/*
 *      Copyright (C) 2010-2013 Team XBMC
 *      http://xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */

precision mediump   float;
uniform   sampler2D m_samp0;
varying   vec4      m_cord0;
varying   lowp vec4 m_colour;

// SM_FONTS shader
void main ()
{
  gl_FragColor.r   = m_colour.r;
  gl_FragColor.g   = m_colour.g;
  gl_FragColor.b   = m_colour.b;
  gl_FragColor.a   = m_colour.a * texture2D(m_samp0, m_cord0.xy).a;
}
