The rationale for the change is that GLES does not support doubles and in fact for GLES GLdouble was nothing more than a typedef for GLfloat.
The quickest way of resolving this right now would be simply to re-introduce the same 'hack' just locally for the stellarium source tree. Not much harm will be done as the situation won't change. I will propose a patch and forward it upstream.
Yeah, so the problem is related to this change: /codereview. qt-project. org/#/c/ 93984/
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The rationale for the change is that GLES does not support doubles and in fact for GLES GLdouble was nothing more than a typedef for GLfloat.
The quickest way of resolving this right now would be simply to re-introduce the same 'hack' just locally for the stellarium source tree. Not much harm will be done as the situation won't change. I will propose a patch and forward it upstream.