PCs
-# Copyright (C) 2002-2011 PCSX2 Dev Team
-#
-# PCSX2 is free software: you can redistribute it and/or modify it under the terms
-# of the GNU Lesser General Public License as published by the Free Software Found-
-# ation, either version 3 of the License, or (at your option) any later version.
-#
-# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
-# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
-# PURPOSE. See the GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License along with PCSX2.
-# If not, see .
-
-# This script is a small wrapper to the PCSX2 exectuable. The purpose is to
-# 1/ launch PCSX2 from the same repository every times.
-# Rationale: There is no guarantee on the directory when PCSX2 is launched from a shortcut.
-# This behavior trigger the first time wizards everytime...
-# 2/ Change LD_LIBRARY_PATH to uses 3rdparty library
-# Rationale: It is nearly impossible to have the same library version on all systems. So the
-# easiest solution it to ship library used during the build.
-
-current_script=$0
-
-# We are already in the good directory. Allow to use "bash launch_pcsx2_linux.sh"
-if [ $current_script = "launch_pcsx2_linux.sh" ]
-then
- if [ -e "./launch_pcsx2_linux.sh" ]
- then
- current_script="./launch_pcsx2_linux.sh"
- fi
-fi
-
-[ $current_script = "launch_pcsx2_linux.sh" ] && \
- echo "Error the script was either directly 'called' (ie launch_pcsx2_linux.sh)" && \
- echo "Use either /absolute_path/launch_pcsx2_linux.sh or ./relative_path/launch_pcsx2_linux.sh" && exit 1;
-
-# Note: sh (dash on debian) does not support pushd, popd...
-# Save current directory
-PWD_old=$PWD
-
-# Go to the script directory
-cd `dirname $current_script`
-
-# Allow to ship .so library with the build to avoid version issue
-if [ -e 3rdPartyLibs ]
-then
- if [ -z $LD_LIBRARY_PATH ]
- then
- OLD_LD_LIBRARY_PATH=""
- export LD_LIBRARY_PATH="./3rdPartyLibs"
- else
- OLD_LD_LIBRARY_PATH="$LD_LIBRARY_PATH"
- export LD_LIBRARY_PATH="./3rdPartyLibs:$LD_LIBRARY_PATH"
- fi
-fi
-# openSUSE don't follow FHS !!!!
-bad_wx_path="/usr/lib/wx-2.8-stl"
-if [ -e "$bad_wx_path" ]
-then
- if [ -z $LD_LIBRARY_PATH ]
- then
- OLD_LD_LIBRARY_PATH=""
- export LD_LIBRARY_PATH="$bad_wx_path"
- else
- OLD_LD_LIBRARY_PATH="$LD_LIBRARY_PATH"
- export LD_LIBRARY_PATH="$bad_wx_path:$LD_LIBRARY_PATH"
- fi
-fi
-
-# Test plugin depencencies
-if [ -x `which ldd` ]
-then
- for plugin in `find plugins -iname "lib*.so"`
- do
- if [ `ldd $plugin | grep -c found` != 0 ]
- then
- echo "ERROR the plugin ($plugin) miss some dependencies"
- echo " `ldd $plugin | grep found`"
- echo ""
- fi
- done
-fi
-
-# Launch PCSX2
-if [ -x "pcsx2" ]
-then
- ./pcsx2 $@
-elif [ -x "pcsx2-dev" ]
-then
- ./pcsx2-dev $@
-elif [ -x "pcsx2-dbg" ]
-then
- ./pcsx2-dbg $@
-else
- echo "Error PCSX2 not found"
- echo "Maybe the script was directly 'called'"
- echo "Use either /absolute_path/launch_pcsx2_linux.sh or ./relative_path/launch_pcsx2_linux.sh"
- exit 1
-fi
-
-# Be a good citizen. Restore the shell context
-cd $PWD_old
-if [ -z $OLD_LD_LIBRARY_PATH ]
-then
- unset LD_LIBRARY_PATH
-else
- export LD_LIBRARY_PATH="$OLD_LD_LIBRARY_PATH"
-fi
-
diff -Nru pcsx2-1.3.1+dfsg/bin/PCSX2_keys.ini.default pcsx2-1.4.0/bin/PCSX2_keys.ini.default
--- pcsx2-1.3.1+dfsg/bin/PCSX2_keys.ini.default 2014-12-30 20:22:17.000000000 +0000
+++ pcsx2-1.4.0/bin/PCSX2_keys.ini.default 2016-01-05 17:28:08.000000000 +0000
@@ -1,80 +1,80 @@
-# IMPORTANT: PCSX2 only looks for PCSX2_keys.ini at the inis folder.
-# You should first copy PCSX2_keys.ini.default to the inis folder, then
-# rename it to PCSX2_keys.ini, and then edit it.
-
-# Important: keys which are defined at the input plugin (LilyPad) will override
-# shortcuts at this file.
-
-# IMPORTANT: GSdx has fixed shortcuts. Make sure your shortcuts don't conflict.
-# Also, they will affect GSdx also when alt/ctrl/shift are pressed, so it's
-# best to completely avoid them at this file. GSdx uses:
-# F5 - Deinterlace modes
-# F7 - Internal "TV-like" shaders
-# PAGE_UP - FXAA antialiasing (HW and SW)
-# DELETE - Software Antialiasing (AA1)
-# HOME - FX shader
-# INSERT - Software mipmapping
-
-# Note: some "normal" keys may not display correctly at the log console message
-# but still work correctly (e.g. ']').
-
-# -----------------------------------------------------------------------------
-# The KB shortcuts can be a normal key (e.g. f or ] etc) or a combination of
-# ALT/SHIFT/CTRL and a key, separated with a - (e.g. m or alt-m or alt-ctrl-m).
-# Number (key) pad names start with KP_ (e.g. KP_0 to KP_9, KP_ADD, etc)
-
-# List of special key names (beyond KP_0 to KP_9 and normal keys):
-# DEL DELETE BACK INS INSERT ENTER RETURN PGUP PGDN LEFT RIGHT UP DOWN HOME END
-# SPACE TAB ESC ESCAPE CANCEL CLEAR MENU PAUSE CAPITAL SELECT PRINT EXECUTE
-# SNAPSHOT HELP ADD SEPARATOR SUBTRACT DECIMAL DIVIDE NUM_LOCK SCROLL_LOCK
-# PAGEUP PAGEDOWN KP_SPACE KP_TAB KP_ENTER KP_HOME KP_LEFT KP_UP KP_RIGHT
-# KP_DOWN KP_PRIOR KP_PAGEUP KP_NEXT KP_PAGEDOWN KP_END KP_BEGIN KP_INSERT
-# KP_DELETE KP_EQUAL KP_MULTIPLY KP_ADD KP_SEPARATOR KP_SUBTRACT KP_DECIMAL
-# KP_DIVIDE WINDOWS_LEFT WINDOWS_RIGHT WINDOWS_MENU COMMAND
-
-# save state: freeze is save state, defrost is load state.
-States_FreezeCurrentSlot = F1
-States_DefrostCurrentSlot = F3
-States_DefrostCurrentSlotBackup = Shift-F3
-States_CycleSlotForward = F2
-States_CycleSlotBackward = Shift-F2
-
-Frameskip_Toggle = Shift-F4
-Framelimiter_TurboToggle = TAB
-Framelimiter_SlomoToggle = Shift-TAB
-Framelimiter_MasterToggle = F4
-
-FullscreenToggle = Alt-ENTER
-
-Sys_Suspend = ESC
-
-# PCSX2 binds F8, shift-F8 and ctrl-shift-f8 to Sys_TakeSnapshot.
-# This ini file supports only one key per function, so if you override
-# it then it will override all 3 original bindings (and show some warnings).
-# Sys_TakeSnapshot = F8
-
-# Hardware/software rendering toggle
-Sys_RenderswitchToggle = F9
-
-Sys_LoggingToggle = F10
-Sys_FreezeGS = F11
-Sys_RecordingToggle = F12
-
-GSwindow_CycleAspectRatio = F6
-
-# Whole picture zoom in/out
-GSwindow_ZoomIn = Ctrl-KP_ADD
-GSwindow_ZoomOut = Ctrl-KP_SUBTRACT
-GSwindow_ZoomToggle = Ctrl-KP_MULTIPLY
-
-# Vertical stretch/squash
-GSwindow_ZoomInY = Alt-Ctrl-KP_ADD
-GSwindow_ZoomOutY = Alt-Ctrl-KP_SUBTRACT
-GSwindow_ZoomResetY = Alt-Ctrl-KP_MULTIPLY
-
-# Move the whole image
-GSwindow_OffsetYminus = Alt-Ctrl-UP
-GSwindow_OffsetYplus = Alt-Ctrl-DOWN
-GSwindow_OffsetXminus = Alt-Ctrl-LEFT
-GSwindow_OffsetXplus = Alt-Ctrl-RIGHT
-GSwindow_OffsetReset = Alt-Ctrl-KP_DIVIDE
+# IMPORTANT: PCSX2 only looks for PCSX2_keys.ini at the inis folder.
+# You should first copy PCSX2_keys.ini.default to the inis folder, then
+# rename it to PCSX2_keys.ini, and then edit it.
+
+# Important: keys which are defined at the input plugin (LilyPad) will override
+# shortcuts at this file.
+
+# IMPORTANT: GSdx has fixed shortcuts. Make sure your shortcuts don't conflict.
+# Also, they will affect GSdx also when alt/ctrl/shift are pressed, so it's
+# best to completely avoid them at this file. GSdx uses:
+# F5 - Deinterlace modes
+# F7 - Internal "TV-like" shaders
+# PAGE_UP - FXAA antialiasing (HW and SW)
+# DELETE - Software Antialiasing (AA1)
+# HOME - FX shader
+# INSERT - Software mipmapping
+
+# -----------------------------------------------------------------------------
+# The KB shortcuts can be a normal key (e.g. f or ] etc) or a combination of
+# ALT/SHIFT/CTRL and a key, separated with a - or + (e.g. m or alt+ctrl+m or
+# alt-F12). Number (key) pad names start with KP_ (e.g. KP_0 to KP_9, KP_ADD).
+
+# Note: If the Dev console source is enabled, keypresses (including with Alt
+# etc) will be printed to the console and could be copied to PCSX2_keys.ini .
+
+# List of special key names (beyond KP_0 to KP_9 and normal keys):
+# DEL DELETE BACK INS INSERT ENTER RETURN PGUP PGDN LEFT RIGHT UP DOWN HOME END
+# SPACE TAB ESC ESCAPE CANCEL CLEAR MENU PAUSE CAPITAL SELECT PRINT EXECUTE
+# SNAPSHOT HELP ADD SEPARATOR SUBTRACT DECIMAL DIVIDE NUM_LOCK SCROLL_LOCK
+# PAGEUP PAGEDOWN KP_SPACE KP_TAB KP_ENTER KP_HOME KP_LEFT KP_UP KP_RIGHT
+# KP_DOWN KP_PRIOR KP_PAGEUP KP_NEXT KP_PAGEDOWN KP_END KP_BEGIN KP_INSERT
+# KP_DELETE KP_EQUAL KP_MULTIPLY KP_ADD KP_SEPARATOR KP_SUBTRACT KP_DECIMAL
+# KP_DIVIDE WINDOWS_LEFT WINDOWS_RIGHT WINDOWS_MENU COMMAND
+
+# save state: freeze is save state, defrost is load state.
+States_FreezeCurrentSlot = F1
+States_DefrostCurrentSlot = F3
+States_DefrostCurrentSlotBackup = Shift-F3
+States_CycleSlotForward = F2
+States_CycleSlotBackward = Shift-F2
+
+Frameskip_Toggle = Shift-F4
+Framelimiter_TurboToggle = TAB
+Framelimiter_SlomoToggle = Shift-TAB
+Framelimiter_MasterToggle = F4
+
+FullscreenToggle = Alt-ENTER
+
+Sys_Suspend = ESC
+
+# Screenshot. Note: must not include shift or ctrl. With these held - it will
+# create debug GS dump. The two other shortcuts will be added automatically.
+Sys_TakeSnapshot = F8
+
+# Hardware/software rendering toggle
+Sys_RenderswitchToggle = F9
+
+Sys_LoggingToggle = F10
+# The FreezeGS function is currently disabled internally.
+Sys_FreezeGS = F11
+Sys_RecordingToggle = F12
+
+GSwindow_CycleAspectRatio = F6
+
+# Whole picture zoom in/out
+GSwindow_ZoomIn = Ctrl-KP_ADD
+GSwindow_ZoomOut = Ctrl-KP_SUBTRACT
+GSwindow_ZoomToggle = Ctrl-KP_MULTIPLY
+
+# Vertical stretch/squash
+GSwindow_ZoomInY = Alt-Ctrl-KP_ADD
+GSwindow_ZoomOutY = Alt-Ctrl-KP_SUBTRACT
+GSwindow_ZoomResetY = Alt-Ctrl-KP_MULTIPLY
+
+# Move the whole image
+GSwindow_OffsetYminus = Alt-Ctrl-UP
+GSwindow_OffsetYplus = Alt-Ctrl-DOWN
+GSwindow_OffsetXminus = Alt-Ctrl-LEFT
+GSwindow_OffsetXplus = Alt-Ctrl-RIGHT
+GSwindow_OffsetReset = Alt-Ctrl-KP_DIVIDE
diff -Nru pcsx2-1.3.1+dfsg/bin/PCSX2-linux.sh pcsx2-1.4.0/bin/PCSX2-linux.sh
--- pcsx2-1.3.1+dfsg/bin/PCSX2-linux.sh 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/bin/PCSX2-linux.sh 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,75 @@
+#!/bin/sh
+
+# PCSX2 - PS2 Emulator for PCs
+# Copyright (C) 2002-2011 PCSX2 Dev Team
+#
+# PCSX2 is free software: you can redistribute it and/or modify it under the terms
+# of the GNU Lesser General Public License as published by the Free Software Found-
+# ation, either version 3 of the License, or (at your option) any later version.
+#
+# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+# PURPOSE. See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with PCSX2.
+# If not, see .
+
+# This script is a small wrapper to the PCSX2 exectuable. The purpose is to
+# 1/ launch PCSX2 from the same repository every times.
+# Rationale: There is no guarantee on the directory when PCSX2 is launched from a shortcut.
+# This behavior trigger the first time wizards everytime...
+# 2/ Change LD_LIBRARY_PATH to uses 3rdparty library
+# Rationale: It is nearly impossible to have the same library version on all systems. So the
+# easiest solution it to ship library used during the build.
+# 3/ Set __GL_THREADED_OPTIMIZATIONS variable for Nvidia Drivers (major speed boost)
+
+set -e
+
+current_script=$0
+me=PCSX2-linux.sh
+
+# We are already in the good directory. Allow to use "bash PCSX2-linux.sh"
+if [ $current_script = $me ]
+then
+ if [ -e "./$me" ]
+ then
+ current_script="./$me"
+ else
+ current_script=`which $me`
+ fi
+fi
+
+# Avoid to screw up the shell context
+DIR=`dirname $current_script`
+MY_LD_LIBRARY_PATH=$LD_LIBRARY_PATH
+
+if [ ! -x "$DIR/PCSX2" ]
+then
+ echo "Error PCSX2 not found in $DIR"
+ echo "Maybe the script was directly 'called'"
+ echo "Use either /absolute_path/$me or ./relative_path/$me"
+ return 1 # warning exit will kill current terminal
+fi
+
+# Allow to ship .so library with the build to avoid version issue
+MY_LD_LIBRARY_PATH=${MY_LD_LIBRARY_PATH:+$MY_LD_LIBRARY_PATH:}$DIR/3rdPartyLibs
+
+# openSUSE don't follow FHS !!!!
+MY_LD_LIBRARY_PATH=${MY_LD_LIBRARY_PATH:+$MY_LD_LIBRARY_PATH:}/usr/lib/wx-2.8-stl
+
+# Test plugin depencencies (help users to detect missing depencencies)
+if [ -x `which ldd` ]
+then
+ for plugin in `find $DIR/plugins -iname "lib*.so"`
+ do
+ if [ `ldd $plugin | grep -c found` != 0 ]
+ then
+ echo "ERROR the plugin ($plugin) miss some dependencies"
+ echo " `ldd $plugin | grep found`"
+ echo ""
+ fi
+ done
+fi
+
+# And finally launch me
+LD_LIBRARY_PATH="$MY_LD_LIBRARY_PATH" __GL_THREADED_OPTIMIZATIONS=1 $DIR/PCSX2 "$@"
diff -Nru pcsx2-1.3.1+dfsg/bin/portable.ini pcsx2-1.4.0/bin/portable.ini
--- pcsx2-1.3.1+dfsg/bin/portable.ini 2014-02-07 20:34:36.000000000 +0000
+++ pcsx2-1.4.0/bin/portable.ini 2016-01-05 17:28:08.000000000 +0000
@@ -1 +1,2 @@
-RunWizard=0
+RunWizard=1
+Version=140
diff -Nru pcsx2-1.3.1+dfsg/bin/run_spu2_replay.cmd pcsx2-1.4.0/bin/run_spu2_replay.cmd
--- pcsx2-1.3.1+dfsg/bin/run_spu2_replay.cmd 2011-06-25 23:45:58.000000000 +0000
+++ pcsx2-1.4.0/bin/run_spu2_replay.cmd 2016-01-05 17:28:08.000000000 +0000
@@ -1 +1 @@
-%systemroot%\syswow64\rundll32 plugins\SPU2-X-dev.dll,_s2r_replay@16 replay_dump.s2r
+%systemroot%\syswow64\rundll32 plugins\SPU2-X-dev.dll,_s2r_replay@16 replay_dump.s2r
diff -Nru pcsx2-1.3.1+dfsg/bin/shaders/GSdx.fx pcsx2-1.4.0/bin/shaders/GSdx.fx
--- pcsx2-1.3.1+dfsg/bin/shaders/GSdx.fx 2014-11-20 21:07:44.000000000 +0000
+++ pcsx2-1.4.0/bin/shaders/GSdx.fx 2016-01-05 17:28:08.000000000 +0000
@@ -1,5 +1,5 @@
/*===============================================================================*\
-|######################## [GSdx FX Suite v2.20] ########################|
+|######################## [GSdx FX Suite v2.30] ########################|
|########################## By Asmodean ##########################|
|| ||
|| This program is free software; you can redistribute it and/or ||
@@ -10,7 +10,7 @@
|| This program is distributed in the hope that it will be useful, ||
|| but WITHOUT ANY WARRANTY; without even the implied warranty of ||
|| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ||
-|| GNU General Public License for more details. (c)2014 ||
+|| GNU General Public License for more details. (c)2015 ||
|| ||
|#################################################################################|
\*===============================================================================*/
@@ -23,22 +23,19 @@
#endif
#if defined(SHADER_MODEL) && (SHADER_MODEL <= 0x300)
-#error GSdx FX requires shader model 4.0(Direct3D10) or higher. Use GSdx DX10/11.
-#endif
-
-#ifdef SHADER_MODEL
-#include "GSdx_FX_Settings.ini"
+#error GSdx FX is not compatible with GSdx9. Use GSdx OGL or DX10/11.
#endif
/*------------------------------------------------------------------------------
[GLOBALS|FUNCTIONS]
------------------------------------------------------------------------------*/
-#if (GLSL == 1)
-
+#if GLSL == 1
#define int2 ivec2
#define float2 vec2
#define float3 vec3
#define float4 vec4
+#define float4x4 mat4
+#define float3x3 mat3
#define float4x3 mat4x3
#define static
#define frac fract
@@ -53,11 +50,7 @@
vec2 t;
};
-#ifdef ENABLE_BINDLESS_TEX
-layout(bindless_sampler, location = 0) uniform sampler2D TextureSampler;
-#else
layout(binding = 0) uniform sampler2D TextureSampler;
-#endif
in SHADER
{
@@ -102,19 +95,107 @@
};
#endif
-static float2 screenSize = _xyFrame;
+static float Epsilon = 1e-10;
static float2 pixelSize = _rcpFrame.xy;
-static float2 invDefocus = float2(1.0 / 3840.0, 1.0 / 2160.0);
+static float2 screenSize = _xyFrame;
static const float3 lumCoeff = float3(0.2126729, 0.7151522, 0.0721750);
-float RGBLuminance(float3 color)
+//Conversion matrices
+float3 RGBtoXYZ(float3 rgb)
+{
+ const float3x3 m = float3x3(
+ 0.4124564, 0.3575761, 0.1804375,
+ 0.2126729, 0.7151522, 0.0721750,
+ 0.0193339, 0.1191920, 0.9503041);
+
+ return mul(m, rgb);
+}
+
+float3 XYZtoRGB(float3 xyz)
+{
+ const float3x3 m = float3x3(
+ 3.2404542,-1.5371385,-0.4985314,
+ -0.9692660, 1.8760108, 0.0415560,
+ 0.0556434,-0.2040259, 1.0572252);
+
+ return mul(m, xyz);
+}
+
+float3 RGBtoYUV(float3 RGB)
+{
+ const float3x3 m = float3x3(
+ 0.2126, 0.7152, 0.0722,
+ -0.09991,-0.33609, 0.436,
+ 0.615, -0.55861, -0.05639);
+
+ return mul(m, RGB);
+}
+
+float3 YUVtoRGB(float3 YUV)
+{
+ const float3x3 m = float3x3(
+ 1.000, 0.000, 1.28033,
+ 1.000,-0.21482,-0.38059,
+ 1.000, 2.12798, 0.000);
+
+ return mul(m, YUV);
+}
+
+//Converting XYZ to Yxy
+float3 XYZtoYxy(float3 xyz)
+{
+ float w = (xyz.r + xyz.g + xyz.b);
+ float3 Yxy;
+
+ Yxy.r = xyz.g;
+ Yxy.g = xyz.r / w;
+ Yxy.b = xyz.g / w;
+
+ return Yxy;
+}
+
+//Converting Yxy to XYZ
+float3 YxytoXYZ(float3 Yxy)
+{
+ float3 xyz;
+ xyz.g = Yxy.r;
+ xyz.r = Yxy.r * Yxy.g / Yxy.b;
+ xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b;
+
+ return xyz;
+}
+
+//Average relative luminance
+float AvgLuminance(float3 color)
+{
+ return sqrt(
+ (color.x * color.x * lumCoeff.x) +
+ (color.y * color.y * lumCoeff.y) +
+ (color.z * color.z * lumCoeff.z));
+}
+
+float smootherstep(float a, float b, float x)
{
- return dot(color.rgb, lumCoeff);
+ x = saturate((x - a) / (b - a));
+ return x*x*x*(x*(x * 6 - 15) + 10);
}
+/*
+float4 DebugClipping(float4 color)
+{
+ if (color.x >= 0.99999 && color.y >= 0.99999 &&
+ color.z >= 0.99999) color.xyz = float3(1.0f, 0.0f, 0.0f);
+
+ if (color.x <= 0.00001 && color.y <= 0.00001 &&
+ color.z <= 0.00001) color.xyz = float3(0.0f, 0.0f, 1.0f);
+
+ return color;
+}
+*/
+
float4 sample_tex(SamplerState texSample, float2 t)
{
-#if (GLSL == 1)
+#if GLSL == 1
return texture(texSample, t);
#else
return Texture.Sample(texSample, t);
@@ -123,7 +204,7 @@
float4 sample_texLevel(SamplerState texSample, float2 t, float lod)
{
-#if (GLSL == 1)
+#if GLSL == 1
return textureLod(texSample, t, lod);
#else
return Texture.SampleLevel(texSample, t, lod);
@@ -134,32 +215,32 @@
[FXAA CODE SECTION]
------------------------------------------------------------------------------*/
-#if (UHQ_FXAA == 1)
-#if (SHADER_MODEL >= 0x500)
+#if UHQ_FXAA == 1
+#if SHADER_MODEL >= 0x500
#define FXAA_HLSL_5 1
#define FXAA_GATHER4_ALPHA 1
-#elif (GLSL == 1)
+#elif GLSL == 1
#define FXAA_GATHER4_ALPHA 1
#else
#define FXAA_HLSL_4 1
#define FXAA_GATHER4_ALPHA 0
#endif
-#if (FxaaQuality == 4)
+#if FxaaQuality == 4
#define FxaaEdgeThreshold 0.063
#define FxaaEdgeThresholdMin 0.000
-#elif (FxaaQuality == 3)
+#elif FxaaQuality == 3
#define FxaaEdgeThreshold 0.125
#define FxaaEdgeThresholdMin 0.0312
-#elif (FxaaQuality == 2)
+#elif FxaaQuality == 2
#define FxaaEdgeThreshold 0.166
#define FxaaEdgeThresholdMin 0.0625
-#elif (FxaaQuality == 1)
+#elif FxaaQuality == 1
#define FxaaEdgeThreshold 0.250
#define FxaaEdgeThresholdMin 0.0833
#endif
-#if (FXAA_HLSL_5 == 1)
+#if FXAA_HLSL_5 == 1
struct FxaaTex { SamplerState smpl; Texture2D tex; };
#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)
#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)
@@ -168,7 +249,7 @@
#define FxaaDiscard clip(-1)
#define FxaaSat(x) saturate(x)
-#elif (FXAA_HLSL_4 == 1)
+#elif FXAA_HLSL_4 == 1
struct FxaaTex { SamplerState smpl; Texture2D tex; };
#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)
#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)
@@ -176,14 +257,14 @@
#define FxaaSat(x) saturate(x)
#endif
-#if (GLSL == 1)
+#if GLSL == 1
#define FxaaBool bool
#define FxaaDiscard discard
#define FxaaSat(x) clamp(x, 0.0, 1.0)
#define FxaaTex sampler2D
#define FxaaTexTop(t, p) textureLod(t, p, 0.0)
#define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)
-#if (FXAA_GATHER4_ALPHA == 1)
+#if FXAA_GATHER4_ALPHA == 1
// use #extension GL_ARB_gpu_shader5 : enable
#define FxaaTexAlpha4(t, p) textureGather(t, p, 3)
#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)
@@ -208,7 +289,7 @@
float FxaaLuma(float4 rgba)
{
- rgba.w = RGBLuminance(rgba.xyz);
+ rgba.w = AvgLuminance(rgba.xyz);
return rgba.w;
}
@@ -218,11 +299,11 @@
posM.x = pos.x;
posM.y = pos.y;
- #if (FXAA_GATHER4_ALPHA == 1)
+ #if FXAA_GATHER4_ALPHA == 1
float4 rgbyM = FxaaTexTop(tex, posM);
float4 luma4A = FxaaTexAlpha4(tex, posM);
float4 luma4B = FxaaTexOffAlpha4(tex, posM, int2(-1, -1));
- rgbyM.w = RGBLuminance(rgbyM.xyz);
+ rgbyM.w = AvgLuminance(rgbyM.xyz);
#define lumaM rgbyM.w
#define lumaE luma4A.z
@@ -234,7 +315,7 @@
#else
float4 rgbyM = FxaaTexTop(tex, posM);
- rgbyM.w = RGBLuminance(rgbyM.xyz);
+ rgbyM.w = AvgLuminance(rgbyM.xyz);
#define lumaM rgbyM.w
float lumaS = FxaaLuma(FxaaTexOff(tex, posM, int2( 0, 1), fxaaRcpFrame.xy));
@@ -257,11 +338,11 @@
float rangeMaxClamped = max(fxaaEdgeThresholdMin, rangeMaxScaled);
bool earlyExit = range < rangeMaxClamped;
- #if (FxaaEarlyExit == 1)
+ #if FxaaEarlyExit == 1
if(earlyExit) { return rgbyM; }
#endif
- #if (FXAA_GATHER4_ALPHA == 0)
+ #if FXAA_GATHER4_ALPHA == 0
float lumaNW = FxaaLuma(FxaaTexOff(tex, posM, int2(-1,-1), fxaaRcpFrame.xy));
float lumaSE = FxaaLuma(FxaaTexOff(tex, posM, int2( 1, 1), fxaaRcpFrame.xy));
float lumaNE = FxaaLuma(FxaaTexOff(tex, posM, int2( 1,-1), fxaaRcpFrame.xy));
@@ -515,8 +596,7 @@
float4 FxaaPass(float4 FxaaColor, float2 texcoord)
{
- #if(GLSL == 1)
- tex = TextureSampler;
+ #if GLSL == 1
FxaaColor = FxaaPixelShader(texcoord, TextureSampler, pixelSize.xy, FxaaSubpixMax, FxaaEdgeThreshold, FxaaEdgeThresholdMin);
#else
FxaaTex tex;
@@ -633,7 +713,7 @@
[BILINEAR FILTERING CODE SECTION]
------------------------------------------------------------------------------*/
-#if (BILINEAR_FILTERING == 1)
+#if BILINEAR_FILTERING == 1
float4 SampleBiLinear(SamplerState texSample, float2 texcoord)
{
float texelSizeX = pixelSize.x;
@@ -676,7 +756,7 @@
[BICUBIC FILTERING CODE SECTION]
------------------------------------------------------------------------------*/
-#if (BICUBIC_FILTERING == 1)
+#if BICUBIC_FILTERING == 1
float4 BicubicFilter(SamplerState texSample, float2 texcoord)
{
float texelSizeX = pixelSize.x;
@@ -694,23 +774,20 @@
float2 uvCoord = float2(float(nX) / screenSize.x + PixelOffset / screenSize.x,
float(nY) / screenSize.y + PixelOffset / screenSize.y);
- for (int m = -1; m <= 2; m++)
- {
- for (int n = -1; n <= 2; n++)
- {
- float4 Samples = sample_tex(texSample, uvCoord +
- float2(texelSizeX * float(m), texelSizeY * float(n)));
-
- float vc1 = Interpolation(float(m) - a);
- float4 vecCoeff1 = float4(vc1, vc1, vc1, vc1);
-
- float vc2 = Interpolation(-(float(n) - b));
- float4 vecCoeff2 = float4(vc2, vc2, vc2, vc2);
-
- nSum = nSum + (Samples * vecCoeff2 * vecCoeff1);
- nDenom = nDenom + (vecCoeff2 * vecCoeff1);
- }
- }
+ for (int m = -1; m <= 2; m++) {
+ for (int n = -1; n <= 2; n++) {
+
+ float4 Samples = sample_tex(texSample, uvCoord +
+ float2(texelSizeX * float(m), texelSizeY * float(n)));
+
+ float vc1 = Interpolation(float(m) - a);
+ float4 vecCoeff1 = float4(vc1, vc1, vc1, vc1);
+
+ float vc2 = Interpolation(-(float(n) - b));
+ float4 vecCoeff2 = float4(vc2, vc2, vc2, vc2);
+
+ nSum = nSum + (Samples * vecCoeff2 * vecCoeff1);
+ nDenom = nDenom + (vecCoeff2 * vecCoeff1); }}
return nSum / nDenom;
}
@@ -781,11 +858,11 @@
#endif
/*------------------------------------------------------------------------------
- [BICUBIC SCALAR CODE SECTION]
+ [BICUBIC SCALER CODE SECTION]
------------------------------------------------------------------------------*/
-#if (BICUBLIC_SCALAR == 1)
-float4 BicubicScalar(in SamplerState tex, in float2 uv, in float2 texSize)
+#if BICUBLIC_SCALER == 1
+float4 BicubicScaler(SamplerState tex, float2 uv, float2 texSize)
{
float2 inputSize = float2(1.0/texSize.x, 1.0/texSize.y);
@@ -793,7 +870,7 @@
float2 index = floor(coord_hg);
float2 f = coord_hg - index;
- #if (GLSL == 1)
+ #if GLSL == 1
mat4 M = mat4( -1.0, 3.0,-3.0, 1.0, 3.0,-6.0, 3.0, 0.0,
-3.0, 0.0, 3.0, 0.0, 1.0, 4.0, 1.0, 0.0 );
#else
@@ -837,18 +914,18 @@
return res;
}
-float4 BiCubicScalarPass(float4 color, float2 texcoord)
+float4 BiCubicScalerPass(float4 color, float2 texcoord)
{
- color = BicubicScalar(TextureSampler, texcoord, screenSize);
+ color = BicubicScaler(TextureSampler, texcoord, screenSize);
return color;
}
#endif
/*------------------------------------------------------------------------------
- [LANCZOS SCALAR CODE SECTION]
+ [LANCZOS SCALER CODE SECTION]
------------------------------------------------------------------------------*/
-#if (LANCZOS_SCALAR == 1)
+#if (LANCZOS_SCALER == 1)
float3 PixelPos(float xpos, float ypos)
{
return sample_tex(TextureSampler, float2(xpos, ypos)).rgb;
@@ -874,7 +951,7 @@
PixelPos(xpos.w, ypos)));
}
-float4 LanczosScalar(float2 texcoord, float2 inputSize)
+float4 LanczosScaler(float2 texcoord, float2 inputSize)
{
float2 stepxy = float2(1.0/inputSize.x, 1.0/inputSize.y);
float2 pos = texcoord + stepxy;
@@ -897,9 +974,9 @@
LineRun(xystart.y + stepxy.y * 3.0, xpos, linetaps))), 1.0);
}
-float4 LanczosScalarPass(float4 color, float2 texcoord)
+float4 LanczosScalerPass(float4 color, float2 texcoord)
{
- color = LanczosScalar(texcoord, screenSize);
+ color = LanczosScaler(texcoord, screenSize);
return color;
}
#endif
@@ -908,8 +985,7 @@
[GAMMA CORRECTION CODE SECTION]
------------------------------------------------------------------------------*/
-#if (GAMMA_CORRECTION == 1)
-float3 RGBGammaToLinear(float3 color, float gamma)
+float3 EncodeGamma(float3 color, float gamma)
{
color = saturate(color);
color.r = (color.r <= 0.0404482362771082) ?
@@ -922,7 +998,7 @@
return color;
}
-float3 LinearToRGBGamma(float3 color, float gamma)
+float3 DecodeGamma(float3 color, float gamma)
{
color = saturate(color);
color.r = (color.r <= 0.00313066844250063) ?
@@ -935,23 +1011,23 @@
return color;
}
+#if GAMMA_CORRECTION == 1
float4 GammaPass(float4 color, float2 texcoord)
{
- const float GammaConst = 2.233;
- color.rgb = RGBGammaToLinear(color.rgb, GammaConst);
- color.rgb = LinearToRGBGamma(color.rgb, float(Gamma));
- color.a = RGBLuminance(color.rgb);
+ static const float GammaConst = 2.233333;
+ color.rgb = EncodeGamma(color.rgb, GammaConst);
+ color.rgb = DecodeGamma(color.rgb, float(Gamma));
+ color.a = AvgLuminance(color.rgb);
return color;
}
#endif
-
/*------------------------------------------------------------------------------
[TEXTURE SHARPEN CODE SECTION]
------------------------------------------------------------------------------*/
-#if (TEXTURE_SHARPEN == 1)
-float4 SampleBicubic(in SamplerState texSample, in float2 texcoord)
+#if TEXTURE_SHARPEN == 1
+float4 SampleBicubic(SamplerState texSample, float2 texcoord)
{
float texelSizeX = pixelSize.x * float(SharpenBias);
float texelSizeY = pixelSize.y * float(SharpenBias);
@@ -967,23 +1043,20 @@
float2 uvCoord = float2(float(nX) / screenSize.x, float(nY) / screenSize.y);
- for (int m = -1; m <= 2; m++)
- {
- for (int n = -1; n <= 2; n++)
- {
- float4 Samples = sample_tex(texSample, uvCoord +
- float2(texelSizeX * float(m), texelSizeY * float(n)));
-
- float vc1 = Cubic(float(m) - a);
- float4 vecCoeff1 = float4(vc1, vc1, vc1, vc1);
-
- float vc2 = Cubic(-(float(n) - b));
- float4 vecCoeff2 = float4(vc2, vc2, vc2, vc2);
-
- nSum = nSum + (Samples * vecCoeff2 * vecCoeff1);
- nDenom = nDenom + (vecCoeff2 * vecCoeff1);
- }
- }
+ for (int m = -1; m <= 2; m++) {
+ for (int n = -1; n <= 2; n++) {
+
+ float4 Samples = sample_tex(texSample, uvCoord +
+ float2(texelSizeX * float(m), texelSizeY * float(n)));
+
+ float vc1 = Cubic(float(m) - a);
+ float4 vecCoeff1 = float4(vc1, vc1, vc1, vc1);
+
+ float vc2 = Cubic(-(float(n) - b));
+ float4 vecCoeff2 = float4(vc2, vc2, vc2, vc2);
+
+ nSum = nSum + (Samples * vecCoeff2 * vecCoeff1);
+ nDenom = nDenom + (vecCoeff2 * vecCoeff1); }}
return nSum / nDenom;
}
@@ -998,10 +1071,10 @@
sharpenLuma = clamp(sharpenLuma, -float(SharpenClamp), float(SharpenClamp));
color.rgb = color.rgb + sharpenLuma;
- color.a = RGBLuminance(color.rgb);
+ color.a = AvgLuminance(color.rgb);
- #if (DebugSharpen == 1)
- color = saturate(0.5f + (sharpenLuma * 4)).rrrr;
+ #if DebugSharpen == 1
+ color = saturate(0.5f + (sharpenLuma * 4)).xxxx;
#endif
return saturate(color);
@@ -1009,25 +1082,28 @@
#endif
/*------------------------------------------------------------------------------
- [VIBRANCE CODE SECTION]
+ [PIXEL VIBRANCE CODE SECTION]
------------------------------------------------------------------------------*/
-#if (PIXEL_VIBRANCE == 1)
+#if PIXEL_VIBRANCE == 1
float4 VibrancePass(float4 color, float2 texcoord)
{
- #if (GLSL == 1)
- float3 luma = float3(RGBLuminance(color.rgb));
+ float vib = Vibrance;
+
+ #if GLSL == 1
+ float3 luma = float3(AvgLuminance(color.rgb));
#else
- float luma = RGBLuminance(color.rgb);
+ float luma = AvgLuminance(color.rgb);
#endif
float colorMax = max(color.r, max(color.g, color.b));
float colorMin = min(color.r, min(color.g, color.b));
float colorSaturation = colorMax - colorMin;
+ float3 colorCoeff = float3(RedVibrance * vib, GreenVibrance * vib, BlueVibrance * vib);
- color.rgb = lerp(luma, color.rgb, (1.0 + (Vibrance * (1.0 - (sign(Vibrance) * colorSaturation)))));
- color.a = RGBLuminance(color.rgb);
+ color.rgb = lerp(luma, color.rgb, (1.0 + (colorCoeff * (1.0 - (sign(colorCoeff) * colorSaturation)))));
+ color.a = AvgLuminance(color.rgb);
return saturate(color); //Debug: return colorSaturation.xxxx;
}
@@ -1037,272 +1113,480 @@
[BLENDED BLOOM CODE SECTION]
------------------------------------------------------------------------------*/
-#if (BLENDED_BLOOM == 1)
-float3 BlendAddLight(float3 color, float3 bloom)
+#if BLENDED_BLOOM == 1
+float3 BlendAddLight(float3 bloom, float3 blend)
{
- return saturate(color + bloom);
+ return saturate(bloom + blend);
}
-float3 BlendScreen(float3 color, float3 bloom)
+float3 BlendScreen(float3 bloom, float3 blend)
{
- return (color + bloom) - (color * bloom);
+ return (bloom + blend) - (bloom * blend);
}
-float3 BlendLuma(float3 color, float3 bloom)
+float3 BlendGlow(float3 bloom, float3 blend)
{
- return lerp((color * bloom), (1.0 - ((1.0 - color) * (1.0 - bloom))), RGBLuminance(color + bloom));
+ float glow = AvgLuminance(bloom);
+ return lerp((bloom + blend) - (bloom * blend),
+ (blend + blend) - (blend * blend), glow);
}
-float3 BlendGlow(float3 color, float3 bloom)
+float3 BlendAddGlow(float3 bloom, float3 blend)
{
- float3 glow = step(0.5, color);
- glow = lerp((color + bloom) - (color * bloom), (bloom + bloom) - (bloom * bloom), glow);
-
- return glow;
+ float addglow = smootherstep(0.0, 1.0, AvgLuminance(bloom));
+ return lerp(saturate(bloom + blend),
+ (blend + blend) - (blend * blend), addglow);
}
-float3 BlendOverlay(float3 color, float3 bloom)
+float3 BlendLuma(float3 bloom, float3 blend)
{
- float3 overlay = step(0.5, color);
- overlay = lerp((color * bloom * 2.0), (1.0 - (2.0 * (1.0 - color) * (1.0 - bloom))), overlay);
-
- return overlay;
+ float lumavg = smootherstep(0.0, 1.0, AvgLuminance(bloom + blend));
+ return lerp((bloom * blend), (1.0 -
+ ((1.0 - bloom) * (1.0 - blend))), lumavg);
}
-float4 PyramidFilter(SamplerState tex, float2 texcoord, float2 width)
+float3 BlendOverlay(float3 bloom, float3 blend)
{
- float4 color = sample_tex(tex, texcoord + float2(0.5, 0.5) * width);
- color += sample_tex(tex, texcoord + float2(-0.5, 0.5) * width);
- color += sample_tex(tex, texcoord + float2(0.5, -0.5) * width);
- color += sample_tex(tex, texcoord + float2(-0.5, -0.5) * width);
- color *= 0.25;
-
- return color;
+ float3 overlay = step(0.5, bloom);
+ return lerp((bloom * blend * 2.0), (1.0 - (2.0 *
+ (1.0 - bloom) * (1.0 - blend))), overlay);
}
float3 BloomCorrection(float3 color)
{
- float X = 1.0 / (1.0 + exp(float(BloomReds) / 2.0));
- float Y = 1.0 / (1.0 + exp(float(BloomGreens) / 2.0));
- float Z = 1.0 / (1.0 + exp(float(BloomBlues) / 2.0));
-
- color.r = (1.0 / (1.0 + exp(float(-BloomReds) * (color.r - 0.5))) - X) / (1.0 - 2.0 * X);
- color.g = (1.0 / (1.0 + exp(float(-BloomGreens) * (color.g - 0.5))) - Y) / (1.0 - 2.0 * Y);
- color.b = (1.0 / (1.0 + exp(float(-BloomBlues) * (color.b - 0.5))) - Z) / (1.0 - 2.0 * Z);
+ float3 bloom = color;
+
+ bloom.r = 2.0 / 3.0 * (1.0 - (bloom.r * bloom.r));
+ bloom.g = 2.0 / 3.0 * (1.0 - (bloom.g * bloom.g));
+ bloom.b = 2.0 / 3.0 * (1.0 - (bloom.b * bloom.b));
+
+ bloom.r = saturate(color.r + float(BloomReds) * bloom.r);
+ bloom.g = saturate(color.g + float(BloomGreens) * bloom.g);
+ bloom.b = saturate(color.b + float(BloomBlues) * bloom.b);
+
+ color = bloom;
return color;
}
-float4 BloomPass(float4 color, float2 texcoord)
+float4 DefocusFilter(SamplerState tex, float2 texcoord, float2 defocus)
{
- const float defocus = 1.25;
- float4 bloom = PyramidFilter(TextureSampler, texcoord, pixelSize * defocus);
+ float2 texel = pixelSize * defocus;
- float2 dx = float2(invDefocus.x * float(BloomWidth), 0.0);
- float2 dy = float2(0.0, invDefocus.y * float(BloomWidth));
+ float4 sampleA = sample_tex(tex, texcoord + float2(0.5, 0.5) * texel);
+ float4 sampleB = sample_tex(tex, texcoord + float2(-0.5, 0.5) * texel);
+ float4 sampleC = sample_tex(tex, texcoord + float2(0.5, -0.5) * texel);
+ float4 sampleD = sample_tex(tex, texcoord + float2(-0.5, -0.5) * texel);
- float2 mdx = mul(2.0, dx);
- float2 mdy = mul(2.0, dy);
+ float fx = frac(texcoord.x * screenSize.x);
+ float fy = frac(texcoord.y * screenSize.y);
- float4 bloomBlend = bloom * 0.22520613262190495;
-
- bloomBlend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord - mdx + mdy);
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - dx + mdy);
- bloomBlend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord + mdy);
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + dx + mdy);
- bloomBlend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord + mdx + mdy);
-
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - mdx + dy);
- bloomBlend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord - dx + dy);
- bloomBlend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord + dy);
- bloomBlend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord + dx + dy);
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + mdx + dy);
-
- bloomBlend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord - mdx);
- bloomBlend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord - dx);
- bloomBlend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord + dx);
- bloomBlend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord + mdx);
-
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - mdx - dy);
- bloomBlend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord - dx - dy);
- bloomBlend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord - dy);
- bloomBlend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord + dx - dy);
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + mdx - dy);
-
- bloomBlend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord - mdx - mdy);
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - dx - mdy);
- bloomBlend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord - mdy);
- bloomBlend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + dx - mdy);
- bloomBlend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord + mdx - mdy);
- bloomBlend = lerp(color, bloomBlend, float(BlendStrength));
+ float4 interpolateA = lerp(sampleA, sampleB, fx);
+ float4 interpolateB = lerp(sampleC, sampleD, fx);
- bloom.rgb = BloomType(bloom.rgb, bloomBlend.rgb);
- bloom.rgb = BloomCorrection(bloom.rgb);
+ return lerp(interpolateA, interpolateB, fy);
+}
+
+float4 BloomPass(float4 color, float2 texcoord)
+{
+ float anflare = 4.0;
- color.a = RGBLuminance(color.rgb);
- bloom.a = RGBLuminance(bloom.rgb);
+ float2 defocus = float2(BloomDefocus, BloomDefocus);
+ float4 bloom = DefocusFilter(TextureSampler, texcoord, defocus);
+
+ float2 dx = float2(pixelSize.x * float(BloomWidth), 0.0);
+ float2 dy = float2(0.0, pixelSize.y * float(BloomWidth));
+
+ float2 mdx = float2(dx.x * defocus.x, 0.0);
+ float2 mdy = float2(0.0, dy.y * defocus.y);
+
+ float4 blend = bloom * 0.22520613262190495;
+
+ blend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord - mdx + mdy);
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - dx + mdy);
+ blend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord + mdy);
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + dx + mdy);
+ blend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord + mdx + mdy);
+
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - mdx + dy);
+ blend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord - dx + dy);
+ blend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord + dy);
+ blend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord + dx + dy);
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + mdx + dy);
+
+ blend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord - mdx);
+ blend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord - dx);
+ blend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord + dx);
+ blend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord + mdx);
+
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - mdx - dy);
+ blend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord - dx - dy);
+ blend += 0.100529757860782610 * sample_tex(TextureSampler, texcoord - dy);
+ blend += 0.044875475183061630 * sample_tex(TextureSampler, texcoord + dx - dy);
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + mdx - dy);
+
+ blend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord - mdx - mdy);
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord - dx - mdy);
+ blend += 0.024146616900339800 * sample_tex(TextureSampler, texcoord - mdy);
+ blend += 0.010778807494659370 * sample_tex(TextureSampler, texcoord + dx - mdy);
+ blend += 0.002589001911021066 * sample_tex(TextureSampler, texcoord + mdx - mdy);
+ blend = lerp(color, blend, float(BlendStrength));
+
+ bloom.xyz = BloomType(bloom.xyz, blend.xyz);
+ bloom.xyz = BloomCorrection(bloom.xyz);
+
+ color.w = AvgLuminance(color.xyz);
+ bloom.w = AvgLuminance(bloom.xyz);
+ bloom.w *= anflare;
color = lerp(color, bloom, float(BloomStrength));
return color;
}
#endif
+
/*------------------------------------------------------------------------------
- [COLOR CORRECTION/TONE MAPPING CODE SECTION]
+ [SCENE TONE MAPPING CODE SECTION]
------------------------------------------------------------------------------*/
-float3 FilmicTonemap(float3 color)
+#if SCENE_TONEMAPPING == 1
+float3 ScaleLuminance(float3 x)
{
- float3 Q = color.xyz;
+ float W = 1.02;
+ float L = 0.06;
+ float C = 1.02;
- float A = 0.10;
- float B = float(BlackLevels);
- float C = 0.10;
- float D = float(ToneAmount);
- float E = 0.02;
- float F = 0.30;
- float W = float(WhitePoint);
+ float N = clamp(0.76 + ToneAmount, 1.0, 2.0);
+ float K = (N - L * C) / C;
- float3 numerator = ((Q*(A*Q + C*B) + D*E) / (Q*(A*Q + B) + D*F)) - E / F;
- float denominator = ((W*(A*W + C*B) + D*E) / (W*(A*W + B) + D*F)) - E / F;
+ float3 tone = L * C + (1.0 - L * C) * (1.0 + K * (x - L) /
+ ((W - L) * (W - L))) * (x - L) / (x - L + K);
- color.xyz = numerator / denominator;
-
- return saturate(color);
+ return tone;
}
-float3 ColorShift(float3 color)
+float3 TmMask(float3 color)
{
- float3 colMood;
+ float3 tone = color;
- colMood.r = float(RedShift);
- colMood.g = float(GreenShift);
- colMood.b = float(BlueShift);
-
- float fLum = RGBLuminance(color.rgb);
- #if (GLSL == 1)
- // Is HLSL float3(x) equivalent to float3(x,x,x) ?
- colMood = lerp(float3(0.0), colMood, saturate(fLum * 2.0));
- colMood = lerp(colMood, float3(1.0), saturate(fLum - 0.5) * 2.0);
- #else
- colMood = lerp(0.0, colMood, saturate(fLum * 2.0));
- colMood = lerp(colMood, 1.0, saturate(fLum - 0.5) * 2.0);
- #endif
- float3 colOutput = lerp(color, colMood, saturate(fLum * float(ShiftRatio)));
+ float highTone = 6.2; float greyTone = 0.4;
+ float midTone = 1.620; float lowTone = 0.06;
+
+ tone.r = (tone.r * (highTone * tone.r + greyTone))/(
+ tone.r * (highTone * tone.r + midTone) + lowTone);
+ tone.g = (tone.g * (highTone * tone.g + greyTone))/(
+ tone.g * (highTone * tone.g + midTone) + lowTone);
+ tone.b = (tone.b * (highTone * tone.b + greyTone))/(
+ tone.b * (highTone * tone.b + midTone) + lowTone);
+
+ static const float gamma = 2.42;
+ tone = EncodeGamma(tone, gamma);
- return colOutput;
+ color = lerp(color, tone, float(MaskStrength));
+
+ return color;
}
-float3 ColorCorrection(float3 color)
+float3 TmCurve(float3 color)
{
- float X = 1.0 / (1.0 + exp(float(RedCurve) / 2.0));
- float Y = 1.0 / (1.0 + exp(float(GreenCurve) / 2.0));
- float Z = 1.0 / (1.0 + exp(float(BlueCurve) / 2.0));
-
- color.r = (1.0 / (1.0 + exp(float(-RedCurve) * (color.r - 0.5))) - X) / (1.0 - 2.0 * X);
- color.g = (1.0 / (1.0 + exp(float(-GreenCurve) * (color.g - 0.5))) - Y) / (1.0 - 2.0 * Y);
- color.b = (1.0 / (1.0 + exp(float(-BlueCurve) * (color.b - 0.5))) - Z) / (1.0 - 2.0 * Z);
+ float3 T = color;
- return saturate(color);
+ float tnamn = ToneAmount;
+ float blevel = length(T);
+ float bmask = pow(blevel, 0.02);
+
+ float A = 0.100; float B = 0.300;
+ float C = 0.100; float D = tnamn;
+ float E = 0.020; float F = 0.300;
+
+ float W = 1.000;
+
+ T.r = ((T.r*(A*T.r + C*B) + D*E) / (T.r*(A*T.r + B) + D*F)) - E / F;
+ T.g = ((T.g*(A*T.g + C*B) + D*E) / (T.g*(A*T.g + B) + D*F)) - E / F;
+ T.b = ((T.b*(A*T.b + C*B) + D*E) / (T.b*(A*T.b + B) + D*F)) - E / F;
+
+ float denom = ((W*(A*W + C*B) + D*E) / (W*(A*W + B) + D*F)) - E / F;
+
+ float3 black = float3(bmask, bmask, bmask);
+ float3 white = float3(denom, denom, denom);
+
+ T = T / white;
+ T = T * black;
+
+ color = saturate(T);
+
+ return color;
}
float4 TonemapPass(float4 color, float2 texcoord)
{
- const float delta = 0.001f;
- const float wpoint = pow(1.002f, 2.0f);
+ float3 tonemap = color.rgb;
- if (CorrectionPalette == 1) { color.rgb = ColorCorrection(color.rgb); }
- if (FilmicProcess == 1) { color.rgb = ColorShift(color.rgb); }
- if (FilmicProcess == 0) { color.rgb = FilmicTonemap(color.rgb); }
+ float blackLevel = length(tonemap);
+ tonemap = ScaleLuminance(tonemap);
- // RGB -> XYZ conversion
- #if (GLSL == 1)
- // GLSL is column major whereas HLSL is row major ...
- const mat3 RGB2XYZ = mat3 ( 0.4124564, 0.2126729, 0.0193339, // first column (not row)
- 0.3575761, 0.7151522, 0.1191920, // 2nd column
- 0.1804375, 0.0721750, 0.9503041 ); // 3rd column
+ #if GLSL == 1
+ float luminanceAverage = AvgLuminance(float3(Luminance));
#else
- const float3x3 RGB2XYZ = { 0.4124564, 0.3575761, 0.1804375,
- 0.2126729, 0.7151522, 0.0721750,
- 0.0193339, 0.1191920, 0.9503041 };
+ float luminanceAverage = AvgLuminance(Luminance);
#endif
- #if (GLSL == 1)
- float3 XYZ = RGB2XYZ * color.rgb;
- #else
- float3 XYZ = mul(RGB2XYZ, color.rgb);
- #endif
+ if (TonemapMask == 1) { tonemap = TmMask(tonemap); }
+ if (TonemapType == 1) { tonemap = TmCurve(tonemap); }
+
+ // RGB -> XYZ conversion
+ const float3x3 RGB2XYZ = float3x3(0.4124564, 0.3575761, 0.1804375,
+ 0.2126729, 0.7151522, 0.0721750,
+ 0.0193339, 0.1191920, 0.9503041);
+
+ float3 XYZ = mul(RGB2XYZ, tonemap);
// XYZ -> Yxy conversion
float3 Yxy;
- Yxy.r = XYZ.g; // copy luminance Y
- Yxy.g = XYZ.r / (XYZ.r + XYZ.g + XYZ.b); // x = X / (X + Y + Z)
- Yxy.b = XYZ.g / (XYZ.r + XYZ.g + XYZ.b); // y = Y / (X + Y + Z)
+ Yxy.r = XYZ.g; // copy luminance Y
+ Yxy.g = XYZ.r / (XYZ.r + XYZ.g + XYZ.b); // x = X / (X + Y + Z)
+ Yxy.b = XYZ.g / (XYZ.r + XYZ.g + XYZ.b); // y = Y / (X + Y + Z)
- if (CorrectionPalette == 2) { Yxy.rgb = ColorCorrection(Yxy.rgb); }
+ // (Wt) Tone mapped scaling of the initial wp before input modifiers
+ float Wt = saturate(Yxy.r / AvgLuminance(XYZ));
+
+ if (TonemapType == 2) { Yxy.r = TmCurve(Yxy).r; }
// (Lp) Map average luminance to the middlegrey zone by scaling pixel luminance
- #if (TonemapType == 1)
- float Lp = Yxy.r * float(Exposure) / (float(Luminance) + delta);
- #elif (TonemapType == 2)
- float Lp = Yxy.r * FilmicTonemap(Yxy.rrr).r / RGBLuminance(Yxy.rrr) *
- float(Exposure) / (float(Luminance) + delta);
- #endif
+ float Lp = Yxy.r * float(Exposure) / (luminanceAverage + Epsilon);
- // (Ld) Scale all luminance within a displayable range of 0 to 1
- Yxy.r = (Lp * (1.0 + Lp / wpoint)) / (1.0 + Lp);
+ // (Wp) White point calculated, based on the toned white, and input modifier
+ float Wp = dot(abs(Wt), float(WhitePoint));
- if (FilmicProcess == 1) { Yxy.r = FilmicTonemap(Yxy.rgb).r; }
+ // (Ld) Scale all luminance within a displayable range of 0 to 1
+ Yxy.r = (Lp * (1.0 + Lp / (Wp * Wp))) / (1.0 + Lp);
// Yxy -> XYZ conversion
XYZ.r = Yxy.r * Yxy.g / Yxy.b; // X = Y * x / y
XYZ.g = Yxy.r; // copy luminance Y
XYZ.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; // Z = Y * (1-x-y) / y
- if (CorrectionPalette == 3) { XYZ.rgb = ColorCorrection(XYZ.rgb); }
+ if (TonemapType == 3) { XYZ = TmCurve(XYZ); }
// XYZ -> RGB conversion
- #if (GLSL == 1)
- // GLSL is column major whereas HLSL is row major ...
- const mat3 XYZ2RGB = mat3 ( 3.2404542, -0.9692660, 0.0556434, // first column (not row)
- -1.5371385, 1.8760108, -0.2040259, // 2nd column
- -0.4985314, 0.0415560, 1.0572252 ); // 3rd column
- #else
- const float3x3 XYZ2RGB = { 3.2404542,-1.5371385,-0.4985314,
- -0.9692660, 1.8760108, 0.0415560,
- 0.0556434,-0.2040259, 1.0572252 };
- #endif
+ const float3x3 XYZ2RGB = float3x3(3.2404542,-1.5371385,-0.4985314,
+ -0.9692660, 1.8760108, 0.0415560,
+ 0.0556434,-0.2040259, 1.0572252);
- #if (GLSL == 1)
- color.rgb = XYZ2RGB * XYZ;
- #else
- color.rgb = mul(XYZ2RGB, XYZ);
+ tonemap = mul(XYZ2RGB, XYZ);
+
+ float shadowmask = pow(saturate(blackLevel), float(BlackLevels));
+ tonemap = tonemap * float3(shadowmask, shadowmask, shadowmask);
+
+ color.rgb = tonemap;
+ color.a = AvgLuminance(color.rgb);
+
+ return color;
+}
+#endif
+
+/*------------------------------------------------------------------------------
+ [CROSS PROCESSING CODE SECTION]
+------------------------------------------------------------------------------*/
+
+#if CROSS_PROCESSING == 1
+float3 CrossShift(float3 color)
+{
+ float3 cross;
+
+ float2 CrossMatrix[3] = {
+ float2 (0.960, 0.040 * color.x),
+ float2 (0.980, 0.020 * color.y),
+ float2 (0.970, 0.030 * color.z), };
+
+ cross.x = float(RedShift) * CrossMatrix[0].x + CrossMatrix[0].y;
+ cross.y = float(GreenShift) * CrossMatrix[1].x + CrossMatrix[1].y;
+ cross.z = float(BlueShift) * CrossMatrix[2].x + CrossMatrix[2].y;
+
+ float lum = AvgLuminance(color);
+ float3 black = float3(0.0, 0.0, 0.0);
+ float3 white = float3(1.0, 1.0, 1.0);
+
+ cross = lerp(black, cross, saturate(lum * 2.0));
+ cross = lerp(cross, white, saturate(lum - 0.5) * 2.0);
+ color = lerp(color, cross, saturate(lum * float(ShiftRatio)));
+
+ return color;
+}
+
+float4 CrossPass(float4 color, float2 texcoord)
+{
+ #if FilmicProcess == 1
+ color.rgb = CrossShift(color.rgb);
+
+ #elif FilmicProcess == 2
+ float3 XYZ = RGBtoXYZ(color.rgb);
+ float3 Yxy = XYZtoYxy(XYZ);
+
+ Yxy = CrossShift(Yxy);
+ XYZ = YxytoXYZ(Yxy);
+
+ color.rgb = XYZtoRGB(XYZ);
+
+ #elif FilmicProcess == 3
+ float3 XYZ = RGBtoXYZ(color.rgb);
+ float3 Yxy = XYZtoYxy(XYZ);
+
+ XYZ = YxytoXYZ(Yxy);
+ XYZ = CrossShift(XYZ);
+
+ color.rgb = XYZtoRGB(XYZ);
#endif
- color.a = RGBLuminance(color.rgb);
+
+ color.a = AvgLuminance(color.rgb);
+
+ return saturate(color);
+}
+#endif
+
+/*------------------------------------------------------------------------------
+ [COLOR CORRECTION CODE SECTION]
+------------------------------------------------------------------------------*/
+
+// Converting pure hue to RGB
+float3 HUEtoRGB(float H)
+{
+ float R = abs(H * 6.0 - 3.0) - 1.0;
+ float G = 2.0 - abs(H * 6.0 - 2.0);
+ float B = 2.0 - abs(H * 6.0 - 4.0);
+
+ return saturate(float3(R, G, B));
+}
+
+// Converting RGB to hue/chroma/value
+float3 RGBtoHCV(float3 RGB)
+{
+ float4 BG = float4(RGB.bg,-1.0, 2.0 / 3.0);
+ float4 GB = float4(RGB.gb, 0.0,-1.0 / 3.0);
+
+ float4 P = (RGB.g < RGB.b) ? BG : GB;
+
+ float4 XY = float4(P.xyw, RGB.r);
+ float4 YZ = float4(RGB.r, P.yzx);
+
+ float4 Q = (RGB.r < P.x) ? XY : YZ;
+
+ float C = Q.x - min(Q.w, Q.y);
+ float H = abs((Q.w - Q.y) / (6.0 * C + Epsilon) + Q.z);
+
+ return float3(H, C, Q.x);
+}
+
+// Converting RGB to HSV
+float3 RGBtoHSV(float3 RGB)
+{
+ float3 HCV = RGBtoHCV(RGB);
+ float S = HCV.y / (HCV.z + Epsilon);
+
+ return float3(HCV.x, S, HCV.z);
+}
+
+// Converting HSV to RGB
+float3 HSVtoRGB(float3 HSV)
+{
+ float3 RGB = HUEtoRGB(HSV.x);
+ return ((RGB - 1.0) * HSV.y + 1.0) * HSV.z;
+}
+
+#if COLOR_CORRECTION == 1
+// Pre correction color mask
+float3 PreCorrection(float3 color)
+{
+ float3 RGB = color;
+
+ RGB.r = 2.0 / 3.0 * (1.0 - (RGB.r * RGB.r));
+ RGB.g = 2.0 / 3.0 * (1.0 - (RGB.g * RGB.g));
+ RGB.b = 2.0 / 3.0 * (1.0 - (RGB.b * RGB.b));
+
+ RGB.r = saturate(color.r + (float(ChannelR) / 200.0) * RGB.r);
+ RGB.g = saturate(color.g + (float(ChannelG) / 200.0) * RGB.g);
+ RGB.b = saturate(color.b + (float(ChannelB) / 200.0) * RGB.b);
+
+ color = saturate(RGB);
+
+ return color;
+}
+
+float3 ColorCorrection(float3 color)
+{
+ float X = 1.0 / (1.0 + exp(float(ChannelR) / 2.0));
+ float Y = 1.0 / (1.0 + exp(float(ChannelG) / 2.0));
+ float Z = 1.0 / (1.0 + exp(float(ChannelB) / 2.0));
+
+ color.r = (1.0 / (1.0 + exp(float(-ChannelR) * (color.r - 0.5))) - X) / (1.0 - 2.0 * X);
+ color.g = (1.0 / (1.0 + exp(float(-ChannelG) * (color.g - 0.5))) - Y) / (1.0 - 2.0 * Y);
+ color.b = (1.0 / (1.0 + exp(float(-ChannelB) * (color.b - 0.5))) - Z) / (1.0 - 2.0 * Z);
return saturate(color);
}
+float4 CorrectionPass(float4 color, float2 texcoord)
+{
+ float3 colorspace = PreCorrection(color.rgb);
+
+ #if CorrectionPalette == 1
+ colorspace = ColorCorrection(colorspace);
+
+ #elif CorrectionPalette == 2
+ float3 XYZ = RGBtoXYZ(colorspace);
+ float3 Yxy = XYZtoYxy(XYZ);
+
+ Yxy = ColorCorrection(Yxy);
+ XYZ = YxytoXYZ(Yxy);
+ colorspace = XYZtoRGB(XYZ);
+
+ #elif CorrectionPalette == 3
+ float3 XYZ = RGBtoXYZ(colorspace);
+ float3 Yxy = XYZtoYxy(XYZ);
+
+ XYZ = YxytoXYZ(Yxy);
+ XYZ = ColorCorrection(XYZ);
+ colorspace = XYZtoRGB(XYZ);
+
+ #elif CorrectionPalette == 4
+ float3 hsv = RGBtoHSV(colorspace);
+ hsv = ColorCorrection(hsv);
+ colorspace = HSVtoRGB(hsv);
+
+ #elif CorrectionPalette == 5
+ float3 yuv = RGBtoYUV(colorspace);
+ yuv = ColorCorrection(yuv);
+ colorspace = YUVtoRGB(yuv);
+ #endif
+
+ color.rgb = lerp(color.rgb, colorspace, float(PaletteStrength));
+ color.a = AvgLuminance(color.rgb);
+
+ return color;
+}
+#endif
+
+
/*------------------------------------------------------------------------------
[S-CURVE CONTRAST CODE SECTION]
------------------------------------------------------------------------------*/
-#if (S_CURVE_CONTRAST == 1)
+#if CURVE_CONTRAST == 1
float4 ContrastPass(float4 color, float2 texcoord)
{
float CurveBlend = CurvesContrast;
- #if (CurveType != 2)
- #if (GLSL == 1)
- float3 luma = float3(RGBLuminance(color.rgb));
+ #if CurveType != 2
+ #if GLSL == 1
+ float3 luma = float3(AvgLuminance(color.rgb));
#else
- float3 luma = (float3)RGBLuminance(color.rgb);
+ float3 luma = (float3)AvgLuminance(color.rgb);
#endif
float3 chroma = color.rgb - luma;
#endif
- #if (CurveType == 2)
+ #if CurveType == 2
float3 x = color.rgb;
#elif (CurveType == 1)
float3 x = chroma;
@@ -1314,7 +1598,7 @@
//S-Curve - Cubic Bezier spline
float3 a = float3(0.00, 0.00, 0.00); //start point
float3 b = float3(0.25, 0.25, 0.25); //control point 1
- float3 c = float3(0.80, 0.80, 0.80); //control point 2
+ float3 c = float3(0.85, 0.85, 0.85); //control point 2
float3 d = float3(1.00, 1.00, 1.00); //endpoint
float3 ab = lerp(a, b, x); //point between a and b (green)
@@ -1326,7 +1610,7 @@
x = dest;
- #if (CurveType == 0) //Only Luma
+ #if CurveType == 0 //Only Luma
x = lerp(luma, x, CurveBlend);
color.rgb = x + chroma;
#elif (CurveType == 1) //Only Chroma
@@ -1338,54 +1622,18 @@
color.rgb = lerp(color.rgb, LColor, CurveBlend);
#endif
- color.a = RGBLuminance(color.rgb);
+ color.a = AvgLuminance(color.rgb);
return saturate(color);
}
#endif
/*------------------------------------------------------------------------------
- [CEL SHADING CODE SECTION]
+ [CEL SHADING CODE SECTION]
------------------------------------------------------------------------------*/
-#if (CEL_SHADING == 1)
-float3 GetYUV(float3 RGB)
-{
- #if (GLSL == 1)
- const mat3 RGB2YUV = mat3(0.2126, 0.7152, 0.0722,
- -0.09991,-0.33609, 0.436,
- 0.615, -0.55861, -0.05639);
-
- return (RGB * RGB2YUV);
- #else
- const float3x3 RGB2YUV = { 0.2126, 0.7152, 0.0722,
- -0.09991,-0.33609, 0.436,
- 0.615, -0.55861, -0.05639 };
-
- return mul(RGB2YUV, RGB);
-
- #endif
-}
-
-float3 GetRGB(float3 YUV)
-{
- #if (GLSL == 1)
- const mat3 YUV2RGB = mat3(1.000, 0.000, 1.28033,
- 1.000,-0.21482,-0.38059,
- 1.000, 2.12798, 0.000);
-
- return (YUV * YUV2RGB);
- #else
- const float3x3 YUV2RGB = { 1.000, 0.000, 1.28033,
- 1.000,-0.21482,-0.38059,
- 1.000, 2.12798, 0.000 };
-
- return mul(YUV2RGB, YUV);
-
- #endif
-}
-
-float4 CelPass(float4 color, float2 texcoord)
+#if CEL_SHADING == 1
+float4 CelPass(float4 color, float2 uv0)
{
float3 yuv;
float3 sum = color.rgb;
@@ -1409,99 +1657,184 @@
for (int i = 0; i < NUM; i++)
{
- col[i] = sample_tex(TextureSampler, texcoord + set[i] * RoundingOffset).rgb;
+ col[i] = sample_tex(TextureSampler, uv0 + set[i] * RoundingOffset).rgb;
- #if (ColorRounding == 1)
+ #if ColorRounding == 1
col[i].r = round(col[i].r * thresholds.r) / thresholds.r;
col[i].g = round(col[i].g * thresholds.g) / thresholds.g;
col[i].b = round(col[i].b * thresholds.b) / thresholds.b;
#endif
- lum[i] = RGBLuminance(col[i].xyz);
- yuv = GetYUV(col[i]);
+ lum[i] = AvgLuminance(col[i].xyz);
+ yuv = RGBtoYUV(col[i]);
- #if (UseYuvLuma == 0)
+ #if UseYuvLuma == 0
yuv.r = round(yuv.r * thresholds.r) / thresholds.r;
#else
yuv.r = saturate(round(yuv.r * lum[i]) / thresholds.r + lum[i]);
#endif
- yuv = GetRGB(yuv);
+ yuv = YUVtoRGB(yuv);
sum += yuv;
}
float3 shadedColor = (sum / NUM);
float2 pixel = float2(pixelSize.x * EdgeThickness, pixelSize.y * EdgeThickness);
- float edgeX = dot(sample_tex(TextureSampler, texcoord + pixel).rgb, lumCoeff);
- edgeX = dot(float4(sample_tex(TextureSampler, texcoord - pixel).rgb, edgeX), float4(lumCoeff, -1.0));
+ float edgeX = dot(sample_tex(TextureSampler, uv0 + pixel).rgb, lumCoeff);
+ edgeX = dot(float4(sample_tex(TextureSampler, uv0 - pixel).rgb, edgeX), float4(lumCoeff, -1.0));
- float edgeY = dot(sample_tex(TextureSampler, texcoord + float2(pixel.x, -pixel.y)).rgb, lumCoeff);
- edgeY = dot(float4(sample_tex(TextureSampler, texcoord + float2(-pixel.x, pixel.y)).rgb, edgeY), float4(lumCoeff, -1.0));
+ float edgeY = dot(sample_tex(TextureSampler, uv0 + float2(pixel.x, -pixel.y)).rgb, lumCoeff);
+ edgeY = dot(float4(sample_tex(TextureSampler, uv0 + float2(-pixel.x, pixel.y)).rgb, edgeY), float4(lumCoeff, -1.0));
float edge = dot(float2(edgeX, edgeY), float2(edgeX, edgeY));
- #if (PaletteType == 1)
- color.rgb = lerp(color.rgb, color.rgb + pow(edge, EdgeFilter) * -EdgeStrength, EdgeStrength);
+ #if PaletteType == 1
+ color.rgb = lerp(color.rgb, color.rgb + pow(edge, EdgeFilter) * -EdgeStrength, EdgeStrength);
#elif (PaletteType == 2)
- color.rgb = lerp(color.rgb + pow(edge, EdgeFilter) * -EdgeStrength, shadedColor, 0.30);
+ color.rgb = lerp(color.rgb + pow(edge, EdgeFilter) * -EdgeStrength, shadedColor, 0.25);
#elif (PaletteType == 3)
- color.rgb = lerp(shadedColor + edge * -EdgeStrength, pow(edge, EdgeFilter) * -EdgeStrength + color.rgb, 0.5);
+ color.rgb = lerp(shadedColor + edge * -EdgeStrength, pow(edge, EdgeFilter) * -EdgeStrength + color.rgb, 0.5);
#endif
- color.a = RGBLuminance(color.rgb);
+ color.a = AvgLuminance(color.rgb);
return saturate(color);
}
#endif
/*------------------------------------------------------------------------------
- [COLOR GRADING CODE SECTION]
+ [PAINT SHADING CODE SECTION]
------------------------------------------------------------------------------*/
-#if (COLOR_GRADING == 1)
-float RGBCVtoHUE(float3 RGB, float C, float V)
+#if PAINT_SHADING == 1
+float3 PaintShading(float3 color, float2 texcoord)
{
- float3 Delta = (V - RGB) / C;
+ #if PaintMethod == 1
+ float2 tex;
+ int k, j, lum, cmax = 0;
+
+ float C0, C1, C2, C3, C4, C5, C6, C7, C8, C9;
+ float3 A, B, C, D, E, F, G, H, I, J, shade;
+
+ for (k = int(-PaintRadius); k < (int(PaintRadius) + 1); k++){
+ for (j = int(-PaintRadius); j < (int(PaintRadius) + 1); j++){
+
+ tex.x = texcoord.x + pixelSize.x * k;
+ tex.y = texcoord.y + pixelSize.y * j;
+
+ shade = sample_tex(TextureSampler, tex).xyz;
+
+ lum = AvgLuminance(shade) * 9.0;
+
+ C0 = (lum == 0) ? C0 + 1 : C0;
+ C1 = (lum == 1) ? C1 + 1 : C1;
+ C2 = (lum == 2) ? C2 + 1 : C2;
+ C3 = (lum == 3) ? C3 + 1 : C3;
+ C4 = (lum == 4) ? C4 + 1 : C4;
+ C5 = (lum == 5) ? C5 + 1 : C5;
+ C6 = (lum == 6) ? C6 + 1 : C6;
+ C7 = (lum == 7) ? C7 + 1 : C7;
+ C8 = (lum == 8) ? C8 + 1 : C8;
+ C9 = (lum == 9) ? C9 + 1 : C9;
+
+ A = (lum == 0) ? A + shade : A;
+ B = (lum == 1) ? B + shade : B;
+ C = (lum == 2) ? C + shade : C;
+ D = (lum == 3) ? D + shade : D;
+ E = (lum == 4) ? E + shade : E;
+ F = (lum == 5) ? F + shade : F;
+ G = (lum == 6) ? G + shade : G;
+ H = (lum == 7) ? H + shade : H;
+ I = (lum == 8) ? I + shade : I;
+ J = (lum == 9) ? J + shade : J;
+ }}
+
+ if (C0 > cmax){ cmax = C0; color.xyz = A / cmax; }
+ if (C1 > cmax){ cmax = C1; color.xyz = B / cmax; }
+ if (C2 > cmax){ cmax = C2; color.xyz = C / cmax; }
+ if (C3 > cmax){ cmax = C3; color.xyz = D / cmax; }
+ if (C4 > cmax){ cmax = C4; color.xyz = E / cmax; }
+ if (C5 > cmax){ cmax = C5; color.xyz = F / cmax; }
+ if (C6 > cmax){ cmax = C6; color.xyz = G / cmax; }
+ if (C7 > cmax){ cmax = C7; color.xyz = H / cmax; }
+ if (C8 > cmax){ cmax = C8; color.xyz = I / cmax; }
+ if (C9 > cmax){ cmax = C9; color.xyz = J / cmax; }
- Delta.rgb -= Delta.brg;
- Delta.rgb += float3(2.0, 4.0, 6.0);
- Delta.brg = step(V, RGB) * Delta.brg;
+ #else
+ int j, i;
- float H;
- H = max(Delta.r, max(Delta.g, Delta.b));
- return frac(H / 6);
-}
+ float3 m0, m1, m2, m3, k0, k1, k2, k3, shade;
+ float n = float((PaintRadius + 1.0) * (PaintRadius + 1.0));
-float3 RGBtoHSV(float3 RGB)
-{
- float3 HSV = float3(0.0, 0.0, 0.0);
- HSV.z = max(RGB.r, max(RGB.g, RGB.b));
- float M = min(RGB.r, min(RGB.g, RGB.b));
- float C = HSV.z - M;
+ for (j = int(-PaintRadius); j <= 0; ++j) {
+ for (i = int(-PaintRadius); i <= 0; ++i) {
- if (C != 0)
- {
- HSV.x = RGBCVtoHUE(RGB, C, HSV.z);
- HSV.y = C / HSV.z;
- }
+ shade = sample_tex(TextureSampler, texcoord + float2(i, j) / screenSize).rgb;
+ m0 += shade; k0 += shade * shade; }}
+
+ for (j = int(-PaintRadius); j <= 0; ++j) {
+ for (i = 0; i <= int(PaintRadius); ++i) {
+ shade = sample_tex(TextureSampler, texcoord + float2(i, j) / screenSize).rgb;
+ m1 += shade; k1 += shade * shade; }}
- return HSV;
+ for (j = 0; j <= int(PaintRadius); ++j) {
+ for (i = 0; i <= int(PaintRadius); ++i) {
+ shade = sample_tex(TextureSampler, texcoord + float2(i, j) / screenSize).rgb;
+ m2 += shade; k2 += shade * shade; }}
+
+ float min_sigma2 = 1e+2;
+ m0 /= n; k0 = abs(k0 / n - m0 * m0);
+
+ float sigma2 = k0.r + k0.g + k0.b;
+ if (sigma2 < min_sigma2) {
+ min_sigma2 = sigma2; color = m0; }
+
+ m1 /= n; k1 = abs(k1 / n - m1 * m1);
+ sigma2 = k1.r + k1.g + k1.b;
+
+ if (sigma2 < min_sigma2) {
+ min_sigma2 = sigma2;
+ color = m1; }
+
+ m2 /= n; k2 = abs(k2 / n - m2 * m2);
+ sigma2 = k2.r + k2.g + k2.b;
+
+ if (sigma2 < min_sigma2) {
+ min_sigma2 = sigma2;
+ color = m2; }
+ #endif
+
+ return color;
}
-float3 HUEtoRGB(float H)
+float4 PaintPass(float4 color, float2 texcoord)
{
- float R = abs(H * 6 - 3) - 1;
- float G = 2 - abs(H * 6 - 2);
- float B = 2 - abs(H * 6 - 4);
+ float3 paint = PaintShading(color.rgb, texcoord);
+ color.rgb = lerp(color.rgb, paint, float(PaintStrength));
+ color.a = AvgLuminance(color.rgb);
- return saturate(float3(R, G, B));
+ return color;
}
+#endif
-float3 HSVtoRGB(float3 HSV)
+
+/*------------------------------------------------------------------------------
+ [COLOR GRADING CODE SECTION]
+------------------------------------------------------------------------------*/
+
+#if COLOR_GRADING == 1
+float RGBCVtoHUE(float3 RGB, float C, float V)
{
- float3 RGB = HUEtoRGB(HSV.x);
- return ((RGB - 1) * HSV.y + 1) * HSV.z;
+ float3 Delta = (V - RGB) / C;
+
+ Delta.rgb -= Delta.brg;
+ Delta.rgb += float3(2.0, 4.0, 6.0);
+ Delta.brg = step(V, RGB) * Delta.brg;
+
+ float H;
+ H = max(Delta.r, max(Delta.g, Delta.b));
+ return frac(H / 6);
}
float3 HSVComplement(float3 HSV)
@@ -1557,7 +1890,7 @@
}
color.rgb = HSVtoRGB(HSVColor);
- color.a = RGBLuminance(color.rgb);
+ color.a = AvgLuminance(color.rgb);
return saturate(color);
}
@@ -1567,16 +1900,16 @@
[SCANLINES CODE SECTION]
------------------------------------------------------------------------------*/
-#if (SCANLINES == 1)
+#if SCANLINES == 1
float4 ScanlinesPass(float4 color, float2 texcoord, float4 fragcoord)
{
float4 intensity;
- #if (GLSL == 1)
+ #if GLSL == 1
fragcoord = gl_FragCoord;
#endif
- #if (ScanlineType == 0)
+ #if ScanlineType == 0
if (frac(fragcoord.y * 0.25) > ScanlineScale)
#elif (ScanlineType == 1)
if (frac(fragcoord.x * 0.25) > ScanlineScale)
@@ -1588,7 +1921,7 @@
}
else
{
- intensity = smoothstep(0.2, ScanlineBrightness, color) + normalize(float4(color.xyz, RGBLuminance(color.xyz)));
+ intensity = smoothstep(0.2, ScanlineBrightness, color) + normalize(float4(color.xyz, AvgLuminance(color.xyz)));
}
float level = (4.0 - texcoord.x) * ScanlineIntensity;
@@ -1603,7 +1936,7 @@
[VIGNETTE CODE SECTION]
------------------------------------------------------------------------------*/
-#if (VIGNETTE == 1)
+#if VIGNETTE == 1
float4 VignettePass(float4 color, float2 texcoord)
{
const float2 VignetteCenter = float2(0.500, 0.500);
@@ -1624,36 +1957,51 @@
[SUBPIXEL DITHERING CODE SECTION]
------------------------------------------------------------------------------*/
-#if (DITHERING == 1)
+#if SP_DITHERING == 1
+float Randomize(float2 texcoord)
+{
+ float seed = dot(texcoord, float2(12.9898, 78.233));
+ float sine = sin(seed);
+ float noise = frac(sine * 43758.5453);
+
+ return noise;
+}
+
float4 DitherPass(float4 color, float2 texcoord)
{
- float ditherSize = 2.0;
float ditherBits = 8.0;
- #if DitherMethod == 2 //random subpixel dithering
-
- float seed = dot(texcoord, float2(12.9898, 78.233));
- float sine = sin(seed);
- float noise = frac(sine * 43758.5453 + texcoord.x);
+ #if DitherMethod == 2 //random dithering
+ float noise = Randomize(texcoord);
float ditherShift = (1.0 / (pow(2.0, ditherBits) - 1.0));
float ditherHalfShift = (ditherShift * 0.5);
ditherShift = ditherShift * noise - ditherHalfShift;
color.rgb += float3(-ditherShift, ditherShift, -ditherShift);
- #else //Ordered dithering
+ #if ShowMethod == 1
+ color.rgb = noise;
+ #endif
+
+ #elif DitherMethod == 1 //ordered dithering
- float gridPosition = frac(dot(texcoord, (screenSize / ditherSize)) + (0.5 / ditherSize));
- float ditherShift = (0.75) * (1.0 / (pow(2, ditherBits) - 1.0));
+ float2 ditherSize = float2(1.0 / 16.0, 10.0 / 36.0);
+ float gridPosition = frac(dot(texcoord, (screenSize * ditherSize)) + 0.25);
+ float ditherShift = (0.25) * (1.0 / (pow(2.0, ditherBits) - 1.0));
float3 RGBShift = float3(ditherShift, -ditherShift, ditherShift);
RGBShift = lerp(2.0 * RGBShift, -2.0 * RGBShift, gridPosition);
color.rgb += RGBShift;
+
+ #if ShowMethod == 1
+ color.rgb = gridPosition;
#endif
- color.a = RGBLuminance(color.rgb);
+ #endif
+
+ color.a = AvgLuminance(color.rgb);
return color;
}
@@ -1670,7 +2018,7 @@
float2 border = (_rcpFrame.xy * BorderWidth);
float2 within_border = saturate((-tex * tex + tex) - (-border * border + border));
- #if (GLSL == 1)
+ #if GLSL == 1
// FIXME GLSL any only support bvec so try to mix it with notEqual
bvec2 cond = notEqual( within_border, vec2(0.0f) );
colorInput.rgb = all(cond) ? colorInput.rgb : border_color_float;
@@ -1686,13 +2034,13 @@
[MAIN() & COMBINE PASS CODE SECTION]
------------------------------------------------------------------------------*/
-#if (GLSL == 1)
+#if GLSL == 1
void ps_main()
#else
PS_OUTPUT ps_main(VS_OUTPUT input)
#endif
{
- #if (GLSL == 1)
+ #if GLSL == 1
float2 texcoord = PSin.t;
float4 position = PSin.p;
float4 color = texture(TextureSampler, texcoord);
@@ -1704,79 +2052,91 @@
float4 color = sample_tex(TextureSampler, texcoord);
#endif
- #if (BILINEAR_FILTERING == 1)
- color = BiLinearPass(color, texcoord);
+ #if BILINEAR_FILTERING == 1
+ color = BiLinearPass(color, texcoord);
+ #endif
+
+ #if GAUSSIAN_FILTERING == 1
+ color = GaussianPass(color, texcoord);
#endif
- #if (GAUSSIAN_FILTERING == 1)
- color = GaussianPass(color, texcoord);
+ #if BICUBIC_FILTERING == 1
+ color = BiCubicPass(color, texcoord);
#endif
- #if (BICUBIC_FILTERING == 1)
- color = BiCubicPass(color, texcoord);
+ #if BICUBLIC_SCALER == 1
+ color = BiCubicScalerPass(color, texcoord);
#endif
- #if (BICUBLIC_SCALAR == 1)
- color = BiCubicScalarPass(color, texcoord);
+ #if LANCZOS_SCALER == 1
+ color = LanczosScalerPass(color, texcoord);
#endif
- #if (LANCZOS_SCALAR == 1)
- color = LanczosScalarPass(color, texcoord);
+ #if UHQ_FXAA == 1
+ color = FxaaPass(color, texcoord);
#endif
- #if (UHQ_FXAA == 1)
- color = FxaaPass(color, texcoord);
+ #if TEXTURE_SHARPEN == 1
+ color = TexSharpenPass(color, texcoord);
#endif
- #if (TEXTURE_SHARPEN == 1)
- color = TexSharpenPass(color, texcoord);
+ #if PAINT_SHADING == 1
+ color = PaintPass(color, texcoord);
#endif
- #if (CEL_SHADING == 1)
- color = CelPass(color, texcoord);
+ #if CEL_SHADING == 1
+ color = CelPass(color, texcoord);
#endif
- #if (SCANLINES == 1)
- color = ScanlinesPass(color, texcoord, position);
+ #if GAMMA_CORRECTION == 1
+ color = GammaPass(color, texcoord);
#endif
- #if (BLENDED_BLOOM == 1)
- color = BloomPass(color, texcoord);
+ #if PIXEL_VIBRANCE == 1
+ color = VibrancePass(color, texcoord);
#endif
- #if (SCENE_TONEMAPPING == 1)
- color = TonemapPass(color, texcoord);
+ #if COLOR_GRADING == 1
+ color = ColorGrading(color, texcoord);
#endif
- #if (PIXEL_VIBRANCE == 1)
- color = VibrancePass(color, texcoord);
+ #if COLOR_CORRECTION == 1
+ color = CorrectionPass(color, texcoord);
#endif
- #if (COLOR_GRADING == 1)
- color = ColorGrading(color, texcoord);
+ #if CROSS_PROCESSING == 1
+ color = CrossPass(color, texcoord);
#endif
- #if (S_CURVE_CONTRAST == 1)
- color = ContrastPass(color, texcoord);
+ #if SCENE_TONEMAPPING == 1
+ color = TonemapPass(color, texcoord);
#endif
- #if (GAMMA_CORRECTION == 1)
- color = GammaPass(color, texcoord);
+ #if BLENDED_BLOOM == 1
+ color = BloomPass(color, texcoord);
#endif
- #if (VIGNETTE == 1)
- color = VignettePass(color, texcoord);
+ #if CURVE_CONTRAST == 1
+ color = ContrastPass(color, texcoord);
#endif
- #if (PX_BORDER == 1)
- color = BorderPass(color, texcoord);
+ #if VIGNETTE == 1
+ color = VignettePass(color, texcoord);
+ #endif
+
+ #if SCANLINES == 1
+ color = ScanlinesPass(color, texcoord, position);
#endif
- #if (DITHERING == 1)
- color = DitherPass(color, texcoord);
+ #if SP_DITHERING == 1
+ color = DitherPass(color, texcoord);
+ #endif
+
+ #if PX_BORDER == 1
+ color = BorderPass(color, texcoord);
#endif
- #if (GLSL == 1)
+ #if GLSL == 1
SV_Target0 = color;
#else
output.c = color;
diff -Nru pcsx2-1.3.1+dfsg/bin/shaders/GSdx_FX_Settings.ini pcsx2-1.4.0/bin/shaders/GSdx_FX_Settings.ini
--- pcsx2-1.3.1+dfsg/bin/shaders/GSdx_FX_Settings.ini 2014-11-15 21:37:05.000000000 +0000
+++ pcsx2-1.4.0/bin/shaders/GSdx_FX_Settings.ini 2016-01-05 17:28:08.000000000 +0000
@@ -1,5 +1,5 @@
/*===============================================================================*\
-|######################## [GSdx FX Suite v2.20] ########################|
+|######################## [GSdx FX Suite v2.30] ########################|
|########################## By Asmodean ##########################|
|| ||
|| This program is free software; you can redistribute it and/or ||
@@ -10,146 +10,161 @@
|| This program is distributed in the hope that it will be useful, ||
|| but WITHOUT ANY WARRANTY; without even the implied warranty of ||
|| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ||
-|| GNU General Public License for more details. (c)2014 ||
+|| GNU General Public License for more details. (c)2015 ||
|| ||
|#################################################################################|
\*===============================================================================*/
-//#NOTICE: This post-processing suite requires Direct3D10(Shader Model 4.0), or higher.
+//#NOTICE: GSdx FX is not compatible with GSdx9. Use GSdx OGL or DX10/11.
/*------------------------------------------------------------------------------
- [DEFINITIONS & ON/OFF OPTIONS]
+ [DEFINITIONS & ON/OFF OPTIONS]
------------------------------------------------------------------------------*/
-//---------------------------#[CHOOSE EFFECTS]#--------------------------------\\
+//--------------------------#[CHOOSE EFFECTS]#--------------------------------\\
-//-#[ANTIALIASING TECHNIQUES] [1=ON|0=OFF] #READ: For best results: Use gsdx fx antialiasing OR FS filtering. Not both.
-#define UHQ_FXAA 0 //#High Quality Fast Approximate Anti Aliasing. Adapted for GSdx from Timothy Lottes FXAA 3.11. If using GSdx's internal FXAA, this equals FXAA2x. [3D]
+//#[ANTIALIASING TECHNIQUES] [1=ON|0=OFF] #READ: For best results: Use gsdx fx antialiasing OR filtering. Not both together.
+#define UHQ_FXAA 0 //# High Quality Fast Approximate Anti Aliasing. If GSdx's internal FXAA is also enabled, this equals FXAA2x.[3D]
-//-#[FS SCALING TECHNIQUES] [1=ON|0=OFF] #READ: For best results: Only enable one type of filtering at one time. Use post antialiasing OR FS filtering, not both.
-#define BILINEAR_FILTERING 0 //#BiLinear Fullscreen Texture Filtering. BiLinear filtering - light to medium filtering of textures. [2D]
-#define BICUBIC_FILTERING 0 //#Bicubic Fullscreen Texture Filtering. BiCubic filtering - medium to strong filtering of textures. [2D]
-#define GAUSSIAN_FILTERING 0 //#Gaussian Fullscreen Texture Filtering. Gaussian filtering - strong to extra strong filtering of textures. [2D]
-#define BICUBLIC_SCALAR 0 //#Bicubic Interpolation Scaling. Uses BCS on up scaling, and downsampling of games, for smoother scaling.
-#define LANCZOS_SCALAR 0 //#Lanczos Interpolation Scaling. Uses Lanczos on up scaling, and downsampling of games for smoother scaling.
-
-//-#[LIGHTING & COLOUR] [1=ON|0=OFF] #READ: These can all be turned on & off independently of each other. [For High Dynamic Range(HDR) use Bloom & Tonemapping together]
-#define BLENDED_BLOOM 1 //#High Quality Bloom, using blend techniques. Blooms naturally, per environment.
-#define SCENE_TONEMAPPING 1 //#Scene Tonemapping & RGB Colour Correction. Corrects colour, and tone maps the scene.
-#define GAMMA_CORRECTION 1 //#RGB Gamma Correction. sRGB->Linear->sRGB correction curve. Enable for games with incorrect gamma.
-#define TEXTURE_SHARPEN 0 //#Bicubic Texture Unsharpen Mask. Looks similar to a negative LOD bias. Enhances texture fidelity.
-#define PIXEL_VIBRANCE 0 //#Pixel Vibrance. Intelligently adjusts pixel vibrance depending on original saturation.
-#define S_CURVE_CONTRAST 0 //#S-Curve Scene Contrast Enhancement. Locally adjusts contrast using S-curves.
-#define COLOR_GRADING 0 //#Post-Complement Colour Grading. Alters individual colour components on a scene, to enhance selected colour tones.
-#define CEL_SHADING 0 //#PX Cel Shading. Simulates the look of animation/toon. Typically best suited for animated style games.
-
-//-#[TV EMU TECHNIQUES] [1=ON|0=OFF] #READ: These can all be turned on & off independently of each other. These effects are typically used to simulated older TVs/CRT etc.
-#define SCANLINES 0 //#Scanlines to simulate the look of a CRT TV. Typically suited to sprite games. Note: Works best at Native Res.
-#define VIGNETTE 0 //#Darkens the edges of the screen, to make it look more like it was shot with a camera lens.
-#define DITHERING 0 //#Subpixel Dithering to simulate more colors than your monitor can display. Smoothes gradiants, this can reduce color banding.
-#define PX_BORDER 0 //#Creates a pixel border, as a workaround for the bright edge that using hardware antialiasing(MSAA) can cause. (Ported by request from SFX).
+//#[FS SCALING TECHNIQUES] [1=ON|0=OFF] #READ: For best results: Only enable one type of filtering at one time. Use post antialiasing OR FS filtering, not both.
+#define BILINEAR_FILTERING 0 //# Bilinear Fullscreen Texture Filtering. BiLinear filtering - light to medium filtering of textures.[2D]
+#define BICUBIC_FILTERING 0 //# Bicubic Fullscreen Texture Filtering. BiCubic filtering - medium to strong filtering of textures.[2D]
+#define GAUSSIAN_FILTERING 0 //# Gaussian Fullscreen Texture Filtering. Gaussian filtering - strong to extra strong filtering of textures.[2D]
+#define BICUBLIC_SCALER 0 //# Bicubic Interpolation Scaling. Uses BCS on up scaling, and downsampling of games, for smoother scaling.
+#define LANCZOS_SCALER 0 //# Lanczos Interpolation Scaling. Uses Lanczos on up scaling, and downsampling of games for smoother scaling.
+
+//#[LIGHTING & COLOUR] [1=ON|0=OFF] #READ: These can all be turned on & off independently of each other. [For High Dynamic Range(HDR) use Bloom & Tonemapping together]
+#define BLENDED_BLOOM 1 //# High Quality SP Bloom. Soft lighting with blending techniques, for a natural looking bloom.
+#define SCENE_TONEMAPPING 1 //# HDR Scene Tonemapping. Layered component conversion, and applies scene tone mapping.
+#define COLOR_CORRECTION 0 //# Component Color Correction. Colorspace conversion, with correction curves, and multiple palette types.
+#define CROSS_PROCESSING 0 //# Filmic Cross Processing. Alters the tone of the scene, crossing the game's color set, with another.
+#define GAMMA_CORRECTION 0 //# RGB Gamma Correction. Fixed expansion to variable compression gamma correction curve.
+#define PIXEL_VIBRANCE 1 //# Pixel Vibrance. Intelligently adjusts pixel vibrance depending on original color saturation.
+#define COLOR_GRADING 0 //# Post-Complement Colour Grading. Alters individual colour components on a scene, to enhance selected colour tones.
+#define TEXTURE_SHARPEN 0 //# Bicubic Texture Unsharpen Mask. Looks similar to a negative texture LOD bias. Enhances texture fidelity.
+#define CURVE_CONTRAST 0 //# S-Curve Scene Contrast Enhancement. Locally adjusts contrast using a four-point cubic bezier spline.
+#define CEL_SHADING 0 //# PX Cel Shading. Simulates the look of animation/toon. Typically best suited for animated style games.
+#define PAINT_SHADING 0 //# Paint Shading. Creates the effect of a painted scene. Adapted from ENB series, it's pretty performance heavy.
+
+//#[TV EMU TECHNIQUES] [1=ON|0=OFF] #READ: These can all be turned on & off independently of each other. These effects are typically used to simulated older TVs/CRT etc.
+#define SCANLINES 0 //# Scanlines to simulate the look of a CRT TV. Typically suited to sprite games. Note: Works best at Native Res.
+#define VIGNETTE 0 //# Darkens the edges of the screen, to make it look more like it was shot with a camera lens.
+#define SP_DITHERING 0 //# Subpixel Dithering to simulate more colors than your monitor can display. Smoothes gradiants, this can reduce color banding.
+#define PX_BORDER 0 //# Creates a pixel border, as a workaround for the bright edge that using hardware antialiasing(MSAA) can cause. (Ported by request from SFX).
/*------------------------------------------------------------------------------
[EFFECT CONFIG OPTIONS]
------------------------------------------------------------------------------*/
-//##[FXAA OPTIONS]##
-#define FxaaSubpixMax 0.25 //[0.00 to 1.00] Amount of subpixel aliasing removal. Higher values: softer. Lower values: sharper. 0.00: Edge only.
-#define FxaaQuality 4 //[1|2|3|4] Overall Fxaa quality preset (pixel coverage). 1: Low, 2: Medium, 3: High, 4: Ultra.
-#define FxaaEarlyExit 1 //[0 or 1] Use Fxaa early exit pathing. When enabled: Only luma edge pixels are antialiased. When disabled: the entire scene is antialiased(FSAA).
-
-//##[BILINEAR OPTIONS]##
-#define FilterStrength 1.00 //[0.10 to 1.50] Bilinear filtering strength. Controls the overall strength of the filtering.
-#define OffsetAmount 0.0 //[0.0 to 1.5] Pixel offset amount. If you want to use an st offset, 0.5 is generally recommended. 0.0 is off.
-
-//##[BICUBIC OPTIONS]##
-#define Interpolation Triangular //[CatMullRom, Bell, BSpline, Triangular, Cubic] Type of interpolation to use. From left to right is lighter<-->stronger filtering.
-#define BicubicStrength 0.75 //[0.10 to 1.50] Bicubic filtering strength. Controls the overall strength of the filtering.
-#define PixelOffset 0.0 //[0.0 to 1.5] Pixel offset amount. If you want to use an st offset, 0.5 is generally recommended. 0.0 is off.
-
-//##[GAUSSIAN OPTIONS]##
-#define FilterAmount 1.00 //[0.10 to 1.50] Gaussian filtering strength. Controls the overall strength of the filtering.
-#define GaussianSpread 0.75 //[0.50 to 4.00] The filtering spread & offset levels. Controls the sampling spread of the filtering.
-
-//##[BLOOM OPTIONS]##
-#define BloomType BlendGlow //[BlendGlow, BlendLuma, BlendAddLight, BlendScreen, BlendOverlay] The type of blending for the bloom.
-#define BloomStrength 0.250 //[0.100 to 1.000] Overall strength of the bloom. You may want to readjust for each blend type.
-#define BlendStrength 1.000 //[0.100 to 1.000] Strength of the bloom blend. Lower for less blending, higher for more. (Default: 1.000).
-#define BloomWidth 4.000 //[1.000 to 8.000] Width of the bloom 'glow' spread. 0.000 = off. Scales with BloomStrength. (Default: 4.000).
-#define BloomReds 1.00 //[0.00 to 8.00] Red channel component of the RGB correction curve. Higher values equals red reduction. 1.00 is default.
-#define BloomGreens 1.00 //[0.00 to 8.00] Green channel component of the RGB correction curve. Higher values equals green reduction. 1.00 is default.
-#define BloomBlues 1.00 //[0.00 to 8.00] Blue channel component of the RGB correction curve. Higher values equals blue reduction. 1.00 is default.
-
-//##[TONEMAP OPTIONS]##
-#define TonemapType 1 //[1 or 2] Type of tone mapping operator. 1 is natural map, 2 is cinematic(darker) map. (Default: 1)
-#define ToneAmount 0.30 //[0.10 to 1.00] Tonemap strength (scene correction) higher for stronger tone mapping, lower for lighter. (Default: ~ 0.25)
-#define BlackLevels 0.30 //[0.10 to 1.00] Black level balance (shadow correction). Increase to lighten blacks, lower to deepen them. (Default: ~ 0.30)
-#define Exposure 1.00 //[0.10 to 2.00] White correction (brightness) Higher values for more Exposure, lower for less.
-#define Luminance 1.00 //[0.10 to 2.00] Luminance average (luminance correction) Higher values to decrease luminance average, lower values to increase luminance.
-#define WhitePoint 1.02 //[0.10 to 2.00] Whitepoint avg (lum correction) Use to alter the scene whitepoint average. Raising can give a cinema look.
-
-//##[CORRECTION OPTIONS]##
-#define CorrectionPalette 1 //[0|1|2|3] The colour correction palette type. 1: RGB, 2: YUV, 3: XYZ, 0: off. 1 is default. This requires tone mapping enabled.
-#define RedCurve 1.00 //[1.00 to 8.00] Red channel component of the RGB correction curve. Higher values equals red reduction. 1.00 is default.
-#define GreenCurve 1.00 //[1.00 to 8.00] Green channel component of the RGB correction curve. Higher values equals green reduction. 1.00 is default.
-#define BlueCurve 1.00 //[1.00 to 8.00] Blue channel component of the RGB correction curve. Higher values equals blue reduction. 1.00 is default.
-
-//##[FILMIC OPTIONS]##
-#define FilmicProcess 0 //[0 or 1] Filmic cross processing. Alters the mood of the scene, for more of a filmic look. Typically best suited to realistic style games.
-#define RedShift 0.50 //[0.10 to 1.00] Red colour component shift of the filmic tone shift. Alters the red balance of the shift. Requires FilmicProcess.
-#define GreenShift 0.45 //[0.10 to 1.00] Green colour component shift of the filmic tone shift. Alters the green balance of the shift. Requires FilmicProcess.
-#define BlueShift 0.45 //[0.10 to 1.00] Blue colour component shift of the filmic tone shift. Alters the blue balance of the shift. Requires FilmicProcess.
-#define ShiftRatio 0.25 //[0.10 to 1.00] The blending ratio for the base colour and the colour shift. Higher for a stronger effect. Requires FilmicProcess.
-
-//##[SHARPEN OPTIONS]##
-#define SharpeningType 2 //[1 or 2] The type of sharpening to use. Type 1 is a High Pass Gaussian. Type 2 is a higher quality(slightly slower) Bicubic Sampling type.
-#define SharpenStrength 0.75 //[0.10 to 1.00] Strength of the texture luma sharpening effect. This is the maximum strength that will be used.
-#define SharpenClamp 0.015 //[0.005 to 0.500] Reduces the clamping/limiting on the maximum amount of sharpening each pixel recieves. Raise this to reduce the clamping.
-#define SharpenBias 1.00 //[1.00 to 4.00] Sharpening edge bias. Lower values for clean subtle sharpen, and higher values for a deeper textured sharpen.
-#define DebugSharpen 0 //[0 or 1] Visualize the sharpening effect. Useful for fine-tuning. Best to disable other effects, to see edge detection clearly.
-
-//##[GRADING OPTIONS]##
-#define RedGrading 1.00 //[0.0 to 3.0] Red colour grading coefficient. Adjust to influence the red channel coefficients of the grading, and highlight tones.
-#define GreenGrading 1.00 //[0.0 to 3.0] Green colour grading coefficient. Adjust to influence the Green channel coefficients of the grading, and highlight tones.
-#define BlueGrading 1.00 //[0.0 to 3.0] Blue colour grading coefficient. Adjust to influence the Blue channel coefficients of the grading, and highlight tones.
-#define GradingStrength 0.25 //[0.00 to 1.00] The overall max strength of the colour grading effect. Raise to increase, lower to decrease the amount.
-#define Correlation 1.00 //[0.10 to 1.00] Correlation between the base colour, and the grading influence. Lower = more of the scene is graded, Higher = less of the scene is graded.
-
-//##[CSHADE OPTIONS]##
-#define EdgeStrength 1.50 //[0.00 to 4.00] Overall strength of the cel edge outline effect. 0.00 = no outlines.
-#define EdgeFilter 0.60 //[0.10 to 2.00] Filters out fainter cel edges. Use it for balancing the cel edge density. EG: for faces, foliage, etc. Raise to filter out more edges.
-#define EdgeThickness 1.00 //[0.50 to 4.00] Thickness of the cel edges. Increase for thicker outlining. Note: when downsampling, raise this further to keep the edges as noticeable.
-#define PaletteType 2 //[1|2|3] The colour palette to use. 1 is Game Original, 2 is Animated Shading, 3 is Water Painting (Default is 2: Animated Shading). #!Options below don't affect palette 1.
-#define UseYuvLuma 0 //[0 or 1] Uses YUV luma calculations, or base colour luma calculations. Yuv luma can produce a better shaded look, but if it looks odd, disable it for that game.
-#define LumaConversion 1 //[0 or 1] Uses BT.601, or BT.709, RGB<-YUV->RGB conversions. Some games prefer 601, but most prefer 709. BT.709 is typically recommended.
-#define ColorRounding 1 //[0 or 1] Uses rounding methods on colors. This can emphasise shaded toon colors. Looks good in some games, and odd in others. Try it in-game and see.
-
-//##[SCANLINE OPTIONS]##
-#define ScanlineType 0 //[0|1|2] The type & orientation of the scanlines. 0 is x(horizontal), 1 is y(vertical), 2 is both(xy)
-#define ScanlineScale 0.50 //[0.20 to 2.00] The scaling & thickness of the scanlines. Changing this can help with PCSX2 IR scaling problems.
-#define ScanlineIntensity 0.18 //[0.10 to 1.00] The intensity of the scanlines. Defaults: 0.18 for ScanlineType 0|1|2, 0.50 for ScanlineType 3.
-#define ScanlineBrightness 1.00 //[0.50 to 2.00] The brightness of the scanlines. Defaults: 2.00 for ScanlineType 0|1|2, 1.50 for ScanlineType 3.
-
-//##[VIGNETTE OPTIONS]##
-#define VignetteRatio 1.77 //[0.15 to 6.00] Sets the espect ratio of the vignette. 1.77 for 16:9, 1.60 for 16:10, 1.33 for 4:3, 1.00 for 1:1.
-#define VignetteRadius 1.10 //[0.50 to 3.00] Radius of the vignette effect. Lower values for stronger radial effect from center
-#define VignetteAmount 0.25 //[0.00 to 1.00] Strength of black edge occlusion. Increase for higher strength, decrease for lower.
-#define VignetteSlope 12 //[2|4|8|10|12|16] How far away from the center the vignetting will start.
-
-//##[CONTRAST OPTIONS]##
-#define CurveType 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
-#define CurvesContrast 0.35 //[0.00 to 2.00] The amount of contrast you want. Controls the overall strength of the texture sharpening.
-
-//##[VIBRANCE OPTIONS]##
-#define Vibrance 0.20 //[-1.00 to 1.00] Adjust the vibrance of pixels depending on their original saturation. 0.00 is original vibrance.
-
-//##[GAMMA OPTIONS]##
-#define Gamma 2.20 //[1.5 to 4.0] Gamma correction. Decrease for lower gamma(darker). Increase for higher gamma(brighter). (Default: 2.2)
-
-//##[DITHERING OPTIONS]##
-#define DitherMethod 2 //[1 or 2] 1 is Ordering dithering(faster, lower quality), 2 is Random dithering (better dithering, but not as fast)
-
-//##[BORDER OPTIONS]##
-#define BorderWidth float2(2, 2) //[0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels.
-#define BorderColor float3(0, 0, 0) //[0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white.
+//##[UHQ_FXAA]
+#define FxaaSubpixMax 0.00 //[0.00 to 1.00] Amount of subpixel aliasing removal. Higher values: softer. Lower values: sharper. 0.00: Edge only.
+#define FxaaQuality 4 //[1|2|3|4] Overall Fxaa quality preset (pixel coverage). 1: Low, 2: Medium, 3: High, 4: Ultra.
+#define FxaaEarlyExit 1 //[0 or 1] Use Fxaa early exit pathing. When enabled: Only luma edge pixels are antialiased. When disabled: the entire scene is antialiased(FSAA).
+
+//##[BILINEAR_FILTERING]
+#define FilterStrength 1.00 //[0.10 to 1.50] Bilinear filtering strength. Controls the overall strength of the filtering.
+#define OffsetAmount 0.0 //[0.0 to 1.5] Pixel offset amount. If you want to use an st offset, 0.5 is generally recommended. 0.0 is off.
+
+//##[BICUBIC_FILTERING]
+#define Interpolation Triangular //[CatMullRom, Bell, BSpline, Triangular, Cubic] Type of interpolation to use. From left to right is lighter<-->stronger filtering.
+#define BicubicStrength 0.75 //[0.10 to 1.50] Bicubic filtering strength. Controls the overall strength of the filtering.
+#define PixelOffset 0.0 //[0.0 to 1.5] Pixel offset amount. If you want to use an st offset, 0.5 is generally recommended. 0.0 is off.
+
+//##[GAUSSIAN_FILTERING]
+#define FilterAmount 1.00 //[0.10 to 1.50] Gaussian filtering strength. Controls the overall strength of the filtering.
+#define GaussianSpread 0.75 //[0.50 to 4.00] The filtering spread & offset levels. Controls the sampling spread of the filtering.
+
+//##[BLENDED BLOOM]
+#define BloomType BlendGlow //[BlendGlow, BlendAddGlow, BlendAddLight, BlendScreen, BlendLuma, BlendOverlay] The type of blended bloom. Light<->Dark.
+#define BloomStrength 0.220 //[0.000 to 1.000] Overall strength of the bloom. You may want to readjust for each blend type.
+#define BlendStrength 1.000 //[0.000 to 1.000] Strength of the blending. This is a modifier based on bloom. 1.0 equates to 100% strength.
+#define BloomDefocus 2.000 //[1.000 to 4.000] The initial bloom defocus value. Increases the softness of light, bright objects, etc.
+#define BloomWidth 3.200 //[1.000 to 8.000] Width of the bloom. Adjusts the width of the spread and soft glow. Scales with BloomStrength.
+#define BloomReds 0.040 //[0.000 to 1.000] Red channel correction of the bloom. Raising will increase the bloom of reds.
+#define BloomGreens 0.030 //[0.000 to 1.000] Green channel correction of the bloom. Raising will increase the bloom of greens.
+#define BloomBlues 0.020 //[0.000 to 1.000] Blue channel correction of the bloom. Raising will increase the bloom of blues.
+
+//##[SCENE TONEMAPPING]
+#define TonemapType 1 //[0|1|2|3] The base tone mapping operator. 0 is LDR, 1 is HDR(original), 2 & 3 are Filmic HDR(slight grading).
+#define TonemapMask 0 //[0 or 1] Enables an ALU tone masking curve. Produces a nice cinematic look. Suits some games more than others.
+#define MaskStrength 0.30 //[0.000 to 1.000] Strength of the tone masking. Higher for a stronger effect. This is a dependency of TonemapMask.
+#define ToneAmount 0.300 //[0.050 to 1.000] Tonemap strength (tone correction). Higher for stronger tone mapping, lower for lighter.
+#define BlackLevels 0.060 //[0.000 to 1.000] Black level balance (shadow correction). Increase to deepen blacks, lower to lighten them.
+#define Exposure 1.000 //[0.100 to 2.000] White correction (brightness). Higher values for more scene exposure, lower for less.
+#define Luminance 1.000 //[0.100 to 2.000] Luminance average (luminance correction). Higher values will lower scene luminance average.
+#define WhitePoint 1.000 //[0.100 to 2.000] Whitepoint average (wp lum correction). Higher values will lower the maximum scene white point.
+
+//##[COLOR CORRECTION]
+#define CorrectionPalette 1 //[1|2|3|4|5] The colorspace palette type. 1: RGB, 2: YXY, 3: XYZ, 4: HSV, 5: YUV. Each one will produce a different combination of shades & hues.
+#define ChannelR 1.20 //[0.00 to 8.00] R(1), Y(2), X(3), H(4), Y(5) component channel varies with the colorspace used. Higher values increase correction strength.
+#define ChannelG 1.60 //[0.00 to 8.00] G(1), X(2), Y(3), S(4), U(5) component channel varies with the colorspace used. Higher values increase correction strength.
+#define ChannelB 1.80 //[0.00 to 8.00] B(1), Y(2), Z(3), V(4), V(5) component channel varies with the colorspace used. Higher values increase correction strength.
+#define PaletteStrength 1.00 //[0.00 to 2.00] The interpolated strength ratio between the base color, and the corrected color. Raise to increase saturation.
+
+//##[CROSS PROCESSING]
+#define FilmicProcess 1 //[1|2|3] The color conversion type for the cross process. 1: cool, 2: warm, 3: dusk. You can achieve different results with each.
+#define RedShift 0.50 //[0.10 to 1.00] Red color component shift of the filmic processing. Alters the red balance of the shift.
+#define GreenShift 0.50 //[0.10 to 1.00] Green color component shift of the filmic processing. Alters the green balance of the shift.
+#define BlueShift 0.50 //[0.10 to 1.00] Blue color component shift of the filmic processing. Alters the blue balance of the shift.
+#define ShiftRatio 0.50 //[0.10 to 2.00] The blending ratio for the base color and the color shift. Higher for a stronger effect.
+
+//##[TEXTURE SHARPEN]
+#define SharpenStrength 0.75 //[0.10 to 2.00] Strength of the texture sharpening effect. This is the maximum strength that will be used.
+#define SharpenClamp 0.015 //[0.005 to 0.500] Reduces the clamping/limiting on the maximum amount of sharpening each pixel recieves. Raise this to reduce the clamping.
+#define SharpenBias 1.20 //[0.50 to 4.00] Sharpening edge bias. Lower values for clean subtle sharpen, and higher values for a deeper textured sharpen.
+#define DebugSharpen 0 //[0 or 1] Visualize the sharpening effect. Useful for fine-tuning. Best to disable other effects, to see edge detection clearly.
+
+//##[PIXEL VIBRANCE]
+#define Vibrance 0.10 //[-1.00 to 1.00] Overall vibrance strength. Locally adjusts the vibrance of pixels depending on their original saturation.
+#define RedVibrance 1.00 //[-8.00 to 8.00] Red channel coefficient of the vibrance strength. Adjusting the vibrance of the red channel independently.
+#define GreenVibrance 1.00 //[-8.00 to 8.00] Green channel coefficient of the vibrance strength. Adjusting the vibrance of the green channel independently.
+#define BlueVibrance 1.00 //[-8.00 to 8.00] Blue channel coefficient of the vibrance strength. Adjusting the vibrance of the blue channel independently.
+
+//##[COLOR_GRADING]
+#define RedGrading 1.20 //[0.00 to 3.00] Red colour grading coefficient. Adjust to influence the red channel coefficients of the grading, and highlight tones.
+#define GreenGrading 1.10 //[0.00 to 3.00] Green colour grading coefficient. Adjust to influence the Green channel coefficients of the grading, and highlight tones.
+#define BlueGrading 1.10 //[0.00 to 3.00] Blue colour grading coefficient. Adjust to influence the Blue channel coefficients of the grading, and highlight tones.
+#define GradingStrength 0.25 //[0.00 to 1.00] The overall max strength of the colour grading effect. Raise to increase, lower to decrease the amount.
+#define Correlation 1.00 //[0.10 to 1.00] Correlation between the base colour, and the grading influence. Lower = more of the scene is graded, Higher = less of the scene is graded.
+
+//##[CEL SHADING]
+#define EdgeStrength 1.00 //[0.00 to 4.00] Overall strength of the cel edge outline effect. Affects the overall density. 0.00: no outlines.
+#define EdgeFilter 0.60 //[0.10 to 2.00] Filters out fainter cel edges. Use it for balancing the cel edge density. EG: for faces, foliage, etc.
+#define EdgeThickness 1.00 //[0.50 to 4.00] Thickness of the cel edges. Increase for thicker outlining. Note: when downsampling, raise this to keep the same thickness.
+#define PaletteType 2 //[1|2|3] The color palette to use. 1 is Game Original, 2 is Animated Shading, 3 is Water Painting (Default is 2: Animated Shading).
+#define UseYuvLuma 0 //[0 or 1] Uses YUV luma calculations, or base color luma calculations. Yuv luma can produce a better shaded look.
+#define LumaConversion 1 //[0 or 1] Uses BT.601, or BT.709, RGB<-YUV->RGB conversions. Some games prefer 601, but most prefer 709. BT.709 is typically recommended.
+#define ColorRounding 1 //[0 or 1] Uses rounding methods on colors. This can emphasise shaded toon colors. Looks good in some games, and odd in others.
+
+//##[PAINT SHADING]
+#define PaintMethod 2 //[1 or 2] The algorithm used for paint effect. 1: water painting, 2: oil painting. You may want to readjust the radius between the two.
+#define PaintRadius 4 //[2 to 8] Radius of the painted effect, increasing the radius also requires longer loops, so higher values require more performance.
+#define PaintStrength 1.00 //[0.00 to 1.00] The overall interpolated strength of the paint effect. Where 1.0 equates to 100% strength.
+
+//##[CURVE_CONTRAST]
+#define CurveType 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
+#define CurvesContrast 0.35 //[0.00 to 2.00] The amount of contrast you want. Controls the overall strength of the texture sharpening.
+
+//##[GAMMA_CORRECTION]
+#define Gamma 2.20 //[1.5 to 4.0] Gamma correction. Decrease for lower gamma(darker). Increase for higher gamma(brighter). (Default: 2.2)
+
+//##[SCANLINES]
+#define ScanlineType 0 //[0|1|2] The type & orientation of the scanlines. 0 is x(horizontal), 1 is y(vertical), 2 is both(xy)
+#define ScanlineScale 0.50 //[0.20 to 2.00] The scaling & thickness of the scanlines. Changing this can help with PCSX2 IR scaling problems.
+#define ScanlineIntensity 0.18 //[0.10 to 1.00] The intensity of the scanlines. Defaults: 0.18 for ScanlineType 0|1|2, 0.50 for ScanlineType 3.
+#define ScanlineBrightness 1.02 //[0.50 to 2.00] The brightness of the scanlines. Defaults: 2.00 for ScanlineType 0|1|2, 1.50 for ScanlineType 3.
+
+//##[VIGNETTE]
+#define VignetteRatio 1.77 //[0.15 to 6.00] Sets the espect ratio of the vignette. 1.77 for 16:9, 1.60 for 16:10, 1.33 for 4:3, 1.00 for 1:1.
+#define VignetteRadius 1.10 //[0.50 to 3.00] Radius of the vignette effect. Lower values for stronger radial effect from center
+#define VignetteAmount 0.25 //[0.00 to 1.00] Strength of black edge occlusion. Increase for higher strength, decrease for lower.
+#define VignetteSlope 12 //[2|4|8|10|12|16] How far away from the center the vignetting will start.
+
+//##[SUBPIXEL DITHERING]
+#define DitherMethod 2 //[1 or 2] 1: Ordered grid dithering(faster), 2: random dithering(higher quality). Hardware dithering is also enabled by default.
+#define ShowMethod 0 //[0 or 1] Shows the dithering method, based of the type of dithering selected. Useful for debugging, and confirmation of working order.
+
+//##[PX_BORDER]
+#define BorderWidth float2(2, 2) //[0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels.
+#define BorderColor float3(0, 0, 0) //[0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white.
//[END OF USER OPTIONS]
diff -Nru pcsx2-1.3.1+dfsg/buildbot.xml pcsx2-1.4.0/buildbot.xml
--- pcsx2-1.3.1+dfsg/buildbot.xml 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/buildbot.xml 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,76 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ true
+ BuildInParallel=True;
+ CreateHardLinksForCopyFilesToOutputDirectoryIfPossible=$(CreateHardLinksIfPossible);
+ CreateHardLinksForCopyAdditionalFilesIfPossible=$(CreateHardLinksIfPossible);
+ CreateHardLinksForCopyLocalIfPossible=$(CreateHardLinksIfPossible);
+ CreateHardLinksForPublishFilesIfPossible=$(CreateHardLinksIfPossible);
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Debug
+
+
+
+
+
+
+
+
+ Devel
+
+
+
+
+
+
+
+
+ Release
+
+
+
+
+
+
diff -Nru pcsx2-1.3.1+dfsg/build.cmd pcsx2-1.4.0/build.cmd
--- pcsx2-1.3.1+dfsg/build.cmd 2014-08-04 16:14:32.000000000 +0000
+++ pcsx2-1.4.0/build.cmd 1970-01-01 00:00:00.000000000 +0000
@@ -1,24 +0,0 @@
-REM PCSX2 - PS2 Emulator for PCs
-REM Copyright (C) 2002-2011 PCSX2 Dev Team
-REM
-REM PCSX2 is free software: you can redistribute it and/or modify it under the terms
-REM of the GNU Lesser General Public License as published by the Free Software Found-
-REM ation, either version 3 of the License, or (at your option) any later version.
-REM
-REM PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
-REM without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
-REM PURPOSE. See the GNU General Public License for more details.
-REM
-REM You should have received a copy of the GNU General Public License along with PCSX2.
-REM If not, see .
-REM
-REM Ensure use Visual Studio Developer Command Prompt
-REM Example, into Solution Folder (pcsx2\)
-REM build.cmd "Debug" or
-REM build.cmd "Release" or
-REM build.cmd "Release AVX"
-
-@echo off
-SET Configuration=%1
-call clean_msvc.cmd
-MSBuild.exe pcsx2_suite_2013.sln /m /p:BuildInParallel=true /p:CreateHardLinksForCopyLocalIfPossible=true /t:Clean,Rebuild /p:Configuration=%Configuration%
diff -Nru pcsx2-1.3.1+dfsg/build.sh pcsx2-1.4.0/build.sh
--- pcsx2-1.3.1+dfsg/build.sh 2015-01-06 20:54:55.000000000 +0000
+++ pcsx2-1.4.0/build.sh 2016-01-05 17:28:08.000000000 +0000
@@ -22,19 +22,23 @@
useClang=0
# 0 => no, 1 => yes, 2 => force yes
useCross=2
+CoverityBuild=0
+cppcheck=0
+clangTidy=0
for ARG in "$@"; do
case "$ARG" in
--clean ) cleanBuild=1 ;;
- --clang ) useClang=1; ;;
+ --clang-tidy ) flags+=(-DCMAKE_EXPORT_COMPILE_COMMANDS=ON); clangTidy=1 ;;
+ --clang ) useClang=1 ;;
+ --cppcheck ) cppcheck=1 ;;
--dev|--devel ) flags+=(-DCMAKE_BUILD_TYPE=Devel) ;;
--dbg|--debug ) flags+=(-DCMAKE_BUILD_TYPE=Debug) ;;
--strip ) flags+=(-DCMAKE_BUILD_STRIP=TRUE) ;;
--release ) flags+=(-DCMAKE_BUILD_TYPE=Release) ;;
--glsl ) flags+=(-DGLSL_API=TRUE) ;;
--egl ) flags+=(-DEGL_API=TRUE) ;;
- --gles ) flags+=(-DGLES_API=TRUE) ;;
- --sdl2 ) flags+=(-DSDL2_API=TRUE) ;;
+ --sdl12 ) flags+=(-DSDL2_API=FALSE) ;;
--extra ) flags+=(-DEXTRA_PLUGINS=TRUE) ;;
--asan ) flags+=(-DUSE_ASAN=TRUE) ;;
--wx28 ) flags+=(-DWX28_API=TRUE) ;;
@@ -42,6 +46,7 @@
--no-simd ) flags+=(-DDISABLE_ADVANCE_SIMD=TRUE) ;;
--cross-multilib ) flags+=(-DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake); useCross=1; ;;
--no-cross-multilib ) useCross=0; ;;
+ --coverity ) CoverityBuild=1; cleanBuild=1; ;;
-D* ) flags+=($ARG) ;;
*)
@@ -56,18 +61,24 @@
echo "--no-simd : Only allow sse2"
echo
echo "** Developer option **"
- echo "--wx28 : Force wxWidget 2.8"
echo "--glsl : Replace CG backend of ZZogl by GLSL"
- echo "--egl : Replace GLX by EGL (ZZogl plugins only)"
- echo "--sdl2 : Build with SDL2 (crashes if wx is linked to SDL1.2)"
- echo "--gles : Replace openGL backend of GSdx by openGLES3.1"
+ echo "--egl : Replace GLX by EGL (ZZogl/GSdx plugins)"
echo "--cross-multilib: Build a 32bit PCSX2 on a 64bit machine using multilib."
echo
+ echo "** Distribution Compatibilities **"
+ echo "--sdl12 : Build with SDL1.2 (requires if wx is linked against SDL1.2)"
+ echo "--wx28 : Force wxWidget 2.8"
+ echo
echo "** Expert Developer option **"
echo "--gtk3 : replace GTK2 by GTK3"
echo "--no-cross-multilib: Build a native PCSX2"
echo "--clang : Build with Clang/llvm"
+ echo
+ echo "** Quality & Assurance (Please install the external tool) **"
echo "--asan : Enable Address sanitizer"
+ echo "--clang-tidy : Do a clang-tidy analysis. Results can be found in build directory"
+ echo "--cppcheck : Do a cppcheck analysis. Results can be found in build directory"
+ echo "--coverity : Do a build for coverity"
exit 1
esac
@@ -76,6 +87,8 @@
root=$PWD/$(dirname "$0")
log=$root/install_log.txt
build=$root/build
+coverity_dir=cov-int
+coverity_result=pcsx2-coverity.xz
if [[ "$cleanBuild" -eq 1 ]]; then
echo "Doing a clean build."
@@ -118,6 +131,71 @@
ncpu=$(grep -w -c processor /proc/cpuinfo)
fi
+############################################################
+# CPP check build
+############################################################
+if [[ "$cppcheck" -eq 1 ]] && [[ -x `which cppcheck` ]]; then
+ summary=cpp_check_summary.log
+ rm -f $summary
+ touch $summary
+
+ for undef in _WINDOWS _M_AMD64 _MSC_VER WIN32 __INTEL_COMPILER __x86_64__ \
+ __SSE4_1__ __SSSE3__ __SSE__ __AVX2__ __USE_ISOC11 ASAN_WORKAROUND ENABLE_OPENCL ENABLE_OGL_DEBUG
+ do
+ define="$define -U$undef"
+ done
+ check="--enable=warning,style,missingInclude"
+ for d in pcsx2 common plugins/GSdx plugins/spu2\-x plugins/onepad
+ do
+ flat_d=`echo $d | sed -e 's@/@_@'`
+ log=cpp_check__${flat_d}.log
+ rm -f $log
+
+ cppcheck $check -j $ncpu --platform=unix32 $define $root/$d |& tee $log
+ # Create a small summary (warning it might miss some issues)
+ fgrep -e "(warning)" -e "(error)" -e "(style)" -e "(performance)" -e "(portability)" $log >> $summary
+ done
+ exit 0
+fi
+
+############################################################
+# Clang tidy build
+############################################################
+if [[ "$clangTidy" -eq 1 ]] && [[ -x `which clang-tidy` ]]; then
+ compile_json=compile_commands.json
+ cpp_list=cpp_file.txt
+ summary=clang_tidy_summary.txt
+ rm -f $summary
+ touch $summary
+
+ grep '"file"' $compile_json | sed -e 's/"//g' | sed -e 's/^\s*file\s*:\s*//' > $cpp_list
+
+ for cpp in `cat $cpp_list`
+ do
+ # Check all, likely severals millions of log...
+ #clang-tidy -p $compile_json $cpp -checks='*' -header-filter='.*'
+
+ # Don't check header, don't check google/llvm coding conventions
+ echo "$count/$total"
+ clang-tidy -p $compile_json $cpp -checks='*,-llvm-*,-google-*' >> $summary
+ done
+
+ exit 0
+fi
+
+############################################################
+# Coverity build
+############################################################
+if [[ "$CoverityBuild" -eq 1 ]] && [[ -x `which cov-build` ]]; then
+ cov-build --dir $coverity_dir make -j"$ncpu" 2>&1 | tee -a $log
+ # Warning: $coverity_dir must be the root directory
+ (cd $build; tar caf $coverity_result $coverity_dir)
+ exit 0
+fi
+
+############################################################
+# Real build
+############################################################
make -j"$ncpu" 2>&1 | tee -a $log
make install 2>&1 | tee -a $log
diff -Nru pcsx2-1.3.1+dfsg/clean_msvc.cmd pcsx2-1.4.0/clean_msvc.cmd
--- pcsx2-1.3.1+dfsg/clean_msvc.cmd 2010-04-27 16:20:49.000000000 +0000
+++ pcsx2-1.4.0/clean_msvc.cmd 1970-01-01 00:00:00.000000000 +0000
@@ -1,29 +0,0 @@
-:: clean_msvc.cmd
-::
-:: This batch file cleans up some files that MSVC's Clean/Rebuild commands tend to miss. In
-:: particular the .ilk and .pdb files are known to get corrupted and cause all sorts of odd linker
-:: linker errors, and the .ncb files can also get corrupted and cause intellisense breakges.
-::
-:: Safety: This tool should be pretty safe. It uses the command path to perform the deletion,
-:: instead of relying on the CWD (which can sometimes fail to be set when working with UNCs across
-:: network shares). Furthermore, none of the files it deletes are important. That is, they're
-:: all files MSVC just rebuilds automatically next time you run/recompile. The one minor
-:: exception is *.pdb, since windows and a lot of developer tools include PDB sets to assist in
-:: application debugging (however these files are by no means required by any software).
-
-del /s "%~dp0\*.ncb"
-del /s "%~dp0\*.obj"
-del /s "%~dp0\bin\*.ilk"
-del /s "%~dp0\*.idb"
-del /s "%~dp0\*.bsc"
-del /s "%~dp0\*.sbr"
-del /s "%~dp0\*.pch"
-del /s "%~dp0\*.pdb"
-
-del /s /q "%~dp0\deps"
-
-:: These two can't be used currently because they match unwanted 4+ letter extensions, such
-:: as *.resx and *.tmpl ... wow, stupid. >_<
-
-:: del /s "%~dp0\*.tmp"
-:: del /s "%~dp0\*.res"
diff -Nru pcsx2-1.3.1+dfsg/cmake/BuildParameters.cmake pcsx2-1.4.0/cmake/BuildParameters.cmake
--- pcsx2-1.3.1+dfsg/cmake/BuildParameters.cmake 2015-01-17 11:08:24.000000000 +0000
+++ pcsx2-1.4.0/cmake/BuildParameters.cmake 2016-01-05 17:28:08.000000000 +0000
@@ -21,33 +21,40 @@
# Misc option
#-------------------------------------------------------------------------------
option(DISABLE_SVU "Disable superVU (don't use it)")
+option(DISABLE_BUILD_DATE "Disable including the binary compile date")
+
+if(DISABLE_BUILD_DATE OR openSUSE)
+ message(STATUS "Disabling the inclusion of the binary compile date.")
+ add_definitions(-DDISABLE_BUILD_DATE)
+endif()
#-------------------------------------------------------------------------------
# Graphical option
#-------------------------------------------------------------------------------
-option(GLSL_API "Replace zzogl CG backend by GLSL (experimental option)")
-option(EGL_API "Use EGL on zzogl (experimental/developer option)")
-option(GLES_API "Use GLES on GSdx (experimental/developer option)")
-option(REBUILD_SHADER "Rebuild glsl/cg shader (developer option)")
+option(GLSL_API "Replace ZZogl CG backend by GLSL (experimental option)")
+option(EGL_API "Use EGL on ZZogl/GSdx (experimental/developer option)")
+option(REBUILD_SHADER "Rebuild GLSL/CG shader (developer option)")
option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option)")
#-------------------------------------------------------------------------------
# Path and lib option
#-------------------------------------------------------------------------------
option(PACKAGE_MODE "Use this option to ease packaging of PCSX2 (developer/distribution option)")
+option(DISABLE_CHEATS_ZIP "Disable including the cheats_ws.zip file")
+option(DISABLE_PCSX2_WRAPPER "Disable including the PCSX2-linux.sh file")
option(XDG_STD "Use XDG standard path instead of the standard PCSX2 path")
option(EXTRA_PLUGINS "Build various 'extra' plugins")
-option(SDL2_API "Use SDL2 on spu2x and onepad (experimental/wxWidget mustn't be built with SDL1.2 support")
+option(SDL2_API "Use SDL2 on spu2x and onepad (wxWidget mustn't be built with SDL1.2 support" ON)
option(WX28_API "Force wxWidget 2.8 lib (deprecated)")
option(GTK3_API "Use GTK3 api (experimental/wxWidget must be built with GTK3 support)")
if(PACKAGE_MODE)
if(NOT DEFINED PLUGIN_DIR)
- set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
+ set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/PCSX2")
endif()
if(NOT DEFINED GAMEINDEX_DIR)
- set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
+ set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/PCSX2")
endif()
if(NOT DEFINED BIN_DIR)
@@ -55,7 +62,7 @@
endif()
if(NOT DEFINED DOC_DIR)
- set(DOC_DIR "${CMAKE_INSTALL_PREFIX}/share/doc/pcsx2")
+ set(DOC_DIR "${CMAKE_INSTALL_PREFIX}/share/doc/PCSX2")
endif()
# Compile all source codes with those defines
@@ -117,14 +124,17 @@
# - Only plugins. No package will link to them.
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
- if (DISABLE_ADVANCE_SIMD)
- set(ARCH_FLAG "-msse -msse2 -march=i686")
- else()
- # AVX requires some fix of the ABI (mangling) (default 2)
- # Note: V6 requires GCC 4.7
- #set(ARCH_FLAG "-march=native -fabi-version=6")
- set(ARCH_FLAG "-march=native")
+ if(NOT DEFINED ARCH_FLAG)
+ if (DISABLE_ADVANCE_SIMD)
+ set(ARCH_FLAG "-msse -msse2 -mfxsr -march=i686")
+ else()
+ # AVX requires some fix of the ABI (mangling) (default 2)
+ # Note: V6 requires GCC 4.7
+ #set(ARCH_FLAG "-march=native -fabi-version=6")
+ set(ARCH_FLAG "-march=native")
+ endif()
endif()
+
add_definitions(-D_ARCH_32=1 -D_M_X86=1 -D_M_X86_32=1)
set(_ARCH_32 1)
set(_M_X86 1)
@@ -136,11 +146,13 @@
# SuperVU will not be ported
set(DISABLE_SVU TRUE)
- if (DISABLE_ADVANCE_SIMD)
- set(ARCH_FLAG "-msse -msse2")
- else()
- #set(ARCH_FLAG "-march=native -fabi-version=6")
- set(ARCH_FLAG "-march=native")
+ if(NOT DEFINED ARCH_FLAG)
+ if (DISABLE_ADVANCE_SIMD)
+ set(ARCH_FLAG "-msse -msse2 -mfxsr")
+ else()
+ #set(ARCH_FLAG "-march=native -fabi-version=6")
+ set(ARCH_FLAG "-march=native")
+ endif()
endif()
add_definitions(-D_ARCH_64=1 -D_M_X86=1 -D_M_X86_64=1)
set(_ARCH_64 1)
@@ -219,7 +231,9 @@
#-------------------------------------------------------------------------------
# Set some default compiler flags
#-------------------------------------------------------------------------------
-set(COMMON_FLAG "-pipe -std=c++0x -fvisibility=hidden -pthread")
+option(USE_LTO "Enable LTO optimization (will likely break the build)")
+
+set(COMMON_FLAG "-pipe -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp")
if (DISABLE_SVU)
set(COMMON_FLAG "${COMMON_FLAG} -DDISABLE_SVU")
endif()
@@ -231,35 +245,62 @@
# -Wno-unused-value: lots of warning for this kind of statements "0 && ...". There are used to disable some parts of code in release/dev build.
set(DEFAULT_WARNINGS "-Wall -Wno-attributes -Wno-missing-field-initializers -Wno-unused-function -Wno-unused-parameter -Wno-unused-variable -Wno-unused-value ")
# -Wstrict-aliasing=n: to fix one day aliasing issue. n=1/2/3
-set(AGGRESSIVE_WARNING "-Wstrict-aliasing -Wstrict-overflow=4 ")
+set(AGGRESSIVE_WARNING "-Wstrict-aliasing -Wstrict-overflow=2 ")
if (USE_CLANG)
# -Wno-deprecated-register: glib issue...
set(DEFAULT_WARNINGS "${DEFAULT_WARNINGS} -Wno-deprecated-register")
set(COMMON_FLAG "${COMMON_FLAG} -no-integrated-as")
+ set(DBG "-g")
+else()
+ set(DBG "-ggdb")
+endif()
+
+if (USE_LTO)
+ #gcc --print-file-name=liblto_plugin.so
+ #set(LTO_FLAGS "-fuse-linker-plugin -flto=4 --plugin=/usr/lib/gcc/x86_64-linux-gnu/4.9/liblto_plugin.so")
+ #set(LTO_FLAGS "-fuse-linker-plugin -fuse-ld=gold -flto=4 --plugin=/usr/lib/gcc/x86_64-linux-gnu/4.9/liblto_plugin.so")
+ set(LTO_FLAGS "-fuse-linker-plugin -fuse-ld=gold -flto=4")
+ #set(LINK_FLAGS "--plugin=/usr/lib/gcc/x86_64-linux-gnu/4.9/liblto_plugin.so")
+ set(USER_CMAKE_LD_FLAGS "--plugin /usr/lib/gcc/x86_64-linux-gnu/4.9/liblto_plugin.so")
+ set(DBG "") # not supported with LTO
+else()
+ set(LTO_FLAGS "")
endif()
if(CMAKE_BUILD_TYPE MATCHES "Debug")
- set(DEBUG_FLAG "-g")
+ set(DEBUG_FLAG "${DBG}")
elseif(CMAKE_BUILD_TYPE MATCHES "Devel")
- set(DEBUG_FLAG "-g -DNDEBUG")
+ set(DEBUG_FLAG "${DBG} -DNDEBUG")
elseif(CMAKE_BUILD_TYPE MATCHES "Release")
set(DEBUG_FLAG "-DNDEBUG")
endif()
if (USE_ASAN)
- set(ASAN_FLAG "-fsanitize=address -fno-omit-frame-pointer -g -DASAN_WORKAROUND")
- if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386")
- set(ASAN_FLAG "${ASAN_FLAG} -mpreferred-stack-boundary=4 -mincoming-stack-boundary=2")
- endif()
+ set(ASAN_FLAG "-fsanitize=address -fno-omit-frame-pointer ${DBG} -DASAN_WORKAROUND")
else()
set(ASAN_FLAG "")
endif()
+if(NOT DEFINED OPTIMIZATION_FLAG)
+ if (CMAKE_BUILD_TYPE STREQUAL Debug)
+ set(OPTIMIZATION_FLAG -O0)
+ else()
+ set(OPTIMIZATION_FLAG -O2)
+ endif()
+endif()
+
+if (NOT DEFINED PGO)
+ set(PGO "none")
+ set(GCOV_LIBRARIES "")
+else()
+ set(GCOV_LIBRARIES "-lgcov")
+endif()
+
# Note: -DGTK_DISABLE_DEPRECATED can be used to test a build without gtk deprecated feature. It could be useful to port to a newer API
-set(DEFAULT_GCC_FLAG "${ARCH_FLAG} ${COMMON_FLAG} ${DEFAULT_WARNINGS} ${AGGRESSIVE_WARNING} ${HARDENING_FLAG} ${DEBUG_FLAG} ${ASAN_FLAG}")
+set(DEFAULT_GCC_FLAG "${ARCH_FLAG} ${COMMON_FLAG} ${DEFAULT_WARNINGS} ${AGGRESSIVE_WARNING} ${HARDENING_FLAG} ${DEBUG_FLAG} ${ASAN_FLAG} ${OPTIMIZATION_FLAG} ${LTO_FLAGS}")
# c++ only flags
-set(DEFAULT_CPP_FLAG "${DEFAULT_GCC_FLAG} -Wno-invalid-offsetof")
+set(DEFAULT_CPP_FLAG "${DEFAULT_GCC_FLAG} -std=c++11 -Wno-invalid-offsetof")
#-------------------------------------------------------------------------------
# Allow user to set some default flags
diff -Nru pcsx2-1.3.1+dfsg/cmake/CheckLib.cmake pcsx2-1.4.0/cmake/CheckLib.cmake
--- pcsx2-1.3.1+dfsg/cmake/CheckLib.cmake 2014-12-28 03:15:08.000000000 +0000
+++ pcsx2-1.4.0/cmake/CheckLib.cmake 2016-01-05 17:28:08.000000000 +0000
@@ -17,7 +17,7 @@
# Make sure include directories for headers found using find_path below
# are re-added when reconfiguring
include_directories(${${var}_INCLUDE})
- _internal_message("-- ${lib} found")
+ _internal_message("-- ${var} found")
else()
find_library(${var}_LIBRARIES ${lib})
if(_arg_list)
@@ -25,16 +25,26 @@
else()
set(${var}_INCLUDE FALSE)
endif()
- if(${var}_LIBRARIES AND ${var}_INCLUDE)
- include_directories(${${var}_INCLUDE})
- _internal_message("-- ${lib} found")
- set(${var}_FOUND 1 CACHE INTERNAL "")
- elseif(${var}_LIBRARIES)
- _internal_message("-- ${lib} not found (miss include)")
- elseif(${var}_INCLUDE)
- _internal_message("-- ${lib} not found (miss lib)")
+ if (${lib})
+ if(${var}_LIBRARIES AND ${var}_INCLUDE)
+ include_directories(${${var}_INCLUDE})
+ _internal_message("-- ${var} found")
+ set(${var}_FOUND 1 CACHE INTERNAL "")
+ elseif(${var}_LIBRARIES)
+ _internal_message("-- ${var} not found (miss include)")
+ elseif(${var}_INCLUDE)
+ _internal_message("-- ${var} not found (miss lib)")
+ else()
+ _internal_message("-- ${var} not found")
+ endif()
else()
- _internal_message("-- ${lib} not found")
- endif()
+ if(${var}_INCLUDE)
+ include_directories(${${var}_INCLUDE})
+ _internal_message("-- ${var} found")
+ set(${var}_FOUND 1 CACHE INTERNAL "")
+ else()
+ _internal_message("-- ${var} not found")
+ endif()
+ endif()
endif()
endmacro()
diff -Nru pcsx2-1.3.1+dfsg/cmake/linux-compiler-i386-multilib.cmake pcsx2-1.4.0/cmake/linux-compiler-i386-multilib.cmake
--- pcsx2-1.3.1+dfsg/cmake/linux-compiler-i386-multilib.cmake 2015-01-04 05:56:47.000000000 +0000
+++ pcsx2-1.4.0/cmake/linux-compiler-i386-multilib.cmake 2016-01-05 17:28:08.000000000 +0000
@@ -4,9 +4,15 @@
# It could be i?86-*linux-gnu, x86_64-*linux-gnu, x86_64-*linux-gnux32, etc.
# Leave it generic to only support amd64 or x32 to i386 with any compiler.
-if("$ENV{CC}" STREQUAL "" OR "$ENV{CXX}" STREQUAL "")
+if ("$ENV{CC}" STREQUAL "")
set(CMAKE_C_COMPILER cc -m32)
+elseif(NOT "$ENV{CC}" MATCHES "-m32")
+ set(CMAKE_C_COMPILER $ENV{CC} -m32)
+endif()
+if ("$ENV{CXX}" STREQUAL "")
set(CMAKE_CXX_COMPILER c++ -m32)
+elseif(NOT "$ENV{CXX}" MATCHES "-m32")
+ set(CMAKE_CXX_COMPILER $ENV{CXX} -m32)
endif()
# cmake 2.8.5 correctly sets CMAKE_LIBRARY_ARCHITECTURE for Debian multiarch.
diff -Nru pcsx2-1.3.1+dfsg/cmake/Pcsx2Utils.cmake pcsx2-1.4.0/cmake/Pcsx2Utils.cmake
--- pcsx2-1.3.1+dfsg/cmake/Pcsx2Utils.cmake 2015-01-07 02:14:10.000000000 +0000
+++ pcsx2-1.4.0/cmake/Pcsx2Utils.cmake 2016-01-05 17:28:08.000000000 +0000
@@ -24,7 +24,6 @@
message(STATUS "Build Fedora specific")
elseif("${OS_RELEASE}" MATCHES "^.*ID=.*suse.*$")
set(openSUSE TRUE PARENT_SCOPE)
- add_definitions(-DopenSUSE)
message(STATUS "Build openSUSE specific")
endif()
endif()
@@ -127,7 +126,7 @@
target_link_libraries(${exe} ${libs})
append_flags(${exe} "${flags}")
if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
- target_link_libraries(${lib} "${USER_CMAKE_LD_FLAGS}")
+ target_link_libraries(${exe} "${USER_CMAKE_LD_FLAGS}")
endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
if(PACKAGE_MODE)
install(TARGETS ${exe} DESTINATION ${BIN_DIR})
diff -Nru pcsx2-1.3.1+dfsg/cmake/SearchForStuff.cmake pcsx2-1.4.0/cmake/SearchForStuff.cmake
--- pcsx2-1.3.1+dfsg/cmake/SearchForStuff.cmake 2015-01-09 12:44:26.000000000 +0000
+++ pcsx2-1.4.0/cmake/SearchForStuff.cmake 2016-01-05 17:28:08.000000000 +0000
@@ -3,11 +3,13 @@
#-------------------------------------------------------------------------------
## Use cmake package to find module
find_package(ALSA)
-find_package(BZip2)
find_package(Gettext) # translation tool
-find_package(Git)
-find_package(JPEG)
+if(EXISTS ${PROJECT_SOURCE_DIR}/.git)
+ find_package(Git)
+endif()
+find_package(LibLZMA)
find_package(OpenGL)
+find_package(PNG)
# The requirement of wxWidgets is checked in SelectPcsx2Plugins module
# Does not require the module (allow to compile non-wx plugins)
# Force the unicode build (the variable is only supported on cmake 2.8.3 and above)
@@ -60,19 +62,27 @@
find_package(ZLIB)
## Use pcsx2 package to find module
-include(FindCg)
-include(FindGlew)
include(FindLibc)
+## Only needed by the extra plugins
+if(EXTRA_PLUGINS)
+ find_package(BZip2)
+ include(FindCg)
+ include(FindGlew)
+ find_package(JPEG)
+endif()
+
## Use CheckLib package to find module
include(CheckLib)
if(Linux)
check_lib(AIO aio libaio.h)
endif()
-check_lib(EGL EGL EGL/egl.h)
-check_lib(GLESV2 GLESv2 GLES3/gl3ext.h) # NOTE: looking for GLESv3, not GLESv2
+if(EGL_API)
+ check_lib(EGL EGL EGL/egl.h)
+endif()
check_lib(PORTAUDIO portaudio portaudio.h pa_linux_alsa.h)
check_lib(SOUNDTOUCH SoundTouch soundtouch/SoundTouch.h)
+check_lib(PNGPP FALSE png++/png.hpp)
if(SDL2_API)
check_lib(SDL2 SDL2 SDL.h PATH_SUFFIXES SDL2)
diff -Nru pcsx2-1.3.1+dfsg/cmake/SelectPcsx2Plugins.cmake pcsx2-1.4.0/cmake/SelectPcsx2Plugins.cmake
--- pcsx2-1.3.1+dfsg/cmake/SelectPcsx2Plugins.cmake 2015-01-04 18:54:05.000000000 +0000
+++ pcsx2-1.4.0/cmake/SelectPcsx2Plugins.cmake 2016-01-05 17:28:08.000000000 +0000
@@ -5,8 +5,8 @@
set(msg_dep_pcsx2 "check these libraries -> wxWidgets (>=2.8.10), gtk2 (>=2.16), zlib (>=1.2.4), pcsx2 common libs")
set(msg_dep_cdvdiso "check these libraries -> bzip2 (>=1.0.5), gtk2 (>=2.16)")
set(msg_dep_zerogs "check these libraries -> glew (>=1.6), opengl, X11, nvidia-cg-toolkit (>=2.1)")
-set(msg_dep_gsdx "check these libraries -> opengl, egl, X11")
-set(msg_dep_onepad "check these libraries -> sdl (>=1.2)")
+set(msg_dep_gsdx "check these libraries -> opengl, png++, X11")
+set(msg_dep_onepad "check these libraries -> sdl (>=1.2), X11")
set(msg_dep_spu2x "check these libraries -> soundtouch (>=1.5), alsa, portaudio (>=1.9), sdl (>=1.2) pcsx2 common libs")
set(msg_dep_zerospu2 "check these libraries -> soundtouch (>=1.5), alsa")
if(GLSL_API)
@@ -15,6 +15,14 @@
set(msg_dep_zzogl "check these libraries -> glew (>=1.6), jpeg (>=6.2), opengl, X11, nvidia-cg-toolkit (>=2.1), pcsx2 common libs")
endif()
+macro(print_dep str dep)
+ if (PACKAGE_MODE)
+ message(FATAL_ERROR "${str}:${dep}")
+ else()
+ message(STATUS "${str}:${dep}")
+ endif()
+endmacro(print_dep)
+
#-------------------------------------------------------------------------------
# Pcsx2 core & common libs
#-------------------------------------------------------------------------------
@@ -43,8 +51,7 @@
set(common_libs FALSE)
else()
set(common_libs FALSE)
- message(STATUS "Skip build of common libraries: miss some dependencies")
- message(STATUS "${msg_dep_common_libs}")
+ print_dep("Skip build of common libraries: miss some dependencies" "${msg_dep_common_libs}")
endif()
#---------------------------------------
@@ -62,14 +69,12 @@
set(pcsx2_core FALSE)
else()
set(pcsx2_core FALSE)
- message(STATUS "Skip build of pcsx2 core: miss some dependencies")
- message(STATUS "${msg_dep_pcsx2}")
+ print_dep("Skip build of pcsx2 core: miss some dependencies" "${msg_dep_pcsx2}")
endif()
# Linux need also gtk2
if(UNIX AND pcsx2_core AND NOT GTKn_FOUND)
set(pcsx2_core FALSE)
- message(STATUS "Skip build of pcsx2 core: miss some dependencies")
- message(STATUS "${msg_dep_pcsx2}")
+ print_dep("Skip build of pcsx2 core: miss some dependencies" "${msg_dep_pcsx2}")
endif()
@@ -102,8 +107,7 @@
set(CDVDiso FALSE)
else()
set(CDVDiso FALSE)
- message(STATUS "Skip build of CDVDiso: miss some dependencies")
- message(STATUS "${msg_dep_cdvdiso}")
+ print_dep("Skip build of CDVDiso: miss some dependencies" "${msg_dep_cdvdiso}")
endif()
endif()
@@ -144,14 +148,13 @@
# requires: -OpenGL
# -X11
#---------------------------------------
-if(OPENGL_FOUND AND X11_FOUND AND EGL_FOUND AND GTKn_FOUND)
+if(OPENGL_FOUND AND X11_FOUND AND GTKn_FOUND AND PNG_FOUND AND (EGL_FOUND OR NOT EGL_API))
set(GSdx TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSdx")
- set(GSdx FALSE)
+ set(GSdx FALSE)
else()
- set(GSdx FALSE)
- message(STATUS "Skip build of GSdx: miss some dependencies")
- message(STATUS "${msg_dep_gsdx}")
+ set(GSdx FALSE)
+ print_dep("Skip build of GSdx: miss some dependencies" "${msg_dep_gsdx}")
endif()
#---------------------------------------
@@ -170,8 +173,7 @@
set(zerogs FALSE)
else()
set(zerogs FALSE)
- message(STATUS "Skip build of zerogs: miss some dependencies")
- message(STATUS "${msg_dep_zerogs}")
+ print_dep("Skip build of zerogs: miss some dependencies" "${msg_dep_zerogs}")
endif()
endif()
#---------------------------------------
@@ -186,14 +188,15 @@
# -JPEG
# -common_libs
#---------------------------------------
-if((GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND AND JPEG_FOUND AND common_libs AND GTKn_FOUND) AND (CG_FOUND OR GLSL_API))
- set(zzogl TRUE)
-elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg")
- set(zzogl FALSE)
-else()
- set(zzogl FALSE)
- message(STATUS "Skip build of zzogl: miss some dependencies")
- message(STATUS "${msg_dep_zzogl}")
+if(EXTRA_PLUGINS)
+ if((GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND AND JPEG_FOUND AND common_libs AND GTKn_FOUND) AND (CG_FOUND OR GLSL_API))
+ set(zzogl TRUE)
+ elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg")
+ set(zzogl FALSE)
+ else()
+ set(zzogl FALSE)
+ print_dep("Skip build of zzogl: miss some dependencies" "${msg_dep_zzogl}")
+ endif()
endif()
#---------------------------------------
@@ -206,18 +209,30 @@
#---------------------------------------
#---------------------------------------
+# LilyPad
+# requires: -X11
+#---------------------------------------
+# Not ready to be packaged
+if(EXTRA_PLUGINS OR NOT PACKAGE_MODE)
+ if(GTKn_FOUND AND X11_FOUND)
+ set(LilyPad TRUE)
+ endif()
+endif()
+#---------------------------------------
+
+#---------------------------------------
# onepad
#---------------------------------------
# requires: -SDL
+# -X11
#---------------------------------------
-if(SDLn_FOUND)
+if(SDLn_FOUND AND X11_FOUND)
set(onepad TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad")
set(onepad FALSE)
else()
set(onepad FALSE)
- message(STATUS "Skip build of onepad: miss some dependencies")
- message(STATUS "${msg_dep_onepad}")
+ print_dep("Skip build of onepad: miss some dependencies" "${msg_dep_onepad}")
endif()
#---------------------------------------
@@ -244,8 +259,7 @@
set(spu2-x FALSE)
else()
set(spu2-x FALSE)
- message(STATUS "Skip build of spu2-x: miss some dependencies")
- message(STATUS "${msg_dep_spu2x}")
+ print_dep("Skip build of spu2-x: miss some dependencies" "${msg_dep_spu2x}")
endif()
#---------------------------------------
@@ -266,8 +280,7 @@
set(zerospu2 FALSE)
else()
set(zerospu2 FALSE)
- message(STATUS "Skip build of zerospu2: miss some dependencies")
- message(STATUS "${msg_dep_zerospu2}")
+ print_dep("Skip build of zerospu2: miss some dependencies" "${msg_dep_zerospu2}")
endif()
endif()
#---------------------------------------
@@ -286,7 +299,6 @@
set(CDVDisoEFP FALSE)
set(CDVDolio FALSE)
set(CDVDpeops FALSE)
-set(LilyPad FALSE)
set(PeopsSPU2 FALSE)
set(SSSPSXPAD FALSE)
set(xpad FALSE)
diff -Nru pcsx2-1.3.1+dfsg/CMakeLists.txt pcsx2-1.4.0/CMakeLists.txt
--- pcsx2-1.3.1+dfsg/CMakeLists.txt 2014-12-22 20:02:44.000000000 +0000
+++ pcsx2-1.4.0/CMakeLists.txt 2016-01-05 17:28:08.000000000 +0000
@@ -51,7 +51,7 @@
check_no_parenthesis_in_path()
detectOperatingSystem()
-check_compiler_version("4.7" "4.5")
+check_compiler_version("4.8" "4.8")
#-------------------------------------------------------------------------------
# Include specific module
@@ -88,7 +88,9 @@
#-------------------------------------------------------------------------------
# Install some files to ease package creation
if(PACKAGE_MODE)
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/cheats_ws.zip" DESTINATION "${GAMEINDEX_DIR}")
+ if(NOT DISABLE_CHEATS_ZIP)
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/cheats_ws.zip" DESTINATION "${GAMEINDEX_DIR}")
+ endif()
INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/GameIndex.dbf" DESTINATION "${GAMEINDEX_DIR}")
# set categories depending on system/distribution in pcsx2.desktop
@@ -97,11 +99,14 @@
else()
set(PCSX2_MENU_CATEGORIES "Game;Emulator;")
endif()
- configure_file("${CMAKE_SOURCE_DIR}/linux_various/pcsx2.desktop.in" "${CMAKE_BINARY_DIR}/linux_various/pcsx2.desktop" @ONLY)
+ configure_file("${CMAKE_SOURCE_DIR}/linux_various/PCSX2.desktop.in" "${CMAKE_BINARY_DIR}/linux_various/PCSX2.desktop" @ONLY)
- INSTALL(FILES "${CMAKE_BINARY_DIR}/linux_various/pcsx2.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/linux_various/pcsx2.xpm" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/pixmaps")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/docs/PCSX2_FAQ.pdf" DESTINATION "${DOC_DIR}")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/docs/PCSX2_Readme.pdf" DESTINATION "${DOC_DIR}")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/docs/pcsx2.1" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/man/man1/")
+ INSTALL(FILES "${CMAKE_BINARY_DIR}/linux_various/PCSX2.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/linux_various/PCSX2.xpm" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/pixmaps")
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/docs/PCSX2_FAQ.pdf" DESTINATION "${DOC_DIR}")
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/docs/PCSX2_Readme.pdf" DESTINATION "${DOC_DIR}")
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/docs/PCSX2.1" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/man/man1/")
+ if(NOT DISABLE_PCSX2_WRAPPER)
+ INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/PCSX2-linux.sh" DESTINATION "${BIN_DIR}")
+ endif()
endif()
diff -Nru pcsx2-1.3.1+dfsg/common/build/Utilities/utilities.vcxproj pcsx2-1.4.0/common/build/Utilities/utilities.vcxproj
--- pcsx2-1.3.1+dfsg/common/build/Utilities/utilities.vcxproj 2014-08-27 18:47:59.000000000 +0000
+++ pcsx2-1.4.0/common/build/Utilities/utilities.vcxproj 2016-01-05 17:28:08.000000000 +0000
@@ -1,5 +1,5 @@

-
+
Debug
@@ -18,21 +18,25 @@
{4639972E-424E-4E13-8B07-CA403C481346}
x86emitter
Win32Proj
+ utilities
StaticLibrary
Unicode
true
+ $(DefaultPlatformToolset)_xp
StaticLibrary
Unicode
true
+ $(DefaultPlatformToolset)_xp
StaticLibrary
Unicode
+ $(DefaultPlatformToolset)_xp
@@ -95,7 +99,11 @@
-
+
+ true
+ true
+ true
+
@@ -150,6 +158,7 @@
+
@@ -162,6 +171,7 @@
+
@@ -182,12 +192,14 @@
-
- {48ad7e0a-25b1-4974-a1e3-03f8c438d34f}
- false
+
+ {3fcc50c2-81e9-5db2-b8d8-2129427568b1}
+
+
+ {6744dad8-9c70-574a-bff2-9f8dddb24a75}
-
+
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/common/build/Utilities/utilities.vcxproj.filters pcsx2-1.4.0/common/build/Utilities/utilities.vcxproj.filters
--- pcsx2-1.3.1+dfsg/common/build/Utilities/utilities.vcxproj.filters 2014-08-27 18:47:59.000000000 +0000
+++ pcsx2-1.4.0/common/build/Utilities/utilities.vcxproj.filters 2016-01-05 17:28:08.000000000 +0000
@@ -23,9 +23,6 @@
-
- Source Files
-
Source Files
@@ -122,6 +119,9 @@
Source Files
+
+ Source Files\Linux
+
@@ -168,6 +168,9 @@
Header Files
+
+ Header Files
+
Header Files
@@ -222,5 +225,8 @@
Header Files
+
+ Header Files
+
-
+
diff -Nru pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2012.vcxproj pcsx2-1.4.0/common/build/Utilities/utilities_vs2012.vcxproj
--- pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2012.vcxproj 2014-09-20 07:59:23.000000000 +0000
+++ pcsx2-1.4.0/common/build/Utilities/utilities_vs2012.vcxproj 1970-01-01 00:00:00.000000000 +0000
@@ -1,197 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Devel
- Win32
-
-
- Release
- Win32
-
-
-
- {4639972E-424E-4E13-8B07-CA403C481346}
- x86emitter
- Win32Proj
- utilities
-
-
-
- StaticLibrary
- Unicode
- true
- v110_xp
-
-
- StaticLibrary
- Unicode
- true
- v110_xp
-
-
- StaticLibrary
- Unicode
- v110_xp
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
-
-
-
- _LIB;%(PreprocessorDefinitions)
- Async
- Use
- PrecompiledHeader.h
-
-
-
-
- _LIB;%(PreprocessorDefinitions)
- Async
- Use
- PrecompiledHeader.h
-
-
-
-
- _LIB;%(PreprocessorDefinitions)
- Async
- Use
- PrecompiledHeader.h
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
- Create
-
-
-
-
-
-
-
-
-
-
- true
- true
- true
-
-
- true
- true
- true
-
-
- true
- true
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- {48ad7e0a-25b1-4974-a1e3-03f8c438d34f}
- false
-
-
-
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2012.vcxproj.filters pcsx2-1.4.0/common/build/Utilities/utilities_vs2012.vcxproj.filters
--- pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2012.vcxproj.filters 2014-08-27 18:47:59.000000000 +0000
+++ pcsx2-1.4.0/common/build/Utilities/utilities_vs2012.vcxproj.filters 1970-01-01 00:00:00.000000000 +0000
@@ -1,226 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {54fbf775-c53a-4e27-8903-2f68688d7764}
-
-
- {903e4e1a-fc21-4f41-83c6-fb70d90cbb58}
-
-
- {b7963f4a-9718-4852-bb0a-62dc0931f98e}
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hpp;hxx;hm;inl;inc;xsd
-
-
- {a3d21581-efe9-4749-a801-0ae50cbed855}
-
-
-
-
- Source Files
-
-
- Source Files
-
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-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Linux
-
-
- Source Files\Linux
-
-
- Source Files\Linux
-
-
- Source Files\Windows
-
-
- Source Files\Windows
-
-
- Source Files\Windows
-
-
- Source Files\Threading
-
-
- Source Files\Threading
-
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- Source Files\Threading
-
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- Source Files
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- Header Files
-
-
- Header Files\Threading
-
-
-
-
- Source Files\Threading
-
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- Header Files
-
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- Header Files
-
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- Header Files
-
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- Header Files
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- Header Files
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- Header Files
-
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-
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- Header Files
-
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- Header Files
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- Header Files
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-
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-
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- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Threading
-
-
- Header Files
-
-
- Header Files
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2013.vcxproj pcsx2-1.4.0/common/build/Utilities/utilities_vs2013.vcxproj
--- pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2013.vcxproj 2014-08-27 18:47:59.000000000 +0000
+++ pcsx2-1.4.0/common/build/Utilities/utilities_vs2013.vcxproj 1970-01-01 00:00:00.000000000 +0000
@@ -1,197 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Devel
- Win32
-
-
- Release
- Win32
-
-
-
- {4639972E-424E-4E13-8B07-CA403C481346}
- x86emitter
- Win32Proj
- utilities
-
-
-
- StaticLibrary
- Unicode
- true
- v120_xp
-
-
- StaticLibrary
- Unicode
- true
- v120_xp
-
-
- StaticLibrary
- Unicode
- v120_xp
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
-
-
-
- _LIB;%(PreprocessorDefinitions)
- Async
- Use
- PrecompiledHeader.h
-
-
-
-
- _LIB;%(PreprocessorDefinitions)
- Async
- Use
- PrecompiledHeader.h
-
-
-
-
- _LIB;%(PreprocessorDefinitions)
- Async
- Use
- PrecompiledHeader.h
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
- Create
-
-
-
-
-
-
-
-
-
-
- true
- true
- true
-
-
- true
- true
- true
-
-
- true
- true
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- {48ad7e0a-25b1-4974-a1e3-03f8c438d34f}
- false
-
-
-
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2013.vcxproj.filters pcsx2-1.4.0/common/build/Utilities/utilities_vs2013.vcxproj.filters
--- pcsx2-1.3.1+dfsg/common/build/Utilities/utilities_vs2013.vcxproj.filters 2014-08-27 18:47:59.000000000 +0000
+++ pcsx2-1.4.0/common/build/Utilities/utilities_vs2013.vcxproj.filters 1970-01-01 00:00:00.000000000 +0000
@@ -1,226 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {54fbf775-c53a-4e27-8903-2f68688d7764}
-
-
- {903e4e1a-fc21-4f41-83c6-fb70d90cbb58}
-
-
- {b7963f4a-9718-4852-bb0a-62dc0931f98e}
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hpp;hxx;hm;inl;inc;xsd
-
-
- {a3d21581-efe9-4749-a801-0ae50cbed855}
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Linux
-
-
- Source Files\Linux
-
-
- Source Files\Linux
-
-
- Source Files\Windows
-
-
- Source Files\Windows
-
-
- Source Files\Windows
-
-
- Source Files\Threading
-
-
- Source Files\Threading
-
-
- Source Files\Threading
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
- Header Files
-
-
- Header Files\Threading
-
-
-
-
- Source Files\Threading
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Threading
-
-
- Header Files
-
-
- Header Files
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter.vcxproj pcsx2-1.4.0/common/build/x86emitter/x86emitter.vcxproj
--- pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter.vcxproj 2014-08-27 12:40:26.000000000 +0000
+++ pcsx2-1.4.0/common/build/x86emitter/x86emitter.vcxproj 2016-01-05 17:28:08.000000000 +0000
@@ -1,5 +1,5 @@

-
+
Debug
@@ -18,21 +18,25 @@
{A51123F5-9505-4EAE-85E7-D320290A272C}
x86emitter
Win32Proj
+ x86emitter
StaticLibrary
Unicode
true
+ $(DefaultPlatformToolset)_xp
StaticLibrary
Unicode
true
+ $(DefaultPlatformToolset)_xp
StaticLibrary
Unicode
+ $(DefaultPlatformToolset)_xp
@@ -97,7 +101,6 @@
-
@@ -147,7 +150,13 @@
+
+
+ {01f4ce10-2cfb-41a8-b41f-e54337868a1d}
+ false
+
+
-
+
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter.vcxproj.filters pcsx2-1.4.0/common/build/x86emitter/x86emitter.vcxproj.filters
--- pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter.vcxproj.filters 2014-08-27 12:40:26.000000000 +0000
+++ pcsx2-1.4.0/common/build/x86emitter/x86emitter.vcxproj.filters 2016-01-05 17:28:08.000000000 +0000
@@ -27,9 +27,6 @@
-
- Source Files
-
Source Files
@@ -147,4 +144,4 @@
Header Files\Implement_Simd
-
+
diff -Nru pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2012.vcxproj pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2012.vcxproj
--- pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2012.vcxproj 2014-08-27 12:40:26.000000000 +0000
+++ pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2012.vcxproj 1970-01-01 00:00:00.000000000 +0000
@@ -1,157 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Devel
- Win32
-
-
- Release
- Win32
-
-
-
- {A51123F5-9505-4EAE-85E7-D320290A272C}
- x86emitter
- Win32Proj
- x86emitter
-
-
-
- StaticLibrary
- Unicode
- true
- v110_xp
-
-
- StaticLibrary
- Unicode
- true
- v110_xp
-
-
- StaticLibrary
- Unicode
- v110_xp
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
-
-
-
- Disabled
- WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
- Use
- PrecompiledHeader.h
-
-
-
-
- MaxSpeed
- true
- WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
- Use
- PrecompiledHeader.h
-
-
-
-
- MaxSpeed
- true
- WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
- Use
- PrecompiledHeader.h
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
- Create
-
-
-
-
- true
- true
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2012.vcxproj.filters pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2012.vcxproj.filters
--- pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2012.vcxproj.filters 2014-08-27 12:40:26.000000000 +0000
+++ pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2012.vcxproj.filters 1970-01-01 00:00:00.000000000 +0000
@@ -1,150 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {349ada14-68b6-4be5-8232-b162efb0a5aa}
-
-
- {12d7c7d4-d7f1-43cb-86c3-585dad794bf6}
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hpp;hxx;hm;inl;inc;xsd
-
-
- {66921012-17b3-45f6-aa8c-82e845c489f8}
-
-
- {ae9884f6-cbd3-4fb6-a011-c776dce9b6ee}
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Linux
-
-
- Source Files\Windows
-
-
-
-
- Source Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2013.vcxproj pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2013.vcxproj
--- pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2013.vcxproj 2014-08-27 12:40:26.000000000 +0000
+++ pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2013.vcxproj 1970-01-01 00:00:00.000000000 +0000
@@ -1,157 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Devel
- Win32
-
-
- Release
- Win32
-
-
-
- {A51123F5-9505-4EAE-85E7-D320290A272C}
- x86emitter
- Win32Proj
- x86emitter
-
-
-
- StaticLibrary
- Unicode
- true
- v120_xp
-
-
- StaticLibrary
- Unicode
- true
- v120_xp
-
-
- StaticLibrary
- Unicode
- v120_xp
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
- AllRules.ruleset
-
-
-
-
-
- Disabled
- WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
- Use
- PrecompiledHeader.h
-
-
-
-
- MaxSpeed
- true
- WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
- Use
- PrecompiledHeader.h
-
-
-
-
- MaxSpeed
- true
- WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
- Use
- PrecompiledHeader.h
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
- Create
-
-
-
-
- true
- true
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2013.vcxproj.filters pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2013.vcxproj.filters
--- pcsx2-1.3.1+dfsg/common/build/x86emitter/x86emitter_vs2013.vcxproj.filters 2014-08-27 12:40:26.000000000 +0000
+++ pcsx2-1.4.0/common/build/x86emitter/x86emitter_vs2013.vcxproj.filters 1970-01-01 00:00:00.000000000 +0000
@@ -1,150 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {349ada14-68b6-4be5-8232-b162efb0a5aa}
-
-
- {12d7c7d4-d7f1-43cb-86c3-585dad794bf6}
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hpp;hxx;hm;inl;inc;xsd
-
-
- {66921012-17b3-45f6-aa8c-82e845c489f8}
-
-
- {ae9884f6-cbd3-4fb6-a011-c776dce9b6ee}
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Linux
-
-
- Source Files\Windows
-
-
-
-
- Source Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
- Header Files\Implement_Simd
-
-
-
diff -Nru pcsx2-1.3.1+dfsg/common/include/intrin_x86.h pcsx2-1.4.0/common/include/intrin_x86.h
--- pcsx2-1.3.1+dfsg/common/include/intrin_x86.h 2015-01-04 23:25:37.000000000 +0000
+++ pcsx2-1.4.0/common/include/intrin_x86.h 2016-01-05 17:28:08.000000000 +0000
@@ -96,10 +96,15 @@
/*** System information ***/
static __inline__ __attribute__((always_inline)) void __cpuid(int CPUInfo[], const int InfoType)
{
- __asm__ __volatile__("cpuid" : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) : "a" (InfoType));
+ __asm__ __volatile__("cpuid": "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) : "a" (InfoType));
}
-static __inline__ __attribute__((always_inline)) unsigned long long __xgetbv(unsigned int index)
+static __inline__ __attribute__((always_inline)) void __cpuidex(int CPUInfo[], const int level, const int count)
+{
+ __asm__ __volatile__("cpuid": "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) : "a" (level), "c" (count));
+}
+
+static __inline__ __attribute__((always_inline)) unsigned long long _xgetbv(unsigned int index)
{
unsigned int eax, edx;
__asm__ __volatile__("xgetbv" : "=a"(eax), "=d"(edx) : "c"(index));
diff -Nru pcsx2-1.3.1+dfsg/common/include/Pcsx2Defs.h pcsx2-1.4.0/common/include/Pcsx2Defs.h
--- pcsx2-1.3.1+dfsg/common/include/Pcsx2Defs.h 2014-08-15 04:43:52.000000000 +0000
+++ pcsx2-1.4.0/common/include/Pcsx2Defs.h 2016-01-05 17:28:08.000000000 +0000
@@ -27,7 +27,6 @@
#ifdef _MSC_VER
# include
-extern "C" unsigned __int64 __xgetbv(int);
#else
# include
#endif
@@ -114,10 +113,12 @@
# define pxDevelCode(code)
#endif
-#if !defined(PCSX2_DEBUG) && !defined(PCSX2_DEVEL)
+#if defined(PCSX2_DEBUG) || defined(PCSX2_DEVBUILD)
# define pxReleaseCode(code)
+# define pxNonReleaseCode(code) code
#else
# define pxReleaseCode(code) code
+# define pxNonReleaseCode(code)
#endif
// --------------------------------------------------------------------------------------
diff -Nru pcsx2-1.3.1+dfsg/common/include/Pcsx2Types.h pcsx2-1.4.0/common/include/Pcsx2Types.h
--- pcsx2-1.3.1+dfsg/common/include/Pcsx2Types.h 2015-01-18 18:25:46.000000000 +0000
+++ pcsx2-1.4.0/common/include/Pcsx2Types.h 2016-01-05 17:28:08.000000000 +0000
@@ -34,6 +34,8 @@
// Basic Atomic Types
// --------------------------------------------------------------------------------------
+#include "stdint.h"
+
#if defined(_MSC_VER)
// In doubt, we keep this define for VS2010
@@ -50,7 +52,6 @@
#else // _MSC_VER*/
-#include "stdint.h"
// Note: char does not have a default sign, unlike other types. As we actually want
// char and not signed char in pcsx2, we define s8 to char
diff -Nru pcsx2-1.3.1+dfsg/common/include/PluginCallbacks.h pcsx2-1.4.0/common/include/PluginCallbacks.h
--- pcsx2-1.3.1+dfsg/common/include/PluginCallbacks.h 2014-08-13 03:55:32.000000000 +0000
+++ pcsx2-1.4.0/common/include/PluginCallbacks.h 2016-01-05 17:28:08.000000000 +0000
@@ -1104,7 +1104,14 @@
u64 (PS2E_CALLBACK* McdGetCRC)( PS2E_THISPTR thisptr, uint port, uint slot );
- void* reserved[8];
+ // McdNextFrame
+ // Inform the memory card that a frame of emulation time has passed.
+ // Used by the FolderMemoryCard to find a good time to flush written data to the host file system.
+ void (PS2E_CALLBACK* McdNextFrame)( PS2E_THISPTR thisptr, uint port, uint slot );
+
+ void (PS2E_CALLBACK* McdReIndex)( PS2E_THISPTR thisptr, uint port, uint slot, const wxString& filter );
+
+ void* reserved[6];
} PS2E_ComponentAPI_Mcd;
diff -Nru pcsx2-1.3.1+dfsg/common/include/PS2Edefs.h pcsx2-1.4.0/common/include/PS2Edefs.h
--- pcsx2-1.3.1+dfsg/common/include/PS2Edefs.h 2014-08-03 18:11:22.000000000 +0000
+++ pcsx2-1.4.0/common/include/PS2Edefs.h 2016-01-05 17:28:08.000000000 +0000
@@ -241,7 +241,7 @@
// basic funcs
s32 CALLBACK GSinit();
-s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread);
+s32 CALLBACK GSopen(void *pDsp, const char *Title, int multithread);
void CALLBACK GSclose();
void CALLBACK GSshutdown();
void CALLBACK GSsetSettingsDir( const char* dir );
@@ -572,7 +572,7 @@
// GS
// NOTE: GSreadFIFOX/GSwriteCSR functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
-typedef s32 (CALLBACK* _GSopen)(void *pDsp, char *Title, int multithread);
+typedef s32 (CALLBACK* _GSopen)(void *pDsp, const char *Title, int multithread);
typedef s32 (CALLBACK* _GSopen2)( void *pDsp, u32 flags );
typedef void (CALLBACK* _GSvsync)(int field);
typedef void (CALLBACK* _GSgifTransfer)(const u32 *pMem, u32 size);
@@ -702,6 +702,7 @@
#endif
typedef void (CALLBACK* _DEV9irqCallback)(DEV9callback callback);
typedef DEV9handler (CALLBACK* _DEV9irqHandler)(void);
+typedef void (CALLBACK* _DEV9async)(u32 cycles);
// USB
// NOTE: The read/write functions CANNOT use XMM/MMX regs
@@ -820,6 +821,7 @@
#endif
extern _DEV9irqCallback DEV9irqCallback;
extern _DEV9irqHandler DEV9irqHandler;
+extern _DEV9async DEV9async;
// USB
extern _USBopen USBopen;
diff -Nru pcsx2-1.3.1+dfsg/common/include/PS2Eext.h pcsx2-1.4.0/common/include/PS2Eext.h
--- pcsx2-1.3.1+dfsg/common/include/PS2Eext.h 2014-12-07 21:07:55.000000000 +0000
+++ pcsx2-1.4.0/common/include/PS2Eext.h 2016-01-05 17:28:08.000000000 +0000
@@ -30,14 +30,20 @@
#include
#include
-#define EXPORT_C_(type) extern "C" __attribute__((externally_visible,visibility("default"))) type
+#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
#endif
//#include "PS2Edefs.h"
+#if !defined(_MSC_VER) || !defined(UNICODE)
static void SysMessage(const char *fmt, ...);
static void __forceinline PluginNullConfigure(std::string desc, s32 &log);
static void __forceinline PluginNullAbout(const char *aboutText);
+#else
+static void SysMessage(const wchar_t *fmt, ...);
+static void __forceinline PluginNullConfigure(std::wstring desc, s32 &log);
+static void __forceinline PluginNullAbout(const wchar_t *aboutText);
+#endif
enum FileMode
{
@@ -97,6 +103,7 @@
if (WriteToConsole) fprintf(stdout, "\n");
}
+#if !defined(_MSC_VER) || !defined(UNICODE)
void Message(const char *fmt, ...)
{
va_list list;
@@ -110,6 +117,21 @@
SysMessage(buf);
}
+#else
+ void Message(const wchar_t *fmt, ...)
+ {
+ va_list list;
+ wchar_t buf[256];
+
+ if (LogFile == NULL) return;
+
+ va_start(list, fmt);
+ vswprintf(buf, 256, fmt, list);
+ va_end(list);
+
+ SysMessage(buf);
+ }
+#endif
};
struct PluginConf
@@ -148,7 +170,7 @@
if (ConfFile)
if (fscanf(ConfFile, buf.c_str(), &value) < 0)
- SysMessage("Somethings got wrong when option was read\n");
+ fprintf(stderr, "Error reading %s\n", item.c_str());
return value;
}
@@ -225,6 +247,8 @@
#define usleep(x) Sleep(x / 1000)
+#ifndef UNICODE
+
static void __forceinline SysMessage(const char *fmt, ...)
{
va_list list;
@@ -247,6 +271,32 @@
{
SysMessage(aboutText);
}
+#else
+
+static void __forceinline SysMessage(const wchar_t *fmt, ...)
+{
+ va_list list;
+ wchar_t tmp[512];
+ va_start(list, fmt);
+ vswprintf(tmp, 512, fmt, list);
+ va_end(list);
+ MessageBox(GetActiveWindow(), tmp, L"Message", MB_SETFOREGROUND | MB_OK);
+}
+
+static void __forceinline PluginNullConfigure(std::string desc, s32 &log)
+{
+ /* To do: Write a dialog box that displays a dialog box with the text in desc,
+ and a check box that says "Logging", checked if log !=0, and set log to
+ 1 if it is checked on return, and 0 if it isn't. */
+ SysMessage(L"This space intentionally left blank.");
+}
+
+static void __forceinline PluginNullAbout(const wchar_t *aboutText)
+{
+ SysMessage(aboutText);
+}
+
+#endif
#define ENTRY_POINT \
HINSTANCE hInst; \
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/Console.h pcsx2-1.4.0/common/include/Utilities/Console.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/Console.h 2014-08-01 20:42:00.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/Console.h 2016-01-05 17:28:08.000000000 +0000
@@ -236,8 +236,11 @@
virtual ~ConsoleAttrScope() throw();
};
-extern const IConsoleWriter Console;
+extern IConsoleWriter Console;
+#ifdef __linux__
+extern void Console_SetStdout(FILE *fp);
+#endif
extern void Console_SetActiveHandler( const IConsoleWriter& writer, FILE* flushfp=NULL );
extern const wxString& ConsoleBuffer_Get();
extern void ConsoleBuffer_Clear();
@@ -249,9 +252,9 @@
extern const IConsoleWriter ConsoleWriter_Buffered;
extern const IConsoleWriter ConsoleWriter_wxError;
-extern const NullConsoleWriter NullCon;
+extern NullConsoleWriter NullCon;
-extern const IConsoleWriter DevConWriter;
+extern IConsoleWriter DevConWriter;
extern bool DevConWriterEnabled;
#ifdef PCSX2_DEVBUILD
@@ -261,7 +264,7 @@
#endif
#ifdef PCSX2_DEBUG
-extern const IConsoleWriter DbgConWriter;
+extern IConsoleWriter DbgConWriter;
# define DbgCon DbgConWriter
#else
# define DbgCon 0&&NullCon
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/Dependencies.h pcsx2-1.4.0/common/include/Utilities/Dependencies.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/Dependencies.h 2012-08-10 10:10:55.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/Dependencies.h 2016-01-05 17:28:08.000000000 +0000
@@ -73,8 +73,8 @@
\
static __fi bool EnumIsValid( enumName id ) { \
return ((int)id >= enumName##_FIRST) && ((int)id < enumName##_COUNT); } \
- static __fi bool EnumAssert( enumName id ) { \
- return pxAssert( EnumIsValid(id) ); } \
+ static __fi void EnumAssert( enumName id ) { \
+ pxAssert( EnumIsValid(id) ); } \
\
extern const wxChar* EnumToString( enumName id )
@@ -183,12 +183,22 @@
#include
#include
+#if defined(_WIN32) && wxMAJOR_VERSION >= 3
+#include
+// This deals with a mode_t redefinition conflict. The mode_t doesn't seem to be
+// used anywhere in w32pthreads, so I've chosen to use the wxWidgets mode_t
+// (I think it's unsigned int vs signed int)
+#include
+#define HAVE_MODE_T
+#endif
+
#include
#include // string.h under c++
#include // stdio.h under c++
#include
#include
#include
+#include
#include "Pcsx2Defs.h"
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/Exceptions.h pcsx2-1.4.0/common/include/Utilities/Exceptions.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/Exceptions.h 2014-12-12 20:46:52.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/Exceptions.h 2016-01-05 17:28:08.000000000 +0000
@@ -29,16 +29,28 @@
// exception. Use this macro to dispose of these dangerous exceptions, and generate a
// friendly error log in their wake.
//
+// Note: Console can also fire an Exception::OutOfMemory
#define __DESTRUCTOR_CATCHALL( funcname ) \
catch( BaseException& ex ) \
{ \
- Console.Error( "Unhandled BaseException in %s (ignored!):", funcname ); \
- Console.Error( ex.FormatDiagnosticMessage() ); \
+ try { \
+ Console.Error( "Unhandled BaseException in %s (ignored!):", funcname ); \
+ Console.Error( ex.FormatDiagnosticMessage() ); \
+ } catch (...) { \
+ fprintf(stderr, "ERROR: (out of memory?)\n"); \
+ } \
} \
catch( std::exception& ex ) \
{ \
- Console.Error( "Unhandled std::exception in %s (ignored!):", funcname ); \
- Console.Error( ex.what() ); \
+ try { \
+ Console.Error( "Unhandled std::exception in %s (ignored!):", funcname ); \
+ Console.Error( ex.what() ); \
+ } catch (...) { \
+ fprintf(stderr, "ERROR: (out of memory?)\n"); \
+ } \
+ } \
+ catch(...) { \
+ /* Unreachable code */ \
}
#define DESTRUCTOR_CATCHALL __DESTRUCTOR_CATCHALL( __pxFUNCTION__ )
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/FixedPointTypes.inl pcsx2-1.4.0/common/include/Utilities/FixedPointTypes.inl
--- pcsx2-1.3.1+dfsg/common/include/Utilities/FixedPointTypes.inl 2012-08-14 07:15:27.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/FixedPointTypes.inl 2016-01-05 17:28:08.000000000 +0000
@@ -33,13 +33,13 @@
template< int Precision >
FixedInt::FixedInt( double doubval )
{
- Raw = (int)(doubval * (double)Precision);
+ Raw = lround(doubval * (double)Precision);
}
template< int Precision >
FixedInt::FixedInt( float floval )
{
- Raw = (int)(floval * (float)Precision);
+ Raw = lroundf(floval * (float)Precision);
}
template< int Precision >
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/General.h pcsx2-1.4.0/common/include/Utilities/General.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/General.h 2015-01-18 18:25:46.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/General.h 2016-01-05 17:28:08.000000000 +0000
@@ -254,3 +254,5 @@
extern u64 GetPhysicalMemory();
extern wxString GetOSVersionString();
+
+void ScreensaverAllow(bool allow);
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/HashMap.h pcsx2-1.4.0/common/include/Utilities/HashMap.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/HashMap.h 2014-07-20 15:00:58.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/HashMap.h 2016-01-05 17:28:08.000000000 +0000
@@ -15,8 +15,6 @@
#pragma once
-#include
-
namespace HashTools {
///
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/lnx_memzero.h pcsx2-1.4.0/common/include/Utilities/lnx_memzero.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/lnx_memzero.h 2014-08-17 13:23:21.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/lnx_memzero.h 2016-01-05 17:28:08.000000000 +0000
@@ -16,8 +16,7 @@
#ifndef _LNX_MEMZERO_H_
#define _LNX_MEMZERO_H_
-// This header contains non-optimized implementation of memzero_ptr and memset8,
-// memset16, etc.
+// This header contains non-optimized implementation of memzero_ptr and memset8, etc
template< u32 data, typename T >
static __fi void memset32( T& obj )
@@ -51,129 +50,11 @@
}
}
-template< u16 data, typename T >
-static __fi void memset16( T& obj )
-{
- if( (sizeof(T) & 0x3) != 0 )
- _memset16_unaligned( &obj, data, sizeof( T ) );
- else {
- const u32 data32 = data + (data<<16);
- memset32( obj );
- }
-}
-
-
-// An optimized memset for 8 bit destination data.
+// Code is only called in the init so no need to bother with ASM
template< u8 data, size_t bytes >
static __fi void memset_8( void *dest )
{
- if( bytes == 0 ) return;
-
- if( (bytes & 0x3) != 0 )
- {
- // unaligned data length. No point in doing an optimized inline version (too complicated!)
- // So fall back on the compiler implementation:
-
- memset( dest, data, bytes );
- return;
- }
-
- // This function only works on 32-bit alignments of data copied.
- jASSUME( (bytes & 0x3) == 0 );
-
- enum
- {
- remdat = bytes>>2,
- data32 = data + (data<<8) + (data<<16) + (data<<24)
- };
-
- // macro to execute the x86/32 "stosd" copies.
- switch( remdat )
- {
-#if 0
- case 1:
- *(u32*)dest = data32;
- return;
-
- case 2:
- ((u32*)dest)[0] = data32;
- ((u32*)dest)[1] = data32;
- return;
-
- case 3:
- __asm__ volatile
- (
- ".intel_syntax noprefix\n"
- "cld\n"
-// "mov edi, %[dest]\n"
-// "mov eax, %[data32]\n"
- "stosd\n"
- "stosd\n"
- "stosd\n"
- ".att_syntax\n"
- : "=D"(dest)
- // Input specifiers: D - edi, a -- eax, c ecx
- : [dest]"D"(dest), [data32]"a"(data32)
- : "memory"
- );
- return;
-
- case 4:
- __asm__ volatile
- (
- ".intel_syntax noprefix\n"
- "cld\n"
-// "mov edi, %[dest]\n"
-// "mov eax, %[data32]\n"
- "stosd\n"
- "stosd\n"
- "stosd\n"
- "stosd\n"
- ".att_syntax\n"
- : "=D"(dest)
- : [dest]"D"(dest), [data32]"a"(data32)
- : "memory"
-
- );
- return;
-
- case 5:
- __asm__ volatile
- (
- ".intel_syntax noprefix\n"
- "cld\n"
-// "mov edi, %[dest]\n"
-// "mov eax, %[data32]\n"
- "stosd\n"
- "stosd\n"
- "stosd\n"
- "stosd\n"
- "stosd\n"
- ".att_syntax\n"
- : "=D"(dest)
- : [dest]"D"(dest), [data32]"a"(data32)
- : "memory"
-
- );
- return;
-#endif
-
- default:
- __asm__ volatile
- (
- ".intel_syntax noprefix\n"
- "cld\n"
-// "mov ecx, %[remdat]\n"
-// "mov edi, %[dest]\n"
-// "mov eax, %\[data32]n"
- "rep stosd\n"
- ".att_syntax\n"
- : "=D"(dest)
- : [remdat]"c"(remdat), [dest]"D"(dest), [data32]"a"(data32)
- : "memory"
- );
- return;
- }
+ memset(dest, data, bytes);
}
#endif
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/MathUtils.h pcsx2-1.4.0/common/include/Utilities/MathUtils.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/MathUtils.h 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/MathUtils.h 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,41 @@
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2014- PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#pragma once
+// Hopefully this file will be used for cross-source math utilities.
+// Currently these are strewn across the code base. Please collect them all!
+
+#include "Pcsx2Defs.h"
+
+// On GCC >= 4.7, this is equivalent to __builtin_clrsb(n);
+inline u32 count_leading_sign_bits(s32 n) {
+ // If the sign bit is 1, we invert the bits to 0 for count-leading-zero.
+ if (n < 0)
+ n = ~n;
+
+ // If BSR is used directly, it would have an undefined value for 0.
+ if (n == 0)
+ return 32;
+
+ // Perform our count leading zero.
+#ifdef _MSC_VER
+ unsigned long ret;
+ _BitScanReverse(&ret, n);
+ return 31 - (u32)ret;
+#else
+ return __builtin_clz(n);
+#endif
+}
+
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/MemcpyFast.h pcsx2-1.4.0/common/include/Utilities/MemcpyFast.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/MemcpyFast.h 2014-10-26 21:33:42.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/MemcpyFast.h 2016-01-05 17:28:08.000000000 +0000
@@ -28,13 +28,3 @@
#else
#define memcmp_mmx memcmp
#endif
-
-// Only used in the Windows version of memzero.h. But it's in Misc.cpp for some reason.
-void _memset16_unaligned( void* dest, u16 data, size_t size );
-
-#define memcpy_fast memcpy
-#define memcpy_aligned(d,s,c) memcpy(d,s,c)
-#define memcpy_const memcpy
-#define memcpy_constA memcpy
-#define memcpy_qwc_ memcpy
-#define memcpy_qwc(d,s,c) memcpy(d,s,c*16)
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/PageFaultSource.h pcsx2-1.4.0/common/include/Utilities/PageFaultSource.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/PageFaultSource.h 2014-08-03 18:11:22.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/PageFaultSource.h 2016-01-05 17:28:08.000000000 +0000
@@ -109,7 +109,7 @@
bool m_handled;
public:
- SrcType_PageFault() {}
+ SrcType_PageFault() : m_handled(false) {}
virtual ~SrcType_PageFault() throw() { }
bool WasHandled() const { return m_handled; }
@@ -247,6 +247,11 @@
m_blocksize = (bytes + __pagesize - 1) / __pagesize;
return m_blocksize * __pagesize;
}
+
+ virtual void Reset()
+ {
+ _parent::Reset();
+ }
protected:
@@ -266,72 +271,6 @@
virtual void CommitBlocks( uptr page, uint blocks );
};
-// --------------------------------------------------------------------------------------
-// SpatialArrayReserve
-// --------------------------------------------------------------------------------------
-// A spatial array is one where large areas of the memory reserve will remain unused during
-// process execution. Only areas put to use will be committed to virtual memory.
-//
-// Spatial array efficiency depends heavily on selecting the right parameters for the array's
-// primary intended use. Memory in a spatial array is arranged by blocks, with each block
-// containing some number of pages (pages are 4096 bytes each on most platforms). When the
-// array is accessed, the entire block containing the addressed memory will be committed at
-// once. Blocks can be a single page in size (4096 bytes), though this is highly discouraged
-// due to overhead and fragmentation penalties.
-//
-// Balancing block sizes:
-// Larger blocks are good for reducing memory fragmentation and block-tracking overhead, but
-// can also result in a lot of otherwise unused memory being committed to memory. Smaller
-// blocks are good for arrays that will tend toward more sequential behavior, as they reduce
-// the amount of unused memory being committed. However, since every block requires a
-// tracking entry, assigning small blocks to a very large array can result in quite a bit of
-// unwanted overhead. Furthermore, if the array is accessed randomly, system physical memory
-// will become very fragmented, which will also hurt performance.
-//
-// By default, the base block size is based on a heuristic that balances the size of the spatial
-// array reserve against a best-guess performance profile for the target platform.
-//
-class SpatialArrayReserve : public BaseVmReserveListener
-{
- typedef BaseVmReserveListener _parent;
-
-protected:
- uint m_numblocks;
-
- // Array of block bits, each bit indicating if the block has been committed to memory
- // or not. The array length is typically determined via ((numblocks+7) / 8), though the
- // actual array size may be larger in order to accommodate 32-bit or 128-bit accelerated
- // operations.
- ScopedAlignedAlloc m_blockbits;
-
-public:
- SpatialArrayReserve( const wxString& name );
-
- virtual void* Reserve( size_t size = 0, uptr base = 0, uptr upper_bounds = 0 );
- virtual void Reset();
- virtual bool TryResize( uint newsize );
-
- void OnCommittedBlock( void* block );
-
- SpatialArrayReserve& SetBlockCount( uint blocks );
- SpatialArrayReserve& SetBlockSizeInPages( uint bytes );
-
- uptr SetBlockSize( uptr bytes );
-
- operator void*() { return m_baseptr; }
- operator const void*() const { return m_baseptr; }
-
- operator u8*() { return (u8*)m_baseptr; }
- operator const u8*() const { return (u8*)m_baseptr; }
-
- using _parent::operator[];
-
-protected:
- void ReprotectCommittedBlocks( const PageProtectionMode& newmode );
- void DoCommitAndProtect( uptr page );
- uint _calcBlockBitArrayLength() const;
-};
-
#ifdef __linux__
# define PCSX2_PAGEFAULT_PROTECT
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/RedtapeWindows.h pcsx2-1.4.0/common/include/Utilities/RedtapeWindows.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/RedtapeWindows.h 2010-05-03 14:08:02.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/RedtapeWindows.h 2016-01-05 17:28:08.000000000 +0000
@@ -31,7 +31,7 @@
#ifdef _WIN32
-// Force availability of to WinNT APIs (change to 0x600 to enable XP-specific APIs)
+// Force availability of to WinNT APIs (change to 0x600 to disable XP-specific APIs)
#ifndef WINVER
#define WINVER 0x0501
#define _WIN32_WINNT 0x0501
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/SafeArray.inl pcsx2-1.4.0/common/include/Utilities/SafeArray.inl
--- pcsx2-1.3.1+dfsg/common/include/Utilities/SafeArray.inl 2014-12-21 11:49:02.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/SafeArray.inl 2016-01-05 17:28:08.000000000 +0000
@@ -15,7 +15,6 @@
#pragma once
-#include "MemcpyFast.h"
#include "SafeArray.h"
// Internal constructor for use by derived classes. This allows a derived class to
@@ -132,7 +131,7 @@
{
return (T*)( ( this->m_ptr == NULL ) ?
_aligned_malloc( newsize * sizeof(T), Alignment ) :
- _aligned_realloc( this->m_ptr, newsize * sizeof(T), Alignment )
+ pcsx2_aligned_realloc( this->m_ptr, newsize * sizeof(T), Alignment, this->m_size * sizeof(T) )
);
}
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/ScopedAlloc.h pcsx2-1.4.0/common/include/Utilities/ScopedAlloc.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/ScopedAlloc.h 2011-07-24 13:02:50.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/ScopedAlloc.h 2016-01-05 17:28:08.000000000 +0000
@@ -48,16 +48,14 @@
#define safe_aligned_free( ptr ) \
((void) ( _aligned_free( ptr ), (ptr) = NULL ))
-
-extern void* __fastcall pcsx2_aligned_malloc(size_t size, size_t align);
-extern void* __fastcall pcsx2_aligned_realloc(void* handle, size_t size, size_t align);
-extern void pcsx2_aligned_free(void* pmem);
-
// aligned_malloc: Implement/declare linux equivalents here!
-#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
-# define _aligned_malloc pcsx2_aligned_malloc
-# define _aligned_free pcsx2_aligned_free
-# define _aligned_realloc pcsx2_aligned_realloc
+#if !defined(_MSC_VER)
+extern void* __fastcall _aligned_malloc(size_t size, size_t align);
+extern void* __fastcall pcsx2_aligned_realloc(void* handle, size_t new_size, size_t align, size_t old_size);
+extern void _aligned_free(void* pmem);
+#else
+#define pcsx2_aligned_realloc(handle, new_size, align, old_size) \
+ _aligned_realloc(handle, new_size, align)
#endif
// --------------------------------------------------------------------------------------
@@ -250,8 +248,8 @@
virtual void Resize( size_t newsize )
{
- this->m_size = newsize;
- this->m_buffer = (T*)_aligned_realloc(this->m_buffer, newsize * sizeof(T), align);
+ this->m_buffer = (T*)pcsx2_aligned_realloc(this->m_buffer, newsize * sizeof(T), align, this->m_size * sizeof(T));
+ this->m_size = newsize;
if (!this->m_buffer)
throw Exception::OutOfMemory(L"ScopedAlignedAlloc::Resize");
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/StringHelpers.h pcsx2-1.4.0/common/include/Utilities/StringHelpers.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/StringHelpers.h 2014-08-01 20:42:00.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/StringHelpers.h 2016-01-05 17:28:08.000000000 +0000
@@ -21,12 +21,16 @@
#include
+#if _WIN32
+ #define WX_STR(str) (str.wc_str())
+#else
// Stupid wx3.0 doesn't support c_str for vararg function
#if wxMAJOR_VERSION >= 3
#define WX_STR(str) (static_cast(str.c_str()))
#else
#define WX_STR(str) (str.c_str())
#endif
+#endif
// --------------------------------------------------------------------------------------
// pxToUTF8
@@ -141,7 +145,6 @@
protected:
ScopedAlignedAlloc* m_dest;
bool m_deleteDest;
- uint m_Length;
public:
FastFormatAscii();
@@ -151,7 +154,6 @@
void Clear();
bool IsEmpty() const;
- uint Length() const { return m_Length; }
const char* c_str() const { return m_dest->GetPtr(); }
operator const char*() const { return m_dest->GetPtr(); }
@@ -246,10 +248,4 @@
// These functions are useful since they are ASCII always, even under Unicode. Typically
// even in a unicode app.
-extern void ssprintf(std::string& dest, const char* fmt, ...);
extern void ssappendf(std::string& dest, const char* format, ...);
-extern void vssprintf(std::string& dest, const char* format, va_list args);
-extern void vssappendf(std::string& dest, const char* format, va_list args);
-
-extern std::string fmt_string( const char* fmt, ... );
-extern std::string vfmt_string( const char* fmt, va_list args );
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/Threading.h pcsx2-1.4.0/common/include/Utilities/Threading.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/Threading.h 2014-12-08 21:26:46.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/Threading.h 2016-01-05 17:28:08.000000000 +0000
@@ -160,8 +160,7 @@
// For use in spin/wait loops.
extern void SpinWait();
- // Use prior to committing data to another thread (internal memcpy_qwc does not use fencing,
- // so that many memcpys can be issued in a row more efficiently)
+ // Use prior to committing data to another thread
extern void StoreFence();
// Optional implementation to enable hires thread/process scheduler for the operating system.
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/TraceLog.h pcsx2-1.4.0/common/include/Utilities/TraceLog.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/TraceLog.h 2014-08-01 20:42:00.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/TraceLog.h 2016-01-05 17:28:08.000000000 +0000
@@ -77,7 +77,7 @@
bool Enabled;
protected:
- BaseTraceLogSource() {}
+ BaseTraceLogSource() : m_Descriptor(NULL), Enabled(false) {}
public:
TraceLog_ImplementBaseAPI(BaseTraceLogSource)
@@ -159,7 +159,7 @@
ConsoleColors DefaultColor;
protected:
- ConsoleLogSource() {}
+ ConsoleLogSource() : DefaultColor(Color_Gray) {}
public:
ConsoleLog_ImplementBaseAPI(ConsoleLogSource)
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/win_memzero.h pcsx2-1.4.0/common/include/Utilities/win_memzero.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/win_memzero.h 2014-08-17 13:23:21.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/win_memzero.h 2016-01-05 17:28:08.000000000 +0000
@@ -58,222 +58,14 @@
#define MZFbytes (_bytes)
-// An optimized memset for 8 bit destination data.
-template< u8 data, size_t _bytes >
+// Code is only called in the init so no need to bother with ASM
+template< u8 data, size_t bytes >
static __fi void memset_8( void *dest )
{
- if( MZFbytes == 0 ) return;
-
- if( (MZFbytes & 0x3) != 0 )
- {
- // unaligned data length. No point in doing an optimized inline version (too complicated!)
- // So fall back on the compiler implementation:
-
- memset( dest, data, MZFbytes );
- return;
- }
-
- /*static const size_t remainder = MZFbytes & 127;
- static const size_t bytes128 = MZFbytes / 128;
- if( bytes128 > 32 )
- {
- // This function only works on 128-bit alignments.
- pxAssume( (MZFbytes & 0xf) == 0 );
- pxAssume( ((uptr)dest & 0xf) == 0 );
-
- __asm
- {
- mov eax,bytes128
- mov ecx,dest
- movss xmm0,data
-
- align 16
-
- _loop_8:
- movaps [ecx],xmm0;
- movaps [ecx+0x10],xmm0;
- movaps [ecx+0x20],xmm0;
- movaps [ecx+0x30],xmm0;
- movaps [ecx+0x40],xmm0;
- movaps [ecx+0x50],xmm0;
- movaps [ecx+0x60],xmm0;
- movaps [ecx+0x70],xmm0;
- sub ecx,-128
- dec eax;
- jnz _loop_8;
- }
- if( remainder != 0 )
- {
- // Copy the remainder in reverse (using the decrementing eax as our indexer)
- __asm
- {
- mov eax, remainder
-
- _loop_10:
- movaps [ecx+eax],xmm0;
- sub eax,16;
- jnz _loop_10;
- }
- }
- }*/
-
- // This function only works on 32-bit alignments of data copied.
- pxAssume( (MZFbytes & 0x3) == 0 );
-
- enum
- {
- remdat = MZFbytes >> 2,
- data32 = data + (data<<8) + (data<<16) + (data<<24)
- };
-
- // macro to execute the x86/32 "stosd" copies.
- switch( remdat )
- {
- case 1:
- *(u32*)dest = data32;
- return;
-
- case 2:
- ((u32*)dest)[0] = data32;
- ((u32*)dest)[1] = data32;
- return;
-
- case 3:
- __asm
- {
- mov edi, dest;
- mov eax, data32;
- stosd;
- stosd;
- stosd;
- }
- return;
-
- case 4:
- __asm
- {
- mov edi, dest;
- mov eax, data32;
- stosd;
- stosd;
- stosd;
- stosd;
- }
- return;
-
- case 5:
- __asm
- {
- mov edi, dest;
- mov eax, data32;
- stosd;
- stosd;
- stosd;
- stosd;
- stosd;
- }
- return;
-
- default:
- __asm
- {
- mov ecx, remdat;
- mov edi, dest;
- mov eax, data32;
- rep stosd;
- }
- return;
- }
-}
-
-template< u16 data, size_t _bytes >
-static __fi void memset_16( void *dest )
-{
- if( MZFbytes == 0 ) return;
-
- // Assertion: data length must be a multiple of 16 or 32 bits
- pxAssume( (MZFbytes & 0x1) == 0 );
-
- if( (MZFbytes & 0x3) != 0 )
- {
- // Unaligned data length. No point in doing an optimized inline version (too complicated with
- // remainders and such).
-
- _memset16_unaligned( dest, data, MZFbytes );
- return;
- }
-
- //u64 _xmm_backup[2];
-
- // This function only works on 32-bit alignments of data copied.
- pxAssume( (MZFbytes & 0x3) == 0 );
-
- enum
- {
- remdat = MZFbytes >> 2,
- data32 = data + (data<<16)
- };
-
- // macro to execute the x86/32 "stosd" copies.
- switch( remdat )
- {
- case 1:
- *(u32*)dest = data32;
- return;
-
- case 2:
- ((u32*)dest)[0] = data32;
- ((u32*)dest)[1] = data32;
- return;
-
- case 3:
- __asm
- {
- mov edi, dest;
- mov eax, data32;
- stosd;
- stosd;
- stosd;
- }
- return;
-
- case 4:
- __asm
- {
- mov edi, dest;
- mov eax, data32;
- stosd;
- stosd;
- stosd;
- stosd;
- }
- return;
-
- case 5:
- __asm
- {
- mov edi, dest;
- mov eax, data32;
- stosd;
- stosd;
- stosd;
- stosd;
- stosd;
- }
- return;
-
- default:
- __asm
- {
- mov ecx, remdat;
- mov edi, dest;
- mov eax, data32;
- rep stosd;
- }
- return
- }
+ memset(dest, data, bytes);
}
+// This is unused on Windows.
template< u32 data, size_t MZFbytes >
static __fi void memset_32( void *dest )
{
@@ -372,14 +164,8 @@
memset_8( &object );
}
-// This method clears an object with the given 16 bit value.
-template< u16 data, typename T >
-static __fi void memset16( T& object )
-{
- memset_16( &object );
-}
-
// This method clears an object with the given 32 bit value.
+// This is also unused.
template< u32 data, typename T >
static __fi void memset32( T& object )
{
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/wxAppWithHelpers.h pcsx2-1.4.0/common/include/Utilities/wxAppWithHelpers.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/wxAppWithHelpers.h 2014-11-22 17:51:05.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/wxAppWithHelpers.h 2016-01-05 17:28:08.000000000 +0000
@@ -58,11 +58,7 @@
virtual void OnActionButtonClicked( wxCommandEvent& evt );
};
-#ifdef _MSC_VER
- typedef std::list< wxEvent*, WXObjectAllocator(wxEvent*) > wxEventList;
-#else
- typedef std::list< wxEvent* > wxEventList;
-#endif
+typedef std::list< wxEvent* > wxEventList;
// --------------------------------------------------------------------------------------
// wxAppWithHelpers
diff -Nru pcsx2-1.3.1+dfsg/common/include/Utilities/wxGuiTools.h pcsx2-1.4.0/common/include/Utilities/wxGuiTools.h
--- pcsx2-1.3.1+dfsg/common/include/Utilities/wxGuiTools.h 2014-08-02 11:34:44.000000000 +0000
+++ pcsx2-1.4.0/common/include/Utilities/wxGuiTools.h 2016-01-05 17:28:08.000000000 +0000
@@ -512,11 +512,11 @@
void Init( const pxDialogCreationFlags& cflags );
void AddOkCancel( wxSizer& sizer, bool hasApply=false );
void AddOkCancel( wxSizer* sizer=NULL, bool hasApply=false );
+ void RememberPosition();
virtual void SmartCenterFit();
virtual int ShowModal();
virtual bool Show( bool show=true );
- virtual bool Destroy();
// Must return the same thing as GetNameStatic; a name ideal for use in uniquely
// identifying dialogs. (this version is the 'instance' version, which is called
@@ -536,7 +536,6 @@
protected:
void OnDialogCreated( wxCommandEvent& evt );
void OnOkCancel(wxCommandEvent& evt);
- void OnCloseWindow(wxCloseEvent& event);
bool ShouldPreventAppExit() const { return false; }
@@ -800,7 +799,6 @@
extern int pxGetCharHeight( const wxWindow* wind, int rows=1 );
extern int pxGetCharHeight( const wxWindow& wind, int rows=1 );
-extern wxString pxFormatToolTipText( wxWindow* wind, const wxString& src );
extern void pxSetToolTip( wxWindow* wind, const wxString& src );
extern void pxSetToolTip( wxWindow& wind, const wxString& src );
extern wxFont pxGetFixedFont( int ptsize=8, int weight=wxNORMAL );
diff -Nru pcsx2-1.3.1+dfsg/common/include/x86emitter/instructions.h pcsx2-1.4.0/common/include/x86emitter/instructions.h
--- pcsx2-1.3.1+dfsg/common/include/x86emitter/instructions.h 2010-08-09 04:10:38.000000000 +0000
+++ pcsx2-1.4.0/common/include/x86emitter/instructions.h 2016-01-05 17:28:08.000000000 +0000
@@ -85,7 +85,14 @@
extern const xImpl_BitScan xBSF, xBSR;
- extern const xImpl_JmpCall xJMP, xCALL;
+ extern const xImpl_JmpCall xJMP;
+#ifdef __x86_64__
+ // 32 bits Call won't be compatible in 64 bits (different ABI)
+ // Just a reminder to port the code
+ [[deprecated]] extern const xImpl_JmpCall xCALL;
+#else
+ extern const xImpl_JmpCall xCALL;
+#endif
// ------------------------------------------------------------------------
extern const xImpl_CMov
@@ -172,6 +179,23 @@
extern void xINTO();
//////////////////////////////////////////////////////////////////////////////////////////
+ // Helper function to handle the various functions ABI
+ extern void xFastCall(void* func, const xRegister32& a1 = xEmptyReg, const xRegister32& a2 = xEmptyReg);
+ extern void xFastCall(void* func, const xRegisterSSE& a1, const xRegisterSSE& a2);
+ extern void xFastCall(void* func, u32 a1, u32 a2);
+ extern void xFastCall(void* func, u32 a1);
+
+ extern void xStdCall(void* func, u32 a1);
+
+ class xScopedStackFrame
+ {
+ bool m_base_frame;
+
+ xScopedStackFrame(bool base_frame);
+ ~xScopedStackFrame();
+ };
+
+ //////////////////////////////////////////////////////////////////////////////////////////
// JMP / Jcc Instructions!
extern void xJcc( JccComparisonType comparison, const void* target );
diff -Nru pcsx2-1.3.1+dfsg/common/include/x86emitter/legacy_instructions.h pcsx2-1.4.0/common/include/x86emitter/legacy_instructions.h
--- pcsx2-1.3.1+dfsg/common/include/x86emitter/legacy_instructions.h 2014-07-15 20:05:46.000000000 +0000
+++ pcsx2-1.4.0/common/include/x86emitter/legacy_instructions.h 2016-01-05 17:28:08.000000000 +0000
@@ -1361,31 +1361,3 @@
extern void SSE4_PMINUD_M128_to_XMM(x86SSERegType to, uptr from);
extern void SSE4_PMULDQ_XMM_to_XMM(x86SSERegType to, x86SSERegType from);
extern void SSE4_PTEST_XMM_to_XMM(x86SSERegType to, x86SSERegType from);
-
-//*********************
-// 3DNOW instructions *
-//*********************
-extern void FEMMS( void );
-extern void PFCMPEQMtoR( x86IntRegType to, uptr from );
-extern void PFCMPGTMtoR( x86IntRegType to, uptr from );
-extern void PFCMPGEMtoR( x86IntRegType to, uptr from );
-extern void PFADDMtoR( x86IntRegType to, uptr from );
-extern void PFADDRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFSUBMtoR( x86IntRegType to, uptr from );
-extern void PFSUBRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFMULMtoR( x86IntRegType to, uptr from );
-extern void PFMULRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFRCPMtoR( x86IntRegType to, uptr from );
-extern void PFRCPRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFRCPIT1RtoR( x86IntRegType to, x86IntRegType from );
-extern void PFRCPIT2RtoR( x86IntRegType to, x86IntRegType from );
-extern void PFRSQRTRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFRSQIT1RtoR( x86IntRegType to, x86IntRegType from );
-extern void PF2IDMtoR( x86IntRegType to, uptr from );
-extern void PI2FDMtoR( x86IntRegType to, uptr from );
-extern void PI2FDRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFMAXMtoR( x86IntRegType to, uptr from );
-extern void PFMAXRtoR( x86IntRegType to, x86IntRegType from );
-extern void PFMINMtoR( x86IntRegType to, uptr from );
-extern void PFMINRtoR( x86IntRegType to, x86IntRegType from );
-
diff -Nru pcsx2-1.3.1+dfsg/common/include/x86emitter/legacy_internal.h pcsx2-1.4.0/common/include/x86emitter/legacy_internal.h
--- pcsx2-1.3.1+dfsg/common/include/x86emitter/legacy_internal.h 2010-08-09 04:10:38.000000000 +0000
+++ pcsx2-1.4.0/common/include/x86emitter/legacy_internal.h 2016-01-05 17:28:08.000000000 +0000
@@ -39,7 +39,10 @@
#define RexRB(w, reg, base) assert( !(w || (reg) >= 8 || (base)>=8) )
#define RexRXB(w, reg, index, base) assert( !(w || (reg) >= 8 || (index) >= 8 || (base) >= 8) )
+// Recent GCC define the macro in x86intrin.h
+#ifndef _MM_MK_INSERTPS_NDX
#define _MM_MK_INSERTPS_NDX(srcField, dstField, zeroMask) (((srcField)<<6) | ((dstField)<<4) | (zeroMask))
+#endif
extern void ModRM( uint mod, uint reg, uint rm );
extern void SibSB( uint ss, uint index, uint base );
diff -Nru pcsx2-1.3.1+dfsg/common/include/x86emitter/legacy_types.h pcsx2-1.4.0/common/include/x86emitter/legacy_types.h
--- pcsx2-1.3.1+dfsg/common/include/x86emitter/legacy_types.h 2010-05-03 14:08:02.000000000 +0000
+++ pcsx2-1.4.0/common/include/x86emitter/legacy_types.h 2016-01-05 17:28:08.000000000 +0000
@@ -15,74 +15,14 @@
#pragma once
-#define SIB 4 // maps to ESP
-#define SIBDISP 5 // maps to EBP
+//#define SIB 4 // maps to ESP
+//#define SIBDISP 5 // maps to EBP
#define DISP32 5 // maps to EBP
// general types
typedef int x86IntRegType;
-
-#define EAX 0
-#define EBX 3
-#define ECX 1
-#define EDX 2
-#define ESI 6
-#define EDI 7
-#define EBP 5
-#define ESP 4
-
-#define MM0 0
-#define MM1 1
-#define MM2 2
-#define MM3 3
-#define MM4 4
-#define MM5 5
-#define MM6 6
-#define MM7 7
-
typedef int x86MMXRegType;
-
-#define XMM0 0
-#define XMM1 1
-#define XMM2 2
-#define XMM3 3
-#define XMM4 4
-#define XMM5 5
-#define XMM6 6
-#define XMM7 7
-#define XMM8 8
-#define XMM9 9
-#define XMM10 10
-#define XMM11 11
-#define XMM12 12
-#define XMM13 13
-#define XMM14 14
-#define XMM15 15
-
typedef int x86SSERegType;
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-#pragma once
-
-#define SIB 4 // maps to ESP
-#define SIBDISP 5 // maps to EBP
-#define DISP32 5 // maps to EBP
-
-// general types
-typedef int x86IntRegType;
#define EAX 0
#define EBX 3
@@ -92,38 +32,3 @@
#define EDI 7
#define EBP 5
#define ESP 4
-
-#define X86ARG1 EAX
-#define X86ARG2 ECX
-#define X86ARG3 EDX
-#define X86ARG4 EBX
-
-#define MM0 0
-#define MM1 1
-#define MM2 2
-#define MM3 3
-#define MM4 4
-#define MM5 5
-#define MM6 6
-#define MM7 7
-
-typedef int x86MMXRegType;
-
-#define XMM0 0
-#define XMM1 1
-#define XMM2 2
-#define XMM3 3
-#define XMM4 4
-#define XMM5 5
-#define XMM6 6
-#define XMM7 7
-#define XMM8 8
-#define XMM9 9
-#define XMM10 10
-#define XMM11 11
-#define XMM12 12
-#define XMM13 13
-#define XMM14 14
-#define XMM15 15
-
-typedef int x86SSERegType;
diff -Nru pcsx2-1.3.1+dfsg/common/include/x86emitter/tools.h pcsx2-1.4.0/common/include/x86emitter/tools.h
--- pcsx2-1.3.1+dfsg/common/include/x86emitter/tools.h 2011-02-12 21:45:16.000000000 +0000
+++ pcsx2-1.4.0/common/include/x86emitter/tools.h 2016-01-05 17:28:08.000000000 +0000
@@ -44,6 +44,7 @@
u32 Flags2; // More Feature Flags
u32 EFlags; // Extended Feature Flags
u32 EFlags2; // Extended Feature Flags pg2
+ u32 SEFlag; // Structured Extended Feature Flags Enumeration
char VendorName[16]; // Vendor/Creator ID
char FamilyName[50]; // the original cpu name
@@ -88,6 +89,7 @@
u32 hasStreamingSIMD4Extensions :1;
u32 hasStreamingSIMD4Extensions2 :1;
u32 hasAVX :1;
+ u32 hasAVX2 :1;
u32 hasFMA :1;
// AMD-specific CPU Features
@@ -114,7 +116,6 @@
u32 CalculateMHz() const;
- void SIMD_ExceptionTest();
void SIMD_EstablishMXCSRmask();
protected:
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/AlignedMalloc.cpp pcsx2-1.4.0/common/src/Utilities/AlignedMalloc.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/AlignedMalloc.cpp 2014-07-12 17:57:26.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/AlignedMalloc.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -18,84 +18,32 @@
#include "PrecompiledHeader.h"
-struct AlignedMallocHeader
-{
- u32 size; // size of the allocated buffer (minus alignment and header)
- void* baseptr; // offset of the original allocated pointer
-};
-
-static const uint headsize = sizeof(AlignedMallocHeader);
-
-void* __fastcall pcsx2_aligned_malloc(size_t size, size_t align)
+void* __fastcall _aligned_malloc(size_t size, size_t align)
{
pxAssert( align < 0x10000 );
-
#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
return aligned_alloc(align, size);
#else
- u8* p = (u8*)malloc(size+align+headsize);
-
- // start alignment calculations from past the header.
- uptr pasthead = (uptr)(p+headsize);
- uptr aligned = (pasthead + align-1) & ~(align-1);
-
- AlignedMallocHeader* header = (AlignedMallocHeader*)(aligned-headsize);
- pxAssert( (uptr)header >= (uptr)p );
-
- header->baseptr = p;
- header->size = size;
-
- return (void*)aligned;
+ void *result = 0;
+ posix_memalign(&result, align, size);
+ return result;
#endif
}
-void* __fastcall pcsx2_aligned_realloc(void* handle, size_t size, size_t align)
+void* __fastcall pcsx2_aligned_realloc(void* handle, size_t new_size, size_t align, size_t old_size)
{
pxAssert( align < 0x10000 );
- void* newbuf = pcsx2_aligned_malloc( size, align );
+ void* newbuf = _aligned_malloc(new_size, align);
- if( handle != NULL )
- {
-#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
- memcpy_fast( newbuf, handle, size );
- free( handle );
-#else
- AlignedMallocHeader* header = (AlignedMallocHeader*)((uptr)handle - headsize);
- memcpy_fast( newbuf, handle, std::min( size, header->size ) );
- free( header->baseptr );
-#endif
+ if (newbuf != NULL && handle != NULL) {
+ memcpy(newbuf, handle, std::min(old_size, new_size));
+ _aligned_free(handle);
}
return newbuf;
}
-__fi void pcsx2_aligned_free(void* pmem)
+__fi void _aligned_free(void* pmem)
{
-#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
free(pmem);
-#else
- if( pmem == NULL ) return;
- AlignedMallocHeader* header = (AlignedMallocHeader*)((uptr)pmem - headsize);
- free( header->baseptr );
-#endif
-}
-
-// ----------------------------------------------------------------------------
-// And for lack of a better home ...
-
-
-// Special unaligned memset used when all other optimized memsets fail (it's called from
-// memzero_obj and stuff).
-__fi void _memset16_unaligned( void* dest, u16 data, size_t size )
-{
- pxAssume( (size & 0x1) == 0 );
-
- u16* dst = (u16*)dest;
- for(int i=size; i; --i, ++dst )
- *dst = data;
-}
-
-__fi void HostSys::Munmap( void* base, size_t size )
-{
- Munmap( (uptr)base, size );
}
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/CMakeLists.txt pcsx2-1.4.0/common/src/Utilities/CMakeLists.txt
--- pcsx2-1.3.1+dfsg/common/src/Utilities/CMakeLists.txt 2014-12-08 21:26:46.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/CMakeLists.txt 2016-01-05 17:28:08.000000000 +0000
@@ -6,55 +6,12 @@
endif(NOT TOP_CMAKE_WAS_SOURCED)
-# library name
set(Output Utilities)
-# set common flags
set(CommonFlags
-fno-strict-aliasing
)
-# set optimization flags
-set(OptimizationFlags
- -falign-functions
- -falign-jumps
- -falign-labels
- -falign-loops
- -fcaller-saves
- -fcprop-registers
- -fcrossjumping
- -fcse-follow-jumps
- -fcse-skip-blocks
- -fdefer-pop
- -fdelete-null-pointer-checks
- -fgcse
- -fgcse-lm
- -fif-conversion
- -fif-conversion2
- -fmerge-constants
- -foptimize-sibling-calls
- -fpeephole2
- -fregmove
- -freorder-blocks
- -freorder-functions
- -frerun-cse-after-loop
- -fsched-interblock
- -fsched-spec
- -fstrict-overflow
- -fthread-jumps
- -ftree-ccp
- -ftree-ch
- -ftree-copyrename
- -ftree-dce
- -ftree-dominator-opts
- -ftree-fre
- -ftree-lrs
- -ftree-pre
- -ftree-sra
- -ftree-ter
- -ftree-vrp
- -funit-at-a-time)
-
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG)
set(UtilitiesFinalFlags
@@ -79,7 +36,7 @@
# add defines
set(UtilitiesFinalFlags
${UtilitiesFinalFlags}
- ${CommonFlags} ${OptimizationFlags} -DPCSX2_DEVBUILD
+ ${CommonFlags} -DPCSX2_DEVBUILD
)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
@@ -89,17 +46,17 @@
# add defines
set(UtilitiesFinalFlags
${UtilitiesFinalFlags}
- ${CommonFlags} ${OptimizationFlags}
+ ${CommonFlags}
)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# variable with all sources of this library
set(UtilitiesSources
+ AlignedMalloc.cpp
../../include/Utilities/FixedPointTypes.inl
../../include/Utilities/EventSource.inl
- ../../include/Utilities/SafeArray.inl
- ../../include/Utilities/TlsVariable.inl
- AlignedMalloc.cpp
+ ../../include/Utilities/SafeArray.inl
+ ../../include/Utilities/TlsVariable.inl
CheckedStaticBox.cpp
Console.cpp
EventSource.cpp
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/Console.cpp pcsx2-1.4.0/common/src/Utilities/Console.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/Console.cpp 2014-12-21 11:41:01.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/Console.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -32,6 +32,15 @@
static wxString m_buffer; // used by ConsoleBuffer
static Mutex m_bufferlock; // used by ConsoleBuffer
+#ifdef __linux__
+static FILE *stdout_fp = stdout;
+
+void Console_SetStdout(FILE *fp)
+{
+ stdout_fp = fp;
+}
+#endif
+
// This function re-assigns the console log writer(s) to the specified target. It makes sure
// to flush any contents from the buffered console log (which typically accumulates due to
// log suspension during log file/window re-init operations) into the new log.
@@ -55,11 +64,11 @@
writer.DoWriteLn( ConsoleBuffer_Get() );
}
- const_cast(Console) = writer;
- const_cast(DevConWriter) = writer;
+ Console = writer;
+ DevConWriter = writer;
#ifdef PCSX2_DEBUG
- const_cast(DbgCon) = writer;
+ DbgCon = writer;
#endif
}
@@ -71,12 +80,12 @@
static bool hasDebugger = wxIsDebuggerRunning();
if( hasDebugger ) OutputDebugString( text );
#else
- // send them to stderr
- wxPrintf(L"%s", text.c_str());
- fflush(stderr);
+ fputs(text.utf8_str(), stdout_fp);
+ fflush(stdout_fp);
#endif
}
+
// --------------------------------------------------------------------------------------
// ConsoleNull
// --------------------------------------------------------------------------------------
@@ -105,43 +114,43 @@
// --------------------------------------------------------------------------------------
#ifdef __linux__
-static __fi const wxChar* GetLinuxConsoleColor(ConsoleColors color)
+static __fi const char* GetLinuxConsoleColor(ConsoleColors color)
{
switch(color)
{
case Color_Black:
- case Color_StrongBlack: return L"\033[30m\033[1m";
+ case Color_StrongBlack: return "\033[30m\033[1m";
- case Color_Red: return L"\033[31m";
- case Color_StrongRed: return L"\033[31m\033[1m";
+ case Color_Red: return "\033[31m";
+ case Color_StrongRed: return "\033[31m\033[1m";
- case Color_Green: return L"\033[32m";
- case Color_StrongGreen: return L"\033[32m\033[1m";
+ case Color_Green: return "\033[32m";
+ case Color_StrongGreen: return "\033[32m\033[1m";
- case Color_Yellow: return L"\033[33m";
- case Color_StrongYellow: return L"\033[33m\033[1m";
+ case Color_Yellow: return "\033[33m";
+ case Color_StrongYellow: return "\033[33m\033[1m";
- case Color_Blue: return L"\033[34m";
- case Color_StrongBlue: return L"\033[34m\033[1m";
+ case Color_Blue: return "\033[34m";
+ case Color_StrongBlue: return "\033[34m\033[1m";
// No orange, so use magenta.
case Color_Orange:
- case Color_Magenta: return L"\033[35m";
+ case Color_Magenta: return "\033[35m";
case Color_StrongOrange:
- case Color_StrongMagenta: return L"\033[35m\033[1m";
+ case Color_StrongMagenta: return "\033[35m\033[1m";
- case Color_Cyan: return L"\033[36m";
- case Color_StrongCyan: return L"\033[36m\033[1m";
+ case Color_Cyan: return "\033[36m";
+ case Color_StrongCyan: return "\033[36m\033[1m";
// Use 'white' instead of grey.
case Color_Gray:
- case Color_White: return L"\033[37m";
+ case Color_White: return "\033[37m";
case Color_StrongGray:
- case Color_StrongWhite: return L"\033[37m\033[1m";
+ case Color_StrongWhite: return "\033[37m\033[1m";
// On some other value being passed, clear any formatting.
case Color_Default:
- default: return L"\033[0m";
+ default: return "\033[0m";
}
}
#endif
@@ -166,16 +175,17 @@
static void __concall ConsoleStdout_DoSetColor( ConsoleColors color )
{
#ifdef __linux__
- wxPrintf(L"\033[0m");
- wxPrintf(GetLinuxConsoleColor(color));
- fflush(stdout);
+ fprintf(stdout_fp, "\033[0m%s", GetLinuxConsoleColor(color));
+ fflush(stdout_fp);
#endif
}
static void __concall ConsoleStdout_SetTitle( const wxString& title )
{
#ifdef __linux__
- wxPrintf(L"\033]0;%s\007", title.c_str());
+ fputs("\033]0;", stdout_fp);
+ fputs(title.utf8_str(), stdout_fp);
+ fputs("\007", stdout_fp);
#endif
}
@@ -558,7 +568,10 @@
ConsoleIndentScope::~ConsoleIndentScope() throw()
{
- LeaveScope();
+ try {
+ LeaveScope();
+ }
+ DESTRUCTOR_CATCHALL
}
void ConsoleIndentScope::EnterScope()
@@ -581,8 +594,11 @@
ConsoleAttrScope::~ConsoleAttrScope() throw()
{
- Console.SetColor( m_old_color );
- Console.SetIndent( -m_tabsize );
+ try {
+ Console.SetColor( m_old_color );
+ Console.SetIndent( -m_tabsize );
+ }
+ DESTRUCTOR_CATCHALL
}
@@ -597,15 +613,15 @@
//
#define _DefaultWriter_ ConsoleWriter_Stdout
-const IConsoleWriter Console = _DefaultWriter_;
-const IConsoleWriter DevConWriter = _DefaultWriter_;
+IConsoleWriter Console = _DefaultWriter_;
+IConsoleWriter DevConWriter = _DefaultWriter_;
bool DevConWriterEnabled = false;
#ifdef PCSX2_DEBUG
-const IConsoleWriter DbgConWriter = _DefaultWriter_;
+IConsoleWriter DbgConWriter = _DefaultWriter_;
#endif
-const NullConsoleWriter NullCon = {};
+NullConsoleWriter NullCon = {};
// --------------------------------------------------------------------------------------
// ConsoleLogSource (implementations)
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/Exceptions.cpp pcsx2-1.4.0/common/src/Utilities/Exceptions.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/Exceptions.cpp 2014-12-15 18:29:05.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/Exceptions.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -143,7 +143,7 @@
#if wxMAJOR_VERSION >= 3
__fi void pxOnAssert( const DiagnosticOrigin& origin, const wxString& msg)
{
- pxOnAssert( origin, WX_STR(msg) ); // wc_str ???
+ pxOnAssert( origin, msg.wc_str() );
}
__fi void pxOnAssert( const DiagnosticOrigin& origin, const FastFormatUnicode& msg)
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/FastFormatString.cpp pcsx2-1.4.0/common/src/Utilities/FastFormatString.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/FastFormatString.cpp 2015-01-16 19:57:09.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/FastFormatString.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -261,10 +261,13 @@
FastFormatUnicode::~FastFormatUnicode() throw()
{
- if (m_deleteDest)
- delete m_dest;
- else
- m_buffer_tls.Get()->ReleaseBuffer();
+ try {
+ if (m_deleteDest)
+ delete m_dest;
+ else
+ m_buffer_tls.Get()->ReleaseBuffer();
+ }
+ DESTRUCTOR_CATCHALL
}
void FastFormatUnicode::Clear()
@@ -396,10 +399,13 @@
FastFormatAscii::~FastFormatAscii() throw()
{
- if (m_deleteDest)
- delete m_dest;
- else
- m_buffer_tls.Get()->ReleaseBuffer();
+ try {
+ if (m_deleteDest)
+ delete m_dest;
+ else
+ m_buffer_tls.Get()->ReleaseBuffer();
+ }
+ DESTRUCTOR_CATCHALL
}
void FastFormatAscii::Clear()
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/Linux/LnxMisc.cpp pcsx2-1.4.0/common/src/Utilities/Linux/LnxMisc.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/Linux/LnxMisc.cpp 2012-03-17 11:21:51.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/Linux/LnxMisc.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -55,3 +55,7 @@
return wxGetOsDescription();
}
+void ScreensaverAllow(bool allow)
+{
+ // no-op
+}
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/pxCheckBox.cpp pcsx2-1.4.0/common/src/Utilities/pxCheckBox.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/pxCheckBox.cpp 2011-07-24 13:02:50.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/pxCheckBox.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -75,9 +75,8 @@
// performs word wrapping on platforms that need it (eg mswindows).
pxCheckBox& pxCheckBox::SetToolTip( const wxString& tip )
{
- const wxString wrapped( pxFormatToolTipText(this, tip) );
- pxSetToolTip( m_checkbox, wrapped );
- pxSetToolTip( m_subtext, wrapped );
+ pxSetToolTip( m_checkbox, tip );
+ pxSetToolTip( m_subtext, tip );
return *this;
}
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/pxRadioPanel.cpp pcsx2-1.4.0/common/src/Utilities/pxRadioPanel.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/pxRadioPanel.cpp 2010-08-05 01:39:31.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/pxRadioPanel.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -107,12 +107,11 @@
void pxRadioPanel::_setToolTipImmediate( int idx, const wxString &tip )
{
- const wxString wrapped( pxFormatToolTipText(this, tip) );
if( wxRadioButton* woot = m_objects[idx].LabelObj )
- woot->SetToolTip( wrapped );
+ woot->SetToolTip(tip);
if( pxStaticText* woot = m_objects[idx].SubTextObj )
- woot->SetToolTip( wrapped );
+ woot->SetToolTip(tip);
}
// The SetToolTip API provided by this function applies the tooltip to both the radio
@@ -149,6 +148,8 @@
}
}
+// Highlights (bold) the text of the default radio.
+// Not intended for restoring default value at later time.
pxRadioPanel& pxRadioPanel::SetDefaultItem( int idx )
{
if( idx == m_DefaultIdx ) return *this;
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/pxStaticText.cpp pcsx2-1.4.0/common/src/Utilities/pxStaticText.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/pxStaticText.cpp 2011-07-24 13:02:50.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/pxStaticText.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -23,7 +23,12 @@
pxStaticText::pxStaticText( wxWindow* parent )
: _parent( parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER )
{
+ m_align = wxALIGN_CENTRE_HORIZONTAL;
+ m_autowrap = true;
+ m_wrappedWidth = -1;
m_heightInLines = 1;
+
+ SetPaddingDefaults();
}
pxStaticText::pxStaticText( wxWindow* parent, const wxString& label, wxAlignment align )
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/pxTranslate.cpp pcsx2-1.4.0/common/src/Utilities/pxTranslate.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/pxTranslate.cpp 2014-08-02 11:34:44.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/pxTranslate.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -26,11 +26,10 @@
// --------------------------------------------------------------------------------------
const wxChar* __fastcall pxExpandMsg( const wxChar* englishContent )
{
-#if wxMAJOR_VERSION >= 3
- wxString translation = wxGetTranslation( englishContent );
- return translation.wc_str();
+#if _WIN32 || wxMAJOR_VERSION < 3
+ return wxGetTranslation(englishContent);
#else
- return wxGetTranslation( englishContent );
+ return wxGetTranslation(englishContent).wc_str();
#endif
}
@@ -50,10 +49,9 @@
Console.WriteLn( Color_Green, L"Message: %s", message );
}
}
-#if wxMAJOR_VERSION >= 3
- wxString translation = wxGetTranslation( message );
- return translation.wc_str();
+#if _WIN32 || wxMAJOR_VERSION < 3
+ return wxGetTranslation(message);
#else
- return wxGetTranslation( message );
+ return wxGetTranslation( message ).wc_str();
#endif
}
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/VirtualMemory.cpp pcsx2-1.4.0/common/src/Utilities/VirtualMemory.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/VirtualMemory.cpp 2014-12-12 20:46:52.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/VirtualMemory.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -336,154 +336,6 @@
#endif
}
-
-// --------------------------------------------------------------------------------------
-// SpatialArrayReserve (implementations)
-// --------------------------------------------------------------------------------------
-
-SpatialArrayReserve::SpatialArrayReserve( const wxString& name ) :
- _parent( name )
-{
- m_prot_mode = PageAccess_ReadWrite();
-}
-
-uint SpatialArrayReserve::_calcBlockBitArrayLength() const
-{
- // divide by 8 (rounded up) to compress 8 bits into each byte.
- // mask off lower bits (rounded up) to allow for 128-bit alignment and SSE operations.
- return (((m_numblocks + 7) / 8) + 15) & ~15;
-}
-
-void* SpatialArrayReserve::Reserve( size_t size, uptr base, uptr upper_bounds )
-{
- void* addr = _parent::Reserve( size, base, upper_bounds );
- if (!addr) return NULL;
-
- if (m_blocksize) SetBlockSizeInPages( m_blocksize );
- m_blockbits.Alloc( _calcBlockBitArrayLength() );
-
- return addr;
-}
-
-void SpatialArrayReserve::ReprotectCommittedBlocks( const PageProtectionMode& newmode )
-{
- if (!m_pages_commited) return;
-
- u8* curptr = GetPtr();
- const uint blockBytes = m_blocksize * __pagesize;
- for (uint i=0; i
#ifdef KERNEL
@@ -528,7 +530,7 @@
///////////////////////////////////////////////////////////////////////////
// This is a "mostly" direct replacement for vsprintf, that is more secure and easier
// to use than vsnprintf or vsprintf_s. See the docs for ssprintf for usage notes.
-void vssappendf(std::string& dest, const char* format, va_list args)
+static void vssappendf(std::string& dest, const char* format, va_list args)
{
int base;
@@ -760,17 +762,54 @@
}
}
-void vssprintf( std::string& dest, const char* format, va_list args )
-{
- // Optimization: Memory is cheap. Allocating it on the fly is not. Allocate more room
- // than we'll likely need right upfront! Also, strlen is slow, so better to just pick an
- // arbitrarily generous value to reserve instead of basing it on string length.
+#else
+// To keep trace of license :)
- dest.clear();
- dest.reserve( 96 );
- vssappendf( dest, format, args );
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2015 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+// Note: std::vsnprintf requires C++11 (and the function must return the total
+// number of characters which would have been written even if a truncation occured)
+// Note2: Code is only used in debugger (perf is not important)
+static void vssappendf(std::string& dest, const char* format, va_list args)
+{
+ char first_try[128]; // this function is called 99% (100%?) of the times for small string
+ va_list args_copy;
+ va_copy(args_copy, args);
+
+ s32 size = std::vsnprintf(first_try, 128, format, args_copy) + 1;
+
+ va_end(args_copy);
+
+ if (size < 0)
+ return;
+ if (size < 128) {
+ dest += first_try;
+ return;
+ }
+
+ // VLA extension. Not sure it is supported on windows. Maybe one days in C++ standard
+ // Performance is not important here
+ char output[size];
+ std::vsnprintf(output, size, format, args);
+ dest += output;
}
+
+#endif
+
void ssappendf( std::string& dest, const char* format, ...)
{
va_list args;
@@ -778,59 +817,3 @@
vssappendf( dest, format, args );
va_end(args);
}
-
-// This is a "mostly" direct replacement for sprintf, based on std::string.
-// The most notable difference in use is the requirement of a "params" keyword delimiting
-// the format string from the parameters used to fill the string's tokens. It looks
-// like this in practice:
-//
-// ssprintf( dest, "Yo Joe, %d. In the Hizzou %s.", intval, strval );
-//
-// In addition to all standard printf formatting tokens, ssprintf also supports a new token
-// for std::string parameters as %hs (passed by reference/pointer). I opted for %hs (using 'h'
-// as a qualifier) over %S because under MSVC %S acts as a char/widechar conversion. Note
-// that these are passed by pointer so you *must* use the & operator most of the time.
-// Example:
-//
-// ssprintf( dest, "Yo Joe, %hs.", &strval );
-//
-// This can be a cavet of sorts since forgetting to use the & will always compile but
-// will cause undefined behavior and odd crashes (much like how the same thing happens
-// when exchanging an intvalu for a c-string normally -- it's just more tricky with
-// strings since we're not used to prefixing sprintf parameters with &s).
-//
-// === 64-bit -- s64 / u64 -- Support ===
-//
-// ssprintf supports u64/s64 via the L qualifier, which can be prefixed to any one of the
-// integer tokens (d, i, x). This isn't standard, but it's easy and doesn't conflict with
-// anything, and none of the other 64-bit qualifiers aren't really standard anyway.
-// Example:
-//
-// ssprintf( dest, "Yo Joe, %Ld, %Lx.", int64, hex64 );
-//
-void ssprintf(std::string& str, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- vssprintf(str, fmt, args);
- va_end(args);
-}
-
-// See ssprintf for usage details and differences from sprintf formatting.
-std::string fmt_string( const char* fmt, ... )
-{
- std::string retval;
- va_list args;
- va_start( args, fmt );
- vssprintf( retval, fmt, args );
- va_end( args );
-
- return retval;
-}
-
-std::string vfmt_string( const char* fmt, va_list args )
-{
- std::string retval;
- vssprintf( retval, fmt, args );
- return retval;
-}
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/Windows/WinMisc.cpp pcsx2-1.4.0/common/src/Utilities/Windows/WinMisc.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/Windows/WinMisc.cpp 2010-11-23 21:32:52.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/Windows/WinMisc.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -55,6 +55,29 @@
typedef void (WINAPI *PGNSI)(LPSYSTEM_INFO);
typedef BOOL (WINAPI *PGPI)(DWORD, DWORD, DWORD, DWORD, PDWORD);
+// Win 10 SDK
+#ifndef PRODUCT_CORE_N
+# define PRODUCT_CORE_N 0x00000062
+#endif
+#ifndef PRODUCT_CORE
+# define PRODUCT_CORE 0x00000065
+#endif
+#ifndef PRODUCT_PROFESSIONAL_WMC
+# define PRODUCT_PROFESSIONAL_WMC 0x00000067
+#endif
+#ifndef PRODUCT_EDUCATION
+# define PRODUCT_EDUCATION 0x00000079
+#endif
+#ifndef PRODUCT_EDUCATION_N
+# define PRODUCT_EDUCATION_N 0x0000007A
+#endif
+#ifndef PRODUCT_ENTERPRISE_S
+# define PRODUCT_ENTERPRISE_S 0x0000007D
+#endif
+#ifndef PRODUCT_ENTERPRISE_S_N
+# define PRODUCT_ENTERPRISE_S_N 0x0000007E
+#endif
+
// Calculates the Windows OS Version and install information, and returns it as a
// human-readable string. :)
// (Handy function borrowed from Microsoft's MSDN Online, and reformatted to use wxString.)
@@ -92,7 +115,58 @@
// Test for the specific product.
- if ( osvi.dwMajorVersion == 6 )
+ if ( osvi.dwMajorVersion == 10 )
+ {
+ if( osvi.dwMinorVersion == 0 )
+ retval += ( osvi.wProductType == VER_NT_WORKSTATION ) ? L"Windows 10 " : L"Windows Server 2016 ";
+
+ pGPI = (PGPI) GetProcAddress( GetModuleHandle(TEXT("kernel32.dll")), "GetProductInfo");
+
+ pGPI( osvi.dwMajorVersion, osvi.dwMinorVersion, 0, 0, &dwType);
+
+ switch( dwType )
+ {
+ case PRODUCT_CORE: retval += L"Home"; break;
+ case PRODUCT_CORE_N: retval += L"Home N"; break;
+ case PRODUCT_PROFESSIONAL: retval += L"Pro"; break;
+ case PRODUCT_PROFESSIONAL_N: retval += L"Pro N"; break;
+ case PRODUCT_ENTERPRISE: retval += L"Enterprise"; break;
+ case PRODUCT_ENTERPRISE_N: retval += L"Enterprise N"; break;
+ case PRODUCT_ENTERPRISE_S: retval += L"Enterprise 2015 LTSB"; break;
+ case PRODUCT_ENTERPRISE_S_N: retval += L"Enterprise 2015 LTSB N"; break;
+ case PRODUCT_EDUCATION: retval += L"Education"; break;
+ case PRODUCT_EDUCATION_N: retval += L"Education N"; break;
+ }
+ }
+
+ if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion > 1 )
+ {
+ if ( osvi.dwMinorVersion == 2 )
+ retval += ( osvi.wProductType == VER_NT_WORKSTATION ) ? L"Windows 8 " : L"Windows Server 2012 ";
+
+ if ( osvi.dwMinorVersion == 3 )
+ retval += ( osvi.wProductType == VER_NT_WORKSTATION ) ? L"Windows 8.1 " : L"Windows Server 2012 R2 ";
+
+ pGPI = (PGPI) GetProcAddress( GetModuleHandle(TEXT("kernel32.dll")), "GetProductInfo");
+
+ pGPI( osvi.dwMajorVersion, osvi.dwMinorVersion, 0, 0, &dwType);
+
+ switch( dwType )
+ {
+ case PRODUCT_PROFESSIONAL: retval += L"Pro"; break;
+ case PRODUCT_PROFESSIONAL_N: retval += L"Pro N"; break;
+ case PRODUCT_PROFESSIONAL_WMC: retval += L"Pro with Media Center"; break;
+ case PRODUCT_ENTERPRISE: retval += L"Enterprise"; break;
+ case PRODUCT_ENTERPRISE_N: retval += L"Enterprise N"; break;
+ case PRODUCT_SERVER_FOUNDATION: retval += L"Foundation"; break;
+ case PRODUCT_STANDARD_SERVER: retval += L"Standard"; break;
+ case PRODUCT_STANDARD_SERVER_CORE: retval += L"Standard (core)"; break;
+ case PRODUCT_DATACENTER_SERVER: retval += L"Datacenter"; break;
+ case PRODUCT_DATACENTER_SERVER_CORE: retval += L"Datacenter (core)"; break;
+ }
+ }
+
+ if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion <= 1 )
{
if( osvi.dwMinorVersion == 0 )
retval += ( osvi.wProductType == VER_NT_WORKSTATION ) ? L"Windows Vista " : L"Windows Server 2008 ";
@@ -170,7 +244,7 @@
if ( osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1 )
{
retval += L"Windows XP ";
- retval += ( osvi.wSuiteMask & VER_SUITE_PERSONAL ) ? L"Professional" : L"Home Edition";
+ retval += ( osvi.wSuiteMask & VER_SUITE_PERSONAL ) ? L"Home Edition" : L"Professional";
}
if ( osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0 )
@@ -241,3 +315,10 @@
return m_message_diag + L"\n\t" + GetMsgFromWindows();
}
+void ScreensaverAllow(bool allow)
+{
+ EXECUTION_STATE flags = ES_CONTINUOUS;
+ if (!allow)
+ flags |= ES_DISPLAY_REQUIRED;
+ SetThreadExecutionState(flags);
+}
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/wxGuiTools.cpp pcsx2-1.4.0/common/src/Utilities/wxGuiTools.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/wxGuiTools.cpp 2011-07-24 13:02:50.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/wxGuiTools.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -569,34 +569,24 @@
MoreStockCursors StockCursors;
// --------------------------------------------------------------------------------------
-// pxFormatToolTipText / pxSetToolTip
+// pxSetToolTip
// --------------------------------------------------------------------------------------
-// This is the preferred way to assign tooltips to wxWindow-based objects, as it performs the
-// necessary text wrapping on platforms that need it. On windows tooltips are wrapped at 600
-// pixels, or 66% of the screen width, whichever is smaller. GTK and MAC perform internal
-// wrapping, so this function does a regular assignment there.
+// This is the preferred way to assign tooltips to wxWidgets-based objects. On Windows it
+// extends the tooltip time to the maximum possible. GTK seems to have indefinite
+// tooltips, I don't know about OS X.
-wxString pxFormatToolTipText( wxWindow* wind, const wxString& src )
+void pxSetToolTip( wxWindow* wind, const wxString& src )
{
- // Windows needs manual tooltip word wrapping (sigh).
- // GTK and Mac are a wee bit more clever (except in GTK tooltips don't show at all
- // half the time because of some other bug .. sigh)
+ if( wind == NULL ) return; // Silently ignore nulls
+ wind->SetToolTip(src);
+ // Make tooltips show for as long as possible on Windows. Linux (GTK) can
+ // show tooltips indefinitely.
#ifdef __WXMSW__
- if( wind == NULL ) return src; // Silently ignore nulls
- int whee = wxGetDisplaySize().GetWidth() * 0.75;
- return pxTextWrapper().Wrap( *wind, src, std::min( whee, 600 ) ).GetResult();
-#else
- return src;
+ wind->GetToolTip()->SetAutoPop(32767);
#endif
}
-void pxSetToolTip( wxWindow* wind, const wxString& src )
-{
- if( wind == NULL ) return; // Silently ignore nulls
- wind->SetToolTip( pxFormatToolTipText(wind, src) );
-}
-
void pxSetToolTip( wxWindow& wind, const wxString& src )
{
pxSetToolTip( &wind, src );
diff -Nru pcsx2-1.3.1+dfsg/common/src/Utilities/wxHelpers.cpp pcsx2-1.4.0/common/src/Utilities/wxHelpers.cpp
--- pcsx2-1.3.1+dfsg/common/src/Utilities/wxHelpers.cpp 2015-01-18 18:25:46.000000000 +0000
+++ pcsx2-1.4.0/common/src/Utilities/wxHelpers.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -149,10 +149,16 @@
void wxDialogWithHelpers::Init( const pxDialogCreationFlags& cflags )
{
+ // Note to self: if any comments indicate platform specific behaviour then
+ // ifdef them out to see if they fix the issue. I wasted too much time
+ // figuring out why the close box wouldn't work on wxGTK modal dialogs that
+ // had a minimise button.
+#if _WIN32
// This fixes it so that the dialogs show up in the task bar in Vista:
// (otherwise they go stupid iconized mode if the user minimizes them)
if( cflags.hasMinimizeBox )
SetExtraStyle(GetExtraStyle() & ~wxTOPLEVEL_EX_DIALOG);
+#endif
m_extraButtonSizer = NULL;
@@ -161,16 +167,10 @@
delete wxHelpProvider::Set( new wxSimpleHelpProvider() );
#endif
- // GTK/Linux Note: currently the Close (X) button doesn't appear to work in dialogs. Docs
- // indicate that it should, so I presume the problem is in wxWidgets and that (hopefully!)
- // an updated version will fix it later. I tried to fix it using a manual Connect but it
- // didn't do any good. (problem could also be my Co-Linux / x-window manager)
-
Connect( pxEvt_OnDialogCreated, wxCommandEventHandler (wxDialogWithHelpers::OnDialogCreated) );
Connect( wxID_OK, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (wxDialogWithHelpers::OnOkCancel) );
Connect( wxID_CANCEL, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (wxDialogWithHelpers::OnOkCancel) );
- Connect( wxEVT_CLOSE_WINDOW, wxCloseEventHandler (wxDialogWithHelpers::OnCloseWindow) );
wxCommandEvent createEvent( pxEvt_OnDialogCreated );
createEvent.SetId( GetId() );
@@ -286,7 +286,7 @@
return *new pxStaticHeading( this, label );
}
-bool wxDialogWithHelpers::Destroy()
+void wxDialogWithHelpers::RememberPosition()
{
// Save the dialog position if the dialog is named...
// FIXME : This doesn't get called if the app is exited by alt-f4'ing the main app window.
@@ -311,20 +311,18 @@
saver.Entry( dlgName + L"_Pos", pos, screenRect.GetPosition() );
}
}
-
- return _parent::Destroy();
-}
-
-void wxDialogWithHelpers::OnCloseWindow( wxCloseEvent& evt )
-{
- if( !IsModal() ) Destroy();
- evt.Skip();
}
void wxDialogWithHelpers::OnOkCancel( wxCommandEvent& evt )
{
- Close();
- evt.Skip();
+ RememberPosition();
+
+ // Modal dialogs should be destroyed after ShowModal returns, otherwise there
+ // might be double delete problems if the dialog was declared on the stack.
+ if (!IsModal())
+ Destroy();
+ else
+ evt.Skip();
}
void wxDialogWithHelpers::AddOkCancel( wxSizer &sizer, bool hasApply )
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/3dnow.cpp pcsx2-1.4.0/common/src/x86emitter/3dnow.cpp
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/3dnow.cpp 2010-05-03 14:08:02.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/3dnow.cpp 1970-01-01 00:00:00.000000000 +0000
@@ -1,199 +0,0 @@
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-#include "PrecompiledHeader.h"
-#include "legacy_internal.h"
-
-//------------------------------------------------------------------
-// 3DNOW instructions [Anyone caught dead using these will be re-killed]
-//------------------------------------------------------------------
-
-/* femms */
-emitterT void FEMMS( void )
-{
- xWrite16( 0x0E0F );
-}
-
-emitterT void PFCMPEQMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0xB0 );
-}
-
-emitterT void PFCMPGTMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0xA0 );
-}
-
-emitterT void PFCMPGEMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x90 );
-}
-
-emitterT void PFADDMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x9E );
-}
-
-emitterT void PFADDRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x9E );
-}
-
-emitterT void PFSUBMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x9A );
-}
-
-emitterT void PFSUBRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x9A );
-}
-
-emitterT void PFMULMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0xB4 );
-}
-
-emitterT void PFMULRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0xB4 );
-}
-
-emitterT void PFRCPMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x96 );
-}
-
-emitterT void PFRCPRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x96 );
-}
-
-emitterT void PFRCPIT1RtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0xA6 );
-}
-
-emitterT void PFRCPIT2RtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0xB6 );
-}
-
-emitterT void PFRSQRTRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x97 );
-}
-
-emitterT void PFRSQIT1RtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0xA7 );
-}
-
-emitterT void PF2IDMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x1D );
-}
-
-emitterT void PF2IDRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x1D );
-}
-
-emitterT void PI2FDMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x0D );
-}
-
-emitterT void PI2FDRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x0D );
-}
-
-emitterT void PFMAXMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0xA4 );
-}
-
-emitterT void PFMAXRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0xA4 );
-}
-
-emitterT void PFMINMtoR( x86IntRegType to, uptr from )
-{
- xWrite16( 0x0F0F );
- ModRM( 0, to, DISP32 );
- xWrite32( from );
- xWrite8( 0x94 );
-}
-
-emitterT void PFMINRtoR( x86IntRegType to, x86IntRegType from )
-{
- xWrite16( 0x0F0F );
- ModRM( 3, to, from );
- xWrite8( 0x94 );
-}
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/CMakeLists.txt pcsx2-1.4.0/common/src/x86emitter/CMakeLists.txt
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/CMakeLists.txt 2014-09-12 17:30:34.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/CMakeLists.txt 2016-01-05 17:28:08.000000000 +0000
@@ -6,55 +6,12 @@
endif(NOT TOP_CMAKE_WAS_SOURCED)
-# library name
set(Output x86emitter)
-# set common flags
set(CommonFlags
-fno-strict-aliasing
)
-# set optimization flags
-set(OptimizationFlags
- -falign-functions
- -falign-jumps
- -falign-labels
- -falign-loops
- -fcaller-saves
- -fcprop-registers
- -fcrossjumping
- -fcse-follow-jumps
- -fcse-skip-blocks
- -fdefer-pop
- -fdelete-null-pointer-checks
- -fgcse
- -fgcse-lm
- -fif-conversion
- -fif-conversion2
- -fmerge-constants
- -foptimize-sibling-calls
- -fpeephole2
- -fregmove
- -freorder-blocks
- -freorder-functions
- -frerun-cse-after-loop
- -fsched-interblock
- -fsched-spec
- -fstrict-overflow
- -fthread-jumps
- -ftree-ccp
- -ftree-ch
- -ftree-copyrename
- -ftree-dce
- -ftree-dominator-opts
- -ftree-fre
- -ftree-lrs
- -ftree-pre
- -ftree-sra
- -ftree-ter
- -ftree-vrp
- -funit-at-a-time)
-
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG)
set(x86emitterFinalFlags
@@ -77,7 +34,7 @@
# add defines
set(x86emitterFinalFlags
${x86emitterFinalFlags}
- ${CommonFlags} ${OptimizationFlags} -DPCSX2_DEVBUILD
+ ${CommonFlags} -DPCSX2_DEVBUILD
)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
@@ -87,13 +44,12 @@
# add defines
set(x86emitterFinalFlags
${x86emitterFinalFlags}
- ${CommonFlags} ${OptimizationFlags}
+ ${CommonFlags}
)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# variable with all sources of this library
set(x86emitterSources
- 3dnow.cpp
cpudetect.cpp
fpu.cpp
groups.cpp
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/cpudetect.cpp pcsx2-1.4.0/common/src/x86emitter/cpudetect.cpp
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/cpudetect.cpp 2014-08-27 08:49:44.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/cpudetect.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -22,23 +22,13 @@
__aligned16 x86capabilities x86caps;
// Recompiled code buffer for SSE and MXCSR feature testing.
-static __pagealigned u8 recSSE[__pagesize];
static __pagealigned u8 targetFXSAVE[512];
-#ifdef __linux__
-# include
-# include
-#endif
-
-static const char* bool_to_char( bool testcond )
-{
- return testcond ? "true" : "false";
-}
-
// Warning! We've had problems with the MXCSR detection code causing stack corruption in
// MSVC PGO builds. The problem was fixed when I moved the MXCSR code to this function, and
// moved the recSSE[] array to a global static (it was local to cpudetectInit). Commented
// here in case the nutty crash ever re-surfaces. >_<
+// Note: recSSE was deleted
void x86capabilities::SIMD_EstablishMXCSRmask()
{
if( !hasStreamingSIMDExtensions ) return;
@@ -53,32 +43,9 @@
MXCSR_Mask.bitmask = 0xFFFF; // SSE2 features added
}
-#ifdef _M_X86_64
-#ifdef _MSC_VER
- // Use the intrinsic that is provided with MSVC 2012
- _fxsave(&targetFXSAVE);
-#else
- // GCC path is supported since GCC 4.6.x
- __asm __volatile ("fxsave %0" : "+m" (targetFXSAVE));
-#endif
-#else
- // Grab the MXCSR mask the x86_32 way.
- //
- // the fxsave buffer must be 16-byte aligned to avoid GPF. I just save it to an
- // unused portion of recSSE, since it has plenty of room to spare.
-
- if( !CanEmitShit() ) return;
-
- HostSys::MemProtectStatic( recSSE, PageAccess_ReadWrite() );
- xSetPtr( recSSE );
- xFXSAVE( ptr[&targetFXSAVE] );
- xRET();
-
- HostSys::MemProtectStatic( recSSE, PageAccess_ExecOnly() );
-
- CallAddress( recSSE );
-#endif
+ // Work for recent enough GCC/CLANG/MSVC 2012
+ _fxsave(&targetFXSAVE);
u32 result = (u32&)targetFXSAVE[28]; // bytes 28->32 are the MXCSR_Mask.
if( result != 0 )
@@ -182,7 +149,7 @@
static const char* tbl_x86vendors[] =
{
"GenuineIntel",
- "AuthenticAMD"
+ "AuthenticAMD",
"Unknown ",
};
@@ -197,8 +164,10 @@
u32 cmds;
//AMD 64 STUFF
+#ifdef __x86_64__
u32 x86_64_8BITBRANDID;
u32 x86_64_12BITBRANDID;
+#endif
memzero( VendorName );
__cpuid( regs, 0 );
@@ -227,18 +196,30 @@
Model = (regs[ 0 ] >> 4) & 0xf;
FamilyID = (regs[ 0 ] >> 8) & 0xf;
TypeID = (regs[ 0 ] >> 12) & 0x3;
+#ifdef __x86_64__
x86_64_8BITBRANDID = regs[ 1 ] & 0xff;
+#endif
Flags = regs[ 3 ];
Flags2 = regs[ 2 ];
}
+ if ( cmds >= 0x00000007 )
+ {
+ // Note: ECX must be 0 for AVX2 detection.
+ __cpuidex( regs, 0x00000007, 0 );
+
+ SEFlag = regs[ 1 ];
+ }
+
__cpuid( regs, 0x80000000 );
cmds = regs[ 0 ];
if ( cmds >= 0x80000001 )
{
__cpuid( regs, 0x80000001 );
+#ifdef __x86_64__
x86_64_12BITBRANDID = regs[1] & 0xfff;
+#endif
EFlags2 = regs[ 2 ];
EFlags = regs[ 3 ];
}
@@ -289,10 +270,11 @@
if((Flags2 >> 27) & 1) // OSXSAVE
{
- if((__xgetbv(0) & 6) == 6) // XFEATURE_ENABLED_MASK[2:1] = '11b' (XMM state and YMM state are enabled by OS).
+ if((_xgetbv(0) & 6) == 6) // XFEATURE_ENABLED_MASK[2:1] = '11b' (XMM state and YMM state are enabled by OS).
{
hasAVX = ( Flags2 >> 28 ) & 1; //avx
hasFMA = ( Flags2 >> 12 ) & 1; //fma
+ hasAVX2 = ( SEFlag >> 5 ) & 1; //avx2
}
}
@@ -316,77 +298,3 @@
else
return (u32)( _CPUSpeedHz( span / 500 ) / 2000 );
}
-
-// Special extended version of SIMD testning, which uses exceptions to double-check the presence
-// of SSE2/3/4 instructions. Useful if you don't trust cpuid (at least one report of an invalid
-// cpuid has been reported on a Core2 Quad -- the user fixed it by clearing his CMOS).
-//
-// Results of CPU
-void x86capabilities::SIMD_ExceptionTest()
-{
- HostSys::MemProtectStatic( recSSE, PageAccess_ReadWrite() );
-
- //////////////////////////////////////////////////////////////////////////////////////////
- // SIMD Instruction Support Detection (Second Pass)
- //
-
- if( CanTestInstructionSets() )
- {
- xSetPtr( recSSE );
- xMOVDQU( ptr[ecx], xmm1 );
- xMOVSLDUP( xmm1, xmm0 );
- xMOVDQU( xmm1, ptr[ecx] );
- xRET();
-
- u8* funcSSSE3 = xGetPtr();
- xMOVDQU( ptr[ecx], xmm1 );
- xPABS.W( xmm1, xmm0 );
- xMOVDQU( xmm1, ptr[ecx] );
- xRET();
-
- u8* funcSSE41 = xGetPtr();
- xMOVDQU( ptr[ecx], xmm1 );
- xBLEND.VPD( xmm1, xmm0 );
- xMOVDQU( xmm1, ptr[ecx] );
- xRET();
-
- HostSys::MemProtectStatic( recSSE, PageAccess_ExecOnly() );
-
- bool sse3_result = _test_instruction( recSSE ); // sse3
- bool ssse3_result = _test_instruction( funcSSSE3 );
- bool sse41_result = _test_instruction( funcSSE41 );
-
- // Test for and log any irregularities here.
- // We take the instruction test result over cpuid since (in theory) it should be a
- // more reliable gauge of the cpu's actual ability. But since a difference in bit
- // and actual ability may represent a cmos/bios problem, we report it to the user.
-
- if( sse3_result != !!hasStreamingSIMD3Extensions )
- {
- Console.Warning( "SSE3 Detection Inconsistency: cpuid=%s, test_result=%s",
- bool_to_char( !!hasStreamingSIMD3Extensions ), bool_to_char( sse3_result ) );
-
- hasStreamingSIMD3Extensions = sse3_result;
- }
-
- if( ssse3_result != !!hasSupplementalStreamingSIMD3Extensions )
- {
- Console.Warning( "SSSE3 Detection Inconsistency: cpuid=%s, test_result=%s",
- bool_to_char( !!hasSupplementalStreamingSIMD3Extensions ), bool_to_char( ssse3_result ) );
-
- hasSupplementalStreamingSIMD3Extensions = ssse3_result;
- }
-
- if( sse41_result != !!hasStreamingSIMD4Extensions )
- {
- Console.Warning( "SSE4 Detection Inconsistency: cpuid=%s, test_result=%s",
- bool_to_char( !!hasStreamingSIMD4Extensions ), bool_to_char( sse41_result ) );
-
- hasStreamingSIMD4Extensions = sse41_result;
- }
-
- }
-
- SIMD_EstablishMXCSRmask();
-}
-
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/cpudetect_internal.h pcsx2-1.4.0/common/src/x86emitter/cpudetect_internal.h
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/cpudetect_internal.h 2010-05-03 14:08:02.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/cpudetect_internal.h 2016-01-05 17:28:08.000000000 +0000
@@ -37,20 +37,3 @@
SingleCoreAffinity();
virtual ~SingleCoreAffinity() throw();
};
-
-// --------------------------------------------------------------------------------------
-// SIMD "Manual" Detection, using Invalid Instruction Checks
-// --------------------------------------------------------------------------------------
-//
-// Note: This API doesn't support GCC/Linux. Looking online it seems the only
-// way to simulate the Microsoft SEH model is to use unix signals, and the 'sigaction'
-// function specifically. A linux coder could implement this using sigaction at a later
-// date, however its not really a big deal: CPUID should be 99-100% accurate, as no modern
-// software would work on the CPU if it mis-reported capabilities. However there are known
-// cases of a CPU failing to report supporting instruction sets it does in fact support.
-// This secondary test fixes such cases (although apparently a CMOS reset does as well).
-//
-
-extern bool CanEmitShit();
-extern bool CanTestInstructionSets();
-extern bool _test_instruction( void* pfnCall );
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/LnxCpuDetect.cpp pcsx2-1.4.0/common/src/x86emitter/LnxCpuDetect.cpp
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/LnxCpuDetect.cpp 2010-11-24 02:49:23.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/LnxCpuDetect.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -28,25 +28,6 @@
LogicalCores = wxThread::GetCPUCount();
}
-bool CanEmitShit()
-{
- // In Linux I'm pretty sure TLS always works, none of the funny business that Windows
- // has involving DLLs. >_<
- return true;
-}
-
-bool CanTestInstructionSets()
-{
- // Not implemented yet for linux. (see cpudetect_internal.h for details)
- return false;
-}
-
-bool _test_instruction( void* pfnCall )
-{
- // Not implemented yet for linux. (see cpudetect_internal.h for details)
- return false;
-}
-
// Not implemented yet for linux (see cpudetect_internal.h for details)
SingleCoreAffinity::SingleCoreAffinity() {}
SingleCoreAffinity::~SingleCoreAffinity() throw() {}
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/simd.cpp pcsx2-1.4.0/common/src/x86emitter/simd.cpp
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/simd.cpp 2014-07-12 10:47:35.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/simd.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -829,13 +829,6 @@
// the FPU results will be invalid.
__fi void xEMMS() { xWrite16( 0x770F ); }
-// [3DNow] Same as EMMS, but an AMD special version which may (or may not) leave MMX regs
-// in an undefined state (which is fine, since presumably you're done using them anyway).
-// This instruction is thus faster than EMMS on K8s, but all newer AMD cpus use the same
-// logic for either EMMS or FEMMS.
-// Conclusion: Obsolete. Just use EMMS instead.
-__fi void xFEMMS() { xWrite16( 0x0E0F ); }
-
// Store Streaming SIMD Extension Control/Status to Mem32.
__emitinline void xSTMXCSR( const xIndirect32& dest )
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/WinCpuDetect.cpp pcsx2-1.4.0/common/src/x86emitter/WinCpuDetect.cpp
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/WinCpuDetect.cpp 2010-11-23 21:32:52.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/WinCpuDetect.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -39,37 +39,6 @@
LogicalCores = CPUs;
}
-bool _test_instruction( void* pfnCall )
-{
- __try {
- u128 regsave;
- ((void (__fastcall *)(void*))pfnCall)( ®save );
- }
- __except(EXCEPTION_EXECUTE_HANDLER) { return false; }
-
- return true;
-}
-
-bool CanEmitShit()
-{
- // Under Windows, pre 0.9.6 versions of PCSX2 may not initialize the TLS
- // register (FS register), so plugins (DLLs) using our x86emitter in multithreaded
- // mode will just crash/fail if it tries to do the instruction set tests.
-
-#if x86EMIT_MULTITHREADED
- static __threadlocal int tls_failcheck;
- __try { tls_failcheck = 1; }
- __except(EXCEPTION_EXECUTE_HANDLER) { return false; }
-#endif
-
- return true;
-}
-
-bool CanTestInstructionSets()
-{
- return CanEmitShit();
-}
-
SingleCoreAffinity::SingleCoreAffinity()
{
s_threadId = NULL;
diff -Nru pcsx2-1.3.1+dfsg/common/src/x86emitter/x86emitter.cpp pcsx2-1.4.0/common/src/x86emitter/x86emitter.cpp
--- pcsx2-1.3.1+dfsg/common/src/x86emitter/x86emitter.cpp 2014-07-30 23:18:10.000000000 +0000
+++ pcsx2-1.4.0/common/src/x86emitter/x86emitter.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -1022,4 +1022,135 @@
xMOVDQA( dest, ptr[&xmm_data[dest.Id*2]] );
}
+//////////////////////////////////////////////////////////////////////////////////////////
+// Helper function to handle the various functions ABI
+
+__emitinline void xFastCall(void *func, const xRegister32& a1, const xRegister32& a2)
+{
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+ if (!a1.IsEmpty())
+ xMOV(ecx, a1);
+
+ if (!a2.IsEmpty())
+ xMOV(edx, a2);
+
+ xCALL(func);
+#endif
+}
+
+__emitinline void xFastCall(void *func, const xRegisterSSE& a1, const xRegisterSSE& a2)
+{
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+ xMOVD(ecx, a1);
+ xMOVD(edx, a2);
+
+ xCALL(func);
+#endif
}
+
+__emitinline void xFastCall(void *func, u32 a1, u32 a2)
+{
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+ xMOV(ecx, a1);
+ xMOV(edx, a2);
+
+ xCALL(func);
+#endif
+}
+
+__emitinline void xFastCall(void *func, u32 a1)
+{
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+ xMOV(ecx, a1);
+
+ xCALL(func);
+#endif
+}
+
+__emitinline void xStdCall(void *func, u32 a1)
+{
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+ // GCC note: unlike C call, GCC doesn't requires
+ // strict 16B alignment on std call
+ xPUSH(a1);
+ xCALL(func);
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Helper object to handle ABI frame
+
+xScopedStackFrame::xScopedStackFrame(bool base_frame)
+{
+ m_base_frame = base_frame;
+
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+
+ // Create a new frame
+ if (m_base_frame) {
+ xPUSH( ebp );
+ xMOV( ebp, esp );
+ }
+
+ // Save the register context
+ xPUSH( edi );
+ xPUSH( esi );
+ xPUSH( ebx );
+
+#ifdef __GNUC__
+ // Realign the stack to 16 byte
+ if (m_base_frame) {
+ xSUB( esp, 12);
+ }
+#endif
+
+#endif
+}
+
+xScopedStackFrame::~xScopedStackFrame()
+{
+#ifdef __x86_64__
+ // NEW ABI
+ pxAssert(0);
+#else
+
+#ifdef __GNUC__
+ // Restore the stack (due to the above alignment)
+ // Potentially it can be restored from ebp
+ if (m_base_frame) {
+ xADD( esp, 12);
+ }
+#endif
+
+ // Restore the register context
+ xPOP( ebx );
+ xPOP( esi );
+ xPOP( edi );
+
+ // Destroy the frame
+ if (m_base_frame) {
+ xLEAVE();
+ }
+
+#endif
+}
+
+} // End namespace x86Emitter
diff -Nru pcsx2-1.3.1+dfsg/common/svn_readme.txt pcsx2-1.4.0/common/svn_readme.txt
--- pcsx2-1.3.1+dfsg/common/svn_readme.txt 2009-02-24 02:08:37.000000000 +0000
+++ pcsx2-1.4.0/common/svn_readme.txt 2016-01-05 17:28:08.000000000 +0000
@@ -1,17 +1,17 @@
-
-Folder: vsprops/
-
- Contains Win32-specific build scripts and .vsprops files for use by Win32 projects
- of our many (many!) plugins.
-
-Folder: include/
-
- Houses the common include files for various shared portions of Pcsx2 code. The most
- significant are the PS2Edefs / PS2Etypes files (plugin APIs). Other code snippets\
- and generic usefuls may be added at a later date.
-
-Folder: src/
-
- Source code for snippets and libs maintained by the Pcsx2 Team. Code is compiled into
- libs, which are found in /deps. (automatically included into your plugin linker
+
+Folder: vsprops/
+
+ Contains Win32-specific build scripts and .vsprops files for use by Win32 projects
+ of our many (many!) plugins.
+
+Folder: include/
+
+ Houses the common include files for various shared portions of Pcsx2 code. The most
+ significant are the PS2Edefs / PS2Etypes files (plugin APIs). Other code snippets\
+ and generic usefuls may be added at a later date.
+
+Folder: src/
+
+ Source code for snippets and libs maintained by the Pcsx2 Team. Code is compiled into
+ libs, which are found in /deps. (automatically included into your plugin linker
search path if you use the common/vsprops/)
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/3rdpartyDeps.props pcsx2-1.4.0/common/vsprops/3rdpartyDeps.props
--- pcsx2-1.3.1+dfsg/common/vsprops/3rdpartyDeps.props 2010-04-14 19:47:29.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/3rdpartyDeps.props 2016-01-05 17:28:08.000000000 +0000
@@ -6,7 +6,7 @@
- $(SvnRootDir)\3rdparty\;%(AdditionalIncludeDirectories)
+ $(SvnRootDir)\3rdparty\;$(SvnRootDir)\3rdparty\soundtouch\;%(AdditionalIncludeDirectories)
$(SvnRootDir)\deps\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/BaseProperties.props pcsx2-1.4.0/common/vsprops/BaseProperties.props
--- pcsx2-1.3.1+dfsg/common/vsprops/BaseProperties.props 2010-04-15 22:18:32.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/BaseProperties.props 2016-01-05 17:28:08.000000000 +0000
@@ -10,7 +10,7 @@
true
- $(SvnRootDir)\common\include;$(SvnRootDir)\3rdparty\wxWidgets\include;%(AdditionalIncludeDirectories)
+ $(SvnRootDir)\common\include;$(SvnRootDir)\3rdparty\wxWidgets3.0\include;%(AdditionalIncludeDirectories)
__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
16Bytes
true
@@ -24,14 +24,11 @@
true
Windows
-
- .\postBuild.cmd "$(TargetPath)" "$(TargetName)" $(TargetExt) $(PcsxSubsection)
-
"$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"
- $(SvnRootDir)\common\include;%(AdditionalIncludeDirectories)
+ $(SolutionDir)\common\include;$(SolutionDir)\3rdparty\wxwidgets3.0\include;%(AdditionalIncludeDirectories)
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/CommonLibrary.props pcsx2-1.4.0/common/vsprops/CommonLibrary.props
--- pcsx2-1.3.1+dfsg/common/vsprops/CommonLibrary.props 2010-04-14 19:48:32.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/CommonLibrary.props 2016-01-05 17:28:08.000000000 +0000
@@ -11,7 +11,7 @@
- $(SvnRootDir)\common\include\$(ProjectName);$(SvnRootDir)\common\include;$(SvnRootDir)\3rdparty\wxWidgets\include;$(SvnRootDir)\3rdparty;%(AdditionalIncludeDirectories)
+ $(SvnRootDir)\common\include\$(ProjectName);$(SvnRootDir)\common\include;$(SvnRootDir)\3rdparty\wxwidgets3.0\include;$(SvnRootDir)\3rdparty;%(AdditionalIncludeDirectories)
__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
16Bytes
true
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/postBuild.unknown pcsx2-1.4.0/common/vsprops/postBuild.unknown
--- pcsx2-1.3.1+dfsg/common/vsprops/postBuild.unknown 2014-03-23 14:44:43.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/postBuild.unknown 1970-01-01 00:00:00.000000000 +0000
@@ -1,49 +0,0 @@
-::@echo off
-::
-:: Usage: postBuild.cmd SourcePath DestFile DestExt {plugins}
-::
-:: SourcePath - $(TargetPath) - Fully qualified path of the generated target file.
-:: DestFile - Base filename of the target/dest, without extension!
-:: DestExt - Extension of the target/dest!
-:: plugins - optional parameter used to generate plugins into the /plugins folder
-::
-:: The destination file is determined by the PCSX2_TARGET_DIR environment var.
-
-SETLOCAL ENABLEEXTENSIONS
-if defined PCSX2_TARGET_COPY CALL :TestAndCopy "%PCSX2_TARGET_COPY%" %1 %2 %3 %4
-ENDLOCAL
-exit 0
-
-if exists postBuild.inc.cmd call postBuild.inc.cmd
-
-:TestAndCopy
-:: Subroutine. First parameter is our Target Dir. Since it's a parameter into
-:: the subroutine, we can use tilda expansion to handle quotes correctly. :)
-
-if NOT EXIST "%~1" (
- md "%~1"
-)
-
-:: Error checking. Try to change to the dir. If it fails, it means the dir is
-:: actually a file, and we should cancel the script.
-
-set mycwd="%CD%"
-cd "%~1"
-if %ERRORLEVEL% NEQ 0 goto :eof
-cd %mycwd%
-
-set pcsxoutdir=%~1\%~5
-set pcsxoutname=%pcsxoutdir%\%~3%4
-
-IF NOT EXIST "%pcsxoutdir%" (
- md "%pcsxoutdir%"
-)
-
-copy /Y "%~2" "%pcsxoutname%"
-if %ERRORLEVEL% EQU 0 (
- echo Target copied to %pcsxoutname%
-)
-
-goto :eof
-
-:quit
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/preBuild.cmd pcsx2-1.4.0/common/vsprops/preBuild.cmd
--- pcsx2-1.3.1+dfsg/common/vsprops/preBuild.cmd 2014-04-06 11:38:54.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/preBuild.cmd 2016-01-05 17:28:08.000000000 +0000
@@ -1,54 +1,47 @@
-::@echo off
-:: This file GENERATES the automatic GIT revision/version tag.
-:: It uses the git.exe program to create an "svnrev.h" file for whichever
-:: project is being compiled, during the project's pre-build step.
-::
-:: The git.exe program is part of the msysgit installation.
-::
-:: MsysGit can be downloaded from http://msysgit.github.io/
-::
-:: Usage: preBuild.cmd ProjectSrcDir VspropsDir
-::
-:: ProjectSrcDir - $(ProjectDir)\.. - Top-level Directory of project source code.
-
-SETLOCAL ENABLEEXTENSIONS
-
-set mydir=%~dp0
-
-IF "%PROGRAMFILES(x86)%" == "" do (
- set PROGRAMFILES(x86)=%PROGRAMFILES%
-)
-
-set PATH=%PATH%;"%PROGRAMFILES(x86)%\Git\bin"
-
-FOR /F "delims=+" %%i IN ('"git show -s --format=%%%ci HEAD"') do (
- set REV3=%%i
-)
-
-set REV2=%REV3: =%
-set REV1=%REV2:-=%
-set REV=%REV1::=%
-
-git show -s
-if %ERRORLEVEL% NEQ 0 (
- echo Automatic version detection unavailable.
- echo If you want to have the version string print correctly,
- echo make sure your Git.exe is in the default installation directory,
- echo or in your PATH.
- echo You can safely ignore this message - a dummy string will be printed.
-
- echo #define SVN_REV_UNKNOWN > "%CD%\svnrev.h"
- echo #define SVN_REV 0ll >> "%CD%\svnrev.h"
- echo #define SVN_MODS 0 >> "%CD%\svnrev.h"
- echo set SVN_REV=0 > "%CD%\postBuild.inc.cmd"
-) else (
- echo #define SVN_REV %REV%ll > "%CD%\svnrev.h"
- echo #define SVN_MODS 0 /* Not implemented at the moment. */ >> "%CD%\svnrev.h"
- echo set SVN_REV=%REV% > "%CD%\postBuild.inc.cmd"
-)
-
-copy /Y "%mydir%\postBuild.unknown" "%CD%\postBuild.cmd"
-
-ENDLOCAL
-:: Always return an errorlevel of 0 -- this allows compilation to continue if SubWCRev failed.
-exit /B 0
+::@echo off
+:: This file GENERATES the automatic GIT revision/version tag.
+:: It uses the git.exe program to create an "svnrev.h" file for whichever
+:: project is being compiled, during the project's pre-build step.
+::
+:: The git.exe program is part of the msysgit installation.
+::
+:: MsysGit can be downloaded from http://msysgit.github.io/
+::
+:: Usage: preBuild.cmd ProjectSrcDir VspropsDir
+::
+:: ProjectSrcDir - $(ProjectDir)\.. - Top-level Directory of project source code.
+
+SETLOCAL ENABLEEXTENSIONS
+
+IF EXIST "%ProgramFiles(x86)%\Git\bin\git.exe" SET "GITPATH=%ProgramFiles(x86)%\Git\bin"
+IF EXIST "%ProgramFiles%\Git\bin\git.exe" SET "GITPATH=%ProgramFiles%\Git\bin"
+IF EXIST "%ProgramW6432%\Git\bin\git.exe" SET "GITPATH=%ProgramW6432%\Git\bin"
+IF DEFINED GITPATH SET "PATH=%PATH%;%GITPATH%"
+
+FOR /F "tokens=1-2" %%i IN ('"git show -s --format=%%%ci HEAD 2> NUL"') do (
+ set REV3=%%i%%j
+)
+
+set REV2=%REV3: =%
+set REV1=%REV2:-=%
+set REV=%REV1::=%
+
+git show -s > NUL 2>&1
+if %ERRORLEVEL% NEQ 0 (
+ echo Automatic version detection unavailable.
+ echo If you want to have the version string print correctly,
+ echo make sure your Git.exe is in the default installation directory,
+ echo or in your PATH.
+ echo You can safely ignore this message - a dummy string will be printed.
+
+ echo #define SVN_REV_UNKNOWN > "%CD%\svnrev.h"
+ echo #define SVN_REV 0ll >> "%CD%\svnrev.h"
+ echo #define SVN_MODS 0 >> "%CD%\svnrev.h"
+) else (
+ echo #define SVN_REV %REV%ll > "%CD%\svnrev.h"
+ echo #define SVN_MODS 0 /* Not implemented at the moment. */ >> "%CD%\svnrev.h"
+)
+
+ENDLOCAL
+:: Always return an errorlevel of 0 -- this allows compilation to continue if SubWCRev failed.
+exit /B 0
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/pthreads.props pcsx2-1.4.0/common/vsprops/pthreads.props
--- pcsx2-1.3.1+dfsg/common/vsprops/pthreads.props 2010-04-30 19:46:43.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/pthreads.props 2016-01-05 17:28:08.000000000 +0000
@@ -1,29 +1,13 @@

-
- <_ProjectFileVersion>10.0.30128.1
- <_PropertySheetDisplayName>w32pthreads
-
- $(SvnRootDir)\3rdparty\w32pthreads\include;%(AdditionalIncludeDirectories)
- WIN32_PTHREADS;__CLEANUP_SEH;%(PreprocessorDefinitions)
+ $(SolutionDir)3rdparty\pthreads4w\include;%(AdditionalIncludeDirectories)
+ PTW32_STATIC_LIB;__CLEANUP_SEH;%(PreprocessorDefinitions)
Async
-
- w32pthreads_lib.lib;%(AdditionalDependencies)
-
-
- w32pthreads_lib-dbg.lib;%(AdditionalDependencies)
-
-
- w32pthreads_lib-dev.lib;%(AdditionalDependencies)
-
+
+ __CLEANUP_SEH;%(PreprocessorDefinitions)
+
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/readme.txt pcsx2-1.4.0/common/vsprops/readme.txt
--- pcsx2-1.3.1+dfsg/common/vsprops/readme.txt 2009-03-21 04:01:44.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/readme.txt 2016-01-05 17:28:08.000000000 +0000
@@ -1,30 +1,30 @@
-
-Decriptions of Provided .vsprops Sheets
----------------------------------------
-
- * plugin_svnroot - Provides a set of semi-standard user macros for plugins that
- conform to an expected folder layout. Each user macro can be optionally overridden
- by the plugin using its own property sheet, if needed.
-
- See the contents of plugin_svnroot for explanations of the User Macros used by all
- other properties sheets lested below.
-
-
- * 3rdPartyDeps - Adds the /deps folder to the linker search path. Does not add
- any actual dependencies. You must add those manually.
-
- * pthreads - Adds the w32pthreads library to your project, along with the expected
- compiler defines for correctly compiling and linking pthreads.
-
- * BaseProperties - Sets up standard Output and Intermediate directories, warning levels,
- struct alignment, and other settings required for Pcsx2 and its libs to link in
- a workable fashion. Adds standard preprocessor defines for:
- __WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE
-
- * IncrementalLinking - Enables incremental linking, for use in devel/debug modes only.
- Incremental linking force-disables Whole Program Optimization, but builds the result
- .exe/.dll much quicker usually.
-
- * GlobalLinking - Enables full support for Whole Program Optimization, and force-
- disables any conflicting incremental link settings.
+
+Decriptions of Provided .vsprops Sheets
+---------------------------------------
+
+ * plugin_svnroot - Provides a set of semi-standard user macros for plugins that
+ conform to an expected folder layout. Each user macro can be optionally overridden
+ by the plugin using its own property sheet, if needed.
+
+ See the contents of plugin_svnroot for explanations of the User Macros used by all
+ other properties sheets lested below.
+
+
+ * 3rdPartyDeps - Adds the /deps folder to the linker search path. Does not add
+ any actual dependencies. You must add those manually.
+
+ * pthreads - Adds the w32pthreads library to your project, along with the expected
+ compiler defines for correctly compiling and linking pthreads.
+
+ * BaseProperties - Sets up standard Output and Intermediate directories, warning levels,
+ struct alignment, and other settings required for Pcsx2 and its libs to link in
+ a workable fashion. Adds standard preprocessor defines for:
+ __WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE
+
+ * IncrementalLinking - Enables incremental linking, for use in devel/debug modes only.
+ Incremental linking force-disables Whole Program Optimization, but builds the result
+ .exe/.dll much quicker usually.
+
+ * GlobalLinking - Enables full support for Whole Program Optimization, and force-
+ disables any conflicting incremental link settings.
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/common/vsprops/wxWidgetsGui.props pcsx2-1.4.0/common/vsprops/wxWidgetsGui.props
--- pcsx2-1.3.1+dfsg/common/vsprops/wxWidgetsGui.props 2010-04-30 19:46:43.000000000 +0000
+++ pcsx2-1.4.0/common/vsprops/wxWidgetsGui.props 2016-01-05 17:28:08.000000000 +0000
@@ -10,22 +10,16 @@
wxUSE_UNICODE=1;%(PreprocessorDefinitions)
Async
-
- wxAdv28.lib;wxBase28.lib;wxCore28.lib;zlib.lib;libjpeg7.lib;%(AdditionalDependencies)
+
+ zlib.lib;libjpeg7.lib;%(AdditionalDependencies)
$(SvnRootDir)\deps\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)
-
- wxAdv28-dbg.lib;wxBase28-dbg.lib;wxCore28-dbg.lib;zlib-dbg.lib;libjpeg7-dbg.lib;%(AdditionalDependencies)
+
+ zlib-dbg.lib;libjpeg7-dbg.lib;%(AdditionalDependencies)
$(SvnRootDir)\deps\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)
- wxAdv28-dev.lib;wxBase28-dev.lib;wxCore28-dev.lib;zlib-dev.lib;libjpeg7-dev.lib;%(AdditionalDependencies)
+ zlib-dev.lib;libjpeg7-dev.lib;%(AdditionalDependencies)
$(SvnRootDir)\deps\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)
diff -Nru pcsx2-1.3.1+dfsg/debian/changelog pcsx2-1.4.0/debian/changelog
--- pcsx2-1.3.1+dfsg/debian/changelog 2015-08-10 10:30:38.000000000 +0000
+++ pcsx2-1.4.0/debian/changelog 2016-01-05 17:44:23.000000000 +0000
@@ -1,17 +1,18 @@
-pcsx2 (1.3.1+dfsg-1build1) wily; urgency=medium
+pcsx2 (1:1.4.0-3) wily; urgency=medium
- * No-change rebuild against libwx*-0v5
+ !!! 1.4.0 release !!!
- -- Martin Pitt Mon, 10 Aug 2015 12:30:38 +0200
+ -- Gregory Hainaut Tue, 05 Jan 2016 18:44:09 +0100
-pcsx2 (1.3.1+dfsg-1) unstable; urgency=medium
+pcsx2 (1:1.4.0-2) vivid; urgency=medium
- * New upstream release.
+ !!! 1.4.0 release !!!
- -- Miguel A. Colón Vélez Wed, 01 Jul 2015 03:11:46 -0400
+ -- Gregory Hainaut Tue, 05 Jan 2016 18:43:29 +0100
-pcsx2 (1.2.1-854-ga3cd81c+dfsg-1) unstable; urgency=low
+pcsx2 (1:1.4.0-1) trusty; urgency=medium
- * Initial release. (Closes: #464794)
+ !!! 1.4.0 release !!!
+
+ -- Gregory Hainaut Tue, 05 Jan 2016 18:38:37 +0100
- -- Miguel A. Colón Vélez Wed, 07 Jan 2015 17:54:20 -0500
diff -Nru pcsx2-1.3.1+dfsg/debian/compat pcsx2-1.4.0/debian/compat
--- pcsx2-1.3.1+dfsg/debian/compat 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/compat 2016-01-05 17:28:08.000000000 +0000
@@ -1 +1 @@
-9
+8
diff -Nru pcsx2-1.3.1+dfsg/debian/control pcsx2-1.4.0/debian/control
--- pcsx2-1.3.1+dfsg/debian/control 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/control 2016-01-05 17:34:18.000000000 +0000
@@ -1,61 +1,58 @@
Source: pcsx2
Section: games
Priority: optional
-Maintainer: Debian Games Team
-Uploaders:
- Miguel A. Colón Vélez
-Build-Depends:
- cmake (>= 2.8.5~),
- debhelper (>= 9.20120419~),
- dpkg-dev (>= 1.16.2~),
- libaio-dev [linux-any],
- libasound2-dev [linux-any] | liboss4-salsa-dev [!linux-any],
- libbz2-dev,
- libegl1-mesa-dev,
- libgl1-mesa-dev | libgl-dev,
- libglew-dev,
- libglu1-mesa-dev | libglu-dev,
- libgtk2.0-dev,
- libjpeg-dev,
- libsdl1.2-dev,
- libsoundtouch-dev,
- libwxbase3.0-dev,
- libwxgtk3.0-dev,
- libx11-dev,
- portaudio19-dev,
- zlib1g-dev
-Standards-Version: 3.9.6
+Maintainer: Gregory Hainaut
+Build-Depends: cmake (>= 2.8.5),
+ debhelper (>= 8.9),
+ dpkg-dev (>= 1.15.7),
+ libaio-dev,
+ libasound2-dev,
+ libbz2-dev,
+ libgl1-mesa-dev,
+ libglu1-mesa-dev,
+ libgtk2.0-dev (>= 2.16),
+ libpng12-dev,
+ libpng++-dev,
+ libpulse-dev,
+ libsdl2-dev,
+ libsoundtouch-dev,
+ libwxbase3.0-dev,
+ libwxgtk3.0-dev,
+ libx11-dev,
+ locales | locales-all,
+ portaudio19-dev,
+ zlib1g-dev (>= 1:1.2.3.3)
+Standards-Version: 3.9.3
Homepage: http://pcsx2.net/
-Vcs-Git: git://anonscm.debian.org/pkg-games/pcsx2.git
-Vcs-Browser: http://anonscm.debian.org/gitweb/?p=pkg-games/pcsx2.git
Package: pcsx2
Architecture: i386
-Depends:
- libc6-i686 [i386],
- ${misc:Depends},
- ${shlibs:Depends}
-Recommends:
- libasound2-plugins [linux-any]
+# -i686 allow to use SSE into libc6
+Depends: ${shlibs:Depends}, ${misc:Depends}, libc6-i686
+# libasound => alsa plugin for pulseaudio
+# libusb => ps3 controller (and probably others)
+Recommends: libasound2-plugins,
+ libusb-0.1-4
+Conflicts: pcsx2-unstable
Description: Playstation 2 emulator
PCSX2 is a PlayStation 2 emulator for Windows and Linux.
.
WARNING: It requires a CPU with SSE2 instructions. If your CPU does not support
- this instruction set, it does not have enough horsepower to run this emulator.
- .
- This package includes the main binary, plug-ins and localization files.
+ this instruction set, it does not have enough horse power to run this emulator
+ anyway.
Package: pcsx2-dbg
Section: debug
Priority: extra
Architecture: i386
-Depends:
- pcsx2 (= ${binary:Version}),
- ${misc:Depends}
+Depends: ${misc:Depends}, pcsx2 (= ${binary:Version})
+Conflicts: pcsx2-unstable-dbg
Description: Debug symbols for PCSX2
PCSX2 is a PlayStation 2 emulator for Windows and Linux.
.
WARNING: It requires a CPU with SSE2 instructions. If your CPU does not support
- this instruction set, it does not have enough horsepower to run this emulator.
+ this instruction set, it does not have enough horse power to run this emulator
+ anyway.
.
- This package contains the debug symbols for the PCSX2 binary and plug-ins.
+ This package contains the debug symbols for PCSX2.
+
diff -Nru pcsx2-1.3.1+dfsg/debian/copyright pcsx2-1.4.0/debian/copyright
--- pcsx2-1.3.1+dfsg/debian/copyright 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/copyright 2016-01-05 17:28:08.000000000 +0000
@@ -2,365 +2,44 @@
Upstream-Name: PCSX2
Source: https://github.com/PCSX2/pcsx2
-Files: *
-Copyright:
- 2002-2014 PCSX2 Dev Team
-License: GPL-3
-
-Files:
- debian/*
-Copyright:
- 2010-2015 Miguel A. Colón Vélez
-License: GPL-3
-
-Files:
- debian-packager/*
+Files: debian/*
Copyright:
2010-2012 Gregory Hainaut
2010-2012 Miguel Colon
License: LGPL-3
-Files:
- bin/*
- build.sh
- common/*
- linux_various/*
- pcsx2/*
- plugins/CDVDnull/*
- plugins/dev9null/DEV9.cpp
- plugins/FWnull/*
- plugins/GSnull/*
- plugins/LilyPad/*
- plugins/PadNull/*
- plugins/SPU2null/Windows/*
- plugins/USBnull/*
- plugins/zzogl-pg/opengl/shaders.sh
- rebuild.sh
-Copyright:
- 2002-2014 PCSX2 Dev Team
-License: LGPL-3+
-
-Files:
- debian-packager/create_built_tarball.sh
- linux_various/validate_glsl.sh
-Copyright:
- 2011-2014 Gregory Hainaut
-License: LGPL-3+
-
-Files:
- pcsx2/CDVD/CDVDisoReader.cpp
-Copyright:
- 2002-2012 PCSX2 Dev Team
- 2002 Sjeep
- 2002 Hiryu
-License: LGPL-3+
-
-Files:
- plugins/spu2-x/src/*
-Copyright:
- 2002-2012 PCSX2 Dev Team
- 2008 David Quintana
-License: LGPL-3+
-
-Files:
- plugins/spu2-x/src/WavFile.cpp
- plugins/spu2-x/src/WavFile.h
-Copyright:
- 2002-2012 PCSX2 Dev Team
- 2001-2009 Olli Parviainen
-License: LGPL-3+
-
-Files:
- plugins/cdvdGigaherz/*
-Copyright:
- 2002-2014 David Quintana
-License: LGPL-3+
-
-Files:
- plugins/spu2-x/src/SndOut_SDL.cpp
-Copyright:
- 2013 Matt Scheirer
-License: LGPL-3+
-
-Files:
- plugins/LilyPad/usb.h
-Copyright:
- 2002-2014 PCSX2 Dev Team
- 2000-2003 Johannes Erdfelt
+Files: pcsx2/* common/* plugins/spu2-x/* plugins/PadNull/Pad* plugins/USBnull/* plugins/FWnull/* plugins/CDVDnull/CDVD* plugins/GSnull/* plugins/dev9null/DEV9.cpp
+Copyright: 2002-2012 PCSX2 Dev Team
License: LGPL-3+
-Files:
- common/include/api/*
- pcsx2/cheatscpp.h
- pcsx2/Mdec.cpp
- pcsx2/Mdec.h
- pcsx2/DebugTools/MipsStackWalk.cpp
- pcsx2/DebugTools/MipsStackWalk.h
- pcsx2/RDebug/deci2_drfp.cpp
- pcsx2/windows/ini.cpp
- plugins/dev9null/Config.cpp
- plugins/dev9null/Config.h
- plugins/dev9null/DEV9.h
- plugins/FWnull/FW.cpp
- plugins/GSnull/Registers.cpp
- plugins/GSnull/Registers.h
- plugins/GSnull/Linux/Config.cpp
- plugins/GSnull/Linux/Config.h
- plugins/GSnull/Linux/Linux.cpp
- plugins/GSnull/Linux/Linux.h
- plugins/PadNull/Linux/*
-Copyright:
- 2002-2014 PCSX2 Dev Team
-License: GPL-2+
-
-Files:
- pcsx2/IPU/mpeg2lib/*
-Copyright:
- 2000-2002 Michel Lespinasse
- 1999-2000 Aaron Holtzman
+Files: pcsx2/Mdec.cpp pcsx2/Mdec.h pcsx2/RDebug/deci2_drfp.cpp pcsx2/IPU/mpeg2lib/* pcsx2/cheatscpp.h common/include/api/* plugins/onepad/* plugins/PadNull/Linux/* plugins/SPU2null/* plugins/FWnull/FW.cpp plugins/zerospu2/* plugins/zzogl-pg/* plugins/GSnull/Registers.h plugins/GSnull/Linux/Linux* plugins/GSnull/Linux/Config* plugins/dev9null/DEV9.h plugins/dev9null/Config.*
+Copyright: 2002-2012 PCSX2 Dev Team
License: GPL-2+
-Files:
- plugins/GSdx/*
- plugins/zzogl-pg/opengl/GSDump.cpp
- plugins/zzogl-pg/opengl/GSDump.h
-Copyright:
- 2007-2012 Gabest
-License: GPL-2+
-
-Files:
- plugins/GSdx/GSLocalMemory.cpp
-Copyright:
- 2007-2012 Gabest
- 2002-2004 GSsoft Team
-License: GPL-2+
-
-Files:
- plugins/GSdx/GLLoader.cpp
- plugins/GSdx/GLLoader.h
- plugins/GSdx/GLState.cpp
- plugins/GSdx/GLState.h
- plugins/GSdx/GSDeviceOGL.cpp
- plugins/GSdx/GSDeviceOGL.h
- plugins/GSdx/GSRendererOGL.cpp
- plugins/GSdx/GSRendererOGL.h
- plugins/GSdx/GSShaderOGL.cpp
- plugins/GSdx/GSShaderOGL.h
- plugins/GSdx/GSTextureCacheOGL.cpp
- plugins/GSdx/GSTextureCacheOGL.h
- plugins/GSdx/GSTextureFXOGL.cpp
- plugins/GSdx/GSTextureOGL.cpp
- plugins/GSdx/GSTextureOGL.h
- plugins/GSdx/GSUniformBufferOGL.h
- plugins/GSdx/GSVertexArrayOGL.h
- plugins/zzogl-pg/opengl/GSUniformBufferOGL.h
- plugins/zzogl-pg/opengl/GSVertexArrayOGL.h
- plugins/zzogl-pg/opengl/ZZoglFlushHack.h
- plugins/GSdx/GSWnd.cpp
-Copyright:
- 2010-2014 Gregory Hainaut
- 2007-2009 Gabest
-License: GPL-2+
-
-Files:
- plugins/GSdx/linux_replay.cpp
- plugins/zzogl-pg/opengl/linux_replay.cpp
-Copyright:
- 2011-2012 Gregory Hainaut
-License: GPL-2+
-
-Files:
- plugins/onepad/*
-Copyright:
- 2009-2011 arcum42
- 2006-2007 zerofrog
-License: GPL-2+
-
-Files:
- plugins/SPU2null/*
-Copyright:
- 2002-2010 SPU2null Team
-License: GPL-2+
-
-Files:
- plugins/zzogl-pg/opengl/*
-Copyright:
- 2009-2010 arcum42
- 2009-2010 Zeydlitz
- 2005-2008 zerofrog
-License: GPL-2+
-
-Files:
- plugins/zzogl-pg/opengl/ZZoglMem.cpp
- plugins/zzogl-pg/opengl/ZZoglMem.h
- plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.cpp
- plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h
-Copyright:
- 2005-2008 zerofrog
-License: GPL-2+
-
-Files:
- plugins/zzogl-pg/opengl/Profile_gl3.cpp
- plugins/zzogl-pg/opengl/Profile_gl3.h
- plugins/zzogl-pg/opengl/ps2hw_gl4.h
-Copyright:
- 2009-2012 Gregory Hainaut
- 2009-2012 arcum42
- 2009-2012 Zeydlitz
- 2005-2008 zerofrog
-License: GPL-2+
-
-Files:
- plugins/zzogl-pg/opengl/ZZoglFlushHack.cpp
-Copyright:
- 2010 Gregory Hainaut
- 2010 Zeydlitz
- 2007-2009 Gabest
-License: GPL-2+
-
-Files:
- plugins/zzogl-pg/opengl/ZZoglShaders.cpp
- plugins/zzogl-pg/opengl/ZZoglShadersGLSL.cpp
- plugins/zzogl-pg/opengl/ZZoglShadersGLSL4.cpp
-Copyright:
- 2009 Zeydlitz
- 2005-2006 zerofrog
-License: GPL-2+
-
-Files:
- plugins/zzogl-pg/opengl/Linux/*
-Copyright:
- 2002-2004 GSsoft Team
-License: GPL-2+
-
-Files:
- pcsx2/DebugTools/Breakpoints.h
-Copyright:
- 2012 PPSSPP Project
-License: GPL-2+
-
-Files:
- plugins/spu2-x/src/Debug.h
- plugins/spu2-x/src/spdif.h
- plugins/spu2-x/src/Spu2replay.cpp
- plugins/spu2-x/src/Spu2replay.h
- plugins/spu2-x/src/Windows/dsp.cpp
- plugins/spu2-x/src/Windows/dsp.h
-Copyright:
- 2003-2008 David Quintana
+Files: plugins/spu2-x/src/Spu2replay.* plugins/spu2-x/src/Decode* plugins/spu2-x/src/Linux/ConfigSoundTouch.cpp plugins/spu2-x/src/spdif.h plugins/spu2-x/src/Debug.h
+Copyright: 2002-2012 PCSX2 Dev Team
License: LGPL-2.1+
-Files:
- plugins/spu2-x/src/DecodeDPLII.cpp
- plugins/spu2-x/src/DplIIdecoder.cpp
- plugins/spu2-x/src/Linux/ConfigSoundTouch.cpp
-Copyright:
- 2002-2012 PCSX2 Dev Team
- 2003-2008 David Quintana
-License: LGPL-2.1+
+Files: plugins/zzogl-pg/opengl/glprocs.*
+Copyright: 1991-2000 Silicon Graphics, Inc
+License: SGI FREE SOFTWARE LICENSE B 2.0
-Files:
- plugins/zzogl-pg/opengl/common.h
-Copyright:
- 2005-2008 zerofrog
- 2006 Michael Niedermayer
-License: LGPL-2.1+
-
-Files:
- common/include/intrin_x86.h
-Copyright:
- 2006 KJK::Hyperion
+Files: common/include/intrin_x86.h
+Copyright: 2006 KJK::Hyperion
License: Expat
-Files:
- plugins/zzogl-pg/opengl/Win32/wglext.h
-Copyright:
- 2007 The Khronos Group Inc.
-License: Expat
-
-Files:
- common/src/Utilities/vssprintf.cpp
-Copyright:
- 2002 Michael Ringgaard
+Files: common/src/Utilities/vssprintf.cpp
+Copyright: 2002 Michael Ringgaard
License: BSD-3-Clause
-Files:
- plugins/GSdx/xbyak/*
-Copyright:
- 2007-2012 MITSUNARI Shigeo
-License: BSD-3-Clause
-
-Files:
- cmake/FindGTK3.cmake
-Copyright:
- 2009 Kitware, Inc.
- 2008-2012 Philip Lowman
-License: BSD-3-Clause
-
-Files:
- cmake/TargetArch.cmake
-Copyright:
- 2014 PCSX2 Dev Team
- 2012 Petroules Corporation
-License: BSD-2-Clause
-
-Files:
- plugins/zzogl-pg/opengl/glprocs.*
-Copyright:
- 1991-2000 Silicon Graphics, Inc
-License: SGI-FSL-B-2.0
-
-Files:
- pcsx2/CDVD/zlib_indexed.h
-Copyright:
- 2005-2012 Mark Adler
-License: Zlib
-
-Files:
- plugins/zzogl-pg/opengl/zpipe.cpp
- plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.cpp
-Copyright:
- 2005 Mark Adler
-License: public-domain-adler
+Files: plugins/zzogl-pg/opengl/zpipe.cpp
+Copyright: not applicable
+License: public-domain
+ Author's Note:
zpipe.c: example of proper use of zlib's inflate() and deflate()
Not copyrighted -- provided to the public domain
Version 1.4 11 December 2005 Mark Adler
-Files:
- plugins/cdvdGigaherz/src/Windows/rosddk/ntddcdrm.h
- plugins/cdvdGigaherz/src/Windows/rosddk/ntddcdvd.h
- plugins/cdvdGigaherz/src/Windows/rosddk/ntddscsi.h
- plugins/cdvdGigaherz/src/Windows/rosddk/ntddstor.h
-Copyright:
- 2002 Casper S. Hornstrup
-License: public-domain-casper
- Created by Casper S. Hornstrup
- .
- THIS SOFTWARE IS NOT COPYRIGHTED
- .
- This source code is offered for use in the public domain. You may
- use, modify or distribute it freely.
- .
- This code is distributed in the hope that it will be useful but
- WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
- DISCLAIMED. This includes but is not limited to warranties of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-License: GPL-3
- This program is free software: you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free Software
- Foundation, either version 3 of the License, or (at your option) any later
- version.
- .
- This program is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
- PARTICULAR PURPOSE. See the GNU General Public License for more details.
- .
- You should have received a copy of the GNU General Public License along with
- this program. If not, see .
-Comment: On Debian systems, the complete text of the GNU General Public License
- version 3 can be found in "/usr/share/common-licenses/GPL-3".
-
License: LGPL-3 or LGPL-3+
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
@@ -408,7 +87,7 @@
Comment: On Debian systems, the complete text of the GNU Lesser General Public
License version 2.1 can be found in "/usr/share/common-licenses/LGPL-2.1".
-License: SGI-FSL-B-2.0
+License: SGI FREE SOFTWARE LICENSE B 2.0
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
@@ -457,11 +136,9 @@
.
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
- .
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- .
3. Neither the name of the project nor the names of its contributors may be
used to endorse or promote products derived from this software without specific
prior written permission.
@@ -476,53 +153,3 @@
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-License: BSD-2-Clause
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- .
- 1. Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
- .
- 2. Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- .
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-License: Zlib
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- .
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute
- it freely, subject to the following restrictions:
- .
- 1. The origin of this software must not be misrepresented; you must
- not claim that you wrote the original software. If you use this
- software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- .
- 2. Altered source versions must be plainly marked as such, and must
- not be misrepresented as being the original software.
- .
- 3. This notice may not be removed or altered from any source
- distribution.
- .
- Jean-loup Gailly Mark Adler
- jloup@gzip.org madler@alumni.caltech.edu
- .
- The data format used by the zlib library is described by RFCs
- (Request for Comments) 1950 to 1952 in the files
- ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt
- (deflate format) and rfc1952.txt (gzip format).
diff -Nru pcsx2-1.3.1+dfsg/debian/create_built_tarball.sh pcsx2-1.4.0/debian/create_built_tarball.sh
--- pcsx2-1.3.1+dfsg/debian/create_built_tarball.sh 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/debian/create_built_tarball.sh 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,149 @@
+#!/bin/sh
+# copyright (c) 2011-2014 Gregory Hainaut
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Lesser General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This package is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public License
+# along with this program. If not, see .
+
+
+
+######################################################################
+# Global Parameters
+######################################################################
+help()
+{
+ cat < : revision number
+ -branch : branch name, take trunk otherwise
+EOF
+
+ exit 0
+}
+
+# Default value
+GIT_SHA1=0;
+BRANCH="1.4.x"
+while [ -n "$1" ]; do
+case $1 in
+ -help|-h ) help;shift 1;;
+ -rev|-r ) GIT_SHA1=$2; shift 2;;
+ -branch|-b ) BRANCH=$2; shift 2;;
+ --) shift;break;;
+ -*) echo "ERROR: $1 option does not exists. Use -h for help";exit 1;;
+ *) break;;
+esac
+done
+
+# Directory
+TMP_DIR=/tmp/pcsx2_git
+mkdir -p $TMP_DIR
+
+REMOTE_REPO="https://github.com/PCSX2/pcsx2.git"
+LOCAL_REPO="$TMP_DIR/pcsx2"
+
+
+######################################################################
+# Basic functions
+######################################################################
+date=
+version=
+release=
+get_pcsx2_version()
+{
+ local major=`grep -o "VersionHi.*" $LOCAL_REPO/pcsx2/SysForwardDefs.h | grep -o "[0-9]*"`
+ local mid=`grep -o "VersionMid.*" $LOCAL_REPO/pcsx2/SysForwardDefs.h | grep -o "[0-9]*"`
+ local minor=`grep -o "VersionLo.*" $LOCAL_REPO/pcsx2/SysForwardDefs.h | grep -o "[0-9]*"`
+ release=`grep -o "isReleaseVersion.*" $LOCAL_REPO/pcsx2/SysForwardDefs.h | grep -o "[0-9]*"`
+ version="$major.$mid.$minor"
+}
+
+get_git_version()
+{
+ date=`git -C $LOCAL_REPO show -s --format=%ci HEAD | sed -e 's/[\:\-]//g' -e 's/ /./' -e 's/ .*//'`
+}
+
+download_orig()
+{
+ (cd $TMP_DIR && git clone --branch $1 $REMOTE_REPO pcsx2)
+ if [ "$SVN_CO_VERSION" = "1" ] ; then
+ (cd $TMP_DIR/pcsx2 && git checkout $GIT_SHA1)
+ fi
+}
+
+remove_3rdparty()
+{
+ echo "Remove 3rdparty code"
+ rm -fr $LOCAL_REPO/3rdparty
+ rm -fr $LOCAL_REPO/fps2bios
+ rm -fr $LOCAL_REPO/tools
+}
+
+remove_not_yet_free_plugin()
+{
+ echo "Remove non free plugins"
+ # remove also deprecated plugins
+ for plugin in CDVDiso CDVDisoEFP CDVDlinuz CDVDolio CDVDpeops dev9ghzdrk PeopsSPU2 SSSPSXPAD USBqemu xpad zerogs zerospu2
+ do
+ rm -fr $LOCAL_REPO/plugins/$plugin
+ done
+}
+
+remove_remaining_non_free_file()
+{
+ echo "Remove remaining non free file. TODO UPSTREAM"
+ rm -fr $LOCAL_REPO/unfree
+ rm -fr $LOCAL_REPO/plugins/GSdx/baseclasses
+ rm -f $LOCAL_REPO/plugins/zzogl-pg/opengl/Win32/aviUtil.h
+ rm -f $LOCAL_REPO/common/src/Utilities/x86/MemcpyFast.cpp
+}
+remove_dot_git()
+{
+ # To save 66% of the package size
+ rm -fr $LOCAL_REPO/.git
+}
+
+######################################################################
+# Main script
+######################################################################
+download_orig $BRANCH
+remove_3rdparty
+remove_not_yet_free_plugin
+remove_remaining_non_free_file
+
+get_git_version
+get_pcsx2_version
+
+# must be done after getting the git version
+remove_dot_git
+
+# Debian name of package and tarball
+if [ $release -eq 1 ]
+then
+ PKG_NAME="pcsx2-${version}"
+ TAR_NAME="pcsx2_${version}.orig.tar"
+else
+ PKG_NAME="pcsx2.snapshot-${version}~git${date}"
+ TAR_NAME="pcsx2.snapshot_${version}~git${date}.orig.tar"
+fi
+
+
+NEW_DIR=${TMP_DIR}/$PKG_NAME
+rm -fr $NEW_DIR
+mv $LOCAL_REPO $NEW_DIR
+
+echo "Build the tar.gz file"
+tar -C $TMP_DIR -cJf ${TAR_NAME}.xz $PKG_NAME
+
+## Clean
+rm -fr $TMP_DIR
+
+exit 0
diff -Nru pcsx2-1.3.1+dfsg/debian/doc-base.pcsx2-doc pcsx2-1.4.0/debian/doc-base.pcsx2-doc
--- pcsx2-1.3.1+dfsg/debian/doc-base.pcsx2-doc 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/doc-base.pcsx2-doc 1970-01-01 00:00:00.000000000 +0000
@@ -1,8 +0,0 @@
-Document: pcsx2-doc
-Title: PCSX2 Documentation File
-Author: PCSX2 Dev Team
-Abstract: This memorandum documents the Playstation 2 emulator.
-Section: Emulators
-
-Format: PDF
-Files: /usr/share/doc/pcsx2/PCSX2_Readme.pdf
diff -Nru pcsx2-1.3.1+dfsg/debian/doc-base.pcsx2-faq pcsx2-1.4.0/debian/doc-base.pcsx2-faq
--- pcsx2-1.3.1+dfsg/debian/doc-base.pcsx2-faq 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/doc-base.pcsx2-faq 1970-01-01 00:00:00.000000000 +0000
@@ -1,9 +0,0 @@
-Document: pcsx2-faq
-Title: PCSX2 Frequently Asked Questions File
-Author: PCSX2 Dev Team
-Abstract: This memorandum contains answers to frequently asked questions about
- the PCSX2 project.
-Section: Emulators
-
-Format: PDF
-Files: /usr/share/doc/pcsx2/PCSX2_FAQ.pdf
diff -Nru pcsx2-1.3.1+dfsg/debian/docs pcsx2-1.4.0/debian/docs
--- pcsx2-1.3.1+dfsg/debian/docs 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/debian/docs 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,2 @@
+debian/tmp/usr/share/doc/PCSX2
+bin/docs/*.pdf
diff -Nru pcsx2-1.3.1+dfsg/debian/get-git-source.sh pcsx2-1.4.0/debian/get-git-source.sh
--- pcsx2-1.3.1+dfsg/debian/get-git-source.sh 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/get-git-source.sh 1970-01-01 00:00:00.000000000 +0000
@@ -1,93 +0,0 @@
-#!/bin/sh
-
-set -e
-
-PACKAGE=pcsx2
-giturl=https://github.com/PCSX2/pcsx2.git
-
-CWD_DIR=${PWD}
-GOS_DIR=${CWD_DIR}/get-orig-source
-
-DEB_SOURCE=$(dpkg-parsechangelog 2>/dev/null | sed -n 's/^Source: //p')
-DEB_VERSION=$(dpkg-parsechangelog 2>/dev/null | sed -n 's/^Version: //p')
-UPSTREAM_VERSION=$(echo ${DEB_VERSION} | sed -r 's/^[0-9]*://;s/-[^-]*$$//;s/\+dfsg[0-9]*$//')
-
-if [ "${DEB_SOURCE}" != "${PACKAGE}" ]; then
- echo 'Please run this script from the sources root directory.'
- exit 1
-fi
-
-rm -rf ${GOS_DIR}
-mkdir ${GOS_DIR} && cd ${GOS_DIR}
-
-# Function declarations
-gos_verify_version () {
- cd ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_VERSION}
- UPSTREAM_SHA1=$(git rev-parse --quiet --verify "${1}"^{commit} || true)
- if [ -z "${UPSTREAM_SHA1}" ]; then
- #Should only fail with stable releases. Retry with v${UPSTREAM_VERSION}
- UPSTREAM_SHA1=$(git rev-parse --quiet --verify "v${1}"^{commit} || true)
- if [ -z "${UPSTREAM_SHA1}" ]; then
- echo "Could not find upstream version ${1}."
- fi
- fi
-}
-
-gos_override_changelog_version () {
- UPSTREAM_SHA1="${1}"
- cd ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_VERSION}
- echo "Using git checkout ${UPSTREAM_SHA1}"
- # Rename directory since UPSTREAM_VERSION is invalid.
- git checkout ${UPSTREAM_SHA1}
- UPSTREAM_SHA1=$(git describe --tags | sed -e 's/v\(.*\)/\1/')
- if [ "${UPSTREAM_VERSION}" != "${UPSTREAM_SHA1}" ]; then
- cd ${GOS_DIR}
- mv ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_VERSION} ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_SHA1}
- UPSTREAM_VERSION=${UPSTREAM_SHA1}
- fi
-}
-
-gos_use_changelog_version () {
- cd ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_VERSION}
- echo "Using git checkout ${UPSTREAM_SHA1}"
- git checkout ${UPSTREAM_SHA1}
-}
-
-# Download sources
-git clone --no-checkout ${giturl} ${DEB_SOURCE}-${UPSTREAM_VERSION}
-if [ -z "${VER}" ]; then
- gos_verify_version ${UPSTREAM_VERSION}
- if [ -z "${UPSTREAM_SHA1}" ]; then
- gos_override_changelog_version master
- else
- gos_use_changelog_version
- fi
-else
- gos_verify_version ${VER}
- if [ -z "${UPSTREAM_SHA1}" ]; then
- gos_override_changelog_version master
- else
- gos_override_changelog_version ${VER}
- fi
-fi
-
-# Clean-up...
-cd ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_VERSION}
-find . -depth -type f -name ".gitignore" -exec rm -f '{}' \;
-while read line; do rm -rf "$line"; done < ${CWD_DIR}/debian/get-orig-source-remove
-
-# Setting times... (to make reproducible tarballs)
-cd ${GOS_DIR}/${DEB_SOURCE}-${UPSTREAM_VERSION}
-git ls-files -z | xargs -0 -n100 -P2 sh -c 'for F; do
- if [ -e "$F" ]; then
- touch -h -d "$(git log -1 --format="%ai" -- "$F")" "$F"
- fi
- done' fnord
-rm -rf .git*
-
-# Packing...
-cd ${GOS_DIR}
-find -L ${DEB_SOURCE}-${UPSTREAM_VERSION} -xdev -type f -print | LC_ALL=C sort \
-| XZ_OPT="-6v" tar -caf "${CWD_DIR}/${DEB_SOURCE}_${UPSTREAM_VERSION}+dfsg.orig.tar.xz" -T- --owner=root --group=root --mode=a+rX
-
-cd ${CWD_DIR} && rm -rf ${GOS_DIR}
diff -Nru pcsx2-1.3.1+dfsg/debian/get-orig-source-remove pcsx2-1.4.0/debian/get-orig-source-remove
--- pcsx2-1.3.1+dfsg/debian/get-orig-source-remove 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/get-orig-source-remove 1970-01-01 00:00:00.000000000 +0000
@@ -1,49 +0,0 @@
-3rdparty
-bin/Langs
-bin/cheats_ws.zip
-common/include/comptr.h
-common/src/Utilities/x86/MemcpyFast.cpp
-fps2bios
-pcsx2/windows/resource.h
-pcsx2/windows/wxResources.rc
-plugins/CDVDiso
-plugins/CDVDisoEFP
-plugins/CDVDlinuz
-plugins/CDVDolio
-plugins/CDVDpeops
-plugins/FWnull/Windows/FireWireNull.rc
-plugins/FWnull/Windows/resource.h
-plugins/GSdx/GSdx.rc
-plugins/GSdx/baseclasses
-plugins/GSdx/resource.h
-plugins/GSnull/Windows/GS.rc
-plugins/GSnull/Windows/resource.h
-plugins/LilyPad/LilyPad.rc
-plugins/LilyPad/resource.h
-plugins/PadNull/Windows/PadNull.rc
-plugins/PadNull/Windows/resource.h
-plugins/PeopsSPU2
-plugins/SPU2null/Windows/SPU2null.rc
-plugins/SPU2null/Windows/resource.h
-plugins/SSSPSXPAD
-plugins/USBnull/Windows/USBnull.rc
-plugins/USBnull/Windows/resource.h
-plugins/USBqemu
-plugins/cdvdGigaherz/src/Windows/cdvdGigaherz.rc
-plugins/cdvdGigaherz/src/Windows/resource.h
-plugins/dev9ghzdrk
-plugins/spu2-x/src/Windows/Hyperlinks.cpp
-plugins/spu2-x/src/Windows/Hyperlinks.h
-plugins/spu2-x/src/Windows/Spu2-X.rc
-plugins/spu2-x/src/Windows/resource.h
-plugins/xpad
-plugins/zerogs
-plugins/zerospu2
-plugins/zzogl-pg/opengl/Win32/aviUtil.h
-plugins/zzogl-pg/opengl/Win32/ps2hw.dat
-plugins/zzogl-pg/opengl/Win32/resource.h
-plugins/zzogl-pg/opengl/Win32/resrc1.h
-plugins/zzogl-pg/opengl/Win32/zerogs.rc
-plugins/zzogl-pg/opengl/ZeroGSShaders/zlib
-plugins/zzogl-pg/opengl/ps2hw.dat
-tools
diff -Nru pcsx2-1.3.1+dfsg/debian/install pcsx2-1.4.0/debian/install
--- pcsx2-1.3.1+dfsg/debian/install 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/debian/install 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,7 @@
+usr/bin/PCSX2 /usr/games/
+usr/bin/PCSX2-linux.sh /usr/games/
+usr/lib/games/PCSX2
+usr/share/applications/PCSX2.desktop
+usr/share/pixmaps/PCSX2.xpm
+usr/share/locale usr/share/
+usr/share/games/PCSX2
diff -Nru pcsx2-1.3.1+dfsg/debian/lintian-overrides pcsx2-1.4.0/debian/lintian-overrides
--- pcsx2-1.3.1+dfsg/debian/lintian-overrides 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/lintian-overrides 2016-01-05 17:28:08.000000000 +0000
@@ -1,4 +1,6 @@
-# They are not shared libraries. Read the Readme.Debian file for more details.
-shlib-with-non-pic-code
-# Upstream does not provide a separate changelog.
-no-upstream-changelog
+#* -fPIC option was removed for multiple reason.
+# - Code only support x86 architecture.
+# - Upstream code uses the ebx register so it's not compliant with PIC.
+# - Impacts the performance too much.
+# - Only plugins. No package will link to them.
+: shlib-with-non-pic-code
diff -Nru pcsx2-1.3.1+dfsg/debian/manpages pcsx2-1.4.0/debian/manpages
--- pcsx2-1.3.1+dfsg/debian/manpages 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/debian/manpages 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1 @@
+bin/docs/PCSX2.1
diff -Nru pcsx2-1.3.1+dfsg/debian/menu pcsx2-1.4.0/debian/menu
--- pcsx2-1.3.1+dfsg/debian/menu 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/menu 2016-01-05 17:35:21.000000000 +0000
@@ -1,6 +1,6 @@
?package(pcsx2): \
- needs="X11" \
- section="Applications/Emulators" \
- title="PCSX2" \
- longtitle="A Playstation 2 Emulator" \
- command="/usr/games/pcsx2"
+ needs="X11" \
+ section="Applications/Emulators" \
+ title="PCSX2" \
+ longtitle="A playstation 2 emulator" \
+ command="/usr/games/PCSX2-linux.sh"
diff -Nru pcsx2-1.3.1+dfsg/debian/patches/0000_remove_cheats.patch pcsx2-1.4.0/debian/patches/0000_remove_cheats.patch
--- pcsx2-1.3.1+dfsg/debian/patches/0000_remove_cheats.patch 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/patches/0000_remove_cheats.patch 1970-01-01 00:00:00.000000000 +0000
@@ -1,21 +0,0 @@
-Description: Remove community generated content.
- Not sure if there is a DFSG license issue with it. The patches are trivial
- enough that there is really only one way to do them and most likely
- uncopyrightable.
- .
- Remove for now to be safe since the file is optional and needs manual
- extraction to be used.
-Author: Miguel A. Colón Vélez
-Forwarded: not-needed
-Last-Update: 2014-12-20
-
---- a/CMakeLists.txt
-+++ b/CMakeLists.txt
-@@ -88,7 +88,6 @@
- #-------------------------------------------------------------------------------
- # Install some files to ease package creation
- if(PACKAGE_MODE)
-- INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/cheats_ws.zip" DESTINATION "${GAMEINDEX_DIR}")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/GameIndex.dbf" DESTINATION "${GAMEINDEX_DIR}")
-
- # set categories depending on system/distribution in pcsx2.desktop
diff -Nru pcsx2-1.3.1+dfsg/debian/patches/series pcsx2-1.4.0/debian/patches/series
--- pcsx2-1.3.1+dfsg/debian/patches/series 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/patches/series 2016-01-05 17:28:08.000000000 +0000
@@ -1 +0,0 @@
-0000_remove_cheats.patch
diff -Nru pcsx2-1.3.1+dfsg/debian/README.Debian pcsx2-1.4.0/debian/README.Debian
--- pcsx2-1.3.1+dfsg/debian/README.Debian 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/README.Debian 2016-01-05 17:28:08.000000000 +0000
@@ -13,48 +13,37 @@
Information about the plug-ins for video
------------------------------------------
- * The GSdx plug-in currently only supports the OpenGL software renderer.
-
- * The GSdx and zzogl GLSL plug-ins currently require a video card that supports
- at least OpenGL 3.0. A noninclusive list of cards that support OpenGL 3.0 is:
+ * GSdx plug-in currently require a video card that supports
+ at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is:
- Radeon HD series (except HD2300)
- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
- Intel Sandy Bridge HD Graphics 2000 and up
* Currently the proprietary drivers for AMD and Nvidia have support for
- OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
+ OpenGL 3.0 and above. GSdx plug-in use the following
extensions/commands that may or may not be completely implemented in the
open source video stack:
- - OpenGL 3.0 (supported on Mesa 9.2)
- + glClearBuffer
- + glGetStringi
- + glVertexAttribI
- + GLX_ARB_create_context
- + GL_ARB_framebuffer_object
- + GL_ARB_vertex_array_object
- - OpenGL 3.1 (supported on Mesa 9.2)
- + GL_ARB_texture_rectangle (zzogl)
- + GL_ARB_uniform_buffer_object
- - OpenGL 3.2 (supported on Mesa 10.0)
- + GLSL 150
- + GLX_ARB_create_context_profile
- + GL_ARB_draw_elements_base_vertex (GSdx)
- + GL_ARB_geometry_shader4
- - OpenGL 3.3 (supported on Mesa 9.2)
- + GL_ARB_blend_func_extended (GSdx)
- + GL_ARB_explicit_attrib_location
- + GL_ARB_sampler_objects (GSdx)
+ - OpenGL 3.x (supported on Mesa 10.x)
- OpenGL 4.0
- + GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
+ + GL_ARB_GPU_shader5 (improve FXAA, optional)
- OpenGL 4.1
+ GL_ARB_separate_shader_objects
- OpenGL 4.2
+ GL_ARB_map_buffer_alignment
+ + GL_ARB_shader_image_load_store
+ GL_ARB_shading_language_420pack
+ GL_ARB_texture_storage
- OpenGL 4.3
- + GL_ARB_copy_image (GSdx, optional)
+ + GL_ARB_explicit_uniform_location
+ + GL_ARB_framebuffer_no_attachments
+ + GL_ARB_copy_image (optional)
+ - OpenGL 4.4
+ + GL_ARB_buffer_storage
+ - OpenGL 4.5
+ + GL_ARB_clip_control
+ + GL_ARB_direct_state_access
+ + GL_ARB_texture_barrier
+
The current status for the open source drivers can be found at:
- http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
- -- Miguel A. Colón Vélez Sun, 21 Dec 2014 00:37:30 -0500
diff -Nru pcsx2-1.3.1+dfsg/debian/README.source pcsx2-1.4.0/debian/README.source
--- pcsx2-1.3.1+dfsg/debian/README.source 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/README.source 1970-01-01 00:00:00.000000000 +0000
@@ -1,91 +0,0 @@
---------------------------------------
-Source package information for PCSX2
---------------------------------------
-
- * Examples for how to download an upstream source.
- - To download a specific version from git:
- VER=master debian/rules get-orig-source
- VER=v1.2 debian/rules get-orig-source
- VER=f9dd6277e336e5808bde235c9fdc01905c1f59a4 debian/rules get-orig-source
-
- - To download the latest version in debian/changelog:
- debian/rules get-orig-source
-
- - To download an old version in debian/changelog:
- VER=1.2.1-728-g7328e55 debian/rules get-orig-source
- * The source for the pdf documentation is in:
- - pcsx2/Docs/PCSX2_FAQ.doc
- - pcsx2/Docs/PCSX2_Readme.doc
- * The upstream repository contains all sorts of cruft, files with proprietary
- licenses and files without copyright information. To get around this the
- following is done:
- - The complete source code is initially downloaded from the git repository.
- - The version control files get removed (.git gitignore).
- - Files and directories included in get-orig-source-remove are removed from
- the generated source. Most of these files have either proprietary licenses,
- missing copyright information, non-DFSG-free material, and/or GPL
- incompatible licenses. Here is a list of some of the files and directories
- that get removed from the source and a short reason for their removal:
- + 3rdparty => embedded code (libraries).
- + bin/Langs => Remove the pre-generated language files.
- + common/include/comptr.h => Missing copyright information.
- + common/src/Utilities/x86/MemcpyFast.cpp => AMD copyright/license.
- + fps2bios => Missing copyright information. Possibly non-DFSG-free.
- + plugins/CDVDiso => Missing copyright information.
- + plugins/CDVDisoEFP => Missing copyright information.
- + plugins/CDVDlinuz => Missing copyright information.
- + plugins/CDVDolio => Missing copyright information.
- + plugins/CDVDpeops => Missing copyright information.
- + plugins/GSdx/baseclasses => Microsoft copyright/license.
- + plugins/PeopsSPU2 => Missing copyright information.
- + plugins/SSSPSXPAD => Missing copyright information.
- + plugins/USBqemu => Missing copyright information and not distributable.
- + plugins/dev9ghzdrk => Missing copyright information and Microsoft copyright/license.
- + plugins/spu2-x/src/Windows/Hyperlinks.cpp => codeguru license.
- + plugins/spu2-x/src/Windows/Hyperlinks.h => codeguru license.
- + plugins/xpad => Missing copyright information.
- + plugins/zerogs => Missing copyright information.
- + plugins/zerospu2 => Missing copyright information.
- + plugins/zzogl-pg/opengl/Win32/aviUtil.h => Missing copyright information.
- + plugins/zzogl-pg/opengl/Win32/ps2hw.dat => pre-built shader file.
- + plugins/zzogl-pg/opengl/ZeroGSShaders/zlib => embedded code (library).
- + plugins/zzogl-pg/opengl/ps2hw.dat => pre-built shader file.
- + tools => Missing copyright information.
- + Files autogenerated by Microsoft Visual C++
- > pcsx2/windows/resource.h
- > pcsx2/windows/wxResources.rc
- > plugins/FWnull/Windows/FireWireNull.rc
- > plugins/FWnull/Windows/resource.h
- > plugins/GSdx/GSdx.rc
- > plugins/GSdx/resource.h
- > plugins/GSnull/Windows/GS.rc
- > plugins/GSnull/Windows/resource.h
- > plugins/LilyPad/LilyPad.rc
- > plugins/LilyPad/resource.h
- > plugins/PadNull/Windows/PadNull.rc
- > plugins/PadNull/Windows/resource.h
- > plugins/SPU2null/Windows/SPU2null.rc
- > plugins/SPU2null/Windows/resource.h
- > plugins/USBnull/Windows/USBnull.rc
- > plugins/USBnull/Windows/resource.h
- > plugins/cdvdGigaherz/src/Windows/cdvdGigaherz.rc
- > plugins/cdvdGigaherz/src/Windows/resource.h
- > plugins/spu2-x/src/Windows/Spu2-X.rc
- > plugins/spu2-x/src/Windows/resource.h
- > plugins/zzogl-pg/opengl/Win32/resource.h
- > plugins/zzogl-pg/opengl/Win32/resrc1.h
- > plugins/zzogl-pg/opengl/Win32/zerogs.rc
- + bin/cheats_ws.zip => Data generated by the community. Unknown license.
- - The amount of missing copyright information varies greatly and can range
- from one or two file to most if not all of them. Also, most of the removed
- plug-ins are also deprecated and no longer compiled by the build scripts.
- The best and safest solution is to remove the deprecated plug-ins instead
- of just removing each file that has missing copyright information.
- - If additional files and/or directories need to be removed they can get
- added to get-orig-source-remove. The copyright file might need an update to
- reflect the removal of those files.
- * The resulting package will have all the plug-ins and functionality needed to
- be usable in a Linux environment after being given a proper configuration by
- the user.
-
- -- Miguel A. Colón Vélez Wed, 07 Jan 2015 02:17:18 -0500
diff -Nru pcsx2-1.3.1+dfsg/debian/rules pcsx2-1.4.0/debian/rules
--- pcsx2-1.3.1+dfsg/debian/rules 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/rules 2016-01-05 17:35:01.000000000 +0000
@@ -1,11 +1,7 @@
#!/usr/bin/make -f
# Uncomment this to turn on verbose mode.
-#export DH_VERBOSE=1
-
-include /usr/share/dpkg/architecture.mk
-LDFLAGS := $(shell dpkg-buildflags --get LDFLAGS)
-LDFLAGS += -Wl,--as-needed
+# export DH_VERBOSE=1
ifneq (,$(filter noopt,$(DEB_BUILD_OPTIONS)))
CMAKE_BUILD_TYPE=Debug
@@ -18,41 +14,19 @@
-DCMAKE_BUILD_TYPE=$(CMAKE_BUILD_TYPE) \
-DCMAKE_BUILD_STRIP=FALSE \
-DXDG_STD=TRUE \
- -DREBUILD_SHADER=TRUE \
- -DBUILD_REPLAY_LOADERS=FALSE \
- -DGLSL_API=TRUE \
-DDISABLE_ADVANCE_SIMD=TRUE \
- -DBIN_DIR="/usr/games" \
- -DDOC_DIR="/usr/share/doc/pcsx2" \
- -DGAMEINDEX_DIR="/usr/share/games/pcsx2" \
- -DPLUGIN_DIR="/usr/lib/$(DEB_HOST_MULTIARCH)/pcsx2" \
-DPACKAGE_MODE=TRUE
-override_dh_auto_install:
- dh_auto_install --destdir="$(CURDIR)/debian/pcsx2"
-
-override_dh_compress:
- dh_compress -X.pdf
-
-override_dh_installdocs:
- dh_installdocs --link-doc=pcsx2
+override_dh_strip:
+ dh_strip --package=pcsx2 --dbg-package=pcsx2-dbg
-# Silence lintian warnings about *-has-useless-call-to-ldconfig
override_dh_makeshlibs:
-override_dh_shlibdeps:
- # When doing dpkg-buildpackage -ai386 don't depend on lib32stdc++6,
- # lib32gcc1, and libc6-i386 since they don't exist in i386. Correctly pick
- # the multiarch variant instead of the multilib variant.
- dh_shlibdeps -l/lib/$(DEB_HOST_MULTIARCH)/:/usr/lib/$(DEB_HOST_MULTIARCH)/
-
-override_dh_strip:
- dh_strip --dbg-package=pcsx2-dbg
+override_dh_builddeb:
+ dh_builddeb -- -Zxz
+clean:
+ dh_auto_clean
+ dh_clean
%:
- dh $@ --parallel
-
-get-orig-source:
- sh debian/get-git-source.sh
-
-.PHONY: get-orig-source
+ dh $@
diff -Nru pcsx2-1.3.1+dfsg/debian/source/lintian-overrides pcsx2-1.4.0/debian/source/lintian-overrides
--- pcsx2-1.3.1+dfsg/debian/source/lintian-overrides 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/source/lintian-overrides 1970-01-01 00:00:00.000000000 +0000
@@ -1,2 +0,0 @@
-# Upstream does not provide detached PGP signatures for their source tarballs.
-debian-watch-may-check-gpg-signature
diff -Nru pcsx2-1.3.1+dfsg/debian/source/options pcsx2-1.4.0/debian/source/options
--- pcsx2-1.3.1+dfsg/debian/source/options 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/source/options 2016-01-05 17:28:08.000000000 +0000
@@ -1 +1,2 @@
-extend-diff-ignore = "(^|/)(pcsx2_(Iconized|Main)\.po)$"
+# Don't store changes on locales files
+extend-diff-ignore = "(^|/)(pcsx2_(Devel|Iconized|Main|Tertiary)\.po|Makefile)$"
diff -Nru pcsx2-1.3.1+dfsg/debian/watch pcsx2-1.4.0/debian/watch
--- pcsx2-1.3.1+dfsg/debian/watch 2015-07-02 06:29:32.000000000 +0000
+++ pcsx2-1.4.0/debian/watch 2016-01-05 17:28:08.000000000 +0000
@@ -1,3 +1,5 @@
version=3
-opts=filenamemangle=s/.+\/v?(\d\S*)\.tar\.gz/pcsx2-$1\.tar\.gz/,dversionmangle=s/\+dfsg\d*$// \
- https://github.com/PCSX2/pcsx2/tags .*/v?(\d\S*)\.tar\.gz
+
+# Note: Upstream does not release prepackaged source files.
+# It's adviced to get them from their subversion repository.
+# Source: https://github.com/PCSX2/pcsx2
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/control pcsx2-1.4.0/debian-packager/control
--- pcsx2-1.3.1+dfsg/debian-packager/control 2014-09-22 07:22:52.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/control 2016-01-05 17:28:08.000000000 +0000
@@ -1,5 +1,5 @@
Source: pcsx2.snapshot
-Section: contrib/games
+Section: games
Priority: optional
Maintainer: Gregory Hainaut
Build-Depends: cmake (>= 2.8.5),
@@ -8,21 +8,18 @@
libaio-dev,
libasound2-dev,
libbz2-dev,
- libegl1-mesa-dev,
libgl1-mesa-dev,
- libglew-dev,
libglu1-mesa-dev,
libgtk2.0-dev (>= 2.16),
- libjpeg-dev,
+ libpng12-dev,
+ libpng++-dev,
libpulse-dev,
- libsdl1.2-dev,
+ libsdl2-dev,
libsoundtouch-dev,
- libwxbase2.8-dev,
- libwxgtk2.8-dev,
+ libwxbase3.0-dev,
+ libwxgtk3.0-dev,
libx11-dev,
locales | locales-all,
-# Future: depends on "nvidia-cg-dev" directly
- libcg, nvidia-cg-toolkit (>= 3),
portaudio19-dev,
zlib1g-dev (>= 1:1.2.3.3)
Standards-Version: 3.9.3
@@ -36,13 +33,7 @@
# libusb => ps3 controller (and probably others)
Recommends: libasound2-plugins,
libusb-0.1-4
-Conflicts: pcsx2,
- pcsx2-data-unstable,
- pcsx2-l10n-unstable,
- pcsx2-plugins-unstable
-Replaces: pcsx2-data-unstable,
- pcsx2-l10n-unstable,
- pcsx2-plugins-unstable
+Conflicts: pcsx2
Description: Playstation 2 emulator
PCSX2 is a PlayStation 2 emulator for Windows and Linux.
.
@@ -51,14 +42,12 @@
anyway.
Package: pcsx2-unstable-dbg
-Section: contrib/debug
+Section: debug
Priority: extra
Architecture: i386
Depends: ${misc:Depends}, pcsx2-unstable (= ${binary:Version})
-Conflicts: pcsx2-dbg,
- pcsx2-plugins-unstable-dbg
-Replaces: pcsx2-plugins-unstable-dbg
-Description: Debug symbols for pcsx2
+Conflicts: pcsx2-dbg
+Description: Debug symbols for PCSX2
PCSX2 is a PlayStation 2 emulator for Windows and Linux.
.
WARNING: It requires a CPU with SSE2 instructions. If your CPU does not support
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/copyright pcsx2-1.4.0/debian-packager/copyright
--- pcsx2-1.3.1+dfsg/debian-packager/copyright 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/copyright 2016-01-05 17:28:08.000000000 +0000
@@ -1,6 +1,6 @@
Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: PCSX2
-Source: http://code.google.com/p/pcsx2/source
+Source: https://github.com/PCSX2/pcsx2
Files: debian/*
Copyright:
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/create_built_tarball.sh pcsx2-1.4.0/debian-packager/create_built_tarball.sh
--- pcsx2-1.3.1+dfsg/debian-packager/create_built_tarball.sh 2014-12-13 11:24:41.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/create_built_tarball.sh 2016-01-05 17:28:08.000000000 +0000
@@ -31,7 +31,7 @@
# Default value
GIT_SHA1=0;
-BRANCH="master"
+BRANCH="1.4.x"
while [ -n "$1" ]; do
case $1 in
-help|-h ) help;shift 1;;
@@ -100,12 +100,10 @@
remove_remaining_non_free_file()
{
echo "Remove remaining non free file. TODO UPSTREAM"
+ rm -fr $LOCAL_REPO/unfree
rm -fr $LOCAL_REPO/plugins/GSdx/baseclasses
rm -f $LOCAL_REPO/plugins/zzogl-pg/opengl/Win32/aviUtil.h
- rm -f $LOCAL_REPO/plugins/spu2-x/src/Windows/Hyperlinks.h
- rm -f $LOCAL_REPO/plugins/spu2-x/src/Windows/Hyperlinks.cpp
rm -f $LOCAL_REPO/common/src/Utilities/x86/MemcpyFast.cpp
- rm -f $LOCAL_REPO/common/include/comptr.h
}
remove_dot_git()
{
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/docs pcsx2-1.4.0/debian-packager/docs
--- pcsx2-1.3.1+dfsg/debian-packager/docs 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/docs 2016-01-05 17:28:08.000000000 +0000
@@ -1,2 +1,2 @@
-debian/tmp/usr/share/doc/pcsx2
+debian/tmp/usr/share/doc/PCSX2
bin/docs/*.pdf
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/install pcsx2-1.4.0/debian-packager/install
--- pcsx2-1.3.1+dfsg/debian-packager/install 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/install 2016-01-05 17:28:08.000000000 +0000
@@ -1,6 +1,7 @@
-usr/bin/pcsx2 /usr/games/
-usr/lib/games/pcsx2
-usr/share/applications/pcsx2.desktop
-usr/share/pixmaps/pcsx2.xpm
+usr/bin/PCSX2 /usr/games/
+usr/bin/PCSX2-linux.sh /usr/games/
+usr/lib/games/PCSX2
+usr/share/applications/PCSX2.desktop
+usr/share/pixmaps/PCSX2.xpm
usr/share/locale usr/share/
-usr/share/games/pcsx2
+usr/share/games/PCSX2
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/manpages pcsx2-1.4.0/debian-packager/manpages
--- pcsx2-1.3.1+dfsg/debian-packager/manpages 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/manpages 2016-01-05 17:28:08.000000000 +0000
@@ -1 +1 @@
-bin/docs/pcsx2.1
+bin/docs/PCSX2.1
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/menu pcsx2-1.4.0/debian-packager/menu
--- pcsx2-1.3.1+dfsg/debian-packager/menu 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/menu 2016-01-05 17:28:08.000000000 +0000
@@ -1,6 +1,6 @@
?package(pcsx2-unstable): \
needs="X11" \
section="Applications/Emulators" \
- title="pcsx2" \
+ title="PCSX2" \
longtitle="A playstation 2 emulator" \
- command="/usr/games/pcsx2"
+ command="/usr/games/PCSX2-linux.sh"
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/README.Debian pcsx2-1.4.0/debian-packager/README.Debian
--- pcsx2-1.3.1+dfsg/debian-packager/README.Debian 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/README.Debian 2016-01-05 17:28:08.000000000 +0000
@@ -13,63 +13,37 @@
Information about the plug-ins for video
------------------------------------------
- * The zzogl plug-in comes in two flavors:
- - The Nvidia Cg version which requires the non-free nvidia-cg-toolkit
- package. Since this package contains GPL-2+ code this plug-in can't be
- distributed without an GPL exception allowing linking with non-free
- libraries. If the user desires to try this flavor of the plug-in he/she
- must:
- + Install the nvidia-cg-dev or nvidia-cg-toolkit package from non-free.
- + Pass "-DGLSL_API=FALSE" to dh_auto_configure in the rules file.
- + Add "usr/lib/*/games/pcsx2/*.dat /usr/share/games/pcsx2/" to the install
- file.
- + Compile the program using dpkg-buildpackage.
- This plug-in currently provides the greatest compatibility with video cards
- and drivers. It currently works with open source drivers like radeon R600.
- - The OpenGL Shading Language (GLSL) version which currently only works with
- AMD video cards but support for other cards is being worked on.
-
- * The GSdx plug-in currently only supports the OpenGL software renderer.
-
- * The GSdx and zzogl GLSL plug-ins currently require a video card that supports
- at least OpenGL 3.0. A noninclusive list of cards that support OpenGL 3.0 is:
+ * GSdx plug-in currently require a video card that supports
+ at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is:
- Radeon HD series (except HD2300)
- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
- Intel Sandy Bridge HD Graphics 2000 and up
* Currently the proprietary drivers for AMD and Nvidia have support for
- OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
+ OpenGL 3.0 and above. GSdx plug-in use the following
extensions/commands that may or may not be completely implemented in the
open source video stack:
- - OpenGL 3.0 (supported on Mesa 9.2)
- + glClearBuffer
- + glGetStringi
- + glVertexAttribI
- + GLX_ARB_create_context
- + GL_ARB_vertex_array_object
- + GL_ARB_framebuffer_object
- - OpenGL 3.1 (supported on Mesa 9.2)
- + GL_ARB_texture_rectangle (zzogl)
- + GL_ARB_uniform_buffer_object
- - OpenGL 3.2
- + GL_ARB_geometry_shader4
- + GL_ARB_draw_elements_base_vertex (GSdx)
- + GLX_ARB_create_context_profile
- + GLSL 150
- - OpenGL 3.3 (supported on Mesa 9.2)
- + GL_ARB_blend_func_extended (GSdx)
- + GL_ARB_explicit_attrib_location
- + GL_ARB_sampler_objects (GSdx)
+ - OpenGL 3.x (supported on Mesa 10.x)
- OpenGL 4.0
- + GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
+ + GL_ARB_GPU_shader5 (improve FXAA, optional)
- OpenGL 4.1
+ GL_ARB_separate_shader_objects
- OpenGL 4.2
+ GL_ARB_map_buffer_alignment
+ + GL_ARB_shader_image_load_store
+ GL_ARB_shading_language_420pack
+ GL_ARB_texture_storage
- OpenGL 4.3
- + GL_ARB_copy_image (GSdx, optional)
+ + GL_ARB_explicit_uniform_location
+ + GL_ARB_framebuffer_no_attachments
+ + GL_ARB_copy_image (optional)
+ - OpenGL 4.4
+ + GL_ARB_buffer_storage
+ - OpenGL 4.5
+ + GL_ARB_clip_control
+ + GL_ARB_direct_state_access
+ + GL_ARB_texture_barrier
+
The current status for the open source drivers can be found at:
- http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
diff -Nru pcsx2-1.3.1+dfsg/debian-packager/watch pcsx2-1.4.0/debian-packager/watch
--- pcsx2-1.3.1+dfsg/debian-packager/watch 2014-08-14 07:01:10.000000000 +0000
+++ pcsx2-1.4.0/debian-packager/watch 2016-01-05 17:28:08.000000000 +0000
@@ -2,4 +2,4 @@
# Note: Upstream does not release prepackaged source files.
# It's adviced to get them from their subversion repository.
-# http://pcsx2.googlecode.com/files/Pcsx2-linux-beta-(.*).tar.gz
+# Source: https://github.com/PCSX2/pcsx2
diff -Nru pcsx2-1.3.1+dfsg/.gitattributes pcsx2-1.4.0/.gitattributes
--- pcsx2-1.3.1+dfsg/.gitattributes 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/.gitattributes 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,8 @@
+# Set the default behavior, in case people don't have core.autocrlf set.
+* text=auto
+
+# Declare files that will always have CRLF line endings on checkout.
+*.sln text eol=crlf
+*.props text eol=crlf
+*.vcxproj text eol=crlf
+*.vcxproj.filters text eol=crlf
diff -Nru pcsx2-1.3.1+dfsg/.gitignore pcsx2-1.4.0/.gitignore
--- pcsx2-1.3.1+dfsg/.gitignore 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/.gitignore 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,112 @@
+.*.swp
+.*.swn
+.*.swo
+
+*.suo
+*.ncb
+*.sdf
+*.opensdf
+*.user
+*.log
+*.dsp
+*.dsw
+*.bsc
+*.aps
+*.exe
+
+*.trace
+*.dump
+
+*.asm
+!/pcsx2/IPU/yuv2rgb.asm
+!/pcsx2/x86/ix86-32/aVif_proc-32.asm
+!/plugins/CDVDpeops/i386.asm
+!/plugins/zerogs/dx/x86-32.asm
+!/plugins/zerogs/dx/x86-64.asm
+!/plugins/zerogs/opengl/x86-32.asm
+!/plugins/zzogl-pg/opengl/x86-32.asm
+
+**/Win32/Release*
+**/Win32/Debug*
+**/Win32/Devel*
+**/x64/Release*
+**/x64/Debug*
+**/x64/Devel*
+
+_ReSharper.*
+pcsx2.snapshot_*
+svnrev.h
+
+/build
+/obj-*
+
+.DS_Store
+Thumbs.db
+
+Debug.txt
+install_log.txt
+
+Debug
+Release
+Devel
+
+oprofile_data/
+
+# Visual Studio upgrades
+/Backup*
+/UpgradeLog*.htm
+
+/bin/**/*.dll
+/bin/**/*.exp
+/bin/**/*.ilk
+/bin/**/*.lib
+/bin/**/*.pdb
+/bin/PCSX2
+/bin/*ReplayLoader
+/bin/bios
+/bin/dumps
+/bin/help
+/bin/inis
+/bin/logs
+/bin/memcards
+/bin/plugins
+/bin/snaps
+/bin/sstates
+/deps
+/ipch
+/nsis/output/
+
+!/3rdparty/libjpeg/change.log
+/3rdparty/portaudio/portaudio-2.0.pc
+/3rdparty/portaudio/bin
+/3rdparty/portaudio/bin-*
+/3rdparty/portaudio/autom4te.cache
+/3rdparty/portaudio/libtool
+/3rdparty/portaudio/config.*
+/3rdparty/portaudio/lib-stamp
+/3rdparty/portaudio/Makefile
+/3rdparty/portaudio/bindings
+/3rdparty/portaudio/test
+/3rdparty/portaudio/testcvs
+/3rdparty/portaudio/src/hostapi/asio/ASIOSDK/common
+/3rdparty/portaudio/src/hostapi/asio/ASIOSDK/host
+/3rdparty/portaudio/src/hostapi/wasapi/mingw-include
+/3rdparty/**/include/wx/setup.h
+/3rdparty/**/wx/msw/rcdefs.h
+/nsis/svnrev_cdvdiso.nsh
+/nsis/svnrev_gsdx.nsh
+/nsis/svnrev_lilypad.nsh
+/nsis/svnrev_pcsx2.nsh
+/nsis/svnrev_spu2x.nsh
+/nsis/svnrev_zerogs.nsh
+/nsis/svnrev_zerospu2.nsh
+/pcsx2/gui/Resources/*.h
+!/pcsx2/gui/Resources/EmbeddedImage.h
+/plugins/CDVDolio/Template
+/plugins/GSdx/Template
+/plugins/USBqemu/Win32/bin
+/plugins/xpad/Template
+/plugins/zerospu2/Windows/dsound51.cpp
+/tools/bin
+/tools/GSDumpGUI/bin
+/tools/GSDumpGUI/obj
diff -Nru pcsx2-1.3.1+dfsg/linux_various/detect_missing_file_in_cmake.sh pcsx2-1.4.0/linux_various/detect_missing_file_in_cmake.sh
--- pcsx2-1.3.1+dfsg/linux_various/detect_missing_file_in_cmake.sh 2012-04-12 06:30:35.000000000 +0000
+++ pcsx2-1.4.0/linux_various/detect_missing_file_in_cmake.sh 1970-01-01 00:00:00.000000000 +0000
@@ -1,64 +0,0 @@
-#!/bin/sh
-
-# PCSX2 - PS2 Emulator for PCs
-# Copyright (C) 2002-2011 PCSX2 Dev Team
-#
-# PCSX2 is free software: you can redistribute it and/or modify it under the terms
-# of the GNU Lesser General Public License as published by the Free Software Found-
-# ation, either version 3 of the License, or (at your option) any later version.
-#
-# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
-# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
-# PURPOSE. See the GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License along with PCSX2.
-# If not, see .
-
-# Script default parameter
-MAX_DEPTH=1
-DIR=$PWD
-CMAKE_FILE=CMakeLists.txt
-SKIP_H=FALSE
-
-## Help message
-help()
-{
- cat < : give the directory to check. Default '.'
--help : print this help message and exit
--max_depth : how many depth to check missing file. Default 1
--skip : skip the check of '.h' file. Disable by default
-EOF
-
- exit 0
-}
-
-## Handle option
-while [ -n "$1" ]; do
-case $1 in
- -help|-h) help;shift 1;; # appel de la fonction help
- -skip|-s) SKIP_H=TRUE;shift 1;;
- -dir|-d) DIR=$2;shift 2;;
- -max_depth|-m) MAX_DEPTH=$2;shift 2;;
- --) shift;break;;
- -*) echo "ERROR: $1 option does not exists. Use -h for help";exit 1;;
- *) break;;
-esac
-done
-
-
-## Main sript
-for file in `find $DIR -maxdepth $MAX_DEPTH -name "*.cpp"` ; do
- PATTERN=`basename $file`
- grep $PATTERN $DIR/$CMAKE_FILE > /dev/null || echo $file is missing in $CMAKE_FILE
-done
-
-if [ "${SKIP_H}" = "FALSE" ] ; then
- for file in `find $DIR -maxdepth $MAX_DEPTH -name "*.h"` ; do
- PATTERN=`basename $file`
- grep $PATTERN $DIR/$CMAKE_FILE > /dev/null || echo $file is missing in $CMAKE_FILE
- done
-fi
-exit
diff -Nru pcsx2-1.3.1+dfsg/linux_various/generate_pot.sh pcsx2-1.4.0/linux_various/generate_pot.sh
--- pcsx2-1.3.1+dfsg/linux_various/generate_pot.sh 2014-07-30 07:18:15.000000000 +0000
+++ pcsx2-1.4.0/linux_various/generate_pot.sh 2016-01-05 17:28:08.000000000 +0000
@@ -1,4 +1,4 @@
-#!/bin/sh -e
+#!/bin/sh
# PCSX2 - PS2 Emulator for PCs
# Copyright (C) 2002-2014 PCSX2 Dev Team
@@ -16,10 +16,12 @@
# This script call xgettext utility to generate some nice pot (translation template) files
+set -e
+
######################################################################
# Script configuration
######################################################################
-VERSION=1.3.0
+VERSION=1.4.0
COPYRIGHT="PCSX2 Dev Team"
BUG_MAIL="https://github.com/PCSX2/pcsx2/issues"
diff -Nru pcsx2-1.3.1+dfsg/linux_various/glsl2h.pl pcsx2-1.4.0/linux_various/glsl2h.pl
--- pcsx2-1.3.1+dfsg/linux_various/glsl2h.pl 2014-11-09 16:23:17.000000000 +0000
+++ pcsx2-1.4.0/linux_various/glsl2h.pl 2016-01-05 17:28:08.000000000 +0000
@@ -34,16 +34,48 @@
print "Disable MD5\n";
};
-my @gsdx_res = qw/convert.glsl interlace.glsl merge.glsl shadeboost.glsl tfx.glsl fxaa.fx/;
+########################
+# GSdx
+########################
my $gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res");
my $gsdx_out = File::Spec->catdir($gsdx_path, "glsl_source.h");
+
+# Just a hack to reuse glsl2h function easily
+$gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res", "glsl");
+my @tfx_res = qw/tfx_fs.glsl/;
+my $tfx_all = File::Spec->catdir($gsdx_path, "tfx_fs_all.glsl");
+
+my @gsdx_res = qw/convert.glsl interlace.glsl merge.glsl shadeboost.glsl tfx_vgs.glsl tfx_fs_all.glsl fxaa.fx/;
+concat($gsdx_path, $tfx_all, \@tfx_res);
+
glsl2h($gsdx_path, $gsdx_out, \@gsdx_res);
+unlink $tfx_all;
+
+########################
+# ZZOGL
+########################
my @zz_res = qw/ps2hw_gl4.glsl/;
my $zz_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "zzogl-pg", "opengl");
my $zz_out = File::Spec->catdir($zz_path, "ps2hw_gl4.h");
glsl2h($zz_path, $zz_out, \@zz_res);
+sub concat {
+ my $in_dir = shift;
+ my $out_file = shift;
+ my $glsl_files = shift;
+
+ my $line;
+ open(my $TMP, ">$out_file");
+ foreach my $file (@{$glsl_files}) {
+ open(my $GLSL, File::Spec->catfile($in_dir, $file)) or die "$! : $file";
+ while(defined($line = <$GLSL>)) {
+ print $TMP $line;
+ }
+ }
+
+}
+
sub glsl2h {
my $in_dir = shift;
my $out_file = shift;
@@ -87,7 +119,7 @@
$name =~ s/\./_/;
$data .= "\nstatic const char* $name =\n";
- open(my $GLSL, File::Spec->catfile($in_dir, $file)) or die;
+ open(my $GLSL, File::Spec->catfile($in_dir, $file)) or die "$! : $file";
my $line;
while(defined($line = <$GLSL>)) {
chomp $line;
diff -Nru pcsx2-1.3.1+dfsg/linux_various/pcsx2.desktop.in pcsx2-1.4.0/linux_various/pcsx2.desktop.in
--- pcsx2-1.3.1+dfsg/linux_various/pcsx2.desktop.in 2014-12-24 16:27:49.000000000 +0000
+++ pcsx2-1.4.0/linux_various/pcsx2.desktop.in 1970-01-01 00:00:00.000000000 +0000
@@ -1,11 +0,0 @@
-[Desktop Entry]
-Version=1.0
-Terminal=false
-Type=Application
-Name=PCSX2
-GenericName=Playstation 2 Emulator
-Comment=Sony Playstation 2 emulator
-Exec=pcsx2
-Icon=pcsx2
-Keywords=game;emulator;
-Categories=@PCSX2_MENU_CATEGORIES@
diff -Nru pcsx2-1.3.1+dfsg/linux_various/PCSX2.desktop.in pcsx2-1.4.0/linux_various/PCSX2.desktop.in
--- pcsx2-1.3.1+dfsg/linux_various/PCSX2.desktop.in 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/linux_various/PCSX2.desktop.in 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,11 @@
+[Desktop Entry]
+Version=1.0
+Terminal=false
+Type=Application
+Name=PCSX2
+GenericName=Playstation 2 Emulator
+Comment=Sony Playstation 2 emulator
+Exec=env __GL_THREADED_OPTIMIZATIONS=1 PCSX2
+Icon=PCSX2
+Keywords=game;emulator;
+Categories=@PCSX2_MENU_CATEGORIES@
diff -Nru pcsx2-1.3.1+dfsg/linux_various/pcsx2.xpm pcsx2-1.4.0/linux_various/pcsx2.xpm
--- pcsx2-1.3.1+dfsg/linux_various/pcsx2.xpm 2011-09-04 20:39:19.000000000 +0000
+++ pcsx2-1.4.0/linux_various/pcsx2.xpm 1970-01-01 00:00:00.000000000 +0000
@@ -1,1971 +0,0 @@
-/* XPM */
-static char * AppIcon_xpm[] = {
-"128 128 1840 2",
-" c None",
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-"+ c #FCFCFC",
-"@ c #FDFDFD",
-"# c #FBFBFB",
-"$ c #FBFBFC",
-"% c #F7F9FC",
-"& c #F9F9FD",
-"* c #FAFAFD",
-"= c #FAFCFD",
-"- c #F2F5FC",
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-", c #F7F8FC",
-"' c #FAFAFC",
-") c #F8F9FC",
-"! c #F0F4FD",
-"~ c #D3E0FD",
-"{ c #B9CEFC",
-"] c #A6C1FC",
-"^ c #A0BDFC",
-"/ c #ADC6FC",
-"( c #C0D2FD",
-"_ c #D4E0FD",
-": c #E6EDFC",
-"< c #F9FAFC",
-"[ c #FCFDFD",
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-"1 c #DFE9FC",
-"2 c #AEC6FD",
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-"4 c #6796FD",
-"5 c #5F91FD",
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-"a c #CDDCFD",
-"b c #A8C1FC",
-"c c #84A9FD",
-"d c #6896FD",
-"e c #5D8FFD",
-"f c #5B8EFD",
-"g c #6393FD",
-"h c #729DFD",
-"i c #87ABFD",
-"j c #ACC5FD",
-"k c #DAE4FC",
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-"q c #5488FD",
-"r c #5689FD",
-"s c #578AFD",
-"t c #5C8FFD",
-"u c #6695FD",
-"v c #C4D7FD",
-"w c #E2EBFD",
-"x c #FAFBFD",
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diff -Nru pcsx2-1.3.1+dfsg/linux_various/PCSX2.xpm pcsx2-1.4.0/linux_various/PCSX2.xpm
--- pcsx2-1.3.1+dfsg/linux_various/PCSX2.xpm 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/linux_various/PCSX2.xpm 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,1971 @@
+/* XPM */
+static char * AppIcon_xpm[] = {
+"128 128 1840 2",
+" c None",
+". c #FAFAFA",
+"+ c #FCFCFC",
+"@ c #FDFDFD",
+"# c #FBFBFB",
+"$ c #FBFBFC",
+"% c #F7F9FC",
+"& c #F9F9FD",
+"* c #FAFAFD",
+"= c #FAFCFD",
+"- c #F2F5FC",
+"; c #F1F4FC",
+"> c #F4F6FC",
+", c #F7F8FC",
+"' c #FAFAFC",
+") c #F8F9FC",
+"! c #F0F4FD",
+"~ c #D3E0FD",
+"{ c #B9CEFC",
+"] c #A6C1FC",
+"^ c #A0BDFC",
+"/ c #ADC6FC",
+"( c #C0D2FD",
+"_ c #D4E0FD",
+": c #E6EDFC",
+"< c #F9FAFC",
+"[ c #FCFDFD",
+"} c #FCFCFD",
+"| c #F1F5FC",
+"1 c #DFE9FC",
+"2 c #AEC6FD",
+"3 c #83A9FD",
+"4 c #6796FD",
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+"6 c #739EFD",
+"7 c #8EB0FD",
+"8 c #AFC7FC",
+"9 c #D0DEFC",
+"0 c #F2F5FD",
+"a c #CDDCFD",
+"b c #A8C1FC",
+"c c #84A9FD",
+"d c #6896FD",
+"e c #5D8FFD",
+"f c #5B8EFD",
+"g c #6393FD",
+"h c #729DFD",
+"i c #87ABFD",
+"j c #ACC5FD",
+"k c #DAE4FC",
+"l c #EDF3FC",
+"m c #EDF3FD",
+"n c #DDE7FD",
+"o c #A9C3FD",
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+"q c #5488FD",
+"r c #5689FD",
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+"t c #5C8FFD",
+"u c #6695FD",
+"v c #C4D7FD",
+"w c #E2EBFD",
+"x c #FAFBFD",
+"y c #F6F9FD",
+"z c #A5C0FD",
+"A c #81A7FD",
+"B c #6392FD",
+"C c #5B8DFD",
+"D c #558AFD",
+"E c #568AFD",
+"F c #568BFD",
+"G c #598BFD",
+"H c #5A8CFD",
+"I c #7EA6FD",
+"J c #B5CBFD",
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+"L c #FBFCFD",
+"M c #EDF2FD",
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+"R c #578BFD",
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+"T c #7FA6FD",
+"U c #B5CCFD",
+"V c #DAE5FD",
+"W c #F6F8FD",
+"X c #D0DEFD",
+"Y c #A3BFFD",
+"Z c #80A8FD",
+"` c #6091FD",
+" . c #5A8EFD",
+".. c #5C8EFD",
+"+. c #6897FD",
+"@. c #96B6FD",
+"#. c #D2E0FD",
+"$. c #EBF1FD",
+"%. c #FAFBFC",
+"&. c #ECF2FD",
+"*. c #D8E4FD",
+"=. c #ABC5FD",
+"-. c #79A3FD",
+";. c #6595FD",
+">. c #578BFE",
+",. c #588BFD",
+"'. c #6E9AFD",
+"). c #8CAFFE",
+"!. c #B7CDFD",
+"~. c #E8EEFD",
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+"^. c #5A8DFD",
+"/. c #568AFE",
+"(. c #5B8EFE",
+"_. c #6A98FE",
+":. c #8DB0FE",
+"<. c #C0D3FD",
+"[. c #E1E9FD",
+"}. c #D6E2FD",
+"|. c #ACC6FD",
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+"7. c #B5CCFE",
+"8. c #E1EAFD",
+"9. c #F5F7FD",
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+"c. c #8AAFFE",
+"d. c #C1D5FE",
+"e. c #E3ECFE",
+"f. c #F4F7FD",
+"g. c #ECF1FD",
+"h. c #ADC6FD",
+"i. c #5F90FE",
+"j. c #6E9AFE",
+"k. c #90B3FE",
+"l. c #B6CDFE",
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+"z. c #FDFDFE",
+"A. c #F2F6FD",
+"B. c #E5ECFD",
+"C. c #DEE7FD",
+"D. c #E5EDFD",
+"E. c #F8F9FD",
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+" . # # + + + + + + + + @ @ b#w!x!7>/;$&p$q$q$q$Y#=&y!%!c*N.N.N.N.N.N.N.N.N.N.N.N.,-t'z!T;e>u;l=l=l=l=l=k=s;u,L,%-,+z.N.N.N.N.N.N.z.O.A!z!b'U)t;l=>!>!>!>!B!*-C!D!E!F!) @ @ + + + + + + + # @ + ",
+" + # # + + + + @ + @ + @ = v)z>G!f)H!E%%&Y#q$m;I!>&J!k*N.N.} K!f%< [ N.N.N.N.N.P'~'U*5;{=l=l=l=l=l=k=H=*-d-I,q!z.N.N.N.N.N.N.z.),h>T)b'R>E)k=>!Z)>!>!H=L!M!s)N!O!1!L @ + + @ + + + + + # + ",
+" + # # + + + @ + + + + @ @ P!Q!1)^%R!3)%&Y#X#X#7>S!T!N.} U!V!!%W!X!L N.N.N.N.Y!x,Z!`!t;l=l=l=l=k=s;{= ~T>o!:@N.N.N.N.N.N.:@b,P>(>J)X)t;l=>!>!>!>!H=*-L>.~x,+~a;@ @ + @ + + + + + + @ + ",
+" + # # + + + + @ + @ + @ = k#<-G!f)/$<$K'Y=E*@~_#'*' X;#~$~%~&~*~=~M.N.N.N.4;-~_>;~s;l=l=l=l=l=k=a-m)0,P'O.N.N.N.N.N.f@7,O)T)b' ~a-k=>!Z)>!>!B!L!L>s)>~,~b,%.@ + @ # @ + + + # # + ",
+" + # @ + + + @ @ + @ + @ @ k#m,'~s-y#)~!~7>~~{~+,{;#~]~^~/~(~$'_~Z'L N.N.P'T'w;l)s;k=l=l=l=l=k=('o):~<~P':@z.N.N.:@> [~}~#)5;s;k=>!:!>!>!|~*-q,.~>~1~, @ @ + @ + + + + + + # # . ",
+" + # # + + + + @ @ @ + @ = v)~!2~3~4~1)5~6~x X;7~8~9~0~a~A;b~i'c~d~z.N.,-t'e~X)/'c!k=l=l=l=l=/'E)f~G=/,V)t*N.f@y)g~h~J)^'a-k=>!Z)>!>!B!L!d>t!r;i~, %.@ + @ @ + + + + # + # + ",
+" + # @ + + + @ @ @ @ + @ @ = k#-)j~k~= L '$l~m~n~o~]-v%9%p~q~r~_~s=@ :@W s~t~F)c!t;k=l=l=l=I=k=S*v'])u~F=E.''v~w~x~y~t;k=>!Z)>!>!6;l>z~d-A~v!y)@ @ + @ @ @ @ + + + # @ + ",
+" + # # + + + @ + + @ + @ [ =#~%P!n+[ B~C~=)-*P=6%W%W%X>D~E~9~F~h'B~} :*<'~,>,('t;c!k=l=l=l=l=a-{,R*s'a'N;r*G~H~S*a-k=>!Z):!>!B!r!'!I~J~i~K~%.@ + @ @ @ + + + + # @ + ",
+" + # # + + + + + + + + @ @ @ @ @ @ B*,*L~{-<,i,x%X%S,0%M~0~N~O~P~V!['Q~<'y'N>m)s;t;k=l=l=l=l=k=R;R~S~n>6)T~R>s;k=>!Z)>!>!6;J=K,U~q*1~o!@ @ + @ @ @ @ + + + # @ . ",
+" + @ # + + + + + @ + + + @ @ @ } V~2>W~i,w%0%0%Y%X%Y%Y%[={-k&X~Y~@=Z~7,T'`~x'E)s;s;k=l=l=l=l=],{, ~ {.{+{],k=>!Z):!>!B!0-i=8-@{,~) $ @ + @ + @ + + + + # # . ",
+" + # # # + + + + + @ @ + @ @ @ #{${%{&{[&x%0%Y%Y%X%Y%x%7%*{;%={&*-{;{b)T'u'!=5;t;k=k=l=l=l=l=l=k=t;k=k=k=>!Z)>!>!6;0->{,{'{v!){@ @ + @ + @ @ + + + # # + ",
+" + # + + + + + + @ + @ + @ @ !{w>~{{{]{i,x%Y%Y%X%X%Y%Y%w%>;-%^{/{@';{7,*!w~B)E)e,s;l=l=l=l=l=l=l=l=l=>!Z)>!>!B!b-i=/=J>O!< $ @ + + + @ + + + + # # + ",
+" . # # + + + + + + @ + + @ ({_{:{<{[{{-y%w%0%Y%Y%X%Y%w%}{4*|{1{/{-{2{b)h>u'>,{,k=s;k=l=l=l=l=l=l=>!Z)>!>!6;0-K,)''{3{4{@ @ + @ + @ @ + + + @ # + ",
+" @ # # # + + + + + @ + + + %.5{})6{7{8{i,W%Y%Y%Y%X%Y%<&7%9{3'0{a{b{K~7,<'p)=-/'e,s;l=l=l=l=l=>!:!>!>!B!J=i=h=J>c{I-} @ + + + + + + + + # # + ",
+" + . # @ + + + + + + + + + ~$w>d{O&e{{-Y%w%0%Y%Y%X%Y%m&7%&'/~1{f{y;g{Q~e!O>W)l>k=s;k=l=h{>!Z)>!>!|~L!R~8-(=,~4{+ @ + @ + @ @ + + + @ # + ",
+" + # # # + + + + + + + @ {${;i{j{k{a%U%0%Y%Y%Y%Y%Y%<&}{}{l{c;m{n{<>7,<'o{d,5)e,s;l=>!>!>!>!p{q{i=d-r{v!I-@ @ + + + + + + + + # # + ",
+" + @ @ # + + + + + + @ $ ~$s{t{.=u{o~W%w%<,Y%Y%X%Y%m&v%4*v{w{x{!%y{Q~0'(>z{5;r,A{B{>!>!B!C{M!D{E{i~> $ @ + @ + # + + + + @ # + ",
+" + @ @ + + + + + + + + + B~{;F{G{H{8{w%0%<,Y%Y%X%Y%<,I{v%J{K{L{Q%M{N{,~h)K,O{p{r,|~P{q{Q{.~R{Y!a;@ @ + + + + + + + + # # + ",
+" + @ @ # + + + + + + @ # ~$V!>*.=S{{-w%w%Y%Y%Y%X%Y%m&n&y*T{U{V{W{X{Y{Z{>~`{ ].]+]q,@]#]$]&;o!%.@ + @ + @ + + + + # # + ",
+" + @ # # + + + + # # + + U=%]&]*]S{8{W%0%0%Y%Y%X%Y%0%I{=]3'-];]e$~$o.& 7!>]$),{8-,]']F!, @ @ + + + + @ + + + @ # + ",
+" @ # # + + + + + + + ({'-)]&]c%!]{-U%w%Y%Y%X%X%<,w%6%[=|&~]{]]]o.L ^]Y![~(!/]Z{(]K~o.@ + @ + @ + # + + # # + ",
+" @ # # + + + + + + + + a;_]:]<][][&X>W%0%Y%Y%X%Y%w%I{}]|]S%1]5{+ @ @ } } o.} @ @ @ + @ @ @ @ + + + @ # + ",
+" @ # # + + + + + + @ {$~$2]3]|=j'3*9%w%Y%Y%Y%X%W%4]W%a%q&5]6]'-} @ @ } } @ @ @ + @ + + @ + + + # # + ",
+" @ # # + + + + + + @ + '-7]8]G{9]5*Y%x%W%Y%Y%Y%Y%w%0]D'a]b]c]@=} @ @ @ @ + + + + + + + + + # # + ",
+" @ # # + + + + + + @ {$B~V!d]e]Q=T,f]V%X%X%X%X%W%g]L-h]i]j]k]} } @ @ + @ + @ + + + + + # @ + ",
+" @ # # + + + + @ @ @ + B*5{l]m]n]f;o]g]X%X%X%X%X%g]p]j-!;q]} @ + + + + + + + + + # @ # + ",
+" @ # + + + + @ + + + ({B~r]M$s]t]s>4]W%X%X%B'x%]-u]v]w]2=+ + @ + @ @ @ + + + + + # + ",
+" @ @ @ + + + + + + + + B*e%x]~]9]Z%X%U%U%g],;y]z]A]c]N$+ + + + + + + + + + # # @ ",
+" + @ # + + + + + + + $ U=w>z'K&B]l-C]C;4]1>^{D]c]E]{$+ + @ + + + + + + # # @ ",
+" + # # + + + + + + @ # B*F]G]H]I]J]K]~-L]M]N]s={$@ + + + + + + + @ # # . ",
+" + # # # + + + + + + # -'O]P]Q]R]S]T]U]V]_-# + + + + + + + # # # @ ",
+" + @ @ # + + + + + + $ W]X]6]r&/-Y]Y;Z]`]+ + + + + + @ @ @ @ + ",
+" + @ @ # # + + + + + + + + + + + + + + + + + + # @ @ @ + ",
+" . @ # # # # + + + + + + + + + + + + # # # @ @ @ ",
+" + @ @ # # # # + + + + + + # # # # @ @ + ",
+" + + . @ @ # # + + + + # # @ @ . + + ",
+" + + @ # @ # # @ # @ + + ",
+" + + . . . . + + ",
+" + + + + "};
diff -Nru pcsx2-1.3.1+dfsg/linux_various/validate_glsl.sh pcsx2-1.4.0/linux_various/validate_glsl.sh
--- pcsx2-1.3.1+dfsg/linux_various/validate_glsl.sh 2012-06-08 18:14:47.000000000 +0000
+++ pcsx2-1.4.0/linux_various/validate_glsl.sh 2016-01-05 17:28:08.000000000 +0000
@@ -23,8 +23,10 @@
# VERT="cgc -oglsl -profile glslv -po version=$GL_VERSION"
# FRAG="cgc -oglsl -profile glslf -po version=$GL_VERSION"
# Uniform buffer not supported on glsl ...
-VERT="cgc -oglsl -profile vp40"
-FRAG="cgc -oglsl -profile fp40"
+#VERT="cgc -oglsl -profile vp40"
+#FRAG="cgc -oglsl -profile fp40"
+VERT="cgc -oglsl -profile gp5vp"
+FRAG="cgc -oglsl -profile gp5fp"
######################################################
# Options
@@ -102,7 +104,8 @@
head
echo "#define FRAGMENT_SHADER 1" >> $TEST
echo "$MACRO" >> $TEST
- echo "Fragment check with macro : $MACRO"
+ echo "Fragment check with macro : "
+ echo "$MACRO"
tail
$FRAG $ENTRY $TEST
@@ -114,13 +117,19 @@
######################################################
if [ "$TEST_ZZOGL" = '1' ] ; then
- ./test_shader.sh --input $INPUT --novert --m TEST_AEM 1
- ./test_shader.sh --input $INPUT --novert --m REGION_REPEAT 1
- ./test_shader.sh --input $INPUT --novert --m EXACT_COLOR 1
- ./test_shader.sh --input $INPUT --m WRITE_DEPTH 1
- ./test_shader.sh --input $INPUT
+ ./validate_glsl.sh --input $INPUT --novert --m TEST_AEM 1
+ ./validate_glsl.sh --input $INPUT --novert --m REGION_REPEAT 1
+ ./validate_glsl.sh --input $INPUT --novert --m EXACT_COLOR 1
+ ./validate_glsl.sh --input $INPUT --m WRITE_DEPTH 1
+ ./validate_glsl.sh --input $INPUT
elif [ "$TEST_GSDX" = '1' ] ; then
echo "not yet implemented"
+ # A very big shader example (124 instructions!)
+ ./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3
+
+ # TODO
+ # Maybe it would be nice to make several loop to iterate on various option and to monitor the impact on the instruction number
+
else
if [ "$NOVERT" = '0' ] ; then vertex_test; fi
if [ "$NOFRAG" = '0' ] ; then fragment_test; fi
diff -Nru pcsx2-1.3.1+dfsg/locales/ar_SA/pcsx2_Iconized.po pcsx2-1.4.0/locales/ar_SA/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/ar_SA/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ar_SA/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -8,7 +8,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME \n"
"Language-Team: LANGUAGE \n"
@@ -35,7 +35,7 @@
"ePSXe or PCSX."
msgstr ""
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -43,33 +43,33 @@
"a lot of memory."
msgstr ""
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
"the recompilers listed above, if you resolve the errors."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
"count). Please consult the FAQs and Guides for further instructions."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -86,7 +86,36 @@
"below)."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -143,6 +172,13 @@
"Hero)."
msgstr ""
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -193,7 +229,7 @@
"progress will be lost. Are you sure?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -205,7 +241,7 @@
"(note: settings for plugins are unaffected)"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -213,17 +249,22 @@
"and re-enable it at any time using Config:Memory cards from the main menu."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
@@ -311,7 +352,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
@@ -322,19 +364,19 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
"card will be lost! Are you absolutely and quite positively sure?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -392,75 +434,91 @@
"%s, then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
"panel first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
"EE for each VU microprogram the game runs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
"default."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -468,14 +526,14 @@
"slowdown (especially on dual core CPUs)."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
"this method of vsync will see little or no speedup from this hack."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -485,31 +543,31 @@
"timeslice, whichever comes first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -519,7 +577,7 @@
"disabled on-the-fly (video will typically be garbage)."
msgstr ""
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/ar_SA/pcsx2_Main.po pcsx2-1.4.0/locales/ar_SA/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/ar_SA/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ar_SA/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 1.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-08-14 09:51+0200\n"
"Last-Translator: abdo123 \n"
"Language-Team: Abdo 123 \n"
@@ -24,15 +24,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "لم يعطى سبب معين "
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "خطأ تØليلي"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "إن الهاردوير الخاص بجهازك غير قادر على تشغيل PCSX2 . أس٠يا صاØبي ."
@@ -95,7 +95,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "يتضمن Ø£Øداث معالجة خاملة Ùˆ بعض الإستخدامات الغير شائعة"
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "صيغة مل٠الـ ISO غير مدعومة "
@@ -111,18 +111,18 @@
"إذا تم التشغيل من مل٠ISO هذا الخطأ ربما سببه صيغة مل٠ISO غير مدعومة أو "
"خطأ ÙÙŠ دعم ملÙات الـ ISO"
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "إن عملية MTGS أصبØت لا تستجيب أناء الإنتظار لملØÙ‚ GS ليعمل"
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr " لم يتم قراءة الØالة , على ما يبدو أنها Ùاسدة أو غير كاملة ."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -131,7 +131,7 @@
"الملØÙ‚ لم يعمل على ما يبدو أنه لديك موارد غير كاÙية أو تعريÙ/هاردوير غير "
"متواÙÙ‚ %s"
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -140,17 +140,17 @@
"Ùشل الملØÙ‚ s. بالقيام بعملية التهيئة ربما نظامك ليس لديه ذاكرة كاÙية أو "
"الموارد اللازمة %s "
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "مل٠الملØÙ‚ %s المضبوط ليس موجودا"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "مل٠الملØÙ‚ المضبوط %s ليس مكتبة ديناميكية صالØØ©"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -159,19 +159,19 @@
"الملØÙ‚ %s ليس ملØقا خاصا بـ PCSX2 أو هو لنسخة قديمة غير مدعومة Øاليا ÙÙŠ "
"هذه النسخة"
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr "وصلنا تقرير من الملØÙ‚ أن الـ \"سوÙتوير\" أو التعاري٠غير مدعومة "
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
msgstr ""
"الملØÙ‚ ليس ملØقا خاصا بـ PCSX2 أو هو لنسخة قديمة غير مدعوم ÙÙŠ النسخة الØالية "
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -180,11 +180,11 @@
"الملØÙ‚ %s ليس ملØقا خاصا بـ PCSX2 أو هو لنسخة قديمة غير مدعومة Øاليا ÙÙŠ "
"هذه النسخة"
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "ملØÙ‚ كروت الذاكرة الخارجي Ùشل ÙÙŠ التهيئة "
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "ملØÙ‚ لم يتم تشغيله"
@@ -341,11 +341,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "سجل Ù…Ùصل لـCDVD"
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "رسالة PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -353,31 +353,31 @@
"الـ savestate لم تØÙظ بشكل لائق . المل٠المؤقت أنشئ Ø¨Ù†Ø¬Ø§Ø Ù„ÙƒÙ† لم يتم نقله "
"إلى مكان ØÙظه الأخير"
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "الأكثر أمانا"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "أمن ( أسرع )"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "متوازن"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "إندÙاعي"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "إندÙاعي بلس"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "على الأغلب مؤذي"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Ùشل ÙÙŠ إستبدال مل٠الإعدادات الأصلي , تم رÙض الأذن"
@@ -385,99 +385,104 @@
msgid "Loading PS2 system plugins..."
msgstr "يتم قراءة ملØقات الـ PS2"
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
msgstr "SEE غير مدعوم من قيل معالجك PCSX2 يتطلب معالج يدعم SEE"
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Øطأ ÙÙŠ الـ Rcompiler ÙÙŠ PCSX2"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "كل هذه الإعدادات لهذه الجلسة Ùقط ولن ينم Ø®Ùظها\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "مل٠ISO"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "يعرض لائØØ© من الأوامر من أجل الإعدادات"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "يجبر سجل البرنامج على الظهور "
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "إستخدام وضع الشاشة الكاملة"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "إسنخدام وضع الناÙذة"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "يعطل عرض الواجهة الرسومية أثناء تشغيل الألعاب "
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "يشغل مل٠ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"يقلع قارء DVD ( سواقة ) Ùارغ ( من دون لعب ) يستخدم للوصول إلى نظام الـ PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "يقلع من ملØÙ‚ الـ CDVD ( من السواقة متجاهلا وجود مل٠ISO"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "تعطيل جميع speedhacks ( هاكات السرعة ) "
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"إستخدام الÙاصلة المخصصة أو اللائØØ© المÙصولة منـ gamefixes ( إصلاØات الألعاب )"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "يعطل الـ fast booting ( الإقلاع السريع )"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "تغير مسار مل٠ØÙظ الإعدادات "
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "تØديد مل٠إعدادات PCSX2 التي يجب إستخدامها "
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "يجبر %s ليبدأ بمعالج التشغيل لأول مرة"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "تÙعيل وضع العمليات المØمولة ( يتطلب صلاØيات مدير )"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "تØديد المل٠الذي سيستخدم كملØÙ‚ الـ %s "
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr " خطأ ÙÙŠ تجاهل الملØÙ‚ - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -487,94 +492,94 @@
"%s خطأ ÙÙŠ تجاهل الملØÙ‚ ! المل٠التالي ليس موجودا أو انه غير ØµØ§Ù„Ø ÙƒÙ…Ù„ØÙ‚ %s :\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr "إضغط نعم لإستخدام لإستخدام الملØÙ‚ المضبوط الأصلي أو إلغاء لإغلاق %s"
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "خطا ÙÙŠ PCSX2 : نقص ÙÙŠ الهاردوير "
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "إضغط نعم لإغلاق %s"
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr " خطأ Øرج %s"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "Øسنا"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "Øسنا "
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "إلغاء"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr " إلغاء "
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr " تطبيق "
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr " التالي < "
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr " للخل٠>"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr " للخل٠"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr " إنتهى "
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr " نعم "
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr " لا "
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "إستعراض"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "Ùˆ Ø¥ØÙظ "
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Ø¥ØÙظ كـ ..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr " مساعدة"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr " الرئيسية"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "عرض ناÙذة \"Øول البرنامج \" "
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -584,41 +589,46 @@
"\n"
"إضغط نعم للذهاب إلى لوØØ© إعداد الملØقات."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr "تØذير لم يتم تشغيل ملØقات النظام . ربما PCSX2 غير ØµØ§Ù„Ø Ù„Ù„Ø¹Ù…Ù„"
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s إختيارات سطر الأوامر"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "خطأ ÙÙŠ الـ BIOS الخاص بـ PS2 "
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "إضغط Øسنا للذهاب إلى لوØØ© ضبط الـ BIOS"
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "تØذير لم يتم تشغيل ملØقات النظام . ربما PCSX2 غير ØµØ§Ù„Ø Ù„Ù„Ø¹Ù…Ù„"
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s إختيارات سطر الأوامر"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "العملية الغير المستجيبة لـ PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "إنهاء"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "تنÙيذ الجهاز الوهمي لـ PS2"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "إستعرض عن مل٠ISO ليس ÙÙŠ السجل ( التاريخ ) الØديث"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "إستعراض"
@@ -664,51 +674,52 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "لا يمكن تطبيق الإعدادات الجديدة , Ø£Øدها عير صالØ"
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "سؤال عن Øقظ السجل"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "يتسع لكثير من السجلات ÙÙŠ مساØØ© صغيرة "
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "صغير "
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "هذا ما أستخدمه ( المبرمج )"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "طبيعي"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "إنه جيد وقابل للقراءة"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "كبير "
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "ضخم"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "ÙÙŠ Øالة لديك جهاز عرض ذو دقة عالية جدا"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "الأسلوب الإÙتراضي ذو اللون ناعم النبرة "
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "الثيم الخÙÙŠÙ"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -716,84 +727,94 @@
"الأسلوب الكلاسيكي الأسود للناس الذين يستمتعون بالØصول على نص Ù…Øروق ÙÙŠ العصب "
"البصري "
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "الثيم الأسود"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "دائما ÙÙŠ الأعلى"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "عندما يوضع علامة ØµØ Ø¹Ù„ÙŠÙ‡Ø§ سو٠تكون ناÙذة السجل Ùوق خلÙية النظام"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "Ø¥ØÙظ"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Ø¥ØÙظ Ù…Øتويات السجل إلى مل٠"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "مسØ"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Ù…Ø³Ø Ù…Øتويات ناÙذة السجل"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "الشكل"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "إغلاق"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "أغلق ناÙذة السجل ( المØتويات Ù…ØÙوظة )"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "يعرض السجلات الخاصة بمطوريّ PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "يقرا الـ CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "يظهر النشاط ÙÙŠ قراءة القرص ( DVD )"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "تÙعيل الكل"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "تÙعيل جميع Ùلترات المصدر الخاصة بالسجل"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "تعطيل الكل"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "تعطيل جميع Ùلترات المصدر الخاصة بالسجل"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "إستعادة الإعدادات الإÙتراضية"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "تÙعيل جميع Ùلترات المصدر الخاصة بالسجل"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "السجل"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "المصادر"
@@ -806,48 +827,45 @@
msgid "About %s"
msgstr "%s Øول البرنامج"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "إختبار النسخ التجريبية"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "النسخ السابقة"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "مسؤوليّ المواقع"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "خبراء الملØقات"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "شكر خاص لـ"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "المطورون ( المبرمجون )"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "المساهمين"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Ù…Øاكي الـ Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "الصÙØØ© والمنتدى الرسميّن لـ PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "مستودع النسخ التجريبية ÙÙŠ GitHub الخاص بـ PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "لقد قرأت بما يكÙÙŠ"
@@ -855,23 +873,19 @@
msgid "Assertion Failure - "
msgstr "- خطأ تأكيدي"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "ÙŠØÙظ صورة من لوØØ© الإعدادات هذه بصيغة PNG"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Ø¥ØÙظ صور الØوار لـ"
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "مختار الـ BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "لا تظهر هذا الØوار مرة أخرى"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -879,7 +893,7 @@
"يلغي هذه الناÙذة المنبثقة وأي خيار ستختاره هنا سو٠يستخدم بشكل ألي "
"( أوتوماتيكي) من الأن و صاعدا"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -887,16 +901,89 @@
"هذه الناÙذة المنبثقة لن تظهر مرة أخرى هذه الإعدادات يمكن التراجع عنها من "
"Ù„ÙˆØ§Ø¦Ø Ø§Ù„Ø¥Ø¹Ø¯Ø§Ø¯Ø§Øª"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "تجاهل"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "إعادة تشغيل"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "المجلدات"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "خطأ (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "إنشاء كرت ذاكرة"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "إنشاء كرت ذاكرة جديد"
@@ -918,30 +1005,30 @@
msgid "Select file name: "
msgstr "Øدد إسم ملÙ"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "خطأ (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "إنشاء كرت ذاكرة"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "خطأ : لم نستطع إنشاء كرت الذاكرة"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "خطأ : لم نستطع إنشاء كرت الذاكرة"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "إستخدام ضغط \"NTFS \" عند إنشاء هذا الكرت"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [الأكثر تواÙقا]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -949,36 +1036,36 @@
"هذا هو الأساس الذي تستخدمه Sony و هو مدعوم من قبل جميع الألعاب ونسخ الـ "
"BIOS "
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr "دائما إستخدم هذا الكرت إذا أردت الكرت الأكثر أماتا و ثقة"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr "Øجم بعض كروت الذاكرة الغير أصلية يجب أن تعمل مع أغلب الألعاب"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "الكروت ذوات الØجم 16mb Ùˆ 32mb لديها تقريبا Ù†Ùس التواÙÙ‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -986,13 +1073,29 @@
"تØذير بإنخÙاض التواÙÙ‚ : نعم إنه كبير جدا لكنه ربما لن يعمل مع العديد من "
"الألعاب "
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
msgstr ""
"إستخدمه Ù†ØÙ† مسؤليتك الخاصة أداء غريب لكرت الذاكرة ممكن ( لكنه غير متوقع )"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1003,6 +1106,7 @@
msgstr "الإعدادات"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "مختار اللغة"
@@ -1056,15 +1160,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "إخراج كروت الذاكرة بسكل ألي ( أوتوماتيكي ) عند تشغيل savestates"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "مدير كروت الذاكرة"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "إدخال أو إخراج الكروت من مأخذ الـ PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1126,24 +1234,24 @@
msgid "Game Fixes"
msgstr "Game Fixes إصلاØات الألعاب"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "%s مختار المكونات"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "الملØقات "
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "المجلدات"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "%s الشكل أو الثيم"
@@ -1165,47 +1273,51 @@
msgid "Terminate App"
msgstr "إنهاء البرنامج"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "إن الإخراج من GS معطل"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "ØÙظ الØالة"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "ØÙظ اللعبة ÙÙŠ مرØلة معينة"
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "تشغيل الØالة"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "يشغل اللعبة عند الØالة من المكان الØالي المختار"
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "تشغيل الØالة الإØتياطية"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "يشغل اللعبة عند الØالة الإØتياطية من المكان الØالي المختار "
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "تقدم إالى المكان التالي"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "تقدم من خلال أمكنة الØالات مكان واØد"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "إرجع إلى الØالة السابقة"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "إرجع من خلال أمكنة الØالات مكان واØد"
@@ -1222,7 +1334,7 @@
"ÙŠØدث هذا الخطأ عندما يتم وضع ملÙات متعددة ÙÙŠ %s النظام . ملق واØد ÙÙŠ المرة "
"الوØدة من Ùضلك , شكرا"
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "أكد إعادة تشغيل PS2"
@@ -1240,376 +1352,376 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "لقد قمت بترك مل٠ISO التالي إلى %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Ùراع %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "نسخة Ø¥Øتياطية"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "إظهار لوØØ© المراقبة"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "لوØØ© المراقبة إلى stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "النظام"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CDVD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "الضبط"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "متÙرقان"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "تصØÙŠØ"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "تهيئة ...."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "تشغيل مل٠ELF"
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "لتشغيل البيناري الخاص بـ PCSX2 مباشرة"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "القيام بنسخة Ø¥Øتياطية Ùبل الخقظ"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "إصلاØات الألعاب الأليّة ( أوتوماتيكية )"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "بشكل ألي يتم تطبيق بعض إصلاØات الألعاب لبعض الألعاب المعروÙØ© بمشاكلها"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "تÙغيل الغش "
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "تÙعيل الـ Speedhacks ( هاكات السرعة )"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "تÙعيل إستضاÙØ© مل٠النظام"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "إغلاق"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "يمØÙŠ جميع الØالات الخاصة بالمØاكاة Ùˆ يقوم بإغلاق الملØقات"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "الخروج"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "إغلاق %s ربما يكون خطر على الصØØ©"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "مختار ملÙات الـISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "قائمة الملØقات"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "مل٠ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "يجعل مل٠الـ ISO المØدد الـ CDVD"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "ملØÙ‚"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "يتسخدم ملØÙ‚ خارجي كـ CDVD"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "بدون قرص"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr ""
"إستخدم هذا الإعداد للوصول إلى إعدادات نظام الـ PS2 الوهمي ( الذي تمت "
"Ù…Øاكانه ) "
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "إعدادات المØاكاة"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "كروت الذاكرة"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "مختار ملÙات الـ BIOS أو الملØقات"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "معدّل قاعدة البيانات الخاصة بالألعاب"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "الÙيديو ( GS )"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "الصوت ( SPU-2 )"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "المتØكمات ( PAD )"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Ù…Ø³Ø Ø¬Ù…ÙŠØ¹ الإعدادات"
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "يمØÙŠ جميع إعدادات %s Ùˆ يعيد تشغيل معالج الضبط لأول مرة"
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "عن البرنامج"
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "تسجيل"
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "توق٠(مؤقت )"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "ÙŠ"
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "إستعادة"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "يستعيد Øالة المØاكاة الموقّقة مؤقتا"
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "إيقاÙ\\إستعادة"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "لا يوجد عملية Ù…Øاكاة Ùعّالة لا يمكن التعليق أو الإستعادة "
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "إعادة التشغيل"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "ÙŠØاكي عملية إعادة التشغيل ÙÙŠ الـ PS2 الوهمية"
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "لا يوجد عملية Ù…Øاكاة Ùعالّة قم بتشغيل شيئا ما أولا"
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "إعادة تشغيل الـ CDVD ( الكامل )"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "إعادة تشغيل كاملة للمØاكاة"
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "تشغيل الـ CDVD ( الكامل )"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "تشغيل الـ PS2 مستخدما الـ DVD المØدد أو مل٠الـ ISO المختار"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "إعادة تشغيل الـ CDVD (سريع)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "إعادة تشغيل الـ CDVD بإستخدام التشغيل السريع ( يتخطى شاشات الـ PS2 )"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "تشغيل الـ CDVD (سريع)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "إستخدم التشغيل السريع ليتخطى شاشات الـ PS2 "
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "لم يتم تشغيل أي ملØقات"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "إعدادات الـ GS الرئيسية"
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "يعدل إعدادت Ù…Øاكاة الـ Hardware الخاص بـ PS2 المنظمة من قبل PCSX2 "
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "إعدادت الناÙذة"
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "يعدل شكل الناÙذة Ùˆ إعدادات الشكل متضمنا تسبة الجانب"
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "إعدادات الملØÙ‚"
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "ÙØªØ Ø´Ø§Ø´Ø© الإعدادات المتقدمة الخاصة بملØÙ‚ %s "
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Ù…ØÙŠ جميع الإعدادان "
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "تأكيد أمر تغير مل٠الـ ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "هل تريد تبديل الأقراص أو تشغيل المل٠الجديد ( بإستخدام إعادة التشغيل )"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "تبديل الأقراص"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "تأكيد تغير الـ CDVD "
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "لقد إخترت تبديل الـ CDVD من %s إلى %s"
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "هل تريد تبديل الأقراص أو تشغيل القرص الجديد ( من خلال إعادة التشغيل )"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "( كل %s المدعوم ) "
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "( ملÙات الأقراص %s )"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Øجب الإستخراجات (%s )"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Øجب الإستخراجات (%s )"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "(*.*) جميع الملÙات "
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "إختر مل٠الـ ISO كـ CDVD"
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "إختر مل٠الـ ELF"
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "! لم يتم إيجاد مل٠ISO "
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Øدث خطأ أثناء Ù…Øاولة ÙØªØ Ø§Ù„Ù…Ù„Ù :"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
msgstr "خطأ : مل٠الـ ISO المختار ليس موجود إضغط Øسنا لإختيار مل٠ISO جديد"
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1617,7 +1729,7 @@
"لقد إخترت مل٠الـ ISO التالي لـ PCSX2 : \n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1630,7 +1742,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1643,19 +1755,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "إسم المل٠Ùارغ أو قصير للغاية"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "إسم المل٠خارج المسار المطلوب"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "إسم المل٠موجود أصلا "
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "الويندوز يمنع هذا المل٠من أن يتم إنشاؤه"
@@ -1663,28 +1775,28 @@
msgid "Cannot apply settings..."
msgstr "لا يمكن تطبيق الإعدادات"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "مسار البخث عن الـ BIOS"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "إختر مل٠الذي بداخله ملÙات BIOS"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr ""
"إنقر \"إستعراض\" لإختيار مل٠مختل٠الذي سيØاول PCSX2 إيجاد ملÙات BIOS بداخله"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "قائمة التØديث"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "إختر مل٠BIOS"
@@ -1716,88 +1828,92 @@
msgid "None"
msgstr "لا شيء"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "طبيعي"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU إعدادات معيد الترجمة المتقدمة"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "زيادة + علامة المØاÙظة"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "كامل"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr " VU0 / VU1 إعدادات معيد الترجمة المتقدمة"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "إضاÙÙŠ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "المقاطع"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "على الأغلب أبطأ شيء موجود ÙÙŠ الكون"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "معيد الترجمة"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "يؤدي بوقت مناسب ترجمة من 64-bit MIPS-IV إلى X86"
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "أيضا بطيء موجود لتشخيص الأخطاء"
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "يؤدي بوقت مناسب ترجمة من 32-bit MIPS-I إلى X86"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "تÙعيل كاش الـ EE ( أبطأ )"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "وضع المقاطع Ùقط لأعمال إكتشا٠الأخطاء"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "إستعادة الإعدادات الإÙتراضية"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr "وضع المقاطع لـ VU . بطيء Ùˆ ليس متواÙÙ‚ كثيرا يستخدم لأغراض تشخيصية "
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "وضع معيد الترجمة microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "وضع معيد للترجمة جديد للـ VU مع تواÙÙ‚ Ø£Øسن بكثير . مستØسن"
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "وضع معيد الترجمة superVU ( قديم )"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "Ù…Ùيد ÙÙŠ تشخيص الأخطاء أو مشاكل اللقط ÙÙŠ وضع معيد الترجمة microVU"
@@ -1966,7 +2082,7 @@
msgstr "تجاهل إتجاه الـ Bus ÙÙŠ عملية تØويل الـ Path3 - تستخدم للعبة Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -1995,87 +2111,92 @@
"تØذير : تÙعيل اليجل التتبعي هو بطيء بشكل نوعي لذلك هو السبب الأساسي ÙÙŠ مشاكل "
"\"ماذا Øدث للسرعة\""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "لإختر ملÙا لكروت الذاكرة الخاصة بـ PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "إخراج"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "إستنساخ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "إعادة تسمية"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "إنشاء"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "إدخال"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "كرت :"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "إنشاء كرت ذاكرة جديد"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "إعادة تسمية كرت الذاكرة "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "إدخال"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "أخرج الكرت من هذا المدخل"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "أدخل هذا الكرت لمدخل"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "إنشاء مستنسخ من هذا الكرت"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "ØØ°Ù"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"خذق تام ونهائي لكرت الذاكرة هذا من القرص الصلب ( كل المØتويات سو٠تÙقد )"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "أنشأ كرت جديد وعيّنه لهذا المدخل "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Øذ٠المل٠الخاص بكرت الذاكرة "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "إستنساخ كرت الذاكرة"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Ùشل : يمكن Ùقط إستنساخ الكروت الموجودة"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2083,25 +2204,25 @@
"إختر إسما للمستنسخ \n"
" ( سو٠تضا٠بشكل تلقائي ps2. )"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "%s Ùشل "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Ùشل النسخ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "كرت الذاكرة '%s' إستنسخ إلى '%s' "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Ù†Ø¬Ø§Ø "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2110,121 +2231,126 @@
"إختر إسما جديدا لكرت الذاكرة '%s'\n"
"( سو٠تضا٠بشكل تلقائي ps2. )"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "إعادة تسمية كرت الذاكرة "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "خطأ : لم يمكن إكمال إعادة التسمية \n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "المدخل -%u / Multitap -%u-- المدخل -1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr "Multitap-%u--المدخل -%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Ùارغ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "إختر مدخل لـ '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "أدخل الكرت"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "أخرج الكرت"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "أدخل الكرت ...."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "إستنساخ الكرت ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "إعادة تسمية الكرت ...."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Øذ٠الكرت "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "أدخل الكرت"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "أنشئ كرتا جديدا "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Øدّث القائمة "
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "مدخل الموجود ÙÙŠ الـ PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "إسم الكرت ( الملق )"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Øجم الكرت"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "تم تهيئته ( Ù…Ùرمت )"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "أخر مرة تم تعديله"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "أنشئ ÙÙŠ "
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "لا"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "نعم"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "الÙرامات ÙÙŠ الثانية الواØدة"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "الÙرامات ÙÙŠ الثانية الواØدة"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[ --الكروت الغير مستعملة--]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- لا يوجد كروت غير مستعملة --]"
@@ -2257,11 +2383,11 @@
msgid "Select a document root for %s"
msgstr "إختر ملÙا لـ %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "تطبيق"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "إجعل هذه اللغة الإÙتراضية ( الأساسية ) Øاليا"
@@ -2338,51 +2464,51 @@
"السبب : %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "إنهاء المهام ..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "تÙعيل الـ Speedhacks ( هاكات السرعة )"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "طريقة أمنة Ùˆ سهلة للتأكد أن جميع أن كل هاكات السرعة مطÙأة بشكل كامل"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr "تغير كل الهاكات إلى الØالة الإÙتراضية والذي بناء على ذلك سيتم إطÙاؤهم"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [ غير مستØسن ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [ غير مستØسن ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "هاكات خاصة بوضع microVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "هاكات mVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr "تØسن جيد بالسرعة Ùˆ تواÙÙ‚ جيد , ربما يسبب رسوميات سيئة "
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr " (microVU1 متعدد العمليات ) MTVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2390,15 +2516,15 @@
"زيادة جيدة ÙÙŠ السرعة Ùˆ تواÙÙ‚ عالي , ربما يسبب تجمدات ( تعليقات ) ... ] "
"مستØسن إذا كان لديك أكثر من 3 أنوية ÙÙŠ المعالج ["
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "هاكات أخرى"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "تÙعيل إكتشا٠دوران الـ INTC"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2406,22 +2532,22 @@
"زيادة ضخمة بالسرعة ÙÙŠ بعض الألعاب , تقريبا عدم وجدو تأثيرات جانبية للتواÙÙ‚ "
"[مستØسن ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "تÙعيل إكتشا٠الـ Wait Loop"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"زيادة معتدلة ÙÙŠ السرعة لبعض الألعاب , مع عدم وجود أي تأثيرات جانبية معروÙØ© "
"[ مستØسن ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "تÙعيل الـ DVD السريع "
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "وصول أسرع للقرص , يقلل من وقت القراءة [ غير مستØسن ]"
@@ -2443,42 +2569,42 @@
msgid "Select a visual theme:"
msgstr "إختر ثيما صوريّا"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "تعطيل الـ Framelimiting ( الØد من الÙرامات )"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Ù…Ùيد ÙÙŠ القبام بإختبارات الأداء , قم بالتبديل إلى هذا الخبار أثناء اللعب "
"بضغط F4"
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "تØديد معدل الÙرامات الأساسي :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "تØديد معدل الÙرامات ÙÙŠ وضع \"بطء الØركة\""
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "تØديد معدل الÙرامات ÙÙŠ وضع \"التربو\""
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "معدل الÙرامات الخاص بألعاب NTSC :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "الÙرامات ÙÙŠ الثانية الواØدة"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "معدل الÙرامات الخاص بألعاب PAL"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2486,19 +2612,19 @@
"خطأ أثناء تØليل Ø¥Øدى إعدادات معدل الÙرامات الخاصة بـ NTSC أو PAL . الإعدادت "
"يجب أن تكون أرقام عشرية طبيعية صالØØ© !"
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "معطلة [ الإÙتراضي ]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "قم بالتخطي Ùقط أثناء وضع \"التربو\" ( قم بضغط TAB للتÙعيل ) "
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "تخطي مستمر"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2506,40 +2632,40 @@
"الوضع الطبيعي Ùˆ وضع التربو سو٠يقوم بتخطي الÙرامات . وضع \"بطء الØركة\" سو٠"
"يظل معطل تخطي الÙرامات"
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "الÙرامات التي يجب رسمها "
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "الÙرامات التي يجب تخطيها"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "إستخدام MTGS المتزامن "
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr ""
"إنه لإكتشا٠الاخطاء وإصلاØها ÙÙŠ MTGS Ùقط Ùˆ هو ÙŠØتمل أن يكون بطيء للغاية "
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "يعطل كل ما يخرج من GS ( الرسوميات )"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
msgstr "يعطل كاÙØ© أنشطة ملØÙ‚ GS , مثالي لإختبار أداء مكونات الـ EE"
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "تخطي الÙرامات"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "المØد من الÙرامات "
@@ -2574,7 +2700,7 @@
"log file for details."
msgstr "لم يتم قراءة الØالة لنقص مكونات Ù…Øوريّة . إنظر للسجل لمزيد من التÙاصيل "
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "( الإÙتراضي )"
@@ -2594,7 +2720,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "مل٠الـ BIOS ليس موجودا الرجاء إعادة الضبط !"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2610,6 +2736,15 @@
msgstr ""
"لم يتم إيجاد أطقمة التعليمات microVU يتطلب معالج مع MMX, SSE, و SSE2 %s"
+#~ msgid "Betatesting"
+#~ msgstr "إختبار النسخ التجريبية"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "مختار الـ BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "إختر مل٠الـ ISO كـ CDVD"
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 -SSE2 مستØسن"
diff -Nru pcsx2-1.3.1+dfsg/locales/ca_ES/pcsx2_Iconized.po pcsx2-1.4.0/locales/ca_ES/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/ca_ES/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ca_ES/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-07-20 19:58+0100\n"
"Last-Translator: Sergi Canaleta \n"
"Language-Team: LANGUAGE \n"
@@ -35,7 +35,7 @@
"ePSXe or PCSX."
msgstr ""
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -43,26 +43,26 @@
"a lot of memory."
msgstr ""
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
"the recompilers listed above, if you resolve the errors."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -73,7 +73,7 @@
"propietari (Una PS2 deixada no compte). Si us plau consulti les preguntes "
"més freqüents i guies per obtenir més instruccions."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -90,7 +90,36 @@
"below)."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -158,6 +187,13 @@
"Hero)."
msgstr ""
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -208,7 +244,7 @@
"progress will be lost. Are you sure?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -220,7 +256,7 @@
"(note: settings for plugins are unaffected)"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -228,18 +264,23 @@
"and re-enable it at any time using Config:Memory cards from the main menu."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"AvÃs: La gran majoria de jocs funcionen bé amb les opcions per defecte."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "AvÃs: La majoria dels jocs funcionen bé amb les opcions per defecte."
@@ -339,7 +380,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
@@ -350,19 +392,19 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
"card will be lost! Are you absolutely and quite positively sure?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -420,37 +462,53 @@
"%s, then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - velocitat de cicles per defecte. S'acosta molt a la velocitat de "
-"l'Emotion Engine de la PS2."
+"3 - Redueix la velocitat de cicles de l'Emotion Engine aproximadament un "
+"50%. Incrementa moderadament la velocitat, però pot causar pampallugues a "
+"sons i en bastantes cinemà tiques."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - Redueix la velocitat de cicles de l'Emotion Engine aproximadament un "
"33%. S'incrementa lleument la velocitat amb els jocs i té una gran "
"comptabilitat."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+"1 - velocitat de cicles per defecte. S'acosta molt a la velocitat de "
+"l'Emotion Engine de la PS2."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - Redueix la velocitat de cicles de l'Emotion Engine aproximadament un "
-"50%. Incrementa moderadament la velocitat, però pot causar pampallugues a "
-"sons i en bastantes cinemà tiques."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - Desactiva el robament de cicles a la VU. La opció més compatible!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -458,7 +516,7 @@
"1 - Lleu robatori de cicles a la VU. Poca compatibilitat , però amb "
"increments de velocitat en molts jocs."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -466,7 +524,7 @@
"2 - Robatori moderat de cicles a la VU. Encara menys compatibilitat, però te "
"significants increments de velocitat en alguns jocs."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -474,7 +532,7 @@
"3 - Robatori mà xim de cicles a la VU. Casi sense ús, està limitat, si poses "
"això pot causar parpelleig o baixades de velocitat en la majoria de jocs."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -485,28 +543,31 @@
"frames. Si et trobes amb aquest problemes de emulació, desactiva el panell "
"primer."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
"EE for each VU microprogram the game runs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
"default."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -514,7 +575,7 @@
"slowdown (especially on dual core CPUs)."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -525,7 +586,7 @@
"jocs que no utilitzen aquest mètode de VSync veuran poc o cap augment de "
"velocitat amb aquest hack."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -535,13 +596,13 @@
"timeslice, whichever comes first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -549,7 +610,7 @@
"Tingueu en compte que quan limitació de frames està desactivada, Els modes "
"turbo i slowmotion no estaran disponibles tampoc."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -557,7 +618,7 @@
"AvÃs: A causa del disseny de maquinari de PS2, saltar els frames exactes és "
"impossible. L'habilitació causarà greus errors grà fics en alguns jocs."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -565,7 +626,7 @@
"Activeu aquesta opció si pensa que sincronització de fil MTGS està causant "
"accidents o errors grà fics."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -575,7 +636,7 @@
"disabled on-the-fly (video will typically be garbage)."
msgstr ""
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/ca_ES/pcsx2_Main.po pcsx2-1.4.0/locales/ca_ES/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/ca_ES/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ca_ES/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-07-27 01:15+0100\n"
"Last-Translator: Sergi Canaleta \n"
"Language-Team: ca_ES \n"
@@ -22,15 +22,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "No hi ha una raó especÃfica."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Error d'anà lisi"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
"El hardware del teu ordinador no es capaç de fer servir PCSX2. Ho sentim "
@@ -100,7 +100,7 @@
"Inclou el processament d'esdeveniments d'inactivitat i alguns altres usos "
"d'esdeveniments poc comuns."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Format de fitxer no reconegut de la imatge ISO"
@@ -116,73 +116,73 @@
"image type or a bug in PCSX2 ISO image support."
msgstr ""
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
"incompatible hardware/drivers."
msgstr ""
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
"resources needed."
msgstr ""
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "El plugin de %s no ha estat trobat"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "El plugin de %s no es una llibreria dinà mica và lida"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
"unsupported version of PCSX2."
msgstr ""
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"El plugin reporta que el teu \"Hardware\" o \"Software\" o els seus \"Drivers"
"\" no estan suportats."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
msgstr ""
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
"unsupported version of PCSX2."
msgstr ""
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr ""
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr ""
@@ -327,41 +327,41 @@
msgid "Detailed logging of CDVD hardware."
msgstr ""
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr ""
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
@@ -369,96 +369,100 @@
msgid "Loading PS2 system plugins..."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "Desactiva tots els hacks de velocitat"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -466,135 +470,139 @@
"\n"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "Accepta"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&Accepta"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Desfés"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Desfés"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Aplica"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Endavant >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Endarrera"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Endarerra"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Finalitza"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Si"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&No"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Explora"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Guarda"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Guarda &Com"
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Ajuda"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Inici"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
"Press Ok to go to the Plugin Configuration Panel."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr ""
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr ""
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr ""
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr ""
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Explora..."
@@ -636,134 +644,144 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Restaura els valors per defecte"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Restaura els valors per defecte"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr ""
@@ -776,47 +794,44 @@
msgid "About %s"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr ""
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Programadors"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Contribuents"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Un emulador de la Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Lloc oficial de PCSX2 i fòrums."
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Repositori oficial de PCSX2 a Github."
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Ja n'he vist prou"
@@ -824,44 +839,112 @@
msgid "Assertion Failure - "
msgstr ""
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr ""
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr ""
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr ""
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "No ensenyis mes aquesta opció."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Reinicia"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Carpetes"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr ""
@@ -883,76 +966,91 @@
msgid "Select file name: "
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr ""
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr ""
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
msgstr ""
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -963,6 +1061,7 @@
msgstr "Opcións"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Seleccionador de llenguatges"
@@ -1016,15 +1115,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr ""
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr ""
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr ""
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1084,24 +1187,24 @@
msgid "Game Fixes"
msgstr "Correccions de jocs"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Selector de components - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Carpetes"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Apariència/Temes - %s"
@@ -1123,47 +1226,51 @@
msgid "Terminate App"
msgstr ""
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Guarda l'estat."
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Carga l'estat"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr ""
@@ -1178,7 +1285,7 @@
"please, thank you."
msgstr ""
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr ""
@@ -1194,382 +1301,382 @@
msgid "You have dropped the following ISO image into %s:"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Ensenya la consola"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistema"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Configuració"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Altres"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Executa l'arxiu ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Per executar directament els binaris PS2"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Fes una còpia de seguretat abans de guardar"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Reparació Automà tica de Jocs"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Automà ticament aplica els pegats necessaris per a jocs amb problemà tiques "
"conegudes."
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Activa els trucs"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Activa els pegats per a pantalles amplies"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Activa els arxius de sistema"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Apaga"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Apaga las mà quines virtuals i els seus estats i tenca els plugins."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Surt"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Tancar el %s pot ser perillós per la teva salut"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Selector de ISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menú del plugin"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Fa que la imatge ISO sigui el CDVD."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr ""
"Fa servir un plugin extern per a reconèixer des de un lector/gravadora el "
"CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Sense Disc"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr ""
"Fes servir això per a entrar a una mà quina virtual de la Playstation 2 per a "
"configurar la BIOS."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Opcions d'&emulació"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Selector de Plugin/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Sons (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Controladors (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Reinicia totes les opcions..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Neteja totes les opcions del %s i torna a engegar el configurador."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Sobre PCSX2..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pausa/Inicia"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "No hi ha cap estat actiu; no pots pausar o iniciar."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Reinicia CDVD (Complet)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Inicia CDVD (Complet)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Inicieu la mà quina virtual utilitzant el DVD o la imatge ISO"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Reinicia CDVD (RÃ pid)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Inicia CDVD (RÃ pid)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr ""
"Utilitza l'inicia rà pid per a esquivar l'inici de la Playstation 2 i la seva "
"Splash Screen"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Opcions del nucli grà fic"
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Opcions de finestra"
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Opcions del plugin..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Confirma el canvi de imatge ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Voleu canviar de disc o inicar amb la nova imatge (via reinicia del sistema)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Canvia el disc"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1577,7 +1684,7 @@
"Tens seleccionada la següent imatge ISO en el PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1586,7 +1693,7 @@
"\n"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1595,19 +1702,19 @@
"\n"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr ""
@@ -1615,15 +1722,15 @@
msgid "Cannot apply settings..."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Directori de Busca de BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1631,13 +1738,13 @@
"Apreta el botó \"Explora\" per a seleccionar una carpeta diferent on PCSX2 "
"mirar per a les roms de BIOS de PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Refresca la llista"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Selecciona una rom de BIOS:"
@@ -1669,40 +1776,44 @@
msgid "None"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr ""
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Opcions avançades del Recompilador de Emotion Engine / FPU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Intepretador"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Molt possiblement la cosa més lenta de l'univers."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompilador"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1710,11 +1821,11 @@
"Realitza una traducció binaria en cada moment d'el codi maquinari de 64 bits "
"MIPS-IV a x86 (32 bits)."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Molt lent; per a fer proves de diagnòstic només."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1722,20 +1833,20 @@
"Realitza una traducció binaria en cada moment d'el codi maquinari de 32 bits "
"MIPS-IV a x86 (32 bits)."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Activa la memòria cau per a Emotion Engine (Lent)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Només interpretador; fet servir per a diagnòstic"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Restaura els valors per defecte"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1743,22 +1854,22 @@
"Interpretador de Unitat Vectorial. Lent i no gaire compatible. Només a "
"utilitzar per a diagnòstics."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Nou recompilador de unitat vectorial amb una compatibilitat molt millorada. "
"Recomanat."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -1920,7 +2031,7 @@
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -1947,229 +2058,238 @@
"of 'What happened to my FPS?' problems. :)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Extreu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Duplica ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Re nombra ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Crea ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Crea ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Targetes:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
"( '.ps2' will be added automatically)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr ""
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Port de la PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr " Nom de la targeta (arxiu)"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Mida de la Targeta"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formatada"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Tipus"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Ultima modificació"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Creada el dia"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "No"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Si"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr ""
@@ -2200,11 +2320,11 @@
msgid "Select a document root for %s"
msgstr ""
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Aplica"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr ""
@@ -2280,55 +2400,55 @@
"\n"
msgstr ""
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Activa els hacks de velocitat"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Una manera fà cil i segura de que tots els hacks de velocitat estan "
"completament desactivats"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "Velocitat de cicles de Emotion Engine [No Recomanat]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "Robatori de cicles a la VU [No Recomanat]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "Hack de flag de MicroVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Bon augment de velocitat i alta compatibilitat, però pot causar mals grà fics "
"a vegades... [Recomanat]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2336,15 +2456,15 @@
"Bon augment de velocitat i alta compatibilitat; pot causar penjaments al "
"PCSX2... [Recomanat si tens més de 3 Nuclis]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Altres Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Activa la detecció de voltes de INTC"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2352,22 +2472,22 @@
"Enorme augment de velocitat en alguns jocs, amb la gran majoria no te "
"efectes interiors negatius. [Recomanat]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Activa la detecció de bucles d'espera"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Augment de velocitat moderat en alguns jocs, no es coneix cap problemà tica. "
"[Recomanat]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Activa CDVD rapid"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Accés a disc més rà pid, menys temps de cà rrega. [No Recomanat]"
@@ -2389,77 +2509,77 @@
msgid "Select a visual theme:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Desactiva la Limitació de Frames"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Molt útil per a fer Probes de rendiment. Activa aquesta opció apretant F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Ajustament de velocitat de Frames:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Ajustament a cà mera lenta:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Ajustament de Turbo:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Limit de frames en NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Limit de Frames en PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Desactivat [Per defecte]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Omissió només amb mode Turbo (Tabulació per a activar)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Omissió constant"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Frames a Dibuixar"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Frames a Omitir"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Utilitza la MTGS Sincronitzada"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2467,21 +2587,21 @@
"Per a la solució de problemes potencials, errors en els MTGS només, ja que "
"és potencialment molt lent."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Omissió de Frames"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Limitador de Frames"
@@ -2514,7 +2634,7 @@
"log file for details."
msgstr ""
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr ""
@@ -2532,7 +2652,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr ""
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
diff -Nru pcsx2-1.3.1+dfsg/locales/cs_CZ/pcsx2_Iconized.po pcsx2-1.4.0/locales/cs_CZ/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/cs_CZ/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/cs_CZ/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -6,8 +6,8 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2012-09-09 20:43+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-12-31 01:13+0100\n"
"Last-Translator: Zbyněk Schwarz \n"
"Language-Team: Zbyněk Schwarz\n"
"Language: cs\n"
@@ -15,7 +15,7 @@
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Virtaal 0.7.1-rc1\n"
+"X-Generator: Poedit 1.8.5\n"
"X-Poedit-KeywordsList: pxE\n"
"X-Poedit-SourceCharset: utf-8\n"
"X-Poedit-SearchPath-0: pcsx2\n"
@@ -38,7 +38,7 @@
"Hernà disky Playstation nejsou PCSX2 podporovány. Pokud chcete emulovat hry "
"PSX, pak si budete muset stáhnout PSX emulátor, jako ePSXe nebo PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -50,7 +50,7 @@
"paměti, jako např. vypnutý nebo malý stránkovacà soubor, nebo jiným "
"programem nároÄným na paměť."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -58,7 +58,7 @@
"PCSX2 nemůže přidělit paměť potřebnou pro virtuálnà stroj PS2. Zavřete "
"nÄ›které úlohy na pozadà nároÄné na paměť a zkuste to znovu."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -66,7 +66,7 @@
"VarovánÃ: NÄ›které z nastavených rekompilátorů PS2 nelze spustit a byly "
"zakázány:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -76,7 +76,7 @@
"výrazně zlepšujà rychlost emulace. Možná budete muset ruřne rekompilátory "
"znovu zapnout, pokud vyÅ™eÅ¡Ãte chyby."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -86,7 +86,7 @@
"ze skuteÄného PS2, které vlastnÃte (půjÄenà se nepoÄÃtá). PodÃvejte se "
"prosÃm na NejÄastÄ›jÅ¡Ã Otázky a Průvodce pro dalÅ¡Ã instrukce."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -111,7 +111,45 @@
"správcovská oprávnÄ›nÃ, pak budete muset pÅ™epnout do režimu Uživatelských "
"Dokumentů (kliknÄ›te na tlaÄÃtko nÞe)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+"ProsÃm mÄ›jte na vÄ›domÃ, že výsledný soubor nemusà obsahovat vÅ¡echny uložené "
+"pozice podle toho, kolik jich je na zdrojové paměťové kartě."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+"POZOR: PÅ™evod paměťové karty může chvÃli trvat! ProsÃm, nezavÃrejte emulátor "
+"během průběhu konverze i když nebude nějakou dobu reagovat na vstup."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+"Převést tuto paměťovou kartu na běžný soubor paměťové karty .ps2 o velikosti "
+"8 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+"Převést tuto paměťovou kartu na soubor paměťové karty .ps2 o velikosti 16 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+"Převést tuto paměťovou kartu na soubor paměťové karty .ps2 o velikosti 32 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+"Převést tuto paměťovou kartu na soubor paměťové karty .ps2 o velikosti 64 MB."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -191,6 +229,16 @@
"karty po naÄtenà uloženého stavu. Nemusà být kompatibilnà se vÅ¡emi hrami "
"(Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+"(Jen pro typ složka) Znovu indexuje obsah paměťové karty pokaždé, když ji "
+"zmÄ›nà běžÃcà program. To zamezà možnosti, že by na paměťové kartÄ› doÅ¡lo "
+"mÃsto pro uložené pozice."
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -267,7 +315,7 @@
"Tato Äinnost resetuje existujÃcà stav virtuálnÃho stroje PS2; veÅ¡kerý "
"souÄasný postup bude ztracen. Jste si jisti?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -287,7 +335,7 @@
"\n"
"(poznámka: nastavenà zásuvných modulů nejsou ovlivněna)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -297,7 +345,12 @@
"Pozice PS2 %d byla automaticky zakázána. Můžete tento problém opravit\n"
"a znovu ji kdykoli povolit pomocà NastavenÃ:Paměťové Karty z hlavnÃho menu."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr "(FolderMcd) Paměťová karta je plná, nemohu přidat: %s"
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -305,11 +358,11 @@
"ProsÃm zvolte platný BIOS. Pokud nejste schopni provést platnou volbu, pak "
"stisknÄ›te ZruÅ¡it pro zavÅ™enà KonfiguraÄnÃho panelu."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "UpozornÄ›nÃ: VÄ›tÅ¡ina her bude v pořádku s výchozÃm nastavenÃm."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "UpozornÄ›nÃ: VÄ›tÅ¡ina her bude v pořádku s výchozÃm nastavenÃm."
@@ -428,19 +481,18 @@
"* Transformers"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:116
-#, fuzzy
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
-"Opravy her můžou obejÃt Å¡patnou emulaci v nÄ›kterých hrách.\n"
-"Můžou ale také způsobit problémy s kompatibilitou a výkonem, takže nejsou "
-"doporuÄeny.\n"
-"Opravy her jsou použity automaticky, takže zde nic nemusÃte nastavovat."
+"Je lepÅ¡Ã povolit 'Automatické Hernà Záplaty' v hlavnà nabÃdce a ponechat "
+"tuto stránku prázdnou. ('Automatické' znamená: selektivnà použità "
+"specifických a otestovaných oprav v daných hrách). RuÄnà opravy NEZVÃÅ Ã "
+"výkon. VlastnÄ› jej mohou snÞit."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
-#, fuzzy
msgid ""
"Gamefixes can work around wrong emulation in some titles. \n"
"They may also cause compatibility or performance issues.\n"
@@ -448,11 +500,11 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
"Opravy her můžou obejÃt Å¡patnou emulaci v nÄ›kterých hrách.\n"
-"Můžou ale také způsobit problémy s kompatibilitou a výkonem, takže nejsou "
-"doporuÄeny.\n"
-"Opravy her jsou použity automaticky, takže zde nic nemusÃte nastavovat."
+"Můžou ale také způsobit problémy s kompatibilitou a výkonem\n"
+"\n"
+"NejbezpeÄnÄ›jÅ¡Ã je ujistit se, že vÅ¡echny opravy her jsou kompletnÄ› vypnuté."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -461,14 +513,14 @@
"Chystáte se smazat formátovanou paměťovou kartu '%s'. Všechna data na kartě "
"budou ztracena! Jste si naprosto a zcela jisti?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"SelhánÃ: KopÃrovánà je povoleno pouze na prázdnou pozici PS2 nebo do systému "
"souborů."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "SelhánÃ: CÃlová paměťová karta '%s' se použÃvá."
@@ -550,35 +602,53 @@
"nemůžete provést výbÄ›r kvůli chybÄ›jÃcÃmu modulu nebo nedokonÄené instalaci "
"%s, pak stisknÄ›te ZruÅ¡it pro uzavÅ™enà panelu NastavenÃ."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"-2 - SnÞà množstvà cyklů EE asi o 50%. PrůmÄ›rné zrychlenÃ, ale *způsobÃ* "
+"zadrhávánà zvuku ve spoustě FMV."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"-1 - SnÞà množstvà cyklů EE asi o 33%. MÃrné zrychlenà ve vÄ›tÅ¡inÄ› her s "
+"vysokou kompatibilitou."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
-"Výchozà množstvà cyklů. Toto se blÞe shoduje se skuteÄnou rychlostà "
+"0 - Výchozà množstvà cyklů. Toto se nejblÞe shoduje se skuteÄnou rychlostà "
"opravdového EmotionEngine PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"SnÞà množstvà cyklů EE asi o 33%. MÃrné zrychlenà ve vÄ›tÅ¡inÄ› her s vysokou "
-"kompatibilitou."
+"1 - Zvýšà poÄet EE cyklů o 33%. Zvýšà hardwarové nároky, ale může také "
+"zvýšit FPS ve hře."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"SnÞà množstvà cyklů EE asi o 50%. PrůmÄ›rné zrychlenÃ, ale *způsobÃ* "
-"zadrhovánà zvuku ve spoustě FMV."
+"2 - Zvýšà poÄet EE cyklů o 50%. PodstatnÄ› zvýšà hardwarové nároky, ale může "
+"znatelně zvýšit FPS ve hře.\n"
+"Toto nastavenà může způsobit, že HRY SE NEMUSà SPUSTIT."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "Zakáže krádež cyklů VJ. NejkompatibilnÄ›jÅ¡Ã nastavenÃ"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -586,7 +656,7 @@
"MÃrná krádež cyklů VJ. Nižšà kompatibilita, ale jisté zrychlenà ve vÄ›tÅ¡inÄ› "
"her."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -594,7 +664,7 @@
"Průměrná krádež cyklů VJ. Ještě nižšà kompatibilita, ale výrazné zrychlenà v "
"některých hrách."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -602,7 +672,7 @@
"Maximálnà krádež cyklů VJ. UžiteÄnost je omezená protože toto způsobuje "
"blikánà grafiky nebo zpomalenà ve většině her. "
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -612,17 +682,22 @@
"chyby, Å¡patný zvuk a Å¡patné údaje o SZS. Když máte problémy s emulacÃ, tento "
"panel zakažte nejdÅ™Ãve."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
-msgstr ""
-"NastavenÃm vyÅ¡Å¡Ãch hodnot na tomto Å¡oupátku úÄinnÄ› snÞà rychlost hodin "
-"jádra R5900 procesoru EmotionEngine a typicky přinášà velké zrychlenà hrám, "
-"které nemohou využÃvat plný potenciál skuteÄného hardwaru PS2. "
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
+msgstr ""
+"Nastavenà nižšÃch hodnot na tomto posuvnÃku efektivnÄ› snÞà rychlost "
+"procesoru EmotionEngine R5900 a typicky přinese velké zrychlenà ve hrách, "
+"které nedokážou využÃt plný potenciál opravdového hardwaru PS2. Naopak vyÅ¡Å¡Ã "
+"hodnoty efektivně zvýšà rychlost, což může zvýšit FPS ve hře, ale taky budou "
+"hry nároÄnÄ›jÅ¡Ã na výkon a možná se objevà problémy."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -632,7 +707,7 @@
"VyÅ¡Å¡Ã hodnoty zvyÅ¡ujà poÄet ukradených cyklů od EE pro každý mikroprogram, "
"který VJ spustÃ."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -642,7 +717,7 @@
"neustále. Toto je vÄ›tÅ¡inou bezpeÄné a Super VJ dÄ›lá standardnÄ› nÄ›co "
"podobného."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -654,7 +729,7 @@
"jsou nekompatibilnà a mohou se zaseknout. V pÅ™ÃpadÄ› her omezených GS může "
"dojÃt ke zpomalenà (zvláštÄ› na poÄÃtaÄÃch s dvoujádrovým procesorem)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -664,7 +739,7 @@
"Äekánà na vsynch, což hlavnÄ› zahrnuje ne-3D rpg hry. Ty, co tuto metodu v "
"synch nepoužÃvajà z tohoto hacku nedostanou žádné nebo malé zrychlenÃ."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -679,7 +754,7 @@
"jednotky. Po prvnÃm opakovánÃm takovýchto smyÄek, pokroÄÃme do doby dalÅ¡Ã "
"události nebo konce pracovnÃho intervalu procesoru, co nastane dÅ™Ãve."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -687,7 +762,7 @@
"Zkontrolujte seznam kompatibility HDLoadera pro hry, známé, že s tÃmto majà "
"problémy. (Äasto oznaÄené jako vyžadujÃcà 'mode 1' nebo 'slow DVD'"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -695,7 +770,7 @@
"Nezapomeňte, že když je omezenà snÃmků vypnuté, nebudou ani také dostupné "
"režimy Turbo a ZpomalenýPohyb."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -703,7 +778,7 @@
"UpozornÄ›nÃ: Kvůli hardwarovému designu PS2 je pÅ™esné pÅ™eskakovánà snÃmků "
"nemožné. ZapnutÃm tohoto způsobà vážné grafické chyby v nÄ›kterých hrách."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -711,7 +786,7 @@
"ZapnÄ›te toto, pokud si myslÃte, že synch vlákna VVGS způsobuje pády a "
"grafické problémy."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -728,7 +803,7 @@
"VarovánÃ: Tato volba může být zapnuta za bÄ›hu ale typicky nemůže být takto "
"vypnuta (obraz bude většinou poškozený)"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/cs_CZ/pcsx2_Main.po pcsx2-1.4.0/locales/cs_CZ/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/cs_CZ/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/cs_CZ/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -6,8 +6,8 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2012-09-09 20:41+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-12-31 01:17+0100\n"
"Last-Translator: Zbyněk Schwarz \n"
"Language-Team: Zbyněk Schwarz\n"
"Language: cs\n"
@@ -15,21 +15,21 @@
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Virtaal 0.7.1-rc1\n"
+"X-Generator: Poedit 1.8.5\n"
"X-Poedit-KeywordsList: _;pxL\n"
"X-Poedit-SourceCharset: utf-8\n"
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Bez udánà důvodu."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Chyba analyzovánÃ"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Váš hardware stroje je neschopen spustit PCSX2. SorÃ¡Ä chlape."
@@ -96,7 +96,7 @@
msgstr ""
"Zahrnuje zpracovánà neÄinné události a dalÅ¡Ã neobyÄejné použÃvánà událostÃ."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Nerozpoznaný formát souboru obrazu ISO"
@@ -112,19 +112,19 @@
"Pokud naÄÃtáte z obrazu ISO, tato chyba mohla být způsobena nepodporovaným "
"typem obrazu ISO nebo chyba PCSX2 v podpoře obrazů ISO."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
"Vlákno VVGS pÅ™estalo odpovÃdat pÅ™i Äekánà na otevÅ™enà zásuvného modulu GS."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "Uložený stav nelze naÄÃst, protože vypadá poÅ¡kozený nebo neúplný"
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -133,7 +133,7 @@
"Zásuvný modul %s nelze otevÅ™Ãt. Váš poÄÃtaÄ může mÃt nedostateÄné zdroje, "
"nebo nekompatibilnà hardware/ovladaÄe."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -142,17 +142,17 @@
"Zásuvný modul %s nelze spustit. Váš systém možná nemá dostateÄnou paměť nebo "
"potřebné zdroje."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Nastavený soubor zásuvného modulu %s nebyl nalezen"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "Nastavený soubor zásuvného modulu %s nenà platná dynamická knihovna"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -161,14 +161,14 @@
"Nastavený zásuvný modul %s nenà platný modul PCSX2, nebo je pro staršà "
"nepodporovanou verzi PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Zásuvný modul hlásÃ, že Váš hardware nebo software/ovladaÄe nejsou "
"podporovány."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -176,7 +176,7 @@
"Nastavený zásuvný modul nenà modul PCSX2. nebo je pro staršà nepodporovanou "
"verzi PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -185,11 +185,11 @@
"Nastavený zásuvný modul %s nenà platný modul PCSX2, nebo je pro staršà "
"nepodporovanou verzi PCSX2."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Vnitřnà zásuvný modul Paměťové Karty nelze spustit."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Uvolněný Zásuvný Modul"
@@ -345,11 +345,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Detailnà záznam hardwaru CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Zpráva PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -357,31 +357,31 @@
"Uložený stav nebyl správnÄ› uložen. DoÄasný soubor byl úspěšnÄ› vytvoÅ™en ale "
"nemohl být pÅ™esunut do svého poslednÃho mÃsta odpoÄinku."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "NejbezpeÄnÄ›jÅ¡Ã"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "BezpeÄné (rychlejÅ¡Ã)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Vyrovnaný"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "AgresivnÃ"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Agresivnà plus"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Většinou Škodlivý"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Nelze pÅ™epsat existujÃcà soubor nastavenÃ; oprávnÄ›nà bylo zamÃtnuto."
@@ -389,101 +389,104 @@
msgid "Loading PS2 system plugins..."
msgstr "Nahrávám systémové zásuvné moduly PS2..."
-#: pcsx2/gui/AppInit.cpp:49
-#, fuzzy
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
msgstr ""
-"RozÅ¡ÃÅ™enà SSE nejsou dostupná. PCSX2 vyžaduje procesor, který podporuje "
-"instrukÄnà sadu SSE."
+"RozÅ¡ÃÅ™enà SSE2 nejsou dostupná. PCSX2 vyžaduje procesor, který podporuje "
+"instrukÄnà sadu SSE2."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Chyba/y Rekompilátoru PCSX2"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "VÅ¡echny volby jsou pouze pro souÄasnou relaci a nebudou uloženy.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Soubor ISO"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "zobrazà tento seznam voleb pÅ™Ãkazového řádku"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "donutÃ, aby záznam programu/konzola byly viditelné"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "použÃt GS režim na celou obrazovku"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "použÃt režim GS v oknÄ›"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "zakáže zobrazenà rozhranÃ, když hry běžÃ"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "spustà obraz ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
-"zavede prázdnou mechaniku dvd; použijte pro vstup do systémového menu PS2"
+"zavede prázdnou mechaniku DVD; použijte pro vstup do systémového menu PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "zavádà ze zásuvného modulu CDVD (potlaÄà parametr IsoFile)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "zakáže všechny hacky rychlosti"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "použÃt seznam oprav her urÄených Äárkami nebo svislými Äárami."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "zakáže rychlé zavádÄ›nÃ"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "zmÄ›nà cestu k souboru s nastavenÃm"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "urÄuje, který soubor s nastavenÃm PCSX2 použÃt"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "donutà %s spustit Průvodce PrvnÃm SpuÅ¡tÄ›nÃm"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"povolà operace pÅ™enosného režimu (vyžaduje administrátorský/koÅ™enový pÅ™Ãstup)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "urÄete soubor, který použÃt jako zásuvný modul %s"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Chyba PotlaÄenà Zásuvného Modulu - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -494,96 +497,96 @@
"platný modul %s:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"StisknÄ›te OK pro použità výchozÃho nastaveného zásuvného modulu, nebo ZruÅ¡it "
"pro zavřenà %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Chyba PCSX2: Hardwarová Vada"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Stiskněte OK pro uzavřenà %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Kritická Chyba"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Zrušit"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Zrušit"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&PoužÃt"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Dalšà >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Zpět"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Zpět"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&DokonÄit"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Ano"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Ne"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Procházet"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Uložit"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Uložit &Jako..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Nápověda"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Domů"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Zobrazà dialogové okno O Programu "
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -593,43 +596,47 @@
"\n"
"Stiskněte Ok pro přechod na Panel Nastavenà Zásuvných Modulů."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"VarovánÃ! Systémové zásuvné moduly nebyly naÄteny. PCSX2 může být "
"nepoužitelný."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Volby PÅ™Ãkazového Řádku"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Chyba BIOSu PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Stiskněte OK pro přechod na Panel nastavenà BIOSu."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "VarovánÃ! Správný BIOS nebyl vybrán. PCSX2 nemusà být provozuschopné."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Volby PÅ™Ãkazového Řádku"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "NeodpovÃdajÃcà Vlákno PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "UkonÄit"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "SpouÅ¡tÃm Virtuálnà Stroj PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Procházet pro Iso, které nenà ve Vaši nedávné historii"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Procházet..."
@@ -675,51 +682,51 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Nelze použÃt nová nastavenÃ, jedno z nastavenà je neplatné."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Otázka uloženà záznamu"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Nacpe spoustu záznamu do mikrokosmicky malé oblasti."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Malé"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "To, co použÃvám já (programátor)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
msgstr "NormálnÃ"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Je hezké a Äitelné."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Velké"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Obrovské"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "V pÅ™ÃpadÄ›, že máte displej s opravdu vysokým rozliÅ¡enÃm."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Výchozà barevné schéma jemných odstÃnů."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Světlý vzhled"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -727,139 +734,144 @@
"Klasický vzhled Äerné barvy pro lidi, kteřà majà rádi text vypálen do jejich "
"optických nervů."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tmavý vzhled"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Vždy Nahoře"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"PÅ™i zaÅ¡krtnutà bude okno záznamu viditelné nad ostatnÃmi okny v popÅ™edÃ."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Uložit..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Uložit obsah záznamu do souboru"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&VyÄistit"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "VyÄistit obsah okna se záznamem"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Vzhled"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&ZavÅ™Ãt"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "ZavÅ™Ãt toto okno se záznamem; obsah je uchován"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Vývoj/VýřeÄný"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Zobrazà záznamy vývojářů PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Ätenà CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Zobrazà aktivitu Ätenà disku"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Povolit vše"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Povolà všechny filtry zdroje záznamů."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Zakázat vše"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Zakáže všechny filtry zdroje záznamů."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore Default"
+msgstr "Obnovit VýchozÃ"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Obnovit výchozà filtry zdrojů."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Záznam"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Zdroje"
#: pcsx2/gui/Debugger/DisassemblyDialog.cpp:223
+#, fuzzy
msgid "panel"
-msgstr ""
+msgstr "panel"
#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:35
#, c-format
msgid "About %s"
msgstr "O %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Beta testeři"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Předchozà verze"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Správci Int. Stránek"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "OdbornÃci Zásuvných Modulů"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Zvláštnà podÄ›kovánÃ"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Vývojáři"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Přispěvatelé"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
-msgstr "Emulátor Playstation 2"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+msgid "PlayStation 2 Emulator"
+msgstr "Emulátor PlayStation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Officiálnà stránka a Fóra PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
-#, fuzzy
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
-msgstr "Oficiálnà úložiště Svn PCSX2 na GitHub"
+msgstr "Oficiálnà repozitář Git PCSX2 na GitHubu"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Už jsem viděl dost"
@@ -867,23 +879,19 @@
msgid "Assertion Failure - "
msgstr "Selhánà Uplatněnà - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Uložà snÃmek tohoto panelu nastavenà do souboru PNG."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Uložit snÃmek obrazovky dialogového okna do..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Výběr BIOSu"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Už toto dialogové okno nezobrazovat."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -891,7 +899,7 @@
"Zakáže toto vyskakovacà okno a jakákoliv odpovÄ›Ä, kterou zde vyberete bude, "
"odteÄ automaticky použita."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -899,16 +907,89 @@
"VyskakujÃcà okno už se znovu nezobrazÃ. Toto nastavenà může být zruÅ¡eno z "
"panelů nastavenÃ."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignorovat"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr "Znovu"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr "Zrušit"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Resetovat"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr "Převést paměťovou kartu do jiného formátu"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr "Převést"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr "Převést:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr "Do:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr "8MB Soubor"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr "16MB Soubor"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr "32MB Soubor"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr "64MB Soubor"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+"PÅ™evést tuto paměťovou kartu na složku obsahujÃcà individuálnà uložené "
+"pozice."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Folder"
+msgstr "Složka"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Chyba (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr "Převést paměťovou kartu"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr "CÃlový typ nenà podporován!"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr "Převod paměťové karty selhal z neznámých důvodů."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Vytvořit novou paměťovou kartu"
@@ -930,30 +1011,29 @@
msgid "Select file name: "
msgstr "Vybrat jméno souboru:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Chyba (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Vytvořit paměťovou kartu"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Chyba: Složka paměťové karty nemohla být vytvořena."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Chyba: Paměťová karta nemohla být vytvořena."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "PoužÃt komprimaci NTFS pÅ™i vytvářenà této karty."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [nejvÃce kompatibilnÃ]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -961,7 +1041,7 @@
"Toto je standardnà velikost dodávaná Sony a je podporována všemi hrami a "
"verzemi BIOS."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -969,32 +1049,32 @@
"PoužÃvejte tuto volbu vždy, když chcete nejbezpeÄnÄ›jÅ¡Ã a nejjistÄ›jÅ¡Ã chovánà "
"paměťové karty."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Typická velikost pro paměťové karty 3. strany, která by měla fungovat ve "
"většině her."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 a 32 MB karty majà zhruba stejný faktor kompatibility."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1002,7 +1082,7 @@
"Varovánà nÃzké kompatibility: Ano, je velmi velká, ale nefunguje ve spoustÄ› "
"her."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1010,6 +1090,28 @@
"PoužÃvejte na vlastnà riziko. Je možné nestálé chovánà paměťové karty (i "
"když nepravděpodobné)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr "Složka [experimentálnÃ]"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+"Uložit obsah paměťové karty na hostitelský systém souborů mÃsto jednoho "
+"souboru."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+"Automaticky spravuje obsah paměťové karty tak, že jen konzole vidà soubory "
+"vztahujÃcà se k aktuálnÄ› spuÅ¡tÄ›nému programu. Umožnà vám to pÅ™etahovat "
+"soubory z a do paměťové karty prostÅ™ednictvÃm běžného správce souborů. To je "
+"stále experimentálnÃ, takže to použÃvejte na vlastnà zodpovÄ›dnost."
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1020,6 +1122,7 @@
msgstr "NastavenÃ"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Výběr jazyka"
@@ -1073,15 +1176,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Automaticky vyjmout paměťové karty při nahrávánà uložených stavů"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr "Automaticky spravuje uložené pozice podle právě spuštěné hry"
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Správce Paměťových Karet"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Táhnout karty do nebo z portů PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1145,24 +1252,24 @@
msgid "Game Fixes"
msgstr "Opravy Her"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "VýbÄ›r SouÄástà - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Zásuvné Moduly"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Adresáře"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Motivy/Vzhledy - %s"
@@ -1184,47 +1291,51 @@
msgid "Terminate App"
msgstr "UkonÄit Aplikaci"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "Výstup GS je Zakázán!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr "UkonÄit PCSX2?"
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Uložit stav"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Uložà stav virtuálnÃho stroje do souÄasné pozice."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Nahrát stav"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Nahraje stav virtuálnÃho stroje ze souÄasné pozice."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Nahrát Zálohu Stavu"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "\"Nahraje zálohu stavu virtuálnÃho stroje do souÄasné pozice."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Cyklovat do dalšà pozice"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Cykluje souÄasnou pozici uloženà ve stylu +1!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Cyklovat do předchozà pozice"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Cykluje souÄasnou pozici uloženà ve stylu -1!"
@@ -1241,7 +1352,7 @@
"Je chyba pÅ™etahovat mnoho souborů do okna %s. Jeden po druhém prosÃm, "
"děkujeme."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Potvrdit Resetovánà PS2"
@@ -1259,277 +1370,276 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "PÅ™etáhli jste následujÃcà obraz ISO do %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Pozice %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Záloha"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Zobrazit Konzoli"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konzole na Výstup"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Systém"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&NastavenÃ"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&OstatnÃ"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&LadÄ›nÃ"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "ZavádÃm..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Spustit ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Pro pÅ™Ãmé spuÅ¡tÄ›nà souborů PS2"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "PÅ™ed uloženÃm zálohovat"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatické Hernà Záplaty"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Automaticky použije potřebné Hernà Záplaty pro známé problematické hry"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Povolit Cheaty"
-#: pcsx2/gui/MainFrame.cpp:429
-#, fuzzy
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
-msgstr "Povolit Záplaty"
+msgstr "Povolit Záplaty pro širokoúhlé displeje"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Povolit Systém Souborů Hostitele"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Vypnout"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Smaže všechny vnitřnà stavy VS a vypne zásuvné moduly."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "UkonÄit"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "ZavÅ™enà %s může ohrozit VaÅ¡e zdravÃ"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Výběr Iso"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menu Zásuvného Modulu"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "UdÄ›lá z urÄeného obrazu ISO zdroj CDVD."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Zásuvný modul"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "PoužÃvá externà zásuvný modul jako zdroj CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Žádný disk"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Toto použijte pro spuÅ¡tÄ›nà do nastavenà BIOSu VaÅ¡eho virtuálnÃho PS2."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "&Nastavenà Emulace"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Paměťové karty"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Výběr Zásuvných Modulů/BIOSu"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editor Databáze Her"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Obraz (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Zvuk (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&OvladaÄe (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "VyÄistit vÅ¡echna nastavenÃ..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "VyÄistà vÅ¡echna nastavenà %s a znovu spustà průvodce pÅ™i spuÅ¡tÄ›nÃ."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "O Programu..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "OtevÅ™Ãt Okno LadÄ›nÃ..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Záznam..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pozastavit"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "BezpeÄnÄ› pozastavà emulaci a uchová stav PS2."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "PokraÄovat"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Obnovà pozastavený stav emulace."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pozastavit/PokraÄovat"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Žádný stav emulace nenà aktivnÃ; nelze pozastavit nebo pokraÄovat."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "restartovat"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Napodobà tvrdý reset virtuálnÃho stroje PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Nenà aktivnà žádný stav emulace; nÄ›co nejdÅ™Ãve zaveÄte."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Restartovat CDVD (úplně)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Tvrdý reset aktivnÃho VS."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Zavést CDVD (úplně)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Zavést VS použitÃm souÄasného zdrojového média DVD nebo Iso"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Restartovat CDVD (rychle)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Restartovat pomocà rychlého ZAVEDENà (pÅ™eskoÄà úvodnà obrazovky)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Zavést CDVD (rychle)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr ""
"PoužÃt rychlé zavedenà pro pÅ™eskoÄenà spouÅ¡tÄ›cÃch a úvodnÃch obrazovek PS2"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Nejsou naÄteny žádné zásuvné moduly"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Nastavenà Jádra GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1537,93 +1647,93 @@
"ZmÄ›nit nastavenà emulace hardwaru, regulované jádrem virtuálnÃho stroje "
"PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Nastavenà Okna..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "ZmÄ›nit nastavenà okna a vzhledu, zahrnujÃcà i pomÄ›r stran."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Nastavenà Zásuvného Modulu..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "OtevÅ™e dialogové okno pokroÄilého nastavenà zásuvného modulu %s."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Resetovat všechna nastaven�"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Potvrdit změnu obrazu ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "Chcete vyměnit disky nebo zavést nový obraz (přes reset systému)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Vyměnit Disk"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Potvrdit změnu zdroje CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Vybrali jste výměnu zdroje CDVD z %s na %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "Chcete vyměnit disky nebo zavést nový obraz (reset systému)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Vše Podporované (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Obrazy Disku (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Výpisy bloků (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
-#, fuzzy, c-format
+#: pcsx2/gui/MainMenuClicks.cpp:275
+#, c-format
msgid "Compressed (%s)"
-msgstr "Výpisy bloků (%s)"
+msgstr "Komprimováno (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "VÅ¡echny soubory (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Vyberte zdrojové iso CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr "Vyberte obraz disku, komprimovaný obraz disku a nebo block-dump..."
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Vyberte soubor ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "Soubor ISO nenalezen!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Vyskytla se chyba při pokusu o otevřenà souboru:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1631,7 +1741,7 @@
"Chyba: Nastavený soubor ISO neexistuje. Klikněte na OK pro vybránà nového "
"zdroje ISO pro CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1639,7 +1749,7 @@
"Vybrali jste následujÃcà obraz ISO do PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1652,7 +1762,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1665,19 +1775,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Jméno souboru prázdné nebo pÅ™ÃliÅ¡ krátké"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Jméno souboru mimo vyžadovaný adresář"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Jméno souboru již existuje"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "OperaÄnà systém zabraňuje vytvoÅ™enà tohoto souboru"
@@ -1685,15 +1795,15 @@
msgid "Cannot apply settings..."
msgstr "Nelze použÃt nastavenÃ..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Cesta pro hledánà BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Vyberte adresář s romy BIOSu PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1701,13 +1811,13 @@
"KliknÄ›te na tlaÄÃtko Procházet pro vybránà jiného adresáře, kde bude PCSX2 "
"hledat romy BIOSu PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Obnovit seznam"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Vyberte rom BIOS:"
@@ -1739,71 +1849,75 @@
msgid "None"
msgstr "Žádný"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "NormálnÃ"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/MKO PokroÄilé Možnosti Rekompilátoru"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Zachovat Znaménko"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Úplné"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VJ0 / VJ1 PokroÄilé Volby Rekompilátoru"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "PÅ™evadÄ›Ä"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Dost možná ta nejpomalejÅ¡Ã vÄ›c ve vesmÃru."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Rekompilátor"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr ""
"Provádà binárnà překlad 'za běhu' 64 bitového strojového kódu MIPS-IV do x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "PÄ›knÄ› pomalý; poskytnutý pouze pro diagnostické úÄely."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr ""
"Provádà binárnà překlad 'za běhu' 32 bitového strojového kódu MIPS-I do x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Povolit Vyr. Paměť EE (PomalejÅ¡Ã)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Pouze pÅ™evadÄ›Ä; pro diagnostické úÄely"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Obnovit VýchozÃ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1811,22 +1925,22 @@
"PÅ™evadÄ›Ä Vektorové Jednotky. Pomalý a ne moc kompatibilnÃ. PoužÃvaný pouze "
"pro diagnostiku."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "Rekompilátor mikroVJ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Nový rekompilátor Vektorové Jednotky s mnohem lepšà kompatibilitou. "
"DoporuÄeno."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "Rekompilátor superVJ [zastaralé]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -1990,22 +2104,23 @@
msgstr "Simulovat Ätenà dopÅ™edu VIF1 FIFO. Opravuje pomalé naÄÃtánà her."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:92
-#, fuzzy
msgid ""
"Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD & Spy Hunter loading hang."
-msgstr "Odložit zdrženà VIF1 (VIF1 FIFO) - Pro SOCOM 2 HUD."
+msgstr ""
+"Odložit zdrženà VIF1 (VIF1 FIFO) - Pro opravu zaseknutà bÄ›hem naÄÃtánà SOCOM "
+"2 HUD a Spy Hunter."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:96
msgid "Ignore Bus Direction on Path3 Transfer - Used for Hotwheels"
msgstr "NevÅ¡Ãmat si smÄ›ru Å™adiÄe v pÅ™evodu Path3 - Použito pro Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "Přepnout na softwarové vykreslovánà GSdx při přehrávánà FMV"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
msgid "Preload TLB hack to avoid tlb miss on Goemon"
-msgstr ""
+msgstr "PÅ™ednaÄÃst TLB hack pro zabránÄ›nà minutà tlb v Goemon"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:115
msgid "Enable manual game fixes [Not recommended]"
@@ -2031,87 +2146,91 @@
"VarovánÃ: Zapnutà sledovánà záznamu je obyÄejnÄ› velmi pomalé, a je to hlavnà "
"důvod v problémech s 'Co se stalo s mými SZS?'. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Vyberte adresář s paměťovými kartami PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Vyjmout"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "KopÃrovat ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Přejmenovat ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Vytvořit ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr "Převést ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Karta:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Vytvořit novou paměťovou kartu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Přejmenovat tuto paměťovou kartu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Vložit ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Vyjmout kartu z tohoto portu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Vložit tuto kartu do portu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Vytvořit kopii této paměťové karty ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Smazat"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Natrvalo smazat tuto paměťovou kartu z disku (veškerý obsah bude ztracen)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Vytvořit novou paměťovou kartu a přiřadit ji k tomuto Portu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Smazat paměťový soubor?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "KopÃrovat paměťovou kartu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "SelhánÃ: KopÃrovat lze pouze existujÃcà kartu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2119,25 +2238,25 @@
"Vyberte jméno pro kopii\n"
"( '.ps2' bude přidáno automaticky)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Selhalo: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "KopÃrovánà selhalo!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Paměťová karta '%s' zkopÃrována do '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Úspěch"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2146,121 +2265,124 @@
"Vyberte nové jméno pro paměťovou kartu '%s'\n"
"('.ps2' bude přidána automaticky)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Přejmenovat paměťovou kartu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Chyba: PÅ™ejmenovánà nemohlo být dokonÄeno.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Prázdné"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Vyberte cÃlový port pro '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Vložit kartu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Vyjmout kartu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Vložit kartu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "KopÃrovat kartu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Přejmenovat kartu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Smazat kartu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr "Převést kartu"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Vytvořit novou kartu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Obnovit Seznam"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Port PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Jméno karty (souboru)"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Velikost karty"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formátována"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
+#, fuzzy
msgid "Type"
-msgstr ""
+msgstr "Typ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Naposledy Změněna"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Vytvořena"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Ne"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Ano"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
-#, fuzzy
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
-msgstr "SZS"
+msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
-#, fuzzy
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
-msgstr "SZS"
+msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Nepoužité karty --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Žádné nepoužité karty --]"
@@ -2293,11 +2415,11 @@
msgid "Select a document root for %s"
msgstr "Vyberte kořen dokumentů pro %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "PoužÃt"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Hned teÄ udÄ›lat z tohoto jazyka můj výchozÃ!"
@@ -2377,22 +2499,22 @@
"Důvod. %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "DokonÄuji úkoly..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Povolit hacky rychlosti"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"BezpeÄný a jednoduchý způsob, jak se ujistit, že vÅ¡echny hacky rychlosti "
"jsou úplně zakázané."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2400,34 +2522,34 @@
"Resetuje všechny volby hacků rychlosti na jejich výchozà hodnoty, což "
"následně všechny VYPNE."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "Množstvà Cyklů EE [NedoporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "Krádež Cyklů VJ [NedoporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "Hacky mikroVJ"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "Hack PÅ™Ãznaku mVJ"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Dobré Zrychlenà a Vysoká Kompatibilita; může způsobit grafické chyby... "
"[DoporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "VVVJ (VÃcevláknová mikroVJ1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2435,15 +2557,15 @@
"Dobré Zrychlenà a Vysoká Kompatibilita; může způsobit zaseknutÃ... "
"[DoporuÄeno pÅ™i 3+ vÃce jádrech]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Jiné Hacky"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Povolit ZjiÅ¡tÄ›nà OtáÄenà KPŘE"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2451,22 +2573,22 @@
"Velké zrychlenà v nÄ›kterých hrách bez jakýchkoliv vedlejÅ¡Ãch úÄinků na "
"kompatibilitu. [DoporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Povolit ZjiÅ¡tÄ›nà Čekacà SmyÄky"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"MÃrné zrychlenà v nÄ›kterých hrách bez žádných známých vedlejÅ¡Ãch úÄinků. "
"[DoporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Zapnout rychlé CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Rychlý pÅ™Ãstup k disku, menÅ¡Ã doba nahrávánÃ. [NedoporuÄeno]"
@@ -2490,42 +2612,42 @@
msgid "Select a visual theme:"
msgstr "Vyberte grafický vzhled:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Vypnout Omezovánà SnÃmků"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"UžiteÄné pro spuÅ¡tÄ›nà zatěžovacÃch testů. Tuto možnost pÅ™epÃnáte ve hÅ™e "
"stiskem F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "SeÅ™Ãzenà Základnà Frekvence SnÃmků:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "SeÅ™Ãzenà Zpomaleného Pohybu:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "SeÅ™Ãzenà Turba:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Frekvence SnÃmků NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "SZS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Frekvence SnÃmků PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2533,19 +2655,19 @@
"Chyba pÅ™i analýze nastavenà snÃmkovacà frekvence NTSC nebo PAL. Nastavenà "
"musà být platná ÄÃsla s plovoucà Äárkou."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Vypnuto [výchozÃ]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "PÅ™eskoÄit pouze když je použito Turbo (TAB pro zapnutÃ)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Neustálé pÅ™eskakovánÃ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2553,19 +2675,19 @@
"Normálnà a Turbo omezujà množstvà pÅ™eskoÄených snÃmků. Režim zpomaleného "
"pohybu pÅ™esto vypne pÅ™eskakovánà snÃmků."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "SnÃmky na VykreslenÃ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "SnÃmky na PÅ™eskoÄenÃ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "PoužÃt Synchronizovaný VVGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2573,11 +2695,11 @@
"Pouze pro řešenà možných chyb v VVGS, protože je toto potenciálně velmi "
"pomalé."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Zakázat všechen výstup GS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2585,11 +2707,11 @@
"Úplně zakáže jakoukoli aktivitu zásuvného modulu GS; ideálnà pro měřenà "
"výkonu hlavnÃch souÄástà EE."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "PÅ™eskakovánà SnÃmků"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "OmezovaÄ SnÃmků"
@@ -2630,7 +2752,7 @@
"Uložený stav nemůže být nahrán kvůli chybÄ›jÃcÃm důležitým souÄástem. "
"Prohlédněte si záznam pro podrobnosti."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (výchozÃ)"
@@ -2650,22 +2772,30 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Nastavený soubor BIOSu neexistuje. ProsÃm nastavte znovu."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
-#, fuzzy, c-format
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
+#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
"SSE2 extensions."
msgstr ""
-"RozÅ¡ÃÅ™enà %s nenalezeno. Rekompilátor R5900-32 potÅ™ebuje hostitelský "
-"procesor s rozÅ¡ÃÅ™enÃm MMX, SSE, a SSE2."
+"RozÅ¡ÃÅ™enà %s nenalezeno. Rekompilátor R5900-32 potÅ™ebuje hostitelské CPU s "
+"rozÅ¡ÃÅ™enÃm SSE2."
#: pcsx2/x86/microVU.cpp:28
-#, fuzzy, c-format
+#, c-format
msgid ""
"%s Extensions not found. microVU requires a host CPU with SSE2 extensions."
msgstr ""
-"RozÅ¡ÃÅ™enà %s nenalezeno. mikroVJ vyžaduje, aby hostitelský procesor mÄ›l "
-"rozÅ¡ÃÅ™enà MMX, SSE, a SSE2."
+"RozÅ¡ÃÅ™enà %s nenalezeno. microVU potÅ™ebuje hostitelské CPU s rozÅ¡ÃÅ™enÃm SSE2."
+
+#~ msgid "Betatesting"
+#~ msgstr "Beta testeři"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Výběr BIOSu"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Vyberte zdrojové iso CDVD..."
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 DoporuÄeno"
diff -Nru pcsx2-1.3.1+dfsg/locales/de_DE/pcsx2_Iconized.po pcsx2-1.4.0/locales/de_DE/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/de_DE/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/de_DE/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -4,7 +4,7 @@
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-01-06 09:06+0100\n"
"Last-Translator: \n"
"Language-Team: PCSX2\n"
@@ -34,7 +34,7 @@
"ePSXe or PCSX."
msgstr "PlayStation 1 (PSX) Spiele werden von PCSX2 noch nicht unterstützt!"
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -45,7 +45,7 @@
"PCSX2 etwas mehr Speicher zu gewähren indem du nicht benötigte Programme "
"beendest."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -53,14 +53,14 @@
"Es steht nicht genügend virtueller Speicher zur Verfügung bzw. der Speicher "
"wird von anderen Programmen / DLLs belegt."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
"Einige der PCSX2 Recompiler konnten nicht starten und wurden deaktiviert:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -70,7 +70,7 @@
"wichtig um akzeptable FPS Raten zu erreichen. Du kannst versuchen die "
"Recompiler über die Konfigurationseinstellungen zu reaktivieren."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -80,7 +80,7 @@
"dürfen wir dieses nicht mit PCSX2 vertreiben. Du musst daher das BIOS Abbild "
"deiner eigenen PS2 benutzen! Näheres dazu in der FAQ."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -104,7 +104,36 @@
"Ordner zu erstellen. Falls du keine dieser Möglichkeiten hast, solltest du "
"in den normalen Installationsmodus wechseln (klicke den folgenden Button)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -176,6 +205,13 @@
"Inkompatibel mit Guitar Hero und Spielen, die es nicht ermöglichen mehrmals "
"nach einer Memory Card zu suchen."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -242,7 +278,7 @@
"progress will be lost. Are you sure?"
msgstr "Diese Option wird die virtuelle PS2 resetten. Bist du dir sicher?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -257,7 +293,7 @@
"Ausführen des Konfigurationshelfers. %s muss dazu neu gestartet werden.Alle "
"%s Einstellungen gehen verloren. Bist du dir sicher?"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -267,7 +303,12 @@
"Die Memory Card in Slot %d wurde automatisch deaktiviert. Du kannst dieses "
"Problem via Konfiguration > Memory Card beheben."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -275,11 +316,11 @@
"Bitte wähle ein korrektes BIOS Abbild aus. \n"
"Falls du dies nicht tun kannst, wähle Abbrechen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Normalerweise müssen diese Einstellungen nicht angepasst werden."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Normalerweise müssen diese Einstellungen nicht angepasst werden."
@@ -373,7 +414,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"Spielefixes können spezifische, bekannte Fehler in einigen Spielen beheben. "
"Sie sollten aber nur für diese Spiele aktiviert werden."
@@ -389,7 +431,7 @@
"Spielefixes können spezifische, bekannte Fehler in einigen Spielen beheben. "
"Sie sollten aber nur für diese Spiele aktiviert werden."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -398,14 +440,14 @@
"Hiermit wird die komplette Memory Card in Slot %s gelöscht. Bist du dir "
"absolut sicher?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Fehler: Duplizieren ist nur in einen leeren PS2 Port oder in das Dateisystem "
"erlaubt."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -480,47 +522,63 @@
"%s Installation keine gültige Konfiguration erstellen kannst, wähle "
"Abbrechen."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
-msgstr "Deaktiviert"
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr "Stufe 3."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr "Stufe 2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
-msgstr "Stufe 3."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr "Deaktiviert"
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "Kein Cycle Steal."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
msgstr "Stufe 1."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
msgstr "Stufe 2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
msgstr "Stufe 3."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -531,16 +589,20 @@
"Emulationsprobleme auslösen, daher empfehlen wir bei Fehlern zuerst die "
"Speedhacks zu deaktivieren!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Erhöhen dieses Wertes untertaktet die virtuelle PS2 CPU (Emotion Engine). "
"Daher läuft die Emulation etwas schneller aber viele Spiele laufen stockend."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -549,14 +611,14 @@
"\"Stiehlt\" der PS2 CPU einige Zyklen bei jeder VU Programmausführung. "
"Geschwindigkeitsgewinn bei reduzierter Kompatibilität."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
"default."
msgstr "Lässt einige VU Statusflags aus. Sicher."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -567,14 +629,14 @@
"zu erhöhen. Benötigt 3 oder mehr CPU Kerne und funktioniert nicht mit jedem "
"Spiel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
"this method of vsync will see little or no speedup from this hack."
msgstr "Kann gefahrlos aktiviert werden."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -584,7 +646,7 @@
"timeslice, whichever comes first."
msgstr "Kann gefahrlos aktiviert werden."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -592,7 +654,7 @@
"Einige Spiele erwarten ein standardkonformes (langsam lesendes) DVD "
"Laufwerk. Diese können dann hängenbleiben."
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -600,7 +662,7 @@
"Deaktiviert den Framelimiter. Das Spiel läuft so schnell wie es dein Rechner "
"ermöglicht."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -608,13 +670,13 @@
"Aufgrund des spezifischen Designs der PS2 ist ein akkurates Frameskipping "
"nicht möglich. Versuche die Werte anzupassen oder benutze Speedhacks."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr "Nur für das Debugging aktivieren. Sehr langsam."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -626,7 +688,7 @@
"Entfernt störende Faktoren von der Grafikkarte oder Treiberproblemen. Nur "
"für PCSX2 Benchmarks interressant."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/de_DE/pcsx2_Main.po pcsx2-1.4.0/locales/de_DE/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/de_DE/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/de_DE/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -4,7 +4,7 @@
msgstr ""
"Project-Id-Version: pcsx2\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-01-31 11:43+0100\n"
"Last-Translator: \n"
"Language-Team: PCSX2\n"
@@ -19,15 +19,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Kein Grund angegeben."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Fehler beim Lesen"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Dieser Computer hat leider zu PCSX2 inkompatible Hardware. Sorry."
@@ -92,7 +92,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "Idle Zeit und Anderes."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Unbekanntes ISO Dateiformat"
@@ -109,19 +109,19 @@
"Dieser Fehler könnte durch ein nicht unterstütztes ISO Format oder einen Bug "
"im ISO Code verursacht worden sein."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "Der MTGS Thread ist eingefroren."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Der Savestate konnte nicht geladen werden. Er ist korrupt oder unvollständig."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -130,7 +130,7 @@
"%s Plugin konnte nicht geöffnet werden. Dein Computer hat eventuell zu wenig "
"Ressourcen oder inkompatible Treiber."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -139,17 +139,17 @@
"%s Plugin konnte nicht initialisiert werden. Dein Computer hat eventuell zu "
"wenig Ressourcen oder inkompatible Treiber."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Das konfigurierte %s Plugin konnte nicht gefunden werden"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "Das konfigurierte %s Plugin ist keine korrektes DLL Datei"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -157,20 +157,20 @@
msgstr ""
"Das konfigurierte %s Plugin ist kein PCSX2 Plugin oder für eine alte Version"
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Das Plugin meldet, dass deine Hardware oder Software nicht supported werden."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
msgstr ""
"Das konfigurierte %s Plugin ist kein PCSX2 Plugin oder für eine alte Version"
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -178,11 +178,11 @@
msgstr ""
"Konfiguriertes %s Plugin ist kein PCSX2 Plugin oder für eine alte Version"
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Internes Memory Card Plugin konnte nicht Initialisiert werden."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plugin entladen"
@@ -330,11 +330,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Detailierte CDVD Hardwarelogs."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 Nachricht"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -342,31 +342,31 @@
"Der Savestate wurde nicht korrekt gespeichert. Die temporäre Datei konnte "
"zwar erstellt, aber nicht an den finalen Platz kopiert werden."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Sicher"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Sicher (schneller)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Ausbalanciert"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Aggressiv"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Aggressiv Plus"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Maximum"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Konnte existierende Konfigurationsdatei nicht überschreiben. Zugriff "
@@ -376,7 +376,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Lade PS2 Systemplugins..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -385,95 +385,100 @@
"SSE Erweiterungen nicht verfügbar. PCSX2 benötigt einen Prozessor, der über "
"SSE verfügt."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 Recompiler Fehler"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Alle Optionen sind nur für die aktuelle Sitzung und werden nicht "
"gespeichert. \n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoDatei"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "Zeigt eine Liste der verfügbaren Kommandozeilenoptionen."
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "Macht Konsole ständig sichtbar"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "Benutze Vollbild GS Modus"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "Benutze Fenster GS Modus"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "Deaktiviere GUI Anzeige während Spiele laufen"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "Führt eine ELF Datei aus"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"Bootet mit einem lehren DVD Laufwerk. Benutze dies, um in das PS2 Systemmenü "
"zu gelangen."
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "Bootet vom CDVD Plugin (override des IsoFile Parameters)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "Deaktiviert alle Speedhacks"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"Benutze die spezifizierte Komma oder Pipe-getrennte Liste von Spielefixes."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "Deaktiviert schnelles Booten"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "Ändert den Pfad zu den Konfigurationsdateien"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "Spezifiziert die zu benutzende PCSX2 Konfigurationsdatei"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "Lässt %s den Konfigurationshelfer starten"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "Aktiviert den portablen Installationsmodus (benötigt Adminrechte)."
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "Wähle die Datei, welche als %s Plugin genutzt werden soll"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Plugin Override Fehler - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -484,96 +489,96 @@
"ungültig: %s Plugin:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Drücke OK um das Standardplugin zu benutzen, oder Abbrechen um %s zu "
"schließen."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 Fehler: Hardwareproblem"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Wähle OK um %s zu schließen."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Kritischer Fehler"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Abbrechen"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Abbrechen"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Anwenden"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Weiter >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Zurück"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Zurück"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Fertigstellen"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Ja"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Nein"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Suche"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Speichern"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Speichern &als..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Hilfe"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Home"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Zeige About Dialog"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -583,41 +588,46 @@
"\n"
"Drücke OK um in das Pluginkonfigurationsmenü zu gelangen."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr "Warnung! Systemplugins sind nicht geladen. PCSX2 kann inoperabel sein."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Kommandozeilenoptionen"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS Fehler"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Wähle OK um in das BIOS Konfigurationsmenü zu gelangen."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "Warnung! Systemplugins sind nicht geladen. PCSX2 kann inoperabel sein."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Kommandozeilenoptionen"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 nicht antwortender Thread"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Beende"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Lasse PS2 Virtuelle Maschine laufen..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Wähle ein ISO das nicht in der Liste der letzten Dateien ist."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Suche..."
@@ -665,134 +675,145 @@
"Konnte neue Einstellungen nicht anwenden, eine Einstellung muss ungültig "
"sein."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Speiche Logfrage"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Packt viel Info in ein kleines Fenster."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Klein"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Das, was ich auch nutze (der Programmierer)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Nett und lesbar."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Gross"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Riesig"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Für Riesendisplays."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Standard Farbschema."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Helles Thema"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr "Klassisch tiefschwarz :)"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Dunkles Thema"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Immer im Vordergrund"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Hält das Logfenster im Vordergrund."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Speichern..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Speichere Logfensterinhalt in eine Datei"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "Löschen"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Lösche Logfensterinhalt"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Ansicht"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Schließen"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Schließe dieses Logfenster; Inhalt wird beibehalten."
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Ausgiebig"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Zeige PCSX2 Entwicklerlogs"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD Zugriff"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Zeigt CD/DVD Leseaktivität"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Aktiviere alle"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Aktiviere alle Logquellenfilter."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Deaktiviere alle"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Deaktiviere alle Logquellenfilter."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Standardeinstellung"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Aktiviere alle Logquellenfilter."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Log"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Quellen"
@@ -805,48 +826,45 @@
msgid "About %s"
msgstr "Ãœber %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatesting"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Vorherige Versionen"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmasters"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Plugin Spezialisten"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Vielen Dank an"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Entwickler"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Mithelfer"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Ein Playstation 2 Emulator"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 offizielle Webseite und Foren (Englisch)"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Offizielles PCSX2 SVN Repository auf GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Danke, habe genug gesehen"
@@ -854,23 +872,19 @@
msgid "Assertion Failure - "
msgstr "Assertion Fehler - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Speichert einen Screenshot dieser Einstellungen in eine PNG Datei."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Speichere Dialog Screenshots nach..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS Wählen"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Zeige diesen Dialog nicht noch einmal."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -878,7 +892,7 @@
"Deaktiviert dieses Popup von nun an. Die gewählte Einstellung wird die "
"Standardeinstellung werden."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -886,16 +900,89 @@
"Dieses Popup wird nicht noch einmal erscheinen. Diese Einstellung kann im "
"Menü rückgängig gemacht werden."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignorieren"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Reset"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Ordner"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Fehler (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Erstelle Memory Card"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Erstelle neue Memory Card"
@@ -917,30 +1004,30 @@
msgid "Select file name: "
msgstr "Wähle einen Dateinamen:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Fehler (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Erstelle Memory Card"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Fehler: Die Memory Card konnte nicht erstellt werden."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Fehler: Die Memory Card konnte nicht erstellt werden."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Benutze NTFS Kompression beim Erstellen der Karte."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [Standard, kompatibel]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -948,38 +1035,38 @@
"Dieses ist die Standardgröße der Sony Memory Cards. Alle Spiele unterstützen "
"sie."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr "Nutze diese Option, um die sichersten Memory Cards zu Erstellen."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Eine typische Drittherstellergröße für Memory Cards welche gut mit Spielen "
"funktionieren sollte."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 und 32MB Karten sind gleich gut kompatibel."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -987,7 +1074,7 @@
"Warnung: Diese Karte wäre zwar sehr gross aber viele Spiele werden damit "
"nicht funktionieren."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -995,6 +1082,22 @@
"Auf eigenes Riskio benutzen. Fehlerhaftes Memory Card Verhalten ist möglich "
"(aber unwahrscheinlich)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1005,6 +1108,7 @@
msgstr "Einstellungen"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Sprache:"
@@ -1058,15 +1162,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Werfe Memory Cards aus nach einem Savestate Ladevorgang"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Memory Card Manager"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Drag und Drop zu / aus PS2 Ports."
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1130,24 +1238,24 @@
msgid "Game Fixes"
msgstr "Spielefixes"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Komponenten Selektoren - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Ordner"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Ansicht/Themes - %s"
@@ -1169,47 +1277,51 @@
msgid "Terminate App"
msgstr "Schließe Anwendung"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS Ausgabe deaktivert!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Speichere Savestate"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Speichert den Status der virtuellen Maschine im aktuellen Slot"
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Lade Savestate"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Lädt einen Savestate vom aktuellen Slot."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Lade Savestate Backup"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Lädt einen Savestate vom Backup des aktuellen Slots."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Wähle nächsten Slot"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Inkrementiert den aktuellen Slot um 1."
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Wähle vorherigen Slot"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Dekrementiert den aktuellen Slot um 1."
@@ -1224,7 +1336,7 @@
"please, thank you."
msgstr "Bitte nur eine Datei zur gleichen Zeit in das %s Fenster ziehen."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Bestätige PS2 Reset"
@@ -1242,370 +1354,370 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Du hast die folgende ISO Datei in %s gezogen:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Backup"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Öffne Konsole"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsolenausgabe nach Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&System"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfiguration"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Verschiedenes"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debug"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Initialisiere..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Lade ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Um PS2 Anwendungen (Homebrew) direkt zu laden."
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Backup vor dem Speichern"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatische Spielefixes"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Aktiviert benötigte Spielefixes für bekannte Spiele automatisch"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Aktiviere Cheats"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Aktiviere Widescreen Patches"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Aktiviere Host-Dateisystem"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Herunterfahren"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Löscht alle VM Daten und Plugins und fährt VM herunter"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Verlassen"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "%s zu verlassen kann gesundheitsschädlich sein."
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "ISO Wählen"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Plugin Menü"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Macht die gewählte ISO Datei zur CDVD Quelle."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Benutzt ein externes Plugin als CDVD Quelle."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Keine Disk"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Benutze dies, um in dein PS2 BIOS zu Booten."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Emulations&einstellungen"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Memory Cards"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Plugin/BIOS Selektor"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Spieldatenbankeditor"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Video (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Audio (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Kontroller (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Lösche alle Einstellungen..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Löscht alle %s Einstellungen, um den Setup Wizard neu auszuführen."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Ãœber..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Logging..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pause"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Pausiert Emulation und sichert den PS2 Status."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Fortsetzen"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Setzt den angehaltenen Emulationsstatus fort."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pause/Fortsetzen"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Kein aktiver VM status; Kann nicht Anhalten oder Fortsetzen."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Neustart"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simuliert einen Hardware Reset der PS2 VM."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Kein aktiver Emulationsstatus; Boote zuerst etwas."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Neustart (Vollständig)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Reset der aktiven VM."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Starte CDVD (Vollständig)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Starte die VM mit der aktuellen DVD oder der ISO Datei."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Reboot CDVD (schnell)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Neustart mit Fast Boot (keine BIOS Splashscreens)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Boote CDVD (schnell)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Fast Boot: Umgeht PS2 Start / Splashscreens."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Kein Plugin geladen"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "GS Einstellungen"
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "Ändere Hardwareemulationseinstellungen der PCSX2 virtuellen Maschine."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Fenster Einstellungen..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Ändere Fenster und Ansichtseinstellungen, sowie das Seitenverhältnis."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Plugin Einstellungen..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Öffnet %s's erweiterte Einstellungen."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Resette alle Einstellungen?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Bestätige ISO Abbild Wechsel"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Möchtest du die Disk wechseln oder die neue Disk booten (via System Reset)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Wechsle Disk"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Bestätige CDVD Quelländerung"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Du hast gewählt die CDVD Quelle von %s nach %s zu ändern."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Möchtest du die Disk wechseln oder die neue Disk booten (System Reset)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Alle unterstützten (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Disk Abbilder (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Alle Dateien (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Wähle CDVD Quell ISO"
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Wähle ELF Datei..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO Datei nicht gefunden!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr ""
"Während des Versuchs folgende Datei zu öffnen ist ein Fehler aufgetreten: "
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1613,7 +1725,7 @@
"Fehler: Die konfigurierte ISO Datei existiert nicht. Klicke OK um eine neue "
"ISO Quelle zu wählen."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1621,7 +1733,7 @@
"Du hast die folgende ISO Datei gewählt:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1634,7 +1746,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1647,19 +1759,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Dateiname leer oder zu kurz"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Dateiname ist außerhalb des benötigten Ordners"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Dateiname existiert bereits"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Das Betriebssystem verhindert, das diese Datei erstellt wird"
@@ -1667,15 +1779,15 @@
msgid "Cannot apply settings..."
msgstr "Kann Einstellungen nicht anwenden..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS Suchpfad"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Wähle Ordner mit PS2 BIOS Roms"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1683,13 +1795,13 @@
"Drücke den Suchen Button um einen anderen Ordner zu wählen in dem PCSX2 nach "
"BIOS Roms sucht."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Aktualisiere Liste"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Wähle ein BIOS rom:"
@@ -1721,90 +1833,94 @@
msgid "None"
msgstr "Kein"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU erweiterte Recompiler Einstellungen"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Vorzeichen behalten"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Voll"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 erweiterte Recompiler Einstellungen"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "So ziemlich das Langsamste im gesamten Universum ;p"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "Just-in-time Codeübersetzung von 64bit MIPS IV nach x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Ziemlich langsam, nur zu Diagnosezwecken verwenden."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "Just-in-time Codeübersetzung von 32bit MIPS I nach x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Aktiviere EE Cacheemulation - Nur für Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Ziemlich langsam, nur zu Diagnosezwecken verwenden."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Standardeinstellung"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"Vector Unit Interpreter. Langsam, Fehlerhaft und generell nicht empfohlen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Recompiler [empfohlen]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Neuer Vector Unit Recompiler mit verbesserter Kompatibilität. Empfohlen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Recompiler [veraltet]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "Nützlich, um Bugs oder Probleme im mVU Recompiler zu finden."
@@ -1971,7 +2087,8 @@
msgstr "Ignoriere Path3 Transfer Busrichtung - Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "Setze GSdx auf Software Rendering für Videos"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2000,88 +2117,93 @@
"of 'What happened to my FPS?' problems. :)"
msgstr "Warnung: Trace Logs sind sehr langsam!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Wähle Ordner mit PS2 Memory Cards"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Auswerfen"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Kopieren ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Umbenennen ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Erstelle ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Einfügen ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Card:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Erstelle neue Memory Card."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Benenne diese Memory Card um ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Einfügen ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Werfe die Karte aus dem Port aus"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Füge diese Card in einen Port ein ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Erstelle eine Kopie dieser Memory Card ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Lösche"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Löscht die gewählte Memory Card von der Festplatte (alle Spielstände gehen "
"verloren)."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Erstellt eine neue Memory Card in dem gewählten Slot."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Lösche Memory Card?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Memory Card duplizieren?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Fehler: Kann nur existierende Cards kopieren."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2089,25 +2211,25 @@
"Wähle einen Namen für das Duplikat\n"
"( '.ps2' wird automatisch angehängt)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Fehlgeschlagen: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Kopieren fehlgeschlagen!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Memory Card '%s' dupliziert nach '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Erfolg"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2116,119 +2238,124 @@
"Wähle einen neuen Namen für Memory Card '%s'\n"
"( '.ps2' wird automatisch angehängt)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Memory Card umbenennen?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Fehler: Die Memory Card konnte nicht umbenannt werden.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Leer"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Wähle einen Ordner für %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Füge Card ein"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Werfe Card aus"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Karte einfügen ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Duplizere Card ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Karte umbenennen ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Lösche Memory Card?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Füge Card ein"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Erstelle neu..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Aktualisiere Liste"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 Port"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Dateiname"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Cardgröße"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formatiert"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Typ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Modifiziert"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Erstellt"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Nein"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Ja"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Unbenutzte Cards --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Keine unbenutzten Cards --]"
@@ -2261,11 +2388,11 @@
msgid "Select a document root for %s"
msgstr "Wähle einen Ordner für %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Anwenden"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Aktiviere diese Sprache jetzt!"
@@ -2345,66 +2472,66 @@
"Ursache: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Beende Aufgaben..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Aktiviere Speedhacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Eine einfache Möglichkeit sicherzugehen, dass alle Hacks deaktiviert sind."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr "Stellt die Standardeinstellungen wieder her (alles deaktiviert)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [nicht empfohlen]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [nicht empfohlen]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr "Guter FPS Anstieg, gute Kompatibilität [empfohlen]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Threaded microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
msgstr "Guter FPS Anstieg, gute Kompatibilität [empfohlen]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Andere Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Aktiviere INTC Warteschleifenerkennung"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2412,20 +2539,20 @@
"Gute Geschwindigkeitsverbesserung, fast keine "
"Kompatibilitätseinschränkungen. [empfohlen]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Aktiviere erkennen von Warteschleifen"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr "Leichte Geschwindigkeitsverbesserung in einigen Spielen [empfohlen]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Aktiviere schnelles CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Schnellerer Diskzugriff, kürzere Ladezeiten [nicht empfohlen]"
@@ -2448,88 +2575,88 @@
msgid "Select a visual theme:"
msgstr "Wähle ein Theme:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Deaktiviere FPS Limitierung"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Sinnvoll für Benchmarks. Kann auch während des Spielens mit F4 aktiviert "
"werden."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Basis Bildwiederholrate:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Slowmotion Einstellung:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Turbo Einstellung:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC Bildwiederholrate"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL Bildwiederholrate"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
msgstr "Fehler beim Einlesen der NTSC oder PAL Framerateeinstellungen."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Deaktiviert [standard]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Skipping nur im Turbomodus"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Konstantes Skipping"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
msgstr "Normal und Turbo werden Bilder auslassen, Slow motion nicht."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Bilder darstellen"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Bilder auslassen"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Benutze synchrones MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr "Um eventualle Fehler im MTGS Thread zu debuggen. Sehr langsam!"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Deaktiviere GS Ausgabe"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2537,11 +2664,11 @@
"Deaktiviert alle GS Plugin Aktivitäten. Ideal um den Emulatorkern zu "
"Benchmarken."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Bilder auslassen (skipping)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "FPS Limitierung"
@@ -2585,7 +2712,7 @@
"Dieser Savestate kann nicht geladen werden, da wichtige Komponenten fehlen. "
"Weitere Informationen in der Logdatei."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(standard)"
@@ -2606,7 +2733,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Die gewählte BIOS-Datei existiert nicht. Bitte neu konfigurieren."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2623,6 +2750,15 @@
"%s Erweiterungen nicht gefunden. MicroVU benötigt einen Prozessor mit MMX, "
"SSE und SSE2 Erweiterungen."
+#~ msgid "Betatesting"
+#~ msgstr "Betatesting"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS Wählen"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Wähle CDVD Quell ISO"
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 empfohlen"
diff -Nru pcsx2-1.3.1+dfsg/locales/es_ES/pcsx2_Iconized.po pcsx2-1.4.0/locales/es_ES/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/es_ES/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/es_ES/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,8 +7,8 @@
msgstr ""
"Project-Id-Version: PCSX2 1.2.1\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-08-25 15:33+0100\n"
+"POT-Creation-Date: 2015-12-23 18:23+0100\n"
+"PO-Revision-Date: 2015-11-08 00:57+0100\n"
"Last-Translator: VÃctor González \n"
"Language-Team: \n"
"Language: es_ES\n"
@@ -17,7 +17,7 @@
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-KeywordsList: pxE\n"
"X-Poedit-SourceCharset: UTF-8\n"
-"X-Generator: Poedit 1.6.4\n"
+"X-Generator: Poedit 1.8.4\n"
#: common/src/Utilities/Exceptions.cpp:275
msgid ""
@@ -38,7 +38,7 @@
"de PSX tendrás que descargarte un emulador especÃfico para PSX, como ePSXe o "
"PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -50,7 +50,7 @@
"recursos de memoria virtual, como un swapfile pequeño o desactivado, o "
"cualquier otro programa que esté acumulando mucha memoria."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -59,7 +59,7 @@
"Cierra cualquier programa en segundo plano que esté acumulando recursos y "
"vuelve a intentarlo."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -67,7 +67,7 @@
"Aviso: Algunos de los recompiladores configurados de PS2 no se han iniciado "
"y por lo tanto están desactivados:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -78,7 +78,7 @@
"Tendrás que volver a activar manualmente los recompiladores indicados "
"encima, si consigues arreglar los errores."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -88,7 +88,7 @@
"*debes* conseguir una BIOS de una consola PS2 real que poseas (no vale "
"pedirla prestada). Consulta los FAQs y las guÃas para tener más información."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -114,7 +114,44 @@
"superiores en este ordenador, tendrás que cambiar al modo de Documentos del "
"usuario (pulsa en el botón de abajo)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+"Ten en cuenta que el archivo resultante podrÃa no tener todas las partidas "
+"guardadas, según la cantidad de partidas que haya en la tarjeta de memoria "
+"original."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+"AVISO: ¡La conversión de una tarjeta de memoria puede tardar un buen rato! "
+"No cierres el emulador durante el proceso de conversión, aunque deje de "
+"responder."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+"Convierte esta tarjeta de memoria a un archivo .ps2 de Memory Card estándar "
+"de 8 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr "Convierte esta tarjeta de memoria a un archivo .ps2 de 16 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr "Convierte esta tarjeta de memoria a un archivo .ps2 de 32 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr "Convierte esta tarjeta de memoria a un archivo .ps2 de 64 MB."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -197,6 +234,16 @@
"Ãndice de los contenidos de la tarjeta tras cargar un guardado rápido. "
"Puede no ser compatible con todos los juegos (Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+"(Solo para tipos de carpetas) Vuelve a indizar el contenido de la tarjeta de "
+"memoria cada vez que se cambia el software ejecutado. Esto evita que la "
+"tarjeta de memoria se quede sin espacio."
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -275,7 +322,7 @@
"Esta acción reiniciará el estado actual de la máquina virtual de PS2 y se "
"perderán todos los progresos no guardados. ¿Seguro que quieres continuar?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -296,7 +343,7 @@
"\n"
"(Nota: la configuración de los plugins no se verá afectada)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -307,7 +354,12 @@
"problema y volver a activarla en cualquier momento dirigiéndote a Ajustes -> "
"Tarjetas de memoria en el menú principal."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr "(FolderMcd) Tarjeta de memoria llena, no se ha podido añadir: %s"
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -315,13 +367,13 @@
"Selecciona una BIOS válida. Si no puedes seleccionar una opción válida, "
"pulsa en Cancelar para cerrar el panel de configuración."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"Nota: La mayorÃa de los juegos funcionan bien con las opciones "
"predeterminadas."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
"Nota: La mayorÃa de los juegos funcionan bien con las opciones "
@@ -447,29 +499,30 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
-"Es mejor activar 'Arreglos para juegos automáticos' en el menú principal y "
-"dejar esta sección en blanco.\n"
+"Lo mejor es activar 'Arreglos para juegos automáticos' en el menú principal "
+"y dejar esta sección en blanco.\n"
"('Automático' significa utilizar de forma selectiva arreglos ya probados "
-"para juegos concretos)"
+"para juegos concretos)\n"
+"Los arreglos para juegos manuales NO mejorarán el rendimiento, de hecho, "
+"podrÃan empeorarlo."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
-#, fuzzy
msgid ""
"Gamefixes can work around wrong emulation in some titles. \n"
"They may also cause compatibility or performance issues.\n"
"\n"
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-"Los arreglos para juegos arreglan temporalmente la emulación en algunos "
-"juegos.\n"
+"Los arreglos para juegos pueden corregir la emulación en algunos juegos.\n"
"También pueden provocar problemas de compatibilidad o de rendimiento.\n"
"\n"
-"La forma más segura de confirmar que todos los arreglos para juegos están "
-"desactivados."
+"Lo más seguro es verificar que has desactivado todos los arreglos para "
+"juegos."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -478,14 +531,14 @@
"Vas a eliminar la tarjeta de memoria formateada '%s'. ¡Se perderán todos los "
"datos de esta tarjeta! ¿Estás total y completamente seguro?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Error: Solo se permite duplicar a un puerto vacÃo de PS2 o al sistema de "
"archivos."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Error: La tarjeta de memoria de destino '%s' está siendo utilizada."
@@ -509,10 +562,10 @@
"option only affects Standard Paths which are set to use the installation "
"default value."
msgstr ""
-"Puedes cambiar la ubicación preferida para los documentos de usuario de "
-"PCSX2 aquà (incluye tarjetas de memoria, capturas de pantalla, configuración "
-"y guardados rápidos). Esta opción solo afecta a las carpetas estándar, que "
-"se utilizarán según la configuración de instalación predeterminada."
+"Aquà puedes cambiar la ubicación preferida para los documentos de usuario de "
+"PCSX2 (incluye tarjetas de memoria, capturas de pantalla, configuración y "
+"guardados rápidos). Esta opción afecta a las carpetas estándar, que se "
+"utilizarán según la configuración de instalación predeterminada."
#: pcsx2/gui/Panels/PathsPanel.cpp:40
msgid ""
@@ -569,35 +622,51 @@
"puedes hacer una selección válida porque falten plugins o la instalación de "
"%s esté incompleta, pulsa en Cancelar para cerrar el panel de configuración."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - Tasa de ciclos predeterminada. Lo más parecido a la velocidad de un "
-"EmotionEngine real de PS2."
+"3 - Reduce la tasa de ciclos del EE a un 50%. Subida de velocidad moderada, "
+"pero causará sonido entrecortado en FMVs."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - Reduce la tasa de ciclos del EE a un 33%. Ligera subida de velocidad "
"para la mayorÃa de los juegos y alta compatibilidad."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+"1 - Tasa de ciclos predeterminada. Lo más parecido a la velocidad de un "
+"EmotionEngine real de PS2."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"3 - Reduce la tasa de ciclos del EE a un 50%. Subida de velocidad moderada, "
-"pero causará sonido entrecortado en FMVs."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - Desactiva el robo de ciclos VU. ¡El ajuste más compatible!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -605,7 +674,7 @@
"1 - Bajo robo de ciclos VU. Baja compatibilidad, pero aumenta la velocidad "
"en algunos juegos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -613,7 +682,7 @@
"2 - Robo de ciclos VU moderado. Compatibilidad muy baja, pero aumenta "
"bastante la velocidad en algunos juegos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -621,7 +690,7 @@
"3 - Robo de ciclos VU máximo. No es muy útil, provoca gráficos parpadeantes "
"o ralentiza casi todos los juegos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -631,18 +700,22 @@
"pero pueden provocar fallos gráficos, sonido entrecortado y falsas lecturas "
"de FPS. Si tienes problemas de emulación, empieza desactivando este panel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Si asignas un valor alto con esta opción reducirás la velocidad de reloj "
"real de la CPU del núcleo R5900 del EmotionEngine, y generalmente aumenta la "
"velocidad de los juegos que no utilizan el potencial del hardware de PS2 "
"real."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -652,30 +725,30 @@
"EmotionEngine. Un valor alto aumenta el número de ciclos robados del EE a "
"cada microprograma del VU que utiliza el juego."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
"default."
msgstr ""
-"Actualiza las etiquetas de estado solo en los bloques que podrán leerse, en "
+"Actualiza las etiquetas de estado sólo en los bloques que podrán leerse, en "
"lugar de hacerlo constantemente. Generalmente es la opción más segura, y "
"SuperVU ya hace algo parecido de forma predeterminada."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
"incompatible and may hang. In the case of GS limited games, it may be a "
"slowdown (especially on dual core CPUs)."
msgstr ""
-"Ejecuta VU1 en un hilo dedicado (solo microVU1). Suele aumentar la velocidad "
+"Ejecuta VU1 en un hilo dedicado (sólo microVU1). Suele aumentar la velocidad "
"en CPUs de tres núcleos o más. Opción segura para la mayorÃa de los juegos, "
"pero algunos no son compatibles y pueden bloquear el emulador. En el caso "
"de los juegos limitados por GS, podrÃa ralentizarlos (sobre todo en CPUs de "
"doble núcleo)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -686,7 +759,7 @@
"juegos que no utilizan este método de sincronÃa vertical no recibirán "
"aumentos de velocidad con este arreglo."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -702,7 +775,7 @@
"aumentamos el tiempo del siguiente evento o el final del espacio de tiempo "
"del procesador, según lo que llegue primero."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -711,7 +784,7 @@
"tienen problemas con esta opción. (Generalmente marcadas como 'modo 1' o "
"'DVD lento')."
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -719,7 +792,7 @@
"Observa que al desactivar la limitación de fotogramas, los modos Turbo y "
"Velocidad lenta no estarán disponibles."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -728,7 +801,7 @@
"fotogramas preciso. Activarlo causará serios fallos visuales en varios "
"juegos."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -736,7 +809,7 @@
"Activa esta opción si crees que la sincronÃa de hilos MTGS provoca caÃdas o "
"fallos gráficos."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -753,7 +826,7 @@
"Aviso: Esta opción puede activarse al vuelo, pero normalmente no puede "
"desactivarse al vuelo (la imagen se mostrará dañada)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/es_ES/pcsx2_Main.po pcsx2-1.4.0/locales/es_ES/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/es_ES/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/es_ES/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,8 +7,8 @@
msgstr ""
"Project-Id-Version: PCSX2 1.2.1\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-08-25 15:33+0100\n"
+"POT-Creation-Date: 2015-12-23 18:23+0100\n"
+"PO-Revision-Date: 2015-11-08 00:55+0100\n"
"Last-Translator: VÃctor González \n"
"Language-Team: \n"
"Language: es_ES\n"
@@ -17,17 +17,17 @@
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-KeywordsList: _;pxL\n"
"X-Poedit-SourceCharset: UTF-8\n"
-"X-Generator: Poedit 1.6.4\n"
+"X-Generator: Poedit 1.8.4\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "No se ha indicado una razón."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Error de análisis"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
"El hardware de tu ordenador es incapaz de ejecutar PCSX2. Se siente, amigo."
@@ -52,7 +52,7 @@
#: common/src/Utilities/Exceptions.cpp:332
msgid "[Unnamed or unknown]"
-msgstr "[Sin nombre o desconocida]"
+msgstr "(Sin nombre o desconocida)"
#: common/src/Utilities/Exceptions.cpp:352
msgid "A file could not be created."
@@ -96,7 +96,7 @@
msgstr ""
"Incluye proceso de eventos detenidos y otros usos de eventos no habituales."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Formato de imagen ISO no reconocido"
@@ -115,7 +115,7 @@
"formato de imagen ISO no admitido o un error en el soporte de imágenes ISO "
"de PCSX2."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
@@ -123,13 +123,13 @@
"El flujo de MTGS ha dejado de resonder mientras esperaba a que se iniciara "
"el plugin GS."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"No se ha podido cargar el guardado rápido, parece estar dañado o incompleto."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -138,7 +138,7 @@
"El plugin %s no se ha abierto correctamente. Tu ordenador puede no tener "
"los recursos suficientes, o un hardware o controladores no compatibles."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -147,18 +147,18 @@
"El plugin %s no se ha iniciado correctamente. Tu sistema puede no tener la "
"memoria o recursos necesarios."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "No se ha encontrado el archivo del plugin configurado %s."
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"El archivo de plugin configurado %s no es una biblioteca dinámica válida."
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -167,14 +167,14 @@
"El plugin configurado %s no es un plugin de PCSX2 o funciona en una versión "
"antigua y no soportada de PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"El plugin informa de que tu hardware o software/controladores no están "
"soportados."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -182,7 +182,7 @@
"El plugin configurado no es un plugin de PCSX2 o funciona en una versión "
"antigua y no soportada de PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -191,11 +191,11 @@
"El plugin configurado %s no es un plugin de PCSX2 o funciona en una versión "
"antigua y no soportada de PCSX2."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
-msgstr "El plugin interno de Memory Cards no se ha iniciado."
+msgstr "No se ha iniciado el plugin interno de tarjetas de memoria."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plugin no cargado"
@@ -272,12 +272,12 @@
#: pcsx2/SourceLog.cpp:193 pcsx2/SourceLog.cpp:294
msgid "Logs only unknown, unmapped, or unimplemented register accesses."
msgstr ""
-"Registra solo los accesos a registro desconocidos, no ubicados o no "
+"Registra únicamente los accesos a registro desconocidos, no ubicados o no "
"implementados."
#: pcsx2/SourceLog.cpp:199 pcsx2/SourceLog.cpp:300
msgid "Logs only DMA-related registers."
-msgstr "Registra solo los registros relacionados con DMA."
+msgstr "Registra únicamente los registros relacionados con DMA."
#: pcsx2/SourceLog.cpp:205
msgid "IPU activity: hardware registers, decoding operations, DMA status, etc."
@@ -347,8 +347,8 @@
#: pcsx2/SourceLog.cpp:306
msgid "Memorycard reads, writes, erases, terminators, and other processing."
msgstr ""
-"Lectura, escritura, eliminación, finalización y otros procesos de la Memory "
-"Card (Tarjeta de memoria)."
+"Lectura, escritura, eliminación, finalización y otros procesos de la tarjeta "
+"de memoria."
#: pcsx2/SourceLog.cpp:312
msgid "Gamepad activity on the SIO."
@@ -369,11 +369,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Registro detallado del hardware CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Mensaje de PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -381,31 +381,31 @@
"El guardado rápido no se guardó correctamente. El archivo temporal ha sido "
"creado con éxito, pero no se pudo trasladar a su destino final."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Lo más seguro"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Seguro (más rápido)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Equilibrado"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agresivo"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Muy agresivo"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Dañino"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Error al sobrescribir el archivo de configuración ya existente, permiso "
@@ -415,103 +415,107 @@
msgid "Loading PS2 system plugins..."
msgstr "Cargando plugins del sistema PS2..."
-#: pcsx2/gui/AppInit.cpp:49
-#, fuzzy
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
msgstr ""
-"No hay extensiones SSE disponibles. PCSX2 necesita una CPU que admita el "
-"set de instrucciones SSE."
+"No hay extensiones SSE2 disponibles. PCSX2 necesita una CPU que admita el "
+"set de instrucciones SSE2."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Error(es) del recompilador PCSX2"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Todas las opciones se utilizarán en la sesión actual y no se guardarán.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Archivo ISO"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "Muestra esta lista de opciones para la lÃnea de comandos"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
-msgstr "Fuerza a la consola/registro del programa a que sea visible"
+msgstr "Fuerza la visibilidad de la consola/registro del programa"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "Utiliza el modo GS de pantalla completa"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "Utiliza el modo GS en una ventana"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
-msgstr "Desactiva la interfaz mientras se ejecute un juego"
+msgstr "Oculta la interfaz mientras se ejecute un juego"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+"En caso de utilizar nogui: Preguntar antes de salir durante una suspensión."
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "Ejecuta una imagen ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"Carga una bandeja de DVD vacÃa, sirve para entrar al menú del sistema de PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "Carga desde el plugin CDVD (se salta el parámetro Archivo ISO)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "Desactiva todas las ayudas para velocidad"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"Utiliza la lista de arreglos para juegos de coma o limitada a canal "
"especificada."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "Desactiva el arranque rápido"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "Cambia la carpeta del archivo de configuración"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "Especifica el archivo de configuración de PCSX2 a utilizar"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "Obliga a %s a ejecutar el asistente inicial"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "Permite actuar en modo portátil (necesita acceso de admin/raÃz)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "Especifica el archivo a utilizar como plugin de %s"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
-msgstr "Error de anulación de plugin - %s"
+msgstr "Error de anulación de plugin: %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -522,96 +526,96 @@
"un plugin de %s válido:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Pulsa Aceptar para utilizar el plugin configurado predeterminado, o Cancelar "
"para cerrar %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Error de PCSX2: Fallo de hardware"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Pulsa en Aceptar para cerrar %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "Error crÃtico de %s"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "Aceptar"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&Aceptar"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Cancelar"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Cancelar"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "A&plicar"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Siguiente >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< A&nterior"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "A&nterior"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Terminar"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&SÃ"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&No"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Buscar"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Guardar"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Guardar co&mo..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "A&yuda"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Inicio"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Mostrar la ventana de acerca de."
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -621,43 +625,48 @@
"\n"
"Pulsa en Aceptar para ir al panel de configuración de plugins."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
-"¡Aviso! No se han cargado los plugins del sistema. PCSX2 puede no "
-"funcionar."
+"¡Aviso! No se han cargado los plugins del sistema. Puede que PCSX2 no "
+"funcione."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "Opciones de lÃnea de comandos de %s"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Error de la BIOS de PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Pulsa en Aceptar para ir al panel de configuración de BIOS."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"¡Aviso! No se ha seleccionado una BIOS válida. Puede que PCSX2 no funcione."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "Opciones de lÃnea de comandos de %s"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Hilo sin respuesta de PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Abortar"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Ejecutando máquina virtual de PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Buscar una Iso que no esté en tu historial reciente."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Buscar..."
@@ -672,7 +681,7 @@
#: pcsx2/gui/AppUserMode.cpp:140
#, c-format
msgid "Portable mode error - %s"
-msgstr "Error de modo portátil - %s"
+msgstr "Error de modo portátil: %s"
#: pcsx2/gui/AppUserMode.cpp:153
msgid ""
@@ -704,52 +713,52 @@
"No se puede aplicar la nueva configuración, uno de los parámetros no es "
"válido."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Guardar pregunta del registro"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr ""
"Introduce mucho texto en una zona tan pequeña como el ojo de una aguja."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Pequeño"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Es lo que suelo utilizar (el programador)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
-msgstr "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
+msgstr "Fuente normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Bonito y fácil de leer."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Grande"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Enorme"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Por si tienes una pantalla con una resolución muy alta."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
-msgstr "Esquema de colores predeterminado de tonos suaves."
+msgstr "Paleta de colores predeterminada, con tonos suaves."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Tema claro"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -757,86 +766,94 @@
"Esquema clásico de blanco y negro para a los que les encante que les "
"taladren los nervios ópticos con texto."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tema oscuro"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Siempre al frente"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Al activarse, la ventana de registro se verá por encima de otras ventanas "
"que haya encima."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Guardar..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Guardar contenidos del registro a un archivo"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&Borrar"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Elimina los contenidos de la ventana de registro"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Aspecto"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Cerrar"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Cierra esta ventana de registro, sus contenidos serán guardados"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Registro de desarrollo"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Muestra los registros para desarrolladores de PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Lecturas del CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Muestra la actividad al leer el disco"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Activar todo"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Activa todos los filtros de fuentes de registro."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Desactivar todo"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Desactiva todos los filtros de fuentes del registro."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore Default"
+msgstr "Reiniciar ajustes predeterminados"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore default source filters."
+msgstr "Recupera los filtros predeterminados."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Registro"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Fuentes"
@@ -849,71 +866,64 @@
msgid "About %s"
msgstr "Acerca de %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Pruebas"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Versiones anteriores"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmasters"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Especialistas en plugins"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Agradecimientos"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Desarrolladores"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Contribuyentes"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Un emulador de PlayStation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Página web oficial y foros de PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Repositorio Git oficial de PCSX2 en GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Ya he visto suficiente"
#: pcsx2/gui/Dialogs/AssertionDialog.cpp:23
msgid "Assertion Failure - "
-msgstr "Error de asignación - "
+msgstr "Error de asignación: "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Guarda una captura de este panel de ajustes a un archivo PNG."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Guardar capturas de ventanas a..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Selector de BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "No volver a mostrar esta ventana"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -921,7 +931,7 @@
"Desactiva esta ventana, haciendo que cualquier respuesta que selecciones "
"aquà sea utilizada automáticamente desde este momento."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -929,16 +939,90 @@
"La ventana no volverá a mostrarse. Este ajuste puede deshacerse en los "
"paneles de ajustes."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignorar"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr "Reintentar"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr "Abortar"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Reiniciar"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr "Convierte una tarjeta de memoria a un formato distinto"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr "Convertir"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr "Convertir:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr "A:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr "Archivo de 8 MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr "Archivo de 16 MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr "Archivo de 32 MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr "Archivo de 64 MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+"Convierte esta tarjeta de memoria a una carpeta de partidas guardadas "
+"individuales."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Folder"
+msgstr "Carpeta"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Error (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr "Convertir tarjeta de memoria"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr "¡No hay soporte para este tipo de destino!"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+"La conversión de la tarjeta de memoria ha fallado por un motivo desconocido."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Crear una tarjeta de memoria nueva"
@@ -960,72 +1044,72 @@
msgid "Select file name: "
msgstr "Seleccionar nombre de archivo:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Error (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Crear tarjeta de memoria"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Error: No se ha podido crear la carpeta para la tarjeta de memoria."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Error: No se ha podido crear la tarjeta de memoria."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
-msgstr "Utilizar la compresión NTFS al crear esta tarjeta."
+msgstr "Utilizar la compresión NTFS al crear la tarjeta de memoria."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [lo más compatible]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr ""
-"Este es el tamaño estándar de Sony, y es compatible con todos los juegos y "
-"BIOS disponibles."
+"Este es el tamaño estándar de Sony, compatible con todos los juegos y BIOS "
+"disponibles."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr ""
-"Utiliza esta opción siempre que quieras que la Memory Card se utilice de la "
-"forma más segura."
+"Utiliza esta opción siempre que quieras que la tarjeta de memoria se utilice "
+"de la forma más segura."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
-"El tamaño normal de las tarjetas de memoria fabricadas por terceros, que "
-"deberÃa funcionar con la mayorÃa de los juegos."
+"Un tamaño habitual de las tarjetas fabricadas por terceros, deberÃa "
+"funcionar con la mayorÃa de los juegos."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
-"Las tarjetas de 16 y 32 MBs tienen prácticamente la misma compatiblidad."
+"Las tarjetas de memoria de 16 y 32 MBs tienen prácticamente la misma "
+"compatiblidad."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1033,13 +1117,36 @@
"Aviso de baja compatibilidad: El tamaño aumenta, pero puede no funcionar con "
"muchos juegos."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
msgstr ""
-"UtilÃzala bajo tu propio riesgo. Es posible que la Memory Card se comporte "
-"de forma errática (aunque es poco probable)."
+"UtilÃzala bajo tu responsabilidad. Es posible que la tarjeta de memoria se "
+"comporte de forma errática (aunque es poco probable)."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr "Carpeta (experimental)"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+"Almacena los contenidos de la tarjeta de memoria en el sistema de archivos "
+"anfitrión en vez de en un archivo."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+"Gestiona de forma automática los contenidos de las tarjetas de memoria para "
+"que la consola sólo vea archivos relacionados con el software que se esté "
+"ejecutando. Permite arrastrar archivos desde la tarjeta de memoria y hacia "
+"ella a través de tu explorador de archivos estándar. ¡Aún es experimental, "
+"asà que utilÃzalo bajo tu responsabilidad!"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
@@ -1051,6 +1158,7 @@
msgstr "Ajustes"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Selector de idioma"
@@ -1059,7 +1167,7 @@
"Change the language only if you need to.\n"
"The system default should be fine for most operating systems."
msgstr ""
-"Cambia el idioma solo si es necesario.\n"
+"Cambia el idioma sólo si es necesario.\n"
"El idioma predeterminado del sistema deberÃa bastar para la mayorÃa de "
"sistemas operativos."
@@ -1083,7 +1191,7 @@
#: pcsx2/gui/Dialogs/GameDatabaseDialog.cpp:24
#, c-format
msgid "Game database - %s"
-msgstr "Base de datos de juegos - %s"
+msgstr "Base de datos de juegos: %s"
#: pcsx2/gui/Dialogs/ImportSettingsDialog.cpp:24
msgid "Import Existing Settings?"
@@ -1105,15 +1213,21 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Autoexpulsar tarjetas de memoria al cargar guardados rápidos"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+"Gestiona de forma automática las partidas guardadas según el juego que se "
+"esté ejecutando"
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Gestor de tarjetas de memoria"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
-msgstr "Arrastra las tarjetas hacia o desde los puertos de PS2."
+msgstr "Arrastra las tarjetas de memoria hacia o desde los puertos de PS2."
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1151,7 +1265,7 @@
#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:212
#, c-format
msgid "Emulation Settings - %s"
-msgstr "Ajustes de emulación - %s"
+msgstr "Ajustes de emulación: %s"
#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:221
msgid "EE/IOP"
@@ -1177,27 +1291,27 @@
msgid "Game Fixes"
msgstr "Arreglos para juegos"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
-msgstr "Selectores de componentes - %s"
+msgstr "Selectores de componentes: %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Carpetas"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
-msgstr "Aspecto/Temas - %s"
+msgstr "Aspecto/Temas: %s"
#: pcsx2/gui/ExecutorThread.cpp:40
msgid "Logs events as they are passed to the PS2 virtual machine."
@@ -1216,49 +1330,53 @@
msgid "Terminate App"
msgstr "Abortar aplicación"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "¡Se ha desactivado la salida de GS!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr "¿Abandonar PCSX2?"
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Guardado rápido"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Guarda el estado de la máquina virtual en el hueco actual."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Carga rápida"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Carga un estado de la máquina virtual del hueco actual."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Cargar copia del estado"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Carga la copia del estado de la máquina virtual del hueco actual."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Pasar a hueco siguiente"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Cambia el hueco de guardado actual al siguiente puesto."
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Pasar a hueco anterior"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
-msgstr "Cambia el hueco de guardado actual al puesto anterior."
+msgstr "Cambia la ranura de guardado actual al puesto anterior."
#: pcsx2/gui/IsoDropTarget.cpp:55
msgid "Drag and Drop Error"
@@ -1273,7 +1391,7 @@
"Es un error soltar varios archivos en una ventana de %s. Por favor, "
"arrástralos de uno en uno."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Confirmar reinicio de PS2"
@@ -1291,282 +1409,282 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Has arrastrado la siguiente imagen ISO a %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Hueco %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Copia de seguridad"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Mostrar consola"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Consola a Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistema"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Ajustes"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Otros"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Depuración"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Iniciando..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Ejecutar ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Para ejecutar directamente binarios de PS2"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Copia de seguridad antes de guardar"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Arreglos para juegos automáticos"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Aplica automáticamente los arreglos para juegos necesarios en juegos "
"problemáticos conocidos"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Activar trampas"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Activar parches para imagen panorámica"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Activar sistema de archivos del host"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Apagar"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Elimina todos los estados internos de la MV y desconecta los plugins."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Salir"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Cerrar %s podrÃa ser peligroso para tu salud"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Selector de ISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menú de plugins"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Imagen Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Convierte a la imagen ISO seleccionada la fuente del CDVD."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Utiliza un plugin externo como la fuente del CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Sin disco"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr ""
"Utiliza esta opción para entrar en la configuración de la BIOS virtual de "
"PS2."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "A&justes de emulación"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "Tarjetas de &memoria"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "Selector de &Plugin/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editor de base de datos de juegos"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&VÃdeo (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Sonido (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Mandos (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Borrar todos los ajustes..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Borra todos los ajustes de %s y arranca el asistente inicial."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Acerca de..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "Abrir ventana de depuración..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Registros..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pausar"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Pausa la emulación de forma segura y conserva el estado de PS2."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Reanudar"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Reanuda el estado de emulación suspendido."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pausar/Reanudar"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"No hay un estado de emulación activo, no se puede suspender o reanudar."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Reiniciar"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simula un reinicio por hardware de la máquina virtual de PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "No hay un estado de emulación activo, antes debes ejecutar algo."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Reiniciar CDVD (completo)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Reinicio forzado de la MV activa."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Ejecutar CDVD (completo)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr ""
"Ejecuta la MV utilizando como el DVD actual o la imagen ISO como fuente "
"actual"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Reiniciar CDVD (rápido)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Reinicia utilizando el arranque rápido (salta las pantallas iniciales)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Ejecutar CDVD (rápido)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Utiliza el inicio rápido para saltarte las pantallas de inicio de PS2."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "No se ha cargado un plugin"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Ajustes del núcleo GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1574,97 +1692,99 @@
"Modifica los ajustes de emulación de hardware regulados por el núcleo de la "
"máquina virtual de PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Ajustes de ventana..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Modifica las opciones de ventana y aspecto, incluyendo su proporción."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Ajustes del plugin..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Abre la ventana de ajustes avanzados del plugin %s."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "¿Reiniciar toda la configuración?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Confirmar cambio de imagen ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"¿Quieres cambiar de disco o iniciar la nueva imagen (mediante reinicio del "
"sistema)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Cambiar de disco"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Confirmar cambio de la fuente CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Has seleccionado cambiar la fuente del CDVD de %s a %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"¿Quieres cambiar de disco o iniciar la nueva imagen (mediante reinicio del "
"sistema)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Todos los admitidos (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Imágenes de disco (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Volcados de bloques (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr "Comprimido (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Todos los archivos (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Selecciona la ISO que se utilizará en CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
+"Selecciona una imagen de disco, una imagen comprimida o un volcado de "
+"bloques..."
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Selecciona un archivo ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "¡No se ha encontrado el archivo ISO!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Ha habido un error al intentar abrir el archivo:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1672,7 +1792,7 @@
"Error: El archivo ISO configurado no existe. Pulsa en Aceptar para "
"seleccionar una nueva ISO a cargar en CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1680,7 +1800,7 @@
"Has seleccionado la siguiente imagen ISO para utilizarla en PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1693,7 +1813,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1706,35 +1826,35 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "No se ha escrito un nombre de archivo o es demasiado corto."
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "El nombre de archivo está fuera de la carpeta solicitada."
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "El nombre de archivo ya existe."
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
-msgstr "El sistema operativo está impidendo que este archivo pueda ser creado."
+msgstr "El sistema operativo no permite crear este archivo."
#: pcsx2/gui/Panels/BaseApplicableConfigPanel.cpp:103
msgid "Cannot apply settings..."
msgstr "No se puede aplicar la configuración..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Carpeta de búsqueda de BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Selecciona la carpeta que contiene las roms de la BIOS de PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1742,13 +1862,13 @@
"Pulsa en Buscar para seleccionar la carpeta donde PCSX2 buscará las roms de "
"la BIOS de PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Actualizar lista"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Selecciona una rom de BIOS:"
@@ -1780,40 +1900,44 @@
msgid "None"
msgstr "Ninguno"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Opciones avanzadas del recompilador EE/FPU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Conservar señal"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Completo"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "Opciones avanzadas del recompilador VU0 / VU1"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Intérprete"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Probablemente lo más lento que exista en el universo."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompilador"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1821,11 +1945,11 @@
"Realiza una traducción binaria al vuelo del código de máquina de 64 bits "
"MIPS-IV a x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
-msgstr "Muy lento; solo útil para realizar diagnósticos."
+msgstr "Muy lento; sólo útil para realizar diagnósticos."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1833,20 +1957,20 @@
"Realiza una traducción binaria al vuelo del código de máquina de 32 bits "
"MIPS-I a x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Activar caché EE (Lento)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Solo para intérprete, usado para realizar diagnósticos."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Reiniciar ajustes predeterminados"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1854,22 +1978,22 @@
"Intérprete de la Unidad Vectorial. Lento y no muy compatible. Solo para "
"diagnósticos."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "Recompilador microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Nuevo recompilador de la Unidad Vectorial con compatibilidad muy mejorada. "
"Recomendado."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "Recompilador superVU (legado)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -1968,7 +2092,7 @@
#: pcsx2/gui/Panels/GameFixesPanel.cpp:40
msgid "VU Add Hack - Fixes Tri-Ace games boot crash."
-msgstr "Añadido VU - Evita que los juegos de Tri-Ace fallen al arrancar."
+msgstr "Añadido VU: Evita que los juegos de Tri-Ace fallen al arrancar."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:41
msgid ""
@@ -1989,38 +2113,39 @@
#: pcsx2/gui/Panels/GameFixesPanel.cpp:48
msgid "FPU Compare Hack - For Digimon Rumble Arena 2."
-msgstr "Comparación FPU - Para Digimon Rumble Arena 2."
+msgstr "Comparación FPU: Para Digimon Rumble Arena 2."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:52
msgid "FPU Multiply Hack - For Tales of Destiny."
-msgstr "Multiplicación FPU - Para Tales of Destiny."
+msgstr "Multiplicación FPU: Para Tales of Destiny."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:56
msgid "FPU Negative Div Hack - For Gundam games."
-msgstr "División negativa FPU - Para los juegos de Gundam."
+msgstr "División negativa FPU: Para los juegos de Gundam."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:60
msgid "VU XGkick Hack - For Erementar Gerad."
-msgstr "XGkick de VU - Para Erementar Gerad."
+msgstr "XGkick de VU: Para Erementar Gerad."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:64
msgid "FFX videos fix - Fixes bad graphics overlay in FFX videos."
msgstr ""
-"Arreglo de vÃdeos en FFX - Arregla una mala imagen en los vÃdeos de FFX."
+"Arreglo de vÃdeos en FFX: Arregla una mala imagen en los vÃdeos de FFX."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:68
msgid "EE timing hack - Multi purpose hack. Try if all else fails."
-msgstr "Tempo EE - Arreglo multipropósito. Probar si todo lo demás falla."
+msgstr ""
+"Tempo EE: Arreglo multipropósito. Probar en caso de que todo lo demás falle."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:73
msgid ""
"Skip MPEG hack - Skips videos/FMVs in games to avoid game hanging/freezes."
msgstr ""
-"Saltar MPEGs - No muestra los vÃdeos/FMVs para evitar cuelgues/bloqueos."
+"Saltar MPEGs: No muestra los vÃdeos/FMVs para evitar cuelgues/bloqueos."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:77
msgid "OPH Flag hack - Try if your game freezes showing the same frame."
-msgstr "Señal OPH - Probar si tu juego se bloquea al mostrar la misma imagen."
+msgstr "Señal OPH: Probar si el juego se bloquea al mostrar una misma imagen."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:82
msgid "Ignore DMAC writes when it is busy."
@@ -2036,18 +2161,18 @@
msgid ""
"Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD & Spy Hunter loading hang."
msgstr ""
-"Retrasar detenciones de VIF1 (FIFO VIF1) - Para la interfaz de SOCOM 2 y el "
+"Retrasar detenciones de VIF1 (FIFO VIF1): Para la interfaz de SOCOM 2 y el "
"bloqueo al cargar en Spy Hunter."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:96
msgid "Ignore Bus Direction on Path3 Transfer - Used for Hotwheels"
msgstr ""
-"Ignorar dirección del bus en transferencia de Path3 - Utilizar en Hot Wheels"
+"Ignorar dirección del bus en transferencia de Path3: Utilizar en Hot Wheels."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
-"Cambiar a renderizado por software de GSdx cuando se reproduzca una FMV"
+"Cambiar al renderizado por software de GSdx cuando se reproduzca una FMV"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
msgid "Preload TLB hack to avoid tlb miss on Goemon"
@@ -2077,88 +2202,92 @@
"Aviso: Los registros de rastros reducen el rendimiento y son la principal "
"causa de la pregunta '¿Por qué va lento el juego?'. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Selecciona la carpeta con las tarjetas de memoria de PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Expulsar"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Duplicar..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Renombrar..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Crear..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr "Convertir..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Tarjeta:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Crea una nueva tarjeta de memoria."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Cambia el nombre a esta tarjeta de memoria."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Insertar..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Expulsa la tarjeta de este puerto."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Introduce esta tarjeta a un puerto."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Crea una copia de esta tarjeta de memoria."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Borrar"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Borra permanentemente esta tarjeta de memoria del disco (se perderá todo su "
"contenido)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Crea una nueva tarjeta de memoria y la asigna a este puerto."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "¿Borrar la tarjeta de memoria?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Duplicar tarjeta de memoria"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Error: Solo puedes duplicar una tarjeta que ya exista."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2166,146 +2295,150 @@
"Selecciona un nombre para el archivo duplicado:\n"
"(La extensión '.ps2' se añadirá automáticamente)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Error: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "¡Error al copiar!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Tarjeta de memoria '%s' duplicada a '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Éxito"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
"( '.ps2' will be added automatically)"
msgstr ""
"Selecciona el nuevo nombre de la tarjeta de memoria '%s'\n"
-"(La extensión '.ps2' se añadirá automáticamente)"
+"(La extensión '.ps2' se añadirá automáticamente)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Renombrar tarjeta de memoria"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Error: No se ha podido cambiar el nombre.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
-msgstr "Puerto-%u / Multitap-%u--Puerto-1"
+msgstr "Puerto %u / Multitap %u--Puerto 1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
-msgstr " Multitap-%u--Puerto-%u"
+msgstr " Multitap %u--Puerto %u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "VacÃo"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Selecciona el puerto de destino para '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Insertar tarjeta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Expulsar tarjeta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Insertar tarjeta..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Duplicar tarjeta..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Renombrar tarjeta..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Borrar tarjeta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr "Convertir tarjeta"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Crear una tarjeta nueva..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Actualizar lista"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Puerto de PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Nombre del archivo"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Tamaño"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formateada"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Tipo"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Última modificación"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Fecha de creación"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "No"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "SÃ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Tarjetas sin usar --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- No hay tarjetas sin usar --]"
@@ -2338,11 +2471,11 @@
msgid "Select a document root for %s"
msgstr "Selecciona una raÃz de documentos para %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Aplicar"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "¡Hacer este idioma mi predeterminado ahora mismo!"
@@ -2422,22 +2555,22 @@
"Motivo: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Completando tareas..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Activar arreglos para velocidad"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"La forma más fácil y segura de desactivar todos los arreglos para la "
"velocidad."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2445,34 +2578,34 @@
"Reinicia los arreglos de velocidad a su configuración predeterminada, "
"desactivándolos todos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "Velocidad de ciclos EE (No recomendado)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "Robo de ciclos de la VU (No recomendado)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "Hacks de microVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "Arreglo de etiqueta mVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Buena subida y alta compatibilidad; puede crear gráficos dañados... "
"(Recomendado)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (microVU1 multihilos)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2480,15 +2613,15 @@
"Buena subida y alta compatibilidad; puede provocar cuelgues... (Recomendado "
"si tienes 3 o más núcleos de CPU)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Otros arreglos"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Activar detección de giro INTC"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2496,22 +2629,22 @@
"Gran subida de velocidad en algunos juegos, sin casi ningún efecto "
"secundario de compatibilidad (Recomendado)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Activar detección de bucles de parada"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Subida moderada en algunos juegos, sin efectos secundarios conocidos. "
"(Recomendado)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Activar CDVD rápido"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr ""
"Accede al disco más rápidamente, reduciendo los tiempos de carga. (No "
@@ -2537,42 +2670,42 @@
msgid "Select a visual theme:"
msgstr "Selecciona un aspecto visual:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Desactivar limitación de fotogramas"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Útil para comprobaciones de rendimiento. Puedes activarla dentro del juego "
"pulsando F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Ajuste de velocidad de fotogramas:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Ajuste de velocidad lenta:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Ajuste del turbo:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Velocidad de fotogramas NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Velocidad de fotogramas PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2580,19 +2713,19 @@
"Error al analizar la configuración de la velocidad de fotogramas PAL o "
"NTSC. La configuración debe ser un valor numeral entero."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Desactivado [por defecto]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Solo con el turbo activado (TAB para activar)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Salto constante"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2600,30 +2733,30 @@
"Normal y Turbo limitan la velocidad de salto de fotogramas. El modo de "
"velocidad lenta desactivará el salto de fotogramas."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Fotogramas a mostrar"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Fotogramas a saltar"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Utilizar MTGS sincronizado"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr ""
-"Usar solo para evitar posibles fallos en el MTGS ya que puede ser muy lento."
+"Usar sólo para evitar posibles fallos en el MTGS ya que puede ser muy lento."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Desactivar toda la salida de GS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2631,11 +2764,11 @@
"Desactiva toda actividad del plugin GS; ideal para probar componentes de "
"EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Saltar fotogramas"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Limitador de fotogramas"
@@ -2679,7 +2812,7 @@
"Este guardado rápido no puede cargarse debido a que faltan componentes "
"crÃticos. Mira el registro para saber más."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (predeterminado)"
@@ -2701,22 +2834,31 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "El archivo de configuración de BIOS no existe. Reconfigura la BIOS."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
-#, fuzzy, c-format
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
+#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
"SSE2 extensions."
msgstr ""
-"Extensiones %s no encontradas. El recompilador R5900-32 necesita una CPU "
-"con extensiones MMX, SSE y SSE2."
+"No se han encontrado las extensiones %s. El recompilador R5900-32 necesita "
+"una CPU con extensiones SSE2."
#: pcsx2/x86/microVU.cpp:28
-#, fuzzy, c-format
+#, c-format
msgid ""
"%s Extensions not found. microVU requires a host CPU with SSE2 extensions."
msgstr ""
-"Extensiones %s no encontradas. La microVU necesita una CPU con extensiones "
-"MMX, SSE y SSE2."
+"No se han encontrado las extensiones %s. La microVU necesita una CPU con "
+"extensiones SSE2."
+
+#~ msgid "Betatesting"
+#~ msgstr "Pruebas"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Selector de BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Selecciona la ISO que se utilizará en CDVD..."
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 Recomendado"
diff -Nru pcsx2-1.3.1+dfsg/locales/fi_FI/pcsx2_Iconized.po pcsx2-1.4.0/locales/fi_FI/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/fi_FI/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/fi_FI/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-05-20 13:26+0200\n"
"Last-Translator: kmartimo \n"
"Language-Team: kmartimo \n"
@@ -41,7 +41,7 @@
"PCSX2 ei tue Playstationin pelilevyjä. Jos haluat emuloida PSX-pelejä, sinun "
"täytyy ladata PSX-emulaattori, kuten ePSXe tai PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
#, fuzzy
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
@@ -56,7 +56,7 @@
"yrittää vähentää oletusarvoisia välimuistin kokoja kaikille PCSX2:den "
"uudelleenkääntäjille. Asetukset löytyvät isäntäasetuksista."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -64,7 +64,7 @@
"PCSX2 ei pysty varaamaan PS2-virtuaalikoneelle tarvittavaa muistia. Sulje "
"joitakin paljon muistia vieviä taustatehtäviä ja kokeile uudelleen."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -72,7 +72,7 @@
"Varoitus: Joidenkin määriteltyjen PCSX2-uudelleenkääntäjien alustus "
"epäonnistui ja ne on poistettu käytöstä:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -83,7 +83,7 @@
"manuaalisesti ottamaan käyttöön yllä listatut uudelleenkääntäjät, jos saat "
"virheet ratkaistua."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -93,7 +93,7 @@
"*täytyy* hankkia BIOS-tiedosto omistamastasi PS2-järjestelmästä (lainaamista "
"ei lasketa). Lisätietoja löydät UKK:sta (FAQ) ja oppaista."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -119,7 +119,36 @@
"tällä tietokoneella, sinun tarvitsee siirtyä Käyttäjän Tiedostot -tilaan "
"(paina allaolevaa nappia)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -201,6 +230,13 @@
"muistikortin sisällöntilatallennuksesta ladattaessa. Ei ole välttämättä "
"yhteensopiva kaikkien pelien kanssa (Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -281,7 +317,7 @@
"Tämä toiminto resetoi olemassaolevan PS2-virtuaalikoneen tilan; kaikki "
"nykyiset tiedot menetetään. Oletko varma?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -302,7 +338,7 @@
"\n"
"(huom. liitännäisten asetuksia ei poisteta)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -314,7 +350,12 @@
"ja ottaa se uudestaan käyttöön milloin tahansa valikosta Asetukset: "
"Muistikortit."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -322,11 +363,11 @@
"Ole hyvä ja valitse kelvollinen BIOS. Jos et pysty tekemään kelvollista "
"valintaa, paina Peruuta sulkeaksesi konfiguraatiopaneelin."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Huomautus: Useimmat pelit toimivat hyvin oletusasetuksilla."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Huomautus: Useimmat pelit toimivat hyvin oletusasetuksilla."
@@ -452,7 +493,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"Pelikorjaukset voivat kiertää virheellisen emulaation vaikutuksia joissakin "
"peleissä.\n"
@@ -480,7 +522,7 @@
"('Automaattinen' tarkoittaa: valikoivasti käytä tiettyjä testattuja "
"korjauksia tietyille peleille)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -489,14 +531,14 @@
"Olet poistamassa alustettua muistikorttia '%s'. Kaikki tämän kortin "
"sisältämät tiedot menetetään! Oletko aivan varma?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Epäonnistui: Kopiointi sallitaan vain tyhjään PS2-muistikorttipaikkaan tai "
"tiedostojärjestelmään."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Epäonnistui: Kohdemuistikortti '%s' on käytössä."
@@ -581,36 +623,52 @@
"tai epätäydellisen %s-asennuksen takia, paina Peruuta sulkeaksesi "
"asetuspaneelin."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - Vähentää EE-prosessorin syklinopeutta noin 50%. Kohtuullinen "
+"nopeuslisäys, mutta *tulee* aiheuttamaan pätkivää ääntä monissa videoissa."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"2 - Vähentää EE-prosessorin syklinopeutta noin 33%. Lievä nopeuslisäys "
+"useimmille peleille korkealla yhteensopivuudella."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
"1 - Oletusarvoinen syklinopeus. Tämä vastaa hyvin pitkälle oikean PS2:den "
"EmotionEnginen todellista nopeutta."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - Vähentää EE-prosessorin syklinopeutta noin 33%. Lievä nopeuslisäys "
-"useimmille peleille korkealla yhteensopivuudella."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - Vähentää EE-prosessorin syklinopeutta noin 50%. Kohtuullinen "
-"nopeuslisäys, mutta *tulee* aiheuttamaan pätkivää ääntä monissa videoissa."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - Poistaa VU-syklivarastamisen käytöstä. Kaikkein yhteensopivin asetus!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -618,7 +676,7 @@
"1 - Lievä VU-syklivarastaminen. Alhaisempi yhteensopivuus, mutta nopeuttaa "
"jonkin verran useimpia pelejä."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -626,7 +684,7 @@
"2 - Kohtuullinen VU-syklivarastaminen. Vielä alhaisempi yhteensopivuus, "
"mutta huomattava nopeuslisäys joissain peleissä."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -635,7 +693,7 @@
"aiheuttaa vilkkuvia grafiikoita tai nopeuden hidastumista useimmissa "
"peleissä."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -645,18 +703,22 @@
"aiheuttaa ongelmia, rikkinäistä ääntä ja virheellisiä FPS-lukemia. Kun "
"kohtaat ongelmia emulaatiossa, ota tämä paneeli pois käytöstä ensin."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Korkeampien arvojen asettaminen tällä liukusäätimellä vähentää "
"EmotionEnginen R5900-ydinprosessorin kellonopeutta, ja yleensä antaa suuren "
"nopeuslisän peleihin, jotka eivät käytä oikean PS2:den laitteiston täyttä "
"suorituskykyä hyväkseen."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -666,7 +728,7 @@
"määrää. Korkeammat arvot lisäävät EE:ltä varastettujen syklien määrää "
"jokaiselle VU-mikro-ohjelmalle joita peli suorittaa."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -676,7 +738,7 @@
"reaaliaikaisen päivittämisen sijaan. Tämä on useimmiten turvallista, ja "
"Super VU tekee jotain samankaltaista oletuksena."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -689,7 +751,7 @@
"saattaa jumiutua. GS-rajoitteisissa peleissä saattaa hidastaa nopeutta "
"(erityisesti tuplaydinsuorittimilla)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -701,7 +763,7 @@
"pystytahdistukseen saavat vain pienen tai ei yhtään nopeutusta tästä "
"viritelmästä."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -717,7 +779,7 @@
"kierroksen jälkeen etenemme seuraavan tapahtuman ajankohtaan tai prosessorin "
"aikasiivun loppuun, riippuen kumpi tulee ennemmin."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -725,7 +787,7 @@
"Tarkista HDLoaderin yhteensopivuuslistasta tunnetut pelit, jotka eivät toimi "
"tämän kanssa. (Usein merkitty tarvitsemaan 'mode 1' tai 'slow DVD'"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -733,7 +795,7 @@
"Huomioi, että kun nopeusrajoitus on poistettu käytöstä, nopeutus- ja "
"hidastustilat eivät myöskään ole saatavilla."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -742,7 +804,7 @@
"on mahdotonta. Sen ottaminen käyttöön aiheuttaa vakavia grafiikkavirheitä "
"joissain peleissä."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -750,7 +812,7 @@
"Ota tämä käyttöön jos epäilet MTGS:n säiesynkronoinnin aiheuttavan "
"kaatumisia tai grafiikkavirheitä."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -767,7 +829,7 @@
"Varoitus: Tämän valinnan voi ottaa käyttöön lennosta, mutta yleensä ei voi "
"poistaa käytöstä lennosta (pelikuvan tilalla on yleensä roskaa)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/fi_FI/pcsx2_Main.po pcsx2-1.4.0/locales/fi_FI/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/fi_FI/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/fi_FI/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-05-20 13:27+0200\n"
"Last-Translator: kmartimo \n"
"Language-Team: quarterlife \n"
@@ -23,15 +23,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Ei syytä annettu."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Jäsennysvirhe"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Tietokoneesi laitteisto ei kykene suorittamaan PCSX2:hta. Pahoittelut."
@@ -100,7 +100,7 @@
"Sisältää tyhjäkäynnin tapahtumaprosessoinnin ja muita harvinaisia "
"tapahtumakäyttöjä."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Tuntematon ISO-levykuvaformaatti"
@@ -118,20 +118,20 @@
"Jos lataat ISO-levykuvasta, tämä virhe voi aiheutua ei-tuetusta ISO-"
"levykuvaformaatista tai virheestä PCSX2:n ISO-levykuvatuessa."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "MTGS-säie ei vastaa koska se odottaa GS-liitännäisen käynnistymistä."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Tilatallennusta ei voida ladata, koska se vaikuttaa olevan vioittunut tai "
"epätäydellinen."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -140,7 +140,7 @@
"Liitännäisen %s avaaminen epäonnistui. Tietokoneessasi saattaa olla liian "
"vähäiset resurssit tai epäyhteensopivaa laitteistoa/ajureita."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -149,18 +149,18 @@
"Liitännäisen %s alustaminen epäonnistui. Järjestelmässäsi saattaa olla "
"liian vähän muistia tai muita tarvittuja resursseja."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Valitun %s-liitännäisen tiedostoa ei löytynyt"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"Valitun %s-liitännäisen tiedosto ei ole kelvollinen dynaaminen kirjasto"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -169,14 +169,14 @@
"Valittu %s-liitännäinen ei ole PCSX2-liitännäinen tai se on tarkoitettu "
"vanhalle PCSX2-versiolle, jota ei tueta."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Liitännäinen ilmoittaa että laitteistosi tai ohjelmistosi/ajurisi eivät ole "
"tuettuja."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -184,7 +184,7 @@
"Valittu liitännäinen ei ole PCSX2-liitännäinen tai se on tarkoitettu "
"vanhalle PCSX2-versiolle, jota ei tueta."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -193,11 +193,11 @@
"Valittu %s-liitännäinen ei ole kelvollinen PCSX2-liitännäinen tai se on "
"tarkoitettu vanhalle PCSX2-versiolle, jota ei tueta."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Sisäisen muistikorttiliitännäisen alustus epäonnistui."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Liitännäinen poistettu käytöstä"
@@ -364,11 +364,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Yksityiskohtainen CDVD-laitteiston loki."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2-viesti"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -376,31 +376,31 @@
"Tilatallennusta ei tallennettu oikein. Väliaikaistiedosto luotiin "
"onnistuneesti, mutta sitä ei pystytty siirtämään lopulliseen kohteeseensa."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Turvallisin"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Turvallinen (nopeampi)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Tasapainotettu"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Aggressiivinen"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Erittäin aggressiivinen"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Enimmäkseen haitallinen"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Olemassaolevan asetustiedoston ylikirjoitus epäonnistui; käyttö oli estetty."
@@ -409,7 +409,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Ladataan PS2-järjestelmäliitännäisiä..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -418,95 +418,100 @@
"SSE-laajennoksia ei ole saatavilla. PCSX2 vaatii suorittimelta SSE-"
"käskykantatuen."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 Uudelleenkääntäjän virhe(et)"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Kaikki valinnat ovat vain nykyiselle istunnolla ja niitä ei tallenneta.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoFile"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "näyttää tämän listan komentorivivalitsimia"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "pakottaa ohjelman lokin/konsolin näkyväksi"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "käytä koko näytön GS-tilaa"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "käytä ikkunoitua GS-tilaa"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "poistaa graafisen käyttöliittymän käytöstä pelejä pelattaessa"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "suorittaa ELF-tiedoston"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"käynnistää tyhjällä dvd-levykelkalla; käytä päästäksesi PS2:n "
"järjestelmävalikkoon"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "käynnistää CDVD-liitännäiseltä (ohittaa IsoFile-valitsimen)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "poistaa kaikki nopeusviritelmät käytöstä"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"käytä määriteltyä, pilkulla tai putkella eroteltua, listaa pelikorjauksista."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "poistaa nopean käynnistyken käytöstä"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "vaihtaa asetustiedoston polun"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "määrittää käytettävän PCSX2-asetustiedoston"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "pakottaa %s:n käynnistämään ensimmäisen käyttökerran asetusvelhon"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"ottaa käytöön siirrettävän tilan (vaatii järjestelmänvalvoja/root-oikeudet)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "määrittää tiedoston jota käytetään %s-liitännäisenä"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Liittännäisen ohitusvirhe - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -517,96 +522,96 @@
"ole kelvollinen %s-liitännäinen:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Paina OK käyttääksesi oletuksena määriteltyä liitännäistä, tai Peruuta "
"sulkeaksesi %s:den."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2-virhe: Laitteisto puutteellinen"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Paina OK sulkeaksesi %s:den."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Kriittinen virhe"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Peruuta"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Peruuta"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Käytä"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Seuraava >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Edellinen"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Edellinen"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Valmis"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Kyllä"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Ei"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Selaa"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Tallenna"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Tallenna &nimellä..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Ohje"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Koti"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Näytä tietoja-ikkuna"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -616,43 +621,50 @@
"\n"
"Paina Ok mennäksesi liitännäisten konfigurointipaneeliin."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Varoitus! Järjestelmäliitännäisiä ei ole ladattu. PCSX2 ei mahdollisesti "
"toimi."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s komentorivivalinnat"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS-virhe"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Paina Ok mennäksesi BIOSin konfigurointipaneeliin."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Varoitus! Järjestelmäliitännäisiä ei ole ladattu. PCSX2 ei mahdollisesti "
+"toimi."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s komentorivivalinnat"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 säie ei vastaa"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Lopeta"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Suoritetaan PS2-virtuaalikonetta..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Selaa valitaksesi Iso-tiedosto, joka ei ole lähihistoriassasi."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Selaa..."
@@ -697,51 +709,52 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Ei pysty ottamaan uusia asetuksia käyttöön, jokin asetus ei kelpaa."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Lokintallennuskysymys"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Sovittaa paljon lokia mikrokosmisen pieneen tilaan."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Pieni"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Tätä minä käytän (ohjelmoija)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normaali"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Mukava ja luettava."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Suuri"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Valtava"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Jos sinulla on todella suuren erottelukyvyn näyttö."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Oletusarvoinen pehmeävärinen teema."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Vaalea teema"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -749,84 +762,94 @@
"Klassinen musta väriteema niille ihmisille, jotka nauttivat tekstin "
"korventumisesta näköhermoihinsa."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tumma teema"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Aina päällimmäisenä"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Tämä valittuna loki-ikkuna pysyy muiden ikkunoiden päällä."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Tallenna..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Tallenna lokin sisältö tiedostoon"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "T&yhjennä"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Tyhjentää loki-ikkunan sisällön"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Ulkonäkö"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Sulje"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Sulkee tämän loki-ikkunan, ikkunan sisältö säilytetään"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Kehitys/runsas"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Näyttää PCSX2-kehityslokit"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD-luennat"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Näyttää levynlukutoiminnan"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Ota kaikki käyttöön"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Ottaa käyttöön kaikki lokilähteet."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Poista kaikki käytöstä"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Poistaa käytöstä kaikki lokilähteet."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Palauta oletusasetukset"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Ottaa käyttöön kaikki lokilähteet."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Loki"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "Lä&hteet"
@@ -839,48 +862,45 @@
msgid "About %s"
msgstr "Tietoja %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatestaus"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Edelliset versiot"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Sivujen ylläpitäjät"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Liitännäisasiantuntijat"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Erityiskiitokset"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Kehittäjät"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Osallistujat"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Playstation 2 -emulaattori"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 viralliset sivut ja foorumit"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2 virallinen Svn-varasto GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Olen nähnyt tarpeeksi"
@@ -888,23 +908,19 @@
msgid "Assertion Failure - "
msgstr "Oletusvirhe - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Tallentaa ruutukaappauksen tästä asetusikkunasta PNG-tiedostoksi."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Tallenna kuvakaappaukset sijaintiin..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS-valitsin"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Älä näytä tätä ikkunaa uudelleen."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -912,7 +928,7 @@
"Poistaa tämän ponnahdusikkunan käytöstä ja käyttää valitsemaasi vaihtoehtoa "
"oletuksena jatkossa."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -920,16 +936,89 @@
"Ponnahdusikkunaa ei näytetä uudelleen. Tämän asetuksen voi poistaa "
"asetuksista."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ohita"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Resetoi"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Kansiot"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Virhe (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Luo muistikortti"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Luo uusi muistikortti"
@@ -951,37 +1040,37 @@
msgid "Select file name: "
msgstr "Valitse tiedostonimi:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Virhe (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Luo muistikortti"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Virhe: Muistikorttia ei voitu luoda."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Virhe: Muistikorttia ei voitu luoda."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Käytä NTFS-pakkausta tätä muistikorttia luodessa."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [yhteensopivin]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr ""
"Tämä on Sonyn standardikoko ja sitä tukee kaikki pelit ja BIOS-versiot."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -989,32 +1078,32 @@
"Käytä aina tätä valintaa jos haluat muistikortin turvallisimman ja varmimman "
"käyttäytymisen."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Tyypillinen koko muiden valmistajien muistikorteille, pitäisi toimia "
"useimpien pelien kanssa."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 ja 32 MB muistikorteilla on suunnilleen sama yhteensopivuustaso."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1022,7 +1111,7 @@
"Alhaisen yhteensopivuuden varoitus: Kyllä, se on todella iso, mutta ei toimi "
"välttämättä kaikissa peleissä."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1030,6 +1119,22 @@
"Käytä omalla vastuulla. Muistikortin arvaamaton käyttäytyminen on "
"mahdollista (vaikkakin epätodennäköistä)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1040,6 +1145,7 @@
msgstr "Asetukset"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Kielivalitsin"
@@ -1094,15 +1200,19 @@
msgstr ""
"Poista muisikortit automaattisesti käytöstä tilatallennuksia ladattaessa"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Muistikorttien hallinta"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Raahaa kortteja PS2-muistikorttipaikkoihin tai pois niistä"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1166,24 +1276,24 @@
msgid "Game Fixes"
msgstr "Pelikorjaukset"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Komponenttivalitsijat - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Liitännäiset"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Kansiot"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Ulkoasu/teemat - %s"
@@ -1205,47 +1315,51 @@
msgid "Terminate App"
msgstr "Lopeta ohjelma"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS-ulostulo ei ole käytössä!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Tallenna tila"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Tallentaa virtuaalikoneen tilan nykyiseen paikkaan."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Lataa tila"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Lataa virtuaalikoneen tilan nykyisestä paikasta."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Lataa tilan varmuuskopio"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Lataa virtuaalikoneen tilan varmuuskopion nykyiselle paikalle."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Kierrä seuraavaan paikkaan"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Kiertää nykyistä tallennuspaikkaa +1 -tyylillä!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Kierrä edelliseen paikkaan"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Kiertää nykyistä tallennuspaikkaa -1 -tyylillä!"
@@ -1262,7 +1376,7 @@
"On virheellistä pudottaa useita tiedostoja %s-ikkunaan. Yksi kerrallaan, "
"kiitos."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Vahvista PS2:n resetointi"
@@ -1280,377 +1394,377 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Olet pudottanut seuraavan ISO-levykuvan %s:een:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Paikka %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Varmuuskopio"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Näytä konsoli"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsoli Stdioon"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Järjestelmä"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Asetukset"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Sekalaiset"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debug"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Alustetaan..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Suorita ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Raakojen PS2-binaarien suorittamiseen"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Varmuuskopioi ennen tallennusta"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automaattiset pelikorjaukset"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Automaattisesti käyttää tarvittavia pelikorjauksia tunnetusti ongelmallisiin "
"peleihin"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Ota huijaukset käyttöön"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "Ota käyttöön nopeusviritelmät"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Yhdistä isäntäjärjestelmän tiedostojärjestelmä"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Sammuta"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr ""
"Pyyhkii kaikki sisäiset virtuaalikoneen tilat ja sammuttaa liitännäiset."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Lopeta"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "%s:n sulkeminen saattaa olla vaarallista terveydellesi"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Iso-valitsin"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Liitännäisen valikko"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Tekee valitusta ISO-levykuvasta CDVD-lähteen."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Liitännäinen"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Käyttää ulkoista liitännäistä CDVD-lähteenä."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Ei levyä"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Käytä tätä käynnistääksesi virtuaalisen PS2:den BIOS-asetuksiin."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Emulaation &asetukset"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Muistikortit"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Liitännäis/BIOS-valitsin"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Pelitietokannan muokkaustyökalu"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Video (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Ääni (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Ohjaimet (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Nollaa kaikki asetukset..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
"Nollaa kaikki %s:den asetukset ja ajaa ensimmäisen käyttökerran asetusvelhon "
"uudelleen."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Tietoja..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Lokitus..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Keskeytä"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Turvallisesti tauottaa emulaation ja säilyttää PS2:n tilan."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Jatka"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Jatkaa keskeytetystä emulaatiotilasta."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Keskeytä/Jatka"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Ei aktiivista emulaatiotilaa; ei voi keskeyttää tai jatkaa."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Uudelleenkäynnistä"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simuloi PS2-virtuaalikoneen laitteiston resetointia."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Ei aktiivista emulaatiotilaa; käynnistä jotain ensin."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Uudelleenkäynnistä CDVD (täysi)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Aktiivisen virtuaalikoneen pakotettu resetointi."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Käynnistä CDVD (täysi)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Käynnistä virtuaalikone käyttäen nykyistä DVD- tai Iso-lähdettä"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Uudelleenkäynnistä CDVD (nopea)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Uudelleenkäynnistä nopeasti (ohittaa aloitusruudut)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Käynnistä CDVD (nopea)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr ""
"Käytä nopeaa käynnistystä PS2-käynnistyksen ja aloitusruutujen ohittamiseen"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Ei ladattua liitännäistä"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "GS:n ydinasetukset..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr ""
"Muokkaa PCSX2:n ydinvirtuaalikoneen sääntelemiä laitteistoemulaatioasetuksia."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Ikkunan asetukset..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Muokkaa ikkunan ja ulkoasun asetuksia, kuvasuhde mukaanlukien."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Liitännäisen asetukset..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Avaa %s-liitännäisen edistyneiden asetusten valikon."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Nollataanko kaikki asetukset?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Vahvista ISO-levykuvan vaihto"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Haluatko vaihtaa levyä lennosta vai käynnistää uuden levykuvan (resetoimalla "
"järjestelmän)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Vaihda levy lennosta"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Vahvista CDVD-lähteen vaihto"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Olet valinnut CDVD-lähteen vaihdon asetuksesta %s asetukseen %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "Haluatko vaihtaa levyn lennosta vai käynnistää uudelleen?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Kaikki tuetut (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Levykuvat (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Lohkovedokset (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Lohkovedokset (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Kaikki tiedostot (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Valitse CDVD-lähteen ISO-levykuva..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Valitse ELF-tiedosto..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO-tiedostoa ei löytynyt!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Tiedostoa avattessa tapahtui virhe:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1658,7 +1772,7 @@
"Virhe: Valittua ISO-levykuvatiedostoa ei löydy. Napsauta OK:ta valitaksesi "
"uuden ISO-levykuvan CDVD:lle."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1666,7 +1780,7 @@
"Olet valinnut seuraavan ISO-levykuvatiedoston:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1679,7 +1793,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1692,19 +1806,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Tiedostonimi on tyhjä tai liian lyhyt"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Tiedostonimi vaaditun kansion ulkopuolella"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Tiedostonimi on jo olemassa"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Käyttöjärjestelmä estää tämän tiedoston luonnin"
@@ -1712,28 +1826,28 @@
msgid "Cannot apply settings..."
msgstr "Ei pysty ottamaan asetuksia käyttöön..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS-hakupolku:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Valitse PS2 BIOS-kuvat sisältävä kansio"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr ""
"Paina Selaa-nappia valitaksesi kansion mistä PCSX2 etsii PS2 BIOS-kuvia."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Päivitä lista"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Valitse BIOS-kuva:"
@@ -1765,40 +1879,44 @@
msgid "None"
msgstr "Ei mikään"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normaali"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU edistyneen uudelleenkääntäjän valinnat"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Ylimääräinen + etumerkin säilytys"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Täysi"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 kehittyneen uudelleenkääntäjän valinnat"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Ylimääräinen"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Tulkki"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Mahdollisesti koko universumin hitain."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Uudelleenkääntäjä"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1806,11 +1924,11 @@
"Suorittaa ajonaikaisen binaarikääntämisen 64-bittisestä MIPS-IV-konekielestä "
"x86-konekieleen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Melko hidas, pelkästään vianmääritystä varten."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1818,20 +1936,20 @@
"Suorittaa ajonaikaisen binaarikääntämisen 32-bittisestä MIPS-I-konekielestä "
"x86-konekieleen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Ota käyttöön EE-välimuisti (hitaampi)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Vain tulkille, pelkästään vianmääritystä varten"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Palauta oletusasetukset"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1839,22 +1957,22 @@
"Vektoriyksikkötulkki. Hidas eikä kovin yhteensopiva. Käytä vain "
"vianmääritykseen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU-uudelleenkääntäjä"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Uusi vektoriyksikön uudelleenkääntäjä paljon paremmalla yhteensopivuudella. "
"Suositeltu."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU-uudelleenkääntäjä [vanha]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2031,7 +2149,7 @@
msgstr "Jätä huomiotta väylän suunta Path3-siirrossa - Käytetään Hotwheelsissä"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2062,86 +2180,91 @@
"Varoitus: Jäljityslokien käyttöön ottaminen on yleensä hyvin hidasta, ja "
"johtava syy 'Mitä tapahtui nopeudelle?'-ongelmiin. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Valitse PS2-muistikortit sisältävä kansio"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Poista käytöstä"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Kopioi ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Uudelleennimeä ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Luo ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Aseta ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Kortti:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Luo uusi muistikortti."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Uudelleennimeä tämä muistikortti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Aseta ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Poistaa muistikortin tästä muistikorttipaikasta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Aseta tämä muistikortti muistikorttipaikkaan ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Tee kopio tästä muistikortista ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Poista"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "Poistaa muistikortin peruuttamattomasti (kaikki sisältö menetetään)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Luo uusi muistikortti ja aseta se tähän muistikorttipaikkaan."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Poistetaanko muistikorttitiedosto?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Luo kopio muistikortista"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Epäonnistui: vain olemassaolevia muistikortteja voi kopioida."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2149,25 +2272,25 @@
"Valitse kopion nimi\n"
"( '.ps2' lisätään automaattisesti)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Epäonnistui: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Kopiointi epäonnistui!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Muistikortti '%s' kopioitiin muistikorttiin '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Onnistuminen"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2176,121 +2299,126 @@
"Valitse uusi nimi muistikortille '%s'\n"
"( '.ps2' lisätään automaattisesti)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Uudelleennimeä muistikortti"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Virhe: Uudelleennimeämistä ei voitu suorittaa.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Paikka-%u / Multitap-%u--Paikka-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Paikka-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Tyhjä"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Valitse kohdepaikka muistikortille '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Aseta muistikorttipaikkaan"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Poista muistikorttipaikasta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Aseta muistikortti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Kopio muistikortti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Uudelleennimeä muistikortti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Poista muistikortti"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Aseta muistikorttipaikkaan"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Luo uusi muistikortti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Päivitä lista"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 Muistikorttipaikka"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Kortin (tiedosto)nimi"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Koko"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Alustettu"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Viimeksi muokattu"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Luotu"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Ei"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Kyllä"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Käyttämättömät --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Ei käyttämättömiä --]"
@@ -2323,11 +2451,11 @@
msgid "Select a document root for %s"
msgstr "Valitse hakemistojuuri %s:lle"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Käytä"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Tee tästä kielestä oletukseni juuri nyt!"
@@ -2405,22 +2533,22 @@
"Syy: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Suoritetaan tehtäviä..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Ota käyttöön nopeusviritelmät"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Turvallinen ja helppo tapa varmistaa, että kaikki nopeusviritelmät ovat "
"poistettu täysin käytöstä."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2428,34 +2556,34 @@
"Palauttaa kaikki nopeusviritelmäasetukset oletuksiinsa, siis ottaa ne kaikki "
"POIS käytöstä."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE syklinopeus [Ei suositella]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU-syklivarastaminen [Ei suositella]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU viritelmät"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU lippuviritelmä"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Hyvä nopeuslisä ja suuri yhteensopivuus; saattaa aiheuttaa "
"grafiikkavirheitä... [Suositeltu]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Monisäikeistetty microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2463,15 +2591,15 @@
"Hyvä nopeuslisä ja suuri yhteensopivuus; saattaa aiheuttaa jumiutumista... "
"[Suositeltu jos 3 tai enemmän suoritinydintä]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Muut viritelmät"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Ota käyttöön INTC-pyörimisen havaitseminen"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2479,22 +2607,22 @@
"Massiivinen nopeuslisä joillekkin peleille, melkein olemattomat "
"sivuvaikutukset yhteensopivuudelle. [Suositeltu]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Ota käyttöön odotussilmukan havaitseminen"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Maltillinen nopeuslisä joillekin peleille, ei tunnettuja sivuvaikutuksia. "
"[Suositeltu]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Ota käyttöön nopea CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Nopea levyn luku, vähentää latausaikoja. [Ei suositella]"
@@ -2517,42 +2645,42 @@
msgid "Select a visual theme:"
msgstr "Valitse teema:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Poista nopeusrajoitin käytöstä"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Käytännöllinen suorituskykytestaamiseen. Kytke tämä päälle ja pois "
"pelaamisen aikana painamalla F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Perusnopeuden säätö:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Hidastuksen säätö:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Nopeutuksen säätö:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC-kehysnopeus:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL-kehysnopeus:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2560,19 +2688,19 @@
"Virhe NTSC- tai PAL-kehysnopeuden asetusten tulkitsemisessa. Asetusten "
"tulee olla kelvollisia liukulukunumeroita."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Pois käytöstä [oletus]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Ohita vain kun nopeutus päällä (TAB ottaa käyttöön)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Jatkuva ohittaminen"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2580,19 +2708,19 @@
"Normaali- ja Nopeutus-nopeustila ohittaa kehyksiä. Hidastustila poistaa "
"kehysten ohittamisen käytöstä."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Piirettävien kehysten määrä"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Ohitettavien kehysten määrä"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Käytä synkronoitua MTGS:ää"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2600,11 +2728,11 @@
"Vain MTGS:n mahdollisten virheiden etsintään, koska mahdollisesti todella "
"hidas."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Poista GS-ulostulo käytöstä kokonaan"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2612,11 +2740,11 @@
"Poistaa käytöstä täysin kaiken GS-liitännäisen toiminnan; ihanteellinen "
"EEcore-komponenttien suorituskykytestaukseen."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Kehysten ohittaminen"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Nopeusrajoitin"
@@ -2659,7 +2787,7 @@
"Tätä tilatallennusta ei voida ladata koska kriittisiä komponentteja "
"puuttuu. Katso yksityiskohdat lokitiedostosta."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (oletus)"
@@ -2683,7 +2811,7 @@
"Valittua BIOS-tiedostoa ei ole olemassa. Ole hyvä ja tee asetukset "
"uudelleen."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2700,6 +2828,15 @@
"%s laajennoksia ei löytynyt. microVU vaatii suorittimen, jossa on MMX-, "
"SSE- ja SSE2-laajennokset."
+#~ msgid "Betatesting"
+#~ msgstr "Betatestaus"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS-valitsin"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Valitse CDVD-lähteen ISO-levykuva..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2:hta suositellaan"
diff -Nru pcsx2-1.3.1+dfsg/locales/fr_FR/pcsx2_Iconized.po pcsx2-1.4.0/locales/fr_FR/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/fr_FR/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/fr_FR/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-03-08 11:33-0000\n"
"Last-Translator: goldeng \n"
"Language-Team: goldeng \n"
@@ -41,7 +41,7 @@
"voulez émuler des jeux PSX, veuillez télécharger un émulateur PS1 dédié (par "
"exemple, ePSXe ou PCSX) !"
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
#, fuzzy
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
@@ -55,7 +55,7 @@
"Vous pouvez également essayer de réduire la taille du cache par défaut "
"allouée au recompiler PCSX2."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -64,7 +64,7 @@
"l'émulation d'une machine virtuelle PS2. Mettez fin aux processus en cours "
"qui nécessitent beaucoup de mémoire (CTRL + ALT + Suppr) puis réessayez."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -72,7 +72,7 @@
"Attention ! Certaines fonctions du recompiler PCSX2 n'ont pas pu être "
"initialisées et ont, par conséquent, été désactivées :"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -83,7 +83,7 @@
"globales. Si vous êtes parvenus à résoudre des problèmes en désactivant le "
"recompiler, vous devrez le réactiver manuellement."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -98,7 +98,7 @@
"Veuillez consulter la FAQ ou les guides disponibles pour plus de "
"renseignements."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -124,7 +124,36 @@
"d'un accès au compte administrateur, vous aurez besoin de faire appel au "
"mode User Documents (cliquez sur le bouton ci-dessous)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -208,6 +237,13 @@
"Cette option peut être incompatible avec certains jeux (Guitar Hero, par "
"exemple) !"
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -290,7 +326,7 @@
"virtuelle PS2 : toutes les données en cours seront perdues.\n"
"Êtes-vous sûr de vouloir réaliser cette opération ?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -312,7 +348,7 @@
"Êtes-vous sûr de vouloir procéder à cette manipulation ?\n"
"PS. Les paramètres des plugins individuels ne seront pas affectés."
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -324,7 +360,12 @@
"et relancer la carte mémoire à l'aide du menu principal (Configuration -> "
"Cartes mémoire)."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -332,13 +373,13 @@
"Veuillez choisir un BIOS valide. Si vous ne possédez pas un tel fichier, "
"cliquez sur Annuler pour fermer le panneau de configuration."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"Rappel : La plupart des jeux fonctionneront correctement à l'aide du "
"paramétrage par défaut."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
"Rappel : La plupart des jeux fonctionneront correctement à l'aide du "
@@ -473,7 +514,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"Les patchs peuvent corriger des problèmes liés à l'émulation de titres "
"spécifiques.\n"
@@ -501,7 +543,7 @@
"dans le menu \"Système\" de l'émulateur plutôt que d'utiliser celle-ci.\n"
"(\"Patchs automatiques\" : utilise uniquement le patch associé au jeu émulé)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, fuzzy, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -511,14 +553,14 @@
"les données présentes sur la carte seront perdues !\n"
"Êtes-vous sûr de réaliser cette manipulation ?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Erreur : Le port-PS2 concerné est occupé par un autre service, empêchant la "
"copie."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, fuzzy, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -604,36 +646,52 @@
"installation incomplète de %s alors cliquer sur Annuler pour fermer le "
"paneau de Configuration"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - Diminue l'EE Cyclerate d'environ 50% : amélioration modérée des "
+"performances, mais le son de certaines cinématiques sera insupportable."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"2 - Diminue l'EE Cyclerate d'envion 33% : amélioration sensible des "
+"performances et compatibilité élevée."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
"1 - Cyclerate par défaut : la vitesse d'émulation est équivalente à celle "
"d'une véritable console Playstation 2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - Diminue l'EE Cyclerate d'envion 33% : amélioration sensible des "
-"performances et compatibilité élevée."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - Diminue l'EE Cyclerate d'environ 50% : amélioration modérée des "
-"performances, mais le son de certaines cinématiques sera insupportable."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - Désactive le VU Cycle Stealing : compatibilité maximale, évidemment !"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -641,7 +699,7 @@
"1 - VU Cycle Stealing léger : faible compatibilité mais une amélioration "
"sensible des performances pour certains jeux."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -649,7 +707,7 @@
"2 - VU Cycle Stealing modéré : très faible compatibilité, mais une "
"amélioration significative des performances pour certains jeux."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -657,7 +715,7 @@
"3 - VU Cycle Stealing maximal : relativement inutile puisqu'il engendre des "
"ralentissements et des bugs graphiques dans la plupart des jeux."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -668,18 +726,22 @@
"des FPS. Si vous rencontrez des soucis lors de l'émulation d'un jeu, cette "
"option est la première à désactiver."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Les valeurs définissent la vitesse de l'horlogue du CPU core R5900 de "
"l'EmotionEngine, et entraînent une amélioration des performances conséquente "
"pour les jeux incapables d'utiliser tout le potentiel des composants de la "
"Playstation 2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -689,7 +751,7 @@
"au système EmotionEngine. Une valeur élevée augmente le nombre emprunté à "
"l'EE pour chaque microprogramme VU que le jeu utilise."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -699,7 +761,7 @@
"qu'ils ne soient lus en permanence. Cette option n'occasionne aucun problème "
"en général, et le Super VU fait la même chose par défaut."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -714,7 +776,7 @@
"De plus, les processeurs dual-core souffriront de ralentissements "
"conséquents."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -725,7 +787,7 @@
"2D. Les jeux qui n'utilisent pas cette méthode connaîtront une légère "
"amélioration des performances."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -735,7 +797,7 @@
"timeslice, whichever comes first."
msgstr "Vise surtout l'EE idle loop à l'adresse 0x81FC0 du kernel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -744,7 +806,7 @@
"rencontrent habituellement des problèmes avec lui (le plus souvent, "
"repérables par l'indication \"mode 1\" ou \"slow DVD\")."
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -752,7 +814,7 @@
"Si le Famelimiting est désactivé, les modes Turbo et Slow Motion ne seront "
"plus disponibles."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -761,7 +823,7 @@
"L'activation de cette option pourrait entraîner des bugs graphiques "
"conséquents dans certains jeux."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -769,7 +831,7 @@
"Activez cette option si vous pensez que le processus SyncMTGS cause des bugs "
"graphiques ou crashs récurents."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -787,7 +849,7 @@
"pause, mais entraînera des bugs graphiques si elle est ensuite désactivée au "
"cours de la même partie."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/fr_FR/pcsx2_Main.po pcsx2-1.4.0/locales/fr_FR/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/fr_FR/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/fr_FR/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-03-08 11:42-0000\n"
"Last-Translator: goldeng \n"
"Language-Team: goldeng \n"
@@ -23,15 +23,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Erreur critique."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Parse error"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
"Le matériel de votre ordinateur rend impossible le fonctionnement de PCSX2. "
@@ -98,7 +98,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "Inclue certains évènements d'usage peu commun."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Format du fichier ISO non reconnu."
@@ -116,7 +116,7 @@
"Si cette erreur se produit à la suite du montage d'une image ISO, c'est que "
"le format utilisé ne semble pas être pris en charge par PCSX2."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
@@ -124,14 +124,14 @@
"Le processus MTGS ne répondait plus alors qu'il patientait jusqu'au "
"démarrage du plugin GS."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"La sauvegarde ne peut pas être chargée, elle est sans doute corrompue ou "
"incomplète."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -141,7 +141,7 @@
"ressources en mémoire suffisantes, ou le plugin est incompatible avec votre "
"matériel."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -150,19 +150,19 @@
"Le plugin %s n'a pas pu s'initialiser. Votre système ne semble pas disposer "
"de ressources en mémoire suffisantes."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Le fichier de configuration du plugin %s est introuvable"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"Le fichier de configuration du plugin %s n'utilise pas une librairie "
"dynamique valide."
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -171,14 +171,14 @@
"Le plugin %s n'est pas un plugin PCSX2, ou la version utilisée est trop "
"ancienne."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Le plugin indique que votre matériel ou les drivers utilisés ne sont pas "
"supportés."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -186,7 +186,7 @@
"Le plugin configuré n'est pas un plugin PCSX2, ou la version utilisée est "
"trop ancienne."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -195,11 +195,11 @@
"Le plugin %s n'est pas un plugin PCSX2, ou la version utilisée est trop "
"ancienne."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Le plugin de la Memory Card interne n'a pas pu s'initialiser."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plugin non-chargé."
@@ -366,11 +366,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Rapport détaillé de l'hardware CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Message PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -379,31 +379,31 @@
"temporaire a été créé avec succès mais n'a pas pu être acheminé vers le "
"dossier choisi."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Le plus sûr"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Sûr (rapide)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Equilibré"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Efficace"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Efficace (+)"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Nuisible"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Erreur lors de l'écrasement des paramètres pré-existants : autorisation "
@@ -413,7 +413,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Plugins du système en cours de chargement..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -422,94 +422,99 @@
"Les extensions SSE ne sont pas disponibles. PCSX2 requiert un CPU qui "
"supporte les instructions SSE."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Erreurs(s) du PCSX2 Recompiler"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Les paramètres ne concernent que la session actuelle et ne seront pas "
"sauvegardés.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoFile"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "affiche la liste des commandes"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "oblige le rapport ou la console du programme à s'afficher"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "utilise le mode plein-écran GS"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "utilise le mode fenêtré GS"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "désactive l'affichage du GUI lorsqu'un jeu est lancé"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "exécute un fichier ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"démarre à partir d'un DVD vierge : à utiliser pour accéder directement au "
"menu système de la PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "démarre depuis le plugin CDVD (remplace les paramètres IsoFile)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "désactive tous les speedhacks"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "utilisent les patchs sélectionnés dans la liste."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "désactive le démarrage rapide"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "modifie le chemin d'accès au fichier de configuration"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "spécifie le fichier de configuration PCSX2 à utiliser"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "oblige %s à démarrer l'assistant de première configuration"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "active le mode portable (requiert les droits d'un administrateur)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "spécifie que le fichier doit être utilisé comme le plugin %s"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Erreur ! Surcharge du plugin - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -520,96 +525,96 @@
"plugin %s valide :\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Cliquez sur OK pour utiliser la configuration par défaut, ou sur Annuler "
"pour fermer %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Erreur PCSX2 : Hardware."
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Cliquez sur OK pour fermer %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "Erreur critique de %s !"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Annuler"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Annuler"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Appliquer"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Suivant >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Précédent"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Retour"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Terminer"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Oui"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Non"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Parcourir"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Enregistrer"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Enregistrer &sous..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Aide"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Accueil"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Ouvre une boîte de dialogue (qui vaut le coup)."
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -619,43 +624,50 @@
"\n"
"Cliquez sur OK pour accéder au panel de configuration des plugins."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"ATTENTION ! Le système des plugins n'a pas été chargé. PCSX2 ne peut pas "
"être utilisé."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "Options de commande de %s"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Erreur ! BIOS PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Cliquez sur OK pour accéder au panel de configuration du BIOS."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"ATTENTION ! Le système des plugins n'a pas été chargé. PCSX2 ne peut pas "
+"être utilisé."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "Options de commande de %s"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Le processus PCSX2 ne répond pas"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Terminer"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Exécution de la machine virtuelle PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Trouve un ISO qui n'apparaît pas dans l'historique récent."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Parcourir..."
@@ -704,136 +716,147 @@
"Impossible d'appliquer les nouveaux paramètres, l'un d'entre eux n'est pas "
"valide."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Sauvegarder le log"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Regroupe un nombre important de logs dans un espace réduit."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Petit"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "C'est ce que j'utilise (le mec qui programme)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "C'est sympa et lisible."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Moyen"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Grand"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Au cas où vous utiliseriez une résolution d'écran VRAIMENT élevée."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Thème par défaut."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Thème \"Light\""
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr "Thème \"Classic black\""
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Thème \"Dark\""
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Toujours au-dessus"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Une fois cochée, la fenêtre de dialogue restera toujours par-dessus les "
"autres fenêtres."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Enregistrer..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Sauvegarder le contenu du log dans un fichier"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "N&ettoyer"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Nettoyer le contenu du log dans la fenêtre"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Apparence"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Fermer"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Fermer la fenêtre du log : le contenu sera préservé"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev / Impression"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Affiche les logs des développeurs de PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Lecture CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Affiche l'activité de la lecture du disque"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Tout activer"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Activer tous les filtres source du log."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Tout désactiver"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Désactiver tous les filtres source du log."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Réinitialiser les paramètres"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Activer tous les filtres source du log."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Rapport"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Sources"
@@ -846,48 +869,45 @@
msgid "About %s"
msgstr "En savoir plus sur %s !"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Beta-test"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Versions précédentes"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmestres"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Spécialistes plugins"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Remerciements particuliers à "
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Développeurs :"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Ils ont contribué :"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Un émulateur Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Site internet/forums officiels PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Répertoire Svn officiel PCSX2 (sur GitHub)"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "C'est bon, j'ai compris !"
@@ -895,29 +915,25 @@
msgid "Assertion Failure - "
msgstr "Assertion Failure -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Sauvegarder une image d'écran des paramètres (fichier PNG)."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Sauvegarder les images vers..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Choix du BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Ne plus montrer cette fenêtre."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
msgstr "Désactive cette fenêtre et se rappellera de la réponse choisie ici."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -925,16 +941,89 @@
"Cette fenêtre ne s'affichera plus à l'avenir. Les paramètres peuvent être "
"réinitialisés à partir du panel concerné."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignorer"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Réinitialiser"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Dossiers"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Erreur (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Créer une carte mémoire"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Créer une nouvelle carte mémoire"
@@ -956,30 +1045,30 @@
msgid "Select file name: "
msgstr "Nom du fichier :"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Erreur (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Créer une carte mémoire"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Erreur ! La carte mémoire n'a pas pu être créée."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Erreur ! La carte mémoire n'a pas pu être créée."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Utiliser une compression NTFS pour créer la carte."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [la plus compatible]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -987,7 +1076,7 @@
"Il s'agit de la taille standard prévue par Sony, et elle est supportée par "
"tous les jeux (ainsi que tous les BIOS existants)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -995,34 +1084,34 @@
"Toujours utiliser cette option pour être sûr d'éviter les sauvegardes "
"corrompues."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Le format classique des cartes mémoires non-officielles, qui devraient "
"marcher avec la plupart des jeux."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
"Les cartes mémoire de 16 et 32 MB possèdent des facteurs de compatibilité "
"similaires."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1030,7 +1119,7 @@
"Attention ! La compatibilité est réduite : certes, c'est très gros, mais la "
"plupart des jeux ne marcheront pas avec."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1038,6 +1127,22 @@
"A vos risques et périls. La carte mémoire pourrait rencontrer des erreurs "
"critiques."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1048,6 +1153,7 @@
msgstr "Paramètres"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Choix de la langue"
@@ -1103,15 +1209,19 @@
"Éjecter automatiquement les cartes mémoire lorsqu'une sauvegarde virtuelle "
"est chargée"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Gestionnaire de cartes mémoire"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Lecture des cartes mémoire vers / depuis les ports PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1174,24 +1284,24 @@
msgid "Game Fixes"
msgstr "Patchs"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Gestionnaire de composants - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Dossiers"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Apparence / Thèmes - %s"
@@ -1214,49 +1324,53 @@
msgid "Terminate App"
msgstr "Terminer l'application"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "La sortie GS est désactivée !"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Sauvegarder"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr ""
"Sauvegarder les paramètres de la machine virtuelle vers l'emplacement actuel."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Charger"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr ""
"Charger les paramètres de la machine virtuelle vers l'emplacement actuel."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Charger le backup."
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Charger le backup de la machine vituelle sur l'emplacement actuel."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Passer à l'emplacement suivant"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "On passe au slot suivant !"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Passer à l'emplacement précédent"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "On passe au slot précédent !"
@@ -1273,7 +1387,7 @@
"Vous ne pouvez pas glisser plusieurs fichiers à la fois vers une fenêtre %s. "
"Un seul à la fois, merci."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Confirmer la réinitialisation de la PS2"
@@ -1291,375 +1405,375 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Vous avez déposé l'image ISO dans %s :"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Emplacement %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Backup"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Afficher la console"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Console vers Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Système"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD/DVD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Configuration"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Autres"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debogueur"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Initialisation en cours..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Démarrage du ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Pour lancer directement des fichiers exécutables binaires."
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Faire un backup avant de sauvegarder"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Patchs automatiques"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Applique automatiquement les patchs associés à certains jeux."
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Activer les codes de triche"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Activer les correctifs pour écran large"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Activer le Host Filesystem"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Éteindre le jeu"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Coupe toutes les opérations en cours et réinitialise les plugins."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Quitter"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Fermer %s est dangereux pour la santé !"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Choisir un ISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Gestionnaire de plugins"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Utilise l'image ISO choisie comme un disque PS2."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Utilise un plugin externe en tant que CDVD-source."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Pas de disque"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Permet la configuration du BIOS de votre PS2 virtuelle."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Paramètres &d'émulation"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Cartes mémoire"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Choix des Plugins/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editeur de base de données"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Vidéo (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Son (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Contrôleurs (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Sans-fil"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Effacer tous les paramètres..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
"Efface tous les paramètres de %s et relance l'assistant de première "
"configuration."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "À propos de..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Connexion en cours..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pause"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Met l'émulation en pause et préserve son bon fonctionnement."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Reprendre le jeu"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Relance l'émulation là où elle s'était arrêtée."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pause / Reprendre"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"Aucune émulation en cours : impossible d'interrompre ou de reprendre "
"l'activité."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Redémarrer"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simule une réinitilisation de la PS2 virtuelle."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Pas d'émulation en cours : lancez quelque chose, d'abord !"
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Relancer le CDVD (complet)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Redémarrage intégral du système d'émulation."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Démarrer le CDVD (complet)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Démarre le système à partir du DVD ou de l'ISO source."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Relancer le CDVD (rapide)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Redémarrage rapide du système d'émulation (saute les logos PS2/Sony)."
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Démarrer le CDVD (rapide)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Démarre le système en sautant les logos PS2/Sony."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Aucun plugin chargé"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Paramètres du Core GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "Modifie les paramètres d'émulation hardware gérés par PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Paramètres du mode fenêtré..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Modifie la fenêtre et l'apparence, notamment l'aspect ratio."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Paramètres du plugin..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Ouvre la fenêtre de configuration avancée du plugin %s."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Réinitialiser tous les paramètres ?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Confirmer le changement d'image ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Voulez-vous changer de disque ou lancer une nouvelle image-disque "
"(réinitilisation du système) ?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Changer de disque"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Confirmer le changement de CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Vous avez choisi de changer le CDVD %s pour %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Voulez-vous changer de disque ou démarrer une nouvelle image-disque "
"(réinitilisation du système) ?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Tous les fichiers supportés (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Images disque (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Tous les fichiers (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Choisir un ISO..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Choisir un fichier ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "Fichier ISO introuvable !"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Une erreur s'est produite alors que le fichier tentait d'être ouvert :"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1667,7 +1781,7 @@
"Erreur ! Le fichier ISO configuré n'existe pas. Cliquez sur OK pour choisir "
"un autre ISO."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1675,7 +1789,7 @@
"Vous avez choisi l'image ISO suivante : \n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1688,7 +1802,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1701,19 +1815,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Nom du fichier absent ou trop court"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Nom du fichier extérieur au dossier"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Nom du fichier déjà existant"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Votre système empêche la création du fichier"
@@ -1721,28 +1835,28 @@
msgid "Cannot apply settings..."
msgstr "Impossible d'appliquer les paramètres..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Chemin du BIOS :"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Choisir le fichier où se trouvent les BIOS PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr ""
"Cliquez sur le bouton Parcourir pour sélectionner un dossier différent."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Rafraîchir la liste"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Sélectionner un BIOS :"
@@ -1774,71 +1888,75 @@
msgid "None"
msgstr "Aucun"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Options EE/FPU Advanced Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Preserve Sign"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Complet"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "Options VU0 / VU1 Advanced Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Peut-être la chose la plus lente de tout l'univers."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr ""
"Réalise une traduction en temps réel d'un code 64-bit MPIS-IV vers un x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Relativement lent : à utiliser uniquement à des fins de diagnostique."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr ""
"Réalise une traduction en temps réel d'un code 32-bit MIPS-I vers un x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Activer l'EE Cache (plus lent)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Seulement pour l'usage de l'interpreter, Ã des fins de diagnostique"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Réinitialiser les paramètres"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1846,22 +1964,22 @@
"Vector Unit Interpreter. Lent et rarement compatible. A n'utiliser que pour "
"des diagnostiques."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Nouveau Vector Unit recompiler qui bénéficie d'une compatibilité améliorée. "
"Recommandé."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2040,7 +2158,8 @@
"Ignorer le Bus Direction sur le Path3 Transfer - Utile pour le jeu Hot Wheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "Utlise une emulation plus precise de GSdx quand une FMV joue"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2072,88 +2191,93 @@
"et reste l'une des principales réponses à la question : \"Où sont passés mes "
"FPS !?\" :p"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Choisir le dossier des cartes mémoire PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Éjecter"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Dupliquer ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Renommer ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Créer ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Insérer ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Carte :"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Créer une nouvelle carte mémoire."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Renommer cette carte mémoire ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Insérer ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Éjecter la carte de son lecteur."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Insérer la carte dans un lecteur ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Dupliquer le contenu de cette carte mémoire ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Effacer"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Effacer la carte mémoire du disque (toutes les données seront "
"irrémédiablement perdues)."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Créer une nouvelle carte mémoire et l'assigner à ce lecteur."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Effacer le fichier mémoire ?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Dupliquer la carte mémoire"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Échec : seule une carte déjà existante peut être dupliquée."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2161,25 +2285,25 @@
"Choisir un nom pour la copie \n"
"(le format '.ps2' sera automatiquement ajouté)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Échec : %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "La copie a échoué ! (bad trip)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Carte mémoire '%s' dupliquée sous le nom '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Opération réalisée avec succès !"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2188,119 +2312,124 @@
"Choisissez un nouveau nom pour la carte mémoire '%s'\n"
"(le format '.ps2' sera automatiquement ajouté à sa suite)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Renommer la carte mémoire"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Erreur : impossible à renommer.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Vide"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Assignez un lecteur pour '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Insérer la carte"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Éjecter la carte"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Insérer la carte ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Dupliquer la carte ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Renommer la carte ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Effacer la carte"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Insérer la carte"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Créer une nouvelle carte ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Rafraîchir la liste"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Port PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Nom de la carte"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Taille"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formatée ?"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Type"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Dernière modification"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Créée le"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Non"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Oui"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Cartes inutilisées --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Pas de carte inutilisée --]"
@@ -2331,11 +2460,11 @@
msgid "Select a document root for %s"
msgstr "Choisir la racine du document pour %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Appliquer"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Cette langue deviendra celle par défaut !"
@@ -2414,22 +2543,22 @@
"Explication : %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Exécution des tâches..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Activer les speedhacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"La manière la plus simple de s'assurer que les speedhacks ont été "
"complètement désactivés."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2437,34 +2566,34 @@
"Réinitialise les options des speedhacks à leurs valeurs par défaut (à noter "
"que cette opération les désactivera tous)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EmotionEngine (EE) Cyclerate [Non recommandé]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VectorUnit (VU) Cycle Stealing [Non recommandé]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Amélioration sensible des performances et compatibilité élevée, mais "
"pourrait causer quelques bugs graphiques... [Recommandé]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Threaded microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2472,15 +2601,15 @@
"Bonnes performances et compatibilité élevée, mais pourrait occasionner des "
"\"tremblements\" à l'écran... [Recommandé pour Proc. 3/+ coeurs]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Autres Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Active l'INTC Spin Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2488,22 +2617,22 @@
"Augmente les FPS de manière considérable sur certains jeux et n'a pas "
"d'impact sur la compatibilité générale. [Recommandé]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Activer la Wait Loop Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Amélioration modérée des performances sur certains jeux, et aucun effet "
"pervers connu. [Recommandé]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Activer l'accès rapide aux CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Réduit les temps de chargement. [Non recommandé]"
@@ -2527,42 +2656,42 @@
msgid "Select a visual theme:"
msgstr "Sélectionner un thème :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Désactiver le Framelimiting (limite le nombre de frames)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Utile pour les benchmarks. On peut utiliser cette option en jeu grâce à la "
"touche F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Ajustement de la Framerate de base :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Ajustement de la Slow Motion :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Ajustement du Turbo :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Framerate en mode NTSC :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS (IPS)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Framerate en mode PAL :"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2570,19 +2699,19 @@
"Erreur de lecture des paramètres de la framerate NTSC ou PAL : les valeurs "
"sont fausses."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Désactivé [défaut]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Activé lorsque le Turbo est actif (appuyez sur TAB)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Saut de frames permanent"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2590,29 +2719,29 @@
"Les modes Normal et Turbo permettent de sauter des frames. Le mode Slow "
"motion désactivera le saut de frames."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "frames à afficher"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "frames à ignorer"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Utiliser la MTGS synchonisé"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr "Permet d'enrayer des bugs potentiels liés au MTGS."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Désactive toute sortie GS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2620,11 +2749,11 @@
"Désactive complètement l'affichage vidéo : idéal pour un benchmark des "
"composants EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Saut de frames"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Framelimiter"
@@ -2668,7 +2797,7 @@
"La sauvegarde n'a pas pu être chargée du fait de l'absence de composants "
"indispensables. Référez-vous aux rapports pour plus de détails."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(défaut)"
@@ -2689,7 +2818,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Le fichier de configuation du BIOS n'existe pas. Merci d'en créer un."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2706,6 +2835,15 @@
"%s extensions non trouvées. microVU nécessite un CPU qui gère les extensions "
"MMX, SSE et SSE2."
+#~ msgid "Betatesting"
+#~ msgstr "Beta-test"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Choix du BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Choisir un ISO..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 Recommandé"
diff -Nru pcsx2-1.3.1+dfsg/locales/hr_HR/pcsx2_Iconized.po pcsx2-1.4.0/locales/hr_HR/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/hr_HR/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/hr_HR/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-01-04 17:41+0100\n"
"Last-Translator: \n"
"Language-Team: LANGUAGE \n"
@@ -41,7 +41,7 @@
"PCSX2 ne podržava Play Station 1 diskove. Ako želite emulirat PSX igre "
"treba da skinete emulator za PSX, poput ePSXe ili PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -53,7 +53,7 @@
"memorijom, poput iskljuÄene ili male veliÄine swap datoteke, ili drugim "
"programom koji guta puno memorije."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -61,7 +61,7 @@
"PCSX2 nemože dodijeliti dovoljno memorije potrebne za PS2 virtualni stroj. "
"Zatvorite pozadinske programe koji troše memoriju i pokušajte ponovno."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -69,7 +69,7 @@
"Upozorenje: Neki konfigurirani PS2 rekompajleri se nisu uspjeli pokrenuti te "
"su iskljuÄeni:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -79,7 +79,7 @@
"znaÄajno poboljÅ¡avaju brzinu emulacije. Možda ćete morati ponovno ukljuÄiti "
"navedene rekompajlere, ako riješite probleme."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -89,7 +89,7 @@
"dobiti iz PS2 konzole u vaÅ¡em vlasniÅ¡tvu (posuÄ‘ena se ne raÄuna). Molimo "
"pogledajte NajÄešća pitanja ili VodiÄe za daljnje upute."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -114,7 +114,36 @@
"potrebnih mapa. Ako nemate većih prava na ovom raÄunalu, onda ćete morati "
"prebaciti na naÄin rada sa KorisniÄkim Dokumentima (pritisnite dugme ispod)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -194,6 +223,13 @@
"promjene redosljed sadržaja na kartici nakon uÄitavanja iz spremljenih "
"stanja. Nije kompatibilno sa svim igrama (Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -270,7 +306,7 @@
"Ova radnja će restartirat stanje PS2 virtualnog stroja; sav trenutni "
"napredak će biti izgubljen. Jeste li sigurni?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -290,7 +326,7 @@
"\n"
"(napomena: ovo ne utjeÄe na postavke za dodatke)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -301,7 +337,12 @@
"i ponovno ga omogućiti u bilo koje vrijeme koristeći Konfiguracija:"
"Memorijske kartice u glavnom izborniku."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -309,11 +350,11 @@
"Molimo odaberite važeći BIOS. Ako niste u mogućnosti izabrati pritisnite "
"Poništiti za zatvaranje Konfiguracijske table."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Napomena: Većina igara radi bez problema sa poÄetnim postavkama."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Napomena: Većina igara radi bez problema sa poÄetnim postavkama."
@@ -436,7 +477,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"Zakrpe za igre mogu popraviti lošu emulaciju u nekim naslovima. \n"
"Mogu također uzrokovati probleme sa kompatibilnošću i brzinom. \n"
@@ -460,7 +502,7 @@
"izborniku, i ostaviti ovu stranicu praznom. \n"
"('Automatske' znaÄi: biranje testiranih zakrpa za pojedine igre)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -469,14 +511,14 @@
"Upravo ćete izbrisati formatiranu memorijsku karticu '%s'. Svi podaci na "
"ovoj kartici bit će izgubljeni! Jeste li apsolutno sigurni da želite to?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Neuspjelo: Kopiranje je dozvoljeno samo u prazan PS2 Port ili u datoteÄni "
"sustav."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Neuspjelo: Odabrana memorijska kartica '%s' je u upotrebi."
@@ -557,35 +599,51 @@
"ispravno odabrati zbog nedostajućih dodataka ili %s nepotpune instalacije, "
"pritisnite Poništiti za zatvaranje Konfiguracijskog izbornika."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - Smanjuje EE-ovu brzinu ciklusa za oko 50%. Blago ubrzanje, ali *će* "
+"uzrokovati zamuckivanje zvuka na mnogim FMV-ovima (video)."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"2 - Smanjuje EE-ovu brzinu ciklusa za oko 33%. Blago ubrzanje za većinu "
+"igara sa visokom kompatibilnošću."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
"1 - Zadana brzina ciklusa. Ovo približno odgovara stvarnoj brzini PS2 "
"EmotionEngina."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - Smanjuje EE-ovu brzinu ciklusa za oko 33%. Blago ubrzanje za većinu "
-"igara sa visokom kompatibilnošću."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - Smanjuje EE-ovu brzinu ciklusa za oko 50%. Blago ubrzanje, ali *će* "
-"uzrokovati zamuckivanje zvuka na mnogim FMV-ovima (video)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - Onemogućuje VU Krađu Ciklusa. Najkompatibilnija postavka!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -593,7 +651,7 @@
"1 - Manja Krađa VU Ciklusa. Niža kompatibilnost, ali nešto ubrzanja za "
"većinu igara."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -601,7 +659,7 @@
"2 - Umjerena KraÄ‘a VU Ciklusa. JoÅ¡ niža kompatibilnost, ali znaÄajna "
"ubrzanja u nekim igrama."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -609,7 +667,7 @@
"3 - Najveća KraÄ‘a VU Ciklusa. Korisnost je ograniÄena, jer će uzrokovati "
"treptanje slike ili usporavanje u većini igara."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -619,17 +677,21 @@
"propuste, pokvaren zvuk, i lažna FPS oÄitavanja. U sluÄaju problema sa "
"emulacijom, onesposobite ovo najprije."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Veće vrijednosti na ovom klizaÄu efektivno smanjuju brzinu EmotionEnginovom "
"R5900 glavnom procesoru, i Äesto dolazi do velikih ubrzanja u igrama koje ne "
"iskorištavaju hardver stvarnog PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -639,7 +701,7 @@
"EmotionEngina. Veće vrijednosti povećavaju broj ciklusa koji se ukradu od "
"EE za svaki VU mikroprogram koji igra pokrene."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -649,7 +711,7 @@
"ažurira stalno. Ovo je sigurno većinu vremena, i Super VU radi neÅ¡to sliÄno "
"sam od sebe."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -662,7 +724,7 @@
"igara ograniÄenih od strane GS-a, može biti usporavanje (posebno na "
"dvojezgrenim procesorima)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -672,7 +734,7 @@
"vsyncova, to ukljuÄuje uglavnom ne-3D RPG naslove. Igre koje ne koriste ovaj "
"naÄin vsynca će imati malo ili nimalo ubrzanja od ovog trika."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -687,7 +749,7 @@
"jedne iteracije takvih petlji, napreduje se do sljedećeg događaja ili kraja "
"procesorovog djelića vremena, što god od toga dođe prije."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -695,7 +757,7 @@
"Provjerite HDLoader popis kompatibilnosti za poznatim igrama koje imaju "
"problema sa ovime. (ÄŒesto znaÄeno kao potreban 'mode 1' ili 'slow DVD'"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -703,7 +765,7 @@
"Kada je iskljuÄeno OgraniÄavanje broja sliÄica, Turbo i Spori naÄina rada "
"također neće biti dostupni."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -712,7 +774,7 @@
"nemoguće. Njegovo omogućavanje će uzrokovati ozbiljne pogreške na slici u "
"nekim igrama."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -720,7 +782,7 @@
"Omogućite ovo ako mislite da MTGS thread sync uzrokuje ruÅ¡enja i grafiÄke "
"pogreške."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -737,7 +799,7 @@
"Upozorenje: Ova mogućnost može biti omogućena za vrijeme izvođenja ali "
"nemože biti onemogućena za vrijeme izvoÄ‘enja (slika će najÄešće biti loÅ¡a)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/hr_HR/pcsx2_Main.po pcsx2-1.4.0/locales/hr_HR/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/hr_HR/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/hr_HR/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-01-04 17:40+0100\n"
"Last-Translator: \n"
"Language-Team: LANGUAGE \n"
@@ -24,15 +24,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Nije naveden razlog."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "PogreÅ¡ka raÅ¡Älambe"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Hardver vaÅ¡eg raÄunala nije u stanju pokrenuti PCSX2. Žao nam je."
@@ -99,7 +99,7 @@
msgstr ""
"UkljuÄuje obradu neaktivnog sluÄaja i drugih neuobiÄajnih sluÄajeva uporabe."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Nije prepoznat format ISO slike"
@@ -117,18 +117,18 @@
"Ukoliko se uÄitava sa ISO slike, ova pogreÅ¡ka može biti uzrokovana od "
"nepodržanog ISO tipa slike ili pogreške u ISO slici."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "MTGS thread je postao nedostupan dok se Äeka na pokretanje GS dodatka."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "Spremljeno stanje nemože biti uÄitano, jer je oÅ¡tećeno ili nepotpuno."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -137,7 +137,7 @@
"%s dodatak se nije uspio pokrenuti. Moguće je da raÄunalo nema dovoljno "
"resursa, ili ima neodgovarajuće upravljaÄke programe."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -146,17 +146,17 @@
"%s dodatak se nije uspio pokrenuti. Moguće je da sustav nema dovoljno "
"memorije ili resursa."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Konfigurirani %s dodatak nije pronađen"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "Konfigurirani %s dodatak nije važeća prijenosna biblioteka"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -165,13 +165,13 @@
"Konfigurirani %s dodatak nije PCSX2 dodatak, ili pripada starijoj verziji "
"PCSX2 koja više nije podržana."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Dodatak ne podržava vaÅ¡ hardver ili softver i njegove upravljaÄke programe."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -179,7 +179,7 @@
"Konfigurirani dodatak nije PCSX2 dodatak, ili pripada starijoj verziji PCSX2 "
"koja više nije podržana."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -188,11 +188,11 @@
"Konfigurirani %s dodatak nije PCSX2 dodatak, ili pripada starijoj verziji "
"PCSX2 koja više nije podržana."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Dodatak za internu Memorijsku karticu se nije uspio pokrenuti."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Dodatak odstranjen"
@@ -364,11 +364,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Detaljno oÄitavanje informacija o CDVD hardveru."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 Poruka"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -376,31 +376,31 @@
"Spremljeno stanje nije ispravno spremljeno. Privremena datoteka je stvorena "
"ali nije mogla biti premještena na svoje odredište."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Najsigurnije"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Sigurno (brže)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Uravnoteženo"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agresivno"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Dodatno agresivno"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Uglavnom Å¡tetno"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Promjena postavki nije uspjela; pristup nije dopušten."
@@ -408,7 +408,7 @@
msgid "Loading PS2 system plugins..."
msgstr "UÄitavanje dodataka PS2 sustava..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -417,95 +417,100 @@
"SSE ekstenzije nisu dostupne. PCSX zahtjeva procesor koji podržava SSE set "
"instrukcija."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Pogreška/e PCSX2 Recompiler-a"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "Sve opcije su za trenutnu sesiju i neće biti spremljene.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoDatoteka"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "prikazuje popis opcija komandnog retka"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "omogućava vidljivost programskog dnevnika/konzole"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "prikaz slike preko punog ekrana"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "prikaz slike unutar prozora"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "onemogućavanje prikaza korisniÄkog suÄelja za vrijeme igre"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "pokreće ELF sliku"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"pokreće sustav bez uÄitavanja igre; koristi se za ulazak u izbornik PS2 "
"sustava"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr ""
"pokreće sustav koristeći CDVD dodatak (zanemaruje parametar IsoDatoteka)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "onemogućuje sve trikove za brzinu"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "koriÅ¡tenje odreÄ‘enih zakrpa za igru koji se moraju ruÄno unijeti."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "onemogućuje brzo pokretanje sustava"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "mijenja putanju konfiguracijske datoteke"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "odabir PCSX2 konfiguracijske datoteke"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "%s pokreće PoÄetnog ÄŒarobnjaka"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"omogućuje prijenosni naÄin rada (zahtjeva administratorska/korijenska "
"dopuštenja)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "odabir %s dodatka"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Pogreška u dodatku - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -516,96 +521,96 @@
"dodatak:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Pritisnite U redu za korištenje zadanog konfiguriranog dodatka, ili "
"Poništiti da bi zatvorili %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 Pogreška: Nedostatak Hardvera"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Pritisnite U redu da bi zatvorili %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s KritiÄna PogreÅ¡ka"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "U redu"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&U redu"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Poništiti"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Poništiti"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Primijeniti"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Sljedeće >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Natrag"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Natrag"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Završiti"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Da"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Ne"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Pregled"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Spremiti"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Spremiti &Kao..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Pomoć"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Na poÄetnu"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Prikaz PCSX2 autora i zahvale"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -615,42 +620,48 @@
"\n"
"Pritisnite U redu za prikaz Konfiguracijske Table Dodatka."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Upozorenje! Dodaci sustava nisu uÄitani. Moguće je da PCSX2 nije upotrebljiv."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Opcije Komandnog retka"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Pogreška PS2 BIOS-a"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Pritisnite U redu za otvaranje Konfiguracijske Table BIOS-a."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Upozorenje! Dodaci sustava nisu uÄitani. Moguće je da PCSX2 nije upotrebljiv."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Opcije Komandnog retka"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 Thread ne reagira"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "OkonÄati"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Izvršavanje PS2 Virtualnog Stroja..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Pronaći Iso datoteku koja nije nedavno otvarana."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Pregledati..."
@@ -696,137 +707,148 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Nije moguće primjeniti nove postavke, neka od postavki je neispravna."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Pitanje o spremanju dnevnika"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Sprema veliku koliÄinu dnevnika u mali prostor."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Mali"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "To je ono Å¡to ja koristim (programer)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normalan"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Lijepo je i Äitljivo."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Velik"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Ogroman"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Za sluÄaj da imate monitor visoke rezolucije."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Zadana shema mekih boja."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Svjetla tema"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr ""
"KlasiÄna shema s crnom bojom za ljude koji vole da im se tekst ureže u oÄi."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tamna tema"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Uvijek na Vrhu"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Kada je ukljuÄeno prozor sa dnevnikom će biti vidljiv iza prozora u prvom "
"planu."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Spremiti..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Spremiti sadržaj dnevnika u datoteku"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "Is&prazniti"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Isprazniti sadržaj dnevnika u prozoru"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Izgled"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Zatvoriti"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Zatvoriti prozor s dnevnikom; sadržaj se saÄuva"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Prikaz PCSX2 dnevnika za razvojni tim"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD oÄitavanje"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Aktivnost Äitanja diska"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Omogućiti sve"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "UkljuÄuje sve izvore prikaza u dnevniku."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Onemogućiti sve"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "IskljuÄuje sve izvore prikaza u dnevniku."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Vratiti Zadane postavke"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "UkljuÄuje sve izvore prikaza u dnevniku."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Dnevnik"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Izvori prikaza"
@@ -839,48 +861,45 @@
msgid "About %s"
msgstr "O projektnom timu %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatestiranje"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Prethodne verzije"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Vlasnici web domene"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Programeri dodataka"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Posebna zahvala"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Razvojni tim"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Suradnici"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Play Station 2 emulator"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 Službena internet stranica i forumi"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2 Službeno skladište međuverzija na web stranici GitHub-a"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Vidio sam dovoljno"
@@ -888,23 +907,19 @@
msgid "Assertion Failure - "
msgstr "Neuspjeh tvrdnje - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Sprema snimak table s postavkama u PNG oblik datoteke."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Spremi napravljeni snimak dijaloga u..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS Izbornik"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Ne prikazuj više ovaj dijalog."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -912,7 +927,7 @@
"Onemogućuje ovaj skoÄni prozor i odabrani odgovor će od sada automatski biti "
"korišten."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -920,16 +935,89 @@
"SkoÄni prozor neće viÅ¡e biti prikazivan. Ova postavka može biti promjenjena "
"na tabli sa postavkama."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Zanemariti"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Ponovno postavljanje"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Mape"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Pogreška (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Stvori memorijsku karticu"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Stvoriti novu memorijsku karticu"
@@ -951,30 +1039,30 @@
msgid "Select file name: "
msgstr "Odaberite naziv datoteke:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Pogreška (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Stvori memorijsku karticu"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Pogreška: Memorijska kartica ne može biti napravljena."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Pogreška: Memorijska kartica ne može biti napravljena."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Koristi NTFS sažimanje pri stvaranju ove kartice."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [najkompatibilnije]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -982,7 +1070,7 @@
"Ovo je standardna veliÄina Sonyeve memorijske kartice, i podržana je u svim "
"igrama i BIOS verzijama."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -990,32 +1078,32 @@
"Uvijek odaberite ovu opciju ukoliko želite najsigurnije i najstabilnije "
"ponašanje kartice."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"TipiÄna veliÄina memorijske kartice koju proizvode drugi proizvoÄ‘aÄi a "
"trebala bi raditi u većini igara."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "Kartice od 16 i 32 MB imaju približno istu kompatibilnost."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1023,7 +1111,7 @@
"Upozorenje na nisku kompatibilnost: Veoma je velik kapacitet, ali neće dobro "
"raditi sa mnogim igrama."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1031,6 +1119,22 @@
"Koristite je na vlastiti rizik. Nepravilno ponašanje memorijske kartice je "
"moguće (iako je malo vjerojatno)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1041,6 +1145,7 @@
msgstr "Postavke"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Odabir jezika"
@@ -1095,15 +1200,19 @@
msgstr ""
"Automatsko izbacivanje memorijski kartica pri uÄitavanju Spremljenih stanja"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Upravitelj memorijski kartica"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Ubaci ili izbaci kartice iz otvora za kartice na PS2-ki"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1166,24 +1275,24 @@
msgid "Game Fixes"
msgstr "Zakrpe za igre"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Izbornici komponenata - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Dodaci"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Mape"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Izgled/Teme - %s"
@@ -1205,48 +1314,52 @@
msgid "Terminate App"
msgstr "OkonÄati aplikaciju"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS Izlaz je IskljuÄen!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Spremljeno stanje"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Sprema stanje virtualnog stroja u trenutni slot."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "UÄitaj spremljeno stanje"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "UÄitava stanje virtualnog stroja iz trenutnog slota."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "UÄitaj rezervno spremljeno stanje"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr ""
"UÄitava rezervno spremljeno stanje virtualnog stroja iz trenutnog slota."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Prebaci na idući slot"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Prebaci trenutni slot za +1!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Prebaci na predhodni slot"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Prebaci trenutni slot za -1!"
@@ -1263,7 +1376,7 @@
"GreÅ¡ka je ispustiti viÅ¡e datoteka u %s prozor. Molimo da povlaÄite jednu po "
"jednu, hvala."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Potvrdi ponovno pokretanje PS2-ke"
@@ -1281,278 +1394,278 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Ispustili ste sljedeću ISO sliku u %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Sigurnosna kopija"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Prikaz konzole"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konzola za standardne ulaze i izlaze"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sustav"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfiguracija"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Ostalo"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Pronalazak grešaka"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Inicijalizacija..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Pokrenuti ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Za direktno pokretanje PS2 binarni datoteka"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Napraviti sigurnosnu kopiju prije spremanja"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatske Zakrpe za igru"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Automatska primjena potrebnih Zakrpa za igru u problematiÄnim igrama"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "UkljuÄiti Å ifre za igru"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "Omogućiti zakrpe za široki ekran"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Omogućiti pokretanje demo datoteka"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Prekid rada"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Briše sva interna stanja virtualnog stroja i gasi dodatke."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Izlaz"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Zatvaranje %s može biti opasno za zdravlje"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Odabir ISO slike"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Odabir dodataka"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Pravi posebnu ISO sliku za CDVD izvor."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Dodatak"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Koristi vanjski dodatak za Äitanje CDVD izvora."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Bez diska"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Koristite ovo za ulaz u BIOS postave PS2-ke."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Postavke &Emulacije"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Memorijske kartice"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Odabir Dodataka/BIOS-a"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "UreÄ‘ivaÄ Baze podataka za igre"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Slika (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Zvuk (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Kontroleri (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Poništiti sve postavke..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "PoniÅ¡tava sve postavke %s i ponovno pokreće Äarobnjaka."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "O programu..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Zapisivanje..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pauza"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Pauzira PS2 emulaciju i zadržava trenutno stanje."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Nastaviti"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Nastavlja obustavljenu emulaciju."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pauziraj/Nastavi"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"Nijedno emulacijsko stanje nije aktivno; nije moguće obustaviti ili "
"nastaviti."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Ponovo pokrenuti"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simulira hardversko resetovanje PS2 virtualnog stroja."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Nijedno emulacijsko stanje nije aktivno; potrebno nešto pokrenuti."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Ponovno pokretanje CDVDa (puno)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Ponovno pokretanje virtualnog stroja."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Pokreni CDVD (puno)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Pokretanje virtualnog stroja koristeći trenutni DVD ili Iso izvor"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Ponovno pokreni CDVD (brzo)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Ponovno pokretanje koristeći brzo POKRETANJE (preskaÄe logoe)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Pokreni CDVD (brzo)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Korištenje brzog pokretanja za preskakanje PS2 i drugih logoa"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Dodatak nije uÄitan"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Temeljne GS Postavke..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1560,96 +1673,96 @@
"Promjena emulacijskih postavki hardvera kojima upravlja PCSX2 virtualni "
"stroj."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Postavke Prozora..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Promjena izgleda prozora, ukljuÄujući omjer slike."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Postavke Dodatka..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Otvara dijaloški okvir sa naprednim postavkama za %s dodatak ."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Resetiraj sve postavke?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Potvrda promjene ISO slike"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Želite li zamjeniti diskove ili pokrenuti novu sliku (koristeći resetiranje "
"sustava)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Zamjena diska"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Potvrda promjene CDVD izvora"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Izabrali ste promjenu CDVD izvora sa %s u %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Želite li zamjeniti diskove ili pokrenuti novu sliku (resetiranjem sustava)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Svi Podržani (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Slike Diskova (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Zapisi blokova (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Zapisi blokova (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Sve Datoteke (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Odabrati CDVD iso sliku..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Odabrati ELF datoteku..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO datoteka nije pronađena!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Pogreška prilikom otvaranja datoteke:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1657,7 +1770,7 @@
"Pogreška: Tražena ISO datoteka ne postoji. Pritisnite U redu za odabrir "
"novog ISO izvora za CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1665,7 +1778,7 @@
"Izabrali ste sljedeće ISO sliku za pokretanje sa PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1678,7 +1791,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1691,19 +1804,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Ime datoteke nije upisano ili je prekratko"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Ime datoteke izvan potrebnog direktorija"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Ime datoteke već postoji"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Operativni sustav sprijeÄava stvaranje ove datoteke"
@@ -1711,15 +1824,15 @@
msgid "Cannot apply settings..."
msgstr "Nije moguće primjeniti postavke..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Putanja do BIOS-a:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Odaberite mapu sa PS2 BIOS datotekom"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1727,13 +1840,13 @@
"Pritisnite dugme Pregled za odabir druge mape u kojoj će PCSX2 potražiti "
"BIOS datoteku."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Osviježi popis"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Odaberite BIOS datoteku:"
@@ -1765,40 +1878,44 @@
msgid "None"
msgstr "IskljuÄen"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normalan"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU Napredne Opcije Rekompajlera"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Dodatno + OÄuvati Trag"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Puno"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 Napredne Opcije Rekompajlera"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Dodatno"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Prevoditelj"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Sasvim vjerojatno najsporija stvar u svemiru."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Rekompajler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1806,31 +1923,31 @@
"Obavlja direktni binarni prijevod 64-bitnog MIPS-IV strojnog koda u x86 "
"oblik."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "PriliÄno sporo; samo za dijagnostiÄke svrhe."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr ""
"Obavlja direktni binarni prijevod 32-bitnog MIPS-I strojnog koda u x86 oblik."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Omogućiti EE Cache (Sporije)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Samo za prevoditelj; utvrđivanje dijagnostike"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Vratiti Zadane postavke"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1838,22 +1955,22 @@
"Prevoditelj Vektorske Jedinice. Spor i ne baš kompatibilan. Samo za "
"dijagnostiÄku svrhu."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Rekompajler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Novi kompajler za Vektorsku Jedinicu sa poboljšanom kompatibilnošću. "
"PreporuÄeno."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Rekompajler [ostavština]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2030,7 +2147,8 @@
"Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "Prebaciti na GSdx softversko prikazivanje kada se izvodi FMV (video)"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2061,87 +2179,92 @@
"Upozorenje: Omogućavanje bilježenja tragova uzrokuje veliko usporavanje, "
"među glavnim je uzrocima problema tipa 'Što se dogodilo sa FPSom?'. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Odabrati mapu sa PS2 memorijskim karticama"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Izbaciti"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Kopirati ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Preimenovati ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Stvoriti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Umetnuti ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Kartica: "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Stvoriti novu memorijsku karticu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Preimenovati ovu memorijsku karticu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Umetnuti ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Izbaciti karticu iz ovog porta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Umetnuti ovu karticu u port ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Stvoriti kopiju ove memorijske kartice ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Izbrisati"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Trajno izbrisati ovu memorijsku karticu sa diska (sav sadržaj je izbrisan)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Stvaranje nove memorijske kartice i dodjeljivanje ovom Portu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Izbrisati memorijsku datoteku?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Kopiranje memorijske kartice"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Neuspjelo: Moguće kopirati samo postojeću karticu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2149,25 +2272,25 @@
"Izabrati ime za kopiju\n"
"( '.ps2' nastavak će biti dodan automatski)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Neuspjelo: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Neuspjelo kopiranje!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Memorijska kartica '%s' kopirana u '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Uspjeh"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2176,119 +2299,124 @@
"Izabrati novo ime za memorijsku karticu '%s'\n"
"( '.ps2' nastavak će biti dodan automatski)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Preimenovati memorijsku karticu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Pogreška: Preimenovanje nije moguće.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Prazno"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Izabrati port za '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Umetnuti karticu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Izbaciti karticu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Umetnuti karticu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Kopirati karticu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Preimenovati karticu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Izbrisati karticu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Umetnuti karticu"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Stvoriti novu karticu ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Osviježi popis"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 Port"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Ime kartice (datoteke)"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "VeliÄina kartice"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formatirana"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Tip"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Zadnja aktivnost"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Datum stvaranja"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Ne"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Da"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Nekorištene kartice --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Nema nekorištenih kartica --]"
@@ -2321,11 +2449,11 @@
msgid "Select a document root for %s"
msgstr "Izaberite lokaciju dokumenta za %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Primjeniti"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Postaviti ovaj jezik kao zadani!"
@@ -2403,21 +2531,21 @@
"Razlog: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Završavanje zadataka..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Omogućiti trikove za brzinu"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Siguran i jednostavan naÄin za potpuno iskljuÄivanje svih trikova za brzinu."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2425,34 +2553,34 @@
"Vraća sve trikove za brzinu na zadane poÄetne vrijednosti, a time ih sve "
"iskljuÄuje."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Brzina ciklusa [Nije PreporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "KraÄ‘a VU Ciklusa [Nije PreporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Trikovi"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Dobro Ubrzanje i Visoka Kompatibilnost; može uzrokovati lošu grafiku... "
"[PreporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Višenitni microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2460,15 +2588,15 @@
"Dobro Ubrzanje i Visoka Kompatibilnost; može uzrokovati zaštopavanje "
"slike... [PreporuÄeno ako imate 3 i viÅ¡e jezgri]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Drugi Trikovi"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Omogućiti INTC Spin Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2476,20 +2604,20 @@
"Veliko ubrzanje za neke igre, bez negativnih uÄinaka na kompatibilnost. "
"[PreporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Omogućiti Wait Loop Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr "Umjereno ubrzanje za neke igre, bez negativnih uÄinaka. [PreporuÄeno]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Omogućiti brzi CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Brzi pristup disku, manje vrijeme uÄitavanja. [Nije PreporuÄeno]"
@@ -2512,40 +2640,40 @@
msgid "Select a visual theme:"
msgstr "Odabrati vizualnu temu:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Onemogućiti ograniÄavanje slika u sekundi"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr "Korisno za mjerenje uÄinka. UkljuÄite ga u igri sa F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "PodeÅ¡avanje temeljnog broja sliÄica:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Podešavanje Usporenog izvođenja:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Podešavanje Turbo izvođenja"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC Broj sliÄica:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL Broj sliÄica:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2553,19 +2681,19 @@
"PogreÅ¡ka pri postavljanju NTSC ili PAL broja sliÄica. U postavkama moraju "
"biti važeći brojevi sa pomiÄnim zarezom."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Onemogućeno [zadano]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "PreskoÄiti samo kada je Turbo aktivan (TAB za ukljuÄenje)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Stalno preskakanje"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2573,30 +2701,30 @@
"Normalni i Turbo broj preskakanja sliÄica. Spori naÄin rada će onemogućiti "
"preskakanje sliÄica."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Iscrtati slike"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "PreskoÄiti slike"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Korištenje Usklađenog MTGS-a"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr ""
"Samo za pronalaženje potencijalnih grešaka u MTGS-u, jer je veoma sporo."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Onemogućiti sav GS izlaz (prikaz)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2604,11 +2732,11 @@
"Onemogućava sve aktivnost GS dodatka; idealno za mjerenje uÄinaka komponenti "
"EE jezge."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Preskakanje SliÄica"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Upravljanje brojem sliÄica"
@@ -2649,7 +2777,7 @@
"Spremljeno stanje ne može biti uÄitano zbog nedostajućih kritiÄnih "
"komponenti. Vidjeti datoteku dnevnika za detalje."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (zadani)"
@@ -2671,7 +2799,7 @@
msgstr ""
"Konfigurirana BIOS datoteka ne postoji. Molimo ponovno konfigurirajte."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2688,6 +2816,15 @@
"%s Nastavci nisu pronađeni. microVU zahtjeva procesor sa MMX, SSE, i SSE2 "
"nastavcima."
+#~ msgid "Betatesting"
+#~ msgstr "Betatestiranje"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS Izbornik"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Odabrati CDVD iso sliku..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 PreporuÄen"
diff -Nru pcsx2-1.3.1+dfsg/locales/hu_HU/pcsx2_Iconized.po pcsx2-1.4.0/locales/hu_HU/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/hu_HU/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/hu_HU/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.8\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2011-04-17 17:56+0100\n"
"Last-Translator: Delirious \n"
"Language-Team: Delirious \n"
@@ -36,7 +36,7 @@
"emulálni, akkor le kell töltened egy PSX emulátort, ilyenek az ePSXe vagy a "
"PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
#, fuzzy
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
@@ -51,7 +51,7 @@
"csökkenteni az alapértelmezett gyorsÃtótár méretét is minden PCSX2 "
"recomplier számára a Gazdagép beállÃtásai alatt."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -59,7 +59,7 @@
"PCSX2 nem képes a szükséges memória lefoglalására a PS2 virtuális gép "
"számára. Zárj be néhány nagy memóriaigényű háttér feladatot és próbáld újra."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -67,7 +67,7 @@
"Figyelem: Néhány beállÃtott PS2 recomplier iniciálása sikertelen és ezért "
"használatuk letiltva:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -77,7 +77,7 @@
"lényegesn gyorsÃtják az emuláció sebességét. Kézileg kell majd újra "
"bekapcsolnod a feljebb listázott recompilereket, ha megoldottad a hibákat."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -88,7 +88,7 @@
"(kölcsönözni is lehet). További információk végett ajánlatos megtekinteni az "
"Olvass el fájlt, és átnézni a BeállÃtási útmutató tartalmát."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -114,7 +114,36 @@
"rendelkezel magasabb szintű jogosultsággal a számÃtógépen, akkor át kell "
"váltanod a Felhasználói dokumentumok módra (kattints a lenti gombra)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -196,6 +225,13 @@
"indexelésére vannak kényszerÃtve állásmentés betöltését követÅ‘en. Nem minden "
"játékkal kompatibilis (Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -274,7 +310,7 @@
"Ez a művelet alapra állÃtja a meglévÅ‘ PS2 virtuális gép állapotát; minden "
"eddigi adat el fog veszni. Biztosan akarod?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -295,7 +331,7 @@
"\n"
"(megjegyzés: nincs hatással a plugin beállÃtásokkal)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -307,7 +343,12 @@
"és bármikor visszakapcsolhatod a fÅ‘menübÅ‘l a BeállÃtások > Memória kártyák "
"résznél."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -315,12 +356,12 @@
"Válassz egy érvényes BIOS fájlt. Ha nem áll rendelkezésre megfelelő fájl, "
"akkor nyomj Mégsem gombot a beállÃtás panel bezárásához."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"Megjegyzés: A legtöbb játéknak megfelelÅ‘ek az alapértelmezett beállÃtások. "
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
"Megjegyzés: A legtöbb játéknak megfelelÅ‘ek az alapértelmezett beállÃtások. "
@@ -443,7 +484,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"A játék javÃtások megoldások lehetnek a hibás emulációra néhány játék "
"esetében. \n"
@@ -467,7 +509,7 @@
"A játék javÃtások alapból be vannak kapcsolva, ezért nem kell semmit sem "
"beállÃtanod itt."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -476,13 +518,13 @@
"Éppen törölni szándékozod a(z) '%s' nevű formázott memória kártyát. Minden a "
"kártyán lévő adat el fog veszni! Teljesen és egészen biztos vagy a dologban?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Hiba: Másolás csak egy üres PS2 portra vagy a fájlrendszerbe engedélyezett."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Hiba: A(z) '%s' nevű memória kártya használatban van."
@@ -569,36 +611,52 @@
"nem volt teljes, akkor nyomd meg a Mégsem gombot a beállÃtási panel "
"bezárásához."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - MegközelÃtÅ‘leg 50 %-kal csökkenti az EE ciklusszámát. Mérsékelt "
+"sebesség növekedés, de recsegő hangot *okoz* számos FMV esetén."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"2 - 33 %-kal csökkenti az EE ciklusszámát. Enyhe sebesség növekedés a "
+"legtöbb játéknál magas kompatibilitással."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
"1 - Alapértelmezett ciklusszám. Ez megközelÃtÅ‘leg hasonlÃt a valódi PS2 "
"EmotionEngine tényleges sebességéhez."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - 33 %-kal csökkenti az EE ciklusszámát. Enyhe sebesség növekedés a "
-"legtöbb játéknál magas kompatibilitással."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - MegközelÃtÅ‘leg 50 %-kal csökkenti az EE ciklusszámát. Mérsékelt "
-"sebesség növekedés, de recsegő hangot *okoz* számos FMV esetén."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - Kikapcsolja a VU ciklus csökkentést. Leginkább kompatibilis beállÃtás!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -606,7 +664,7 @@
"1 - Enyhe VU ciklus csökkentés. Alacsonyabb kompatibilitás, de bizonyos "
"sebességnövekedés a legtöbb játéknál."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -614,7 +672,7 @@
"2 - Mérsékelt VU ciklus csökkentés. Még alacsonyabb kompatibilitás, de "
"jelentős sebességnövekedés néhány játéknál."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -622,7 +680,7 @@
"3 - Maximális VU ciklus csökkentés. Használhatósága korlátozott, mivel "
"képvillogást és lassulást okoz a legtöbb játéknál."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -632,18 +690,22 @@
"hibákat, hang problémákat és hibás FPS beolvasást eredményezhetnek. "
"Emulációs problémák esetén először ezt a panelt kapcsold ki."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Magasabb érték állÃtása a csúszkán hatásosan csökkenti az EmotionEngine's "
"R5900 központi processzor órajelét és tipikusan nagy sebesség növekedést "
"okoz azoknál a játékoknál, amelyek nem képesek kihasználni a valódi PS2 "
"hardver tényleges képességeit."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -653,7 +715,7 @@
"elvesz az EmotionEngine elől. Magasabb érték növeli az EE elől elvett és a "
"játék által futtatott összes mikroprogram számára átadott ciklusok számát."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -663,7 +725,7 @@
"azokat. Legtöbbször ez biztonságos és a Super VU is valami hasonlót végez "
"alapértelmezettként."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
#, fuzzy
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
@@ -672,7 +734,7 @@
"slowdown (especially on dual core CPUs)."
msgstr "Nem működik a Gran Turismo 4 vagy Tekken 5 esetén."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -684,7 +746,7 @@
"eljárást használják a függőleges szinkronhoz csak csekély, vagy semmilyen "
"gyorsulás nem észlelhető a hack használatával."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -701,7 +763,7 @@
"előrehozhatjuk a következő eseményt vagy a processzor időszeletének végét, "
"bármelyik is következik előbb."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -709,7 +771,7 @@
"Ellenőrizd a HDLoader kompatibilitási listát a problémás játékok végett. "
"(Gyakran ez szerepel 'mode 1' vagy 'slow DVD')"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -717,7 +779,7 @@
"Nem árt tudni, ha a képkocka korlátozás ki van kapcsolva, a turbó és "
"lassÃtott mód sem érhetÅ‘ el."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -726,7 +788,7 @@
"kihagyás nem lehetséges. Használata számos grafikai hibát okoz néhány "
"játékban."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -734,7 +796,7 @@
"Kapcsold ezt be, ha úgy gondolod az MTGS folyamatág szinkron okozza a "
"fagyást vagy grafikai hibákat."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -751,7 +813,7 @@
"Figyelem: Ez az opció bekapcsolható, de többnyire nem kapcsolható ki játék "
"közben (a videó tipikusan szétesik)"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/hu_HU/pcsx2_Main.po pcsx2-1.4.0/locales/hu_HU/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/hu_HU/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/hu_HU/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.8\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2011-04-17 16:35+0100\n"
"Last-Translator: Delirious \n"
"Language-Team: Delirious \n"
@@ -18,15 +18,15 @@
"X-Poedit-Language: Hungarian\n"
"X-Poedit-SourceCharset: utf-8\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Nincs meghatározott ok."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Elemzési hiba"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "A számÃtógéped hardvere nem alkalmas a PCSX2 futtatására. Bocs haver."
@@ -94,7 +94,7 @@
"Beleértve az üresjárati esemény feldolgozást és néhány más rendkÃvüli "
"esemény felhasználást."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Felismerhetetlen ISO képfájl formátum"
@@ -112,20 +112,20 @@
"ISO képfájl betöltése esetén ezt a hibát okozhatja egy nem támogatott ISO "
"képfájl tÃpus, vagy egy hiba a PCSX2 ISO képfájl támogatásban."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
"Az MTGS folyamatág nem válaszol, miközben a GS plugin megnyitására várakozik."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"A mentett állás nem tölthető be, mivel az sérültnek vagy hiányosnak tűnik."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -135,7 +135,7 @@
"rendelkezik elegendő erőforrással, vagy hardver / illesztőprogram ütközés "
"van."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -144,17 +144,17 @@
"%s plugin iniciálása sikertelen. A rendszer lehetséges, hogy nem "
"rendelkezik elegendő memóriával vagy a szükséges erőforrásokkal. "
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "A konfigurált %s plugin fájl nem található"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "A konfigurált %s plugin fájl egy érvénytelen dinamikus könyvtár "
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -163,14 +163,14 @@
"A konfigurált %s plugin nem PCSX2 plugin, vagy egy régebbi, nem támogatott "
"PCSX2 verzióhoz való."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"A plugin szerint a hardver vagy szoftver / illesztőprogramok nem "
"támogatottak."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -178,7 +178,7 @@
"A konfigurált plugin nem PCSX2 plugin, vagy egy régebbi, nem támogatott "
"PCSX2 verzióhoz való."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -187,11 +187,11 @@
"A konfigurált %s plugin nem évényes PCSX2 plugin, vagy egy régebbi, nem "
"támogatott PCSX2 verzióhoz való."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Belső memória kártya plugin iniciálása sikertelen."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Betöltetlen plugin"
@@ -338,11 +338,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr ""
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 üzenet"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -350,31 +350,31 @@
"A mentett állás nem megfelelően van elmentve. Az ideiglenes fájl sikeresen "
"létre lett hozva, de nem került át a végső helyére."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Legbiztonságosabb"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Biztonságos (gyorsabb)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Kiegyensúlyozott"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "AgresszÃv"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "AgresszÃv plusz"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Legártalmasabb"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "A meglévÅ‘ beállÃtás fájl felülÃrása sikertelen; hozzáférés megtagadva."
@@ -382,7 +382,7 @@
msgid "Loading PS2 system plugins..."
msgstr "PS2 rendszer pluginok betöltése..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -391,95 +391,100 @@
"SSE kiterjesztések nem állnak rendelkezésre. PCSX2 futtatásához szükséges "
"egy SSE utasÃtáskészletet támogató processzor."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 Recompiler hiba/hibák"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"A beállÃtások csak a jelenlegi munkamenetre érvényesek és nem lesznek "
"elmentve.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Iso fájl"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "megjelenÃti a parancssori lehetÅ‘ségek listáját"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "láthatóvá teszi a program naplót/konzolt"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "teljes képernyős GS mód használata"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "ablakos GS mód használata"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "játék közben elrejti a felhasználói felületet"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "ELF képfájlt indÃt"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "dvd lemez nélkül indÃtás; PS2 rendszer menü elérésére használatos"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr ""
"CDVD pluginról indÃtás (figyelmen kÃvül hagyja az ISO fájl paraméterét)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "kikapcsolja az összes gyorsÃtó hacket"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"használd a vesszÅ‘vel vagy függÅ‘leges vonallal határolt játék javÃtás listát"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "letiltja a gyors indÃtást "
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "megváltoztatja a konfigurációs fájl elérési helyét"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "kjelöli a használandó PCSX2 konfigurációs fájlt"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "kényszerÃti a %s emulátort az elsÅ‘ indÃtáskori varázsló elindÃtására"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"hordozható módi műveletek használata (rendszergazdai hozzáférés szükséges)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "válassz %s pluginként használatos fájlt"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Plugin felülÃrási hiba - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -490,96 +495,96 @@
"%s plugin:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Nyomj Rendben gombot az alapértelmezett konfigurált plugin használatához, "
"vagy Mégsem gombot a %s bezárásához."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 hiba: Hardver elégtelenség"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Nyomj Rendben gombot a %s bezárásához."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s kritikus hiba"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "Rendben"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&Rendben"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Mégsem"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Mégsem"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Alkalmaz"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Következő >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Vissza"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Vissza"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Befejezés"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Igen"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Nem"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Tallózás"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Mentés"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Mentés &másként..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Súgó"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Home"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Megnyitja a Névjegy párbeszédablakot"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -589,43 +594,50 @@
"\n"
"Nyomj Rendben gombot a plugin konfigurációs panel eléréséhez."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Figyelem! A rendszer pluginok nem töltődtek be. A PCSX2 lehet, hogy nem "
"fog működni."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s parancssori beállÃtások"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS hiba"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Nyomj Rendben gombot a BIOS konfigurációs panel eléréséhez."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Figyelem! A rendszer pluginok nem töltődtek be. A PCSX2 lehet, hogy nem "
+"fog működni."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s parancssori beállÃtások"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 nem reagáló folyamatág"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "MegszakÃtás"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "PS2 virtuális gép indÃtása..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Olyan ISO tallózása ami nem szerepel az előzményekben."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Tallózás..."
@@ -672,51 +684,52 @@
msgstr ""
"Az új beállÃtások nem érvényesÃthetÅ‘ek, egy vagy több beállÃtás érvénytelen."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Napló kérdés mentése"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Legtöbb bejelentkezésre alkalmas egy mikrokozmikusan piciny területre."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Kicsi"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Ezt használom én (a programozó fickó)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normál"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Szép és olvasható."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Nagy"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Hatalmas"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Ha tényleg nagyfelbontású kijelzőt használsz."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Finom tónusú alapértelmezett szÃn sémák."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Világos téma"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -724,84 +737,94 @@
"Hagyományos fekete szÃn sémák azoknak, akik szeretik a beégett szöveget az "
"optikai érzékelőikbe."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Sötét téma"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Mindig felül"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Bekapcsoláskor a naplóablak megjelenik a háttérablakok előtt."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Mentés..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Napló adatok mentése fájlba"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "T&örlés"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Napló ablak tartalmának törlése"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Kinézet"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Bezárás"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Napló ablak bezárása; tartalom megőrizve"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Fejlesztés/részletes"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "PCSX2 fejlesztÅ‘i napló megjelenÃtése"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD beolvasások"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Lemez olvasási tevékenység megjelenÃtése"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Mind bekapcsolása"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Minden napló forrás szűrő bekapcsolása."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Mind kikapcsolása"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Minden napló forrás szűrő kikapcsolása."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Alapértékek visszaállÃtása"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Minden napló forrás szűrő bekapcsolása."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Napló"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Források"
@@ -814,51 +837,48 @@
msgid "About %s"
msgstr "%s súgója"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Béta tesztelés"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Előző verziók"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmesterek"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Plugin specialisták"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Külön köszönet"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Fejlesztők"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Közreműködők"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr ""
"a PlayStation 2 emulátor\n"
"\n"
"MagyarÃtás: Delirious"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 hivatalos weblap és fórum"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2 hivatalos SVN GitHub tárhely"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Eleget láttam"
@@ -866,23 +886,19 @@
msgid "Assertion Failure - "
msgstr "Sikertelen kérés -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "A beállÃtáspanel pillanatképének mentése PNG fájlba."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Párbeszédablak pillanatképek mentése..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS választó"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Ez a párbeszédablak ne jelenjen meg újra."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -890,7 +906,7 @@
"Letiltja ezt a felugró ablakot és bármilyen választ adsz meg itt, az "
"mostantól automatikusan alkalmazva lesz."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -898,16 +914,89 @@
"Ez a felugró ablak nem fog megjelenni többé. Ez a beállÃtás visszavonható a "
"beállÃtások panelen."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Kihagyás"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Alapra állÃtás"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Mappák"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Hiba (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Memória kártya létrehozása"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Új memória kártya létrehozása"
@@ -929,30 +1018,30 @@
msgid "Select file name: "
msgstr "Válassz fájl nevet:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Hiba (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Memória kártya létrehozása"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Hiba: A memória kártya létrehozása nem sikerült."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Hiba: A memória kártya létrehozása nem sikerült."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "NTFS tömörÃtés használata a kártya létrehozásakor."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [legjobb kompatibilitás]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -960,7 +1049,7 @@
"Ez a szabvány Sony gyártmány méret, ami minden játék illetve BIOS verzió "
"által támogatott."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -968,34 +1057,34 @@
"Mindig ezt a beállÃtást használd, ha a legbiztonságosabb és legbiztosabb "
"memória kártya működést szeretnéd."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Tipikus harmadik féltől származó memória kártya méret, ami működik a legtöbb "
"játékkal."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
"16 és 32 MB-os kártyák nagyjából azonos kompatibilitási faktorral "
"rendelkeznek."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1003,7 +1092,7 @@
"Alacsony kompatibilitási figyelmeztetés: Igen, meglehetősen nagy, de "
"előfordul, hogy sok játéknál nem működik."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1011,6 +1100,22 @@
"Csak saját felelősségre használd. Szabálytalan memória kártya működés "
"elÅ‘fordulhat (noha valószÃnűtlen)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1021,6 +1126,7 @@
msgstr "BeállÃtások"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Nyelv választó"
@@ -1074,15 +1180,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Memória kártya automatikus leválasztása mentések betöltésekor"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Memória kártya intéző"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Kártyák illesztése/leválasztása PS2 portokra/portokról"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1147,24 +1257,24 @@
msgid "Game Fixes"
msgstr "Játék javÃtások"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Összetevő választó - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Pluginok"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Mappák"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Megjelenés/Témák - %s"
@@ -1186,48 +1296,52 @@
msgid "Terminate App"
msgstr "Alk. megszakÃtása"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS kimenet kikapcsolva!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Ãllás mentés"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "A virtuális gép állapotát menti a jelenlegi helyre."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Ãllás betöltés"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Betölti a virtuális gép állapotát a jelenlegi helyről."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Ãllás mentés másolat betöltés"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr ""
"Betölti a virtuális gép állapotának biztonsági mentését a jelenlegi helyről."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Ugrás a következő helyre"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "A jelenlegi mentési hely növelése eggyel!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Ugrás az előző helyre"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "A jelenlegi mentési hely csökkentése eggyel!"
@@ -1244,7 +1358,7 @@
"Ez hiba a hiba akkor jelentkezik, ha egyszerre több fájl kerül a %s ablakba. "
"Egyszerre egyet csak, köszi."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "PS2 alapra állÃtásának jóváhagyása"
@@ -1262,281 +1376,281 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "A következő ISO képfájlt húztad ide: %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "%d hely"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Biztonsági mentés"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Konzol megjelenÃtése"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Stdio konzol"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Rendszer"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&BeállÃtások"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Egyebek"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Hibakereső"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Iniciálás..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "ELF futtatása..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Feldolgozatlan PS2 binérek közvetlen futtatásához"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Mentés elÅ‘tt másolat készÃtése"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatikus játék javÃtások"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Automatikusan érvényesÃti a szükséges játék javÃtásokat az ismert problémás "
"játékokhoz"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Csalások használata"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "JavÃtások használata"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Gazda fájlrendszer használata"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "LeállÃtás"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Töröl minden VM állapotot és leállÃtja a pluginokat."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Kilépés"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "%s bezárása az egészségedre káros lehet"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "ISO választó"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Plugin menü"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "BeállÃtja a kiválasztott ISO képfájlt CDVD forrásnak."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Egy külső plugint használ CDVD forrásként."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Nincs lemez"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Ennek használatával lehet elérni a virtuális PS2 BIOS beállÃtásokat."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Emuláció &beállÃtások"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Memória kártyák"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Plugin/BIOS választó"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Játék adatbázis szerkesztő"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Grafika (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Hang (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&IrányÃtók (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "1. Multitap"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "2. Multitap"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Minden beállÃtás törlése..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Töröl minden %s beállÃtást és újrafuttatja az indÃtáskori varázslót."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Névjegy..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Naplózás..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Szünet"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Biztonságosan szüntelteti az emulációt és megőrzi a PS2 állapotát."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Folytatás"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Folytatja a felfüggesztett emulációs állapotot."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Szünet / folytatás"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"Nincs aktÃv emulációs állapot; nem függeszthetÅ‘ fel és nem folytatható."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "ÚjraindÃtás"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Szimulálja a PS2 virtuális gép hardverének alaphelyzetbe állÃtását."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Nincs aktÃv emulációs állapot; elÅ‘ször indÃts el valamit."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "CDVD újraindÃtása (teljes)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "A virtuális gép (VM) teljes alaphelyzetbe állÃtása."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "CDVD indÃtása (teljes)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr ""
"IndÃtsd el a virtuális gépet a mostani DVD vagy ISO forrás média "
"használatával."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "CDVD újraindÃtása (gyors)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "ÚjraindÃtás a gyors indÃtás használatával (üdvözlÅ‘képernyÅ‘ kihagyása)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "CDVD indÃtása (gyors)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Gyors indÃtás használata a PS2 indÃtó és üdvözlÅ‘képernyÅ‘ kihagyásához"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Nincs plugin betöltve"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "GS központi beállÃtások..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1544,97 +1658,97 @@
"A PCSX2 központi virtuális gép által szabályozott hardver emulációs "
"beállÃtások módosÃtása."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Ablak beállÃtások..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Ablak és megjelenÃési beállÃtások módosÃtása, beleérte a képarányt is."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Plugin beállÃtások..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "%s plugin fejlett beállÃtási párbeszédablakját nyitja meg."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Minden beállÃtás alapra állÃtása?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "ISO képfájl csere megerÅ‘sÃtése"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Lemezt akarsz cserélni vagy elindÃtani az új képfájlt (a rendszer "
"alapértékekre állÃtásával)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Lemezcsere"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "CDVD forrás váltás megerÅ‘sÃtése"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Azt választottad, hogy a CDVD forrást átváltod erről: %s, erre: %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Lemezt akarsz cserélni vagy elindÃtani az új képfájlt (a rendszer "
"alapértékekre állÃtása)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Minden formátum (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Lemez képfájlok (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Mentés tömbök (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Mentés tömbök (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Minden fájl (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "CDVD forrás ISO választása..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "ELF fájl választása..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "Nem található ISO fájl!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Hiba keletkezett a fájl megnyitására irányuló próbálkozás közben:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1642,7 +1756,7 @@
"Hiba: A megadott ISO fájl nincs meg. Kattints a Rendben gombra egy új ISO "
"forráshoz a CDVD számára."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1650,7 +1764,7 @@
"A következő ISO képfájlt választottad a PCSX2 számára:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1663,7 +1777,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1676,19 +1790,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Nincs megadva fájlnév vagy túl rövid"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "A fájlnév a kÃvánt könyvtáron kÃvül van"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Ilyen fájlnév már van"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Az operációs rendszer akadályozza a fájl létrehozását"
@@ -1696,15 +1810,15 @@
msgid "Cannot apply settings..."
msgstr "BeállÃtások nem érvényesÃthetÅ‘ek..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS keresési hely:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Válassz PS2 BIOS romokat tartalmazó mappát"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1712,13 +1826,13 @@
"Kattints a Tallózás gombra egy másik mappa megadásához, ahol PCSX2 keresni "
"fogja a PS2 BIOS romokat."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Lista frissÃtése"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "BIOS rom választása:"
@@ -1750,40 +1864,44 @@
msgid "None"
msgstr "Nincs"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normál"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU fejlett Recompiler beállÃtások"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + fenntartott jel"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Teljes"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 fejlett Recompiler beállÃtások"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Minden bizonnyal a leglassabb dolog a világegyetemben"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1791,11 +1909,11 @@
"MegfelelÅ‘ idÅ‘ben végzi a 64-bit MIPS-IV gépi kód bináris fordÃtását x86 "
"rendszerre."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Meglehetősen lassú; csak diagnosztikai célokra szolgál."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1803,22 +1921,22 @@
"MegfelelÅ‘ idÅ‘ben végzi a 32-bit MIPS-I gépi kód bináris fordÃtását x86 "
"rendszerre."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
#, fuzzy
msgid "Enable EE Cache (Slower)"
msgstr "EE gyorsÃtótár használata - Csak Interpreter ! (lassabb)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
#, fuzzy
msgid "Interpreter only; provided for diagnostic"
msgstr "Meglehetősen lassú; csak diagnosztikai célokra szolgál."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Alapértékek visszaállÃtása"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1826,22 +1944,22 @@
"Vector Unit Interpreter. Lassú és nem túl kompatibilis. Csak diagnosztikára "
"használd."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Új Vector Unit recompiler nagy mértékben javÃtott kompatibilitással. "
"Ajánlott."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Recompiler [öröklött]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2014,7 +2132,7 @@
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2045,87 +2163,92 @@
"Figyelem: Nyomkövető naplózás használata meglehetősen lassú, és többnyire a "
"'Miért esett az FPS értéke?' problémát veti fel. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "PS2 memória kártyákat tartalmazó mappa választása"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Kiadás"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Másolás..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Ãtnevezés..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Létrehozás..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Behelyezés..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Kártya:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Új memória kártya létrehozása."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "A memória kártya átnevezése..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Behelyezés..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Kártya kiadása erről a portról"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Kártya behelyezése egy portra..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Egy másolat létrehozása erről a memória kártyáról..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Törlés"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Véglegesen törli ezt a memória kártyát a lemezről (minden tartalom elveszik)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Új memória kártya létrehozása és kiosztása ehhez a porthoz."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Törlöd a memória fájlt?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Memória kártya másolat"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Hiba: Csak meglévÅ‘ kártyáról készÃthetÅ‘ másolat."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2133,25 +2256,25 @@
"Adj nevet a másolat számára\n"
"( '.ps2' automatikusan hozzá lesz adva)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Hiba: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Másolás sikertelen!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "'%s' memória kártya másolat létrehozva '%s' néven."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Sikerült"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2160,121 +2283,126 @@
"Adj új nevet a memória kártya számára '%s'\n"
"( '.ps2' automatikusan hozzá lesz adva)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Memória kártya átnevezése"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Hiba: Az átnevezés nem sikerült.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Ãœres"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Válassz célportot a(z) '%s' számára"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Kártya behelyezése"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Kártya kiadása"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Kártya behelyezése..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Kártya másolat készÃtése..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Kártya átnevezése..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Kártya törlése"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Kártya behelyezése"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Új kártya létrehozása..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Lista frissÃtése"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 port"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Kártya (fájl) név"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Kártya méret"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formázva"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Utoljára módosÃtva"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Létrehozva"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Nem"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Igen"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Nem használt kártyák --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Nincsenek nem használt kártyák --]"
@@ -2307,11 +2435,11 @@
msgid "Select a document root for %s"
msgstr "%s dokumentum gyökérkönyvtár megadása"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Alkalmaz"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Legyen ez az alapértelmezett nyelv mostantól!"
@@ -2390,22 +2518,22 @@
"Ok: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Feladat befejezése..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "GyorsÃtó hackek használata"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"A legbiztosabban Ãgy gyÅ‘zÅ‘dhetünk meg arról, hogy a gyorsÃtó hackek teljesen "
"ki vannak kapcsolva."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2413,23 +2541,23 @@
"VisszaállÃt minden gyorsÃtó hack beállÃtást az alapértékre, ami által mind "
"KIKAPCSOLVA lesz."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE ciklusszám [Nem ajánlott]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU ciklus csökkentés [Nem ajánlott]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU hackek"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
#, fuzzy
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
@@ -2437,11 +2565,11 @@
"Látványos gyorsulás és magas kompatibilitás; grafikai hibákat okozhat, SPS, "
"stb... [Ajánlott]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
#, fuzzy
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
@@ -2450,15 +2578,15 @@
"Látványos gyorsulás és magas kompatibilitás; grafikai hibákat okozhat, SPS, "
"stb... [Ajánlott]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Egyéb hackek"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "INTC pörgés észlelés használata"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2466,22 +2594,22 @@
"Nagymértékű gyorsulás néhány játék esetében, többnyire nincs kompatibilitási "
"mellékhatás. [Ajánlott]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Hurok észlelésre várakozás használata"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Enyhe sebesség növekedés néhány játéknál, nincs ismert mellékhatás. "
"[Ajánlott]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Gyors CDVD használata"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Gyors lemez hozzáférés, kevesebb betöltési idő. [Nem ajánlott]"
@@ -2505,42 +2633,42 @@
msgid "Select a visual theme:"
msgstr "Vizuális téma választása:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Képkocka korlátozás kikapcsolása"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Tesztek futtatásához hasznos. Az opció be/kikapcsolása játék közben az F4 "
"lenyomásával."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "KépfrissÃtésen alapuló szabályozás:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "LassÃtott mozgás szabályozás:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Turbó szabályozás:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC képfrissÃtés:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL képfrissÃtés:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2548,19 +2676,19 @@
"Hiba vagy az NTSC vagy PAL képfrissÃtési beállÃtások elemzésekor. A "
"beállÃtásoknak érvényes lebegÅ‘pontos számoknak kell lenniük."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Kikapcsolva [alap]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Csak bekapcsolt Turbó esetén (TAB a használathoz)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Változatlan kihagyás"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2568,19 +2696,19 @@
"Normál és turbó korlátozza a kihagyandó képkockák számát. A lassÃtott mód "
"is kikapcsolja a képkocka kihagyást."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "MegjelenÃtendÅ‘ képkockák"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Kihagyandó képkockák"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Szinkronizált MTGS használata"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2588,11 +2716,11 @@
"Lehetséges hibák keresése csupán az MTGS-ben, mivel potenciálisan nagyon "
"lassú."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Minden GS kimenet kikapcsolása"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2600,11 +2728,11 @@
"Teljesen leállÃt minden GS plugin tevékenységet; ideális az EEcore "
"összetevők tesztelése esetén."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Képkocka kihagyás"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Képkocka korlátozó"
@@ -2649,7 +2777,7 @@
"Az állásmentés nem tölthető be kritikus összetevők hiánya miatt. Részletek "
"a naplófájlban."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr ""
@@ -2669,7 +2797,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "A BIOS konfigurációs fájl nincs meg. Konfiguráld újra."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2686,6 +2814,15 @@
"%s kiterjesztés nem található. A microVU működéséhez szükséges egy MMX, SSE "
"és SSE2 utasÃtáskészletet támogató processzor."
+#~ msgid "Betatesting"
+#~ msgstr "Béta tesztelés"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS választó"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "CDVD forrás ISO választása..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 ajánlott"
diff -Nru pcsx2-1.3.1+dfsg/locales/id_ID/pcsx2_Iconized.po pcsx2-1.4.0/locales/id_ID/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/id_ID/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/id_ID/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.8 r4560\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-06-01 10:32+0100\n"
"Last-Translator: Gregory Hainaut \n"
"Language-Team: ikazu \n"
@@ -36,7 +36,7 @@
"ePSXe or PCSX."
msgstr ""
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -44,33 +44,33 @@
"a lot of memory."
msgstr ""
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
"the recompilers listed above, if you resolve the errors."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
"count). Please consult the FAQs and Guides for further instructions."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -87,7 +87,36 @@
"below)."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -144,6 +173,13 @@
"Hero)."
msgstr ""
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -194,7 +230,7 @@
"progress will be lost. Are you sure?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -206,7 +242,7 @@
"(note: settings for plugins are unaffected)"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -214,17 +250,22 @@
"and re-enable it at any time using Config:Memory cards from the main menu."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
@@ -312,7 +353,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
@@ -323,19 +365,19 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
"card will be lost! Are you absolutely and quite positively sure?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -393,75 +435,91 @@
"%s, then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
"panel first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
"EE for each VU microprogram the game runs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
"default."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -469,14 +527,14 @@
"slowdown (especially on dual core CPUs)."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
"this method of vsync will see little or no speedup from this hack."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -486,31 +544,31 @@
"timeslice, whichever comes first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -520,7 +578,7 @@
"disabled on-the-fly (video will typically be garbage)."
msgstr ""
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/id_ID/pcsx2_Main.po pcsx2-1.4.0/locales/id_ID/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/id_ID/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/id_ID/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-05-04 22:04+0700\n"
"Last-Translator: \n"
"Language-Team: ikazu \n"
@@ -23,15 +23,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Tidak diberikan alasan."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Kesalahan parsing"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Perangkat keras mesin Anda tidak mampu menjalankan PCSX2. Maaf sobat."
@@ -97,7 +97,7 @@
"Menyertakan kejadian idle saat pemrosesan dan beberapa kejadian dengan "
"penggunaan yang tak lazim."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Format ISO tak dikenali"
@@ -113,18 +113,18 @@
"Jika memula dari image ISO, kegagalan ini mungkin disebabkan oleh image ISO "
"yang tidak didukung atau sebuah bug dalam dukungan ISO PCSX2."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "Trit MTGS menjadi tidak responsif ketika menunggu pembukaan plugin GS."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "Savestate tersebut gagal dibuka, kelihatannya korup atau tidaklengkap."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -133,7 +133,7 @@
"%s plugin gagal dibuka. Komputer anda mungkin kekurangan daya, atau "
"perangkat keras/driver tidak kompatibel."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -142,17 +142,17 @@
"%s plugin gagal dijalankan. Sistem anda mungkin kekurangan memori atau daya "
"yang diperlukan."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "File konfigurasi %s plugin tak ditemukan"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "File konfigurasi %s plugin bukanlah sebuah dynamic library yang valid"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -161,14 +161,14 @@
"Konfigurasi %s plugin bukan plugin PCSX2, atau merupakan versi lama yang "
"tidak didukung PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Plugin melaporkan bahwa perangkat keras anda atau perangkat lunak/driver "
"tidak mendukung."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -176,7 +176,7 @@
"Konfigurasi plugin bukanlah plugin PCSX2, atau merupakan versi lama yang "
"tidak didukung PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -185,11 +185,11 @@
"Konfigurasi %s plugin bukanlah plugin valid PCSX2, atau merupakan versi lama "
"yang tidak didukung PCSX2."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Plugin Internal Memorycard gagal dijalankan."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plugin nonaktif"
@@ -349,11 +349,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Catatan detil dari perangkat keras CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Pesan PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -361,31 +361,31 @@
"Savestate tidak tersimpan dengan baik. File temporer berhasil dibuat namun "
"gagal dipindahkan ke tempat akhir."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Teraman"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Aman (lebih cepat)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Seimbang"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agresif"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Agresif plus"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Paling Berbahaya"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Gagal menimpa file pengaturan yang ada; izin ditolak."
@@ -393,7 +393,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Meload plugin sistem PS2..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -402,91 +402,96 @@
"Ekstensi SSE tidak tersedia. PCSX2 membutuhkan sebuah cpu yang mendukung "
"instruksi SSE."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Kegagalan Recompiler PCSX2"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Semua opsi hanya untuk sesi yang sedang berjalan dan tidak akan disimpan.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoFile"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "Menampilkan opsi daftar perintah"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "memaksa catatan program/konsol menjadi tampak"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "gunakan mode fullscreen GS"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "gunakan mode GS windowed"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "menonaktifkan tampilan gui ketika menjalankan game"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "jalankan sebuah image ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "jalankan dvd kosong; berguna untuk masuk menu sistem PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "jalankan plugin CDVD (menggantikan parameter IsoFile)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "nonaktifkan semua speedhack"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "gunakan koma yang dipilih atau daftar gamefixes pipe-delimited."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "nonaktifkan fast booting"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "mengganti lokasi konfigurasi file"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "masukkan file konfigurasi yang digunakan PCSX2"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "paksa %s untuk memulai Tampilan First-time"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "aktifkan mode operasi portable (memerlukan admin/akses root)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "masukkan file yang digunakan sebagai %s plugin"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Kegagalan Timpa Plugin - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -496,95 +501,95 @@
"%s Gagal Menimpa Plugin! File tersebut tidak ada atau tidaklah valid %s "
"plugin:\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Tekan OK untuk menerapkan plugin default, atau Cancel untuk menutup %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Eror PCSX2: Defisiensi Perangkatkeras"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Tekan OK untuk menutup %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Eror Kritikal"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Batal"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Batal"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Terapkan"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Lanjut >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Back"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Kembali"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Akhiri"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Ya"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Tidak"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Cari"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Simpan"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Simpan &Sebagai..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Bantuan"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Rumah"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Tampilkan tentang dialog"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -594,43 +599,50 @@
"\n"
"Tekan Ok untuk menuju ke Panel Konfigurasi Plugin."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Peringatan! Plugin Sistem belum dijalankan. PCSX2 mungkin tidak bisa "
"beroperasi."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Opsi Commandline"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "BIOS PS2 Eror"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Tekan Ok untuk menuju Panel Konfigurasi BIOS."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Peringatan! Plugin Sistem belum dijalankan. PCSX2 mungkin tidak bisa "
+"beroperasi."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Opsi Commandline"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Trit PCSX2 Tidakrespon"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Gagalkan"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Sedang eksekusi Mesin Virtual PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Temukan Iso yang tidak berada di riwayat."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Temukan..."
@@ -675,135 +687,146 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Gagal menerapkan pengaturan baru, satu diantaranya takvalid."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Simpan catatan pertanyaan"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Memuat banyak catatan didalam daerah mikrokosmikal kecil."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Kecil"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Ini yang ku pakai (sang programmer)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Baik dan dapat dibaca."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Besar"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Besarsekali"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Siapa tahu anda memiliki tampilika resolusi yang sangat tinggi."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Umum jenis warna soft-tone."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Tema cahaya"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr ""
"Warna hitam klasik untuk orang yang menyenangi teks terselip di optik mereka."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tema gelap"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Selalu di Atas"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Ketika dicentang window catatan akan tampak diatas semua window."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Simpan..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Simpan konten catatan kedalam file"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "H&apus"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Hapus konten window catatan"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Tampilan"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Tutup"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Tutup window catatan ini; konten akan dijaga"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Tampilkan catatan pengembang PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD baca"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Tampilkan aktivitas pembacaan disk"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Aktifkan semua"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Aktifkan semua filter sumber catatan."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Nonaktifkan semua"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Nonaktifkan semua filter sumber catatan"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Restorasi Semula"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Aktifkan semua filter sumber catatan."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Catatan"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Sumber"
@@ -816,48 +839,45 @@
msgid "About %s"
msgstr "Tentang %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatesting"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Versi Sebelum"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmaster"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Spesialis Plugin"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Terimakasih khusus buat"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Para pengembang"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Para kontributor"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Sebuah Emulator Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Laman dan Forum Resmi PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Repository Svn Resmi PCSX2 di GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Saya telah cukup melihat"
@@ -865,23 +885,19 @@
msgid "Assertion Failure - "
msgstr "Assertion Gagal -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Simpan sebuah snapshot dari panel pengaturan ini ke sebuah file PNG."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Simpan dialog screenshot ke..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Pemilih BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Jangan tampilkan dialog ini lagi."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -889,7 +905,7 @@
"Nonaktifkan popup ini dan apapun respon yang dipilih akan otomatis digunakan "
"mulai saat ini."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -897,16 +913,89 @@
"Popup ini tidak akan ditampilkan lagi. Pengaturan ini dapat dimundur dari "
"panel pengaturan."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Biarkan"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Reset"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Folder"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Gagal (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Buat memory card"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Buat sebuah memory card baru"
@@ -928,37 +1017,37 @@
msgid "Select file name: "
msgstr "Pilih nama file:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Gagal (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Buat memory card"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Gagal: Memory card gagal dibuat."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Gagal: Memory card gagal dibuat."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Gunakan kompresi NTFS ketika membuat card ini."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [paling cocok]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr ""
"Ini adalah standar ukuran Sony, dan didukung semua game dan versi BIOS."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -966,32 +1055,32 @@
"Selalu gunakan opsi ini jika kamu mau yang paling aman dan tindakan memory "
"card yang paling pasti."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Sebuah ukuran tipikal untuk memory card pihak ke-tiga yang seharusnya cocok "
"untuk sebagian besar game."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 dan 32 MB mempunyai faktor kompatibilitas yang kasarnya sama."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -999,7 +1088,7 @@
"Peringatan kompatibilitas rendah: Ya sangat besar, tetapi mungkin tidak "
"jalan dengan banyak game."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1007,6 +1096,22 @@
"Gunakan pada resiko sendiri. Perbuatan aneh memory card mungkin terjadi "
"(meskipun agak tidak mungkin)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1017,6 +1122,7 @@
msgstr "Pengaturan"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Pemilih bahasa"
@@ -1070,15 +1176,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Auto-keluarkan memory card ketika membuka savestate"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "MemoryCard Manager"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Tarik card ke atau dari port PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1141,24 +1251,24 @@
msgid "Game Fixes"
msgstr "Game Fixes"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Pemilih Komponen - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Folder"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Tampilan/Tema - %s"
@@ -1180,47 +1290,51 @@
msgid "Terminate App"
msgstr "Gagalkan Aplikasi"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "Output GS di Nonaktifkan!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Save state"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Simpan kondisi mesin virtual ke slot yang terpasang."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Load state"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Jalankan sebuah kondisi mesin virtual dari slot yang terpilih."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Backup Load State"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Jalankan kondisi backup mesin virtual untuk slot yang terpilih."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Pindah ke slot berikut"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Pindah save slot sekarang dengan fashion +1!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Kembali ke slot sebelum"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Pindah slot save sekarang dengan fashion -1!"
@@ -1237,7 +1351,7 @@
"Merupakan kesalahan jika menjatuhkan banyak file kedalam sebuah %s window. "
"Satu satu donk, terima kasih."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Konfirmasi Reset PS2"
@@ -1255,277 +1369,277 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Kamu telah menjatuhkan ISO image ini ke %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Backup"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Tampilkan Konsol"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsol ke Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistem"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfigurasi"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Lainnya"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debug"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Memulai..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Jalankan ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Untuk menjalankan binari mentah PS2 langsung"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Backup sebelum simpan"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Gamefix Otomatis"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Otomatis terapkan gamefix yang diperlukan ke game yang bermasalah"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Aktifkan Cheats"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "Aktifkan speedhacks"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Aktifkan Filesystem Host"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Shutdown"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Lenyapkan semua kondisi VM internal dan mematikan plugin."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Keluar"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Menutup %s mungkin berbahaya bagi kesehatan anda"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Pemilih Iso"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menu Plugin"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Menyebabkan ISO image yang terpilih menjadi sumber CDVD."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Pakai sebuah plugin eksternal sebagai sumber CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Tidak ada disc"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Pakai ini untuk masuk ke konfigurasi virtual BIOS PS2 kamu."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Emulasi &Pengaturan"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Memory cards"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Pemilih Plugin/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editor Database Game"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Video (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Audio (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Controllers (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Hapus semua pengaturan..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Hapus semua %s pengaturan dan ulang jalankan tampilan mulamula."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Tentang..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Pencatatan..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Hentikan"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Hentikan secara aman emulasi dan simpan kondisi PS2."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Lanjutkan"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Melanjutkan kembali kondisi emulasi yang diberhentikan."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Hentikan/Lanjutkan"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"Tidak ada kondisi emulasi yang aktif; gagal menghentikan atau melanjutkan."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Restart"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simulasikan restart dari mesin virtual PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Tidak ada kondisi emulasi yang aktif; jalankan sesuatu dulu."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Restart CDVD (penuh)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Reset total dari VM yang aktif."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Jalankan CDVD (penuh)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Jalankan VM menggunakan DVD sekarang atau media sumber Iso"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Restart CDVD (cepat)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Restart menggunakan fast BOOT (melewati layar splash)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Jalankan CDVD (cepat)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Pakai fast boot untuk melewatkan pembukaan PS2 dan layar logo"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Tidak ada plugin yang jalan"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Pengaturan Inti GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1533,93 +1647,93 @@
"Ubah pengaturan emulasi perangkat keras yang diregulasi oleh inti mesin "
"virtual PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Pengaturan Window..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Ubah window dan opsi tampilan, termasuk aspek rasio."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Pengaturan Plugin..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Buka %s plugin dialog pengaturan kompleks."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Reset semua pengaturan?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Konfirmasi pengubahan image ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "Apa kamu mau ganti disc atau jalankan image baru (lewat reset sistem)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Ganti Disc"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Konfirmasi perubahan sumber CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Kamu telah memilih untuk beralih sumber CDVD dari %s ke %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "Apa km mau ganti disc atau jalankan image baru (sistem reset)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Semua Didukung (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Image Disc (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Semua File (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Pilih sumber iso CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Pilih file ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO tidak ditemukan!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Kesalahan terjadi ketika sedang membuka file:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1627,7 +1741,7 @@
"Kesalahan: Konfigurasi file ISO tidak ada. Klik OK untuk memilih sumber ISO "
"baru untuk CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1635,7 +1749,7 @@
"Kamu telah memilih image ISO berikut ke PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1648,7 +1762,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1661,19 +1775,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Nama file kosong atau terlalu pendek"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Nama file diluar direktori yang diperlukan"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Nama file sudah ada"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Sistem Operasi mencegah file ini dibuat"
@@ -1681,15 +1795,15 @@
msgid "Cannot apply settings..."
msgstr "Gagal terapkan aturan..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Lokasi Pencarian BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Pilih folder dengan rom BIOS PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1697,13 +1811,13 @@
"Klik tombol Temukan untuk memilih folder berbeda dimana PCSX2 akan mencari "
"rom BIOS PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Ulangmuat"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Pilih sebuah rom BIOS:"
@@ -1735,51 +1849,55 @@
msgid "None"
msgstr "None"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Opsi Kompleks Recompiler EE/FPU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Preserve Sign"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Penuh"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "Opsi Kompleks Recompiler VU0 / VU1"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Ekstra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Kemungkinan merupakan yang paling lambat di dunia."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr ""
"Jalankan translasi binari just-in-time dari kode mesin MIPS-IV 64-bit ke x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Cukup pelan; tersedia untuk tujuan diagnosa saja ."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1787,42 +1905,42 @@
"Menjalankan translasi binary just-in-time dari mesin kode MIPS-I 32-bit ke "
"x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Aktifkan EE Cache (Lambat)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Interpreter saja; tersedia untuk diagnosa"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Restorasi Semula"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"Interpreter Vektor Unit. Lambat dan tidak kompatibel. Hanya untuk diagnosa."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "Recompiler microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Recompiler baru Vektor Unit dengan kompatibilitas meningkat. "
"Direkomendasikan."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "Recompiler superVU [legasi]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -1993,7 +2111,7 @@
msgstr "Biarin Bus Direction pada Transfer Path3 - Berguna untuk Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2024,86 +2142,91 @@
"Peringatan: Aktifkan catatan jejak secara tipikal sangat lambat, dan "
"merupakan penyebab utama dari 'Apa yang terjadi dengan FPS ku?' masalah. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Pilih folder dengan memory card PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Keluarkan"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Duplikat ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Rename ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Buat ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Masukkan ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Card:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Buat sebuah memory card baru."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Rename memory card ini ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Masukkan ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Keluarin card dari port ini"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Masukkan card ini ke port ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Buat duplikat dari memory card ini ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Hapus"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "Hapus memory card dari disk secara permanen (konten akan hilang)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Buat sebuah memory card baru dan masukkan ke Port ini."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Hapus file memory?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Duplikat memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Gagal: Hanya bisa menduplikat card yang sudah ada."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2111,25 +2234,25 @@
"Pilih sebuah nama untuk duplikat\n"
"('.ps2' akan otomatis ditambah)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Gagal: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Gagal salin!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Memory card '%s' telah diduplikat ke '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Sukses"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2138,121 +2261,126 @@
"Pilih sebuah nama untnuk memory card '%s'\n"
"('.ps2' akan otomatis ditambah)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Rename memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Gagal: Rename tidak dapat dilaksanakan.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Kosong"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Pilih port tujuan untuk '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Masukkan card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Keluarin card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Masukkan card ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Gandakan card ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Rename card ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Hapus card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Masukkan card"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Buat sebuah card baru ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Ulangmuat"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Port PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Card (file) nama"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Ukuran card"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Telah diformat"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Terakhir diubah"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Dibuat pada"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Tidak"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Ya"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Card tidakterpakai --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Tidak ada Card tidakterpakai --]"
@@ -2285,11 +2413,11 @@
msgid "Select a document root for %s"
msgstr "Pilih sebuah root dokumen untuk %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Terapkan"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Buat bahasa ini bahasa tetap aku saat ini juga!"
@@ -2367,20 +2495,20 @@
"Alasan: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Menyelesaikan tugas..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Aktifkan speedhacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "Metode aman untuk memastikan semua speedhack nonaktif."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2388,34 +2516,34 @@
"Mereset semua opsi speedhack ke semula, yang menyebabkan mereka semua "
"NONAKTIF."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [Tidak Direkomendasikan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [Tidak direkomendasikan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "Hack microVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "Flag Hack mVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Peningkatan kecepatan baik dan kompatibilitas tinggi; bisa bikin grafis "
"hancur... [Direkomendasikan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Threaded microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2423,15 +2551,15 @@
"Peningkatan baik kecepatan dan kompatibilitas; bisa bikin hang... "
"[Direkomendasikan bila jumlah core 3+)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Hack lain"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Aktifkan INTC Spin Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2439,22 +2567,22 @@
"Peningkatan besar kecepatan untuk beberapa game, dengan hampir tidak ada "
"pengaruh terhadap kompatibilitas. [Direkomendasikan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Aktifkan Deteksi Wait Loop"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Peningkatan menengah pada kecepatan beberapa game, dengan tidak ada "
"pengaruh. [Direkomendasikan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Aktifkan fast CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Akses disc cepat, lama loading berkurang. [Tidak direkomendasikan]"
@@ -2478,42 +2606,42 @@
msgid "Select a visual theme:"
msgstr "Pilih sebuah tema visual:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Nonaktifkan Framelimiting"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Berguna untuk menjalankan benchmark. Atur opsi ini dalam game dengan menekan "
"F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Aturan Dasar Framerate:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Aturan Slow Motion:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Aturan Turbo:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Framerate NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Framerate PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2521,19 +2649,19 @@
"Kesalahan ketika parsing NTSC ataupun aturan framerate PAL. Pengaturan "
"harus memuat angka floating poin valid."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Nonaktif [umum]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Lewati bila dalam Turbo saja (TAB untuk mengaktifkan)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Pelewatan konstan"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2541,30 +2669,30 @@
"Normal dan Turbo membatasi rate skip grame. Mode slow motion masih tetap "
"menonaktif frameskipping."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Frames di Ambil"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Frame di Lewat"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Pakai MTGS yang Tersinkronisasi"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr ""
"Untuk pertolongan potensi bug di MTGS saja, karena benar sangat lambat."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Nonaktifkan semua output GS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2572,11 +2700,11 @@
"Sepenuhnya menonaktifkan aktivitas plugin GS; ideal untuk benchmark komponen "
"EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Frame Skipping"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Framelimiter"
@@ -2615,7 +2743,7 @@
"Savestate ini gagal diload dikarenakan kehilangan komponen kritikal. Lihat "
"log file untuk detilnya."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (default)"
@@ -2636,7 +2764,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "File konfigurasi BIOS tidak ada. Silakan ulang konfigurasi."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2653,6 +2781,15 @@
"%s Ekstensi tidak ditemukan. microVU memerlukan sebuah CPu dengan ekstensi "
"MMX, SSE, dan SS2. "
+#~ msgid "Betatesting"
+#~ msgstr "Betatesting"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Pemilih BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Pilih sumber iso CDVD..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2- SSE2 Direkomendasikan"
diff -Nru pcsx2-1.3.1+dfsg/locales/it_IT/pcsx2_Iconized.po pcsx2-1.4.0/locales/it_IT/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/it_IT/pcsx2_Iconized.po 2015-01-18 10:40:05.000000000 +0000
+++ pcsx2-1.4.0/locales/it_IT/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -4,8 +4,8 @@
msgstr ""
"Project-Id-Version: PCSX2 1.3.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2015-01-18 11:37+0100\n"
-"PO-Revision-Date: 2015-01-18 11:38+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-10-24 10:24+0200\n"
"Last-Translator: Leucos\n"
"Language-Team: Leucos \n"
"Language: it_IT\n"
@@ -14,8 +14,8 @@
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-KeywordsList: pxE;pxEt\n"
"X-Poedit-SourceCharset: UTF-8\n"
-"X-Poedit-Basepath: ..\\..\n"
-"X-Generator: Poedit 1.7.3\n"
+"X-Poedit-Basepath: ../..\n"
+"X-Generator: Poedit 1.8.6\n"
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
@@ -37,7 +37,7 @@
"emulare i giochi della PSX dovrai scaricare un emulatore specifico per PSX, "
"come ePSXe o PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -49,7 +49,7 @@
"di memoria virtuale insufficiente, come un file di scambio troppo piccolo o "
"disattivato, o da un altro programma che ha arraffato molta memoria."
-#: pcsx2/System.cpp:355
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -58,7 +58,7 @@
"virtuale PS2. Chiudi delle attività in background occupanti molta memoria e "
"riprova."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -66,7 +66,7 @@
"Attenzione: alcuni dei ricompilatori PS2 configurati hanno fallito "
"l'inizializzazione e sono stati disabilitati:"
-#: pcsx2/gui/AppInit.cpp:204
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -77,7 +77,7 @@
"risolvere gli errori, sarà necessario riabilitare i ricompilatori elencati "
"qui sopra manualmente."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -88,7 +88,7 @@
"prestito non conta). Per favore consulta le FAQ e le guide per ulteriori "
"istruzioni."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -114,7 +114,42 @@
"possiedi privilegi elevati in questo computer, dovrai utilizzare la Modalità "
"Documenti Utente (fai clic sul pulsante qui sotto)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+"Nota che il file risultante potrebbe non contenere tutti i salvataggi. "
+"Dipende da quanti salvataggi vi sono nella memory card originale."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+"ATTENZIONE: La conversione della memory card potrebbe richiedere un po' di "
+"tempo! Per favore non chiudere l'emulatore durante il processo di "
+"conversione, anche l'emulatore non risponde più agli input."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+"Converte questa memory card ad un file Memory Card .ps2 standard da 8 MiB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr "Converte questa memory card ad un file Memory Card .ps2 da 16 MiB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr "Converte questa memory card ad un file Memory Card .ps2 da 32 MiB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr "Converte questa memory card ad un file Memory Card .ps2 da 64 MiB."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -198,6 +233,16 @@
"salvataggio di stato. Potrebbe non essere compatibile con tutti i giochi "
"(Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+"(Solo per il tipo cartella) Reindicizza il contenuto della memory card ad "
+"ogni cambiamento del software in esecuzione. Questo previene che la memory "
+"card esaurisca lo spazio per i salvataggi."
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -278,7 +323,7 @@
"Questa azione reimposterà lo stato attuale della macchina virtuale PS2 e "
"tutti i progressi correnti saranno perduti. Sei sicuro?"
-#: pcsx2/gui/MainMenuClicks.cpp:112
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -300,7 +345,7 @@
"\n"
"(nota: le impostazioni dei singoli plugin non saranno cancellate)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -311,7 +356,12 @@
"problema\n"
"e riabilitarlo utilizzando Configurazione -> Memory Card dai menù principali."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr "(FolderMcd) Memory Card è piena, impossibile aggiungere: %s"
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -319,13 +369,13 @@
"Per favore seleziona un BIOS valido. Se non è possibile effettuare una "
"selezione valida, premi Annulla per chiudere il pannello di configurazione."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"Avviso: La maggior parte dei giochi funzionano bene con le impostazioni "
"predefinite."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
"Avviso: La maggior parte dei giochi funzionano bene con le impostazioni "
@@ -458,12 +508,13 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
-"È preferibile attivare l'opzione 'GameFix automatici' nel menu principale, e "
-"lasciare quindi le opzioni di questa pagina non selezionate.\n"
-"('automatici' significa un'attivazione selettiva di GameFix specifici e "
-"testati per specifici giochi)"
+"È consigliato abilitare 'GameFix automatici' nel menu principale e non "
+"modificare questa pagina. ('Automatici' significa: uso selettivo di "
+"correzioni testate specifiche per specifici giochi). I GameFix manuali NON "
+"aumenteranno le prestazioni. Anzi potrebbero ridurle."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
msgid ""
@@ -478,23 +529,24 @@
"Il modo più sicuro è accertarsi che tutti i GameFix siano completamente "
"disabilitati."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
"card will be lost! Are you absolutely and quite positively sure?"
msgstr ""
-"Stai per cancellare la memory card formattata '%s'. Tutti i dati di questa "
-"scheda saranno perduti! Sei assolutamente e positivamente sicuro?"
+"Stai per cancellare la memory card formattata '%s'\n"
+"Tutti i dati di questa scheda saranno perduti!\n"
+"Sei assolutamente e positivamente sicuro?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Fallita: La copia è permessa solamente verso una Porta-PS2 non occupata o "
"verso il file system."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Fallita! La memory card di destinazione '%s' è in uso"
@@ -579,39 +631,58 @@
"a causa di plugin mancanti o un'installazione incompleta di %s premi Annulla "
"per chiudere il pannello di configurazione."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - Cyclerate predefinito.\n"
-"Eguaglia accuratamente la velocità dell'EmotionEngine di una vera PS2."
+"-2 - Riduce EE Cyclerate di circa il 50%.\n"
+"Aumento di velocità moderato, ma di sicuro causerà audio singhiozzante in "
+"molti FMV."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
-"2 - Riduce EE Cyclerate di circa il 33%.\n"
+"-1 - Riduce EE Cyclerate di circa il 33%.\n"
"Aumento di velocità contenuto per la maggior parte dei giochi mantenendo "
"buona compatibilità ."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
msgstr ""
-"3 - Riduce EE Cyclerate di circa il 50%.\n"
-"Aumento di velocità moderato, ma di sicuro causerà audio singhiozzante in "
-"molti FMV."
+"0 - Cyclerate predefinito.\n"
+"Eguaglia accuratamente la velocità dell'originale EmotionEngine di una PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+"1 - Aumenta EE cyclerate di circa il 33%.\n"
+"I requisiti hardware aumentano, può aumentare gli FPS all'interno del gioco."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+"2 - Aumenta EE cyclerate di circa il 50%.\n"
+"I requisiti hardware aumentano fortemente, gli FPS all'interno del gioco "
+"aumentano in modo sensibile.\n"
+"Alcuni giochi potrebbero NON AVVIARSI con questa impostazione."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - Disabilita il VU Cycle Stealing.\n"
"È l'impostazione più compatibile!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -620,7 +691,7 @@
"Abbassa la compatibilità , ma garantisce aumenti di velocità per la maggior "
"parte dei giochi."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -629,7 +700,7 @@
"Abbassa ulteriormente la compatibilità , ma porta significativi aumenti di "
"velocità in alcuni giochi."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -638,7 +709,7 @@
"L'utilità è limitata dato che causa visuali traballanti o rallentamenti "
"nella maggior parte dei giochi."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -649,18 +720,25 @@
"non corrette. Se hai problemi di emulazione, per prima cosa disattiva le "
"opzioni in questo pannello."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
-msgstr ""
-"Impostando i valori più elevati di questo slider di fatto si riduce la "
-"frequenza della CPU core R5900 dell'EmotionEngine portando a grossi aumenti "
-"di velocità in quei giochi che non riescono ad utilizzare il pieno "
-"potenziale dell'hardware della PS2."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
+msgstr ""
+"Impostando questo slider su valori più bassi si riduce effettivamente la "
+"frequenza della CPU core R5900 dell'EmotionEngine, portando solitamente ad "
+"un miglioramento delle prestazioni nell'emulazione dei giochi che non "
+"riescono a sfruttare appieno l'hardware della vera PS2. All'opposto, "
+"impostando valori più elevati, si va ad incrementare la frequenza della CPU "
+"emulata permettendo un incremento potenziale degli FPS all'interno dei "
+"giochi, al costo di una di requisiti d'emulazione più esigenti e possibili "
+"glitch."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -671,7 +749,7 @@
"Valori più alti aumentano il numero di cicli 'rubati' dall'EE per ogni "
"microprogramma VU eseguito dal gioco."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -682,7 +760,7 @@
"Nella maggior parte dei casi questo non crea problemi e superVU fa qualcosa "
"del genere in maniera predefinita."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -696,7 +774,7 @@
"Si possono invece verificare dei rallentamenti (specialmente su CPU dual-"
"core) nel caso di giochi limitati dal thread GS ."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -707,7 +785,7 @@
"3D. I giochi che non utilizzano questo metodo di sincronia verticale "
"otterranno un aumento di velocità minimo se non nullo."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -723,7 +801,7 @@
"iterazione di questo tipo di ciclo, l'elaborazione passa all'evento "
"successivo o alla fine del tempo riservato al processore, quale venga prima."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -732,7 +810,7 @@
"problemi \n"
"con questo SpeedHack (spesso indicati con 'mode 1' o 'slow DVD' necessario)."
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -740,7 +818,7 @@
"Nota che quando il Limitatore Fotogrammi è disattivato anche le modalità "
"Turbo e Rallentatore non sono più disponibili."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -749,7 +827,7 @@
"preciso non è possibile. La sua attivazione può causare gravi errori grafici "
"in alcuni giochi."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -757,7 +835,7 @@
"Attiva questa opzione se pensi che la perdita di sincronia del thread MTGS "
"sia la causa di crash o problemi grafici."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -775,7 +853,7 @@
"disattivata (la schermata visualizzata sarà in pratica spazzatura "
"poligonale)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
@@ -797,3 +875,20 @@
"disponibile all'utilizzo. Questo non è un errore critico, dato che il "
"ricompilatore superVU è obsoleto e in ogni caso dovresti utilizzare "
"microVU. :)"
+
+#~ msgid ""
+#~ "Setting lower values on this slider effectively reduces the clock speed "
+#~ "of the EmotionEngine's R5900 CPU core, and typically brings big speedups "
+#~ "to games that fail to utilize the full potential of the real PS2 "
+#~ "hardware. Conversely, higher values effectively increase the clock speed "
+#~ "which may bring about an increase in in-game FPS while also making games "
+#~ "more demanding and possibly causing glitches."
+#~ msgstr ""
+#~ "Impostando questo slider su valori più bassi viene ridotta la frequenza "
+#~ "del core CPU R5900 dell'EmotionEngine. In questo modo si può riscontrare "
+#~ "un aumento della velocità di emulazione nei giochi che non usavano fino "
+#~ "in fondo l'hardware originale della PS2.\n"
+#~ "Viceversa, valori più elevati vanno ad incrementare la frequenza della "
+#~ "CPU emulata offrendo un possibile aumento degli FPS all'interno dei "
+#~ "giochi, al costo di possibili glitch e requisiti di emulazione più "
+#~ "esigenti."
diff -Nru pcsx2-1.3.1+dfsg/locales/it_IT/pcsx2_Main.po pcsx2-1.4.0/locales/it_IT/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/it_IT/pcsx2_Main.po 2015-01-18 10:40:05.000000000 +0000
+++ pcsx2-1.4.0/locales/it_IT/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -4,8 +4,8 @@
msgstr ""
"Project-Id-Version: PCSX2 1.3.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2015-01-18 11:33+0100\n"
-"PO-Revision-Date: 2015-01-18 11:37+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-10-24 10:40+0200\n"
"Last-Translator: Leucos\n"
"Language-Team: Leucos \n"
"Language: it_IT\n"
@@ -14,11 +14,24 @@
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-KeywordsList: _;pxL;_d;pxDt;_t;pxLt\n"
"X-Poedit-SourceCharset: UTF-8\n"
-"X-Poedit-Basepath: ..\\..\n"
-"X-Generator: Poedit 1.7.3\n"
+"X-Poedit-Basepath: ../..\n"
+"X-Generator: Poedit 1.8.6\n"
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
+#: common/include/Utilities/Exceptions.h:202
+msgid "No reason given."
+msgstr "Nessuna spiegazione fornita."
+
+#: common/include/Utilities/Exceptions.h:241
+msgid "Parse error"
+msgstr "Errore d'interpretazione"
+
+#: common/include/Utilities/Exceptions.h:265
+msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
+msgstr ""
+"L'hardware del tuo sistema non è in grado di eseguire PCSX2. Ci dispiace."
+
#: common/src/Utilities/Exceptions.cpp:240
msgid "Oh noes! Out of memory!"
msgstr "O no! Memoria esaurita!"
@@ -72,7 +85,7 @@
#: common/src/Utilities/ThreadingDialogs.cpp:30
msgid "Waiting for tasks..."
-msgstr "In attesa del completamento dei task..."
+msgstr "In attesa del completamento delle operazioni..."
#: common/src/Utilities/ThreadingDialogs.cpp:41
msgid "Waiting for task..."
@@ -84,7 +97,7 @@
"Include la processazione degli eventi d'inattività ed alcuni altri utilizzi "
"non comuni di eventi."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Formato file immagine ISO non riconosciuto"
@@ -103,7 +116,7 @@
"causato da un tipo di immagine ISO non supportato o da un bug nel supporto "
"immagini ISO di PCSX2."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
@@ -111,14 +124,14 @@
"Durante l'attesa per l'apertura del plugin GS il thread MTGS ha smesso di "
"rispondere."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Il salvataggio di stato non può essere caricato, in quanto pare essere "
"corrotto o incompleto."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -127,7 +140,7 @@
"Non è stato possibile avviare il plugin %s. Il computer potrebbe non "
"possedere risorse sufficienti o avere driver/hardware incompatibili."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -136,18 +149,18 @@
"Non è stato possibile inizializzare il plugin %s. Il sistema potrebbe non "
"disporre della memoria sufficiente o delle risorse richieste."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Non è stato possibile trovare il file del plugin %s configurato"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"Il plugin %s configurato non è una libreria di collegamento dinamico valida"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -156,13 +169,13 @@
"Il plugin %s configurato non è un plugin di PCSX2 o è realizzato per una "
"versione precedente di PCSX2 e non più supportata."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Il plugin riporta che l'hardware, il software o i driver non sono supportati."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -170,7 +183,7 @@
"Il plugin configurato non è un plugin di PCSX2 o è realizzato per una "
"versione di PCSX2 precedente e non più supportata."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -179,11 +192,11 @@
"Il plugin %s configurato non è un plugin di PCSX2 valido o è realizzato per "
"una versione di PCSX2 precedente e non più supportata."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Non è stato possibile inizializzare il plugin interno Memory Card."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plugin Scaricato"
@@ -354,7 +367,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Log dettagliato dell'hardware CDVD."
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
+msgid "PCSX2 Message"
+msgstr "PCSX2 - Messaggio"
+
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -363,31 +380,31 @@
"temporaneo è stato creato con successo ma non è stato possibile spostarlo "
"nel suo ultimo luogo di riposo."
-#: pcsx2/gui/AppConfig.cpp:927
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Sicura +"
-#: pcsx2/gui/AppConfig.cpp:928
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Sicura (più veloce)"
-#: pcsx2/gui/AppConfig.cpp:929
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Bilanciata"
-#: pcsx2/gui/AppConfig.cpp:930
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Aggressiva"
-#: pcsx2/gui/AppConfig.cpp:931
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Aggressiva +"
-#: pcsx2/gui/AppConfig.cpp:932
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Per lo più dannosa"
-#: pcsx2/gui/AppConfig.cpp:1092 pcsx2/gui/AppConfig.cpp:1098
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Sovrascrittura del file impostazioni esistente fallita: permesso negato."
@@ -396,7 +413,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Caricamento dei plugin di sistema PS2..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
@@ -404,99 +421,99 @@
"Le estensioni SSE2 non sono disponibili. PCSX2 richiede una CPU che supporti "
"il set di istruzioni SSE2."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Errore(i) del ricompilatore di PCSX2"
-#: pcsx2/gui/AppInit.cpp:217
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Tutte le opzioni valgono solo per la sessione corrente e non saranno "
"salvate.\n"
-#: pcsx2/gui/AppInit.cpp:227 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoFile"
-#: pcsx2/gui/AppInit.cpp:228
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "mostra questa lista di opzioni da riga di comando"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "forza la visualizzazione della finestra console/log del programma"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "usa la modalità GS a schermo intero"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "usa la modalità GS in finestra"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "nasconde l'interfaccia grafica durante l'esecuzione dei giochi"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:235
msgid "when nogui - prompt before exiting on suspend"
msgstr "quando in modalità \"nogui\" - chiedi prima di uscire o sospendere"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "esegue l'immagine ELF specificata da "
-#: pcsx2/gui/AppInit.cpp:237
+#: pcsx2/gui/AppInit.cpp:238
msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
"avvia con il lettore DVD vuoto; usalo per entrare nel menu di sistema della "
"PS2"
-#: pcsx2/gui/AppInit.cpp:238
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "avvia dal plugin CDVD (sovrascrive il parametro IsoFile)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "disattiva tutti gli SpeedHack"
-#: pcsx2/gui/AppInit.cpp:241
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "usa la lista di GameFix specificata (separati da ',' o da '|'):"
-#: pcsx2/gui/AppInit.cpp:242
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "disattiva l'avvio veloce"
-#: pcsx2/gui/AppInit.cpp:244
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "cambia il percorso dei file di configurazione"
-#: pcsx2/gui/AppInit.cpp:245
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "specifica il file di configurazione di PCSX2 da usare"
-#: pcsx2/gui/AppInit.cpp:246
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "forza %s ad avviare la Procedura Guidata del primo avvio"
-#: pcsx2/gui/AppInit.cpp:247
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"abilita la modalità portatile (richiede accesso come amministratore/root)"
-#: pcsx2/gui/AppInit.cpp:251
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "specifica con il file da usare come plugin %s"
-#: pcsx2/gui/AppInit.cpp:299
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Errore sovrascrittura dell'impostazione del plugin - %s"
-#: pcsx2/gui/AppInit.cpp:302
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -507,96 +524,96 @@
"seguente non esiste o non è un plugin di %s valido:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:309
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Premi OK per usare il plugin configurato predefinito, o Annulla per chiudere "
"%s."
-#: pcsx2/gui/AppInit.cpp:489 pcsx2/gui/AppInit.cpp:501
+#: pcsx2/gui/AppInit.cpp:515
+msgid "PCSX2 Error: Hardware Deficiency"
+msgstr "Errore di PCSX2: Hardware non compatibile"
+
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Premi OK per chiudere %s."
-#: pcsx2/gui/AppInit.cpp:489
-msgid "PCSX2 Error: Hardware Deficiency"
-msgstr "Errore di PCSX2: Hardware non compatibile"
-
-#: pcsx2/gui/AppInit.cpp:502
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s - Errore Critico"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Annulla"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Annulla"
-#: pcsx2/gui/AppInit.cpp:676
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "A&pplica"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "Ava&nti >"
-#: pcsx2/gui/AppInit.cpp:678
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Indietro"
-#: pcsx2/gui/AppInit.cpp:679
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Indietro"
-#: pcsx2/gui/AppInit.cpp:680
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Fine"
-#: pcsx2/gui/AppInit.cpp:681
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Sì"
-#: pcsx2/gui/AppInit.cpp:682
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&No"
-#: pcsx2/gui/AppInit.cpp:683
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Sfoglia"
-#: pcsx2/gui/AppInit.cpp:684
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Salva"
-#: pcsx2/gui/AppInit.cpp:685
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Salva con &Nome..."
-#: pcsx2/gui/AppInit.cpp:686
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Aiuto"
-#: pcsx2/gui/AppInit.cpp:687
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Home"
-#: pcsx2/gui/AppInit.cpp:689
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Mostra la finestra informazioni"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -606,46 +623,52 @@
"\n"
"Premi OK per aprire il Pannello di Configurazione dei Plugin."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Attenzione! I plugin di sistema non sono stati caricati. PCSX2 potrebbe "
"essere inutilizzabile."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s - Opzioni da riga di comando"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Errore del BIOS PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Premi OK per aprire il Pannello di Configurazione del BIOS."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Attenzione! Non è stato selezionato un BIOS valido. PCSX2 potrebbe non "
+"funzionare."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s - Opzioni da riga di comando"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Thread senza risposta di PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Termina"
-#: pcsx2/gui/AppMain.cpp:991
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Avvio esecuzione Macchina virtuale PS2..."
-#: pcsx2/gui/AppRes.cpp:72
-msgid "Browse..."
-msgstr "Sfoglia..."
-
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Sfoglia le cartelle per una ISO non presente tra quelle recenti."
+#: pcsx2/gui/AppRes.cpp:65
+msgid "Browse..."
+msgstr "Sfoglia..."
+
#: pcsx2/gui/AppUserMode.cpp:95
msgid "The following folders exist, but are not writable:"
msgstr ""
@@ -685,55 +708,57 @@
"Prova ad eliminare manualmente il file chiamato \"portable.ini\" dalla tua "
"cartella d'installazione."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ApplyState.h:55
+msgid "Cannot apply new settings, one of the settings is invalid."
+msgstr ""
+"Impossibile applicare le nuove impostazioni, una delle impostazioni non è "
+"valida."
+
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Conferma salvataggio log"
-#: pcsx2/gui/ConsoleLogger.cpp:418
-msgid "Small"
-msgstr "Piccolo"
-
-#: pcsx2/gui/ConsoleLogger.cpp:418
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Infila un mucchio di log in un'area microcosmicamente piccola."
-#: pcsx2/gui/ConsoleLogger.cpp:420 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
-msgstr "Normale"
+#: pcsx2/gui/ConsoleLogger.cpp:439
+msgid "Small"
+msgstr "Piccolo"
-#: pcsx2/gui/ConsoleLogger.cpp:420
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "È quello che uso io (il programmatore)."
-#: pcsx2/gui/ConsoleLogger.cpp:422
-msgid "Large"
-msgstr "Grande"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
+msgstr "Carattere normale"
-#: pcsx2/gui/ConsoleLogger.cpp:422
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "È bello e leggibile."
-#: pcsx2/gui/ConsoleLogger.cpp:424
+#: pcsx2/gui/ConsoleLogger.cpp:443
+msgid "Large"
+msgstr "Grande"
+
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Enorme"
-#: pcsx2/gui/ConsoleLogger.cpp:424
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Nel caso tu possieda uno schermo veramente ad alta risoluzione."
-#: pcsx2/gui/ConsoleLogger.cpp:428
-msgid "Light theme"
-msgstr "Tema chiaro"
-
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Schema predefinito a colori tenui."
-#: pcsx2/gui/ConsoleLogger.cpp:429
-msgid "Dark theme"
-msgstr "Tema scuro"
+#: pcsx2/gui/ConsoleLogger.cpp:449
+msgid "Light theme"
+msgstr "Tema chiaro"
-#: pcsx2/gui/ConsoleLogger.cpp:429
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -741,90 +766,94 @@
"Schema classico a colore nero, per la gente che si diverte ad avere il testo "
"marchiato a fuoco nei propri nervi ottici."
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:450
+msgid "Dark theme"
+msgstr "Tema scuro"
+
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Sempre in primo piano"
-#: pcsx2/gui/ConsoleLogger.cpp:433
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Con questa opzione attiva, la finestra di log resterà visibile sopra le "
"altre finestre attive."
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Salva..."
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Salva i contenuti del log in un file."
-#: pcsx2/gui/ConsoleLogger.cpp:436
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "Pu&lisci"
-#: pcsx2/gui/ConsoleLogger.cpp:436
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Cancella i contenuti della finestra di log."
-#: pcsx2/gui/ConsoleLogger.cpp:438 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Aspetto"
-#: pcsx2/gui/ConsoleLogger.cpp:440
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Chiudi"
-#: pcsx2/gui/ConsoleLogger.cpp:440
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Chiude questa finestra di log, il contenuto viene mantenuto."
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Mostra i log degli sviluppatori di PCSX2."
-#: pcsx2/gui/ConsoleLogger.cpp:445
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Letture CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:445
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Mostra l'attività di lettura del disco."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Abilita tutti"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Abilita tutti i filtri delle fonti di log."
-#: pcsx2/gui/ConsoleLogger.cpp:463
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Disabilita tutti"
-#: pcsx2/gui/ConsoleLogger.cpp:463
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Disabilita tutti i filtri delle fonti di log."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
msgid "Restore Default"
msgstr "Riprisitna predefinite"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
msgid "Restore default source filters."
msgstr "Ripristina le fonti di log predefinite."
-#: pcsx2/gui/ConsoleLogger.cpp:466
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Log"
-#: pcsx2/gui/ConsoleLogger.cpp:467
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Fonti"
@@ -837,47 +866,43 @@
msgid "About %s"
msgstr "Informazioni su %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Versioni precedenti"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatesting"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmaster"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Specialisti plugin"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Ringraziamenti speciali a"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Sviluppatori"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Collaboratori"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+msgid "PlayStation 2 Emulator"
msgstr "Emulatore per PlayStation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Sito Web e Forum ufficiali di PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Repository Git ufficiale di PCSX2 presso GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Ho visto abbastanza"
@@ -885,23 +910,19 @@
msgid "Assertion Failure - "
msgstr "Fallimento Asserzione - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Salva una screenshot di questo pannello impostazioni in un file PNG."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Salva screenshot della finestra in..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Selettore BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Non mostrare nuovamente questa finestra."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -909,7 +930,7 @@
"Disattiva questo popup, la risposta che sarà selezionata ora sarà "
"automaticamente utilizzata le volte successive."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -917,16 +938,88 @@
"Il popup non sarà mostrato nuovamente. Questa impostazione può essere "
"cambiata dai pannelli impostazioni."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignora"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr "Riprova"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr "Annulla"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Reset"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr "Conversione della memory card in un formato differente"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr "Converti"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr "Converti: "
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr "In:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr "File da 8 MiB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr "File da 16 MiB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr "File da 32 MiB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr "File da 64 MiB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+"Converte questa memory card in una cartella con salvataggi in file singoli."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Folder"
+msgstr "Cartella"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Errore (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr "Converti memory card..."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr "Il tipo selezionato non è supportato!"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr "La conversione della memory card è fallita per ragioni sconosciute."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Creazione di una nuova memory card"
@@ -948,30 +1041,29 @@
msgid "Select file name: "
msgstr "Nome del file:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Errore (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Crea memory card"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Errore: Non è stato possibile creare la cartella per la memory card."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Errore: Non è stato possibile creare la memory card."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Usa la compressione NTFS per la creazione di questa Memory Card."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
-msgstr "8 MB [la più compatibile]"
+msgstr "8 MiB [la più compatibile]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -979,7 +1071,7 @@
"È la dimensione standard prevista da Sony ed è supportata da tutti i giochi "
"e da tutte le versioni del BIOS."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -987,34 +1079,34 @@
"Usa sempre questa opzione se desideri il comportamento delle memory card più "
"affidabile."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
-msgstr "16 MB"
+msgstr "16 MiB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Una delle dimensioni tipiche delle memory card prodotte da terze parti, "
"dovrebbe funzionare con la maggior parte dei giochi."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
-"Le memory card da 16 e 32 MB hanno grosso modo lo stesso grado di "
+"Le memory card da 16 e 32 MiB hanno grosso modo lo stesso grado di "
"compatibilità ."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
-msgstr "32 MB"
+msgstr "32 MiB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
-msgstr "64 MB"
+msgstr "64 MiB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1022,7 +1114,7 @@
"Avviso di bassa compatibilità : Di certo è molto grande ma potrebbe non "
"funzionare in parecchi giochi."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1031,17 +1123,40 @@
"comporti \n"
"in modo imprevedibile (anche se non è un'eventualità così probabile)."
-#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
-msgid "Settings"
-msgstr "Impostazioni"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr "Cartella [sperimentale]"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+"Salva i contenuti della memory card nel filesystem dell'host invece che in "
+"un file."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+"Gestione automatica del contenuto della memory card in modo che la console "
+"veda i soli file collegati al software in esecuzione. Ti permette di "
+"trascinare e rilasciare i file all'interno della memory card con il tuo "
+"normale file Explorer. È una funzionalità ancora sperimentale, quindi usala "
+"a tuo rischio!"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
msgstr "Seleziona una cartella per le impostazioni di %s"
+#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
+msgid "Settings"
+msgstr "Impostazioni"
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:274
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Selettore Lingua"
@@ -1050,9 +1165,8 @@
"Change the language only if you need to.\n"
"The system default should be fine for most operating systems."
msgstr ""
-"Modifica la lingua solo se necessario.\n"
-"L'impostazione predefinita dovrebbe andare bene per la maggior parte dei "
-"sistemi operativi."
+"Modifica la lingua solo se necessario. L'impostazione predefinita dovrebbe "
+"andare bene per la maggior parte dei sistemi operativi."
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:92
msgid "Welcome to PCSX2!"
@@ -1098,15 +1212,19 @@
"Espelli automaticamente le memory card quando si carica un salvataggio di "
"stato"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr "Gestisci automaticamente i salvataggi in base al gioco in esecuzione"
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Gestore Memory Card"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Trascina le memory card da o sulle porte PS2 per inserirle/espellerle."
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1171,24 +1289,24 @@
msgid "Game Fixes"
msgstr "GameFix"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Selettore Componenti - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugin"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Cartelle"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Aspetto/Temi - %s"
@@ -1211,53 +1329,53 @@
msgid "Terminate App"
msgstr "Termina applicazione"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "L'output GS è disabilitato!"
-#: pcsx2/gui/GlobalCommands.cpp:295
+#: pcsx2/gui/GlobalCommands.cpp:308
msgid "Exit PCSX2?"
msgstr "Uscire da PCSX2?"
-#: pcsx2/gui/GlobalCommands.cpp:417 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Salva stato"
-#: pcsx2/gui/GlobalCommands.cpp:418
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Salva lo stato della macchina virtuale nello slot corrente."
-#: pcsx2/gui/GlobalCommands.cpp:423 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Carica stato"
-#: pcsx2/gui/GlobalCommands.cpp:424
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Carica uno stato della macchina virtuale dallo slot corrente."
-#: pcsx2/gui/GlobalCommands.cpp:429
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Carica stato dal backup"
-#: pcsx2/gui/GlobalCommands.cpp:430
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr ""
"Carica lo stato della macchina virtuale dalla copia di sicurezza dello slot "
"corrente."
-#: pcsx2/gui/GlobalCommands.cpp:435
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Seleziona slot successivo"
-#: pcsx2/gui/GlobalCommands.cpp:436
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Passa allo slot di salvataggio successivo"
-#: pcsx2/gui/GlobalCommands.cpp:441
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Seleziona slot precedente"
-#: pcsx2/gui/GlobalCommands.cpp:442
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Passa allo slot di salvataggio precedente"
@@ -1274,7 +1392,7 @@
"È un errore rilasciare più file su di una finestra di %s. Per favore uno "
"alla volta, grazie."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:347
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Conferma reset della PS2"
@@ -1292,282 +1410,282 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Hai rilasciato la seguente immagine ISO su %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Backup"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Mostra Console"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Console a Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistema"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "C&DVD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Configurazione"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Varie"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debug"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Inizializzazione..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Esegui ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Per avviare direttamente da file binari PS2."
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Crea backup prima di salvare"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "GameFix automatici"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Applica automaticamente i GameFix necessari a giochi problematici noti."
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Abilita Cheat"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Abilita le Patch Widescreen"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Abilita Filesystem dell'Host"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Spegni"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Cancella tutti gli stati interni della MV e termina i plugin."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Esci"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Chiudere %s potrebbe nuocere alla tua salute."
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Selettore ISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menu Plugin"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Cambia l'origine del CDVD nell'immagine ISO specificata."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Usa un plugin esterno come origine per il CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Nessun disco"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr ""
"Usa questa opzione per avviare la configurazione del BIOS della tua PS2 "
"virtuale."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "&Impostazioni Emulazione"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Memory card"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "Selettore &Plugin/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editor del Database Giochi"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Video (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Audio (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Controller (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "FireWire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Cancella tutte le impostazioni..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
"Cancella tutte le impostazioni di %s e riesegue la Procedura Guidata del "
"primo avvio."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Informazioni su..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "Apri Finestra di Debug..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Log..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pausa"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr ""
"Mette correttamente in pausa l'emulazione mantenendo lo stato della PS2."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Riprendi"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Riprende dallo stato emulazione sospeso."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pausa/Riprendi"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "L'emulazione non è attiva, impossibile sospendere o riprendere."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Riavvia"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simula un reset hardware della macchina virtuale PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "L'emulazione non è attiva, devi prima avviare qualcosa."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Riavvia da CDVD (completo)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Hard reset della MV attiva."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Avvia da CDVD (completo)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Avvia la MV utilizzando il supporto DVD o ISO selezionato."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Riavvia da CDVD (veloce)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr ""
"Riavvia utilizzando il BOOT veloce (per saltare le schermate di avvio)."
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Avvia da CDVD (veloce)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Usa l'avvio veloce per saltare le schermate di avvio della PS2."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Nessun plugin caricato"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Impostazioni Core GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1575,97 +1693,97 @@
"Modifica le impostazioni dell'emulazione hardware controllate dalla macchina "
"virtuale core di PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Impostazioni Finestra..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Modifica le opzioni della finestra GS, inclusa la proporzione aspetto."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Impostazioni plugin..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr ""
"Apre la finestra di dialogo con le impostazioni avanzate del plugin %s."
-#: pcsx2/gui/MainMenuClicks.cpp:114
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Cancellare tutte le impostazioni?"
-#: pcsx2/gui/MainMenuClicks.cpp:142
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Conferma cambio immagine ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:148
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Desideri cambiare disco o avviare la nuova immagine (tramite reset del "
"sistema)?"
-#: pcsx2/gui/MainMenuClicks.cpp:150 pcsx2/gui/MainMenuClicks.cpp:196
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Cambia disco"
-#: pcsx2/gui/MainMenuClicks.cpp:186
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Conferma cambio origine del CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:189
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Hai richiesto di cambiare l'origine del CDVD da %s a %s."
-#: pcsx2/gui/MainMenuClicks.cpp:193
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Desideri cambiare disco o avviare la nuova immagine (reset del sistema)?"
-#: pcsx2/gui/MainMenuClicks.cpp:263
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Tutti i formati supportati (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:266
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Immagini disco (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:269
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdump (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:272
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr "File compressi (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:275 pcsx2/gui/MainMenuClicks.cpp:296
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Tutti i file (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:278
-msgid "Select CDVD source iso..."
-msgstr "Seleziona origine ISO del CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr "Seleziona un'immagine disco, immagine disco compressa o block-dump..."
-#: pcsx2/gui/MainMenuClicks.cpp:295
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Seleziona un file ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:321
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "File ISO non trovato!"
-#: pcsx2/gui/MainMenuClicks.cpp:323
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Un errore si è verificato provando ad aprire il file:"
-#: pcsx2/gui/MainMenuClicks.cpp:324
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1673,7 +1791,7 @@
"Errore: Il file ISO configurato non esiste. Fai clic su OK per selezionare "
"una nuova origine ISO per il CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:395
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1681,7 +1799,7 @@
"Hai selezionato la seguente immagine ISO in PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1694,7 +1812,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1707,19 +1825,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Nome file vuoto o troppo corto"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Nome file al di fuori della cartella richiesta"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Nome file già esistente"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Il sistema operativo impedisce la creazione di questo file"
@@ -1727,15 +1845,15 @@
msgid "Cannot apply settings..."
msgstr "Impossibile applicare le impostazioni..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Percorso di ricerca BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Seleziona la cartella contenente le ROM del BIOS PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1743,13 +1861,13 @@
"Fai clic sul pulsante Sfoglia per scegliere una cartella differente dove "
"PCSX2 cercherà le ROM del BIOS PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Aggiorna lista"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Seleziona ROM del BIOS:"
@@ -1781,40 +1899,44 @@
msgid "None"
msgstr "Nessuno"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normale"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Opzioni avanzate ricompilatori EE/FPU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + mantieni segno"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Completo"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "Opzioni avanzate del ricompilatore VU0/VU1"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interprete"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Con ogni probabilità la cosa più lenta dell'universo."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Ricompilatore"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1822,11 +1944,11 @@
"Esegue una traduzione binaria sul momento del codice macchina 64-bit MIPS-IV "
"in x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Decisamente lento, disponibile solo per effettuare test."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1834,20 +1956,20 @@
"Esegue una traduzione binaria sul momento del codice macchina 32-bit MIPS-I "
"in x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Attiva Cache EE (lento)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Solo per l'interprete, disponibile solo per effettuare test."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:223
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Ripristina predefinite"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1855,22 +1977,22 @@
"Interprete Vector Unit. Lento e non molto compatibile. Da utilizzare solo "
"per test."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "Ricompilatore microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Nuovo ricompilatore delle Vector Unit con compatibilità decisamente "
"migliorata. Consigliato."
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "Ricompilatore superVU [precedente]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:190
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2049,8 +2171,8 @@
"Hotwheels."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
-msgstr "Passa al rendering software di GSdx quando viene riprodotto un FMV."
+msgid "Switch to GSdx software rendering when an FMV plays"
+msgstr "Passa al rendering software di GSdx durante la riproduzione di un FMV"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
msgid "Preload TLB hack to avoid tlb miss on Goemon"
@@ -2081,88 +2203,92 @@
"prestazioni ed è una delle principali cause della domanda 'Cos'è successo ai "
"miei FPS?' :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Seleziona la cartella contenente le memory card della PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Espelli"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Copia..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Rinomina..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Crea..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr "Converti..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Memory card:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Crea nuova memory card."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Rinomina memory card selezionata..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Inserisci..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Espelle la memory card dalla porta selezionata"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Inserisce la memory card selezionata in una porta..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Crea una copia della memory card selezionata..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Elimina"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Elimina permanentemente questa memory card dal disco (tutti i contenuti "
"saranno perduti)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Crea una memory card assegnata alla Porta selezionata."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Eliminare il file della memory card?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-msgid "Failed: Can only duplicate an existing card."
-msgstr "Fallita: Si possono copiare solo memory card esistenti."
-
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Copia memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+msgid "Failed: Can only duplicate an existing card."
+msgstr "Fallita: Si possono copiare solo memory card esistenti."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2170,25 +2296,25 @@
"Scrivi il nome della copia\n"
"('.ps2' sarà aggiunto automaticamente)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Fallita: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Copia fallita!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Copia della memory card '%s' creata col nome '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Successo"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2197,119 +2323,123 @@
"Scrivi un nuovo nome della memory card '%s'\n"
"('.ps2' sarà aggiunto automaticamente)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Rinomina memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Errore: Non è stato possibile completare la rinomina.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Porta-%u / Multitap-%u--Porta-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Porta-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Vuota"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Seleziona la porta in cui inserire '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Inserimento memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Espelli memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Inserisci memory card..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Copia memory card..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Rinomina memory card..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Elimina memory card"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr "Converti memory card"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Crea nuova memory card..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Aggiorna lista"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Porta PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Nome file memory card"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Dimensione memory card"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formattata"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Tipo"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Ultima modifica"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Creata il"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
-msgid "Yes"
-msgstr "Sì"
-
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "No"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
-msgid "PSX"
-msgstr "PSX"
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
+msgid "Yes"
+msgstr "Sì"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
+msgid "PSX"
+msgstr "PSX"
+
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Card inutilizzate --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Nessuna card inutilizzata --]"
@@ -2426,22 +2556,22 @@
"Motivo: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Completamento delle operazioni..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Attiva gli SpeedHack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Un modo facile per assicurarsi che tutti gli SpeedHack siano completamente "
"disattivati."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2449,50 +2579,50 @@
"Ripristina tutti gli SpeedHack alle loro impostazioni predefinite, di "
"conseguenza saranno tutti disattivati."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [non consigliato]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [non consigliato]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "Hack di microVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "microVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
-"Buon aumento di velocità ed alta compatibilità . Può causare problemi nella "
-"grafica... [consigliato]"
+"Buon aumento di velocità ed elevata compatibilità . Può causare problemi "
+"nella grafica... [consigliato]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (microVU1 multi-threaded)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
msgstr ""
-"Buon aumento di velocità ed alta compatibilità . Può causare stalli nei "
+"Buon aumento di velocità ed elevata compatibilità . Può causare stalli nei "
"giochi... [consigliato, solo se possiedi 3 o più core]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Altri Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Attiva rilevamento Spin INTC (INTC Spin Detection)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2500,22 +2630,22 @@
"Grande aumento di velocità per alcuni giochi, con quasi nessun effetto "
"negativo sulla compatibilità . [consigliato]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Attiva rilevamento ciclo d'attesa (Wait Loop Detection)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Aumento di velocità moderato per alcuni giochi, nessun effetto collaterale "
"noto. [consigliato]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Attiva CDVD veloce (fast CDVD)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr ""
"Accesso rapido al disco, tempi di caricamento inferiori. [non consigliato]"
@@ -2540,42 +2670,42 @@
msgid "Select a visual theme:"
msgstr "Selezione un Tema:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Disattiva il Limitatore Fotogrammi"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Utile per eseguire dei benchmark.\n"
"Attiva/Disattiva questa opzione premendo F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
-msgstr "Aggiust. freq. fotogr. di base:"
+msgstr "Aggiustamento frequenza fotogrammi di base:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
-msgstr "Aggiust. Mod. Rallentatore:"
+msgstr "Aggiustamento Modalità Rallentatore:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
-msgstr "Aggiust. Mod. Turbo:"
+msgstr "Aggiustamento Modalità Turbo:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Frequenza fotogrammi NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Frequenza fotogrammi PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2583,19 +2713,19 @@
"Errore nell'interpretazione dell'impostazione della frequenza dei fotogrammi "
"PAL o NTSC. L'impostazione deve avere un valore numerico con virgola valido."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Disattivato [predefinito]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Salta solo in modalità Turbo (TAB per attivare)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Salto costante"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2603,19 +2733,19 @@
"In modalità Normale e Turbo i fotogrammi saranno saltati. Nella modalità \n"
"Rallentatore il salto dei fotogrammi sarà comunque disattivato."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Fotogrammi da disegnare"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Fotogrammi da saltare"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Usa MTGS sincronizzato"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2623,11 +2753,11 @@
"Solo per rilevare eventuali bug nel MTGS, dato che potenzialmente è molto "
"lento."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Disabilita tutto l'output GS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2635,11 +2765,11 @@
"Disattiva completamente l'attività del plugin GS; ideale per fare un "
"benchmark dei componenti EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Salto Fotogrammi"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Limitatore Fotogrammi"
@@ -2681,7 +2811,7 @@
"Questo salvataggio di stato non può essere caricato a causa di componenti "
"critici mancanti. Controlla il file di log per i dettagli."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(predefinito)"
@@ -2704,7 +2834,7 @@
msgstr ""
"Il file del BIOS configurato non esiste. Configuralo nuovamente, per favore."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2721,88 +2851,5 @@
"Estensioni %s non trovate. microVU richiede una CPU del sistema host con "
"estensioni SSE2."
-#: common/include/Utilities/Exceptions.h:190
-msgid "No reason given."
-msgstr "Nessuna spiegazione fornita."
-
-#: common/include/Utilities/Exceptions.h:229
-msgid "Parse error"
-msgstr "Errore d'interpretazione"
-
-#: common/include/Utilities/Exceptions.h:253
-msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
-msgstr ""
-"L'hardware del tuo sistema non è in grado di eseguire PCSX2. Ci dispiace."
-
-#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
-msgid "PCSX2 Message"
-msgstr "PCSX2 - Messaggio"
-
-#: pcsx2/gui/ApplyState.h:55
-msgid "Cannot apply new settings, one of the settings is invalid."
-msgstr ""
-"Impossibile applicare le nuove impostazioni, una delle impostazioni non è "
-"valida."
-
-#~ msgid "boots an empty dvd tray; use to enter the PS2 system menu"
-#~ msgstr "avvia con il lettore DVD vuoto, per accedere al menu della PS2"
-
-#~ msgid "PCSX2 - SSE2 Recommended"
-#~ msgstr "PCSX2 - SSE2 Consigliate"
-
-#~ msgid "Dynamically toggle Vsync depending on frame rate (read tooltip!)"
-#~ msgstr ""
-#~ "Attiva/disattiva dinamicamente la sincronia verticale a seconda della "
-#~ "frequenza fotogrammi (leggere il suggerimento!)"
-
-#~ msgid "%s %d.%d.%d"
-#~ msgstr "%s %d.%d.%d"
-
-#~ msgid "%s %d.%d.%d-%lld%s (git) %s"
-#~ msgstr "%s %d.%d.%d-%lld%s (git) %s"
-
-#~ msgid ""
-#~ "Gamefixes can work around wrong emulation in some titles. \n"
-#~ "They may also cause compatibility or performance issues.\n"
-#~ "\n"
-#~ "The safest way to make sure that all game fixes are completely disabled."
-#~ msgstr ""
-#~ "I GameFix possono aggirare i problemi di emulazione di alcuni titoli. \n"
-#~ "Possono inoltre causare problemi di compatibilità e di prestazioni.\n"
-#~ "\n"
-#~ "Il modo più sicuro per accertarsi che tutti i GameFix siano completamente "
-#~ "disabilitati."
-
-#~ msgid ""
-#~ "The safest way to make sure that all game fixes are completely disabled."
-#~ msgstr ""
-#~ "Il modo più sicuro per accertarsi che tutti i GameFix siano completamente "
-#~ "disattivati."
-
-#~ msgid "(modded)"
-#~ msgstr "(modificato)"
-
-#~ msgid ""
-#~ "Cannot load this savestate. The state is from an incompatible edition of "
-#~ "PCSX2 that is either newer than this version, or is no longer supported."
-#~ msgstr ""
-#~ "Impossibile caricare questo salvataggio di stato. Il salvataggio di "
-#~ "stato è di una edizione incompatibile di PCSX2, che può essere sia più "
-#~ "recente di questa versione o sia non più supportata."
-
-#~ msgid ""
-#~ "Cannot load this savestate. The state is an unsupported version, likely "
-#~ "created by a newer edition of PCSX2."
-#~ msgstr ""
-#~ "Impossibile caricare questo salvataggio di stato. Il salvataggio di stato "
-#~ "è di una versione non supportata, probabilmente è stato creato da una "
-#~ "nuova edizione di PCSX2."
-
-#~ msgid "mVU Block Hack"
-#~ msgstr "microVU Block Hack"
-
-#~ msgid ""
-#~ "Good Speedup and High Compatibility; may cause bad graphics, SPS, etc..."
-#~ msgstr ""
-#~ "Buon aumento di velocità ed alta compatibilità . Può causare problemi "
-#~ "nella grafica, SPS, ecc..."
+#~ msgid "Betatesting"
+#~ msgstr "Betatesting"
diff -Nru pcsx2-1.3.1+dfsg/locales/ja_JP/pcsx2_Iconized.po pcsx2-1.4.0/locales/ja_JP/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/ja_JP/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ja_JP/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-08-29 03:56+0900\n"
"Last-Translator: nrusef \n"
"Language-Team: DeltaHF\n"
@@ -39,7 +39,7 @@
"PS1ã®ãƒ‡ã‚£ã‚¹ã‚¯ã¯PCSX2ã§ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ã¾ã›ã‚“。 \n"
"ePSXeã‚„PCSXãªã©ã®PS1å‘ã‘ã®ã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚¿ãƒ¼ã‚’ãŠä½¿ã„ãã ã•ã„。"
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -54,7 +54,7 @@
"フォルトã‚ャッシュサイズを\n"
"å°ã•ãè¨å®šã™ã‚‹äº‹ã§å•é¡Œã‚’解決ã§ãる事ãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -62,7 +62,7 @@
"PCSX2ã¯PS2仮想マシンã«å¿…è¦ãªãƒ¡ãƒ¢ãƒªã‚’割り当ã¦ã‚‹äº‹ãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ \n"
"ãƒãƒƒã‚¯ã‚°ãƒ©ã‚¦ãƒ³ãƒ‰ã‚¿ã‚¹ã‚¯ã‚’終了ã•ã›ã€ãƒ¡ãƒ¢ãƒªã‚’解放ã—ã¦ã‹ã‚‰å†è©¦è¡Œã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -70,7 +70,7 @@
"è¦å‘Šï¼šè¨å®šã•ã‚ŒãŸã„ãã¤ã‹ã®PS2リコンパイラーãŒåˆæœŸåŒ–ã«å¤±æ•—ã—ã€ç„¡åŠ¹ã«ã•ã‚Œã¾ã—"
"ãŸã€‚"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -81,7 +81,7 @@
"エラーを解決ã—ãŸå¾Œã«ã€ä¸Šè¨˜ãƒªã‚¹ãƒˆã®ãƒªã‚³ãƒ³ãƒ‘イラーを手動ã§æœ‰åŠ¹åŒ–ã—ãªãŠã™å¿…è¦ãŒ"
"ã‚ã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。"
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -91,7 +91,7 @@
"ã™ï¼‰PS2ã®å®Ÿæ©Ÿã‹ã‚‰ \n"
"「åˆæ³•çš„ã«ã€æ‰‹ã«å…¥ã‚Œã¦ãã ã•ã„。詳ã—ã„方法ã¯FAQやガイドをå‚ç…§ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -117,7 +117,36 @@
"管ç†è€…権é™ãŒãªã„å ´åˆã€ãƒ¦ãƒ¼ã‚¶ãƒ¼ãƒ‰ã‚ュメントモードã«åˆ‡ã‚Šæ›¿ãˆã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™\n"
"(下ã®ãƒœã‚¿ãƒ³ã‚’クリック)。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -196,6 +225,13 @@
"メモリーカードデータã®ç ´å£Šã‚’回é¿ã—ã¾ã™ã€‚å…¨ã¦ã®ã‚²ãƒ¼ãƒ ã«äº’æ›æ€§ãŒã‚ã‚‹ã‚ã‘ã§ã¯ã‚"
"ã‚Šã¾ã›ã‚“(ギターヒーãƒãƒ¼ï¼‰ã€‚"
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -270,7 +306,7 @@
"ã“ã®æ“作ã¯æ—¢å˜ã®ä»®æƒ³ãƒžã‚·ãƒ³ã‚’リセットã—ã¾ã™ã€‚\n"
"進行ä¸ã®å…¨ã¦ã®ä½œæ¥ãŒå¤±ã‚ã‚Œã¾ã™ã€‚本当ã«ãƒªã‚»ãƒƒãƒˆã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -291,7 +327,7 @@
"\n"
"(注æ„: プラグインã®è¨å®šã«å½±éŸ¿ã¯ã‚ã‚Šã¾ã›ã‚“)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -301,7 +337,12 @@
"PS2スãƒãƒƒãƒˆ[%d]ã¯è‡ªå‹•çš„ã«ç„¡åŠ¹ã«ã•ã‚Œã¾ã—ãŸã€‚ã“ã®å•é¡Œã‚’解決ã™ã‚‹ã«ã¯\n"
"メインメニューã‹ã‚‰ [è¨å®šâ†’メモリーカード] ã§å†åº¦æœ‰åŠ¹åŒ–ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -309,11 +350,11 @@
"有効ãªBIOSイメージファイルをé¸æŠžã—ã¦ãã ã•ã„。\n"
"é¸æŠžã§ããªã„å ´åˆã¯ã‚ャンセルを押ã—ã¦è¨å®šãƒ‘ãƒãƒ«ã‚’é–‰ã˜ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "メモ:ã»ã¨ã‚“ã©ã®ã‚²ãƒ¼ãƒ ã¯ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆè¨å®šã®ã¾ã¾ã§å‹•ä½œã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "メモ:ã»ã¨ã‚“ã©ã®ã‚²ãƒ¼ãƒ ã¯ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆè¨å®šã®ã¾ã¾ã§å‹•ä½œã—ã¾ã™ã€‚"
@@ -436,10 +477,12 @@
" * Transformers"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:116
+#, fuzzy
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"ゲームフィックスをé©ç”¨ã™ã‚‹ã“ã¨ã§ã€ã„ãã¤ã‹ã®ã‚²ãƒ¼ãƒ ã§ã®ä¸æ£ãªã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³"
"ã‚’ä¿®æ£ã§ãã¾ã™ãŒã€\n"
@@ -467,7 +510,7 @@
"([自動ゲームフィックス]ã¯ã€ç‰¹å®šã®ã‚²ãƒ¼ãƒ ã«å¯¾ã—ã¦ãƒ†ã‚¹ãƒˆæ¸ˆã¿ã®ä¿®æ£ã®ã¿ã‚’é©ç”¨ã—"
"ã¾ã™ï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -476,14 +519,14 @@
"フォーマットã•ã‚ŒãŸãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰[%s]を削除ã—よã†ã¨ã—ã¦ã„ã¾ã™ã€‚\n"
"メモリーカードã®ãƒ‡ãƒ¼ã‚¿ã¯å…¨ã¦å¤±ã‚ã‚Œã¾ã™ã€‚本当ã«å‰Šé™¤ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"コピーã«å¤±æ•—ã—ã¾ã—ãŸã€‚コピーã¯ç©ºã®PS2ãƒãƒ¼ãƒˆã‚„ファイルシステムã«å¯¾ã—ã¦ã®ã¿è¨±å¯"
"ã•ã‚Œã¦ã„ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "コピーã«å¤±æ•—ã—ã¾ã—ãŸã€‚コピー先ã®ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰[%s]ã¯ä½¿ç”¨ä¸ã§ã™ã€‚"
@@ -571,48 +614,64 @@
"ã¯\n"
"ã‚ャンセルを押ã—ã¦è¨å®šãƒ‘ãƒãƒ«ã‚’é–‰ã˜ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - [デフォルト] PS2実機ã®EEã¨åŒã‚µã‚¤ã‚¯ãƒ«æ•°ï¼ˆã»ã¼åŒé€Ÿåº¦ï¼‰ã§ã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã—"
-"ã¾ã™ã€‚"
+"3 - EEã®ã‚µã‚¤ã‚¯ãƒ«ãƒ¬ãƒ¼ãƒˆã‚’ç´„50%低下ã•ã›ã¾ã™ã€‚大ãã速度ãŒå‘上ã—ã¾ã™ãŒã€äº’æ›æ€§ãŒ"
+"低下ã—ã¾ã™ã€‚ゲーム内ムービーã®éŸ³å£°ãŒä¹±ã‚Œã‚‹äº‹ãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - EEã®ã‚µã‚¤ã‚¯ãƒ«ãƒ¬ãƒ¼ãƒˆã‚’ç´„33%低下ã•ã›ã¾ã™ã€‚速度ãŒãã“ãã“å‘上ã—ã€äº’æ›æ€§ã‚‚高ã„"
"ã§ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+"1 - [デフォルト] PS2実機ã®EEã¨åŒã‚µã‚¤ã‚¯ãƒ«æ•°ï¼ˆã»ã¼åŒé€Ÿåº¦ï¼‰ã§ã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã—"
+"ã¾ã™ã€‚"
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"3 - EEã®ã‚µã‚¤ã‚¯ãƒ«ãƒ¬ãƒ¼ãƒˆã‚’ç´„50%低下ã•ã›ã¾ã™ã€‚大ãã速度ãŒå‘上ã—ã¾ã™ãŒã€äº’æ›æ€§ãŒ"
-"低下ã—ã¾ã™ã€‚ゲーム内ムービーã®éŸ³å£°ãŒä¹±ã‚Œã‚‹äº‹ãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - VU サイクルステアリングを無効ã«ã—ã¾ã™ã€‚最も互æ›æ€§ãŒé«˜ã„ã§ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
msgstr ""
"1 - ç©ã‚„ã‹ãªè¨å®šã§ã™ã€‚ãã“ãã“速度ãŒå‘上ã—ã¾ã™ãŒã€äº’æ›æ€§ãŒå°‘ã—低下ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
msgstr "2 - é©åº¦ãªè¨å®šã§ã™ã€‚大ãã速度ãŒå‘上ã—ã¾ã™ãŒã€äº’æ›æ€§ãŒä½Žä¸‹ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -620,7 +679,7 @@
"3 - 最大é™ã®è¨å®šã§ã™ã€‚利用価値ã¯ä½Žãã€ã»ã¨ã‚“ã©ã®ã‚²ãƒ¼ãƒ ã§ã¯ç”»é¢ã®ã¡ã‚‰ã¤ãã€é€Ÿ"
"度低下ãªã©ãŒç™ºç”Ÿã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -631,16 +690,20 @@
"エミュレーションã«ã¤ã„ã¦å•é¡ŒãŒç™ºç”Ÿã—ãŸæ™‚ã¯ã€ã¾ãšã¯ã“ã®ãƒ‘ãƒãƒ«ã®è¨å®šã‚’無効ã«ã—"
"ã¦ã¿ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"è¨å®šå€¤ã‚’高ãã™ã‚‹ç¨‹ã€EEã®R5900 CPUã®ã‚¯ãƒãƒƒã‚¯ã‚’低下ã•ã›ã¾ã™ã€‚PS2ã®æ€§èƒ½ã‚’最大é™"
"ã«åˆ©ç”¨ã—ã¦ã„ãªã„ゲームã§å¤§å¹…ã«é€Ÿåº¦ãŒå‘上ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -649,7 +712,7 @@
"VUãŒEEã‹ã‚‰å¥ªã†ã‚µã‚¤ã‚¯ãƒ«ã‚’増減ã•ã›ã¾ã™ã€‚値ãŒé«˜ã„ã»ã©VUプãƒã‚°ãƒ©ãƒ æ•°ã«å¿œã˜ã¦EEã‹"
"ら奪ã†ã‚µã‚¤ã‚¯ãƒ«ãŒå¢—åŠ ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -659,7 +722,7 @@
"ã¾ã™ã€‚\n"
"ã»ã¼å®‰å…¨ã«ä½¿ã†äº‹ãŒã§ãã€Super VUもデフォルトã§åŒã˜ã‚ˆã†ãªå‹•ä½œã‚’ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -671,7 +734,7 @@
"互æ›æ€§ã®ä½Žä¸‹ã‚‚ã»ã¼ã‚ã‚Šã¾ã›ã‚“ãŒã€ãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚"
# "GSãŒé™å®šã•ã‚ŒãŸã‚²ãƒ¼ãƒ ã®å ´åˆã«ã¯ã€ï¼ˆç‰¹ã«ã€ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚³ã‚¢CPUã®å ´åˆï¼‰ã‚¹ãƒãƒ¼ãƒ€ã‚¦ãƒ³ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -681,7 +744,7 @@
"RPG)ã§ä½¿ã†ã¨åŠ¹æžœãŒå¾—られã¾ã™ã€‚\n"
"ã“ã®æ‰‹æ³•ã‚’使用ã—ãªã„ゲームã§ã¯ã€é€Ÿåº¦å‘上ã¯ã‚ãšã‹ã§ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -696,7 +759,7 @@
"ループã«å¯¾ã—一度ã®å復後ã«æ¬¡ã®ã‚¤ãƒ™ãƒ³ãƒˆã€\n"
"ã¾ãŸã¯ãƒ—ãƒã‚»ãƒƒã‚µã®ã‚¿ã‚¤ãƒ スライスã®æœ«å°¾ã®ã©ã¡ã‚‰ã‹è¿‘ã„ã»ã†ã¸é£›ã³ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -704,7 +767,7 @@
"「HDLoader compatibility listã€ã‚’å‚ç…§ã—ã€ã“ã®æ©Ÿèƒ½ã‚’《使用ã§ããªã„》ゲームを調"
"ã¹ã¦ãã ã•ã„(mode 1/slow DVDã¨è¡¨è¨˜ã•ã‚Œã¦ã„ã¾ã™ï¼‰ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -712,7 +775,7 @@
"フレームレート制é™ãŒç„¡åŠ¹ã«ãªã£ã¦ã„ã‚‹å ´åˆã€ã‚¿ãƒ¼ãƒœã‚„スãƒãƒ¼ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³ãƒ¢ãƒ¼ãƒ‰ã¯ä½¿"
"用ã§ãã¾ã›ã‚“。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -720,14 +783,14 @@
"メモ:PS2ã®ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã®ä»•æ§˜ã«ã‚ˆã‚Šã€æ£ç¢ºãªãƒ•ãƒ¬ãƒ¼ãƒ スã‚ップã¯ä¸å¯èƒ½ã§ã™ã€‚\n"
"有効ã«ã™ã‚‹ã¨ã€ã‚²ãƒ¼ãƒ ã«ã‚ˆã£ã¦ã¯æ˜ åƒã«ä¸å…·åˆãŒèµ·ãã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr ""
"ä¸å…·åˆã®ç™ºç”ŸåŽŸå› ã¨ã—ã¦MTGSスレッドã®åŒæœŸãŒç–‘ã‚ã—ã„å ´åˆã¯æœ‰åŠ¹ã«ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -744,7 +807,7 @@
"è¦å‘Šï¼šã€€ã“ã®ã‚ªãƒ—ションã¯ã‚²ãƒ¼ãƒ 実行ä¸ã«æœ‰åŠ¹åŒ–ã§ãã¾ã™ãŒã€ç„¡åŠ¹åŒ–ã™ã‚‹äº‹ã¯ã§ãã¾"
"ã›ã‚“ï¼ˆæ˜ åƒå‡ºåŠ›å†…容ã®åˆ¤åˆ¥ãŒã§ããªããªã‚Šã¾ã™ï¼‰ã€‚"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/ja_JP/pcsx2_Main.po pcsx2-1.4.0/locales/ja_JP/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/ja_JP/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ja_JP/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-08-29 03:56+0900\n"
"Last-Translator: nrusef \n"
"Language-Team: DeltaHF\n"
@@ -22,15 +22,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "åŽŸå› ä¸æ˜Žã®ã‚¨ãƒ©ãƒ¼"
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "構文エラー"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
"申ã—訳ã‚ã‚Šã¾ã›ã‚“ãŒã€ã“ã®ãƒžã‚·ãƒ³ã®ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢æ§‹æˆã§ã¯PCSX2ã¯å®Ÿè¡Œã§ãã¾ã‚“。"
@@ -96,7 +96,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "アイドルイベント処ç†ãŠã‚ˆã³ãã®ä»–例外イベントを用途ã«å«ã¿ã¾ã™ã€‚"
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "èªè˜ã§ããªã„ISOイメージファイル形å¼ã§ã™ã€‚"
@@ -113,18 +113,18 @@
"ISOイメージã‹ã‚‰èªã¿è¾¼ã‚“ã§ã„ã‚‹å ´åˆã€ã“ã®ã‚¨ãƒ©ãƒ¼ã¯ã‚µãƒãƒ¼ãƒˆã—ãªã„ISOイメージ形"
"å¼ã€æˆ–ã„ã¯PCSX2å´ã®ISOイメージサãƒãƒ¼ãƒˆã®ãƒã‚°ãŒåŽŸå› ã¨è€ƒãˆã‚‰ã‚Œã¾ã™ã€‚"
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "GSプラグインã®ãƒãƒ¼ãƒ‰å¾…æ©Ÿä¸ã«MTGSスレッドã®å¿œç”ãŒåœæ¢ã—ã¾ã—ãŸã€‚"
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "セーブステートをãƒãƒ¼ãƒ‰ã§ãã¾ã›ã‚“ã€‚ç ´æã—ã¦ã„ã‚‹ã‹ä¸å®Œå…¨ã§ã™ã€‚"
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -133,7 +133,7 @@
"[%s]プラグインãŒãƒãƒ¼ãƒ‰ã«å¤±æ•—ã—ã¾ã—ãŸã€‚システムã®ãƒªã‚½ãƒ¼ã‚¹ãŒä¸è¶³ã—ã¦ã„ã‚‹ã‹ã€äº’"
"æ›æ€§ã®ç„¡ã„ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã‚„ドライãƒãƒ¼ãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -142,17 +142,17 @@
"[%s]プラグインãŒåˆæœŸåŒ–ã«å¤±æ•—ã—ã¾ã—ãŸã€‚システムã®ãƒ¡ãƒ¢ãƒªã¾ãŸã¯ãƒªã‚½ãƒ¼ã‚¹ãŒä¸è¶³ã—"
"ã¦ã„ã¾ã™ã€‚"
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "è¨å®šã•ã‚ŒãŸ[%s]プラグインファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "è¨å®šã•ã‚ŒãŸ[%s]プラグインファイルã¯ç„¡åŠ¹ãªDLLã§ã™ã€‚"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -161,14 +161,14 @@
"è¨å®šã•ã‚ŒãŸ[%s]プラグインã¯PCSX2ã®ãƒ—ラグインã§ã¯ãªã„ã‹ã€ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ãªã„å¤"
"ã„ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ãƒ—ラグインã§ã™ã€‚"
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"ã“ã®ãƒ—ラグインã§ã¯ã‚ãªãŸã®ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã‚‚ã—ãã¯ã‚½ãƒ•ãƒˆã‚¦ã‚§ã‚¢ã€ãƒ‰ãƒ©ã‚¤ãƒãƒ¼ã¯ã‚µ"
"ãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ã¾ã›ã‚“。"
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -176,7 +176,7 @@
"è¨å®šã•ã‚ŒãŸãƒ—ラグインã¯PCSX2ã®ãƒ—ラグインã§ã¯ãªã„ã‹ã€ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ãªã„å¤ã„"
"ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ãƒ—ラグインã§ã™ã€‚"
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -185,11 +185,11 @@
"è¨å®šã•ã‚ŒãŸ[%s]プラグインã¯PCSX2ã®ãƒ—ラグインã§ã¯ãªã„ã‹ã€ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ãªã„å¤"
"ã„ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ãƒ—ラグインã§ã™ã€‚"
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "内部メモリーカードプラグインã®åˆæœŸåŒ–ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "プラグインãŒãƒãƒ¼ãƒ‰ã•ã‚Œã¦ã„ã¾ã›ã‚“。"
@@ -347,11 +347,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "CDVDãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã®è©³ç´°ãƒã‚°ã€‚"
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 メッセージ"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -359,31 +359,31 @@
"セーブステートãŒæ£å¸¸ã«ä¿å˜ã•ã‚Œã¾ã›ã‚“ã§ã—ãŸã€‚一時ファイルã®ä½œæˆã¯æˆåŠŸã—ã¾ã—ãŸ"
"ãŒä¿å˜å…ˆã«ç§»å‹•ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "最も安全"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "安全(速ã‚)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "ãƒãƒ©ãƒ³ã‚¹"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "アクティブ"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "アクティブプラス"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "ã»ã¼ç„¡ç›Š"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "æ—¢å˜ã®è¨å®šãƒ•ã‚¡ã‚¤ãƒ«ã®ä¸Šæ›¸ãã«å¤±æ•—ã—ã¾ã—ãŸã€‚権é™ãŒã‚ã‚Šã¾ã›ã‚“。"
@@ -391,7 +391,7 @@
msgid "Loading PS2 system plugins..."
msgstr "PS2システムã®ãƒ—ラグインをãƒãƒ¼ãƒ‰ä¸..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -399,90 +399,95 @@
msgstr ""
"SSE拡張命令ãŒå˜åœ¨ã—ã¾ã›ã‚“。SSE拡張命令セットをサãƒãƒ¼ãƒˆã™ã‚‹CPUãŒå¿…è¦ã§ã™ã€‚"
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 リコンパイラーエラー"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "å…¨ã¦ã®ã‚ªãƒ—ションã¯ç¾åœ¨ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ä¸ã«ã®ã¿é©ç”¨ã•ã‚Œã€ä¿å˜ã•ã‚Œã¾ã›ã‚“。\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "ISOファイル"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "ã“ã®ãƒªã‚¹ãƒˆã®ã‚³ãƒžãƒ³ãƒ‰ãƒ©ã‚¤ãƒ³ã‚ªãƒ—ションを表示"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "プãƒã‚°ãƒ©ãƒ ãƒã‚°ï¼ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã®è¡¨ç¤ºã‚’強制"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "GS フルスクリーンモード"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "GS ウィンドウモード"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "ゲーム実行ä¸ã¯GUIéžè¡¨ç¤º"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "ELFイメージã®å®Ÿè¡Œ"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "空ディスクドライブ起動。PS2ã®BIOSã®ã‚·ã‚¹ãƒ†ãƒ メニューã«å…¥ã‚Œã‚‹ã€‚"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "CDVDプラグインã‹ã‚‰èµ·å‹•ã™ã‚‹ï¼ˆIsoFileパラメータを無視ã—ã¾ã™ï¼‰"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "スピードãƒãƒƒã‚¯ã‚’å…¨ã¦ç„¡åŠ¹ã«ã™ã‚‹"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "カンマã¾ãŸã¯ãƒã‚¤ãƒ•ãƒ³åŒºåˆ‡ã‚Šã®ã‚²ãƒ¼ãƒ フィックスリストを使用ã™ã‚‹ã€‚"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "急速起動を無効"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "è¨å®šãƒ•ã‚¡ã‚¤ãƒ«ã®ãƒ‘スを変更"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "PCSX2è¨å®šãƒ•ã‚¡ã‚¤ãƒ«ã‚’指定ã™ã‚‹"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "åˆå›žè¨å®šã‚¦ã‚£ã‚¶ãƒ¼ãƒ‰ã®é–‹å§‹ã‚’%sã«å¼·åˆ¶ã™ã‚‹"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "ãƒãƒ¼ã‚¿ãƒ–ルモードæ“作を有効化(è¦ï¼šç®¡ç†è€…権é™ï¼ãƒ«ãƒ¼ãƒˆæ¨©é™ï¼‰"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "[%s]プラグインã¨ã—ã¦ä½¿ç”¨ã™ã‚‹ãƒ•ã‚¡ã‚¤ãƒ«ã‚’指定"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "プラグイン上書ãエラー - [%s]"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -493,96 +498,96 @@
"ã™ï¼š\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"OKを押ã—ã¦ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆãƒ—ラグインを使用ã™ã‚‹ã‹ã€ã‚ャンセルを押ã—ã¦%sã‚’é–‰ã˜ã¦ãã "
"ã•ã„。"
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2エラー: ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢æ§‹æˆãŒæœ€ä½ŽåŸºæº–を満ãŸã—ã¦ã„ã¾ã›ã‚“。"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "OKを押ã—ã¦%sã‚’é–‰ã˜ã¦ãã ã•ã„。"
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s é‡å¤§ãªã‚¨ãƒ©ãƒ¼"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "ã‚ャンセル"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "ã‚ャンセル"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "é©ç”¨(&A)"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "次ã¸(&N)>"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "<戻る(&B)"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "戻る"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "完了"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "ã¯ã„"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "ã„ã„ãˆ"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "å‚ç…§"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "セーブ(S)"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "åå‰ã‚’ã¤ã‘ã¦ä¿å˜(&A)..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "ヘルプ(&H)"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "ホーム(&H)"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "PCSX2ã«ã¤ã„ã¦ã‚’表示ã™ã‚‹"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -592,43 +597,50 @@
"\n"
"OKを押ã—ã¦ãƒ—ラグインè¨å®šç”»é¢ã«ç§»å‹•ã—ã¾ã™ã€‚"
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"è¦å‘Šï¼š システムプラグインãŒãƒãƒ¼ãƒ‰ã•ã‚Œã¾ã›ã‚“ã§ã—ãŸã€‚PCSX2を実行ã§ããªã„ã‹ã‚‚ã—"
"ã‚Œã¾ã›ã‚“。"
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s コマンドラインオプション"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2BIOSエラー"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "OKを押ã—ã¦BIOSè¨å®šç”»é¢ã«ç§»å‹•ã—ã¾ã™ã€‚"
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"è¦å‘Šï¼š システムプラグインãŒãƒãƒ¼ãƒ‰ã•ã‚Œã¾ã›ã‚“ã§ã—ãŸã€‚PCSX2を実行ã§ããªã„ã‹ã‚‚ã—"
+"ã‚Œã¾ã›ã‚“。"
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s コマンドラインオプション"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 スレッドã®å¿œç”ãŒã‚ã‚Šã¾ã›ã‚“"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "終了"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "PS2仮想マシン実行ä¸..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "ISOイメージをå‚ç…§ã—ã¾ã™ã€‚"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "å‚ç…§..."
@@ -674,51 +686,52 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "æ–°è¦ã®è¨å®šã‚’é©ç”¨ã™ã‚‹äº‹ãŒã§ãã¾ã›ã‚“ã€ç„¡åŠ¹ãªè¨å®šãŒã‚ã‚Šã¾ã™ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "ãƒã‚°ã®ã‚»ãƒ¼ãƒ–"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "沢山ã®ãƒã‚°ã‚’蚤より果ã¦ã—ãªãå°ã•ãªã‚¨ãƒªã‚¢ã«åŽã‚られる。"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "å°"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "ç§ãŒä½¿ã£ã¦ã‚‹å¥´ã (byプãƒã‚°ãƒ©ãƒžã®äººï¼‰ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "ä¸"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "ãã‚Œã„ã§èªã¿ã‚„ã™ã„。"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "大"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "特大"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "超高解åƒåº¦ãƒ‡ã‚£ã‚¹ãƒ—レイをæŒã£ã¦ã„る人用。"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "デフォルトã®ã‚½ãƒ•ãƒˆãƒˆãƒ¼ãƒ³ã‚«ãƒ©ãƒ¼ã‚¹ã‚ーム。"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "ライトテーマ"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -726,84 +739,94 @@
"クラシックブラックカラースã‚ームã€ãƒ†ã‚ストを視神経ã«ç„¼ã付ã‘られるã®ãŒå¤§å¥½ã"
"ãªäººç”¨ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "ダークテーマ"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "常ã«æœ€å‰é¢"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "ãƒã‚§ãƒƒã‚¯ã‚’入れるã¨ãƒã‚°ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã¯æœ€å‰é¢ã«è¡¨ç¤ºã•ã‚Œã¾ã™ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "ä¿å˜..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "ãƒã‚°å†…容をファイルã«ä¿å˜"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "クリア"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "ãƒã‚°ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã®å†…容をクリア"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "外観テーマ"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "é–‰ã˜ã‚‹"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "ãƒã‚°ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã‚’é–‰ã˜ã‚‹ï¼ˆå†…容ã¯ä¿ãŸã‚Œã¾ã™ï¼‰ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "開発者用詳細表示"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "PCSX2開発者用ãƒã‚°ã‚’表示"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVDèªã¿è¾¼ã¿"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "ディスクèªã¿è¾¼ã¿ã‚¢ã‚¯ãƒ†ã‚£ãƒ“ティを表示"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "å…¨ã¦æœ‰åŠ¹åŒ–"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "å…¨ã¦ã®ãƒã‚°ã‚½ãƒ¼ã‚¹ãƒ•ã‚£ãƒ«ã‚¿ã‚’有効ã«ã—ã¾ã™ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "å…¨ã¦ç„¡åŠ¹åŒ–"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "å…¨ã¦ã®ãƒã‚°ã‚½ãƒ¼ã‚¹ãƒ•ã‚£ãƒ«ã‚¿ã‚’無効ã«ã—ã¾ã™ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "デフォルトã«æˆ»ã™"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "å…¨ã¦ã®ãƒã‚°ã‚½ãƒ¼ã‚¹ãƒ•ã‚£ãƒ«ã‚¿ã‚’有効ã«ã—ã¾ã™ã€‚"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "ãƒã‚°"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "ソース"
@@ -816,47 +839,44 @@
msgid "About %s"
msgstr "%sã«ã¤ã„ã¦"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "ベータテスター"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "以å‰ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "ウェブマスター"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "プラグインスペシャリスト"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "多è¬"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "開発陣"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "貢献者"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "プレイステーション2 エミュレーター"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2å…¬å¼ã‚¦ã‚§ãƒ–サイトã¨ãƒ•ã‚©ãƒ¼ãƒ©ãƒ "
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2å…¬å¼Gitリãƒã‚¸ãƒˆãƒª - GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "å分ã«ã¿ã¾ã—ãŸ"
@@ -864,23 +884,19 @@
msgid "Assertion Failure - "
msgstr "表明é•å - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "表示ã—ã¦ã„ã‚‹è¨å®šç”»é¢ã®ã‚¹ãƒŠãƒƒãƒ—ショットをPNGå½¢å¼ã§ä¿å˜ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "スナップショットをä¿å˜ã™ã‚‹..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOSé¸æŠž"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "今後ã€ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’表示ã—ãªã„。"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -888,22 +904,95 @@
"ã“ã®ãƒãƒƒãƒ—アップを無効ã«ã—ã€ã“ã“ã§é¸æŠžã—ãŸã‚ªãƒ—ションã¯ä»Šå¾Œè‡ªå‹•çš„ã«é©ç”¨ã•ã‚Œã¾"
"ã™ã€‚"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
msgstr "ãƒãƒƒãƒ—アップã¯ä»Šå¾Œè¡¨ç¤ºã•ã‚Œã¾ã›ã‚“。è¨å®šãƒ‘ãƒãƒ«ã§å…ƒã«æˆ»ã™äº‹ãŒã§ãã¾ã™ã€‚"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "無視"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "リセット"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "フォルダー管ç†"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "エラー (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "メモリーカードã®ä½œæˆ"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "メモリーカードを新è¦ä½œæˆ"
@@ -925,37 +1014,37 @@
msgid "Select file name: "
msgstr "ファイルå:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "エラー (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "メモリーカードã®ä½œæˆ"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "エラー:メモリーカードã®ä½œæˆãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "エラー:メモリーカードã®ä½œæˆãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "NTFS圧縮を利用ã—ã¦ä½œæˆã™ã‚‹ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8MB [最上ä½ã®äº’æ›æ€§]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr ""
"ç´”æ£ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã®ã‚µã‚¤ã‚ºã§ã€å…¨ã¦ã®ã‚²ãƒ¼ãƒ ã¨BIOSã§ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ã¾ã™ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -963,38 +1052,38 @@
"最も確実ã§å®‰å…¨ãªãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã®æŒ™å‹•ã‚’求ã‚ã‚‹ãªã‚‰ã°ã€ã“ã®ã‚ªãƒ—ションを必ãšé¸æŠž"
"ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"サードパーティ製メモリーカードã§ã‚ˆãã‚るサイズã§ã™ã€‚ã»ã¨ã‚“ã©ã®ã‚²ãƒ¼ãƒ ã§å•é¡Œç„¡"
"ã動作ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16MBã€32MBカードã¯åŒç¨‹åº¦ã®äº’æ›æ€§èƒ½ã‚’有ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
msgstr "è¦å‘Šï¼šå¤§å®¹é‡ã§ã™ãŒã€ä¸€éƒ¨ã®ã‚²ãƒ¼ãƒ ã«ã—ã‹ä½¿ç”¨ã§ãã¾ã›ã‚“。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1002,6 +1091,22 @@
"自己責任ã§ä½¿ç”¨ã—ã¦ãã ã•ã„。誤作動ã™ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ï¼ˆã»ã¨ã‚“ã©ç„¡ã„ã§ã™"
"ãŒï¼‰ã€‚"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1012,6 +1117,7 @@
msgstr "フォルダーè¨å®š"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "言語é¸æŠž"
@@ -1065,15 +1171,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "セーブステートをãƒãƒ¼ãƒ‰ã™ã‚‹æ™‚ã«ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã‚’自動的ã«å–り出ã™"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "メモリーカードマãƒãƒ¼ã‚¸ãƒ£ãƒ¼"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "メモリーカードをドラッグ&ドãƒãƒƒãƒ—ã§æ“作ã§ãã¾ã™ã€‚"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1138,24 +1248,24 @@
msgid "Game Fixes"
msgstr "ゲームフィックス"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "コンãƒãƒ¼ãƒãƒ³ãƒˆé¸æŠž - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "プラグイン"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "フォルダー管ç†"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "外観テーマ - %s"
@@ -1177,47 +1287,51 @@
msgid "Terminate App"
msgstr "アプリケーションã®çµ‚了"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS出力ã¯ç„¡åŠ¹ã§ã™ï¼"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "セーブステート"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "仮想マシンステートをé¸æŠžã‚¹ãƒãƒƒãƒˆã«ã‚»ãƒ¼ãƒ–ã—ã¾ã™"
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "ãƒãƒ¼ãƒ‰ã‚¹ãƒ†ãƒ¼ãƒˆ"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "仮想マシンステートをé¸æŠžã‚¹ãƒãƒƒãƒˆã‹ã‚‰ãƒãƒ¼ãƒ‰ã—ã¾ã™ã€‚"
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "ãƒãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚¢ãƒƒãƒ—ステート"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "仮想マシンステートをé¸æŠžã‚¹ãƒãƒƒãƒˆã®ãƒãƒƒã‚¯ã‚¢ãƒƒãƒ—ã‹ã‚‰ãƒãƒ¼ãƒ‰ã—ã¾ã™ã€‚"
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "次ã®ã‚¹ãƒãƒƒãƒˆã¸é€²ã‚€"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "ç¾åœ¨ã®ã‚»ãƒ¼ãƒ–スãƒãƒƒãƒˆã‹ã‚‰ï¼‹ï¼‘サイクル移動ã—ã¾ã™ã€‚"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "å‰ã®ã‚¹ãƒãƒƒãƒˆã¸æˆ»ã‚‹"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "ç¾åœ¨ã®ã‚»ãƒ¼ãƒ–スãƒãƒƒãƒˆã‹ã‚‰ï¼ï¼‘サイクル移動ã—ã¾ã™ã€‚"
@@ -1234,7 +1348,7 @@
"ã„ãã¤ã‚‚%sウィンドウã«ãƒ‰ãƒãƒƒãƒ—ã™ã‚‹ã¨ã‚¨ãƒ©ãƒ¼ã«ãªã‚Šã¾ã™ã€‚1ã¤ãšã¤ã§ãŠé¡˜ã„ã—ã¾ã™"
"ã。"
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "PS2リセット確èª"
@@ -1252,371 +1366,371 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "次ã®ISOイメージを%sã«ãƒ‰ãƒãƒƒãƒ—ã—ã¾ã—ãŸï¼š"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "スãƒãƒƒãƒˆ %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "ãƒãƒƒã‚¯ã‚¢ãƒƒãƒ—"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "コンソールを表示"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "コンソールã‹ã‚‰æ¨™æº–入出力ã¸"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "システム(&S)"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "è¨å®š(&C)"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "ãã®ä»–(&M)"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "デãƒãƒƒã‚°(&D)"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "åˆæœŸåŒ–ä¸..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "ELF実行..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "PS2ã®ãƒã‚¤ãƒŠãƒªã‚’直接実行ã—ã¾ã™"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "ステートセーブå‰ã«ãƒãƒƒã‚¯ã‚¢ãƒƒãƒ—"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "自動ゲームフィックス"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "既知ã®ã‚²ãƒ¼ãƒ フィックスを自動的ã«é©ç”¨ã—ã¾ã™"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "ãƒãƒ¼ãƒˆæœ‰åŠ¹åŒ–"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "ワイドスクリーンパッãƒæœ‰åŠ¹åŒ–"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Host Filesystem有効化"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "シャットダウン"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "内部仮想マシンをåœæ¢ã—ã€ãƒ—ラグインを終了ã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "終了"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "%sã‚’é–‰ã˜ã‚‹äº‹ã¯ã‚ãªãŸã®å¥åº·ã‚’æãªã†ãŠãã‚ŒãŒã‚ã‚Šã¾ã™"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "ISOé¸æŠž"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "プラグインメニュー"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "指定ã•ã‚ŒãŸISOイメージをCDVDã®ã‚½ãƒ¼ã‚¹ã«ã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "プラグイン"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "CDVDソースã«å¤–部プラグインを使用ã™ã‚‹ã€‚"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "ディスク無ã—"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "PS2ã®æœ¬ä½“è¨å®šã«å…¥ã‚‹æ™‚ã«ä½¿ã„ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "エミュレーションè¨å®š (&S)"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "メモリーカード (&M)"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "プラグイン/BIOSé¸æŠž (&P)"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "ゲームデータベース編集"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "ビデオ (GS) (&V)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "オーディオ (SPU2) (&A)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "コントãƒãƒ¼ãƒ©ãƒ¼ (PAD) (&C)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "ãƒãƒ¼ãƒ‰ãƒ‡ã‚£ã‚¹ã‚¯ (Dev9)"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "i.LINK (FireWire)"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "マルãƒã‚¿ãƒƒãƒ— 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "マルãƒã‚¿ãƒƒãƒ— ï¼’"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "å…¨ã¦ã®è¨å®šã‚’åˆæœŸåŒ–..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "å…¨ã¦ã®%sè¨å®šã‚’åˆæœŸåŒ–ã—ã€æ¬¡å›žèµ·å‹•æ™‚ã«åˆå›žè¨å®šã‚¦ã‚£ã‚¶ãƒ¼ãƒ‰ã‚’実行ã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "PCSX2ã«ã¤ã„ã¦"
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "デãƒãƒƒã‚°ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã‚’é–‹ã"
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "ãƒã‚°é–‹å§‹..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "ä¸æ–"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "エミュレーションを安全ã«ä¸æ–ã—ã€çŠ¶æ…‹ã‚’ä¿æŒã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "å†é–‹"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "ä¸æ–ã•ã‚ŒãŸã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã‚’å†é–‹ã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "ä¸æ–/å†é–‹"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"アクティブãªã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã‚¹ãƒ†ãƒ¼ãƒˆãŒã‚ã‚Šã¾ã›ã‚“。ä¸æ–ã€å†é–‹ã¯ã§ãã¾ã›ã‚“。"
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "リスタート"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "PS2仮想マシンã§ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ãƒªã‚»ãƒƒãƒˆã‚’シミュレートã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr ""
"アクティブãªã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã‚¹ãƒ†ãƒ¼ãƒˆãŒã‚ã‚Šã¾ã›ã‚“。先ã«ä½•ã‹èµ·å‹•ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "CDVDå†èµ·å‹• (フル)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "仮想マシンã®ãƒãƒ¼ãƒ‰ãƒªã‚»ãƒƒãƒˆã‚’è¡Œã„ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "CDVD起動 (フル)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "仮想マシンをDVD/ISOソースã‹ã‚‰èµ·å‹•ã—ã¾ã™"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "CDVDå†èµ·å‹• (急速)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "急速å†èµ·å‹•ã—ã¾ã™ (èµ·å‹•ç”»é¢ã‚’スã‚ップã—ã¾ã™)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "CDVD起動 (急速)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "急速起動ã§PS2ã®èµ·å‹•ç”»é¢ã‚’スã‚ップã—ã¾ã™"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "プラグインãŒãƒãƒ¼ãƒ‰ã•ã‚Œã¦ã„ã¾ã›ã‚“"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "GSコアè¨å®š..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "仮想マシンã§åˆ¶å¾¡ã•ã‚Œã‚‹ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã‚¨ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³è¨å®šã®å¤‰æ›´ã€‚"
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "GSウィンドウè¨å®š..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "アスペクト比ãªã©ã€ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã®å¤–観オプションを変更ã—ã¾ã™ã€‚"
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "プラグインè¨å®š..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "%sプラグインã®è©³ç´°è¨å®šã‚’é–‹ãã¾ã™ã€‚"
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "å…¨ã¦ã®è¨å®šã‚’リセットã—ã¾ã™ã‹ï¼Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "ISOイメージ変更ã®ç¢ºèª"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"ディスクを入れ替ãˆã‚‹ã‹ã€åˆ¥ã®ã‚¤ãƒ¡ãƒ¼ã‚¸ã‚’èµ·å‹•ã—ã¦ã‚·ã‚¹ãƒ†ãƒ をリセットã—ã¾ã™ã‹ï¼Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "ディスク入れ替ãˆ"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "CDVDソースã®å¤‰æ›´ç¢ºèª"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "CDVDソースを[%s]ã‹ã‚‰[%s]ã«å¤‰æ›´ã•ã‚Œã¾ã—ãŸã€‚"
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"ディスクを入れ替ãˆã‚‹ã‹ã€åˆ¥ã®ã‚¤ãƒ¡ãƒ¼ã‚¸ã‚’èµ·å‹•ã—ã¦ã‚·ã‚¹ãƒ†ãƒ をリセットã—ã¾ã™ã‹ï¼Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "全サãƒãƒ¼ãƒˆå½¢å¼ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "ディスクイメージ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "ブãƒãƒƒã‚¯ãƒ€ãƒ³ãƒ— (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr "圧縮済㿠(%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "å…¨ã¦ã®ãƒ•ã‚¡ã‚¤ãƒ« (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "CDVDã®ISOソースをé¸æŠžã—ã¦ãã ã•ã„..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "ELFファイルをé¸æŠžã—ã¦ãã ã•ã„..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISOファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ï¼"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "ファイルを開ãã¨ãã«ã€ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸï¼š"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1624,7 +1738,7 @@
"エラー:指定ã•ã‚ŒãŸISOファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。OKをクリックã—ã€CDVDã®ISOソー"
"スをé¸æŠžã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1632,7 +1746,7 @@
"次ã®ISOイメージãŒé¸æŠžã•ã‚Œã¾ã—ãŸï¼š\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1645,7 +1759,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1658,19 +1772,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "ファイルåãŒç„¡ã„ã‹ã€çŸã™ãŽã¾ã™"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "ファイルåã¯è¦æ±‚ã•ã‚Œã‚‹ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªå¤–ã§ã™"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "åŒã˜åå‰ã®ãƒ•ã‚¡ã‚¤ãƒ«ãŒæ—¢ã«ã‚ã‚Šã¾ã™"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "OSã«ã‚ˆã‚Šã“ã®ãƒ•ã‚¡ã‚¤ãƒ«ã‚’作æˆã™ã‚‹äº‹ãŒã§ãã¾ã›ã‚“"
@@ -1678,27 +1792,27 @@
msgid "Cannot apply settings..."
msgstr "è¨å®šã‚’é©ç”¨ã™ã‚‹äº‹ãŒã§ãã¾ã›ã‚“..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOSå‚照パス:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "PS2ã®BIOSãŒã‚るフォルダーをé¸æŠžã—ã¦ãã ã•ã„"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr "å‚照を押ã—ã¦PCSX2ãŒBIOS ROMã‚’ãƒãƒ¼ãƒ‰ã™ã‚‹ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’指定ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "リスト更新"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "BIOS ROMã‚’é¸æŠžã—ã¦ãã ã•ã„:"
@@ -1730,40 +1844,44 @@
msgid "None"
msgstr "ç„¡ã—"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "ä¸"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU リコンパイラー詳細è¨å®š"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Preserve Sign"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "フル"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0/VU1 リコンパイラー詳細è¨å®š"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "インタプリター"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "ãŠãらãã“ã®å®‡å®™ã®ä¸ã§ä¸€ç•ªé…ã„ã‚‚ã®ã§ã™ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "リコンパイラー"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1771,11 +1889,11 @@
"64-bit MIPS-IV マシンコードを x86 ã«ãƒã‚¤ãƒŠãƒªãƒˆãƒ©ãƒ³ã‚¹ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã™ã‚‹æ“作をJust-"
"In-Timeæ–¹å¼ã§è¡Œã†ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "çµæ§‹é…ã„ã€ãƒ‡ãƒãƒƒã‚°è¨ºæ–用。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1783,40 +1901,40 @@
"32-bit MIPS-I マシンコードを x86 ã«ãƒã‚¤ãƒŠãƒªãƒˆãƒ©ãƒ³ã‚¹ãƒ¬ãƒ¼ã‚·ãƒ§ãƒ³ã™ã‚‹æ“作をJust-"
"In-Timeæ–¹å¼ã§è¡Œã†ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "EEã‚ャッシュを有効ã«ã™ã‚‹ï¼ˆé…ããªã‚‹ï¼‰"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "インタプリターモード専用ã€ãƒ‡ãƒãƒƒã‚°ç”¨"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "デフォルトã«æˆ»ã™"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"ベクターユニットインタプリター。低速ã§ã‚ã¾ã‚Šäº’æ›æ€§ãŒç„¡ã„。デãƒãƒƒã‚°è¨ºæ–用。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU リコンパイラー"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "最新ã®VUリコンパイラーã§ã™ã€‚互æ›æ€§ãŒæ”¹å–„ã•ã‚Œã¦ã„ã¾ã™ã€‚ãŠå‹§ã‚。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU リコンパイラー [legacy]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "microVUã«ãŠã‘ã‚‹ãƒã‚°ã®è¨ºæ–やクランプå•é¡Œã«å½¹ç«‹ã¡ã¾ã™ã€‚"
@@ -1989,7 +2107,8 @@
msgstr "Path3転é€ã®Bus Directionを無視ã™ã‚‹"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "ムービーå†ç”Ÿæ™‚ã«GSdxをソフトウェアレンダリングã«åˆ‡ã‚Šæ›¿ãˆã‚‹"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2022,86 +2141,91 @@
"è¦å‘Šï¼šãƒˆãƒ¬ãƒ¼ã‚¹ãƒã‚°ã‚’有効ã«ã™ã‚‹ã¨é…ããªã‚Šã¾ã™ã€‚「俺ã®FPSã¯ã©ã†ãªã£ã¡ã¾ã£ãŸã€ç¾"
"象ã«ç¹‹ãŒã‚Šã¾ã™ã€‚ (^-^)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "PS2メモリーカードãŒä¿å˜ã•ã‚Œã‚‹ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠžã—ã¦ãã ã•ã„"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "å–り出ã—"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "複製 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "åå‰ã®å¤‰æ›´ ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "ä½œæˆ ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "å·®ã—込む ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "メモリーカード:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "メモリーカードã®æ–°è¦ä½œæˆã‚’ã™ã‚‹ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "メモリーカードã®åå‰ã‚’変更 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "å·®ã—込む ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "ãƒãƒ¼ãƒˆã‹ã‚‰ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã‚’å–り出ã™"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "ãƒãƒ¼ãƒˆã«ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã‚’å·®ã—込む"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "メモリーカードã®è¤‡è£½ã‚’ä½œæˆ ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "削除"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "ã“ã®ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã‚’完全ã«æ¶ˆåŽ»ã™ã‚‹ï¼ˆå…¨ã¦ã®ãƒ‡ãƒ¼ã‚¿ã¯å¤±ã‚ã‚Œã¾ã™ï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "メモリーカードを新è¦ä½œæˆã—ã€ã“ã®ãƒãƒ¼ãƒˆã«å‰²ã‚Šå½“ã¦ã‚‹"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "メモリーカードファイルを削除ã—ã¾ã™ã‹ï¼Ÿ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "メモリーカードã®è¤‡è£½"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "失敗:複製元ã®ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ãŒã‚ã‚Šã¾ã›ã‚“。"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2109,25 +2233,25 @@
"複製先ã®ãƒ¡ãƒ¢ãƒªãƒ¼ã‚«ãƒ¼ãƒ‰ã«åå‰ã‚’付ã‘ã¦ãã ã•ã„。\n"
"(拡張å「.ps2〠ã¯è‡ªå‹•çš„ã«è¿½åŠ ã•ã‚Œã¾ã™ï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "失敗: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "コピーã«å¤±æ•—ã—ã¾ã—ãŸï¼"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "メモリーカード '%s' 㯠'%s' ã«è¤‡è£½ã•ã‚Œã¾ã—ãŸã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "æˆåŠŸ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2136,119 +2260,124 @@
"'%s' メモリーカードã«åå‰ã‚’付ã‘ã¦ãã ã•ã„\n"
"(拡張å「.ps2〠ã¯è‡ªå‹•çš„ã«è¿½åŠ ã•ã‚Œã¾ã™ï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "メモリーカードã®åå‰ã‚’変更"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "エラー:åå‰ã‚’変更ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "ãƒãƒ¼ãƒˆ-%u / マルãƒã‚¿ãƒƒãƒ—-%u--ãƒãƒ¼ãƒˆ-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " マルãƒã‚¿ãƒƒãƒ—-%u--ãƒãƒ¼ãƒˆ-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "空"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "'%s' ã‚’å·®ã—込むãƒãƒ¼ãƒˆã‚’指定ã—ã¦ãã ã•ã„"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "メモリーカードを差ã—込む"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "メモリーカードをå–り出ã™"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "メモリーカードを差ã—込む ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "メモリーカードを複製 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "メモリーカードã®åå‰ã‚’変更ã™ã‚‹ ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "メモリーカードを削除"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "メモリーカードを差ã—込む"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "メモリーカードを新è¦ä½œæˆ ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "リスト更新"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2ãƒãƒ¼ãƒˆ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "カード(ファイル)å"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "カードサイズ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "フォーマットã•ã‚ŒãŸ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "種類"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "更新日時"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "作æˆæ—¥æ™‚"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "ã„ã„ãˆ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "ã¯ã„"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PS1"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- メモリーカードãƒãƒ³ã‚¯ --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- カードãƒãƒ³ã‚¯ã¯ç©ºã§ã™ --]"
@@ -2279,11 +2408,11 @@
msgid "Select a document root for %s"
msgstr "%sã‚’è¨ç½®ã™ã‚‹ãƒ‰ã‚ュメントã®ãƒ«ãƒ¼ãƒˆã‚’é¸æŠžã—ã¦ãã ã•ã„"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "é©ç”¨"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "ã“ã®è¨€èªžã‚’デフォルトã«è¨å®šã—ã¦ãã‚Œï¼"
@@ -2361,87 +2490,87 @@
"ç†ç”±ï¼š %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "タスク処ç†ä¸..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "スピードãƒãƒƒã‚¯æœ‰åŠ¹åŒ–"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "スピードãƒãƒƒã‚¯ãŒå…¨ã¦ç„¡åŠ¹åŒ–ã•ã‚Œã¦ã„る事を確èªã™ã‚‹ãŸã‚ã®æœ€å–„ãªæ–¹æ³•ã§ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr "スピードãƒãƒƒã‚¯ã‚’å…¨ã¦ç„¡åŠ¹ã«ã—ã¾ã™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE サイクルレート [éžæŽ¨å¥¨]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU サイクルステアリング [éžæŽ¨å¥¨]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU ãƒãƒƒã‚¯"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr "速度ãŒå‘上ã—ã¾ã™ãŒã€æ˜ åƒãŒä¹±ã‚Œã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚ [推奨]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU(マルãƒã‚¹ãƒ¬ãƒƒãƒ‰ microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
msgstr ""
"速度ãŒå¤§å¹…ã«å‘上ã—ã¾ã™ãŒã€ãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚ [3コア以上推奨]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "ãã®ä»–ã®ãƒãƒƒã‚¯"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "INTC Spin Detection 有効化"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
msgstr ""
"一部ã®ã‚²ãƒ¼ãƒ ã§é€Ÿåº¦ãŒå¤§å¹…ã«å‘上ã—ã€äº’æ›æ€§ã®ä½Žä¸‹ã‚‚ã»ã¼ã‚ã‚Šã¾ã›ã‚“。 [推奨]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Wait Loop Detection 有効化"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"一部ã®ã‚²ãƒ¼ãƒ ã§é€Ÿåº¦ãŒãã“ãã“å‘上ã—ã€äº’æ›æ€§ã¯ä½Žä¸‹ã—ãªã„ã¨æ€ã‚ã‚Œã¾ã™ã€‚ [推奨]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Fast CDVD 有効化"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "高速ã«ãƒ‡ã‚£ã‚¹ã‚¯ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã“ã¨ã§èªã¿è¾¼ã¿æ™‚間を減少ã•ã›ã¾ã™ã€‚ [éžæŽ¨å¥¨]"
@@ -2464,41 +2593,41 @@
msgid "Select a visual theme:"
msgstr "視覚テーマã®é¸æŠžï¼š"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "フレームリミッター無効化"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"ベンãƒãƒžãƒ¼ã‚¯ã‚’ã™ã‚‹æ™‚ã«ä¾¿åˆ©ã§ã™ã€‚ゲーム実行ä¸ã¯ã€ŒF4ã€ã§åˆ‡ã‚Šæ›¿ãˆã‚‰ã‚Œã¾ã™ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "基本フレームレート調整:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "スãƒãƒ¼ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³èª¿æ•´ï¼š"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "ターボ調整:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC フレームレート:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL フレームレート:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2506,19 +2635,19 @@
"NTSCã¾ãŸã¯PALæ–¹å¼ã®ãƒ•ãƒ¬ãƒ¼ãƒ レートè¨å®šã®ãƒ‘ースエラー。è¨å®šã¯æœ‰åŠ¹ãªæµ®å‹•å°æ•°ç‚¹æ•°"
"ã§ãªã‘ã‚Œã°ã„ã‘ã¾ã›ã‚“。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "無効 [デフォルト]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "ターボ時ã®ã¿ã‚¹ã‚ップ(タブã‚ーã§æœ‰åŠ¹ï¼‰"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "常ã«ã‚¹ã‚ップ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2526,30 +2655,30 @@
"通常時ã¾ãŸã¯ã‚¿ãƒ¼ãƒœæ™‚ã«ãƒ•ãƒ¬ãƒ¼ãƒ スã‚ップã—ã¾ã™ã€‚\n"
"スãƒãƒ¼ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³æ™‚ã«ã¯ãƒ•ãƒ¬ãƒ¼ãƒ スã‚ップã¯ç„¡åŠ¹ã«ãªã‚Šã¾ã™ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "æ画フレーム数"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "フレームスã‚ップ数"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "MTGSåŒæœŸã‚’有効化"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr ""
"ä¸å…·åˆã®ç™ºç”ŸåŽŸå› ã¨ã—ã¦MTGSスレッドã®åŒæœŸãŒç–‘ã‚ã—ã„å ´åˆã¯æœ‰åŠ¹ã«ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "GS出力を無効化"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2557,11 +2686,11 @@
"GSプラグインã®å‹•ä½œã‚’完全ã«ç„¡åŠ¹ã«ã—ã¾ã™ã€‚EEコンãƒãƒ¼ãƒãƒ³ãƒˆè‡ªä½“ã®å‡¦ç†é€Ÿåº¦è¨ˆæ¸¬ã¨"
"デãƒãƒƒã‚°ã«æœ€é©ã§ã™ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "フレームスã‚ップ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "フレームリミッター"
@@ -2602,7 +2731,7 @@
"セーブステートã®é‡è¦ãªæ§‹æˆãŒæ¬ ã‘ã¦ã„ãŸãŸã‚ã€ãƒãƒ¼ãƒ‰ã§ãã¾ã›ã‚“。詳細ã¯ãƒã‚°ãƒ•ã‚¡"
"イルをå‚ç…§ã—ã¦ãã ã•ã„。"
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(デフォルト)"
@@ -2622,7 +2751,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "指定ã•ã‚ŒãŸBIOSファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。å†åº¦è¨å®šã—ã¦ãã ã•ã„。"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2639,6 +2768,15 @@
"ãŠä½¿ã„ã®CPU㯠%s 拡張命令ã«å¯¾å¿œã—ã¦ã„ã¾ã›ã‚“。 microVU㯠MMXã€SSEã€ãŠã‚ˆã³SSE2 "
"拡張命令ã«å¯¾å¿œã—ãŸCPUãŒå¿…è¦ã§ã™ã€‚"
+#~ msgid "Betatesting"
+#~ msgstr "ベータテスター"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOSé¸æŠž"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "CDVDã®ISOソースをé¸æŠžã—ã¦ãã ã•ã„..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2を推奨ã—ã¾ã™ã€‚"
diff -Nru pcsx2-1.3.1+dfsg/locales/ko_KR/pcsx2_Iconized.po pcsx2-1.4.0/locales/ko_KR/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/ko_KR/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ko_KR/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-01-14 19:47+0900\n"
"Last-Translator: 99skull <99skull@gmail.com>\n"
"Language-Team: 99skull,p695091 <99skull@gmail.com>\n"
@@ -40,7 +40,7 @@
"ì—ë®¬ë ˆì´íŠ¸í•˜ê³ ì‹¶ì€ ê²½ìš° ë‹¹ì‹ ì€ ePSXe ë˜ëŠ” PCSX와 ê°™ì€ íŠ¹ì • PSX ì—ë®¬ë ˆì´í„°ë¥¼ "
"다운로드해야 합니다."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -51,7 +51,7 @@
"오류는 작거나 ë¹„í™œì„±í™”ëœ êµì²´ 파ì¼, ë˜ëŠ” 메모리를 ë§Žì´ ì ìœ í•˜ëŠ” 다른 프로그램"
"ì—ì„œ ê°€ìƒ ë©”ëª¨ë¦¬ ìžì› 부족으로 ì¸í•´ ë°œìƒí• 수 있습니다. "
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -59,14 +59,14 @@
"PCSX2는 PS2 ê°€ìƒ ë¨¸ì‹ ì— í•„ìš”í•œ 메모리를 í• ë‹¹í• ìˆ˜ 없습니다. ì¼ë¶€ 메모리를 ì "
"ìœ í•˜ëŠ” 백그ë¼ìš´ë“œ ìž‘ì—…ì„ ë‹«ê³ ë‹¤ì‹œ ì‹œë„하ì‹ì‹œì˜¤."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
"ê²½ê³ : êµ¬ì„±ëœ PS2ì˜ ë¦¬ì»´íŒŒì¼ëŸ¬ 중 ì¼ë¶€ ì´ˆê¸°í™”ì— ì‹¤íŒ¨í•˜ì—¬ 비활성화ë˜ì—ˆìŠµë‹ˆë‹¤:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -76,7 +76,7 @@
"ì´ì…˜ ì†ë„를 ìƒë‹¹ížˆ ê°œì„ ì‹œí‚¬ 수 있습니다. ë‹¹ì‹ ì€ ì˜¤ë¥˜ë¥¼ 해결하기 위해 수ë™ìœ¼"
"ë¡œ ìœ„ì— ë‚˜ì—´ëœ ë¦¬ì»´íŒŒì¼ëŸ¬ë¥¼ 다시-í™œì„±í™”í• ìˆ˜ 있습니다."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -86,7 +86,7 @@
"ì‹œ* ìžì‹ ì´ ì†Œìœ í•œ ì‹¤ì œ PS2 ìœ ë‹›ì—ì„œ ë°”ì´ì˜¤ìŠ¤ë¥¼ 얻어야 합니다 (ë¹Œë¦°ê²ƒë„ í¬í•¨ë˜"
"지 않습니다). 추가 ì„¤ëª…ì— ëŒ€í•œ FAQ ë° ì•ˆë‚´ë¥¼ 참조하ì‹ì‹œì˜¤."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -110,7 +110,36 @@
"ëŠ¥ë ¥ì„ ë¶€ì—¬í•œ ë’¤ PCSX2를 다시-실행합니다. ì´ ì»´í“¨í„°ì— ëŒ€í•œ ë†’ì€ ê¶Œí•œì´ ì—†ëŠ” "
"경우, ë‹¹ì‹ ì€ ì‚¬ìš©ìž ë¬¸ì„œ ë°©ì‹ìœ¼ë¡œ ì „í™˜í•´ì•¼ 합니다 (아래 ë²„íŠ¼ì„ ëˆ„ë¥´ì‹ì‹œì˜¤)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -189,6 +218,13 @@
"ì˜ ì†ìƒì„ 방지합니다. ëª¨ë“ ê²Œìž„ê³¼ 함께 호환ë˜ì§€ ì•Šì„ ìˆ˜ 있습니다 (기타 히어"
"로)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -264,7 +300,7 @@
"ì´ ìž‘ì—…ì€ ê¸°ì¡´ PS2ì˜ ê°€ìƒ ë¨¸ì‹ ìƒíƒœë¥¼ ë¦¬ì…‹í• ê²ƒìž…ë‹ˆë‹¤; í˜„ìž¬ì˜ ëª¨ë“ ì§„í–‰ì„ ìžƒ"
"게 ë 것입니다. 확실한가요?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -283,7 +319,7 @@
"\n"
"(주ì˜: 플러그ì¸ì— 대한 ì„¤ì •ì€ ì˜í–¥ë°›ì§€ 않습니다)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -294,7 +330,12 @@
"다;\n"
"ë©”ì¸ ë©”ë‰´ì—ì„œ 메모리 ì¹´ë“œ êµ¬ì„±ì„ ì‚¬ìš©í•˜ì—¬ ì–¸ì œë“ ì§€ 다시-í™œì„±í™”í• ìˆ˜ 있습니다."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -302,11 +343,11 @@
"ìœ íš¨í•œ ë°”ì´ì˜¤ìŠ¤ë¥¼ ì„ íƒí•˜ì‹ì‹œì˜¤. ë‹¹ì‹ ì´ í™•ì‹¤í•œ ì„ íƒì„ í• ìˆ˜ 없다면 취소를 눌"
"러 구성 패ë„ì„ ë‹«ìœ¼ì‹ì‹œì˜¤."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "주ì˜: ëŒ€ë¶€ë¶„ì˜ ê²Œìž„ì€ ê¸°ë³¸ 옵션으로 잘 ìž‘ë™í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "주ì˜: ëŒ€ë¶€ë¶„ì˜ ê²Œìž„ì€ ê¸°ë³¸ 옵션으로 잘 ìž‘ë™í•©ë‹ˆë‹¤."
@@ -433,7 +474,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"게임 ìˆ˜ì •ì€ ì¼ë¶€ 타ì´í‹€ì—ì„œ ìž˜ëª»ëœ ì—ë®¬ë ˆì´ì…˜ì„ í•´ê²°í• ìˆ˜ 있습니다.\n"
"ë˜í•œ 호환성ì´ë‚˜ 성능 ë¬¸ì œê°€ ë°œìƒí• 수 있습니다.\n"
@@ -459,7 +501,7 @@
"('ìžë™'ì˜ ì˜ë¯¸: íŠ¹ì •í•œ ê²Œìž„ì„ ìœ„í•´ 확실히 ê²€ì¦ëœ ìˆ˜ì •ì„ ì„ íƒì 으로 사용합니"
"다)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -468,12 +510,12 @@
"ë‹¹ì‹ ì€ í¬ë§·ëœ '%s' 메모리 카드를 ì‚ì œí•˜ë ¤ê³ í•©ë‹ˆë‹¤. ì´ ì¹´ë“œì˜ ëª¨ë“ ë°ì´í„°ë¥¼ "
"잃게 ë©ë‹ˆë‹¤! ì •ë§ë¡œ 분명히 확실한가요?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr "실패: 복사는 ì˜¤ì§ ë¹„ì–´ìžˆëŠ” PS2-í¬íŠ¸ ë˜ëŠ” íŒŒì¼ ì‹œìŠ¤í…œì— í—ˆìš©ë©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "실패: ëŒ€ìƒ '%s' 메모리 카드가 사용 중입니다."
@@ -552,36 +594,52 @@
"누ë½ìœ¼ë¡œ ì¸í•´ %s 설치가 ë¶ˆì™„ì „í•´ì„œ ì ì ˆí•œ ì„ íƒì„ í• ìˆ˜ 없다면, ë‹¤ìŒ ì·¨ì†Œë¥¼ 눌"
"러서 구성 패ë„ì„ ë‹«ìœ¼ì‹ì‹œì˜¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - ì´ëª¨ì…˜ì—”ì§„ì˜ ì‚¬ì´í´ ë¹„ìœ¨ì„ ì•½ 50% 줄입니다. ì 당한 ì†ë„ ìƒìŠ¹ì„ 주지만, 많"
+"ì€ FMVì—ì„œ ì˜¤ë””ì˜¤ì˜ ë§ë”듬 *ì›ì¸*ì´ ë©ë‹ˆë‹¤."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"2 - ì´ëª¨ì…˜ì—”ì§„ì˜ ì‚¬ì´í´ ë¹„ìœ¨ì„ ì•½ 33% 줄입니다. ë†’ì€ í˜¸í™˜ì„±ê³¼ 함께 ëŒ€ë¶€ë¶„ì˜ "
+"ê²Œìž„ì— ê°€ë²¼ìš´ ì†ë„ ìƒìŠ¹ì„ ì¤ë‹ˆë‹¤."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
"1 - 기본 사ì´í´ 비율. ì´ê²ƒì€ ì‹¤ì œ PS2ì˜ ì´ëª¨ì…˜ì—”ì§„ì— ì‹¤ì œ ì†ë„와 가장 ê°€ê¹ìŠµ"
"니다."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - ì´ëª¨ì…˜ì—”ì§„ì˜ ì‚¬ì´í´ ë¹„ìœ¨ì„ ì•½ 33% 줄입니다. ë†’ì€ í˜¸í™˜ì„±ê³¼ 함께 ëŒ€ë¶€ë¶„ì˜ "
-"ê²Œìž„ì— ê°€ë²¼ìš´ ì†ë„ ìƒìŠ¹ì„ ì¤ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - ì´ëª¨ì…˜ì—”ì§„ì˜ ì‚¬ì´í´ ë¹„ìœ¨ì„ ì•½ 50% 줄입니다. ì 당한 ì†ë„ ìƒìŠ¹ì„ 주지만, 많"
-"ì€ FMVì—ì„œ ì˜¤ë””ì˜¤ì˜ ë§ë”듬 *ì›ì¸*ì´ ë©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - 벡터 ìœ ë‹› 사ì´í´ 훔치기를 비활성화합니다. 가장 í˜¸í™˜ì„±ì´ ì¢‹ì€ ì„¤ì •ìž…ë‹ˆë‹¤!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -589,7 +647,7 @@
"1 - 가벼운 벡터 ìœ ë‹› 사ì´í´ 훔치기. ë” ë‚®ì€ í˜¸í™˜ì„±ì´ì§€ë§Œ, ëŒ€ë¶€ë¶„ì˜ ê²Œìž„ì— ì•½"
"ê°„ì˜ ì†ë„ ìƒìŠ¹ì„ ì¤ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -597,7 +655,7 @@
"2 - ì 당한 벡터 ìœ ë‹› 사ì´í´ 훔치기. 보다 ë” ë‚®ì€ í˜¸í™˜ì„±ì´ì§€ë§Œ, ì¼ë¶€ 게임ì—ì„œ "
"ìƒë‹¹í•œ ì†ë„ ìƒìŠ¹ì„ ì¤ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -605,7 +663,7 @@
"3 - 최대 벡터 ìœ ë‹› 사ì´í´ 훔치기. ìœ ìš©ì„±ì´ ì œí•œë˜ëŠ” ë™ì•ˆ, ì´ê²ƒì€ ëŒ€ë¶€ë¶„ì˜ ê²Œ"
"ìž„ì—ì„œ 깜빡ì´ëŠ” 비주얼 ë˜ëŠ” ë‘”í™”ì˜ ì›ì¸ì´ ë©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -615,17 +673,21 @@
"FPS ê²€ì¶œì˜ ì›ì¸ì´ ë 수 있습니다. ì—ë®¬ë ˆì´ì…˜ ë¬¸ì œê°€ ë°œìƒí• ë•Œ, ë¨¼ì € ì´ íŒ¨ë„"
"ì„ ë¹„í™œì„±í™”í•˜ì‹ì‹œì˜¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"ì´ ìŠ¬ë¼ì´ë”ì—ì„œ ë†’ì€ ê°’ì„ ì„¤ì •í•˜ë©´ 효과ì 으로 ì´ëª¨ì…˜ì—”ì§„ì˜ R5900 코어 cpu í´"
"ëŸ ì†ë„를 ê°ì†Œì‹œí‚¤ê³ ì¼ë°˜ì 으로 ì‹¤ì œ PS2ì˜ í•˜ë“œì›¨ì–´ ìž ìž¬ë ¥ í™œìš©ì— ì‹¤íŒ¨í•˜ì§€ë§Œ "
"ê²Œìž„ì— í° ì†ë„ ìƒìŠ¹ì„ ì œê³µí•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -635,7 +697,7 @@
"ì€ ê°’ì€ ê°ê°ì˜ 벡터 ìœ ë‹› 마ì´í¬ë¡œ í”„ë¡œê·¸ëž¨ì´ ê²Œìž„ ì‹¤í–‰ì„ ìœ„í•´ ì´ëª¨ì…˜ì—”진ì—ì„œ "
"훔친 사ì´í´ 수를 ì¦ê°€ 시킵니다."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -644,7 +706,7 @@
"í•ìƒ ì—…ë°ì´íŠ¸í•˜ì§€ ì•Šê³ ì½ì–´ì§€ëŠ” 블ë¡ì—만 ìƒíƒœ 플래그를 ì—…ë°ì´íŠ¸ 합니다. ì´ê²ƒ"
"ì€ ëŒ€ë¶€ë¶„ì˜ ê²½ìš° ì•ˆì „í•˜ë©°, ìŠˆí¼ ë²¡í„° ìœ ë‹›ì€ ê¸°ë³¸ì 으로 비슷한 ë™ìž‘ì„ í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -656,7 +718,7 @@
"ê°„ì˜ ê²Œìž„ì´ í˜¸í™˜ë˜ì§€ 않으며 걸릴지 모릅니다. GSê°€ ì œí•œëœ ê²Œìž„ì˜ ê²½ìš°ëŠ”, 둔화"
"ë ì§€ë„ ëª¨ë¦…ë‹ˆë‹¤ (특히 듀얼코어 CPUì—...)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -666,7 +728,7 @@
"ë ˆì§€ìŠ¤í„°ë¥¼ 사용하는 ê²Œìž„ì— ê°€ìž¥ ì 합합니다. ì´ëŸ° 수ì§ë™ê¸° ë°©ë²•ì„ ì‚¬ìš©í•˜ì§€ ì•Š"
"는 ê²Œìž„ì€ ì´ í•µìœ¼ë¡œ ì†ë„ ìƒìŠ¹ì„ ê±°ì˜ ë³¼ 수 없습니다."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -681,7 +743,7 @@
"다. ì´ëŸ¬í•œ ë£¨í”„ì˜ ë‹¨ì¼ ë°˜ë³µ ë’¤ì—, ë‹¤ìŒ ì´ë²¤íŠ¸ 시간까지 ë¨¼ì € ë„착하는 프로세서"
"ì˜ íƒ€ìž„ 슬ë¼ì´ìŠ¤ì˜ ë으로 ì´ë™í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -689,7 +751,7 @@
"ì´ ë¬¸ì œê°€ ì•Œë ¤ì§„ ê²Œìž„ì— ëŒ€í•´ í•˜ë“œë¡œë” í˜¸í™˜ 목ë¡ì„ 확ì¸í•˜ì‹ì‹œì˜¤ (종종 í•„ìš”ì— "
"ë”°ë¼ 'ë°©ì‹ 1' ë˜ëŠ” 'ëŠë¦° DVD'ë¡œ 표시ë©ë‹ˆë‹¤)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -697,7 +759,7 @@
"ì œí•œëœ í”„ë ˆìž„ì´ ë¹„í™œì„±í™”ë ë•Œ, 터보와 ëŠë¦° ë™ìž‘ ë°©ì‹ ì¤‘ 하나를 ì‚¬ìš©í• ìˆ˜ 없으"
"니 주ì˜í•˜ì‹ì‹œì˜¤."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -705,7 +767,7 @@
"주ì˜: PS2ì˜ í•˜ë“œì›¨ì–´ 설계로 ì¸í•œ, ì •í™•í•œ í”„ë ˆìž„ ìƒëžµì´ 불가능합니다. ì´ê²ƒì„ "
"활성화하면 ì¼ë¶€ 게임ì—ì„œ 심ê°í•œ 그래픽 오류가 ë°œìƒí•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -713,7 +775,7 @@
"ì¶©ëŒ ë˜ëŠ” 그래픽 오류 ë°œìƒì´ MTGS ìŠ¤ë ˆë“œ ë™ê¸°í™”ë¼ê³ ìƒê°ë˜ë©´ ì´ê²ƒì„ 활성화합"
"니다."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -730,7 +792,7 @@
"ê²½ê³ : ì´ ì˜µì…˜ì€ ê·¸ë•Œ 그때 í™œì„±í™”í• ìˆ˜ 있지만 ì¼ë°˜ì 으로 그때 그때 비활성화를 "
"í• ìˆ˜ 없습니다 (비디오는 ì¼ë°˜ì 으로 ì“°ë ˆê¸°ê°€ ë ê²ë‹ˆë‹¤)"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/ko_KR/pcsx2_Main.po pcsx2-1.4.0/locales/ko_KR/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/ko_KR/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ko_KR/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-01-14 19:47+0900\n"
"Last-Translator: 99skull <99skull@gmail.com>\n"
"Language-Team: 99skull,p695091 <99skull@gmail.com>\n"
@@ -22,15 +22,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "íŠ¹ì •í•œ ì´ìœ ê°€ 없습니다."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "ë¶„ì„ ì˜¤ë¥˜"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "ë‹¹ì‹ ì˜ ì»´í“¨í„° 하드웨어는 Pcsx2를 ì‹¤í–‰í• ìˆ˜ 없습니다. 미안하내 친구."
@@ -96,7 +96,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "ì•„ì´ë“¤ ì´ë²¤íŠ¸ 처리 ë° ì¼ë¶€ 다른 예외 ì´ë²¤íŠ¸ ìš©ë„를 í¬í•¨í•©ë‹ˆë‹¤."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "ì¸ì‹ë˜ì§€ 않는 ISO ì´ë¯¸ì§€ íŒŒì¼ í˜•ì‹ìž…니다"
@@ -114,20 +114,20 @@
"ISO ì´ë¯¸ì§€ì—ì„œ 불러올 경우, ì´ ì˜¤ë¥˜ëŠ” 아마 PCSX2 ISO ì´ë¯¸ì§€ 지ì›ì— 지ì›ë˜ì§€ "
"않는 ISO ì´ë¯¸ì§€ 종류 ë˜ëŠ” 버그로 ì¸í•´ ë°œìƒí•©ë‹ˆë‹¤."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
"GS í”ŒëŸ¬ê·¸ì¸ ì—´ê¸°ë¥¼ 기다리는 ë™ì•ˆ MTGS ìŠ¤ë ˆë“œê°€ ì‘답하지 ì•Šì„ ìˆ˜ 있습니다."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"ìƒíƒœ ì €ìž¥ì„ ë¶ˆëŸ¬ì˜¬ 수 없습니다, ì†ìƒë˜ì—ˆê±°ë‚˜ ë¶ˆì™„ì „í•œ 것으로 나타납니다."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -136,7 +136,7 @@
"%s í”ŒëŸ¬ê·¸ì¸ ì—´ê¸°ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤. 컴퓨터 ìžì›ì´ 불충분하거나, 하드웨어/ë“œë¼ì´"
"버가 호환ë˜ì§€ 않습니다."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -145,17 +145,17 @@
"%s í”ŒëŸ¬ê·¸ì¸ ì´ˆê¸°í™”ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤. 시스템 메모리가 불충분하거나 ìžì›ì´ í•„ìš”í• "
"ì§€ë„ ëª¨ë¦…ë‹ˆë‹¤."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "êµ¬ì„±ëœ %s í”ŒëŸ¬ê·¸ì¸ íŒŒì¼ì´ 발견ë˜ì§€ 않았습니다"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "êµ¬ì„±ëœ %s 플러그ì¸ì´ ìœ íš¨í•œ ë™ì ë¼ì´ë¸ŒëŸ¬ë¦¬ê°€ 아닙니다"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -164,13 +164,13 @@
"êµ¬ì„±ëœ %s 플러그ì¸ì€ PCSX2 플러그ì¸ì´ 아니거나, PCSXì˜ ì´ì „ 지ì›ë˜ì§€ 않는 버"
"ì „ì˜ ê²ƒìž…ë‹ˆë‹¤."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"ì´ í”ŒëŸ¬ê·¸ì¸ì€ 하드웨어 ë˜ëŠ” 소프트웨어/ë“œë¼ì´ë²„ê°€ 지ì›ë˜ì§€ ì•ŠìŒì„ ë³´ê³ í•©ë‹ˆë‹¤."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -178,7 +178,7 @@
"êµ¬ì„±ëœ í”ŒëŸ¬ê·¸ì¸ì€ PCSX2 플러그ì¸ì´ 아니거나, PCSX2ì˜ ì´ì „ 지ì›ë˜ì§€ 않는 ë²„ì „"
"ì˜ ê²ƒìž…ë‹ˆë‹¤."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -187,11 +187,11 @@
"êµ¬ì„±ëœ %s 플러그ì¸ì€ ìœ íš¨í•œ PCSX2 플러그ì¸ì´ 아니거나, PCSX2ì˜ ì´ì „ 지ì›ë˜ì§€ "
"않는 ë²„ì „ì˜ ê²ƒìž…ë‹ˆë‹¤."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "내부 메모리 ì¹´ë“œ í”ŒëŸ¬ê·¸ì¸ ì´ˆê¸°í™”ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "불러오기 í•´ì œëœ í”ŒëŸ¬ê·¸ì¸"
@@ -343,11 +343,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "CDVD í•˜ë“œì›¨ì–´ì˜ ìƒì„¸í•œ 로깅."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 메시지"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -355,31 +355,31 @@
"ìƒíƒœ ì €ìž¥ì´ ì œëŒ€ë¡œ ì €ìž¥ë˜ì§€ 않았습니다. ìž„ì‹œ 파ì¼ì´ 성공ì 으로 만들어졌지만 "
"최종 ì €ìž¥ì†Œë¡œ 옮길 수 없었습니다."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "가장 ì•ˆì „í•œ"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "ì•ˆì „í•œ (ë” ë¹ ë¦„)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "ê· í˜• 잡힌"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "공격ì ì¸"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "ë” ê³µê²©ì ì¸"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "대부분 ìœ í•´í•œ"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "ê¸°ì¡´ì˜ ì„¤ì • íŒŒì¼ ë®ì–´ ì“°ê¸°ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤; 승ì¸ì´ 거부ë˜ì—ˆìŠµë‹ˆë‹¤."
@@ -387,7 +387,7 @@
msgid "Loading PS2 system plugins..."
msgstr "PS2 시스템 í”ŒëŸ¬ê·¸ì¸ ë¶ˆëŸ¬ì˜¤ëŠ” 중입니다..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -396,90 +396,95 @@
"ìœ íš¨í•œ SSE í™•ìž¥ì´ ì—†ìŠµë‹ˆë‹¤. PCSX2는 SSE ëª…ë ¹ì–´ ì§‘í•©ì„ ì§€ì›í•˜ëŠ” cpuê°€ 필요합니"
"다."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 리컴파ì¼ëŸ¬ 오류"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "ëª¨ë“ ì˜µì…˜ì€ í˜„ì œ ì„¸ì…˜ë§Œì„ ìœ„í•œ 것으로 ì €ìž¥ë˜ì§€ 않습니다.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Iso파ì¼"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "ëª…ë ¹ 줄 ì˜µì…˜ì˜ ëª©ë¡ì„ 표시합니다"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "ê°•ì œë¡œ 프로그램 로그/ì½˜ì†”ì´ ë³´ì´ë„ë¡ í•©ë‹ˆë‹¤."
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "ì „ì²´í™”ë©´ GS ë°©ì‹ ì‚¬ìš©"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "ì°½ GS ë°©ì‹ ì‚¬ìš©"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ GUIì˜ í‘œì‹œë¥¼ 비활성화"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "ELF ì´ë¯¸ì§€ë¥¼ 실행"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "빈 dvd íŠ¸ë ˆì´ë¥¼ 부트; PS2 시스템 메뉴 ìž…ë ¥ì— ì‚¬ìš©í•©ë‹ˆë‹¤"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "CDVD 플러그ì¸ì—ì„œ 부트 (Iso íŒŒì¼ ë§¤ê°œ 변수 무시)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "ëª¨ë“ ìŠ¤í”¼ë“œ 핵 비활성화"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "ì§€ì •ëœ ì‰¼í‘œ ë˜ëŠ” 게임 ìˆ˜ì •ì˜ íŒŒì´í”„ë¡œ êµ¬ë¶„ëœ ëª©ë¡ì„ 사용합니다."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "ë¹ ë¥¸ 부팅 비활성화"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "구성 íŒŒì¼ ê²½ë¡œë¥¼ 변경합니다"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "PCSX2ì˜ êµ¬ì„± 파ì¼ì„ 사용하ë„ë¡ ì§€ì •í•©ë‹ˆë‹¤"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "ê°•ì œë¡œ %s ì²˜ìŒ ë§ˆë²•ì‚¬ë¥¼ 시작합니다"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "무설치 ë°©ì‹ ìž‘ì—…ì„ í™œì„±í™” (관리ìž/루트 ì ‘ê·¼ì´ í•„ìš”í•©ë‹ˆë‹¤)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "%s 플러그ì¸ìœ¼ë¡œ ì‚¬ìš©í• íŒŒì¼ì„ ì§€ì •í•˜ì‹ì‹œì˜¤"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "í”ŒëŸ¬ê·¸ì¸ ë¬´ì‹œ 오류 - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -490,94 +495,94 @@
"니다:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr "기본 êµ¬ì„±ëœ í”ŒëŸ¬ê·¸ì¸ ì‚¬ìš©ì€ í™•ì¸, ë˜ëŠ” %s 닫기는 취소를 누르ì‹ì‹œì˜¤."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 오류: 하드웨어 결함"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "%s 닫기는 확ì¸ë¥¼ 누르ì‹ì‹œì˜¤."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s 치명ì 오류"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "확ì¸"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "확ì¸"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "취소"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "취소"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "ì ìš©"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "ë‹¤ìŒ >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< 뒤로"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "뒤로"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "완료"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "예"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "아니오"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "찾아보기"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "ì €ìž¥í•˜ê¸°"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "다른 ì´ë¦„으로 ì €ìž¥..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "ë„움ë§"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "홈"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "다ì´ì–¼ë¡œê·¸ ì •ë³´ 표시"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -587,42 +592,48 @@
"\n"
"í”ŒëŸ¬ê·¸ì¸ êµ¬ì„± 패ë„ë¡œ ì´ë™í•˜ë ¤ë©´ 확ì¸ì„ 누르ì‹ì‹œì˜¤."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"ê²½ê³ ! 시스템 플러그ì¸ì„ 불러오지 못했습니다. PCSX2ê°€ ìž‘ë™ ëª»í• ì§€ë„ ëª¨ë¦…ë‹ˆë‹¤."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s ëª…ë ¹ 줄 옵션"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 ë°”ì´ì˜¤ìŠ¤ 오류"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "ë°”ì´ì˜¤ìŠ¤ 구성 패ë„ë¡œ ì´ë™í•˜ë ¤ë©´ 확ì¸ì„ 누르ì‹ì‹œì˜¤."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"ê²½ê³ ! 시스템 플러그ì¸ì„ 불러오지 못했습니다. PCSX2ê°€ ìž‘ë™ ëª»í• ì§€ë„ ëª¨ë¦…ë‹ˆë‹¤."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s ëª…ë ¹ 줄 옵션"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2ì˜ ì‘답하지 않는 ìŠ¤ë ˆë“œ"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "ë내기"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "PS2 ê°€ìƒ ë¨¸ì‹ ì‹¤í–‰ 중..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "최근 ë‚´ì—ì— ì—†ëŠ” Iso를 찾아보기."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "찾아보기..."
@@ -667,135 +678,146 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "새로운 ì„¤ì •ì„ ì ìš©í• ìˆ˜ 없습니다, ì„¤ì • 중 하나가 무효합니다."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "로그 ë¬¸ì œ ì €ìž¥"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "축소하여 ìž‘ì€ ì˜ì—ì— ë¡œê·¸ë¥¼ 많ì´í•˜ëŠ”ë° ì 합합니다."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "작게"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "ì œê°€ ì‚¬ìš©í•˜ê³ ìžˆìŠµë‹ˆë‹¤ (프로그래머)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "보통"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "보기 ì¢‹ê³ ì½ê¸° 쉽게."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "í¬ê²Œ"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "거대하게"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "ì‹¤ì œë¡œ ê³ -í•´ìƒë„ì˜ í™”ë©´ 표시기를 ê°€ì§€ê³ ìžˆëŠ” 경우."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "부드러운 색조 êµ¬ì„±ì˜ ê¸°ë³¸ 테마."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "ë°ì€ 테마"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr ""
"문ìžê°€ ì‹œì‹ ê²½ì—ì„œ 무ê°ê°í•˜ê²Œ ëŠë¼ê³ ì¦ê¸¸ ì‚¬ëžŒë“¤ì„ ìœ„í•œ ê³ ì „ì ì¸ ê²€ì€ ìƒ‰ 테마."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "ì–´ë‘ìš´ 테마"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "í•ìƒ 맨 위ì—"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "ì´ ì˜µì…˜ì„ ì„ íƒí•˜ë©´ 로그 ì°½ì´ ë‹¤ë¥¸ ì „ê²½ ì°½ì„ í†µí•´ ë³¼ 수 있습니다."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "ì €ìž¥í•˜ê¸° ..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "파ì¼ì— 로그 ë‚´ìš©ì„ ì €ìž¥í•©ë‹ˆë‹¤"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "지우기"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "로그 ì°½ ë‚´ìš©ì„ ì§€ì›ë‹ˆë‹¤"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "외관"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "닫기"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "ì´ ë¡œê·¸ ì°½ì„ ë‹«ìŠµë‹ˆë‹¤; ë‚´ìš©ì€ ë³´ì¡´ë©ë‹ˆë‹¤"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "PCSX2ì˜ ê°œë°œìž ë¡œê·¸ë¥¼ 표시합니다"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD ì½ê¸°"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "ë””ìŠ¤í¬ ì½ê¸° 활ë™ì„ 표시합니다"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "ëª¨ë‘ í™œì„±í™”"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "ëª¨ë“ ë¡œê·¸ 소스 필터를 활성화합니다."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "ëª¨ë‘ ë¹„í™œì„±í™”"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "ëª¨ë“ ë¡œê·¸ 소스 필터를 비활성화합니다."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "기본 ë³µì›"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "ëª¨ë“ ë¡œê·¸ 소스 필터를 활성화합니다."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "로그(&L)"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "소스(&S)"
@@ -808,48 +830,45 @@
msgid "About %s"
msgstr "%s ì •ë³´"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "ë² íƒ€ 검사"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "ì´ì „ ë²„ì „"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "웹 마스터"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "í”ŒëŸ¬ê·¸ì¸ íŠ¹í™”"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "특히 ê°ì‚¬í• 분들"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "개발ìž"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "ë„ì›€ì„ ì£¼ì‹ ë¶„"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "í”Œë ˆì´ìŠ¤í…Œì´ì…˜ 2 ì—ë®¬ë ˆì´í„°"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2ì˜ ê³µì‹ ì›¹ì‚¬ì´íŠ¸ ë° í¬ëŸ¼"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "êµ¬ê¸€ì½”ë“œì— PCSX2ì˜ ê³µì‹ Svn 보관소"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "충분히 봤어요"
@@ -857,23 +876,19 @@
msgid "Assertion Failure - "
msgstr "표명 실패 - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "ì´ ì„¤ì • 패ë„ì˜ ìŠ¤ëƒ…ìƒ·ì„ PNG 파ì¼ë¡œ ì €ìž¥í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "다ì´ì–¼ë¡œê·¸ ìŠ¤ëƒ…ìƒ·ì„ ì €ìž¥í•©ë‹ˆë‹¤..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "ë°”ì´ì˜¤ìŠ¤ ì„ íƒê¸°"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "ì´ ë‹¤ì´ì–¼ë¡œê·¸ë¥¼ 다시 표시하지 마ì‹ì‹œì˜¤."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -881,7 +896,7 @@
"지금부터 여기ì—ì„œ ì„ íƒí•œ ê²ƒì€ ìžë™ìœ¼ë¡œ 사용ë˜ë©° ì´ íŒì—… ë° ì–´ë– í•œ ì‘ë‹µë„ ë¹„í™œ"
"성화합니다."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -889,16 +904,89 @@
"íŒì—…ì€ ë‹¤ì‹œ 표시ë˜ì§€ ì•Šì„ ê²ƒìž…ë‹ˆë‹¤. ì´ ì„¤ì •ì€ ì„¤ì • 패ë„ì—ì„œ ì·¨ì†Œí• ìˆ˜ 있습니"
"다."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "무시"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "리셋"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "í´ë”"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "오류 (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "메모리 카드 만들기"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "새로운 메모리 카드 만들기"
@@ -920,30 +1008,30 @@
msgid "Select file name: "
msgstr "íŒŒì¼ ì´ë¦„ ì„ íƒ:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "오류 (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "메모리 카드 만들기"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "오류: 메모리 카드를 만들 수 없었습니다."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "오류: 메모리 카드를 만들 수 없었습니다."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "ì´ ì¹´ë“œë¥¼ 만들 ë•Œ NTFS ì••ì¶•ì„ ì‚¬ìš©í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [가장 호환성 좋ìŒ]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -951,39 +1039,39 @@
"ì´ê²ƒì€ 소니ì—ì„œ ì œê³µëœ í‘œì¤€ í¬ê¸°ì´ë©°, ëª¨ë“ ê²Œìž„ ë° ë°”ì´ì˜¤ìŠ¤ ë²„ì „ì—ì„œ 지ì›ë©ë‹ˆ"
"다."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr ""
"가장 ì•ˆì „í•˜ê³ í™•ì‹¤í•œ 메모리 ì¹´ë“œì˜ ë™ìž‘ì„ ì›í•˜ë©´ í•ìƒ ì´ ì˜µì…˜ì„ ì‚¬ìš©í•˜ì‹ì‹œì˜¤."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"ëŒ€ë¶€ë¶„ì˜ ê²Œìž„ê³¼ 함께 ìž‘ë™í•˜ë©° 3rd-party 메모리 카드를 위한 ì „í˜•ì ì¸ í¬ê¸°ìž…니"
"다."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 ë° 32 MB 카드는 대략 비슷한 호환 요소를 ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -991,7 +1079,7 @@
"ê²½ê³ ë‚®ì€ í˜¸í™˜ì„±: 확실히 매우 í¬ì§€ë§Œ, ë§Žì€ ê²Œìž„ê³¼ 함께 ìž‘ë™í•˜ì§€ ì•Šì„ ìˆ˜ 있습"
"니다."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -999,6 +1087,22 @@
"ìœ„í—˜ì„ ê°ìˆ˜í•˜ê³ 사용하ì‹ì‹œì˜¤. 불규칙한 메모리 ì¹´ë“œì˜ í–‰ë™ì´ ìžˆì„ ìˆ˜ 있습니다 "
"(ì˜ˆìƒ ë°–ì´ì§€ë§Œ)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1009,6 +1113,7 @@
msgstr "ì„¤ì •"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "언어 ì„ íƒ"
@@ -1062,17 +1167,21 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "ìƒíƒœ ì €ìž¥ì„ ë¶ˆëŸ¬ë“¤ì¼ ë•Œ 메모리 ì¹´ë“œ ìžë™-배출"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "메모리 ì¹´ë“œ 관리ìž"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr ""
"메모리 카드를 ëŒì–´ì„œ 빈 í¬íŠ¸ 쪽으로 ë˜ëŠ” PS2-í¬íŠ¸ì—ì„œ 빈 í¬íŠ¸ë¡œ ëŒì–´ 넣으면 "
"ë©ë‹ˆë‹¤"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1136,24 +1245,24 @@
msgid "Game Fixes"
msgstr "게임 ìˆ˜ì •"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "구성 요소 ì„ íƒê¸° - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "플러그ì¸"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "ë°”ì´ì˜¤ìŠ¤"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "í´ë”"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "외관/테마 - %s"
@@ -1175,47 +1284,51 @@
msgid "Terminate App"
msgstr "App ë내기"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS ì¶œë ¥ì„ ë¹„í™œì„±í™”!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "ìƒíƒœ ì €ìž¥í•˜ê¸°"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "현재 ìŠ¬ë¡¯ì— ê°€ìƒ ë¨¸ì‹ ìƒíƒœë¥¼ ì €ìž¥í•©ë‹ˆë‹¤."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "ìƒíƒœ 불러오기"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "현재 슬롯ì—ì„œ ê°€ìƒ ë¨¸ì‹ ìƒíƒœë¥¼ 불러옵니다."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "백업 ìƒíƒœ 불러오기"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "현재 슬롯으로 부터 ê°€ìƒ ë¨¸ì‹ ë°±ì—… ìƒíƒœë¥¼ 불러옵니다."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "ë‹¤ìŒ ìŠ¬ë¡¯ìœ¼ë¡œ 순환"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "+1 ë°©ì‹ìœ¼ë¡œ 현재 ì €ìž¥ ìŠ¬ë¡¯ì„ ìˆœí™˜!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "ì´ì „ 슬롯으로 순환"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "-1 ë°©ì‹ìœ¼ë¡œ 현재 ì €ìž¥ ìŠ¬ë¡¯ì„ ìˆœí™˜!"
@@ -1232,7 +1345,7 @@
"%s ì°½ì— ì—¬ëŸ¬ ê°œì˜ íŒŒì¼ì„ 놓으면 오류가 ë°œìƒí•©ë‹ˆë‹¤. í•œë²ˆì— í•˜ë‚˜ì”© 부íƒí•©ë‹ˆë‹¤, "
"ê°ì‚¬í•©ë‹ˆë‹¤."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "PS2 리셋 확ì¸"
@@ -1250,369 +1363,369 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "ë‹¹ì‹ ì€ %sì— ë‹¤ìŒ ISO ì´ë¯¸ì§€ë¥¼ 탈ë½ì‹œì¼°ìŠµë‹ˆë‹¤:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "슬롯 %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "백업"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "콘솔 표시"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "표준 ìž…ì¶œë ¥ì— ì½˜ì†”"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "시스템(&S)"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CDVD(&V)"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "구성(&C)"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "기타(&M)"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "디버그(&D)"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "초기화 중입니다..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "ELF 실행..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "ì§ì ‘ ì›ë³¸ PS2 ë°”ì´ë„ˆë¦¬ë¥¼ 실행하기 위해 ..."
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "백업하기 ì „ì— ì €ìž¥"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "ìžë™ 게임 ìˆ˜ì •"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "ì•Œë ¤ì§„ ë¬¸ì œì˜ ê²Œìž„ì— í•„ìš”í•œ 게임 ìˆ˜ì •ì„ ìžë™ ì 용합니다"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "치트 활성화"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "와ì´ë“œ 스í¬ë¦° 패치 활성화"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "호스트 íŒŒì¼ ì‹œìŠ¤í…œ 활성화"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "중단"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "ëª¨ë“ ë‚´ë¶€ ê°€ìƒ ë¨¸ì‹ ì˜ ìƒíƒœë¥¼ ì§€ìš°ê³ í”ŒëŸ¬ê·¸ì¸ì„ 중단합니다."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "종료"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "%s를 닫는 ê²ƒì€ ë‹¹ì‹ ì˜ ê±´ê°•ì— í•´ë¡ìŠµë‹ˆë‹¤ :)"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Iso ì„ íƒ"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "í”ŒëŸ¬ê·¸ì¸ ë©”ë‰´"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "ì§€ì •ëœ ISO ì´ë¯¸ì§€ì˜ CDVD 소스를 만ë“니다."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "플러그ì¸"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "CDVD 소스로 외부 플러그ì¸ì„ 사용합니다."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "ë””ìŠ¤í¬ ì—†ìŒ"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "ê°€ìƒ PS2ì˜ ë°”ì´ì˜¤ìŠ¤ 구성으로 ë¶€íŠ¸í•˜ëŠ”ë° ì´ê²ƒì„ 사용합니다."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "ì—ë®¬ë ˆì´ì…˜ ì„¤ì •"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "메모리 카드"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "플러그ì¸/ë°”ì´ì˜¤ìŠ¤ ì„ íƒ"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "게임 ë°ì´í„°ë² ì´ìŠ¤ 편집"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "비디오 (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "오디오 (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "컨트롤러 (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "파ì´ì–´ì™€ì´ì–´"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "ë©€í‹°íƒ 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "ë©€í‹°íƒ 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "ëª¨ë“ ì„¤ì • 지우기..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "ëª¨ë“ %s ì„¤ì •ì„ ì§€ìš°ê³ ì‹œìž‘í• ë•Œ 마법사를 다시-실행합니다."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "ì •ë³´..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "로깅..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "중지"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "PS2 ìƒíƒœë¥¼ ìœ ì§€í•˜ê³ ì•ˆì „í•˜ê²Œ ì—ë®¬ë ˆì´ì…˜ì„ 중지합니다."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "재개"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "ì¤‘ì§€ëœ ì—ë®¬ë ˆì´ì…˜ ìƒíƒœë¥¼ 재개합니다."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "중지/재개"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "활ë™ì ì¸ ì—ë®¬ë ˆì´ì…˜ ìƒíƒœê°€ 아닙니다; 중지하거나 ìž¬ê°œí• ìˆ˜ 없습니다."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "재시작"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "PS2 ê°€ìƒ ë¨¸ì‹ ì˜ ì‹œë®¬ë ˆì´ì…˜ 하드웨어를 리셋합니다."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "활ë™ì ì¸ ì—ë®¬ë ˆì´ì…˜ ìƒíƒœê°€ 아닙니다; 무언가를 ì²˜ìŒ ë¶€íŠ¸í•˜ì‹ì‹œì˜¤."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "CDVD 재부트 (ì „ì²´)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "활ë™ì ì¸ ê°€ìƒ ë¨¸ì‹ ì˜ í•˜ë“œë¥¼ 리셋합니다."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "CDVD 부트 (ì „ì²´)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "í˜„ìž¬ì˜ DVD ë˜ëŠ” Iso 소스 미디어를 사용하여 ê°€ìƒ ë¨¸ì‹ ì„ ë¶€íŠ¸í•©ë‹ˆë‹¤"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "CDVD 재부트 (ë¹ ë¥¸)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "ë¹ ë¥¸ 부트를 사용하여 재부트합니다 (스플래시 화면 ìƒëžµ)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "CDVD 부트 (ë¹ ë¥¸)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "PS2를 ì‹œìž‘í• ë•Œ ë° ìŠ¤í”Œëž˜ì‹œ 화면 ìƒëžµì— ë¹ ë¥¸ 부트를 사용합니다"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "불러올 플러그ì¸ì´ 없습니다"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "GS 핵심 ì„¤ì •..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr ""
"PCSX2 핵심 ê°€ìƒ ë¨¸ì‹ ì— ì˜í•´ ê·œì œëœ í•˜ë“œì›¨ì–´ ì—ë®¬ë ˆì´ì…˜ ì„¤ì •ì„ ë³€ê²½í•©ë‹ˆë‹¤."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "ì°½ ì„¤ì •..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "화면 ë¹„ìœ¨ì„ í¬í•¨í•˜ì—¬ ì°½ ë° ì™¸ê´€ ì˜µì…˜ì„ ë³€ê²½í•©ë‹ˆë‹¤."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "í”ŒëŸ¬ê·¸ì¸ ì„¤ì •..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "%s 플러그ì¸ì˜ ê³ ê¸‰ ì„¤ì • 다ì´ì–¼ë¡œê·¸ë¥¼ 엽니다."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "ëª¨ë“ ì„¤ì •ì„ ë¦¬ì…‹í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "ISO ì´ë¯¸ì§€ 변경 확ì¸"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"디스í¬ë¥¼ êµì²´í•˜ê±°ë‚˜ 새로운 ì´ë¯¸ì§€ë¥¼ ë¶€íŠ¸í•˜ì‹œê² ìŠµë‹ˆê¹Œ (시스템 ë¦¬ì…‹ì„ í†µí•˜ì—¬)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "ë””ìŠ¤í¬ êµì²´"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "CDVD 소스 변경 확ì¸"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "ë‹¹ì‹ ì€ %s ì—ì„œ %s ë¡œ CDVD 소스 ì „í™˜ì„ ì„ íƒí–ˆìŠµë‹ˆë‹¤."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "디스í¬ë¥¼ êµì²´í•˜ê±°ë‚˜ 새로운 ì´ë¯¸ì§€ë¥¼ ë¶€íŠ¸í•˜ì‹œê² ìŠµë‹ˆê¹Œ (시스템 리셋)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "지ì›ë˜ëŠ” ëª¨ë“ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "ë””ìŠ¤í¬ ì´ë¯¸ì§€ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "ë¸”ë¡ ë¤í”„ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "ë¸”ë¡ ë¤í”„ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "ëª¨ë“ íŒŒì¼ (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "CDVD 소스 iso를 ì„ íƒí•˜ì‹ì‹œì˜¤..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "ELF íŒŒì¼ ì„ íƒ..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO 파ì¼ì´ 발견ë˜ì§€ 않습니다!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "íŒŒì¼ ì—´ê¸°ë¥¼ ì‹œë„하는 ë™ì•ˆ 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1620,7 +1733,7 @@
"오류: êµ¬ì„±ëœ ISO 파ì¼ì´ 존재하지 않습니다. CDVDì— ëŒ€í•œ 새로운 ISO 소스를 ì„ íƒ"
"í•˜ë ¤ë©´ 확ì¸ì„ 누르ì‹ì‹œì˜¤."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1628,7 +1741,7 @@
"ë‹¹ì‹ ì€ PCSX2ì— ë‹¤ìŒ ISO ì´ë¯¸ì§€ë¥¼ ì„ íƒí–ˆìŠµë‹ˆë‹¤:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1641,7 +1754,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1654,19 +1767,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆê±°ë‚˜ 너무 짧습니다"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "ë””ë ‰í† ë¦¬ 외부 íŒŒì¼ ì´ë¦„ì´ í•„ìš”í•©ë‹ˆë‹¤"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "íŒŒì¼ ì´ë¦„ì´ ì´ë¯¸ 존재합니다"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "ìš´ì˜-ì²´ì œê°€ íŒŒì¼ ë§Œë“¤ê¸°ë¥¼ 방해합니다"
@@ -1674,15 +1787,15 @@
msgid "Cannot apply settings..."
msgstr "ì„¤ì •ì„ ì ìš©í• ìˆ˜ 없습니다..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "ë°”ì´ì˜¤ìŠ¤ 경로 검색:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "PS2 ë°”ì´ì˜¤ìŠ¤ 롬과 함께 í´ë”를 ì„ íƒí•˜ì‹ì‹œì˜¤"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1690,13 +1803,13 @@
"PCSX2는 PS2 ë°”ì´ì˜¤ìŠ¤ ë¡¬ì„ ê¸°ë‹¤ë¦½ë‹ˆë‹¤.\n"
"다른 í´ë”를 ì„ íƒí•˜ë ¤ë©´ 찾아보기 ë²„íŠ¼ì„ ëˆ„ë¥´ì‹ì‹œì˜¤."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "ëª©ë¡ ìƒˆë¡œê³ ì¹¨"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "ë°”ì´ì˜¤ìŠ¤ 롬 ì„ íƒ:"
@@ -1728,42 +1841,46 @@
msgid "None"
msgstr "ì—†ìŒ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "보통"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "ì´ëª¨ì…˜ 엔진/ë¶€ë™ ì†Œìˆ˜ì 장치 ê³ ê¸‰ 리컴파ì¼ëŸ¬ 옵션"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "추가 + 보존 부호"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "ì „ì²´"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "벡터 ìœ ë‹› 0 / 벡터 ìœ ë‹› 1 ê³ ê¸‰ 리컴파ì¼ëŸ¬ 옵션"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "추가"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "ì¸í„°í”„리터"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr ""
"소스 í”„ë¡œê·¸ëž¨ì„ í•œ 단계씩 기계어로 번ì—하여 실행하는 언어처리 프로그램으로 ì•„"
"ë§ˆë„ ì„¸ìƒì—ì„œ 가장 ëŠë¦´ 것입니다."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "리컴파ì¼ëŸ¬"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1771,30 +1888,30 @@
"ì´ë¯¸ 컴파ì¼ëœ 파ì¼ì„ 다시 컴파ì¼í•˜ëŠ” 프로그램으로 x86ì— 64-비트 MIPS-IV 기계 "
"ì½”ë“œì˜ ë°”ì´ë„ˆë¦¬ 번ì—ì„ ë•Œë§žì¶° 수행합니다. "
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "매우 ëŠë¦¼; ì˜¤ì§ ì§„ë‹¨ì„ ëª©ì 으로 ì œê³µëœ ê²ƒìž…ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "x86ì— 32-비트 MIPS-IV 기계 ì½”ë“œì˜ ë°”ì´ë„ˆë¦¬ 번ì—ì„ ë•Œë§žì¶° 수행합니다. "
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "ì´ëª¨ì…˜ì—”진 ìºì‹œ 활성화 (ëŠë ¤ì§)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "ì¸í„°í”„리터만; ì§„ë‹¨ì„ ëª©ì 으로 ì œê³µëœ ê²ƒìž…ë‹ˆë‹¤"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "기본 ë³µì›"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1802,20 +1919,20 @@
"벡터 ìœ ë‹› ì¸í„°í”„리터. ëŠë¦¬ê³ 매우 호환ë˜ì§€ 않습니다. ì˜¤ì§ ì§„ë‹¨ 목ì 으로 사용"
"하ì‹ì‹œì˜¤."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "마ì´í¬ë¡œ 벡터 ìœ ë‹› 리컴파ì¼ëŸ¬"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "ë”ìš± í–¥ìƒëœ 호환성과 함께 새로운 벡터 ìœ ë‹› 리컴파ì¼ëŸ¬. 권장합니다."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "ìŠˆí¼ ë²¡í„° ìœ ë‹› 리컴파ì¼ëŸ¬ [ë‚¡ì€ ê¸°ìˆ ]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -1995,7 +2112,8 @@
msgstr "경로3 ì´ì†¡ì— 버스 ë°©í–¥ 무시 - í•« íœ ê²Œìž„ì„ ìœ„í•´ 사용ë©ë‹ˆë‹¤"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "í’€ 모션 비디오(FMV)ë¡œ 재ìƒí• ë•Œ GSdx 소프트웨어 ë Œë”ë§ìœ¼ë¡œ ì „í™˜í•©ë‹ˆë‹¤"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2026,87 +2144,92 @@
"ê²½ê³ : 로그 추ì ì„ í™œì„±í™”í•˜ë©´ ì¼ë°˜ì 으로 매우 ëŠë ¤ì§€ë©°, 'ë‚´ FPSì— ë¬´ìŠ¨ ì¼ì´?' "
"ë¬¸ì œì˜ ì£¼ëœ ì›ì¸ìž…니다. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "PS2 메모리 카드와 함께 í´ë”를 ì„ íƒí•˜ì‹ì‹œì˜¤"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "꺼내기"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "복사"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "ì´ë¦„ 바꾸기..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "만들기 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "삽입 ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "카드: "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "새로운 메모리 카드를 만들 수 있습니다."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "ì´ ë©”ëª¨ë¦¬ ì¹´ë“œì˜ ì´ë¦„ì„ ë³€ê²½í•©ë‹ˆë‹¤ ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "삽입 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "ì´ í¬íŠ¸ì—ì„œ 카드를 꺼냅니다"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "í¬íŠ¸ì— ì´ ì¹´ë“œë¥¼ 삽입합니다 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "ì´ ë©”ëª¨ë¦¬ ì¹´ë“œì˜ ì‚¬ë³¸ì„ ë§Œë“니다 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "ì‚ì œ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"디스í¬ì—ì„œ ì´ ë©”ëª¨ë¦¬ 카드를 ì˜ì›ížˆ ì‚ì œí•©ë‹ˆë‹¤ (ëª¨ë“ ë‚´ìš©ë¬¼ì´ ì—†ì–´ì§‘ë‹ˆë‹¤)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "새로운 메모리 카드를 ë§Œë“¤ê³ ì´ í¬íŠ¸ì— í• ë‹¹í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "메모리 파ì¼ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "메모리 카드 복사"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "실패: ê¸°ì¡´ì˜ ì¹´ë“œë§Œ ë³µì‚¬í• ìˆ˜ 있습니다."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2114,25 +2237,25 @@
"ì‚¬ë³¸ì˜ ì´ë¦„ì„ ì„ íƒí•˜ì‹ì‹œì˜¤\n"
"( '.ps2'ê°€ ìžë™ìœ¼ë¡œ 추가ë 것입니다)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "실패: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "복사 실패!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr " '%s' 메모리 카드를 '%s'로 복사."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "성공"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2141,119 +2264,124 @@
"'%s' 메모리 ì¹´ë“œì˜ ìƒˆë¡œìš´ ì´ë¦„ì„ ì„ íƒí•˜ì‹ì‹œì˜¤\n"
"( '.ps2'ê°€ ìžë™ìœ¼ë¡œ 추가ë 것입니다)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "메모리 ì¹´ë“œ ì´ë¦„ 변경"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "오류: ì´ë¦„ ë³€ê²½ì„ ì™„ë£Œí• ìˆ˜ 없었습니다.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "í¬íŠ¸-%u / 멀티íƒ-%u--í¬íŠ¸-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " 멀티íƒ-%u--í¬íŠ¸-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "빈공간"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "'%s'를 위한 ëŒ€ìƒ í¬íŠ¸ë¥¼ ì„ íƒí•˜ì‹ì‹œì˜¤"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "카드 삽입"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "카드 꺼내기"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "카드 삽입 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "카드 복사 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "ì¹´ë“œ ì´ë¦„ 바꾸기 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "ì¹´ë“œ ì‚ì œ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "카드 삽입"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "새로운 카드 만들기 ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "ëª©ë¡ ìƒˆë¡œê³ ì¹¨"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 í¬íŠ¸"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "ì¹´ë“œ (파ì¼) ì´ë¦„"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "ì¹´ë“œ í¬ê¸°"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "í¬ë§· 여부"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "종류"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "마지막 변경"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "ë§Œë“ ë‚ ì§œ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "아니오"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "예"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- 미사용 카드 --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- 미사용 ì¹´ë“œ ì—†ìŒ --]"
@@ -2286,11 +2414,11 @@
msgid "Select a document root for %s"
msgstr "%s 를 위한 문서 루트를 ì„ íƒí•˜ì‹ì‹œì˜¤"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "ì ìš©"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "지금 바로 ì´ ì–¸ì–´ë¥¼ 기본으로 만ë“니다!"
@@ -2368,21 +2496,21 @@
"ì´ìœ : %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "작업 완료 중입니다..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "스피드 핵 활성화"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"ëª¨ë“ ìŠ¤í”¼ë“œ í•µì´ ë¹„í™œì„±í™”ë˜ì–´ 있는지 확ì¸í•˜ëŠ”게 ì•ˆì „í•˜ê³ ì‰¬ìš´ 방법입니다."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2390,34 +2518,34 @@
"ëª¨ë“ ìŠ¤í”¼ë“œ 핵 ì˜µì…˜ì„ ê¸°ë³¸ìœ¼ë¡œ 리셋합니다, ê²°ê³¼ì 으로 ëª¨ë“ ê²ƒì„ ë„기로 변경하"
"는 것입니다."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "ì´ëª¨ì…˜ì—”진 사ì´í´ 비율 [권장하지 않습니다]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "벡터 ìœ ë‹› 사ì´í´ 훔치기 [권장하지 않습니다]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "마ì´í¬ë¡œ 벡터 ìœ ë‹› 핵"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "마ì´í¬ë¡œ 벡터 ìœ ë‹› 플래그 핵"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"ì–´ëŠ ì •ë„ ì†ë„ ìƒìŠ¹ ë° ë†’ì€ í˜¸í™˜ì„±; ìž˜ëª»ëœ ê·¸ëž˜í”½ì˜ ì›ì¸ì¼ì§€ 모릅니다...[권장"
"합니다]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (멀티-ìŠ¤ë ˆë””ë“œ 마ì´í¬ë¡œ 벡터 ìœ ë‹› 1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2425,15 +2553,15 @@
"ì–´ëŠ ì •ë„ ì†ë„ ìƒìŠ¹ ë° ë†’ì€ í˜¸í™˜ì„±; 걸리는 ì›ì¸ì¼ì§€ 모릅니다...[코어가 3ê°œì´"
"ìƒì¸ 경우 권장합니다]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "다른 핵"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "INTC íšŒì „ 검출 활성화"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2441,21 +2569,21 @@
"ì¼ë¶€ 게임ì—ì„œ ì—„ì²ë‚œ ì†ë„ ìƒìŠ¹ê³¼ 함께, 호환 ë¶€ìž‘ìš©ì´ ê±°ì˜ ì—†ìŠµë‹ˆë‹¤. [권장합니"
"다]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "대기 루프 검출 활성화"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"ì¼ë¶€ 게임ì—ì„œ ì 당한 ì†ë„ ìƒìŠ¹ê³¼ 함께, ì•Œë ¤ì§„ ë¶€ìž‘ìš©ì´ ì—†ìŠµë‹ˆë‹¤. [권장합니다]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "ë¹ ë¥¸ CDVD 활성화"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "ë¹ ë¥¸ ë””ìŠ¤í¬ ì ‘ê·¼, 불러오는 ì‹œê°„ì„ ì¤„ìž…ë‹ˆë‹¤. [권장하지 않습니다]"
@@ -2479,41 +2607,41 @@
msgid "Select a visual theme:"
msgstr "ì‹œê°ì 테마 ì„ íƒ:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "ì œí•œëœ í”„ë ˆìž„ 비활성화"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"벤치마í¬ë¥¼ ì‹¤í–‰í•˜ëŠ”ë° ìœ ìš©í•©ë‹ˆë‹¤. 게임 ë‚´ì—ì„œ F4를 눌러 ì´ ì˜µì…˜ì„ ì „í™˜í•©ë‹ˆë‹¤."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "기본모드 ì†ë„ì¡°ì •:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "ëŠë¦°ëª¨ë“œ ì†ë„ì¡°ì •(단축키 shift+tab):"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "터보모드 ì†ë„ì¡°ì •(단축키 tab):"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC í”„ë ˆìž„ 비율:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL í”„ë ˆìž„ 비율:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2521,19 +2649,19 @@
"NTSC ë˜ëŠ” PAL í”„ë ˆìž„ 비율 ì„¤ì • 중 하나를 분ì„하는 ë™ì•ˆ 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. "
"ì„¤ì •ì€ ìœ íš¨í•œ ë¶€ë™ ì 숫ìžì´ì–´ì•¼ 합니다."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "비활성화 [기본]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "ì˜¤ì§ í„°ë³´ì¼ ë•Œ ìƒëžµ (TAB으로 활성화)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "ì¼ì •í•œ ìƒëžµ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2541,19 +2669,19 @@
"보통 ë° í„°ë³´ì—ì„œ í”„ë ˆìž„ ìƒëžµ ë¹„ìœ¨ì„ ì œí•œí•©ë‹ˆë‹¤.\n"
"ëŠë¦° ë™ìž‘ ë°©ì‹ì€ ê³„ì† í”„ë ˆìž„ ìƒëžµì„ 비활성화합니다."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "ê·¸ë ¤ì§ˆ í”„ë ˆìž„"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "ìƒëžµí• í”„ë ˆìž„"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "ë™ê¸°í™”ëœ MTGS 사용"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2561,11 +2689,11 @@
"현 ìƒí™©ì—서는 매우 ëŠë¦´ 수 있으며, MTGSì—서만 가능한 버그 ë¬¸ì œ í•´ê²°ì„ ìœ„í•´ ë™"
"ê¸°í™”ëœ MTGS를 사용합니다"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "ëª¨ë“ GS ì¶œë ¥ 비활성화"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2573,11 +2701,11 @@
"ëª¨ë“ GS í”ŒëŸ¬ê·¸ì¸ í™œë™ì„ ì™„ì „ížˆ 비활성화합니다; EE 핵심 요소 ë²¤ì¹˜ë§ˆí‚¹ì— ê°€ìž¥ "
"알맞습니다."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "í”„ë ˆìž„ ìƒëžµ"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "í”„ë ˆìž„ ì œí•œ"
@@ -2618,7 +2746,7 @@
"중요한 ìš”ì†Œì˜ ëˆ„ë½ìœ¼ë¡œ ì¸í•´ ìƒíƒœ ì €ìž¥ì„ ë¶ˆëŸ¬ì˜¤ì§€ 못했습니다. ìžì„¸í•œ ë‚´ìš©ì€ ë¡œ"
"ê·¸ 파ì¼ì„ 참조하ì‹ì‹œì˜¤."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (기본)"
@@ -2640,7 +2768,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "êµ¬ì„±ëœ ë°”ì´ì˜¤ìŠ¤ 파ì¼ì´ 존재하지 않습니다. 다시-구성하시기 ë°”ëžë‹ˆë‹¤."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2657,6 +2785,15 @@
"%s í™•ìž¥ì´ ë°œê²¬ë˜ì§€ 않습니다. 마ì´í¬ë¡œ 벡터 ìœ ë‹›ì€ ìš´ì˜ CPU와 함께 MMX, SSE, "
"ë° SSE2 í™•ìž¥ì´ í•„ìš”í•©ë‹ˆë‹¤."
+#~ msgid "Betatesting"
+#~ msgstr "ë² íƒ€ 검사"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "ë°”ì´ì˜¤ìŠ¤ ì„ íƒê¸°"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "CDVD 소스 iso를 ì„ íƒí•˜ì‹ì‹œì˜¤..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2를 권장합니다"
diff -Nru pcsx2-1.3.1+dfsg/locales/ms_MY/pcsx2_Iconized.po pcsx2-1.4.0/locales/ms_MY/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/ms_MY/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ms_MY/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-05-23 10:01+0800\n"
"Last-Translator: \n"
"Language-Team: kohaku2421 \n"
@@ -38,7 +38,7 @@
"Playstation aka PS1 disc tidak disokong oleh PCSX2. Jika anda nak emulate "
"PS1, maka anda kena download emulator PS1, contohnye, ePSXe atau PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
#, fuzzy
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
@@ -52,7 +52,7 @@
"Anda juga boleh mengurangkan saiz cache utk recompiler PCSX2, dibawah Host "
"Settings."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -60,7 +60,7 @@
"PCSX2 gagal utk menempah memori utk PS2 virtual machine. Tutup aplikasi yg "
"banyak menggunakan memori kemudian cuba lagi."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -68,7 +68,7 @@
"Amaran: Sesetengah PS2 recompiler yg tlh di konfigurasi gagal utk dimulakan "
"dan tlh dimatikan."
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -79,7 +79,7 @@
"kemungkinan perlu menghidupkan semula secara manual recompiler dlm senarai "
"di atas, jika anda dapat menyelesaikan masalah anda kelak."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -89,7 +89,7 @@
"*MENDAPATKAN* BIOS dari PS2 MILIK ANDA SENDIRI. Sila rujuk FAQ dan panduan "
"utk maklumat lanjut."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -114,7 +114,36 @@
"anda tidak mempunyai hak terhadap komputer ini, maka anda perlu menukar "
"kepada User Documents Mode (klik butang di bawah)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -193,6 +222,13 @@
"kandungan kad selepas memuat dari savestate. Mungkin tidak sesuai dgn semua "
"permainan (Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -269,7 +305,7 @@
"Perbuatan ini akan reset state virtual machine PS2 yg sedia ada; semua "
"perkembangan sekarang akan hilang. Anda pasti?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -290,7 +326,7 @@
"\n"
"(nota: tidak termasuk seting utk plugin)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -302,7 +338,12 @@
"dan menghidupkannya semula pada bila-bila masa dgn Konfig:Kad Memori drpd "
"menu utama."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -310,11 +351,11 @@
"Sila pilih BIOS yg sah. Jika anda gagal melakukannya maka tekan Batal utk "
"menutup tetingkap panel Konfigurasi."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Notis: Kebanyakan game berfungsi dgn baik pada opsyen asal."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Notis: Kebanyakan game berfungsi dgn baik pada opsyen asal."
@@ -441,7 +482,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"GameFix akan menyebabkan emulation salah dalam sesetengah game. \n"
"Ia juga boleh menyebabkan masalah kestabilan dan kelajuan. \n"
@@ -465,7 +507,7 @@
"membiarkan halaman ini kosong. \n"
" ('Automatik' bermaksud: memberi game yg tertentu dgn fix yg bersesuaian)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -474,14 +516,14 @@
"Anda akan membuang kad memori %s. Semua data dlm kad ini akan hilang! Anda "
"pasti?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Gagal: Duplicate hanya dibenarkan kepada port-PS2 kosong atau kepada fail "
"sistem."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Gagal: Destinasi kad memori '%s' sedang digunakan."
@@ -563,33 +605,49 @@
"gagal utk membuat pilihan yg sah kerana kehilangan plugin atau pemasangan %s "
"yg tidak lengkap, maka tekan Batal utk menutup panel Kofigurasi."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
-msgstr "Cyclerate asal. Ini sgt menyamai kelajuan EmotionEngine PS2 sebenar."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"Mengurangkan cyclerate EE sebanyak 50%. Lebih banyak pertambahan kelajuan, "
+"tetapi *akan* menyebabkan stuttering audio dlm banyak FMV."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"Mengurangkan cyclerate EE sebanyak 33%. Sedikit pertambahan kelajuan utk "
"kebanyakan game dgn kestabilan tinggi."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr "Cyclerate asal. Ini sgt menyamai kelajuan EmotionEngine PS2 sebenar."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"Mengurangkan cyclerate EE sebanyak 50%. Lebih banyak pertambahan kelajuan, "
-"tetapi *akan* menyebabkan stuttering audio dlm banyak FMV."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "Mematikan VU Cycle Stealing. Seting paling stabil!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -597,7 +655,7 @@
"Sedikit VU Cycle Stealing. Merendahkan kestabilan, tetapi sedikit "
"pertambahan kelajuan bagi kebanyakan game."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -605,7 +663,7 @@
"VU Cycle Stealing sederhana. Merendahkan lagi kestabilan, tetapi sangat "
"meningkatkan kelajuan dlm sesetengah game."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -613,7 +671,7 @@
"VU Cycle Stealing maksimum. Kegunaannya terhad, kerana ia akan menyebabkan "
"flickering atau slowdown dlm kebayakan game."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -623,17 +681,21 @@
"glitch, audio pelik, dan bacaan FPS palsu. Apabila menghadapi masalah "
"emulation, matikan panel ini dahulu."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Menetapkan nilai yg lebih tinggi akan mengurangkan clock speed teras cpu "
"EmotionEngine R5900 dgn efektif, dan akan memberi banyak peningkatan "
"kelajuan pada game yg gagal menggunakan potensi penuh perkakasan sebenar PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -643,7 +705,7 @@
"lebih tinggi menambah cycle curian drpd EE bg setiap microprogram VU yg "
"dijalankan game."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -652,7 +714,7 @@
"Megemaskini Status Flag pada blok yg akan membacanya sahaja, drpd sepanjang "
"masa. Seting ini selamat dan SuperVU melakukan perkara yg sama pada asalnya."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -665,7 +727,7 @@
"hang. Dalam kes game yg dihadkan GSnya, ia akan menyebabkan slowdown "
"(terutamanya dual core CPU)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -676,7 +738,7 @@
"menggunakan teknik vsync ini akan mendapat sedikit atau tiada pertambahan "
"kelajuan."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -691,7 +753,7 @@
"loop tersebut, kita mempercepatkan masa untuk acara seterusnya atau "
"penghujung masa pemproses, mana-mana yg datang dahulu."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -699,7 +761,7 @@
"Semak HDLoader utk senarai kesesuaian game-game yg mempunyai masalah dgn "
"hack ini. (Sering ditandakan sbg memerlukan 'mode 1' atau 'slow DVD'"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -707,7 +769,7 @@
"Sila ambil tahu bahawa apabila Framelimiting dimatikan, mod Turbo dan "
"SlowMotion juga akan tidak dibenarkan."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -716,7 +778,7 @@
"mustahil. Menghidupkannnya hanya akan menyebabkan ralat grafik yg agak teruk "
"dlm sesetengah game."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -724,7 +786,7 @@
"Utk trubleshooting kemungkinan pepijat yg mungkin terdapat dlm MTGS sahaja, "
"kerana ia mungkin sangat perlahan. "
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -740,7 +802,7 @@
"Amaran: Opsyen ini boleh dihidupkan on-the-fly tetapi tidak boleh dimatikan "
"on-the-fly (video akan menjadi buruk/pelik)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/ms_MY/pcsx2_Main.po pcsx2-1.4.0/locales/ms_MY/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/ms_MY/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ms_MY/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-05-23 08:58+0800\n"
"Last-Translator: \n"
"Language-Team: kohaku2421 \n"
@@ -21,15 +21,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Tiada sebab diberikan."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Ralat huraian"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Your machine's hardware is incapable of running PCSX2. Sorry dood."
@@ -97,7 +97,7 @@
msgstr ""
"Mangambil kira pemprosesan acara leka dan sedikit penggunaan acara luarbiasa."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Fail imej ISO tidak dikenali"
@@ -115,19 +115,19 @@
"Jika memuatkan dari imej ISO, ralat ini mungkin disebabkan oleh imej ISO "
"yang tidak disokong atau pepijat dalam sokongan imej ISO PCSX2."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "Thread MTGS tidak memberi respons semasa menuggu plugin GS untuk buka."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Savestate tidak boleh dimuatkan, kerana ia telah korup atau tidak lengkap."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -136,7 +136,7 @@
"%s plugin gagal untuk dibuka. Komputer anda mungkin kekurangan keperluan, "
"atau perkakasan/driver yang tidak sesuai."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -145,19 +145,19 @@
"%s plugin gagal untuk dimulakan. Sistem anda kemungkinan kekurangan memori "
"atau keperluan yang diperlukan."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "%s plugin yang telah di konfigurasi tidak dijumpai."
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"Fail plugin %s yang di konfigurasi adalah perpustakaan sumber dinamik tidak "
"sah"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -166,13 +166,13 @@
"%s plugin adalah bukan plugin untuk PCSX2, atau untuk PCSX2 versi lama yang "
"tidak lagi disokong."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Plugin menyatakan yang perkakasan atau perisian/driver anda tidak disokong."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -180,7 +180,7 @@
"Plugin yang telah di konfigurasi bukan plugin PCSX2, atau untuk PCSX2 versi "
"lama yang tidak lagi disokong."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -189,11 +189,11 @@
"Plugin %s yang telah dikonfigurasi adalah plugin PCSX2 yang tidak sah, atau "
"untuk PCSX2 versi lama yang tidak lagi disokong."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Plugun Memori Kad dalamn gagal untuk dimulakan."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plugin tidak dimuatkan"
@@ -349,11 +349,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Log teliti berkenaan perkakasan CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Mesej PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -361,31 +361,31 @@
"Savestate tidak disimpan dengan betul. Fail sementara berjaya dicipta tetapi "
"tidak boleh dipindahkan ke tempat akhirnya."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Paling Selamat"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Selamat (lebih pantas)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Sama rata"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agresif"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Lebih agresif"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Bahaya"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Gagal untuk menulis ke fail tetapan sedia ada; keizinan dinafikan."
@@ -393,7 +393,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Memuatkan plugin sistem PS2..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -401,91 +401,96 @@
msgstr ""
"Ekstensi SSE tiada. PCSX2 memerlukan CPU yang menyokong set instruksi SSE."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Ralat PCSX2 Recompiler"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "Semua pilihan untuk sesi sekarang sahaja dan tidak akan disimpan.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Fail Iso"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "menunjukkan senarai pilihan command line ini"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "memaksa program log/console untuk ditunjukkan"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "gunakan mod GS skrin penuh"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "gunakan mod tetingkap GS"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "mematikan paparan gui semasa menjalankan permainan"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "memulakan imej ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "memuat dari tray dvd kosong; gunakan untuk memasuki sistem menu PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "memuat dari plugin CDVD (mengamibl alih parameter IsoFile)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "mematikan semua speedhack"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"gunakan koma yg dinyatakan atau senarai gamefix yg tlh di pipe-delimited kan"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "mematikan boot pantas"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "mengubah laluan fail konfigurasi"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "menyatakan fail konfigurasi untuk digunakan PCSX2"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "memaksa %s untuk mulakan Wizard Kali Pertama"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "membolehkan mod operasi mudah aliih (memerlukan akses admin/utama)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "menyatakan fail untuk menggunakan plugin%s"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Ralat Ambil Alih Plugin - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -495,94 +500,94 @@
"Ralat Ambil Alih Plugin %s ! Fail tersebut tidak wujud atau %s plugin tidak "
"sah:\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr "tekan OK untuk gunakan tetapan asal plugin, atau Cancel untuk tutup %s"
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Ralat PCSX2: Masalah Perkakasan"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Tekan OK untuk tutup %s"
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Ralat Kritikal"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Batal"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Batal"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Tetapkan"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Seterusnya >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Balik"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Balik"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Tamat"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Ya"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Tidak"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Cari"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Simpan"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Simpan &sbg"
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Bantuan"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Rumah"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Tunjuk berkenaan dialog"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -592,43 +597,50 @@
"\n"
"Tekan OK untuk ke Panel Konfigurasi Plugin"
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Amaran! Plugin sistem tidak dimuatkan. PCSX2 kemungkinan tidak boleh "
"dijalankan."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Pilihan Commandline"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Ralat PS2 BIOS"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Tekan OK untuk ke Panel Konfigurasi BIOS."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Amaran! Plugin sistem tidak dimuatkan. PCSX2 kemungkinan tidak boleh "
+"dijalankan."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Pilihan Commandline"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Thread PCSX2 Tiada Respons"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Hentikan"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Memulakan PS2 Virtual Machine..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Cari Iso yg tiada sblm ini dalam sejarah."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Cari..."
@@ -674,134 +686,145 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Tidak boleh menetapkan seting, salah satu seting tidak sah."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Simpan log soalan"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Meuatkan banyak log dalam ruang kecil."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Kecil"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Apa yg saya gunakan (programmer)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Ia lawa dan boleh dibaca."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Besar"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Sgt Besar"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Sekiranya anda ada paparan resolusi tinggi."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Skema warna tona lembut asal."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Tema terang."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr "Tema warna hitam untuk mereka yang hmmm...."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tema gelap"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Sentiasa di Atas"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Apabila ditanda, tetingkap log akan berada atas tetingkap lain."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Simpan"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Simpan kandungan log kepada file"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "C&lear"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Mengosongkan kandungan tetingkap log"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Rupa"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Tutup"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Menutup tetingkap log; kandungan dikekalkan"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Menunjukkan log pembina PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "membaca CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Menunjukkan aktiviti disk read"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Hidupkan semua"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Hidupkan semua tapisan log punca."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Matikan semua"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Matikan semua tapisan log punca."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Kembali kpd Asal"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Hidupkan semua tapisan log punca."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Log"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Punca"
@@ -814,48 +837,45 @@
msgid "About %s"
msgstr "About %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatesting"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Versi2 sebelum"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmaster"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Pakar Plugin"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Terima Kasih Daun Keladi kpd"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Para Pembina"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Yg turut membantu"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Sebuah Emulator Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Laman Web Rasmi dan Forum PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Perpustakaan Svn Rasmi PCSX2 di GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Ya, sye da tgk sumer"
@@ -863,23 +883,19 @@
msgid "Assertion Failure - "
msgstr "Assertion Gagal -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Menyimpan snapshot seting ini ke fail PNG."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Simpan dialog screenshot ke..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Pilihan BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Jgn tunjuk dialog ini lagi."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -887,7 +903,7 @@
"Mematikan popup ini dan apa2 yg tlh anda pilih akan digunakan secara "
"automatik dari sekarang."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -895,16 +911,89 @@
"Popup ini tidak akan ditunjukkan lagi. Seting ini boleh diubah semula di "
"panel tetapan."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Abaikan"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Reset"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Folders"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Ralat (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Buat kad memori"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Buat kad memori baru"
@@ -926,67 +1015,67 @@
msgid "Select file name: "
msgstr "Pilih nama fail:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Ralat (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Buat kad memori"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Ralat: Kad memori tidak boleh dihasilkan."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Ralat: Kad memori tidak boleh dihasilkan."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Gunakan pemampatan NTFS semasa membuat kad ini."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [paling stabil]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr "Saiz standard dari Sony, disokong semua permainan dan versi BIOS."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr "Sentiasa gunakan pilihan ini jika anda mahukan yg selamat dan terbaik."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Saiz biasa untuk kad memori pihak ketiga dimana akan berfungsi dgn "
"kebanyakan game."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 and 32 MB cards have roughly the same compatibility factor."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -994,7 +1083,7 @@
"Amaran kestabilan rendah: Ya, ia sgt besar, tetapi kemungkinan tidak "
"berfungsi dgn banyak game."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1002,6 +1091,22 @@
"Risiko anda yg tanggung. Kad memori mungkin akan berkelakuan pelik (walaupun "
"kdg2)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1012,6 +1117,7 @@
msgstr "Tetapan"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Pilihan Bahasa"
@@ -1065,15 +1171,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Auto-eject kad memori semasa memuat savestate"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Pengurus Kad Memori"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Tarik kad ke atau dari port PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1137,24 +1247,24 @@
msgid "Game Fixes"
msgstr "Game Fixes"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Pilihan Komponen - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plugins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Folders"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Rupa/Tema - %s"
@@ -1176,47 +1286,51 @@
msgid "Terminate App"
msgstr "Hapus Aplikasi"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "Output GS dimatikan!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Save state"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Menyimpan state virtual machine ke slot yg dipilih."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Load state"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Memuatkan state virtual machine dari slot yg dipilih."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Load State Sokongan"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Memuatkan state virtual machine sokongan dari slot yg dipilih."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Ke slot seterusnya"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Ke slot kini dlm fesyen +1!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Ke slot sebelumnya"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Ke slot kini dlm fesyen -1!"
@@ -1233,7 +1347,7 @@
"Adalah sebuah ralat untuk meletakkan berbilang fail ke tetingkap %s. Satu2 "
"ya, terima kasih."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Pasti Reset PS2"
@@ -1251,368 +1365,368 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Anda tlh meletakkan imej ISO ke dlm %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Buat sokongan"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Paparkan Console"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Console ke Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistem"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfig"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Lain2"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debug"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Memulakan..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Jalankan ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Untuk menjalankan binari PS2 mentah secara terus"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "buat sokongan sblm Simpan"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "GameFixes Automatik"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Menetapkan fix2 ke game2 yg diketahui bermasalah"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Hidupkan Cheats"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "Hidupkan speedhacks"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Hidupkan Host Filesystem"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Tutup PS2 VM"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Menghapus semua state dalaman VM dan menutup plugin."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Keluar"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Menutup %s mungkin membahayakan hidup anda"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Pilih Iso"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menu Plugin"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Menjadikan imej ISO sbg punca CDVD."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plugin"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Menggunakan plugin sbg punca CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Tiada CDVD"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Gunakan ini untuk memasuki konfigurasi PS2 BIOS maya."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Tetapan &Emulation"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Kad memori"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Pilihan Plugin/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editor Database Permainan"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Video (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Audio (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Controllers (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Hapus semua tetapan..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Mengosongkan semua tetapan %s dan menjalankan semula wizard startup."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "About..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Logging..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Jeda"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Menjedakan emulation dan mengekalkan state PS2."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Sambung"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Menyambung state emulation yg tlh dijeda."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Jeda/Sambung"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Tiada emulation state aktif; tidak boleh jeda atau sambung."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Mula Semula"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Seperti Reset pada PS2 sebenar."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Tiada emulation state aktif; boot apa2 dahulu."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Reboot CDVD (full)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Reset secara penuh VM."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Boot CDVD (full)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Memulakan VM dgn DVD atau ISO sbg punca media"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Reboot CDVD (fast)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Memulakan semula boot tanpa skrin BIOS"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Boot CDVD (fast)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Gunakan boot pantas untuk skip BIOS"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Tiada plugin dimuatkan"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Tetapan teras GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "Mengubah tetapan perkakasan emulation, dikawal oleh teras VM PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Tetapan Tetingkap..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Megubah tetapan rupa dan tetingkap, termasuk aspect ratio."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Tetapan Plugin..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Membuka kotak dialog plugin %s yg lebih mendalam."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Reset semua tetapan?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Pasti penukaran imej ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "Anda mahu menukar disc atau boot imej baru (melalui sistem reset)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Tukar Disc"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Pasti penukaran punca CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Anda tlh memilih untuk menukar punca CDVD dari %s ke %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "Anda mahu menukar disc atau boot imej baru (sistem reset)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Semua Disokong (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Imej Disc (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Semua Fail (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Pilih punca iso CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Pilih fail ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "Fail ISO tidak dijumpai!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Sebuah ralat terjadi semasa cuba untuk membuka fail:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1620,7 +1734,7 @@
"Ralat: Fail ISO yg tlh di konfigurasi tidak wujud. Tekan OK untuk pilih "
"punca ISO baru utk CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1628,7 +1742,7 @@
"Anda tlh memilih fail imej ISO tersebut ke dlm PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1641,7 +1755,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1654,19 +1768,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Tiada nama atau terlalu pendek"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Nama fail diluar direktori yg diperlukan"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Nama fail telah sedia ada"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "Sistem Operasi menghalang fail ini dari dicipta"
@@ -1674,28 +1788,28 @@
msgid "Cannot apply settings..."
msgstr "Gagal menetapkan seting..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Laluan carian BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Pilih folder dgn rom PS2 BIOS"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr ""
"Tekan Cari untuk memilih folder yg lain utk PCSX2 mencari rom PS2 BIOS."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Refresh senarai"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Pilih rom BIOS:"
@@ -1727,89 +1841,93 @@
msgid "None"
msgstr "None"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Pilihan Advanced Recompiler EE/FPU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Preserve Sign"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Full"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "Pilihan Advanced Recompiler VU0 / VU1"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Benda yg paling perlahan dlm alam semeta."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "Melakukan translasi binari 64-bit MIPS-IV machine code kepada x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Agak perlahan; gunakan untuk diagnostik shj."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "Melakukan translasi binari 32-bit MIPS-I mcahine code kepada x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Hidupkan EE Cache (Perlahan)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Interpreter shj; utk diagnostik"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Kembali kpd Asal"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"Vector Unit Interpreter. Perlahan dan kurang stabil. Gunakan utk diagnostik."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "VU unit baru dgn kestabilan tinggi. Disyorkan."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Recompiler [legacy]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "Berguna utk diagnostik pepijat atau isu2 lain berkenaa mVU recompiler."
@@ -1976,7 +2094,7 @@
msgstr "Ignore Bus Direction on Path3 Transfer - Utk Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2007,87 +2125,92 @@
"Amaran: menghidupkan trace logs selalunya sgt perlahan, dan menyebabkan "
"masalah 'Kenapa dgn FPS saya'. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Pilih folder dgn kad memori PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Eject"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Duplicate ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Nama Semula ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Cipta..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Masukkan ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "kad: "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Cipta kad memori baru."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Nama semula kad memori ini ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Masukkan ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Keluarkan kad dari port ini"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Masukkan kad ini ke dlm port ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Membuat duplicate kad memori ini ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Buang"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Buang kad memori ini dari disk secara kekal (segala kandungan akan hilang)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Buat kad memori baru dan tetapkannya ke Port ini."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Buang fail memori?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Duplicate kad memori"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Gagal: Hanya boleh duplicate kad yg tlh sedia ada."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2095,25 +2218,25 @@
"Pilih nama utk duplicate\n"
"( '.ps2' akan ditambah secara automatik)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Gagal: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Menyalin gagal!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Kad memori tlh di-duplicate drpd '%s' ke '%s'. "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Berjaya"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2122,121 +2245,126 @@
"Pilih nama baru utk kad memori '%s'\n"
"( '.ps2' akan ditambah secara automatik)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Nama semula kad memori"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Ralat: Penamaan semula tidak boleh dilaksanakan. \n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "kosong"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Pilih target port utk '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Masuk kad"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Keluar kad"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Masuk kad..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Duplicate kad..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Nama Semula kad..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Buang kad"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Masuk kad"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Buat kad baru..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Refresh senarai"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 Port"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Kad (fail) nama"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Saiz kad"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Tlh diformat"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "T'akhir diubah"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Dicipta pada"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Tidak"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Ya"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[--Kad x digunakan --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Tiada kad x digunakan --]"
@@ -2269,11 +2397,11 @@
msgid "Select a document root for %s"
msgstr "Pilih punca dokumen utk %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Tetapkan"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Jadikan bahasa in sbg bahasa asal sekarang!"
@@ -2351,52 +2479,52 @@
"Sebab: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Menyiapkan kerja2..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Hidupkan speedhacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "Cara paling selamat adalah memastikan semua speedhacks dimatikan."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr ""
"Mengembalikan semua speedhax kpd yg asal, atau mudah dikatakan semua OFF."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [X digalakkan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [X digalakkan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr "Kelajuan + Kestabilan; boleh menyebabkan grafik pelik... [Digalakkan}"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Threaded microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2404,36 +2532,36 @@
"Kelajuan + Kestabilan; boleh menyebabkan hanging... [Digalakkan jika 3+ "
"teras CPU]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Hack lain2"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Enable INTC Spin Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
msgstr ""
"Kelajuan++ utk sedikit games, dgn hampir tiada side effects. [Digalakkan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Enable Wait Loop Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Sedikit kelajuan utk sesetengah games, dgn tiada side effects. [Digalakkan]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Enable fast CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Akses disc pantas, kurang masa loading. [X digalakkan]"
@@ -2455,40 +2583,40 @@
msgid "Select a visual theme:"
msgstr "Pilih tema:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Matikan Framelimiting"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr "Berguna utk benchmarking. Hidup atau matikan semasa gaming dgn F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Base Framerate Adjust:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Slow Motion Adjust:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Turbo Adjust:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC Framerate:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL Framerate:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2496,19 +2624,19 @@
"Ralat semasa menghurai tetapan framerate NTSC atau PAL. Seting mesti terdiri "
"dari titik apungan numerik yg sah."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Dimatikan [Asal]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Skip bila dlm Turbo shj (TAB utk hidupkan)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Skip secara tetap"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2516,40 +2644,40 @@
"Normal dan Turbo menghadkan kadar skip frames. Mode slow motion akan "
"mematikan frameskipping."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Frames utk Draw"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Frames utk Skip"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Guna Synchronized MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr "Utk troubleshooting pepijat dlm MTGS shj, kerana ia sgt perlahan."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Matikan semua GS output"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
msgstr ""
"Mematikan semua aktiviti plugin GS; ideal utk benchmarking komponen EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Frame Skipping"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Framelimiter"
@@ -2587,7 +2715,7 @@
"Savestate ini gagal dimuatkan kerana kehilangan komponen pnting. Lihat log "
"file utk maklumat lanjut."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (Asal)"
@@ -2608,7 +2736,7 @@
msgstr ""
"BIOS yg tlh di konfigurasi tidak wujud. Sila lakukan konfigurasi semula."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2625,6 +2753,15 @@
"Extensi %s tidak dijumpai. microVU memerlukan hos CPU dgn extensi MMX, SSE, "
"dan SSE2."
+#~ msgid "Betatesting"
+#~ msgstr "Betatesting"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Pilihan BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Pilih punca iso CDVD..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 Disyorkan"
diff -Nru pcsx2-1.3.1+dfsg/locales/nb_NO/pcsx2_Iconized.po pcsx2-1.4.0/locales/nb_NO/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/nb_NO/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/nb_NO/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -8,7 +8,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME \n"
"Language-Team: LANGUAGE \n"
@@ -35,7 +35,7 @@
"ePSXe or PCSX."
msgstr ""
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -43,33 +43,33 @@
"a lot of memory."
msgstr ""
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
"the recompilers listed above, if you resolve the errors."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
"count). Please consult the FAQs and Guides for further instructions."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -86,7 +86,36 @@
"below)."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -143,6 +172,13 @@
"Hero)."
msgstr ""
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -193,7 +229,7 @@
"progress will be lost. Are you sure?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -205,7 +241,7 @@
"(note: settings for plugins are unaffected)"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -213,17 +249,22 @@
"and re-enable it at any time using Config:Memory cards from the main menu."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
@@ -311,7 +352,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
@@ -322,19 +364,19 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
"card will be lost! Are you absolutely and quite positively sure?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -392,75 +434,91 @@
"%s, then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
"panel first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
"EE for each VU microprogram the game runs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
"default."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -468,14 +526,14 @@
"slowdown (especially on dual core CPUs)."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
"this method of vsync will see little or no speedup from this hack."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -485,31 +543,31 @@
"timeslice, whichever comes first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -519,7 +577,7 @@
"disabled on-the-fly (video will typically be garbage)."
msgstr ""
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/nb_NO/pcsx2_Main.po pcsx2-1.4.0/locales/nb_NO/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/nb_NO/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/nb_NO/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-08-12 09:43+0100\n"
"Last-Translator: FULL NAME \n"
"Language-Team: LANGUAGE \n"
@@ -21,15 +21,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Ingen grunn gitt."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Parse feil"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Din maskins hardvare har ikke mulighet til å kjøre PCSX2. Beklager."
@@ -95,7 +95,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "Inkluderer hvilende prosesser og noen unormale bruksområder."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Ukjent ISO bilde fil format"
@@ -112,7 +112,7 @@
"Hvis lasting av et ISO bilde, så kan denne feilen oppstæ grunnet en ustøttet "
"SO type eller en feil i PCSX2 ISO støtten."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
@@ -120,14 +120,14 @@
"MTGS tråden har stoppet å svare mens den ventet på at GS tillegget skulle "
"Ã¥pne."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Lagringen kunne ikke åpnes siden den ser ut til å være korrupt eller "
"ufullstendig."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -136,7 +136,7 @@
"%s tillegget greide ikke å åpne. Maskinen din kan ha forlite resurser, eller "
"ikke kompatibel hardvare/drivere."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -145,17 +145,17 @@
"%s tilleffet feilet å initialisere. Maskinen din kan mangle nokk minne eller "
"andre resurser."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Det konfigurerte %s tilleggets fil er ikke funnet"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "Det konfigurerte %s tilleggets fil er ikke et ekte dynamisk bibliotek"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -164,14 +164,14 @@
"Det konfigurerte %s tillegget er ikke et PCSX2 tillegg, eller den kan være "
"tilhørende en foreldet versjon av PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Dette tillegget rapporterer at dine hardvare eller mykvare/drivere ikke er "
"støttet."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -179,7 +179,7 @@
"Den konfigurerte tillegget er ikke et PCSX2 tillegg, eller den hører til en "
"eldre utstøtte versjon av PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -188,11 +188,11 @@
"Det konfigurerte %s tillegget er ikke et valid PCSX2 tillegg, eller den "
"hører til en eldre utstøtte versjon av PCSX2"
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Det interne minnekortet nektet å starte."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Frakoplet tillegg"
@@ -348,11 +348,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Detaljert logging av CDVD hardvare."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 Beskjed"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -360,31 +360,31 @@
"Lagrings stausen ble ikke korrekt lagret. Den midlertidige filen ble skapt "
"korrekt men kunne ikke bli flyttet til sin endelige hvile plass."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Tryggest"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Trygg (Kjappere)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Balansert"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Aggressiv"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Aggressiv+"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Mest Skadelig"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Feilet i forsøket å overskrive innstillings filen, tilgangen var nektet."
@@ -393,7 +393,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Laster PS2 system tillegg..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -402,91 +402,96 @@
"SSE utvidelse ikke tilgjengelig. PCSX2 krever en CPU som støtter SSE "
"instruksjons settet."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 Rekompilator Feil"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "Alle valg er fortiden kun sesjons messig og lagres ikke.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "ISOFil"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "vis denne listen med kommando linje valg"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "tvinger programmets logg/konsoll til å være synlige"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "Bruk fullskjerm GS modus"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "Bruk vindu GS modus"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "deaktiver visningen av GUI mens spill kjører"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "kjør et ELF bilde"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "start opp til en tom dvd; bruk denne for å gå til PS2 sin system meny"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "start opp fra CDVD tillegget (Overkjører IsoFile parametere)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "deaktiver alle hastighets fikser"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"bruk den spessifiserte komma eller pipe-delgrense listen for spill fikser."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "deaktiver hurtig oppstart"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "skifter konfigurasjons fil stien"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "spessifiser PCSX2 configurasjonen som skal brukes"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "tvinger %s til å starte Førstegangs Veiviseren"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "aktiver portabel modus opperasjon (krever admin/root rettigheter)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "spesifiser filen som brukes som %s tillegget"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Tillegs Overkjørings Feil - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -497,96 +502,96 @@
"ikke brukbar %s tillegg:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Trykk OK for å bruke det standard konfigurerte tillegget, eller Avbryt for "
"Ã¥ stenge ned %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 Feil: Hardvare Mangler"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Press OK for å avslutte %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Kritisk Feil"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Avbryt"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Avbryt"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Legg til"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Neste >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Forgje"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Forgje"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Fullfør"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Ja"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Nei"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Søk"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Lagre"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Lagre &Som"
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Hjelp"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Hjem"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Vis om dialogen"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -596,43 +601,50 @@
"\n"
"Trykk OK for å gå til Tillegs Configurasjons Panelet"
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Advarsel! Systemets tillegg har ikke blitt lastet. PCSX2 kan være ikke-"
"fungerbar"
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Komandolinje Opsjoner"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS Feil"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Trykk OK for å gå til BIOS konfigurasjons Panelet."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Advarsel! Systemets tillegg har ikke blitt lastet. PCSX2 kan være ikke-"
+"fungerbar"
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Komandolinje Opsjoner"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 Tråden har sluttet å reagere"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Terminer"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Eksekverer PS2 Virtuell Maskin..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Søk etter en ISO som ikke er i din historie logg."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Søk..."
@@ -679,51 +691,52 @@
"Kan ikke legge til nye instillinger, en av innstillingene er feil/"
"problematiske."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Lagre logg spørsmål"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Presser masse loggdate inn i et mikroskopisk lite område."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Liten"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Det er hva jeg bruker (Hilsen programmøren)"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Det er pent og leselig."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Stor"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Kjempe"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "I tilfelle du har ekstremt høy opplosning på skjermen."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Standard myk-tone farge palett."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Lyst tema"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -731,86 +744,96 @@
"Classisk svart farge er for de menneskene som liker å ha text etset inn i "
"sin optiske nerve."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Mørkt Tema"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Alltid på topp"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Når hukket av så vil logg vinduet være synlig oppå andre vinduer i "
"forgrunnen."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Lagre"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Lagre logg innhold til fil"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&Tøm"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Tømm logg vinduet"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Utseende"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Avslutt"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Steng dette logg vinduet, innholdet er tatt vare på"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Vis PCSX2 utvikler logger"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "DVD leser"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Vis disk lese aktivitet"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Aktiver alle"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Aktiver alle log kilde filtere."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Deaktiver alle"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Deaktiver alle log kilde filtere."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Gjenopprett standard innstillinger"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Aktiver alle log kilde filtere."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Logg"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Kilde"
@@ -823,48 +846,45 @@
msgid "About %s"
msgstr "Om %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatesting"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Tidligere Versjoner"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmaster"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Tilleggs Spesialister"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Spesielt takk til"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Utviklere"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Bidragsytere"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "En Playstation 2 emulator"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 Offisiell Webside og Forum"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2 Offisiell SVN Repository @ GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Jeg har sett nokk"
@@ -872,23 +892,19 @@
msgid "Assertion Failure - "
msgstr "Antagelse Feilet - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Lagre en skjermdump av dette innstillings panelet til en PNG fil."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Lagre skremdumper til..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS velger"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Ikke vis denne beskjeden igjenn."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -896,7 +912,7 @@
"Deaktiver denne meldingen og hva enn respons du velger her vil automatisk "
"blir brukt fra nå av."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -904,16 +920,89 @@
"Denne baskjeden vil ikke komme opp igjen. Dettee kan bli endre i "
"innstillings panelet."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignorer"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Start på nytt"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Mapper"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Feil (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Skap minnekort"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Skap nytt minnekort"
@@ -935,30 +1024,30 @@
msgid "Select file name: "
msgstr "Velg fil navn:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Feil (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Skap minnekort"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Feil: Minnekortet kunne ikke skapes."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Feil: Minnekortet kunne ikke skapes."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Bruk NTFS komprimering når man skaper dette kortet."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [mest kompatibelt]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -966,39 +1055,39 @@
"Dette er standard Sony størrelsen, og er støttet av alle spill og BIOS "
"versjoner."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr ""
"Altid bruk dette valget hvis du ønsker den tryggeste minnekort oppførselen."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"En types størrelse for 3 parts leverandører som burde fungere med de fleste "
"spill."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 og 32 MB kort har nesten de samme kompatiblitets faktorene."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1006,7 +1095,7 @@
"Lav kompatiblitets advarsel: Ja den er veldig stor men det er ikke sikkert "
"den fungerer med mange spill."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1014,6 +1103,22 @@
"Bruk på egen risiko, Irrasjonell minnekort oppførsel er mulig (men "
"usansynlig)"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1024,6 +1129,7 @@
msgstr "Innstillinger"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Språk velger"
@@ -1077,15 +1183,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Automatisk frakople minnekortet når lasting av lagre"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Minnekort HÃ¥ndtering"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Dra kort till eller fra MS2-Portene"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1148,24 +1258,24 @@
msgid "Game Fixes"
msgstr "Spill Fikser"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Komponent Velger - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Tillegg"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Mapper"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Utseende/Tema - %s"
@@ -1188,47 +1298,51 @@
msgid "Terminate App"
msgstr "Terminer Applikasjon"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS Ut strømen er deaktivert"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Lager Status"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Lagrer den virtuelle maskinens backup status til den aktive blokken."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Last Status"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Laster den virtuelle maskinens backup status fra den aktive blokken."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Last status backup"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Laster den virtuelle maskinens backup status fra den aktive blokken."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "GÃ¥ til neste blokk"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "GÃ¥ til neste lagrings blokk i en +1 type syklus"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "GÃ¥ til forgje blokk"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "GÃ¥ til neste lagrings blokk i en -1 type syklus"
@@ -1243,7 +1357,7 @@
"please, thank you."
msgstr "Det er feil å slippe flere filer i et %s vindu. En av gangen, Takk."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Godkjenn PS2 omstart"
@@ -1261,278 +1375,278 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Du har mistet den følgende ISO filen i %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Blokk %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Sikkerhets Kopi"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Vis Konsoll"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsoll til Studio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&System"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "&CDVD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfigurasjon"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Ekstra"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Problemløsing"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Initialiser..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Kjør ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "For å kjøre PS2 rå binærfiler direkte"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Ta sikkerhets Kopi før du lagrer"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatiske Spillfikser"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Automatisk legger ved trengte spill fikser for kjente problemer"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Aktiver Juks"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "Aktiver hastighets fikser"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Aktiver Vert Filesystem"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Avslutt"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Tømmer den interne VM statusen og stenger ned tilleggene."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Avslutt"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Stenging %s kan være skadelig for din helse"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "ISO Velger"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Tillegs Meny"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Gjør den spesifiserte ISO filen til CDVD kilen."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Tillegg"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Bruk et eksternt tillegg som CDVD kilde."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Ingen disk"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Bruk denne for å starte til din PS2 sin BIOS konfigurasjon."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Emulering & Innstillinger"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Minnekort"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Tillegg/BIOS velger"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Spill Database Editor"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Grafikk (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Lyd (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Kontrollere (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Fler klikk 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Fler klikk 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Tøm alle innstillinger..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
"Tøm alle %s sine innstillinger og kjør og kjør Førstegangs Konfigurasjons "
"Veiviser."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Om..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Logging..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pause"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Trygt pause emuleringen og ta vare på PS2 sin status."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Gjenoppta"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Gjenoppta den avventede emulerings statusen."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pause/Gjenoppta"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Ingen emulering er aktiv; kan ikke Avvente eller gjenoppta."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Omstart"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simulerer hardvare omstart av PS2 Virtuell Maskin."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Ingen emulering er aktiv; start noe først."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Omstart CDVD (Normal)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Kald omstart den aktive VM."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Start opp CDVD (Normal)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Start opp VM, men bruk gjeldende DVD eller ISO kilde"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Omstart CDVD (hurtig)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Omstart med hurtig start (Hopper direkte til spill start)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Start opp CDVD (hurtig)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Bruk hustig start for å hoppe over PS2 sin oppstart sesjon."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Ingen Tillegg lastet inn"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Kjerne GS Innstillinger..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1540,98 +1654,98 @@
"Modifiser hardvare emulerings innstillingene regulert av PCSX2 sin kjerne "
"virtuelle maskin."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Vindus Innstillinger..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr ""
"Modifiser vindu og utseende valgene, dette inkludere vindus oppløsningen."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Tilleggs Innstillinger..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Ã…pne %s tillegget sin avanserte innstillings dialog."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Tilbakestill alle innstillinger?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Godkjenn ISO bilde skifte"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Ønsker du å skifte disker elle å starte opp fra nytt bilde (via system "
"omstart)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Bytt Disk"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Godkjenn CDVD kilde bytte"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Du har valgt å bytte CDVD kilen fra %s til %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Ønsker du å skifte disker eller å starte opp på en ny ISO fil (system "
"omstart)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Alle støttet (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Disk bilde (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blokk dumper (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Blokk dumper (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Alle filer (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Velg CDVD kilde ISO..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Velg ELF fil..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO filen ikke funnet!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "En feil oppstod imens man forsøkte å åpne filen:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1639,7 +1753,7 @@
"Feil: Den konfigurert ISO filen eksisterer ikke. Klikk OK for å velge en ny "
"ISO kilde for CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1647,7 +1761,7 @@
"Du har valgt følgende ISO bilde i PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1660,7 +1774,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1673,19 +1787,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Fil navn er tomt eller for kort"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Fil navnet var på utsiden av den påkrevde stien"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Fil navnet eksisterer allerede"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "perativ Systemet hindrer denne filen å bli skapt"
@@ -1693,15 +1807,15 @@
msgid "Cannot apply settings..."
msgstr "Kan ikke legge til innstillingen..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS Søk sti:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Velg mappe med PS2 BIOS filer"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1709,13 +1823,13 @@
"Klikk Søk knappen for å velge en annen mappe hvor PCSX2 Kan se etter PS2 "
"BIOS filer."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Oppfrisk listen"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Velg en BIOS fil:"
@@ -1747,40 +1861,44 @@
msgid "None"
msgstr "Ingen"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU Avanserte Rekompilerings Valg"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Ekstra + Bevar Tegn"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Full"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 Avanserte Rekompilerings Valg"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Ekstra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Oversetter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Mye mulig universets tregeste."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Rekompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1788,11 +1906,11 @@
"Utfør en ''just-in-time'' binær oversettelse av 64-bit MIPS-IV maskin kode "
"til x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Meget treg; Kun diagnose bruk."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1800,40 +1918,40 @@
"Utfør en ''just-in-time'' binær oversettelse av 32-bit MIPS-I maskin kode "
"til x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Aktiver EE Lager (Tregere)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Kun oversetter; Diagnose bruk"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Gjenopprett standard innstillinger"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"Vektor enhets oversetter. Treg og ikke veldig kompatibel. For diagnosebruk."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU rekompilator"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "Ny vektor enhet rekompilert med forbedret kompatibilitet. Anbefalt."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU rekompilator [Foreldet]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2007,7 +2125,7 @@
msgstr "Ignorer Bus direksjon på Path3 overføringer – Brukt i Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2038,86 +2156,91 @@
"Advarsel: aktivering av Sporingslogger er typisk veldig trengt, og er "
"standard svaret til spørsmålet, hva skjedde med FPSen min?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Velg mappe med PS2 minnekort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Fjern"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Dupliser ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Gi nytt navn ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Skap ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Sett inn ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Kort:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Skap nytt minnekort."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Gi dette minnekortet nytt navn ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Sett inn ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Fjern kortet fra denne porten"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Sett kortet inn i denne porten ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Skap et duplikat av dette minnekortet ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Slett"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "Permanent sletter dette minnekortet fra disk (alt innhold er tapt)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Skaper et nytt minnekort og legger den til denne porten"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Sletter minnekort fil?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Dupliser minne kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Feilet: Kan bare duplisere eksisterende kort."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2125,25 +2248,25 @@
"Velg et nytt navn for minnekortet '%s'\n"
"( '.ps2' vil bli lagt till automatisk)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Feilet: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Kopi feilet!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Minne kort '%s' duplisert til '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Suksess"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2152,121 +2275,126 @@
"Velg et nytt navn for minnekortet '%s'\n"
"( '.ps2' vil bli lagt till automatisk)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Gi minnekortet nytt navn"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Feil: Nytt navn kunne ikke gis.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Fler klikk-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Fler klikk-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Tom"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Velg en mål port for '%s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Sett inn kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Slipp ut kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Sett inn kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Dupliser kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Gi kortet nytt navn ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Slett kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Sett inn kort"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Skap et nytt kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Oppfriske listen"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 Port"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Kort (fil) navn"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Kort størrelse"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formatert"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Sist Modifisert"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Skapt på"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Nei"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Ja"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Ubrukte kort --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Ingen ubrukte kort --]"
@@ -2299,11 +2427,11 @@
msgid "Select a document root for %s"
msgstr "Velg en sti for %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Legg Til"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Gjør dette språket til mitt standard språk nå!\""
@@ -2381,22 +2509,22 @@
"Begrunnelse: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Fullfører oppgaver..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Aktiver hastighets fikser"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"En trygg og enkel måte å sørge for at alle hastighets fikser er fullstendig "
"deaktivert."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2404,34 +2532,34 @@
"Tilbakestill alle hastighets fikser til dere standard verdi. (dette skrur "
"dem egentlig AV)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Syklus rate [Ikke Anbefalt]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Syklus Stjeling [Ikke Anbefalt]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Fiks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Fiks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"God ytelses økning sammen med høy kompatibilitet; kan forsake dårlig "
"grafikk... [Anbefalt]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Fler-Tråds microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2439,15 +2567,15 @@
"God ytelses økning sammen med høy kompatibilitet; kan forsake noe henging... "
"[Anbefalt ved 3+ kjerner]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Andre Fikser"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Aktiver INTC Snurr Deteksjon"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2455,21 +2583,21 @@
"Stor ytelses økning for noen spill, nesten uten kompatibilitet problemer. "
"[Anbefalt]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Aktiver Vente Løkke Detektering"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Moderate hastighets økning for noen spill, uten kjente bieffekter. [Anbefalt]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Aktiver fast CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Hurtig dik disc tilgang, lavere laste tider. [Ikke Anbefalt]"
@@ -2493,41 +2621,41 @@
msgid "Select a visual theme:"
msgstr "Velg visuelt tema:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Deaktiver Rammebegrensning"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Brukbar for å kjøre ytelses tester. Velg denne i spillet ved å trykke F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Grunn Rammehastighets Innstillinger:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Treg modus Innstillinger:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Turbo Innstillinger:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC Rammehastighet:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL Rammehastighet:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2536,19 +2664,19 @@
"Innstillingene må være ekte flyt talls verdier (1.0, 0.002, 3.532 ol. Ikke "
"1,2,3)."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Deaktivert [standard]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Hopp over når turbo er aktivert (TAB for å aktivere)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Hopp konstant over."
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2556,19 +2684,19 @@
"Normal og Turbo begrens rammer som hoppes over. Treg Modus vil enda "
"deaktivere ramme hopping."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Rammer å tegne."
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Rammer å hoppe over."
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Bruk Synkronisert MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2576,11 +2704,11 @@
"For feilsøking av potensielle fil i kun MTGS, siden det kan potensielt være "
"veldig tregt."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Deaktiver all GS output"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2588,11 +2716,11 @@
"Fullstendig deaktivering alle GS tilleggs aktiviteter; ideelt for ytelses "
"måling av Eecore komponenter."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Ramme Hopping"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Rammebegrensning"
@@ -2630,7 +2758,7 @@
"Dette lageret kan ikke lastes siden det mangler kritiske komponenter. Se "
"log filen for detaljer."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(Standard)"
@@ -2651,7 +2779,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Den konfigurerte BIOS filen eksisterer ikke, Vennligst re-konfigurer"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2668,6 +2796,15 @@
"%s Utvidelse ikke funnet. microVU krever en vert CPU med MMX, SSE, og SSE2 "
"utvidelsene."
+#~ msgid "Betatesting"
+#~ msgstr "Betatesting"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS velger"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Velg CDVD kilde ISO..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 Anbefalt"
diff -Nru pcsx2-1.3.1+dfsg/locales/pl_PL/pcsx2_Iconized.po pcsx2-1.4.0/locales/pl_PL/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/pl_PL/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/pl_PL/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 1.1.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-08-13 05:40+0100\n"
"Last-Translator: Miseru99 \n"
"Language-Team: Miseru99 \n"
@@ -42,7 +42,7 @@
"PSX\n"
"musisz ściągnąć emulator PSX taki jak ePSXe lub PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
#, fuzzy
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
@@ -58,7 +58,7 @@
"zredukować\n"
"standardowy rozmiar cache dla rekompilatorów PCSX2, pod ustawieniami Hosta."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -67,7 +67,7 @@
"virtualnej maszynie PS2.\n"
"Zamknij niepotrzebne programy i usługi działające w tle i spróbuj ponownie."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -75,7 +75,7 @@
"Uwaga: Niektóre ze skonfigurowanych rekompilatorów zawiodły i zostały "
"wyłączone."
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -86,7 +86,7 @@
"Będziesz musiał ręcznie przywrócić wymienione rekompilatory jeśli rozwiążesz "
"problemy."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -98,7 +98,7 @@
"szczegóły proszę zapoznaj\n"
"siÄ™ z FAQ oraz poradnikami."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -125,7 +125,36 @@
"przełączyć opcje\n"
"na Tryb użytkownika - Moje Dokumenty(kliknij przycisk poniżej)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -209,6 +238,13 @@
"zapisu gry.\n"
"Może nie być kompatybilne ze wszystkimi grami (np. Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -286,7 +322,7 @@
"Ta akcja zresetuje istniejÄ…cy stan virtualnej maszyny PS2;\n"
"Dotychczasowy stan gry zostanie utracony. JesteÅ› pewien?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -306,7 +342,7 @@
"Czy jesteś ABSOLUTNIE pewien, że tego chcesz?\n"
"(Informacja: Ustawienia wtyczek nie będą naruszone)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -317,7 +353,12 @@
"włączyć slot ponownie\n"
"używając Konfiguracji - Karty Pamięci z głównego menu."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -325,11 +366,11 @@
"Proszę użyć poprawnego BIOSu. Jeśli takiego nie posiadasz, naciśnij\n"
"'Anuluj' aby zamknąć panel konfiguracji."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Uwaga: Większość gier chodzi dobrze na standardowych ustawieniach."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Uwaga: Większość gier chodzi dobrze na standardowych ustawieniach."
@@ -455,7 +496,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"Åatki do gier mogÄ… poprawić dziaÅ‚anie pewnych tytułów.\n"
"Mogą też jednak pogorszyć działanie innych.\n"
@@ -481,7 +523,7 @@
"('Automatyczne' znaczy: wybrane dla sprawdzonych gier, którym poprawia "
"wydajność/błędy)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -490,14 +532,14 @@
"Chcesz usunąć sformatowaną kartę pamięci '%s'.\n"
"Wszystkie dane na tej karcie będą utracone! Czy jesteś pewien?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Porażka: Sklonować możesz tylko do pustego slotu PS2 lub na dysk do "
"wybranego katalogu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Porażka: Docelowa Karta Pamięci '%s' w użyciu."
@@ -584,37 +626,53 @@
"'Anuluj' by zamknąć\n"
"panel konfiguracji."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - Standardowa skala cyklu. Bliska oryginalnej prędkości prawdziwego "
-"Silnika Emotion(EE) PS2."
+"3 - Redukuje cykle EE o około 50%. Przyspiesza\n"
+"w niektórych grach ale może spowodować\n"
+"'dławienie się' dźwięku w wielu animacjach."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - Redukuje cykle EE o około 33%. Średnie przyspieszenie w większości gier "
"i spora kompatybilność."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
msgstr ""
-"3 - Redukuje cykle EE o około 50%. Przyspiesza\n"
-"w niektórych grach ale może spowodować\n"
-"'dławienie się' dźwięku w wielu animacjach."
+"1 - Standardowa skala cyklu. Bliska oryginalnej prędkości prawdziwego "
+"Silnika Emotion(EE) PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - Deaktywuje podkradanie cykli VU. Najbardziej kompatybilne ustawienie!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -622,7 +680,7 @@
"1 - Drobne podkradanie cykli VU. Niższa kompatybilność, lecz możliwe "
"przyspieszenie w niektórych grach."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -630,7 +688,7 @@
"2 - Średnie podkradanie cykli VU. Jeszcze niższa kompatybilność, lecz spore "
"przyspieszenia w niektórych grach."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -639,7 +697,7 @@
"powodować znaczne spadki\n"
"prędkości i inne graficzne udziwnienia w wielu grach."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -650,11 +708,15 @@
"a także błędne odczyty FPS. Podczas wystąpienia jakichkolwiek błędów, "
"zacznij od wyłączenia tego panelu."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Ustawienie wyższych wartości na tym wskaźniku efektywnie redukuje prędkość "
"procesora\n"
@@ -662,7 +724,7 @@
"gier, które nie są\n"
"w stanie w pełni wykorzystać prędkości konsoli PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -673,7 +735,7 @@
"ilość skradzionych cykli używanych na każdy mikroprogram uruchamiany przez "
"grÄ™."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -684,7 +746,7 @@
"Jest to bezpieczne w większości przypadków, SuperVU robi coś podobnego w "
"standardzie."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -698,7 +760,7 @@
"Na gry ograniczone wątkiem GS może to mieć odwrotny skutek, szczególnie przy "
"2-rdzeniowych procesorach."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -709,7 +771,7 @@
"głównie wszelkie nie zrobione w 3D RPGi. Inne gry nie będą miały z tego "
"żadnego, lub minimalny pożytek."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -724,7 +786,7 @@
"odtwarza je\n"
"dopiero gdy to zdarzenie nastÄ…pi."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -733,7 +795,7 @@
"Å‚atkÄ… problemy.\n"
"(Zwykle oznaczone jako wymagajÄ…ce 'trybu 1' lub 'wolnego DVD')"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -741,7 +803,7 @@
"Miej na uwadze, że przy wyłączonym limicie klatek animacji,\n"
"tryby Przyspieszony i Spowolniony nie będą dostępne."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -752,7 +814,7 @@
"Włączenie tej opcji z całą pewnością będzie\n"
"powodowało masę błędów graficznych w wielu grach."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -760,7 +822,7 @@
"Użyj tej opcji jeśli podejrzewasz, że synchronizacja wątku MTGS\n"
"odpowiada za zawieszanie się lub graficzne błędy w jakiejś grze."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -777,7 +839,7 @@
"Uwaga: Ta opcja może być włączona w każdym momencie, lecz nagle wyłączona, "
"będzie powodować błędy graficzne."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/pl_PL/pcsx2_Main.po pcsx2-1.4.0/locales/pl_PL/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/pl_PL/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/pl_PL/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 1.1.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2012-08-13 05:40+0100\n"
"Last-Translator: Miseru99 \n"
"Language-Team: Miseru99 \n"
@@ -23,15 +23,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Brak podanych powodów."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Błąd składni"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Twój sprzęt nie jest w stanie uruchomić PCSX2. Życie... :3"
@@ -99,7 +99,7 @@
"Zawiera bezczynne przetwarzanie zdarzeń oraz kilka innych rzadziej "
"spotykanych rozwiązań."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Nierozpoznany format obrazu płyty"
@@ -115,7 +115,7 @@
"Podczas uruchamiania z obrazu płyty, ten błąd może być spowodowany "
"nieobsługiwanym typem lub błędem w obsłudze obrazów płyty przez PCSX2."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
@@ -123,13 +123,13 @@
"Wątek MTGS przestał odpowiadać podczas oczekiwania na otwarcie wtyczki "
"graficznej."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Ten zapis gry nie może być wczytany, wygląda na uszkodzony lub niekompletny."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -138,7 +138,7 @@
"Wtyczka %s nie mogła być otwarta. Twój komputer może mieć niewystarczające "
"zasoby, lub niekompatybilne podzespoły/sterowniki."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -147,17 +147,17 @@
"Wtyczka %s nie została uruchomiona. Twój system może mieć niewystarczającą "
"ilość pamięci bądź wymaganych zasobów."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Plik skonfigurowanej wtyczki %s nie został znaleziony."
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "Plik skonfigurowanej wtyczki %s nie jest prawidłową biblioteką dll."
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -166,14 +166,14 @@
"Skonfigurowana wtyczka %s nie jest prawidłowym rozszerzeniem PCSX2 lub jest "
"przeznaczona do starszej wersji."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Wtyczka uprzejmie donosi, że Twój sprzęt lub oprogramowanie nie jest "
"obsługiwane."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -181,7 +181,7 @@
"Skonfigurowana wtyczka nie jest wtyczkÄ… PCSX2 lub jest przeznaczona do "
"starszej wersji."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -190,11 +190,11 @@
"Skonfigurowana wtyczka %s nie jest prawidłową wtyczką PCSX2 lub przeznaczona "
"jest do starszej wersji."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Nie udało się uruchomić wbudowanej wtyczki Kart Pamięci."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Wtyczka wyłączona"
@@ -354,11 +354,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Wyszczególniony zapis sprzętu CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Wiadomość PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -366,31 +366,31 @@
"Ten zapis gry nie został poprawnie zachowany. Tymczasowa kopia została "
"stworzona pomyślnie, lecz nie mogła być przeniesiona we właściwe miejsce."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Najbezpieczniejszy"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Bezpieczny (szybszy)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Zbalansowany"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agresywny"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Agresywny Plus"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Głównie Szkodliwy"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Nie udało się nadpisać istniejącego pliku ustawień; odmowa dostępu."
@@ -398,7 +398,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Wgrywanie wtyczek systemu PS2..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -407,94 +407,99 @@
"Rozszerzenia SSE są niedostępne. PCSX2 wymaga procesora wyposażonego w "
"zestaw instrukcji SSE."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Bląd/Błędy recompilatora PCSX2"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Wszystkie opcje są wyłącznie dla obecnej sesji i nie zostaną zachowane. \n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "PlikISO"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "wyświetla tę listę parametrów wiersza poleceń"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "wymusza widoczność okna statusu/konsoli"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "użyj pełnoekranowego trybu"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "wyświetlaj obraz w oknie"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "wyłącza wyświetlanie GUI podczas działania gry"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "uruchamia obraz ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "załadowuje pustą płytę DVD; użyj by wejść do menu systemowego PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "odtwarza z wtyczki CDVD (nadpisuje parametr PlikuISO)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "wyłącza wszystkie przyspieszające emulację sztuczki"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"użyj wyszczególnionej przecinkami lub pionowymi kreskami listy poprawek do "
"gier"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "wyłącza szybkie odtwarzanie"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "zmienia ścieżkę dostępu do pliku konfiguracji"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "ustala plik konfiguracji PCSX2 do użycia"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "wymusza %s do uruchomienia Pomocnika Konfiguracji"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"pozwala na operowanie w trybie przenośnym (wymaga poziomu dostępu admin/root)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "określ plik do użycia jako wtyczka %s"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "BÅ‚Ä…d Nadpisania Wtyczki - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -505,96 +510,96 @@
"prawidłową wtyczką %s:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Naciśnij OK aby użyć standardowo skonfigurowanej wtyczki lub Anuluj by "
"zamknąć %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "BÅ‚Ä…d PCSX2: Niedostatek mocy"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Naciśnij OK aby zamknąć %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "BÅ‚Ä…d Krytyczny %s"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Anuluj"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Anuluj"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Zatwierdź"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Następna Strona >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Cofnij"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Cofnij"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Zakończ"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Tak"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Nie"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "PrzeglÄ…daj"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Zapisz"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Zapisz &Jako..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Pomoc"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Dom"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Pokaż opis"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -604,43 +609,50 @@
"\n"
"Naciśnij OK aby przejść do Panelu Konfiguracji Wtyczek."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"UWAGA! Wtyczki systemowe nie zostały załadowane. PCSX2 może nie reagować na "
"polecenia."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Opcje Wiersza Poleceń"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "BÅ‚Ä…d BIOS'u PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Naciśnij OK aby przejść do Panelu Konfiguracji BIOS'u."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"UWAGA! Wtyczki systemowe nie zostały załadowane. PCSX2 może nie reagować na "
+"polecenia."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Opcje Wiersza Poleceń"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "NiereagujÄ…cy wÄ…tek PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Zlikwiduj"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Odtwarzanie Virtualnej Maszyny PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "PrzeglÄ…daj w poszukiwaniu ISO nie zapisanego w historii."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "PrzeglÄ…daj..."
@@ -688,51 +700,52 @@
"Nie można zachować nowych ustawień, co najmniej jedna opcja jest "
"nieprawidłowa."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Pytanie o zachowanie statusu"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Mieści sporo zapisu w bardzo małej powierzchni."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Mały"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Tego sam używam (programista)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normalny"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Przejrzyste i czytelne."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Duży"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Olbrzymi"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "W razie posiadania wyświetlacza o bardzo dużej rozdzielczości."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Standardowy łagodny schemat kolorów."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Jasny temat"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -740,84 +753,94 @@
"Klasyczny czarny temat kolorów, dla ludzi lubiących gdy tekst wbija im się w "
"nerwy wzrokowe."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Ciemny temat"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Zawsze na wierzchu"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Gdy zaznaczone, okno statusu będzie widoczne zawsze na wierzchu."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Zapis..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Zapisz opis statusu do pliku"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&Wyczyść"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Wyczyść zawartość okna statusu"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "WyglÄ…d"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Zamknij"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Zamknij to okno statusu; zawartość pozostaje zachowana"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Pokazuje zapisy przydatne dla programistów PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Odczyty CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Pokazuje aktywność odczytywania dysku"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Aktywuj wszystko"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Aktywuje pokazywanie wszystkich źródłowych opisów w oknie statusu."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Dezaktywuj wszystko"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Deaktywuje pokazywanie źródłowych opisów w oknie statusu"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Przywróć Standardowe ustawienia"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Aktywuje pokazywanie wszystkich źródłowych opisów w oknie statusu."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Status"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Opisy Źródła"
@@ -830,48 +853,45 @@
msgid "About %s"
msgstr "O %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Ekipa TestujÄ…ca"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Poprzednie wersje"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmasterzy"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Twórcy Wtyczek"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Specjalne podziękowania dla"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Deweloperzy"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Zasłużeni"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Emulator Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 Oficjalna Strona oraz Forum"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2 Oficjalna Repozytornia SVN na GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Już się napatrzyłem"
@@ -879,46 +899,115 @@
msgid "Assertion Failure - "
msgstr "Nieprawidłowe Stwierdzenie -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Saves a snapshot of this settings panel to a PNG file."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Zapisz obrazek z ustawieniami do..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Wybór BIOS'u"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Nie pokazuj więcej tego komunikatu."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
msgstr ""
"Wyłącza ten komunikat ustawiając obecną odpowiedź do przyszłych zapytań."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
msgstr ""
"Okienko nie będzie więcej pokazywane. Możesz to zmienić w panelu ustawień."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignoruj"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Resetuj"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Katalogi"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "BÅ‚Ä…d (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Stwórz kartę pamięci"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Stwórz nową kartę pamięci"
@@ -940,30 +1029,30 @@
msgid "Select file name: "
msgstr "Wybierz nazwÄ™ pliku:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "BÅ‚Ä…d (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Stwórz kartę pamięci"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Błąd: Karta pamięci nie mogła być utworzona."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Błąd: Karta pamięci nie mogła być utworzona."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Użyj kompresji NTFS tworząc tą kartę."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [najbardziej kompatybilna]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -971,7 +1060,7 @@
"Standardowa karta pamięci, najstabilniejsza, działająca ze wszystkimi grami "
"i wersjami BIOS'u."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -979,37 +1068,37 @@
"Zawsze używaj tej opcji jeśli pragniesz najbezpieczniejszego i "
"najpewniejszego działania kart pamięci."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr "Standardowej wielkości karta jaką można dokupić do zestawu."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 i 32 MB karty pamięci mają mniej więcej podobną kompatybilność."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
msgstr ""
"Ostrzeżenie: Tak, ta karta jest duża, lecz może nie działać z wieloma grami."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1017,6 +1106,22 @@
"Używaj na własną odpowiedzialność, błędne działanie karty pamięci "
"prawdopodobne(choć rzadkie)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1027,6 +1132,7 @@
msgstr "Ustawienia"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Wybór Języka"
@@ -1080,15 +1186,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Automatycznie odłącz karty pamięci podczas wgrywania zapisu gry"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Menadżer Kart Pamięci"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Przemieść karty do lub z portów PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1152,24 +1262,24 @@
msgid "Game Fixes"
msgstr "Poprawki do gier"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Ustawienia Komponentów - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Wtyczki"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Katalogi"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "WyglÄ…d/Tematy - %s"
@@ -1191,47 +1301,51 @@
msgid "Terminate App"
msgstr "Likwiduj AplikacjÄ™"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "Wyjście obrazu(GS) wyłączone!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Zapisz stan"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Zapisuje stan gry do wybranego slotu."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Wgraj zapis"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Wgrywa zapisany stan gry z wybranego slotu."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Wgraj KopiÄ™ ZapasowÄ… Zapisu"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Wgrywa kopiÄ™ zapasowÄ… wybranego zapisu gry."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Przestaw na kolejny slot"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Wybiera kolejny slot zapisu gry."
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Przestaw na poprzedni slot"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Wybiera poprzedni slot zapisu gry."
@@ -1248,7 +1362,7 @@
"Błąd powstały w wyniku przeniesienia wielu plików na okno %s. Możesz "
"przenieść tylko jeden na raz."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Potwierdź reset PS2"
@@ -1266,374 +1380,374 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Upuściłeś następujące obrazy ISO na %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Kopia zapasowa"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Pokazuj KonsolÄ™"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsola do Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&System"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfiguracja"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Różne"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Odbugowanie"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Inicjalizacja..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Uruchom ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Uruchamia surowe binarki PS2"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Zrób kopię przed zapisem"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatyczne Poprawki"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Automatycznie uruchamia istniejÄ…ce poprawki do gier sprawiajÄ…cych problemy"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Aktywuj Cheaty"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "Aktywuj Å‚atki przyspieszajÄ…ce"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Aktywuj System Plików Hosta"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Przerwij EmulacjÄ™"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Zamyka wszystkie Virtualne Maszyny i wtyczki."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Wyjście"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Zamyka %s - może szkodzić zdrowiu"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Wybierz ISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menu Wtyczek"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Wybiera zaznaczony obraz ISO jako źródło z grą."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Wtyczka"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Używa zewnętrznej wtyczki jako źródło gry."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Brak płyty"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Użyj tego by wejść do ustawień BIOS'u swojej wirtualnej PS2."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "&Ustawienia Emulacji"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Karty Pamięci"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&Wybór Wtyczek/BIOS'u"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Edytor Bazy Gier"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Obraz (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Dźwięk (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Kontrolery (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Wyczyść wszystkie ustawienia..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
"Usuwa wszelkie ustawienia %s i uruchamia od nowa pomocnika konfiguracji."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "O twórcach..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Zapisywanie..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pauza"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Bezpiecznie zatrzymuje emulacjÄ™ przechowujÄ…c obecny stan gry."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Kontynuuj"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Przywraca zatrzymanÄ… grÄ™."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pauza/Kontynuacja"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Żadna gra nie uruchomiona, nie możesz zatrzymać ani kontynuować."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Restart"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Symuluje sprzętowy reset konsoli PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Nic nie emulujesz; uruchom coÅ› najpierw."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Ponownie Uruchom CDVD (pełne)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Twardy reset aktywnej maszyny wirtualnej."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Uruchom CDVD (pełne)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr ""
"Uruchamia wirtualną maszynę używając obecnie wybranego DVD lub obrazu płyty."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Ponownie Uruchamia CDVD (szybko)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr ""
"Ponownie uruchamia stosujÄ…c szybkie uruchomienie (pomija ekrany startowe ps2)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Uruchom CDVD (szybko)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Używa szybkiego uruchomienia pomijając ekrany startowe PS2."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Wtyczki nie wgrane"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Ustawienia silnika graficznego..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr ""
"Zmienia emulację sprzętu określaną przez silnik wirtualnej maszyny PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Ustawienia Okna..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Zmienia ustawienia wyświetlania okna, w tym proporcji."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Ustawienia Wtyczki..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Otwiera okno ustawień zaawansowanych wtyczek %s."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Resetować wszystkie ustawienia?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Potwierdź zmianę obrazu ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Czy chcesz podmienić dyski czy uruchomić nowy obraz (poprzez reset systemu)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Podmień Dysk"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Potwierdź zmianę źródła CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Wybrałeś zmianę źródła CDVD z %s na %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "Czy chcesz podmienić dyski czy uruchomić nowy obraz (reset systemu)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Wszystkie obsługiwane (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Obrazy płyt (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Zrzuty bloków (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Zrzuty bloków (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Wszystkie pliki (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Wybierz źródłowe ISO dla CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Wybierz plik ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "Plik ISO nie znaleziony!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Pojawił się błąd podczas próby otwarcia pliku:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1641,7 +1755,7 @@
"Błąd: Ustawiony plik ISO nie istnieje. Naciśnij OK by wybrać nowy obraz ISO "
"dla CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1649,7 +1763,7 @@
"Wybrałeś następujący obraz ISO w PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1662,7 +1776,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1675,19 +1789,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Nazwa pliku pusta lub zbyt krótka"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Nazwa pliku poza wymaganym katalogiem"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Taka nazwa pliku już istnieje"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "System Operacyjny nie zezwala na stworzenie tego pliku"
@@ -1695,15 +1809,15 @@
msgid "Cannot apply settings..."
msgstr "Nie można zastosować ustawień..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Ścieżka szukania BIOS'u:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Wybierz katalog z zapisem BIOS'u PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1711,13 +1825,13 @@
"Naciśnij przycisk 'Przeglądaj' aby wybrać inny folder gdzie PCSX2 będzie "
"szukać zapisu BIOS'u PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Odśwież listę"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Wybierz plik BIOS'u"
@@ -1749,71 +1863,75 @@
msgid "None"
msgstr "Żaden"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normalny"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU Zaawansowane Opcje Rekompilera"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Dodatkowy z Zachowaniem Znaku"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Pełny"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0/VU1 Zaawansowane Opcje Rekompilera"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Dodatkowy"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Całkiem możliwe - najwolniejsza rzecz we wszechświecie."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Rekompilator"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr ""
"Przetwarza język maszynowy z 64-bit MIPS-IV na x86 dokładnie-kiedy-trzeba."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Dość powolne; tylko do celów diagnostycznych."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr ""
"Przetwarza język maszynowy z 32-bit MIPS-I na x86 dokładnie-kiedy-trzeba."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "WÅ‚Ä…cz cache EE - Tylko Interpreter! (Powolne)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Tylko interpreter; udostępnione dla celów diagnostycznych"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Przywróć Standardowe ustawienia"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1821,22 +1939,22 @@
"Interpreter Jednostki Wektorowej. Powolne i niezbyt kompatybilne. Tylko do "
"diagnozowania."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "Rekompilator microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Nowy rekompilator Jednostki Wektorowej z dużo polepszoną kompatybilnością. "
"Zalecany."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "Rekompilator superVU [dziedziczony]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2012,7 +2130,7 @@
msgstr "Ignoruj kierunek transferu w Path3 - dla Hotwheels."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2043,86 +2161,91 @@
"Uwaga: Pozwolenie na zapisywanie przebiegu zwykle bardzo spowalnia emulacjÄ™ "
"i prowadzi do głupich pytań w stylu \"Gdzie się podziały moje FPSy?\" ^_^"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Zaznacz katalog z kartami pamięci PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Odłącz"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Sklonuj..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Zmień nazwę..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Utwórz..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Podłącz..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Karta:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Stwórz nową kartę pamięci."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Zmień nazwę tej karty pamięci..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Podłącz..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Odłącz kartę z tego portu"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Podłącz tą kartę do portu..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Utwórz kopię tej karty pamięci..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Usuń"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "Nieodwracalnie kasuje kartę pamięci z dysku (zawartość jest utracona)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Tworzy nową kartę pamięci i przypisuje ją do tego Portu."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Usunąć kartę pamięci?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Sklonuj kartę pamięci"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Niepowodzenie: Można sklonować tylko istniejącą kartę."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2130,25 +2253,25 @@
"Utwórz nazwę dla kopii\n"
"( '.ps2' zostanie dodane automatycznie)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Klęska: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Kopiowanie nawaliło!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Karta pamięci '%s' skopiowana jako '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Sukces"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2157,121 +2280,126 @@
"Wyznacz nową nazwę dla karty pamięci '%s'\n"
"( '.ps2' zostanie dodane automatycznie)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Zmień nazwę karty"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Błąd: Zmiana nazwy nie możliwa.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Brak"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Wybierz port docelowy dla '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Podłącz kartę"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Odłącz kartę"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Podłącz kartę..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Sklonuj kartÄ™..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Zmień nazwę..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Wykasuj kartÄ™"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Podłącz kartę"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Utwórz nową kartę..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Odśwież Listę"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Port PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Nazwa (pliku) Karty"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Rozmiar Karty"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Sformatowana?"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Ostatnia modyfikacja"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Stworzona"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Nie"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Tak"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Niepodłączone Karty --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Brak Niepodłączonych Kart --]"
@@ -2304,11 +2432,11 @@
msgid "Select a document root for %s"
msgstr "Wyznacz ścieżkę dokumentów dla %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Zastosuj"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Ustaw ten język za mój podstawowy!"
@@ -2386,22 +2514,22 @@
"Powód: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Kończenie zadań..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Aktywuj Å‚atki przyspieszajÄ…ce"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Bezpieczny i łatwy sposób upewnienia się, że wszystkie łatki przyspieszające "
"są wyłączone."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2409,34 +2537,34 @@
"Resetuje łatki przyspieszające do ich standardowych wartości - wyłączając je "
"kompletnie."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "Skala Cykli EE [Nie zalecane]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "Podkradanie Cykli VU [Nie zalecane]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "Hack'i microVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Dobre przyspieszenie i duża kompatybilność; może powodować błędy grafiki... "
"[Zalecane]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU(Wielo-WÄ…tkowe microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2445,15 +2573,15 @@
"powodować niestabilność...\n"
"[Zalecane dla 3+ rdzeniowych procesorów]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Inne Hack'i"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Aktywuj DetekcjÄ™ Rozruchu INTC"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2461,22 +2589,22 @@
"Ogrome przyspieszenie w pewnych grach, zwykle nie ma efektów ubocznych. "
"[Zalecane]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Aktywuj Wykrywanie Poczekania na Pętlę"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Średnie przyspieszenie dla niektórych gier, bez znanych efektów ubocznych. "
"[Zalecane]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Aktywuj szybkie CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr ""
"Szybki dostęp do dysku, mniejsze czasy wgrywania.\n"
@@ -2502,40 +2630,40 @@
msgid "Select a visual theme:"
msgstr "Wybierz temat graficzny:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Wyłącz limiter klatek"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr "Użyteczne przy sprawdzaniu wydajności. Przełączaj naciskając F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Regulacja Klatek Animacji:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Tryb Spowolniony:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Tryb Przyspieszony:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Ilość klatek systemu NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Ilość klatek systemu PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2543,19 +2671,19 @@
"Błąd podczas składania ustawień klatek animacji NTSC lub PAL. Ustawienia "
"muszą zawierać prawidłowe liczby rzeczywiste."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Wyłączone [standardowo]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Pomijaj tylko w trybie przyspieszonym (TAB przełącza)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Stale pomijaj"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2563,19 +2691,19 @@
"Normalny i Przyspieszony limit pomija klatki animacji. Spowolniony nadal "
"wyłącza pomijanie."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Klatek do Pokazania"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Klatek do Pominięcia"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Użyj Synchronizowanego MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2583,11 +2711,11 @@
"Tylko w celach testowych i wyłapywania potencjalnych błędów w MTGS gdyż jest "
"potencjalnie bardzo wolne."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Wyłącz całkowicie wyświetlanie obrazu"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2595,11 +2723,11 @@
"Całkowicie wyłącza całą aktywność silnika graficznego; idealne do testowania "
"componentów EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Pomijanie Klatek Animacji"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Limiter Klatek Animacji"
@@ -2644,7 +2772,7 @@
"Ten zapis stanu nie może być wczytany przez brak elementów składowych. "
"Przeczytaj zapis statusu dla pełnych informacji."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(standardowy)"
@@ -2666,7 +2794,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Ustawiony plik BIOS'u nie istnieje. Proszę ponownie skonfigurować."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2683,6 +2811,15 @@
"Rozszerzenia %s nie znalezione. Recompilator microVU wymaga procesora "
"obsługującego rozszerzenia MMX, SSE oraz SSE2."
+#~ msgid "Betatesting"
+#~ msgstr "Ekipa TestujÄ…ca"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Wybór BIOS'u"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Wybierz źródłowe ISO dla CDVD..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - Zalecane SSE2"
diff -Nru pcsx2-1.3.1+dfsg/locales/pt_BR/pcsx2_Iconized.po pcsx2-1.4.0/locales/pt_BR/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/pt_BR/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/pt_BR/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -1,15 +1,15 @@
# Brazilian Portuguese Translation for pcsx2 (Iconized)
-# Copyright (C) 2014 PCSX2 Dev Team
+# Copyright (C) 2015 PCSX2 Dev Team
# This file is distributed under the same license as the PCSX2 package.
-# Rafael Ferreira , 2011, 2012, 2013, 2014.
+# Rafael Fontenelle , 2011, 2012, 2013, 2014, 2015.
#
msgid ""
msgstr ""
"Project-Id-Version: pcsx2 iconized master\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-12-23 13:39-0300\n"
-"Last-Translator: Rafael Ferreira \n"
+"POT-Creation-Date: 2015-12-22 10:08-0200\n"
+"PO-Revision-Date: 2015-12-22 10:49-0200\n"
+"Last-Translator: Rafael Fontenelle \n"
"Language-Team: \n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
@@ -18,7 +18,7 @@
"X-Poedit-KeywordsList: pxE;pxEt\n"
"X-Poedit-SourceCharset: utf-8\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
-"X-Generator: Poedit 1.7.1\n"
+"X-Generator: Poedit 1.8.6\n"
#: common/src/Utilities/Exceptions.cpp:275
msgid ""
@@ -39,7 +39,7 @@
"emular jogos de PSX, então você terá que fazer download de um emulador "
"especificamente para PSX, como ePSXe ou PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -51,7 +51,7 @@
"virtual, como um arquivo de memória swap pequeno ou desabilitado, ou por "
"outro programa que está ocupando muita memória."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -60,7 +60,7 @@
"PS2. Feche algumas tarefas que estejam utilizando muita memória e tente "
"novamente."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -68,7 +68,7 @@
"Aviso: Alguns recompiladores de PS2 configurados falharam em inicializar e "
"foram desativados:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -79,7 +79,7 @@
"você tenha que ativar novamente os recompiladores listados acima, se você "
"solucionar os erros."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -89,7 +89,7 @@
"*deve* obter uma BIOS de uma unidade PS2 que você possua (pegar emprestado "
"não conta). Por favor consulte os FAQs e os Guias para mais instruções."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -115,7 +115,50 @@
"permissões elevadas nesse computador, então você vai precisar alternar para "
"o modo de Documentos do Usuário (clique no botão abaixo)"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+"Por favor, note que o arquivo resultante pode não exatamente conter todos os "
+"saves, dependendo de quantos estiverem armazenados no cartão de memória "
+"original."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+"AVISO: Converter um cartão de memória pode levar um tempo! Por favor, não "
+"feche o emulador durante o processo de conversão, mesmo se o emulador não "
+"estiver mais respondendo aos comandos do teclado, mouse, etc."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+"Converte este cartão de memória para um arquivo padrão de cartão de memória "
+"(.ps2) de 8 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+"Converte este cartão de memória para um arquivo padrão de cartão de memória "
+"(.ps2) de 16 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+"Converte este cartão de memória para um arquivo padrão de cartão de memória "
+"(.ps2) de 32 MB."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+"Converte este cartão de memória para um arquivo padrão de cartão de memória "
+"(.ps2) de 64 MB."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -197,6 +240,16 @@
"dos cartões após carregados os savestates. Pode não ser compatÃvel com todos "
"jogos (ex: Guitar Hero)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+"(Tipo pasta apenas) Indexa novamente o conteúdo do cartão de memória a cada "
+"alteração do software em execução. Isso evita que o cartão de memória de "
+"ficar sem espaço para saves."
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -279,7 +332,7 @@
"Essa ação vai redefinir o estado da máquina virtual existente de PS2; todo "
"progresso atual será perdido. Você tem certeza?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -300,7 +353,7 @@
"\n"
"(nota: configurações dos plug-ins não serão afetadas)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -312,7 +365,14 @@
"e ativá-lo novamente a qualquer tempo em Configuração:Cartões de Memória, no "
"menu principal."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+"(Pasta Cart.Mem.) Cartão de memória está cheio, não foi possÃvel adicionar: "
+"%s"
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -320,11 +380,11 @@
"Por favor selecione uma BIOS válida. Se você não conseguir fazer uma seleção "
"válida, então pressione Cancelar para fechar o painel de Configuração."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Nota: A maioria dos jogos ficarão bem, com as opções padrões."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Nota: A maioria dos jogos ficarão bem, com as opções padrões."
@@ -447,11 +507,13 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"É melhor habilitar 'Correções de Jogos Automáticas' no menu principal, e "
"deixar esta página vazia. ('Automáticas' significa: uso seletivo testado "
-"especificamente para jogos especÃficos)"
+"especificamente para jogos especÃficos). Correções de jogos manuais NÃO VAI "
+"aumentar sua performance. Na verdade, elas podem até diminuÃ-la."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
msgid ""
@@ -466,7 +528,7 @@
"O mais seguro é garantir que todas as correções de jogos estejam "
"desabilitadas."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -475,14 +537,14 @@
"Você irá excluir o cartão de memória formatado '%s'. Todos dados nesse "
"cartão serão perdidos! Você tem certeza bem positiva e absoluta?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Falhou: Duplicação só é permitida para uma Porta-PS2 vazia ou para o sistema "
"de arquivos."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Falhou: O cartão de memória destinatário '%s' está em uso."
@@ -566,35 +628,54 @@
"incompleta de %s, então pressione Cancelar para fechar o painel de "
"Configurações."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"-2 - Reduz a frequência de ciclo do EE em mais ou menos 33%. Aceleração "
+"moderada, mas *vai* causar desordem no áudio em vários FMVs."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"-1 - Reduz a frequência de ciclo do EE em mais ou menos 33%. Aceleração "
+"suave para a maioria dos jogos com alta compatibilidade."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
-"1 - Frequência de ciclo normal. Isso quase corresponde com a real velocidade "
+"0 - Frequência de ciclo padrão. Isso quase corresponde com a real velocidade "
"de uma EmotionEngine real de PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - Reduz a frequência de ciclo do EE em mais ou menos 33%. Aceleração suave "
-"para a maioria dos jogos com alta compatibilidade."
+"1 - Aumenta a frequência de ciclo do EE em mais ou menos 33%. Aumenta os "
+"requisitos de hardware, pode aumentar o FPS durante o jogo."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - Reduz a frequência de ciclo do EE em mais ou menos 55%. Aceleração "
-"moderada, mas *vai* causar falhas de áudio em muitos FMVs."
+"2 - Aumenta a frequência de ciclo do EE em mais ou menos 50%. Aumenta "
+"consideravelmente os requisitos de hardware, pode aumentar visivelmente o "
+"FPS durante o jogo..\n"
+"Essa configuração causar nos jogos uma FALHA PARA INICIAR."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - Desativa Roubo de Ciclo do VU. Configuração mais compatÃvel!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -602,7 +683,7 @@
"1 - Suave Roubo de Ciclo do VU. Menor compatibilidade, mas é alguma "
"aceleração para maioria dos jogos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -610,7 +691,7 @@
"2 - Moderado Roubo de Ciclo de VU. Ainda menor compatibilidade, mas a "
"aceleração é significante em alguns jogos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -618,7 +699,7 @@
"3 - Máximo de Roubo de Ciclo de VU. Utilidade é limitada, uma vez que isso "
"pode causar oscilações visuais ou desaceleração na maioria dos jogos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -628,18 +709,24 @@
"causar glitches, falha no áudio, e falsa leitura do FPS. Quando tiver "
"problemas de emulação, primeiro desabilite esse painel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
-"Definir valores mais altos nesse slider reduz efetivamente a velocidade de "
+"Definir valores menores nesse slider reduz efetivamente a velocidade do "
"clock da CPU núcleo R5900 da EmotionEngine e normalmente traz grande "
"aceleração para jogos que falham em utilizar todo potencial do hardware de "
-"PS real."
+"PS real. Por outro lado, valores maiores aumentam efetivamente a velocidade "
+"do clock, o que pode resultar em algum aumento no FPS do jogo, ao mesmo "
+"tempo que faz com que os jogos demandem mais e possivelmente causem falhas "
+"nos gráficos."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -649,7 +736,7 @@
"EmotionEngine. Maiores valores aumentam o número de ciclos roubados do EE "
"para cada micro-programa VU que o jogo roda."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -659,7 +746,7 @@
"contrário de de o tempo todo. Isso é seguro na maioria do tempo, e o Super "
"VU faz coisa semelhante por padrão."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -672,7 +759,7 @@
"caso de jogos limitados pelo GS, pode ser um atraso (especialmente em CPUs "
"dual core)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -683,7 +770,7 @@
"Jogos que não usam esse método de vsync vão aproveitar pouca ou nada de "
"aceleração desse hack."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -699,7 +786,7 @@
"avançamos para a vez do evento seguinte ou o fim da fatia de tempo do "
"processador, seja qual for que vier a ocorrer primeiro."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -708,7 +795,7 @@
"tenham problemas com isso. (Muitas vezes marcado por precisar de 'modo 1' ou "
"'DVD lento')"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -716,7 +803,7 @@
"Note que quando o Limitador de Frames está desabilitado, os modos Turbo e "
"Câmera Lenta também não vão estar disponÃveis."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -724,7 +811,7 @@
"Nota: Por causa do design do PS2, frame skipping preciso não é possÃvel. "
"Ativar essa opção pode causar sérios erros gráficos em alguns jogos."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -732,7 +819,7 @@
"Habilite isso se você achar que a sincronização da thread MTGS está causando "
"travamentos ou erros gráficos."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -748,7 +835,7 @@
"Aviso: Essa opção pode ser ativada durante o jogo, mas normalmente não pode "
"ser desativada durante o jogo (o vÃdeo normalmente ficará estragado)"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/pt_BR/pcsx2_Main.po pcsx2-1.4.0/locales/pt_BR/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/pt_BR/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/pt_BR/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -1,15 +1,15 @@
# Brazilian Portuguese Translation for pcsx2 (Main)
-# Copyright (C) 2014 PCSX2 Dev Team
+# Copyright (C) 2015 PCSX2 Dev Team
# This file is distributed under the same license as the PCSX2 package.
-# Rafael Ferreira , 2011, 2012, 2013, 2014.
+# Rafael Fontenelle , 2011, 2012, 2013, 2014, 2015.
#
msgid ""
msgstr ""
"Project-Id-Version: pcsx2 main master\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-12-23 13:38-0300\n"
-"Last-Translator: Rafael Ferreira \n"
+"POT-Creation-Date: 2015-12-22 10:08-0200\n"
+"PO-Revision-Date: 2015-12-22 11:04-0200\n"
+"Last-Translator: Rafael Fontenelle \n"
"Language-Team: \n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
@@ -18,17 +18,17 @@
"X-Poedit-KeywordsList: _;pxL;_d;pxDt;_t;pxLt\n"
"X-Poedit-SourceCharset: utf-8\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
-"X-Generator: Poedit 1.7.1\n"
+"X-Generator: Poedit 1.8.6\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Nenhum motivo dado."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Erro de análise"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
"O hardware da sua máquina não é capaz de rodar PCSX2. Sinto muito, cara."
@@ -98,7 +98,7 @@
"Inclui processamento de eventos ociosos e alguns outros usos de eventos "
"incomuns."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Formato de arquivo de imagem ISO não reconhecido."
@@ -117,20 +117,20 @@
"causado por um tipo de imagem ISO sem suporte ou um bug do PCSX2 no suporte "
"de imagem ISO."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "A thread MTGS não está respondendo enquanto espera o plug-in GS abrir."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"O savestate não pôde ser carregado, pois parece estar corrompido ou "
"incompleto."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -139,7 +139,7 @@
"Plug-in de %s falhou em carregar. Seu computador deve ter recursos "
"insuficientes, ou hardware/drivers incompatÃveis."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -148,18 +148,18 @@
"Plug-in de %s falhou em inicializar. Seu sistema deve ter memória "
"insuficiente ou recursos faltando."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "O arquivo do plug-in de %s configurado não foi encontrado"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"O arquivo do plug-in de %s configurado não é uma biblioteca dinâmica válida"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -168,13 +168,13 @@
"O plug-in de %s configurado não é um plug-in de PCSX2, ou é para uma versão "
"antiga e sem suporte do PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"O plug-in relata que seu hardware ou seus software/drivers são suportados."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -182,7 +182,7 @@
"O plug-in definido não é um plug-in de PCSX2, ou é para uma versão antiga e "
"sem suporte do PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -191,11 +191,11 @@
"O Plug-in de %s definido não é um plug-in válido de PCSX2, ou é para uma "
"versão antiga ou sem suporte do PCSX2."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "O plug-in de Cartão de Memória interno falhou na inicialização."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Plug-in descarregado"
@@ -367,11 +367,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Registro log detalhado do hardware de CDVD."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Mensagem do PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -379,31 +379,31 @@
"O savestate não foi armazenado corretamente. O arquivo temporário foi criado "
"com sucesso, mas não pôde ser movido para seu destino de armazenamento."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Mais seguro"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Seguro (+ rápido)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Balanceado"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agressivo"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Agressivo plus"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Prejudicial"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Falha em sobrescrever arquivo de configurações existentes; permissão negada."
@@ -412,7 +412,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Carregando plug-ins de sistema do PS2..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
@@ -420,100 +420,103 @@
"Extensões SSE não disponÃveis. PCSX2 requer um CPU que suporte o conjunto de "
"instruções SSE."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Erro(s) no Recompilador do PCSX2."
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "Todas opções são para a sessão atual somente e não serão salvas.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Arquivo ISO"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "exibe essa lista de opções de linha de comando"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "força o log/console do programa estar visÃvel"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "usa o modo tela cheia no GS"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "usa modo janela no GS"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "desativa exibição da GUI enquanto estiver rodando jogos"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr "quando em \"nogui\", perguntar antes de sair ao suspender"
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "executa uma imagem ELF"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
-"carrega uma bandeja de DVD vazia; use para entrar no\n"
-" \tmenu de sistema do PS2"
+"carrega uma bandeja de DVD vazia; use para entrar no menu de sistema do PS2"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr ""
"carrega pelo plug-in de CDVD (passa por cima do\n"
" \tparâmetro ArquivoISO)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "desativa todos os hacks de velocidade"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"use a lista, delimitada por vÃrgula ou pipe, de\n"
" \tcorreções de jogos especificada."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "desativa carregamento rápido"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "altera o caminho do arquivo de configurações"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "especifica qual arquivo de configuração do PCSX2 usar"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr ""
"força %s a iniciar o Assistente de Primeiras\n"
" \tConfigurações"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
"habilita operação em modo portátil (requer acesso como\n"
" \tadmin/root)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "especifique o arquivo a ser usado como plug-in de %s"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Erro de substituição de plug-in - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -524,96 +527,96 @@
"um plug-in válido de %s :\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Pressione OK para usar o plug-in configurado padrão, ou Cancelar para fechar "
"%s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Erro no PCSX2: Deficiência de Hardware"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Pressione OK para fechar %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "Erro CrÃtico no %s"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Cancelar"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Cancelar"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Aplicar"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Próximo >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Voltar"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Voltar"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Concluir"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Sim"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Não"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Procurar"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Salvar"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Salvar &Como..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Ajuda"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Página Inicial"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Exibe informações sobre o PCSX2."
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -623,43 +626,48 @@
"\n"
"Pressione OK para ir para o Painel de Configuração de Plug-in."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Aviso! Plug-ins de sistema não foram carregados. PCSX2 pode não estar "
"operacional."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "Opções de Linha de Comando do %s"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Erro de BIOS de PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Pressione Ok para ir para o Painel de Configuração de BIOS."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Aviso! BIOS válida não foi selecionada. PCSX2 pode não estar operacional."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "Opções de Linha de Comando do %s"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Thread de PCSX2 não está respondendo"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Terminar"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Executando Máquina Virtual de PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Procurar por uma ISO que não está no seu histórico recente."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Procurar..."
@@ -705,51 +713,51 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Não foi possÃvel aplicar novas configurações. Uma delas é inválida."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Pergunta sobre armazenamento de log"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Armazena um conteúdo de log em uma área microscopicamente pequena."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Pequeno"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "É o que eu uso (o programador)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
-msgstr "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
+msgstr "Fonte normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "É bom e legÃvel."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Grande"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Gigante"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Para o caso de você ter um monitor de realmente alta resolução."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Esquema padrão de cores em tons suaves."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Tema claro"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -757,86 +765,94 @@
"Clássico esquema de cor preta para pessoas que gostam de ter texto "
"cauterizado nos seus nervos ópticos."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Tema escuro"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Sempre no Topo"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Quando marcado, a janela de logs estará visÃvel sobre outras janelas de "
"primeiro plano."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Salvar..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Armazenar conteúdo de log em arquivo"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&Limpar"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Limpar conteúdo da janela de logs"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Aparência"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "Fe&char"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Fechar essa janela de logs; Conteúdos serão preservados"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Desenvolvimento/Detalhado"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Exibe logs de desenvolvimento do PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Leituras de CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Exibir atividade de leitura do disco"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Ativar todos"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Ativar todos filtros de fonte de logs."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Desativar todos"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Desativa todos filtros de origem de log."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore Default"
+msgstr "Restaurar padrão"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore default source filters."
+msgstr "Restaura filtros de fonte padrão."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Log"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "Fonte&s"
@@ -849,47 +865,43 @@
msgid "About %s"
msgstr "Sobre o %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Testes Beta"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Versões anteriores"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Webmasters"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Especialistas de plug-ins"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Agradecimento especial para"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Desenvolvedores"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Contribuidores"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
-msgstr "Um emulador de Playstation 2"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+msgid "PlayStation 2 Emulator"
+msgstr "Emulador de Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Website e Fóruns Oficiais do PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Repositório git Oficial do PCSX2 no GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Ok, vi o suficiente"
@@ -897,25 +909,21 @@
msgid "Assertion Failure - "
msgstr "Falha na declaração - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr ""
"Salva uma captura instantânea da imagem do painel de configurações para um "
"arquivo PNG."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Salvar capturas de imagem da janela para..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "Seleção de BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Não mostre mais esse diálogo."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -923,7 +931,7 @@
"Desabilita esse pop-up e qualquer outra resposta que você selecionar aqui "
"será usada automaticamente daqui para frente."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -931,16 +939,87 @@
"Esse pop-up não vai ser exibido novamente. Essa configuração pode ser "
"desfeita no painel de configurações."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Ignorar"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr "Tentar novamente"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr "Abortar"
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Redefinir"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr "Conversão de cartão de memória para um formato diferente"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr "Converter"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr "Converter: "
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr "Para: "
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr "Arquivo de 8MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr "Arquivo de 16MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr "Arquivo de 32MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr "Arquivo de 64MB"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr "Converte este cartão de memória para uma pasta com seus saves."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Folder"
+msgstr "Pasta"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Erro (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr "Converter cartão de memória"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr "Sem suporte a este tipo de alvo!"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr "A conversão de cartão de memória falhou por motivos desconhecidos."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Criar novo cartão de memória"
@@ -962,30 +1041,29 @@
msgid "Select file name: "
msgstr "Na pasta: "
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Erro (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Criar cartão de memória"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Erro: O diretório do cartão de memória não pôde ser criado."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Erro: O cartão de memória não pôde ser criado."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Usar compressão NTFS na criação desse cartão."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [mais compatÃvel]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -993,7 +1071,7 @@
"Esse é o tamanho padrão provido pela Sony e tem suporte em todos jogos e "
"versões de BIOS."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -1001,33 +1079,33 @@
"Sempre use essa opção caso você queira o mais seguro e certo dos "
"comportamentos de cartão de memória."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Um tamanho comum para um cartão de memória de terceiros que deveria "
"funcionar com a maioria dos jogos."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
"Cartões de 16 e 32 MB têm aproximadamente o mesmo fator de compatibilidade."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1035,7 +1113,7 @@
"Aviso de baixa compatibilidade: Sim, é muito grande, mas pode não funcionar "
"em muitos jogos."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1043,6 +1121,29 @@
"Use por sua conta e risco. É possÃvel que ocorra algum comportamento "
"irregular do cartão memória (apesar de ser improvável)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr "Pasta [experimental]"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+"Armazena o conteúdo de cartão de memória no sistema de arquivos hospedeiro, "
+"ao invés de um arquivo."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+"Gerencia automaticamente o conteúdo de cartão de memória de forma que o "
+"console vê apenas arquivos relacionados ao software atualmente em execução. "
+"Permite que você arraste-e-solte arquivos para dentro e para fora do cartão "
+"de memória com seu navegador de arquivos padrão. Isso ainda é experimental, "
+"então use por sua própria conta e risco!"
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1053,6 +1154,7 @@
msgstr "Configurações"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Seleção de Idioma"
@@ -1106,15 +1208,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Auto-ejetar cartões de memória quando estiver carregando savestates"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr "Gerenciar automaticamente saves baseado no jogo"
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Gerenciador de Cartão de Memória"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Arraste cartões para Portas-PS2, ou a partir delas."
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1178,24 +1284,24 @@
msgid "Game Fixes"
msgstr "Correções de jogos"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Seleção de Componentes - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Plug-ins"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Pastas"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Aparência/Temas - %s"
@@ -1218,47 +1324,51 @@
msgid "Terminate App"
msgstr "Terminar Aplicativo"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "SaÃda do GS está Desativada!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr "Sair do PCSX2?"
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Salvar estado"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Salva o estado da máquina virtual para o slot atual."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Carregar estado"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Carrega um estado de máquina virtual do slot atual."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Carregar estado backup"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Carrega estado backup da máquina virtual no slot atual."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Muda para o slot seguinte."
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Altera o slot de save atual num estilo +1!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Muda para o slot anterior"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Altera o slot de save atual num estilo -1!"
@@ -1275,7 +1385,7 @@
"É um erro arrastar múltiplos arquivos para a janela de %s. Um por vez por "
"favor, obrigado."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Confirmar reset do PS2"
@@ -1293,280 +1403,280 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Você arrastou a seguinte imagem ISO para %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Backup"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Exibe Console"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Console para Entrada/SaÃda padrão"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistema"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Configuração"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Misc"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Debug"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Inicializando..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Rodar ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Rodar binários de PS2 diretamente"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Fazer backup antes de salvar"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Correções de Jogos Automáticas"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Aplica automaticamente Correções de Jogos necessárias para jogos com "
"problemas conhecidos"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Habilitar Cheats"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Habilitar Patches de Tela Cheia"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Habilitar Sistema de Arquivos do Host"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Desligar"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Limpa todos estados de VM interna e fecha os plug-ins"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Sair"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Fechar o %s pode ser perigoso para sua saúde"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Seleção de Iso"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Menu de Plug-ins"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Faz com que a imagem ISO especificada seja a fonte CDVD."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Plug-in"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Usa um plug-in externo como fonte CDVD."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Sem disco"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Use essa opção pra carregar as configurações de BIOS do PS2 virtual."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "Configuraçõe&s de Emulação"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "Cartões de &Memória"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "Seleção de &Plug-in/BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Editor de Banco de Dados de Jogos"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&VÃdeo (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Ãudio (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Controles (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Apagar todas configurações..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
"Apaga todas configurações do %s e roda novamente o Assistente de Primeiras "
"Configurações."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Sobre..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "Abrir janela de depuração..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Registro de Logs..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pausar"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Pausa com segurança a emulação e preserva o estado do PS2."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Resumir"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Resume o estado da emulação suspensa"
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pausar/Resumir"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"Nenhum estado de emulação está ativo; não foi possÃvel suspender ou resumir."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Reiniciar"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simula reinÃcio de hardware da máquina virtual do PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Nenhum estado de emulação está ativo; carregue alguma coisa primeiro."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Reiniciar CDVD (completo)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "ReinÃcio forçado da VM ativa."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Carregar CDVD (completo)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Carregar a VM usando o atual DVD ou fonte de mÃdia Iso"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Recarregar CDVD (rápido)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Recarregar mais rápido (pula tela de inicialização)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Carregar CDVD (rápido)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Carregar mais rápido, pulando telas de inicialização do PS2."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Nenhum plug-in carregado"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Configurações Gerais de GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1574,97 +1684,98 @@
"Modificar as configurações da emulação de hardware regulada pela máquina "
"virtual central do PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Configurações da Janela..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Modifica opções de janela e aparência, incluindo a taxa de proporção."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Configurações do Plug-in..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Abre a janela de configurações avançadas do plug-in de %s."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Redefinir todas configurações?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Confirmar alteração de imagem ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Você quer trocar discos ou carregar a nova imagem (por meio de "
"reinicialização do sistema)"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Trocar Disco"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Confirmar alteração da fonte do CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Você selecionou a troca da fonte de CDVD de %s para %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Você quer trocar discos ou carregar a nova imagem (reinicialização do "
"sistema)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Todos Suportados (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Imagens de Disco (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blocos de Extração (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr "Comprimidos (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Todos Arquivos (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Selecione a fonte Iso de CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
+"Selecione imagem de disco, imagem de disco comprimida ou bloco de extração..."
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Selecione o arquivo ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "Arquivo ISO não encontrado!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Ocorreu um arquivo ao tentar abrir o arquivo:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1672,7 +1783,7 @@
"Erro: O arquivo ISO configurado não existe. Clique OK para selecionar uma "
"nova fonte ISO para CDVD."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1680,7 +1791,7 @@
"Você selecionou a seguinte imagem ISO para o PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1693,7 +1804,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1706,19 +1817,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Nome de arquivo vazio ou muito curto"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Nome de arquivo fora do diretório esperado"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Nome de arquivo já existe"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "O Sistema Operacional está evitando de o arquivo de ser criado"
@@ -1726,15 +1837,15 @@
msgid "Cannot apply settings..."
msgstr "Não foi possÃvel aplicar configurações..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "Caminho para pesquisa de BIOS:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Selecione pasta com roms de BIOS de PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1742,13 +1853,13 @@
"Clique o botão Procurar para selecionar uma pasta diferente onde PCSX2 vai "
"procurar por roms de BIOS de PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Atualizar lista"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Selecione uma rom de BIOS:"
@@ -1780,40 +1891,44 @@
msgid "None"
msgstr "Nenhum"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "Opções Avançadas de Recompilador de EE/Unidade de Pontos Flutuantes"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Preservar Sinal"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Completo"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "Opções Avançadas de Recompilador de VU0 / VU1"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpretador"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Bem possivelmente a coisa mais lenta do universo."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompilador"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1821,11 +1936,11 @@
"Executa tradução just-in-time de binários de códigos de máquina de MIPS-IV "
"de 64-bit para x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Bem lento; DisponÃvel para fim de diagnóstico somente."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1833,20 +1948,20 @@
"Executa tradução just-in-time de binários de códigos de máquina de MIPS-I de "
"32-bit para x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Habilitar Cache EE (Mais lento)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Interpretador somente; disponÃvel para diagnóstico"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Restaurar padrão"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1854,22 +1969,22 @@
"Interpretador de Unidade Vetorial. Lento e não muito compatÃvel. Use somente "
"para diagnósticos."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "Recompilador microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Novo recompilador de Unidade Vetorial com compatibilidade muito melhorada. "
"Recomendado."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "Recompilador SuperVU [legado]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2050,9 +2165,10 @@
"Ignorar Direção de Barramento na Transferência Path3 - Usado para Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
-"Trocar para renderização por software do GSdx quando um FMV é reproduzido"
+"Trocar para renderização por software do GSdx quando um FMV estiver sendo "
+"reproduzido"
# Lembrete: TLB = Translation Lookaside Buffer
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2083,88 +2199,92 @@
"Aviso: Habilitar logs de rastreamento é normalmente muito lento e é uma das "
"principais causas de problemas \"O que aconteceu com meu FPS?\". :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Selecione pasta com cartões de memória de PS2."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Ejetar"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Duplicar..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Renomear..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Criar..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr "Converter ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Cartão: "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Criar novo cartão de memória."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Renomear esse cartão de memória..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Inserir ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Ejetar o cartão a partir dessa porta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Inserir esse cartão em uma porta"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Criar duplicata desse cartão de memória"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Excluir"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Deletar permanentemente esse cartão de memória do disco (todo conteúdo será "
"perdido)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Criar um novo cartão de memória e alocá-lo a essa Porta."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Excluir cartão de memória?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Duplicar cartão de memória"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Falhou: é possÃvel duplicar somente um cartão existente."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2172,25 +2292,25 @@
"Selecione um nome para o cartão duplicado\n"
"('.ps2' será adicionado automaticamente)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Falhou: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Cópia falhou!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Cartão de memória '%s' foi duplicado para '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Sucesso"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2199,119 +2319,123 @@
"Selecione o novo nome para o cartão de memória '%s'\n"
"('.ps2' será adicionado automaticamente)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Renomear cartão de memória"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Erro: Renomeação não pôde ser efetuada.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Porta-%u / Multitap-%u--Porta-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Porta-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Vazio"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Selecione uma porta para '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Inserir cartão"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Ejetar cartão"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Renomear cartão..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Duplicar Cartão ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Renomear cartão..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Deletar cartão"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr "Converter cartão"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Criar um novo cartão..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Atualizar lista"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Porta PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Nome do cartão (arquivo)"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Capacidade do cartão "
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formatado"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Tipo"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Última Modificação"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Criado em"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Não"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Sim"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Não usados --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Nenhum não usado --]"
@@ -2344,11 +2468,11 @@
msgid "Select a document root for %s"
msgstr "Selecione uma pasta raiz para documentos para %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Aplicar"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Faça esse idioma ser meu padrão agora mesmo!"
@@ -2428,22 +2552,22 @@
"Motivo: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Completando tarefas..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Habilitar hacks de velocidade"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"O modo mais seguro e fácil de ter certeza que todos hacks de velocidade "
"estão completamente desabilitados."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2451,34 +2575,34 @@
"Reinicia todas opções de hack de velocidade para seus valores padrões, o que "
"consequentemente vai desabilitá-los."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "Taxa de Ciclo EE [Não Recomendado]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "Roubo de Ciclo VU [Não Recomendado]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "Hacks de microVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "Hack de Sinalizador de mVU"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Boa Aceleração e Alta Compatibilidade; pode ocasionar gráficos ruins... "
"[Recomendado]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Threaded microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2486,15 +2610,15 @@
"Boa Aceleração e Alta Compatibilidade; pode causar travamento... "
"[Recomendado para 3+ núcleos]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Outros Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Habilita Detecção de Rotação INTC"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2502,22 +2626,22 @@
"Imensa aceleração para alguns jogos, com quase nenhum efeito colateral. "
"[Recomendado]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Habilita Detecção de Loop de Espera"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Moderada aceleração para alguns jogos, com nenhum efeito colateral conhecido "
"[Recomendado]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Habilita CDVD rápido"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Acesso rápido ao disco, menor tempo de carregamento. [Não recomendado]"
@@ -2541,42 +2665,42 @@
msgid "Select a visual theme:"
msgstr "Selecione o tema visual:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Desabilita Limitação de Frames"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Útil para rodar benchmarks. Ative/Desative essa opção no jogo pressionando "
"F4."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Ajuste da Framerate Base:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Ajuste de Câmera Lenta:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Ajuste do Turbo:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Framerate de NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Framerate de PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2584,19 +2708,19 @@
"Erro enquanto analisava as configurações de taxas de frame de NTSC ou PAL. "
"As configurações devem ser pontos flutuantes numéricos válidos."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Desabilitado [padrão]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Pular quando usar Turbo somente (TAB para habilitar)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Pular constantemente"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2604,19 +2728,19 @@
"Taxa de limites Normal e Turbo aplicam Frame skipping. O modo câmera lenta "
"vai manter desabilitado Frame skipping."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Frames a Serem Desenhados"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Frames a Serem Pulados"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Usar MTGS Sincronizado"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2624,11 +2748,11 @@
"Somente para solucionar problemas de bugs em potencial no MTGS, pois ele é "
"potencialmente muito lento."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Desabilita toda saÃda do GS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2636,11 +2760,11 @@
"Desabilita completamente toda atividade do plug-in de GS; ideal para avaliar "
"a performance dos componentes do EEcore."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Frame Skipping"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Limitador de Frames"
@@ -2682,7 +2806,7 @@
"O savestate não pôde ser carregado por estar faltando componentes crÃticos. "
"Veja o arquivo de log para mais detalhes."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (padrão)"
@@ -2705,7 +2829,7 @@
msgstr ""
"O arquivo de BIOS configurado não existe. Por favor, configure novamente."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2722,6 +2846,15 @@
"Extensões %s não encontradas. O microVU requer uma máquina com CPU com "
"extensões SSE2."
+#~ msgid "Betatesting"
+#~ msgstr "Testes Beta"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "Seleção de BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Selecione a fonte Iso de CDVD..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 recomendado"
diff -Nru pcsx2-1.3.1+dfsg/locales/ru_RU/pcsx2_Iconized.po pcsx2-1.4.0/locales/ru_RU/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/ru_RU/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ru_RU/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -4,7 +4,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2011-04-25 01:25+0100\n"
"Last-Translator: Bukhartsev Dmitriy \n"
"Language-Team: Kein \n"
@@ -37,7 +37,7 @@
"ÐмулÑтор PCSX2 не поддерживает игры от PlayStation. ЕÑли вы желаете "
"запуÑтить игры от PSX, иÑпользуйте ÑоответÑтвующий ÑмулÑтор: ePSXe или PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
#, fuzzy
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
@@ -52,7 +52,7 @@
"ЕÑли хотите, вы можете попробовать уменьшить Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ ÐºÑша Ð´Ð»Ñ Ð²Ñех "
"рекомпилÑторов PCSX2 (Ñм. «ОÑновные наÑтройки»)."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -61,7 +61,7 @@
"виртуальной машины PS2. Попробуйте закрыть какие-либо \"Ñ‚Ñжелые\" Ð¿Ñ€Ð¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ "
"(антивируÑ, браузер) и перезапуÑтите PCSX2."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -69,7 +69,7 @@
"Внимание: произошла ошибка инициализации некоторых рекомпилÑторов PCSX2, они "
"будут автоматичеÑки отключены."
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -80,7 +80,7 @@
"их Ñнова в наÑтройках ÑмулÑции PCSX2 Ñразу поÑле того, как уÑтраните причину "
"ошибки."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -91,7 +91,7 @@
"полученный от друзей. ИÑпользуйте Ñпец-программы Ð´Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð²Ð°ÑˆÐµÐ¹ "
"ÑобÑтвенной копии BIOS'а Ñ Ð²Ð°ÑˆÐµÐ¹ конÑоли."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -116,7 +116,36 @@
"прав на Ñтом компьютере то вам придетьÑÑ Ð¿ÐµÑ€ÐµÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒÑÑ Ð½Ð° пользовательÑкий "
"\"мод\" (кликните на кнопочку Ñ€Ñдом)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -201,6 +230,13 @@
"\"заÑтавит\" игру перечитать Ñодержимое карты. Данный режим неÑомеÑтим Ñ "
"некоторыми играми (Guitar Hero 4)."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -278,7 +314,7 @@
"Ð”Ð°Ð½Ð½Ð°Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑтит вирутальную машину PS2. Ð’Ñе неÑохраненные "
"данные будут потерÑны. Хотите продолжить?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -290,7 +326,7 @@
"(note: settings for plugins are unaffected)"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -302,7 +338,12 @@
"вы можете включить ее опÑÑ‚ÑŒ в окне ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ ÐºÐ°Ñ€Ñ‚Ð°Ð¼Ð¸ памÑти: ÐаÑтройки -> "
"ÐаÑтройки карт памÑ"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -311,12 +352,12 @@
"уверены в Ñвоем выборе, нажмите Cancel дабы закрыть окно наÑтроек без "
"Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ð¹."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"Примечание: большинÑтво игр хорошо работают Ñо Ñтандартными наÑтройками"
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
"Примечание: большинÑтво игр хорошо работают Ñо Ñтандартными наÑтройками"
@@ -437,7 +478,8 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"Определенные игровые хаки иÑправлÑÑŽÑ‚ ошибки ÑмулÑции в определенных играх, "
"однако почти вÑегда вызывают ошибки и проблемы в других. При Ñмене игры вам "
@@ -455,7 +497,7 @@
"однако почти вÑегда вызывают ошибки и проблемы в других. При Ñмене игры вам "
"необходимо отключить хаки вручную (еÑли какие-либо их них были включены)."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, fuzzy, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -464,13 +506,13 @@
"Ð’Ñ‹ дейÑтвительно хотите удалить отформатированную карту памÑти в Ñлоте %s? "
"Ð’Ñе Ñохраненные данные на ней будут потерÑны!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Облом: Ð”ÑƒÐ±Ð»Ð¸ÐºÐ°Ñ†Ð¸Ñ Ñ€Ð°Ð·ÐµÑ€ÑˆÐµÐ½Ð° только на пуÑтой PS2-порт или на файловую ÑиÑтему"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, fuzzy, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -553,37 +595,53 @@
"плагины. ЕÑли вы не можете Ñделать выбор ввиду отÑутÑÑ‚Ð²Ð¸Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… плагинов "
"%s, нажмите \"Отмена\" Ð´Ð»Ñ Ð²Ñ‹Ñ…Ð¾Ð´Ð° из окна наÑтроек."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
+msgid ""
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - понижает цикл работы EE примерно на 50%. Хорошее уÑкорение, чревато "
+"возможным заиканием звука."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"with high compatibility."
+msgstr ""
+"2 - понижает цикл работы EE примерно на 33%. Ðеплохое уÑкорение Ð´Ð»Ñ "
+"большинÑтва игр, без потери ÑовмеÑтимоÑти."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
"EmotionEngine."
msgstr ""
"1 - Стандартное значение ÑкороÑти работы виртуального процеÑÑора PS2 (нет "
"прироÑта ÑкороÑти)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
-"with high compatibility."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"2 - понижает цикл работы EE примерно на 33%. Ðеплохое уÑкорение Ð´Ð»Ñ "
-"большинÑтва игр, без потери ÑовмеÑтимоÑти."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - понижает цикл работы EE примерно на 50%. Хорошее уÑкорение, чревато "
-"возможным заиканием звука."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - VU Cycle Stealing отключен. Ðаиболее безопаÑÐ½Ð°Ñ Ð¾Ð¿Ñ†Ð¸Ñ Ð² плане "
"ÑовмеÑтимоÑти."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -591,7 +649,7 @@
"1 - Ñреднее значение VU Cycle Stealing. Может повлиÑÑ‚ÑŒ на ÑовмеÑтимоÑÑ‚ÑŒ, но "
"при Ñтом уÑкорÑет некоторые игры."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -599,7 +657,7 @@
"2 - выÑокое значение VU Cycle Stealing. ÐавернÑка ÑкажетÑÑ Ð½Ð° ÑовмеÑтимоÑти, "
"окупаетÑÑ Ð½ÐµÐ¿Ð»Ð¾Ñ…Ð¸Ð¼ уÑкорением ÑмулÑции."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -607,7 +665,7 @@
"1 - макÑимальное значение VU Cycle Stealing. Ð’ Ñтом режиме будет проÑвлÑÑ‚ÑŒÑÑ "
"множеÑтво графичеÑких багов."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -618,17 +676,21 @@
"иÑпорченным звуком, некорректными значениÑми FPS. При наличии каких-либо "
"критичных проблем - первым делом отключите ВСЕ Ñпидхаки."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"ПозволÑет поÑледовательно понизить цикл работы EmotionEngine процеÑÑора "
"Ñмулируемой машины и тем Ñамым уÑкорить игры, которые не полноÑтью "
"иÑпользуют аппаратные реÑурÑÑ‹ PS2."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -638,7 +700,7 @@
"EmotionEngine. Более выÑокое значение хака увеличивает количеÑтво циклов, "
"которые будут \"позаимÑтвованы\" у EE Ð´Ð»Ñ Ð¾Ð±Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ микропрограмм VU."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -648,7 +710,7 @@
"флаги (вмеÑто поÑтоÑнного Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ñех блоков). Вполне безопаÑный хак, "
"SuperVU-рекомпилÑтор делает нечто подобное по-умолчанию."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
#, fuzzy
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
@@ -660,7 +722,7 @@
"дополнительных Min/Max-операций при проÑчете логики. \"Ломает\" Gran Turismo "
"4 и Tekken 5. Возможно что-то еще."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -671,7 +733,7 @@
"не иÑпользующие 3D. Ð’Ñе оÑтальные игры либо не получат никакого уÑкорениÑ, "
"либо оно будет чрезвычайно мало."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -691,7 +753,7 @@
"Ñобытию или\n"
"вообще к концу процеÑÑорного интервала."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -700,13 +762,13 @@
"данного хака, вы можете обратитьcÑ Ðº ÑпиÑку ÑовмеÑимоÑти HDLoader'а "
"(Ñмотрите по \"mode1\" и \"slow DVD\")."
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
msgstr "Отключение лимита кадров отключит так же и Turbo-/Slowmotion-режимы."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -715,7 +777,7 @@
"пропуÑк кадров невозможен в принципе. ПоÑтому, его Ð°ÐºÑ‚Ð¸Ð²Ð°Ñ†Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ "
"Ñпровоцировать поÑвление графичеÑких артефактов в некоторых играх."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -723,7 +785,7 @@
"Включайте данную опцию только в том Ñлучае, еÑли вы думаете что "
"ÑÐ¸Ð½Ñ…Ñ€Ð¾Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¿Ð¾Ñ‚Ð¾ÐºÐ¾Ð² MTGS приводит к вылетам или графичеÑким артефактам."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -741,7 +803,7 @@
"Примечание: Ð´Ð°Ð½Ð½Ð°Ñ Ð¾Ð¿Ñ†Ð¸Ñ Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÑетÑÑ \"на лету\", однако ее поÑледующее "
"отключение в реальном времени чревато поÑвлением графичеÑкого муÑора в игре. "
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/ru_RU/pcsx2_Main.po pcsx2-1.4.0/locales/ru_RU/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/ru_RU/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/ru_RU/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -4,7 +4,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2011-04-25 19:40+0100\n"
"Last-Translator: Bukhartsev Dmitriy \n"
"Language-Team: Kein \n"
@@ -20,15 +20,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Причина неизвеÑтна."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Ошибка парÑинга"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
"Ðппаратные ÑпоÑобноÑти вашего компьютера оÑтавлÑÑŽÑ‚ желать лучшего. Извини, "
@@ -97,7 +97,7 @@
"Включает в ÑÐµÐ±Ñ Ð¾Ð±Ñ€Ð°Ð±Ð¾Ñ‚ÐºÑƒ Ñобытий Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ð¸ других редко иÑпользуемых "
"Ñобытий."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Ðеопознаный формат ISO-файла"
@@ -114,20 +114,20 @@
"неподдерживамаего типа ISO-образа или из-за бага в поддержке образов ISO в "
"PCSX2"
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
"СвÑзь Ñ MTGS-потоком была потерÑна в период Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚Ð¸Ñ GS-плагина."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
"Файл быÑтрого ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð½Ðµ может быть загружен, возможно он поврежден."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -137,7 +137,7 @@
"Ñвободных реÑурÑов или ваше оборудование/драйвера неÑовмеÑтимы Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼ "
"плагином."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -146,17 +146,17 @@
"Ошибка инициализации плагина %s. Возможно ваша ÑиÑтема не имеет доÑтаточно "
"Ñвободных реÑурÑов и/или памÑти."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Файл %s-плагина не найден!"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "Файл плагина %s не ÑвлÑетÑÑ Ð´Ð¸Ð½Ð°Ð¼Ð¸Ñ‡ÐµÑки загружаемой библиотекой."
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -165,14 +165,14 @@
"Плагин %s не ÑвлÑетÑÑ PCSX2-ÑомеÑтимым плагином или же он предназначен Ð´Ð»Ñ "
"более Ñтарой верÑии PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Плагин Ñообщает о том, что ваше программное обеÑпечение/драйвера не "
"поддерживаютÑÑ."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -180,7 +180,7 @@
"Выбранный плагин не ÑвлÑетÑÑ PCSX2-ÑомеÑтимым плагином или же он "
"предназначен Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ Ñтарой верÑии PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -189,11 +189,11 @@
"Плагин %s не ÑвлÑетÑÑ PCSX2-ÑомеÑтимым плагином или же он предназначен Ð´Ð»Ñ "
"более Ñтарой верÑии PCSX2."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Ошибка инициализации вÑтроенного плагина карт памÑти."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Выгруженный плагин"
@@ -357,11 +357,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Детализированное логирование CDVD"
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "Сообщение от PCSX2"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -370,31 +370,31 @@
"вполне уÑпешно, но по каким-то причинам он не может быть перемещен в пункт "
"назначениÑ."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Очень безопаÑно"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "БезопаÑно (и быÑтрее)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "СбаланÑировано"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "ÐгреÑÑивно"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Более агреÑÑивно!"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Ð’ большинÑтве Ñлучаев губительно..."
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Ошибка прав доÑтупа при перезапиÑи текущего файла наÑтроек."
@@ -402,7 +402,7 @@
msgid "Loading PS2 system plugins..."
msgstr "Загрузка ÑиÑтемных плагинов PS2..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
@@ -411,94 +411,99 @@
"Ваш процеÑÑор не поддерживает SSE-инÑтрукции, необходимые Ð´Ð»Ñ Ð¿Ð¾Ð»Ð½Ð¾Ñ†ÐµÐ½Ð½Ð¾Ð¹ "
"работы PCSX2. Увы."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "Ошибка(и) рекомпилÑторов PCSX2"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Ð’Ñе указанные тут опции актуальны только Ð´Ð»Ñ ÐºÐ¾Ð½ÐºÑ€ÐµÑ‚Ð½Ð¾Ð¹ ÑеÑÑии ÑмулÑтора и "
"не будут Ñохранены в конфиг при иÑпользовании.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "ISO-файл"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "выводит данное Ñправочное окно"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "принудительно запуÑкает ÑмулÑтор Ñ Ð¾ÐºÐ½Ð¾Ð¼ лога"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "запуÑкает ÑмулÑтор в полноÑкранном режиме"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "запуÑкает ÑмулÑтор в оконном режиме"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "отключает показ графичеÑкого интерфейÑа"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "запуÑкает указанный ELF-файл."
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "запуÑкает ÑмулÑтор \"без диÑка\" (иÑпользуйте Ð´Ð»Ñ Ð´Ð¾Ñтупа к BIOS'у)"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "запуÑкает ÑмулÑтор Ñ Ð¸Ñпользованием CDVD-плагина"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "отключает вÑе Ñпидхаки"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"позволÑет активировать указанные иÑÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¸Ð³Ñ€ при запуÑке (через "
"запÑтую)"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "отключает быÑтрый запуÑк диÑка/образа"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "позволÑет указать папку Ñ Ð½Ð°Ñтройками PCSX2"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "позволÑет указать файл Ñ Ð½Ð°Ñтройками PCSX2"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "запуÑкает МаÑтер наÑтройки %s"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "включает мобильный режим (необходим админиÑтративный или root доÑтуп)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "позволÑет указать файл в качеÑтве %s-плагина"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Ошибка Ð¿ÐµÑ€ÐµÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -508,96 +513,96 @@
"Ошибка Ð¿ÐµÑ€ÐµÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ %s-плагина! Ðижеуказанный файл не ÑущеÑтвует или не "
"ÑвлÑетÑÑ Ð²Ð°Ð»Ð¸Ð´Ð½Ñ‹Ð¼ %s-плагином :\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Ðажмите \"OK\" еÑли желаете иÑпользовать файл плагина из наÑтроек PCSX2 или "
"нажмите \"Отмена\" чтобы закрыть %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "Ошибка PCSX2: Ð°Ð¿Ð¿Ð°Ñ€Ð°Ñ‚Ð½Ð°Ñ Ð½ÐµÐ¸ÑправноÑÑ‚ÑŒ"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Ðажимите OK чтобы закрыть %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "Ð¡Ñ‚Ñ€Ð°ÑˆÐ½Ð°Ñ Ð¸ непереноÑÐ¸Ð¼Ð°Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ° %s"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "OK"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&OK"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Отмена"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Отмена"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Применить"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Далее >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Ðазад"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Ðазад"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Завершить"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Да"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Ðет"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Обзор"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Сохранить лог как..."
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "&Сохранить лог как..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Помощь"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Домой"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Показать диалог \"О программе\""
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -607,43 +612,50 @@
"\n"
"Ðажмите OK Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ…Ð¾Ð´Ð° в окно ÐаÑтройки плагинов PCSX2."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Внимание! Ðе вÑе ÑиÑтемные плагины загружены, Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° PCSX2 не "
"гарантируетÑÑ."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "Опции командной Ñтроки %s"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "Ошибка BIOS'а PS2"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Ðажмите ОК Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ…Ð¾Ð´Ð° в окно наÑтройки BIOS'а."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+"Внимание! Ðе вÑе ÑиÑтемные плагины загружены, Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° PCSX2 не "
+"гарантируетÑÑ."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "Опции командной Ñтроки %s"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "Превышено Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¾Ñ‚Ð¾ÐºÐ° PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Закрыть"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "ЗапуÑк вирутальной машины PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "ПоиÑк и выбор нового образа диÑка."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Обзор..."
@@ -689,52 +701,52 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Ошибка Ð¿Ñ€Ð¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð½Ð¾Ð²Ñ‹Ñ… наÑтроек, где-то в опции закралаÑÑŒ ошибка!"
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Сохранить лог-файл как..."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Вмещает чудовищное количеÑтво \"лога\" в чудовищно малое проÑтранÑтво."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Мелкий шрифт"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Ðто то что Ñ Ð¸Ñпользую. (ПрограммиÑÑ‚)."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
msgstr "Средний шрифт"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Ðто хорошо и читаемо."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Большой шрифт"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Огромный шрифт"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr ""
"Ð’ Ñлучае еÑли у Ð²Ð°Ñ Ð² наличии диÑплей ДЕЙСТВИТЕЛЬÐО выÑокого разрешениÑ."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Ð¡Ñ‚Ð°Ð½Ð´Ð°Ñ€Ñ‚Ð½Ð°Ñ Ñ†Ð²ÐµÑ‚Ð¾Ð²Ð°Ñ Ñхема в мÑгких тонах."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Светлый фон"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -742,86 +754,96 @@
"КлаÑÑичеÑÐºÐ°Ñ Ñ‡ÐµÑ€Ð½Ð°Ñ Ñ†Ð²ÐµÑ‚Ð¾Ð²Ð°Ñ Ñхема Ð´Ð»Ñ Ð»ÑŽÐ´ÐµÐ¹ которые любÑÑ‚ когда текÑÑ‚ "
"врезаетьÑÑ Ð¸Ð¼ в глаза и нервы."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Темный фон"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Поверх вÑе окон"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr ""
"Когда выбрана Ñта опциÑ, окно логов будет видно поверх вÑех окон на переднем "
"плане."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Сохранить лог как..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "СохранÑет Ñодержимое окна в файл."
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&ОчиÑтить окно"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Очищает окно лога."
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Внешний вид"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Закрыть"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Закрывает окно лога (Ñодержимое окна ÑохранÑетÑÑ)."
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Отображает подробную отладочную информацию."
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "Чтение CDVD "
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Показывает активновÑÑ‚ÑŒ Ñ‡Ñ‚ÐµÐ½Ð¸Ñ Ð´Ð¸Ñка"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Включить вÑе"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Включает вÑе иÑточники логированиÑ"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Выключить вÑе"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Отключает вÑе иÑточники логированиÑ."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "СброÑить наÑтройки"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Включает вÑе иÑточники логированиÑ"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Файл"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Режим"
@@ -834,48 +856,45 @@
msgid "About %s"
msgstr "О программе %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "БетатеÑтинг"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Предыдущие верÑии"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Веб-МаÑтера"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "СпециалиÑÑ‚Ñ‹ по плагинам"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "ОÑобое ÑпаÑибо"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Разработчики"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Ðвторы"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "ÐмулÑтор Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "Официальный web-реÑÑƒÑ€Ñ PCSX2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "Официальный svn-репозиторий PCSX2 на GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Я видел доÑтаточно"
@@ -883,23 +902,19 @@
msgid "Assertion Failure - "
msgstr "Облом -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "СохранÑет Ñкриншот наÑтроек текущего окна."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Сохранить Ñкриншот Ñ Ð½Ð°Ñтройками как..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "ÐаÑтройка BIOS'а"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Больше не показывать данный диалог"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -907,7 +922,7 @@
"ПозволÑет Ñкрыть данное окно в дальнейшем и вÑегда применÑÑ‚ÑŒ то дейÑтвие, "
"которое вы выберете ÑейчаÑ."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -915,16 +930,89 @@
"Ð’Ñплывающее окошко показано больше не будет. ÐаÑтройки можно изменить из "
"панели наÑтроек."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Игнорировать"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "СброÑ"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Папки"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Ошибка (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Создание карты памÑти"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Создание новой карты памÑти"
@@ -946,30 +1034,30 @@
msgid "Select file name: "
msgstr "Выберите Ð¸Ð¼Ñ Ðº файлу:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Ошибка (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Создание карты памÑти"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Ошибка: карта памÑти не может быть Ñоздана."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Ошибка: карта памÑти не может быть Ñоздана."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "ИÑпользовать NTFS-компреÑÑию Ð´Ð»Ñ Ñ„Ð°Ð¹Ð»Ð° карты памÑти."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [наиболее ÑовмеÑтимый вариант]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -978,7 +1066,7 @@
"Ñамой Sony.\n"
"СовмеÑтим Ñ Ð»ÑŽÐ±Ñ‹Ð¼Ð¸ играми и верÑиÑми BIOS'а."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -986,33 +1074,33 @@
"Ð’Ñегда иÑпользуйте Ñту опцию еÑли хотите более быÑтрое и надежную реакцию "
"от карты памÑти."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"Стандартный размер Ð´Ð»Ñ \"неофициальных\" карт памÑти. Должы работать почти "
"Ñо вÑеми играми."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
"16 и 32 МБ карты имеют приблизительно один и тот же фактор ÑовмеÑтимоÑти."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1020,7 +1108,7 @@
"Больше - не значит лучше! Размер, в данном Ñлучае, обратно-пропорционален "
"ÑовмеÑтимоÑти."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1028,6 +1116,22 @@
"ИÑпользуйте на Ñвой Ñтрах и риÑк! Возможно неÑтандартное поведение карты "
"(Ñ…Ð¾Ñ‚Ñ Ð²Ñ€Ñд ли)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1038,6 +1142,7 @@
msgstr "МеÑто Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð½Ð°Ñтроек"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Выбор Ñзыка"
@@ -1093,15 +1198,19 @@
"ÐвтоматичеÑки \"вынимать\" вирутальные карты памÑти при загрузке быÑтрого "
"ÑохранениÑ"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Управление картами памÑти"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Перемещает карты в или из PS2-портов."
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1166,24 +1275,24 @@
msgid "Game Fixes"
msgstr "ИÑÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¸Ð³Ñ€"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "ÐаÑтройка плагинов %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Плагины"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Папки"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Внешний вид/Темы - %s"
@@ -1205,48 +1314,52 @@
msgid "Terminate App"
msgstr "Закрыть"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "Вывод видеоданных отключен!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "БыÑтрое Ñохранение"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Создает быÑтрое Ñохранение аÑÑоциированное Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼ Ñлотом."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "БыÑÑ‚Ñ€Ð°Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ°"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Загружает быÑтрое Ñохранение аÑÑоциированное Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼ Ñлотом."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "БÑкап "
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr ""
"Загружает бÑкап ÑоÑтоÑÐ½Ð¸Ñ Ð²Ð¸Ñ€Ñ‚ÑƒÐ°Ð»ÑŒÐ½Ð¾Ð¹ машины аÑÑоциированный Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼ Ñлотом."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "ПереключитьÑÑ Ð½Ð° Ñледующий Ñлот."
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Прокручивает текущий Ñлот быÑтрого ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð² +1 манере!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "ПереключитьÑÑ Ð½Ð° предыдущий Ñлот."
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Прокручивает текущий Ñлот быÑтрого ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð² -1 манере!"
@@ -1263,7 +1376,7 @@
"Ð’Ñ‹ не можете перетащить в окно %s Ñразу неÑколько файлов. Ð’ очередь, "
"пожалуйÑта."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Подтвердите ÑброÑ"
@@ -1281,281 +1394,281 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Ð’Ñ‹ перетащили в окно %s Ñледующий ISO-файл:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Слот %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "БÑкап"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Отображать конÑоль."
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "КонÑоль в Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&ЗапуÑк"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&ÐаÑтройка"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Разное"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Отладка"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "ИнициализациÑ..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "ЗапуÑтить ELF-файл..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "ПрÑмой запуÑк бинарных файлов PS2"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "БÑкап перед Ñохранением"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "ÐвтоматичеÑкие иÑправлениÑ"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"ÐвтоматичеÑки применÑет неообходимые иÑÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¸Ð·Ð²ÐµÑтных проблем в "
"играх"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Включить читы"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Включить широкоÑкранные патчи"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Включить файловую ÑиÑтему хоÑта"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Выключить конÑоль"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Закрывает текущую VM-ÑеÑÑию и оÑтанавливает работу плагинов."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Выход"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr ""
"Выход из %s без нашего официального Ñ€Ð°Ð·Ñ€ÐµÑˆÐµÐ½Ð¸Ñ Ð¼Ð¾Ð¶ÐµÑ‚ плохо ÑказатьÑÑ Ð½Ð° "
"вашем здоровье..."
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Выбор ISO"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "CDVD-плагин"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ИÑпользовать ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "ИÑпользует текущий выбранный ISO-файл в качеÑтве диÑка."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "ИÑпользовать плагин"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "ИÑпользует CDVD-плагин и его наÑтройки Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка игры."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Ðе иÑпользовать диÑк"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "ПозволÑет загрузить PS2-Ð±Ð¸Ð¾Ñ Ð´Ð»Ñ Ð´Ð¾Ñтупа к его наÑтройкам."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "ÐаÑтройки &ÑмулÑции"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&ÐаÑтройка карт памÑти"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&ÐаÑтройка плагинов/BIOS'а"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Редактор базы данных игр"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Видео (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Звук (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&ДжойÑтики (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "СброÑить вÑе наÑтройки..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "СбраÑывает вÑе наÑтройки %s и перезапуÑкает \"МаÑтер наÑтройки\"."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "О программе..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Логи..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Пауза"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Ставит текущую игровую ÑеÑÑию на \"внутреннюю\" паузу."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Продолжить"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Снимает \"паузу\" и возвращает игровую ÑеÑÑию к ее прежнему ÑоÑтоÑнию."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Пауза/Продолжить"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Ðичего не запущено, Ñтавить на паузу нечего."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "ПерезапуÑк"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "ПерезапуÑк виртуальной конÑоли, аналогичный кнопке ÑброÑа на PS2."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Ðичего не запущено, перезапуÑкать нечего."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "ПерезапуÑтить CD/DVD (вÑе Ñтапы)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "\"ХолоднаÑ\" перезагрузка текущей вирутальной машины."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "ЗапуÑтить CD/DVD (вÑе Ñтапы)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr ""
"ЗапуÑкает вирутальную машину PS2 иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð²Ñ‹Ð±Ñ€Ð°Ð½Ð½Ñ‹Ð¹ DVD-диÑк или ISO-файл."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "ПерезапуÑтить CD/DVD (быÑтро)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr ""
"Перезагрузка иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð¼ÐµÑ‚Ð¾Ð´ \"Fast BOOT\" (пропуÑк загрузочных Ñкранов)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "ЗапуÑтить CD/DVD (быÑтро)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "ИÑпользование быÑтрой загруÑки Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¿ÑƒÑка загрузочных Ñкранов PS2"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Плагин не загружен"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Базовые наÑтройки GS..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1563,99 +1676,99 @@
"ÐаÑтройка опций ÑмулÑции аппаратной чаÑти за которую отвечает Ñдро "
"вирутальной машины PCSX2."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "ÐаÑтройки окна..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr ""
"ПозволÑет наÑтроить различные опции видео-окна, в том чиÑле и Ñоотношение "
"Ñторон."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "ÐаÑтройки плагина..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "Открывает раÑширенные наÑтройки текущего %s -плагина."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "СброÑить вÑе наÑтройки?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Подтверждение Ñмены ISO-образа"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Желаете Ñменить текущий диÑк ИЛИ перезапуÑтить конÑоль Ñ Ð½Ð¾Ð²Ñ‹Ð¼ образом "
"(ÑброÑ)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Сменить диÑк"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Подтверждение Ñмены иÑточника данных CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Ð’Ñ‹Ð±Ñ€Ð°Ð½Ð½Ð°Ñ Ð²Ð°Ð¼Ð¸ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ñменит иÑточник данных Ñ %s на %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"Ð’Ñ‹ желаете Ñменить иÑточник и продолжить играть ИЛИ Ñменить и перезапуÑтить "
"конÑоль (ÑброÑ)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Ð’Ñе поддерживаемые (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Образа диÑков (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Block-дампы (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "Block-дампы (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Ð’Ñе файлы (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Выбор файла-образа в качеÑтве CDVD-иÑточника..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Выбор ELF-файла..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO-файл не найден!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Произошла ошибка при попытке Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚Ð¸Ñ Ñ„Ð°Ð¹Ð»Ð°:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1663,13 +1776,13 @@
"Ошибка: указанный ISO-файл не ÑущеÑтвует. Ðажмите \"ОК\" Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° другого "
"ISO-файла Ð´Ð»Ñ CDVD-иÑточника."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
msgstr "Ðовый образ Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка:\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1682,7 +1795,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1695,19 +1808,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Ð˜Ð¼Ñ Ñ„Ð°Ð¹Ð»Ð° пуÑто или Ñлишком коротко"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Ð˜Ð¼Ñ Ñ„Ð°Ð¹Ð»Ð° за пределами нужной директории"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Файл Ñ Ñ‚Ð°ÐºÐ¸Ð¼ именем уже ÑущеÑтвует"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "ÐžÐ¿ÐµÑ€Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ð¡Ð¸Ñтема мешает Ñозданию файла"
@@ -1715,27 +1828,27 @@
msgid "Cannot apply settings..."
msgstr "Ðевозможно применить наÑтройки..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "ИÑкать BIOS-образа в:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Выберите папку Ñ Ð¾Ð±Ñ€Ð°Ð·Ð°Ð¼Ð¸ BIOS'а"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr "Ðажмите кнопку \"Обзор\" Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° папки Ñ Ð¾Ð±Ñ€Ð°Ð·Ð°Ð¼Ð¸ BIOS'а PS2."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Обновить ÑпиÑок"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Выберите желаемый BIOS:"
@@ -1767,42 +1880,46 @@
msgid "None"
msgstr "None"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU Advanced Recompiler Options"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Preserve Sign"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Full"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 Advanced Recompiler Options"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Interpreter"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr ""
"Режим интерпретации - тугодум еще тот. ИÑпользуйте его только Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка "
"возможных багов рекомпилÑтора."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
@@ -1810,13 +1927,13 @@
"Заметно уÑкорÑет ÑмулÑцию поÑредÑтвом рекомпилÑции бинарного машинного кода "
"64-bit MIPS-IV в x86-ÑовмеÑтимый \"на-лету\"."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr ""
"Медленный режим, иÑпользуйте только Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка возможных багов IOP-"
"рекомпилÑтора."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
@@ -1824,46 +1941,46 @@
"Заметно уÑкорÑет ÑмулÑцию поÑредÑтвом рекомпилÑции бинарного машинного кода "
"32-bit MIPS-IV в x86-ÑовмеÑтимый \"на-лету\"."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
#, fuzzy
msgid "Enable EE Cache (Slower)"
msgstr "Включить кÑш EE - Только Интерпритатор! (Медленней)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
#, fuzzy
msgid "Interpreter only; provided for diagnostic"
msgstr ""
"Медленный режим, иÑпользуйте только Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка возможных багов IOP-"
"рекомпилÑтора."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "СброÑить наÑтройки"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"ИÑпользуйте режим интерпретатора VU только Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка ошибок рекомпилÑтора."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Recompiler"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Ðовый рекомпилÑтор VU Ñ Ð²ÐµÑьма выÑокой ÑовмеÑтимоÑтью. РекомендуетÑÑ Ð´Ð»Ñ "
"иÑпользованиÑ."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Recompiler [уÑтаревший]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2035,7 +2152,7 @@
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -2067,88 +2184,93 @@
"производительноÑÑ‚ÑŒ, и Ñто Ð¿ÐµÑ€Ð²Ð°Ñ Ð¿Ñ€Ð¸Ñ‡Ð¸Ð½Ð° вÑех \"Что ÑлоучилоÑÑŒ Ñ Ð¼Ð¾Ð¸Ð¼Ð¸ FPS!!!"
"\" проблем. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "Выберите папку Ð´Ð»Ñ Ð²Ð¸Ñ€ÑƒÑ‚Ð°Ð»ÑŒÐ½Ñ‹Ñ… карт памÑти PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "ИзъÑÑ‚ÑŒ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Продублировать..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Переименовать ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Создать ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Ð’Ñтавка..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Карта:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Создание новой карты памÑти."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Переименовывание Ñтой карты ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Ð’Ñтавка..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "ИзъÑÑ‚ÑŒ карту из Ñтого порта"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Ð’Ñтавить Ñту карту в порт..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Создание копии Ñтой карты..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Удалить"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
"Окончательно удалÑет выбранную карту памÑти Ñ Ð´Ð¸Ñка (вÑе данные будут "
"потерÑны)."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Создать новую карту памÑти и привÑзать ее к Ñтому порту."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Удалить карту памÑти?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Создать дубликат карты памÑти"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Облом: Возможно продублировать только ÑущеÑтвующую карту"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2156,25 +2278,25 @@
"Выберите Ð¸Ð¼Ñ Ð´Ð»Ñ Ð´ÑƒÐ¿Ð»Ð¸ÐºÐ°Ñ‚Ð°\n"
"( '.ps2' будет добавлено автоматичеÑки)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Облом: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Ошибка копированиÑ!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Карта памÑти '%s' дублируетьÑÑ Ð² '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "УÑпех!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2183,121 +2305,126 @@
"Выберите новое Ð¸Ð¼Ñ Ð´Ð»Ñ ÐºÐ°Ñ€Ñ‚Ñ‹ памÑти '%s'\n"
"( '.ps2' будет добавлено автоматичеÑки)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Переименовать карту памÑти"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Ошибка: Переименовывание не может быть завершено. \n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Поорт-%u / Multitap-%u--Порт-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Порт-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "ПуÑто"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Выберите порт Ð´Ð»Ñ '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Ð’Ñтавить карту"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "ИзъÑÑ‚ÑŒ карту"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Ð’Ñтавить карту..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Дублировать карту..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Переименовать карту..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Удалить карту"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Ð’Ñтавить карту"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Создать новую карту ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Обновить ÑпиÑок"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "Порт PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Ð˜Ð¼Ñ ÐºÐ°Ñ€Ñ‚Ñ‹ (файла)"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Размер карты"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Отформатировано"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "ПоÑледнее"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Создано"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Ðет"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Да"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "FPS"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[--ÐеиÑпользованные карты--]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[--Ðет неиÑпользованных карт--]"
@@ -2330,11 +2457,11 @@
msgid "Select a document root for %s"
msgstr "Выберите оÑновную папку Ð´Ð»Ñ Ð½Ð°Ñтроек %s:"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Применить"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "УÑтанавливает выбранный Ñзык как Ñзык интерфейÑа по умолчанию."
@@ -2412,20 +2539,20 @@
"Причина: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Завершение задач..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Включить Ñпидхаки"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "ПроÑтое и быÑтрое включение/отключение вÑех Ñпидхаков."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
@@ -2433,23 +2560,23 @@
"СбраÑывает вÑе наÑтройки Ñпидхаков на Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ð¾ умолчанию (поочередное "
"отключение вÑех директив)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [не рекомендуетÑÑ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [не рекомендуетÑÑ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU-хаки"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
#, fuzzy
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
@@ -2458,11 +2585,11 @@
"графичеÑкого \"муÑора\", черного Ñкрана, выпадающих полигонов и Ñ‚.п. "
"[рекомендуетÑÑ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
#, fuzzy
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
@@ -2472,15 +2599,15 @@
"графичеÑкого \"муÑора\", черного Ñкрана, выпадающих полигонов и Ñ‚.п. "
"[рекомендуетÑÑ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Другие хаки"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Включить INTC Spin Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2488,22 +2615,22 @@
"Серьезное повышение производительноÑти и почти без каких-либо побочных "
"Ñффектов. [рекомендуетÑÑ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Включить Wait Loop Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Ðеплохое уÑкорение некоторых игр без каких-либо побочных Ñффектов. "
"[рекомендуетÑÑ]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Включить fast CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "УÑкорÑет доÑтуп к диÑку, уменьшает Ð²Ñ€ÐµÐ¼Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸. [не рекомендуетÑÑ]"
@@ -2525,42 +2652,42 @@
msgid "Select a visual theme:"
msgstr "Выберите тему:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Отключить лимит кадров"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Удобно иÑпользовать Ð´Ð»Ñ Ð·Ð°Ð¼ÐµÑ€Ð¾Ð² производительноÑти. БыÑÑ‚Ñ€Ð°Ñ ÐºÐ»Ð°Ð²Ð¸ÑˆÐ° Ð´Ð»Ñ "
"Ñмены режима во Ð²Ñ€ÐµÐ¼Ñ Ð¸Ð³Ñ€Ñ‹: F4"
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Базовое значение:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "КоÑффициент замедлениÑ:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "КоÑффициент уÑкорениÑ:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "Лимит кадров Ð´Ð»Ñ NTSC-игр"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "Лимит кадров Ð´Ð»Ñ PAL-игр"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2568,19 +2695,19 @@
"Возникла ошибка при чтении наÑтроек чаÑтот кадров или NTSC или PAL. "
"ÐаÑтройки должны быть дейÑтвительными чиÑлами Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Отключен (по умолчанию)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "ПропуÑкать только в режиме уÑÐºÐ¾Ñ€ÐµÐ½Ð¸Ñ (TAB Ð´Ð»Ñ Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "ПоÑтоÑнный пропуÑк"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2588,19 +2715,19 @@
"Normal- и Turbo-режимы позволÑÑŽÑ‚ пропуÑк кадров. Slowmotion-режим отключает "
"любой пропуÑк кадров."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "кол-во кадров Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñ€Ð¸Ñовки"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "кол-во кадров Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¿ÑƒÑка"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "ИÑпользовать Ñинхронизацию MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2608,11 +2735,11 @@
"Только Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка потенциальных багов и неиÑправноÑтей в MTGS, так как "
"(потенциально) Ñто Ñлишком медленно"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Отключить вывод GS-данных."
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2620,11 +2747,11 @@
"Сводит на ноль вÑÑŽ активноÑÑ‚ÑŒ GS плагина. Идеально Ð´Ð»Ñ Ñ‚ÐµÑÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ "
"компонентов EE Ñдра."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "ПропуÑк кадров"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Лимит кадров"
@@ -2671,7 +2798,7 @@
"ÑоÑтаве отÑутÑтвуют важные компоненты. См. файл лога Ð´Ð»Ñ Ð±Ð¾Ð»ÐµÐµ подробной "
"информации."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr ""
@@ -2692,7 +2819,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Выбранный файл BIOS'а не найден. Выберите другой."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2709,6 +2836,15 @@
"РаÑширение %s не обнаружено. microVU-рекомпилÑтору необходим процеÑÑор Ñ "
"поддержкой инÑтрукций MMX, SSE, и SSE2."
+#~ msgid "Betatesting"
+#~ msgstr "БетатеÑтинг"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "ÐаÑтройка BIOS'а"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Выбор файла-образа в качеÑтве CDVD-иÑточника..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - Уведомление о необходимоÑти SSE2"
diff -Nru pcsx2-1.3.1+dfsg/locales/sv_SE/pcsx2_Iconized.po pcsx2-1.4.0/locales/sv_SE/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/sv_SE/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/sv_SE/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -2,10 +2,10 @@
# This file is distributed under the same license as the PCSX2 package.
msgid ""
msgstr ""
-"Project-Id-Version: PCSX2 1.3.0 - 141218\n"
+"Project-Id-Version: PCSX2 - 150922\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-12-20 21:25+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-09-22 15:36+0100\n"
"Last-Translator: pgert \n"
"Language-Team: http://forums.pcsx2.net/Thread-Swedish-GUI-translation-for-"
"PCSX2-Svenskt-anv%C3%A4ndargr%C3%A4nssnitt-f%C3%B6r-PCSX2\n"
@@ -39,7 +39,7 @@
"PlayStation®One speldiskar stödjes icke av PCSX2. Om Ni vill emulera PSX-"
"spel får Ni använda en särskild PSX-emulator, såsom ePSXe eller PCSX."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -53,7 +53,7 @@
" spärrad växlingsfil används, eller av att ett annat program tar för sig "
"mycket minne."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -62,15 +62,15 @@
" för PS2's Virtuella Maskin. Stäng minneskrävande \n"
" bakgrundsprogram och försök igen."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr ""
-"Varning: NÃ¥gra av de konfigurerade PS2-omkompilerarna \n"
-" misslyckades att köras igång och har blivit spärrade:"
+"Varning: NÃ¥gra av de konfigurerade PS2 omkompilerarna \n"
+" kunde inte köras igång och har blivit spärrade:"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -80,17 +80,17 @@
"de förbättrar oftast emuleringshastigheten avsevärt. Ni kanske måste "
"återmöjliggöra omkompilerarna ovanför egenhändigt, om Ni löser fel."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
"count). Please consult the FAQs and Guides for further instructions."
msgstr ""
"PCSX2 kräver PS2 BIOS för att köras. Av juridiska skäl *måste* Ni anskaffa "
-"ett BIOS från en faktisk PS2-enhet som Ni äger (tillåns gäller inte). "
-"Undersök FAQ'er och Guider för ytterligare information."
+"ett BIOS från en faktisk PS2 enhet som Ni äger (tillåns gäller inte). Öga "
+"igenom FAQ'er och Guider för ytterligare information."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -115,13 +115,46 @@
"självt. Om Ni inte har upphöjd Behörighet för Er dator, får Ni byta till "
"AnvändarnivåDokument-läge (klicka på knappen nedanför)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+"Bemärk att slutfilen måhända inte innehåller alla sparningar, beroende på "
+"hur många som är med i käll-Minneskortet."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+"VARNING: Omvandling av Minneskort kan ta en stund! Stäng inte emulatorn "
+"under omvandlingsprocessen, även om den ej längre svarar."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr "Omvandla detta Minneskort till en standard 8 MB Minneskort .ps2 fil."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr "Omvandla detta Minneskort till en 16 MB Minneskort .ps2 fil."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr "Omvandla detta Minneskort till en 32 MB Minneskort .ps2 fil."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr "Omvandla detta Minneskort till en 64 MB Minneskort .ps2 fil."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
msgstr ""
-"NTFS-komprimering kan ändras egenhändigt \n"
-" när som helst genom Egenskaper \n"
+"NTFS-komprimering kan när som helst \n"
+" ändras egenhändigt genom Egenskaper \n"
" hos Windows Utforskaren."
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:49
@@ -151,8 +184,8 @@
msgstr ""
"Denna Dialog kommer att hjälpleda Er genom konfigurering av "
"InsticksProgram, \n"
-" Minneskort och BIOS. Ifall detta är första gången Ni installerar %s, \n"
-" Anrådes Ni att undersöka ''Läs mig'' och ''KonfigurationsVägledningen''."
+" Minneskort och BIOS. Om detta är första gången Ni installerar %s, \n"
+" Anrådes Ni att öga igenom ''Läs mig'' och ''KonfigurationsVägledningen''."
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:139
msgid ""
@@ -198,6 +231,16 @@
"kortinnehåll efter att ha laddat Sparpunkt. Måhända inte förenligt med alla "
"spel (''Guitar Hero'')."
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+"(Endast Mapp-typ) Återindexera MineskortsInnehåll var gång den körandes "
+"mjukvaran ändras. Detta förhindrar Minneskortet att få slut på plats för "
+"sparningar."
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -241,7 +284,7 @@
"4 - Some more aggressive hacks.\n"
"6 - Too many hacks which will probably slow down most games.\n"
msgstr ""
-"Förinställningarna tillämpar Uppsnabbningshackar, några \n"
+"Förinställningarna tillämpar UppsnabbningsHackar, några \n"
" omkompilerarfunktioner, och en del Spelfixar som till vetskap ökar "
"farten. \n"
"Spelfixar som till vetskap är viktiga (''Patchar'') tillämpas automatiskt. \n"
@@ -260,7 +303,7 @@
"\n"
"--> Uncheck to modify settings manually (with current preset as base)"
msgstr ""
-"Förinställningarna tillämpar Uppsnabbningshackar, några \n"
+"Förinställningarna tillämpar UppsnabbningsHackar, några \n"
" omkompilerarfunktioner, och en del Spelfixar som till vetskap ökar "
"farten. \n"
"Spelfixar som till vetskap är viktiga (''Patchar'') tillämpas automatiskt. \n"
@@ -278,7 +321,7 @@
" framsteg kommer att gå förlorade. \n"
"Är Ni säker?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -300,7 +343,7 @@
"\n"
"Är Ni helt säker?"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -311,7 +354,14 @@
" och återmöjliggöra sockeln när som helst genom ''Konfig > Minneskort'' i "
"Huvudmenyn."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+"(MappMkort) Minneskortet är fullt - Följaktligen kunde inte denna tilläggas: "
+"%s"
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -319,7 +369,7 @@
"Välj ett giltligt BIOS. Är Ni oförmögen att göra detta \n"
" så tryck ''Avbryt'' för att stänga KonfigurationsDialogen."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
"EE = Emotion Engine = Rörelse Motor = PS2 CPU'n \n"
@@ -327,7 +377,7 @@
"\n"
"Bemärk: De flesta spel har det fint med FörvalsSättningarna."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
"VM = Virtual Machine = Virtuell Maskin \n"
@@ -400,7 +450,7 @@
"emulation. You can still toggle fullscreen display at any time using alt-"
"enter."
msgstr ""
-"Möjliggör automatiskt lägesbyte till Helskärm när emulering börjar eller "
+"Möjliggör automatiskt lägesbyte till Helskärm när emulering påbörjas eller "
"Ã¥terupptas. \n"
"Ni kan fortfarande växla mellan Helskärm och Fönsterläge genom att trycka "
"''Alt'' + ''Enter''."
@@ -459,12 +509,14 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
-"Det är i allmänhet bättre att spärra denna tillämpning, och att möjliggöra "
-"''Automatiska Spelfixar'' \n"
+"Det är i allmänhet bättre att ha denna tillämpning spärrad, och att isället "
+"möjliggöra ''Automatiska Spelfixar'' \n"
" i Huvudmenyn (''Automatiska'' innebär: Tillämpar särskilt utvalda och "
-"beprövade lösningar för särskilda spel)."
+"beprövade lösningar för särskilda spel).\n"
+"Egna Spelfixar ökar INTE prestandan, utan kan måhända istället minska den."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
msgid ""
@@ -477,10 +529,10 @@
"De kan dock vålla förenlighets- och/eller prestandaproblem. \n"
"Ni får stänga av Spelfixar egenhändigt när Ni byter spel. \n"
"\n"
-"Det bästa sättet att försäkra Er om att alla egenhändiga \n"
+"Det bästa sättet att försäkra Er om att alla Egna \n"
" Spelfixar är helt spärrade, är att ha denna Avmarkerad."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -490,14 +542,14 @@
"All data på detta kort kommer att förloras! \n"
"Är Ni helt säker?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Misslyckades: Dubblering är endast tillåtet till en tom PS2-sockel, eller "
-"till ett filsystem."
+"till filsystemet."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Misslyckades: MålMinneskortet '%s' används för närvarande."
@@ -566,8 +618,8 @@
"Varning! Att byta InsticksProgram kräver en full nedstängning \n"
" och återställning av PS2's Virtuella Maskin. \n"
"PCSX2 kommer att försöka att spara och återställa tillståndet, \n"
-" men om de nyligen valda InsticksProgramen är oförenliga \n"
-" kan detta misslyckas, och alla nuvarande framsteg går förlorade. \n"
+" men om de nyligen valda InsticksProgramen är oförenliga kan detta \n"
+" misslyckas, och alla nuvarande framsteg går således förlorade. \n"
"\n"
"Är Ni säker att Ni vill tillämpa ändringarna nu?"
@@ -585,40 +637,56 @@
" installaion av %s, så tryck ''Avbryt'' för att stänga "
"KonfigurationsDialogen."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - Förvalscykelgrad. \n"
-"Detta överensstämmer nästan med den \n"
-" faktiska hastigheten för en PS2-EE."
+"3 - Minskar EE'ns cykelgrad med ungefär 50%. \n"
+"MÃ¥ttfull uppsnabbning, men *kommer* att \n"
+" vålla stamningsljud för många FMV'er."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - Minskar EE'ns cykelgrad med ungefär 33%. \n"
"Mild uppsnabbning och hög förenlighet \n"
" för de flesta spel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+"1 - Förvalscykelgrad. \n"
+"Detta överensstämmer nästan med den \n"
+" faktiska hastigheten för en PS2 EE."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - Minskar EE'ns cykelgrad med ungefär 50%. \n"
-"MÃ¥ttfull uppsnabbning, men *kommer* att \n"
-" vålla stamningsljud för många FMV'er."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - Förhndrar VU-cykelstöld. \n"
"Den mest förenliga inställningen!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -627,7 +695,7 @@
"Lägre förenlighet, men en \n"
" viss uppsnabbning för de flesta spel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -636,7 +704,7 @@
"Ännu lägre förenlighet, men en \n"
" markant uppsnabbning för vissa spel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -645,29 +713,33 @@
"Begränsad användning, eftersom tillämpning \n"
" vållar synligt flimrande för de flesta spel."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
"panel first."
msgstr ""
-"Uppsnabbningshackar förbättrar vanligtvis emuleringshastigheten, men kan "
+"UppsnabbningsHackar förbättrar vanligtvis emuleringshastigheten, men kan "
"vålla trassel, \n"
" brutet ljud, och falska FPS-avläsningar. Spärra denna panel det första Ni "
"gör vid emuleringsproblem."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Att sätta ett högre värde genom denna manick minskar \n"
" verkningsfullt klockhastigheten hos EE'ns R5900 kärn-CPU, \n"
" och ger oftast en hög hastghetsökning åt spel som är oförmögna \n"
" att nyttja möjligheterna med PS2's verkliga hårdvara fullt ut."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -677,7 +749,7 @@
" stjäl ifrån EE'n. Högre värden ökar antalet cykler \n"
" som stjäls från EE'n för varje microVU program spelet kör."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -688,7 +760,7 @@
"Detta är för det mesta säkert, \n"
" och superVU gör något liknande som standard."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -702,7 +774,7 @@
"Vidare kan en nedbromsning ske för GS-begränsade spel \n"
" (i synnerhet med dubbelkärniga CPU'er)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -713,7 +785,7 @@
"Spel som inte använder denna Vsync-metod \n"
" kommer på sin höjd att få en Liten uppsnabbning."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -731,7 +803,7 @@
"nästa händelse \n"
" eller till slutet av processorns tidskvantum, vilket som än kommer först."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -740,7 +812,7 @@
"fråga \n"
" med det här (ofta markerat som behövande ''läge 1'' eller ''långsam DVD'')."
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -749,7 +821,7 @@
" spärrad så kommer lägena Turbo & Nedsatt \n"
" heller inte att vara tillgängliga."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -758,15 +830,15 @@
" så är precist bildöverhoppande ouppnåeligt. \n"
"Att tillämpa det kan vålla rejäla grafikfel för vissa spel."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr ""
-"Tillämpa detta ifall Ni tror att MTGS-trådsyncen \n"
+"Tillämpa detta ifall Ni tror att MTGS-trådsynken \n"
" vållar braker eller grafiska fel."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -775,7 +847,7 @@
"Warning: This option can be enabled on-the-fly but typically cannot be "
"disabled on-the-fly (video will typically be garbage)."
msgstr ""
-"Tar bort allt norm-oljud vållat av MTGS-trådens eler GPU'ns överdrag. \n"
+"Tar bort allt norm-oljud vållat av MTGS-trådens eller GPU'ns överdrag. \n"
"Denna funktion används bäst i förening med Sparpunkter: \n"
" gör en Sparpunkt i en idealisk scen, tillämpa denna funktion, \n"
" och återladda därefter Sparpunkten.\n"
@@ -783,7 +855,7 @@
"Varning: Denna funktion kan möjliggöras dynamiskt \n"
" men kan vanligtvis inte spärras på samma vis (video blir ofta skräp)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
@@ -805,7 +877,7 @@
" den mängd särskilda minne som krävs, och kommer inte vara tillgänglig för "
"bruk. \n"
"Detta är inte ett kritiskt fel eftersom sVU är föråldrat, \n"
-" och följdaktligen borde Ni hur som helst använda Er av microVU istället."
+" och följaktligen borde Ni hur som helst använda Er av microVU istället."
#~ msgid ""
#~ "Warning: Your computer does not support SSE2, which is required by many "
diff -Nru pcsx2-1.3.1+dfsg/locales/sv_SE/pcsx2_Main.po pcsx2-1.4.0/locales/sv_SE/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/sv_SE/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/sv_SE/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -2,10 +2,10 @@
# This file is distributed under the same license as the PCSX2 package.
msgid ""
msgstr ""
-"Project-Id-Version: PCSX2 1.3.0 - 141218\n"
+"Project-Id-Version: PCSX2 - 150922\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-12-20 21:25+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-09-22 15:36+0100\n"
"Last-Translator: pgert \n"
"Language-Team: http://forums.pcsx2.net/Thread-Swedish-GUI-translation-for-"
"PCSX2-Svenskt-anv%C3%A4ndargr%C3%A4nssnitt-f%C3%B6r-PCSX2\n"
@@ -21,15 +21,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Ingen anledning given."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Tolkningsfel"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "Er maskinhårdvara är oförmögen att köra PCSX2. Beklagar snubben."
@@ -53,7 +53,7 @@
#: common/src/Utilities/Exceptions.cpp:332
msgid "[Unnamed or unknown]"
-msgstr "[Onamngiven eller okänd]"
+msgstr "[Onamngiven eller Okänd]"
#: common/src/Utilities/Exceptions.cpp:352
msgid "A file could not be created."
@@ -97,7 +97,7 @@
"Innefattar tomgångshändelsebearbetning och några andra ovanliga "
"händelseanvändningar."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Oerkänt ISO-filformat"
@@ -114,87 +114,88 @@
"Om försök att ladda genom ISO-avbild har gjorts, kan detta fel ha orsakats "
"av en ostödjandes ISO-typ, eller av ett fel i PCSX2's ISO-stöd."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
"MTGS-tråden har blivit osvarandes under inväntningen av att GS-"
-"InsticksProgramet ska öppna."
+"InsticksProgrammet ska öppna."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
-"Sparpunkten kan inte laddas, eftersom den verkar förstörd eller ofullständig."
+"Sparpunkten kan inte laddas, eftersom den verkar vara förstörd eller "
+"ofullständig."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
"incompatible hardware/drivers."
msgstr ""
-"%s's InsticksProgram misslyckades att öppna. \n"
+"%s's InsticksProgram kunde inte öppna. \n"
"Er dator kan ha otillräckliga erfordeliga resurser, \n"
" eller oförenlig hårdvara/drivrutiner."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
"resources needed."
msgstr ""
-"%s's InsticksProgram misslyckades att komma igång. \n"
+"%s's InsticksProgram kunde inte köra igång. \n"
"Ert system kan ha otillräckligt med minne eller andra erfordeliga resurser."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
-msgstr "Den konfigurerade %s-InsticksProgramsFilen hittades ej."
+msgstr "Den konfigurerade %s-InsticksProgramFilen hittades ej."
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
-msgstr "Det konfigurerade %s-InsticksProgramet är inte en giltlig DLL."
+msgstr "Det konfigurerade %s-InsticksProgrammet är inte en giltlig DLL."
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
"unsupported version of PCSX2."
msgstr ""
-"Det konfigurerade %s-InsticksProgramet är inte ett giltigt \n"
+"Det konfigurerade %s-InsticksProgrammet är inte ett giltigt \n"
" PCSX2-InsticksProgram, eller är för en äldre ostödjandes version av PCSX2."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
-"InsticksProgramet rapporterar att Er hårdvara och/eller mjukvara/drivrutiner "
-"icke stödjes."
+"InsticksProgrammet rapporterar att Er hårdvara och/eller mjukvara/"
+"drivrutiner icke stödjes."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
msgstr ""
-"Det konfigurerade InsticksProgramet är inte ett giltigt \n"
+"Det konfigurerade InsticksProgrammet är inte ett giltigt \n"
" PCSX2-InsticksProgram, eller är för en äldre ostödjandes version av PCSX2."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
"unsupported version of PCSX2."
msgstr ""
-"Det konfigurerade %s-InsticksProgramet är inte ett giltligt \n"
+"Det konfigurerade %s-InsticksProgrammet är inte ett giltligt \n"
" PCSX2-InsticksProgram, eller är för en äldre ostödjandes version av PCSX2."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
-msgstr "Det egna MinneskortsInsticksProgramet misslyckades att komma igång."
+msgstr "Det egna MinneskortsInsticksProgrammet kunde inte köra igång."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Oladdat InsticksProgram"
@@ -206,14 +207,13 @@
#: pcsx2/SourceLog.cpp:96
msgid "Dumps detailed information for PS2 executables (ELFs)."
-msgstr "Skriver ut detaljerad information om PS2-körfiler (ELF'ar)."
+msgstr "Skriver ut detaljerad information om PS2 körfiler (ELF'ar)."
#: pcsx2/SourceLog.cpp:101
msgid ""
"Logs manual protection, split blocks, and other things that might impact "
"performance."
-msgstr ""
-"Loggar egenhändigt skydd, delade block, och annat som kan påverka prestanda."
+msgstr "Loggar eget skydd, delade block, och annat som kan påverka prestanda."
#: pcsx2/SourceLog.cpp:106
msgid "Shows the game developer's logging text (EE processor)"
@@ -348,11 +348,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "Detaljerad loggning av CDVD-hårdvara."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 Meddelande"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -360,40 +360,40 @@
"Sparpunkten blev inte ordentligt sparad. Den tillfälliga filen skapades "
"framgångsrikt med kunde inte flyttas till sin slutliga viloplats."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "Säkrast"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Säkert (snabbare)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Balanserat"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Aggressivt"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Aggressivt plus"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Mest Skadligt"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
"Misslyckades att skriva över befintlig InställningsFil; tillstånd nekades."
#: pcsx2/gui/AppCorePlugins.cpp:404
msgid "Loading PS2 system plugins..."
-msgstr "Laddar PS2-SystemInsticksProgram ..."
+msgstr "Laddar PS2 SystemInsticksProgram ..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
@@ -401,192 +401,197 @@
"SSE2-utökningar ej tillgängliga. PCSX2 kräver en CPU som stödjer "
"instruktionsuppsättningen SSE2."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 OmkompilerarFel"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
"Alla valmöjligheter gäller endast för den nuvarande sessionen och kommer "
"inte att sparas. \n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "ISO-fil"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "uppvisar listan av instruktionsmöjligheter"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
-msgstr "tvingar programets logg/konsol att uppenbara sig"
+msgstr "tvingar programmets logg/konsol att uppenbara sig"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "använd Helskärms GS-läge"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "använd inramat GS-läge"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "spärrar uppvisning av GUI medans spel körs"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr "med ingen GUI - anmärk innan utträde"
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "kör en ELF-avbild"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
-msgstr "kör igång en tom DVD-tråg; använd för att åtkomma PS2's systemmeny"
+#: pcsx2/gui/AppInit.cpp:238
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
+msgstr "kör igång en tom DVD-tråg; använd för att åtkomma PS2's SystemMeny"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
-msgstr "kör igång från CDVD-InsticksProgramet (åsidosätter ISO-fil parameter)"
+msgstr ""
+"kör igång genom CDVD-InsticksProgrammet (åsidosätter ISO-fil parameter)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
-msgstr "spärrar alla Uppsnabbningshackar"
+msgstr "spärrar alla UppsnabbningsHackar"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "använd den angivna komma- eller linjeavgränsande listan av Spelfixar."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "spärrar Snabbkörning"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "ändrar KonfigurationfilsVägen"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "anger PCSX2-KonfigurationsFilen att använda"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "tvingar %s att köra KonfigurationsDialogen"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "möjliggör flyttbart-läge procedur (kräver AdministarörsBehörighet)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "ange filen att använda som %s's InsticksProgram"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Insticks Åsidosättande Fel - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
"valid %s plugin:\n"
"\n"
msgstr ""
-"%s Insticks Åsidosättande Fel! Följande fil finns ej \n"
+"%s Insticks Åsidosättande Fel! Följande fil finns ej, \n"
" eller är icke ett giltligt %s-InsticksProgram: \n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
-"Tryck ''Vidare'' för att använda det FörvalsKonfigurerade InsticksProgramet, "
-"eller ''Avbryt'' för att stänga %s."
+"Tryck ''Vidare'' för att använda det FörvalsKonfigurerade "
+"InsticksProgrammet, eller ''Avbryt'' för att stänga %s."
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 Fel: HårdvaruBristfällighet"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "Tryck ''Vidare'' för att stänga %s."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Kritiskt Fel"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "Vidare"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&Vidare"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Avbryt"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Avbryt"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Tillämpa"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Nästa >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Tillbaka"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Tillbaka"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Slutför"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&Ja"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&Nej"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Bläddra"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Spara"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "Spara So&m ..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Hjälp"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Hem"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "InfoDialog om PCSX2."
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -596,42 +601,46 @@
"\n"
"Tryck ''Vidare'' för att gå till InsticksKonfigurationsPanelen."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
"Varning! SystemInsticksProgram har inte laddats. PCSX2 kan vara oduglig."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Instruktionsmöjligheter"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS Fel"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "Tryck ''Vidare'' för att gå till BIOS KonfigurationsPanelen."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "Varning! Giltligt BIOS har ej valts. PCSX2 kan vara oduglig."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Instruktionsmöjligheter"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 Osvarande tråd"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Avsluta"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Kör PS2's Virtuella Maskin ..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Bläddra efter en ISO som inte redan är i Er lista."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Bläddra ..."
@@ -679,51 +688,51 @@
"Kan ej tillämpa de nya inställningarna, eftersom att minst en av dom är "
"ogiltlig."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Spara loggfråga"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Klämmer in mycket loggning i en mikroskopiskt liten yta."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Litet"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Det är vad Jag (programmerarsnubben) använder."
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
-msgstr "Normalt"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
+msgstr "Normalt typsnitt"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Det är fint och läsbart."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Stort"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Enormt"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
-msgstr "Utifall att Ni har en riktigt hög upplösning."
+msgstr "Om Ni har en riktigt hög upplösning."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "FörvalsMjukatmosfärs-färgtema."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Ljust tema"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -731,84 +740,92 @@
"Klassiskt svart färgtema för folk som njuter av att ha text svedd in i sina "
"synnerver."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Mörkt tema"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Alltid överst"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "När markerad kommer loggfönstret att bli synligt över andra fönster."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&Spara ..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Spara logginnehåll till fil"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&Rensa"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Rensa loggfönsterinnehållet"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Framträdande"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "St&äng"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Stäng detta loggfönster; innehållet bevaras"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Utförliga loggar"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "Visar PCSX2's utvecklarloggar"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD läsningar"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Visar diskläsaraktivitet"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Möjliggör allt"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Möjliggör alla loggkällsfilter."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Spärra allt"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Spärrar alla loggkällsfilter."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore Default"
+msgstr "Återställ Förval"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore default source filters."
+msgstr "Återställ FörvalsKällfilter."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Logg"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Källor"
@@ -821,47 +838,44 @@
msgid "About %s"
msgstr "Om %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatestare"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Föregående versioner"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Nätansvariga"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "InsticksProgramsSpecialister"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Särskilt tack till"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "Utvecklare"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Bidragare"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "En PlayStation®2 emulator"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2's officiella Websida & Forum"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "PCSX2's officiella SVN-magasin hos GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Jag har sett nog"
@@ -869,23 +883,19 @@
msgid "Assertion Failure - "
msgstr "PåståendesMisslyckande - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Gör en Stillbild av denna InställningsPanel till en PNG-fil."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "Spara DialogSkärmsbilder i ..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS Väljare"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Visa inte denna dialog igen."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -893,7 +903,7 @@
"Spärrar denna DialogRuta, och de gensvar Ni gör här kommer automatiskt att "
"användas hädanefter."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -901,16 +911,87 @@
"Meddelandet kommer inte visas igen. Inställningen kan ändras i "
"InställningsPanelen."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Förbise"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Återställ"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr "Omvandla ett Minneskort till ett annat format"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr "Omvandla"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr "Omvandla:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr "Till:"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr "8MB fil"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr "16MB fil"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr "32MB fil"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr "64MB fil"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr "Omvandla detta Minneskort till en mapp med individuella sparningar."
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Folder"
+msgstr "Mapp"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Fel (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr "Omvandla Minneskort"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr "Denna måltyp stödjes ej!"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr "MinneskortsOmvandlingen misslyckades, av okänd anledning."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Skapa ett nytt Minneskort"
@@ -932,30 +1013,29 @@
msgid "Select file name: "
msgstr "Välj filnamn:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Fel (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Skapa Minneskort"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Fel: Mappen för Minneskortet kunde inte skapas."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Fel: Minneskortet kunde inte skapas."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Använd NTFS-komprimering för skapande av detta kort."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [mest förenligt]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -963,7 +1043,7 @@
"Detta är den (av Sony) standard-föreskrivna storleken \n"
" och stödjes av alla spel och BIOS versioner."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -971,34 +1051,34 @@
"Använd alltid denna tillämpning om Ni vill ha det \n"
" säkraste och tillförlitligaste MinneskortsBeteendet."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"En typisk storlek för tredje-parts Minneskort \n"
" som bör fungera med de flesta spel."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
"16 & 32 MB kort har ungefär \n"
" samma FörenlighetsEgenskap."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -1006,7 +1086,7 @@
"Varning för låg förenlighet: Jo den är väldigt stor, \n"
" men fungerar måhända inte för många spel."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1015,6 +1095,26 @@
" oberäkneliga MinneskortsBeteenden \n"
" är möjliga (dock osannolika)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr "Mapp [experimentell]"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr "Lagra MinneskortsInnehåll i Värdfilssystemet istället för i en fil."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+"Hanterar automatiskt MinneskortsInnehåll, så att konsolen endast ser filer "
+"förknippade med den körandes mjukvaran. Låter Er dra-och-släppa filer in i "
+"och ut ur Minneskortet med Er vanliga filhanterare. Detta är ännu "
+"experimentellt, så användes på egen risk!"
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1025,6 +1125,7 @@
msgstr "Inställningar"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "SpråkVäljare"
@@ -1078,15 +1179,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Utmata automatiskt Minneskort när Sparpunkter laddas"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr "Hantera automatiskt sparningar härstammandes från körandes spel"
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "MinneskortsHanteraren"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
-msgstr "Dra kort till eler från PS2-socklar"
+msgstr "Dra kort till eller från PS2-socklar"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1149,24 +1254,24 @@
msgid "Game Fixes"
msgstr "Spelfixar"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "SystemInställningsDialog - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "InsticksProgram"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Mappar"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Framträdande/Teman - %s"
@@ -1177,7 +1282,7 @@
#: pcsx2/gui/ExecutorThread.cpp:430
msgid "Press Cancel to attempt to cancel the action."
-msgstr "Tryck ''Avbryt'' för att försöka avbryta verkan."
+msgstr "Tryck ''Avbryt'' för att försöka avbryta gärningen."
#: pcsx2/gui/ExecutorThread.cpp:431
#, c-format
@@ -1188,47 +1293,51 @@
msgid "Terminate App"
msgstr "Avsluta Tillämpning"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS Utsignal är Spärrad!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr "Avsluta PCSX2?"
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Skapa Sparpunkt"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Sparar VM-tillståndet till den nuvarande Spalten."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Ladda Sparpunkt"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Laddar ett VM-tillstånd från den nuvarande Spalten."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Ladda SparpunktsKopia"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Laddar VM-tillståndskopian för den nuvarande Spalten."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Cyklar till nästa Spalt"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Cyklar den nuvarande Spalten i +1 vis!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Cyklar till föregående Spalt"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Cyklar den nuvarande Spalten i -1 vis!"
@@ -1244,7 +1353,7 @@
msgstr ""
"Det är felaktigt att släppa flera filer på ett %s-fönster. En i taget, tack."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "Bekräfta PS2 Återställning"
@@ -1262,277 +1371,277 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "Ni har släppt följande ISO-avbild i %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Spalt %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Kopiera Spalt "
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Visa Konsol"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsol till Stdio"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&System"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "&CDVD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Konfig"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&Övrigt"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Felsök"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Initialisering ..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "Kör ELF ..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "För att direktköra råa PS2-binärer."
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Magasinera vid Överskrivning"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Automatiska Spelfixar"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
"Tillämpar automatiskt erfordeliga Spelfixar för till vetskap problematiska "
"spel."
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Möjliggör Fuskisar"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "Möjliggör Bredbildsfixar"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
-msgstr "Möjliggör Värdfilsystem"
+msgstr "Möjliggör Värdfilssystem"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Avsluta Emulering"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
-msgstr "Rensar alla inhemska VM-tillstånd och stänger InsticksProgram."
+msgstr "Rensar alla egna VM-tillstånd och stänger InsticksProgram."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Stäng av Emulatorn"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "Att stänga %s kan vara riskfyllt för Edert välbefinnande."
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "ISO väljare"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "InsticksMeny"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ISO"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Gör den ovan angivna ISO-avbilden till CDVD-källa."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "InsticksProgram"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "Använder ett utomstående InsticksProgram som CDVD-källa."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "Disklös"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Använd detta för att köra Er virtuella PS2's BIOS konfiguration."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "&EmuleringsInställningar"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&MinneskortsHanteraren"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&SystemInställningar"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "SpeldatabasRedigerare"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Video (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Ljud (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Manövrering (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Flerplugg 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Flerplugg 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Rensa alla Inställningar ..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Rensa alla %s-inställningar och återkör KonfigurationsDialogen."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Om ..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
-msgstr "Öppna felsöksfönster..."
+msgstr "Öppna FelsöksDialog ..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Loggning ..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Pausa"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Säker halt av emulering som bevarar PS2-tillståndet."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Ã…teruppta"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Återupptar det pausade emuleringstillståndet."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Pausa/Ã…teruppta"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "Inget emuleringstillstånd är aktivt; inget att Pausa/Återuppta."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Omstart"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "Simulerar hårdvaruåterställningen för PS2's Virtuella Maskin."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Inget emuleringstillstånd är aktivt - kör något först."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "Återkör CDVD (fullt)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Full återställning av aktiv VM."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "Kör CDVD (fullt)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Kör VM'n med det nuvarande DVD/ISO mediumet som källa."
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "Återkör CDVD (snabbt)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Återkör med Snabbuppkörning (hoppar över plaskskärmar)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "Kör CDVD (snabbt)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "Använd detta för att hoppa över PS2-uppstart och plaskskärmar."
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Inget InsticksProgram laddat"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Kärn GS inställningar ..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1540,95 +1649,95 @@
"Ändra HårdvaruEmuleringsInställningar reglerade av PCSX2's kärn Virtuella "
"Maskin."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "FönsterInställningar ..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "Ändra fönster och UtseendeTillämpningar, däribland Bildkvot."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "InsticksInställningar ..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
-msgstr "Öppnar %s-InsticksProgramets avancerade InställningsDialog."
+msgstr "Öppnar %s-InsticksProgrammets avancerade InställningsDialog."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Återställa alla inställningar?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "Bekräfta ISO-avbildförändring"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"Vill Ni byta disk eller köra den nya avbilden \n"
" (genom systemåterställning)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "Byt Disk"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "Bekräfta CDVD-källförändring"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "Ni har valt att byta CDVD-källa från %s till %s."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "Vill Ni byta disk eller köra den nya avbilden (systemåterställning)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Alla Stödjandes (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Diskavbilder (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdumpar (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr "Komprimerade (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Alla Filer (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "Välj CDVD'ns käll-ISO ..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr "Välj disk-avbild, komprimerad disk-avbild, eller block-dumpning ..."
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "Välj ELF-fil ..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO-fil hittades ej!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Ett fel uppstod medans försök gjordes att öppna filen:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1636,7 +1745,7 @@
"Fel: Den konfigurerade ISO-filen finns ej. Klicka ''Vidare'' för att välja "
"en ny ISO-källa till CDVD'n."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1644,7 +1753,7 @@
"Ni har valt följande ISO-avbild för PCSX2: \n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1657,7 +1766,7 @@
"%s \n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1670,19 +1779,19 @@
"%s \n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Filnamnet är tomt eller för kort"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Filnamnet är utanför den krävda Mappen"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Filnamnet finns redan"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "OperativSystemet hindrar denna fil från att skapas"
@@ -1690,15 +1799,15 @@
msgid "Cannot apply settings..."
msgstr "Kan ej tillämpa inställningar ..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS Filväg:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "Välj Mapp med PS2 BIOS ROM"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
@@ -1706,13 +1815,13 @@
"Klicka på ''Bläddra'' för att välja en annan Mapp för PCSX2 att söka efter "
"PS2 BIOS ROM."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Aktualisera"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "Välj ett BIOS ROM:"
@@ -1744,71 +1853,75 @@
msgid "None"
msgstr "Inget"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normalt"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU Avancerade OmkompilerarFunktioner"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Extra + Bevara Minus"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Fullt"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0/VU1 Avancerade OmkompilerarFunktioner"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Extra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Tolkare"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
-msgstr "Möjligen det långsammaste i universum."
+msgstr "Möjligen det långsammaste i Universum."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Omkompilerare"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr ""
"Utför precis-i-tid binäröversättning av 64-bit MIPS-IV maskinkod till x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Ganska långsam; tillhandahålls endast för Diagnostiksyften."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr ""
"Utför precis-i-tid binäröversättning av 32-bit MIPS-I maskinkod till x86."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "Möjliggör EE-förråd (Långsammare)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Endast tolkare; tillhandahålls för Diagnostiksyften."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Återställ Förval"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
@@ -1817,22 +1930,22 @@
"Långsam och inte värst förenlig. \n"
"Använd endast för Diagnostik."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU (mVU) Omkompilerare"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
"Ny VU-omkompilerare med mycket \n"
" förbättrad förenlighet. Anrådes."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU (sVU) Omkompilerare [legat]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -2008,8 +2121,8 @@
"Förbise Bussriktning vid ''Path3 Överföring'' - används för ''Hotwheels''."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
-msgstr "Växla till GSdx Mjukvaruframställning när FMV-videor spelas."
+msgid "Switch to GSdx software rendering when an FMV plays"
+msgstr "Växla till GSdx Mjukvaruframställning en FMV spelas."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
msgid "Preload TLB hack to avoid tlb miss on Goemon"
@@ -2017,7 +2130,7 @@
#: pcsx2/gui/Panels/GameFixesPanel.cpp:115
msgid "Enable manual game fixes [Not recommended]"
-msgstr "Möjliggör egenhändiga Spelfixar [Avrådes]"
+msgstr "Möjliggör Egna Spelfixar [Avrådes]"
#: pcsx2/gui/Panels/LogOptionsPanels.cpp:249
msgid "Enable Trace Logging"
@@ -2039,86 +2152,90 @@
"Varning: Möjliggörande av spårloggar är vanligtvis mycket långsamt, och är "
"den främsta orsaken till ''Vad skedde med mina FPS'er?'' problem. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
-msgstr "Välj Mapp med PS2-Minneskort"
+msgstr "Välj Mapp med PS2 Minneskort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Utmata"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Dubblera ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Namnbyt ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Skapa ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr "Omvandla ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Minneskort: "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Skapa ett nytt Minneskort."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Namnbyt detta Minneskort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Inmata ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Utmata Minneskortet från denna sockel"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Inmata detta kort till en sockel ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Dubblera detta Minneskort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Kassera"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "Kassera detta Minneskort (allt innehåll går förlorat)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Skapa ett nytt Minneskort och anvisa den till denna Sockel."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Kassera minnesfil?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Dubblera Minneskort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Misslyckades: Kan endast dubblera ett befintligt kort."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2126,25 +2243,25 @@
"Välj ett namn för dubbletten \n"
" (''.ps2'' läggs till automatiskt):"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Misslyckades: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Kopiering misslyckades!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "Minneskort ''%s'' dubblerad till ''%s''."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Framgång"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2153,119 +2270,123 @@
"Välj ett nytt namn för Minneskortet ''%s'' \n"
" (''.ps2'' läggs till automatiskt):"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Namnbyt Minneskort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Fel: Namnbyte kunde inte fullgöras. \n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Sockel-%u / Flerplugg-%u--Sockel-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Flerplugg-%u--Sockel-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "Tom"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "Välj en målsockel för ''%s''"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Inmata kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Utmata kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Inmata kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Dubblera kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Namnbyt kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Kassera kort"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr "Omvandla kort"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Skapa ett nytt kort ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Aktualisera"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
-msgstr "PS2-Sockel"
+msgstr "PS2 Sockel"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Kort (fil) namn"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Kortstorlek"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Formaterad"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Typ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Senast Modifierad"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "Skapad den"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Nej"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Ja"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Oanvända kort --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Inga oanvända kort --]"
@@ -2298,11 +2419,11 @@
msgid "Select a document root for %s"
msgstr "Välj en dokument-rot för %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Tillämpa"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Gör genast detta till mitt FörvalsSpråk!"
@@ -2377,62 +2498,62 @@
"Reason: %s\n"
"\n"
msgstr ""
-"Det valda %s-InsticksProgramet misslyckades att laddas. \n"
+"Det valda %s-InsticksProgrammet kunde inte laddas. \n"
"\n"
"Anledning: %s \n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Fullföljer uppgifter ..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
-msgstr "Möjliggör Uppsnabbningshackisar"
+msgstr "Möjliggör UppsnabbningsHackisar"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Ett lätt och säkert sätt att försäkra Er \n"
-" om att alla Uppsnabbningshackar är helt \n"
+" om att alla UppsnabbningsHackar är helt \n"
" spärrade, är att ha denna Avmarkerad."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr ""
"Återställer alla UppsnabbningsTillämpningar \n"
-" till deras Förval, vilket följdaktligen avaktiverar dem."
+" till deras Förval, vilket följaktligen avaktiverar dem."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE cykelhastighet [Avrådes]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU cykelstöld [Avrådes]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hackisar"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flagg Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Bra uppsnabbning och hög förenlighet; kan vålla dålig grafik ... [Anrådes]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Trådad microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2440,15 +2561,15 @@
"Bra uppsnabbning och hög förenlighet; kan vålla att det hänger sig ... "
"[Anrådes för 3+ kärnor]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Andra Hackisar"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Möjliggör INTC RotationsUpptäckning"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2456,21 +2577,21 @@
"Enorm uppsnabbning för vissa spel, men nästan utan FörenlighetsBieffekter. "
"[Anrådes]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Möjliggör VäntgångsUpptäckning"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"Måttlig uppsnabbning för vissa spel, dock utan kända bieffekter. [Anrådes]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Möjliggör snabb CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "Snabb disktillgång med färre antal laddningar. [Avrådes]"
@@ -2494,42 +2615,42 @@
msgid "Select a visual theme:"
msgstr "Välj ett tema:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Spärra Bildhastighetsreglering"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Användbart för att köra enligt Riktmärkningar. Omkoppla denna tillämpning i "
"aktivt spel genom att trycka på ''F4''."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Normal reglering:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Nedsatt reglering:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Turbo reglering:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC bildfrekvens:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL bildfrekvens:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2537,19 +2658,19 @@
"Fel under tolkning av antingen NTSC eller PAL BildfrekvensInställningar. "
"Inställningarna måste vara giltliga flyttalsnummer."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Spärrat [förval]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Hoppa över endast vid Turbo (''Tab'' för att möjliggöra)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Konstant överhoppande"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2557,19 +2678,19 @@
"Normal & Turbo begränsad Bildöverhoppning, \n"
" vilket (bemärk) fortfarande spärras med läget Nedsatt."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Bilder att Rita"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Bilder att Hoppa över"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Använd synkroniserad MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2577,11 +2698,11 @@
"Endast för att problemlösa eventuella fel inom MTGS, eftersom det möjligen "
"är mycket långsamt."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Spärra all GS-utgång"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2589,11 +2710,11 @@
"Spärrar helt all GS-InsticksProgramsAktivitet; \n"
" idealt för att utvärdera EE-KärnKomponenter."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Bildöverhoppning"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Bildhastighetsreglering"
@@ -2631,7 +2752,7 @@
"Oförmögen att ladda denna Sparpunkt till följd av saknade kritiska "
"Komponenter. Se loggfil för detaljer."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (förval)"
@@ -2651,7 +2772,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Den konfigurerade BIOS filen finns ej. Omkonfigurera!"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2667,6 +2788,15 @@
msgstr ""
"%s-utökningar ej funna. microVU kräver en värd-CPU med SSE2-utökningar."
+#~ msgid "Betatesting"
+#~ msgstr "Betatestare"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS Väljare"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "Välj CDVD'ns käll-ISO ..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 Anrådes"
diff -Nru pcsx2-1.3.1+dfsg/locales/templates/pcsx2_Iconized.pot pcsx2-1.4.0/locales/templates/pcsx2_Iconized.pot
--- pcsx2-1.3.1+dfsg/locales/templates/pcsx2_Iconized.pot 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/templates/pcsx2_Iconized.pot 2016-01-05 17:28:08.000000000 +0000
@@ -8,7 +8,7 @@
msgstr ""
"Project-Id-Version: PCSX2 1.3.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME \n"
"Language-Team: LANGUAGE \n"
@@ -30,27 +30,27 @@
msgid "Playstation game discs are not supported by PCSX2. If you want to emulate PSX games then you'll have to download a PSX-specific emulator, such as ePSXe or PCSX."
msgstr ""
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid "This recompiler was unable to reserve contiguous memory required for internal caches. This error can be caused by low virtual memory resources, such as a small or disabled swapfile, or by another program that is hogging a lot of memory."
msgstr ""
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid "PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close out some memory hogging background tasks and try again."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid "Warning: Some of the configured PS2 recompilers failed to initialize and have been disabled:"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid "Note: Recompilers are not necessary for PCSX2 to run, however they typically improve emulation speed substantially. You may have to manually re-enable the recompilers listed above, if you resolve the errors."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid "PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Please consult the FAQs and Guides for further instructions."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -61,7 +61,31 @@
msgid "Please ensure that these folders are created and that your user account is granted write permissions to them -- or re-run PCSX2 with elevated (administrator) rights, which should grant PCSX2 the ability to create the necessary folders itself. If you do not have elevated rights on this computer, then you will need to switch to User Documents mode (click button below)."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid "Please note that the resulting file may not actually contain all saves, depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid "WARNING: Converting a memory card may take a while! Please do not close the emulator during the conversion process, even if the emulator is no longer responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid "NTFS compression can be changed manually at any time by using file properties from Windows Explorer."
msgstr ""
@@ -101,6 +125,10 @@
msgid "Avoids memory card corruption by forcing games to re-index card contents after loading from savestates. May not be compatible with all games (Guitar Hero)."
msgstr ""
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid "(Folder type only) Re-index memory card content every time the running software changes. This prevents the memory card from running out of space for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid "The thread '%s' is not responding. It could be deadlocked, or it might just be running *really* slowly."
@@ -138,7 +166,7 @@
msgid "This action will reset the existing PS2 virtual machine state; all current progress will be lost. Are you sure?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time Wizard. You will need to manually restart %s after this operation.\n"
@@ -148,22 +176,27 @@
"(note: settings for plugins are unaffected)"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the problem\n"
"and re-enable it at any time using Config:Memory cards from the main menu."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid "Please select a valid BIOS. If you are unable to make a valid selection then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr ""
@@ -231,7 +264,7 @@
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:116
-msgid "It's better to enable 'Automatic game fixes' at the main menu instead, and leave this page empty. ('Automatic' means: selectively use specific tested fixes for specific games)"
+msgid "It's better to enable 'Automatic game fixes' at the main menu instead, and leave this page empty. ('Automatic' means: selectively use specific tested fixes for specific games). Manual game fixes will NOT increase your performance. In fact they may decrease it."
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
@@ -242,16 +275,16 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid "You are about to delete the formatted memory card '%s'. All data on this card will be lost! Are you absolutely and quite positively sure?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid "Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr ""
@@ -288,86 +321,96 @@
msgid "All plugins must have valid selections for %s to run. If you are unable to make a valid selection due to missing plugins or an incomplete install of %s, then press Cancel to close the Configuration panel."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
-msgid "1 - Default cyclerate. This closely matches the actual speed of a real PS2 EmotionEngine."
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+msgid "-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* cause stuttering audio on many FMVs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
-msgid "2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games with high compatibility."
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+msgid "-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games with high compatibility."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
-msgid "3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* cause stuttering audio on many FMVs."
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+msgid "0 - Default cyclerate. This closely matches the actual speed of a real PS2 EmotionEngine."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid "1 - Increases the EE's cyclerate by about 33%. Increases hardware requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid "1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid "2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant speedups in some games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid "3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause flickering visuals or slowdown in most games."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid "Speedhacks usually improve emulation speed, but can cause glitches, broken audio, and false FPS readings. When having emulation problems, disable this panel first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
-msgid "Setting higher values on this slider effectively reduces the clock speed of the EmotionEngine's R5900 core cpu, and typically brings big speedups to games that fail to utilize the full potential of the real PS2 hardware."
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+msgid "Setting lower values on this slider effectively reduces the clock speed of the EmotionEngine's R5900 core cpu, and typically brings big speedups to games that fail to utilize the full potential of the real PS2 hardware. Conversely, higher values effectively increase the clock speed which may bring about an increase in in-game FPS while also making games more demanding and possibly causing glitches."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid "This slider controls the amount of cycles the VU unit steals from the EmotionEngine. Higher values increase the number of cycles stolen from the EE for each VU microprogram the game runs."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid "Updates Status Flags only on blocks which will read them, instead of all the time. This is safe most of the time, and Super VU does something similar by default."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid "Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with 3 or more cores. This is safe for most games, but a few games are incompatible and may hang. In the case of GS limited games, it may be a slowdown (especially on dual core CPUs)."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid "This hack works best for games that use the INTC Status register to wait for vsyncs, which includes primarily non-3D RPG titles. Games that do not use this method of vsync will see little or no speedup from this hack."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid "Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this hack attempts to detect loops whose bodies are guaranteed to result in the same machine state for every iteration until a scheduled event triggers emulation of another unit. After a single iteration of such loops, we advance to the time of the next event or the end of the processor's timeslice, whichever comes first."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid "Check HDLoader compatibility lists for known games that have issues with this. (Often marked as needing 'mode 1' or 'slow DVD'"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid "Note that when Framelimiting is disabled, Turbo and SlowMotion modes will not be available either."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid "Notice: Due to PS2 hardware design, precise frame skipping is impossible. Enabling it will cause severe graphical errors in some games."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid "Enable this if you think MTGS thread sync is causing crashes or graphical errors."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This option is best used in conjunction with savestates: save a state at an ideal scene, enable this option, and re-load the savestate.\n"
"\n"
"Warning: This option can be enabled on-the-fly but typically cannot be disabled on-the-fly (video will typically be garbage)."
msgstr ""
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid "Your system is too low on virtual resources for PCSX2 to run. This can be caused by having a small or disabled swapfile, or by other programs that are hogging resources."
msgstr ""
diff -Nru pcsx2-1.3.1+dfsg/locales/templates/pcsx2_Main.pot pcsx2-1.4.0/locales/templates/pcsx2_Main.pot
--- pcsx2-1.3.1+dfsg/locales/templates/pcsx2_Main.pot 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/templates/pcsx2_Main.pot 2016-01-05 17:28:08.000000000 +0000
@@ -8,7 +8,7 @@
msgstr ""
"Project-Id-Version: PCSX2 1.3.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME \n"
"Language-Team: LANGUAGE \n"
@@ -22,15 +22,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr ""
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr ""
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr ""
@@ -82,7 +82,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr ""
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr ""
@@ -94,57 +94,57 @@
msgid "If loading from an ISO image, this error may be caused by an unsupported ISO image type or a bug in PCSX2 ISO image support."
msgstr ""
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid "The MTGS thread has become unresponsive while waiting for the GS plugin to open."
msgstr ""
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid "The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr ""
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid "%s plugin failed to open. Your computer may have insufficient resources, or incompatible hardware/drivers."
msgstr ""
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid "%s plugin failed to initialize. Your system may have insufficient memory or resources needed."
msgstr ""
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr ""
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid "The configured %s plugin is not a PCSX2 plugin, or is for an older unsupported version of PCSX2."
msgstr ""
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid "The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid "Configured plugin is not a PCSX2 plugin, or is for an older unsupported version of PCSX2."
msgstr ""
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid "Configured %s plugin is not a valid PCSX2 plugin, or is for an older unsupported version of PCSX2."
msgstr ""
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr ""
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr ""
@@ -284,39 +284,39 @@
msgid "Detailed logging of CDVD hardware."
msgstr ""
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr ""
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid "The savestate was not properly saved. The temporary file was created successfully but could not be moved to its final resting place."
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr ""
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr ""
@@ -324,228 +324,236 @@
msgid "Loading PS2 system plugins..."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
msgid "SSE2 extensions are not available. PCSX2 requires a cpu that supports the SSE2 instruction set."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a valid %s plugin:\n"
"\n"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr ""
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr ""
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
"Press Ok to go to the Plugin Configuration Panel."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid "Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr ""
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr ""
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr ""
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr ""
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr ""
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr ""
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr ""
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr ""
@@ -583,131 +591,139 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Classic black color scheme for people who enjoy having text seared into their optic nerves."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid "When checked the log window will be visible over other foreground windows."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore Default"
+msgstr ""
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore default source filters."
+msgstr ""
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr ""
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr ""
@@ -720,47 +736,43 @@
msgid "About %s"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr ""
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+msgid "PlayStation 2 Emulator"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr ""
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr ""
@@ -768,40 +780,107 @@
msgid "Assertion Failure - "
msgstr ""
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr ""
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr ""
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr ""
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid "Disables this popup and whatever response you select here will be automatically used from now on."
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid "The popup will not be shown again. This setting can be undone from the settings panels."
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr ""
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Folder"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Convert memory card"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr ""
@@ -823,67 +902,78 @@
msgid "Select file name: "
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr ""
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr ""
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+msgid "Error: The directory for the memory card could not be created."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "This is the standard Sony-provisioned size, and is supported by all games and BIOS versions."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid "Always use this option if you want the safest and surest memory card behavior."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "Low compatibility warning: Yes it's very big, but may not work with many games."
msgstr ""
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid "Use at your own risk. Erratic memory card behavior is possible (though unlikely)."
msgstr ""
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid "Automatically manages memory card contents so that the console only sees files related to the currently running software. Allows you to drag-and-drop files in and out of the memory card with your standard file explorer. This is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -894,6 +984,7 @@
msgstr ""
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr ""
@@ -945,15 +1036,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr ""
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr ""
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr ""
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1013,24 +1108,24 @@
msgid "Game Fixes"
msgstr ""
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr ""
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr ""
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr ""
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr ""
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr ""
@@ -1052,47 +1147,51 @@
msgid "Terminate App"
msgstr ""
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr ""
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr ""
@@ -1105,7 +1204,7 @@
msgid "It is an error to drop multiple files onto a %s window. One at a time please, thank you."
msgstr ""
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr ""
@@ -1121,375 +1220,375 @@
msgid "You have dropped the following ISO image into %s:"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid "Modify hardware emulation settings regulated by the PCSX2 core virtual machine."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr ""
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid "Error: The configured ISO file does not exist. Click OK to select a new ISO source for CDVD."
msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1498,7 +1597,7 @@
"\n"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1507,19 +1606,19 @@
"\n"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr ""
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr ""
@@ -1527,25 +1626,25 @@
msgid "Cannot apply settings..."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid "Click the Browse button to select a different folder where PCSX2 will look for PS2 BIOS roms."
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr ""
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr ""
@@ -1577,81 +1676,85 @@
msgid "None"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr ""
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid "Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid "Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid "Vector Unit Interpreter. Slow and not very compatible. Only use for diagnostics."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid "New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr ""
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid "Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr ""
@@ -1806,7 +1909,7 @@
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr ""
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -1829,229 +1932,237 @@
msgid "Warning: Enabling trace logs is typically very slow, and is a leading cause of 'What happened to my FPS?' problems. :)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr ""
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
"( '.ps2' will be added automatically)"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+msgid "Convert card"
+msgstr ""
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr ""
@@ -2080,11 +2191,11 @@
msgid "Select a document root for %s"
msgstr ""
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr ""
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr ""
@@ -2158,75 +2269,75 @@
"\n"
msgstr ""
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid "A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid "Resets all speedhack options to their defaults, which consequently turns them all OFF."
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid "Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid "Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ cores]"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid "Huge speedup for some games, with almost no compatibility side effects. [Recommended]"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid "Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr ""
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr ""
@@ -2246,87 +2357,87 @@
msgid "Select a visual theme:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid "Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid "Error while parsing either NTSC or PAL framerate settings. Settings must be valid floating point numerics."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid "Normal and Turbo limit rates skip frames. Slow motion mode will still disable frameskipping."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid "For troubleshooting potential bugs in the MTGS only, as it is potentially very slow."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid "Completely disables all GS plugin activity; ideal for benchmarking EEcore components."
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr ""
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr ""
@@ -2354,7 +2465,7 @@
msgid "This savestate cannot be loaded due to missing critical components. See the log file for details."
msgstr ""
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr ""
@@ -2370,7 +2481,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr ""
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, c-format
msgid "%s Extensions not found. The R5900-32 recompiler requires a host CPU with SSE2 extensions."
msgstr ""
diff -Nru pcsx2-1.3.1+dfsg/locales/th_TH/pcsx2_Iconized.po pcsx2-1.4.0/locales/th_TH/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/th_TH/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/th_TH/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-09-16 11:50+0700\n"
"Last-Translator: blackb1rd \n"
"Language-Team: xyteton , blackb1rd \n"
"Language-Team: xyteton , blackb1rd "
msgstr "&ถัดไป >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &ย้à¸à¸™à¸à¸¥à¸±à¸š"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&ย้à¸à¸™à¸à¸¥à¸±à¸š"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&เสร็จสิ้น"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "&ใช่"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "&ไม่"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "มà¸à¸‡à¸«à¸²"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&บันทึà¸"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "บันทึà¸&เป็น"
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&ช่วยเหลืà¸"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "&Home"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "à¹à¸ªà¸”งà¸à¸¥à¹ˆà¸à¸‡à¹‚ต้ตà¸à¸šà¹€à¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸š"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -563,41 +568,46 @@
"\n"
"à¸à¸” ตà¸à¸¥à¸‡ เพื่à¸à¹„ปยังผังà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าปลั๊à¸à¸à¸´à¸™"
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr "คำเตืà¸à¸™! ปลั๊à¸à¸à¸´à¸™à¸£à¸°à¸šà¸šà¸¢à¸±à¸‡à¹„ม่ถูà¸à¹‚หลด, PCSX2 à¸à¸²à¸ˆà¹„ม่สามารถจะทำได้"
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "ตัวเลืà¸à¸ Commandline %s "
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "ไบà¸à¸à¸ª PS2 ผิดพลาด"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "à¸à¸” ตà¸à¸¥à¸‡ เพื่à¸à¹„ปยังผังà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าไบà¸à¸à¸ª"
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "คำเตืà¸à¸™! ปลั๊à¸à¸à¸´à¸™à¸£à¸°à¸šà¸šà¸¢à¸±à¸‡à¹„ม่ถูà¸à¹‚หลด, PCSX2 à¸à¸²à¸ˆà¹„ม่สามารถจะทำได้"
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "ตัวเลืà¸à¸ Commandline %s "
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "สายงานไม่ตà¸à¸šà¸ªà¸™à¸à¸‡ PCSX2"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "สิ้นสุด"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸›à¸à¸´à¸šà¸±à¸•à¸´à¸à¸²à¸£à¹€à¸„รื่à¸à¸‡à¹€à¸ªà¸¡à¸·à¸à¸™ PS2..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "มà¸à¸‡à¸«à¸² Iso ที่ไม่à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸›à¸£à¸°à¸§à¸±à¸•à¸´à¸¥à¹ˆà¸²à¸ªà¸¸à¸”ขà¸à¸‡à¸„ุณ"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "มà¸à¸‡à¸«à¸²..."
@@ -639,134 +649,145 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "ไม่สามารถใช้à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าใหม่ได้ หนึ่งในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าไม่ถูà¸à¸•à¹‰à¸à¸‡"
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "บันทึà¸à¸„ำถามà¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "ทำà¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ˆà¸³à¸™à¸§à¸™à¸¡à¸²à¸à¹ƒà¸«à¹‰à¸žà¸à¸”ีในพื้นที่เล็ภๆ"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "เล็à¸"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "มันคืà¸à¸ªà¸´à¹ˆà¸‡à¸—ี่ผมใช้ (หนุ่มโปรà¹à¸à¸£à¸¡à¹€à¸¡à¸à¸£à¹Œ)"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "ปà¸à¸•à¸´"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "มันดีà¹à¸¥à¸°à¸ªà¸²à¸¡à¸²à¸£à¸–à¸à¹ˆà¸²à¸™à¹„ด้"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "ใหà¸à¹ˆ"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "มหึมา"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "ในà¸à¸£à¸“ีที่คุณมีà¸à¸²à¸£à¹à¸ªà¸”งผลที่ความละเà¸à¸µà¸¢à¸”สูงจริงๆ"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "ค่าตั้งต้นà¹à¸šà¸šà¸ªà¸µà¹‚ทนà¸à¹ˆà¸à¸™"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "ลัà¸à¸©à¸“ะสว่าง"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr "à¹à¸šà¸šà¸ªà¸µà¸”ำคลาสสิà¸à¸ªà¸³à¸«à¸£à¸±à¸šà¸„นที่ชà¸à¸šà¹ƒà¸«à¹‰à¸•à¸±à¸§à¸à¸±à¸à¸©à¸£à¸ªà¹ˆà¸à¸‡à¹à¸ªà¸‡à¹€à¸‚้าประสาทตา"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "ลัà¸à¸©à¸“ะมืด"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "à¸à¸¢à¸¹à¹ˆà¸šà¸™à¹€à¸ªà¸¡à¸"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "เมื่à¸à¸—ำเครื่à¸à¸‡à¸«à¸¡à¸²à¸¢ หน้าต่างà¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ˆà¸°à¹€à¸«à¹‡à¸™à¹„ด้บนหน้าต่างเบื้à¸à¸‡à¸«à¸™à¹‰à¸²à¸à¸·à¹ˆà¸™ ๆ"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "&บันทึà¸..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "บันทึà¸à¹€à¸™à¸·à¹‰à¸à¸«à¸²à¸‚à¸à¸‡à¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥à¸¥à¸‡à¸ªà¸¹à¹ˆà¹„ฟล์"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "&ล้าง"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "ล้างเนื้à¸à¸«à¸²à¸‚à¸à¸‡à¸«à¸™à¹‰à¸²à¸•à¹ˆà¸²à¸‡à¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "รูปลัà¸à¸©à¸“์"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&ปิด"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "ปิดหน้าต่างà¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥à¸™à¸µà¹‰; เนื้à¸à¸«à¸²à¹„ด้ถูà¸à¸ªà¸‡à¸§à¸™à¹„ว้"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Dev/Verbose"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "à¹à¸ªà¸”งบันทึà¸à¸‚้à¸à¸¡à¸¹à¸¥à¸‚à¸à¸‡à¸œà¸¹à¹‰à¸žà¸±à¸’นา PCSX2"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "à¸à¸²à¸£à¸à¹ˆà¸²à¸™ CDVD"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "à¹à¸ªà¸”งà¸à¸´à¸ˆà¸à¸£à¸£à¸¡à¸à¸²à¸£à¸à¹ˆà¸²à¸™à¸”ิสà¸à¹Œ"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "เปิดà¸à¸²à¸£à¸—ำงานทั้งหมด"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "เปิดà¸à¸²à¸£à¸—ำงานทั้งหมดขà¸à¸‡à¸•à¸±à¸§à¸à¸£à¸à¸‡à¹à¸«à¸¥à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "ปิดà¸à¸²à¸£à¸—ำงานทั้งหมด"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "ปิดà¸à¸²à¸£à¸—ำงานทั้งหมดขà¸à¸‡à¸•à¸±à¸§à¸à¸£à¸à¸‡à¹à¸«à¸¥à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "คืนสู่ค่าตั้งต้น"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "เปิดà¸à¸²à¸£à¸—ำงานทั้งหมดขà¸à¸‡à¸•à¸±à¸§à¸à¸£à¸à¸‡à¹à¸«à¸¥à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&บันทึà¸à¸‚้à¸à¸¡à¸¹à¸¥"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&à¹à¸«à¸¥à¹ˆà¸‡"
@@ -779,48 +800,45 @@
msgid "About %s"
msgstr "เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸š %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "à¸à¸²à¸£à¸—ดสà¸à¸šà¹€à¸šà¸•à¹‰à¸²"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "เวà¸à¸£à¹Œà¸Šà¸±à¸™à¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "ผู้ดูà¹à¸¥à¹€à¸§à¹‡à¸š"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "ผู้เชี่ยวชาà¸à¸”้านปลั๊à¸à¸à¸´à¸™"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "ขà¸à¸‚à¸à¸šà¸„ุณ"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "ผู้พัฒนา"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "ผู้ช่วยเหลืà¸"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "ตัวจำลà¸à¸‡à¹€à¸„รื่à¸à¸‡à¹€à¸¥à¹ˆà¸™ Playstation 2"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "เว็บไซต์ทางà¸à¸²à¸£à¹à¸¥à¸°à¸šà¸à¸£à¹Œà¸”à¸à¸ ิปรายขà¸à¸‡ PCSX2 "
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
#, fuzzy
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "à¹à¸«à¸¥à¹ˆà¸‡à¹€à¸à¹‡à¸šà¸‚้à¸à¸¡à¸¹à¸¥ Git à¹à¸šà¸šà¸—างà¸à¸²à¸£à¸‚à¸à¸‡ PCSX2 ที่ GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "ฉันเห็นพà¸à¹à¸¥à¹‰à¸§"
@@ -828,45 +846,114 @@
msgid "Assertion Failure - "
msgstr "à¸à¸²à¸£à¸à¹‰à¸²à¸‡à¸ªà¸´à¸—ธิ์ล้มเหลว -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "บันทึà¸à¸ าพถ่ายขà¸à¸‡à¸œà¸±à¸‡à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่านี้เป็นไฟล์ PNG"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "บันทึà¸à¸ าพหน้าจà¸à¸à¸¥à¹ˆà¸à¸‡à¹‚ต้ตà¸à¸šà¹„ปยัง..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "ตัวใช้เลืà¸à¸à¹„บà¸à¸à¸ª"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "ไม่ต้à¸à¸‡à¹à¸ªà¸”งà¸à¸¥à¹ˆà¸à¸‡à¹‚ต้ตà¸à¸šà¸™à¸µà¹‰à¸à¸µà¸"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
msgstr ""
"ปิดà¸à¸²à¸£à¸—ำงานป๊à¸à¸›à¸à¸±à¸žà¸™à¸µà¹‰ à¹à¸¥à¸°à¸à¸°à¹„รà¸à¹‡à¸•à¸²à¸¡à¸—ี่ตà¸à¸šà¸ªà¸™à¸à¸‡à¸à¸²à¸£à¹€à¸¥à¸·à¸à¸à¸‚à¸à¸‡à¸„ุณที่นี่ จะถูà¸à¹ƒà¸Šà¹‰à¸à¸±à¸•à¹‚นมัตินับตั้งà¹à¸•à¹ˆà¸•à¸à¸™à¸™à¸µà¹‰"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
msgstr "ป๊à¸à¸›à¸à¸±à¸žà¸ˆà¸°à¹„ม่ถูà¸à¹à¸ªà¸”งà¸à¸µà¸ à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่านี้สามารถยà¸à¹€à¸¥à¸´à¸à¹„ด้จาà¸à¸œà¸±à¸‡à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "ละเลย"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "รีเซ็ต"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "โฟลเดà¸à¸£à¹Œ"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "ผิดพลาด (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "สร้างà¸à¸²à¸£à¹Œà¸”ความจำ"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "สร้างà¸à¸²à¸£à¹Œà¸”ความจำใหม่"
@@ -888,77 +975,93 @@
msgid "Select file name: "
msgstr "เลืà¸à¸à¸Šà¸·à¹ˆà¸à¹„ฟล์:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "ผิดพลาด (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "สร้างà¸à¸²à¸£à¹Œà¸”ความจำ"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "ผิดพลาด: ไม่สามารถสร้างà¸à¸²à¸£à¹Œà¸”ความจำ"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "ผิดพลาด: ไม่สามารถสร้างà¸à¸²à¸£à¹Œà¸”ความจำ"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "ใช้à¸à¸²à¸£à¸šà¸µà¸šà¸à¸±à¸”à¹à¸šà¸š NTFS เมื่à¸à¸ªà¸£à¹‰à¸²à¸‡à¸à¸²à¸£à¹Œà¸”นี้"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [เข้าà¸à¸±à¸™à¹„ด้มาà¸à¸—ี่สุด]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr "นี่คืà¸à¸‚นาดมาตรà¸à¸²à¸™à¸—ี่ Sony à¸à¸³à¸«à¸™à¸”ไว้ à¹à¸¥à¸°à¸£à¸à¸‡à¸£à¸±à¸šà¹‚ดยเà¸à¸¡à¸—ั้งหมดà¹à¸¥à¸°à¹€à¸§à¸à¸£à¹Œà¸Šà¸±à¸™à¹„บà¸à¸à¸ª"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr "ใช้ตัวเลืà¸à¸à¸™à¸µà¹‰à¹€à¸ªà¸¡à¸ ถ้าคุณต้à¸à¸‡à¸à¸²à¸£à¸„วามปลà¸à¸”ภัยà¹à¸¥à¸°à¹à¸™à¹ˆà¹ƒà¸ˆà¹ƒà¸™à¸žà¸¤à¸•à¸´à¸à¸£à¸£à¸¡à¸‚à¸à¸‡à¸à¸²à¸£à¹Œà¸”ความจำ"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr "ขนาดปà¸à¸•à¸´à¸ªà¸³à¸«à¸£à¸±à¸šà¸à¸²à¸£à¹Œà¸”ความจำจาà¸à¹à¸«à¸¥à¹ˆà¸‡à¸—ี่สาม ซึ่้งควรใช้ได้ผลสำหรับเà¸à¸¡à¸ªà¹ˆà¸§à¸™à¹ƒà¸«à¸à¹ˆ"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 à¹à¸¥à¸° 32 MB โดยคร่าว ๆ มีปัจจัยà¸à¸²à¸£à¹€à¸‚้าà¸à¸±à¸™à¹„ด้เหมืà¸à¸™ ๆ à¸à¸±à¸™"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
msgstr "คำเตืà¸à¸™à¸‚à¸à¸‡à¸à¸²à¸£à¹€à¸‚้าà¸à¸±à¸™à¹„ด้ต่ำ: ใช่ มันใหà¸à¹ˆà¸¡à¸²à¸ à¹à¸•à¹ˆà¸à¸²à¸ˆà¹ƒà¸Šà¹‰à¹„ม่ได้ผลà¸à¸±à¸šà¸«à¸¥à¸²à¸¢ ๆ เà¸à¸¡"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
msgstr ""
"ใช้ตามความเสี่ยงขà¸à¸‡à¸„ุณเà¸à¸‡ พฤติà¸à¸£à¸£à¸¡à¸—ี่ไม่à¹à¸™à¹ˆà¸™à¸à¸™à¸‚à¸à¸‡à¸à¸²à¸£à¹Œà¸”ความจำà¸à¸²à¸ˆà¹€à¸à¸´à¸”ขึ้นได้ (à¹à¸¡à¹‰à¸§à¹ˆà¸²à¹„ม่น่าจะ)"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -969,6 +1072,7 @@
msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "ตัวใช้เลืà¸à¸à¸ าษา"
@@ -1022,15 +1126,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "ถà¸à¸”à¸à¸²à¸£à¹Œà¸”ความจำà¸à¸à¸à¸à¸±à¸•à¹‚นมัติ เมื่à¸à¹‚หลดบันทึà¸à¸ªà¸–านภาพ"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "ตัวจัดà¸à¸²à¸£à¸à¸²à¸£à¹Œà¸”ความจำ"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "ลาà¸à¸à¸²à¸£à¹Œà¸”สู่หรืà¸à¸ˆà¸²à¸à¸žà¸à¸£à¹Œà¸•-PS2"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1092,24 +1200,24 @@
msgid "Game Fixes"
msgstr "à¸à¸²à¸£à¹à¸à¹‰à¸›à¸±à¸à¸«à¸²à¹€à¸à¸¡"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "ตัวใช้เลืà¸à¸à¸à¸‡à¸„์ประà¸à¸à¸š - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "ปลั๊à¸à¸à¸´à¸™"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "ไบà¸à¸à¸ª"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "โฟลเดà¸à¸£à¹Œ"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "รูปลัà¸à¸©à¸“์/ธีม - %s"
@@ -1131,47 +1239,51 @@
msgid "Terminate App"
msgstr "สิ้นสุดโปรà¹à¸à¸£à¸¡"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "ผลผลิตขà¸à¸‡ GS ปิดà¸à¸²à¸£à¸—ำงาน!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "บันทึà¸à¸ªà¸–านภาพ"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "บันทึà¸à¸ªà¸–านภาพเครื่à¸à¸‡à¹€à¸ªà¸¡à¸·à¸à¸™à¹„ปยังสล็à¸à¸•à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "โหลดสถานภาพ"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "โหลดสถานภาพเครื่à¸à¸‡à¹€à¸ªà¸¡à¸·à¸à¸™à¸ˆà¸²à¸à¸ªà¸¥à¹‡à¸à¸•à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "โหลดสถานภาพสำรà¸à¸‡"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "โหลดสถานภาพสำรà¸à¸‡à¸‚à¸à¸‡à¹€à¸„รื่à¸à¸‡à¹€à¸ªà¸¡à¸·à¸à¸™à¸ˆà¸²à¸à¸ªà¸¥à¹‡à¸à¸•à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "หมุนสู่สล็à¸à¸•à¸–ัดไป"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "หมุนสล็à¸à¸•à¸—ี่บันทึà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¹ƒà¸™à¸£à¸¹à¸›à¹à¸šà¸š +1!"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "หมุนสู่สล็à¸à¸•à¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "หมุนสล็à¸à¸•à¸—ี่บันทึà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¹ƒà¸™à¸£à¸¹à¸›à¹à¸šà¸š -1!"
@@ -1186,7 +1298,7 @@
"please, thank you."
msgstr "ข้à¸à¸œà¸´à¸”พลาดในà¸à¸²à¸£à¸§à¸²à¸‡à¹„ฟล์หลาย ๆ ไฟล์ไปยังหน้าต่าง %s , โปรดทำครั้งละหนึ่ง ขà¸à¸šà¸„ุณ"
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "ยืนยันà¸à¸²à¸£à¸£à¸µà¹€à¸‹à¹‡à¸• PS2"
@@ -1204,374 +1316,374 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "คุณได้วางà¸à¸´à¹€à¸¡à¸ˆ ISO ต่à¸à¹„ปนี้ไปยัง %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "สล็à¸à¸• %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "สำรà¸à¸‡"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "à¹à¸ªà¸”งคà¸à¸™à¹‚ซล"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "คà¸à¸™à¹‚ซลสู่สตูดิโà¸"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&ระบบ"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&à¸à¸³à¸«à¸™à¸”ค่า"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&เบ็ดเตล็ด"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&à¹à¸à¹‰à¹„ขข้à¸à¸œà¸´à¸”พลาด"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "รัน ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "สำหรับà¸à¸²à¸£à¸£à¸±à¸™à¹„บนารี PS2 ดิบโดยตรง"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "สำรà¸à¸‡à¹„ว้à¸à¹ˆà¸à¸™à¸šà¸±à¸™à¸—ึà¸"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "à¹à¸à¹‰à¸›à¸±à¸à¸«à¸²à¹€à¸à¸¡à¸à¸±à¸•à¹‚นมัติ"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "ใช้ความต้à¸à¸‡à¸à¸²à¸£à¹à¸à¹‰à¸›à¸±à¸à¸«à¸²à¹€à¸à¸¡ สู่เà¸à¸¡à¸—ี่ทราบปัà¸à¸«à¸²à¹‚ดยà¸à¸±à¸•à¹‚นมัติ"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "เปิดà¸à¸²à¸£à¸—ำงานà¸à¸²à¸£à¹‚à¸à¸‡à¹€à¸à¸¡"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
#, fuzzy
msgid "Enable Widescreen Patches"
msgstr "ใช้ speedhack"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "เปิดà¸à¸²à¸£à¸—ำงานระบบไฟล์โฮสต์"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "ปิดลง"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "ล้างสถานภาพ VM ภายในทั้งหมด à¹à¸¥à¸°à¸›à¸´à¸”ปลั๊à¸à¸à¸´à¸™"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "à¸à¸à¸"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "à¸à¸²à¸£à¸›à¸´à¸” %s à¸à¸²à¸ˆà¹€à¸›à¹‡à¸™à¸à¸±à¸™à¸•à¸£à¸²à¸¢à¸•à¹ˆà¸à¸ªà¸¸à¸‚ภาพขà¸à¸‡à¸„ุณ"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "ตัวใช้เลืà¸à¸ Iso"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "เมนูปลั๊à¸à¸à¸´à¸™"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "ใช้à¸à¸´à¹€à¸¡à¸ˆ ISO ที่เลืà¸à¸ เป็นà¹à¸«à¸¥à¹ˆà¸‡à¸‚à¸à¸‡ CDVD"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "ปลั๊à¸à¸à¸´à¸™"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "ใช้ปลั๊à¸à¸à¸´à¸™à¸ ายนà¸à¸ เป็นà¹à¸«à¸¥à¹ˆà¸‡à¸‚à¸à¸‡ CDVD"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "ไม่มีดิสà¸à¹Œ"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "ใช้สิ่งนี้ในà¸à¸²à¸£à¸šà¸¹à¸•à¹„ปยังà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าไบà¸à¸à¸ªà¸‚à¸à¸‡ PS2 เสมืà¸à¸™"
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "ตั้งค่าà¸à¸²à¸£à¸ˆà¸³à¸¥à¸à¸‡"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&à¸à¸²à¸£à¹Œà¸”ความจำ"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "&ตัวใช้เลืà¸à¸à¸›à¸¥à¸±à¹Šà¸à¸à¸´à¸™/ไบà¸à¸à¸ª"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "ตัวà¹à¸à¹‰à¹„ขà¸à¸²à¸™à¸‚้à¸à¸¡à¸¹à¸¥à¹€à¸à¸¡"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&วิดีโภ(GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&เสียง (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&ตัวควบคุม (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "ล้างà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าทั้งหมด..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "ล้างà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า %s ทั้งหมด à¹à¸¥à¸°à¸£à¸±à¸™à¸•à¸±à¸§à¸Šà¹ˆà¸§à¸¢à¹ƒà¸™à¸à¸²à¸£à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™à¹ƒà¸«à¸¡à¹ˆ"
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸š..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "เปิดหน้าต่างà¸à¸²à¸£à¹à¸à¹‰à¸›à¸±à¸à¸«à¸²"
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ˆà¸”บันทึà¸..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "หยุด"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "หยุดà¸à¸²à¸£à¸ˆà¸³à¸¥à¸à¸‡à¸à¸¢à¹ˆà¸²à¸‡à¸›à¸¥à¸à¸”ภัยà¹à¸¥à¸°à¸ªà¸‡à¸§à¸™à¸ªà¸–านภาพ PS2"
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "ทำต่à¸"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "ทำต่à¸à¸ˆà¸²à¸à¸ªà¸–านภาพจำลà¸à¸‡à¸—ี่พัà¸à¸„้างเà¸à¸²à¹„ว้"
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "หยุด/ทำต่à¸"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "ไม่มีสถานภาพขà¸à¸‡à¸à¸²à¸£à¸ˆà¸³à¸¥à¸à¸‡à¸—ี่ใช้งาน; ไม่สามารถพัà¸à¸«à¸£à¸·à¸à¸—ำต่à¸à¸ˆà¸²à¸à¹€à¸”ิม"
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "เริ่มใหม่"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "จำลà¸à¸‡à¸à¸²à¸£à¸£à¸µà¹€à¸‹à¹‡à¸•à¸®à¸²à¸£à¹Œà¸”à¹à¸§à¸£à¹Œà¸‚à¸à¸‡à¹€à¸„รื่à¸à¸‡à¹€à¸ªà¸¡à¸·à¸à¸™ PS2"
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "ไม่มีสถานภาพขà¸à¸‡à¸à¸²à¸£à¸ˆà¸³à¸¥à¸à¸‡à¸—ี่ใช้งาน; บูตสัà¸à¸à¸¢à¹ˆà¸²à¸‡à¸à¹ˆà¸à¸™"
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "บูต CDVD ใหม่ (ครบถ้วน)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "รีเซ็ตฮาร์ดขà¸à¸‡ VM ที่ใช้งาน"
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "บูต CDVD (ครบถ้วน)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "บูต VM โดยใช้สื่à¸à¸ˆà¸²à¸à¹à¸«à¸¥à¹ˆà¸‡ DVD หรืภIso ปัจจุบัน "
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "บูต CDVD ใหม่ (รวดเร็ว)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "บูตใหม่โดยใช้à¸à¸²à¸£à¸šà¸¹à¸•à¸à¸¢à¹ˆà¸²à¸‡à¸£à¸§à¸”เร็ว (ข้าม splash screen)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "บูต CDVD (รวดเร็ว)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "ใช้à¸à¸²à¸£à¸šà¸¹à¸•à¹à¸šà¸šà¸£à¸§à¸”เร็ว เพื่à¸à¸‚้ามหน้าจà¸à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™à¹à¸¥à¸° splash screen ขà¸à¸‡ PS2"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "ไม่มีปลั๊à¸à¸à¸´à¸™à¸—ี่ถูà¸à¹‚หลด"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า GS หลัà¸..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "ปรับเปลี่ยนà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าจำลà¸à¸‡à¸®à¸²à¸£à¹Œà¸”à¹à¸§à¸£à¹Œ ควบคุมโดยเครื่à¸à¸‡à¹€à¸ªà¸¡à¸·à¸à¸™à¸«à¸¥à¸±à¸ PCSX2"
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าหน้าต่าง..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "ปรับเปลี่ยนตัวเลืà¸à¸à¸«à¸™à¹‰à¸²à¸•à¹ˆà¸²à¸‡à¹à¸¥à¸°à¸£à¸¹à¸›à¸¥à¸±à¸à¸©à¸“์, รวมทั้งสัดส่วนมุมมà¸à¸‡"
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าปลั๊à¸à¸à¸´à¸™..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "เปิดà¸à¸¥à¹ˆà¸à¸‡à¹‚ต้ตà¸à¸šà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าขั้นสูงขà¸à¸‡à¸›à¸¥à¸±à¹Šà¸à¸à¸´à¸™ %s"
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "รีเซ็ตà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าทั้งหมดใหม่?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "ยืนยันà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¸à¸´à¹€à¸¡à¸ˆ ISO"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "คุณต้à¸à¸‡à¸à¸²à¸£à¸ªà¸¥à¸±à¸šà¸”ิสà¸à¹Œ หรืà¸à¸šà¸¹à¸•à¸à¸´à¹€à¸¡à¸ˆà¹ƒà¸«à¸¡à¹ˆ (ผ่านà¸à¸²à¸£à¸£à¸µà¹€à¸‹à¹‡à¸•à¸£à¸°à¸šà¸š)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "สลับดิสà¸à¹Œ"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "ยืนยันà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸«à¸¥à¹ˆà¸‡ CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "คุณได้เลืà¸à¸à¸ªà¸¥à¸±à¸šà¹à¸«à¸¥à¹ˆà¸‡ CDVD จาภ%s สู่ %s"
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "คุณต้à¸à¸‡à¸à¸²à¸£à¸ªà¸¥à¸±à¸šà¸”ิสà¸à¹Œ หรืà¸à¸šà¸¹à¸•à¸à¸´à¹€à¸¡à¸ˆà¹ƒà¸«à¸¡à¹ˆ (รีเซ็ตระบบ)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "ทั้งหมดที่รà¸à¸‡à¸£à¸±à¸š (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "à¸à¸´à¹€à¸¡à¸ˆà¸”ิสà¸à¹Œ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Blockdumps (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, fuzzy, c-format
msgid "Compressed (%s)"
msgstr "บีบà¸à¸±à¸” (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "ไฟล์ทั้งหมด (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "เลืà¸à¸ Iso สำหรับà¹à¸«à¸¥à¹ˆà¸‡ CDVD..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "เลืà¸à¸à¹„ฟล์ ELF..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ไม่พบไฟล์ ISO !"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "เà¸à¸´à¸”ความผิดพลาดขณะพยายามเปิดไฟล์:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
msgstr "ผิดพลาด: ไฟล์ ISO ที่à¸à¸³à¸«à¸™à¸”ไม่มีà¸à¸¢à¸¹à¹ˆ คลิภตà¸à¸¥à¸‡ เพื่à¸à¹€à¸¥à¸·à¸à¸ ISO à¹à¸«à¸¥à¹ˆà¸‡à¹ƒà¸«à¸¡à¹ˆà¸ªà¸³à¸«à¸£à¸±à¸š CDVD"
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1579,7 +1691,7 @@
"คุณได้เลืà¸à¸à¸à¸´à¹€à¸¡à¸ˆ ISO ต่à¸à¹„ปนี้ไปยัง PCSX2:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1592,7 +1704,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1605,19 +1717,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "ชื่à¸à¹„ฟล์ว่างเปล่าหรืà¸à¸ªà¸±à¹‰à¸™à¹€à¸à¸´à¸™à¹„ป"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "ชื่à¸à¹„ฟล์à¸à¸¢à¸¹à¹ˆà¸™à¸à¸à¹„ดเรà¸à¸—à¸à¸£à¸µà¹ˆà¸—ี่ต้à¸à¸‡à¸à¸²à¸£"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "ชื่à¸à¹„ฟล์มีà¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "ระบบปà¸à¸´à¸šà¸±à¸•à¸´à¸à¸²à¸£à¹„ด้ป้à¸à¸‡à¸à¸±à¸™à¹„ฟล์นี้จาà¸à¸à¸²à¸£à¸–ูà¸à¸ªà¸£à¹‰à¸²à¸‡"
@@ -1625,27 +1737,27 @@
msgid "Cannot apply settings..."
msgstr "ไม่สามารถใช้งานà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าได้..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "เส้นทางค้นหาไบà¸à¸à¸ª:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "เลืà¸à¸à¹‚ฟลเดà¸à¸£à¹Œà¸—ี่มีรà¸à¸¡à¸‚à¸à¸‡à¹„บà¸à¸à¸ª PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr "คลิà¸à¸›à¸¸à¹ˆà¸¡ มà¸à¸‡à¸«à¸² เพื่à¸à¹€à¸¥à¸·à¸à¸à¹‚ฟลเดà¸à¸£à¹Œà¸à¸·à¹ˆà¸™à¸—ี่ PCXS2 จะมà¸à¸‡à¸«à¸²à¸£à¸à¸¡à¸‚à¸à¸‡à¹„บà¸à¸à¸ª PS2"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "รีเฟรซรายà¸à¸²à¸£"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "เลืà¸à¸à¸£à¸à¸¡à¸‚à¸à¸‡à¹„บà¸à¸à¸ª:"
@@ -1677,88 +1789,92 @@
msgid "None"
msgstr "ไม่มี"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "ปà¸à¸•à¸´"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "ตัวเลืà¸à¸à¸£à¸µà¸„à¸à¸¡à¹„พเลà¸à¸£à¹Œà¸‚ั้นสูง EE/FPU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "พิเศษ + สงวนท่าที"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "เต็มที่"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "ตัวเลืà¸à¸à¸£à¸µà¸„à¸à¸¡à¹„พเลà¸à¸£à¹Œà¸‚ั้นสูง VU0 / VU1"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "พิเศษ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "à¸à¸´à¸™à¹€à¸•à¸à¸£à¹Œà¸žà¸£à¸µà¹€à¸•à¸à¸£à¹Œ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "เป็นไปได้ว่าจะเป็นสิ่งที่ช้าที่สุดในจัà¸à¸£à¸§à¸²à¸¥à¹€à¸¥à¸¢à¸—ีเดียว"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "รีคà¸à¸¡à¹„พเลà¸à¸£à¹Œ"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "ทำà¸à¸²à¸£à¹à¸›à¸¥à¹„บนารีเฉพาะในเวลาขà¸à¸‡à¹€à¸„รื่à¸à¸‡ MIPS-IV 64-บิต เข้ารหัสเป็น x86"
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "ช้าพà¸à¸„วร; มีจุดประสงค์เพื่à¸à¹ƒà¸Šà¹‰à¹ƒà¸™à¸à¸²à¸£à¸§à¸´à¸™à¸´à¸ˆà¸‰à¸±à¸¢à¹€à¸—่านั้น"
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "ทำà¸à¸²à¸£à¹à¸›à¸¥à¹„บนารีเฉพาะในเวลาขà¸à¸‡à¹€à¸„รื่à¸à¸‡ MIPS-I 32-บิต เข้ารหัสเป็น x86"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "เปิดà¸à¸²à¸£à¸—ำางานà¹à¸„็ช EE (ช้าà¸à¸§à¹ˆà¸²)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "เฉพาะà¸à¸´à¸™à¹€à¸•à¸à¸£à¹Œà¸žà¸£à¸µà¹€à¸•à¸à¸£à¹Œ; มีไว้เพื่à¸à¸§à¸´à¸™à¸´à¸ˆà¸‰à¸±à¸¢"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "คืนสู่ค่าตั้งต้น"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr "à¸à¸´à¸™à¹€à¸•à¸à¸£à¹Œà¸žà¸£à¸µà¹€à¸•à¸à¸£à¹Œà¸«à¸™à¹ˆà¸§à¸¢à¹€à¸§à¸à¹€à¸•à¸à¸£à¹Œ ช้าà¹à¸¥à¸°à¹€à¸‚้าà¸à¸±à¸™à¹„ม่ได้เป็นà¸à¸¢à¹ˆà¸²à¸‡à¸¡à¸²à¸ ใช้เฉพาะเพื่à¸à¸à¸²à¸£à¸§à¸´à¸™à¸´à¸ˆà¸‰à¸±à¸¢"
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "รีคà¸à¸¡à¹„พเลà¸à¸£à¹Œ microVU"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "รีคà¸à¸¡à¹„พเลà¸à¸£à¹Œà¸«à¸™à¹ˆà¸§à¸¢à¹€à¸§à¸à¹€à¸•à¸à¸£à¹Œà¹ƒà¸«à¸¡à¹ˆ ที่ปรับปรุงความเข้าà¸à¸±à¸™à¹„ด้ดีขึ้นมาà¸, ขà¸à¹à¸™à¸°à¸™à¸³"
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "รีคà¸à¸¡à¹„พเลà¸à¸£à¹Œ superVU [มรดà¸]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "มีประโยชน์สำหรับà¸à¸²à¸£à¸§à¸´à¸™à¸´à¸ˆà¸‰à¸±à¸¢à¸šà¸±à¹Šà¸à¸«à¸£à¸·à¸à¸›à¸±à¸à¸«à¸²à¹à¸„ลมปิงในรีคà¸à¸¡à¹„พเลà¸à¸£à¹Œ mVU ใหม่"
@@ -1923,7 +2039,8 @@
msgstr "ละเลย Bus Direction บนà¸à¸²à¸£à¸–่ายโà¸à¸™ Path3 - ใช้สำหรับ Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "เปลี่ยนไปใช้à¸à¸²à¸£à¹à¸ªà¸”งผลà¹à¸šà¸š GSdx software เมื่à¸à¹€à¸¥à¹ˆà¸™ FMV"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -1954,86 +2071,91 @@
"คำเตืà¸à¸™: à¸à¸²à¸£à¹€à¸›à¸´à¸”à¸à¸²à¸£à¸—ำงานà¸à¸²à¸£à¸•à¸´à¸”ตามà¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸¯ มัà¸à¸ˆà¸°à¸—ำให้ช้ามาภà¹à¸¥à¸°à¹€à¸›à¹‡à¸™à¸ªà¸²à¹€à¸«à¸•à¸¸à¸«à¸¥à¸±à¸à¸‚à¸à¸‡à¸›à¸±à¸à¸«à¸² "
"'เà¸à¸´à¸”à¸à¸°à¹„รขึ้นà¸à¸±à¸šà¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡à¸‚à¸à¸‡à¸‰à¸±à¸™à¹€à¸™à¸µà¹ˆà¸¢?' :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "เลืà¸à¸à¹‚ฟลเดà¸à¸£à¹Œà¸—ี่มีà¸à¸²à¸£à¹Œà¸”ความจำ PS2"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "ถà¸à¸”à¸à¸à¸"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "ทำสำเนา..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "เปลี่ยนชื่à¸..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "สร้าง..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "ใส่..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "à¸à¸²à¸£à¹Œà¸”:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "สร้างà¸à¸²à¸£à¹Œà¸”ความจำใหม่"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "เปลี่ยนชื่à¸à¸à¸²à¸£à¹Œà¸”ความจำนี้..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "ใส่..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "ถà¸à¸”à¸à¸²à¸£à¹Œà¸”à¸à¸à¸à¸ˆà¸²à¸à¸žà¸à¸£à¹Œà¸•à¸™à¸µà¹‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "ใส่à¸à¸²à¸£à¹Œà¸”นี้สู่พà¸à¸£à¹Œà¸•..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "สร้างสำเนาขà¸à¸‡à¸à¸²à¸£à¹Œà¸”ความจำนี้..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "ลบ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "ลบà¸à¸²à¸£à¹Œà¸”ความจำนี้จาà¸à¸”ิสà¸à¹Œà¹à¸šà¸šà¸–าวร (เนื้à¸à¸«à¸²à¸—ั้งหมดจะสูà¸à¸«à¸²à¸¢)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "สร้างà¸à¸²à¸£à¹Œà¸”ความจำใหม่à¹à¸¥à¸°à¸à¸³à¸«à¸™à¸”มันสำหรับพà¸à¸£à¹Œà¸•à¸™à¸µà¹‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "ลบไฟล์ความจำ?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "ทำสำเนาà¸à¸²à¸£à¹Œà¸”ความจำ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "ล้มเหลว: สามารถทำสำเนาเฉพาะà¸à¸²à¸£à¹Œà¸”ที่มีà¸à¸¢à¸¹à¹ˆ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2041,25 +2163,25 @@
"เลืà¸à¸à¸Šà¸·à¹ˆà¸à¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¸³à¹€à¸™à¸²\n"
"( '.ps2' จะถูà¸à¹€à¸žà¸´à¹ˆà¸¡à¸à¸±à¸•à¹‚นมัติ)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "ล้มเหลว: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "คัดลà¸à¸à¸¥à¹‰à¸¡à¹€à¸«à¸¥à¸§!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "à¸à¸²à¸£à¹Œà¸”ความจำ '%s' ถูà¸à¸—ำสำเนาเป็น '%s'."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "สำเร็จ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2068,121 +2190,126 @@
"เลืà¸à¸à¸Šà¸·à¹ˆà¸à¹ƒà¸«à¸¡à¹ˆà¸ªà¸³à¸«à¸£à¸±à¸šà¸à¸²à¸£à¹Œà¸”ความจำ '%s'\n"
"( '.ps2' จะถูà¸à¹€à¸žà¸´à¹ˆà¸¡à¸à¸±à¸•à¹‚นมัติ)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "เปลี่ยนชื่à¸à¸à¸²à¸£à¹Œà¸”ความจำ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "ผิดพลาด: เปลี่ยนชื่à¸à¹„ม่สำเร็จ \n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "พà¸à¸£à¹Œà¸•-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "ว่าง"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "เลืà¸à¸à¸žà¸à¸£à¹Œà¸•à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢à¸ªà¸³à¸«à¸£à¸±à¸š '%s'"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "ใส่à¸à¸²à¸£à¹Œà¸”"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "ถà¸à¸”à¸à¸²à¸£à¹Œà¸”"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "ใส่à¸à¸²à¸£à¹Œà¸”..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "ทำสำเนาà¸à¸²à¸£à¹Œà¸”..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "เปลี่ยนชื่à¸à¸à¸²à¸£à¹Œà¸”..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "ลบà¸à¸²à¸£à¹Œà¸”"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "ใส่à¸à¸²à¸£à¹Œà¸”"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "สร้างà¸à¸²à¸£à¹Œà¸”ใหม่"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "รีเฟรซรายà¸à¸²à¸£"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "พà¸à¸£à¹Œà¸• PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "ชื่à¸à¸à¸²à¸£à¹Œà¸”(ไฟล์)"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "ขนาดà¸à¸²à¸£à¹Œà¸”"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "ฟà¸à¸£à¹Œà¹à¸¡à¸•à¹à¸¥à¹‰à¸§"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr ""
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "ปรับเปลี่ยนล่าสุด"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "สร้างเมื่à¸"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "ไม่"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "ใช่"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
#, fuzzy
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- à¸à¸²à¸£à¹Œà¸”ที่ไม่ถูà¸à¹ƒà¸Šà¹‰ --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- ไม่มีà¸à¸²à¸£à¹Œà¸”ที่ไม่ถูà¸à¹ƒà¸Šà¹‰ --]"
@@ -2215,11 +2342,11 @@
msgid "Select a document root for %s"
msgstr "เลืà¸à¸à¹€à¸à¸à¸ªà¸²à¸£ root สำหรับ %s"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "ใช้งาน"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "ใช้ภาษานี้เป็นภาษาตั้งต้นขà¸à¸‡à¸‰à¸±à¸™à¹€à¸”ี๋ยวนี้!"
@@ -2297,84 +2424,84 @@
"เหตุผล: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸—ำงานให้สำเร็จ..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "เปิดà¸à¸²à¸£à¸—ำงาน speedhack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "ทางที่ปลà¸à¸”ภัยà¹à¸¥à¸°à¸‡à¹ˆà¸²à¸¢ ในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸„วามมั่นใจว่า speedhack ทั้งหมดไม่ถูà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸à¸¢à¹ˆà¸²à¸‡à¸ªà¸¡à¸šà¸¹à¸£à¸“์"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr "รีเซ็ตตัวเลืà¸à¸ speedhack ทั้งหมดเป็นค่าตั้งต้น, ซึ่งต่à¸à¸¡à¸²à¸„ืà¸à¹€à¸›à¹‡à¸™à¸à¸²à¸£à¸›à¸´à¸”มันทั้งหมด"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "à¸à¸±à¸•à¸£à¸²à¸£à¸à¸šà¸«à¸¡à¸¸à¸™ EE [ไม่à¹à¸™à¸°à¸™à¸³]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "à¸à¸²à¸£à¸‚โมยรà¸à¸šà¸«à¸¡à¸¸à¸™ VU [ไม่à¹à¸™à¸°à¸™à¸³]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hacks"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr "เพิ่มความเร็วได้ดีà¹à¸¥à¸°à¹€à¸‚้าà¸à¸±à¸™à¹„ด้สูง; à¸à¸²à¸ˆà¹€à¸à¸´à¸”à¸à¸£à¸²à¸Ÿà¸´à¸à¸—ี่ไม่ดี... [à¹à¸™à¸°à¸™à¸³]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Multi-Threaded microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
msgstr "เพิ่มความเร็วได้ดีà¹à¸¥à¸°à¹€à¸‚้าà¸à¸±à¸™à¹„ด้สูง; à¸à¸²à¸ˆà¹€à¸à¸´à¸”à¸à¸²à¸£à¹à¸®à¸‡... [à¹à¸™à¸°à¸™à¸³ ถ้ามีคà¸à¸£à¹Œ 3+]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "Hack à¸à¸·à¹ˆà¸™ ๆ"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "ใช้à¸à¸²à¸£à¸•à¸£à¸§à¸ˆà¸ˆà¸±à¸š Spin INTC"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
msgstr "เพิ่มความเร็วมหาศาลสำหรับบางเà¸à¸¡, à¹à¸—บไม่มีผลข้างเคียงเรื่à¸à¸‡à¸„วามเข้าà¸à¸±à¸™à¹„ด้ [à¹à¸™à¸°à¸™à¸³]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "เปิดà¸à¸²à¸£à¸—ำงานà¸à¸²à¸£à¸•à¸§à¸ˆà¸ˆà¸±à¸š Wait Loop"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr "เพิ่มความเร็วขึ้นปานà¸à¸¥à¸²à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸šà¸²à¸‡à¹€à¸à¸¡, ไม่มีผลข้างเคียงที่ทราบà¹à¸¥à¹‰à¸§ [à¹à¸™à¸°à¸™à¸³]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "เปิดà¸à¸²à¸£à¸—ำงาน fast CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "เข้าถึงดิสà¸à¹Œà¸£à¸§à¸”เร็ว, เวลาโหลดน้à¸à¸¢à¸à¸§à¹ˆà¸² [ไม่à¹à¸™à¸°à¸™à¸³]"
@@ -2396,59 +2523,59 @@
msgid "Select a visual theme:"
msgstr "เลืà¸à¸à¸˜à¸µà¸¡à¸¥à¸±à¸à¸©à¸“ะ:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "ปิดà¸à¸²à¸£à¸—ำงานà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”เฟรม"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr "มีประโยชน์สำหรับà¸à¸²à¸£à¸£à¸±à¸™ benchmark สลับมาตัวเลืà¸à¸à¸™à¸µà¹‰à¹„ด้เมื่à¸à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¹€à¸à¸¡ โดยà¸à¸” F4"
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "ปรับà¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡à¸žà¸·à¹‰à¸™à¸à¸²à¸™"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "ปรับà¸à¸²à¸£à¹€à¸„ลื่à¸à¸™à¹„หวà¹à¸šà¸šà¸Šà¹‰à¸²:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "ปรับเทà¸à¸£à¹Œà¹‚บ:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "à¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡ NTSC:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "à¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡ PAL:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
msgstr ""
"ผิดพลาดขณะวิเคราะห์à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าà¸à¸±à¸•à¸£à¸²à¹€à¸Ÿà¸£à¸¡ NTSC หรืภPAL à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าต้à¸à¸‡à¹€à¸›à¹‡à¸™à¸ˆà¸³à¸™à¸§à¸™à¸«à¸™à¹ˆà¸§à¸¢à¸—ี่ถูà¸à¸•à¹‰à¸à¸‡"
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "ปิดà¸à¸²à¸£à¸—ำงาน [ค่าตั้งต้น]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "ข้ามเมื่à¸à¹€à¸›à¸´à¸”เทà¸à¸£à¹Œà¹‚บเท่านั้น (TAB เพื่à¸à¹€à¸›à¸´à¸”à¸à¸²à¸£à¸—ำงาน)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "à¸à¸²à¸£à¸‚้ามà¹à¸šà¸šà¸„งที่"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2456,29 +2583,29 @@
"à¸à¸±à¸•à¸£à¸²à¸ˆà¸³à¸à¸±à¸”ปà¸à¸•à¸´à¹à¸¥à¸°à¹€à¸—à¸à¸£à¹Œà¹‚บจะข้ามเฟรม "
"ส่วนโหมดà¸à¸²à¸£à¹€à¸„ลื่à¸à¸™à¹„หวà¹à¸šà¸šà¸Šà¹‰à¸²à¸ˆà¸°à¸¢à¸±à¸‡à¸„งปิดà¸à¸²à¸£à¸—ำงานà¸à¸²à¸£à¸‚้ามเฟรม"
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "เฟรมเพื่à¸à¹à¸ªà¸”ง"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "เฟรมเพื่à¸à¸‚้าม"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "ใช้ MTGS ที่ซิงโครไนส์"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr "สำหรับบั๊à¸à¸—ี่เป็นปัà¸à¸«à¸²à¹„ด้ใน MTGS เท่านั้น เป็นไปได้ว่าจะช้ามาà¸"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "ปิดà¸à¸²à¸£à¸—ำงานผลผลิตขà¸à¸‡ GS ทั้งหมด"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2486,11 +2613,11 @@
"à¸à¸´à¸ˆà¸à¸£à¸£à¸¡à¸›à¸¥à¸±à¹Šà¸à¸à¸´à¸™ GS ทั้งหมดปิดà¸à¸²à¸£à¸—ำงานà¸à¸¢à¹ˆà¸²à¸‡à¸ªà¸¡à¸šà¸¹à¸£à¸“์; เป็นà¸à¸¸à¸”มคติสำหรับà¸à¸²à¸£à¸—ำ benchmark "
"à¸à¸‡à¸„์ประà¸à¸à¸š EEcore"
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "à¸à¸²à¸£à¸‚้ามเฟรม"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "ตัวจำà¸à¸±à¸”เฟรม"
@@ -2527,7 +2654,7 @@
"บันทึà¸à¸ªà¸–านภาพนี้ไม่สามารถโหลดได้ เนื่à¸à¸‡à¸ˆà¸²à¸à¸à¸‡à¸„์ประà¸à¸à¸šà¸ªà¸³à¸„ัà¸à¸ªà¸¹à¸à¸«à¸²à¸¢ "
"ดูที่à¹à¸šà¸šà¸šà¸±à¸™à¸—ึà¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ªà¸³à¸«à¸£à¸±à¸šà¸£à¸²à¸¢à¸¥à¸°à¹€à¸à¸µà¸¢à¸”"
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (ค่าตั้งต้น)"
@@ -2546,7 +2673,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "ไฟล์ไบà¸à¸à¸ªà¸—ี่à¸à¸³à¸«à¸™à¸”ไม่มีà¸à¸¢à¸¹à¹ˆ โปรดà¸à¸³à¸«à¸™à¸”ใหม่"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2561,6 +2688,15 @@
"%s Extensions not found. microVU requires a host CPU with SSE2 extensions."
msgstr "ไม่พบส่วนเสริม %s , microVU ต้à¸à¸‡à¸à¸²à¸£ CPU โฮสต์ที่มีส่วนเสริม MMX, SSE, à¹à¸¥à¸° SSE2 "
+#~ msgid "Betatesting"
+#~ msgstr "à¸à¸²à¸£à¸—ดสà¸à¸šà¹€à¸šà¸•à¹‰à¸²"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "ตัวใช้เลืà¸à¸à¹„บà¸à¸à¸ª"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "เลืà¸à¸ Iso สำหรับà¹à¸«à¸¥à¹ˆà¸‡ CDVD..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 à¹à¸™à¸°à¸™à¸³"
diff -Nru pcsx2-1.3.1+dfsg/locales/tr_TR/pcsx2_Iconized.po pcsx2-1.4.0/locales/tr_TR/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/tr_TR/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/tr_TR/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,8 +7,8 @@
msgstr ""
"Project-Id-Version: PCSX2 1.0.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-01-13 10:02+0200\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-04-22 18:25+0200\n"
"Last-Translator: Ceyhun Özgöç \n"
"Language-Team: Ceyhun Özgöç (PyramidHead) \n"
"Language: tr_TR\n"
@@ -18,7 +18,7 @@
"X-Poedit-KeywordsList: pxE;pxEt\n"
"X-Poedit-SourceCharset: UTF-8\n"
"X-Poedit-Basepath: C:\\Users\\Ceyhun\\Downloads\\PCSX2 SVN\n"
-"X-Generator: Poedit 1.5.6\n"
+"X-Generator: Poedit 1.6.9\n"
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
@@ -40,7 +40,7 @@
"bunun için ePSXe ya da PCSX gibi PS oyunlarına yönelik yapılmış bir emülatör "
"kullanmalısınız."
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -52,7 +52,7 @@
"bırakılması nedeniyle düşük sanal bellek miktarı olan bilgisayarlarda veya "
"başka bir programın hafızanın tamamı kullanması nedeniyle olur."
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -60,7 +60,7 @@
"PCSX2, PS2 sanal makinesi için gerekli hafızayı ayıramıyor. Arkaplanda "
"çalışan uygulamaları kapatıp yeniden deneyin."
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
@@ -68,7 +68,7 @@
"Uyarı: Yapılandırılmış bazı PS2 derleyicileri başlatılamadı ve devre dışı "
"bırakıldı."
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -78,7 +78,7 @@
"hızını oldukça artırırlar. Sorun ortadan kalktıktan sonra yukarıda "
"listelenen derleyicileri el ile yeniden etkinleÅŸtirmeniz gerekebilir."
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -88,7 +88,7 @@
"dolayı BIOS dosyasını *kendi* PS2 konsolunuzdan almalısınız. Daha fazla "
"talimat için lütfen SSS ve kullanma kılavuzlarına danışın."
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -114,7 +114,36 @@
"aşağıdan Kullanıcı Dosyaları moduna geçmeniz gerekir (aşağıdaki düğmeyi "
"tıklayın)."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -197,6 +226,13 @@
"dizinlemeleri konusunda zorlayarak hafıza kartı bozulmalarını önler. Tüm "
"oyunlarla uyumlu olmayabilir. (Guitar Hero)"
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -274,7 +310,7 @@
"PS2 sanal makinesi baştan başlatılacak; şu anki konumunuzu kaybedeceksiniz. "
"Bunu yapmak istediÄŸinizden emin misiniz?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -295,7 +331,7 @@
"\n"
"(not: eklentilerin ayarları etkilenmez)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -307,7 +343,12 @@
"Yapılandırma:Hafıza kartları menüsünü kullanarak düzeltebilir ve bunu "
"yeniden etkinleÅŸtirebilirsiniz."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -315,11 +356,11 @@
"Lütfen geçerli bir BIOS seçiniz. Geçerli bir seçim yapamıyorsanız "
"Yapılandırma panelini kapatmak için İptal'e basınız."
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "Not: Birçok oyun varsayılan ayarlarla çalışabilir."
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "Not: Birçok oyun varsayılan ayarlarla çalışabilir."
@@ -443,17 +484,14 @@
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
-"Oyun düzeltmeleri bazı oyunlarda işe yaramayabilir. \n"
-"Bunun yanı sıra uyumluluk ya da performans sorunlarına neden olabilirler. "
"Ayarları buradan yapmak yerine ana menüden 'Otomatik Oyun Düzeltmeleri' "
-"seçeneğini etkinleştirmek çoğu zaman daha faydalıdır.\n"
-"('Otomatik' kelimesi test edilmiş düzeltmelerin belirli oyunlara doğrudan "
-"uygulanması anlamına gelir)"
+"seçeneğini etkinleştirmeniz önerilir. ('Otomatik' kelimesi test edilmiş "
+"düzeltmelerin belirli oyunlara doğrudan uygulanması anlamına gelir)"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
-#, fuzzy
msgid ""
"Gamefixes can work around wrong emulation in some titles. \n"
"They may also cause compatibility or performance issues.\n"
@@ -461,13 +499,12 @@
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
"Oyun düzeltmeleri bazı oyunlarda işe yaramayabilir. \n"
-"Bunun yanı sıra uyumluluk ya da performans sorunlarına neden olabilirler. "
-"Ayarları buradan yapmak yerine ana menüden 'Otomatik Oyun Düzeltmeleri' "
-"seçeneğini etkinleştirmek çoğu zaman daha faydalıdır.\n"
-"('Otomatik' kelimesi test edilmiş düzeltmelerin belirli oyunlara doğrudan "
-"uygulanması anlamına gelir)"
+"Bunun yanı sıra uyumluluk ya da performans sorunlarına neden olabilirler.\n"
+"\n"
+"En güvenli seçenek tüm oyun düzeltmelerinin tamamen devre dışı "
+"bırakılmasıdır."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -476,14 +513,14 @@
"Biçimlendirilmiş '%s' hafıza kartını silmek üzeresiniz. Karttaki tüm veriler "
"kaybolacaktır! Bunu yapmak istediğinizden kesinlikle emin misiniz?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr ""
"Hata: Kopyalama yalnızca boş bir PS2-Portu veya dosya sistemi için "
"geçerlidir."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "Hata: Hedef %s hafıza kartı kullanımda."
@@ -563,33 +600,49 @@
"yüklemesinde oluşan bir hata sonucu veya eksik eklentiler nedeniyle seçim "
"yapamıyorsanız İptal'i tıklayarak Yapılandırma panelini kapatın."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
-msgstr "1 - Varsayılan döngü oranı. Gerçek PS2 EE hızına oldukça yakındır."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - EE'nin döngü oranını %50 oranında azaltır. Ortalama hız artışı "
+"sağlamasına rağmen takılmalara neden olur."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - EE'nin döngü oranını %33 oranında azaltır. Birçok oyunda hız artışı "
"sağlar, uyumluluğu oldukça yüksektir."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
+msgid ""
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr "1 - Varsayılan döngü oranı. Gerçek PS2 EE hızına oldukça yakındır."
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"3 - EE'nin döngü oranını %50 oranında azaltır. Ortalama hız artışı "
-"sağlamasına rağmen takılmalara neden olur."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - VU Cycle Stealing'i devre dışı bırakır. En sorunsuz seçenektir!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -597,7 +650,7 @@
"1 - Mild VU Cycle Stealing. Uyumluluğu düşüktür ancak çoğu oyunda hız artışı "
"saÄŸlar."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -605,7 +658,7 @@
"2 - Moderate VU Cycle Stealing. Daha düşük uyumluluk; birçok oyunda büyük "
"hız artışı."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -613,7 +666,7 @@
"3 - Maximum VU Cycle Stealing. Titremeye ve takılmalara neden olacağından "
"faydaları sınırlıdır."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -623,17 +676,21 @@
"bozulmalara ve yanlış FPS okumalarına neden olabilir. Oyunlarda sorunlar "
"yaşarsanız ilk olarak bu paneli devre dışı bırakın."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"Buradan yüksek değerleri seçtiğinizde EE'nin R5900 çekirdek işlemcisinin "
"saat hızı azaltılarak gerçek PS2 donanımı seviyesine ulaşamayan oyunlarda "
"büyük hız artışı sağlanır."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -643,7 +700,7 @@
"sağlar. Daha yüksek değerler oyunun yürüttüğü her bir VU mikro proframı için "
"çalınan EE sayısını artırır."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -653,7 +710,7 @@
"Bu çoğu zaman güvenlidir ve zaten Super VU varsayılan olarak buna benzer bir "
"iÅŸlem uygular."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -666,7 +723,7 @@
"gelebilir. GS sınırlı oyunlarda FPS düşebilir (özellikle çift çekirdekli "
"iÅŸlemcilerde)."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -676,7 +733,7 @@
"kullanan oyunlarla uyumludur. Bu vsync yöntemini kullanmayan oyunlarda hiç "
"hız artışı görülmez veya çok az bir hız artışı görülür."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -691,7 +748,7 @@
"döngülerin tek seferlik iterasyonundan sonra işlemcinin zaman döngüsüne ya "
"da bir sonraki olayın zamanlamasına ilerlenir."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -699,7 +756,7 @@
"Bilinen sorunlu oyunlar listesini görmek için HDLoader uyumluluk listesine "
"bakın. (Sorunlu oyunlar 'mode1' ya da 'slow DVD' olarak işaretlidir)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
@@ -707,7 +764,7 @@
"Kare sınırlaması devre dışı bırakıldığında Turbo ve Ağır Çekim modlarının da "
"devre dışı bırakılacağını unutmayın."
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -716,7 +773,7 @@
"imkansızdır. Bu özelliği etkinleştirmek bazı oyunlarda ciddi görsel "
"bozulmalara neden olacaktır."
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -724,7 +781,7 @@
"MTGS işlem eşzamanlamasının çökmelere veya görsel bozulmalara neden olduğunu "
"düşünüyorsanız bunu etkinleştirin."
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -741,7 +798,7 @@
"Dikkat: Bu seçenek oyun açıkken etkinleştirilebilir fakat kapatılamaz "
"(görüntüler bozulur)."
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/tr_TR/pcsx2_Main.po pcsx2-1.4.0/locales/tr_TR/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/tr_TR/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/tr_TR/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -2,8 +2,8 @@
msgstr ""
"Project-Id-Version: PCSX2 1.0.0\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-01-13 10:00+0200\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-04-22 18:22+0200\n"
"Last-Translator: Ceyhun Özgöç \n"
"Language-Team: Ceyhun Özgöç (PyramidHead) \n"
"Language: tr_TR\n"
@@ -13,21 +13,21 @@
"X-Poedit-KeywordsList: _;pxL\n"
"X-Poedit-SourceCharset: UTF-8\n"
"X-Poedit-Basepath: trunk\\\n"
-"X-Generator: Poedit 1.5.6\n"
+"X-Generator: Poedit 1.6.9\n"
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "Sebep belirtilmemiÅŸ."
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "Çözümleme hatası"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
-msgstr "Bilgisayarınızın donanımı PCSX2'ye uyumsuz. Kusura bakma."
+msgstr "Bilgisayarınızın donanımı PCSX2 ile uyumsuz. Kusura bakmayın."
#: common/src/Utilities/Exceptions.cpp:240
msgid "Oh noes! Out of memory!"
@@ -93,7 +93,7 @@
"Bekleme durumundaki işlemleri ve diğer yaygın olmayan işlem kullanımlarını "
"içerir."
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "Tanımlanamayan ISO dosyası formatı"
@@ -109,19 +109,19 @@
"Eğer bir ISO dosyası yüklemeye çalışıyorsanız bu hata desteklenmeyen dosya "
"formatı ya da PCSX2'deki bir hatadan kaynaklanıyor olabilir."
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr ""
"MTGS işlemi GS eklentisinin açılmasını beklerken yanıt vermemeye başladı."
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "Kayıt konumu yüklenemedi. Dosya bozuk veya eksik olabilir."
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -130,7 +130,7 @@
"%s eklentisi açılamıyor. Bilgisayarınızın kaynakları yeterli olmayabilir "
"veya donanımınız/sürücüleriniz uyumsuz olabilir."
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
@@ -139,18 +139,18 @@
"%s eklentisi başlatılamadı. Bilgisayarınızın hafızası veya kaynakları "
"yeterli olmayabilir."
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "Yapılandırılmış %s eklentisi bulunamıyor."
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr ""
"Yapılandırılmış %s eklentisi geçerli bir dinamik kütüphaneye sahip değil"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -159,14 +159,14 @@
"Yapılandırılmış %s eklentisi geçerli bir PCSX2 eklentisi değil ya da eski ve "
"desteklenmeyen bir PCSX2 sürümüne ait."
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr ""
"Eklenti donanım veya yazılımınızın/sürücülerinizin desteklenmediğini "
"bildiriyor."
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
@@ -174,7 +174,7 @@
"Yapılandırılmış eklenti bir PCSX2 eklentisi değil ya da PCSX2'nin "
"desteklenmeyen eski bir sürüme ait."
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -183,11 +183,11 @@
"Yapılandırılmış %s eklentisi geçerli bir PCSX2 eklentisi değil ya da eski ve "
"desteklenmeyen bir PCSX2 sürümüne ait."
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "Dahili Hafıza Kartı Eklentisi başlatılamadı."
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "Yüklenmemiş Eklenti"
@@ -346,11 +346,11 @@
msgid "Detailed logging of CDVD hardware."
msgstr "CDVD donanımının ayrıntılı günlüklemesi."
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 Ä°letisi"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
@@ -358,31 +358,31 @@
"Kayıt konumu doğru şekilde kaydedilemedi. Geçici dosya başarıyla oluşturuldu "
"ancak son konumuna taşınamadı."
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "En Güvenli"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "Güvenli (Daha Hızlı)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "Dengeli"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "Agresif"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "Daha Agresif"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "Çoğu Zaman Zararlı"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "Mevcut ayarlar dosyasının üzerine yazılamadı; erişim engellendi."
@@ -390,100 +390,104 @@
msgid "Loading PS2 system plugins..."
msgstr "PS2 sistem eklentileri yükleniyor..."
-#: pcsx2/gui/AppInit.cpp:49
-#, fuzzy
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
msgstr ""
-"Hiçbir SSE uzantısı kullanılamıyor. PCSX2 SSE komut kümesini destekleyen bir "
+"SSE2 uzantıları kullanılamıyor. PCSX2 SSE2 talimat kümesini destekleyen bir "
"iÅŸlemci gerektirir."
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 Derleyici Hataları"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "Tüm seçenekler şimdiki oturum için geçerlidir ve kaydedilmeyecektir.\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "IsoFile"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "komut satırı seçeneklerinin listesini gösterir"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "program günlüğünün/konsolunun gösterilmesini zorlar"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "tam ekran GS modu kullan"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "pencere GS modu kullan"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "oyun yürütülürken kullanıcı arayüzünü devre dışı bırakır"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "ELF dosyalarını açar"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "PS2 sistem menüsünü açmak için boş bir dvd sürücüsünü yürütür"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "CDVD eklentisini çalıştırır (IsoFile parametresini zorlar)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "tüm hız hacklerini devre dışı bırakır"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr ""
"oyun düzeltmeleri için belirli nokta veya virgülle ayrılmış listeyi kullan."
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "hızlı başlatmayı devre dışı bırakır"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "yapılandırma dosyasının konumunu değiştirir"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "kullanılacak PCSX2 yapılandırma dosyasını belirler"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "%s'nin İlk Kullanım Sihirbazı'nı çalıştırmasını zorlar"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "taşınabilir sürüm işlemini başlatır (yönetici/kök izni gerektirir)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "%s eklentisi olarak kullanılacak dosyayı belirle"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "Eklenti Hatası - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -493,96 +497,96 @@
"%s Eklenti Hatası! %s eklentisi bulunamıyor ya da bozuk:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr ""
"Varsayılan eklentiyi kullanmak için Tamam'a basın veya %s'yi kapatmak için "
"İptal'e basın. "
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 Hatası: Donanım Yetersiz"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "%s'yi kapatmak için Tamam'a basın."
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s Kritik Hatası"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "Tamam"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "&Tamam"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "Ä°ptal"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "&Ä°ptal"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "&Uygula"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "&Ä°leri >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< &Geri"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "&Geri"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "&Bitir"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "Evet"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "Hayır"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "Göz at"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "&Kaydet"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "&Farklı Kaydet..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "&Yardım"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "Ana Sayfa"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "Hakkında iletişim kutusunu göster"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -592,41 +596,46 @@
"\n"
"Eklenti Yapılandırma Paneli'ne gitmek için Tamam'a basın."
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr "Dikkat! Sistem eklentileri yüklenemedi. PCSX2 çalışmayabilir."
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s Komut Dizini Seçenekleri"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS Hatası"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "BIOS Yapılandırma Paneli'ne gitmek için Tamam'a basın."
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "Dikkat! Sistem eklentileri yüklenemedi. PCSX2 çalışmayabilir."
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s Komut Dizini Seçenekleri"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 Yanıt Vermeyen İşlem"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "Sonlandır"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "Sanal PS2 çalıştırılıyor..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "Son kullanılan ISO listesinde olmayan bir dosyayı seç."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "Göz at..."
@@ -670,51 +679,52 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "Yeni ayarlar uygulanamıyor; ayarlardan biri yanlış yapılmış."
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "Günlük sorgulamasını kaydet"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "Birçok günlüğü ufak bir alana sığdırır."
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "Küçük"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "Benim kullandığım (programcı)"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "Normal"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "Okunabilir ve güzeldir."
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "Büyük"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "Çok Büyük"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "Çok yüksek bir çözünürlüğe sahip monitörünüz varsa."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "Varsayılan yumuşak tonlu renk şeması."
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "Aydınlık Tema"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
@@ -722,138 +732,144 @@
"Yazıların göz sinirlerine kadar girmesini sevenler için klasik siyah renk "
"şeması."
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "Karanlık Tema"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "Her zaman üstte"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "Seçildiğinde günlük penceresi diğer pencerelerin üstünde gözükür."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "Kaydet..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "Günlüğü bir dosyaya kaydet"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "Temizle"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "Günlük penceresinin içeriğini temizle"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "Görünüm"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "&Kapat"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "Günlük penceresini kapat; içerik silinmeyecek"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "Geliştirici/Ayrıntılı"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "PCSX2 geliştirici günlüklerini gösterir"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD okumaları"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "Disk okuma etkinliğini göster"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "Tümünü etkinleştir"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "Tüm günlük kaynak filtrelerini etkinleştirir."
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "Tümünü devre dışı bırak"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "Tüm günlük kaynak filtrelerini devre dışı bırakır."
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "Varsayılan Ayarları Yükle"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "Tüm günlük kaynak filtrelerini etkinleştirir."
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "&Günlük"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "&Kaynaklar"
#: pcsx2/gui/Debugger/DisassemblyDialog.cpp:223
msgid "panel"
-msgstr ""
+msgstr "panel"
#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:35
#, c-format
msgid "About %s"
msgstr "%s Hakkında"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Betatesting"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "Önceki sürümler"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "Site Yöneticileri"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "Eklenti Uzmanları"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "Özel teşekkür"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "GeliÅŸtiriciler"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "Katkıda Bulunanlar"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Playstation 2 Emülatörü"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 Resmi Web sitesi ve Forumu"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
-#, fuzzy
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
-msgstr "PCSX2'nin GitHub'daki Resmi SVN Sayfası"
+msgstr "PCSX2'nin GitHub'daki Resmi Git Deposu"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "Peki..."
@@ -861,23 +877,19 @@
msgid "Assertion Failure - "
msgstr "Onaylama İşlemi Hatası -"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "Bu ayarlar panelini bir PNG dosyasına kaydeder."
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "İletişim kutusu ekran görüntülerini şu klasöre kaydet..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS Seçici"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "Bu iletiyi bir daha gösterme."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
@@ -885,7 +897,7 @@
"Bu pencerenin gösterilmesini engeller ve bundan sonra hep bu seçim geçerli "
"olarak kullanılır."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
@@ -893,16 +905,89 @@
"Bu pencere bir daha gösterilmeyecek. Bu ayar ayarlar panelinden "
"deÄŸiÅŸtirilebilir."
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "Yoksay"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "Yeniden BaÅŸlat"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "Klasörler"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "Hata (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "Hafıza kartı oluştur"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "Hafıza kartı oluştur"
@@ -924,30 +1009,30 @@
msgid "Select file name: "
msgstr "Dosya adı seçiniz:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "Hata (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "Hafıza kartı oluştur"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "Hata: Hafıza kartı oluşturulamadı."
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "Hata: Hafıza kartı oluşturulamadı."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "Kartı oluştururken NTFS sıkıştırması kullan"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [en uyumlusu]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
@@ -955,7 +1040,7 @@
"Sony'nin ürettiği standart boyut. Tüm BIOS sürümleri ve oyunlar tarafından "
"desteklenir."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
@@ -963,32 +1048,32 @@
"En güvenli ve uyumlu hafıza kartı davranışını istiyorsanız her zaman bu "
"seçeneği kullanın."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr ""
"3. taraf hafıza kartlarının genel boyutu. Çoğu oyunda sorun çıkarmaması "
"gerekir."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 ve 32 MB kartlar aşağı yukarı aynı uyumluluk oranına sahiptir."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
@@ -996,7 +1081,7 @@
"Düşük uyumluluk uyarısı: Evet hız artışı çok fazla olabilir ancak bu özellik "
"çoğu oyunla uyumlu değildir."
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
@@ -1004,6 +1089,22 @@
"Riski size ait olmak üzere kullanın. Hafıza kartınız dengesiz çalışabilir "
"(olacağını pek sanmam)."
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -1014,6 +1115,7 @@
msgstr "Ayarlar"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "Dil seçici"
@@ -1067,15 +1169,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "Kayıt dosyalarını yüklerken hafıza kartlarını otomatik olarak çıkart."
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "Hafıza Kartı Yöneticisi"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "Hafıza kartlarını PS2'ye tak ya da çıkart"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1140,24 +1246,24 @@
msgid "Game Fixes"
msgstr "Oyun Düzeltmeleri"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "Bileşen Seçicileri - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "Eklentiler"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "Klasörler"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "Görünüm/Temalar -%s"
@@ -1179,47 +1285,51 @@
msgid "Terminate App"
msgstr "Uygulamayı Sonlandır"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS Çıkışı devre dışı!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "Kayıt konumu"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "Oyun konumunu ÅŸimdiki slota kaydeder."
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "Konum yükle"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "Oyun konumunu şimdiki slottan yükler."
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "Konum Yedeği Yükle"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "Oyun konumu yedeğini şimdiki slottan yükler."
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "Bir sonraki slota geç"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "Kayıt işlemini sürekli bir sonraki slota kaydederek yapar."
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "Önceki slota geç"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "Kayıt işlemini sürekli bir önceki slota kaydederek yapar."
@@ -1236,7 +1346,7 @@
"%s ekranına çok fazla dosya sürüklediğinizde böyle bir hata oluşur. Tek "
"seferde tek dosya, teşekkürler."
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "PS2'yi Yeniden Başlatmayı Onaylayın"
@@ -1254,277 +1364,276 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "%s ISO dosyasını şuraya sürüklediniz:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "Slot %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "Yedek"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "Konsolu Göster"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "Konsoldan Stdio'ya"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "&Sistem"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CD&VD"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "&Yapılandırma"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "&DiÄŸer Ayarlar"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "&Hata Ayıklama"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "Başlatılıyor..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "ELF Dosyası Aç"
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "Ham PS2 kütüphanelerini doğrudan yürütmek için"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "Kaydetmeden önce yedeğini al"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "Otomatik Oyun Düzeltmeleri"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "Sorunlu olduğu bilinen oyunlara düzeltmeleri otomatik olarak uygular"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "Hileleri EtkinleÅŸtir"
-#: pcsx2/gui/MainFrame.cpp:429
-#, fuzzy
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
-msgstr "Yamaları Etkinleştir"
+msgstr "Geniş Ekran Yamalarını Etkinleştir"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "Sunucu Dosya Sistemi EtkinleÅŸtir"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "Kapat"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "Tüm dahili SM konumlarını temizler ve eklentileri kapatır."
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "Çıkış"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "%s 'yi kapatmak sağlığınız için zararlı olabilir"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Iso Seçici"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "Eklenti Menüsü"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "Seçili ISO dosyasını CDVD kaynağı olarak kullanır."
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "Eklenti"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "CDVD kaynağı olarak harici bir eklenti kullanır."
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "CD'siz"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "Sanal PS2'nin BIOS yapılandırmasını açmak için bu seçeneği kullanın."
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "E&mülatör Ayarları"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "&Hafıza Kartları"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "E&klenti/BIOS Seçici"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "Oyun Veritabanı Düzenleyici"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "&Görüntü (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "&Ses (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "&Kontroller (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "Multitap 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "Multitap 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "Tüm ayarları sil..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "Tüm %s ayarlarını siler ve başlangıç sihirbazını yeniden çalıştırır."
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "Hakkında..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "Geliştirici Ekranı Açılıyor..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "Günlükleniyor..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "Duraklat"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "Emülatörü güvenli bir şekilde duraklatır ve PS2 konumunu korur."
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "Devam Et"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "Emülatörün çalışmasını kaldığı yerden devam ettirir."
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "Duraklat/Devam Et"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr ""
"Geçerli bir emülatör konumu yok; duraklatma ya da devam etme mümkün değil."
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "Yeniden BaÅŸlat"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "PS2'deki yeniden başlatma işlevinin aynısını yapar."
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "Etkin bir emülatör konumu yok; önce bir şeyler başlatın."
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "CDVD'yi yeniden baÅŸlat (Tam)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "Seçili SM'yi tamamen yeniden başlatır."
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "CDVD'yi çalıştır (Tam)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "Seçili DVD ya da Iso ortamı kaynağını kullanarak SM'yi başlat"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "CDVD'yi yeniden başlat (Hızlı)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "Giriş ekranını atlayarak hızlı başlat"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "CDVD'yi çalıştır (Hızlı)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "PS2 başlangıc ekranlarını ve BIOS'u atlar"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "Yüklü eklenti yok"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "Temel GS Ayarları..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
@@ -1532,97 +1641,97 @@
"PCSX2 temel sanal makinesi tarafından yürütülen PS2 donanım taklidi "
"seçeneklerini düzenleyin."
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "Pencere Ayarları..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "En-boy oranı gibi pencere ve görünüm seçeneklerini değiştirin."
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "Eklenti Ayarları..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "%s eklentisinin gelişmiş ayarlar iletisini açar."
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "Tüm ayarları silmek istediğinden emin misin?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "ISO kalıpı değiştirmeyi onayla"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr ""
"CD mi değiştirmek yoksa programı yeniden başlatarak yeni bir kalıp dosyası "
"mı açmak istiyorsunuz?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "CD DeÄŸiÅŸtir"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "CDVD kaynak deÄŸiÅŸimini onayla"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "CDVD kaynağını %s 'dan %s 'a değiştirdiniz."
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr ""
"CD mi değiştirmek istiyorsunuz yoksa yeni bir kalıp dosyası açmak mı "
"(yeniden başlatır)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "Tüm Desteklenenler (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "Disk Kalıpları (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "Yığınlar (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
-#, fuzzy, c-format
+#: pcsx2/gui/MainMenuClicks.cpp:275
+#, c-format
msgid "Compressed (%s)"
-msgstr "Yığınlar (%s)"
+msgstr "Sıkıştırılmış (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "Tüm Dosyalar (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "CDVD nin çalıştıracağı ISO'yu seçin..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "ELF dosyası seçin..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO dosyası bulunamadı!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "Dosyayı açmaya çalışırken bir hata oluştu:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
@@ -1630,7 +1739,7 @@
"Hata: Yapılandırılmış ISO dosyası bulunamıyor. CDVD için yeni bir ISO "
"kaynağı seçmek için Tamam'a basın."
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1638,7 +1747,7 @@
"PCSX2 için şu ISO kalıbını seçtiniz:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1651,7 +1760,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1664,19 +1773,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "Dosya adı çok kısa ya da girilmemiş"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "Dosya adı gerekli klasörün dışında"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "Aynı ada sahip başka bir dosya var"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "İşletim sistemi dosyanın oluşturulmasını engelliyor"
@@ -1684,27 +1793,27 @@
msgid "Cannot apply settings..."
msgstr "Ayarlar uygulanamıyor..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS Klasörü:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "PS2 BIOS rom'larının olduğu klasörü seçin"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr "Başka bir BIOS klasörü seçmek için Göz at'a basın."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "Listeyi yenile"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "BIOS rom'u seçin:"
@@ -1736,89 +1845,93 @@
msgid "None"
msgstr "Hiçbiri"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "Normal"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU Gelişmiş Derleyici Seçenekleri"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "Ekstra + Koruma Ä°ÅŸareti"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "Tam"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VUo / VU1 Gelişmiş Derleyici Seçenekleri"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "Ekstra"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "Yorumlayıcı"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "Muhtemelen evrendeki en yavaÅŸ ÅŸey."
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "Derleyici"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "x86 işlemler için doğru zamanlı 64 bit MIPS-IV kodu dönüşümü sağlar."
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "Pretty slow; provided for diagnostic purposes only."
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "x86 işlemler için doğru zamanlı 32 bit MIPS-IV kodu dönüşümü sağlar."
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "EE Cache'yi aktifleÅŸtir (Daha yavaÅŸ)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "Yalnızca yorumlayıcı; test amaçlıdır."
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "Varsayılan Ayarları Yükle"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr ""
"VU Yorumlayıcısı. Yavaş ve oldukça uyumsuzdur. Yalnızca test amaçlı kullanın."
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU Derleyicisi"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "Daha uyumlu olan yeni VU derleyicisi. Önerilir."
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU Derleyicisi [Eski]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "Yeni mVU derleyicisindeki hataları tanımlamak için."
@@ -1981,22 +2094,24 @@
msgstr "VIF1 FIFO ön okumasını etkinleştir. Yavaş yüklenen oyunlar içindir."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:92
-#, fuzzy
msgid ""
"Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD & Spy Hunter loading hang."
-msgstr "VIF1 Beklemelerini Geciktir (VIF1 FIFO) - SOCOM 2 HUD için."
+msgstr ""
+"VIF1 Beklemelerini Geciktir (VIF1 FIFO) - SOCOM 2 HUD ve Spy Hunter yükleme "
+"ekranındaki donma için."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:96
msgid "Ignore Bus Direction on Path3 Transfer - Used for Hotwheels"
msgstr "Path3 Transfer'daki Bus Direction'ı göz ardı et - Hot Wheels için."
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "FMV oynatılıekwn GSdx software rendering moduna geç"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
msgid "Preload TLB hack to avoid tlb miss on Goemon"
-msgstr ""
+msgstr "Geomon'daki eksik TLB sorunun önlemek için TLB hack'ini önyükle"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:115
msgid "Enable manual game fixes [Not recommended]"
@@ -2022,86 +2137,91 @@
"Dikkat: İz günlükleme çoğu zaman programı yavaşlatır; sonra da \"Neden bu "
"kadar az FPS alıyorum?\" gibi soruların sorulmasına neden olur. :)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "PS2 hafıza kartlarının bulunduğu klasörü seçin"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "Çıkart"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "Kopyala ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "Yeniden adlandır ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "Yeni oluÅŸtur..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "Tak ..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "Kart:"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "Hafıza kartı oluştur."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "Hafıza kartını yeniden adlandır ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "Tak ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "Kartı bu porttan çıkart"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "Kartı bir porta takın ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "Bu hafıza kartının bir kopyasını oluştur ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "Sil"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "Seçili hafıza kartını siler (tüm içerik kaybedilir)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "Bu portta yeni bir hafıza kartı oluştur."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "Hafıza kartını silmek istediğinizden emin misiniz?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "Hafıza kartını kopyala"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "Başarısız: Yalnızca mevcut bir kart kopyalanabilir."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2109,25 +2229,25 @@
"Kopyanın adını girin \n"
"('.ps2' otomatik olarak eklenecektir)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "Başarısız: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "Kopyalama başarısız!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "'%s' hafıza kartı '%s' 'a kopyalandı."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "Başarılı"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2136,119 +2256,124 @@
"'%s' hafıza kartı için yeni bir ad seçin \n"
"('.ps2' otomatik olarak eklenecektir)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "Hafıza kartını yeniden adlandır"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "Hata: Yeniden adlandırma tamamlanamadı.\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "Port-%u / Multitap-%u--Port-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " Multitap-%u--Port-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "BoÅŸ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "%s için hedef portu seçin"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "Kartı tak"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "Kartı çıkart"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "Kart tak ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "Kartı kopyala"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "Kartı yeniden adlandır ..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "Kartı sil"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "Kartı tak"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "Yeni hafıza kartı oluştur..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "Listeyi Yenile"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 Portu"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "Kart (dosya) adı"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "Kart boyutu"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "Biçimlendirilmiş"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "Tür"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "Son DeÄŸiÅŸtirme"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "OluÅŸturulma"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "Hayır"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "Evet"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- Kullanılmayan kartlar --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- Kullanılmayan kart yok --]"
@@ -2281,11 +2406,11 @@
msgid "Select a document root for %s"
msgstr "%s için bir belge kökü seçin"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "Uygula"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "Bu dili şimdi varsayılan yap!"
@@ -2364,56 +2489,56 @@
"Sebep: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "Görevler tamamlanıyor..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "Hız hacklerini etkinleştir"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr ""
"Tüm hız hacklerinin kapalı olduğunu garantilemenin güvenilir ve kolay bir "
"yolu."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr ""
"Hız hackleri seçeneklerini varsayılan ayarlarına döndürerek hepsini KAPATIR."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerate [Önerilmez]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealing [Önerilmez]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hackleri"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
"Hızı oldukça artırır ve uyumluluğu yüksektir; görüntü hatalarına neden "
"olabilir. [Önerilir]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (Çok-İşlemli microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2421,35 +2546,35 @@
"Hızı oldukça artırır ve uyumluluğu yüksektir; donmalara neden olabilir [3+ "
"çekirdek için Önerilir]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "DiÄŸer Hackler"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "INTC Spin Tanımlamasını Etkinleştir"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
msgstr ""
"Bazı oyunlarda hiçbir soruna yol açmadan büyük hız artışı sağlar. [Önerilir]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Wait Loop Tanımlamasını Etkinleştir"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr "Bazı oyunlarda hiçbir soruna yol açmadan hız artışı sağlar. [Önerilir]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Hızlı CDVD'yi etkinleştir"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "CD'ye daha hızlı ulaşarak yükleme süresini azaltır. [Önerilmez]"
@@ -2472,42 +2597,42 @@
msgid "Select a visual theme:"
msgstr "Tema seçiniz:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "Kare Sınırlamasını Devre Dışı Bırak"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"Donanım testi için kullanışlıdır. Oyun içinde F4'e basarak bu seçeneği açıp "
"kapatabilirsiniz."
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "Oynatılacak Kare Hızı:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "Ağır Çekim Hızı:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "Turbo Hızı:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC Kare hızı:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL Kare hızı:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2515,49 +2640,49 @@
"NTSC ya da PAL kare hızı ayarlanırken bir hata oluştu. Ayarlar geçerli "
"rakamlardan oluşmalıdır."
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "Devre dışı [varsayılan]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "Yalnızca Turbo açıkken kare atla (Etkinleştirmek için TAB'ı tıklayın)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "Sürekli kare atlama"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
msgstr ""
"Normal ve Turbo kare atlar. Ağır çekim modu kare atlamayı devre dışı bırakır."
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "Çizilecek Kare Sayısı"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "Atlanacak Kare Sayısı"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "Senkronize MTGS Kullan"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr ""
"Yalnızca MTGS'deki potansiyel hataların çözümü içindir; aşırı yavaştır."
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "Tüm GS çıkışını devre dışı bırak"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2565,11 +2690,11 @@
"Tüm görüntü eklentisi işlemlerini devre dışı bırakır; EEcore bileşenlerini "
"test etme amaçlıdır."
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "Kare Atlama"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "Kare Sınırlama"
@@ -2608,7 +2733,7 @@
"Kayıt konumu bazı önemli bileşenler eksik olduğundan yüklenemedi. Ayrıntılar "
"için günlük dosyasına bakın."
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "(varsayılan)"
@@ -2630,22 +2755,31 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "Seçili BIOS dosyası bulunamıyor. Lütfen tekrar yapılandırın."
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
-#, fuzzy, c-format
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
+#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
"SSE2 extensions."
msgstr ""
-"%s Uzantıları bulunamıyor. R5900-32 derleyicisi MMX, SSE ve SSE2 destekleyen "
-"bir iÅŸlemci gerektirir."
+"%s Uzantıları bulunamadı. R5900-32 derleyicisi SSE2 destekleyen bir ana "
+"bilgisayar iÅŸlemcisi gerektirir."
#: pcsx2/x86/microVU.cpp:28
-#, fuzzy, c-format
+#, c-format
msgid ""
"%s Extensions not found. microVU requires a host CPU with SSE2 extensions."
msgstr ""
-"%s Uzantıları bulunamıyor. microVU MMX, SSE ve SSE2 destekleyen bir işlemci "
-"gerektirir."
+"%s Uzantıları bulunamadı. microVU, SSE2 destekleyen bir ana bilgisayar "
+"iÅŸlemcisi gerektirir."
+
+#~ msgid "Betatesting"
+#~ msgstr "Betatesting"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS Seçici"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "CDVD nin çalıştıracağı ISO'yu seçin..."
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - SSE2 Önerilir"
diff -Nru pcsx2-1.3.1+dfsg/locales/zh_CN/pcsx2_Iconized.po pcsx2-1.4.0/locales/zh_CN/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/zh_CN/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/zh_CN/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-12-13 23:54+0800\n"
"Last-Translator: Wei Mingzhi \n"
"Language-Team: \n"
@@ -38,7 +38,7 @@
"PCSX2 ä¸æ”¯æŒ Playstation 1 游æˆã€‚如果您想模拟 PS1 游æˆè¯·ä¸‹è½½ä¸€ä¸ª PS1 模拟器,"
"如 ePSXe 或 PCSX。"
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -48,20 +48,20 @@
"é‡ç¼–è¯‘å™¨æ— æ³•ä¿ç•™å†…部缓å˜æ‰€éœ€çš„è¿žç»å†…å˜ç©ºé—´ã€‚æ¤é”™è¯¯å¯èƒ½æ˜¯ç”±è™šæ‹Ÿå†…å˜èµ„æºä¸è¶³å¼•"
"起,如交æ¢æ–‡ä»¶è¿‡å°æˆ–未使用交æ¢æ–‡ä»¶ã€æŸä¸ªå…¶å®ƒç¨‹åºæ£å 用过大内å˜ã€‚"
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
msgstr ""
"PCSX2 æ— æ³•åˆ†é… PS2 虚拟机所需内å˜ã€‚请关é—一些å 用内å˜çš„åŽå°ä»»åŠ¡åŽé‡è¯•ã€‚"
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr "è¦å‘Š: 部分已é…置的 PS2 é‡ç¼–译器åˆå§‹åŒ–失败且已被ç¦ç”¨ã€‚"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -70,7 +70,7 @@
"注æ„: é‡ç¼–译器对 PCSX2 éžå¿…需,但是它们通常å¯å¤§å¤§æå‡æ¨¡æ‹Ÿé€Ÿåº¦ã€‚如错误已解决,"
"您å¯èƒ½è¦æ‰‹åŠ¨é‡æ–°å¯ç”¨ä»¥ä¸Šåˆ—出的é‡ç¼–译器。"
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -79,7 +79,7 @@
"PCSX2 需è¦ä¸€ä¸ª PS2 BIOS æ‰å¯ä»¥è¿è¡Œã€‚由于法律问题,您必须从一å°å±žäºŽæ‚¨çš„ PS2 实"
"机ä¸å–得一个 BIOS 文件。请å‚考常è§é—®é¢˜åŠæ•™ç¨‹ä»¥èŽ·å–进一æ¥çš„说明。"
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -102,7 +102,36 @@
"æ–°è¿è¡Œ PCSX2 (å¯ä»¥ä½¿ PCSX2 能够自动建立必è¦çš„文件夹)。如果您没有æ¤è®¡ç®—机的管"
"ç†å‘˜æƒé™ï¼Œæ‚¨éœ€è¦åˆ‡æ¢è‡³ç”¨æˆ·æ–‡ä»¶æ¨¡å¼ (å•å‡»ä¸‹é¢çš„按钮)。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -174,6 +203,13 @@
"以强制游æˆåœ¨è¯»å–å³æ—¶å˜æ¡£åŽé‡æ–°æ£€ç´¢è®°å¿†å¡å†…容的方å¼é¿å…记忆å¡æŸå。å¯èƒ½ä¸ä¸Žæ‰€"
"有游æˆå…¼å®¹ (如 Guitar Hero 《å‰ä»–英雄》)。"
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -241,7 +277,7 @@
"progress will be lost. Are you sure?"
msgstr "æ¤åŠ¨ä½œå°†å¤ä½å½“å‰çš„ PS2 虚拟机状æ€ï¼›å½“å‰è¿›åº¦å°†ä¸¢å¤±ã€‚是å¦ç¡®è®¤?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -260,7 +296,7 @@
"\n"
"(注: æ’件设置将ä¸å—å½±å“)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -270,18 +306,23 @@
"%d æ’槽上的记忆å¡å·²è‡ªåŠ¨è¢«ç¦ç”¨ã€‚您å¯ä»¥éšæ—¶åœ¨ä¸»èœå•ä¸Šçš„é…ç½®:记忆å¡ä¸æ”¹æ£é—®é¢˜å¹¶"
"é‡æ–°å¯ç”¨è®°å¿†å¡ã€‚"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
msgstr ""
"请选择一个åˆæ³•çš„ BIOS。如果您ä¸èƒ½ä½œå‡ºåˆæ³•çš„选择请å•å‡»å–消æ¥å…³é—é…ç½®é¢æ¿ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "注: 大多数游æˆä½¿ç”¨é»˜è®¤é€‰é¡¹å³å¯ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "注: 大多数游æˆä½¿ç”¨é»˜è®¤é€‰é¡¹å³å¯ã€‚"
@@ -391,10 +432,12 @@
" * Transformers (å˜å½¢é‡‘刚)"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:116
+#, fuzzy
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"建议在主èœå•å¯ç”¨ '自动应用游æˆç‰¹æ®Šä¿®æ£',ä¸å»ºè®®åœ¨æ¤æ‰‹åŠ¨è®¾ç½® ('自动' å³é’ˆå¯¹ç‰¹"
"定游æˆè‡ªåŠ¨åº”用对应修æ£)。"
@@ -412,19 +455,19 @@
"\n"
"最安全的方å¼æ˜¯ä¸å¯ç”¨ä»»ä½•æ¸¸æˆç‰¹æ®Šä¿®æ£ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
"card will be lost! Are you absolutely and quite positively sure?"
msgstr "å³å°†åˆ é™¤å·²æ ¼å¼åŒ–çš„è®°å¿†å¡ '%s'。æ¤è®°å¿†å¡ä¸æ‰€æœ‰æ•°æ®å°†ä¸¢å¤±! 是å¦ç¡®å®š?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr "失败: åªå…许å¤åˆ¶åˆ°ä¸€ä¸ªç©ºçš„ PS2 端å£æˆ–文件系统。"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "失败: ç›®æ ‡è®°å¿†å¡ '%s' æ£åœ¨è¢«ä½¿ç”¨ã€‚"
@@ -498,50 +541,66 @@
"è¦è¿è¡Œ %s,所有æ’件必须设定为åˆæ³•ã€‚如果由于æ’件缺失或ä¸å®Œæ•´çš„ %s 安装您ä¸èƒ½åš"
"出åˆæ³•é€‰æ‹©ï¼Œè¯·å•å‡»å–消关é—é…ç½®é¢æ¿ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
-msgstr "1 - 默认周期频率。完全é‡çŽ° PS2 实机情感引擎的实际速度。"
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
+msgstr ""
+"3 - å°† EE 周期频率å‡å°‘约 50%。ä¸ç‰æ速效果,但将导致很多 CG 动画ä¸çš„音频出现"
+"é—´æ–。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr "2 - å°† EE 周期频率å‡å°‘约 33%。对大多数游æˆæœ‰è½»å¾®æ速效果,兼容性较高。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr "1 - 默认周期频率。完全é‡çŽ° PS2 实机情感引擎的实际速度。"
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
msgstr ""
-"3 - å°† EE 周期频率å‡å°‘约 50%。ä¸ç‰æ速效果,但将导致很多 CG 动画ä¸çš„音频出现"
-"é—´æ–。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr "0 - ç¦ç”¨ VU 周期挪用。兼容性最高!"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
msgstr "1 - 轻微 VU 周期挪用。兼容性较低,但对大多数游æˆæœ‰ä¸€å®šçš„æ速效果。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
msgstr "2 - ä¸ç‰ VU 周期挪用。兼容性更低,但对一些游æˆæœ‰è¾ƒå¤§çš„æ速效果。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
msgstr ""
"3 - 最大的 VU 周期挪用。对大多数游æˆå°†é€ æˆå›¾åƒé—ªçƒæˆ–速度拖慢,用途有é™ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -550,16 +609,20 @@
"速度 Hack 通常å¯ä»¥æå‡æ¨¡æ‹Ÿé€Ÿåº¦ï¼Œä½†ä¹Ÿå¯èƒ½å¯¼è‡´é”™è¯¯ã€å£°éŸ³é—®é¢˜æˆ–虚帧。如模拟有问"
"题请先å°è¯•ç¦ç”¨æ¤é¢æ¿ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"æ高æ¤æ•°å€¼å¯å‡å°‘情感引擎的 R5900 CPU 的时钟速度,通常对于未完全使用 PS2 实机"
"硬件全部潜能的游æˆæœ‰è¾ƒå¤§æ速效果。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -568,7 +631,7 @@
"æ¤é€‰é¡¹æŽ§åˆ¶ VU å•å…ƒä»Žæƒ…æ„Ÿå¼•æ“ŽæŒªç”¨çš„æ—¶é’Ÿå‘¨æœŸæ•°ç›®ã€‚è¾ƒé«˜æ•°å€¼å°†å¢žåŠ å„个被游æˆæ‰§è¡Œ"
"çš„ VU 微程åºä»Ž EE 挪用的周期数目。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -577,7 +640,7 @@
"ä»…åœ¨æ ‡å¿—ä½è¢«è¯»å–时更新,而ä¸æ˜¯æ€»æ˜¯æ›´æ–°ã€‚æ¤é€‰é¡¹é€šå¸¸æ˜¯å®‰å…¨çš„,Super VU 默认会以"
"相似的方å¼å¤„ç†ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -588,7 +651,7 @@
"项对大多数游æˆæ˜¯å®‰å…¨çš„,但一部分游æˆå¯èƒ½ä¸å…¼å®¹æˆ–导致没有å“应。对于å—é™äºŽ GS "
"的游æˆï¼Œå¯èƒ½ä¼šé€ æˆæ€§èƒ½ä¸‹é™ (特别是在åŒæ ¸ CPU 上)。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -597,7 +660,7 @@
"æ¤é€‰é¡¹å¯¹äºŽä½¿ç”¨ INTC 状æ€å¯„å˜å™¨æ¥ç‰å¾…åž‚ç›´åŒæ¥çš„游æˆæ•ˆæžœè¾ƒå¥½ï¼ŒåŒ…括一些主è¦çš„ "
"3D RPG 游æˆã€‚对于ä¸ä½¿ç”¨æ¤æ–¹æ³•çš„游æˆæ²¡æœ‰æ速效果。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -610,7 +673,7 @@
"的模拟å•å…ƒè®¡åˆ’的事件处ç†è¿‡ç¨‹ä¹‹å‰ä¸ä¿è¯äº§ç”Ÿç›¸åŒç»“果的循环。在一次循环体执行之"
"åŽï¼Œå°†ä¸‹ä¸€äº‹ä»¶çš„时间或处ç†å™¨çš„时间片结æŸæ—¶é—´ (å°æ—©) åšå‡ºæ›´æ–°ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -618,26 +681,26 @@
"请å‚看 HDLoader 兼容性列表以获å–å¯ç”¨æ¤é¡¹ä¼šå‡ºçŽ°é—®é¢˜çš„游æˆåˆ—表。(é€šå¸¸æ ‡è®°ä¸ºéœ€"
"è¦ 'mode 1' 或 '慢速 DVD')"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
msgstr "注æ„: 如é™å¸§è¢«ç¦ç”¨ï¼Œå¿«é€Ÿæ¨¡å¼å’Œæ…¢åŠ¨ä½œæ¨¡å¼å°†ä¸å¯ç”¨ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
msgstr ""
"注æ„: 由于 PS2 硬件设计,ä¸å¯èƒ½å‡†ç¡®è·³å¸§ã€‚å¯ç”¨æ¤é€‰é¡¹å¯èƒ½åœ¨æ¸¸æˆä¸å¯¼è‡´å›¾åƒé”™è¯¯ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
msgstr "如您认为 MTGS 线程åŒæ¥å¯¼è‡´å´©æºƒæˆ–图åƒé”™è¯¯ï¼Œè¯·å¯ç”¨æ¤é¡¹ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -651,7 +714,7 @@
"\n"
"è¦å‘Š: æ¤é€‰é¡¹å¯ä»¥å³æ—¶å¯ç”¨ä½†é€šå¸¸ä¸èƒ½å³æ—¶å…³é— (通常会导致图åƒæŸå)。"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/zh_CN/pcsx2_Main.po pcsx2-1.4.0/locales/zh_CN/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/zh_CN/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/zh_CN/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -6,7 +6,7 @@
msgstr ""
"Project-Id-Version: PCSX2 0.9.9\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
"PO-Revision-Date: 2014-12-13 23:51+0800\n"
"Last-Translator: Wei Mingzhi \n"
"Language-Team: \n"
@@ -21,15 +21,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "æ— ç†ç”±ç»™å‡ºã€‚"
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "解æžé”™è¯¯"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "您的硬件ä¸å¯ä»¥è¿è¡Œ PCSX2。抱æ‰ã€‚"
@@ -90,7 +90,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "包å«ç©ºé—²äº‹ä»¶å¤„ç†åŠä¸€äº›å…¶å®ƒçš„éžå¸¸è§äº‹ä»¶ä½¿ç”¨ã€‚"
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "æ— æ³•è¯†åˆ«çš„ ISO é•œåƒæ–‡ä»¶æ ¼å¼"
@@ -106,18 +106,18 @@
"如从一个 ISO é•œåƒåŠ 载,æ¤é”™è¯¯å¯èƒ½ç”±ä¸€ä¸ªä¸è¢«æ”¯æŒçš„ ISO é•œåƒç±»åž‹æˆ– PCSX2 ISO é•œ"
"åƒæ”¯æŒçš„ bug 引起。"
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "MTGS 线程在ç‰å¾… GS æ’件打开时失去å“应。"
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "å³æ—¶å˜æ¡£æ— 法读å–,文件å¯èƒ½å·²æŸå或ä¸å®Œæ•´ã€‚"
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -125,24 +125,24 @@
msgstr ""
"打开 %s æ’件失败。您的计算机å¯èƒ½æ²¡æœ‰å¯ç”¨èµ„æºï¼Œæˆ–ç”±ä¸å…¼å®¹çš„硬件/驱动程åºå¯¼è‡´ã€‚"
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
"resources needed."
msgstr "%s æ’件åˆå§‹åŒ–失败。您的系统å¯èƒ½æ²¡æœ‰è¶³å¤Ÿçš„内å˜æˆ–资æºã€‚"
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "é…置的 %s æ’件文件未找到"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "é…置的 %s æ’件文件ä¸æ˜¯ä¸€ä¸ªåˆæ³•çš„动æ€é“¾æŽ¥åº“"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
@@ -151,19 +151,19 @@
"é…置的 %s æ’件ä¸æ˜¯ä¸€ä¸ªåˆæ³•çš„ PCSX2 æ’件,或是为一个ä¸å—支æŒçš„ PCSX2 旧版本设"
"计的。"
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr "æ’件报告您的硬件或软件/驱动程åºä¸å—支æŒã€‚"
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
msgstr ""
"é…置的æ’件ä¸æ˜¯ä¸€ä¸ª PCSX2 æ’件,或是为一个ä¸å—支æŒçš„ PCSX2 旧版本设计的。"
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -172,11 +172,11 @@
"é…置的 %s æ’件ä¸æ˜¯ä¸€ä¸ªåˆæ³•çš„ PCSX2 æ’件,或是为一个ä¸å—支æŒçš„ PCSX2 旧版本设"
"计的。"
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "内置记忆å¡æ’件åˆå§‹åŒ–失败。"
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "å·²å¸è½½æ’件"
@@ -321,41 +321,41 @@
msgid "Detailed logging of CDVD hardware."
msgstr "详细记录 CDVD 硬件信æ¯ã€‚"
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 消æ¯"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
msgstr "å³æ—¶å˜æ¡£æœªæ£ç¡®ä¿å˜ã€‚临时文件建立æˆåŠŸä½†æ— 法移至å˜æ¡£ä½ç½®ã€‚"
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "最安全"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "安全 (较快)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "平衡"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "较激进"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "激进"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "ä¸ç¨³å®š"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "覆盖已å˜åœ¨æ–‡ä»¶å¤±è´¥ï¼›æƒé™è¢«æ‹’ç»ã€‚"
@@ -363,97 +363,102 @@
msgid "Loading PS2 system plugins..."
msgstr "æ£åœ¨åŠ è½½ PS2 系统æ’件..."
-#: pcsx2/gui/AppInit.cpp:49
+#: pcsx2/gui/AppInit.cpp:50
#, fuzzy
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
msgstr "SSE 扩展ä¸å¯ç”¨ã€‚PCSX2 需è¦ä¸€ä¸ªæ”¯æŒ SSE 指令集的 CPU。"
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 é‡ç¼–译器错误"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "全部选项仅对当å‰ä¼šè¯æœ‰æ•ˆï¼Œä¸ä¼šè¢«ä¿å˜ã€‚\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "Iso 文件"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "显示æ¤å‘½ä»¤è¡Œé€‰é¡¹åˆ—表"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "强制程åºæ—¥å¿—/控制å°ä¸ºå¯è§çŠ¶æ€"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "使用全å±å¹• GS 模å¼"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "使用窗å£åŒ– GS 模å¼"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "è¿è¡Œæ¸¸æˆæ—¶ä¸æ˜¾ç¤ºå›¾å½¢ç•Œé¢"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "执行一个 ELF æ˜ åƒ"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "å¯åŠ¨ç©ºçš„ DVD 托盘;用于进入 PS2 系统èœå•"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "从 CDVD æ’件å¯åŠ¨ (将覆盖 IsoFile å‚æ•°)"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "å–消所有速度 Hack"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "使用指定的逗å·æˆ–管é“符隔开的游æˆç‰¹æ®Šä¿®æ£åˆ—表。"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "ç¦ç”¨å¿«é€Ÿå¯åŠ¨"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "更改é…置文件路径"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "指定使用的 PCSX2 é…置文件"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "强制 %s å¯åŠ¨é¦–次è¿è¡Œå‘导"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "å¯ç”¨ç»¿è‰²æ¨¡å¼ (需è¦ç®¡ç†å‘˜æƒé™)"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "指定用于 %s æ’件的文件"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "æ’件覆盖错误 - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -463,94 +468,94 @@
"%s æ’件覆盖错误! 以下文件ä¸å˜åœ¨æˆ–ä¸æ˜¯ä¸€ä¸ªåˆæ³•çš„ %s æ’件:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr "å•å‡»ç¡®å®šä½¿ç”¨é»˜è®¤é…置的æ’件,或å–æ¶ˆå…³é— %s。"
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 错误: 硬件缺陷"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "请å•å‡» \"确定\" æ¥å…³é— %s。"
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s 严é‡é”™è¯¯"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "确定"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "确定(&O)"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "å–消"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "å–消(&C)"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "应用(&A)"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "下一æ¥(&N) >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< 上一æ¥(&B)"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "上一æ¥(&B)"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "完æˆ(&F)"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "是(&Y)"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "å¦(&N)"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "æµè§ˆ"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "ä¿å˜(&S)"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "å¦å˜ä¸º(&A)..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "帮助(&H)"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "首页(&H)"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "显示关于对è¯æ¡†"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -560,41 +565,46 @@
"\n"
"å•å‡»ç¡®å®šè¿›å…¥æ’件é…ç½®é¢æ¿ã€‚"
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr "è¦å‘Š! 系统æ’ä»¶æœªè¢«åŠ è½½ã€‚PCSX2 å¯èƒ½ä¸å¯ä½¿ç”¨ã€‚"
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s 命令行选项"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS 错误"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "å•å‡»ç¡®å®šè¿›å…¥ BIOS 设置é¢æ¿ã€‚"
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "è¦å‘Š! 系统æ’ä»¶æœªè¢«åŠ è½½ã€‚PCSX2 å¯èƒ½ä¸å¯ä½¿ç”¨ã€‚"
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s 命令行选项"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 线程没有å“应"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "终æ¢"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "æ£åœ¨æ‰§è¡Œ PS2 虚拟机..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "打开一个最近历å²è®°å½•ä¸æ²¡æœ‰çš„ Iso 文件。"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "æµè§ˆ..."
@@ -636,134 +646,145 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "æ— æ³•åº”ç”¨æ–°çš„è®¾ç½®é€‰é¡¹ï¼ŒæŸä¸€ä¸ªè®¾ç½®é€‰é¡¹éžæ³•ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "ä¿å˜æ—¥å¿—问题"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "在较å°åŒºåŸŸä¸æ˜¾ç¤ºè¾ƒå¤šæ—¥å¿—内容。"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "å°"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "我使用的 (程åºå‘˜)。"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+#, fuzzy
+msgid "Normal font"
msgstr "æ£å¸¸"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "å¯è¯»æ€§è¾ƒé«˜ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "大"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "最大"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "仅用于较高分辩率。"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "默认柔色调色彩主题。"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "亮色主题"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr "ç»å…¸é»‘色主题。"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "暗色主题"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "总在最上é¢"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "如选ä¸ï¼Œæ—¥å¿—窗å£å°†åœ¨å…¶å®ƒçª—å£ä¸Šé¢æ˜¾ç¤ºã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "ä¿å˜(&S)..."
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "将日志内容ä¿å˜è‡³æ–‡ä»¶"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "清除(&L)"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "清除日志窗å£å†…容"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "外观"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "å…³é—(&C)"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "å…³é—æ¤æ—¥å¿—窗å£ï¼›å†…容将被ä¿ç•™"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "å¼€å‘者/冗余"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "显示 PCSX2 å¼€å‘者日志记录"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "CDVD 读å–"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "显示光盘读å–活动"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "全部å¯ç”¨"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "å¯ç”¨å…¨éƒ¨æ—¥å¿—æ¥æºè¿‡æ»¤å™¨ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "全部ç¦ç”¨"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "ç¦ç”¨å…¨éƒ¨æ—¥å¿—æ¥æºè¿‡æ»¤å™¨ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore Default"
+msgstr "æ¢å¤é»˜è®¤å€¼"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "å¯ç”¨å…¨éƒ¨æ—¥å¿—æ¥æºè¿‡æ»¤å™¨ã€‚"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "日志(&L)"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "æ¥æº(&S)"
@@ -776,47 +797,44 @@
msgid "About %s"
msgstr "关于 %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "Beta 测试"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "旧版本"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "网站管ç†"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "æ’件专家"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "特别感谢"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "å¼€å‘者"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "贡献者"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "一个 PlayStation 2 模拟器"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 官方网站和论å›"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
msgstr "ä½äºŽ GitHub çš„ PCSX2 官方 Git 仓库"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "å…³é—对è¯æ¡†"
@@ -824,44 +842,113 @@
msgid "Assertion Failure - "
msgstr "æ–言失败 - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "å°†æ¤è®¾ç½®é¢æ¿çš„截图ä¿å˜ä¸º PNG 文件。"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "将对è¯æ¡†æˆªå›¾ä¿å˜åˆ°..."
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "BIOS 选择器"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "ä¸å†æ˜¾ç¤ºæ¤å¯¹è¯æ¡†ã€‚"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
msgstr "ç¦ç”¨å¼¹å‡ºæ示,以åŽä»»ä½•æ‚¨é€‰å®šçš„内容将被自动使用。"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
msgstr "æ¤æ示框将ä¸ä¼šå†è¢«æ˜¾ç¤ºã€‚æ¤è®¾å®šå¯ä»¥ä»Žè®¾ç½®é¢æ¿ä¸æ’¤æ¶ˆã€‚"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "忽略"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "é‡ç½®"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+msgid "Convert"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+msgid "Convert: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "文件夹"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "错误 (%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "创建记忆å¡"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "创建新的记忆å¡"
@@ -883,76 +970,92 @@
msgid "Select file name: "
msgstr "选择文件å:"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "错误 (%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "创建记忆å¡"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "错误: 记忆å¡æ— 法创建。"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "错误: 记忆å¡æ— 法创建。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "创建æ¤è®°å¿†å¡æ—¶ä½¿ç”¨ NTFS 压缩。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MB [兼容性最高]"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr "ç´¢å°¼çš„æ ‡å‡†å¤§å°ï¼Œæ”¯æŒæ‰€æœ‰æ¸¸æˆå’Œ BIOS 版本。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr "如果您需è¦æœ€å®‰å…¨çš„记忆å¡è¡Œä¸ºï¼Œè¯·ä½¿ç”¨æ¤é€‰é¡¹ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr "一个通常的第三方记忆å¡å¤§å°ï¼Œåº”该å¯ä»¥å…¼å®¹å¤§å¤šæ•°æ¸¸æˆã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16MB 或 32MB 记忆å¡é€šå¸¸å…·æœ‰ç›¸åŒçš„兼容性。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
msgstr "兼容性低: 容é‡è¾ƒå¤§ï¼Œä½†å¯èƒ½åœ¨å¾ˆå¤šæ¸¸æˆä¸ä¸å¯ç”¨ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
msgstr "å¯èƒ½å‡ºçŽ°é”™è¯¯çš„记忆å¡è¡Œä¸º (一般ä¸ä¼š)。"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -963,6 +1066,7 @@
msgstr "设置"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "è¯è¨€é€‰æ‹©å™¨"
@@ -1016,15 +1120,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "å³æ—¶è¯»æ¡£æ—¶è‡ªåŠ¨é€€å‡ºè®°å¿†å¡"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "记忆å¡ç®¡ç†å™¨"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "将记忆å¡æ‹–到到 PS2 端å£ä¸Šï¼Œæˆ–从 PS2 端å£æ‹–放出去"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1086,24 +1194,24 @@
msgid "Game Fixes"
msgstr "游æˆç‰¹æ®Šä¿®æ£"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "组件选择器 - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "æ’件"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "文件夹"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "外观/主题 - %s"
@@ -1125,47 +1233,51 @@
msgid "Terminate App"
msgstr "终æ¢åº”用程åº"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "GS 输出已ç¦ç”¨!"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "å³æ—¶å˜æ¡£"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "将虚拟机的状æ€ä¿å˜è‡³å½“å‰å˜æ¡£ä½ç½®ã€‚"
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "å³æ—¶è¯»æ¡£"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "从当å‰å˜æ¡£ä½ç½®è¯»å–虚拟机状æ€ã€‚"
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "读å–å³æ—¶å˜æ¡£å¤‡ä»½"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "从当å‰å˜æ¡£ä½ç½®è¯»å–虚拟机状æ€çš„备份。"
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "切æ¢è‡³ä¸‹ä¸€ä½ç½®"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "切æ¢è‡³ä¸‹ä¸€ä½ç½®ã€‚"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "切æ¢è‡³ä¸Šä¸€ä½ç½®"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "切æ¢è‡³ä¸Šä¸€ä½ç½®ã€‚"
@@ -1180,7 +1292,7 @@
"please, thank you."
msgstr "ä¸å¯ä»¥å°†å¤šä¸ªæ–‡ä»¶åŒæ—¶æ‹–到到 %s 窗å£ä¸Šã€‚一次åªèƒ½æ‹–动一个文件。"
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "确认 PS2 é‡å¯"
@@ -1198,373 +1310,373 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "您已将以下 ISO é•œåƒæ‹–放至 %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "ä½ç½® %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "备份"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "显示控制å°"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "å°†æ ‡å‡†è¾“å…¥è¾“å‡ºç”¨äºŽæŽ§åˆ¶å°"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "系统(&S)"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "CDVD(&V)"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "é…ç½®(&C)"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "æ‚项(&M)"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "调试(&D)"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "æ£åœ¨åˆå§‹åŒ–..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "è¿è¡Œ ELF..."
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "直接è¿è¡Œ PS2 二进制文件"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "å˜æ¡£å‰å¤‡ä»½"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "自动应用游æˆç‰¹æ®Šä¿®æ£"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "自动对已知有问题的游æˆåº”用对应的特殊修æ£ã€‚"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "å¯ç”¨ä½œå¼Šç "
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "å¯ç”¨å®½å±è¡¥ä¸"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "å¯ç”¨ä¸»æœºæ–‡ä»¶ç³»ç»Ÿ"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "å…³é—"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "消除所有内部 VM 状æ€å¹¶å…³é—æ’件。"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "退出"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "å…³é— %s å¯èƒ½æœ‰å®³æ‚¨çš„å¥åº·"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "Iso 选择器"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "æ’件èœå•"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "Iso"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "将指定的 ISO é•œåƒæŒ‡å®šä¸º CDVD æºã€‚"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "æ’件"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "使用一个外部æ’件åšä¸º CDVD æºã€‚"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "æ— å…‰ç›˜"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "使用æ¤é¡¹å¯åŠ¨è‡³è™šæ‹Ÿ PS2 çš„é…ç½®å±å¹•ã€‚"
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "模拟设置(&S)"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "记忆å¡(&M)"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "æ’件/BIOS 选择器(&P)"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "游æˆæ•°æ®åº“编辑器"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "视频 (GS) (&V)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "音频 (SPU2) (&A)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "控制器 (PAD) (&C)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "ç«çº¿"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "å¤šåˆ†æ’ 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "å¤šåˆ†æ’ 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "清除所有设置..."
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "清除所有的 %s 设置并é‡æ–°è¿è¡Œå¯åŠ¨å‘导。"
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "关于..."
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "打开调试窗å£..."
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "æ£åœ¨è®°å½•..."
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "æš‚åœ"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "安全地暂åœæ¨¡æ‹Ÿå¹¶ä¿ç•™ PS2 状æ€ã€‚"
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "æ¢å¤"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "从挂起的模拟状æ€ä¸æ¢å¤ã€‚"
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "æš‚åœ/æ¢å¤"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "模拟器未è¿è¡Œï¼›æ— 法挂起或æ¢å¤ã€‚"
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "é‡æ–°å¯åŠ¨"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "仿真 PS2 虚拟机的硬件å¤ä½ã€‚"
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "没有活跃的模拟状æ€ï¼›è¯·å…ˆå¯åŠ¨ä¸€äº›ä¸œè¥¿ã€‚"
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "é‡æ–°å¯åŠ¨ CDVD (完整模å¼)"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "硬å¤ä½å½“å‰æ´»åŠ¨çš„ VM。"
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "å¯åŠ¨ CDVD (完整模å¼)"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "使用当å‰é€‰æ‹©çš„ DVD 或 Iso æºåª’体å¯åŠ¨ VM。"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "é‡æ–°å¯åŠ¨ CDVD (快速模å¼)"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "快速é‡å¯ (跳过 PS2 å¯åŠ¨ç”»é¢)"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "å¯åŠ¨ CDVD (快速模å¼)"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "使用快速å¯åŠ¨æ¨¡å¼æ¥è·³è¿‡ PS2 å¯åŠ¨ç”»é¢"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "æœªåŠ è½½æ’件"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "æ ¸å¿ƒ GS 设置..."
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "修改 PCSX2 æ ¸å¿ƒè™šæ‹Ÿæœºç›¸å…³çš„ç¡¬ä»¶æ¨¡æ‹Ÿè®¾ç½®ã€‚"
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "窗å£è®¾ç½®..."
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "修改窗å£åŠå¤–观选项,包è¯çºµæ¨ªæ¯”。"
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "æ’件设置..."
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "打开 %s æ’件的高级设置对è¯æ¡†ã€‚"
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "é‡ç½®æ‰€æœ‰è®¾ç½®?"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "确认 ISO é•œåƒæ›´æ”¹"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "是å¦è¦æ›´æ¢å…‰ç›˜æˆ–å¯åŠ¨æ–°å…‰ç›˜é•œåƒ (通过系统å¤ä½)?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "æ›´æ¢å…‰ç›˜"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "确认 CDVD æºæ›´æ”¹"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "您已ç»é€‰æ‹©å°† CDVD æºç”± %s æ›´æ¢åˆ° %s。"
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "您是å¦è¦æ›´æ¢å…‰ç›˜æˆ–å¯åŠ¨æ–°å…‰ç›˜é•œåƒ (系统å¤ä½)?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "全部支æŒçš„ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "å…‰ç›˜æ˜ åƒ (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "å—转储 (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
+#: pcsx2/gui/MainMenuClicks.cpp:275
#, c-format
msgid "Compressed (%s)"
msgstr "压缩的 (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "全部文件 (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "选择 CDVD æºå…‰ç›˜é•œåƒ..."
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "选择 ELF 文件..."
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "ISO 文件未找到!"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "打开文件时出现一个错误:"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
msgstr "错误: é…置的 ISO 文件ä¸å˜åœ¨ã€‚å•å‡»ç¡®å®šä¸º CDVD 选择一个新的 ISO æºã€‚"
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1572,7 +1684,7 @@
"您已为 PCSX2 选择了以下 ISO é•œåƒ:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1585,7 +1697,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1598,19 +1710,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "文件å为空或过çŸ"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "文件å在所需目录之外"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "文件åå·²å˜åœ¨"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "æ“作系统ä¸å…许建立æ¤æ–‡ä»¶"
@@ -1618,27 +1730,27 @@
msgid "Cannot apply settings..."
msgstr "æ— æ³•åº”ç”¨è®¾ç½®..."
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS æœç´¢è·¯å¾„:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "选择 PS2 BIOS 文件所在文件夹"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr "å•å‡»æµè§ˆæŒ‰é’®å¯é€‰æ‹©ä¸€ä¸ª PS2 BIOS 所在的ä¸åŒæ–‡ä»¶å¤¹ã€‚"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "刷新列表"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "选择一个 BIOS 文件:"
@@ -1670,88 +1782,92 @@
msgid "None"
msgstr "æ— "
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "æ£å¸¸"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU 高级é‡ç¼–译器选项"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "é¢å¤– + ä¿ç•™ç¬¦å·"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "完全"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 高级é‡ç¼–译器选项"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "é¢å¤–"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "解释器"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "很有å¯èƒ½æ˜¯å®‡å®™ä¸æœ€æ…¢çš„东西。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "é‡ç¼–译器"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "进行从 64 ä½ MIPS-IV 机器代ç 到 x86 çš„å³æ—¶ä»£ç 翻译。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "很慢;仅供诊æ–用途。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "进行从 32 ä½ MIPS-IV 机器代ç 到 x86 çš„å³æ—¶ä»£ç 翻译。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "å¯ç”¨ EE ç¼“å˜ (较慢)"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "很慢;仅供诊æ–用途。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "æ¢å¤é»˜è®¤å€¼"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr "矢é‡å•å…ƒè§£é‡Šå™¨ã€‚速度慢且兼容性低。仅供诊æ–用途。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU é‡ç¼–译器"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "新版矢é‡å•å…ƒé‡ç¼–译器,兼容性有较大æå‡ã€‚推è。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU é‡ç¼–译器 [æ—§å¼]"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "å¯ç”¨äºŽè¯Šæ–æ–°çš„ mVU é‡ç¼–译器的 bug 或é™å€¼é—®é¢˜ã€‚"
@@ -1917,7 +2033,8 @@
msgstr "忽略 Path3 ä¼ è¾“ä¸çš„æ€»çº¿æ–¹å‘ - 用于 Hotwheels"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+#, fuzzy
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "æ’放 FMV 时,切æ¢åˆ° GSdx 软件渲染模å¼"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
@@ -1944,86 +2061,91 @@
"of 'What happened to my FPS?' problems. :)"
msgstr "è¦å‘Š: å¯ç”¨è·Ÿè¸ªè®°å½•é€šå¸¸éžå¸¸æ…¢ï¼Œä¸”å¯èƒ½å¯¼è‡´ \"FPS 怎么回事\" 类问题。:)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "选择 PS2 记忆å¡æ‰€åœ¨æ–‡ä»¶å¤¹"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "弹出"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "å¤åˆ¶..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "é‡å‘½å..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "创建..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+#, fuzzy
+msgid "Convert ..."
+msgstr "æ’å…¥..."
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "记忆å¡: "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "创建一个新的记忆å¡ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "é‡å‘½åæ¤è®°å¿†å¡..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "æ’å…¥..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "从æ¤ç«¯å£å¼¹å‡ºè®°å¿†å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "æ’入记忆å¡è‡³æ¤ç«¯å£..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "创建æ¤è®°å¿†å¡çš„一个å¤æœ¬..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "åˆ é™¤"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "从ç£ç›˜ä¸Šæ°¸ä¹…åˆ é™¤æ¤è®°å¿†å¡ (将丢失所有内容)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "创建一个新的记忆å¡å¹¶å°†å…¶åˆ†é…至æ¤ç«¯å£ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "åˆ é™¤è®°å¿†å¡æ–‡ä»¶?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "å¤åˆ¶è®°å¿†å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "失败: åªèƒ½å¤åˆ¶å·²æœ‰çš„记忆å¡æ–‡ä»¶ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2031,25 +2153,25 @@
"选择一个新记忆å¡æ–‡ä»¶å¤æœ¬çš„文件å\n"
"('.ps2' å°†è¢«è‡ªåŠ¨æ·»åŠ )"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "失败: %s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "å¤åˆ¶å¤±è´¥!"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "记忆å¡æ–‡ä»¶ '%s' 已被å¤åˆ¶åˆ° '%s'。"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "æˆåŠŸ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2058,119 +2180,124 @@
"ä¸ºè®°å¿†å¡ '%s' 选择一个新åå—\n"
"('.ps2' 扩展åå°†è¢«è‡ªåŠ¨æ·»åŠ )"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "é‡å‘½å记忆å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "错误: æ— æ³•å®Œæˆé‡å‘½åæ“作。\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "端å£-%u / 多分æ’-%u--端å£-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " 多分æ’-%u--端å£-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "空"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "为 '%s' é€‰æ‹©ä¸€ä¸ªç›®æ ‡ç«¯å£"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "æ’入记忆å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "弹出记忆å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "æ’入记忆å¡..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "å¤åˆ¶è®°å¿†å¡..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "é‡å‘½å记忆å¡..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "åˆ é™¤è®°å¿†å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "æ’入记忆å¡"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "新建记忆å¡..."
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "刷新列表"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "PS2 端å£"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "记忆å¡æ–‡ä»¶å"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "记忆å¡å¤§å°"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "å·²æ ¼å¼åŒ–"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "类型"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "最åŽä¿®æ”¹æ—¥æœŸ"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "创建日期"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "å¦"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "是"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PS1"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- æœªä½¿ç”¨è®°å¿†å¡ --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- æ— æœªä½¿ç”¨è®°å¿†å¡ --]"
@@ -2201,11 +2328,11 @@
msgid "Select a document root for %s"
msgstr "为 %s é€‰æ‹©ä¸€ä¸ªæ–‡æ¡£æ ¹ç›®å½•"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "应用"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "ç«‹å³å°†æ¤è¯è¨€è®¾ä¸ºé»˜è®¤è¯è¨€!"
@@ -2283,84 +2410,84 @@
"ç†ç”±: %s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "æ£åœ¨å®Œæˆä»»åŠ¡..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "å¯ç”¨é€Ÿåº¦ Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "确认全部速度 Hack 被ç¦ç”¨çš„一个安全简易的方法。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr "将所有速度 Hack 选项é‡ç½®åˆ°é»˜è®¤å€¼ï¼Œå³å…³é—所有选项。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE 周期频率 [ä¸æŽ¨è]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU 周期挪用 [ä¸æŽ¨è]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU æ ‡å¿—ä½ Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr "æ速效果较好,兼容性较高;å¯èƒ½å¯¼è‡´å›¾åƒé”™è¯¯ç‰ã€‚[推è]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU (多线程 microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
msgstr "æ速效果较好,兼容性较高;å¯èƒ½å¯¼è‡´æ¨¡æ‹Ÿå™¨æ²¡æœ‰å“应ç‰ã€‚[ä¸‰æ ¸ä»¥ä¸Šç”¨æˆ·æŽ¨è]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "其它 Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "å¯ç”¨ INTC Spin 检测"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
msgstr "对部分游æˆæœ‰æ˜¾è‘—æé€Ÿï¼ŒåŸºæœ¬æ— å‰¯ä½œç”¨ã€‚[推è]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "å¯ç”¨ç‰å¾…循环检测"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr "对部分游æˆæœ‰ä¸ç‰æé€Ÿï¼Œæ— å·²çŸ¥å‰¯ä½œç”¨ã€‚[推è]"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "å¯ç”¨å¿«é€Ÿ CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "åŠ é€Ÿå…‰ç›˜è®¿é—®ï¼Œç¼©çŸåŠ 载时间。[ä¸æŽ¨è]"
@@ -2382,96 +2509,96 @@
msgid "Select a visual theme:"
msgstr "选择视觉主题:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "ç¦ç”¨é™å¸§"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr "在进行评测时有用。游æˆä¸å¯æŒ‰ F4 开关æ¤é€‰é¡¹ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "基准帧率调整:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "慢动作速率调整:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "快速模å¼é€ŸçŽ‡è°ƒæ•´:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC 帧率:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL 帧率:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
msgstr "è§£æž NTSC 或 PAL 帧率时出错。设定值必须是一个åˆæ³•çš„浮点数值。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "ç¦ç”¨ [默认]"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "仅在快速模å¼ä¸è·³å¸§ (按 TAB é”®å¯ç”¨)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "常数跳帧"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
msgstr "æ£å¸¸åŠåŠ 速模å¼å¸§çŽ‡è·³å¸§ã€‚慢动作模å¼ä»å°†ç¦ç”¨è·³å¸§ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "绘制帧数"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "跳过帧数"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "使用åŒæ¥ MTGS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
msgstr "ä»…ä¾›è¯Šæ– MTGS ä¸å¯èƒ½çš„错误,å¯èƒ½ä¼šéžå¸¸æ…¢ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "ç¦ç”¨æ‰€æœ‰ GS 输出"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
msgstr "彻底ç¦ç”¨æ‰€æœ‰çš„ GS æ’件活动;å¯ç”¨äºŽè¯„测 EE å†…æ ¸ç»„ä»¶æ€§èƒ½ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "跳帧"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "é™å¸§"
@@ -2506,7 +2633,7 @@
"log file for details."
msgstr "æ¤å³æ—¶å˜æ¡£æ— æ³•åŠ è½½ã€‚å…³é”®ç»„ä»¶ç¼ºå¤±ã€‚è¯·å‚看日志文件以获å–详细信æ¯ã€‚"
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr " (默认)"
@@ -2524,7 +2651,7 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "é…置的 BIOS 文件ä¸å˜åœ¨ã€‚请é‡æ–°é…置。"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
#, fuzzy, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
@@ -2539,6 +2666,15 @@
"%s Extensions not found. microVU requires a host CPU with SSE2 extensions."
msgstr "%s 扩展未找到。microVU 需è¦ä¸€ä¸ªå¸¦æœ‰ MMX, SSE åŠ SSE2 扩展的主机 CPU。"
+#~ msgid "Betatesting"
+#~ msgstr "Beta 测试"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "BIOS 选择器"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "选择 CDVD æºå…‰ç›˜é•œåƒ..."
+
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - 推è使用 SSE2"
diff -Nru pcsx2-1.3.1+dfsg/locales/zh_TW/pcsx2_Iconized.po pcsx2-1.4.0/locales/zh_TW/pcsx2_Iconized.po
--- pcsx2-1.3.1+dfsg/locales/zh_TW/pcsx2_Iconized.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/zh_TW/pcsx2_Iconized.po 2016-01-05 17:28:08.000000000 +0000
@@ -1,9 +1,9 @@
msgid ""
msgstr ""
-"Project-Id-Version: PCSX2 1.1.0 Rev 5863\n"
+"Project-Id-Version: PCSX2 1.3.1 1201\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-03-04 08:55+0800\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-10-05 12:17+0800\n"
"Last-Translator: 呆丸北拜\n"
"Language-Team: pcsx2fan\n"
"Language: \n"
@@ -35,7 +35,7 @@
"PCSX2 ä¸æ”¯æ´ Playstation éŠæˆ²å…‰ç¢Ÿã€‚\n"
"若您想è¦æ¨¡æ“¬ PS éŠæˆ²ï¼Œæ‚¨å¿…é ˆä¸‹è¼‰ PS 模擬器,è¬å¦‚ ePSXe 或 PCSX。"
-#: pcsx2/System.cpp:114
+#: pcsx2/System.cpp:129
msgid ""
"This recompiler was unable to reserve contiguous memory required for "
"internal caches. This error can be caused by low virtual memory resources, "
@@ -46,7 +46,7 @@
"æ¤éŒ¯èª¤å¯èƒ½ç”±ä½Žæ°´å¹³çš„虛擬記憶體資æºå¼•èµ·ï¼Œè¬å¦‚分é 檔案å°æˆ–沒有分é 檔案,\n"
"或由å¦ä¸€å€‹ç¨å 大é‡è¨˜æ†¶é«”的程å¼å¼•èµ·ã€‚"
-#: pcsx2/System.cpp:354
+#: pcsx2/System.cpp:374
msgid ""
"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close "
"out some memory hogging background tasks and try again."
@@ -54,13 +54,13 @@
"PCSX2 ç„¡æ³•åˆ†é… PS2 虛擬機需è¦çš„記憶體。\n"
"關閉一些ç¨å 記憶體的背景工作並å†æ¬¡å˜—試。"
-#: pcsx2/gui/AppInit.cpp:146
+#: pcsx2/gui/AppInit.cpp:147
msgid ""
"Warning: Some of the configured PS2 recompilers failed to initialize and "
"have been disabled:"
msgstr "è¦å‘Šï¼šæŸäº›æŒ‡å®šçš„ PS2 åç·¨è¯è£ç½®åˆå§‹åŒ–失敗,並且被åœç”¨ï¼š"
-#: pcsx2/gui/AppInit.cpp:194
+#: pcsx2/gui/AppInit.cpp:205
msgid ""
"Note: Recompilers are not necessary for PCSX2 to run, however they typically "
"improve emulation speed substantially. You may have to manually re-enable "
@@ -69,7 +69,7 @@
"注æ„:åç·¨è¯è£ç½®ä¸¦éžåŸ·è¡Œ PCSX2 æ‰€å¿…é ˆçš„ï¼Œä½†åç·¨è¯è£ç½®å¤§å¹…æå‡éŠæˆ²é€Ÿåº¦ã€‚\n"
"若錯誤已經解決,您å¯èƒ½å¿…é ˆæ‰‹å‹•é‡æ–°å•Ÿç”¨ä¸Šé¢åˆ—出的åç·¨è¯è£ç½®ã€‚"
-#: pcsx2/gui/AppMain.cpp:539
+#: pcsx2/gui/AppMain.cpp:148
msgid ""
"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* "
"obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't "
@@ -78,7 +78,7 @@
"PCSX2 éœ€è¦ PS2 BIOS æ‰èƒ½é‹è¡ŒéŠæˆ²ã€‚å‡ºæ–¼æ³•å¾‹ä¸Šçš„åŽŸå› ï¼Œæ‚¨ã€Œå¿…é ˆã€å¾žæ‚¨è‡ªå·±çš„ PS2 "
"真實éŠæˆ²ä¸»æ©Ÿç²å– BIOS(借的 PS2 ä¸ç®—)。進一æ¥çš„說明請洽 FAQ 和指å—。"
-#: pcsx2/gui/AppMain.cpp:619
+#: pcsx2/gui/AppMain.cpp:674
msgid ""
"'Ignore' to continue waiting for the thread to respond.\n"
"'Cancel' to attempt to cancel the thread.\n"
@@ -102,7 +102,36 @@
"若您在這å°é›»è…¦ä¸Šæ²’有更高的權é™ï¼Œå‰‡éœ€è¦åˆ‡æ›è‡³ã€æˆ‘的文件】模å¼ï¼ˆæŒ‰ä¸‹æ–¹çš„按"
"鈕)。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:181
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:66
+msgid ""
+"Please note that the resulting file may not actually contain all saves, "
+"depending on how many are in the source memory card."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:68
+msgid ""
+"WARNING: Converting a memory card may take a while! Please do not close the "
+"emulator during the conversion process, even if the emulator is no longer "
+"responding to input."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "Convert this memory card to a standard 8 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "Convert this memory card to a 16 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "Convert this memory card to a 32 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "Convert this memory card to a 64 MB Memory Card .ps2 file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:197
msgid ""
"NTFS compression can be changed manually at any time by using file "
"properties from Windows Explorer."
@@ -177,6 +206,14 @@
"讀å–å³æ™‚å˜æª”之後,é€éŽå¼·è¡Œè®“éŠæˆ²é‡æ–°ç´¢å¼•è¨˜æ†¶å¡çš„內容,é¿å…記憶å¡æ壞。\n"
"å¯èƒ½ç„¡æ³•å’Œæ‰€æœ‰éŠæˆ²éƒ½ç›¸å®¹ï¼ˆå·²çŸ¥ã€Œå‰ä»–英雄ã€ä¸ç›¸å®¹ï¼‰ã€‚"
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:45
+msgid ""
+"(Folder type only) Re-index memory card content every time the running "
+"software changes. This prevents the memory card from running out of space "
+"for saves."
+msgstr ""
+"(類型é™è³‡æ–™å¤¾ï¼‰æ¯æ¬¡æ›´æ›éŠæˆ²é‡æ–°ç´¢å¼•è¨˜æ†¶å¡çš„內容,防æ¢å‡ºç¾è¨˜æ†¶å¡å®¹é‡ä¸è¶³ã€‚"
+
#: pcsx2/gui/Dialogs/StuckThreadDialog.cpp:33
#, c-format
msgid ""
@@ -243,7 +280,7 @@
"é‡ç½®ç•¶å‰çš„ PS2 虛擬機狀態;\n"
"所有當å‰çš„éŠæˆ²é€²å±•å°‡æœƒä¸Ÿå¤±ã€‚您確定嗎?"
-#: pcsx2/gui/MainMenuClicks.cpp:107
+#: pcsx2/gui/MainMenuClicks.cpp:115
#, c-format
msgid ""
"This command clears %s settings and allows you to re-run the First-Time "
@@ -262,7 +299,7 @@
"\n"
"(注æ„:å„個æ’件自身的è¨å®šä¸å—影響)"
-#: pcsx2/gui/MemoryCardFile.cpp:80
+#: pcsx2/gui/MemoryCardFile.cpp:84 pcsx2/gui/MemoryCardFolder.h:522
#, c-format
msgid ""
"The PS2-slot %d has been automatically disabled. You can correct the "
@@ -273,7 +310,12 @@
"您å¯ä»¥åœ¨ä»»ä½•æ™‚候,é€éŽã€ŒPCSX2 主é¸å–® => è¨å®š => 記憶å¡ã€ç³¾æ£é€™ä¸€å•é¡Œä¸¦é‡æ–°å•Ÿ"
"用記憶å¡ã€‚"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:142
+#: pcsx2/gui/MemoryCardFolder.h:527
+#, c-format
+msgid "(FolderMcd) Memory Card is full, could not add: %s"
+msgstr ""
+
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:138
msgid ""
"Please select a valid BIOS. If you are unable to make a valid selection "
"then press Cancel to close the Configuration panel."
@@ -281,11 +323,11 @@
"è«‹é¸æ“‡ä¸€å€‹æœ‰æ•ˆçš„ BIOS。\n"
"若您無法作出有效的é¸æ“‡ï¼Œé‚£å°±æŒ‰ã€å–消】關閉è¨å®šè¦–窗。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:111
+#: pcsx2/gui/Panels/CpuPanel.cpp:112
msgid "Notice: Most games are fine with the default options. "
msgstr "注æ„:大多數éŠæˆ²åªéœ€ä½¿ç”¨é è¨è¨å®šå³å¯ã€‚"
-#: pcsx2/gui/Panels/CpuPanel.cpp:177
+#: pcsx2/gui/Panels/CpuPanel.cpp:179
msgid "Notice: Most games are fine with the default options."
msgstr "注æ„:大多數éŠæˆ²åªéœ€ä½¿ç”¨é è¨è¨å®šå³å¯ã€‚"
@@ -401,39 +443,32 @@
" * 變形金剛"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:116
-#, fuzzy
msgid ""
"It's better to enable 'Automatic game fixes' at the main menu instead, and "
"leave this page empty. ('Automatic' means: selectively use specific tested "
-"fixes for specific games)"
+"fixes for specific games). Manual game fixes will NOT increase your "
+"performance. In fact they may decrease it."
msgstr ""
"å› ç‚ºé è¨å‹¾é¸ã€Ž 主é¸å–® -> 檔案 -> 自動使用éŠæˆ²ä¿®æ£ ã€ï¼Œåœ¨é‹è¡Œç›¸æ‡‰çš„éŠæˆ²æ™‚會自"
-"動套用相應的éŠæˆ²ä¿®æ£ï¼Œ\n"
-"所以ä¸æŽ¨è–¦æ‰‹å‹•è¨å®šéŠæˆ²ä¿®æ£ã€‚\n"
+"動套用相應的éŠæˆ²ä¿®æ£ï¼Œæ‰€ä»¥ä¸æŽ¨è–¦æ‰‹å‹•è¨å®šéŠæˆ²ä¿®æ£ã€‚手動è¨å®šéŠæˆ²ä¿®æ£ä¸æœƒæ高éŠ"
+"戲速度,實際上å¯èƒ½æœƒé™ä½ŽéŠæˆ²é€Ÿåº¦ã€‚\n"
"\n"
-"éŠæˆ²ä¿®æ£èƒ½å¤ 修復在一些éŠæˆ²è£¡ä¸æ£ç¢ºçš„模擬。但會引起其他éŠæˆ²å‡ºç¾ç›¸å®¹æ€§æˆ–效能å•"
-"題。\n"
"如果是手動è¨å®šéŠæˆ²ä¿®æ£ï¼Œè®Šæ›´æ‰€çŽ©çš„éŠæˆ²å¾Œï¼Œæ‚¨éœ€è¦æ‰‹å‹•é—œé–‰å·²å•Ÿç”¨çš„éŠæˆ²ä¿®æ£ã€æˆ–"
"乾脆關閉手動è¨å®šéŠæˆ²ä¿®æ£ã€‚"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:120
-#, fuzzy
msgid ""
"Gamefixes can work around wrong emulation in some titles. \n"
"They may also cause compatibility or performance issues.\n"
"\n"
"The safest way is to make sure that all game fixes are completely disabled."
msgstr ""
-"å› ç‚ºé è¨å‹¾é¸ã€Ž 主é¸å–® -> 檔案 -> 自動使用éŠæˆ²ä¿®æ£ ã€ï¼Œåœ¨é‹è¡Œç›¸æ‡‰çš„éŠæˆ²æ™‚會自"
-"動套用相應的éŠæˆ²ä¿®æ£ï¼Œ\n"
-"所以ä¸æŽ¨è–¦æ‰‹å‹•è¨å®šéŠæˆ²ä¿®æ£ã€‚\n"
+"éŠæˆ²ä¿®æ£èƒ½å¤ 修復在一些éŠæˆ²è£¡ä¸æ£ç¢ºçš„模擬。\n"
+"但會引起其他éŠæˆ²å‡ºç¾ç›¸å®¹æ€§æˆ–效能å•é¡Œã€‚\n"
"\n"
-"éŠæˆ²ä¿®æ£èƒ½å¤ 修復在一些éŠæˆ²è£¡ä¸æ£ç¢ºçš„模擬。但會引起其他éŠæˆ²å‡ºç¾ç›¸å®¹æ€§æˆ–效能å•"
-"題。\n"
-"如果是手動è¨å®šéŠæˆ²ä¿®æ£ï¼Œè®Šæ›´æ‰€çŽ©çš„éŠæˆ²å¾Œï¼Œæ‚¨éœ€è¦æ‰‹å‹•é—œé–‰å·²å•Ÿç”¨çš„éŠæˆ²ä¿®æ£ã€æˆ–"
-"乾脆關閉手動è¨å®šéŠæˆ²ä¿®æ£ã€‚"
+"最安全的狀態就是確ä¿å®Œå…¨åœç”¨æ‰€æœ‰éŠæˆ²ä¿®æ£ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:745
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:686
#, c-format
msgid ""
"You are about to delete the formatted memory card '%s'. All data on this "
@@ -442,12 +477,12 @@
"您å³å°‡åˆªé™¤å·²æ ¼å¼åŒ–çš„è¨˜æ†¶å¡ %s。\n"
"該記憶å¡çš„全部資料將會丟失ï¼æ‚¨çœŸçš„確定嗎?"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:781
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:725
msgid ""
"Failed: Duplicate is only allowed to an empty PS2-Port or to the file system."
msgstr "失敗:僅å…許建立副本至空的記憶å¡æ’å£æˆ–檔案系統。"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:823
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:767
#, c-format
msgid "Failed: Destination memory card '%s' is in use."
msgstr "å¤±æ•—ï¼šç›®æ¨™è¨˜æ†¶å¡ %s 使用ä¸ã€‚"
@@ -526,39 +561,55 @@
"若由於æ’件丟失或 %s 未能完整安è£ï¼Œä»¤æ‚¨ç„¡æ³•ä½œå‡ºæœ‰æ•ˆçš„é¸æ“‡ï¼Œ\n"
"那就按ã€å–消】關閉è¨å®šè¦–窗。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:27
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:29
+#, fuzzy
msgid ""
-"1 - Default cyclerate. This closely matches the actual speed of a real PS2 "
-"EmotionEngine."
+"-2 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
+"cause stuttering audio on many FMVs."
msgstr ""
-"1 - é è¨å€¼ã€‚\n"
-"緊密地匹é…æ£æ¸¯ PS2 CPU 的實際速度。"
+"3 - 將 EE cyclerate 減少大約 50%。\n"
+"é©åº¦çš„速度æå‡ï¼›\n"
+"許多éŠæˆ²å‹•ç•«çš„è²éŸ³çµçµå·´å·´ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:31
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:34
+#, fuzzy
msgid ""
-"2 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
+"-1 - Reduces the EE's cyclerate by about 33%. Mild speedup for most games "
"with high compatibility."
msgstr ""
"2 - 將 EE cyclerate 減少大約 33%。\n"
"å°æ–¼å¤§å¤šæ•¸éŠæˆ²æœ‰æº«å’Œçš„速度æå‡ï¼›\n"
"相容性高。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:35
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:39
+#, fuzzy
msgid ""
-"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* "
-"cause stuttering audio on many FMVs."
+"0 - Default cyclerate. This closely matches the actual speed of a real PS2 "
+"EmotionEngine."
+msgstr ""
+"1 - é è¨å€¼ã€‚\n"
+"緊密地匹é…æ£æ¸¯ PS2 CPU 的實際速度。"
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:44
+msgid ""
+"1 - Increases the EE's cyclerate by about 33%. Increases hardware "
+"requirements, may increase in-game FPS."
+msgstr ""
+
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:49
+msgid ""
+"2 - Increases the EE's cyclerate by about 50%. Greatly increases hardware "
+"requirements, may noticeably increase in-game FPS.\n"
+"This setting can cause games to FAIL TO BOOT."
msgstr ""
-"3 - 將 EE cyclerate 減少大約 50%。\n"
-"é©åº¦çš„速度æå‡ï¼›\n"
-"許多éŠæˆ²å‹•ç•«çš„è²éŸ³çµçµå·´å·´ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:50
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:65
msgid "0 - Disables VU Cycle Stealing. Most compatible setting!"
msgstr ""
"0 - åœç”¨ VU Cycle Stealing。\n"
"相容性最佳ï¼"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:54
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:70
msgid ""
"1 - Mild VU Cycle Stealing. Lower compatibility, but some speedup for most "
"games."
@@ -567,7 +618,7 @@
"相容性é™ä½Žï¼›\n"
"å°æ–¼å¤§å¤šæ•¸éŠæˆ²èƒ½å¤ æå‡ä¸€äº›é€Ÿåº¦ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:58
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:75
msgid ""
"2 - Moderate VU Cycle Stealing. Even lower compatibility, but significant "
"speedups in some games."
@@ -576,7 +627,7 @@
"相容性更低;\n"
"å°æ–¼ä¸€äº›éŠæˆ²æœ‰å·¨å¤§çš„速度æå‡ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:63
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:81
msgid ""
"3 - Maximum VU Cycle Stealing. Usefulness is limited, as this will cause "
"flickering visuals or slowdown in most games."
@@ -585,7 +636,7 @@
"實用性有é™ï¼Œå› 為會導致大多數éŠæˆ²\n"
"ç•«é¢é–ƒçˆæˆ–速度變慢。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:88
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:106
msgid ""
"Speedhacks usually improve emulation speed, but can cause glitches, broken "
"audio, and false FPS readings. When having emulation problems, disable this "
@@ -595,16 +646,20 @@
"顯示。\n"
"當éŠæˆ²å‡ºç¾å•é¡Œæ™‚,首先åœç”¨é€Ÿåº¦é§å®¢ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:135
+#, fuzzy
msgid ""
-"Setting higher values on this slider effectively reduces the clock speed of "
+"Setting lower values on this slider effectively reduces the clock speed of "
"the EmotionEngine's R5900 core cpu, and typically brings big speedups to "
-"games that fail to utilize the full potential of the real PS2 hardware."
+"games that fail to utilize the full potential of the real PS2 hardware. "
+"Conversely, higher values effectively increase the clock speed which may "
+"bring about an increase in in-game FPS while also making games more "
+"demanding and possibly causing glitches."
msgstr ""
"數值愈高,就愈能有效é™ä½Ž EE çš„ CPU æ ¸å¿ƒ R5900 的時脈。\n"
"å°æ–¼é‚£äº›ç„¡æ³•åˆ©ç”¨çœŸå¯¦ PS2 硬體全部潛能的éŠæˆ²ï¼Œèƒ½å¤ 大幅æå‡éŠæˆ²é€Ÿåº¦ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:136
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:152
msgid ""
"This slider controls the amount of cycles the VU unit steals from the "
"EmotionEngine. Higher values increase the number of cycles stolen from the "
@@ -613,7 +668,7 @@
"滑桿控制著 VU 從 EE å·ç«Šçš„週期的數目。\n"
"數值愈高,éŠæˆ²åŸ·è¡Œçš„æ¯ä¸€å€‹ VU 微程å¼å¾ž EE å·çš„就愈多。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:153
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:169
msgid ""
"Updates Status Flags only on blocks which will read them, instead of all the "
"time. This is safe most of the time, and Super VU does something similar by "
@@ -622,7 +677,7 @@
"僅å°è®€å–狀態旗標的塊,更新狀態旗標,å–代一直更新狀態旗標。\n"
"大部分時間是安全的,Super VU é è¨åšé¡žä¼¼çš„事情。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:156
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:172
msgid ""
"Runs VU1 on its own thread (microVU1-only). Generally a speedup on CPUs with "
"3 or more cores. This is safe for most games, but a few games are "
@@ -633,7 +688,7 @@
"å°æ–¼å¤§å¤šæ•¸éŠæˆ²æ˜¯å®‰å…¨çš„。但是少數éŠæˆ²ä¸ç›¸å®¹å¯èƒ½æœƒéŠæˆ²åœæ¢å›žæ‡‰ã€‚\n"
"å°é¡¯ç¤ºå¡è¦æ±‚高的éŠæˆ²ï¼Œå¯èƒ½æœƒé™ä½ŽéŠæˆ²é€Ÿåº¦ï¼ˆå°¤å…¶åœ¨é›™æ ¸å¿ƒ CPU 上)。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:174
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:190
msgid ""
"This hack works best for games that use the INTC Status register to wait for "
"vsyncs, which includes primarily non-3D RPG titles. Games that do not use "
@@ -643,7 +698,7 @@
"主è¦åŒ…æ‹¬éž 3D çš„ RPG éŠæˆ²ã€‚\n"
"ä¸ä½¿ç”¨æ¤åž‚ç›´åŒæ¥æ–¹å¼çš„éŠæˆ²ï¼Œå°‡æœƒæœ‰å°‘é‡æˆ–沒有速度æå‡ã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:177
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:193
msgid ""
"Primarily targetting the EE idle loop at address 0x81FC0 in the kernel, this "
"hack attempts to detect loops whose bodies are guaranteed to result in the "
@@ -658,7 +713,7 @@
"這樣的循環é‡è¤‡ä¸€æ¬¡ä¹‹å¾Œï¼Œå–決於哪個先到:\n"
"我們å‰é€²åˆ°ä¸‹æ¬¡äº‹ä»¶æˆ–處ç†å™¨æ™‚間片段的çµæŸã€‚"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:196
msgid ""
"Check HDLoader compatibility lists for known games that have issues with "
"this. (Often marked as needing 'mode 1' or 'slow DVD'"
@@ -666,13 +721,13 @@
"查閱 HDLoader 相容性列表,以確定已知使用這個é¸é …會出ç¾å•é¡Œçš„éŠæˆ²ã€‚\n"
"é€šå¸¸æ˜¯æœ‰æ³¨æ˜Žéœ€è¦ mode 1ï¼ˆæ¨¡å¼ 1)或 slow DVD(慢速 DVD)的éŠæˆ²ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:37
+#: pcsx2/gui/Panels/VideoPanel.cpp:35
msgid ""
"Note that when Framelimiting is disabled, Turbo and SlowMotion modes will "
"not be available either."
msgstr "注æ„:當畫框é™åˆ¶åœç”¨æ™‚ï¼Œæ¸¦è¼ªåŠ é€Ÿå’Œæ…¢å‹•ä½œç„¡æ³•ä½¿ç”¨ã€‚"
-#: pcsx2/gui/Panels/VideoPanel.cpp:225
+#: pcsx2/gui/Panels/VideoPanel.cpp:216
msgid ""
"Notice: Due to PS2 hardware design, precise frame skipping is impossible. "
"Enabling it will cause severe graphical errors in some games."
@@ -681,7 +736,7 @@
"由於 PS2 的硬體è¨è¨ˆï¼Œç²¾ç¢ºçš„跳框是ä¸å¯èƒ½çš„。\n"
"啟用跳框將導致一些éŠæˆ²å‡ºç¾åš´é‡çš„圖形錯誤。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:302
+#: pcsx2/gui/Panels/VideoPanel.cpp:293
msgid ""
"Enable this if you think MTGS thread sync is causing crashes or graphical "
"errors."
@@ -689,7 +744,7 @@
"啟用這個é¸é …,若您èªç‚ºå¤šåŸ·è¡Œç·’圖形模å¼åŸ·è¡Œç·’çš„åŒæ¥æ£åœ¨å°Žè‡´æ¨¡æ“¬å™¨ç•¶æŽ‰æˆ–圖形錯"
"誤。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:305
+#: pcsx2/gui/Panels/VideoPanel.cpp:296
msgid ""
"Removes any benchmark noise caused by the MTGS thread or GPU overhead. This "
"option is best used in conjunction with savestates: save a state at an ideal "
@@ -705,7 +760,7 @@
"è¦å‘Šï¼šé€™å€‹é¸é …在éŠæˆ²é‹è¡Œæ™‚啟用å³å¯ç”Ÿæ•ˆï¼Œä½†ç„¡æ³•åœ¨éŠæˆ²é‹è¡Œæ™‚åœç”¨ï¼ˆåœ–åƒè®Šå¾—垃"
"圾)。"
-#: pcsx2/vtlb.cpp:832
+#: pcsx2/vtlb.cpp:826
msgid ""
"Your system is too low on virtual resources for PCSX2 to run. This can be "
"caused by having a small or disabled swapfile, or by other programs that are "
diff -Nru pcsx2-1.3.1+dfsg/locales/zh_TW/pcsx2_Main.po pcsx2-1.4.0/locales/zh_TW/pcsx2_Main.po
--- pcsx2-1.3.1+dfsg/locales/zh_TW/pcsx2_Main.po 2014-12-23 18:51:03.000000000 +0000
+++ pcsx2-1.4.0/locales/zh_TW/pcsx2_Main.po 2016-01-05 17:28:08.000000000 +0000
@@ -1,9 +1,9 @@
msgid ""
msgstr ""
-"Project-Id-Version: PCSX2 1.1.0 Rev 5863\n"
+"Project-Id-Version: PCSX2 1.3.1 1201\n"
"Report-Msgid-Bugs-To: https://github.com/PCSX2/pcsx2/issues\n"
-"POT-Creation-Date: 2014-12-23 19:50+0100\n"
-"PO-Revision-Date: 2014-03-04 10:56+0800\n"
+"POT-Creation-Date: 2015-12-22 16:57+0100\n"
+"PO-Revision-Date: 2015-10-05 11:58+0800\n"
"Last-Translator: 呆丸北拜\n"
"Language-Team: pcsx2fan\n"
"Language: \n"
@@ -18,15 +18,15 @@
"X-Poedit-SearchPath-0: pcsx2\n"
"X-Poedit-SearchPath-1: common\n"
-#: common/include/Utilities/Exceptions.h:190
+#: common/include/Utilities/Exceptions.h:202
msgid "No reason given."
msgstr "æœªçµ¦å‡ºåŽŸå› ã€‚"
-#: common/include/Utilities/Exceptions.h:229
+#: common/include/Utilities/Exceptions.h:241
msgid "Parse error"
msgstr "解æžéŒ¯èª¤"
-#: common/include/Utilities/Exceptions.h:253
+#: common/include/Utilities/Exceptions.h:265
msgid "Your machine's hardware is incapable of running PCSX2. Sorry dood."
msgstr "è€å…„,ä¸å¥½æ„æ€ã€‚您電腦的硬體沒有能力é‹è¡Œ PCSX2。"
@@ -87,7 +87,7 @@
msgid "Includes idle event processing and some other uncommon event usages."
msgstr "包å«é–’置的事件處ç†å’Œä¸€äº›å…¶ä»–ä¸å°‹å¸¸çš„事件使用。"
-#: pcsx2/CDVD/InputIsoFile.cpp:238
+#: pcsx2/CDVD/InputIsoFile.cpp:252
msgid "Unrecognized ISO image file format"
msgstr "無法辨è˜çš„ ISO æ˜ åƒæª”æ ¼å¼ã€‚"
@@ -104,18 +104,18 @@
"那麼這個錯誤å¯èƒ½ç”±æœªæ”¯æ´çš„å…‰ç¢Ÿæ˜ åƒæª”類型引起,\n"
"或者由功能 PCSX2 å…‰ç¢Ÿæ˜ åƒæª”支æ´ï¼Œå®ƒçš„程å¼éŒ¯èª¤æ‰€å¼•èµ·ã€‚"
-#: pcsx2/MTGS.cpp:871
+#: pcsx2/MTGS.cpp:859
msgid ""
"The MTGS thread has become unresponsive while waiting for the GS plugin to "
"open."
msgstr "當ç‰å€™åœ–å½¢æ’件開啟時,多執行緒圖形模å¼çš„執行緒åœæ¢å›žæ‡‰ã€‚"
-#: pcsx2/PluginManager.cpp:716
+#: pcsx2/PluginManager.cpp:725
msgid ""
"The savestate cannot be loaded, as it appears to be corrupt or incomplete."
msgstr "無法讀å–å³æ™‚å˜æª”,檔案似乎æ壞或ä¸å®Œæ•´ã€‚"
-#: pcsx2/PluginManager.cpp:726
+#: pcsx2/PluginManager.cpp:735
#, c-format
msgid ""
"%s plugin failed to open. Your computer may have insufficient resources, or "
@@ -124,42 +124,42 @@
"é–‹å•Ÿã€%s】æ’件失敗。您的電腦å¯èƒ½æ²’æœ‰è¶³å¤ çš„è³‡æºï¼Œ\n"
"或是有ä¸ç›¸å®¹çš„硬體或驅動程å¼ã€‚"
-#: pcsx2/PluginManager.cpp:733
+#: pcsx2/PluginManager.cpp:742
#, c-format
msgid ""
"%s plugin failed to initialize. Your system may have insufficient memory or "
"resources needed."
msgstr "åˆå§‹åŒ–ã€%s】æ’件失敗。您的系統å¯èƒ½æ²’æœ‰è¶³å¤ çš„è¨˜æ†¶é«”æˆ–è³‡æºã€‚"
-#: pcsx2/PluginManager.cpp:839
+#: pcsx2/PluginManager.cpp:848
#, c-format
msgid "The configured %s plugin file was not found"
msgstr "未找到所é¸ã€%s】æ’件的檔案"
-#: pcsx2/PluginManager.cpp:843
+#: pcsx2/PluginManager.cpp:852
#, c-format
msgid "The configured %s plugin file is not a valid dynamic library"
msgstr "所é¸ã€%s】æ’件的檔案ä¸æ˜¯æœ‰æ•ˆçš„動態連çµå‡½å¼åº«"
-#: pcsx2/PluginManager.cpp:865
+#: pcsx2/PluginManager.cpp:869
#, c-format
msgid ""
"The configured %s plugin is not a PCSX2 plugin, or is for an older "
"unsupported version of PCSX2."
msgstr "所é¸æ“‡çš„ %s æ’件ä¸æ˜¯ PCSX2 çš„æ’件,或者是ä¸å†æ”¯æ´çš„舊版 PCSX2 çš„æ’件。"
-#: pcsx2/PluginManager.cpp:890
+#: pcsx2/PluginManager.cpp:902
msgid ""
"The plugin reports that your hardware or software/drivers are not supported."
msgstr "æ’ä»¶å ±å‘Šä¸æ”¯æ´æ‚¨çš„硬體或軟體 / 驅動程å¼ã€‚"
-#: pcsx2/PluginManager.cpp:911
+#: pcsx2/PluginManager.cpp:923
msgid ""
"Configured plugin is not a PCSX2 plugin, or is for an older unsupported "
"version of PCSX2."
msgstr "所é¸æ“‡çš„æ’件ä¸æ˜¯ PCSX2 çš„æ’件,或者是ä¸å†æ”¯æ´çš„舊版 PCSX2 çš„æ’件。"
-#: pcsx2/PluginManager.cpp:937
+#: pcsx2/PluginManager.cpp:949
#, c-format
msgid ""
"Configured %s plugin is not a valid PCSX2 plugin, or is for an older "
@@ -167,11 +167,11 @@
msgstr ""
"所é¸æ“‡çš„ %s æ’件ä¸æ˜¯æœ‰æ•ˆçš„ PCSX2 æ’件,或者是ä¸å†æ”¯æ´çš„舊版 PCSX2 çš„æ’件。"
-#: pcsx2/PluginManager.cpp:1366
+#: pcsx2/PluginManager.cpp:1378
msgid "Internal Memorycard Plugin failed to initialize."
msgstr "åˆå§‹åŒ–內部記憶å¡æ’件失敗。"
-#: pcsx2/PluginManager.cpp:1763
+#: pcsx2/PluginManager.cpp:1775
msgid "Unloaded Plugin"
msgstr "未載入的æ’件"
@@ -316,41 +316,41 @@
msgid "Detailed logging of CDVD hardware."
msgstr "CDVD 硬體的詳細日誌紀錄。"
-#: pcsx2/System.h:221 pcsx2/System.h:222 pcsx2/System.h:223
+#: pcsx2/System.h:223 pcsx2/System.h:224 pcsx2/System.h:225
msgid "PCSX2 Message"
msgstr "PCSX2 訊æ¯"
-#: pcsx2/ZipTools/thread_gzip.cpp:82
+#: pcsx2/ZipTools/thread_gzip.cpp:85
msgid ""
"The savestate was not properly saved. The temporary file was created "
"successfully but could not be moved to its final resting place."
msgstr "å³æ™‚å˜æª”未能æ£ç¢ºåœ°å„²å˜ã€‚æˆåŠŸå»ºç«‹æš«å˜æª”,但是無法將其移至目的地。"
-#: pcsx2/gui/AppConfig.cpp:909
+#: pcsx2/gui/AppConfig.cpp:969
msgid "Safest"
msgstr "最安全"
-#: pcsx2/gui/AppConfig.cpp:910
+#: pcsx2/gui/AppConfig.cpp:970
msgid "Safe (faster)"
msgstr "安全(速度更快)"
-#: pcsx2/gui/AppConfig.cpp:911
+#: pcsx2/gui/AppConfig.cpp:971
msgid "Balanced"
msgstr "平衡"
-#: pcsx2/gui/AppConfig.cpp:912
+#: pcsx2/gui/AppConfig.cpp:972
msgid "Aggressive"
msgstr "激進"
-#: pcsx2/gui/AppConfig.cpp:913
+#: pcsx2/gui/AppConfig.cpp:973
msgid "Aggressive plus"
msgstr "æ›´åŠ æ¿€é€²"
-#: pcsx2/gui/AppConfig.cpp:914
+#: pcsx2/gui/AppConfig.cpp:974
msgid "Mostly Harmful"
msgstr "基本上有害"
-#: pcsx2/gui/AppConfig.cpp:1074 pcsx2/gui/AppConfig.cpp:1080
+#: pcsx2/gui/AppConfig.cpp:1134 pcsx2/gui/AppConfig.cpp:1140
msgid "Failed to overwrite existing settings file; permission was denied."
msgstr "覆寫ç¾å˜çš„è¨å®šæª”失敗;沒有權é™ã€‚"
@@ -358,97 +358,101 @@
msgid "Loading PS2 system plugins..."
msgstr "載入 PS2 系統æ’件..."
-#: pcsx2/gui/AppInit.cpp:49
-#, fuzzy
+#: pcsx2/gui/AppInit.cpp:50
msgid ""
"SSE2 extensions are not available. PCSX2 requires a cpu that supports the "
"SSE2 instruction set."
-msgstr "SSE ä¸å¯ç”¨ã€‚PCSX2 è¦æ±‚ CPU æ”¯æ´ SSE。"
+msgstr "SSE2 ä¸å¯ç”¨ã€‚PCSX2 è¦æ±‚ CPU æ”¯æ´ SSE2。"
-#: pcsx2/gui/AppInit.cpp:138
+#: pcsx2/gui/AppInit.cpp:139
msgid "PCSX2 Recompiler Error(s)"
msgstr "PCSX2 åç·¨è¯éŒ¯èª¤"
-#: pcsx2/gui/AppInit.cpp:208
+#: pcsx2/gui/AppInit.cpp:218
msgid "All options are for the current session only and will not be saved.\n"
msgstr "全部é¸é …僅用於當å‰çš„作æ¥ä¸¦ä¸”ä¸æœƒè¢«å„²å˜ã€‚\n"
-#: pcsx2/gui/AppInit.cpp:218 pcsx2/gui/AppMain.cpp:305
+#: pcsx2/gui/AppInit.cpp:228 pcsx2/gui/AppMain.cpp:358
msgid "IsoFile"
msgstr "ISO 檔案"
-#: pcsx2/gui/AppInit.cpp:219
+#: pcsx2/gui/AppInit.cpp:229
msgid "displays this list of command line options"
msgstr "顯示æ¤å‘½ä»¤åˆ—é¸é …的列表"
-#: pcsx2/gui/AppInit.cpp:220
+#: pcsx2/gui/AppInit.cpp:230
msgid "forces the program log/console to be visible"
msgstr "強制程å¼æ—¥èªŒ / 主控å°å¯è¦‹"
-#: pcsx2/gui/AppInit.cpp:221
+#: pcsx2/gui/AppInit.cpp:231
msgid "use fullscreen GS mode"
msgstr "使用全螢幕模å¼"
-#: pcsx2/gui/AppInit.cpp:222
+#: pcsx2/gui/AppInit.cpp:232
msgid "use windowed GS mode"
msgstr "使用視窗模å¼"
-#: pcsx2/gui/AppInit.cpp:224
+#: pcsx2/gui/AppInit.cpp:234
msgid "disables display of the gui while running games"
msgstr "é‹è¡ŒéŠæˆ²æ™‚,ä¸é¡¯ç¤ºæ¨¡æ“¬å™¨ä»‹é¢"
-#: pcsx2/gui/AppInit.cpp:225
+#: pcsx2/gui/AppInit.cpp:235
+msgid "when nogui - prompt before exiting on suspend"
+msgstr ""
+
+#: pcsx2/gui/AppInit.cpp:237
msgid "executes an ELF image"
msgstr "執行 ELF æ˜ åƒ"
-#: pcsx2/gui/AppInit.cpp:226
-msgid "boots an empty dvd tray; use to enter the PS2 system menu"
+#: pcsx2/gui/AppInit.cpp:238
+#, fuzzy
+msgid "boots an empty DVD tray; use to enter the PS2 system menu"
msgstr "從空的 dvd 托盤啟動;用於進入 PS2 系統é¸å–®"
-#: pcsx2/gui/AppInit.cpp:227
+#: pcsx2/gui/AppInit.cpp:239
msgid "boots from the CDVD plugin (overrides IsoFile parameter)"
msgstr "從光碟æ’件啟動(覆寫ã€ISO 檔案】åƒæ•¸ï¼‰"
-#: pcsx2/gui/AppInit.cpp:229
+#: pcsx2/gui/AppInit.cpp:241
msgid "disables all speedhacks"
msgstr "åœç”¨å…¨éƒ¨ speedhacks"
-#: pcsx2/gui/AppInit.cpp:230
+#: pcsx2/gui/AppInit.cpp:242
msgid "use the specified comma or pipe-delimited list of gamefixes."
msgstr "使用指定的éŠæˆ²ä¿®æ£åˆ—表以逗號或豎線分隔。"
-#: pcsx2/gui/AppInit.cpp:231
+#: pcsx2/gui/AppInit.cpp:243
msgid "disables fast booting"
msgstr "åœç”¨å¿«é€Ÿå•Ÿå‹•"
-#: pcsx2/gui/AppInit.cpp:233
+#: pcsx2/gui/AppInit.cpp:245
msgid "changes the configuration file path"
msgstr "變更è¨å®šæª”的路徑"
-#: pcsx2/gui/AppInit.cpp:234
+#: pcsx2/gui/AppInit.cpp:246
msgid "specifies the PCSX2 configuration file to use"
msgstr "指定欲使用的 PCSX2 è¨å®šæª”"
-#: pcsx2/gui/AppInit.cpp:235
+#: pcsx2/gui/AppInit.cpp:247
#, c-format
msgid "forces %s to start the First-time Wizard"
msgstr "強制 %s 啟動首次執行精éˆ"
-#: pcsx2/gui/AppInit.cpp:236
+#: pcsx2/gui/AppInit.cpp:248
msgid "enables portable mode operation (requires admin/root access)"
msgstr "å¯æ”œå¼è»Ÿé«”模å¼ï¼ˆéœ€è¦ç®¡ç†å“¡æ¬Šé™ï¼‰"
-#: pcsx2/gui/AppInit.cpp:240
+#: pcsx2/gui/AppInit.cpp:252
#, c-format
msgid "specify the file to use as the %s plugin"
msgstr "指定欲使用的檔案作為 %s æ’件"
-#: pcsx2/gui/AppInit.cpp:288
+#: pcsx2/gui/AppInit.cpp:300
#, c-format
msgid "Plugin Override Error - %s"
msgstr "æ’件覆寫錯誤 - %s"
-#: pcsx2/gui/AppInit.cpp:291
+#: pcsx2/gui/AppInit.cpp:303
#, c-format
msgid ""
"%s Plugin Override Error! The following file does not exist or is not a "
@@ -458,94 +462,94 @@
"%s æ’件覆寫錯誤ï¼ä¸‹åˆ—檔案ä¸å˜åœ¨æˆ–ä¸æ˜¯æœ‰æ•ˆçš„ %s æ’件:\n"
"\n"
-#: pcsx2/gui/AppInit.cpp:298
+#: pcsx2/gui/AppInit.cpp:310
#, c-format
msgid "Press OK to use the default configured plugin, or Cancel to close %s."
msgstr "按ã€ç¢ºå®šã€‘使用é è¨æ‰€é¸æ“‡çš„æ’件,或按ã€å–消】關閉 %s。"
-#: pcsx2/gui/AppInit.cpp:477
+#: pcsx2/gui/AppInit.cpp:515
msgid "PCSX2 Error: Hardware Deficiency"
msgstr "PCSX2 錯誤:硬體缺陷"
-#: pcsx2/gui/AppInit.cpp:477 pcsx2/gui/AppInit.cpp:489
+#: pcsx2/gui/AppInit.cpp:515 pcsx2/gui/AppInit.cpp:527
#, c-format
msgid "Press OK to close %s."
msgstr "按ã€ç¢ºå®šã€‘關閉 %s。"
-#: pcsx2/gui/AppInit.cpp:490
+#: pcsx2/gui/AppInit.cpp:528
#, c-format
msgid "%s Critical Error"
msgstr "%s åš´é‡éŒ¯èª¤"
-#: pcsx2/gui/AppInit.cpp:660
+#: pcsx2/gui/AppInit.cpp:698
msgid "OK"
msgstr "確定"
-#: pcsx2/gui/AppInit.cpp:661
+#: pcsx2/gui/AppInit.cpp:699
msgid "&OK"
msgstr "確定"
-#: pcsx2/gui/AppInit.cpp:662
+#: pcsx2/gui/AppInit.cpp:700
msgid "Cancel"
msgstr "å–消"
-#: pcsx2/gui/AppInit.cpp:663
+#: pcsx2/gui/AppInit.cpp:701
msgid "&Cancel"
msgstr "å–消"
-#: pcsx2/gui/AppInit.cpp:664
+#: pcsx2/gui/AppInit.cpp:702
msgid "&Apply"
msgstr "套用"
-#: pcsx2/gui/AppInit.cpp:665
+#: pcsx2/gui/AppInit.cpp:703
msgid "&Next >"
msgstr "ä¸‹ä¸€æ¥ >"
-#: pcsx2/gui/AppInit.cpp:666
+#: pcsx2/gui/AppInit.cpp:704
msgid "< &Back"
msgstr "< 上一æ¥"
-#: pcsx2/gui/AppInit.cpp:667
+#: pcsx2/gui/AppInit.cpp:705
msgid "&Back"
msgstr "上一æ¥"
-#: pcsx2/gui/AppInit.cpp:668
+#: pcsx2/gui/AppInit.cpp:706
msgid "&Finish"
msgstr "完æˆ"
-#: pcsx2/gui/AppInit.cpp:669
+#: pcsx2/gui/AppInit.cpp:707
msgid "&Yes"
msgstr "是"
-#: pcsx2/gui/AppInit.cpp:670
+#: pcsx2/gui/AppInit.cpp:708
msgid "&No"
msgstr "å¦"
-#: pcsx2/gui/AppInit.cpp:671
+#: pcsx2/gui/AppInit.cpp:709
msgid "Browse"
msgstr "ç€è¦½"
-#: pcsx2/gui/AppInit.cpp:672
+#: pcsx2/gui/AppInit.cpp:710
msgid "&Save"
msgstr "儲å˜æª”案"
-#: pcsx2/gui/AppInit.cpp:673
+#: pcsx2/gui/AppInit.cpp:711
msgid "Save &As..."
msgstr "å¦å˜æ–°æª”..."
-#: pcsx2/gui/AppInit.cpp:674
+#: pcsx2/gui/AppInit.cpp:712
msgid "&Help"
msgstr "說明"
-#: pcsx2/gui/AppInit.cpp:675
+#: pcsx2/gui/AppInit.cpp:713
msgid "&Home"
msgstr "家"
-#: pcsx2/gui/AppInit.cpp:677
+#: pcsx2/gui/AppInit.cpp:715
msgid "Show about dialog"
msgstr "顯示關於視窗"
-#: pcsx2/gui/AppMain.cpp:93
+#: pcsx2/gui/AppMain.cpp:68
msgid ""
"\n"
"\n"
@@ -555,41 +559,46 @@
"\n"
"按ã€ç¢ºå®šã€‘é–‹å•Ÿæ’件è¨å®šè¦–窗。"
-#: pcsx2/gui/AppMain.cpp:146 pcsx2/gui/AppMain.cpp:160
+#: pcsx2/gui/AppMain.cpp:125 pcsx2/gui/AppMain.cpp:139
msgid ""
"Warning! System plugins have not been loaded. PCSX2 may be inoperable."
msgstr "è¦å‘Šï¼æ’件未載入。PCSX2 å¯èƒ½ç„¡æ³•ä½¿ç”¨ã€‚"
-#: pcsx2/gui/AppMain.cpp:315
-#, c-format
-msgid "%s Commandline Options"
-msgstr "%s 命令列é¸é …"
-
-#: pcsx2/gui/AppMain.cpp:563
+#: pcsx2/gui/AppMain.cpp:173 pcsx2/gui/AppMain.cpp:178
msgid "PS2 BIOS Error"
msgstr "PS2 BIOS 錯誤"
-#: pcsx2/gui/AppMain.cpp:564
+#: pcsx2/gui/AppMain.cpp:173
msgid "Press Ok to go to the BIOS Configuration Panel."
msgstr "按ã€ç¢ºå®šã€‘é–‹å•Ÿ BIOS è¨å®šè¦–窗。"
-#: pcsx2/gui/AppMain.cpp:616
+#: pcsx2/gui/AppMain.cpp:196
+#, fuzzy
+msgid "Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."
+msgstr "è¦å‘Šï¼æ’件未載入。PCSX2 å¯èƒ½ç„¡æ³•ä½¿ç”¨ã€‚"
+
+#: pcsx2/gui/AppMain.cpp:370
+#, c-format
+msgid "%s Commandline Options"
+msgstr "%s 命令列é¸é …"
+
+#: pcsx2/gui/AppMain.cpp:671
msgid "PCSX2 Unresponsive Thread"
msgstr "PCSX2 åœæ¢å›žæ‡‰çš„執行緒"
-#: pcsx2/gui/AppMain.cpp:623
+#: pcsx2/gui/AppMain.cpp:678
msgid "Terminate"
msgstr "終æ¢"
-#: pcsx2/gui/AppMain.cpp:990
+#: pcsx2/gui/AppMain.cpp:1054
msgid "Executing PS2 Virtual Machine..."
msgstr "æ£åœ¨åŸ·è¡Œ PS2 虛擬機..."
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse for an Iso that is not in your recent history."
msgstr "é¸æ“‡ä¸€å€‹ä¸åœ¨æœ€è¿‘æ·å²è¨˜éŒ„ä¸çš„éŠæˆ²æª”"
-#: pcsx2/gui/AppRes.cpp:72
+#: pcsx2/gui/AppRes.cpp:65
msgid "Browse..."
msgstr "ç€è¦½..."
@@ -631,188 +640,193 @@
msgid "Cannot apply new settings, one of the settings is invalid."
msgstr "無法套用新的è¨å®šï¼Œå…¶ä¸æœ‰ç„¡æ•ˆçš„è¨å®šã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:120
+#: pcsx2/gui/ConsoleLogger.cpp:126
msgid "Save log question"
msgstr "儲å˜æ—¥èªŒçš„æå•"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Fits a lot of log in a microcosmically small area."
msgstr "在åŒç‰å€åŸŸä¸é¡¯ç¤ºè¼ƒå¤šæ—¥èªŒ"
-#: pcsx2/gui/ConsoleLogger.cpp:417
+#: pcsx2/gui/ConsoleLogger.cpp:439
msgid "Small"
msgstr "最å°"
-#: pcsx2/gui/ConsoleLogger.cpp:419
+#: pcsx2/gui/ConsoleLogger.cpp:441
msgid "It's what I use (the programmer guy)."
msgstr "這是 PCSX2 程å¼è¨è¨ˆå¸«å€‘使用的å—型大å°"
-#: pcsx2/gui/ConsoleLogger.cpp:419 pcsx2/gui/Panels/CpuPanel.cpp:38
-msgid "Normal"
+#: pcsx2/gui/ConsoleLogger.cpp:441
+msgid "Normal font"
msgstr "普通"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Its nice and readable."
msgstr "ä»¤äººå¿ƒæ› ç¥žæ€¡è€Œä¸”ä¾¿æ–¼é–±è®€"
-#: pcsx2/gui/ConsoleLogger.cpp:421
+#: pcsx2/gui/ConsoleLogger.cpp:443
msgid "Large"
msgstr "較大"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "Huge"
msgstr "最大"
-#: pcsx2/gui/ConsoleLogger.cpp:423
+#: pcsx2/gui/ConsoleLogger.cpp:445
msgid "In case you have a really high res display."
msgstr "é©ç”¨æ–¼é«˜èž¢å¹•è§£æžåº¦"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Default soft-tone color scheme."
msgstr "é è¨çš„軟色調é¡è‰²ä¸»é¡Œ"
-#: pcsx2/gui/ConsoleLogger.cpp:427
+#: pcsx2/gui/ConsoleLogger.cpp:449
msgid "Light theme"
msgstr "明亮背景主題(需é‡å•Ÿ PCSX2)"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid ""
"Classic black color scheme for people who enjoy having text seared into "
"their optic nerves."
msgstr "經典的黑色主題,ç»çµ¦å–œæ¡è®“æ–‡å—ç¼ç‡’視神經的人。"
-#: pcsx2/gui/ConsoleLogger.cpp:428
+#: pcsx2/gui/ConsoleLogger.cpp:450
msgid "Dark theme"
msgstr "暗黑背景主題(需é‡å•Ÿ PCSX2)"
-#: pcsx2/gui/ConsoleLogger.cpp:431
+#: pcsx2/gui/ConsoleLogger.cpp:453
msgid "Always on Top"
msgstr "視窗總在最å‰"
-#: pcsx2/gui/ConsoleLogger.cpp:432
+#: pcsx2/gui/ConsoleLogger.cpp:454
msgid ""
"When checked the log window will be visible over other foreground windows."
msgstr "當勾é¸æ™‚,日誌視窗總是ä¿æŒåœ¨æœ€å‰ç«¯ã€‚"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "&Save..."
msgstr "儲å˜"
-#: pcsx2/gui/ConsoleLogger.cpp:434
+#: pcsx2/gui/ConsoleLogger.cpp:456
msgid "Save log contents to file"
msgstr "將日誌內容儲å˜åˆ°æª”案ä¸"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "C&lear"
msgstr "清空"
-#: pcsx2/gui/ConsoleLogger.cpp:435
+#: pcsx2/gui/ConsoleLogger.cpp:457
msgid "Clear the log window contents"
msgstr "清除日誌視窗ä¸çš„全部內容"
-#: pcsx2/gui/ConsoleLogger.cpp:437 pcsx2/gui/Dialogs/SysConfigDialog.cpp:264
+#: pcsx2/gui/ConsoleLogger.cpp:459 pcsx2/gui/Dialogs/SysConfigDialog.cpp:268
msgid "Appearance"
msgstr "å—åž‹"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "&Close"
msgstr "關閉"
-#: pcsx2/gui/ConsoleLogger.cpp:439
+#: pcsx2/gui/ConsoleLogger.cpp:461
msgid "Close this log window; contents are preserved"
msgstr "關閉日誌視窗(日誌內容ä¿ç•™ï¼‰"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Dev/Verbose"
msgstr "開發 / 冗長"
-#: pcsx2/gui/ConsoleLogger.cpp:443
+#: pcsx2/gui/ConsoleLogger.cpp:465
msgid "Shows PCSX2 developer logs"
msgstr "顯示 PCSX2 開發人員日誌"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "CDVD reads"
msgstr "光碟讀å–"
-#: pcsx2/gui/ConsoleLogger.cpp:444
+#: pcsx2/gui/ConsoleLogger.cpp:466
msgid "Shows disk read activity"
msgstr "顯示光碟讀å–日誌"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enable all"
msgstr "啟用全部"
-#: pcsx2/gui/ConsoleLogger.cpp:461
+#: pcsx2/gui/ConsoleLogger.cpp:483
msgid "Enables all log source filters."
msgstr "啟用全部日誌來æº"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disable all"
msgstr "åœç”¨å…¨éƒ¨"
-#: pcsx2/gui/ConsoleLogger.cpp:462
+#: pcsx2/gui/ConsoleLogger.cpp:484
msgid "Disables all log source filters."
msgstr "åœç”¨å…¨éƒ¨æ—¥èªŒä¾†æº"
-#: pcsx2/gui/ConsoleLogger.cpp:464
+#: pcsx2/gui/ConsoleLogger.cpp:485
+msgid "Restore Default"
+msgstr "還原æˆé è¨å€¼"
+
+#: pcsx2/gui/ConsoleLogger.cpp:485
+#, fuzzy
+msgid "Restore default source filters."
+msgstr "啟用全部日誌來æº"
+
+#: pcsx2/gui/ConsoleLogger.cpp:487
msgid "&Log"
msgstr "日誌"
-#: pcsx2/gui/ConsoleLogger.cpp:465
+#: pcsx2/gui/ConsoleLogger.cpp:488
msgid "&Sources"
msgstr "來æº"
#: pcsx2/gui/Debugger/DisassemblyDialog.cpp:223
msgid "panel"
-msgstr ""
+msgstr "視窗"
#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:35
#, c-format
msgid "About %s"
msgstr "關於 %s"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
-msgid "Betatesting"
-msgstr "測試人員"
-
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Previous versions"
msgstr "早期版本的開發人員"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:55
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:54
msgid "Webmasters"
msgstr "網站管ç†å“¡"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Plugin Specialists"
msgstr "æ’件作者"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:66
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:63
msgid "Special thanks to"
msgstr "特別感è¬"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:82
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:75
msgid "Developers"
msgstr "開發人員"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:84
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:77
msgid "Contributors"
msgstr "有貢ç»çš„人"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
-msgid "A Playstation 2 Emulator"
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:86
+#, fuzzy
+msgid "PlayStation 2 Emulator"
msgstr "Playstation 2 模擬器"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:102
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:89
msgid "PCSX2 Official Website and Forums"
msgstr "PCSX2 官方網站和官方討論å€"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:106
-#, fuzzy
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:93
msgid "PCSX2 Official Git Repository at GitHub"
-msgstr "PCSX2 官方 SVN 檔案庫ä½æ–¼ GitHub"
+msgstr "PCSX2 官方 GitHub"
-#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:110
+#: pcsx2/gui/Dialogs/AboutBoxDialog.cpp:98
msgid "I've seen enough"
msgstr "確定"
@@ -820,45 +834,116 @@
msgid "Assertion Failure - "
msgstr "程å¼æ–·è¨€å¤±æ•— - "
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:194
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:188
msgid "Saves a snapshot of this settings panel to a PNG file."
msgstr "將當å‰è¨å®šè¦–窗的擷圖儲å˜ç‚º PNG 圖片"
-#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:309
+#: pcsx2/gui/Dialogs/BaseConfigurationDialog.cpp:294
msgid "Save dialog screenshots to..."
msgstr "儲å˜è¨å®šè¦–窗的螢幕擷圖"
-#: pcsx2/gui/Dialogs/BiosSelectorDialog.cpp:31
-msgid "BIOS Selector"
-msgstr "é¸æ“‡ BIOS"
-
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:193
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:195
msgid "Do not show this dialog again."
msgstr "ä¸è¦å†é¡¯ç¤ºæ¤å°è©±æ–¹å¡Š"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:199
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
msgid ""
"Disables this popup and whatever response you select here will be "
"automatically used from now on."
msgstr ""
"åœç”¨é€™å€‹å½ˆå‡ºåž‹è¦–窗。無論您在這裡é¸æ“‡å“ªç¨®å›žæ‡‰æ–¹å¼ï¼Œå®ƒéƒ½æœƒå¾žä»Šä»¥å¾Œè‡ªå‹•ä½¿ç”¨ã€‚"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:201
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:203
msgid ""
"The popup will not be shown again. This setting can be undone from the "
"settings panels."
msgstr "ä¸å†é¡¯ç¤ºæ¤å½ˆå‡ºåž‹è¦–çª—ã€‚é€™é …è¨å®šå¯ä»¥å¾žè¨å®šé¢æ¿å¾©åŽŸã€‚"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:247
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:292
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:249
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:294
msgid "Ignore"
msgstr "忽略"
-#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:278
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:267
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:276
+msgid "Retry"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:270
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:273
+msgid "Abort"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConfirmationDialogs.cpp:280
msgid "Reset"
msgstr "é‡æ–°å•Ÿå‹•éŠæˆ²"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:40
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:36
+msgid "Convert a memory card to a different format"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:47
+#, fuzzy
+msgid "Convert"
+msgstr "轉æ›"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:53
+#, fuzzy
+msgid "Convert: "
+msgstr "轉æ›"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:56
+msgid "To: "
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:87
+msgid "8MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:89
+msgid "16MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:91
+msgid "32MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:93
+msgid "64MB File"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+msgid "Convert this memory card to a folder of individual saves."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:95
+#, fuzzy
+msgid "Folder"
+msgstr "資料夾"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:122
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:151
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:818
+#, c-format
+msgid "Error (%s)"
+msgstr "錯誤(%s)"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:123
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+#, fuzzy
+msgid "Convert memory card"
+msgstr "新增記憶å¡"
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:153
+msgid "This target type is not supported!"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/ConvertMemoryCardDialog.cpp:159
+msgid "Memory Card conversion failed for unknown reasons."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:41
msgid "Create a new memory card"
msgstr "建立一個新的記憶å¡"
@@ -880,76 +965,92 @@
msgid "Select file name: "
msgstr "給記憶å¡å–å: "
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:149
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:876
-#, c-format
-msgid "Error (%s)"
-msgstr "錯誤(%s)"
-
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:150
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:152
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:164
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:179
msgid "Create memory card"
msgstr "新增記憶å¡"
#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:163
+#, fuzzy
+msgid "Error: The directory for the memory card could not be created."
+msgstr "錯誤:無法新增記憶å¡ã€‚"
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:178
msgid "Error: The memory card could not be created."
msgstr "錯誤:無法新增記憶å¡ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:177
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:193
msgid "Use NTFS compression when creating this card."
msgstr "å°æ–°å¢žçš„記憶å¡å•Ÿç”¨ NTFS 壓縮"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid "8 MB [most compatible]"
msgstr "8 MBã€ç›¸å®¹æ€§æœ€å¥½ã€‘"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:194
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:210
msgid ""
"This is the standard Sony-provisioned size, and is supported by all games "
"and BIOS versions."
msgstr "標準的 Sony æ供的大å°ï¼Œæ‰€æœ‰éŠæˆ²å’Œ BIOS 版本都支æ´ã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:195
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:211
msgid ""
"Always use this option if you want the safest and surest memory card "
"behavior."
msgstr "如果您想è¦æœ€å®‰å…¨å¯é 的記憶å¡è¡Œç‚ºï¼Œå°±ä¸€ç›´ä½¿ç”¨é€™å€‹é¸é …。"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
msgid "16 MB"
msgstr "16 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:198
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:214
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid ""
"A typical size for 3rd-party memory cards which should work with most games."
msgstr "典型的第三方記憶å¡çš„大å°ï¼Œåœ¨å¤§å¤šæ•¸éŠæˆ²ä¸æ‡‰è©²èƒ½å¤ æ£å¸¸å·¥ä½œã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:199
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:203
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:215
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:219
msgid "16 and 32 MB cards have roughly the same compatibility factor."
msgstr "16 MB å’Œ 32 MB 記憶å¡çš„相容性係數大致相åŒã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:202
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:218
msgid "32 MB"
msgstr "32 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid "64 MB"
msgstr "64 MB"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:206
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:222
msgid ""
"Low compatibility warning: Yes it's very big, but may not work with many "
"games."
msgstr "低相容性è¦å‘Šï¼šæ˜¯çš„,檔案éžå¸¸å¤§ã€‚但æ怕在許多éŠæˆ²ä¸ä¸èƒ½æ£å¸¸å·¥ä½œã€‚"
-#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:207
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:223
msgid ""
"Use at your own risk. Erratic memory card behavior is possible (though "
"unlikely)."
msgstr "使用者自擔風險。å¯èƒ½å‡ºç¾ä¸ç¢ºå®šçš„記憶å¡è¡Œç‚ºï¼ˆå„˜ç®¡å¯èƒ½æ€§ä¸å¤§ï¼‰"
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Folder [experimental]"
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:226
+msgid "Store memory card contents in the host filesystem instead of a file."
+msgstr ""
+
+#: pcsx2/gui/Dialogs/CreateMemoryCardDialog.cpp:227
+msgid ""
+"Automatically manages memory card contents so that the console only sees "
+"files related to the currently running software. Allows you to drag-and-drop "
+"files in and out of the memory card with your standard file explorer. This "
+"is still experimental, so use at your own risk!"
+msgstr ""
+
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:47
#, c-format
msgid "Select a folder for %s settings"
@@ -960,6 +1061,7 @@
msgstr "è¨å®šæª”çš„ä½ç½®"
#: pcsx2/gui/Dialogs/FirstTimeWizard.cpp:83
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:278
msgid "Language selector"
msgstr "é¸æ“‡èªžè¨€"
@@ -1013,15 +1115,19 @@
msgid "Auto-eject memory cards when loading savestates"
msgstr "讀å–å³æ™‚å˜æª”時,自動退出記憶å¡"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:92
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:44
+msgid "Automatically manage saves based on running game"
+msgstr "基於æ£åœ¨é‹è¡Œçš„éŠæˆ²ï¼Œè‡ªå‹•ç®¡ç†éŠæˆ²å˜æª”"
+
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:101
msgid "MemoryCard Manager"
msgstr "管ç†è¨˜æ†¶å¡"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:108
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:116
msgid "Drag cards to or from PS2-ports"
msgstr "å¯ä»¥ç”¨æ»‘é¼ æ‹–æ›³åˆ—è¡¨ä¸çš„記憶å¡ï¼Œå®ŒæˆæŸäº›æ“作。"
-#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:109
+#: pcsx2/gui/Dialogs/McdConfigDialog.cpp:117
msgid ""
"\n"
"Note: Duplicate/Rename/Create/Delete will NOT be reverted with 'Cancel'."
@@ -1084,24 +1190,24 @@
msgid "Game Fixes"
msgstr "éŠæˆ²ä¿®æ£"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:237
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:239
#, c-format
msgid "Components Selectors - %s"
msgstr "æ’件 / BIOS - %s"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:244
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
msgid "Plugins"
msgstr "æ’件"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:245
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:247
msgid "BIOS"
msgstr "BIOS"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:246
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:248
msgid "Folders"
msgstr "資料夾"
-#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:257
+#: pcsx2/gui/Dialogs/SysConfigDialog.cpp:261
#, c-format
msgid "Appearance/Themes - %s"
msgstr "外觀 / 主題 - %s"
@@ -1123,47 +1229,51 @@
msgid "Terminate App"
msgstr "終æ¢"
-#: pcsx2/gui/FrameForGS.cpp:388
+#: pcsx2/gui/FrameForGS.cpp:411
msgid "GS Output is Disabled!"
msgstr "ç•«é¢è¼¸å‡ºè¢«åœç”¨ï¼"
-#: pcsx2/gui/GlobalCommands.cpp:386 pcsx2/gui/MainFrame.cpp:416
+#: pcsx2/gui/GlobalCommands.cpp:308
+msgid "Exit PCSX2?"
+msgstr ""
+
+#: pcsx2/gui/GlobalCommands.cpp:461 pcsx2/gui/MainFrame.cpp:425
msgid "Save state"
msgstr "å³æ™‚å˜æª”"
-#: pcsx2/gui/GlobalCommands.cpp:387
+#: pcsx2/gui/GlobalCommands.cpp:462
msgid "Saves the virtual machine state to the current slot."
msgstr "將虛擬機狀態儲å˜åˆ°ç•¶å‰çš„å³æ™‚å˜æª”æ’槽。"
-#: pcsx2/gui/GlobalCommands.cpp:392 pcsx2/gui/MainFrame.cpp:415
+#: pcsx2/gui/GlobalCommands.cpp:467 pcsx2/gui/MainFrame.cpp:424
msgid "Load state"
msgstr "å³æ™‚讀檔"
-#: pcsx2/gui/GlobalCommands.cpp:393
+#: pcsx2/gui/GlobalCommands.cpp:468
msgid "Loads a virtual machine state from the current slot."
msgstr "從當å‰çš„å³æ™‚å˜æª”æ’槽讀å–虛擬機狀態。"
-#: pcsx2/gui/GlobalCommands.cpp:398
+#: pcsx2/gui/GlobalCommands.cpp:473
msgid "Load State Backup"
msgstr "讀å–狀態備份"
-#: pcsx2/gui/GlobalCommands.cpp:399
+#: pcsx2/gui/GlobalCommands.cpp:474
msgid "Loads virtual machine state backup for current slot."
msgstr "當å‰çš„å³æ™‚å˜æª”æ’槽讀å–虛擬機狀態備份。"
-#: pcsx2/gui/GlobalCommands.cpp:404
+#: pcsx2/gui/GlobalCommands.cpp:479
msgid "Cycle to next slot"
msgstr "循環至下一個å³æ™‚å˜æª”æ’槽"
-#: pcsx2/gui/GlobalCommands.cpp:405
+#: pcsx2/gui/GlobalCommands.cpp:480
msgid "Cycles the current save slot in +1 fashion!"
msgstr "將當å‰çš„å³æ™‚å˜æª”æ’槽以 +1 çš„å¼æ¨£å¾ªç’°ï¼"
-#: pcsx2/gui/GlobalCommands.cpp:410
+#: pcsx2/gui/GlobalCommands.cpp:485
msgid "Cycle to prev slot"
msgstr "循環至上一個å³æ™‚å˜æª”æ’槽"
-#: pcsx2/gui/GlobalCommands.cpp:411
+#: pcsx2/gui/GlobalCommands.cpp:486
msgid "Cycles the current save slot in -1 fashion!"
msgstr "將當å‰çš„å³æ™‚å˜æª”æ’槽以 -1 çš„å¼æ¨£å¾ªç’°ï¼"
@@ -1178,7 +1288,7 @@
"please, thank you."
msgstr "拖曳多個檔案至 %s 視窗是一個錯誤。請一次一個檔案,è¬è¬ã€‚"
-#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:342
+#: pcsx2/gui/IsoDropTarget.cpp:87 pcsx2/gui/MainMenuClicks.cpp:350
msgid "Confirm PS2 Reset"
msgstr "確èªé‡æ–°å•Ÿå‹• PS2"
@@ -1196,373 +1306,373 @@
msgid "You have dropped the following ISO image into %s:"
msgstr "您已經拖曳下列 ISO 檔案至 %s:"
-#: pcsx2/gui/MainFrame.cpp:36
+#: pcsx2/gui/MainFrame.cpp:39
#, c-format
msgid "Slot %d"
msgstr "æ’槽 %d"
-#: pcsx2/gui/MainFrame.cpp:42 pcsx2/gui/Saveslots.cpp:150
+#: pcsx2/gui/MainFrame.cpp:45 pcsx2/gui/Saveslots.cpp:150
msgid "Backup"
msgstr "備份"
-#: pcsx2/gui/MainFrame.cpp:324
+#: pcsx2/gui/MainFrame.cpp:327
msgid "Show Console"
msgstr "顯示主控å°"
-#: pcsx2/gui/MainFrame.cpp:325
+#: pcsx2/gui/MainFrame.cpp:328
msgid "Console to Stdio"
msgstr "顯示主控å°è‡³æ¨™æº–輸入輸出"
-#: pcsx2/gui/MainFrame.cpp:338
+#: pcsx2/gui/MainFrame.cpp:341
msgid "&System"
msgstr "檔案"
-#: pcsx2/gui/MainFrame.cpp:339
+#: pcsx2/gui/MainFrame.cpp:342
msgid "CD&VD"
msgstr "光碟"
-#: pcsx2/gui/MainFrame.cpp:340
+#: pcsx2/gui/MainFrame.cpp:343
msgid "&Config"
msgstr "è¨å®š"
-#: pcsx2/gui/MainFrame.cpp:341
+#: pcsx2/gui/MainFrame.cpp:344
msgid "&Misc"
msgstr "其他"
-#: pcsx2/gui/MainFrame.cpp:342
+#: pcsx2/gui/MainFrame.cpp:345
msgid "&Debug"
msgstr "åµéŒ¯"
-#: pcsx2/gui/MainFrame.cpp:401 pcsx2/gui/MainFrame.cpp:403
-#: pcsx2/gui/MainFrame.cpp:409
+#: pcsx2/gui/MainFrame.cpp:410 pcsx2/gui/MainFrame.cpp:412
+#: pcsx2/gui/MainFrame.cpp:418
msgid "Initializing..."
msgstr "æ£åœ¨åˆå§‹åŒ–..."
-#: pcsx2/gui/MainFrame.cpp:405
+#: pcsx2/gui/MainFrame.cpp:414
msgid "Run ELF..."
msgstr "執行 ELF 檔案"
-#: pcsx2/gui/MainFrame.cpp:406
+#: pcsx2/gui/MainFrame.cpp:415
msgid "For running raw PS2 binaries directly"
msgstr "為了直接執行原始的 PS2 二進ä½æª”案"
-#: pcsx2/gui/MainFrame.cpp:418
+#: pcsx2/gui/MainFrame.cpp:427
msgid "Backup before save"
msgstr "自動備份å³æ™‚å˜æª”"
-#: pcsx2/gui/MainFrame.cpp:423
+#: pcsx2/gui/MainFrame.cpp:432
msgid "Automatic Gamefixes"
msgstr "自動使用éŠæˆ²ä¿®æ£"
-#: pcsx2/gui/MainFrame.cpp:424
+#: pcsx2/gui/MainFrame.cpp:433
msgid "Automatically applies needed Gamefixes to known problematic games"
msgstr "自動套用所需的éŠæˆ²ä¿®æ£çµ¦å·²çŸ¥æœ‰å•é¡Œçš„éŠæˆ²"
-#: pcsx2/gui/MainFrame.cpp:426
+#: pcsx2/gui/MainFrame.cpp:435
msgid "Enable Cheats"
msgstr "啟用作弊"
-#: pcsx2/gui/MainFrame.cpp:429
+#: pcsx2/gui/MainFrame.cpp:438
msgid "Enable Widescreen Patches"
msgstr "啟用寬螢幕補ä¸"
-#: pcsx2/gui/MainFrame.cpp:432
+#: pcsx2/gui/MainFrame.cpp:441
msgid "Enable Host Filesystem"
msgstr "啟用主機檔案系統"
-#: pcsx2/gui/MainFrame.cpp:437
+#: pcsx2/gui/MainFrame.cpp:446
msgid "Shutdown"
msgstr "關閉éŠæˆ²"
-#: pcsx2/gui/MainFrame.cpp:438
+#: pcsx2/gui/MainFrame.cpp:447
msgid "Wipes all internal VM states and shuts down plugins."
msgstr "清除所有內部虛擬機狀態並關閉æ’件"
-#: pcsx2/gui/MainFrame.cpp:440
+#: pcsx2/gui/MainFrame.cpp:449
msgid "Exit"
msgstr "離開"
-#: pcsx2/gui/MainFrame.cpp:441
+#: pcsx2/gui/MainFrame.cpp:450
#, c-format
msgid "Closing %s may be hazardous to your health"
msgstr "關閉 %s 或許有害å¥åº·"
-#: pcsx2/gui/MainFrame.cpp:448
+#: pcsx2/gui/MainFrame.cpp:457
msgid "Iso Selector"
msgstr "é¸æ“‡å…‰ç¢Ÿæ˜ åƒæª”"
-#: pcsx2/gui/MainFrame.cpp:449
+#: pcsx2/gui/MainFrame.cpp:458
msgid "Plugin Menu"
msgstr "光碟æ’件"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Iso"
msgstr "ä½¿ç”¨å…‰ç¢Ÿæ˜ åƒæª”"
-#: pcsx2/gui/MainFrame.cpp:452
+#: pcsx2/gui/MainFrame.cpp:461
msgid "Makes the specified ISO image the CDVD source."
msgstr "ä½¿ç”¨æŒ‡å®šçš„å…‰ç¢Ÿæ˜ åƒæª”作為éŠæˆ²ä¾†æº"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Plugin"
msgstr "使用光碟æ’件"
-#: pcsx2/gui/MainFrame.cpp:453
+#: pcsx2/gui/MainFrame.cpp:462
msgid "Uses an external plugin as the CDVD source."
msgstr "使用外部的光碟æ’件作為éŠæˆ²ä¾†æº"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "No disc"
msgstr "無光碟"
-#: pcsx2/gui/MainFrame.cpp:454
+#: pcsx2/gui/MainFrame.cpp:463
msgid "Use this to boot into your virtual PS2's BIOS configuration."
msgstr "進入 PS2 çš„ BIOS è¨å®š"
-#: pcsx2/gui/MainFrame.cpp:462
+#: pcsx2/gui/MainFrame.cpp:471
msgid "Emulation &Settings"
msgstr "模擬器é¸é …"
-#: pcsx2/gui/MainFrame.cpp:463
+#: pcsx2/gui/MainFrame.cpp:472
msgid "&Memory cards"
msgstr "記憶å¡"
-#: pcsx2/gui/MainFrame.cpp:464
+#: pcsx2/gui/MainFrame.cpp:473
msgid "&Plugin/BIOS Selector"
msgstr "æ’件 / BIOS"
-#: pcsx2/gui/MainFrame.cpp:465 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
+#: pcsx2/gui/MainFrame.cpp:474 pcsx2/gui/Panels/GameDatabasePanel.cpp:346
msgid "Game Database Editor"
msgstr "éŠæˆ²è³‡æ–™åº«ç·¨è¼¯å™¨"
-#: pcsx2/gui/MainFrame.cpp:471
+#: pcsx2/gui/MainFrame.cpp:480
msgid "&Video (GS)"
msgstr "圖形 (GS)"
-#: pcsx2/gui/MainFrame.cpp:472
+#: pcsx2/gui/MainFrame.cpp:481
msgid "&Audio (SPU2)"
msgstr "è²éŸ³ (SPU2)"
-#: pcsx2/gui/MainFrame.cpp:473
+#: pcsx2/gui/MainFrame.cpp:482
msgid "&Controllers (PAD)"
msgstr "控制器 (PAD)"
-#: pcsx2/gui/MainFrame.cpp:474
+#: pcsx2/gui/MainFrame.cpp:483
msgid "Dev9"
msgstr "Dev9"
-#: pcsx2/gui/MainFrame.cpp:475
+#: pcsx2/gui/MainFrame.cpp:484
msgid "USB"
msgstr "USB"
-#: pcsx2/gui/MainFrame.cpp:476
+#: pcsx2/gui/MainFrame.cpp:485
msgid "Firewire"
msgstr "Firewire"
-#: pcsx2/gui/MainFrame.cpp:482
+#: pcsx2/gui/MainFrame.cpp:491
msgid "Multitap 1"
msgstr "手把擴充器 1"
-#: pcsx2/gui/MainFrame.cpp:483
+#: pcsx2/gui/MainFrame.cpp:492
msgid "Multitap 2"
msgstr "手把擴充器 2"
-#: pcsx2/gui/MainFrame.cpp:486
+#: pcsx2/gui/MainFrame.cpp:495
msgid "Clear all settings..."
msgstr "清除全部è¨å®š"
-#: pcsx2/gui/MainFrame.cpp:487
+#: pcsx2/gui/MainFrame.cpp:496
#, c-format
msgid "Clears all %s settings and re-runs the startup wizard."
msgstr "清除全部 %s è¨å®šï¼Œé‡æ–°åŸ·è¡Œã€Œ é¦–æ¬¡åŸ·è¡Œç²¾éˆ ã€"
-#: pcsx2/gui/MainFrame.cpp:509
+#: pcsx2/gui/MainFrame.cpp:518
msgid "About..."
msgstr "關於 PCSX2"
-#: pcsx2/gui/MainFrame.cpp:514
+#: pcsx2/gui/MainFrame.cpp:523
msgid "Open Debug Window..."
msgstr "é–‹å•ŸåµéŒ¯è¦–窗"
-#: pcsx2/gui/MainFrame.cpp:517
+#: pcsx2/gui/MainFrame.cpp:526
msgid "Logging..."
msgstr "日誌"
-#: pcsx2/gui/MainFrame.cpp:595
+#: pcsx2/gui/MainFrame.cpp:608
msgid "Pause"
msgstr "æš«åœéŠæˆ²"
-#: pcsx2/gui/MainFrame.cpp:596
+#: pcsx2/gui/MainFrame.cpp:609
msgid "Safely pauses emulation and preserves the PS2 state."
msgstr "安全地暫åœæ¨¡æ“¬ä¸¦ä¿ç•™ PS2 狀態"
-#: pcsx2/gui/MainFrame.cpp:603
+#: pcsx2/gui/MainFrame.cpp:616
msgid "Resume"
msgstr "繼續éŠæˆ²"
-#: pcsx2/gui/MainFrame.cpp:604
+#: pcsx2/gui/MainFrame.cpp:617
msgid "Resumes the suspended emulation state."
msgstr "從暫åœçš„模擬器狀態ä¸æ¢å¾©éŠæˆ²"
-#: pcsx2/gui/MainFrame.cpp:608
+#: pcsx2/gui/MainFrame.cpp:621
msgid "Pause/Resume"
msgstr "æš«åœ / 繼續"
-#: pcsx2/gui/MainFrame.cpp:609
+#: pcsx2/gui/MainFrame.cpp:622
msgid "No emulation state is active; cannot suspend or resume."
msgstr "ç„¡ç¾å˜çš„模擬器狀態,ä¸èƒ½æš«åœæˆ–繼續"
-#: pcsx2/gui/MainFrame.cpp:618
+#: pcsx2/gui/MainFrame.cpp:631
msgid "Restart"
msgstr "é‡æ–°å•Ÿå‹•"
-#: pcsx2/gui/MainFrame.cpp:619
+#: pcsx2/gui/MainFrame.cpp:632
msgid "Simulates hardware reset of the PS2 virtual machine."
msgstr "模擬 PS2 虛擬機的硬體é‡ç½®ã€‚"
-#: pcsx2/gui/MainFrame.cpp:624
+#: pcsx2/gui/MainFrame.cpp:637
msgid "No emulation state is active; boot something first."
msgstr "ç„¡ç¾å˜çš„模擬器狀態,請先啟動些什麼"
-#: pcsx2/gui/MainFrame.cpp:632
+#: pcsx2/gui/MainFrame.cpp:645
msgid "Reboot CDVD (full)"
msgstr "é‡æ–°å•Ÿå‹•éŠæˆ²ï¼ˆå®Œæ•´ï¼‰"
-#: pcsx2/gui/MainFrame.cpp:633
+#: pcsx2/gui/MainFrame.cpp:646
msgid "Hard reset of the active VM."
msgstr "é‡æ–°å•Ÿå‹•éŠæˆ²æ™‚顯示 PS2 çš„å•Ÿå‹•ç•«é¢"
-#: pcsx2/gui/MainFrame.cpp:637
+#: pcsx2/gui/MainFrame.cpp:650
msgid "Boot CDVD (full)"
msgstr "å•Ÿå‹•éŠæˆ²ï¼ˆå®Œæ•´ï¼‰"
-#: pcsx2/gui/MainFrame.cpp:638
+#: pcsx2/gui/MainFrame.cpp:651
msgid "Boot the VM using the current DVD or Iso source media"
msgstr "å•Ÿå‹•éŠæˆ²æ™‚顯示 PS2 çš„å•Ÿå‹•ç•«é¢"
-#: pcsx2/gui/MainFrame.cpp:646
+#: pcsx2/gui/MainFrame.cpp:659
msgid "Reboot CDVD (fast)"
msgstr "é‡æ–°å•Ÿå‹•éŠæˆ²ï¼ˆå¿«é€Ÿï¼‰"
-#: pcsx2/gui/MainFrame.cpp:647
+#: pcsx2/gui/MainFrame.cpp:660
msgid "Reboot using fast BOOT (skips splash screens)"
msgstr "é‡æ–°å•Ÿå‹•éŠæˆ²æ™‚è·³éŽ PS2 çš„å•Ÿå‹•ç•«é¢"
-#: pcsx2/gui/MainFrame.cpp:651
+#: pcsx2/gui/MainFrame.cpp:664
msgid "Boot CDVD (fast)"
msgstr "å•Ÿå‹•éŠæˆ²ï¼ˆå¿«é€Ÿï¼‰"
-#: pcsx2/gui/MainFrame.cpp:652
+#: pcsx2/gui/MainFrame.cpp:665
msgid "Use fast boot to skip PS2 startup and splash screens"
msgstr "å•Ÿå‹•éŠæˆ²æ™‚è·³éŽ PS2 çš„å•Ÿå‹•ç•«é¢"
-#: pcsx2/gui/MainFrame.cpp:714 pcsx2/gui/MainFrame.cpp:749
+#: pcsx2/gui/MainFrame.cpp:745 pcsx2/gui/MainFrame.cpp:780
msgid "No plugin loaded"
msgstr "未載入æ’件"
-#: pcsx2/gui/MainFrame.cpp:719
+#: pcsx2/gui/MainFrame.cpp:750
msgid "Core GS Settings..."
msgstr "æ ¸å¿ƒè¨å®š"
-#: pcsx2/gui/MainFrame.cpp:720
+#: pcsx2/gui/MainFrame.cpp:751
msgid ""
"Modify hardware emulation settings regulated by the PCSX2 core virtual "
"machine."
msgstr "變更 PCSX2 æ ¸å¿ƒè™›æ“¬æ©ŸæŽ§åˆ¶çš„ç¡¬é«”æ¨¡æ“¬è¨å®š"
-#: pcsx2/gui/MainFrame.cpp:722
+#: pcsx2/gui/MainFrame.cpp:753
msgid "Window Settings..."
msgstr "éŠæˆ²è¦–窗"
-#: pcsx2/gui/MainFrame.cpp:723
+#: pcsx2/gui/MainFrame.cpp:754
msgid "Modify window and appearance options, including aspect ratio."
msgstr "視窗åŠè¦–窗外觀的é¸é …調節,包括ã€åœ–åƒç¸±æ©«æ¯”】"
-#: pcsx2/gui/MainFrame.cpp:730
+#: pcsx2/gui/MainFrame.cpp:761
msgid "Plugin Settings..."
msgstr "æ’件è¨å®š"
-#: pcsx2/gui/MainFrame.cpp:731
+#: pcsx2/gui/MainFrame.cpp:762
#, c-format
msgid "Opens the %s plugin's advanced settings dialog."
msgstr "é–‹å•Ÿ %s æ’件的è¨å®šè¦–窗"
-#: pcsx2/gui/MainMenuClicks.cpp:109
+#: pcsx2/gui/MainMenuClicks.cpp:117
msgid "Reset all settings?"
msgstr "é‡è¨å…¨éƒ¨è¨å®šï¼Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:137
+#: pcsx2/gui/MainMenuClicks.cpp:145
msgid "Confirm ISO image change"
msgstr "確èªæ›´æ›å…‰ç¢Ÿæ˜ åƒæª”"
-#: pcsx2/gui/MainMenuClicks.cpp:143
+#: pcsx2/gui/MainMenuClicks.cpp:151
msgid "Do you want to swap discs or boot the new image (via system reset)?"
msgstr "您是想è¦æ›´æ›å…‰ç¢Ÿé‚„æ˜¯å•Ÿå‹•æ–°çš„æ˜ åƒæª” ( é‡æ–°å•Ÿå‹•éŠæˆ² )?"
-#: pcsx2/gui/MainMenuClicks.cpp:145 pcsx2/gui/MainMenuClicks.cpp:191
+#: pcsx2/gui/MainMenuClicks.cpp:153 pcsx2/gui/MainMenuClicks.cpp:199
msgid "Swap Disc"
msgstr "æ›´æ›å…‰ç¢Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:181
+#: pcsx2/gui/MainMenuClicks.cpp:189
msgid "Confirm CDVD source change"
msgstr "確èªæ›´æ›å…‰ç¢Ÿ"
-#: pcsx2/gui/MainMenuClicks.cpp:184
+#: pcsx2/gui/MainMenuClicks.cpp:192
#, c-format
msgid "You've selected to switch the CDVD source from %s to %s."
msgstr "您已經é¸æ“‡å°‡éŠæˆ²ä¾†æºå¾žã€%s】更æ›åˆ°ã€%s】"
-#: pcsx2/gui/MainMenuClicks.cpp:188
+#: pcsx2/gui/MainMenuClicks.cpp:196
msgid "Do you want to swap discs or boot the new image (system reset)?"
msgstr "您是想è¦æ›´æ›å…‰ç¢Ÿé‚„æ˜¯å•Ÿå‹•æ–°çš„æ˜ åƒæª” ( é‡æ–°å•Ÿå‹•éŠæˆ² )?"
-#: pcsx2/gui/MainMenuClicks.cpp:258
+#: pcsx2/gui/MainMenuClicks.cpp:266
#, c-format
msgid "All Supported (%s)"
msgstr "所有支æ´çš„檔案類型 (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:261
+#: pcsx2/gui/MainMenuClicks.cpp:269
#, c-format
msgid "Disc Images (%s)"
msgstr "å…‰ç¢Ÿæ˜ åƒæª” (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:264
+#: pcsx2/gui/MainMenuClicks.cpp:272
#, c-format
msgid "Blockdumps (%s)"
msgstr "å€å¡Šè½‰å˜æª” (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:267
-#, fuzzy, c-format
+#: pcsx2/gui/MainMenuClicks.cpp:275
+#, c-format
msgid "Compressed (%s)"
-msgstr "å€å¡Šè½‰å˜æª” (%s)"
+msgstr "壓縮 (%s)"
-#: pcsx2/gui/MainMenuClicks.cpp:270 pcsx2/gui/MainMenuClicks.cpp:291
+#: pcsx2/gui/MainMenuClicks.cpp:278 pcsx2/gui/MainMenuClicks.cpp:299
msgid "All Files (*.*)"
msgstr "所有檔案 (*.*)"
-#: pcsx2/gui/MainMenuClicks.cpp:273
-msgid "Select CDVD source iso..."
-msgstr "é¸æ“‡å…‰ç¢Ÿæ˜ åƒæª”"
+#: pcsx2/gui/MainMenuClicks.cpp:281
+msgid "Select disc image, compressed disc image, or block-dump..."
+msgstr ""
-#: pcsx2/gui/MainMenuClicks.cpp:290
+#: pcsx2/gui/MainMenuClicks.cpp:298
msgid "Select ELF file..."
msgstr "é¸æ“‡ ELF 檔案"
-#: pcsx2/gui/MainMenuClicks.cpp:316
+#: pcsx2/gui/MainMenuClicks.cpp:324
msgid "ISO file not found!"
msgstr "æœªæ‰¾åˆ°å…‰ç¢Ÿæ˜ åƒæª”ï¼"
-#: pcsx2/gui/MainMenuClicks.cpp:318
+#: pcsx2/gui/MainMenuClicks.cpp:326
msgid "An error occurred while trying to open the file:"
msgstr "當嘗試開啟這個檔案時出ç¾éŒ¯èª¤ï¼š"
-#: pcsx2/gui/MainMenuClicks.cpp:319
+#: pcsx2/gui/MainMenuClicks.cpp:327
msgid ""
"Error: The configured ISO file does not exist. Click OK to select a new ISO "
"source for CDVD."
msgstr "éŒ¯èª¤ï¼šæŒ‡å®šçš„å…‰ç¢Ÿæ˜ åƒæª”ä¸å˜åœ¨ã€‚按ã€ç¢ºå®šã€‘é¸æ“‡ä¸€å€‹æ–°çš„å…‰ç¢Ÿæ˜ åƒæª”。"
-#: pcsx2/gui/MainMenuClicks.cpp:390
+#: pcsx2/gui/MainMenuClicks.cpp:398
msgid ""
"You have selected the following ISO image into PCSX2:\n"
"\n"
@@ -1570,7 +1680,7 @@
"您已經é¸æ“‡ä»¥ä¸‹å…‰ç¢Ÿæ˜ åƒæª”:\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:183
+#: pcsx2/gui/MemoryCardFile.cpp:192
#, c-format
msgid ""
"Could not create a memory card: \n"
@@ -1583,7 +1693,7 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:201
+#: pcsx2/gui/MemoryCardFile.cpp:210
#, c-format
msgid ""
"Access denied to memory card: \n"
@@ -1596,19 +1706,19 @@
"%s\n"
"\n"
-#: pcsx2/gui/MemoryCardFile.cpp:586
+#: pcsx2/gui/MemoryCardFile.cpp:677
msgid "File name empty or too short"
msgstr "檔案å稱是空的或太çŸ"
-#: pcsx2/gui/MemoryCardFile.cpp:591
+#: pcsx2/gui/MemoryCardFile.cpp:682
msgid "File name outside of required directory"
msgstr "檔案å稱在所è¦æ±‚的資料夾之外"
-#: pcsx2/gui/MemoryCardFile.cpp:597
+#: pcsx2/gui/MemoryCardFile.cpp:688 pcsx2/gui/MemoryCardFile.cpp:693
msgid "File name already exists"
msgstr "檔案å稱已經å˜åœ¨"
-#: pcsx2/gui/MemoryCardFile.cpp:604
+#: pcsx2/gui/MemoryCardFile.cpp:700
msgid "The Operating-System prevents this file from being created"
msgstr "作æ¥ç³»çµ±é˜»æ¢å»ºç«‹é€™å€‹æª”案"
@@ -1616,27 +1726,27 @@
msgid "Cannot apply settings..."
msgstr "無法套用è¨å®š"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:107
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:103
msgid "BIOS Search Path:"
msgstr "BIOS çš„æœå°‹è·¯å¾‘:"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:108
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:104
msgid "Select folder with PS2 BIOS roms"
msgstr "é¸æ“‡å«æœ‰ PS2 BIOS 的資料夾"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:111
msgid ""
"Click the Browse button to select a different folder where PCSX2 will look "
"for PS2 BIOS roms."
msgstr "按下ã€ç€è¦½ã€‘按鈕é¸æ“‡ä¸åŒçš„資料夾"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:117
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:171
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:196
#: pcsx2/gui/Panels/ThemeSelectorPanel.cpp:47
msgid "Refresh list"
msgstr "é‡æ–°è¼‰å…¥åˆ—表"
-#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:119
+#: pcsx2/gui/Panels/BiosSelectorPanel.cpp:115
msgid "Select a BIOS rom:"
msgstr "é¸æ“‡ä¸€å€‹ BIOS:"
@@ -1668,88 +1778,92 @@
msgid "None"
msgstr "ç„¡"
-#: pcsx2/gui/Panels/CpuPanel.cpp:85
+#: pcsx2/gui/Panels/CpuPanel.cpp:38
+msgid "Normal"
+msgstr "普通"
+
+#: pcsx2/gui/Panels/CpuPanel.cpp:86
msgid "EE/FPU Advanced Recompiler Options"
msgstr "EE/FPU 進階åç·¨è¯é¸é …"
-#: pcsx2/gui/Panels/CpuPanel.cpp:87 pcsx2/gui/Panels/CpuPanel.cpp:102
+#: pcsx2/gui/Panels/CpuPanel.cpp:88 pcsx2/gui/Panels/CpuPanel.cpp:103
msgid "Extra + Preserve Sign"
msgstr "é¡å¤– + ä¿ç•™æ¨™è¨˜"
-#: pcsx2/gui/Panels/CpuPanel.cpp:88
+#: pcsx2/gui/Panels/CpuPanel.cpp:89
msgid "Full"
msgstr "完整"
-#: pcsx2/gui/Panels/CpuPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:100
msgid "VU0 / VU1 Advanced Recompiler Options"
msgstr "VU0 / VU1 進階åç·¨è¯é¸é …"
-#: pcsx2/gui/Panels/CpuPanel.cpp:101
+#: pcsx2/gui/Panels/CpuPanel.cpp:102
msgid "Extra"
msgstr "é¡å¤–"
-#: pcsx2/gui/Panels/CpuPanel.cpp:116 pcsx2/gui/Panels/CpuPanel.cpp:125
-#: pcsx2/gui/Panels/CpuPanel.cpp:182
+#: pcsx2/gui/Panels/CpuPanel.cpp:117 pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:184
msgid "Interpreter"
msgstr "ç›´è¯å™¨"
-#: pcsx2/gui/Panels/CpuPanel.cpp:117
+#: pcsx2/gui/Panels/CpuPanel.cpp:118
msgid "Quite possibly the slowest thing in the universe."
msgstr "很å¯èƒ½æ˜¯å®‡å®™ä¸æœ€æ…¢çš„。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:119 pcsx2/gui/Panels/CpuPanel.cpp:128
+#: pcsx2/gui/Panels/CpuPanel.cpp:120 pcsx2/gui/Panels/CpuPanel.cpp:129
msgid "Recompiler"
msgstr "åç·¨è¯"
-#: pcsx2/gui/Panels/CpuPanel.cpp:120
+#: pcsx2/gui/Panels/CpuPanel.cpp:121
msgid ""
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to "
"x86."
msgstr "é©æ™‚地將 64 ä½å…ƒ MIPS-IV 機器碼轉è¯è‡³ x86。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:126
+#: pcsx2/gui/Panels/CpuPanel.cpp:127
msgid "Pretty slow; provided for diagnostic purposes only."
msgstr "éžå¸¸æ…¢ï¼›åƒ…用於診斷。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:129
+#: pcsx2/gui/Panels/CpuPanel.cpp:130
msgid ""
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to "
"x86."
msgstr "é©æ™‚地將 32 ä½å…ƒ MIPS-I 機器碼轉è¯è‡³ x86。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Enable EE Cache (Slower)"
msgstr "å•Ÿç”¨å¿«å– - 僅用於直è¯å™¨ï¼ï¼ˆé€Ÿåº¦æ›´æ…¢ï¼‰"
-#: pcsx2/gui/Panels/CpuPanel.cpp:153
+#: pcsx2/gui/Panels/CpuPanel.cpp:154
msgid "Interpreter only; provided for diagnostic"
msgstr "用於診斷"
-#: pcsx2/gui/Panels/CpuPanel.cpp:169 pcsx2/gui/Panels/CpuPanel.cpp:221
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:99
+#: pcsx2/gui/Panels/CpuPanel.cpp:170 pcsx2/gui/Panels/CpuPanel.cpp:225
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:117
msgid "Restore Defaults"
msgstr "還原æˆé è¨å€¼"
-#: pcsx2/gui/Panels/CpuPanel.cpp:183
+#: pcsx2/gui/Panels/CpuPanel.cpp:185
msgid ""
"Vector Unit Interpreter. Slow and not very compatible. Only use for "
"diagnostics."
msgstr "å‘é‡å–®å…ƒç›´è¯å™¨ã€‚速度慢而且相容性ä¸æ˜¯éžå¸¸å¥½ã€‚僅用於診斷。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:185
+#: pcsx2/gui/Panels/CpuPanel.cpp:187
msgid "microVU Recompiler"
msgstr "microVU åç·¨è¯"
-#: pcsx2/gui/Panels/CpuPanel.cpp:186
+#: pcsx2/gui/Panels/CpuPanel.cpp:188
msgid ""
"New Vector Unit recompiler with much improved compatibility. Recommended."
msgstr "æ–°å¼çš„å‘é‡å–®å…ƒåç·¨è¯å¤§å¹…改善相容性。推薦。"
-#: pcsx2/gui/Panels/CpuPanel.cpp:188
+#: pcsx2/gui/Panels/CpuPanel.cpp:191
msgid "superVU Recompiler [legacy]"
msgstr "superVU åç·¨è¯ã€èˆŠå¼ã€‘"
-#: pcsx2/gui/Panels/CpuPanel.cpp:189
+#: pcsx2/gui/Panels/CpuPanel.cpp:192
msgid ""
"Useful for diagnosing bugs or clamping issues in the new mVU recompiler."
msgstr "å°æ–¼è¨ºæ–· microVU 的程å¼éŒ¯èª¤æˆ–夾æŒæ¨¡å¼çš„å•é¡Œæ˜¯æœ‰ç”¨çš„。"
@@ -1916,23 +2030,23 @@
"é™è³½ï¼ˆTest Drive Unlimited)"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:92
-#, fuzzy
msgid ""
"Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD & Spy Hunter loading hang."
msgstr ""
-"å»¶é² VIF1 åœé “(VIF1 FIFO)- 美國海豹特é£éšŠï¼’(SOCOM 2)的抬é 顯示器(HUD)"
+"å»¶é² VIF1 åœé “(VIF1 FIFO)- 美國海豹特é£éšŠï¼’(SOCOM 2)的抬é 顯示器(HUD)ã€"
+"間諜飛車(Spy Hunter)載入éŠæˆ²æ™‚當機"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:96
msgid "Ignore Bus Direction on Path3 Transfer - Used for Hotwheels"
msgstr "忽略匯æµæŽ’æ–¼ Path3 的傳輸 - 風ç«è¼ªè³½è»Šï¼ˆHot Wheels)"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:100
-msgid "Switch to GSdx software rendering when a FMV plays"
+msgid "Switch to GSdx software rendering when an FMV plays"
msgstr "當æ’放éŠæˆ²å‹•ç•«æ™‚,切æ›è‡³ GSdx 的軟體渲染模å¼"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:104
msgid "Preload TLB hack to avoid tlb miss on Goemon"
-msgstr ""
+msgstr "é 先載入 TLB,é¿å…大盜五å³è¡›é–€ï¼ˆGoemonï¼‰å‡ºç¾ tlb miss"
#: pcsx2/gui/Panels/GameFixesPanel.cpp:115
msgid "Enable manual game fixes [Not recommended]"
@@ -1956,86 +2070,90 @@
"è¦å‘Šï¼šå•Ÿç”¨è¿½è¹¤æ—¥èªŒæœƒä»¤éŠæˆ²é€Ÿåº¦éžå¸¸æ…¢ï¼Œè€Œä¸”是「我的 FPS 發生了什麼事?ã€å•é¡Œçš„"
"最é‡è¦çš„åŽŸå› ã€‚ï¼šï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:166
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:189
msgid "Select folder with PS2 memory cards"
msgstr "é¸æ“‡å«æœ‰ PS2 記憶å¡çš„資料夾"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:473
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:393
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Eject"
msgstr "退出"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:474
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:394
msgid "Duplicate ..."
msgstr "建立副本"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:475
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:395
msgid "Rename ..."
msgstr "é‡æ–°å‘½å"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:476
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:540
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:396
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:465
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Create ..."
msgstr "新增"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:488
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:397
+msgid "Convert ..."
+msgstr "轉æ›"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:409
msgid "Card: "
msgstr "記憶å¡ï¼š "
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:541
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:574
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:466
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:502
msgid "Create a new memory card."
msgstr "建立一個新的記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:554
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:480
msgid "Rename this memory card ..."
msgstr "é‡æ–°å‘½å所é¸æ“‡çš„記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:558
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:484
msgid "Insert ..."
msgstr "æ’å…¥"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Eject the card from this port"
msgstr "退出所é¸æ“‡çš„記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:559
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:485
msgid "Insert this card to a port ..."
msgstr "將所é¸æ“‡çš„記憶å¡æ’入記憶å¡æ’å£"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:563
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:489
msgid "Create a duplicate of this memory card ..."
msgstr "建立所é¸è¨˜æ†¶å¡çš„副本"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:567
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:495
msgid "Delete"
msgstr "刪除"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:570
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:498
msgid "Permanently delete this memory card from disk (all contents are lost)"
msgstr "刪除所é¸æ“‡çš„記憶å¡ï¼ˆå¤±åŽ»æ‰€æœ‰éŠæˆ²å˜æª”)"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:572
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:500
msgid "Create a new memory card and assign it to this Port."
msgstr "建立一個新的記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:690
msgid "Delete memory file?"
msgstr "刪除記憶å¡ï¼Ÿ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:805
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:728
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:749
msgid "Duplicate memory card"
msgstr "建立記憶å¡çš„副本"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:717
msgid "Failed: Can only duplicate an existing card."
msgstr "失敗:僅能給已經å˜åœ¨çš„記憶å¡å»ºç«‹å‰¯æœ¬ã€‚"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:791
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:735
msgid ""
"Select a name for the duplicate\n"
"( '.ps2' will be added automatically)"
@@ -2043,25 +2161,25 @@
"å–一個åå—給副本記憶å¡\n"
"(.ps2 副檔åæœƒè¢«è‡ªå‹•æ·»åŠ ï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:748
#, c-format
msgid "Failed: %s"
msgstr "失敗:%s"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:829
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:773
msgid "Copy failed!"
msgstr "複製失敗ï¼"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:837
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:780
#, c-format
msgid "Memory card '%s' duplicated to '%s'."
msgstr "記憶å¡ã€Ž %s ã€çš„副本是『 %s ã€"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:841
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:784
msgid "Success"
msgstr "æˆåŠŸ"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:862
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:804
#, c-format
msgid ""
"Select a new name for the memory card '%s'\n"
@@ -2070,119 +2188,124 @@
"å–一個新åå—給記憶å¡ã€Ž %s ã€\n"
"(.ps2 副檔åæœƒè¢«è‡ªå‹•æ·»åŠ ï¼‰"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:865
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:877
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:807
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:819
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Rename memory card"
msgstr "é‡æ–°å‘½å記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:893
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:833
msgid "Error: Rename could not be completed.\n"
msgstr "錯誤:é‡æ–°å‘½å無法完æˆã€‚\n"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:983
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:143
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:933
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:134
#, c-format
msgid "Port-%u / Multitap-%u--Port-1"
msgstr "æ’å£-%u / 手把擴充器-%u--æ’å£-1"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:984
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:144
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:934
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:135
#, c-format
msgid " Multitap-%u--Port-%u"
msgstr " 手把擴充器-%u--æ’å£-%u"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1009
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:959
msgid "Empty"
msgstr "空æ’å£"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1015
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:965
#, c-format
msgid "Select a target port for '%s'"
msgstr "é¸æ“‡ä¸€å€‹è¨˜æ†¶å¡æ’å£ç”¨ä¾†æ’入記憶å¡ã€Ž %s ã€"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1016
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:966
msgid "Insert card"
msgstr "æ’入記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Eject card"
msgstr "退出記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1076
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1027
msgid "Insert card ..."
msgstr "æ’入記憶å¡æ’å£"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1077
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1028
msgid "Duplicate card ..."
msgstr "建立記憶å¡çš„副本"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1078
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1029
msgid "Rename card ..."
msgstr "é‡æ–°å‘½å記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1079
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1030
msgid "Delete card"
msgstr "刪除記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1082
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1086
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1032
+#, fuzzy
+msgid "Convert card"
+msgstr "æ’入記憶å¡"
+
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1036
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1040
msgid "Create a new card ..."
msgstr "新增記憶å¡"
-#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1090
+#: pcsx2/gui/Panels/MemoryCardListPanel.cpp:1044
msgid "Refresh List"
msgstr "é‡æ–°è¼‰å…¥åˆ—表"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:108
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:99
msgid "PS2 Port"
msgstr "記憶å¡æ’å£"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:110
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:101
msgid "Card (file) name"
msgstr "檔案å稱"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:111
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:102
msgid "Card size"
msgstr "大å°"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:112
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:103
msgid "Formatted"
msgstr "å·²æ ¼å¼åŒ–"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:113
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:104
msgid "Type"
msgstr "é¡žåž‹"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:114
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:105
msgid "Last Modified"
msgstr "修改日期"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:115
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:106
msgid "Created on"
msgstr "建立日期"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "No"
msgstr "å¦"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:160
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:151
msgid "Yes"
msgstr "是"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PS2"
msgstr "PS2"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:161
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:152
msgid "PSX"
msgstr "PSX"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:174
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:165
msgid "[-- Unused cards --]"
msgstr "[-- æœªä½¿ç”¨çš„è¨˜æ†¶å¡ --]"
-#: pcsx2/gui/Panels/MemoryCardListView.cpp:176
+#: pcsx2/gui/Panels/MemoryCardListView.cpp:167
msgid "[-- No unused cards --]"
msgstr "[-- æ²’æœ‰æœªä½¿ç”¨çš„è¨˜æ†¶å¡ --]"
@@ -2215,11 +2338,11 @@
msgid "Select a document root for %s"
msgstr "é¸æ“‡ %s çš„æª”æ¡ˆæ ¹ç›®éŒ„"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:118
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:124
msgid "Apply"
msgstr "套用"
-#: pcsx2/gui/Panels/MiscPanelStuff.cpp:119
+#: pcsx2/gui/Panels/MiscPanelStuff.cpp:125
msgid "Make this language my default right now!"
msgstr "ç«‹å³å¥—用所é¸æ“‡çš„語言作為é è¨èªžè¨€ï¼"
@@ -2297,42 +2420,42 @@
"åŽŸå› ï¼š%s\n"
"\n"
-#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:723
+#: pcsx2/gui/Panels/PluginSelectorPanel.cpp:719
msgid "Completing tasks..."
msgstr "æ£åœ¨å®Œæˆä»»å‹™..."
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:87
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:105
msgid "Enable speedhacks"
msgstr "啟用速度é§å®¢"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:91
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
msgid ""
"A safe and easy way to make sure that all speedhacks are completely disabled."
msgstr "安全且舒é©çš„狀態就是確ä¿å®Œå…¨åœç”¨æ‰€æœ‰çš„速度é§å®¢"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:100
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:118
msgid ""
"Resets all speedhack options to their defaults, which consequently turns "
"them all OFF."
msgstr "所有的速度é§å®¢é¸é …é‡è¨ç‚ºé è¨å€¼ï¼Œçµæžœæ˜¯é—œæŽ‰å…¨éƒ¨é€Ÿåº¦é§å®¢é¸é …。"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:109
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
msgid "EE Cyclerate [Not Recommended]"
msgstr "EE Cyclerateã€ä¸æŽ¨è–¦ã€‘"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:127
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:144
msgid "VU Cycle Stealing [Not Recommended]"
msgstr "VU Cycle Stealingã€ä¸æŽ¨è–¦ã€‘"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:145
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:161
msgid "microVU Hacks"
msgstr "microVU é§å®¢"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:147
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:163
msgid "mVU Flag Hack"
msgstr "mVU Flag Hack"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:148
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
msgid ""
"Good Speedup and High Compatibility; may cause bad graphics... [Recommended]"
msgstr ""
@@ -2340,11 +2463,11 @@
"圖åƒè®Šå¾—糟糕...\n"
"ã€æŽ¨è–¦ã€‘"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:150
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:166
msgid "MTVU (Multi-Threaded microVU1)"
msgstr "MTVU(多執行緒 microVU1)"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:151
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
msgid ""
"Good Speedup and High Compatibility; may cause hanging... [Recommended if 3+ "
"cores]"
@@ -2353,15 +2476,15 @@
"éŠæˆ²åœæ¢å›žæ‡‰...\n"
"ã€æŽ¨è–¦ 3 æ ¸æˆ–æ›´å¤šæ ¸çš„ CPU 使用】"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:162
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:178
msgid "Other Hacks"
msgstr "其他é§å®¢"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:164
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:180
msgid "Enable INTC Spin Detection"
msgstr "Enable INTC Spin Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:165
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:181
msgid ""
"Huge speedup for some games, with almost no compatibility side effects. "
"[Recommended]"
@@ -2369,22 +2492,22 @@
"å°æ–¼ä¸€äº›éŠæˆ²æœ‰å·¨å¤§çš„速度æå‡ï¼Œ\n"
"幾乎沒有相容性副作用ã€æŽ¨è–¦ã€‘"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:167
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:183
msgid "Enable Wait Loop Detection"
msgstr "Enable Wait Loop Detection"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:168
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:184
msgid ""
"Moderate speedup for some games, with no known side effects. [Recommended]"
msgstr ""
"å°æ–¼ä¸€äº›éŠæˆ²æœ‰é©åº¦çš„速度æå‡ï¼Œ\n"
"沒有已知的副作用ã€æŽ¨è–¦ã€‘"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:170
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:186
msgid "Enable fast CDVD"
msgstr "Enable fast CDVD"
-#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:171
+#: pcsx2/gui/Panels/SpeedhacksPanel.cpp:187
msgid "Fast disc access, less loading times. [Not Recommended]"
msgstr "快速讀å–光碟,減少載入時間ã€ä¸æŽ¨è–¦ã€‘"
@@ -2406,42 +2529,42 @@
msgid "Select a visual theme:"
msgstr "é¸æ“‡è¦–覺主題:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:34
+#: pcsx2/gui/Panels/VideoPanel.cpp:32
msgid "Disable Framelimiting"
msgstr "åœç”¨ç•«æ¡†é™åˆ¶"
-#: pcsx2/gui/Panels/VideoPanel.cpp:35
+#: pcsx2/gui/Panels/VideoPanel.cpp:33
msgid ""
"Useful for running benchmarks. Toggle this option in-game by pressing F4."
msgstr ""
"å°æ–¼åŸ·è¡Œæ•ˆèƒ½æ¸¬è©¦æ˜¯æœ‰ç”¨çš„\n"
"éŠæˆ²æ™‚按 F4 開啟或關閉畫框é™åˆ¶"
-#: pcsx2/gui/Panels/VideoPanel.cpp:59
+#: pcsx2/gui/Panels/VideoPanel.cpp:57
msgid "Base Framerate Adjust:"
msgstr "基本畫框速率:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:65
+#: pcsx2/gui/Panels/VideoPanel.cpp:63
msgid "Slow Motion Adjust:"
msgstr "慢動作(Shift + TAB):"
-#: pcsx2/gui/Panels/VideoPanel.cpp:71
+#: pcsx2/gui/Panels/VideoPanel.cpp:69
msgid "Turbo Adjust:"
msgstr "æ¸¦è¼ªåŠ é€Ÿï¼ˆTAB):"
-#: pcsx2/gui/Panels/VideoPanel.cpp:86
+#: pcsx2/gui/Panels/VideoPanel.cpp:78
msgid "NTSC Framerate:"
msgstr "NTSC éŠæˆ²çš„畫框速率:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:89 pcsx2/gui/Panels/VideoPanel.cpp:95
+#: pcsx2/gui/Panels/VideoPanel.cpp:81 pcsx2/gui/Panels/VideoPanel.cpp:87
msgid "FPS"
msgstr "FPS"
-#: pcsx2/gui/Panels/VideoPanel.cpp:92
+#: pcsx2/gui/Panels/VideoPanel.cpp:84
msgid "PAL Framerate:"
msgstr "PAL éŠæˆ²çš„畫框速率:"
-#: pcsx2/gui/Panels/VideoPanel.cpp:164
+#: pcsx2/gui/Panels/VideoPanel.cpp:157
msgid ""
"Error while parsing either NTSC or PAL framerate settings. Settings must be "
"valid floating point numerics."
@@ -2449,19 +2572,19 @@
"ç•¶è§£æž NTSC éŠæˆ²æˆ– PAL éŠæˆ²çš„畫框速率è¨å®šæ™‚出ç¾éŒ¯èª¤ã€‚è¨å®šå€¼å¿…é ˆæ˜¯æœ‰æ•ˆçš„æµ®é»ž"
"數。"
-#: pcsx2/gui/Panels/VideoPanel.cpp:182
+#: pcsx2/gui/Panels/VideoPanel.cpp:173
msgid "Disabled [default]"
msgstr "åœç”¨ã€é è¨ã€‘"
-#: pcsx2/gui/Panels/VideoPanel.cpp:186
+#: pcsx2/gui/Panels/VideoPanel.cpp:177
msgid "Skip when on Turbo only (TAB to enable)"
msgstr "åƒ…åœ¨æ¸¦è¼ªåŠ é€Ÿæ™‚è·³æ¡†ï¼ˆæŒ‰ TAB 啟動)"
-#: pcsx2/gui/Panels/VideoPanel.cpp:190
+#: pcsx2/gui/Panels/VideoPanel.cpp:181
msgid "Constant skipping"
msgstr "æ†å®šçš„跳框"
-#: pcsx2/gui/Panels/VideoPanel.cpp:192
+#: pcsx2/gui/Panels/VideoPanel.cpp:183
msgid ""
"Normal and Turbo limit rates skip frames. Slow motion mode will still "
"disable frameskipping."
@@ -2469,19 +2592,19 @@
"普通模å¼å’Œæ¸¦è¼ªåŠ 速模å¼æœ‰é™åˆ¶é€Ÿåº¦ï¼Œèƒ½å¤ 跳框\n"
"慢動作模å¼ä¾ç„¶æœƒåœç”¨è·³æ¡†"
-#: pcsx2/gui/Panels/VideoPanel.cpp:215
+#: pcsx2/gui/Panels/VideoPanel.cpp:206
msgid "Frames to Draw"
msgstr "繪製的畫框"
-#: pcsx2/gui/Panels/VideoPanel.cpp:220
+#: pcsx2/gui/Panels/VideoPanel.cpp:211
msgid "Frames to Skip"
msgstr "è·³éŽçš„畫框"
-#: pcsx2/gui/Panels/VideoPanel.cpp:294
+#: pcsx2/gui/Panels/VideoPanel.cpp:285
msgid "Use Synchronized MTGS"
msgstr "使用åŒæ¥çš„多執行緒圖形模å¼"
-#: pcsx2/gui/Panels/VideoPanel.cpp:295
+#: pcsx2/gui/Panels/VideoPanel.cpp:286
msgid ""
"For troubleshooting potential bugs in the MTGS only, as it is potentially "
"very slow."
@@ -2489,11 +2612,11 @@
"僅用於排除多執行緒圖形模å¼æ½›åœ¨çš„程å¼éŒ¯èª¤ï¼Œ\n"
"å› ç‚ºé€Ÿåº¦å¯èƒ½éžå¸¸æ…¢"
-#: pcsx2/gui/Panels/VideoPanel.cpp:298
+#: pcsx2/gui/Panels/VideoPanel.cpp:289
msgid "Disable all GS output"
msgstr "åœæ¢è¼¸å‡ºéŠæˆ²ç•«é¢"
-#: pcsx2/gui/Panels/VideoPanel.cpp:299
+#: pcsx2/gui/Panels/VideoPanel.cpp:290
msgid ""
"Completely disables all GS plugin activity; ideal for benchmarking EEcore "
"components."
@@ -2501,11 +2624,11 @@
"完全åœæ¢åœ–å½¢æ’件所有的活動;\n"
"é©åˆç”¨ä¾†åš EEcore 的效能測試"
-#: pcsx2/gui/Panels/VideoPanel.cpp:314
+#: pcsx2/gui/Panels/VideoPanel.cpp:305
msgid "Frame Skipping"
msgstr "跳框"
-#: pcsx2/gui/Panels/VideoPanel.cpp:317
+#: pcsx2/gui/Panels/VideoPanel.cpp:308
msgid "Framelimiter"
msgstr "畫框é™åˆ¶"
@@ -2540,7 +2663,7 @@
"log file for details."
msgstr "由於缺失關éµå…ƒä»¶ï¼Œç„¡æ³•è®€å–這個å³æ™‚å˜æª”。詳情請洽日誌檔案。"
-#: pcsx2/gui/i18n.cpp:70
+#: pcsx2/gui/i18n.cpp:63
msgid " (default)"
msgstr "( æ£é«”ä¸æ–‡ )"
@@ -2558,18 +2681,30 @@
msgid "The configured BIOS file does not exist. Please re-configure."
msgstr "指定的 BIOS 檔案ä¸å˜åœ¨ã€‚è«‹é‡æ–°è¨å®šã€‚"
-#: pcsx2/x86/ix86-32/iR5900-32.cpp:580
-#, fuzzy, c-format
+#: pcsx2/x86/ix86-32/iR5900-32.cpp:591
+#, c-format
msgid ""
"%s Extensions not found. The R5900-32 recompiler requires a host CPU with "
"SSE2 extensions."
-msgstr "%s 指令集未找到。R5900-32 åç·¨è¯è£ç½®è¦æ±‚ CPU æ”¯æ´ MMXã€SSEã€SSE2。"
+msgstr "%s 指令集未找到。R5900-32 åç·¨è¯è£ç½®è¦æ±‚ CPU æ”¯æ´ SSE2。"
#: pcsx2/x86/microVU.cpp:28
-#, fuzzy, c-format
+#, c-format
msgid ""
"%s Extensions not found. microVU requires a host CPU with SSE2 extensions."
-msgstr "%s 指令集未找到。microVU è¦æ±‚ CPU æ”¯æ´ MMXã€SSEã€SSE2。"
+msgstr "%s 指令集未找到。microVU è¦æ±‚ CPU æ”¯æ´ SSE2。"
+
+#~ msgid "Betatesting"
+#~ msgstr "測試人員"
+
+#~ msgid "BIOS Selector"
+#~ msgstr "é¸æ“‡ BIOS"
+
+#~ msgid "Select CDVD source iso..."
+#~ msgstr "é¸æ“‡å…‰ç¢Ÿæ˜ åƒæª”"
+
+#~ msgid "Switch to GSdx software rendering when a FMV plays"
+#~ msgstr "當æ’放éŠæˆ²å‹•ç•«æ™‚,切æ›è‡³ GSdx 的軟體渲染模å¼"
#~ msgid "PCSX2 - SSE2 Recommended"
#~ msgstr "PCSX2 - 推薦 SSE2"
diff -Nru pcsx2-1.3.1+dfsg/mscompile.cmd pcsx2-1.4.0/mscompile.cmd
--- pcsx2-1.3.1+dfsg/mscompile.cmd 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/mscompile.cmd 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,65 @@
+@ECHO OFF
+REM PCSX2 - PS2 Emulator for PCs
+REM Copyright (C) 2002-2015 PCSX2 Dev Team
+REM
+REM PCSX2 is free software: you can redistribute it and/or modify it under the terms
+REM of the GNU Lesser General Public License as published by the Free Software Found-
+REM ation, either version 3 of the License, or (at your option) any later version.
+REM
+REM PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+REM without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+REM PURPOSE. See the GNU General Public License for more details.
+REM
+REM You should have received a copy of the GNU General Public License along with PCSX2.
+REM If not, see .
+
+CLS
+ECHO Select your Visual Studio version:
+ECHO 1. Microsoft Visual Studio 2013 (default)
+ECHO 2. Microsoft Visual Studio 2015
+ECHO Q. Exit the script.
+CHOICE /C 12Q /T 10 /D 1 /M "Visual Studio version: "
+IF ERRORLEVEL 3 GOTO END
+IF ERRORLEVEL 2 SET "VCVARPATH=%VS140COMNTOOLS%..\..\VC\vcvarsall.bat"
+IF ERRORLEVEL 1 SET "VCVARPATH=%VS120COMNTOOLS%..\..\VC\vcvarsall.bat"
+
+ECHO.
+ECHO Select the desired configuration:
+ECHO 1. Release 32bit (default)
+ECHO 2. Devel 32bit
+ECHO 3. Debug 32bit
+ECHO 4. Release 64bit (WIP)
+ECHO 5. Devel 64bit (WIP)
+ECHO 6. Debug 64bit (WIP)
+ECHO Q. Exit the script.
+CHOICE /C 123456Q /T 10 /D 1 /M "Configuration: "
+IF ERRORLEVEL 7 GOTO END
+IF ERRORLEVEL 6 SET "SELARCH=amd64" && SET "SELCONF=DebugAll"
+IF ERRORLEVEL 5 SET "SELARCH=amd64" && SET "SELCONF=DevelAll"
+IF ERRORLEVEL 4 SET "SELARCH=amd64" && SET "SELCONF=ReleaseAll"
+IF ERRORLEVEL 3 SET "SELARCH=x86" && SET "SELCONF=DebugAll"
+IF ERRORLEVEL 2 SET "SELARCH=x86" && SET "SELCONF=DevelAll"
+IF ERRORLEVEL 1 SET "SELARCH=x86" && SET "SELCONF=ReleaseAll"
+
+IF EXIST "%VCVARPATH%" (call "%VCVARPATH%" %SELARCH%) ELSE GOTO ERRORVS
+cl > NUL 2>&1
+if %ERRORLEVEL% NEQ 0 GOTO ERRORVS
+
+ECHO.
+ECHO Using:
+cl 2>&1 | findstr "Version"
+ECHO.
+
+SET "LOGOPTIONS=/v:m /fl1 /fl2 /flp1:logfile="%~dpn0-%SELARCH%-%SELCONF%-errors.log";errorsonly /flp2:logfile="%~dpn0-%SELARCH%-%SELCONF%-warnings.log";warningsonly"
+msbuild "%~dp0\buildbot.xml" /m %LOGOPTIONS% /t:%SELCONF%
+GOTO END
+
+:ERRORVS
+ECHO.
+ECHO The selected Visual Studio version was not found.
+
+:END
+ECHO.
+ECHO Bye!
+ECHO.
+timeout /t 10
diff -Nru pcsx2-1.3.1+dfsg/nsis/ApplyExeProps.nsh pcsx2-1.4.0/nsis/ApplyExeProps.nsh
--- pcsx2-1.3.1+dfsg/nsis/ApplyExeProps.nsh 2014-07-08 00:38:06.000000000 +0000
+++ pcsx2-1.4.0/nsis/ApplyExeProps.nsh 2016-01-05 17:28:08.000000000 +0000
@@ -6,8 +6,8 @@
VIAddVersionKey /LANG=${LANG_ENGLISH} "ProductName" "${APP_NAME}"
;VIAddVersionKey /LANG=${LANG_ENGLISH} "Comments" "A test comment"
-VIAddVersionKey /LANG=${LANG_ENGLISH} "LegalCopyright" "© 2014 PCSX2 Dev Team"
+VIAddVersionKey /LANG=${LANG_ENGLISH} "LegalCopyright" "© 2015 PCSX2 Dev Team"
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileDescription" "Installs PCSX2, a Playstation 2 Emulator for the PC."
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileVersion" "${APP_VERSION}"
-VIProductVersion "${APP_VERSION}"
+VIProductVersion "${APP_VERSION}.0"
diff -Nru pcsx2-1.3.1+dfsg/nsis/nsis_instructions.txt pcsx2-1.4.0/nsis/nsis_instructions.txt
--- pcsx2-1.3.1+dfsg/nsis/nsis_instructions.txt 2013-12-31 10:59:17.000000000 +0000
+++ pcsx2-1.4.0/nsis/nsis_instructions.txt 2016-01-05 17:28:08.000000000 +0000
@@ -6,22 +6,9 @@
* Install NSIS Script: Advanced Uninstall Log (you can find it on NSIS wiki)
( Currently at http://nsis.sourceforge.net/Advanced_Uninstall_Log_NSIS_Header )
-/*******
- -- Not needed as we now build using VS2013 --:
-* Download the Visual C++ 2008 SP1 Redistributable and save it to this nsis/ folder under the name:
- vcredist_2008_sp1_x86.exe ( http://download.microsoft.com/download/d/d/9/dd9a82d0-52ef-40db-8dab-795376989c03/vcredist_x86.exe )
-*******/
-
-/*******
- -- Not needed as we now build using VS2013 --:
- * Download the Visual C++ 2010 SP1 Redistributable and save it to this nsis/ folder.
- ( http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe )
- Rename the download to "vcredist_2010_sp1_x86.exe".
-*******/
-
- * Download the Visual C++ 2013 Redistributable and save it to this nsis/ folder.
- ( http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe )
- Rename the download to "vcredist_2013_x86.exe".
+ * Download the Visual C++ 2015 Redistributable and save it to this nsis/ folder.
+ ( https://www.microsoft.com/en-us/download/details.aspx?id=49984 )
+ Rename the download to "vcredist_2015_Update_1_x86".
* Download the DirectX Web Installer (dxwebsetup.exe) from Microsoft's website and save it to
this nsis/ folder. (currently required, might be made optional later).
@@ -33,12 +20,13 @@
* Release SSSE3 (only needed if packaging plugins)
* Release SSE4 (only needed if packaging plugins)
* Release AVX (only needed if packaging plugins)
+ * Release AVX2 (only needed if packaging plugins)
* Devel (optional) /* not enabled in the installer either, so need to do that as well */
You may selectively unload plugins you do not wish to package prior to running the NSIS
script.
- * Compile scripts (pcsx2_web_install.nsi and pcsx2_full_install.nsi)!
+ * Compile script (pcsx2_full_install.nsi)!
Output executables will be generated to the output/ folder.
@@ -50,7 +38,7 @@
remove some (or all) plugins before running the nsis script, only PCSX2 and whatever remaining
plugins will be packaged.
-GSdx SSE2, SSSE3, SSE4 and AVX versions are all included into the installer *if* they are present.
+GSdx SSE2, SSSE3, SSE4 and AVX/AVX2 versions are all included into the installer *if* they are present.
You will need to follow the above instructions and compile all release targets to get all the
GSdx DLLs.
diff -Nru pcsx2-1.3.1+dfsg/nsis/pcsx2_full_install.nsi pcsx2-1.4.0/nsis/pcsx2_full_install.nsi
--- pcsx2-1.3.1+dfsg/nsis/pcsx2_full_install.nsi 2014-07-15 16:30:49.000000000 +0000
+++ pcsx2-1.4.0/nsis/pcsx2_full_install.nsi 2016-01-05 17:28:08.000000000 +0000
@@ -2,22 +2,17 @@
; PCSX2 Full/Complete Install Package!
; (a NSIS installer script)
;
-; Copyright 2009-2014 PCSX2 Dev Team
+; Copyright 2009-2015 PCSX2 Dev Team
;
-!ifndef INC_CRT_2008
- ; Set to 0 to disable inclusion of Visual Studio 2008 SP1 CRT Redists
- !define INC_CRT_2008 0
-!endif
-
-!ifndef INC_CRT_2010
- ; Set to 0 to disable inclusion of Visual Studio 2010 SP1 CRT Redists
- !define INC_CRT_2010 0
+!ifndef INC_CRT_2013
+ ; Set to 0 to disable inclusion of Visual Studio 2013 SP1 CRT Redists
+ !define INC_CRT_2013 0
!endif
-!ifndef INC_CRT_2013
+!ifndef INC_CRT_2015
; Set to 0 to disable inclusion of Visual Studio 2013 SP1 CRT Redists
- !define INC_CRT_2013 1
+ !define INC_CRT_2015 1
!endif
ShowInstDetails nevershow
@@ -80,7 +75,6 @@
File ..\bin\Plugins\cdvdGigaherz.dll
File /nonfatal /oname=lilypad.dll ..\bin\Plugins\lilypad.dll
- File ..\bin\Plugins\PadSSSPSX.dll
File /nonfatal ..\bin\Plugins\padPokopom.dll
!insertmacro UNINSTALL.LOG_CLOSE_INSTALL
@@ -91,102 +85,79 @@
!include "SectionShortcuts.nsh"
-; -----------------------------------------------------------------------
-; MSVC Redistributable - required if the user does not already have it
-; Note: if your NSIS generates an error here it means you need to download the latest
-; visual studio redist package from microsoft.
-;
-; IMPORTANT: Online references for how to detect the presence of the VS2008 redists LIE.
-; None of the methods are reliable, because the registry keys placed by the MSI installer
-; vary depending on operating system *and* MSI installer version (youch).
-;
-!if ${INC_CRT_2008} > 0
-Section "Microsoft Visual C++ 2008 SP1 Redist" SEC_CRT2008
-
- SectionIn RO
-
- ; Downloaded from:
- ; http://download.microsoft.com/download/d/d/9/dd9a82d0-52ef-40db-8dab-795376989c03/vcredist_x86.exe
-
- SetOutPath "$TEMP"
- File "vcredist_2008_sp1_x86.exe"
- DetailPrint "Running Visual C++ 2008 SP1 Redistributable Setup..."
- ExecWait '"$TEMP\vcredist_2008_sp1_x86.exe" /qb'
- DetailPrint "Finished Visual C++ 2008 SP1 Redistributable Setup"
-
- Delete "$TEMP\vcredist_2008_sp1_x86.exe"
-
-SectionEnd
-!endif
-
-!if ${INC_CRT_2010} > 0
-Section "Microsoft Visual C++ 2010 SP1 Redist" SEC_CRT2010
+!if ${INC_CRT_2013} > 0
+Section "Microsoft Visual C++ 2013 Redist" SEC_CRT2013
;SectionIn RO
- ; Detection made easy: Unlike previous redists, VC2010 now generates a
+ ; Detection made easy: Unlike previous redists, VC2013 now generates a platform
; independent key for checking availability.
+ ; HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\VC\Runtimes\x86 for x64 Windows
+ ; HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\VC\Runtimes\x86 for x86 Windows
- ; These locations are current as of Jan. 2014. The code below might not work anymore (rama)
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\10.0\VC\Runtimes\x86 for x64 Windows
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\10.0\VC\Runtimes\x86 for x86 Windows
; Downloaded from:
- ; http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe
+ ; http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe
ClearErrors
- ReadRegDword $R0 HKLM "SOFTWARE\Microsoft\VisualStudio\10.0\VC\VCRedist\x86" "Installed"
+
+ ${If} ${RunningX64}
+ ReadRegDword $R0 HKLM "SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\VC\Runtimes\x86" "Installed"
+ ${Else}
+ ReadRegDword $R0 HKLM "SOFTWARE\Microsoft\VisualStudio\12.0\VC\Runtimes\x86" "Installed"
+ ${EndIf}
+
IfErrors 0 +2
- DetailPrint "Visual C++ 2010 Redistributable registry key was not found; assumed to be uninstalled."
+ DetailPrint "Visual C++ 2013 Redistributable registry key was not found; assumed to be uninstalled."
StrCmp $R0 "1" 0 +3
- DetailPrint "Visual C++ 2010 Redistributable is already installed; skipping!"
+ DetailPrint "Visual C++ 2013 Redistributable is already installed; skipping!"
Goto done
SetOutPath "$TEMP"
- File "vcredist_2010_sp1_x86.exe"
- DetailPrint "Running Visual C++ 2010 SP1 Redistributable Setup..."
- ExecWait '"$TEMP\vcredist_2010_sp1_x86.exe" /qb'
- DetailPrint "Finished Visual C++ 2010 SP1 Redistributable Setup"
+ File "vcredist_2013_x86.exe"
+ DetailPrint "Running Visual C++ 2013 Redistributable Setup..."
+ ExecWait '"$TEMP\vcredist_2013_x86.exe" /qb'
+ DetailPrint "Finished Visual C++ 2013 Redistributable Setup"
- Delete "$TEMP\vcredist_2010_sp1_x86.exe"
+ Delete "$TEMP\vcredist_2013_x86.exe"
done:
SectionEnd
!endif
-!if ${INC_CRT_2013} > 0
-Section "Microsoft Visual C++ 2013 Redist" SEC_CRT2013
+!if ${INC_CRT_2015} > 0
+Section "Microsoft Visual C++ 2015 Redist" SEC_CRT2015
;SectionIn RO
- ; Detection made easy: Unlike previous redists, VC2013 now generates a platform
+ ; Detection made easy: Unlike previous redists, VC2015 now generates a platform
; independent key for checking availability.
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\VC\Runtimes\x86 for x64 Windows
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\VC\Runtimes\x86 for x86 Windows
+ ; HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\14.0\VC\Runtimes\x86 for x64 Windows
+ ; HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x86 for x86 Windows
; Downloaded from:
- ; http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe
+ ; https://www.microsoft.com/en-us/download/details.aspx?id=49984
ClearErrors
${If} ${RunningX64}
- ReadRegDword $R0 HKLM "SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\VC\Runtimes\x86" "Installed"
+ ReadRegDword $R0 HKLM "SOFTWARE\Wow6432Node\Microsoft\VisualStudio\14.0\VC\Runtimes\x86" "Installed"
${Else}
- ReadRegDword $R0 HKLM "SOFTWARE\Microsoft\VisualStudio\12.0\VC\Runtimes\x86" "Installed"
+ ReadRegDword $R0 HKLM "SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x86" "Installed"
${EndIf}
IfErrors 0 +2
- DetailPrint "Visual C++ 2013 Redistributable registry key was not found; assumed to be uninstalled."
+ DetailPrint "Visual C++ 2015 Redistributable registry key was not found; assumed to be uninstalled."
StrCmp $R0 "1" 0 +3
- DetailPrint "Visual C++ 2013 Redistributable is already installed; skipping!"
+ DetailPrint "Visual C++ 2015 Redistributable is already installed; skipping!"
Goto done
SetOutPath "$TEMP"
- File "vcredist_2013_x86.exe"
- DetailPrint "Running Visual C++ 2013 Redistributable Setup..."
- ExecWait '"$TEMP\vcredist_2013_x86.exe" /qb'
- DetailPrint "Finished Visual C++ 2013 Redistributable Setup"
+ File "vcredist_2015_Update_1_x86.exe"
+ DetailPrint "Running Visual C++ 2015 Redistributable Setup..."
+ ExecWait '"$TEMP\vcredist_2015_Update_1_x86.exe" /qb'
+ DetailPrint "Finished Visual C++ 2015 Redistributable Setup"
- Delete "$TEMP\vcredist_2013_x86.exe"
+ Delete "$TEMP\vcredist_2015_Update_1_x86.exe"
done:
SectionEnd
@@ -220,9 +191,8 @@
LangString DESC_STARTMENU ${LANG_ENGLISH} "Adds shortcuts for PCSX2 to the start menu (all users)."
LangString DESC_DESKTOP ${LANG_ENGLISH} "Adds a shortcut for PCSX2 to the desktop (all users)."
-LangString DESC_CRT2008 ${LANG_ENGLISH} "Required by the PCSX2 binaries packaged in this installer."
-LangString DESC_CRT2010 ${LANG_ENGLISH} "Required by the PCSX2 binaries packaged in this installer."
LangString DESC_CRT2013 ${LANG_ENGLISH} "Required by the PCSX2 binaries packaged in this installer."
+LangString DESC_CRT2015 ${LANG_ENGLISH} "Required by the PCSX2 binaries packaged in this installer."
LangString DESC_DIRECTX ${LANG_ENGLISH} "Only uncheck this if you are quite certain your Direct3D runtimes are up to date."
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
@@ -230,18 +200,14 @@
!insertmacro MUI_DESCRIPTION_TEXT ${SEC_STARTMENU} $(DESC_STARTMENU)
!insertmacro MUI_DESCRIPTION_TEXT ${SEC_DESKTOP} $(DESC_DESKTOP)
-!if ${INC_CRT_2008} > 0
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2008} $(DESC_CRT2008)
-!endif
-
-!if ${INC_CRT_2010} > 0
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2010} $(DESC_CRT2010)
-!endif
-
!if ${INC_CRT_2013} > 0
!insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2013} $(DESC_CRT2013)
!endif
+!if ${INC_CRT_2015} > 0
+ !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2015} $(DESC_CRT2015)
+!endif
+
!insertmacro MUI_DESCRIPTION_TEXT ${SEC_DIRECTX} $(DESC_DIRECTX)
!insertmacro MUI_FUNCTION_DESCRIPTION_END
diff -Nru pcsx2-1.3.1+dfsg/nsis/pcsx2_web_install.nsi pcsx2-1.4.0/nsis/pcsx2_web_install.nsi
--- pcsx2-1.3.1+dfsg/nsis/pcsx2_web_install.nsi 2014-07-16 10:46:01.000000000 +0000
+++ pcsx2-1.4.0/nsis/pcsx2_web_install.nsi 1970-01-01 00:00:00.000000000 +0000
@@ -1,337 +0,0 @@
-
-; PCSX2 Web-based Install Package!
-; (a NSIS installer script)
-;
-; Copyright 2009-2014 PCSX2 Dev Team
-;
-; The installer generated by this script will download all relevant components for
-; PCSX2 from a variety of mirror hosts. Packages are only downloaded on an as-needed
-; basis; this most importantly applies to the very bulky VS 2008 and VS2010 packages.
-
-!ifndef INC_ZZOGL
- ; Includes ZZOGL and CG Toolkit (via web install). Currently not supported (work in progress)
- !define INC_ZZOGL 0
-!endif
-
-!define OUTFILE_POSTFIX "websetup"
-!include "SharedBase.nsh"
-!include "x64.nsh"
-
-!insertmacro MUI_PAGE_COMPONENTS
-!insertmacro MUI_PAGE_DIRECTORY
-!insertmacro MUI_PAGE_INSTFILES
-
-!insertmacro MUI_UNPAGE_CONFIRM
-!insertmacro MUI_UNPAGE_COMPONENTS
-!insertmacro MUI_UNPAGE_INSTFILES
-
-!insertmacro MUI_LANGUAGE "English"
-
-!include "ApplyExeProps.nsh"
-!include "SharedRedtape.nsh"
-
-; =======================================================================
-; Installer Sections
-; =======================================================================
-
-; -----------------------------------------------------------------------
-; Basic section (emulation proper)
-Section "!${APP_NAME} (required)" SEC_CORE
-
- SectionIn RO
-
-!include "SectionCoreReqs.nsh"
-
- ; ------------------------------------------
- ; -- Plugins Section --
- ; ------------------------------------------
-
-!if ${INC_PLUGINS} > 0
-
- ; [TODO] : Eventually the 'latest' plugin packages should be downloaded from one
- ; of our mirrors. For now plugins are included in the web installer.
-
- SetOutPath "$INSTDIR\Plugins"
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
-
- File /nonfatal /oname=gsdx32-sse2.dll ..\bin\Plugins\gsdx32-sse2.dll
- File /nonfatal /oname=gsdx32-ssse3.dll ..\bin\Plugins\gsdx32-ssse3.dll
- File /nonfatal /oname=gsdx32-sse4.dll ..\bin\Plugins\gsdx32-sse4.dll
- File /nonfatal /oname=gsdx32-avx.dll ..\bin\Plugins\gsdx32-avx.dll
- File /nonfatal /oname=zerogs.dll ..\bin\Plugins\zerogs.dll
-
- File /nonfatal /oname=spu2-x.dll ..\bin\Plugins\spu2-x.dll
- File /nonfatal /oname=zerospu2.dll ..\bin\Plugins\zerospu2.dll
-
- File /nonfatal /oname=cdvdiso.dll ..\bin\Plugins\cdvdiso.dll
- File ..\bin\Plugins\cdvdGigaherz.dll
-
- File /nonfatal /oname=lilypad.dll ..\bin\Plugins\lilypad.dll
- File ..\bin\Plugins\PadSSSPSX.dll
- File /nonfatal ..\bin\Plugins\padPokopom.dll
-
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
-
-!endif
-
-SectionEnd
-
-!include "SectionShortcuts.nsh"
-
-!if ${INC_ZZOGL} > 0
-Section "ZZogl Plugin (requires OpenGL)"
-
- SetOutPath "$INSTDIR\Plugins"
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
- File /oname=zzogl-pg.dll ..\bin\Plugins\zzogl-pg.dll
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
-
-SectionEnd
-
-Section "Nvidia's CG Toolkit"
-
- ; This section is required by anything using OpenGL, typically.
- ; It should be automatically checked when ZZogl is enabled.
-
- ; CG Toolkit would be downloaded from here:
- ; http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_February2010_Setup.exe
-
-SectionEnd
-!endif
-
-; -----------------------------------------------------------------------
-; MSVC Redistributable - required if the user does not already have it
-; Note: if your NSIS generates an error here it means you need to download the latest
-; visual studio redist package from microsoft.
-;
-; IMPORTANT: Online references for how to detect the presence of the VS2008 redists LIE.
-; None of the methods are reliable, because the registry keys placed by the MSI installer
-; vary depending on operating system *and* MSI installer version (youch).
-;
-!if 0 ; Not required anymore, we're compiling with vs2010 (there's another commented out section below. search "SEC_CRT2008").
-Section "Microsoft Visual C++ 2008 SP1 Redist" SEC_CRT2008
-
- ;SectionIn RO
-
- ; Downloaded from:
- ; http://download.microsoft.com/download/d/d/9/dd9a82d0-52ef-40db-8dab-795376989c03/vcredist_x86.exe
-
- SetOutPath "$TEMP"
-
- DetailPrint "Downloading Visual C++ 2008 SP1 Redistributable Setup..."
- DetailPrint "Contacting Microsoft.com..."
- NSISdl::download /TIMEOUT=15000 "http://download.microsoft.com/download/d/d/9/dd9a82d0-52ef-40db-8dab-795376989c03/vcredist_x86.exe" "vcredist_2008_sp1_x86.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" OnSuccess
- DetailPrint "Cound not contact Microsoft.com, or the file has been (re)moved!"
- DetailPrint "Contacting Googlecode.com..."
- NSISdl::download /TIMEOUT=20000 "http://pcsx2.googlecode.com/files/vcredist_2008_sp1_x86.exe" "vcredist_2008_sp1_x86.exe"
-
- ; [TODO] Provide a mirror for this file hosted from pcsx2.net .. ? or emudev.net .. ?
- ;Pop $R0 ;Get the return value
- ;StrCmp $R0 "success" +2
- ;NSISdl::download /TIMEOUT=15000 "http://www.pcsx2.net/vcredist_x86.exe" "vcredist_2008_sp1_x86.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" +2
- MessageBox MB_OK "Could not download Visual Studio 2008 Redist; none of the mirrors appear to be functional."
- Goto done
-
-OnSuccess:
- DetailPrint "Running Visual C++ 2008 SP1 Redistributable Setup..."
- ExecWait '"$TEMP\vcredist_2008_sp1_x86.exe" /qb'
- DetailPrint "Finished Visual C++ 2008 SP1 Redistributable Setup"
- Delete "$TEMP\vcredist_2008_sp1_x86.exe"
-
-done:
-SectionEnd
-
-Section "Microsoft Visual C++ 2010 SP1 Redist" SEC_CRT2010
-
- ; Make this required on the web installer, since it has a fully reliable check to
- ; see if it needs to be downloaded and installed or not.
- SectionIn RO
-
- ; Detection made easy: Unlike previous redists, VC2010 now generates a
- ; independent key for checking availability.
-
- ; These locations are current as of Jan. 2014. The code below might not work anymore (rama)
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\10.0\VC\Runtimes\x86 for x64 Windows
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\10.0\VC\Runtimes\x86 for x86 Windows
-
- ; Downloaded from:
- ; http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe
-
- ClearErrors
- ReadRegDword $R0 HKLM "SOFTWARE\Microsoft\VisualStudio\10.0\VC\VCRedist\x86" "Installed"
- IfErrors 0 +2
- DetailPrint "Visual C++ 2010 Redistributable registry key was not found; assumed to be uninstalled."
- StrCmp $R0 "1" 0 +3
- DetailPrint "Visual C++ 2010 Redistributable is already installed; skipping!"
- Goto done
-
- SetOutPath "$TEMP"
-
- DetailPrint "Downloading Visual C++ 2010 SP1 Redistributable Setup..."
- DetailPrint "Contacting Microsoft.com..."
- NSISdl::download /TIMEOUT=15000 "http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe" "vcredist_2010_sp1_x86.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" OnSuccess
- DetailPrint "Cound not contact Microsoft.com, or the file has been (re)moved!"
- DetailPrint "Contacting Googlecode.com..."
- NSISdl::download /TIMEOUT=20000 "http://pcsx2.googlecode.com/files/vcredist_2010_sp1_x86.exe" "vcredist_2010_sp1_x86.exe"
-
- ; [TODO] Provide a mirror for this file hosted from pcsx2.net .. ? or emudev.net .. ?
- ;Pop $R0 ;Get the return value
- ;StrCmp $R0 "success" +2
- ;NSISdl::download /TIMEOUT=30000 "http://www.pcsx2.net/vcredist_x86.exe" "vcredist_2010_x86.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" +2
- MessageBox MB_OK "Could not download Visual Studio 2010 SP1 Redist; none of the mirrors appear to be functional."
- Goto done
-
-OnSuccess:
- DetailPrint "Running Visual C++ 2010 SP1 Redistributable Setup..."
- ExecWait '"$TEMP\vcredist_2010_sp1_x86.exe" /qb'
- DetailPrint "Finished Visual C++ 2010 SP1 Redistributable Setup"
-
- Delete "$TEMP\vcredist_2010_sp1_x86.exe"
-
-done:
-SectionEnd
-!endif
-
-Section "Microsoft Visual C++ 2013 SP1 Redist" SEC_CRT2013
-
- ; Make this required on the web installer, since it has a fully reliable check to
- ; see if it needs to be downloaded and installed or not.
- SectionIn RO
-
- ; Detection made easy: Unlike previous redists, VC2013 now generates a platform
- ; independent key for checking availability.
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\VC\Runtimes\x86 for x64 Windows
- ; HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\VC\Runtimes\x86 for x86 Windows
-
- ; Download from:
- ; http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe
-
- ClearErrors
-
- ${If} ${RunningX64}
- ReadRegDword $R0 HKLM "SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\VC\Runtimes\x86" "Installed"
- ${Else}
- ReadRegDword $R0 HKLM "SOFTWARE\Microsoft\VisualStudio\12.0\VC\Runtimes\x86" "Installed"
- ${EndIf}
-
- IfErrors 0 +2
- DetailPrint "Visual C++ 2013 Redistributable registry key was not found; assumed to be uninstalled."
- StrCmp $R0 "1" 0 +3
- DetailPrint "Visual C++ 2013 Redistributable is already installed; skipping!"
- Goto done
-
- SetOutPath "$TEMP"
-
- DetailPrint "Downloading Visual C++ 2013 Redistributable Setup..."
- DetailPrint "Contacting Microsoft.com..."
- NSISdl::download /TIMEOUT=15000 "http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe" "vcredist_2013_x86.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" OnSuccess
- DetailPrint "Could not contact Microsoft.com, or the file has been (re)moved!"
- DetailPrint "Contacting Googlecode.com..."
- NSISdl::download /TIMEOUT=20000 "http://pcsx2.googlecode.com/files/vcredist_2013_x86.exe" "vcredist_2013_x86.exe"
-
- ; [TODO] Provide a mirror for this file hosted from pcsx2.net .. ? or emudev.net .. ?
- ;Pop $R0 ;Get the return value
- ;StrCmp $R0 "success" +2
- ;NSISdl::download /TIMEOUT=30000 "http://www.pcsx2.net/vcredist_x86.exe" "vcredist_2013_x86.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" +2
- MessageBox MB_OK "Could not download Visual Studio 2013 Redist; none of the mirrors appear to be functional."
- Goto done
-
-OnSuccess:
- DetailPrint "Running Visual C++ 2013 Redistributable Setup..."
- ExecWait '"$TEMP\vcredist_2013_x86.exe" /qb'
- DetailPrint "Finished Visual C++ 2013 SP1 Redistributable Setup"
-
- Delete "$TEMP\vcredist_2013_x86.exe"
-
-done:
-SectionEnd
-
-; -----------------------------------------------------------------------
-; This section needs to be last, so that in case it fails, the rest of the program will
-; be installed cleanly.
-;
-; This section could be optional, but why not? It's pretty painless to double-check that
-; all the libraries are up-to-date.
-;
-Section "DirectX Web Setup" SEC_DIRECTX
-
- ;SectionIn RO
-
- SetOutPath "$TEMP"
-
- DetailPrint "Downloading DirectX Web Setup..."
- DetailPrint "Contacting Microsoft.com..."
- NSISdl::download /TIMEOUT=15000 "http://download.microsoft.com/download/1/7/1/1718CCC4-6315-4D8E-9543-8E28A4E18C4C/dxwebsetup.exe" dxwebsetup.exe
-
- ; No mirrors provided for the dx web setup. Either we get it from Microsoft, or we don't bother.
- ; (this is done because there's a good chance the dxwebsetup we provide won't work anyway, if Microsoft
- ; has in fact re-arranged their website (again)).
-
- ;Pop $R0 ;Get the return value
- ;StrCmp $R0 "success" OnSuccess
- ;DetailPrint "Could not contact Microsoft.com, or the file has been (re)moved!"
- ;DetailPrint "Contacting Googlecode.com..."
- ;NSISdl::download /TIMEOUT=20000 "http://code.google.com/dxwebsetup01.exe" "dxwebsetup.exe"
-
- Pop $R0 ;Get the return value
- StrCmp $R0 "success" OnSuccess
- DetailPrint "Could not contact Microsoft.com, or the file has been (re)moved!"
- MessageBox MB_OK "Could not download the DirectX Web Setup. Microsoft probably rearranged their website. Please do an internet search for 'DirectX Setup' and download and install it yourself after this installer has finished."
- Goto done
-
- ;Pop $R0 ;Get the return value
- ;StrCmp $R0 "success" +2
- ;NSISdl::download /TIMEOUT=30000 "http://www.pcsx2.net/dxwebsetup.exe" "dxwebsetup.exe"
-
-OnSuccess:
- DetailPrint "Running DirectX Web Setup..."
- ExecWait '"$TEMP\dxwebsetup.exe" /Q' $DirectXSetupError
- DetailPrint "Finished DirectX Web Setup"
- Delete "$TEMP\dxwebsetup.exe"
-
-done:
-
-SectionEnd
-
-!include "SectionUninstaller.nsh"
-
-LangString DESC_CORE ${LANG_ENGLISH} "Core components (binaries, plugins, languages, etc)."
-
-LangString DESC_STARTMENU ${LANG_ENGLISH} "Adds shortcuts for PCSX2 to the start menu (all users)."
-LangString DESC_DESKTOP ${LANG_ENGLISH} "Adds a shortcut for PCSX2 to the desktop (all users)."
-
-LangString DESC_CRT2008 ${LANG_ENGLISH} "Required! Only uncheck if you are certain this component is already installed."
-LangString DESC_CRT2010 ${LANG_ENGLISH} "Will only be downloaded if you don't already have it installed."
-LangString DESC_CRT2013 ${LANG_ENGLISH} "Will only be downloaded if you don't already have it installed."
-LangString DESC_DIRECTX ${LANG_ENGLISH} "Only uncheck this if you are quite certain your Direct3D runtimes are up to date."
-
-!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CORE} $(DESC_CORE)
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_STARTMENU} $(DESC_STARTMENU)
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_DESKTOP} $(DESC_DESKTOP)
-
-!if 0
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2008} $(DESC_CRT2008)
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2010} $(DESC_CRT2010)
-!endif
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_CRT2013} $(DESC_CRT2013)
- !insertmacro MUI_DESCRIPTION_TEXT ${SEC_DIRECTX} $(DESC_DIRECTX)
-!insertmacro MUI_FUNCTION_DESCRIPTION_END
diff -Nru pcsx2-1.3.1+dfsg/nsis/SectionCoreReqs.nsh pcsx2-1.4.0/nsis/SectionCoreReqs.nsh
--- pcsx2-1.3.1+dfsg/nsis/SectionCoreReqs.nsh 2014-07-16 10:46:01.000000000 +0000
+++ pcsx2-1.4.0/nsis/SectionCoreReqs.nsh 2016-01-05 17:28:08.000000000 +0000
@@ -1,84 +1,84 @@
-
- ; --- UAC NIGHTMARES ---
- ; Ideally this would default to 'current' for user-level installs and 'all' for admin-level installs.
- ; There are problems to be aware of, however!
- ;
- ; * If the user is an admin, Windows Vista/7 will DEFAULT to an "all" shell context (installing shortcuts
- ; for all users), even if we don't want it to (which causes the uninstaller to fail!)
- ; * If the user is not an admin, setting Shell Context to all will cause the installer to fail because the
- ; user won't have permission enough to install it at all (sigh).
- ;
- ; For now we just require Admin rights to install PCSX2. An ideal solution would be to use our IsUserAdmin
- ; function to auto-detect and modify nsis installer behavior accordingly.
- ;
- ; (note! the SetShellVarContext use in the uninstaller section must match this one!)
-
- SetShellVarContext all
- ;SetShellVarContext current
-
- SetOutPath "$INSTDIR"
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
- File /oname=${APP_EXE} ..\bin\pcsx2.exe
- ;File /nonfatal /oname=pcsx2-dev.exe ..\bin\pcsx2-dev.exe
-
- ; ------------------------------------------
- ; -- Shared Core Components --
- ; ------------------------------------------
- ; (Binaries, shared DLLs, null plugins, game database, languages, etc)
-
- ; Note that v3 pthreads is compatible with v4 pthreads, so we just copy v4 over both
- ; filenames. This allows many older plugin versions to continue to work.
-
- File ..\bin\w32pthreads.v4.dll
- ; See above comment.
- File /oname=w32pthreads.v3.dll ..\bin\w32pthreads.v4.dll
- File ..\bin\GameIndex.dbf
- File ..\bin\cheats_ws.zip
-
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
-
- SetOutPath "$INSTDIR\Cheats"
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
- File ..\bin\Cheats\*
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
-
- SetOutPath "$INSTDIR\Docs"
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
- File ..\bin\docs\*
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
-
- SetOutPath "$INSTDIR\Plugins"
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
- ; NULL plugins are required, because the PCSX2 plugin selector needs a dummy plugin in every slot
- ; in order to run (including CDVD!) -- and really there should be more but we don't have working
- ; SPU2 null plugins right now.
-
- File ..\bin\Plugins\GSnull.dll
- ;File ..\bin\Plugins\SPU2null.dll
- File ..\bin\Plugins\USBnull.dll
- File ..\bin\Plugins\DEV9null.dll
- File ..\bin\Plugins\FWnull.dll
- File ..\bin\Plugins\CDVDnull.dll
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
-
- !if ${INC_LANGS} > 0
- SetOutPath $INSTDIR\Langs
- !insertmacro UNINSTALL.LOG_OPEN_INSTALL
- File /nonfatal /r ..\bin\Langs\*.mo
- !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
- !endif
-
-
- ; ------------------------------------------
- ; -- Registry Section --
- ; ------------------------------------------
-
- ; Write the installation path into the registry
- WriteRegStr HKLM Software\PCSX2 "Install_Dir" "$INSTDIR"
-
- ; Write the uninstall keys for Windows
- WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayName" "PCSX2 - Playstation 2 Emulator"
- WriteRegStr HKLM "${INSTDIR_REG_KEY}" "UninstallString" "${UNINST_EXE}"
- WriteRegDWORD HKLM "${INSTDIR_REG_KEY}" "NoModify" 1
- WriteRegDWORD HKLM "${INSTDIR_REG_KEY}" "NoRepair" 1
- WriteUninstaller "${UNINST_EXE}"
+
+ ; --- UAC NIGHTMARES ---
+ ; Ideally this would default to 'current' for user-level installs and 'all' for admin-level installs.
+ ; There are problems to be aware of, however!
+ ;
+ ; * If the user is an admin, Windows Vista/7 will DEFAULT to an "all" shell context (installing shortcuts
+ ; for all users), even if we don't want it to (which causes the uninstaller to fail!)
+ ; * If the user is not an admin, setting Shell Context to all will cause the installer to fail because the
+ ; user won't have permission enough to install it at all (sigh).
+ ;
+ ; For now we just require Admin rights to install PCSX2. An ideal solution would be to use our IsUserAdmin
+ ; function to auto-detect and modify nsis installer behavior accordingly.
+ ;
+ ; (note! the SetShellVarContext use in the uninstaller section must match this one!)
+
+ SetShellVarContext all
+ ;SetShellVarContext current
+
+ SetOutPath "$INSTDIR"
+ !insertmacro UNINSTALL.LOG_OPEN_INSTALL
+ File /oname=${APP_EXE} ..\bin\pcsx2.exe
+ ;File /nonfatal /oname=pcsx2-dev.exe ..\bin\pcsx2-dev.exe
+
+ ; ------------------------------------------
+ ; -- Shared Core Components --
+ ; ------------------------------------------
+ ; (Binaries, shared DLLs, null plugins, game database, languages, etc)
+
+ File ..\bin\GameIndex.dbf
+ File ..\bin\cheats_ws.zip
+ File ..\bin\PCSX2_keys.ini.default
+
+ !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
+
+ SetOutPath "$INSTDIR\Cheats"
+ !insertmacro UNINSTALL.LOG_OPEN_INSTALL
+ File ..\bin\Cheats\*
+ !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
+
+ SetOutPath "$INSTDIR\Docs"
+ !insertmacro UNINSTALL.LOG_OPEN_INSTALL
+ File ..\bin\docs\*
+ !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
+
+ SetOutPath "$INSTDIR\Shaders"
+ !insertmacro UNINSTALL.LOG_OPEN_INSTALL
+ File ..\bin\shaders\*
+ !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
+
+ SetOutPath "$INSTDIR\Plugins"
+ !insertmacro UNINSTALL.LOG_OPEN_INSTALL
+ ; NULL plugins are required, because the PCSX2 plugin selector needs a dummy plugin in every slot
+ ; in order to run (including CDVD!) -- and really there should be more but we don't have working
+ ; SPU2 null plugins right now.
+
+ File ..\bin\Plugins\GSnull.dll
+ ;File ..\bin\Plugins\SPU2null.dll
+ File ..\bin\Plugins\USBnull.dll
+ File ..\bin\Plugins\DEV9null.dll
+ File ..\bin\Plugins\FWnull.dll
+ File ..\bin\Plugins\CDVDnull.dll
+ !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
+
+ !if ${INC_LANGS} > 0
+ SetOutPath $INSTDIR\Langs
+ !insertmacro UNINSTALL.LOG_OPEN_INSTALL
+ File /nonfatal /r ..\bin\Langs\*.mo
+ !insertmacro UNINSTALL.LOG_CLOSE_INSTALL
+ !endif
+
+
+ ; ------------------------------------------
+ ; -- Registry Section --
+ ; ------------------------------------------
+
+ ; Write the installation path into the registry
+ WriteRegStr HKLM Software\PCSX2 "Install_Dir" "$INSTDIR"
+
+ ; Write the uninstall keys for Windows
+ WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayName" "PCSX2 - Playstation 2 Emulator"
+ WriteRegStr HKLM "${INSTDIR_REG_KEY}" "UninstallString" "${UNINST_EXE}"
+ WriteRegDWORD HKLM "${INSTDIR_REG_KEY}" "NoModify" 1
+ WriteRegDWORD HKLM "${INSTDIR_REG_KEY}" "NoRepair" 1
+ WriteUninstaller "${UNINST_EXE}"
diff -Nru pcsx2-1.3.1+dfsg/nsis/SectionUninstaller.nsh pcsx2-1.4.0/nsis/SectionUninstaller.nsh
--- pcsx2-1.3.1+dfsg/nsis/SectionUninstaller.nsh 2014-01-26 18:00:14.000000000 +0000
+++ pcsx2-1.4.0/nsis/SectionUninstaller.nsh 2016-01-05 17:28:08.000000000 +0000
@@ -1,8 +1,7 @@
; =======================================================================
; Un.Installer Sections
; =======================================================================
-; (currently web and main installers share the same uninstaller behavior. This
-; may change in the future, though I doubt it.)
+
; -----------------------------------------------------------------------
Section "Un.Program and Plugins ${APP_NAME}"
@@ -23,6 +22,7 @@
!insertmacro UNINSTALL.LOG_UNINSTALL "$INSTDIR\Plugins"
!insertmacro UNINSTALL.LOG_UNINSTALL "$INSTDIR\Docs"
!insertmacro UNINSTALL.LOG_UNINSTALL "$INSTDIR\Cheats"
+ !insertmacro UNINSTALL.LOG_UNINSTALL "$INSTDIR\Shaders"
; Remove files and registry key that store PCSX2 paths configurations
SetShellVarContext current
Delete $DOCUMENTS\PCSX2\inis\PCSX2_ui.ini
@@ -42,6 +42,7 @@
SetShellVarContext current
RMDir /r "$DOCUMENTS\PCSX2\Cheats_ws\"
+ RMDir /r "$DOCUMENTS\PCSX2\cheats\"
RMDir /r "$DOCUMENTS\PCSX2\inis\"
RMDir /r "$DOCUMENTS\PCSX2\logs\"
RMDir /r "$DOCUMENTS\PCSX2\memcards\"
diff -Nru pcsx2-1.3.1+dfsg/nsis/SharedBase.nsh pcsx2-1.4.0/nsis/SharedBase.nsh
--- pcsx2-1.3.1+dfsg/nsis/SharedBase.nsh 2014-07-08 00:38:06.000000000 +0000
+++ pcsx2-1.4.0/nsis/SharedBase.nsh 2016-01-05 17:28:08.000000000 +0000
@@ -30,7 +30,7 @@
; uninstall folders.
!ifndef APP_VERSION
- !define APP_VERSION "1.2.1.0"
+ !define APP_VERSION "1.4.0"
!endif
!define APP_NAME "PCSX2 ${APP_VERSION}"
diff -Nru pcsx2-1.3.1+dfsg/old_plugins_2013.sln pcsx2-1.4.0/old_plugins_2013.sln
--- pcsx2-1.3.1+dfsg/old_plugins_2013.sln 2014-12-13 11:24:41.000000000 +0000
+++ pcsx2-1.4.0/old_plugins_2013.sln 1970-01-01 00:00:00.000000000 +0000
@@ -1,893 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.30723.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3rdparty", "3rdparty", "{78EBE642-7A4D-4EA7-86BE-5639C6646C38}"
- ProjectSection(SolutionItems) = preProject
- 3rdparty\svn_readme.txt = 3rdparty\svn_readme.txt
- EndProjectSection
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{703FD00B-D7A0-41E3-BD03-CEC86B385DAF}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common", "Common", "{88F517F9-CE1C-4005-9BDF-4481FEB55053}"
- ProjectSection(SolutionItems) = preProject
- common\svn_readme.txt = common\svn_readme.txt
- EndProjectSection
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Include", "Include", "{0FADC26C-0E9D-4DD7-84B1-BF4F7754E90C}"
- ProjectSection(SolutionItems) = preProject
- common\include\afxresmw.h = common\include\afxresmw.h
- common\include\intrin_x86.h = common\include\intrin_x86.h
- common\include\Pcsx2Api.h = common\include\Pcsx2Api.h
- common\include\Pcsx2Defs.h = common\include\Pcsx2Defs.h
- common\include\Pcsx2Types.h = common\include\Pcsx2Types.h
- common\include\PluginCallbacks.h = common\include\PluginCallbacks.h
- common\include\PS2Etypes.h = common\include\PS2Etypes.h
- EndProjectSection
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "wx", "wx", "{62BF822E-6A12-49A8-BE8C-C55A9BCA24DA}"
- ProjectSection(SolutionItems) = preProject
- common\include\wx\folderdesc.txt = common\include\wx\folderdesc.txt
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeroGS", "plugins\zerogs\dx\Windows\zerogs_vs2013.vcxproj", "{5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}"
- ProjectSection(ProjectDependencies) = postProject
- {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CDVDiso", "plugins\CDVDiso\src\Windows\CDVDiso_vs2013.vcxproj", "{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch_vs2013.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib_vs2013.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bzip2", "3rdparty\bzip2\bzip2_vs2013.vcxproj", "{F4EB4AB2-C595-4B05-8BC0-059024BC796C}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "w32pthreads.v4", "3rdparty\w32pthreads\pthreads_vs2013.vcxproj", "{26511268-2902-4997-8421-ECD7055F9E28}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeroSPU2", "plugins\zerospu2\Windows\ZeroSPU2_vs2013.vcxproj", "{7F059854-568D-4E08-9D00-1E78E203E4DC}"
- ProjectSection(ProjectDependencies) = postProject
- {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D} = {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}
- {26511268-2902-4997-8421-ECD7055F9E28} = {26511268-2902-4997-8421-ECD7055F9E28}
- {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} = {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CDVDolio", "plugins\CDVDolio\cdvd_vs2013.vcxproj", "{FCDF5AE2-EA47-4CC6-9F20-23A0517FEBCB}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxBase28", "3rdparty\wxWidgets\build\msw\wx_base_vs2013.vcxproj", "{48AD7E0A-25B1-4974-A1E3-03F8C438D34F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxCore28", "3rdparty\wxWidgets\build\msw\wx_core_vs2013.vcxproj", "{0318BA30-EF48-441A-9E10-DC85EFAE39F0}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxConfig28", "3rdparty\wxWidgets\build\msw\wx_config_vs2013.vcxproj", "{C34487AF-228A-4D11-8E50-27803DF76873}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "x86emitter", "common\build\x86emitter\x86emitter_vs2013.vcxproj", "{A51123F5-9505-4EAE-85E7-D320290A272C}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "utilities", "common\build\Utilities\utilities_vs2013.vcxproj", "{4639972E-424E-4E13-8B07-CA403C481346}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxAdv28", "3rdparty\wxWidgets\build\msw\wx_adv_vs2013.vcxproj", "{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}"
-EndProject
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- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- GlobalSection(NestedProjects) = preSolution
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- EndGlobalSection
-EndGlobal
diff -Nru pcsx2-1.3.1+dfsg/old_plugins.sln pcsx2-1.4.0/old_plugins.sln
--- pcsx2-1.3.1+dfsg/old_plugins.sln 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/old_plugins.sln 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,274 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.23107.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3rdparty", "3rdparty", "{78EBE642-7A4D-4EA7-86BE-5639C6646C38}"
+ ProjectSection(SolutionItems) = preProject
+ 3rdparty\svn_readme.txt = 3rdparty\svn_readme.txt
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{703FD00B-D7A0-41E3-BD03-CEC86B385DAF}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common", "Common", "{88F517F9-CE1C-4005-9BDF-4481FEB55053}"
+ ProjectSection(SolutionItems) = preProject
+ common\svn_readme.txt = common\svn_readme.txt
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Include", "Include", "{0FADC26C-0E9D-4DD7-84B1-BF4F7754E90C}"
+ ProjectSection(SolutionItems) = preProject
+ common\include\afxresmw.h = common\include\afxresmw.h
+ common\include\intrin_x86.h = common\include\intrin_x86.h
+ common\include\Pcsx2Api.h = common\include\Pcsx2Api.h
+ common\include\Pcsx2Defs.h = common\include\Pcsx2Defs.h
+ common\include\Pcsx2Types.h = common\include\Pcsx2Types.h
+ common\include\PluginCallbacks.h = common\include\PluginCallbacks.h
+ common\include\PS2Etypes.h = common\include\PS2Etypes.h
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "wx", "wx", "{62BF822E-6A12-49A8-BE8C-C55A9BCA24DA}"
+ ProjectSection(SolutionItems) = preProject
+ common\include\wx\folderdesc.txt = common\include\wx\folderdesc.txt
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeroGS", "plugins\zerogs\dx\Windows\zerogs.vcxproj", "{5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CDVDiso", "plugins\CDVDiso\src\Windows\CDVDiso.vcxproj", "{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bzip2", "3rdparty\bzip2\bzip2.vcxproj", "{F4EB4AB2-C595-4B05-8BC0-059024BC796C}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeroSPU2", "plugins\zerospu2\Windows\ZeroSPU2.vcxproj", "{7F059854-568D-4E08-9D00-1E78E203E4DC}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CDVDolio", "plugins\CDVDolio\CDVDolio.vcxproj", "{FCDF5AE2-EA47-4CC6-9F20-23A0517FEBCB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "utilities", "common\build\Utilities\utilities.vcxproj", "{4639972E-424E-4E13-8B07-CA403C481346}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libjpeg7", "3rdparty\libjpeg\libjpeg.vcxproj", "{BC236261-77E8-4567-8D09-45CD02965EB6}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PadSSSPSX", "plugins\SSSPSXPAD\PadSSSPSX.vcxproj", "{6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl", "plugins\zzogl-pg\opengl\Win32\zerogsogl.vcxproj", "{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "USBqemu", "plugins\USBqemu\Win32\USBqemu.vcxproj", "{E613DA9F-41B4-4613-9911-E418EF5533BC}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxBase30", "3rdparty\wxwidgets3.0\build\msw\wx30_base.vcxproj", "{3FCC50C2-81E9-5DB2-B8D8-2129427568B1}"
+EndProject
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+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxCore30", "3rdparty\wxwidgets3.0\build\msw\wx30_core.vcxproj", "{6744DAD8-9C70-574A-BFF2-9F8DDDB24A75}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "3rdparty\libpng\projects\vstudio\libpng\libpng.vcxproj", "{D6973076-9317-4EF2-A0B8-B7A18AC0713E}"
+EndProject
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+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Devel|Win32 = Devel|Win32
+ Devel|x64 = Devel|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
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+ {5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}.Debug|Win32.Build.0 = Debug|Win32
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+ {5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Devel|x64.ActiveCfg = Devel|Win32
+ {5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Release|Win32.ActiveCfg = Release|Win32
+ {5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Release|Win32.Build.0 = Release|Win32
+ {5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}.Release|x64.ActiveCfg = Release|Win32
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug|Win32.Build.0 = Debug|Win32
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+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Devel|Win32.Build.0 = Devel|Win32
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Devel|x64.ActiveCfg = Devel|x64
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Devel|x64.Build.0 = Devel|x64
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Release|Win32.ActiveCfg = Release|Win32
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Release|Win32.Build.0 = Release|Win32
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Release|x64.ActiveCfg = Release|x64
+ {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Release|x64.Build.0 = Release|x64
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+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {0FADC26C-0E9D-4DD7-84B1-BF4F7754E90C} = {88F517F9-CE1C-4005-9BDF-4481FEB55053}
+ {62BF822E-6A12-49A8-BE8C-C55A9BCA24DA} = {0FADC26C-0E9D-4DD7-84B1-BF4F7754E90C}
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+ {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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+ {BC236261-77E8-4567-8D09-45CD02965EB6} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
+ {6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
+ {2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
+ {E613DA9F-41B4-4613-9911-E418EF5533BC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
+ {3FCC50C2-81E9-5DB2-B8D8-2129427568B1} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
+ {01F4CE10-2CFB-41A8-B41F-E54337868A1D} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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+ {D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
+ {0FAE817D-9A32-4830-857E-81DA57246E16} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
+ EndGlobalSection
+EndGlobal
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/AsyncFileReader.h pcsx2-1.4.0/pcsx2/AsyncFileReader.h
--- pcsx2-1.3.1+dfsg/pcsx2/AsyncFileReader.h 2014-08-15 20:48:12.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/AsyncFileReader.h 2016-01-05 17:28:08.000000000 +0000
@@ -25,7 +25,7 @@
class AsyncFileReader
{
protected:
- AsyncFileReader() : m_dataoffset(0) {}
+ AsyncFileReader() : m_dataoffset(0), m_blocksize(0) {}
wxString m_filename;
@@ -97,22 +97,6 @@
virtual void SetDataOffset(int bytes) { m_dataoffset = bytes; }
};
-// Factory - creates an AsyncFileReader derived instance which can read a compressed file
-class CompressedFileReader {
-public:
- // Checks if any of the available compressed file handlers can open this
- static bool DetectCompressed(AsyncFileReader* pReader);
-
- // fileName is only used to choose the compressed reader.
- // If no matching handler is found then an arbitrary handlers will be returned.
- // The returned instance still needs ->Open(filename) before usage.
- // Open(filename) may still fail.
- static AsyncFileReader* GetNewReader(const wxString& fileName);
-
-private:
- virtual ~CompressedFileReader() = 0;
-};
-
class MultipartFileReader : public AsyncFileReader
{
DeclareNoncopyableObject( MultipartFileReader );
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/BlockdumpFileReader.cpp pcsx2-1.4.0/pcsx2/CDVD/BlockdumpFileReader.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/BlockdumpFileReader.cpp 2014-07-20 20:09:46.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/BlockdumpFileReader.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -45,7 +45,12 @@
return isbd;
}
-BlockdumpFileReader::BlockdumpFileReader(void)
+BlockdumpFileReader::BlockdumpFileReader(void) :
+ m_file(NULL),
+ m_blocks(0),
+ m_blockofs(0),
+ m_dtablesize(0),
+ m_lresult(0)
{
}
@@ -85,20 +90,19 @@
m_file->SeekI(BlockDumpHeaderSize);
- ScopedPtr buffer;
u32 bs = 1024*1024;
u32 off = 0;
u32 has = 0;
int i = 0;
- buffer = new u8[bs];
+ ScopedArray buffer(bs);
do {
- m_file->Read(buffer, bs);
+ m_file->Read(buffer.GetPtr(), bs);
has = m_file->LastRead();
while (i < m_dtablesize && off < has)
{
- m_dtable[i++] = *(u32*)(buffer + off);
+ m_dtable[i++] = *(u32*)(buffer.GetPtr() + off);
off += 4;
off += m_blocksize;
}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CDVD.cpp pcsx2-1.4.0/pcsx2/CDVD/CDVD.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CDVD.cpp 2014-09-21 15:15:54.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CDVD.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -1026,32 +1026,26 @@
case 0x04: // NCOMMAND
CDVD_LOG("cdvdRead04(NCMD) %x", cdvd.nCommand);
return cdvd.nCommand;
- break;
case 0x05: // N-READY
CDVD_LOG("cdvdRead05(NReady) %x", cdvd.Ready);
return cdvd.Ready;
- break;
case 0x06: // ERROR
CDVD_LOG("cdvdRead06(Error) %x", cdvd.Error);
return cdvd.Error;
- break;
case 0x07: // BREAK
CDVD_LOG("cdvdRead07(Break) %x", 0);
return 0;
- break;
case 0x08: // STATUS
CDVD_LOG("cdvdRead08(Status) %x", cdvd.Status);
return cdvd.Status;
- break;
case 0x0A: // STATUS
CDVD_LOG("cdvdRead0A(Status) %x", cdvd.Status);
return cdvd.Status;
- break;
case 0x0B: // TRAY-STATE (if tray has been opened)
{
@@ -1060,52 +1054,42 @@
return 1;
else
return 0;
- break;
}
case 0x0C: // CRT MINUTE
CDVD_LOG("cdvdRead0C(Min) %x", itob((u8)(cdvd.Sector/(60*75))));
return itob((u8)(cdvd.Sector/(60*75)));
- break;
case 0x0D: // CRT SECOND
CDVD_LOG("cdvdRead0D(Sec) %x", itob((u8)((cdvd.Sector/75)%60)+2));
return itob((u8)((cdvd.Sector/75)%60)+2);
- break;
case 0x0E: // CRT FRAME
CDVD_LOG("cdvdRead0E(Frame) %x", itob((u8)(cdvd.Sector%75)));
return itob((u8)(cdvd.Sector%75));
- break;
case 0x0F: // TYPE
CDVD_LOG("cdvdRead0F(Disc Type) %x", cdvd.Type);
cdvdGetDiskType();
return cdvd.Type;
- break;
case 0x13: // UNKNOWN
CDVD_LOG("cdvdRead13(Unknown) %x", 4);
return 4;
- break;
case 0x15: // RSV
CDVD_LOG("cdvdRead15(RSV)");
return 0x01; // | 0x80 for ATAPI mode
- break;
case 0x16: // SCOMMAND
CDVD_LOG("cdvdRead16(SCMD) %x", cdvd.sCommand);
return cdvd.sCommand;
- break;
case 0x17: // SREADY
CDVD_LOG("cdvdRead17(SReady) %x", cdvd.sDataIn);
return cdvd.sDataIn;
- break;
case 0x18:
return cdvdRead18();
- break;
case 0x20:
case 0x21:
@@ -1117,7 +1101,6 @@
CDVD_LOG("cdvdRead%d(Key%d) %x", key, temp, cdvd.Key[temp]);
return cdvd.Key[temp];
- break;
}
case 0x28:
case 0x29:
@@ -1129,7 +1112,6 @@
CDVD_LOG("cdvdRead%d(Key%d) %x", key, temp, cdvd.Key[temp]);
return cdvd.Key[temp];
- break;
}
case 0x30:
@@ -1142,33 +1124,28 @@
CDVD_LOG("cdvdRead%d(Key%d) %x", key, temp, cdvd.Key[temp]);
return cdvd.Key[temp];
- break;
}
case 0x38: // valid parts of key data (first and last are valid)
CDVD_LOG("cdvdRead38(KeysValid) %x", cdvd.Key[15]);
return cdvd.Key[15];
- break;
case 0x39: // KEY-XOR
CDVD_LOG("cdvdRead39(KeyXor) %x", cdvd.KeyXor);
return cdvd.KeyXor;
- break;
case 0x3A: // DEC_SET
CDVD_LOG("cdvdRead3A(DecSet) %x", cdvd.decSet);
return cdvd.decSet;
- break;
default:
// note: notify the console since this is a potentially serious emulation problem:
PSXHW_LOG("*Unknown 8bit read at address 0x1f4020%x", key);
Console.Error( "IOP Unknown 8bit read from addr 0x1f4020%x", key );
return 0;
- break;
}
}
@@ -1232,7 +1209,7 @@
cdvd.Sector, cdvd.SeekToSector, cdvd.nSectors, cdvd.RetryCnt, cdvd.Speed, cdvd.Param[9], cdvd.ReadMode, cdvd.Param[10], psxHu32(0x1074));
if( EmuConfig.CdvdVerboseReads )
- Console.WriteLn( Color_Gray, L"CdRead: Reading Sector %d(%d Blocks of Size %d) at Speed=%dx",
+ Console.WriteLn( Color_Gray, L"CdRead: Reading Sector %07d (%03d Blocks of Size %d) at Speed=%dx",
cdvd.SeekToSector, cdvd.nSectors,cdvd.BlockSize,cdvd.Speed);
cdvd.ReadTime = cdvdBlockReadTime( MODE_CDROM );
@@ -1280,7 +1257,7 @@
cdvd.Sector, cdvd.nSectors, cdvd.RetryCnt, cdvd.Speed, cdvd.Param[9], cdvd.ReadMode, cdvd.Param[10], psxHu32(0x1074));
if( EmuConfig.CdvdVerboseReads )
- Console.WriteLn( Color_Gray, L"CdAudioRead: Reading Sector %d(%d Blocks of Size %d) at Speed=%dx",
+ Console.WriteLn( Color_Gray, L"CdAudioRead: Reading Sector %07d (%03d Blocks of Size %d) at Speed=%dx",
cdvd.Sector, cdvd.nSectors,cdvd.BlockSize,cdvd.Speed);
cdvd.ReadTime = cdvdBlockReadTime( MODE_CDROM );
@@ -1316,7 +1293,7 @@
cdvd.Sector, cdvd.SeekToSector, cdvd.nSectors, cdvd.RetryCnt, cdvd.Speed, cdvd.Param[9], cdvd.ReadMode, cdvd.Param[10], psxHu32(0x1074));
if( EmuConfig.CdvdVerboseReads )
- Console.WriteLn( Color_Gray, L"DvdRead: Reading Sector %d(%d Blocks of Size %d) at Speed=%dx",
+ Console.WriteLn( Color_Gray, L"DvdRead: Reading Sector %07d (%03d Blocks of Size %d) at Speed=%dx",
cdvd.SeekToSector, cdvd.nSectors,cdvd.BlockSize,cdvd.Speed);
cdvd.ReadTime = cdvdBlockReadTime( MODE_DVDROM );
@@ -1767,7 +1744,7 @@
cdvdGetMechaVer(&cdvd.Result[1]);
cdvdReadRegionParams(&cdvd.Result[3]);//size==8
- DevCon.WriteLn("REGION PARAMS = %s %s", mg_zones[cdvd.Result[1]], &cdvd.Result[3]);
+ DevCon.WriteLn("REGION PARAMS = %s %s", mg_zones[cdvd.Result[1] & 7], &cdvd.Result[3]);
cdvd.Result[1] = 1 << cdvd.Result[1]; //encryption zone; see offset 0x1C in encrypted headers
//////////////////////////////////////////
cdvd.Result[2] = 0; //??
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CDVDisoReader.cpp pcsx2-1.4.0/pcsx2/CDVD/CDVDisoReader.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CDVDisoReader.cpp 2014-08-27 03:45:23.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CDVDisoReader.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -401,10 +401,10 @@
switch (mode)
{
- case CDVD_MODE_2352:
+ //case CDVD_MODE_2352:
// Unreachable due to shortcut above.
- pxAssume(false);
- break;
+ // pxAssume(false);
+ // break;
case CDVD_MODE_2340:
pbuffer += 12;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/ChunksCache.cpp pcsx2-1.4.0/pcsx2/CDVD/ChunksCache.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/ChunksCache.cpp 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/ChunksCache.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,52 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#include "PrecompiledHeader.h"
+#include "ChunksCache.h"
+
+void ChunksCache::SetLimit(uint megabytes) {
+ m_limit = (PX_off_t)megabytes * 1024 * 1024;
+ MatchLimit();
+}
+
+void ChunksCache::MatchLimit(bool removeAll) {
+ std::list::reverse_iterator rit;
+ while (m_entries.size() && (removeAll || m_size > m_limit)) {
+ rit = m_entries.rbegin();
+ m_size -= (*rit)->size;
+ delete(*rit);
+ m_entries.pop_back();
+ }
+}
+
+void ChunksCache::Take(void* pMallocedSrc, PX_off_t offset, int length, int coverage) {
+ m_entries.push_front(new CacheEntry(pMallocedSrc, offset, length, coverage));
+ m_size += length;
+ MatchLimit();
+}
+
+// By design, succeed only if the entire request is in a single cached chunk
+int ChunksCache::Read(void* pDest, PX_off_t offset, int length) {
+ for (auto it = m_entries.begin(); it != m_entries.end(); it++) {
+ CacheEntry* e = *it;
+ if (e && offset >= e->offset && (offset + length) <= (e->offset + e->coverage)) {
+ if (it != m_entries.begin())
+ m_entries.splice(m_entries.begin(), m_entries, it); // Move to top (MRU)
+ return CopyAvailable(e->data, e->offset, e->size, pDest, offset, length);
+ }
+ }
+ return -1;
+}
+
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/ChunksCache.h pcsx2-1.4.0/pcsx2/CDVD/ChunksCache.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/ChunksCache.h 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/ChunksCache.h 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,63 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#pragma once
+
+#include "zlib_indexed.h"
+
+#define CLAMP(val, minval, maxval) (std::min(maxval, std::max(minval, val)))
+
+class ChunksCache {
+public:
+ ChunksCache(uint initialLimitMb) : m_entries(0), m_size(0), m_limit(initialLimitMb * 1024 * 1024) {};
+ ~ChunksCache() { Clear(); };
+ void SetLimit(uint megabytes);
+ void Clear() { MatchLimit(true); };
+
+ void Take(void* pMallocedSrc, PX_off_t offset, int length, int coverage);
+ int Read(void* pDest, PX_off_t offset, int length);
+
+ static int CopyAvailable(void* pSrc, PX_off_t srcOffset, int srcSize,
+ void* pDst, PX_off_t dstOffset, int maxCopySize) {
+ int available = CLAMP(maxCopySize, 0, (int)(srcOffset + srcSize - dstOffset));
+ memcpy(pDst, (char*)pSrc + (dstOffset - srcOffset), available);
+ return available;
+ };
+
+private:
+ class CacheEntry {
+ public:
+ CacheEntry(void* pMallocedSrc, PX_off_t offset, int length, int coverage) :
+ data(pMallocedSrc),
+ offset(offset),
+ coverage(coverage),
+ size(length)
+ {};
+
+ ~CacheEntry() { if (data) free(data); };
+
+ void* data;
+ PX_off_t offset;
+ int coverage;
+ int size;
+ };
+
+ std::list m_entries;
+ void MatchLimit(bool removeAll = false);
+ PX_off_t m_size;
+ PX_off_t m_limit;
+};
+
+#undef CLAMP
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CompressedFileReader.cpp pcsx2-1.4.0/pcsx2/CDVD/CompressedFileReader.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CompressedFileReader.cpp 2015-01-09 10:07:03.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CompressedFileReader.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -14,523 +14,19 @@
*/
#include "PrecompiledHeader.h"
-#include
-#include "AppConfig.h"
#include "AsyncFileReader.h"
+#include "CompressedFileReader.h"
+#include "CsoFileReader.h"
+#include "GzippedFileReader.h"
-#include "zlib_indexed.h"
-
-/////////// Some complementary utilities for zlib_indexed.c //////////
-
-#include
-
-static s64 fsize(const wxString& filename) {
- if (!wxFileName::FileExists(filename))
- return -1;
-
- std::ifstream f(filename.mbc_str(), std::ifstream::binary);
- f.seekg(0, f.end);
- s64 size = f.tellg();
- f.close();
-
- return size;
-}
-
-#define GZIP_ID "PCSX2.index.gzip.v1|"
-#define GZIP_ID_LEN (sizeof(GZIP_ID) - 1) /* sizeof includes the \0 terminator */
-
-// File format is:
-// - [GZIP_ID_LEN] GZIP_ID (no \0)
-// - [sizeof(Access)] index (should be allocated, contains various sizes)
-// - [rest] the indexed data points (should be allocated, index->list should then point to it)
-static Access* ReadIndexFromFile(const wxString& filename) {
- s64 size = fsize(filename);
- if (size <= 0) {
- Console.Error(L"Error: Can't open index file: '%s'", WX_STR(filename));
- return 0;
- }
- std::ifstream infile(filename.mbc_str(), std::ifstream::binary);
-
- char fileId[GZIP_ID_LEN + 1] = { 0 };
- infile.read(fileId, GZIP_ID_LEN);
- if (wxString::From8BitData(GZIP_ID) != wxString::From8BitData(fileId)) {
- Console.Error(L"Error: Incompatible gzip index, please delete it manually: '%s'", WX_STR(filename));
- infile.close();
- return 0;
- }
-
- Access* index = (Access*)malloc(sizeof(Access));
- infile.read((char*)index, sizeof(Access));
-
- s64 datasize = size - GZIP_ID_LEN - sizeof(Access);
- if (datasize != index->have * sizeof(Point)) {
- Console.Error(L"Error: unexpected size of gzip index, please delete it manually: '%s'.", WX_STR(filename));
- infile.close();
- free(index);
- return 0;
- }
-
- char* buffer = (char*)malloc(datasize);
- infile.read(buffer, datasize);
- infile.close();
- index->list = (Point*)buffer; // adjust list pointer
- return index;
-}
-
-static void WriteIndexToFile(Access* index, const wxString filename) {
- if (wxFileName::FileExists(filename)) {
- Console.Warning(L"WARNING: Won't write index - file name exists (please delete it manually): '%s'", WX_STR(filename));
- return;
- }
-
- std::ofstream outfile(filename.mbc_str(), std::ofstream::binary);
- outfile.write(GZIP_ID, GZIP_ID_LEN);
-
- Point* tmp = index->list;
- index->list = 0; // current pointer is useless on disk, normalize it as 0.
- outfile.write((char*)index, sizeof(Access));
- index->list = tmp;
-
- outfile.write((char*)index->list, sizeof(Point) * index->have);
- outfile.close();
-
- // Verify
- if (fsize(filename) != (s64)GZIP_ID_LEN + sizeof(Access) + sizeof(Point) * index->have) {
- Console.Warning(L"Warning: Can't write index file to disk: '%s'", WX_STR(filename));
- } else {
- Console.WriteLn(Color_Green, L"OK: Gzip quick access index file saved to disk: '%s'", WX_STR(filename));
- }
-}
-
-/////////// End of complementary utilities for zlib_indexed.c //////////
-#define CLAMP(val, minval, maxval) (std::min(maxval, std::max(minval, val)))
-
-class ChunksCache {
-public:
- ChunksCache(uint initialLimitMb) : m_entries(0), m_size(0), m_limit(initialLimitMb * 1024 * 1024) {};
- ~ChunksCache() { Clear(); };
- void SetLimit(uint megabytes);
- void Clear() { MatchLimit(true); };
-
- void Take(void* pMallocedSrc, PX_off_t offset, int length, int coverage);
- int Read(void* pDest, PX_off_t offset, int length);
-
- static int CopyAvailable(void* pSrc, PX_off_t srcOffset, int srcSize,
- void* pDst, PX_off_t dstOffset, int maxCopySize) {
- int available = CLAMP(maxCopySize, 0, (int)(srcOffset + srcSize - dstOffset));
- memcpy(pDst, (char*)pSrc + (dstOffset - srcOffset), available);
- return available;
- };
-private:
- class CacheEntry {
- public:
- CacheEntry(void* pMallocedSrc, PX_off_t offset, int length, int coverage) :
- data(pMallocedSrc),
- offset(offset),
- coverage(coverage),
- size(length)
- {};
-
- ~CacheEntry() { if (data) free(data); };
-
- void* data;
- PX_off_t offset;
- int coverage;
- int size;
- };
-
- std::list m_entries;
- void MatchLimit(bool removeAll = false);
- PX_off_t m_size;
- PX_off_t m_limit;
-};
-
-void ChunksCache::SetLimit(uint megabytes) {
- m_limit = (PX_off_t)megabytes * 1024 * 1024;
- MatchLimit();
-}
-
-void ChunksCache::MatchLimit(bool removeAll) {
- std::list::reverse_iterator rit;
- while (m_entries.size() && (removeAll || m_size > m_limit)) {
- rit = m_entries.rbegin();
- m_size -= (*rit)->size;
- delete(*rit);
- m_entries.pop_back();
- }
-}
-
-void ChunksCache::Take(void* pMallocedSrc, PX_off_t offset, int length, int coverage) {
- m_entries.push_front(new CacheEntry(pMallocedSrc, offset, length, coverage));
- m_size += length;
- MatchLimit();
-}
-
-// By design, succeed only if the entire request is in a single cached chunk
-int ChunksCache::Read(void* pDest, PX_off_t offset, int length) {
- for (auto it = m_entries.begin(); it != m_entries.end(); it++) {
- CacheEntry* e = *it;
- if (e && offset >= e->offset && (offset + length) <= (e->offset + e->coverage)) {
- if (it != m_entries.begin())
- m_entries.splice(m_entries.begin(), m_entries, it); // Move to top (MRU)
- return CopyAvailable(e->data, e->offset, e->size, pDest, offset, length);
- }
- }
- return -1;
-}
-
-static wxString INDEX_TEMPLATE_KEY(L"$(f)");
-// template:
-// must contain one and only one instance of '$(f)' (without the quotes)
-// if if !canEndWithKey -> must not end with $(f)
-// if starts with $(f) then it expands to the full path + file name.
-// if doesn't start with $(f) then it's expanded to file name only (with extension)
-// if doesn't start with $(f) and ends up relative,
-// then it's relative to base (not to cwd)
-// No checks are performed if the result file name can be created.
-// If this proves useful, we can move it into Path:: . Right now there's no need.
-static wxString ApplyTemplate(const wxString &name, const wxDirName &base,
- const wxString &fileTemplate, const wxString &filename,
- bool canEndWithKey)
-{
- wxString tem(fileTemplate);
- wxString key = INDEX_TEMPLATE_KEY;
- tem = tem.Trim(true).Trim(false); // both sides
-
- int first = tem.find(key);
- if (first < 0 // not found
- || first != tem.rfind(key) // more than one instance
- || !canEndWithKey && first == tem.length() - key.length())
- {
- Console.Error(L"Invalid %s template '%s'.\n"
- L"Template must contain exactly one '%s' and must not end with it. Abotring.",
- WX_STR(name), WX_STR(tem), WX_STR(key));
- return L"";
- }
-
- wxString fname(filename);
- if (first > 0)
- fname = Path::GetFilename(fname); // without path
-
- tem.Replace(key, fname);
- if (first > 0)
- tem = Path::Combine(base, tem); // ignores appRoot if tem is absolute
-
- return tem;
-}
-
-/*
-static void TestTemplate(const wxDirName &base, const wxString &fname, bool canEndWithKey)
-{
- const char *ins[] = {
- "$(f).pindex.tmp", // same folder as the original file
- " $(f).pindex.tmp ", // same folder as the original file (trimmed silently)
- "cache/$(f).pindex", // relative to base
- "../$(f).pindex", // relative to base
- "%appdata%/pcsx2/cache/$(f).pindex", // c:/Users//AppData/Roaming/pcsx2/cache/ ...
- "c:\\pcsx2-cache/$(f).pindex", // absolute
- "~/.cache/$(f).pindex", // TODO: check if this works on *nix. It should...
- // (on windows ~ isn't recognized as special)
- "cache/$(f)/$(f).index", // invalid: appears twice
- "hello", // invalid: doesn't contain $(f)
- "hello$(f)", // invalid, can't end with $(f)
- NULL
- };
-
- for (int i = 0; ins[i]; i++) {
- wxString tem(wxString::From8BitData(ins[i]));
- Console.WriteLn(Color_Green, L"test: '%s' -> '%s'",
- WX_STR(tem),
- WX_STR(ApplyTemplate(L"test", base, tem, fname, canEndWithKey)));
- }
-}
-*/
-
-static wxString iso2indexname(const wxString& isoname) {
- //testTemplate(isoname);
- wxDirName appRoot = // TODO: have only one of this in PCSX2. Right now have few...
- (wxDirName)(wxFileName(wxStandardPaths::Get().GetExecutablePath()).GetPath());
- //TestTemplate(appRoot, isoname, false);
- return ApplyTemplate(L"gzip index", appRoot, g_Conf->GzipIsoIndexTemplate, isoname, false);
-}
-
-#define SPAN_DEFAULT (1048576L * 4) /* distance between direct access points when creating a new index */
-#define READ_CHUNK_SIZE (256 * 1024) /* zlib extraction chunks size (at 0-based boundaries) */
-#define CACHE_SIZE_MB 200 /* cache size for extracted data. must be at least READ_CHUNK_SIZE (in MB)*/
-
-class GzippedFileReader : public AsyncFileReader
-{
- DeclareNoncopyableObject(GzippedFileReader);
-public:
- GzippedFileReader(void) :
- m_pIndex(0),
- m_zstates(0),
- m_src(0),
- m_cache(CACHE_SIZE_MB) {
- m_blocksize = 2048;
- };
-
- virtual ~GzippedFileReader(void) { Close(); };
-
- static bool CanHandle(const wxString& fileName);
- virtual bool Open(const wxString& fileName);
-
- virtual int ReadSync(void* pBuffer, uint sector, uint count);
-
- virtual void BeginRead(void* pBuffer, uint sector, uint count);
- virtual int FinishRead(void);
- virtual void CancelRead(void) {};
-
- virtual void Close(void);
-
- virtual uint GetBlockCount(void) const {
- // type and formula copied from FlatFileReader
- // FIXME? : Shouldn't it be uint and (size - m_dataoffset) / m_blocksize ?
- return (int)((m_pIndex ? m_pIndex->uncompressed_size : 0) / m_blocksize);
- };
-
- virtual void SetBlockSize(uint bytes) { m_blocksize = bytes; }
- virtual void SetDataOffset(int bytes) { m_dataoffset = bytes; }
-private:
- class Czstate {
- public:
- Czstate() { state.isValid = 0; };
- ~Czstate() { Kill(); };
- void Kill() {
- if (state.isValid)
- inflateEnd(&state.strm);
- state.isValid = 0;
- }
- Zstate state;
- };
-
- bool OkIndex(); // Verifies that we have an index, or try to create one
- PX_off_t GetOptimalExtractionStart(PX_off_t offset);
- int _ReadSync(void* pBuffer, PX_off_t offset, uint bytesToRead);
- void InitZstates();
-
- int mBytesRead; // Temp sync read result when simulating async read
- Access* m_pIndex; // Quick access index
- Czstate* m_zstates;
- FILE* m_src;
-
- ChunksCache m_cache;
-};
-
-void GzippedFileReader::InitZstates() {
- if (m_zstates) {
- delete[] m_zstates;
- m_zstates = 0;
- }
- if (!m_pIndex)
- return;
-
- // having another extra element helps avoiding logic for last (so 2+ instead of 1+)
- int size = 2 + m_pIndex->uncompressed_size / m_pIndex->span;
- m_zstates = new Czstate[size]();
-}
-
-// TODO: do better than just checking existance and extension
-bool GzippedFileReader::CanHandle(const wxString& fileName) {
- return wxFileName::FileExists(fileName) && fileName.Lower().EndsWith(L".gz");
-}
-
-bool GzippedFileReader::OkIndex() {
- if (m_pIndex)
- return true;
-
- // Try to read index from disk
- wxString indexfile = iso2indexname(m_filename);
- if (indexfile.length() == 0)
- return false; // iso2indexname(...) will print errors if it can't apply the template
-
- if (wxFileName::FileExists(indexfile) && (m_pIndex = ReadIndexFromFile(indexfile))) {
- Console.WriteLn(Color_Green, L"OK: Gzip quick access index read from disk: '%s'", WX_STR(indexfile));
- if (m_pIndex->span != SPAN_DEFAULT) {
- Console.Warning(L"Note: This index has %1.1f MB intervals, while the current default for new indexes is %1.1f MB.",
- (float)m_pIndex->span / 1024 / 1024, (float)SPAN_DEFAULT / 1024 / 1024);
- Console.Warning(L"It will work fine, but if you want to generate a new index with default intervals, delete this index file.");
- Console.Warning(L"(smaller intervals mean bigger index file and quicker but more frequent decompressions)");
- }
- InitZstates();
- return true;
- }
-
- // No valid index file. Generate an index
- Console.Warning(L"This may take a while (but only once). Scanning compressed file to generate a quick access index...");
-
- Access *index;
- FILE* infile = fopen(m_filename.mbc_str(), "rb");
- int len = build_index(infile, SPAN_DEFAULT, &index);
- printf("\n"); // build_index prints progress without \n's
- fclose(infile);
-
- if (len >= 0) {
- m_pIndex = index;
- WriteIndexToFile((Access*)m_pIndex, indexfile);
- } else {
- Console.Error(L"ERROR (%d): index could not be generated for file '%s'", len, WX_STR(m_filename));
- InitZstates();
- return false;
- }
-
- InitZstates();
- return true;
-}
-
-bool GzippedFileReader::Open(const wxString& fileName) {
- Close();
- m_filename = fileName;
- if (!(m_src = fopen(m_filename.mbc_str(), "rb")) || !CanHandle(fileName) || !OkIndex()) {
- Close();
- return false;
- };
-
- return true;
-};
-
-void GzippedFileReader::BeginRead(void* pBuffer, uint sector, uint count) {
- // No a-sync support yet, implement as sync
- mBytesRead = ReadSync(pBuffer, sector, count);
- return;
-};
-
-int GzippedFileReader::FinishRead(void) {
- int res = mBytesRead;
- mBytesRead = -1;
- return res;
-};
-
-#define PTT clock_t
-#define NOW() (clock() / (CLOCKS_PER_SEC / 1000))
-
-int GzippedFileReader::ReadSync(void* pBuffer, uint sector, uint count) {
- PX_off_t offset = (s64)sector * m_blocksize + m_dataoffset;
- int bytesToRead = count * m_blocksize;
- int res = _ReadSync(pBuffer, offset, bytesToRead);
- if (res < 0)
- Console.Error(L"Error: iso-gzip read unsuccessful.");
- return res;
-}
-
-// If we have a valid and adequate zstate for this span, use it, else, use the index
-PX_off_t GzippedFileReader::GetOptimalExtractionStart(PX_off_t offset) {
- int span = m_pIndex->span;
- Czstate& cstate = m_zstates[offset / span];
- PX_off_t stateOffset = cstate.state.isValid ? cstate.state.out_offset : 0;
- if (stateOffset && stateOffset <= offset)
- return stateOffset; // state is faster than indexed
-
- // If span is not exact multiples of READ_CHUNK_SIZE (because it was configured badly),
- // we fallback to always READ_CHUNK_SIZE boundaries
- if (span % READ_CHUNK_SIZE)
- return offset / READ_CHUNK_SIZE * READ_CHUNK_SIZE;
-
- return span * (offset / span); // index direct access boundaries
-}
-
-int GzippedFileReader::_ReadSync(void* pBuffer, PX_off_t offset, uint bytesToRead) {
- if (!OkIndex())
- return -1;
-
- // Without all the caching, chunking and states, this would be enough:
- // return extract(m_src, m_pIndex, offset, (unsigned char*)pBuffer, bytesToRead);
-
- // Split request to READ_CHUNK_SIZE chunks at READ_CHUNK_SIZE boundaries
- uint maxInChunk = READ_CHUNK_SIZE - offset % READ_CHUNK_SIZE;
- if (bytesToRead > maxInChunk) {
- int first = _ReadSync(pBuffer, offset, maxInChunk);
- if (first != maxInChunk)
- return first; // EOF or failure
-
- int rest = _ReadSync((char*)pBuffer + maxInChunk, offset + maxInChunk, bytesToRead - maxInChunk);
- if (rest < 0)
- return rest;
-
- return first + rest;
- }
-
- // From here onwards it's guarenteed that the request is inside a single READ_CHUNK_SIZE boundaries
-
- int res = m_cache.Read(pBuffer, offset, bytesToRead);
- if (res >= 0)
- return res;
-
- // Not available from cache. Decompress from optimal starting
- // point in READ_CHUNK_SIZE chunks and cache each chunk.
- PTT s = NOW();
- PX_off_t extractOffset = GetOptimalExtractionStart(offset); // guaranteed in READ_CHUNK_SIZE boundaries
- int size = offset + maxInChunk - extractOffset;
- unsigned char* extracted = (unsigned char*)malloc(size);
-
- int span = m_pIndex->span;
- int spanix = extractOffset / span;
- res = extract(m_src, m_pIndex, extractOffset, extracted, size, &(m_zstates[spanix].state));
- if (res < 0) {
- free(extracted);
- return res;
- }
- int copied = ChunksCache::CopyAvailable(extracted, extractOffset, res, pBuffer, offset, bytesToRead);
-
- if (m_zstates[spanix].state.isValid && (extractOffset + res) / span != offset / span) {
- // The state no longer matches this span.
- // move the state to the appropriate span because it will be faster than using the index
- int targetix = (extractOffset + res) / span;
- m_zstates[targetix].Kill();
- m_zstates[targetix] = m_zstates[spanix]; // We have elements for the entire file, and another one.
- m_zstates[spanix].state.isValid = 0; // Not killing because we need the state.
- }
-
- if (size <= READ_CHUNK_SIZE)
- m_cache.Take(extracted, extractOffset, res, size);
- else { // split into cacheable chunks
- for (int i = 0; i < size; i += READ_CHUNK_SIZE) {
- int available = CLAMP(res - i, 0, READ_CHUNK_SIZE);
- void* chunk = available ? malloc(available) : 0;
- if (available)
- memcpy(chunk, extracted + i, available);
- m_cache.Take(chunk, extractOffset + i, available, std::min(size - i, READ_CHUNK_SIZE));
- }
- free(extracted);
- }
-
- int duration = NOW() - s;
- if (duration > 10)
- Console.WriteLn(Color_Gray, L"gunzip: chunk #%5d-%2d : %1.2f MB - %d ms",
- (int)(offset / 4 / 1024 / 1024),
- (int)(offset % (4 * 1024 * 1024) / READ_CHUNK_SIZE),
- (float)size / 1024 / 1024,
- duration);
-
- return copied;
-}
-
-void GzippedFileReader::Close() {
- m_filename.Empty();
- if (m_pIndex) {
- free_index((Access*)m_pIndex);
- m_pIndex = 0;
+// CompressedFileReader factory.
+AsyncFileReader* CompressedFileReader::GetNewReader(const wxString& fileName) {
+ if (GzippedFileReader::CanHandle(fileName)) {
+ return new GzippedFileReader();
}
-
- InitZstates(); // results in delete because no index
- m_cache.Clear();
-
- if (m_src) {
- fclose(m_src);
- m_src = 0;
+ if (CsoFileReader::CanHandle(fileName)) {
+ return new CsoFileReader();
}
-}
-
-
-// CompressedFileReader factory - currently there's only GzippedFileReader
-
-// Go through available compressed readers
-bool CompressedFileReader::DetectCompressed(AsyncFileReader* pReader) {
- return GzippedFileReader::CanHandle(pReader->GetFilename());
-}
-
-// Return a new reader which can handle, or any reader otherwise (which will fail on open)
-AsyncFileReader* CompressedFileReader::GetNewReader(const wxString& fileName) {
- //if (GzippedFileReader::CanHandle(pReader))
- return new GzippedFileReader();
+ // This is the one which will fail on open.
+ return NULL;
}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CompressedFileReader.h pcsx2-1.4.0/pcsx2/CDVD/CompressedFileReader.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CompressedFileReader.h 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CompressedFileReader.h 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,29 @@
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2014 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#pragma once
+
+// Factory - creates an AsyncFileReader derived instance which can read a compressed file
+class CompressedFileReader {
+public:
+ // fileName and its contents may be used to choose the compressed reader.
+ // If no matching handler is found, NULL is returned.
+ // The returned instance still needs ->Open(filename) before usage.
+ // Open(filename) may still fail.
+ static AsyncFileReader* GetNewReader(const wxString& fileName);
+
+private:
+ virtual ~CompressedFileReader() = 0;
+};
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CompressedFileReaderUtils.h pcsx2-1.4.0/pcsx2/CDVD/CompressedFileReaderUtils.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CompressedFileReaderUtils.h 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CompressedFileReaderUtils.h 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,44 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#pragma once
+
+#include
+
+/////////// Some complementary utilities for zlib_indexed.c //////////
+
+// This is ugly, but it's hard to find something which will work/compile for both
+// windows and *nix and work with non-english file names.
+// Maybe some day we'll convert all file related ops to wxWidgets, which means also the
+// instances at zlib_indexed.h (which use plain stdio FILE*)
+#ifdef WIN32
+# define PX_wfilename(name_wxstr) (name_wxstr.wc_str())
+# define PX_fopen_rb(name_wxstr) (_wfopen(PX_wfilename(name_wxstr), L"rb"))
+#else
+# define PX_wfilename(name_wxstr) (name_wxstr.mbc_str())
+# define PX_fopen_rb(name_wxstr) (fopen(PX_wfilename(name_wxstr), "rb"))
+#endif
+
+#ifdef WIN32
+# define PX_fseeko _fseeki64
+# define PX_ftello _ftelli64
+# define PX_off_t s64 /* __int64 */
+#else
+# define PX_fseeko fseeko
+# define PX_ftello ftello
+# define PX_off_t off_t
+#endif
+
+/////////// End of complementary utilities for zlib_indexed.c //////////
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CsoFileReader.cpp pcsx2-1.4.0/pcsx2/CDVD/CsoFileReader.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CsoFileReader.cpp 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CsoFileReader.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,313 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#include "PrecompiledHeader.h"
+#include "AsyncFileReader.h"
+#include "CompressedFileReaderUtils.h"
+#include "CsoFileReader.h"
+#include "Pcsx2Types.h"
+#ifdef __linux__
+#include
+#else
+#include
+#endif
+
+// Implementation of CSO compressed ISO reading, based on:
+// https://github.com/unknownbrackets/maxcso/blob/master/README_CSO.md
+struct CsoHeader {
+ u8 magic[4];
+ u32 header_size;
+ u64 total_bytes;
+ u32 frame_size;
+ u8 ver;
+ u8 align;
+ u8 reserved[2];
+};
+
+static const u32 CSO_READ_BUFFER_SIZE = 256 * 1024;
+
+bool CsoFileReader::CanHandle(const wxString& fileName) {
+ bool supported = false;
+ if (wxFileName::FileExists(fileName) && fileName.Lower().EndsWith(L".cso")) {
+ FILE* fp = PX_fopen_rb(fileName);
+ CsoHeader hdr;
+ if (fp) {
+ if (fread(&hdr, 1, sizeof(hdr), fp) == sizeof(hdr)) {
+ supported = ValidateHeader(hdr);
+ }
+ fclose(fp);
+ }
+ }
+ return supported;
+}
+
+bool CsoFileReader::ValidateHeader(const CsoHeader& hdr) {
+ if (hdr.magic[0] != 'C' || hdr.magic[1] != 'I' || hdr.magic[2] != 'S' || hdr.magic[3] != 'O') {
+ // Invalid magic, definitely a bad file.
+ return false;
+ }
+ if (hdr.ver > 1) {
+ Console.Error(L"Only CSOv1 files are supported.");
+ return false;
+ }
+ if ((hdr.frame_size & (hdr.frame_size - 1)) != 0) {
+ Console.Error(L"CSO frame size must be a power of two.");
+ return false;
+ }
+ if (hdr.frame_size < 2048) {
+ Console.Error(L"CSO frame size must be at least one sector.");
+ return false;
+ }
+
+ // All checks passed, this is a good CSO header.
+ return true;
+}
+
+bool CsoFileReader::Open(const wxString& fileName) {
+ Close();
+ m_filename = fileName;
+ m_src = PX_fopen_rb(m_filename);
+
+ bool success = false;
+ if (m_src && ReadFileHeader() && InitializeBuffers()) {
+ success = true;
+ }
+
+ if (!success) {
+ Close();
+ return false;
+ }
+ return true;
+}
+
+bool CsoFileReader::ReadFileHeader() {
+ CsoHeader hdr = {};
+
+ PX_fseeko(m_src, m_dataoffset, SEEK_SET);
+ if (fread(&hdr, 1, sizeof(hdr), m_src) != sizeof(hdr)) {
+ Console.Error(L"Failed to read CSO file header.");
+ return false;
+ }
+
+ if (!ValidateHeader(hdr)) {
+ Console.Error(L"CSO has invalid header.");
+ return false;
+ }
+
+ m_frameSize = hdr.frame_size;
+ // Determine the translation from bytes to frame.
+ m_frameShift = 0;
+ for (u32 i = m_frameSize; i > 1; i >>= 1) {
+ ++m_frameShift;
+ }
+
+ // This is the index alignment (index values need shifting by this amount.)
+ m_indexShift = hdr.align;
+ m_totalSize = hdr.total_bytes;
+
+ return true;
+}
+
+bool CsoFileReader::InitializeBuffers() {
+ // Round up, since part of a frame requires a full frame.
+ u32 numFrames = (u32)((m_totalSize + m_frameSize - 1) / m_frameSize);
+
+ // We might read a bit of alignment too, so be prepared.
+ if (m_frameSize + (1 << m_indexShift) < CSO_READ_BUFFER_SIZE) {
+ m_readBuffer = new u8[CSO_READ_BUFFER_SIZE];
+ } else {
+ m_readBuffer = new u8[m_frameSize + (1 << m_indexShift)];
+ }
+
+ // This is a buffer for the most recently decompressed frame.
+ m_zlibBuffer = new u8[m_frameSize + (1 << m_indexShift)];
+ m_zlibBufferFrame = numFrames;
+
+ const u32 indexSize = numFrames + 1;
+ m_index = new u32[indexSize];
+ if (fread(m_index, sizeof(u32), indexSize, m_src) != indexSize) {
+ Console.Error(L"Unable to read index data from CSO.");
+ return false;
+ }
+
+ m_z_stream = new z_stream;
+ m_z_stream->zalloc = Z_NULL;
+ m_z_stream->zfree = Z_NULL;
+ m_z_stream->opaque = Z_NULL;
+ if (inflateInit2(m_z_stream, -15) != Z_OK) {
+ Console.Error("Unable to initialize zlib for CSO decompression.");
+ return false;
+ }
+
+ return true;
+}
+
+void CsoFileReader::Close() {
+ m_filename.Empty();
+#if CSO_USE_CHUNKSCACHE
+ m_cache.Clear();
+#endif
+
+ if (m_src) {
+ fclose(m_src);
+ m_src = NULL;
+ }
+ if (m_z_stream) {
+ inflateEnd(m_z_stream);
+ m_z_stream = NULL;
+ }
+
+ if (m_readBuffer) {
+ delete[] m_readBuffer;
+ m_readBuffer = NULL;
+ }
+ if (m_zlibBuffer) {
+ delete[] m_zlibBuffer;
+ m_zlibBuffer = NULL;
+ }
+ if (m_index) {
+ delete[] m_index;
+ m_index = NULL;
+ }
+}
+
+int CsoFileReader::ReadSync(void* pBuffer, uint sector, uint count) {
+ if (!m_src) {
+ return 0;
+ }
+
+ // Note that, in practice, count will always be 1. It seems one sector is read
+ // per interrupt, even if multiple are requested by the application.
+
+ u8* dest = (u8*)pBuffer;
+ // We do it this way in case m_blocksize is not well aligned to our frame size.
+ u64 pos = (u64)sector * (u64)m_blocksize;
+ int remaining = count * m_blocksize;
+ int bytes = 0;
+
+ while (remaining > 0) {
+ int readBytes;
+
+#if CSO_USE_CHUNKSCACHE
+ // Try first to read from the cache.
+ readBytes = m_cache.Read(dest + bytes, pos + bytes, remaining);
+#else
+ readBytes = -1;
+#endif
+ if (readBytes < 0) {
+ readBytes = ReadFromFrame(dest + bytes, pos + bytes, remaining);
+ if (readBytes == 0) {
+ // We hit EOF.
+ break;
+ }
+
+#if CSO_USE_CHUNKSCACHE
+ // Add the bytes into the cache. We need to allocate a buffer for it.
+ void *cached = malloc(readBytes);
+ memcpy(cached, dest + bytes, readBytes);
+ m_cache.Take(cached, pos + bytes, readBytes, readBytes);
+#endif
+ }
+
+ bytes += readBytes;
+ remaining -= readBytes;
+ }
+
+ return bytes;
+}
+
+int CsoFileReader::ReadFromFrame(u8 *dest, u64 pos, int maxBytes) {
+ if (pos >= m_totalSize) {
+ // Can't read anything passed the end.
+ return 0;
+ }
+
+ const u32 frame = (u32)(pos >> m_frameShift);
+ const u32 offset = (u32)(pos - (frame << m_frameShift));
+ // This is how many bytes we will actually be reading from this frame.
+ const u32 bytes = (u32)(std::min(m_blocksize, static_cast(m_frameSize - offset)));
+
+ // Grab the index data for the frame we're about to read.
+ const bool compressed = (m_index[frame + 0] & 0x80000000) == 0;
+ const u32 index0 = m_index[frame + 0] & 0x7FFFFFFF;
+ const u32 index1 = m_index[frame + 1] & 0x7FFFFFFF;
+
+ // Calculate where the compressed payload is (if compressed.)
+ const u64 frameRawPos = (u64)index0 << m_indexShift;
+ const u64 frameRawSize = (u64)(index1 - index0) << m_indexShift;
+
+ if (!compressed) {
+ // Just read directly, easy.
+ if (PX_fseeko(m_src, m_dataoffset + frameRawPos + offset, SEEK_SET) != 0) {
+ Console.Error("Unable to seek to uncompressed CSO data.");
+ return 0;
+ }
+ return fread(dest, 1, bytes, m_src);
+ } else {
+ // We don't need to decompress if we already did this same frame last time.
+ if (m_zlibBufferFrame != frame) {
+ if (PX_fseeko(m_src, m_dataoffset + frameRawPos, SEEK_SET) != 0) {
+ Console.Error("Unable to seek to compressed CSO data.");
+ return 0;
+ }
+ // This might be less bytes than frameRawSize in case of padding on the last frame.
+ // This is because the index positions must be aligned.
+ const u32 readRawBytes = fread(m_readBuffer, 1, frameRawSize, m_src);
+ if (!DecompressFrame(frame, readRawBytes)) {
+ return 0;
+ }
+ }
+
+ // Now we just copy the offset data from the cache.
+ memcpy(dest, m_zlibBuffer + offset, bytes);
+ }
+
+ return bytes;
+}
+
+bool CsoFileReader::DecompressFrame(u32 frame, u32 readBufferSize) {
+ m_z_stream->next_in = m_readBuffer;
+ m_z_stream->avail_in = readBufferSize;
+ m_z_stream->next_out = m_zlibBuffer;
+ m_z_stream->avail_out = m_frameSize;
+
+ int status = inflate(m_z_stream, Z_FINISH);
+ bool success = status == Z_STREAM_END && m_z_stream->total_out == m_frameSize;
+ if (success) {
+ // Our buffer now contains this frame.
+ m_zlibBufferFrame = frame;
+ } else {
+ Console.Error("Unable to decompress CSO frame using zlib.");
+ m_zlibBufferFrame = (u32)-1;
+ }
+
+ inflateReset(m_z_stream);
+ return success;
+}
+
+void CsoFileReader::BeginRead(void* pBuffer, uint sector, uint count) {
+ // TODO: No async support yet, implement as sync.
+ m_bytesRead = ReadSync(pBuffer, sector, count);
+}
+
+int CsoFileReader::FinishRead() {
+ int res = m_bytesRead;
+ m_bytesRead = -1;
+ return res;
+}
+
+void CsoFileReader::CancelRead() {
+ // TODO: No async read support yet.
+}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/CsoFileReader.h pcsx2-1.4.0/pcsx2/CDVD/CsoFileReader.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/CsoFileReader.h 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/CsoFileReader.h 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,102 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#pragma once
+
+// Based on testing, the overhead of using this cache is high.
+//
+// The test was done with CSO files using a block size of 16KB.
+// Cache hit rates were observed in the range of 25%.
+// Cache overhead added 35% to the overall read time.
+//
+// For this reason, it's currently disabled.
+#define CSO_USE_CHUNKSCACHE 0
+
+#include "AsyncFileReader.h"
+#include "ChunksCache.h"
+
+struct CsoHeader;
+typedef struct z_stream_s z_stream;
+
+static const uint CSO_CHUNKCACHE_SIZE_MB = 200;
+
+class CsoFileReader : public AsyncFileReader
+{
+ DeclareNoncopyableObject(CsoFileReader);
+public:
+ CsoFileReader(void) :
+ m_frameSize(0),
+ m_frameShift(0),
+ m_indexShift(0),
+ m_readBuffer(0),
+ m_zlibBuffer(0),
+ m_zlibBufferFrame(0),
+ m_index(0),
+ m_totalSize(0),
+ m_src(0),
+ m_z_stream(0),
+#if CSO_USE_CHUNKSCACHE
+ m_cache(CSO_CHUNKCACHE_SIZE_MB),
+#endif
+ m_bytesRead(0) {
+ m_blocksize = 2048;
+ };
+
+ virtual ~CsoFileReader(void) { Close(); };
+
+ static bool CanHandle(const wxString& fileName);
+ virtual bool Open(const wxString& fileName);
+
+ virtual int ReadSync(void* pBuffer, uint sector, uint count);
+
+ virtual void BeginRead(void* pBuffer, uint sector, uint count);
+ virtual int FinishRead(void);
+ virtual void CancelRead(void);
+
+ virtual void Close(void);
+
+ virtual uint GetBlockCount(void) const {
+ return (m_totalSize - m_dataoffset) / m_blocksize;
+ };
+
+ virtual void SetBlockSize(uint bytes) { m_blocksize = bytes; }
+ virtual void SetDataOffset(int bytes) { m_dataoffset = bytes; }
+
+private:
+ static bool ValidateHeader(const CsoHeader& hdr);
+ bool ReadFileHeader();
+ bool InitializeBuffers();
+ int ReadFromFrame(u8 *dest, u64 pos, int maxBytes);
+ bool DecompressFrame(u32 frame, u32 readBufferSize);
+
+ u32 m_frameSize;
+ u8 m_frameShift;
+ u8 m_indexShift;
+ u8* m_readBuffer;
+ u8 *m_zlibBuffer;
+ u32 m_zlibBufferFrame;
+ u32 *m_index;
+ u64 m_totalSize;
+ // The actual source cso file handle.
+ FILE* m_src;
+ z_stream* m_z_stream;
+
+#if CSO_USE_CHUNKSCACHE
+ ChunksCache m_cache;
+#endif
+
+ // The result of a read is stored here between BeginRead() and FinishRead().
+ int m_bytesRead;
+};
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/GzippedFileReader.cpp pcsx2-1.4.0/pcsx2/CDVD/GzippedFileReader.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/GzippedFileReader.cpp 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/GzippedFileReader.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,476 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#include "PrecompiledHeader.h"
+#include
+#include
+#include "AppConfig.h"
+#include "ChunksCache.h"
+#include "CompressedFileReaderUtils.h"
+#include "GzippedFileReader.h"
+#include "zlib_indexed.h"
+
+#define CLAMP(val, minval, maxval) (std::min(maxval, std::max(minval, val)))
+
+static s64 fsize(const wxString& filename) {
+ if (!wxFileName::FileExists(filename))
+ return -1;
+
+ std::ifstream f(PX_wfilename(filename), std::ifstream::binary);
+ f.seekg(0, f.end);
+ s64 size = f.tellg();
+ f.close();
+
+ return size;
+}
+
+#define GZIP_ID "PCSX2.index.gzip.v1|"
+#define GZIP_ID_LEN (sizeof(GZIP_ID) - 1) /* sizeof includes the \0 terminator */
+
+// File format is:
+// - [GZIP_ID_LEN] GZIP_ID (no \0)
+// - [sizeof(Access)] index (should be allocated, contains various sizes)
+// - [rest] the indexed data points (should be allocated, index->list should then point to it)
+static Access* ReadIndexFromFile(const wxString& filename) {
+ s64 size = fsize(filename);
+ if (size <= 0) {
+ Console.Error(L"Error: Can't open index file: '%s'", WX_STR(filename));
+ return 0;
+ }
+ std::ifstream infile(PX_wfilename(filename), std::ifstream::binary);
+
+ char fileId[GZIP_ID_LEN + 1] = { 0 };
+ infile.read(fileId, GZIP_ID_LEN);
+ if (wxString::From8BitData(GZIP_ID) != wxString::From8BitData(fileId)) {
+ Console.Error(L"Error: Incompatible gzip index, please delete it manually: '%s'", WX_STR(filename));
+ infile.close();
+ return 0;
+ }
+
+ Access* index = (Access*)malloc(sizeof(Access));
+ infile.read((char*)index, sizeof(Access));
+
+ s64 datasize = size - GZIP_ID_LEN - sizeof(Access);
+ if (datasize != (s64)index->have * sizeof(Point)) {
+ Console.Error(L"Error: unexpected size of gzip index, please delete it manually: '%s'.", WX_STR(filename));
+ infile.close();
+ free(index);
+ return 0;
+ }
+
+ char* buffer = (char*)malloc(datasize);
+ infile.read(buffer, datasize);
+ infile.close();
+ index->list = (Point*)buffer; // adjust list pointer
+ return index;
+}
+
+static void WriteIndexToFile(Access* index, const wxString filename) {
+ if (wxFileName::FileExists(filename)) {
+ Console.Warning(L"WARNING: Won't write index - file name exists (please delete it manually): '%s'", WX_STR(filename));
+ return;
+ }
+
+ std::ofstream outfile(PX_wfilename(filename), std::ofstream::binary);
+ outfile.write(GZIP_ID, GZIP_ID_LEN);
+
+ Point* tmp = index->list;
+ index->list = 0; // current pointer is useless on disk, normalize it as 0.
+ outfile.write((char*)index, sizeof(Access));
+ index->list = tmp;
+
+ outfile.write((char*)index->list, sizeof(Point) * index->have);
+ outfile.close();
+
+ // Verify
+ if (fsize(filename) != (s64)GZIP_ID_LEN + sizeof(Access) + sizeof(Point) * index->have) {
+ Console.Warning(L"Warning: Can't write index file to disk: '%s'", WX_STR(filename));
+ } else {
+ Console.WriteLn(Color_Green, L"OK: Gzip quick access index file saved to disk: '%s'", WX_STR(filename));
+ }
+}
+
+static wxString INDEX_TEMPLATE_KEY(L"$(f)");
+// template:
+// must contain one and only one instance of '$(f)' (without the quotes)
+// if if !canEndWithKey -> must not end with $(f)
+// if starts with $(f) then it expands to the full path + file name.
+// if doesn't start with $(f) then it's expanded to file name only (with extension)
+// if doesn't start with $(f) and ends up relative,
+// then it's relative to base (not to cwd)
+// No checks are performed if the result file name can be created.
+// If this proves useful, we can move it into Path:: . Right now there's no need.
+static wxString ApplyTemplate(const wxString &name, const wxDirName &base,
+ const wxString &fileTemplate, const wxString &filename,
+ bool canEndWithKey)
+{
+ wxString tem(fileTemplate);
+ wxString key = INDEX_TEMPLATE_KEY;
+ tem = tem.Trim(true).Trim(false); // both sides
+
+ int first = tem.find(key);
+ if (first < 0 // not found
+ || first != tem.rfind(key) // more than one instance
+ || !canEndWithKey && first == tem.length() - key.length())
+ {
+ Console.Error(L"Invalid %s template '%s'.\n"
+ L"Template must contain exactly one '%s' and must not end with it. Abotring.",
+ WX_STR(name), WX_STR(tem), WX_STR(key));
+ return L"";
+ }
+
+ wxString fname(filename);
+ if (first > 0)
+ fname = Path::GetFilename(fname); // without path
+
+ tem.Replace(key, fname);
+ if (first > 0)
+ tem = Path::Combine(base, tem); // ignores appRoot if tem is absolute
+
+ return tem;
+}
+
+/*
+static void TestTemplate(const wxDirName &base, const wxString &fname, bool canEndWithKey)
+{
+ const char *ins[] = {
+ "$(f).pindex.tmp", // same folder as the original file
+ " $(f).pindex.tmp ", // same folder as the original file (trimmed silently)
+ "cache/$(f).pindex", // relative to base
+ "../$(f).pindex", // relative to base
+ "%appdata%/pcsx2/cache/$(f).pindex", // c:/Users//AppData/Roaming/pcsx2/cache/ ...
+ "c:\\pcsx2-cache/$(f).pindex", // absolute
+ "~/.cache/$(f).pindex", // TODO: check if this works on *nix. It should...
+ // (on windows ~ isn't recognized as special)
+ "cache/$(f)/$(f).index", // invalid: appears twice
+ "hello", // invalid: doesn't contain $(f)
+ "hello$(f)", // invalid, can't end with $(f)
+ NULL
+ };
+
+ for (int i = 0; ins[i]; i++) {
+ wxString tem(wxString::From8BitData(ins[i]));
+ Console.WriteLn(Color_Green, L"test: '%s' -> '%s'",
+ WX_STR(tem),
+ WX_STR(ApplyTemplate(L"test", base, tem, fname, canEndWithKey)));
+ }
+}
+*/
+
+static wxString iso2indexname(const wxString& isoname) {
+ //testTemplate(isoname);
+ wxDirName appRoot = // TODO: have only one of this in PCSX2. Right now have few...
+ (wxDirName)(wxFileName(wxStandardPaths::Get().GetExecutablePath()).GetPath());
+ //TestTemplate(appRoot, isoname, false);
+ return ApplyTemplate(L"gzip index", appRoot, g_Conf->GzipIsoIndexTemplate, isoname, false);
+}
+
+GzippedFileReader::GzippedFileReader(void) :
+ mBytesRead(0),
+ m_pIndex(0),
+ m_zstates(0),
+ m_src(0),
+ m_cache(GZFILE_CACHE_SIZE_MB) {
+ m_blocksize = 2048;
+ AsyncPrefetchReset();
+};
+
+void GzippedFileReader::InitZstates() {
+ if (m_zstates) {
+ delete[] m_zstates;
+ m_zstates = 0;
+ }
+ if (!m_pIndex)
+ return;
+
+ // having another extra element helps avoiding logic for last (so 2+ instead of 1+)
+ int size = 2 + m_pIndex->uncompressed_size / m_pIndex->span;
+ m_zstates = new Czstate[size]();
+}
+
+#ifndef WIN32
+void GzippedFileReader::AsyncPrefetchReset() {};
+void GzippedFileReader::AsyncPrefetchOpen() {};
+void GzippedFileReader::AsyncPrefetchClose() {};
+void GzippedFileReader::AsyncPrefetchChunk(PX_off_t dummy) {};
+void GzippedFileReader::AsyncPrefetchCancel() {};
+#else
+// AsyncPrefetch works as follows:
+// ater extracting a chunk from the compressed file, ask the OS to asynchronously
+// read the next chunk from the file, and then completely ignore the result and
+// cancel the async read before the next extract. the next extract then reads the
+// data from the disk buf if it's overlapping/contained within the chunk we've
+// asked the OS to prefetch, then the OS is likely to already have it cached.
+// This procedure is frequently able to overcome seek time due to fragmentation of the
+// compressed file on disk without any meaningful penalty.
+// This system is only enabled for win32 where we have this async read request.
+void GzippedFileReader::AsyncPrefetchReset() {
+ hOverlappedFile = INVALID_HANDLE_VALUE;
+ asyncInProgress = false;
+}
+
+void GzippedFileReader::AsyncPrefetchOpen() {
+ hOverlappedFile = CreateFile(
+ m_filename,
+ GENERIC_READ,
+ FILE_SHARE_READ,
+ NULL,
+ OPEN_EXISTING,
+ FILE_FLAG_SEQUENTIAL_SCAN | FILE_FLAG_OVERLAPPED,
+ NULL);
+};
+
+void GzippedFileReader::AsyncPrefetchClose()
+{
+ AsyncPrefetchCancel();
+
+ if (hOverlappedFile != INVALID_HANDLE_VALUE)
+ CloseHandle(hOverlappedFile);
+
+ AsyncPrefetchReset();
+};
+
+void GzippedFileReader::AsyncPrefetchChunk(PX_off_t start)
+{
+ if (hOverlappedFile == INVALID_HANDLE_VALUE || asyncInProgress) {
+ Console.Warning(L"Unexpected file handle or progress state. Aborting prefetch.");
+ return;
+ }
+
+ LARGE_INTEGER offset;
+ offset.QuadPart = start;
+
+ DWORD bytesToRead = GZFILE_READ_CHUNK_SIZE;
+
+ ZeroMemory(&asyncOperationContext, sizeof(asyncOperationContext));
+ asyncOperationContext.hEvent = 0;
+ asyncOperationContext.Offset = offset.LowPart;
+ asyncOperationContext.OffsetHigh = offset.HighPart;
+
+ ReadFile(hOverlappedFile, mDummyAsyncPrefetchTarget, bytesToRead, NULL, &asyncOperationContext);
+ asyncInProgress = true;
+};
+
+void GzippedFileReader::AsyncPrefetchCancel()
+{
+ if (!asyncInProgress)
+ return;
+
+ if (!CancelIo(hOverlappedFile)) {
+ Console.Warning("canceling gz prefetch failed. following prefetching will not work.");
+ return;
+ }
+
+ asyncInProgress = false;
+};
+#endif /* WIN32 */
+
+// TODO: do better than just checking existance and extension
+bool GzippedFileReader::CanHandle(const wxString& fileName) {
+ return wxFileName::FileExists(fileName) && fileName.Lower().EndsWith(L".gz");
+}
+
+bool GzippedFileReader::OkIndex() {
+ if (m_pIndex)
+ return true;
+
+ // Try to read index from disk
+ wxString indexfile = iso2indexname(m_filename);
+ if (indexfile.length() == 0)
+ return false; // iso2indexname(...) will print errors if it can't apply the template
+
+ if (wxFileName::FileExists(indexfile) && (m_pIndex = ReadIndexFromFile(indexfile))) {
+ Console.WriteLn(Color_Green, L"OK: Gzip quick access index read from disk: '%s'", WX_STR(indexfile));
+ if (m_pIndex->span != GZFILE_SPAN_DEFAULT) {
+ Console.Warning(L"Note: This index has %1.1f MB intervals, while the current default for new indexes is %1.1f MB.",
+ (float)m_pIndex->span / 1024 / 1024, (float)GZFILE_SPAN_DEFAULT / 1024 / 1024);
+ Console.Warning(L"It will work fine, but if you want to generate a new index with default intervals, delete this index file.");
+ Console.Warning(L"(smaller intervals mean bigger index file and quicker but more frequent decompressions)");
+ }
+ InitZstates();
+ return true;
+ }
+
+ // No valid index file. Generate an index
+ Console.Warning(L"This may take a while (but only once). Scanning compressed file to generate a quick access index...");
+
+ Access *index;
+ FILE* infile = PX_fopen_rb(m_filename);
+ int len = build_index(infile, GZFILE_SPAN_DEFAULT, &index);
+ printf("\n"); // build_index prints progress without \n's
+ fclose(infile);
+
+ if (len >= 0) {
+ m_pIndex = index;
+ WriteIndexToFile((Access*)m_pIndex, indexfile);
+ } else {
+ Console.Error(L"ERROR (%d): index could not be generated for file '%s'", len, WX_STR(m_filename));
+ free_index(index);
+ InitZstates();
+ return false;
+ }
+
+ InitZstates();
+ return true;
+}
+
+bool GzippedFileReader::Open(const wxString& fileName) {
+ Close();
+ m_filename = fileName;
+ if (!(m_src = PX_fopen_rb(m_filename)) || !CanHandle(fileName) || !OkIndex()) {
+ Close();
+ return false;
+ };
+
+ AsyncPrefetchOpen();
+ return true;
+};
+
+void GzippedFileReader::BeginRead(void* pBuffer, uint sector, uint count) {
+ // No a-sync support yet, implement as sync
+ mBytesRead = ReadSync(pBuffer, sector, count);
+ return;
+};
+
+int GzippedFileReader::FinishRead(void) {
+ int res = mBytesRead;
+ mBytesRead = -1;
+ return res;
+};
+
+#define PTT clock_t
+#define NOW() (clock() / (CLOCKS_PER_SEC / 1000))
+
+int GzippedFileReader::ReadSync(void* pBuffer, uint sector, uint count) {
+ PX_off_t offset = (s64)sector * m_blocksize + m_dataoffset;
+ int bytesToRead = count * m_blocksize;
+ int res = _ReadSync(pBuffer, offset, bytesToRead);
+ if (res < 0)
+ Console.Error(L"Error: iso-gzip read unsuccessful.");
+ return res;
+}
+
+// If we have a valid and adequate zstate for this span, use it, else, use the index
+PX_off_t GzippedFileReader::GetOptimalExtractionStart(PX_off_t offset) {
+ int span = m_pIndex->span;
+ Czstate& cstate = m_zstates[offset / span];
+ PX_off_t stateOffset = cstate.state.isValid ? cstate.state.out_offset : 0;
+ if (stateOffset && stateOffset <= offset)
+ return stateOffset; // state is faster than indexed
+
+ // If span is not exact multiples of GZFILE_READ_CHUNK_SIZE (because it was configured badly),
+ // we fallback to always GZFILE_READ_CHUNK_SIZE boundaries
+ if (span % GZFILE_READ_CHUNK_SIZE)
+ return offset / GZFILE_READ_CHUNK_SIZE * GZFILE_READ_CHUNK_SIZE;
+
+ return span * (offset / span); // index direct access boundaries
+}
+
+int GzippedFileReader::_ReadSync(void* pBuffer, PX_off_t offset, uint bytesToRead) {
+ if (!OkIndex())
+ return -1;
+
+ // Without all the caching, chunking and states, this would be enough:
+ // return extract(m_src, m_pIndex, offset, (unsigned char*)pBuffer, bytesToRead);
+
+ // Split request to GZFILE_READ_CHUNK_SIZE chunks at GZFILE_READ_CHUNK_SIZE boundaries
+ uint maxInChunk = GZFILE_READ_CHUNK_SIZE - offset % GZFILE_READ_CHUNK_SIZE;
+ if (bytesToRead > maxInChunk) {
+ int first = _ReadSync(pBuffer, offset, maxInChunk);
+ if (first != maxInChunk)
+ return first; // EOF or failure
+
+ int rest = _ReadSync((char*)pBuffer + maxInChunk, offset + maxInChunk, bytesToRead - maxInChunk);
+ if (rest < 0)
+ return rest;
+
+ return first + rest;
+ }
+
+ // From here onwards it's guarenteed that the request is inside a single GZFILE_READ_CHUNK_SIZE boundaries
+
+ int res = m_cache.Read(pBuffer, offset, bytesToRead);
+ if (res >= 0)
+ return res;
+
+ // Not available from cache. Decompress from optimal starting
+ // point in GZFILE_READ_CHUNK_SIZE chunks and cache each chunk.
+ PTT s = NOW();
+ PX_off_t extractOffset = GetOptimalExtractionStart(offset); // guaranteed in GZFILE_READ_CHUNK_SIZE boundaries
+ int size = offset + maxInChunk - extractOffset;
+ unsigned char* extracted = (unsigned char*)malloc(size);
+
+ int span = m_pIndex->span;
+ int spanix = extractOffset / span;
+ AsyncPrefetchCancel();
+ res = extract(m_src, m_pIndex, extractOffset, extracted, size, &(m_zstates[spanix].state));
+ if (res < 0) {
+ free(extracted);
+ return res;
+ }
+ AsyncPrefetchChunk(getInOffset(&(m_zstates[spanix].state)));
+
+ int copied = ChunksCache::CopyAvailable(extracted, extractOffset, res, pBuffer, offset, bytesToRead);
+
+ if (m_zstates[spanix].state.isValid && (extractOffset + res) / span != offset / span) {
+ // The state no longer matches this span.
+ // move the state to the appropriate span because it will be faster than using the index
+ int targetix = (extractOffset + res) / span;
+ m_zstates[targetix].Kill();
+ m_zstates[targetix] = m_zstates[spanix]; // We have elements for the entire file, and another one.
+ m_zstates[spanix].state.isValid = 0; // Not killing because we need the state.
+ }
+
+ if (size <= GZFILE_READ_CHUNK_SIZE)
+ m_cache.Take(extracted, extractOffset, res, size);
+ else { // split into cacheable chunks
+ for (int i = 0; i < size; i += GZFILE_READ_CHUNK_SIZE) {
+ int available = CLAMP(res - i, 0, GZFILE_READ_CHUNK_SIZE);
+ void* chunk = available ? malloc(available) : 0;
+ if (available)
+ memcpy(chunk, extracted + i, available);
+ m_cache.Take(chunk, extractOffset + i, available, std::min(size - i, GZFILE_READ_CHUNK_SIZE));
+ }
+ free(extracted);
+ }
+
+ int duration = NOW() - s;
+ if (duration > 10)
+ Console.WriteLn(Color_Gray, L"gunzip: chunk #%5d-%2d : %1.2f MB - %d ms",
+ (int)(offset / 4 / 1024 / 1024),
+ (int)(offset % (4 * 1024 * 1024) / GZFILE_READ_CHUNK_SIZE),
+ (float)size / 1024 / 1024,
+ duration);
+
+ return copied;
+}
+
+void GzippedFileReader::Close() {
+ m_filename.Empty();
+ if (m_pIndex) {
+ free_index((Access*)m_pIndex);
+ m_pIndex = 0;
+ }
+
+ InitZstates(); // results in delete because no index
+ m_cache.Clear();
+
+ if (m_src) {
+ fclose(m_src);
+ m_src = 0;
+ }
+
+ AsyncPrefetchClose();
+}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/GzippedFileReader.h pcsx2-1.4.0/pcsx2/CDVD/GzippedFileReader.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/GzippedFileReader.h 1970-01-01 00:00:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/GzippedFileReader.h 2016-01-05 17:28:08.000000000 +0000
@@ -0,0 +1,93 @@
+/* PCSX2 - PS2 Emulator for PCs
+* Copyright (C) 2002-2014 PCSX2 Dev Team
+*
+* PCSX2 is free software: you can redistribute it and/or modify it under the terms
+* of the GNU Lesser General Public License as published by the Free Software Found-
+* ation, either version 3 of the License, or (at your option) any later version.
+*
+* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+* PURPOSE. See the GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License along with PCSX2.
+* If not, see .
+*/
+
+#pragma once
+
+typedef struct zstate Zstate;
+
+#include "AsyncFileReader.h"
+#include "ChunksCache.h"
+#include "zlib_indexed.h"
+
+#define GZFILE_SPAN_DEFAULT (1048576L * 4) /* distance between direct access points when creating a new index */
+#define GZFILE_READ_CHUNK_SIZE (256 * 1024) /* zlib extraction chunks size (at 0-based boundaries) */
+#define GZFILE_CACHE_SIZE_MB 200 /* cache size for extracted data. must be at least GZFILE_READ_CHUNK_SIZE (in MB)*/
+
+class GzippedFileReader : public AsyncFileReader
+{
+ DeclareNoncopyableObject(GzippedFileReader);
+public:
+ GzippedFileReader(void);
+
+ virtual ~GzippedFileReader(void) { Close(); };
+
+ static bool CanHandle(const wxString& fileName);
+ virtual bool Open(const wxString& fileName);
+
+ virtual int ReadSync(void* pBuffer, uint sector, uint count);
+
+ virtual void BeginRead(void* pBuffer, uint sector, uint count);
+ virtual int FinishRead(void);
+ virtual void CancelRead(void) {};
+
+ virtual void Close(void);
+
+ virtual uint GetBlockCount(void) const {
+ // type and formula copied from FlatFileReader
+ // FIXME? : Shouldn't it be uint and (size - m_dataoffset) / m_blocksize ?
+ return (int)((m_pIndex ? m_pIndex->uncompressed_size : 0) / m_blocksize);
+ };
+
+ virtual void SetBlockSize(uint bytes) { m_blocksize = bytes; }
+ virtual void SetDataOffset(int bytes) { m_dataoffset = bytes; }
+private:
+ class Czstate {
+ public:
+ Czstate() { state.isValid = 0; };
+ ~Czstate() { Kill(); };
+ void Kill() {
+ if (state.isValid)
+ inflateEnd(&state.strm);
+ state.isValid = 0;
+ }
+ Zstate state;
+ };
+
+ bool OkIndex(); // Verifies that we have an index, or try to create one
+ PX_off_t GetOptimalExtractionStart(PX_off_t offset);
+ int _ReadSync(void* pBuffer, PX_off_t offset, uint bytesToRead);
+ void InitZstates();
+
+ int mBytesRead; // Temp sync read result when simulating async read
+ Access* m_pIndex; // Quick access index
+ Czstate* m_zstates;
+ FILE* m_src;
+
+ ChunksCache m_cache;
+
+#ifdef WIN32
+ // Used by async prefetch
+ HANDLE hOverlappedFile;
+ OVERLAPPED asyncOperationContext;
+ bool asyncInProgress;
+ byte mDummyAsyncPrefetchTarget[GZFILE_READ_CHUNK_SIZE];
+#endif
+
+ void AsyncPrefetchReset();
+ void AsyncPrefetchOpen();
+ void AsyncPrefetchClose();
+ void AsyncPrefetchChunk(PX_off_t dummy);
+ void AsyncPrefetchCancel();
+};
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/InputIsoFile.cpp pcsx2-1.4.0/pcsx2/CDVD/InputIsoFile.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/InputIsoFile.cpp 2014-08-27 03:45:23.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/InputIsoFile.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -1,351 +1,365 @@
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-
-#include "PrecompiledHeader.h"
-#include "IopCommon.h"
-#include "IsoFileFormats.h"
-
-#include
-
-static const char* nameFromType(int type)
-{
- switch(type)
- {
- case ISOTYPE_CD: return "CD";
- case ISOTYPE_DVD: return "DVD";
- case ISOTYPE_AUDIO: return "Audio CD";
- case ISOTYPE_DVDDL: return "DVD9 (dual-layer)";
- case ISOTYPE_ILLEGAL: return "Illegal media";
- default: return "Unknown or corrupt";
- }
-}
-
-int InputIsoFile::ReadSync(u8* dst, uint lsn)
-{
- if (lsn > m_blocks)
- {
- FastFormatUnicode msg;
- msg.Write("isoFile error: Block index is past the end of file! (%u > %u).", lsn, m_blocks);
-
- pxAssertDev(false, msg);
- Console.Error(msg.c_str());
- return -1;
- }
-
- return m_reader->ReadSync(dst+m_blockofs, lsn, 1);
-}
-
-void InputIsoFile::BeginRead2(uint lsn)
-{
- if (lsn > m_blocks)
- {
- FastFormatUnicode msg;
- msg.Write("isoFile error: Block index is past the end of file! (%u > %u).", lsn, m_blocks);
-
- pxAssertDev(false, msg);
- Console.Error(msg.c_str());
-
- // [TODO] : Throw exception?
- // Typically an error like this is bad; indicating an invalid dump or corrupted
- // iso file.
-
- m_current_lsn = -1;
- return;
- }
-
- m_current_lsn = lsn;
-
- if(lsn >= m_read_lsn && lsn < (m_read_lsn+m_read_count))
- {
- // Already buffered
- return;
- }
-
- m_read_lsn = lsn;
- m_read_count = 1;
-
- if(ReadUnit > 1)
- {
- //m_read_lsn = lsn - (lsn % ReadUnit);
-
- m_read_count = std::min(ReadUnit, m_blocks - m_read_lsn);
- }
-
- m_reader->BeginRead(m_readbuffer, m_read_lsn, m_read_count);
- m_read_inprogress = true;
-}
-
-int InputIsoFile::FinishRead3(u8* dst, uint mode)
-{
- int _offset, length;
- int ret = 0;
-
- if(m_current_lsn < 0)
- return -1;
-
- if(m_read_inprogress)
- {
- ret = m_reader->FinishRead();
- m_read_inprogress = false;
-
- if(ret < 0)
- return ret;
- }
-
- switch (mode)
- {
- case CDVD_MODE_2352:
- _offset = 0;
- length = 2352;
- break;
- case CDVD_MODE_2340:
- _offset = 12;
- length = 2340;
- break;
- case CDVD_MODE_2328:
- _offset = 24;
- length = 2328;
- break;
- case CDVD_MODE_2048:
- _offset = 24;
- length = 2048;
- break;
- }
-
- int end1 = m_blockofs + m_blocksize;
- int end2 = _offset + length;
- int end = std::min(end1, end2);
-
- int diff = m_blockofs - _offset;
- int ndiff = 0;
- if(diff > 0)
- {
- memset(dst, 0, diff);
- _offset = m_blockofs;
- }
- else
- {
- ndiff = -diff;
- diff = 0;
- }
-
- length = end - _offset;
-
- uint read_offset = (m_current_lsn - m_read_lsn) * m_blocksize;
- memcpy(dst + diff, m_readbuffer + ndiff + read_offset, length);
-
- if (m_type == ISOTYPE_CD && diff >= 12)
- {
- lsn_to_msf(dst + diff - 12, m_current_lsn);
- dst[diff - 9] = 2;
- }
-
- return 0;
-}
-
-InputIsoFile::InputIsoFile()
-{
- _init();
-}
-
-InputIsoFile::~InputIsoFile() throw()
-{
- Close();
-}
-
-void InputIsoFile::_init()
-{
- m_type = ISOTYPE_ILLEGAL;
- m_flags = 0;
-
- m_offset = 0;
- m_blockofs = 0;
- m_blocksize = 0;
- m_blocks = 0;
-
- m_read_inprogress = false;
- m_read_count = 0;
- m_read_lsn = -1;
-}
-
-// Tests the specified filename to see if it is a supported ISO type. This function typically
-// executes faster than IsoFile::Open since it does not do the following:
-// * check for multi-part ISOs. I tests for header info in the main/root ISO only.
-// * load blockdump indexes.
-//
-// Note that this is a member method, and that it will clobber any existing ISO state.
-// (assertions are generated in debug mode if the object state is not already closed).
-bool InputIsoFile::Test( const wxString& srcfile )
-{
- Close();
- m_filename = srcfile;
-
- return Open(srcfile, true);
-}
-
-bool InputIsoFile::Open( const wxString& srcfile, bool testOnly )
-{
- Close();
- m_filename = srcfile;
-
- // Allow write sharing of the iso based on the ini settings.
- // Mostly useful for romhacking, where the disc is frequently
- // changed and the emulator would block modifications
- m_reader = new FlatFileReader(EmuConfig.CdvdShareWrite);
- m_reader->Open(m_filename);
-
- bool isBlockdump, isCompressed = false;
- if(isBlockdump = BlockdumpFileReader::DetectBlockdump(m_reader))
- {
- delete m_reader;
-
- BlockdumpFileReader *bdr = new BlockdumpFileReader();;
-
- bdr->Open(m_filename);
-
- m_blockofs = bdr->GetBlockOffset();
- m_blocksize = bdr->GetBlockSize();
-
- m_reader = bdr;
-
- ReadUnit = 1;
- } else if (isCompressed = CompressedFileReader::DetectCompressed(m_reader)) {
- delete m_reader;
- m_reader = CompressedFileReader::GetNewReader(m_filename);
- m_reader->Open(m_filename);
- }
-
- bool detected = Detect();
-
- if(testOnly)
- return detected;
-
- if (!detected)
- throw Exception::BadStream()
- .SetUserMsg(_("Unrecognized ISO image file format"))
- .SetDiagMsg(L"ISO mounting failed: PCSX2 is unable to identify the ISO image type.");
-
- if(!isBlockdump && !isCompressed)
- {
- ReadUnit = MaxReadUnit;
-
- m_reader->SetDataOffset(m_offset);
- m_reader->SetBlockSize(m_blocksize);
-
- // Returns the original reader if single-part or a Multipart reader otherwise
- AsyncFileReader* m_reader_old = m_reader;
- m_reader = MultipartFileReader::DetectMultipart(m_reader);
- if (m_reader != m_reader_old) // Not the same object the old one need to be deleted
- delete m_reader_old;
- }
-
- m_blocks = m_reader->GetBlockCount();
-
- Console.WriteLn(Color_StrongBlue, L"isoFile open ok: %s", WX_STR(m_filename));
-
- ConsoleIndentScope indent;
-
- Console.WriteLn("Image type = %s", nameFromType(m_type));
- //Console.WriteLn("Fileparts = %u", m_numparts); // Pointless print, it's 1 unless it says otherwise above
- DevCon.WriteLn ("blocks = %u", m_blocks);
- DevCon.WriteLn ("offset = %d", m_offset);
- DevCon.WriteLn ("blocksize = %u", m_blocksize);
- DevCon.WriteLn ("blockoffset = %d", m_blockofs);
-
- return true;
-}
-
-void InputIsoFile::Close()
-{
- delete m_reader;
- m_reader = NULL;
-
- _init();
-}
-
-bool InputIsoFile::IsOpened() const
-{
- return m_reader != NULL;
-}
-
-bool InputIsoFile::tryIsoType(u32 _size, s32 _offset, s32 _blockofs)
-{
- static u8 buf[2456];
-
- m_blocksize = _size;
- m_offset = _offset;
- m_blockofs = _blockofs;
-
- m_reader->SetDataOffset(_offset);
- m_reader->SetBlockSize(_size);
-
- if(ReadSync(buf, 16) < 0)
- return false;
-
- if (strncmp((char*)(buf+25), "CD001", 5)) // Not ISO 9660 compliant
- return false;
-
- m_type = (*(u16*)(buf+190) == 2048) ? ISOTYPE_CD : ISOTYPE_DVD;
-
- return true; // We can deal with this.
-}
-
-// based on florin's CDVDbin detection code :)
-// Parameter:
-//
-//
-// Returns true if the image is valid/known/supported, or false if not (type == ISOTYPE_ILLEGAL).
-bool InputIsoFile::Detect( bool readType )
-{
- m_type = ISOTYPE_ILLEGAL;
-
- AsyncFileReader* headpart = m_reader;
-
- // First sanity check: no sane CD image has less than 16 sectors, since that's what
- // we need simply to contain a TOC. So if the file size is not large enough to
- // accommodate that, it is NOT a CD image --->
-
- int sectors = headpart->GetBlockCount();
-
- if (sectors < 17)
- return false;
-
- m_blocks = 17;
-
- if (tryIsoType(2048, 0, 24)) return true; // ISO 2048
- if (tryIsoType(2336, 0, 16)) return true; // RAW 2336
- if (tryIsoType(2352, 0, 0)) return true; // RAW 2352
- if (tryIsoType(2448, 0, 0)) return true; // RAWQ 2448
-
- if (tryIsoType(2048, 150 * 2048, 24)) return true; // NERO ISO 2048
- if (tryIsoType(2352, 150 * 2048, 0)) return true; // NERO RAW 2352
- if (tryIsoType(2448, 150 * 2048, 0)) return true; // NERO RAWQ 2448
-
- if (tryIsoType(2048, -8, 24)) return true; // ISO 2048
- if (tryIsoType(2352, -8, 0)) return true; // RAW 2352
- if (tryIsoType(2448, -8, 0)) return true; // RAWQ 2448
-
- m_offset = 0;
- m_blocksize = CD_FRAMESIZE_RAW;
- m_blockofs = 0;
- m_type = ISOTYPE_AUDIO;
-
- m_reader->SetDataOffset(m_offset);
- m_reader->SetBlockSize(m_blocksize);
-
- //BUG: This also detects a memory-card-file as a valid Audio-CD ISO... -avih
- return true;
-}
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2010 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+
+#include "PrecompiledHeader.h"
+#include "IopCommon.h"
+#include "IsoFileFormats.h"
+
+#include
+
+static const char* nameFromType(int type)
+{
+ switch(type)
+ {
+ case ISOTYPE_CD: return "CD";
+ case ISOTYPE_DVD: return "DVD";
+ case ISOTYPE_AUDIO: return "Audio CD";
+ case ISOTYPE_DVDDL: return "DVD9 (dual-layer)";
+ case ISOTYPE_ILLEGAL: return "Illegal media";
+ default: return "Unknown or corrupt";
+ }
+}
+
+int InputIsoFile::ReadSync(u8* dst, uint lsn)
+{
+ if (lsn > m_blocks)
+ {
+ FastFormatUnicode msg;
+ msg.Write("isoFile error: Block index is past the end of file! (%u > %u).", lsn, m_blocks);
+
+ pxAssertDev(false, msg);
+ Console.Error(msg.c_str());
+ return -1;
+ }
+
+ return m_reader->ReadSync(dst+m_blockofs, lsn, 1);
+}
+
+void InputIsoFile::BeginRead2(uint lsn)
+{
+ if (lsn > m_blocks)
+ {
+ FastFormatUnicode msg;
+ msg.Write("isoFile error: Block index is past the end of file! (%u > %u).", lsn, m_blocks);
+
+ pxAssertDev(false, msg);
+ Console.Error(msg.c_str());
+
+ // [TODO] : Throw exception?
+ // Typically an error like this is bad; indicating an invalid dump or corrupted
+ // iso file.
+
+ m_current_lsn = -1;
+ return;
+ }
+
+ m_current_lsn = lsn;
+
+ if(lsn >= m_read_lsn && lsn < (m_read_lsn+m_read_count))
+ {
+ // Already buffered
+ return;
+ }
+
+ m_read_lsn = lsn;
+ m_read_count = 1;
+
+ if(ReadUnit > 1)
+ {
+ //m_read_lsn = lsn - (lsn % ReadUnit);
+
+ m_read_count = std::min(ReadUnit, m_blocks - m_read_lsn);
+ }
+
+ m_reader->BeginRead(m_readbuffer, m_read_lsn, m_read_count);
+ m_read_inprogress = true;
+}
+
+int InputIsoFile::FinishRead3(u8* dst, uint mode)
+{
+ int _offset = 0;
+ int length = 0;
+ int ret = 0;
+
+ if(m_current_lsn < 0)
+ return -1;
+
+ if(m_read_inprogress)
+ {
+ ret = m_reader->FinishRead();
+ m_read_inprogress = false;
+
+ if(ret < 0)
+ return ret;
+ }
+
+ switch (mode)
+ {
+ case CDVD_MODE_2352:
+ _offset = 0;
+ length = 2352;
+ break;
+ case CDVD_MODE_2340:
+ _offset = 12;
+ length = 2340;
+ break;
+ case CDVD_MODE_2328:
+ _offset = 24;
+ length = 2328;
+ break;
+ case CDVD_MODE_2048:
+ _offset = 24;
+ length = 2048;
+ break;
+ }
+
+ int end1 = m_blockofs + m_blocksize;
+ int end2 = _offset + length;
+ int end = std::min(end1, end2);
+
+ int diff = m_blockofs - _offset;
+ int ndiff = 0;
+ if(diff > 0)
+ {
+ memset(dst, 0, diff);
+ _offset = m_blockofs;
+ }
+ else
+ {
+ ndiff = -diff;
+ diff = 0;
+ }
+
+ length = end - _offset;
+
+ uint read_offset = (m_current_lsn - m_read_lsn) * m_blocksize;
+ memcpy(dst + diff, m_readbuffer + ndiff + read_offset, length);
+
+ if (m_type == ISOTYPE_CD && diff >= 12)
+ {
+ lsn_to_msf(dst + diff - 12, m_current_lsn);
+ dst[diff - 9] = 2;
+ }
+
+ return 0;
+}
+
+InputIsoFile::InputIsoFile()
+{
+ _init();
+}
+
+InputIsoFile::~InputIsoFile() throw()
+{
+ Close();
+}
+
+void InputIsoFile::_init()
+{
+ m_type = ISOTYPE_ILLEGAL;
+ m_flags = 0;
+
+ m_offset = 0;
+ m_blockofs = 0;
+ m_blocksize = 0;
+ m_blocks = 0;
+
+ m_read_inprogress = false;
+ m_read_count = 0;
+ ReadUnit = 0;
+ m_current_lsn = -1;
+ m_read_lsn = -1;
+ m_reader = NULL;
+}
+
+// Tests the specified filename to see if it is a supported ISO type. This function typically
+// executes faster than IsoFile::Open since it does not do the following:
+// * check for multi-part ISOs. I tests for header info in the main/root ISO only.
+// * load blockdump indexes.
+//
+// Note that this is a member method, and that it will clobber any existing ISO state.
+// (assertions are generated in debug mode if the object state is not already closed).
+bool InputIsoFile::Test( const wxString& srcfile )
+{
+ Close();
+ m_filename = srcfile;
+
+ return Open(srcfile, true);
+}
+
+bool InputIsoFile::Open( const wxString& srcfile, bool testOnly )
+{
+ Close();
+ m_filename = srcfile;
+ m_reader = NULL;
+
+ bool isBlockdump = false;
+ bool isCompressed = false;
+
+ // First try using a compressed reader. If it works, go with it.
+ m_reader = CompressedFileReader::GetNewReader(m_filename);
+ isCompressed = m_reader != NULL;
+
+ // If it wasn't compressed, let's open it has a FlatFileReader.
+ if (!isCompressed)
+ {
+ // Allow write sharing of the iso based on the ini settings.
+ // Mostly useful for romhacking, where the disc is frequently
+ // changed and the emulator would block modifications
+ m_reader = new FlatFileReader(EmuConfig.CdvdShareWrite);
+ }
+
+ m_reader->Open(m_filename);
+
+ // It might actually be a blockdump file.
+ // Check that before continuing with the FlatFileReader.
+ isBlockdump = BlockdumpFileReader::DetectBlockdump(m_reader);
+ if (isBlockdump)
+ {
+ delete m_reader;
+
+ BlockdumpFileReader *bdr = new BlockdumpFileReader();
+ bdr->Open(m_filename);
+
+ m_blockofs = bdr->GetBlockOffset();
+ m_blocksize = bdr->GetBlockSize();
+
+ m_reader = bdr;
+
+ ReadUnit = 1;
+ }
+
+ bool detected = Detect();
+
+ if(testOnly)
+ return detected;
+
+ if (!detected)
+ throw Exception::BadStream()
+ .SetUserMsg(_("Unrecognized ISO image file format"))
+ .SetDiagMsg(L"ISO mounting failed: PCSX2 is unable to identify the ISO image type.");
+
+ if(!isBlockdump && !isCompressed)
+ {
+ ReadUnit = MaxReadUnit;
+
+ m_reader->SetDataOffset(m_offset);
+ m_reader->SetBlockSize(m_blocksize);
+
+ // Returns the original reader if single-part or a Multipart reader otherwise
+ AsyncFileReader* m_reader_old = m_reader;
+ m_reader = MultipartFileReader::DetectMultipart(m_reader);
+ if (m_reader != m_reader_old) // Not the same object the old one need to be deleted
+ delete m_reader_old;
+ }
+
+ m_blocks = m_reader->GetBlockCount();
+
+ Console.WriteLn(Color_StrongBlue, L"isoFile open ok: %s", WX_STR(m_filename));
+
+ ConsoleIndentScope indent;
+
+ Console.WriteLn("Image type = %s", nameFromType(m_type));
+ //Console.WriteLn("Fileparts = %u", m_numparts); // Pointless print, it's 1 unless it says otherwise above
+ DevCon.WriteLn ("blocks = %u", m_blocks);
+ DevCon.WriteLn ("offset = %d", m_offset);
+ DevCon.WriteLn ("blocksize = %u", m_blocksize);
+ DevCon.WriteLn ("blockoffset = %d", m_blockofs);
+
+ return true;
+}
+
+void InputIsoFile::Close()
+{
+ delete m_reader;
+ m_reader = NULL;
+
+ _init();
+}
+
+bool InputIsoFile::IsOpened() const
+{
+ return m_reader != NULL;
+}
+
+bool InputIsoFile::tryIsoType(u32 _size, s32 _offset, s32 _blockofs)
+{
+ static u8 buf[2456];
+
+ m_blocksize = _size;
+ m_offset = _offset;
+ m_blockofs = _blockofs;
+
+ m_reader->SetDataOffset(_offset);
+ m_reader->SetBlockSize(_size);
+
+ if(ReadSync(buf, 16) < 0)
+ return false;
+
+ if (strncmp((char*)(buf+25), "CD001", 5)) // Not ISO 9660 compliant
+ return false;
+
+ m_type = (*(u16*)(buf+190) == 2048) ? ISOTYPE_CD : ISOTYPE_DVD;
+
+ return true; // We can deal with this.
+}
+
+// based on florin's CDVDbin detection code :)
+// Parameter:
+//
+//
+// Returns true if the image is valid/known/supported, or false if not (type == ISOTYPE_ILLEGAL).
+bool InputIsoFile::Detect( bool readType )
+{
+ m_type = ISOTYPE_ILLEGAL;
+
+ AsyncFileReader* headpart = m_reader;
+
+ // First sanity check: no sane CD image has less than 16 sectors, since that's what
+ // we need simply to contain a TOC. So if the file size is not large enough to
+ // accommodate that, it is NOT a CD image --->
+
+ int sectors = headpart->GetBlockCount();
+
+ if (sectors < 17)
+ return false;
+
+ m_blocks = 17;
+
+ if (tryIsoType(2048, 0, 24)) return true; // ISO 2048
+ if (tryIsoType(2336, 0, 16)) return true; // RAW 2336
+ if (tryIsoType(2352, 0, 0)) return true; // RAW 2352
+ if (tryIsoType(2448, 0, 0)) return true; // RAWQ 2448
+
+ if (tryIsoType(2048, 150 * 2048, 24)) return true; // NERO ISO 2048
+ if (tryIsoType(2352, 150 * 2048, 0)) return true; // NERO RAW 2352
+ if (tryIsoType(2448, 150 * 2048, 0)) return true; // NERO RAWQ 2448
+
+ if (tryIsoType(2048, -8, 24)) return true; // ISO 2048
+ if (tryIsoType(2352, -8, 0)) return true; // RAW 2352
+ if (tryIsoType(2448, -8, 0)) return true; // RAWQ 2448
+
+ m_offset = 0;
+ m_blocksize = CD_FRAMESIZE_RAW;
+ m_blockofs = 0;
+ m_type = ISOTYPE_AUDIO;
+
+ m_reader->SetDataOffset(m_offset);
+ m_reader->SetBlockSize(m_blocksize);
+
+ //BUG: This also detects a memory-card-file as a valid Audio-CD ISO... -avih
+ return true;
+}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/IsoFileFormats.h pcsx2-1.4.0/pcsx2/CDVD/IsoFileFormats.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/IsoFileFormats.h 2013-07-03 18:42:05.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/IsoFileFormats.h 2016-01-05 17:28:08.000000000 +0000
@@ -18,6 +18,7 @@
#include "CDVD.h"
#include "wx/wfstream.h"
#include "AsyncFileReader.h"
+#include "CompressedFileReader.h"
enum isoType
{
@@ -47,7 +48,6 @@
AsyncFileReader* m_reader;
s32 m_current_lsn;
- uint m_current_count;
isoType m_type;
u32 m_flags;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/IsoFS/IsoFS.cpp pcsx2-1.4.0/pcsx2/CDVD/IsoFS/IsoFS.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/IsoFS/IsoFS.cpp 2011-03-22 01:38:13.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/IsoFS/IsoFS.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -105,6 +105,7 @@
IsoDirectory::IsoDirectory(SectorSource& r, IsoFileDescriptor directoryEntry)
: internalReader(r)
{
+ m_fstype = FStype_ISO9660;
Init(directoryEntry);
}
@@ -209,9 +210,10 @@
IsoFileDescriptor::IsoFileDescriptor()
{
- lba = 0;
- size = 0;
+ lba = 0;
+ size = 0;
flags = 0;
+ memset(&date, 0, sizeof(date));
}
IsoFileDescriptor::IsoFileDescriptor(const u8* data, int length)
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/OutputIsoFile.cpp pcsx2-1.4.0/pcsx2/CDVD/OutputIsoFile.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/OutputIsoFile.cpp 2014-06-29 07:05:03.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/OutputIsoFile.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -1,140 +1,140 @@
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-
-#include "PrecompiledHeader.h"
-#include "IopCommon.h"
-#include "IsoFileFormats.h"
-
-#include
-
-void pxStream_OpenCheck( const wxStreamBase& stream, const wxString& fname, const wxString& mode )
-{
- if (stream.IsOk()) return;
-
- ScopedExcept ex(Exception::FromErrno(fname, errno));
- ex->SetDiagMsg( pxsFmt(L"Unable to open the file for %s: %s", WX_STR(mode), WX_STR(ex->DiagMsg())) );
- ex->Rethrow();
-}
-
-OutputIsoFile::OutputIsoFile()
-{
- _init();
-}
-
-OutputIsoFile::~OutputIsoFile() throw()
-{
- Close();
-}
-
-void OutputIsoFile::_init()
-{
- m_version = 0;
-
- m_offset = 0;
- m_blockofs = 0;
- m_blocksize = 0;
- m_blocks = 0;
-
- m_dtable = 0;
- m_dtablesize = 0;
-}
-
-void OutputIsoFile::Create(const wxString& filename, int version)
-{
- Close();
- m_filename = filename;
-
- m_version = version;
- m_offset = 0;
- m_blockofs = 24;
- m_blocksize = 2048;
-
- m_outstream = new wxFileOutputStream( m_filename );
- pxStream_OpenCheck( *m_outstream, m_filename, L"writing" );
-
- Console.WriteLn("isoFile create ok: %s ", WX_STR(m_filename));
-}
-
-// Generates format header information for blockdumps.
-void OutputIsoFile::WriteHeader(int _blockofs, uint _blocksize, uint _blocks)
-{
- m_blocksize = _blocksize;
- m_blocks = _blocks;
- m_blockofs = _blockofs;
-
- Console.WriteLn("blockoffset = %d", m_blockofs);
- Console.WriteLn("blocksize = %u", m_blocksize);
- Console.WriteLn("blocks = %u", m_blocks);
-
- if (m_version == 2)
- {
- WriteBuffer("BDV2", 4);
- WriteValue(m_blocksize);
- WriteValue(m_blocks);
- WriteValue(m_blockofs);
- }
-}
-
-void OutputIsoFile::WriteSector(const u8* src, uint lsn)
-{
- if (m_version == 2)
- {
- // Find and ignore blocks that have already been dumped:
- for (int i=0; i( lsn );
- }
- else
- {
- wxFileOffset ofs = (wxFileOffset)lsn * m_blocksize + m_offset;
-
- m_outstream->SeekO( ofs );
- }
-
- WriteBuffer( src + m_blockofs, m_blocksize );
-}
-
-void OutputIsoFile::Close()
-{
- m_dtable.Delete();
-
- _init();
-}
-
-void OutputIsoFile::WriteBuffer( const void* src, size_t size )
-{
- m_outstream->Write(src, size);
- if(m_outstream->GetLastError() == wxSTREAM_WRITE_ERROR)
- {
- int err = errno;
- if (!err)
- throw Exception::BadStream(m_filename).SetDiagMsg(pxsFmt(L"An error occurred while writing %u bytes to file", size));
-
- ScopedExcept ex(Exception::FromErrno(m_filename, err));
- ex->SetDiagMsg( pxsFmt(L"An error occurred while writing %u bytes to file: %s", size, WX_STR(ex->DiagMsg())) );
- ex->Rethrow();
- }
-}
-
-bool OutputIsoFile::IsOpened() const
-{
- return m_outstream && m_outstream->IsOk();
-}
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2010 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+
+#include "PrecompiledHeader.h"
+#include "IopCommon.h"
+#include "IsoFileFormats.h"
+
+#include
+
+void pxStream_OpenCheck( const wxStreamBase& stream, const wxString& fname, const wxString& mode )
+{
+ if (stream.IsOk()) return;
+
+ ScopedExcept ex(Exception::FromErrno(fname, errno));
+ ex->SetDiagMsg( pxsFmt(L"Unable to open the file for %s: %s", WX_STR(mode), WX_STR(ex->DiagMsg())) );
+ ex->Rethrow();
+}
+
+OutputIsoFile::OutputIsoFile()
+{
+ _init();
+}
+
+OutputIsoFile::~OutputIsoFile() throw()
+{
+ Close();
+}
+
+void OutputIsoFile::_init()
+{
+ m_version = 0;
+
+ m_offset = 0;
+ m_blockofs = 0;
+ m_blocksize = 0;
+ m_blocks = 0;
+
+ m_dtable = 0;
+ m_dtablesize = 0;
+}
+
+void OutputIsoFile::Create(const wxString& filename, int version)
+{
+ Close();
+ m_filename = filename;
+
+ m_version = version;
+ m_offset = 0;
+ m_blockofs = 24;
+ m_blocksize = 2048;
+
+ m_outstream = new wxFileOutputStream( m_filename );
+ pxStream_OpenCheck( *m_outstream, m_filename, L"writing" );
+
+ Console.WriteLn("isoFile create ok: %s ", WX_STR(m_filename));
+}
+
+// Generates format header information for blockdumps.
+void OutputIsoFile::WriteHeader(int _blockofs, uint _blocksize, uint _blocks)
+{
+ m_blocksize = _blocksize;
+ m_blocks = _blocks;
+ m_blockofs = _blockofs;
+
+ Console.WriteLn("blockoffset = %d", m_blockofs);
+ Console.WriteLn("blocksize = %u", m_blocksize);
+ Console.WriteLn("blocks = %u", m_blocks);
+
+ if (m_version == 2)
+ {
+ WriteBuffer("BDV2", 4);
+ WriteValue(m_blocksize);
+ WriteValue(m_blocks);
+ WriteValue(m_blockofs);
+ }
+}
+
+void OutputIsoFile::WriteSector(const u8* src, uint lsn)
+{
+ if (m_version == 2)
+ {
+ // Find and ignore blocks that have already been dumped:
+ for (int i=0; i( lsn );
+ }
+ else
+ {
+ wxFileOffset ofs = (wxFileOffset)lsn * m_blocksize + m_offset;
+
+ m_outstream->SeekO( ofs );
+ }
+
+ WriteBuffer( src + m_blockofs, m_blocksize );
+}
+
+void OutputIsoFile::Close()
+{
+ m_dtable.Delete();
+
+ _init();
+}
+
+void OutputIsoFile::WriteBuffer( const void* src, size_t size )
+{
+ m_outstream->Write(src, size);
+ if(m_outstream->GetLastError() == wxSTREAM_WRITE_ERROR)
+ {
+ int err = errno;
+ if (!err)
+ throw Exception::BadStream(m_filename).SetDiagMsg(pxsFmt(L"An error occurred while writing %u bytes to file", size));
+
+ ScopedExcept ex(Exception::FromErrno(m_filename, err));
+ ex->SetDiagMsg( pxsFmt(L"An error occurred while writing %u bytes to file: %s", size, WX_STR(ex->DiagMsg())) );
+ ex->Rethrow();
+ }
+}
+
+bool OutputIsoFile::IsOpened() const
+{
+ return m_outstream && m_outstream->IsOk();
+}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CDVD/zlib_indexed.h pcsx2-1.4.0/pcsx2/CDVD/zlib_indexed.h
--- pcsx2-1.3.1+dfsg/pcsx2/CDVD/zlib_indexed.h 2014-08-03 18:11:22.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CDVD/zlib_indexed.h 2016-01-05 17:28:08.000000000 +0000
@@ -107,16 +107,7 @@
#include
#endif
-#include
-#ifdef WIN32
-# define PX_fseeko _fseeki64
-# define PX_ftello _ftelli64
-# define PX_off_t s64 /* __int64 */
-#else
-# define PX_fseeko fseeko
-# define PX_ftello ftello
-# define PX_off_t off_t
-#endif
+#include "CompressedFileReaderUtils.h"
#define local static
@@ -312,6 +303,11 @@
}
} while (ret != Z_STREAM_END);
+ if (index == NULL) {
+ // Could happen if the start of the stream in Z_STREAM_END
+ return 0;
+ }
+
/* clean up and return index (release unused entries in list) */
(void)inflateEnd(&strm);
index->list = (Point*)realloc(index->list, sizeof(struct point) * index->have);
@@ -336,6 +332,10 @@
int isValid;
} Zstate;
+static inline PX_off_t getInOffset(zstate *state) {
+ return state->in_offset;
+}
+
/* Use the index to read len bytes from offset into buf, return bytes read or
negative for error (Z_DATA_ERROR or Z_MEM_ERROR). If data is requested past
the end of the uncompressed data, then extract() will return a value less
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/CMakeLists.txt pcsx2-1.4.0/pcsx2/CMakeLists.txt
--- pcsx2-1.3.1+dfsg/pcsx2/CMakeLists.txt 2015-01-06 22:45:43.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/CMakeLists.txt 2016-01-05 17:28:08.000000000 +0000
@@ -12,12 +12,7 @@
endif()
-# set common flags
set(CommonFlags
- # GCC-4.6 crash pcsx2 during the binding of plugins at startup...
- # Disable this optimization for the moment
- -fno-omit-frame-pointer
- # END GCC-4.6
-fno-strict-aliasing
-Wno-parentheses
-Wstrict-aliasing # Allow to track strict aliasing issue.
@@ -27,64 +22,26 @@
-DWX_PRECOMP
)
-# set optimization flags
-set(OptimizationFlags
- -falign-functions
- -falign-jumps
- -falign-labels
- -falign-loops
- -fcaller-saves
- -fcprop-registers
- -fcrossjumping
- -fcse-follow-jumps
- -fcse-skip-blocks
- -fdefer-pop
- -fdelete-null-pointer-checks
- -fgcse
- -fgcse-lm
- -fif-conversion
- -fif-conversion2
- -fmerge-constants
- -foptimize-sibling-calls
- -fpeephole2
- -fregmove
- -freorder-blocks
- -freorder-functions
- -frerun-cse-after-loop
- -fsched-interblock
- -fsched-spec
- -fstrict-overflow
- -fthread-jumps
- -ftree-ccp
- -ftree-ch
- -ftree-copyrename
- -ftree-dce
- -ftree-dominator-opts
- -ftree-fre
- -ftree-lrs
- -ftree-pre
- -ftree-sra
- -ftree-ter
- -ftree-vrp
- -funit-at-a-time)
-
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG)
set(pcsx2FinalFlags ${CommonFlags} -fno-guess-branch-probability -fno-dse -fno-tree-dse)
endif()
+if ("${PGO}" STREQUAL "generate")
+ set(pcsx2FinalFlags ${pcsx2FinalFlags} -fprofile-generate)
+elseif("${PGO}" STREQUAL "use")
+ set(pcsx2FinalFlags ${pcsx2FinalFlags} -fprofile-use)
+endif()
+
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
- set(Output pcsx2-dbg)
set(pcsx2FinalFlags ${pcsx2FinalFlags} ${CommonFlags} -DPCSX2_DEVBUILD -DPCSX2_DEBUG)
elseif(CMAKE_BUILD_TYPE STREQUAL Devel)
- set(Output pcsx2-dev)
- set(pcsx2FinalFlags ${pcsx2FinalFlags} ${CommonFlags} ${OptimizationFlags} -DPCSX2_DEVBUILD)
+ set(pcsx2FinalFlags ${pcsx2FinalFlags} ${CommonFlags} -DPCSX2_DEVBUILD)
elseif(CMAKE_BUILD_TYPE STREQUAL Release)
- set(Output pcsx2)
- set(pcsx2FinalFlags ${pcsx2FinalFlags} ${CommonFlags} ${OptimizationFlags})
+ set(pcsx2FinalFlags ${pcsx2FinalFlags} ${CommonFlags})
endif()
@@ -95,10 +52,7 @@
)
endif()
-# In package mode always use pcsx2
-if(PACKAGE_MODE)
- set(Output pcsx2)
-endif()
+set(Output PCSX2)
# Main pcsx2 source
set(pcsx2Sources
@@ -236,7 +190,10 @@
CDVD/CDVDisoReader.cpp
CDVD/InputIsoFile.cpp
CDVD/OutputIsoFile.cpp
+ CDVD/ChunksCache.cpp
CDVD/CompressedFileReader.cpp
+ CDVD/CsoFileReader.cpp
+ CDVD/GzippedFileReader.cpp
CDVD/IsoFS/IsoFile.cpp
CDVD/IsoFS/IsoFSCDVD.cpp
CDVD/IsoFS/IsoFS.cpp
@@ -314,8 +271,8 @@
gui/Panels/MemoryCardListView.cpp
gui/Panels/ThemeSelectorPanel.cpp
gui/Dialogs/BaseConfigurationDialog.cpp
- gui/Dialogs/BiosSelectorDialog.cpp
gui/Dialogs/ConfirmationDialogs.cpp
+ gui/Dialogs/ConvertMemoryCardDialog.cpp
gui/Dialogs/CreateMemoryCardDialog.cpp
gui/Dialogs/FirstTimeWizard.cpp
gui/Dialogs/GameDatabaseDialog.cpp
@@ -340,6 +297,7 @@
gui/MainFrame.cpp
gui/MainMenuClicks.cpp
gui/MemoryCardFile.cpp
+ gui/MemoryCardFolder.cpp
gui/Panels/BaseApplicableConfigPanel.cpp
gui/Panels/MemoryCardListPanel.cpp
gui/MessageBoxes.cpp
@@ -392,6 +350,7 @@
gui/IsoDropTarget.h
gui/MainFrame.h
gui/MemoryCardFile.h
+ gui/MemoryCardFolder.h
gui/MSWstuff.h
gui/Panels/ConfigurationPanels.h
gui/Panels/LogOptionsPanels.h
@@ -418,7 +377,7 @@
${res_bin}/ConfigIcon_Plugins.h
${res_bin}/ConfigIcon_Speedhacks.h
${res_bin}/ConfigIcon_Video.h
- ${res_bin}/Dualshock.h
+ ${res_bin}/Logo.h
${res_bin}/Breakpoint_Active.h
${res_bin}/Breakpoint_Inactive.h
)
@@ -441,6 +400,7 @@
# Linux sources
set(pcsx2LinuxSources
+ Linux/LnxConsolePipe.cpp
Linux/LnxKeyCodes.cpp
Linux/LnxFlatFileReader.cpp
)
@@ -674,28 +634,27 @@
)
set(pcsx2FinalLibs
- Utilities
- x86emitter
- ${wxWidgets_LIBRARIES}
- ${GTK2_LIBRARIES}
- ${ZLIB_LIBRARIES}
+ Utilities
+ x86emitter
+ ${wxWidgets_LIBRARIES}
+ ${GTK2_LIBRARIES}
+ ${ZLIB_LIBRARIES}
${AIO_LIBRARIES}
+ ${GCOV_LIBRARIES}
)
# additonal include directories
include_directories(
- gui
- x86
- ${CMAKE_BINARY_DIR}/pcsx2/gui
+ gui
+ x86
+ ${CMAKE_BINARY_DIR}/pcsx2/gui
)
### Generate the resources files
file(MAKE_DIRECTORY ${res_bin})
-add_custom_command(OUTPUT "${res_bin}/Dualshock.h" COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl "${res_src}/Dualshock.jpg" "${res_bin}/Dualshock" )
-
foreach(res_file IN ITEMS
- AppIcon16 AppIcon32 AppIcon64 BackgroundLogo ButtonIcon_Camera
+ AppIcon16 AppIcon32 AppIcon64 BackgroundLogo Logo ButtonIcon_Camera
ConfigIcon_Appearance ConfigIcon_Cpu ConfigIcon_Gamefixes ConfigIcon_MemoryCard
ConfigIcon_Paths ConfigIcon_Plugins ConfigIcon_Speedhacks ConfigIcon_Video Breakpoint_Active Breakpoint_Inactive)
add_custom_command(OUTPUT "${res_bin}/${res_file}.h" COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl "${res_src}/${res_file}.png" "${res_bin}/${res_file}" )
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Config.h pcsx2-1.4.0/pcsx2/Config.h
--- pcsx2-1.3.1+dfsg/pcsx2/Config.h 2014-08-15 22:31:23.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Config.h 2016-01-05 17:28:08.000000000 +0000
@@ -34,7 +34,8 @@
// time. So it's placed afer PluginId_Count so that it doesn't show up in the conf
// screens or other plugin tables.
- PluginId_Mcd
+ PluginId_Mcd,
+ PluginId_AllocCount // Extra value for correct array allocation
};
enum GamefixId
@@ -386,7 +387,7 @@
vuThread :1; // Enable Threaded VU1
BITFIELD_END
- u8 EECycleRate; // EE cycle rate selector (1.0, 1.5, 2.0)
+ s8 EECycleRate; // EE cycle rate selector (1.0, 1.5, 2.0)
u8 VUCycleSteal; // VU Cycle Stealer factor (0, 1, 2, or 3)
SpeedhackOptions();
@@ -413,13 +414,16 @@
u8 FontWidth;
u8 FontHeight;
+ u32 WindowWidth;
+ u32 WindowHeight;
DebugOptions();
void LoadSave( IniInterface& conf );
bool operator ==( const DebugOptions& right ) const
{
- return OpEqu( bitset ) && OpEqu( FontWidth ) && OpEqu( FontHeight );
+ return OpEqu( bitset ) && OpEqu( FontWidth ) && OpEqu( FontHeight )
+ && OpEqu( WindowWidth ) && OpEqu( WindowHeight );
}
bool operator !=( const DebugOptions& right ) const
@@ -441,6 +445,7 @@
BackupSavestate :1,
// enables simulated ejection of memory cards when loading savestates
McdEnableEjection :1,
+ McdFolderAutoManage :1,
MultitapPort0_Enabled:1,
MultitapPort1_Enabled:1,
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/COP0.cpp pcsx2-1.4.0/pcsx2/COP0.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/COP0.cpp 2014-12-07 11:20:59.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/COP0.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -16,6 +16,7 @@
#include "PrecompiledHeader.h"
#include "Common.h"
+#include "COP0.h"
u32 s_iLastCOP0Cycle = 0;
u32 s_iLastPERFCycle[2] = { 0, 0 };
@@ -508,7 +509,7 @@
}
int CPCOND0() {
- return ((dmacRegs.stat.CIS | ~dmacRegs.pcr.CPC) == 0x3ff);
+ return (((dmacRegs.stat.CIS | ~dmacRegs.pcr.CPC) & 0x3FF) == 0x3ff);
}
//#define CPCOND0 1
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Counters.cpp pcsx2-1.4.0/pcsx2/Counters.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/Counters.cpp 2014-08-15 04:32:11.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Counters.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -29,6 +29,8 @@
#include "ps2/HwInternal.h"
+#include "Sio.h"
+
using namespace Threading;
extern u8 psxhblankgate;
@@ -171,6 +173,7 @@
struct vSyncTimingInfo
{
Fixed100 Framerate; // frames per second (8 bit fixed)
+ GS_RegionMode RegionMode; // used to detect change (interlaced/progressive)
u32 Render; // time from vblank end to vblank start (cycles)
u32 Blank; // time from vblank start to vblank end (cycles)
@@ -184,15 +187,15 @@
static vSyncTimingInfo vSyncInfo;
-static void vSyncInfoCalc( vSyncTimingInfo* info, Fixed100 framesPerSecond, u32 scansPerFrame )
+static void vSyncInfoCalc(vSyncTimingInfo* info, Fixed100 framesPerSecond, u32 scansPerFrame)
{
// I use fixed point math here to have strict control over rounding errors. --air
// NOTE: mgs3 likes a /4 vsync, but many games prefer /2. This seems to indicate a
// problem in the counters vsync gates somewhere.
- u64 Frame = ((u64)PS2CLK * 1000000ULL) / (framesPerSecond*100).ToIntRounded();
- u64 HalfFrame = Frame / 2;
+ u64 Frame = ((u64)PS2CLK * 1000000ULL) / (framesPerSecond * 100).ToIntRounded();
+ u64 HalfFrame = Frame / 2;
// One test we have shows that VBlank lasts for ~22 HBlanks, another we have show that is the time it's off.
// There exists a game (Legendz Gekitou! Saga Battle) Which runs REALLY slowly if VBlank is ~22 HBlanks, so the other test wins.
@@ -202,38 +205,38 @@
//I would have suspected this to be Frame - Blank, but that seems to completely freak it out
//and the test results are completely wrong. It seems 100% the same as the PS2 test on this,
//So let's roll with it :P
- u64 Render = HalfFrame - Blank; // so use the half-frame value for these...
+ u64 Render = HalfFrame - Blank; // so use the half-frame value for these...
// Important! The hRender/hBlank timers should be 50/50 for best results.
// (this appears to be what the real EE's timing crystal does anyway)
- u64 Scanline = Frame / scansPerFrame;
- u64 hBlank = Scanline / 2;
- u64 hRender = Scanline - hBlank;
-
- if ( gsRegionMode == Region_NTSC_PROGRESSIVE )
+ u64 Scanline = Frame / scansPerFrame;
+ u64 hBlank = Scanline / 2;
+ u64 hRender = Scanline - hBlank;
+
+ if (gsRegionMode == Region_NTSC_PROGRESSIVE)
{
hBlank /= 2;
hRender /= 2;
}
- info->Framerate = framesPerSecond;
- info->Render = (u32)(Render/10000);
- info->Blank = (u32)(Blank/10000);
+ info->Framerate = framesPerSecond;
+ info->Render = (u32)(Render / 10000);
+ info->Blank = (u32)(Blank / 10000);
- info->hRender = (u32)(hRender/10000);
- info->hBlank = (u32)(hBlank/10000);
+ info->hRender = (u32)(hRender / 10000);
+ info->hBlank = (u32)(hBlank / 10000);
info->hScanlinesPerFrame = scansPerFrame;
// Apply rounding:
- if( ( Render - info->Render ) >= 5000 ) info->Render++;
- else if( ( Blank - info->Blank ) >= 5000 ) info->Blank++;
+ if ((Render - info->Render) >= 5000) info->Render++;
+ else if ((Blank - info->Blank) >= 5000) info->Blank++;
- if( ( hRender - info->hRender ) >= 5000 ) info->hRender++;
- else if( ( hBlank - info->hBlank ) >= 5000 ) info->hBlank++;
+ if ((hRender - info->hRender) >= 5000) info->hRender++;
+ else if ((hBlank - info->hBlank) >= 5000) info->hBlank++;
// Calculate accumulative hSync rounding error per half-frame:
- if ( gsRegionMode != Region_NTSC_PROGRESSIVE ) // gets off the chart in that mode
+ if (gsRegionMode != Region_NTSC_PROGRESSIVE) // gets off the chart in that mode
{
u32 hSyncCycles = ((info->hRender + info->hBlank) * scansPerFrame) / 2;
u32 vSyncCycles = (info->Render + info->Blank);
@@ -255,9 +258,9 @@
// the GS's output circuit. It is the same regardless if the GS is outputting interlace
// or progressive scan content.
- Fixed100 framerate;
- u32 scanlines;
- bool isCustom;
+ Fixed100 framerate = 0;
+ u32 scanlines = 0;
+ bool isCustom = false;
if( gsRegionMode == Region_PAL )
{
@@ -276,18 +279,19 @@
else if ( gsRegionMode == Region_NTSC_PROGRESSIVE )
{
isCustom = (EmuConfig.GS.FramerateNTSC != 59.94);
- framerate = 30; // Cheating here to avoid a complex change to the below "vSyncInfo.Framerate != framerate" branch
+ framerate = EmuConfig.GS.FramerateNTSC / 2;
scanlines = SCANLINES_TOTAL_NTSC;
}
- if( vSyncInfo.Framerate != framerate )
+ if (vSyncInfo.Framerate != framerate || vSyncInfo.RegionMode != gsRegionMode)
{
+ vSyncInfo.RegionMode = gsRegionMode;
vSyncInfoCalc( &vSyncInfo, framerate, scanlines );
Console.WriteLn( Color_Green, "(UpdateVSyncRate) Mode Changed to %s.", ( gsRegionMode == Region_PAL ) ? "PAL" :
- ( gsRegionMode == Region_NTSC ) ? "NTSC" : "Progressive Scan" );
+ ( gsRegionMode == Region_NTSC ) ? "NTSC" : "NTSC Progressive Scan" );
if( isCustom )
- Console.Indent().WriteLn( Color_StrongGreen, "... with user configured refresh rate: %.02f Hz", framerate.ToFloat() );
+ Console.Indent().WriteLn( Color_StrongGreen, "... with user configured refresh rate: %.02f Hz", 2 * framerate.ToFloat() );
hsyncCounter.CycleT = vSyncInfo.hRender; // Amount of cycles before the counter will be updated
vsyncCounter.CycleT = vSyncInfo.Render; // Amount of cycles before the counter will be updated
@@ -428,6 +432,12 @@
hwIntcIrq(INTC_VBLANK_E); // HW Irq
psxVBlankEnd(); // psxCounters vBlank End
if (gates) rcntEndGate(true, sCycle); // Counters End Gate Code
+
+ // FolderMemoryCard needs information on how much time has passed since the last write
+ // Call it every 60 frames
+ if (!(g_FrameCount % 60))
+ sioNextFrame();
+
frameLimit(); // limit FPS
//Do this here, breaks Dynasty Warriors otherwise.
@@ -645,7 +655,8 @@
// Just set the start cycle (sCycleT) -- counting will be done as needed
// for events (overflows, targets, mode changes, and the gate off below)
- counters[i].mode.IsCounting = 1;
+ counters[i].count = rcntRcount(i);
+ counters[i].mode.IsCounting = 0;
counters[i].sCycleT = sCycle;
EECNT_LOG("EE Counter[%d] %s StartGate Type0, count = %x", i,
isVblank ? "vblank" : "hblank", counters[i].count );
@@ -690,10 +701,9 @@
// Set the count here. Since the timer is being turned off it's
// important to record its count at this point (it won't be counted by
// calls to rcntUpdate).
-
- counters[i].count = rcntRcount(i);
- counters[i].mode.IsCounting = 0;
- counters[i].sCycleT = sCycle;
+ counters[i].mode.IsCounting = 1;
+ counters[i].sCycleT = cpuRegs.cycle;
+
EECNT_LOG("EE Counter[%d] %s EndGate Type0, count = %x", i,
isVblank ? "vblank" : "hblank", counters[i].count );
break;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/Breakpoints.cpp pcsx2-1.4.0/pcsx2/DebugTools/Breakpoints.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/Breakpoints.cpp 2014-05-06 07:25:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/Breakpoints.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -45,7 +45,14 @@
return addr;
}
-MemCheck::MemCheck()
+MemCheck::MemCheck() :
+ start(0),
+ end(0),
+ cond(MEMCHECK_READWRITE),
+ result(MEMCHECK_BOTH),
+ lastPC(0),
+ lastAddr(0),
+ lastSize(0)
{
numHits = 0;
}
@@ -385,6 +392,7 @@
if (resume)
r5900Debug.resumeCpu();
-
- wxGetApp().GetDisassemblyPtr()->update();
+ auto disassembly_window = wxGetApp().GetDisassemblyPtr();
+ if (disassembly_window) // make sure that valid pointer is recieved to prevent potential NULL dereference.
+ disassembly_window->update();
}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/Breakpoints.h pcsx2-1.4.0/pcsx2/DebugTools/Breakpoints.h
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/Breakpoints.h 2014-08-21 11:01:07.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/Breakpoints.h 2016-01-05 17:28:08.000000000 +0000
@@ -43,7 +43,8 @@
struct BreakPoint
{
- BreakPoint() : hasCond(false) {}
+ BreakPoint() : addr(0), enabled(false), temporary(false), hasCond(false)
+ {}
u32 addr;
bool enabled;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/Debug.h pcsx2-1.4.0/pcsx2/DebugTools/Debug.h
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/Debug.h 2014-11-14 21:52:27.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/Debug.h 2016-01-05 17:28:08.000000000 +0000
@@ -66,9 +66,6 @@
class SysTraceLog : public TextFileTraceLog
{
public:
- const char* PrePrefix;
-
-public:
TraceLog_ImplementBaseAPI(SysTraceLog)
// Pass me a NULL and you *will* suffer! Muahahaha.
@@ -77,12 +74,6 @@
void DoWrite( const char *fmt ) const;
- SysTraceLog& SetPrefix( const char* name )
- {
- PrePrefix = name;
- return *this;
- }
-
};
class SysTraceLog_EE : public SysTraceLog
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisassemblyManager.cpp pcsx2-1.4.0/pcsx2/DebugTools/DisassemblyManager.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisassemblyManager.cpp 2014-08-19 13:43:38.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisassemblyManager.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -444,8 +444,10 @@
};
LaneInfo lanes[NUM_LANES];
- for (int i = 0; i < NUM_LANES; i++)
+ for (int i = 0; i < NUM_LANES; i++) {
lanes[i].used = false;
+ lanes[i].end = 0;
+ }
u32 end = address+size;
@@ -643,6 +645,7 @@
macro = new DisassemblyMacro(cpu,opAddress);
macro->setMacroMemory("sh",immediate,rt,2);
funcPos += 4;
+ break;
case 0x2B: // sw
macro = new DisassemblyMacro(cpu,opAddress);
macro->setMacroMemory("sw",immediate,rt,4);
@@ -989,6 +992,8 @@
}
break;
default:
+ // Avoid a call to strlen with random data
+ buffer[0] = 0;
break;
}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisassemblyManager.h pcsx2-1.4.0/pcsx2/DebugTools/DisassemblyManager.h
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisassemblyManager.h 2014-07-12 10:47:35.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisassemblyManager.h 2016-01-05 17:28:08.000000000 +0000
@@ -206,7 +206,7 @@
private:
DisassemblyEntry* getEntry(u32 address);
std::map entries;
- DebugInterface* cpu;
+ DebugInterface* cpu = NULL;
static int maxParamChars;
};
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisR3000A.cpp pcsx2-1.4.0/pcsx2/DebugTools/DisR3000A.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisR3000A.cpp 2014-07-04 11:35:00.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisR3000A.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -28,7 +28,8 @@
"r0", "at", "v0", "v1", "a0", "a1","a2", "a3",
"t0", "t1", "t2", "t3", "t4", "t5","t6", "t7",
"s0", "s1", "s2", "s3", "s4", "s5","s6", "s7",
- "t8", "t9", "k0", "k1", "gp", "sp","fp", "ra"};
+ "t8", "t9", "k0", "k1", "gp", "sp","fp", "ra",
+ "HI", "LO" };
const char * const disRNameCP0[] = {
"Index" , "Random" , "EntryLo0", "EntryLo1", "Context" , "PageMask" , "Wired" , "*Check me*",
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisR5900asm.cpp pcsx2-1.4.0/pcsx2/DebugTools/DisR5900asm.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisR5900asm.cpp 2014-12-07 16:21:43.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisR5900asm.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -650,9 +650,9 @@
void label_decode( std::string& output, u32 addr )
{
- std::string buf;
- ssprintf(buf, "->$0x%08X", addr);
- output += buf;
+ char buffer[32];
+ sprintf(buffer, "->$0x%08X", addr);
+ output += std::string(buffer);
}
void jump_decode( std::string& output )
@@ -783,7 +783,7 @@
else if (disSimplify && rs != 0 && rt == 0)
disBranch(output, "bnez", rs);
else
- disBranch(output, "bne", rt, rs);
+ disBranch(output, "bne", rs, rt);
}
void BLEZ( std::string& output ) { disBranch(output, "blez", DECODE_RS); }
@@ -847,7 +847,7 @@
else if (disSimplify && rs != 0 && rt == 0)
disBranch(output, "bnezl", rs);
else
- disBranch(output, "bnel", rt, rs);
+ disBranch(output, "bnel", rs, rt);
}
void BLEZL( std::string& output ) { disBranch(output, "blezl", DECODE_RS); }
@@ -869,6 +869,9 @@
case 2:
rt = COP2_REG_FP[DECODE_FT];
break;
+ default:
+ rt = "???";
+ break;
}
const char* rs = GPR_REG[DECODE_RS];
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisVU0Micro.cpp pcsx2-1.4.0/pcsx2/DebugTools/DisVU0Micro.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisVU0Micro.cpp 2014-08-15 13:19:56.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisVU0Micro.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -19,6 +19,7 @@
#include "Debug.h"
static char ostr[1024];
+#define ostrA (ostr + strlen(ostr))
// Type deffinition of our functions
#define DisFInterface (u32 code, u32 pc)
@@ -31,7 +32,8 @@
#define MakeDisF(fn, b) \
char* fn DisFInterface { \
sprintf (ostr, "%8.8x %8.8x:", pc, code); \
- b; /*ostr[(strlen(ostr) - 1)] = 0;*/ return ostr; \
+ b; \
+ return ostr; \
}
//Lower/Upper instructions can use that..
@@ -42,22 +44,22 @@
#define _Is_ (_Fs_ & 15)
#define _Id_ (_Fd_ & 15)
-#define dName(i) sprintf(ostr, "%s %-7s,", ostr, i)
-#define dNameU(i) { char op[256]; sprintf(op, "%s.%s%s%s%s", i, _X ? "x" : "", _Y ? "y" : "", _Z ? "z" : "", _W ? "w" : ""); sprintf(ostr, "%s %-7s,", ostr, op); }
+#define dName(i) sprintf(ostrA, " %-7s,", i)
+#define dNameU(i) { char op[256]; sprintf(op, "%s.%s%s%s%s", i, _X ? "x" : "", _Y ? "y" : "", _Z ? "z" : "", _W ? "w" : ""); sprintf(ostrA, " %-7s,", op); }
-#define dCP2128f(i) sprintf(ostr, "%s w=%f z=%f y=%f x=%f (%s),", ostr, VU0.VF[i].f.w, VU0.VF[i].f.z, VU0.VF[i].f.y, VU0.VF[i].f.x, R5900::COP2_REG_FP[i])
-#define dCP232x(i) sprintf(ostr, "%s x=%f (%s),", ostr, VU0.VF[i].f.x, R5900::COP2_REG_FP[i])
-#define dCP232y(i) sprintf(ostr, "%s y=%f (%s),", ostr, VU0.VF[i].f.y, R5900::COP2_REG_FP[i])
-#define dCP232z(i) sprintf(ostr, "%s z=%f (%s),", ostr, VU0.VF[i].f.z, R5900::COP2_REG_FP[i])
-#define dCP232w(i) sprintf(ostr, "%s w=%f (%s),", ostr, VU0.VF[i].f.w, R5900::COP2_REG_FP[i])
-#define dCP2ACCf() sprintf(ostr, "%s w=%f z=%f y=%f x=%f (ACC),", ostr, VU0.ACC.f.w, VU0.ACC.f.z, VU0.ACC.f.y, VU0.ACC.f.x)
-#define dCP232i(i) sprintf(ostr, "%s %8.8x (%s),", ostr, VU0.VI[i].UL, R5900::COP2_REG_CTL[i])
-#define dCP232iF(i) sprintf(ostr, "%s %f (%s),", ostr, VU0.VI[i].F, R5900::COP2_REG_CTL[i])
-#define dCP232f(i, j) sprintf(ostr, "%s Q %s=%f (%s),", ostr, R5900::COP2_VFnames[j], VU0.VF[i].F[j], R5900::COP2_REG_FP[i])
-#define dImm5() sprintf(ostr, "%s %d,", ostr, (code >> 6) & 0x1f)
-#define dImm11() sprintf(ostr, "%s %d,", ostr, code & 0x7ff)
-#define dImm15() sprintf(ostr, "%s %d,", ostr, ( ( code >> 10 ) & 0x7800 ) | ( code & 0x7ff ))
+#define dCP2128f(i) sprintf(ostrA, " w=%f z=%f y=%f x=%f (%s),", VU0.VF[i].f.w, VU0.VF[i].f.z, VU0.VF[i].f.y, VU0.VF[i].f.x, R5900::COP2_REG_FP[i])
+#define dCP232x(i) sprintf(ostrA, " x=%f (%s),", VU0.VF[i].f.x, R5900::COP2_REG_FP[i])
+#define dCP232y(i) sprintf(ostrA, " y=%f (%s),", VU0.VF[i].f.y, R5900::COP2_REG_FP[i])
+#define dCP232z(i) sprintf(ostrA, " z=%f (%s),", VU0.VF[i].f.z, R5900::COP2_REG_FP[i])
+#define dCP232w(i) sprintf(ostrA, " w=%f (%s),", VU0.VF[i].f.w, R5900::COP2_REG_FP[i])
+#define dCP2ACCf() sprintf(ostrA, " w=%f z=%f y=%f x=%f (ACC),", VU0.ACC.f.w, VU0.ACC.f.z, VU0.ACC.f.y, VU0.ACC.f.x)
+#define dCP232i(i) sprintf(ostrA, " %8.8x (%s),", VU0.VI[i].UL, R5900::COP2_REG_CTL[i])
+#define dCP232iF(i) sprintf(ostrA, " %f (%s),", VU0.VI[i].F, R5900::COP2_REG_CTL[i])
+#define dCP232f(i, j) sprintf(ostrA, " Q %s=%f (%s),", R5900::COP2_VFnames[j], VU0.VF[i].F[j], R5900::COP2_REG_FP[i])
+#define dImm5() sprintf(ostrA, " %d,", (code >> 6) & 0x1f)
+#define dImm11() sprintf(ostrA, " %d,", code & 0x7ff)
+#define dImm15() sprintf(ostrA, " %d,", ( ( code >> 10 ) & 0x7800 ) | ( code & 0x7ff ))
#define _X ((code>>24) & 0x1)
#define _Y ((code>>23) & 0x1)
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisVU1Micro.cpp pcsx2-1.4.0/pcsx2/DebugTools/DisVU1Micro.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisVU1Micro.cpp 2014-08-15 13:19:56.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisVU1Micro.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -20,6 +20,7 @@
#include "VUmicro.h"
static char ostr[1024];
+#define ostrA (ostr + strlen(ostr))
// Type deffinition of our functions
#define DisFInterface (u32 code, u32 pc)
@@ -33,7 +34,8 @@
char* fn DisFInterface { \
if( !!CpuVU1->IsInterpreter ) sprintf (ostr, "%8.8x %8.8x:", pc, code); \
else ostr[0] = 0; \
- b; /*ostr[(strlen(ostr) - 1)] = 0;*/ return ostr; \
+ b; \
+ return ostr; \
}
//Lower/Upper instructions can use that..
@@ -44,61 +46,61 @@
#define _Is_ (_Fs_ & 15)
#define _Id_ (_Fd_ & 15)
-#define dName(i) sprintf(ostr, "%s %-12s", ostr, i); \
+#define dName(i) sprintf(ostrA, " %-12s", i); \
#define dNameU(i) { \
char op[256]; sprintf(op, "%s.%s%s%s%s", i, _X ? "x" : "", _Y ? "y" : "", _Z ? "z" : "", _W ? "w" : ""); \
- sprintf(ostr, "%s %-12s", ostr, op); \
+ sprintf(ostrA, " %-12s", op); \
}
#define dCP2128f(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_FP[i]); \
- else sprintf(ostr, "%s w=%f (%8.8x) z=%f (%8.8x) y=%f (%8.8xl) x=%f (%8.8x) (%s),", ostr, VU1.VF[i].f.w, VU1.VF[i].UL[3], VU1.VF[i].f.z, VU1.VF[i].UL[2], VU1.VF[i].f.y, VU1.VF[i].UL[1], VU1.VF[i].f.x, VU1.VF[i].UL[0], R5900::COP2_REG_FP[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_FP[i]); \
+ else sprintf(ostrA, " w=%f (%8.8x) z=%f (%8.8x) y=%f (%8.8xl) x=%f (%8.8x) (%s),", VU1.VF[i].f.w, VU1.VF[i].UL[3], VU1.VF[i].f.z, VU1.VF[i].UL[2], VU1.VF[i].f.y, VU1.VF[i].UL[1], VU1.VF[i].f.x, VU1.VF[i].UL[0], R5900::COP2_REG_FP[i]); \
} \
#define dCP232x(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_FP[i]); \
- else sprintf(ostr, "%s x=%f (%s),", ostr, VU1.VF[i].f.x, R5900::COP2_REG_FP[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_FP[i]); \
+ else sprintf(ostrA, " x=%f (%s),", VU1.VF[i].f.x, R5900::COP2_REG_FP[i]); \
} \
#define dCP232y(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_FP[i]); \
- else sprintf(ostr, "%s y=%f (%s),", ostr, VU1.VF[i].f.y, R5900::COP2_REG_FP[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_FP[i]); \
+ else sprintf(ostrA, " y=%f (%s),", VU1.VF[i].f.y, R5900::COP2_REG_FP[i]); \
} \
#define dCP232z(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_FP[i]); \
- else sprintf(ostr, "%s z=%f (%s),", ostr, VU1.VF[i].f.z, R5900::COP2_REG_FP[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_FP[i]); \
+ else sprintf(ostrA, " z=%f (%s),", VU1.VF[i].f.z, R5900::COP2_REG_FP[i]); \
}
#define dCP232w(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_FP[i]); \
- else sprintf(ostr, "%s w=%f (%s),", ostr, VU1.VF[i].f.w, R5900::COP2_REG_FP[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_FP[i]); \
+ else sprintf(ostrA, " w=%f (%s),", VU1.VF[i].f.w, R5900::COP2_REG_FP[i]); \
}
#define dCP2ACCf() { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s ACC,", ostr); \
- else sprintf(ostr, "%s w=%f z=%f y=%f x=%f (ACC),", ostr, VU1.ACC.f.w, VU1.ACC.f.z, VU1.ACC.f.y, VU1.ACC.f.x); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " ACC,"); \
+ else sprintf(ostrA, " w=%f z=%f y=%f x=%f (ACC),", VU1.ACC.f.w, VU1.ACC.f.z, VU1.ACC.f.y, VU1.ACC.f.x); \
} \
#define dCP232i(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_CTL[i]); \
- else sprintf(ostr, "%s %8.8x (%s),", ostr, VU1.VI[i].UL, R5900::COP2_REG_CTL[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_CTL[i]); \
+ else sprintf(ostrA, " %8.8x (%s),", VU1.VI[i].UL, R5900::COP2_REG_CTL[i]); \
}
#define dCP232iF(i) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s,", ostr, R5900::COP2_REG_CTL[i]); \
- else sprintf(ostr, "%s %f (%s),", ostr, VU1.VI[i].F, R5900::COP2_REG_CTL[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s,", R5900::COP2_REG_CTL[i]); \
+ else sprintf(ostrA, " %f (%s),", VU1.VI[i].F, R5900::COP2_REG_CTL[i]); \
}
#define dCP232f(i, j) { \
- if( !CpuVU1->IsInterpreter ) sprintf(ostr, "%s %s%s,", ostr, R5900::COP2_REG_FP[i], R5900::COP2_VFnames[j]); \
- else sprintf(ostr, "%s %s=%f (%s),", ostr, R5900::COP2_VFnames[j], VU1.VF[i].F[j], R5900::COP2_REG_FP[i]); \
+ if( !CpuVU1->IsInterpreter ) sprintf(ostrA, " %s%s,", R5900::COP2_REG_FP[i], R5900::COP2_VFnames[j]); \
+ else sprintf(ostrA, " %s=%f (%s),", R5900::COP2_VFnames[j], VU1.VF[i].F[j], R5900::COP2_REG_FP[i]); \
}
-#define dImm5() sprintf(ostr, "%s %d,", ostr, (s16)((code >> 6) & 0x10 ? 0xfff0 | ((code >> 6) & 0xf) : (code >> 6) & 0xf))
-#define dImm11() sprintf(ostr, "%s %d,", ostr, (s16)(code & 0x400 ? 0xfc00 | (code & 0x3ff) : code & 0x3ff))
-#define dImm15() sprintf(ostr, "%s %d,", ostr, ( ( code >> 10 ) & 0x7800 ) | ( code & 0x7ff ))
+#define dImm5() sprintf(ostrA, " %d,", (s16)((code >> 6) & 0x10 ? 0xfff0 | ((code >> 6) & 0xf) : (code >> 6) & 0xf))
+#define dImm11() sprintf(ostrA, " %d,", (s16)(code & 0x400 ? 0xfc00 | (code & 0x3ff) : code & 0x3ff))
+#define dImm15() sprintf(ostrA, " %d,", ( ( code >> 10 ) & 0x7800 ) | ( code & 0x7ff ))
#define _X ((code>>24) & 0x1)
#define _Y ((code>>23) & 0x1)
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisVUops.h pcsx2-1.4.0/pcsx2/DebugTools/DisVUops.h
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/DisVUops.h 2010-05-03 14:08:02.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/DisVUops.h 2016-01-05 17:28:08.000000000 +0000
@@ -50,17 +50,17 @@
MakeDisF(dis##VU##MI_RNEXT, dNameU("RNEXT"); dCP232i(REG_R); dCP2128f(_Ft_);) \
MakeDisF(dis##VU##MI_RXOR, dNameU("RXOR"); dCP232i(REG_R); dCP232f(_Fs_, _Fsf_);) \
MakeDisF(dis##VU##MI_WAITQ, dName("WAITQ"); ) \
-MakeDisF(dis##VU##MI_FSAND, dName("FSAND"); dCP232i(_It_); dCP232i(REG_STATUS_FLAG); sprintf(ostr, "%s %.3x,", ostr, code&0xfff); ) \
-MakeDisF(dis##VU##MI_FSEQ, dName("FSEQ"); dCP232i(_It_); dCP232i(REG_STATUS_FLAG); sprintf(ostr, "%s %.3x,", ostr, code&0xfff);) \
-MakeDisF(dis##VU##MI_FSOR, dName("FSOR"); dCP232i(_It_); dCP232i(REG_STATUS_FLAG); sprintf(ostr, "%s %.3x,", ostr, code&0xfff);) \
+MakeDisF(dis##VU##MI_FSAND, dName("FSAND"); dCP232i(_It_); dCP232i(REG_STATUS_FLAG); sprintf(ostrA, " %.3x,", code&0xfff); ) \
+MakeDisF(dis##VU##MI_FSEQ, dName("FSEQ"); dCP232i(_It_); dCP232i(REG_STATUS_FLAG); sprintf(ostrA, " %.3x,", code&0xfff);) \
+MakeDisF(dis##VU##MI_FSOR, dName("FSOR"); dCP232i(_It_); dCP232i(REG_STATUS_FLAG); sprintf(ostrA, " %.3x,", code&0xfff);) \
MakeDisF(dis##VU##MI_FSSET, dName("FSSET"); dCP232i(REG_STATUS_FLAG);) \
MakeDisF(dis##VU##MI_FMAND, dName("FMAND"); dCP232i(_It_); dCP232i(REG_MAC_FLAG); dCP232i(_Is_);) \
MakeDisF(dis##VU##MI_FMEQ, dName("FMEQ"); dCP232i(_It_); dCP232i(REG_MAC_FLAG); dCP232i(_Is_);) \
MakeDisF(dis##VU##MI_FMOR, dName("FMOR"); dCP232i(_It_); dCP232i(REG_MAC_FLAG); dCP232i(_Is_);) \
-MakeDisF(dis##VU##MI_FCAND, dName("FCAND"); dCP232i(1); sprintf(ostr, "%s %8.8x,", ostr, code&0xffffff); ) \
+MakeDisF(dis##VU##MI_FCAND, dName("FCAND"); dCP232i(1); sprintf(ostrA, " %8.8x,", code&0xffffff); ) \
MakeDisF(dis##VU##MI_FCEQ, dName("FCEQ"); dCP232i(1); dCP232i(REG_CLIP_FLAG);) \
MakeDisF(dis##VU##MI_FCOR, dName("FCOR"); dCP232i(1); dCP232i(REG_CLIP_FLAG);) \
-MakeDisF(dis##VU##MI_FCSET, dName("FCSET"); dCP232i(REG_CLIP_FLAG); sprintf(ostr, "%s %.6x,", ostr, code&0xffffff); ) \
+MakeDisF(dis##VU##MI_FCSET, dName("FCSET"); dCP232i(REG_CLIP_FLAG); sprintf(ostrA, " %.6x,", code&0xffffff); ) \
MakeDisF(dis##VU##MI_FCGET, dName("FCGET"); dCP232i(_It_); dCP232i(REG_CLIP_FLAG);) \
MakeDisF(dis##VU##MI_IBEQ, dName("IBEQ"); dImm11(); dCP232i(_It_); dCP232i(_Is_);) \
MakeDisF(dis##VU##MI_IBGEZ, dName("IBEZ"); dImm11(); dCP232i(_It_); dCP232i(_Is_);) \
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/ExpressionParser.cpp pcsx2-1.4.0/pcsx2/DebugTools/ExpressionParser.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/ExpressionParser.cpp 2014-04-06 13:11:19.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/ExpressionParser.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -413,8 +413,8 @@
size_t num = 0;
u64 opcode;
std::vector valueStack;
- u64 arg[5];
- float fArg[5];
+ u64 arg[5] = {0};
+ float fArg[5] = {0};
bool useFloat = false;
while (num < exp.size())
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/MipsAssembler.cpp pcsx2-1.4.0/pcsx2/DebugTools/MipsAssembler.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/MipsAssembler.cpp 2014-10-28 07:20:32.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/MipsAssembler.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -691,6 +691,8 @@
switch (immediateType)
{
+ case MIPS_NOIMMEDIATE:
+ break;
case MIPS_IMMEDIATE5:
case MIPS_IMMEDIATE20:
encoding |= immediate.value << 6;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/DebugTools/SymbolMap.cpp pcsx2-1.4.0/pcsx2/DebugTools/SymbolMap.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/DebugTools/SymbolMap.cpp 2014-04-06 13:11:19.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/DebugTools/SymbolMap.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -241,6 +241,7 @@
ModuleEntry mod;
strncpy(mod.name, name, ARRAY_SIZE(mod.name));
+ mod.name[ARRAY_SIZE(mod.name) - 1] = 0;
mod.start = address;
mod.size = size;
mod.index = (int)modules.size() + 1;
@@ -340,11 +341,8 @@
if (existing != functions.end()) {
existing->second.size = size;
if (existing->second.module != moduleIndex) {
- FunctionEntry func = existing->second;
- func.start = relAddress;
- func.module = moduleIndex;
- functions.erase(existing);
- functions[symbolKey] = func;
+ existing->second.start = relAddress;
+ existing->second.module = moduleIndex;
}
// Refresh the active item if it exists.
@@ -539,11 +537,8 @@
// We leave an existing label alone, rather than overwriting.
// But we'll still upgrade it to the correct module / relative address.
if (existing->second.module != moduleIndex) {
- LabelEntry label = existing->second;
- label.addr = relAddress;
- label.module = moduleIndex;
- labels.erase(existing);
- labels[symbolKey] = label;
+ existing->second.addr = relAddress;
+ existing->second.module = moduleIndex;
// Refresh the active item if it exists.
auto active = activeLabels.find(address);
@@ -575,8 +570,8 @@
auto symbolKey = std::make_pair(labelInfo->second.module, labelInfo->second.addr);
auto label = labels.find(symbolKey);
if (label != labels.end()) {
- strcpy(label->second.name,name);
- label->second.name[127] = 0;
+ strncpy(label->second.name, name, ARRAY_SIZE(label->second.name));
+ label->second.name[ARRAY_SIZE(label->second.name) - 1] = 0;
// Allow the caller to skip this as it causes extreme startup slowdown
// when this gets called for every function identified by the function replacement code.
@@ -645,11 +640,8 @@
existing->second.size = size;
existing->second.type = type;
if (existing->second.module != moduleIndex) {
- DataEntry entry = existing->second;
- entry.module = moduleIndex;
- entry.start = relAddress;
- data.erase(existing);
- data[symbolKey] = entry;
+ existing->second.module = moduleIndex;
+ existing->second.start = relAddress;
}
// Refresh the active item if it exists.
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Docs/GPL.txt pcsx2-1.4.0/pcsx2/Docs/GPL.txt
--- pcsx2-1.3.1+dfsg/pcsx2/Docs/GPL.txt 2009-09-08 12:08:10.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Docs/GPL.txt 2016-01-05 17:28:08.000000000 +0000
@@ -1,674 +1,674 @@
- GNU GENERAL PUBLIC LICENSE
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+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
.
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Docs/License.txt pcsx2-1.4.0/pcsx2/Docs/License.txt
--- pcsx2-1.3.1+dfsg/pcsx2/Docs/License.txt 2012-08-04 14:58:36.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Docs/License.txt 2016-01-05 17:28:08.000000000 +0000
@@ -1,20 +1,20 @@
-
-[This file contains the template for the PCSX2 code rights license. For the full
- rant-like preamble of the GPL, see GPL.txt]
-
-
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2012 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
+
+[This file contains the template for the PCSX2 code rights license. For the full
+ rant-like preamble of the GPL, see GPL.txt]
+
+
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2012 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
\ No newline at end of file
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Elfheader.cpp pcsx2-1.4.0/pcsx2/Elfheader.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/Elfheader.cpp 2014-08-15 17:56:42.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Elfheader.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -26,7 +26,7 @@
wxString LastELF;
// All of ElfObjects functions.
-ElfObject::ElfObject(const wxString& srcfile, IsoFile isofile)
+ElfObject::ElfObject(const wxString& srcfile, IsoFile& isofile)
: data( wxULongLong(isofile.getLength()).GetLo(), L"ELF headers" )
, proghead( NULL )
, secthead( NULL )
@@ -138,7 +138,7 @@
return std::make_pair(0,0);
}
-void ElfObject::readIso(IsoFile file)
+void ElfObject::readIso(IsoFile& file)
{
int rsize = file.read(data.GetPtr(), data.GetSizeInBytes());
if (rsize < data.GetSizeInBytes()) throw Exception::EndOfStream(filename);
@@ -150,7 +150,7 @@
FILE *f;
f = fopen( filename.ToUTF8(), "rb" );
- if (f == NULL) Exception::FileNotFound( filename );
+ if (f == NULL) throw Exception::FileNotFound( filename );
fseek(f, 0, SEEK_SET);
rsize = fread(data.GetPtr(), 1, data.GetSizeInBytes(), f);
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Elfheader.h pcsx2-1.4.0/pcsx2/Elfheader.h
--- pcsx2-1.3.1+dfsg/pcsx2/Elfheader.h 2014-02-21 14:29:13.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Elfheader.h 2016-01-05 17:28:08.000000000 +0000
@@ -132,7 +132,7 @@
wxString filename;
void initElfHeaders();
- void readIso(IsoFile file);
+ void readIso(IsoFile& file);
void readFile();
void checkElfSize(s64 elfsize);
@@ -144,7 +144,7 @@
// C++ does all the cleanup automagically for us.
virtual ~ElfObject() throw() { }
- ElfObject(const wxString& srcfile, IsoFile isofile);
+ ElfObject(const wxString& srcfile, IsoFile& isofile);
ElfObject( const wxString& srcfile, uint hdrsize );
void loadProgramHeaders();
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Gif_Logger.cpp pcsx2-1.4.0/pcsx2/Gif_Logger.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/Gif_Logger.cpp 2011-08-12 02:31:49.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Gif_Logger.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -1,87 +1,87 @@
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-#include "PrecompiledHeader.h"
-#include "Common.h"
-#include "Gif_Unit.h"
-
-#define GIF_PARSE DevCon.WriteLn
-
-static const char GifTag_ModeStr[4][16] = {
- "Packed", "Reglist", "Image", "Image2"
-};
-
-static const char GifTag_RegStr[16][16] = {
- "PRIM", "RGBA", "STQ", "UV",
- "XYZF2", "XYZ2", "TEX0_1", "TEX0_2",
- "CLAMP_1", "CLAMP_2", "FOG", "INVALID",
- "XYZF3", "XYZ3", "A+D", "NOP"
-};
-
-void Gif_ParsePacket(u8* data, u32 size, GIF_PATH path) {
- Gif_Tag gifTag;
- u8* buffer = data;
- u32 offset = 0;
- GIF_PARSE("Path %d Transfer", path+1);
- for(;;) {
- if (!gifTag.isValid) { // Need new Gif Tag
- if (offset + 16 > size) return;
-
- gifTag.setTag(&buffer[offset], 1);
-
- GIF_PARSE("--Gif Tag [mode=%s][pre=%d][prim=%d][nregs=%d][nloop=%d][qwc=%d][EOP=%d]",
- GifTag_ModeStr[gifTag.tag.FLG], gifTag.tag.PRE, gifTag.tag.PRIM,
- gifTag.nRegs, gifTag.nLoop, gifTag.len/16, gifTag.tag.EOP);
-
- if (offset + 16 + gifTag.len > size) return;
- offset += 16;
- }
-
- switch(gifTag.tag.FLG) {
- case GIF_FLG_PACKED:
- for(u32 i = 0; i < gifTag.tag.NLOOP; i++) {
- for(u32 j = 0; j < gifTag.nRegs; j++) {
- if (gifTag.regs[j] == GIF_REG_A_D) {
- GIF_PARSE("----[Reg=A+D(0x%x)][nreg=%d][nloop=%d]",
- buffer[offset+8], j, i);
- }
- else {
- GIF_PARSE("----[Reg=%s][nreg=%d][nloop=%d]",
- GifTag_RegStr[gifTag.regs[j]&0xf], j, i);
- }
- offset += 16; // 1 QWC
- }}
- break;
- case GIF_FLG_REGLIST:
- for(u32 j = 0; j < gifTag.nRegs; j++) {
- GIF_PARSE("----[Reg=%s][nreg=%d]", GifTag_RegStr[gifTag.regs[j]&0xf], j);
- }
- offset += gifTag.len; // Data length
- break;
- case GIF_FLG_IMAGE:
- case GIF_FLG_IMAGE2:
- offset += gifTag.len; // Data length
- break;
- jNO_DEFAULT;
- }
-
- // Reload gif tag next loop
- gifTag.isValid = false;
- }
-}
-
-void Gif_ParsePacket(GS_Packet& gsPack, GIF_PATH path) {
- Gif_ParsePacket(&gifUnit.gifPath[path].buffer[gsPack.offset], gsPack.size, path);
-}
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2010 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#include "PrecompiledHeader.h"
+#include "Common.h"
+#include "Gif_Unit.h"
+
+#define GIF_PARSE DevCon.WriteLn
+
+static const char GifTag_ModeStr[4][16] = {
+ "Packed", "Reglist", "Image", "Image2"
+};
+
+static const char GifTag_RegStr[16][16] = {
+ "PRIM", "RGBA", "STQ", "UV",
+ "XYZF2", "XYZ2", "TEX0_1", "TEX0_2",
+ "CLAMP_1", "CLAMP_2", "FOG", "INVALID",
+ "XYZF3", "XYZ3", "A+D", "NOP"
+};
+
+void Gif_ParsePacket(u8* data, u32 size, GIF_PATH path) {
+ Gif_Tag gifTag;
+ u8* buffer = data;
+ u32 offset = 0;
+ GIF_PARSE("Path %d Transfer", path+1);
+ for(;;) {
+ if (!gifTag.isValid) { // Need new Gif Tag
+ if (offset + 16 > size) return;
+
+ gifTag.setTag(&buffer[offset], 1);
+
+ GIF_PARSE("--Gif Tag [mode=%s][pre=%d][prim=%d][nregs=%d][nloop=%d][qwc=%d][EOP=%d]",
+ GifTag_ModeStr[gifTag.tag.FLG], gifTag.tag.PRE, gifTag.tag.PRIM,
+ gifTag.nRegs, gifTag.nLoop, gifTag.len/16, gifTag.tag.EOP);
+
+ if (offset + 16 + gifTag.len > size) return;
+ offset += 16;
+ }
+
+ switch(gifTag.tag.FLG) {
+ case GIF_FLG_PACKED:
+ for(u32 i = 0; i < gifTag.tag.NLOOP; i++) {
+ for(u32 j = 0; j < gifTag.nRegs; j++) {
+ if (gifTag.regs[j] == GIF_REG_A_D) {
+ GIF_PARSE("----[Reg=A+D(0x%x)][nreg=%d][nloop=%d]",
+ buffer[offset+8], j, i);
+ }
+ else {
+ GIF_PARSE("----[Reg=%s][nreg=%d][nloop=%d]",
+ GifTag_RegStr[gifTag.regs[j]&0xf], j, i);
+ }
+ offset += 16; // 1 QWC
+ }}
+ break;
+ case GIF_FLG_REGLIST:
+ for(u32 j = 0; j < gifTag.nRegs; j++) {
+ GIF_PARSE("----[Reg=%s][nreg=%d]", GifTag_RegStr[gifTag.regs[j]&0xf], j);
+ }
+ offset += gifTag.len; // Data length
+ break;
+ case GIF_FLG_IMAGE:
+ case GIF_FLG_IMAGE2:
+ offset += gifTag.len; // Data length
+ break;
+ jNO_DEFAULT;
+ }
+
+ // Reload gif tag next loop
+ gifTag.isValid = false;
+ }
+}
+
+void Gif_ParsePacket(GS_Packet& gsPack, GIF_PATH path) {
+ Gif_ParsePacket(&gifUnit.gifPath[path].buffer[gsPack.offset], gsPack.size, path);
+}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Gif_Unit.cpp pcsx2-1.4.0/pcsx2/Gif_Unit.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/Gif_Unit.cpp 2014-07-31 03:44:04.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Gif_Unit.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -1,176 +1,178 @@
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-#include "PrecompiledHeader.h"
-#include "Common.h"
-
-#include "GS.h"
-#include "Gif_Unit.h"
-#include "Vif_Dma.h"
-#include "MTVU.h"
-
-Gif_Unit gifUnit;
-
-// Returns true on stalling SIGNAL
-bool Gif_HandlerAD(u8* pMem) {
- u32 reg = pMem[8];
- u32* data = (u32*)pMem;
- if (reg == 0x50) {
- vif1.BITBLTBUF._u64 = *(u64*)pMem;
- }
- else if (reg == 0x52) {
- vif1.TRXREG._u64 = *(u64*)pMem;
- }
- else if (reg == 0x53) { // TRXDIR
- if ((pMem[0] & 3) == 1) { // local -> host
- u8 bpp = 32; // Onimusha does TRXDIR without BLTDIVIDE first, assume 32bit
- switch(vif1.BITBLTBUF.SPSM & 7) {
- case 0: bpp = 32; break;
- case 1: bpp = 24; break;
- case 2: bpp = 16; break;
- case 3: bpp = 8; break;
- default: // 4 is 4 bit but this is forbidden
- Console.Error("Illegal format for GS upload: SPSM=0%02o", vif1.BITBLTBUF.SPSM);
- break;
- }
- // qwords, rounded down; any extra bits are lost
- // games must take care to ensure transfer rectangles are exact multiples of a qword
- vif1.GSLastDownloadSize = vif1.TRXREG.RRW * vif1.TRXREG.RRH * bpp >> 7;
- }
- }
- else if (reg == 0x60) { // SIGNAL
- if (CSRreg.SIGNAL) { // Time to ignore all subsequent drawing operations.
- GUNIT_WARN(Color_Orange, "GIF Handler - Stalling SIGNAL");
- if(!gifUnit.gsSIGNAL.queued) {
- gifUnit.gsSIGNAL.queued = true;
- gifUnit.gsSIGNAL.data[0] = data[0];
- gifUnit.gsSIGNAL.data[1] = data[1];
- return true; // Stalling SIGNAL
- }
- }
- else {
- GUNIT_WARN("GIF Handler - SIGNAL");
- GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~data[1])|(data[0]&data[1]);
- if (!(GSIMR&0x100)) gsIrq();
- CSRreg.SIGNAL = true;
- }
- }
- else if (reg == 0x61) { // FINISH
- GUNIT_WARN("GIF Handler - FINISH");
- CSRreg.FINISH = true;
- }
- else if (reg == 0x62) { // LABEL
- GUNIT_WARN("GIF Handler - LABEL");
- GSSIGLBLID.LBLID = (GSSIGLBLID.LBLID&~data[1])|(data[0]&data[1]);
- }
- else if (reg >= 0x63 && reg != 0x7f) {
- //DevCon.Warning("GIF Handler - Write to unknown register! [reg=%x]", reg);
- }
- return false;
-}
-
-// Returns true if pcsx2 needed to process the packet...
-bool Gif_HandlerAD_Debug(u8* pMem) {
- u32 reg = pMem[8];
- if (reg == 0x50) { Console.Error("GIF Handler Debug - BITBLTBUF"); return 1; }
- else if (reg == 0x52) { Console.Error("GIF Handler Debug - TRXREG"); return 1; }
- else if (reg == 0x53) { Console.Error("GIF Handler Debug - TRXDIR"); return 1; }
- else if (reg == 0x60) { Console.Error("GIF Handler Debug - SIGNAL"); return 1; }
- else if (reg == 0x61) { Console.Error("GIF Handler Debug - FINISH"); return 1; }
- else if (reg == 0x62) { Console.Error("GIF Handler Debug - LABEL"); return 1; }
- else if (reg >= 0x63 && reg != 0x7f) {
- DevCon.Warning("GIF Handler Debug - Write to unknown register! [reg=%x]", reg);
- }
- return 0;
-}
-
-void Gif_FinishIRQ() {
- if (CSRreg.FINISH && !(GSIMR&0x200)) {
- gsIrq();
- }
-}
-
-// Used in MTVU mode... MTVU will later complete a real packet
-void Gif_AddGSPacketMTVU(GS_Packet& gsPack, GIF_PATH path) {
- GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_MTVU_GSPACKET, 0, 0, path);
-}
-
-void Gif_AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path) {
- //DevCon.WriteLn("Adding Completed Gif Packet [size=%x]", gsPack.size);
- if (COPY_GS_PACKET_TO_MTGS) {
- GetMTGS().PrepDataPacket(path, gsPack.size/16);
- MemCopy_WrappedDest((u128*)&gifUnit.gifPath[path].buffer[gsPack.offset], RingBuffer.m_Ring,
- GetMTGS().m_packet_writepos, RingBufferSize, gsPack.size/16);
- GetMTGS().SendDataPacket();
- }
- else {
- pxAssertDev(!gsPack.readAmount, "Gif Unit - gsPack.readAmount only valid for MTVU path 1!");
- AtomicExchangeAdd(gifUnit.gifPath[path].readAmount, gsPack.size);
- GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, gsPack.offset, gsPack.size, path);
- }
-}
-
-void Gif_AddBlankGSPacket(u32 size, GIF_PATH path) {
- //DevCon.WriteLn("Adding Blank Gif Packet [size=%x]", size);
- AtomicExchangeAdd(gifUnit.gifPath[path].readAmount, size);
- GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, ~0u, size, path);
-}
-
-void Gif_MTGS_Wait(bool isMTVU) {
- GetMTGS().WaitGS(false, true, isMTVU);
-}
-
-void SaveStateBase::gifPathFreeze(u32 path) {
-
- Gif_Path& gifPath = gifUnit.gifPath[path];
- pxAssertDev(!gifPath.readAmount, "Gif Path readAmount should be 0!");
- pxAssertDev(!gifPath.gsPack.readAmount, "GS Pack readAmount should be 0!");
- pxAssertDev(!gifPath.GetPendingGSPackets(), "MTVU GS Pack Queue should be 0!");
-
- if (!gifPath.isMTVU()) { // FixMe: savestate freeze bug (Gust games) with MTVU enabled
- if (IsSaving()) { // Move all the buffered data to the start of buffer
- gifPath.RealignPacket(); // May add readAmount which we need to clear on load
- }
- }
- u8* bufferPtr = gifPath.buffer; // Backup current buffer ptr
- Freeze(gifPath.mtvu.fakePackets);
- FreezeMem(&gifPath, sizeof(gifPath) - sizeof(gifPath.mtvu));
- FreezeMem(bufferPtr, gifPath.curSize);
- gifPath.buffer = bufferPtr;
- if(!IsSaving()) {
- gifPath.readAmount = 0;
- gifPath.gsPack.readAmount = 0;
- }
-}
-
-void SaveStateBase::gifFreeze() {
- bool mtvuMode = THREAD_VU1;
- pxAssert(vu1Thread.IsDone());
- GetMTGS().WaitGS();
- FreezeTag("Gif Unit");
- Freeze(mtvuMode);
- Freeze(gifUnit.stat);
- Freeze(gifUnit.gsSIGNAL);
- Freeze(gifUnit.lastTranType);
- gifPathFreeze(GIF_PATH_1);
- gifPathFreeze(GIF_PATH_2);
- gifPathFreeze(GIF_PATH_3);
- if (!IsSaving()) {
- if (mtvuMode != THREAD_VU1) {
- DevCon.Warning("gifUnit: MTVU Mode has switched between save/load state");
- // ToDo: gifUnit.SwitchMTVU(mtvuMode);
- }
- }
-}
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2010 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#include "PrecompiledHeader.h"
+#include "Common.h"
+
+#include "GS.h"
+#include "Gif_Unit.h"
+#include "Vif_Dma.h"
+#include "MTVU.h"
+
+Gif_Unit gifUnit;
+
+// Returns true on stalling SIGNAL
+bool Gif_HandlerAD(u8* pMem) {
+ u32 reg = pMem[8];
+ u32* data = (u32*)pMem;
+ if (reg == 0x50) {
+ vif1.BITBLTBUF._u64 = *(u64*)pMem;
+ }
+ else if (reg == 0x52) {
+ vif1.TRXREG._u64 = *(u64*)pMem;
+ }
+ else if (reg == 0x53) { // TRXDIR
+ if ((pMem[0] & 3) == 1) { // local -> host
+ u8 bpp = 32; // Onimusha does TRXDIR without BLTDIVIDE first, assume 32bit
+ switch(vif1.BITBLTBUF.SPSM & 7) {
+ case 0: bpp = 32; break;
+ case 1: bpp = 24; break;
+ case 2: bpp = 16; break;
+ case 3: bpp = 8; break;
+ default: // 4 is 4 bit but this is forbidden
+ Console.Error("Illegal format for GS upload: SPSM=0%02o", vif1.BITBLTBUF.SPSM);
+ break;
+ }
+ // qwords, rounded down; any extra bits are lost
+ // games must take care to ensure transfer rectangles are exact multiples of a qword
+ vif1.GSLastDownloadSize = vif1.TRXREG.RRW * vif1.TRXREG.RRH * bpp >> 7;
+ }
+ }
+ else if (reg == 0x60) { // SIGNAL
+ if (CSRreg.SIGNAL) { // Time to ignore all subsequent drawing operations.
+ GUNIT_WARN(Color_Orange, "GIF Handler - Stalling SIGNAL");
+ if(!gifUnit.gsSIGNAL.queued) {
+ gifUnit.gsSIGNAL.queued = true;
+ gifUnit.gsSIGNAL.data[0] = data[0];
+ gifUnit.gsSIGNAL.data[1] = data[1];
+ return true; // Stalling SIGNAL
+ }
+ }
+ else {
+ GUNIT_WARN("GIF Handler - SIGNAL");
+ GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~data[1])|(data[0]&data[1]);
+ if (!(GSIMR&0x100)) gsIrq();
+ CSRreg.SIGNAL = true;
+ }
+ }
+ else if (reg == 0x61) { // FINISH
+ GUNIT_WARN("GIF Handler - FINISH");
+ CSRreg.FINISH = true;
+ }
+ else if (reg == 0x62) { // LABEL
+ GUNIT_WARN("GIF Handler - LABEL");
+ GSSIGLBLID.LBLID = (GSSIGLBLID.LBLID&~data[1])|(data[0]&data[1]);
+ }
+ else if (reg >= 0x63 && reg != 0x7f) {
+ //DevCon.Warning("GIF Handler - Write to unknown register! [reg=%x]", reg);
+ }
+ return false;
+}
+
+// Returns true if pcsx2 needed to process the packet...
+bool Gif_HandlerAD_Debug(u8* pMem) {
+ u32 reg = pMem[8];
+ if (reg == 0x50) { Console.Error("GIF Handler Debug - BITBLTBUF"); return 1; }
+ else if (reg == 0x52) { Console.Error("GIF Handler Debug - TRXREG"); return 1; }
+ else if (reg == 0x53) { Console.Error("GIF Handler Debug - TRXDIR"); return 1; }
+ else if (reg == 0x60) { Console.Error("GIF Handler Debug - SIGNAL"); return 1; }
+ else if (reg == 0x61) { Console.Error("GIF Handler Debug - FINISH"); return 1; }
+ else if (reg == 0x62) { Console.Error("GIF Handler Debug - LABEL"); return 1; }
+ else if (reg >= 0x63 && reg != 0x7f) {
+ DevCon.Warning("GIF Handler Debug - Write to unknown register! [reg=%x]", reg);
+ }
+ return 0;
+}
+
+void Gif_FinishIRQ() {
+ if (CSRreg.FINISH && !(GSIMR & 0x200) && gifUnit.gsFINISH.gsFINISHFired == false) {
+ gsIrq();
+ gifUnit.gsFINISH.gsFINISHFired = true;
+ }
+}
+
+// Used in MTVU mode... MTVU will later complete a real packet
+void Gif_AddGSPacketMTVU(GS_Packet& gsPack, GIF_PATH path) {
+ GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_MTVU_GSPACKET, 0, 0, path);
+}
+
+void Gif_AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path) {
+ //DevCon.WriteLn("Adding Completed Gif Packet [size=%x]", gsPack.size);
+ if (COPY_GS_PACKET_TO_MTGS) {
+ GetMTGS().PrepDataPacket(path, gsPack.size/16);
+ MemCopy_WrappedDest((u128*)&gifUnit.gifPath[path].buffer[gsPack.offset], RingBuffer.m_Ring,
+ GetMTGS().m_packet_writepos, RingBufferSize, gsPack.size/16);
+ GetMTGS().SendDataPacket();
+ }
+ else {
+ pxAssertDev(!gsPack.readAmount, "Gif Unit - gsPack.readAmount only valid for MTVU path 1!");
+ AtomicExchangeAdd(gifUnit.gifPath[path].readAmount, gsPack.size);
+ GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, gsPack.offset, gsPack.size, path);
+ }
+}
+
+void Gif_AddBlankGSPacket(u32 size, GIF_PATH path) {
+ //DevCon.WriteLn("Adding Blank Gif Packet [size=%x]", size);
+ AtomicExchangeAdd(gifUnit.gifPath[path].readAmount, size);
+ GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, ~0u, size, path);
+}
+
+void Gif_MTGS_Wait(bool isMTVU) {
+ GetMTGS().WaitGS(false, true, isMTVU);
+}
+
+void SaveStateBase::gifPathFreeze(u32 path) {
+
+ Gif_Path& gifPath = gifUnit.gifPath[path];
+ pxAssertDev(!gifPath.readAmount, "Gif Path readAmount should be 0!");
+ pxAssertDev(!gifPath.gsPack.readAmount, "GS Pack readAmount should be 0!");
+ pxAssertDev(!gifPath.GetPendingGSPackets(), "MTVU GS Pack Queue should be 0!");
+
+ if (!gifPath.isMTVU()) { // FixMe: savestate freeze bug (Gust games) with MTVU enabled
+ if (IsSaving()) { // Move all the buffered data to the start of buffer
+ gifPath.RealignPacket(); // May add readAmount which we need to clear on load
+ }
+ }
+ u8* bufferPtr = gifPath.buffer; // Backup current buffer ptr
+ Freeze(gifPath.mtvu.fakePackets);
+ FreezeMem(&gifPath, sizeof(gifPath) - sizeof(gifPath.mtvu));
+ FreezeMem(bufferPtr, gifPath.curSize);
+ gifPath.buffer = bufferPtr;
+ if(!IsSaving()) {
+ gifPath.readAmount = 0;
+ gifPath.gsPack.readAmount = 0;
+ }
+}
+
+void SaveStateBase::gifFreeze() {
+ bool mtvuMode = THREAD_VU1;
+ pxAssert(vu1Thread.IsDone());
+ GetMTGS().WaitGS();
+ FreezeTag("Gif Unit");
+ Freeze(mtvuMode);
+ Freeze(gifUnit.stat);
+ Freeze(gifUnit.gsSIGNAL);
+ Freeze(gifUnit.gsFINISH);
+ Freeze(gifUnit.lastTranType);
+ gifPathFreeze(GIF_PATH_1);
+ gifPathFreeze(GIF_PATH_2);
+ gifPathFreeze(GIF_PATH_3);
+ if (!IsSaving()) {
+ if (mtvuMode != THREAD_VU1) {
+ DevCon.Warning("gifUnit: MTVU Mode has switched between save/load state");
+ // ToDo: gifUnit.SwitchMTVU(mtvuMode);
+ }
+ }
+}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/Gif_Unit.h pcsx2-1.4.0/pcsx2/Gif_Unit.h
--- pcsx2-1.3.1+dfsg/pcsx2/Gif_Unit.h 2014-08-27 03:45:23.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/Gif_Unit.h 2016-01-05 17:28:08.000000000 +0000
@@ -1,675 +1,683 @@
-/* PCSX2 - PS2 Emulator for PCs
- * Copyright (C) 2002-2010 PCSX2 Dev Team
- *
- * PCSX2 is free software: you can redistribute it and/or modify it under the terms
- * of the GNU Lesser General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with PCSX2.
- * If not, see .
- */
-
-#pragma once
-#include
-#include "System/SysThreads.h"
-#include "Gif.h"
-struct GS_Packet;
-extern void Gif_MTGS_Wait(bool isMTVU);
-extern void Gif_FinishIRQ();
-extern bool Gif_HandlerAD(u8* pMem);
-extern bool Gif_HandlerAD_Debug(u8* pMem);
-extern void Gif_AddBlankGSPacket(u32 size, GIF_PATH path);
-extern void Gif_AddGSPacketMTVU (GS_Packet& gsPack, GIF_PATH path);
-extern void Gif_AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path);
-extern void Gif_ParsePacket(u8* data, u32 size, GIF_PATH path);
-extern void Gif_ParsePacket(GS_Packet& gsPack, GIF_PATH path);
-
-struct Gif_Tag {
- struct HW_Gif_Tag {
- u16 NLOOP : 15;
- u16 EOP : 1;
- u16 _dummy0 : 16;
- u32 _dummy1 : 14;
- u32 PRE : 1;
- u32 PRIM : 11;
- u32 FLG : 2;
- u32 NREG : 4;
- u32 REGS[2];
- } tag;
-
- u32 nLoop; // NLOOP left to process
- u32 nRegs; // NREG (1~16)
- u32 nRegIdx; // Current nReg Index (packed mode processing)
- u32 len; // Packet Length in Bytes (not including tag)
- u32 cycles; // Time needed to process packet data in ee-cycles
- u8 regs[16]; // Regs
- bool hasAD; // Has an A+D Write
- bool isValid; // Tag is valid
-
- Gif_Tag() { Reset(); }
- Gif_Tag(u8* pMem, bool analyze = false) {
- setTag (pMem, analyze);
- }
-
- void Reset() { memzero(*this); }
- u8 curReg() { return regs[nRegIdx&0xf]; }
-
- void packedStep() {
- if (nLoop > 0) {
- nRegIdx++;
- if (nRegIdx >= nRegs) {
- nRegIdx = 0;
- nLoop--;
- }
- }
- }
-
- void setTag(u8* pMem, bool analyze = false) {
- tag = *(HW_Gif_Tag*)pMem;
- nLoop = tag.NLOOP;
- hasAD = false;
- nRegIdx = 0;
- isValid = 1;
- switch(tag.FLG) {
- case GIF_FLG_PACKED:
- nRegs = ((tag.NREG-1)&0xf) + 1;
- len = (nRegs * tag.NLOOP)* 16;
- cycles = len << 1; // Packed Mode takes 2 ee-cycles
- if (analyze) analyzeTag();
- break;
- case GIF_FLG_REGLIST:
- nRegs = ((tag.NREG-1)&0xf) + 1;
- len =((nRegs * tag.NLOOP + 1) >> 1) * 16;
- cycles = len << 2; // Reg-list Mode takes 4 ee-cycles
- break;
- case GIF_FLG_IMAGE:
- case GIF_FLG_IMAGE2:
- nRegs = 0;
- len = tag.NLOOP * 16;
- cycles = len << 2; // Image Mode takes 4 ee-cycles
- tag.FLG = GIF_FLG_IMAGE;
- break;
- jNO_DEFAULT;
- }
- }
-
- void analyzeTag() {
- hasAD = false;
- u32 t = tag.REGS[0];
- u32 i = 0;
- u32 j = std::min(nRegs, 8);
- for(; i < j; i++) {
- regs[i] = t & 0xf;
- hasAD |= (regs[i] == GIF_REG_A_D);
- t >>= 4;
- }
- t = tag.REGS[1];
- j = nRegs;
- for(; i < j; i++) {
- regs[i] = t & 0xf;
- hasAD |= (regs[i] == GIF_REG_A_D);
- t >>= 4;
- }
- }
-};
-
-struct GS_Packet {
- u32 offset; // Path buffer offset for start of packet
- u32 size; // Full size of GS-Packet
- s32 cycles; // EE Cycles taken to process this GS packet
- s32 readAmount; // Dummy read-amount data needed for proper buffer calculations
- bool done; // 0 = Incomplete, 1 = Complete
- GS_Packet() { Reset(); }
- void Reset() { memzero(*this); }
-};
-
-struct GS_SIGNAL {
- u32 data[2];
- bool queued;
- void Reset() { memzero(*this); }
-};
-
-static __fi void incTag(u32& offset, u32& size, u32 incAmount) {
- size += incAmount;
- offset += incAmount;
-}
-
-struct Gif_Path_MTVU {
- u32 fakePackets; // Fake packets pending to be sent to MTGS
- Mutex gsPackMutex; // Used for atomic access to gsPackQueue
- std::deque gsPackQueue; // VU1 programs' XGkick(s)
- Gif_Path_MTVU() { Reset(); }
- void Reset() { fakePackets = 0; gsPackQueue.clear(); }
-};
-
-struct Gif_Path {
- __aligned(4) volatile s32 readAmount; // Amount of data MTGS still needs to read
- u8* buffer; // Path packet buffer
- u32 buffSize; // Full size of buffer
- u32 buffLimit; // Cut off limit to wrap around
- u32 curSize; // Used buffer in bytes
- u32 curOffset; // Offset of current gifTag
- u32 dmaRewind; // Used by path3 when only part of a DMA chain is used
- Gif_Tag gifTag; // Current GS Primitive tag
- GS_Packet gsPack; // Current GS Packet info
- GIF_PATH idx; // Gif Path Index
- GIF_PATH_STATE state; // Path State
- Gif_Path_MTVU mtvu; // Must be last for saved states
-
- Gif_Path() {}
- ~Gif_Path() { _aligned_free(buffer); }
-
- void Init(GIF_PATH _idx, u32 _buffSize, u32 _buffSafeZone) {
- idx = _idx;
- buffSize = _buffSize;
- buffLimit = _buffSize - _buffSafeZone;
- buffer = (u8*)_aligned_malloc(buffSize, 16);
- Reset();
- }
-
- void Reset(bool softReset = false) {
- state = GIF_PATH_IDLE;
- if (softReset) {
- GUNIT_WARN("Gif Path %d - Soft Reset", idx+1);
- //gifTag.Reset();
- //gsPack.Reset();
- //curOffset = curSize;
- return;
- }
- mtvu.Reset();
- curSize = 0;
- curOffset = 0;
- readAmount = 0;
- gifTag.Reset();
- gsPack.Reset();
- }
-
- bool isMTVU() const { return !idx && THREAD_VU1; }
- s32 getReadAmount() { return AtomicRead(readAmount) + gsPack.readAmount; }
- bool hasDataRemaining() const { return curOffset < curSize; }
- bool isDone() const { return isMTVU() ? !mtvu.fakePackets : (!hasDataRemaining() && (state == GIF_PATH_IDLE || state == GIF_PATH_WAIT)); }
-
- // Waits on the MTGS to process gs packets
- void mtgsReadWait() {
- if (IsDevBuild) {
- DevCon.WriteLn(Color_Red, "Gif Path[%d] - MTGS Wait! [r=0x%x]", idx+1, getReadAmount());
- Gif_MTGS_Wait(isMTVU());
- DevCon.WriteLn(Color_Green, "Gif Path[%d] - MTGS Wait! [r=0x%x]", idx+1, getReadAmount());
- return;
- }
- Gif_MTGS_Wait(isMTVU());
- }
-
- // Moves packet data to start of buffer
- void RealignPacket() {
- GUNIT_LOG("Path Buffer: Realigning packet!");
- s32 offset = curOffset - gsPack.size;
- s32 sizeToAdd = curSize - offset;
- s32 intersect = sizeToAdd - offset;
- if (intersect < 0) intersect = 0;
- for(;;) {
- s32 frontFree = offset - getReadAmount();
- if (frontFree >= sizeToAdd - intersect) break;
- mtgsReadWait();
- }
- if (offset < (s32)buffLimit) { // Needed for correct readAmount values
- if (isMTVU()) gsPack.readAmount += buffLimit - offset;
- else Gif_AddBlankGSPacket(buffLimit - offset, idx);
- }
- //DevCon.WriteLn("Realign Packet [%d]", curSize - offset);
- if (intersect) memmove(buffer, &buffer[offset], curSize - offset);
- else memcpy(buffer, &buffer[offset], curSize - offset);
- curSize -= offset;
- curOffset = gsPack.size;
- gsPack.offset = 0;
- }
-
- void CopyGSPacketData(u8* pMem, u32 size, bool aligned = false) {
- if (curSize + size > buffSize) { // Move gsPack to front of buffer
- GUNIT_LOG("CopyGSPacketData: Realigning packet!");
- RealignPacket();
- }
- for(;;) {
- s32 offset = curOffset - gsPack.size;
- s32 readPos = offset - getReadAmount();
- if (readPos >= 0) break; // MTGS is reading in back of curOffset
- if ((s32)buffLimit + readPos > (s32)curSize + (s32)size) break; // Enough free front space
- mtgsReadWait(); // Let MTGS run to free up buffer space
- }
- pxAssertDev(curSize+size<=buffSize, "Gif Path Buffer Overflow!");
- memcpy (&buffer[curSize], pMem, size);
- curSize += size;
- }
-
- // If completed a GS packet (with EOP) then returned GS_Packet.done = 1
- // MTVU: This function only should be called called on EE thread
- GS_Packet ExecuteGSPacket() {
- if (mtvu.fakePackets) { // For MTVU mode...
- mtvu.fakePackets--;
- GS_Packet fakePack;
- fakePack.done = 1; // Fake packets don't get processed by pcsx2
- fakePack.size =~0u; // Used to indicate that its a fake packet
- return fakePack;
- }
- pxAssert(!isMTVU());
- for(;;) {
- if (!gifTag.isValid) { // Need new Gif Tag
- // We don't have enough data for a Gif Tag
- if (curOffset + 16 > curSize) {
- //GUNIT_LOG("Path Buffer: Not enough data for gif tag! [%d]", curSize-curOffset);
- return gsPack;
- }
-
- // Move packet to start of buffer
- if (curOffset > buffLimit) {
- RealignPacket();
- }
-
- gifTag.setTag(&buffer[curOffset], 1);
- state = (GIF_PATH_STATE)(gifTag.tag.FLG + 1);
-
- // We don't have enough data for a complete GS packet
- if(!gifTag.hasAD && curOffset + 16 + gifTag.len > curSize) {
- gifTag.isValid = false; // So next time we test again
- return gsPack;
- }
-
- incTag(curOffset, gsPack.size, 16); // Tag Size
- gsPack.cycles += 2 + gifTag.cycles; // Tag + Len ee-cycles
- }
-
- if (gifTag.hasAD) { // Only can be true if GIF_FLG_PACKED
- bool dblSIGNAL = false;
- while(gifTag.nLoop && !dblSIGNAL) {
- if (curOffset + 16 > curSize) return gsPack; // Exit Early
- if (gifTag.curReg() == GIF_REG_A_D) {
- if (!isMTVU()) dblSIGNAL = Gif_HandlerAD(&buffer[curOffset]);
- }
- incTag(curOffset, gsPack.size, 16); // 1 QWC
- gifTag.packedStep();
- }
- if (dblSIGNAL && !(gifTag.tag.EOP && !gifTag.nLoop)) return gsPack; // Exit Early
- }
- else incTag(curOffset, gsPack.size, gifTag.len); // Data length
-
- // Reload gif tag next loop
- gifTag.isValid = false;
-
- if (gifTag.tag.EOP) {
- GS_Packet t = gsPack;
- t.done = 1;
-
-
- dmaRewind = 0;
-
- gsPack.Reset();
- gsPack.offset = curOffset;
-
- //Path 3 Masking is timing sensitive, we need to simulate its length! (NFSU2/Outrun 2006)
-
- if((gifRegs.stat.APATH-1) == GIF_PATH_3)
- {
- state = GIF_PATH_WAIT;
-
- if(curSize - curOffset > 0 && (gifRegs.stat.M3R || gifRegs.stat.M3P))
- {
- //Including breaking packets early (Rewind DMA to pick up where left off)
- //but only do this when the path is masked, else we're pointlessly slowing things down.
- dmaRewind = curSize - curOffset;
- curSize = curOffset;
- }
- }
- else
- state = GIF_PATH_IDLE;
-
- return t; // Complete GS packet
- }
- }
- }
-
- // MTVU: Gets called on VU XGkicks on MTVU thread
- void ExecuteGSPacketMTVU() {
- // Move packet to start of buffer
- if (curOffset > buffLimit) {
- RealignPacket();
- }
- if (IsDevBuild) { // We check the packet to see if it actually
- for(;;) { // needed to be processed by pcsx2...
- if (curOffset + 16 > curSize) break;
- gifTag.setTag(&buffer[curOffset], 1);
-
- if(!gifTag.hasAD && curOffset + 16 + gifTag.len > curSize) break;
- incTag(curOffset, gsPack.size, 16); // Tag Size
-
- if (gifTag.hasAD) { // Only can be true if GIF_FLG_PACKED
- while(gifTag.nLoop) {
- if (curOffset + 16 > curSize) break; // Exit Early
- if (gifTag.curReg() == GIF_REG_A_D) {
- pxAssert(!Gif_HandlerAD_Debug(&buffer[curOffset]));
- }
- incTag(curOffset, gsPack.size, 16); // 1 QWC
- gifTag.packedStep();
- }
- }
- else incTag(curOffset, gsPack.size, gifTag.len); // Data length
- if (curOffset >= curSize) break;
- if (gifTag.tag.EOP) break;
- }
- pxAssert(curOffset == curSize);
- gifTag.isValid = false;
- }
- else {
- // We assume every packet is a full GS Packet
- // And we don't process anything on pcsx2 side
- gsPack.size += curSize - curOffset;
- curOffset = curSize;
- }
- }
-
- // MTVU: Gets called after VU1 execution on MTVU thread
- void FinishGSPacketMTVU() {
- if (1) {
- ScopedLock lock(mtvu.gsPackMutex);
- AtomicExchangeAdd(readAmount, gsPack.size + gsPack.readAmount);
- mtvu.gsPackQueue.push_back(gsPack);
- }
- gsPack.Reset();
- gsPack.offset = curOffset;
- }
-
- // MTVU: Gets called by MTGS thread
- GS_Packet GetGSPacketMTVU() {
- ScopedLock lock(mtvu.gsPackMutex);
- if (mtvu.gsPackQueue.size()) {
- GS_Packet t = mtvu.gsPackQueue[0];
- return t; // XGkick GS packet(s)
- }
- Console.Error("MTVU: Expected gsPackQueue to have elements!");
- pxAssert(0);
- return GS_Packet(); // gsPack.size will be 0
- }
-
- // MTVU: Gets called by MTGS thread
- void PopGSPacketMTVU() {
- ScopedLock lock(mtvu.gsPackMutex);
- if (mtvu.gsPackQueue.size()) {
- mtvu.gsPackQueue.pop_front();
- }
- }
-
- // MTVU: Returns the amount of pending
- // GS Packets that MTGS hasn't yet processed
- u32 GetPendingGSPackets() {
- ScopedLock lock(mtvu.gsPackMutex);
- u32 t = mtvu.gsPackQueue.size();
- return t;
- }
-};
-
-struct Gif_Unit {
- Gif_Path gifPath[3];
- GS_SIGNAL gsSIGNAL; // Stalling Signal
- tGIF_STAT& stat;
- GIF_TRANSFER_TYPE lastTranType; // Last Transfer Type
-
- Gif_Unit() : stat(gifRegs.stat) {
- gifPath[0].Init(GIF_PATH_1, _1mb*9, _1mb + _1kb);
- gifPath[1].Init(GIF_PATH_2, _1mb*9, _1mb + _1kb);
- gifPath[2].Init(GIF_PATH_3, _1mb*9, _1mb + _1kb);
- }
-
- // Enable softReset when resetting during game emulation
- void Reset(bool softReset = false) {
- GUNIT_WARN(Color_Red, "Gif Unit Reset!!! [soft=%d]", softReset);
- ResetRegs();
- gsSIGNAL.Reset();
- gifPath[0].Reset(softReset);
- gifPath[1].Reset(softReset);
- gifPath[2].Reset(softReset);
- if(!softReset) {
- lastTranType = GIF_TRANS_INVALID;
- }
- }
-
- // Resets Gif HW Regs
- void ResetRegs() {
- gifRegs.stat.reset();
- gifRegs.ctrl.reset();
- gifRegs.mode.reset();
- }
-
- // Adds a finished GS Packet to the MTGS ring buffer
- __fi void AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path) {
- if (gsPack.size==~0u) Gif_AddGSPacketMTVU (gsPack, path);
- else Gif_AddCompletedGSPacket(gsPack, path);
- if (PRINT_GIF_PACKET) Gif_ParsePacket(gsPack, path);
- }
-
- // Returns GS Packet Size in bytes
- u32 GetGSPacketSize(GIF_PATH pathIdx, u8* pMem, u32 offset = 0, u32 size = ~0u) {
- u32 memMask = pathIdx ? ~0u : 0x3fffu;
- u32 curSize = 0;
- for(;;) {
- Gif_Tag gifTag(&pMem[offset & memMask]);
- incTag(offset, curSize, 16 + gifTag.len); // Tag + Data length
- if (pathIdx == GIF_PATH_1 && curSize >= 0x4000) {
- DevCon.Warning("Gif Unit - GS packet size exceeded VU memory size!");
- return 0; // Bios does this... (Fixed if you delay vu1's xgkick by 103 vu cycles)
- }
- if (curSize >= size) return size;
- if (gifTag.tag.EOP) return curSize;
- }
- }
-
- // Specify the transfer type you are initiating
- // The return value is the amount of data (in bytes) that was processed
- // If transfer cannot take place at this moment the return value is 0
- u32 TransferGSPacketData(GIF_TRANSFER_TYPE tranType, u8* pMem, u32 size, bool aligned=false) {
-
- if (THREAD_VU1) {
- Gif_Path& path1 = gifPath[GIF_PATH_1];
- if (tranType == GIF_TRANS_XGKICK) { // This is on the MTVU thread
- path1.CopyGSPacketData(pMem, size, aligned);
- path1.ExecuteGSPacketMTVU();
- return size;
- }
- if (tranType == GIF_TRANS_MTVU) { // This is on the EE thread
- path1.mtvu.fakePackets++;
- if (CanDoGif()) Execute(false, true);
- return 0;
- }
- }
-
- GUNIT_LOG("%s - [path=%d][size=%d]", Gif_TransferStr[(tranType>>8)&0xf], (tranType&3)+1, size);
- if (size == 0) { GUNIT_WARN("Gif Unit - Size == 0"); return 0; }
- if(!CanDoGif()) { GUNIT_WARN("Gif Unit - Signal or PSE Set or Dir = GS to EE"); }
- //pxAssertDev((stat.APATH==0) || checkPaths(1,1,1), "Gif Unit - APATH wasn't cleared?");
- lastTranType = tranType;
-
- if (tranType == GIF_TRANS_FIFO) {
- if(!CanDoPath3()) DevCon.Warning("Gif Unit - Path 3 FIFO transfer while !CanDoPath3()");
- }
- if (tranType == GIF_TRANS_DMA) {
- if(!CanDoPath3()) { if (!Path3Masked()) stat.P3Q = 1; return 0; } // DMA Stall
- //if (stat.P2Q) DevCon.WriteLn("P2Q while path 3");
- }
- if (tranType == GIF_TRANS_XGKICK) {
- if(!CanDoPath1()) { stat.P1Q = 1; } // We always buffer path1 packets
- }
- if (tranType == GIF_TRANS_DIRECT) {
- if(!CanDoPath2()) { stat.P2Q = 1; return 0; } // Direct Stall
- }
- if (tranType == GIF_TRANS_DIRECTHL) {
- if(!CanDoPath2HL()) { stat.P2Q = 1; return 0; } // DirectHL Stall
- }
-
- gifPath[tranType&3].CopyGSPacketData(pMem, size, aligned);
- size -= Execute(tranType == GIF_TRANS_DMA, false);
- return size;
- }
-
- // Checks path activity for the given paths
- // Returns an int with a bit enabled if the corresponding
- // path is not finished (needs more data/processing for an EOP)
- __fi int checkPaths(bool p1, bool p2, bool p3, bool checkQ=false) {
- int ret = 0;
- ret |= (p1 && !gifPath[GIF_PATH_1].isDone()) << 0;
- ret |= (p2 && !gifPath[GIF_PATH_2].isDone()) << 1;
- ret |= (p3 && !gifPath[GIF_PATH_3].isDone()) << 2;
- return ret | (checkQ ? checkQueued(p1,p2,p3) : 0);
- }
-
- __fi int checkQueued(bool p1, bool p2, bool p3) {
- int ret = 0;
- ret |= (p1 && stat.P1Q) << 0;
- ret |= (p2 && stat.P2Q) << 1;
- ret |= (p3 && stat.P3Q) << 2;
- return ret;
- }
-
- // Send processed GS Primitive(s) to the MTGS thread
- // Note: Only does so if current path fully completed all
- // of its given gs primitives (but didn't upload them yet)
- void FlushToMTGS() {
- if (!stat.APATH) return;
- Gif_Path& path = gifPath[stat.APATH-1];
- if (path.gsPack.size && !path.gifTag.isValid) {
- AddCompletedGSPacket(path.gsPack, (GIF_PATH)(stat.APATH-1));
- path.gsPack.offset = path.curOffset;
- path.gsPack.size = 0;
- }
- }
-
- // Processes gif packets and performs path arbitration
- // on EOPs or on Path 3 Images when IMT is set.
- int Execute(bool isPath3, bool isResume) {
- if (!CanDoGif()) { DevCon.Error("Gif Unit - Signal or PSE Set or Dir = GS to EE"); return 0; }
- bool didPath3 = false;
- int curPath = stat.APATH > 0 ? stat.APATH-1 : 0; //Init to zero if no path is already set.
- gifPath[2].dmaRewind = 0;
- stat.OPH = 1;
-
- for(;;) {
- if (stat.APATH) { // Some Transfer is happening
- Gif_Path& path = gifPath[stat.APATH-1];
- GS_Packet gsPack = path.ExecuteGSPacket();
- if(!gsPack.done) {
- if (stat.APATH == 3 && CanDoP3Slice() && !gsSIGNAL.queued) {
- if(!didPath3 && /*!Path3Masked() &&*/ checkPaths(1,1,0)) { // Path3 slicing
- didPath3 = true;
- stat.APATH = 0;
- stat.IP3 = 1;
- GUNIT_LOG(Color_Magenta, "Gif Unit - Path 3 slicing arbitration");
- if (gsPack.size > 16) { // Packet had other tags which we already processed
- u32 subOffset = path.gifTag.isValid ? 16 : 0; // if isValid, image-primitive not finished
- gsPack.size -= subOffset; // Remove the image-tag (should be last thing read)
- AddCompletedGSPacket(gsPack, GIF_PATH_3); // Consider current packet complete
- path.gsPack.Reset(); // Reset gs packet info
- path.curOffset -= subOffset; // Start the next GS packet at the image-tag
- path.gsPack.offset = path.curOffset; // Set to image-tag
- path.gifTag.isValid = false; // Reload tag next ExecuteGSPacket()
- pxAssert((s32)path.curOffset >= 0);
- pxAssert(path.state == GIF_PATH_IMAGE);
- GUNIT_LOG(Color_Magenta, "Gif Unit - Sending path 3 sliced gs packet!");
- }
- continue;
- }
- }
- //FlushToMTGS();
- //DevCon.WriteLn("Incomplete GS Packet for path %d, size=%d", stat.APATH, gsPack.size);
- break; // Not finished with GS packet
- }
- //DevCon.WriteLn("Adding GS Packet for path %d", stat.APATH);
- AddCompletedGSPacket(gsPack, (GIF_PATH)(stat.APATH-1));
- }
-
- if (!gsSIGNAL.queued && !gifPath[0].isDone()) {
- stat.APATH = 1;
- stat.P1Q = 0;
- curPath = 0;
- }
- else if (!gsSIGNAL.queued && !gifPath[1].isDone()) {
- stat.APATH = 2;
- stat.P2Q = 0;
- curPath = 1;
- }
- else if (!gsSIGNAL.queued && !gifPath[2].isDone() && !Path3Masked()) {
- stat.APATH = 3;
- stat.P3Q = 0;
- stat.IP3 = 0;
- curPath = 2;
- }
- else {
- if(isResume || curPath == 0) {
- stat.APATH = 0;
- stat.OPH = 0;
- }
-
- break;
- }
- }
-
- //Some loaders/Refresh Rate selectors and things dont issue "End of Packet" commands
- //So we look and see if the end of the last tag is all there, if so, stick it in the buffer for the GS :)
- //(Invisible Screens on Terminator 3 and Growlanser 2/3)
- if(gifPath[curPath].curOffset == gifPath[curPath].curSize)
- {
- FlushToMTGS();
- }
-
- Gif_FinishIRQ();
-
- //Path3 can rewind the DMA, so we send back the amount we go back!
- if(isPath3)
- return gifPath[2].dmaRewind;
- else
- return 0;
- }
-
- // XGkick
- bool CanDoPath1() const {
- return (stat.APATH == 0 || stat.APATH == 1 || (stat.APATH == 3 && CanDoP3Slice())) && CanDoGif();
- }
- // Direct
- bool CanDoPath2() const {
- return (stat.APATH == 0 || stat.APATH == 2 || (stat.APATH == 3 && CanDoP3Slice())) && CanDoGif();
- }
- // DirectHL
- bool CanDoPath2HL() const {
- return (stat.APATH == 0 || stat.APATH == 2) && CanDoGif();
- }
- // Gif DMA - CHECK_GIFREVERSEHACK is a hack for Hot Wheels.
- bool CanDoPath3() const {
- return((stat.APATH == 0 && !Path3Masked()) || stat.APATH == 3) && CanDoGif();
- }
-
- bool CanDoP3Slice()const { return stat.IMT == 1 && gifPath[GIF_PATH_3].state == GIF_PATH_IMAGE; }
- bool CanDoGif() const { return stat.PSE == 0 && (CHECK_GIFREVERSEHACK ? 1 : stat.DIR == 0) && gsSIGNAL.queued == 0; }
- //Mask stops the next packet which hasnt started from transferring
- bool Path3Masked() const { return ((stat.M3R || stat.M3P) && (gifPath[GIF_PATH_3].state == GIF_PATH_IDLE || gifPath[GIF_PATH_3].state == GIF_PATH_WAIT)); }
-
- void PrintInfo(bool printP1=1, bool printP2=1, bool printP3=1) {
- u32 a = checkPaths(1,1,1), b = checkQueued(1,1,1);
- GUNIT_LOG("Gif Unit - LastTransfer = %s, Paths = [%d,%d,%d], Queued = [%d,%d,%d]",
- Gif_TransferStr[(lastTranType>>8)&0xf],
- !!(a&1),!!(a&2),!!(a&4),!!(b&1),!!(b&2),!!(b&4));
- GUNIT_LOG("Gif Unit - [APATH = %d][Signal = %d][PSE = %d][DIR = %d]",
- stat.APATH, gsSIGNAL.queued, stat.PSE, stat.DIR);
- GUNIT_LOG("Gif Unit - [CanDoGif = %d][CanDoPath3 = %d][CanDoP3Slice = %d]",
- CanDoGif(), CanDoPath3(), CanDoP3Slice());
- if (printP1) PrintPathInfo(GIF_PATH_1);
- if (printP2) PrintPathInfo(GIF_PATH_2);
- if (printP3) PrintPathInfo(GIF_PATH_3);
- }
-
- void PrintPathInfo(GIF_PATH path) {
- GUNIT_LOG("Gif Path %d - [hasData = %d][state = %d]", path,
- gifPath[path].hasDataRemaining(), gifPath[path].state);
- }
-};
-
-extern Gif_Unit gifUnit;
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2010 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#pragma once
+#include
+#include "System/SysThreads.h"
+#include "Gif.h"
+struct GS_Packet;
+extern void Gif_MTGS_Wait(bool isMTVU);
+extern void Gif_FinishIRQ();
+extern bool Gif_HandlerAD(u8* pMem);
+extern bool Gif_HandlerAD_Debug(u8* pMem);
+extern void Gif_AddBlankGSPacket(u32 size, GIF_PATH path);
+extern void Gif_AddGSPacketMTVU (GS_Packet& gsPack, GIF_PATH path);
+extern void Gif_AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path);
+extern void Gif_ParsePacket(u8* data, u32 size, GIF_PATH path);
+extern void Gif_ParsePacket(GS_Packet& gsPack, GIF_PATH path);
+
+struct Gif_Tag {
+ struct HW_Gif_Tag {
+ u16 NLOOP : 15;
+ u16 EOP : 1;
+ u16 _dummy0 : 16;
+ u32 _dummy1 : 14;
+ u32 PRE : 1;
+ u32 PRIM : 11;
+ u32 FLG : 2;
+ u32 NREG : 4;
+ u32 REGS[2];
+ } tag;
+
+ u32 nLoop; // NLOOP left to process
+ u32 nRegs; // NREG (1~16)
+ u32 nRegIdx; // Current nReg Index (packed mode processing)
+ u32 len; // Packet Length in Bytes (not including tag)
+ u32 cycles; // Time needed to process packet data in ee-cycles
+ u8 regs[16]; // Regs
+ bool hasAD; // Has an A+D Write
+ bool isValid; // Tag is valid
+
+ Gif_Tag() { Reset(); }
+ Gif_Tag(u8* pMem, bool analyze = false) {
+ setTag (pMem, analyze);
+ }
+
+ void Reset() { memzero(*this); }
+ u8 curReg() { return regs[nRegIdx&0xf]; }
+
+ void packedStep() {
+ if (nLoop > 0) {
+ nRegIdx++;
+ if (nRegIdx >= nRegs) {
+ nRegIdx = 0;
+ nLoop--;
+ }
+ }
+ }
+
+ void setTag(u8* pMem, bool analyze = false) {
+ tag = *(HW_Gif_Tag*)pMem;
+ nLoop = tag.NLOOP;
+ hasAD = false;
+ nRegIdx = 0;
+ isValid = 1;
+ switch(tag.FLG) {
+ case GIF_FLG_PACKED:
+ nRegs = ((tag.NREG-1)&0xf) + 1;
+ len = (nRegs * tag.NLOOP)* 16;
+ cycles = len << 1; // Packed Mode takes 2 ee-cycles
+ if (analyze) analyzeTag();
+ break;
+ case GIF_FLG_REGLIST:
+ nRegs = ((tag.NREG-1)&0xf) + 1;
+ len =((nRegs * tag.NLOOP + 1) >> 1) * 16;
+ cycles = len << 2; // Reg-list Mode takes 4 ee-cycles
+ break;
+ case GIF_FLG_IMAGE:
+ case GIF_FLG_IMAGE2:
+ nRegs = 0;
+ len = tag.NLOOP * 16;
+ cycles = len << 2; // Image Mode takes 4 ee-cycles
+ tag.FLG = GIF_FLG_IMAGE;
+ break;
+ jNO_DEFAULT;
+ }
+ }
+
+ void analyzeTag() {
+ hasAD = false;
+ u32 t = tag.REGS[0];
+ u32 i = 0;
+ u32 j = std::min(nRegs, 8);
+ for(; i < j; i++) {
+ regs[i] = t & 0xf;
+ hasAD |= (regs[i] == GIF_REG_A_D);
+ t >>= 4;
+ }
+ t = tag.REGS[1];
+ j = nRegs;
+ for(; i < j; i++) {
+ regs[i] = t & 0xf;
+ hasAD |= (regs[i] == GIF_REG_A_D);
+ t >>= 4;
+ }
+ }
+};
+
+struct GS_Packet {
+ u32 offset; // Path buffer offset for start of packet
+ u32 size; // Full size of GS-Packet
+ s32 cycles; // EE Cycles taken to process this GS packet
+ s32 readAmount; // Dummy read-amount data needed for proper buffer calculations
+ bool done; // 0 = Incomplete, 1 = Complete
+ GS_Packet() { Reset(); }
+ void Reset() { memzero(*this); }
+};
+
+struct GS_SIGNAL {
+ u32 data[2];
+ bool queued;
+ void Reset() { memzero(*this); }
+};
+
+struct GS_FINISH {
+ bool gsFINISHFired;
+
+ void Reset() { memzero(*this); }
+};
+
+static __fi void incTag(u32& offset, u32& size, u32 incAmount) {
+ size += incAmount;
+ offset += incAmount;
+}
+
+struct Gif_Path_MTVU {
+ u32 fakePackets; // Fake packets pending to be sent to MTGS
+ Mutex gsPackMutex; // Used for atomic access to gsPackQueue
+ std::deque gsPackQueue; // VU1 programs' XGkick(s)
+ Gif_Path_MTVU() { Reset(); }
+ void Reset() { fakePackets = 0; gsPackQueue.clear(); }
+};
+
+struct Gif_Path {
+ __aligned(4) volatile s32 readAmount; // Amount of data MTGS still needs to read
+ u8* buffer; // Path packet buffer
+ u32 buffSize; // Full size of buffer
+ u32 buffLimit; // Cut off limit to wrap around
+ u32 curSize; // Used buffer in bytes
+ u32 curOffset; // Offset of current gifTag
+ u32 dmaRewind; // Used by path3 when only part of a DMA chain is used
+ Gif_Tag gifTag; // Current GS Primitive tag
+ GS_Packet gsPack; // Current GS Packet info
+ GIF_PATH idx; // Gif Path Index
+ GIF_PATH_STATE state; // Path State
+ Gif_Path_MTVU mtvu; // Must be last for saved states
+
+ Gif_Path() {}
+ ~Gif_Path() { _aligned_free(buffer); }
+
+ void Init(GIF_PATH _idx, u32 _buffSize, u32 _buffSafeZone) {
+ idx = _idx;
+ buffSize = _buffSize;
+ buffLimit = _buffSize - _buffSafeZone;
+ buffer = (u8*)_aligned_malloc(buffSize, 16);
+ Reset();
+ }
+
+ void Reset(bool softReset = false) {
+ state = GIF_PATH_IDLE;
+ if (softReset) {
+ GUNIT_WARN("Gif Path %d - Soft Reset", idx+1);
+ //gifTag.Reset();
+ //gsPack.Reset();
+ //curOffset = curSize;
+ return;
+ }
+ mtvu.Reset();
+ curSize = 0;
+ curOffset = 0;
+ readAmount = 0;
+ gifTag.Reset();
+ gsPack.Reset();
+ }
+
+ bool isMTVU() const { return !idx && THREAD_VU1; }
+ s32 getReadAmount() { return AtomicRead(readAmount) + gsPack.readAmount; }
+ bool hasDataRemaining() const { return curOffset < curSize; }
+ bool isDone() const { return isMTVU() ? !mtvu.fakePackets : (!hasDataRemaining() && (state == GIF_PATH_IDLE || state == GIF_PATH_WAIT)); }
+
+ // Waits on the MTGS to process gs packets
+ void mtgsReadWait() {
+ if (IsDevBuild) {
+ DevCon.WriteLn(Color_Red, "Gif Path[%d] - MTGS Wait! [r=0x%x]", idx+1, getReadAmount());
+ Gif_MTGS_Wait(isMTVU());
+ DevCon.WriteLn(Color_Green, "Gif Path[%d] - MTGS Wait! [r=0x%x]", idx+1, getReadAmount());
+ return;
+ }
+ Gif_MTGS_Wait(isMTVU());
+ }
+
+ // Moves packet data to start of buffer
+ void RealignPacket() {
+ GUNIT_LOG("Path Buffer: Realigning packet!");
+ s32 offset = curOffset - gsPack.size;
+ s32 sizeToAdd = curSize - offset;
+ s32 intersect = sizeToAdd - offset;
+ if (intersect < 0) intersect = 0;
+ for(;;) {
+ s32 frontFree = offset - getReadAmount();
+ if (frontFree >= sizeToAdd - intersect) break;
+ mtgsReadWait();
+ }
+ if (offset < (s32)buffLimit) { // Needed for correct readAmount values
+ if (isMTVU()) gsPack.readAmount += buffLimit - offset;
+ else Gif_AddBlankGSPacket(buffLimit - offset, idx);
+ }
+ //DevCon.WriteLn("Realign Packet [%d]", curSize - offset);
+ if (intersect) memmove(buffer, &buffer[offset], curSize - offset);
+ else memcpy(buffer, &buffer[offset], curSize - offset);
+ curSize -= offset;
+ curOffset = gsPack.size;
+ gsPack.offset = 0;
+ }
+
+ void CopyGSPacketData(u8* pMem, u32 size, bool aligned = false) {
+ if (curSize + size > buffSize) { // Move gsPack to front of buffer
+ GUNIT_LOG("CopyGSPacketData: Realigning packet!");
+ RealignPacket();
+ }
+ for(;;) {
+ s32 offset = curOffset - gsPack.size;
+ s32 readPos = offset - getReadAmount();
+ if (readPos >= 0) break; // MTGS is reading in back of curOffset
+ if ((s32)buffLimit + readPos > (s32)curSize + (s32)size) break; // Enough free front space
+ mtgsReadWait(); // Let MTGS run to free up buffer space
+ }
+ pxAssertDev(curSize+size<=buffSize, "Gif Path Buffer Overflow!");
+ memcpy (&buffer[curSize], pMem, size);
+ curSize += size;
+ }
+
+ // If completed a GS packet (with EOP) then returned GS_Packet.done = 1
+ // MTVU: This function only should be called called on EE thread
+ GS_Packet ExecuteGSPacket() {
+ if (mtvu.fakePackets) { // For MTVU mode...
+ mtvu.fakePackets--;
+ GS_Packet fakePack;
+ fakePack.done = 1; // Fake packets don't get processed by pcsx2
+ fakePack.size =~0u; // Used to indicate that its a fake packet
+ return fakePack;
+ }
+ pxAssert(!isMTVU());
+ for(;;) {
+ if (!gifTag.isValid) { // Need new Gif Tag
+ // We don't have enough data for a Gif Tag
+ if (curOffset + 16 > curSize) {
+ //GUNIT_LOG("Path Buffer: Not enough data for gif tag! [%d]", curSize-curOffset);
+ return gsPack;
+ }
+
+ // Move packet to start of buffer
+ if (curOffset > buffLimit) {
+ RealignPacket();
+ }
+
+ gifTag.setTag(&buffer[curOffset], 1);
+ state = (GIF_PATH_STATE)(gifTag.tag.FLG + 1);
+
+ // We don't have enough data for a complete GS packet
+ if(!gifTag.hasAD && curOffset + 16 + gifTag.len > curSize) {
+ gifTag.isValid = false; // So next time we test again
+ return gsPack;
+ }
+
+ incTag(curOffset, gsPack.size, 16); // Tag Size
+ gsPack.cycles += 2 + gifTag.cycles; // Tag + Len ee-cycles
+ }
+
+ if (gifTag.hasAD) { // Only can be true if GIF_FLG_PACKED
+ bool dblSIGNAL = false;
+ while(gifTag.nLoop && !dblSIGNAL) {
+ if (curOffset + 16 > curSize) return gsPack; // Exit Early
+ if (gifTag.curReg() == GIF_REG_A_D) {
+ if (!isMTVU()) dblSIGNAL = Gif_HandlerAD(&buffer[curOffset]);
+ }
+ incTag(curOffset, gsPack.size, 16); // 1 QWC
+ gifTag.packedStep();
+ }
+ if (dblSIGNAL && !(gifTag.tag.EOP && !gifTag.nLoop)) return gsPack; // Exit Early
+ }
+ else incTag(curOffset, gsPack.size, gifTag.len); // Data length
+
+ // Reload gif tag next loop
+ gifTag.isValid = false;
+
+ if (gifTag.tag.EOP) {
+ GS_Packet t = gsPack;
+ t.done = 1;
+
+
+ dmaRewind = 0;
+
+ gsPack.Reset();
+ gsPack.offset = curOffset;
+
+ //Path 3 Masking is timing sensitive, we need to simulate its length! (NFSU2/Outrun 2006)
+
+ if((gifRegs.stat.APATH-1) == GIF_PATH_3)
+ {
+ state = GIF_PATH_WAIT;
+
+ if(curSize - curOffset > 0 && (gifRegs.stat.M3R || gifRegs.stat.M3P))
+ {
+ //Including breaking packets early (Rewind DMA to pick up where left off)
+ //but only do this when the path is masked, else we're pointlessly slowing things down.
+ dmaRewind = curSize - curOffset;
+ curSize = curOffset;
+ }
+ }
+ else
+ state = GIF_PATH_IDLE;
+
+ return t; // Complete GS packet
+ }
+ }
+ }
+
+ // MTVU: Gets called on VU XGkicks on MTVU thread
+ void ExecuteGSPacketMTVU() {
+ // Move packet to start of buffer
+ if (curOffset > buffLimit) {
+ RealignPacket();
+ }
+ if (IsDevBuild) { // We check the packet to see if it actually
+ for(;;) { // needed to be processed by pcsx2...
+ if (curOffset + 16 > curSize) break;
+ gifTag.setTag(&buffer[curOffset], 1);
+
+ if(!gifTag.hasAD && curOffset + 16 + gifTag.len > curSize) break;
+ incTag(curOffset, gsPack.size, 16); // Tag Size
+
+ if (gifTag.hasAD) { // Only can be true if GIF_FLG_PACKED
+ while(gifTag.nLoop) {
+ if (curOffset + 16 > curSize) break; // Exit Early
+ if (gifTag.curReg() == GIF_REG_A_D) {
+ pxAssert(!Gif_HandlerAD_Debug(&buffer[curOffset]));
+ }
+ incTag(curOffset, gsPack.size, 16); // 1 QWC
+ gifTag.packedStep();
+ }
+ }
+ else incTag(curOffset, gsPack.size, gifTag.len); // Data length
+ if (curOffset >= curSize) break;
+ if (gifTag.tag.EOP) break;
+ }
+ pxAssert(curOffset == curSize);
+ gifTag.isValid = false;
+ }
+ else {
+ // We assume every packet is a full GS Packet
+ // And we don't process anything on pcsx2 side
+ gsPack.size += curSize - curOffset;
+ curOffset = curSize;
+ }
+ }
+
+ // MTVU: Gets called after VU1 execution on MTVU thread
+ void FinishGSPacketMTVU() {
+ if (1) {
+ ScopedLock lock(mtvu.gsPackMutex);
+ AtomicExchangeAdd(readAmount, gsPack.size + gsPack.readAmount);
+ mtvu.gsPackQueue.push_back(gsPack);
+ }
+ gsPack.Reset();
+ gsPack.offset = curOffset;
+ }
+
+ // MTVU: Gets called by MTGS thread
+ GS_Packet GetGSPacketMTVU() {
+ ScopedLock lock(mtvu.gsPackMutex);
+ if (mtvu.gsPackQueue.size()) {
+ GS_Packet t = mtvu.gsPackQueue[0];
+ return t; // XGkick GS packet(s)
+ }
+ Console.Error("MTVU: Expected gsPackQueue to have elements!");
+ pxAssert(0);
+ return GS_Packet(); // gsPack.size will be 0
+ }
+
+ // MTVU: Gets called by MTGS thread
+ void PopGSPacketMTVU() {
+ ScopedLock lock(mtvu.gsPackMutex);
+ if (mtvu.gsPackQueue.size()) {
+ mtvu.gsPackQueue.pop_front();
+ }
+ }
+
+ // MTVU: Returns the amount of pending
+ // GS Packets that MTGS hasn't yet processed
+ u32 GetPendingGSPackets() {
+ ScopedLock lock(mtvu.gsPackMutex);
+ u32 t = mtvu.gsPackQueue.size();
+ return t;
+ }
+};
+
+struct Gif_Unit {
+ Gif_Path gifPath[3];
+ GS_SIGNAL gsSIGNAL; // Stalling Signal
+ GS_FINISH gsFINISH; // Finish Signal
+ tGIF_STAT& stat;
+ GIF_TRANSFER_TYPE lastTranType; // Last Transfer Type
+
+ Gif_Unit() : stat(gifRegs.stat) {
+ gifPath[0].Init(GIF_PATH_1, _1mb*9, _1mb + _1kb);
+ gifPath[1].Init(GIF_PATH_2, _1mb*9, _1mb + _1kb);
+ gifPath[2].Init(GIF_PATH_3, _1mb*9, _1mb + _1kb);
+ }
+
+ // Enable softReset when resetting during game emulation
+ void Reset(bool softReset = false) {
+ GUNIT_WARN(Color_Red, "Gif Unit Reset!!! [soft=%d]", softReset);
+ ResetRegs();
+ gsSIGNAL.Reset();
+ gsFINISH.Reset();
+ gifPath[0].Reset(softReset);
+ gifPath[1].Reset(softReset);
+ gifPath[2].Reset(softReset);
+ if(!softReset) {
+ lastTranType = GIF_TRANS_INVALID;
+ }
+ }
+
+ // Resets Gif HW Regs
+ void ResetRegs() {
+ gifRegs.stat.reset();
+ gifRegs.ctrl.reset();
+ gifRegs.mode.reset();
+ }
+
+ // Adds a finished GS Packet to the MTGS ring buffer
+ __fi void AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path) {
+ if (gsPack.size==~0u) Gif_AddGSPacketMTVU (gsPack, path);
+ else Gif_AddCompletedGSPacket(gsPack, path);
+ if (PRINT_GIF_PACKET) Gif_ParsePacket(gsPack, path);
+ }
+
+ // Returns GS Packet Size in bytes
+ u32 GetGSPacketSize(GIF_PATH pathIdx, u8* pMem, u32 offset = 0, u32 size = ~0u) {
+ u32 memMask = pathIdx ? ~0u : 0x3fffu;
+ u32 curSize = 0;
+ for(;;) {
+ Gif_Tag gifTag(&pMem[offset & memMask]);
+ incTag(offset, curSize, 16 + gifTag.len); // Tag + Data length
+ if (pathIdx == GIF_PATH_1 && curSize >= 0x4000) {
+ DevCon.Warning("Gif Unit - GS packet size exceeded VU memory size!");
+ return 0; // Bios does this... (Fixed if you delay vu1's xgkick by 103 vu cycles)
+ }
+ if (curSize >= size) return size;
+ if (gifTag.tag.EOP) return curSize;
+ }
+ }
+
+ // Specify the transfer type you are initiating
+ // The return value is the amount of data (in bytes) that was processed
+ // If transfer cannot take place at this moment the return value is 0
+ u32 TransferGSPacketData(GIF_TRANSFER_TYPE tranType, u8* pMem, u32 size, bool aligned=false) {
+
+ if (THREAD_VU1) {
+ Gif_Path& path1 = gifPath[GIF_PATH_1];
+ if (tranType == GIF_TRANS_XGKICK) { // This is on the MTVU thread
+ path1.CopyGSPacketData(pMem, size, aligned);
+ path1.ExecuteGSPacketMTVU();
+ return size;
+ }
+ if (tranType == GIF_TRANS_MTVU) { // This is on the EE thread
+ path1.mtvu.fakePackets++;
+ if (CanDoGif()) Execute(false, true);
+ return 0;
+ }
+ }
+
+ GUNIT_LOG("%s - [path=%d][size=%d]", Gif_TransferStr[(tranType>>8)&0xf], (tranType&3)+1, size);
+ if (size == 0) { GUNIT_WARN("Gif Unit - Size == 0"); return 0; }
+ if(!CanDoGif()) { GUNIT_WARN("Gif Unit - Signal or PSE Set or Dir = GS to EE"); }
+ //pxAssertDev((stat.APATH==0) || checkPaths(1,1,1), "Gif Unit - APATH wasn't cleared?");
+ lastTranType = tranType;
+
+ if (tranType == GIF_TRANS_FIFO) {
+ if(!CanDoPath3()) DevCon.Warning("Gif Unit - Path 3 FIFO transfer while !CanDoPath3()");
+ }
+ if (tranType == GIF_TRANS_DMA) {
+ if(!CanDoPath3()) { if (!Path3Masked()) stat.P3Q = 1; return 0; } // DMA Stall
+ //if (stat.P2Q) DevCon.WriteLn("P2Q while path 3");
+ }
+ if (tranType == GIF_TRANS_XGKICK) {
+ if(!CanDoPath1()) { stat.P1Q = 1; } // We always buffer path1 packets
+ }
+ if (tranType == GIF_TRANS_DIRECT) {
+ if(!CanDoPath2()) { stat.P2Q = 1; return 0; } // Direct Stall
+ }
+ if (tranType == GIF_TRANS_DIRECTHL) {
+ if(!CanDoPath2HL()) { stat.P2Q = 1; return 0; } // DirectHL Stall
+ }
+
+ gifPath[tranType&3].CopyGSPacketData(pMem, size, aligned);
+ size -= Execute(tranType == GIF_TRANS_DMA, false);
+ return size;
+ }
+
+ // Checks path activity for the given paths
+ // Returns an int with a bit enabled if the corresponding
+ // path is not finished (needs more data/processing for an EOP)
+ __fi int checkPaths(bool p1, bool p2, bool p3, bool checkQ=false) {
+ int ret = 0;
+ ret |= (p1 && !gifPath[GIF_PATH_1].isDone()) << 0;
+ ret |= (p2 && !gifPath[GIF_PATH_2].isDone()) << 1;
+ ret |= (p3 && !gifPath[GIF_PATH_3].isDone()) << 2;
+ return ret | (checkQ ? checkQueued(p1,p2,p3) : 0);
+ }
+
+ __fi int checkQueued(bool p1, bool p2, bool p3) {
+ int ret = 0;
+ ret |= (p1 && stat.P1Q) << 0;
+ ret |= (p2 && stat.P2Q) << 1;
+ ret |= (p3 && stat.P3Q) << 2;
+ return ret;
+ }
+
+ // Send processed GS Primitive(s) to the MTGS thread
+ // Note: Only does so if current path fully completed all
+ // of its given gs primitives (but didn't upload them yet)
+ void FlushToMTGS() {
+ if (!stat.APATH) return;
+ Gif_Path& path = gifPath[stat.APATH-1];
+ if (path.gsPack.size && !path.gifTag.isValid) {
+ AddCompletedGSPacket(path.gsPack, (GIF_PATH)(stat.APATH-1));
+ path.gsPack.offset = path.curOffset;
+ path.gsPack.size = 0;
+ }
+ }
+
+ // Processes gif packets and performs path arbitration
+ // on EOPs or on Path 3 Images when IMT is set.
+ int Execute(bool isPath3, bool isResume) {
+ if (!CanDoGif()) { DevCon.Error("Gif Unit - Signal or PSE Set or Dir = GS to EE"); return 0; }
+ bool didPath3 = false;
+ int curPath = stat.APATH > 0 ? stat.APATH-1 : 0; //Init to zero if no path is already set.
+ gifPath[2].dmaRewind = 0;
+ stat.OPH = 1;
+
+ for(;;) {
+ if (stat.APATH) { // Some Transfer is happening
+ Gif_Path& path = gifPath[stat.APATH-1];
+ GS_Packet gsPack = path.ExecuteGSPacket();
+ if(!gsPack.done) {
+ if (stat.APATH == 3 && CanDoP3Slice() && !gsSIGNAL.queued) {
+ if(!didPath3 && /*!Path3Masked() &&*/ checkPaths(1,1,0)) { // Path3 slicing
+ didPath3 = true;
+ stat.APATH = 0;
+ stat.IP3 = 1;
+ GUNIT_LOG(Color_Magenta, "Gif Unit - Path 3 slicing arbitration");
+ if (gsPack.size > 16) { // Packet had other tags which we already processed
+ u32 subOffset = path.gifTag.isValid ? 16 : 0; // if isValid, image-primitive not finished
+ gsPack.size -= subOffset; // Remove the image-tag (should be last thing read)
+ AddCompletedGSPacket(gsPack, GIF_PATH_3); // Consider current packet complete
+ path.gsPack.Reset(); // Reset gs packet info
+ path.curOffset -= subOffset; // Start the next GS packet at the image-tag
+ path.gsPack.offset = path.curOffset; // Set to image-tag
+ path.gifTag.isValid = false; // Reload tag next ExecuteGSPacket()
+ pxAssert((s32)path.curOffset >= 0);
+ pxAssert(path.state == GIF_PATH_IMAGE);
+ GUNIT_LOG(Color_Magenta, "Gif Unit - Sending path 3 sliced gs packet!");
+ }
+ continue;
+ }
+ }
+ //FlushToMTGS();
+ //DevCon.WriteLn("Incomplete GS Packet for path %d, size=%d", stat.APATH, gsPack.size);
+ break; // Not finished with GS packet
+ }
+ //DevCon.WriteLn("Adding GS Packet for path %d", stat.APATH);
+ AddCompletedGSPacket(gsPack, (GIF_PATH)(stat.APATH-1));
+ }
+
+ if (!gsSIGNAL.queued && !gifPath[0].isDone()) {
+ stat.APATH = 1;
+ stat.P1Q = 0;
+ curPath = 0;
+ }
+ else if (!gsSIGNAL.queued && !gifPath[1].isDone()) {
+ stat.APATH = 2;
+ stat.P2Q = 0;
+ curPath = 1;
+ }
+ else if (!gsSIGNAL.queued && !gifPath[2].isDone() && !Path3Masked()) {
+ stat.APATH = 3;
+ stat.P3Q = 0;
+ stat.IP3 = 0;
+ curPath = 2;
+ }
+ else {
+ if(isResume || curPath == 0) {
+ stat.APATH = 0;
+ stat.OPH = 0;
+ }
+
+ break;
+ }
+ }
+
+ //Some loaders/Refresh Rate selectors and things dont issue "End of Packet" commands
+ //So we look and see if the end of the last tag is all there, if so, stick it in the buffer for the GS :)
+ //(Invisible Screens on Terminator 3 and Growlanser 2/3)
+ if(gifPath[curPath].curOffset == gifPath[curPath].curSize)
+ {
+ FlushToMTGS();
+ }
+
+ Gif_FinishIRQ();
+
+ //Path3 can rewind the DMA, so we send back the amount we go back!
+ if(isPath3)
+ return gifPath[2].dmaRewind;
+ else
+ return 0;
+ }
+
+ // XGkick
+ bool CanDoPath1() const {
+ return (stat.APATH == 0 || stat.APATH == 1 || (stat.APATH == 3 && CanDoP3Slice())) && CanDoGif();
+ }
+ // Direct
+ bool CanDoPath2() const {
+ return (stat.APATH == 0 || stat.APATH == 2 || (stat.APATH == 3 && CanDoP3Slice())) && CanDoGif();
+ }
+ // DirectHL
+ bool CanDoPath2HL() const {
+ return (stat.APATH == 0 || stat.APATH == 2) && CanDoGif();
+ }
+ // Gif DMA - CHECK_GIFREVERSEHACK is a hack for Hot Wheels.
+ bool CanDoPath3() const {
+ return((stat.APATH == 0 && !Path3Masked()) || stat.APATH == 3) && CanDoGif();
+ }
+
+ bool CanDoP3Slice()const { return stat.IMT == 1 && gifPath[GIF_PATH_3].state == GIF_PATH_IMAGE; }
+ bool CanDoGif() const { return stat.PSE == 0 && (CHECK_GIFREVERSEHACK ? 1 : stat.DIR == 0) && gsSIGNAL.queued == 0; }
+ //Mask stops the next packet which hasnt started from transferring
+ bool Path3Masked() const { return ((stat.M3R || stat.M3P) && (gifPath[GIF_PATH_3].state == GIF_PATH_IDLE || gifPath[GIF_PATH_3].state == GIF_PATH_WAIT)); }
+
+ void PrintInfo(bool printP1=1, bool printP2=1, bool printP3=1) {
+ u32 a = checkPaths(1,1,1), b = checkQueued(1,1,1);
+ GUNIT_LOG("Gif Unit - LastTransfer = %s, Paths = [%d,%d,%d], Queued = [%d,%d,%d]",
+ Gif_TransferStr[(lastTranType>>8)&0xf],
+ !!(a&1),!!(a&2),!!(a&4),!!(b&1),!!(b&2),!!(b&4));
+ GUNIT_LOG("Gif Unit - [APATH = %d][Signal = %d][PSE = %d][DIR = %d]",
+ stat.APATH, gsSIGNAL.queued, stat.PSE, stat.DIR);
+ GUNIT_LOG("Gif Unit - [CanDoGif = %d][CanDoPath3 = %d][CanDoP3Slice = %d]",
+ CanDoGif(), CanDoPath3(), CanDoP3Slice());
+ if (printP1) PrintPathInfo(GIF_PATH_1);
+ if (printP2) PrintPathInfo(GIF_PATH_2);
+ if (printP3) PrintPathInfo(GIF_PATH_3);
+ }
+
+ void PrintPathInfo(GIF_PATH path) {
+ GUNIT_LOG("Gif Path %d - [hasData = %d][state = %d]", path,
+ gifPath[path].hasDataRemaining(), gifPath[path].state);
+ }
+};
+
+extern Gif_Unit gifUnit;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/GS.cpp pcsx2-1.4.0/pcsx2/GS.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/GS.cpp 2014-08-15 04:17:35.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/GS.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -108,7 +108,10 @@
gifUnit.Execute(false, true); // Resume paused transfers
}
- if(csr.FINISH) CSRreg.FINISH = false;
+ if (csr.FINISH) {
+ CSRreg.FINISH = false;
+ gifUnit.gsFINISH.gsFINISHFired = false; //Clear the previously fired FINISH (YS, Indiecar 2005, MGS3)
+ }
if(csr.HSINT) CSRreg.HSINT = false;
if(csr.VSINT) CSRreg.VSINT = false;
if(csr.EDWINT) CSRreg.EDWINT = false;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppConfig.cpp pcsx2-1.4.0/pcsx2/gui/AppConfig.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppConfig.cpp 2015-01-02 00:51:13.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppConfig.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -56,7 +56,8 @@
const wxDirName& Settings()
{
- static const wxDirName retval( L"inis" );
+ static const wxDirName retval(wxsFormat(L"inis_%d.%d.%d",
+ PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo));
return retval;
}
@@ -72,6 +73,18 @@
return retval;
}
+ const wxDirName& Bios()
+ {
+ static const wxDirName retval(L"bios");
+ return retval;
+ }
+
+ const wxDirName& Cheats()
+ {
+ static const wxDirName retval(L"cheats");
+ return retval;
+ }
+
const wxDirName& CheatsWS()
{
static const wxDirName retval(L"cheats_ws");
@@ -184,12 +197,12 @@
wxDirName GetBios()
{
- return GetDocuments() + wxDirName( L"bios" );
+ return GetDocuments() + Base::Bios();;
}
wxDirName GetCheats()
{
- return AppRoot() + wxDirName( L"cheats" );
+ return GetDocuments() + Base::Cheats();
}
wxDirName GetCheatsWS()
@@ -227,7 +240,7 @@
wxDirName GetThemes()
{
- return AppRoot() + Base::Themes();
+ return GetDocuments() + Base::Themes();
}
wxDirName GetSettings()
@@ -533,8 +546,8 @@
EnableSpeedHacks = true;
EnableGameFixes = false;
- EnablePresets = false;
- PresetIndex = 0;
+ EnablePresets = true;
+ PresetIndex = 1;
CdvdSource = CDVDsrc_Iso;
@@ -674,6 +687,7 @@
BaseFilenames .LoadSave( ini );
GSWindow .LoadSave( ini );
Framerate .LoadSave( ini );
+ Templates .LoadSave( ini );
ini.Flush();
}
@@ -722,6 +736,7 @@
, MemoryCards ( PathDefs::GetMemoryCards() )
, Langs ( PathDefs::GetLangs() )
, Logs ( PathDefs::GetLogs() )
+ , Cheats ( PathDefs::GetCheats() )
, CheatsWS ( PathDefs::GetCheatsWS() )
, RunIso( PathDefs::GetDocuments() ) // raw default is always the Documents folder.
@@ -915,6 +930,34 @@
IniEntry( SkipOnTurbo );
}
+AppConfig::UiTemplateOptions::UiTemplateOptions()
+{
+ LimiterUnlimited = L"Max";
+ LimiterTurbo = L"Turbo";
+ LimiterSlowmo = L"Slowmo";
+ LimiterNormal = L"Normal";
+ OutputFrame = L"Frame";
+ OutputField = L"Field";
+ OutputProgressive = L"Progressive";
+ OutputInterlaced = L"Interlaced";
+ TitleTemplate = L"Slot: ${slot} | Speed: ${speed} (${vfps}) | Limiter: ${limiter} | ${gsdx} | ${omodei} | ${cpuusage}";
+}
+
+void AppConfig::UiTemplateOptions::LoadSave(IniInterface& ini)
+{
+ ScopedIniGroup path(ini, L"UiTemplates");
+
+ IniEntry(LimiterUnlimited);
+ IniEntry(LimiterTurbo);
+ IniEntry(LimiterSlowmo);
+ IniEntry(LimiterNormal);
+ IniEntry(OutputFrame);
+ IniEntry(OutputField);
+ IniEntry(OutputProgressive);
+ IniEntry(OutputInterlaced);
+ IniEntry(TitleTemplate);
+}
+
int AppConfig::GetMaxPresetIndex()
{
return 5;
@@ -1006,7 +1049,7 @@
vuUsed?0:(vuUsed=true, EmuOptions.Speedhacks.VUCycleSteal = 2);
case 4 : //set EE cyclerate to 2 clicks (maximum)
- eeUsed?0:(eeUsed=true, EmuOptions.Speedhacks.EECycleRate = 2);
+ eeUsed?0:(eeUsed=true, EmuOptions.Speedhacks.EECycleRate = -2);
case 3 : //Set VU cycle steal to 1 click, set VU clamp mode to 'none'
vuUsed?0:(vuUsed=true, EmuOptions.Speedhacks.VUCycleSteal = 1);
@@ -1016,7 +1059,7 @@
//best balanced hacks combo?
case 2 : //set EE cyclerate to 1 click.
- eeUsed?0:(eeUsed=true, EmuOptions.Speedhacks.EECycleRate = 1);
+ eeUsed?0:(eeUsed=true, EmuOptions.Speedhacks.EECycleRate = -1);
// EE timing hack appears to break the BIOS text and cause slowdowns in a few titles.
//EnableGameFixes = true;
//EmuOptions.Gamefixes.EETimingHack = true;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppConfig.h pcsx2-1.4.0/pcsx2/gui/AppConfig.h
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppConfig.h 2015-01-02 00:51:13.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppConfig.h 2016-01-05 17:28:08.000000000 +0000
@@ -98,6 +98,14 @@
AspectRatio_MaxCount
};
+enum MemoryCardType
+{
+ MemoryCard_None,
+ MemoryCard_File,
+ MemoryCard_Folder,
+ MemoryCard_MaxCount
+};
+
// =====================================================================================================
// Pcsx2 Application Configuration.
// =====================================================================================================
@@ -182,6 +190,7 @@
{
wxFileName Filename; // user-configured location of this memory card
bool Enabled; // memory card enabled (if false, memcard will not show up in-game)
+ MemoryCardType Type; // the memory card implementation that should be used
};
// ------------------------------------------------------------------------
@@ -232,6 +241,21 @@
void SanityCheck();
};
+ struct UiTemplateOptions {
+ UiTemplateOptions();
+ void LoadSave(IniInterface& conf);
+
+ wxString LimiterUnlimited;
+ wxString LimiterTurbo;
+ wxString LimiterSlowmo;
+ wxString LimiterNormal;
+ wxString OutputFrame;
+ wxString OutputField;
+ wxString OutputProgressive;
+ wxString OutputInterlaced;
+ wxString TitleTemplate;
+ };
+
public:
wxPoint MainGuiPosition;
@@ -302,6 +326,7 @@
FilenameOptions BaseFilenames;
GSWindowOptions GSWindow;
FramerateOptions Framerate;
+ UiTemplateOptions Templates;
// PCSX2-core emulation options, which are passed to the emu core prior to initiating
// an emulation session. Note these are the options saved into the GUI ini file and
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppCoreThread.cpp pcsx2-1.4.0/pcsx2/gui/AppCoreThread.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppCoreThread.cpp 2015-01-19 08:12:12.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppCoreThread.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -31,6 +31,7 @@
#include "Elfheader.h"
#include "Patch.h"
#include "R5900Exceptions.h"
+#include "Sio.h"
__aligned16 SysMtgsThread mtgsThread;
__aligned16 AppCoreThread CoreThread;
@@ -88,7 +89,10 @@
AppCoreThread::~AppCoreThread() throw()
{
- _parent::Cancel(); // use parent's, skips thread affinity check.
+ try {
+ _parent::Cancel(); // use parent's, skips thread affinity check.
+ }
+ DESTRUCTOR_CATCHALL
}
static void _Cancel()
@@ -213,7 +217,7 @@
// Load Game Settings found in database
// (game fixes, round modes, clamp modes, etc...)
// Returns number of gamefixes set
-static int loadGameSettings(Pcsx2Config& dest, const Game_Data& game, bool verbose = true) {
+static int loadGameSettings(Pcsx2Config& dest, const Game_Data& game) {
if( !game.IsOk() ) return 0;
int gf = 0;
@@ -223,7 +227,7 @@
SSE_RoundMode eeRM = (SSE_RoundMode)game.getInt("eeRoundMode");
if (EnumIsValid(eeRM))
{
- if(verbose) Console.WriteLn("(GameDB) Changing EE/FPU roundmode to %d [%s]", eeRM, EnumToString(eeRM));
+ PatchesCon->WriteLn("(GameDB) Changing EE/FPU roundmode to %d [%s]", eeRM, EnumToString(eeRM));
dest.Cpu.sseMXCSR.SetRoundMode(eeRM);
++gf;
}
@@ -234,7 +238,7 @@
SSE_RoundMode vuRM = (SSE_RoundMode)game.getInt("vuRoundMode");
if (EnumIsValid(vuRM))
{
- if(verbose) Console.WriteLn("(GameDB) Changing VU0/VU1 roundmode to %d [%s]", vuRM, EnumToString(vuRM));
+ PatchesCon->WriteLn("(GameDB) Changing VU0/VU1 roundmode to %d [%s]", vuRM, EnumToString(vuRM));
dest.Cpu.sseVUMXCSR.SetRoundMode(vuRM);
++gf;
}
@@ -242,7 +246,7 @@
if (game.keyExists("eeClampMode")) {
int clampMode = game.getInt("eeClampMode");
- if(verbose) Console.WriteLn("(GameDB) Changing EE/FPU clamp mode [mode=%d]", clampMode);
+ PatchesCon->WriteLn("(GameDB) Changing EE/FPU clamp mode [mode=%d]", clampMode);
dest.Cpu.Recompiler.fpuOverflow = (clampMode >= 1);
dest.Cpu.Recompiler.fpuExtraOverflow = (clampMode >= 2);
dest.Cpu.Recompiler.fpuFullMode = (clampMode >= 3);
@@ -251,7 +255,7 @@
if (game.keyExists("vuClampMode")) {
int clampMode = game.getInt("vuClampMode");
- if(verbose) Console.WriteLn("(GameDB) Changing VU0/VU1 clamp mode [mode=%d]", clampMode);
+ PatchesCon->WriteLn("(GameDB) Changing VU0/VU1 clamp mode [mode=%d]", clampMode);
dest.Cpu.Recompiler.vuOverflow = (clampMode >= 1);
dest.Cpu.Recompiler.vuExtraOverflow = (clampMode >= 2);
dest.Cpu.Recompiler.vuSignOverflow = (clampMode >= 3);
@@ -261,7 +265,7 @@
if (game.keyExists("mvuFlagSpeedHack")) {
bool vuFlagHack = game.getInt("mvuFlagSpeedHack") ? 1 : 0;
- if(verbose) Console.WriteLn("(GameDB) Changing mVU flag speed hack [mode=%d]", vuFlagHack);
+ PatchesCon->WriteLn("(GameDB) Changing mVU flag speed hack [mode=%d]", vuFlagHack);
dest.Speedhacks.vuFlagHack = vuFlagHack;
gf++;
}
@@ -275,7 +279,7 @@
{
bool enableIt = game.getBool(key);
dest.Gamefixes.Set(id, enableIt);
- if(verbose) Console.WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled" );
+ PatchesCon->WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled");
gf++;
// The LUT is only used for 1 game so we allocate it only when the gamefix is enabled (save 4MB)
@@ -293,6 +297,24 @@
// File scope since it gets reset externally when rebooting
static wxString curGameKey;
+// PatchesCon points to either Console or ConsoleWriter_Null, such that if we're in Devel mode
+// or the user enabled the devel/verbose console it prints all patching info whenever it's applied,
+// else it prints the patching info only once - right after boot.
+const IConsoleWriter *PatchesCon = &Console;
+
+static void SetupPatchesCon(bool verbose)
+{
+ bool devel = false;
+#ifdef PCSX2_DEVBUILD
+ devel = true;
+#endif
+
+ if (verbose || DevConWriterEnabled || devel)
+ PatchesCon = &Console;
+ else
+ PatchesCon = &ConsoleWriter_Null;
+}
+
void AppCoreThread::ApplySettings( const Pcsx2Config& src )
{
// 'fixup' is the EmuConfig we're going to upload to the emulator, which very well may
@@ -326,6 +348,7 @@
wxString gameName;
wxString gameCompat;
+ wxString gameMemCardFilter;
int numberLoadedCheats;
int numberLoadedWideScreenPatches;
@@ -336,6 +359,8 @@
const wxString newGameKey( SysGetDiscID() );
const bool verbose( newGameKey != curGameKey );
+ SetupPatchesCon(verbose);
+
curGameKey = newGameKey;
if (!curGameKey.IsEmpty())
@@ -348,20 +373,27 @@
gameName = game.getString("Name");
gameName += L" (" + game.getString("Region") + L")";
gameCompat = L" [Status = "+compatToStringWX(compat)+L"]";
+ gameMemCardFilter = game.getString("MemCardFilter");
}
if (EmuConfig.EnablePatches) {
if (int patches = InitPatches(gameCRC, game)) {
gamePatch.Printf(L" [%d Patches]", patches);
- if (verbose) Console.WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patches);
+ PatchesCon->WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patches);
}
- if (int fixes = loadGameSettings(fixup, game, verbose)) {
+ if (int fixes = loadGameSettings(fixup, game)) {
gameFixes.Printf(L" [%d Fixes]", fixes);
}
}
}
}
+ if (!gameMemCardFilter.IsEmpty()) {
+ sioSetGameSerial(gameMemCardFilter);
+ } else {
+ sioSetGameSerial(curGameKey);
+ }
+
if (gameName.IsEmpty() && gameSerial.IsEmpty() && gameCRC.IsEmpty())
{
// if all these conditions are met, it should mean that we're currently running BIOS code.
@@ -398,8 +430,7 @@
wxString cheats_ws_archive = Path::Combine(PathDefs::GetProgramDataDir(), wxFileName(L"cheats_ws.zip"));
if (numberDbfCheatsLoaded = LoadCheatsFromZip(gameCRC, cheats_ws_archive)) {
- if (verbose || DevConWriterEnabled)
- Console.WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", numberDbfCheatsLoaded);
+ PatchesCon->WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", numberDbfCheatsLoaded);
gameWsHacks.Printf(L" [%d widescreen hacks]", numberDbfCheatsLoaded);
}
}
@@ -494,6 +525,7 @@
m_ExecMode = ExecMode_Paused;
OnResumeReady();
_reset_stuff_as_needed();
+ ClearMcdEjectTimeoutNow(); // probably safe to do this when a game boots, eliminates annoying prompts
m_ExecMode = ExecMode_Opened;
_parent::GameStartingInThread();
@@ -705,8 +737,11 @@
ScopedCoreThreadClose::~ScopedCoreThreadClose() throw()
{
if( m_alreadyScoped ) return;
- _parent::DoResume();
- ScopedCore_IsFullyClosed = false;
+ try {
+ _parent::DoResume();
+ ScopedCore_IsFullyClosed = false;
+ }
+ DESTRUCTOR_CATCHALL
}
ScopedCoreThreadPause::ScopedCoreThreadPause( BaseSysExecEvent_ScopedCore* abuse_me )
@@ -732,8 +767,11 @@
ScopedCoreThreadPause::~ScopedCoreThreadPause() throw()
{
if( m_alreadyScoped ) return;
- _parent::DoResume();
- ScopedCore_IsPaused = false;
+ try {
+ _parent::DoResume();
+ ScopedCore_IsPaused = false;
+ }
+ DESTRUCTOR_CATCHALL
}
ScopedCoreThreadPopup::ScopedCoreThreadPopup()
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppGameDatabase.cpp pcsx2-1.4.0/pcsx2/gui/AppGameDatabase.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppGameDatabase.cpp 2014-08-10 20:07:31.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppGameDatabase.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -209,7 +209,7 @@
const uint endidx = (blockidx == m_BlockTableWritePos) ? m_CurBlockWritePos : m_GamesPerBlock;
- for( uint gameidx=0; gameidx<=endidx; ++gameidx )
+ for( uint gameidx=0; gameidx ToolbarImages;
ScopedPtr IconBundle;
ScopedPtr Bitmap_Logo;
+ ScopedPtr ScreenshotBitmap;
ScopedPtr GameDB;
pxAppResources();
@@ -261,8 +265,6 @@
int m_fpsqueue_writepos;
uint m_initpause;
- uint m_FrameCounter;
-
public:
FramerateManager() { Reset(); }
virtual ~FramerateManager() throw() {}
@@ -288,11 +290,14 @@
// is set to ISO.
wxString IsoFile;
+ wxString ElfFile;
+
// Specifies the CDVD source type to use when AutoRunning
CDVD_SourceType CdvdSource;
// Indicates if PCSX2 should autorun the configured CDVD source and/or ISO file.
bool SysAutoRun;
+ bool SysAutoRunElf;
StartupOptions()
{
@@ -301,6 +306,7 @@
PortableMode = false;
NoFastBoot = false;
SysAutoRun = false;
+ SysAutoRunElf = false;
CdvdSource = CDVDsrc_NoDisc;
}
};
@@ -512,7 +518,7 @@
GSFrame* GetGsFramePtr() const { return (GSFrame*)wxWindow::FindWindowById( m_id_GsFrame ); }
MainEmuFrame* GetMainFramePtr() const { return (MainEmuFrame*)wxWindow::FindWindowById( m_id_MainFrame ); }
- DisassemblyDialog* GetDisassemblyPtr() const { return m_id_Disassembler ? (DisassemblyDialog*)wxWindow::FindWindowById( m_id_Disassembler ) : NULL; }
+ DisassemblyDialog* GetDisassemblyPtr() const { return (DisassemblyDialog*)wxWindow::FindWindowById(m_id_Disassembler); }
void enterDebugMode();
void leaveDebugMode();
@@ -559,6 +565,7 @@
pxAppResources& GetResourceCache();
const wxIconBundle& GetIconBundle();
const wxBitmap& GetLogoBitmap();
+ const wxBitmap& GetScreenshotBitmap();
wxImageList& GetImgList_Config();
wxImageList& GetImgList_Toolbars();
@@ -688,6 +695,42 @@
return window;
}
+// --------------------------------------------------------------------------------------
+// AppOpenModalDialog
+// --------------------------------------------------------------------------------------
+// Returns the ID of the button used to close the dialog.
+//
+template
+int AppOpenModalDialog(wxString panel_name, wxWindow* parent = NULL)
+{
+ if (wxWindow* window = wxFindWindowByName(L"Dialog:" + DialogType::GetNameStatic()))
+ {
+ window->SetFocus();
+ if (wxDialog* dialog = wxDynamicCast(window, wxDialog))
+ {
+ // Switch to the requested panel.
+ if (panel_name != wxEmptyString) {
+ wxCommandEvent evt(pxEvt_SetSettingsPage);
+ evt.SetString(panel_name);
+ dialog->GetEventHandler()->ProcessEvent(evt);
+ }
+
+ // It's legal to call ShowModal on a non-modal dialog, therefore making
+ // it modal in nature for the needs of whatever other thread of action wants
+ // to block against it:
+ if (!dialog->IsModal())
+ {
+ int result = dialog->ShowModal();
+ dialog->Destroy();
+ return result;
+ }
+ }
+ pxFailDev("Can only show wxDialog class windows as modal!");
+ return wxID_CANCEL;
+ } else
+ return DialogType(parent).ShowModal();
+}
+
extern pxDoAssertFnType AppDoAssert;
// --------------------------------------------------------------------------------------
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppInit.cpp pcsx2-1.4.0/pcsx2/gui/AppInit.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppInit.cpp 2015-01-17 11:08:24.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppInit.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -18,6 +18,7 @@
#include "AppAccelerators.h"
#include "ConsoleLogger.h"
#include "MSWstuff.h"
+#include "MTVU.h" // for thread cancellation on shutdown
#include "Utilities/IniInterface.h"
#include "DebugTools/Debug.h"
@@ -345,6 +346,14 @@
Startup.IsoFile = parser.GetParam( 0 );
Startup.SysAutoRun = true;
}
+ else
+ {
+ wxString elf_file;
+ if (parser.Found(L"elf", &elf_file) && !elf_file.IsEmpty()) {
+ Startup.SysAutoRunElf = true;
+ Startup.ElfFile = elf_file;
+ }
+ }
if( parser.Found(L"usecd") )
{
@@ -374,7 +383,10 @@
virtual ~GameDatabaseLoaderThread() throw()
{
- _parent::Cancel();
+ try {
+ _parent::Cancel();
+ }
+ DESTRUCTOR_CATCHALL
}
protected:
@@ -410,7 +422,12 @@
wxInitAllImageHandlers();
Console.WriteLn("Applying operating system default language...");
- i18n_SetLanguage( wxLANGUAGE_DEFAULT );
+ {
+ // The PCSX2 log system hasn't been set up yet, so error messages might
+ // pop up that could cause some alarm amongst users. Let's avoid that.
+ wxDoNotLogInThisScope please;
+ i18n_SetLanguage(wxLANGUAGE_DEFAULT);
+ }
Console.WriteLn("Command line parsing...");
if( !_parent::OnInit() ) return false;
@@ -476,6 +493,15 @@
SysUpdateIsoSrcFile( Startup.IsoFile );
sApp.SysExecute( Startup.CdvdSource );
}
+ else if ( Startup.SysAutoRunElf )
+ {
+ g_Conf->EmuOptions.UseBOOT2Injection = true;
+ // Enable iop/ee logging
+ SysConsole.eeConsole.Enabled = true;
+ SysConsole.iopConsole.Enabled = true;
+
+ sApp.SysExecute( Startup.CdvdSource, Startup.ElfFile );
+ }
}
// ----------------------------------------------------------------------------
catch( Exception::StartupAborted& ex ) // user-aborted, no popups needed.
@@ -692,10 +718,13 @@
m_PendingSaves = 0;
m_ScheduledTermination = false;
+ m_UseGUI = true;
+ m_NoGuiExitPrompt = true;
m_id_MainFrame = wxID_ANY;
m_id_GsFrame = wxID_ANY;
m_id_ProgramLogBox = wxID_ANY;
+ m_id_Disassembler = wxID_ANY;
m_ptr_ProgramLog = NULL;
SetAppName( L"PCSX2" );
@@ -704,7 +733,11 @@
Pcsx2App::~Pcsx2App()
{
- pxDoAssert = pxAssertImpl_LogIt;
+ pxDoAssert = pxAssertImpl_LogIt;
+ try {
+ vu1Thread.Cancel();
+ }
+ DESTRUCTOR_CATCHALL
}
void Pcsx2App::CleanUp()
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppMain.cpp pcsx2-1.4.0/pcsx2/gui/AppMain.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppMain.cpp 2014-12-31 01:37:24.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppMain.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -14,6 +14,7 @@
*/
#include "PrecompiledHeader.h"
+#include "App.h"
#include "MainFrame.h"
#include "GSFrame.h"
#include "GS.h"
@@ -59,47 +60,25 @@
ScopedPtr g_Conf;
-template
-int AppOpenModalDialog( wxWindow* parent=NULL )
-{
- if( wxWindow* window = wxFindWindowByName( L"Dialog:" + DialogType::GetNameStatic() ) )
- {
- window->SetFocus();
- if( wxDialog* dialog = wxDynamicCast( window, wxDialog ) )
- {
- // It's legal to call ShowModal on a non-modal dialog, therefore making
- // it modal in nature for the needs of whatever other thread of action wants
- // to block against it:
-
- if( !dialog->IsModal() )
- {
- int result = dialog->ShowModal();
- dialog->Destroy();
- return result;
- }
- }
- pxFailDev( "Can only show wxDialog class windows as modal!" );
- return wxID_CANCEL;
- }
- else
- return DialogType( parent ).ShowModal();
-}
-
static bool HandlePluginError( BaseException& ex )
{
- if( !pxDialogExists( L"CoreSettings" ) )
+ if (!pxDialogExists(L"Dialog:" + Dialogs::ComponentsConfigDialog::GetNameStatic()))
{
if( !Msgbox::OkCancel( ex.FormatDisplayMessage() +
_("\n\nPress Ok to go to the Plugin Configuration Panel.")
) )
return false;
}
+ else
+ {
+ Msgbox::Alert(ex.FormatDisplayMessage());
+ }
- g_Conf->SysSettingsTabName = L"Plugins";
+ g_Conf->ComponentsTabName = L"Plugins";
// TODO: Send a message to the panel to select the failed plugin.
- return AppOpenModalDialog() != wxID_CANCEL;
+ return AppOpenModalDialog(L"Plugins") != wxID_CANCEL;
}
class PluginErrorEvent : public pxExceptionEvent
@@ -161,6 +140,63 @@
}
}
+// Returns a string message telling the user to consult guides for obtaining a legal BIOS.
+// This message is in a function because it's used as part of several dialogs in PCSX2 (there
+// are multiple variations on the BIOS and BIOS folder checks).
+wxString BIOS_GetMsg_Required()
+{
+ return pxE(L"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Please consult the FAQs and Guides for further instructions."
+ );
+}
+
+class BIOSLoadErrorEvent : public pxExceptionEvent
+{
+ typedef pxExceptionEvent _parent;
+
+public:
+ BIOSLoadErrorEvent(BaseException* ex = NULL) : _parent(ex) {}
+ BIOSLoadErrorEvent(const BaseException& ex) : _parent(ex) {}
+
+ virtual ~BIOSLoadErrorEvent() throw() { }
+ virtual BIOSLoadErrorEvent *Clone() const { return new BIOSLoadErrorEvent(*this); }
+
+protected:
+ void InvokeEvent();
+
+};
+
+static bool HandleBIOSError(BaseException& ex)
+{
+ if (!pxDialogExists(L"Dialog:" + Dialogs::ComponentsConfigDialog::GetNameStatic()))
+ {
+ if (!Msgbox::OkCancel(ex.FormatDisplayMessage() + L"\n\n" + BIOS_GetMsg_Required()
+ + L"\n\n" + _("Press Ok to go to the BIOS Configuration Panel."), _("PS2 BIOS Error")))
+ return false;
+ }
+ else
+ {
+ Msgbox::Alert(ex.FormatDisplayMessage() + L"\n\n" + BIOS_GetMsg_Required(), _("PS2 BIOS Error"));
+ }
+
+ g_Conf->ComponentsTabName = L"BIOS";
+
+ return AppOpenModalDialog(L"BIOS") != wxID_CANCEL;
+}
+
+void BIOSLoadErrorEvent::InvokeEvent()
+{
+ if (!m_except) return;
+
+ ScopedExcept deleteMe(m_except);
+ m_except = NULL;
+
+ if (!HandleBIOSError(*deleteMe))
+ {
+ Console.Warning("User canceled BIOS configuration.");
+ Msgbox::Alert(_("Warning! Valid BIOS has not been selected. PCSX2 may be inoperable."));
+ }
+}
+
// Allows for activating menu actions from anywhere in PCSX2.
// And it's Thread Safe!
void Pcsx2App::PostMenuAction( MenuIdentifiers menu_id ) const
@@ -227,7 +263,9 @@
IMPLEMENT_DYNAMIC_CLASS( Pcsx2AppMethodEvent, pxActionEvent )
-#ifdef __WXGTK__
+#ifdef __WXMSW__
+extern int TranslateVKToWXK( u32 keysym );
+#elif defined( __WXGTK__ )
extern int TranslateGDKtoWXK( u32 keysym );
#endif
@@ -236,8 +274,9 @@
m_kevt.SetEventType( ( ev.evt == KEYPRESS ) ? wxEVT_KEY_DOWN : wxEVT_KEY_UP );
const bool isDown = (ev.evt == KEYPRESS);
+//returns 0 for normal keys and a WXK_* value for special keys
#ifdef __WXMSW__
- const int vkey = wxCharCodeMSWToWX( ev.key ); //returns 0 if plain ascii value or a WXK_... (<=32 or >=300) if a special key
+ const int vkey = TranslateVKToWXK(ev.key);
#elif defined( __WXGTK__ )
const int vkey = TranslateGDKtoWXK( ev.key );
#else
@@ -255,6 +294,18 @@
m_kevt.m_keyCode = vkey? vkey : ev.key;
+ if (DevConWriterEnabled && m_kevt.GetEventType() == wxEVT_KEY_DOWN) {
+ wxString strFromCode = wxAcceleratorEntry(
+ (m_kevt.m_shiftDown ? wxACCEL_SHIFT : 0) | (m_kevt.m_controlDown ? wxACCEL_CTRL : 0) | (m_kevt.m_altDown ? wxACCEL_ALT : 0),
+ m_kevt.m_keyCode
+ ).ToString();
+
+ if (strFromCode.EndsWith(L"\\"))
+ strFromCode += L"\\"; // If copied into PCSX2_keys.ini, \ needs escaping
+
+ Console.WriteLn(wxString(L"> Key: %s (Code: %ld)"), WX_STR(strFromCode), m_kevt.m_keyCode);
+ }
+
if( m_kevt.GetEventType() == wxEVT_KEY_DOWN )
{
if( GSFrame* gsFrame = wxGetApp().GetGsFramePtr() )
@@ -277,12 +328,19 @@
// displaying a readable --help command line list, so I replace it here with a custom one
// that formats things nicer.
//
+
+// This is only used in Windows. It's not possible to have wxWidgets show a localised
+// command line help message in cmd/powershell/mingw bash. It can be done in English
+// locales ( using AttachConsole, WriteConsole, FreeConsole combined with
+// wxMessageOutputStderr), but completely fails for some other languages (i.e. Japanese).
+#ifdef _WIN32
class pxMessageOutputMessageBox : public wxMessageOutput
{
public:
pxMessageOutputMessageBox() { }
- virtual void Printf(const wxChar* format, ...);
+ // DoPrintf in wxMessageOutputBase (wxWidgets 3.0) uses this.
+ virtual void Output(const wxString &out);
};
// EXTRAORDINARY HACK! wxWidgets does not provide a clean way of overriding the commandline options
@@ -291,21 +349,18 @@
// wxMessageOutputMessageBox::PrintF is only used in like two places, so we can just check for the
// commandline window using an identifier we know is contained in it, and then format our own window
// display. :D --air
-void pxMessageOutputMessageBox::Printf(const wxChar* format, ...)
+
+void pxMessageOutputMessageBox::Output(const wxString& out)
{
using namespace pxSizerFlags;
- va_list args;
- va_start(args, format);
- wxString out;
- out.PrintfV(format, args);
- va_end(args);
-
- FastFormatUnicode isoFormatted;
- isoFormatted.Write( L"[%s]", _("IsoFile") );
- int pos = out.Find( isoFormatted.c_str() );
-
- if(pos == wxNOT_FOUND)
+ wxString isoFormatted;
+ isoFormatted.Printf(L"[%s]", _("IsoFile"));
+
+ int pos = out.Find(isoFormatted.c_str());
+
+ // I've no idea when this is true.
+ if (pos == wxNOT_FOUND)
{
Msgbox::Alert( out ); return;
}
@@ -337,6 +392,7 @@
pxIssueConfirmation(popup, MsgButtons().Close() );
}
+#endif
wxMessageOutput* Pcsx2AppTraits::CreateMessageOutput()
{
@@ -430,8 +486,6 @@
void FramerateManager::DoFrame()
{
- ++m_FrameCounter;
-
m_fpsqueue_writepos = (m_fpsqueue_writepos + 1) % FramerateQueueDepth;
m_fpsqueue[m_fpsqueue_writepos] = GetCPUTicks();
@@ -531,16 +585,6 @@
cmd->Invoke();
}
-// Returns a string message telling the user to consult guides for obtaining a legal BIOS.
-// This message is in a function because it's used as part of several dialogs in PCSX2 (there
-// are multiple variations on the BIOS and BIOS folder checks).
-wxString BIOS_GetMsg_Required()
-{
- return pxE( L"PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Please consult the FAQs and Guides for further instructions."
- );
-}
-
-
void Pcsx2App::HandleEvent(wxEvtHandler* handler, wxEventFunction func, wxEvent& event) const
{
const_cast(this)->HandleEvent( handler, func, event );
@@ -560,17 +604,15 @@
// ----------------------------------------------------------------------------
catch( Exception::BiosLoadFailed& ex )
{
- wxDialogWithHelpers dialog( NULL, _("PS2 BIOS Error") );
- dialog += dialog.Heading( ex.FormatDisplayMessage() + L"\n\n" + BIOS_GetMsg_Required() + L"\n\n" + _("Press Ok to go to the BIOS Configuration Panel.") );
- dialog += new ModalButtonPanel( &dialog, MsgButtons().OKCancel() );
-
- if( dialog.ShowModal() == wxID_CANCEL )
- Console.Warning( "User denied option to re-configure BIOS." );
+ // Commandline 'nogui' users will not receive an error message, but at least PCSX2 will
+ // terminate properly.
+ GSFrame* gsframe = wxGetApp().GetGsFramePtr();
+ gsframe->Close();
- if( AppOpenModalDialog() != wxID_CANCEL )
- SysExecute();
- else
- Console.Warning( "User canceled BIOS configuration." );
+ Console.Error(ex.FormatDiagnosticMessage());
+
+ if (wxGetApp().HasGUI())
+ AddIdleEvent(BIOSLoadErrorEvent(ex));
}
// ----------------------------------------------------------------------------
catch( Exception::SaveStateLoadError& ex)
@@ -583,10 +625,23 @@
// ----------------------------------------------------------------------------
catch( Exception::PluginOpenError& ex )
{
- // Should need to do much here -- all systems should be in an inert and (sorta safe!) state.
-
- Console.Error( ex.FormatDiagnosticMessage() );
- AddIdleEvent( PluginInitErrorEvent(ex) );
+ // It might be possible for there to be no GS Frame, but I don't really know. This does
+ // prevent PCSX2 from locking up on a Windows wxWidgets 3.0 build. My conjecture is this:
+ // 1. Messagebox appears
+ // 2. Either a close or hide signal for gsframe gets sent to messagebox.
+ // 3. Message box hides itself without exiting the modal event loop, therefore locking up
+ // PCSX2. This probably happened in the BIOS error case above as well.
+ // So the idea is to explicitly close the gsFrame before the modal MessageBox appears and
+ // intercepts the close message. Only for wx3.0 though - it sometimes breaks linux wx2.8.
+#if wxMAJOR_VERSION >= 3
+ if (GSFrame* gsframe = wxGetApp().GetGsFramePtr())
+ gsframe->Close();
+#endif
+ Console.Error(ex.FormatDiagnosticMessage());
+
+ // Make sure it terminates properly for nogui users.
+ if (wxGetApp().HasGUI())
+ AddIdleEvent(PluginInitErrorEvent(ex));
}
// ----------------------------------------------------------------------------
catch( Exception::PluginInitError& ex )
@@ -649,8 +704,15 @@
// Runtime errors which have been unhandled should still be safe to recover from,
// so lets issue a message to the user and then continue the message pump.
+ // Test case (Windows only, Linux has an uncaught exception for some
+ // reason): Run PSX ISO using fast boot
+ if (GSFrame* gsframe = wxGetApp().GetGsFramePtr())
+ gsframe->Close();
+
Console.Error( ex.FormatDiagnosticMessage() );
- Msgbox::Alert( ex.FormatDisplayMessage() );
+ // I should probably figure out how to have the error message as well.
+ if (wxGetApp().HasGUI())
+ Msgbox::Alert( ex.FormatDisplayMessage() );
}
}
@@ -744,6 +806,7 @@
g_Conf->Folders.MemoryCards.Mkdir();
g_Conf->Folders.Savestates.Mkdir();
g_Conf->Folders.Snapshots.Mkdir();
+ g_Conf->Folders.Cheats.Mkdir();
g_Conf->Folders.CheatsWS.Mkdir();
g_Conf->EmuOptions.BiosFilename = g_Conf->FullpathToBios();
@@ -837,7 +900,7 @@
GSFrame* gsFrame = GetGsFramePtr();
if( gsFrame == NULL )
{
- gsFrame = new GSFrame( GetMainFramePtr(), GetAppName() );
+ gsFrame = new GSFrame(GetAppName() );
m_id_GsFrame = gsFrame->GetId();
switch( wxGetApp().Overrides.GsWindowMode )
@@ -894,7 +957,7 @@
#if wxMAJOR_VERSION < 3
GtkWidget *child_window = gtk_bin_get_child(GTK_BIN(gsFrame->GetViewport()->GetHandle()));
#else
- GtkWidget *child_window = (GtkWidget*)GTK_BIN(gsFrame->GetViewport()->GetHandle());
+ GtkWidget *child_window = GTK_WIDGET(gsFrame->GetViewport()->GetHandle());
#endif
gtk_widget_realize(child_window); // create the widget to allow to use GDK_WINDOW_* macro
@@ -994,6 +1057,7 @@
SysExecEvent_Execute()
: m_UseCDVDsrc(false)
, m_UseELFOverride(false)
+ , m_cdvdsrc_type(CDVDsrc_Iso)
{
}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppRes.cpp pcsx2-1.4.0/pcsx2/gui/AppRes.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppRes.cpp 2011-03-07 16:58:24.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppRes.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -21,8 +21,11 @@
#include
#include
+#include "MSWstuff.h"
+
#include "Resources/EmbeddedImage.h"
#include "Resources/BackgroundLogo.h"
+#include "Resources/ButtonIcon_Camera.h"
#include "Resources/ConfigIcon_Cpu.h"
#include "Resources/ConfigIcon_Video.h"
@@ -40,26 +43,16 @@
const wxImage& LoadImageAny(
wxImage& dest, bool useTheme, wxFileName& base, const wxChar* filename, IEmbeddedImage& onFail )
{
- if( useTheme )
+ if (useTheme && base.DirExists())
{
- base.SetName( filename );
-
- base.SetExt( L"png" );
- if( base.FileExists() )
- {
- if( dest.LoadFile( base.GetFullPath() ) ) return dest;
- }
+ wxFileName pathname(base.GetFullPath(), filename);
- base.SetExt( L"jpg" );
- if( base.FileExists() )
+ const wxChar* extensions[3] = {L"png", L"jpg", L"bmp"};
+ for (size_t i = 0; i < sizeof(extensions)/sizeof(extensions[0]); ++i)
{
- if( dest.LoadFile( base.GetFullPath() ) ) return dest;
- }
-
- base.SetExt( L"bmp" );
- if( base.FileExists() )
- {
- if( dest.LoadFile( base.GetFullPath() ) ) return dest;
+ pathname.SetExt(extensions[i]);
+ if (pathname.FileExists() && dest.LoadFile(pathname.GetFullPath()))
+ return dest;
}
}
@@ -119,13 +112,14 @@
ScopedPtr& logo( GetResourceCache().Bitmap_Logo );
if( logo ) return *logo;
- wxFileName mess;
+ wxFileName themeDirectory;
bool useTheme = (g_Conf->DeskTheme != L"default");
if( useTheme )
{
- wxDirName theme( PathDefs::GetThemes() + g_Conf->DeskTheme );
- wxFileName zipped( theme.GetFilename() );
+ themeDirectory.Assign(wxFileName(PathDefs::GetThemes().ToString()).GetFullPath(), g_Conf->DeskTheme);
+#if 0
+ wxFileName zipped(themeDirectory);
zipped.SetExt( L"zip" );
if( zipped.FileExists() )
@@ -136,46 +130,72 @@
Console.Error( "Loading themes from zipfile is not supported yet.\nFalling back on default theme." );
}
-
- // Overrides zipfile settings (fix when zipfile support added)
- mess = theme.ToString();
+#endif
}
wxImage img;
EmbeddedImage temp; // because gcc can't allow non-const temporaries.
- LoadImageAny( img, useTheme, mess, L"BackgroundLogo", temp );
- logo = new wxBitmap( img );
+ LoadImageAny(img, useTheme, themeDirectory, L"BackgroundLogo", temp);
+ float scale = MSW_GetDPIScale(); // 1.0 for non-Windows
+ logo = new wxBitmap(img.Scale(img.GetWidth() * scale, img.GetHeight() * scale, wxIMAGE_QUALITY_HIGH));
return *logo;
}
+const wxBitmap& Pcsx2App::GetScreenshotBitmap()
+{
+ ScopedPtr& screenshot(GetResourceCache().ScreenshotBitmap);
+ if (screenshot) return *screenshot;
+
+ wxFileName themeDirectory;
+ bool useTheme = (g_Conf->DeskTheme != L"default");
+
+ if (useTheme)
+ {
+ themeDirectory.Assign(wxFileName(PathDefs::GetThemes().ToString()).GetFullPath(), g_Conf->DeskTheme);
+ }
+
+ wxImage img;
+ EmbeddedImage temp; // because gcc can't allow non-const temporaries.
+ LoadImageAny(img, useTheme, themeDirectory, L"ButtonIcon_Camera", temp);
+ float scale = MSW_GetDPIScale(); // 1.0 for non-Windows
+ screenshot = new wxBitmap(img.Scale(img.GetWidth() * scale, img.GetHeight() * scale, wxIMAGE_QUALITY_HIGH));
+
+ return *screenshot;
+}
+
wxImageList& Pcsx2App::GetImgList_Config()
{
ScopedPtr& images( GetResourceCache().ConfigImages );
if( !images )
{
- images = new wxImageList(32, 32);
- wxFileName mess;
+ int image_size = MSW_GetDPIScale() * g_Conf->Listbook_ImageSize;
+ images = new wxImageList(image_size, image_size);
+ wxFileName themeDirectory;
bool useTheme = (g_Conf->DeskTheme != L"default");
if( useTheme )
{
- wxDirName theme( PathDefs::GetThemes() + g_Conf->DeskTheme );
- mess = theme.ToString();
+ themeDirectory.Assign(wxFileName(PathDefs::GetThemes().ToString()).GetFullPath(), g_Conf->DeskTheme);
}
wxImage img;
// GCC Specific: wxT() macro is required when using string token pasting. For some
// reason L generates syntax errors. >_<
+ // TODO: This can be fixed with something like
+ // #define L_STR(x) L_STR2(x)
+ // #define L_STR2(x) L ## x
+ // but it's probably best to do it everywhere at once. wxWidgets
+ // recommends not to use it since v2.9.0.
#undef FancyLoadMacro
#define FancyLoadMacro( name ) \
{ \
- EmbeddedImage temp( g_Conf->Listbook_ImageSize, g_Conf->Listbook_ImageSize ); \
- m_Resources->ImageId.Config.name = images->Add( LoadImageAny( \
- img, useTheme, mess, L"ConfigIcon_" wxT(#name), temp ) \
- ); \
+ EmbeddedImage temp; \
+ LoadImageAny(img, useTheme, themeDirectory, L"ConfigIcon_" wxT(#name), temp); \
+ img.Rescale(image_size, image_size, wxIMAGE_QUALITY_HIGH); \
+ m_Resources->ImageId.Config.name = images->Add(img); \
}
FancyLoadMacro( Paths );
@@ -190,6 +210,7 @@
return *images;
}
+// This stuff seems unused?
wxImageList& Pcsx2App::GetImgList_Toolbars()
{
ScopedPtr& images( GetResourceCache().ToolbarImages );
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/AppUserMode.cpp pcsx2-1.4.0/pcsx2/gui/AppUserMode.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/AppUserMode.cpp 2014-06-29 07:05:03.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/AppUserMode.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -289,13 +289,15 @@
// Wizard is only run once. The status of the wizard having been run is stored in
// the installation ini file, which can be either the portable install (useful for admins)
// or the registry/user local documents position.
-
+ int version;
+ conf_install->Read(L"Version", &version, 0);
bool runWiz;
conf_install->Read( L"RunWizard", &runWiz, true );
App_LoadInstallSettings( conf_install );
+ int pcsx2Ver = PCSX2_VersionHi * 100 + PCSX2_VersionMid * 10 + PCSX2_VersionLo;
- if( !Startup.ForceWizard && !runWiz )
+ if( !Startup.ForceWizard && !runWiz && version == pcsx2Ver)
{
AppConfig_OnChangedSettingsFolder( false );
return;
@@ -310,5 +312,6 @@
// Wizard completed successfully, so let's not torture the user with this crap again!
conf_install->Write( L"RunWizard", false );
+ conf_install->Write(L"Version", pcsx2Ver);
}
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/ConsoleLogger.cpp pcsx2-1.4.0/pcsx2/gui/ConsoleLogger.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/ConsoleLogger.cpp 2014-12-30 03:29:39.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/ConsoleLogger.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -42,8 +42,14 @@
// ----------------------------------------------------------------------------
//
+#if wxMAJOR_VERSION < 3
void pxLogConsole::DoLog( wxLogLevel level, const wxChar *szString, time_t t )
{
+ wxString message(szString);
+#else
+void pxLogConsole::DoLogRecord(wxLogLevel level, const wxString &message, const wxLogRecordInfo &info)
+{
+#endif
switch ( level )
{
case wxLOG_Trace:
@@ -51,7 +57,7 @@
{
wxString str;
TimeStamp( &str );
- MSW_OutputDebugString( str + szString + L"\n" );
+ MSW_OutputDebugString( str + message + L"\n" );
}
break;
@@ -70,15 +76,15 @@
// fallthrough!
case wxLOG_Message:
- Console.WriteLn( L"[wx] %ls", szString );
+ Console.WriteLn( L"[wx] %s", WX_STR(message));
break;
case wxLOG_Error:
- Console.Error( L"[wx] %ls", szString );
+ Console.Error(L"[wx] %s", WX_STR(message));
break;
case wxLOG_Warning:
- Console.Warning( L"[wx] %ls", szString );
+ Console.Warning(L"[wx] %s", WX_STR(message));
break;
}
}
@@ -157,7 +163,10 @@
ConsoleLogFrame::ColorArray::~ColorArray() throw()
{
- Cleanup();
+ try {
+ Cleanup();
+ }
+ DESTRUCTOR_CATCHALL
}
void ConsoleLogFrame::ColorArray::Create( int fontsize )
@@ -350,6 +359,13 @@
false
};
+// Typically on startup (or during first time wizard when choosing "import"), the
+// settings are loaded from ini and if the ini doesn't exist then from ConLogDefaults,
+// but during first time wizard when choosing "overwrite", the first action is "save",
+// which ends up saving before applying ConLogDefaults, therefore all conlog sources
+// are saved as disabled. ConLogInitialized is used to detect and avoid this issue.
+static bool ConLogInitialized = false;
+
void ConLog_LoadSaveSettings( IniInterface& ini )
{
ScopedIniGroup path(ini, L"ConsoleLogSources");
@@ -361,9 +377,14 @@
{
if (ConsoleLogSource* log = ConLogSources[i])
{
+ // IsSaving() is for clarity only, since log->Enabled initial value is ignored when loading.
+ if (ini.IsSaving() && !ConLogInitialized)
+ log->Enabled = ConLogDefaults[i];
ini.Entry( log->GetCategory() + L"." + log->GetShortName(), log->Enabled, ConLogDefaults[i] );
}
}
+
+ ConLogInitialized = true;
}
@@ -417,7 +438,7 @@
menuFontSizes.Append( MenuId_FontSize_Small, _("Small"), _t("Fits a lot of log in a microcosmically small area."),
wxITEM_RADIO )->Check( options.FontSize == 7 );
- menuFontSizes.Append( MenuId_FontSize_Normal, _("Normal"),_t("It's what I use (the programmer guy)."),
+ menuFontSizes.Append( MenuId_FontSize_Normal, _("Normal font"),_t("It's what I use (the programmer guy)."),
wxITEM_RADIO )->Check( options.FontSize == 8 );
menuFontSizes.Append( MenuId_FontSize_Large, _("Large"), _t("Its nice and readable."),
wxITEM_RADIO )->Check( options.FontSize == 10 );
@@ -746,10 +767,9 @@
// instead of closing just hide the window to be able to Show() it later
Show( false );
- // Can't do this via a Connect() on the MainFrame because Close events are not commands,
- // and thus do not propagate up/down the event chain.
- if( wxWindow* main = GetParent() )
- wxStaticCast( main, MainEmuFrame )->OnLogBoxHidden();
+ // In the nogui case there might not be a Main frame window.
+ if (MainEmuFrame* mainframe = GetMainFramePtr())
+ mainframe->OnLogBoxHidden();
}
else
{
@@ -931,7 +951,10 @@
} while( --m_WaitingThreadsForFlush > 0 );
int count = m_sem_QueueFlushed.Count();
- while( count < 0 ) m_sem_QueueFlushed.Post();
+ while( count < 0 ) {
+ m_sem_QueueFlushed.Post();
+ count = m_sem_QueueFlushed.Count();
+ }
}
m_pendingFlushMsg = isPending;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/ConsoleLogger.h pcsx2-1.4.0/pcsx2/gui/ConsoleLogger.h
--- pcsx2-1.3.1+dfsg/pcsx2/gui/ConsoleLogger.h 2014-12-30 03:29:39.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/ConsoleLogger.h 2016-01-05 17:28:08.000000000 +0000
@@ -57,7 +57,11 @@
pxLogConsole() {}
protected:
+#if wxMAJOR_VERSION >= 3
+ virtual void DoLogRecord(wxLogLevel level, const wxString &message, const wxLogRecordInfo &info);
+#else
virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t);
+#endif
};
@@ -161,7 +165,7 @@
ConsoleColors color;
int startpoint;
- ColorSection() {}
+ ColorSection() : color(Color_Default), startpoint(0) {}
ColorSection( ConsoleColors _color, int msgptr ) : color(_color), startpoint(msgptr) { }
};
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlDisassemblyView.cpp pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlDisassemblyView.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlDisassemblyView.cpp 2014-08-23 08:45:53.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlDisassemblyView.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -23,6 +23,7 @@
#include "BreakpointWindow.h"
#include "AppConfig.h"
#include "System.h"
+#include "DisassemblyDialog.h"
#include
#include
@@ -126,7 +127,7 @@
textControl->SetFocus();
textControl->SetFocusFromKbd();
}
- wxString getText() { return textControl->GetLabel(); }
+ wxString getText() { return textControl->GetValue(); }
private:
NonAutoSelectTextCtrl* textControl;
@@ -147,8 +148,8 @@
{
manager.setCpu(cpu);
windowStart = 0x100000;
- rowHeight = g_Conf->EmuOptions.Debugger.FontHeight+2;
- charWidth = g_Conf->EmuOptions.Debugger.FontWidth;
+ rowHeight = getDebugFontHeight()+2;
+ charWidth = getDebugFontWidth();
displaySymbols = true;
visibleRows = 1;
@@ -827,6 +828,7 @@
return;
gotoAddress(addr);
}
+ break;
default:
evt.Skip();
break;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlMemView.cpp pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlMemView.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlMemView.cpp 2014-07-29 19:06:12.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlMemView.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -20,6 +20,7 @@
#include "BreakpointWindow.h"
#include "DebugEvents.h"
+#include "DisassemblyDialog.h"
#include
#include
@@ -55,8 +56,8 @@
CtrlMemView::CtrlMemView(wxWindow* parent, DebugInterface* _cpu)
: wxWindow(parent,wxID_ANY,wxDefaultPosition,wxDefaultSize,wxWANTS_CHARS|wxVSCROLL), cpu(_cpu)
{
- rowHeight = g_Conf->EmuOptions.Debugger.FontHeight;
- charWidth = g_Conf->EmuOptions.Debugger.FontWidth;
+ rowHeight = getDebugFontHeight();
+ charWidth = getDebugFontWidth();
windowStart = 0x480000;
curAddress = windowStart;
rowSize = 16;
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlRegisterList.cpp pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlRegisterList.cpp
--- pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlRegisterList.cpp 2014-07-29 19:06:12.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlRegisterList.cpp 2016-01-05 17:28:08.000000000 +0000
@@ -19,9 +19,10 @@
#include "DebugEvents.h"
#include "AppConfig.h"
+#include "DisassemblyDialog.h"
BEGIN_EVENT_TABLE(CtrlRegisterList, wxWindow)
- EVT_PAINT(CtrlRegisterList::paintEvent)
+ EVT_SIZE(CtrlRegisterList::sizeEvent)
EVT_LEFT_DOWN(CtrlRegisterList::mouseEvent)
EVT_RIGHT_DOWN(CtrlRegisterList::mouseEvent)
EVT_RIGHT_UP(CtrlRegisterList::mouseEvent)
@@ -41,12 +42,13 @@
CtrlRegisterList::CtrlRegisterList(wxWindow* parent, DebugInterface* _cpu)
- : wxWindow(parent,wxID_ANY,wxDefaultPosition,wxDefaultSize,wxWANTS_CHARS|wxBORDER_NONE), cpu(_cpu)
+ : wxScrolledWindow(parent,wxID_ANY,wxDefaultPosition,wxDefaultSize,wxWANTS_CHARS|wxBORDER_NONE|wxVSCROLL), cpu(_cpu)
{
- rowHeight = g_Conf->EmuOptions.Debugger.FontHeight+2;
- charWidth = g_Conf->EmuOptions.Debugger.FontWidth;
- category = 0;
- maxBits = 128;
+ rowHeight = getDebugFontHeight()+2;
+ charWidth = getDebugFontWidth();
+ category = 0;
+ maxBits = 128;
+ lastPc = 0xFFFFFFFF;
for (int i = 0; i < cpu->getRegisterCategoryCount(); i++)
{
@@ -62,13 +64,42 @@
maxLen = std::max(maxLen,strlen(cpu->getRegisterName(i,k)));
}
- int x = 17+(maxLen+3)*charWidth;
+ int x = 17+(maxLen+2)*charWidth;
startPositions.push_back(x);
currentRows.push_back(0);
}
SetDoubleBuffered(true);
SetInitialSize(ClientToWindowSize(GetMinClientSize()));
+
+ wxSize actualSize = getOptimalSize();
+ SetVirtualSize(actualSize);
+ SetScrollbars(1, rowHeight, actualSize.x, actualSize.y / rowHeight, 0, 0);
+}
+
+wxSize CtrlRegisterList::getOptimalSize() const
+{
+ int columnChars = 0;
+ int maxWidth = 0;
+ int maxRows = 0;
+
+ for (int i = 0; i < cpu->getRegisterCategoryCount(); i++)
+ {
+ int bits = std::min(maxBits, cpu->getRegisterSize(i));
+ int start = startPositions[i];
+
+ int w = start + (bits / 4) * charWidth;
+ if (bits > 32)
+ w += (bits / 32) * 2 - 2;
+
+ maxWidth = std::max(maxWidth, w);
+ columnChars += strlen(cpu->getRegisterCategoryName(i)) + 1;
+ maxRows = std::max(maxRows, cpu->getRegisterCount(i));
+ }
+
+ maxWidth = std::max(columnChars*charWidth, maxWidth + 4);
+
+ return wxSize(maxWidth, (maxRows + 1)*rowHeight);
}
void CtrlRegisterList::postEvent(wxEventType type, wxString text)
@@ -134,16 +165,15 @@
lastPc = cpu->getPC();
}
-void CtrlRegisterList::paintEvent(wxPaintEvent & evt)
+void CtrlRegisterList::redraw()
{
- wxPaintDC dc(this);
- render(dc);
+ Update();
}
-void CtrlRegisterList::redraw()
+void CtrlRegisterList::sizeEvent(wxSizeEvent& evt)
{
- wxClientDC dc(this);
- render(dc);
+ Refresh();
+ evt.Skip();
}
void drawU32Text(wxDC& dc, u32 value, int x, int y)
@@ -153,7 +183,7 @@
dc.DrawText(wxString(str,wxConvUTF8),x,y);
}
-void CtrlRegisterList::render(wxDC& dc)
+void CtrlRegisterList::OnDraw(wxDC& dc)
{
#ifdef WIN32
wxFont font = wxFont(wxSize(charWidth,rowHeight-2),wxFONTFAMILY_DEFAULT,wxFONTSTYLE_NORMAL,wxFONTWEIGHT_NORMAL,false,L"Lucida Console");
@@ -163,48 +193,51 @@
#endif
dc.SetFont(font);
- // clear background
- wxColor white = wxColor(0xFFFFFFFF);
-
- dc.SetBrush(wxBrush(white));
- dc.SetPen(wxPen(white));
-
- wxSize size = GetSize();
- dc.DrawRectangle(0,0,size.x,size.y);
-
refreshChangedRegs();
wxColor colorChanged = wxColor(0xFF0000FF);
wxColor colorUnchanged = wxColor(0xFF004000);
wxColor colorNormal = wxColor(0xFF600000);
+ int startRow;
+ GetViewStart(nullptr,&startRow);
+ int endRow = startRow + ceil(float(GetClientSize().y) / rowHeight);
+
// draw categories
- int piece = size.x/cpu->getRegisterCategoryCount();
- for (int i = 0; i < cpu->getRegisterCategoryCount(); i++)
+ int width = GetClientSize().x;
+ if (startRow == 0)
{
- const char* name = cpu->getRegisterCategoryName(i);
+ int piece = width /cpu->getRegisterCategoryCount();
+ for (int i = 0; i < cpu->getRegisterCategoryCount(); i++)
+ {
+ const char* name = cpu->getRegisterCategoryName(i);
- int x = i*piece;
+ int x = i*piece;
- if (i == category)
- {
- dc.SetBrush(wxBrush(wxColor(0xFF70FF70)));
- dc.SetPen(wxPen(wxColor(0xFF000000)));
- } else {
- dc.SetBrush(wxBrush(wxColor(0xFFFFEFE8)));
- dc.SetPen(wxPen(wxColor(0xFF000000)));
- }
+ if (i == category)
+ {
+ dc.SetBrush(wxBrush(wxColor(0xFF70FF70)));
+ dc.SetPen(wxPen(wxColor(0xFF000000)));
+ } else {
+ dc.SetBrush(wxBrush(wxColor(0xFFFFEFE8)));
+ dc.SetPen(wxPen(wxColor(0xFF000000)));
+ }
- if (i == cpu->getRegisterCategoryCount()-1)
- piece += size.x-piece*cpu->getRegisterCategoryCount()-1;
+ if (i == cpu->getRegisterCategoryCount()-1)
+ piece += width-piece*cpu->getRegisterCategoryCount()-1;
- dc.DrawRectangle(x,0,piece+1,rowHeight);
+ dc.DrawRectangle(x,0,piece+1,rowHeight);
- // center text
- x += (piece-strlen(name)*charWidth)/2;
- dc.DrawText(wxString(name,wxConvUTF8),x,2);
+ // center text
+ x += (piece-strlen(name)*charWidth)/2;
+ dc.DrawText(wxString(name,wxConvUTF8),x,2);
+ }
}
+ // skip the tab row
+ startRow = std::max(0,startRow-1);
+ endRow = std::min(cpu->getRegisterCount(category)-1,endRow-1);
+
int nameStart = 17;
int valueStart = startPositions[category];
@@ -212,17 +245,22 @@
int registerBits = cpu->getRegisterSize(category);
DebugInterface::RegisterType type = cpu->getRegisterType(category);
- for (int i = 0; i < cpu->getRegisterCount(category); i++)
+ for (int i = startRow; i <= endRow; i++)
{
int x = valueStart;
int y = rowHeight*(i+1);
+ wxColor backgroundColor;
if (currentRows[category] == i)
- {
- dc.SetBrush(wxBrush(wxColor(0xFFFFEFE8)));
- dc.SetPen(wxPen(wxColor(0xFFFFEFE8)));
- dc.DrawRectangle(0,y,size.x,rowHeight);
- }
+ backgroundColor = wxColor(0xFFFFCFC8);
+ else if (i % 2)
+ backgroundColor = wxColor(237, 242, 255, 255);
+ else
+ backgroundColor = wxColor(0xFFFFFFFF);
+
+ dc.SetBrush(backgroundColor);
+ dc.SetPen(backgroundColor);
+ dc.DrawRectangle(0, y, width, rowHeight);
const char* name = cpu->getRegisterName(category,i);
dc.SetTextForeground(colorNormal);
@@ -239,7 +277,7 @@
case 128:
{
int startIndex = std::min(3,maxBits/32-1);
- int actualX = size.x-4-(startIndex+1)*(8*charWidth+2);
+ int actualX = width-4-(startIndex+1)*(8*charWidth+2);
x = std::max(actualX,x);
if (startIndex != 3)
@@ -341,10 +379,10 @@
oldValue._u64[0] = newValue;
break;
case UPPER64:
- oldValue._u64[1] = newValue;
+ oldValue._u64[1] = newValue;
break;
case CHANGE32:
- oldValue._u32[0] = newValue;
+ oldValue._u32[0] = newValue;
break;
}
@@ -434,10 +472,16 @@
void CtrlRegisterList::mouseEvent(wxMouseEvent& evt)
{
+ int xOffset, yOffset;
+ ((wxScrolledWindow*) this)->GetViewStart(&xOffset, &yOffset);
+
+ wxClientDC dc(this);
+ wxPoint pos = evt.GetPosition();
+ int x = dc.DeviceToLogicalX(pos.x) + xOffset;
+ int y = dc.DeviceToLogicalY(pos.y) + yOffset * rowHeight;
+
if (evt.GetEventType() == wxEVT_RIGHT_UP)
{
- int y = evt.GetPosition().y;
-
if (y >= rowHeight)
{
int row = (y-rowHeight)/rowHeight;
@@ -481,9 +525,6 @@
if (evt.ButtonIsDown(wxMOUSE_BTN_LEFT) || evt.ButtonIsDown(wxMOUSE_BTN_RIGHT))
{
- int x = evt.GetPosition().x;
- int y = evt.GetPosition().y;
-
if (y < rowHeight)
{
int piece = GetSize().x/cpu->getRegisterCategoryCount();
@@ -513,7 +554,7 @@
setCurrentRow(std::max(currentRows[category]-1,0));
break;
case WXK_DOWN:
- setCurrentRow(std::min(currentRows[category]+1,cpu->getRegisterCount(category)));
+ setCurrentRow(std::min(currentRows[category]+1,cpu->getRegisterCount(category)-1));
break;
case WXK_TAB:
category = (category+1) % cpu->getRegisterCategoryCount();
diff -Nru pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlRegisterList.h pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlRegisterList.h
--- pcsx2-1.3.1+dfsg/pcsx2/gui/Debugger/CtrlRegisterList.h 2014-04-06 13:11:19.000000000 +0000
+++ pcsx2-1.4.0/pcsx2/gui/Debugger/CtrlRegisterList.h 2016-01-05 17:28:08.000000000 +0000
@@ -19,41 +19,25 @@
#include "DebugTools/DebugInterface.h"
#include "DebugTools/DisassemblyManager.h"
-class CtrlRegisterList: public wxWindow
+class CtrlRegisterList: public wxScrolledWindow
{
public:
CtrlRegisterList(wxWindow* parent, DebugInterface* _cpu);
- void paintEvent(wxPaintEvent & evt);
void mouseEvent(wxMouseEvent& evt);
void keydownEvent(wxKeyEvent& evt);
void onPopupClick(wxCommandEvent& evt);
+ void sizeEvent(wxSizeEvent& evt);
void redraw();
DECLARE_EVENT_TABLE()
-
+
virtual wxSize GetMinClientSize() const
{
- int columnChars = 0;
- int maxWidth = 0;
- int maxRows = 0;
-
- for (int i = 0; i < cpu->getRegisterCategoryCount(); i++)
- {
- int bits = std::min(maxBits,cpu->getRegisterSize(i));
- int start = startPositions[i];
-
- int w = start+(bits/4) * charWidth;
- if (bits > 32)
- w += (bits/32)*2-2;
-
- maxWidth = std::max(maxWidth,w);
- columnChars += strlen(cpu->getRegisterCategoryName(i))+1;
- maxRows = std::max(maxRows,cpu->getRegisterCount(i));
- }
-
- maxWidth = std::max