diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/addon.xml.in kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/addon.xml.in --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/addon.xml.in 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/addon.xml.in 2013-05-31 22:59:22.000000000 +0000 @@ -1,7 +1,7 @@ @ADDON_DEPENDS@ @@ -22,13 +22,19 @@ Game Music Emu lydafkoder Game Music Emu Audio Decoder Game Music Emu Audio Decoder + Decodificador de Audio Game Music Emu + Decodificador de audio Game Music Emu + Game Music Emu -äänidekooderi Game Musik Emu Audio Decoder Game Music Emu 오디오 디코더 Аудиодекодер Game Music Emu 游戏音乐 Emu 音频解码器 - Game Music Emu (GME)-format bruges til at efterligne lydudgangen fra forskellige videospilkonsoller, der var populære i 1980'erne og 1990'erne. Det giver en "retro" fornemmelse af lyden.[CR][CR][B]Bemærk:[/B][CR]Ikke alle filformater giver længde, og i dette tilfælde er den indstillet til 2,5 minutter.[CR][ CR][B]Understøttede formater:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX hjemmecomputer/andre Z80-systemer (ingen FM-lyd)[CR]- NSF/NSFE: Nintendo NES/Famicom (med VRC 6, Namco 106 og FME-7 lyd)[CR]- SAP: Atari-systemer, der bruger POKEY-lydchip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro + Game Music Emu (GME)-format bruges til at efterligne lydudgangen fra forskellige videospilkonsoller, der var populære i 1980'erne og 1990'erne. Det giver en "retro" fornemmelse af lyden.[CR][CR][B]Bemærk:[/B][CR]Ikke alle filformater giver længde, og i dette tilfælde er den indstillet til 2,5 minutter.[CR][ CR][B]Understøttede formater:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX hjemmecomputer/andre Z80-systemer (ingen FM-lyd)[CR]- NSF/NSFE: Nintendo NES/Famicom (med VRC 6, Namco 106 og FME-7 lyd)[CR]- SAP: Atari-systemer, der bruger POKEY-lydchip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro Das GME-Format (Game Music Emu) wird verwendet, um die Audioausgabe verschiedener Videospielkonsolen zu emulieren, die in den 1980er und 1990er Jahren beliebt waren. Es gibt dem Sound ein "Retro" -Gefühl.[CR][CR][B]Hinweis:[/B][CR]Nicht alle Dateiformate geben Länge und wird in diesem Fall auf 2,5 Minuten gesetzt.[CR][CR][B]Unterstützte Formate:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a "retro" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro + El formato Game Music Emu (GME) se usa para emular la salida de audio de varias videoconsolas populares en las decadas de 1980 y 1990. El da un aire "retro" al sonido.[CR][CR][B]Nota:[/B][CR]No todos los formatos tienen en cuenta la duracion y en esos casos se establece a 2.5 minutos.[CR][CR][B]Formatos soportados:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/otros sistemas Z80 (sin sonido FM)[CR]- NSF/NSFE: Nintendo NES/Famicom (con sonido VRC 6, Namco 106 y FME-7)[CR]- SAP: Sistemas Atari que usen el chip de sonido POKEY[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro + El formato Game Music Emu (GME) se usa para emular la salida de audio de varias consolas de videojuegos populares en las décadas de 1980 y 1990. Da un aire "retro" al sonido.[CR][CR][B]Nota:[/B][CR]No todos los formatos establecen la duración, y en esos casos se establece a 2.5 minutos.[CR][CR][B]Formatos soportados:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/otros sistemas Z80 (sin sonido FM)[CR]- NSF/NSFE: Nintendo NES/Famicom (con sonido VRC 6, Namco 106 y FME-7)[CR]- SAP: Sistemas Atari con chip de sonido POKEY[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro + Game Music Emu (GME) -muotoa käytetään emuloitaessa monien 1980- ja 1990-luvun pelikonsoleiden äänilähtöä . Se antaa äänelle "retromaisen" vivahteen.[CR][CR][B]Huomioi:[/B][CR]Kaikki tiedostotyypit eivät ilmoita kestoa ja tällöin se asetetaan 2.5 minuuttiin.[CR][CR][B]Tuetut muodot:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/muu Z80 järjestelmä (ei FM-ääntä)[CR]- NSF/NSFE: Nintendo NES/Famicom (varustettuna VRC 6, Namco 106 ja FME-7 -äänellä)[CR]- SAP: Atari-järjestelmät POKEY-äänipiirillä[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive ja BBC Micro Format Game Music Emu (GME) digunakan untuk meniru output audio dari berbagai konsol video game yang populer di tahun 1980-an dan 1990-an. Ini memberikan nuansa "retro" pada suara.[CR][CR][B]Catatan:[/B][CR]Tidak semua format file memberikan panjang dan dalam hal ini diatur ke 2,5 menit.[CR][][CR] CR][B]Format yang Didukung:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/sistem Z80 lainnya (tanpa suara FM)[CR]- NSF/NSFE: Nintendo NES/Famicom (dengan suara VRC 6, Namco 106, dan FME-7) [CR]- SAP: Sistem Atari menggunakan chip suara POKEY[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro GME(Game Music Emu) 형식은 1980년대와 1990년대에 유행했던 다양한 비디오 게임 콘솔의 오디오 출력을 에뮬레이트하는 데 사용됩니다. 사운드에 "복고풍" 느낌을 줍니다.[CR][CR][B]참고:[/B][CR]일부 파일 형식은 길이를 제공하지 않으며 이 경우에는 2.5분으로 설정됩니다.[CR][ CR][B]지원되는 형식:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC 엔진[CR]- KSS: MSX 가정용 컴퓨터/기타 Z80 시스템(FM 사운드 없음)[CR]- NSF/NSFE: Nintendo NES/Famicom(VRC 6, Namco 106 및 FME-7 사운드 포함) [CR]- SAP: POKEY 사운드 칩을 사용하는 Atari 시스템[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro Формат Game Music Emu (GME) используется для эмуляции аудиовыхода различных игровых приставок, популярных в 1980-х и 1990-х годах. Он придает звуку ощущение "ретро".[CR][CR][B]Примечание:[/B][CR]Не все форматы файлов указывают длину, в данном случае она установлена на 2,5 минуты. [CR][CR][B]Поддерживаемые форматы:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/другие Z80 системы (без FM звука)[CR]- NSF/NSFE: Nintendo NES/Famicom (со звуком VRC 6, Namco 106 и FME-7)[CR]- SAP: Системы Atari, использующие звуковой чип POKEY[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.es_es/strings.po kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.es_es/strings.po --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.es_es/strings.po 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.es_es/strings.po 2013-05-31 22:59:22.000000000 +0000 @@ -5,21 +5,22 @@ msgid "" msgstr "" "Project-Id-Version: KODI Main\n" -"Report-Msgid-Bugs-To: https://github.com/xbmc/xbmc/issues/\n" +"Report-Msgid-Bugs-To: translations@kodi.tv\n" "POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: Automatically generated\n" -"Language-Team: none\n" +"PO-Revision-Date: 2022-01-22 22:13+0000\n" +"Last-Translator: Alfonso Cachero \n" +"Language-Team: Spanish (Spain) \n" "Language: es_es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 4.10.1\n" msgctxt "Addon Summary" msgid "Game Music Emu Audio Decoder" -msgstr "" +msgstr "Decodificador de Audio Game Music Emu" msgctxt "Addon Description" msgid "Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a \"retro\" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" -msgstr "" +msgstr "El formato Game Music Emu (GME) se usa para emular la salida de audio de varias videoconsolas populares en las decadas de 1980 y 1990. El da un aire \"retro\" al sonido.[CR][CR][B]Nota:[/B][CR]No todos los formatos tienen en cuenta la duracion y en esos casos se establece a 2.5 minutos.[CR][CR][B]Formatos soportados:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/otros sistemas Z80 (sin sonido FM)[CR]- NSF/NSFE: Nintendo NES/Famicom (con sonido VRC 6, Namco 106 y FME-7)[CR]- SAP: Sistemas Atari que usen el chip de sonido POKEY[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.es_mx/strings.po kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.es_mx/strings.po --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.es_mx/strings.po 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.es_mx/strings.po 2013-05-31 22:59:22.000000000 +0000 @@ -5,21 +5,22 @@ msgid "" msgstr "" "Project-Id-Version: KODI Main\n" -"Report-Msgid-Bugs-To: https://github.com/xbmc/xbmc/issues/\n" +"Report-Msgid-Bugs-To: translations@kodi.tv\n" "POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: Automatically generated\n" -"Language-Team: none\n" +"PO-Revision-Date: 2022-01-22 22:13+0000\n" +"Last-Translator: Edson Armando \n" +"Language-Team: Spanish (Mexico) \n" "Language: es_mx\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 4.10.1\n" msgctxt "Addon Summary" msgid "Game Music Emu Audio Decoder" -msgstr "" +msgstr "Decodificador de audio Game Music Emu" msgctxt "Addon Description" msgid "Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a \"retro\" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" -msgstr "" +msgstr "El formato Game Music Emu (GME) se usa para emular la salida de audio de varias consolas de videojuegos populares en las décadas de 1980 y 1990. Da un aire \"retro\" al sonido.[CR][CR][B]Nota:[/B][CR]No todos los formatos establecen la duración, y en esos casos se establece a 2.5 minutos.[CR][CR][B]Formatos soportados:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/otros sistemas Z80 (sin sonido FM)[CR]- NSF/NSFE: Nintendo NES/Famicom (con sonido VRC 6, Namco 106 y FME-7)[CR]- SAP: Sistemas Atari con chip de sonido POKEY[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro" diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.fi_fi/strings.po kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.fi_fi/strings.po --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.fi_fi/strings.po 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.fi_fi/strings.po 2013-05-31 22:59:22.000000000 +0000 @@ -5,21 +5,22 @@ msgid "" msgstr "" "Project-Id-Version: KODI Main\n" -"Report-Msgid-Bugs-To: https://github.com/xbmc/xbmc/issues/\n" +"Report-Msgid-Bugs-To: translations@kodi.tv\n" "POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: Automatically generated\n" -"Language-Team: none\n" +"PO-Revision-Date: 2022-03-19 06:44+0000\n" +"Last-Translator: Oskari Lavinto \n" +"Language-Team: Finnish \n" "Language: fi_fi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 4.11.2\n" msgctxt "Addon Summary" msgid "Game Music Emu Audio Decoder" -msgstr "" +msgstr "Game Music Emu -äänidekooderi" msgctxt "Addon Description" msgid "Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a \"retro\" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" -msgstr "" +msgstr "Game Music Emu (GME) -muotoa käytetään emuloitaessa monien 1980- ja 1990-luvun pelikonsoleiden äänilähtöä . Se antaa äänelle \"retromaisen\" vivahteen.[CR][CR][B]Huomioi:[/B][CR]Kaikki tiedostotyypit eivät ilmoita kestoa ja tällöin se asetetaan 2.5 minuuttiin.[CR][CR][B]Tuetut muodot:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/muu Z80 järjestelmä (ei FM-ääntä)[CR]- NSF/NSFE: Nintendo NES/Famicom (varustettuna VRC 6, Namco 106 ja FME-7 -äänellä)[CR]- SAP: Atari-järjestelmät POKEY-äänipiirillä[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive ja BBC Micro" diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.kl_gl/strings.po kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.kl_gl/strings.po --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.kl_gl/strings.po 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.kl_gl/strings.po 1970-01-01 00:00:00.000000000 +0000 @@ -1,25 +0,0 @@ -# Kodi Media Center language file -# Addon Name: GME Audio Decoder -# Addon id: audiodecoder.gme -# Addon Provider: Team Kodi -msgid "" -msgstr "" -"Project-Id-Version: KODI Main\n" -"Report-Msgid-Bugs-To: https://github.com/xbmc/xbmc/issues/\n" -"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: Automatically generated\n" -"Language-Team: none\n" -"Language: kl_gl\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=n != 1;\n" - -msgctxt "Addon Summary" -msgid "Game Music Emu Audio Decoder" -msgstr "" - -msgctxt "Addon Description" -msgid "Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a \"retro\" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" -msgstr "" diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.ro_md/strings.po kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.ro_md/strings.po --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.ro_md/strings.po 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.ro_md/strings.po 1970-01-01 00:00:00.000000000 +0000 @@ -1,25 +0,0 @@ -# Kodi Media Center language file -# Addon Name: GME Audio Decoder -# Addon id: audiodecoder.gme -# Addon Provider: Team Kodi -msgid "" -msgstr "" -"Project-Id-Version: KODI Main\n" -"Report-Msgid-Bugs-To: https://github.com/xbmc/xbmc/issues/\n" -"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: Automatically generated\n" -"Language-Team: none\n" -"Language: ro_md\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=(n == 1) ? 0 : ((n == 0 || n % 100 >= 2 && n % 100 <= 19) ? 1 : 2);\n" - -msgctxt "Addon Summary" -msgid "Game Music Emu Audio Decoder" -msgstr "" - -msgctxt "Addon Description" -msgid "Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a \"retro\" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" -msgstr "" diff -Nru kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.scn/strings.po kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.scn/strings.po --- kodi-audiodecoder-gme-19.0.2/audiodecoder.gme/resources/language/resource.language.scn/strings.po 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/audiodecoder.gme/resources/language/resource.language.scn/strings.po 1970-01-01 00:00:00.000000000 +0000 @@ -1,25 +0,0 @@ -# Kodi Media Center language file -# Addon Name: GME Audio Decoder -# Addon id: audiodecoder.gme -# Addon Provider: Team Kodi -msgid "" -msgstr "" -"Project-Id-Version: KODI Main\n" -"Report-Msgid-Bugs-To: https://github.com/xbmc/xbmc/issues/\n" -"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: Automatically generated\n" -"Language-Team: none\n" -"Language: scn\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=n != 1;\n" - -msgctxt "Addon Summary" -msgid "Game Music Emu Audio Decoder" -msgstr "" - -msgctxt "Addon Description" -msgid "Game Music Emu (GME) format is used to emulate the audio output of various video game consoles popular in the 1980s and 1990s. It gives a \"retro\" feel to the sound.[CR][CR][B]Note:[/B][CR]Not all file formats give length and in this case it is set to 2.5 minutes.[CR][CR][B]Supported Formats:[/B][CR]- AY: ZX Spectrum/Amstrad CPC[CR]- GBS: Nintendo Game Boy[CR]- GYM: Sega Genesis/Mega Drive[CR]- HES: NEC TurboGrafx-16/PC Engine[CR]- KSS: MSX Home Computer/other Z80 systems (no FM sound)[CR]- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)[CR]- SAP: Atari systems using POKEY sound chip[CR]- SPC: Super Nintendo/Super Famicom[CR]- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro" -msgstr "" diff -Nru kodi-audiodecoder-gme-19.0.2/azure-pipelines.yml kodi-audiodecoder-gme-19.0.3/azure-pipelines.yml --- kodi-audiodecoder-gme-19.0.2/azure-pipelines.yml 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/azure-pipelines.yml 2013-05-31 22:59:22.000000000 +0000 @@ -16,25 +16,25 @@ - job: Windows pool: - vmImage: 'VS2017-Win2016' + vmImage: 'windows-2022' strategy: matrix: Win32: - GENERATOR: "Visual Studio 15 2017" + GENERATOR: "Visual Studio 17 2022" ARCHITECTURE: Win32 CONFIGURATION: Release Win64: - GENERATOR: "Visual Studio 15 2017" + GENERATOR: "Visual Studio 17 2022" ARCHITECTURE: x64 CONFIGURATION: Release Win64-UWP: - GENERATOR: "Visual Studio 15 2017" + GENERATOR: "Visual Studio 17 2022" ARCHITECTURE: x64 CONFIGURATION: Release WINSTORE: -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0.17763.0" ARM64-UWP: - GENERATOR: "Visual Studio 15 2017" + GENERATOR: "Visual Studio 17 2022" ARCHITECTURE: ARM64 CONFIGURATION: Release WINSTORE: -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0.17763.0" diff -Nru kodi-audiodecoder-gme-19.0.2/debian/changelog kodi-audiodecoder-gme-19.0.3/debian/changelog --- kodi-audiodecoder-gme-19.0.2/debian/changelog 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/debian/changelog 2013-05-31 22:59:22.000000000 +0000 @@ -1,4 +1,4 @@ -kodi-audiodecoder-gme (6:19.0.2-1~bionic) bionic; urgency=low +kodi-audiodecoder-gme (6:19.0.3-1~bionic) bionic; urgency=low [ kodi ] * autogenerated dummy changelog diff -Nru kodi-audiodecoder-gme-19.0.2/debian/copyright kodi-audiodecoder-gme-19.0.3/debian/copyright --- kodi-audiodecoder-gme-19.0.2/debian/copyright 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/debian/copyright 2013-05-31 22:59:22.000000000 +0000 @@ -3,7 +3,7 @@ Source: https://github.com/xbmc/audiodecoder.gme Files: * -Copyright: 2005-2021 Team Kodi +Copyright: 2005-2022 Team Kodi License: GPL-2+ This package is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by diff -Nru kodi-audiodecoder-gme-19.0.2/.github/workflows/build.yml kodi-audiodecoder-gme-19.0.3/.github/workflows/build.yml --- kodi-audiodecoder-gme-19.0.2/.github/workflows/build.yml 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/.github/workflows/build.yml 2013-05-31 22:59:22.000000000 +0000 @@ -11,17 +11,17 @@ matrix: include: - name: "Debian package test" - os: ubuntu-18.04 + os: ubuntu-20.04 CC: gcc CXX: g++ DEBIAN_BUILD: true - #- os: ubuntu-18.04 + #- os: ubuntu-20.04 #CC: gcc #CXX: g++ - #- os: ubuntu-18.04 + #- os: ubuntu-20.04 #CC: clang #CXX: clang++ - #- os: macos-10.15 + #- os: macos-11 steps: - name: Install needed ubuntu depends env: diff -Nru kodi-audiodecoder-gme-19.0.2/src/GMECodec.cpp kodi-audiodecoder-gme-19.0.3/src/GMECodec.cpp --- kodi-audiodecoder-gme-19.0.2/src/GMECodec.cpp 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/src/GMECodec.cpp 2013-05-31 22:59:22.000000000 +0000 @@ -1,6 +1,6 @@ /* - * Copyright (C) 2014-2021 Arne Morten Kvarving - * Copyright (C) 2016-2021 Team Kodi (https://kodi.tv) + * Copyright (C) 2014-2022 Arne Morten Kvarving + * Copyright (C) 2016-2022 Team Kodi (https://kodi.tv) * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSE.md for more information. diff -Nru kodi-audiodecoder-gme-19.0.2/src/GMECodec.h kodi-audiodecoder-gme-19.0.3/src/GMECodec.h --- kodi-audiodecoder-gme-19.0.2/src/GMECodec.h 2013-05-31 22:59:22.000000000 +0000 +++ kodi-audiodecoder-gme-19.0.3/src/GMECodec.h 2013-05-31 22:59:22.000000000 +0000 @@ -1,6 +1,6 @@ /* - * Copyright (C) 2014-2021 Arne Morten Kvarving - * Copyright (C) 2016-2021 Team Kodi (https://kodi.tv) + * Copyright (C) 2014-2022 Arne Morten Kvarving + * Copyright (C) 2016-2022 Team Kodi (https://kodi.tv) * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSE.md for more information.