/*
Copyright 2006 Jerry Huxtable

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

package com.jhlabs.vecmath;

/**
 * Vector math package, converted to look similar to javax.vecmath.
 */
public class AxisAngle4f {
	public float x, y, z, angle;

	public AxisAngle4f() {
		this( 0, 0, 0, 0 );
	}
	
	public AxisAngle4f( float[] x ) {
		this.x = x[0];
		this.y = x[1];
		this.z = x[2];
		this.angle = x[2];
	}

	public AxisAngle4f( float x, float y, float z, float angle ) {
		this.x = x;
		this.y = y;
		this.z = z;
		this.angle = angle;
	}

	public AxisAngle4f( AxisAngle4f t ) {
		this.x = t.x;
		this.y = t.y;
		this.z = t.z;
		this.angle = t.angle;
	}

	public AxisAngle4f( Vector3f v, float angle ) {
		this.x = v.x;
		this.y = v.y;
		this.z = v.z;
		this.angle = angle;
	}

	public void set( float x, float y, float z, float angle ) {
		this.x = x;
		this.y = y;
		this.z = z;
		this.angle = angle;
	}

	public void set( AxisAngle4f t ) {
		x = t.x;
		y = t.y;
		z = t.z;
		angle = t.angle;
	}

	public void get( AxisAngle4f t ) {
		t.x = x;
		t.y = y;
		t.z = z;
		t.angle = angle;
	}

	public void get( float[] t ) {
		t[0] = x;
		t[1] = y;
		t[2] = z;
		t[3] = angle;
	}

        @Override
	public String toString() {
		return "["+x+", "+y+", "+z+", "+angle+"]";
	}
	
}
