Format: 1.8 Date: Wed, 23 Jun 2021 21:23:36 +0000 Source: wesnoth-1.14 Architecture: source Version: 1:1.14.17-1~xtradeb1 Distribution: focal Urgency: medium Maintainer: Jhonny Oliveira Changed-By: Jhonny Oliveira Changes: wesnoth-1.14 (1:1.14.17-1~xtradeb1) focal; urgency=medium . * New upstream release. * Experimental AI: fixed a bug identifying hexes next to healers as healing locations * Goto Micro AI: * Fixed bug when the avoid_enemies parameter is set to very small values * Fixed rare bug with blocked paths when ignoring enemies * Protect Unit Micro AI: fixed bug when a unit is not on the AI side * Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded ### Campaigns * Dead Water: * Fix some characters’ names, which hadn’t been marked as translatable. * Son of the Black-Eye: * S09: Name the enemy team. * The South Guard: * S06b: Fix some enemies’ ambush abilities (issue #5383). ### Editor * Re-enabled topics for the terrain editor in the in-game help browser * Added help topics for the scenario editor’s tools * Added documentation about the files written by the editor ### Translations * Updated translations: British English, Catalan, Chinese (Traditional), French, Portuguese (Brazil), Spanish, Turkish ### User interface * Fixed color fringing issues with ClearType on Windows. * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the sidebar at small resolutions to avoid overlaps (issue #5575). * Rearranged the unit XP and vision displays on the sidebar to avoid running out of room for the XP display (issue #5575). * Reduced font size for the ToD counter on the sidebar to avoid it being ellipsized too often. * Gave the turn timer display the same icon as the system clock display. * Anchored the Observers icon to the sidebar again in a way that does not allow it to overlap into it (issue #5575). * Fixed the turn timer/system clock display on the top bar incorrectly using a larger font size at small resolutions. * Rearranged the Defense display label on the sidebar slightly. It remains invisible in Wesnoth 1.14, however. ### Miscellaneous and Bug Fixes * Added support to wmlxgettext for double-quote characters in translatable raw strings * Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it's occupied by an allied unit * Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations. * Fixed `[terrain_defaults]` and `[resistance_defaults]` (issue #5308). * Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations (issues #5533 and #5002) Checksums-Sha1: 8f098e3ad6df68611e2936f5c2da824428010f72 3851 wesnoth-1.14_1.14.17-1~xtradeb1.dsc 970681547f78878d72f3abfcf657449e60d3cabc 462461190 wesnoth-1.14_1.14.17.orig.tar.bz2 e5a5e96742ef3a17fc688e803ef8b510e0c17920 69276 wesnoth-1.14_1.14.17-1~xtradeb1.debian.tar.xz 2b8b2d1d05e2ff1951ab02ce92ca1db2d3a51943 17699 wesnoth-1.14_1.14.17-1~xtradeb1_source.buildinfo Checksums-Sha256: 057737a09f79b52a42ad89f3be536cbf55139f6549886fcb9fa7536f6c330df4 3851 wesnoth-1.14_1.14.17-1~xtradeb1.dsc 3646cba604e09c12d6900a733bcb78cbf05f2f75f05346630d6529c220f584e1 462461190 wesnoth-1.14_1.14.17.orig.tar.bz2 6e7d50ac83e7a28d4d205937ecf40e5bd2548d9237bf6a128348882cb4efc3ef 69276 wesnoth-1.14_1.14.17-1~xtradeb1.debian.tar.xz 2090d515a827dcbcf10e6d62b85ac6d9ba6309182584494fa2b73ba234395925 17699 wesnoth-1.14_1.14.17-1~xtradeb1_source.buildinfo Files: 31e34ada68f87be4de4f24184671cd9b 3851 games optional wesnoth-1.14_1.14.17-1~xtradeb1.dsc 5ef1d8045fd52f17852b726826c5c52a 462461190 games optional wesnoth-1.14_1.14.17.orig.tar.bz2 7ca41ae78220de49a15cb32ff9081353 69276 games optional wesnoth-1.14_1.14.17-1~xtradeb1.debian.tar.xz 6b09f9c42c21f9914f9c6741d1941ada 17699 games optional wesnoth-1.14_1.14.17-1~xtradeb1_source.buildinfo Original-Maintainer: Debian Games Team