diff -Nru 0ad-data-0.0.25b/binaries/data/config/default.cfg 0ad-data-0.0.26/binaries/data/config/default.cfg --- 0ad-data-0.0.25b/binaries/data/config/default.cfg 2021-07-27 21:56:40.000000000 +0000 +++ 0ad-data-0.0.26/binaries/data/config/default.cfg 2022-09-23 19:16:45.000000000 +0000 @@ -26,6 +26,11 @@ ; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.) windowed = false +; Switches between real fullscreen and borderless window on a full display size. +borderless.fullscreen = true +; Hides a window border in the windowed mode. +borderless.window = false + ; Show detailed tooltips (Unit stats) showdetailedtooltips = false @@ -63,7 +68,7 @@ forceglminorversion = 3 ; Big screenshot tiles -screenshot.tiles = 4 +screenshot.tiles = 8 screenshot.tilewidth = 480 screenshot.tileheight = 270 @@ -94,7 +99,6 @@ ; If true shadows cover the whole map instead of the camera frustum. shadowscovermap = false -texturequality = 5 ; Texture resolution and quality (0 - Lowest, 1 Very Low, 2 - Low, 3 - Medium, 4 - High, 5 - Very High, 6 - Ultra) vsync = false particles = true fog = true @@ -105,29 +109,40 @@ ; for a debugging of a system without GL_KHR_debug. gl.checkerrorafterswap = false -; Disable hardware cursors -nohwcursor = false +; Different ways to draw a cursor, possible values are "sdl" and "system". +; The "system" one doesn't support a visual change of the cursor. +cursorbackend = "sdl" + +; Backends for all graphics rendering: +; glarb - GL with legacy assembler-like shaders, might used only for buggy drivers. +; gl - GL with GLSL shaders, should be used by default. +; dummy - backend that does nothing, allows to check performance without backend drivers. +rendererbackend = "gl" + +; Enables additional debug information in renderer backend. +renderer.backend.debugcontext = "false" +renderer.backend.debugmessages = "false" +renderer.backend.debuglabels = "false" +renderer.backend.debugscopedlabels = "false" -; Specify the render path. This can be one of: -; default Automatically select one of the below, depending on system capabilities -; fixed Only use OpenGL fixed function pipeline -; shader Use vertex/fragment shaders for transform and lighting where possible -; Using 'fixed' instead of 'default' may work around some graphics-related problems, -; but will reduce performance and features when a modern graphics card is available. +; Should not be edited. It's used only for preventing of running fixed pipeline. renderpath = default -;;;;; EXPERIMENTAL ;;;;; -; Prefer GLSL shaders over ARB shaders. Allows fancier graphical effects. -preferglsl = false +; (0 - low, 1 - medium, 2 - high), higher quality means worse performance. +textures.quality = 2 + +; (1, 2, 4, 8 and 16) +textures.maxanisotropy = 2 -; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk +;;;;; EXPERIMENTAL ;;;;; +; Experimental probably-non-working GPU skinning support; requires GLSL; use at own risk gpuskinning = false ; Use smooth LOS interpolation -smoothlos = false +smoothlos = true ; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. -postproc = false +postproc = true ; Use anti-aliasing techniques. antialiasing = "disabled" @@ -143,19 +158,10 @@ variant_diversity = "full" ; Quality level of shader effects (set to 10 to display all effects) -materialmgr.quality = 2.0 +materialmgr.quality = 10.0 -; Maximum distance to display parallax effect. Set to 0 to disable parallax. -materialmgr.PARALLAX_DIST.max = 150 -; Maximum distance to display high quality parallax effect. -materialmgr.PARALLAX_HQ_DIST.max = 75 -; Maximum distance to display very high quality parallax effect. Set to 30 to enable. -materialmgr.PARALLAX_VHQ_DIST.max = 0 ;;;;;;;;;;;;;;;;;;;;;;;; -; Replace alpha-blending with alpha-testing, for performance experiments -forcealphatest = false - ; Color of the sky (in "r g b" format) skycolor = "0 0 0" @@ -283,8 +289,8 @@ idlewarrior = Slash, NumDivide ; Select next idle warrior idleunit = BackSlash ; Select next idle unit offscreen = Alt ; Include offscreen units in selection +singleselection = "" ; Modifier to select units individually, opposed to per formation. [hotkey.selection.group.add] -0 = "Shift+0", "Shift+Num0" 1 = "Shift+1", "Shift+Num1" 2 = "Shift+2", "Shift+Num2" 3 = "Shift+3", "Shift+Num3" @@ -294,8 +300,8 @@ 7 = "Shift+7", "Shift+Num7" 8 = "Shift+8", "Shift+Num8" 9 = "Shift+9", "Shift+Num9" +10 = "Shift+0", "Shift+Num0" [hotkey.selection.group.save] -0 = "Ctrl+0", "Ctrl+Num0" 1 = "Ctrl+1", "Ctrl+Num1" 2 = "Ctrl+2", "Ctrl+Num2" 3 = "Ctrl+3", "Ctrl+Num3" @@ -305,8 +311,8 @@ 7 = "Ctrl+7", "Ctrl+Num7" 8 = "Ctrl+8", "Ctrl+Num8" 9 = "Ctrl+9", "Ctrl+Num9" +10 = "Ctrl+0", "Ctrl+Num0" [hotkey.selection.group.select] -0 = 0, Num0 1 = 1, Num1 2 = 2, Num2 3 = 3, Num3 @@ -316,6 +322,7 @@ 7 = 7, Num7 8 = 8, Num8 9 = 9, Num9 +10 = 0, Num0 [hotkey.gamesetup] mapbrowser.open = "M" @@ -353,6 +360,7 @@ toggledefaultformation = "" ; Switch between null default formation and the last default formation used (defaults to "box") flare = K ; Modifier to send a flare to your allies flareactivate = "" ; Modifier to activate the mode to send a flare to your allies +calltoarms = "" ; Modifier to call the selected units to the arms. ; Overlays showstatusbars = Tab ; Toggle display of status bars devcommands.toggle = "Alt+D" ; Toggle developer commands panel @@ -414,6 +422,7 @@ progressdescription = false ; Whether to display the progress percent or a textual description [gui.session] +dragdelta = 4 ; Number of pixels the mouse can move before the action is considered a drag camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? timeelapsedcounter = false ; Show the game duration in the top right corner ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner @@ -433,8 +442,13 @@ defaultformation = "special/formations/box" ; For walking orders, automatically put units into this formation if they don't have one already. formationwalkonly = "true" ; Formations are disabled when giving gather/attack/... orders. howtoshownames = 0 ; Whether the specific names are show as default, as opposed to the generic names. And whether the secondary names are shown. (0 - show both; specific names primary, 1 - show both; generic names primary, 2 - show only specific names, 3 - show only generic names) +selectformationasone = "true" ; Whether to select formations as a whole by default. [gui.session.minimap] +; Icons that are displayed for some entities on a minimap. +icons.enabled = "true" +icons.opacity = 1.0 +icons.sizescale = 1.0 blinkduration = 1.7 ; The blink duration while pinging pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification @@ -466,7 +480,7 @@ [lobby] history = 0 ; Number of past messages to display on join -room = "arena25" ; Default MUC room to join +room = "arena26" ; Default MUC room to join server = "lobby.wildfiregames.com" ; Address of lobby server tls = true ; Whether to use TLS encryption when connecting to the server. verify_certificate = false ; Whether to reject connecting to the lobby if the TLS certificate is invalid (TODO: wait for Gloox GnuTLS trust implementation to be fixed) @@ -474,8 +488,8 @@ terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted privacy_policy = "0" ; Version (hash) of the Privacy Policy that the user has accepted -xpartamupp = "wfgbot25" ; Name of the server-side XMPP-account that manage games -echelon = "echelon25" ; Name of the server-side XMPP-account that manages ratings +xpartamupp = "wfgbot26" ; Name of the server-side XMPP-account that manage games +echelon = "echelon26" ; Name of the server-side XMPP-account that manages ratings buddies = "," ; Comma separated list of playernames that the current user has marked as buddies rememberpassword = true ; Whether to store the encrypted password in the user config @@ -494,7 +508,8 @@ enabledmods = "mod public" [modio] -public_key = "RWTVElEmCfAMGk/jtMc2I9/ElBvoJituKdbDWqqj6D69qz2cKexU4gv+" ; Public key corresponding to the private key valid mods are signed with + +public_key = "RWQa4XiSn+BLxIYXNrXyz68wwTGWyZ7+kxDtZuLHBXkCtt+lLB8VnpdM" ; Public key corresponding to the private key valid mods are signed with disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted [modio.v1] @@ -506,7 +521,7 @@ duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached -observermaxlag = 10 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers". +observermaxlag = -1 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers". autocatchup = true ; Auto-accelerate the sim rate if lagging behind (as an observer). [overlay] @@ -516,9 +531,7 @@ [profiler2] autoenable = false ; Enable HTTP server output at startup (default off for security/performance) -gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available -gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available -gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available +gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available. [rlinterface] address = "127.0.0.1:6000" @@ -549,6 +562,7 @@ [view] ; Camera control settings scroll.speed = 120.0 scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed +scroll.mouse.detectdistance = 3 rotate.x.speed = 1.2 rotate.x.min = 28.0 rotate.x.max = 60.0 Binary files /tmp/tmpi0_7qu2i/PyrSVv40_Q/0ad-data-0.0.25b/binaries/data/mods/mod/mod.zip and /tmp/tmpi0_7qu2i/hijxyOMgIX/0ad-data-0.0.26/binaries/data/mods/mod/mod.zip differ diff -Nru 0ad-data-0.0.25b/binaries/data/mods/public/mod.json 0ad-data-0.0.26/binaries/data/mods/public/mod.json --- 0ad-data-0.0.25b/binaries/data/mods/public/mod.json 2021-08-25 14:32:18.000000000 +0000 +++ 0ad-data-0.0.26/binaries/data/mods/public/mod.json 2022-09-23 20:23:19.000000000 +0000 @@ -1,6 +1,6 @@ { "name": "0ad", - "version": "0.0.25", + "version": "0.0.26", "label": "0 A.D. Empires Ascendant", "url": "https://play0ad.com", "description": "A free, open-source, historical RTS game.", Binary files /tmp/tmpi0_7qu2i/PyrSVv40_Q/0ad-data-0.0.25b/binaries/data/mods/public/public.zip and /tmp/tmpi0_7qu2i/hijxyOMgIX/0ad-data-0.0.26/binaries/data/mods/public/public.zip differ diff -Nru 0ad-data-0.0.25b/debian/changelog 0ad-data-0.0.26/debian/changelog --- 0ad-data-0.0.25b/debian/changelog 2021-08-27 11:54:58.000000000 +0000 +++ 0ad-data-0.0.26/debian/changelog 2022-10-03 11:19:29.000000000 +0000 @@ -1,3 +1,17 @@ +0ad-data (0.0.26-1~oibaf~j) jammy; urgency=medium + + * No-change backport to jammy. + + -- Fabio Pedretti Mon, 03 Oct 2022 13:19:29 +0200 + +0ad-data (0.0.26-1) unstable; urgency=medium + + * New upstream release. + * d/copyright: update copyright for debian/* files + * Update Standards version to 4.6.1, no changes required. + + -- Ludovic Rousseau Sat, 01 Oct 2022 12:23:46 +0200 + 0ad-data (0.0.25b-1) unstable; urgency=medium * New upstream release. diff -Nru 0ad-data-0.0.25b/debian/control 0ad-data-0.0.26/debian/control --- 0ad-data-0.0.25b/debian/control 2021-08-27 11:54:58.000000000 +0000 +++ 0ad-data-0.0.26/debian/control 2022-10-01 10:23:46.000000000 +0000 @@ -5,7 +5,7 @@ Uploaders: Vincent Cheng , Ludovic Rousseau Build-Depends: debhelper-compat (= 13), dpkg-dev (>= 1.15.5) -Standards-Version: 4.1.4 +Standards-Version: 4.6.1 Homepage: https://play0ad.com/ Vcs-Git: https://salsa.debian.org/games-team/0ad-data.git Vcs-Browser: https://salsa.debian.org/games-team/0ad-data diff -Nru 0ad-data-0.0.25b/debian/copyright 0ad-data-0.0.26/debian/copyright --- 0ad-data-0.0.25b/debian/copyright 2021-08-27 11:54:58.000000000 +0000 +++ 0ad-data-0.0.26/debian/copyright 2022-10-01 10:23:46.000000000 +0000 @@ -35,6 +35,7 @@ Files: debian/* Copyright: 2010-2012 Rico Tzschichholz 2012-2014 Vincent Cheng + 2017-2022 Ludovic Rousseau License: GPL-2+ License: Arev-Fonts