Format: 1.8 Date: Sat, 27 Jul 2013 18:36:52 -0400 Source: makoureactor Binary: makoureactor Architecture: source Version: 1.6 Distribution: precise Urgency: low Maintainer: Chris Rizzitello Changed-By: Chris Rizzitello Description: makoureactor - FF7 Field Editor Changes: makoureactor (1.6) precise; urgency=low . * New dialog to manage LGP archives (extract/replace/add/remove files) * Makou can use a window.bin file to compute text previews * Adding field model loader dialog for PS version, with few editable values * Adding misc operations (I let you discover what it is) * It's now possible to open a directory containing PC field files, it is also possible to open one PC field * In the walkmesh dialog, the field models can be displayed * Backgrounds can be imported from PS to PC, but the layer 2 doesn't work correctly in-game * Adding search and replace functions * Adding scope in search * Steam FF7 version is automatically detected (not tested) * Opcode list: labels are displayed in red * Group script list: Icons added * Information in the encounter widget are more clear * In the walkmesh dialog, unknown info replaced by exit direction, and exit line is (x, y, ID) not (x, y, z). [Thanks DLPB] * Mass Export dialog: some changes to export easily * In the model loader dialog, the hovered light color is now explicited in #RRGGBB format * In the model loader dialog, it is now possible to cut/copy/paste models * Tut and music dialog is non-modal now * Real names of music are shown in the music dialog * Some main window layout changes * Opening and saving can be canceled * Backgrounds with 4-bit paletted indexes are now supported (PS only) * Adding option to expand (or not) all opcode items by default in the script editor * FF7 is launched by WINE in other OSes than Windows [Thanks Sithlord] * Bug fix: sometimes the displayed texts in scripts are invalid or from another field * Bug fix: searching for an affectation value of a variable does not work * Bug fix: 'copy opcode' action is disabled * Bug fix: additional animations don't work for main field models, like Cloud (PS only) * Bug fix: mutli camera on PS field is not opened correctly * Bug fix: disc image won't save when there are no changes, so you can't save the archive as... * Crash fix: opening an AKAO with short size (< 4 bytes) does not work * Crash fix: Makou does not open FIELD.TDB safely * Crash fix: few model textures cannot be opened in PS version * Crash fix: crash when converting an opcode and when another function uses a non valid (older) pointer of this opcode * LZS decompression is safer * Qt update (4.8.5) Checksums-Sha1: 7492b889c503c690e551eb4c398cfea31e032d43 1505 makoureactor_1.6.dsc 7245928871421e54a66b8747eba1107572d11a8b 1013998 makoureactor_1.6.orig.tar.gz 815363a022b0852bd9f053f004b838800a6425a7 3922 makoureactor_1.6.debian.tar.gz Checksums-Sha256: 0cc0d6ecbf75fa07ef0ea8a4188ad8d7f4325c50da8cf238ec6eaea74e6796f6 1505 makoureactor_1.6.dsc 06f1e4ac7b5a6b2db48e433075ff86c7857805a03ba36c1962759cd553db7667 1013998 makoureactor_1.6.orig.tar.gz 54670bdd62e57172c4c1ba1d159b06edbb2de1a30ca5d7a7b89fa8521db67fc5 3922 makoureactor_1.6.debian.tar.gz Files: 2219197df581dc2e8b4d260859d8d64b 1505 games extra makoureactor_1.6.dsc 961a5f46fcd9c2355ebcd1f09b0fd988 1013998 games extra makoureactor_1.6.orig.tar.gz 3f0bcf62838f55c33b14f0ecda096755 3922 games extra makoureactor_1.6.debian.tar.gz