diff -Nru openrct2-0.2.5-develop-0~1090-202004112035/debian/changelog openrct2-0.2.5-develop-0~1091-202004122036/debian/changelog --- openrct2-0.2.5-develop-0~1090-202004112035/debian/changelog 2020-04-11 20:35:38.000000000 +0000 +++ openrct2-0.2.5-develop-0~1091-202004122036/debian/changelog 2020-04-12 20:36:32.000000000 +0000 @@ -1,8 +1,8 @@ -openrct2 (0.2.5-develop-0~1090-202004112035-gb5336fc~ubuntu19.04.1) disco; urgency=low +openrct2 (0.2.5-develop-0~1091-202004122036-g0cbd700~ubuntu19.04.1) disco; urgency=low * Auto build. - -- Launchpad Package Builder Sat, 11 Apr 2020 20:35:38 +0000 + -- Launchpad Package Builder Sun, 12 Apr 2020 20:36:32 +0000 openrct2 (0.2.5-develop-1) unstable; urgency=medium diff -Nru openrct2-0.2.5-develop-0~1090-202004112035/debian/git-build-recipe.manifest openrct2-0.2.5-develop-0~1091-202004122036/debian/git-build-recipe.manifest --- openrct2-0.2.5-develop-0~1090-202004112035/debian/git-build-recipe.manifest 2020-04-11 20:35:38.000000000 +0000 +++ openrct2-0.2.5-develop-0~1091-202004122036/debian/git-build-recipe.manifest 2020-04-12 20:36:32.000000000 +0000 @@ -1,4 +1,4 @@ -# git-build-recipe format 0.4 deb-version {debupstream}-0~1090-202004112035-gb5336fc -lp:openrct2 git-commit:b5336fc6b6344af921a7bf4733fb2da98d4a9f1c +# git-build-recipe format 0.4 deb-version {debupstream}-0~1091-202004122036-g0cbd700 +lp:openrct2 git-commit:0cbd7002902e91d5e5023a91aa87dd94332fc07b nest ts lp:~janisozaur/openrct2/+git/openrct2-title-sequences data/title/ git-commit:58f0299d8e6096d30084ba404069b3847ca12a39 nest objs lp:~janisozaur/openrct2/+git/openrct2-objects data/object/ git-commit:50dcca4a7bc393329a1497179d195e961590c18f diff -Nru openrct2-0.2.5-develop-0~1090-202004112035/src/openrct2/Game.cpp openrct2-0.2.5-develop-0~1091-202004122036/src/openrct2/Game.cpp --- openrct2-0.2.5-develop-0~1090-202004112035/src/openrct2/Game.cpp 2020-04-11 20:35:33.000000000 +0000 +++ openrct2-0.2.5-develop-0~1091-202004122036/src/openrct2/Game.cpp 2020-04-12 20:36:28.000000000 +0000 @@ -65,6 +65,7 @@ #include "world/Water.h" #include +#include #include #include @@ -790,7 +791,8 @@ platform_file_copy(path, backupPath, true); } - scenario_save(path, saveFlags); + if (!scenario_save(path, saveFlags)) + std::fprintf(stderr, "Could not autosave the scenario. Is the save folder writeable?\n"); } static void game_load_or_quit_no_save_prompt_callback(int32_t result, const utf8* path)