diff -Nru 0ad-data-0.0.22/binaries/data/config/default.cfg 0ad-data-0.0.23~rc3/binaries/data/config/default.cfg --- 0ad-data-0.0.22/binaries/data/config/default.cfg 2017-06-02 22:11:05.000000000 +0000 +++ 0ad-data-0.0.23~rc3/binaries/data/config/default.cfg 2018-04-22 18:14:45.000000000 +0000 @@ -61,7 +61,7 @@ ; if false, actors won't be rendered but anything entity will be. renderactors = true -waterugly=false; Force usage of the fixed pipeline water. This is faster, but really, really ugly. +watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly. waterfancyeffects = false waterrealdepth = true waterrefraction = true @@ -69,9 +69,12 @@ shadowsonwater = false shadows = true +shadowquality = 0 ; Shadow map resolution. (-2 - Very Low, -1 - Low, 0 - Medium, 1 - High, 2 - Very High) + ; High values can crash the game when using a graphics card with low memory! shadowpcf = true vsync = false particles = true +fog = true silhouettes = true showsky = true @@ -144,10 +147,16 @@ bigscreenshot = "Shift+F2" ; Take large BMP screenshot togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots -wireframe = "Alt+W" ; Toggle wireframe mode -silhouettes = "Alt+S" ; Toggle unit silhouettes +wireframe = "Alt+Shift+W" ; Toggle wireframe mode +silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes showsky = "Alt+Z" ; Toggle sky +; > DIALOG HOTKEYS +summary = "Ctrl+Tab" ; Toggle in-game summary +lobby = "Alt+L" ; Show the multiplayer lobby in a dialog window. +structree = "Alt+Shift+T" ; Show structure tree +civinfo = "Alt+Shift+H" ; Show civilization info + ; > CLIPBOARD CONTROLS copy = "Ctrl+C" ; Copy to clipboard paste = "Ctrl+V" ; Paste from clipboard @@ -164,8 +173,10 @@ session.showstatusbars = Tab ; Toggle display of status bars session.highlightguarding = PgDn ; Toggle highlight of guarding units session.highlightguarded = PgUp ; Toggle highlight of guarded units -session.toggleaurarange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures +session.toggleattackrange = "Alt+C" ; Toggle display of attack range overlays of selected defensive structures +session.toggleaurasrange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures session.togglehealrange = "Alt+B" ; Toggle display of heal range overlays of selected units +session.diplomacycolors = "Alt+X" ; Toggle diplomacy colors ; > HOTKEYS ONLY chat = Return ; Toggle chat window @@ -233,12 +244,15 @@ [hotkey.selection] add = Shift ; Add units to selection -milonly = Alt ; Add only military units to selection +militaryonly = Alt ; Add only military units to the selection +nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection idleonly = "I" ; Select only idle units +woundedonly = "O" ; Select only wounded units remove = Ctrl ; Remove units from selection cancel = Esc ; Un-select all units and cancel building placement idleworker = Period ; Select next idle worker idlewarrior = ForwardSlash ; Select next idle warrior +idleunit = BackSlash ; Select next idle unit offscreen = Alt ; Include offscreen units in selection [hotkey.selection.group.add] 0 = "Shift+0" @@ -279,7 +293,8 @@ stop = "H" ; Stop the current action backtowork = "Y" ; The unit will go back to work unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected -attack = Ctrl ; Modifier to attack instead of another action (eg capture) +move = unused ; Modifier to move to a point instead of another action (e.g. gather) +attack = Ctrl ; Modifier to attack instead of another action (e.g. capture) attackmove = Ctrl ; Modifier to attackmove when clicking on a point attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys) garrison = Ctrl ; Modifier to garrison when clicking on building @@ -288,6 +303,7 @@ patrol = "P" ; Modifier to patrol a unit repair = "J" ; Modifier to repair when clicking on building/mechanical unit queue = Shift ; Modifier to queue unit orders instead of replacing +orderone = Alt ; Modifier to order only one entity in selection. batchtrain = Shift ; Modifier to train units in batches massbarter = Shift ; Modifier to barter bunch of resources masstribute = Shift ; Modifier to tribute bunch of resources @@ -302,6 +318,7 @@ toggle = "Alt+G" ; Toggle visibility of session GUI menu.toggle = "F10" ; Toggle in-game menu barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page +tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel [hotkey.session.savedgames] delete = Delete ; Delete the selected saved game asking confirmation @@ -321,6 +338,10 @@ fastforward = Space ; If timewarp mode enabled, speed up the game rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game +[hotkey.tab] +next = "Tab", "Alt+S" ; Show the next tab +prev = "Shift+Tab", "Alt+W" ; Show the previous tab + [hotkey.text] ; > GUI TEXTBOX HOTKEYS delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor delete.right = "Ctrl+Del" ; Delete word to the right of cursor @@ -334,13 +355,22 @@ [gui.gamesetup] enabletips = true ; Enable/Disable tips during gamesetup (for newcomers) assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled. +aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest) +aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive or defensive) +settingsslide = true ; Enable/Disable settings panel slide [gui.session] camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? timeelapsedcounter = false ; Show the game duration in the top right corner -batchtrainingsize = 5 ; Number of units to be trained per batch (when pressing the hotkey) -aurarange = true ; Display aura range overlays of selected units and structures +ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner +batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey) +scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1 +woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number +attackrange = true ; Display attack range overlays of selected defensive structures +aurasrange = true ; Display aura range overlays of selected units and structures healrange = true ; Display heal range overlays of selected units +rankabovestatusbar = true ; Show rank icons above status bars +respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending) [gui.session.minimap] blinkduration = 1.7 ; The blink duration while pinging @@ -356,6 +386,12 @@ enable = true ; Enable/disable the splashscreen version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch +[gui.session.diplomacycolors] +self = "21 55 149" ; Color of your units when diplomacy colors are enabled +ally = "86 180 31" ; Color of allies when diplomacy colors are enabled +neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled +enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled + [joystick] ; EXPERIMENTAL: joystick/gamepad settings enable = false deadzone = 8192 @@ -375,10 +411,13 @@ [lobby] history = 0 ; Number of past messages to display on join -room = "arena22" ; Default MUC room to join +room = "arena23" ; Default MUC room to join server = "lobby.wildfiregames.com" ; Address of lobby server -xpartamupp = "wfgbot22" ; Name of the server-side xmpp client that manage games +xpartamupp = "wfgbot23" ; Name of the server-side XMPP-account that manage games +echelon = "echelon23" ; Name of the server-side XMPP-account that manages ratings buddies = "," ; Comma separated list of playernames that the current user has marked as buddies +rememberpassword = true ; Whether to store the encrypted password in the user config +secureauth = true ; Secure Lobby Authentication: This prevents the impersonation of other players. The lobby server confirms the identity of the player before they join. [lobby.columns] gamerating = false ; Show the average rating of the participating players in a column of the gamelist @@ -394,6 +433,14 @@ [mod] enabledmods = "mod public" +[modio] +public_key = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw" ; Public key corresponding to the private key valid mods are signed with + +[modio.v1] +baseurl = "https://api.mod.io/v1" +api_key = "23df258a71711ea6e4b50893acc1ba55" +name_id = "0ad" + [network] duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. Binary files /tmp/tmperR1TQ/z0muIM7iXY/0ad-data-0.0.22/binaries/data/mods/mod/mod.zip and /tmp/tmperR1TQ/fau1UibALD/0ad-data-0.0.23~rc3/binaries/data/mods/mod/mod.zip differ Binary files /tmp/tmperR1TQ/z0muIM7iXY/0ad-data-0.0.22/binaries/data/mods/public/public.zip and /tmp/tmperR1TQ/fau1UibALD/0ad-data-0.0.23~rc3/binaries/data/mods/public/public.zip differ diff -Nru 0ad-data-0.0.22/binaries/data/tools/atlas/help.json 0ad-data-0.0.23~rc3/binaries/data/tools/atlas/help.json --- 0ad-data-0.0.22/binaries/data/tools/atlas/help.json 1970-01-01 00:00:00.000000000 +0000 +++ 0ad-data-0.0.23~rc3/binaries/data/tools/atlas/help.json 2017-08-21 23:32:29.000000000 +0000 @@ -0,0 +1,13 @@ +{ + "Manual": { + "title": "&Atlas Manual", + "tooltip": "Click to visit the 0 A.D. Atlas Wiki.", + "url": "https://trac.wildfiregames.com/wiki/Atlas_Manual" + }, + "ReportBug": { + "title": "Report a &Bug", + "tooltip": "Click to visit our bug tracker to report a crash or other error.", + "url": "https://trac.wildfiregames.com/wiki/ReportingErrors" + } +} + diff -Nru 0ad-data-0.0.22/binaries/data/tools/atlas/lists.xml 0ad-data-0.0.23~rc3/binaries/data/tools/atlas/lists.xml --- 0ad-data-0.0.22/binaries/data/tools/atlas/lists.xml 2016-08-11 14:35:50.000000000 +0000 +++ 0ad-data-0.0.23~rc3/binaries/data/tools/atlas/lists.xml 2018-04-07 18:46:09.000000000 +0000 @@ -1,62 +1,66 @@ - - - - root - head - helmet - head_extra - l_hand - shield - l_forearm - l_shoulder - r_hand - r_forearm - r_shoulder - chest - back - shoulders - l_leg - r_leg - l_hip - r_hip - tree - props_main - props_fancy - - - - baseTex - aoTex - normTex - specTex - - - - idle - walk - run - attack_melee - attack_ranged - attack_capture - attack_slaughter - death - build - heal - promotion - gather_fruit - gather_grain - gather_meat - gather_tree - gather_rock - gather_ore - gather_ruins - gather_treasure - feeding - garrisoned - gate_closed - gate_closing - gate_open - gate_opening - - - + + + + root + head + helmet + head_extra + l_hand + shield + l_forearm + l_shoulder + r_hand + r_forearm + r_shoulder + chest + back + shoulders + l_leg + r_leg + l_hip + r_hip + tree + props_main + props_fancy + + + baseTex + aoTex + normTex + specTex + + + idle + walk + run + attack_melee + attack_ranged + attack_capture + attack_slaughter + death + build + heal + promotion + gather_fruit + gather_grain + gather_meat + gather_tree + gather_rock + gather_ore + gather_praise + gather_ruins + gather_treasure + feeding + garrisoned + gate_closed + gate_closing + gate_open + carry_meat + carry_wood + carry_metal + phalanx_idle + phalanx_back_idle + phalanx_walk + phalanx_run + + diff -Nru 0ad-data-0.0.22/debian/changelog 0ad-data-0.0.23~rc3/debian/changelog --- 0ad-data-0.0.22/debian/changelog 2017-07-27 10:25:19.000000000 +0000 +++ 0ad-data-0.0.23~rc3/debian/changelog 2018-05-16 14:15:05.000000000 +0000 @@ -1,8 +1,21 @@ -0ad-data (0.0.22-0ubuntu1~16.04~wfg0) xenial; urgency=high +0ad-data (0.0.23~rc3-0ubuntu1~16.04~wfg0) xenial; urgency=high - * New upstream version (Alpha 22 Venustas) + * New upstream version (Alpha 23 Ken Wood) - -- Rico Tzschichholz Thu, 27 Jul 2017 12:25:19 +0200 + -- Rico Tzschichholz Wed, 16 May 2018 16:15:05 +0200 + +0ad-data (0.0.22-1) unstable; urgency=medium + + * New upstream release. + + -- Ludovic Rousseau Wed, 18 Oct 2017 15:17:05 +0200 + +0ad-data (0.0.21-1) unstable; urgency=medium + + * New upstream release. + * Update Standards version to 3.9.8, no changes required. + + -- Vincent Cheng Sat, 12 Nov 2016 17:16:08 -0800 0ad-data (0.0.20-1) unstable; urgency=medium diff -Nru 0ad-data-0.0.22/debian/control 0ad-data-0.0.23~rc3/debian/control --- 0ad-data-0.0.22/debian/control 2017-07-27 10:25:19.000000000 +0000 +++ 0ad-data-0.0.23~rc3/debian/control 2018-05-16 14:15:05.000000000 +0000 @@ -3,9 +3,10 @@ Priority: optional Maintainer: Ubuntu Developers XSBC-Original-Maintainer: Debian Games Team -Uploaders: Vincent Cheng +Uploaders: Vincent Cheng , + Ludovic Rousseau Build-Depends: debhelper (>= 9), dpkg-dev (>= 1.15.5) -Standards-Version: 3.9.7 +Standards-Version: 3.9.8 Homepage: http://play0ad.com/ Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/0ad-data/ Vcs-Browser: https://anonscm.debian.org/viewvc/pkg-games/packages/trunk/0ad-data/