gamemode 1.5~git20190722.4ecac89-1build3 source package in Ubuntu

Changelog

gamemode (1.5~git20190722.4ecac89-1build3) eoan; urgency=medium

  * Really update the depends as documented in the previous upload

 -- Sebastien Bacher <email address hidden>  Tue, 24 Sep 2019 17:30:10 +0200

Upload details

Uploaded by:
Sebastien Bacher
Uploaded to:
Eoan
Original maintainer:
Jonathan Carter
Architectures:
amd64
Section:
misc
Urgency:
Medium Urgency

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Builds

Eoan: [FULLYBUILT] amd64

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File Size SHA-256 Checksum
gamemode_1.5~git20190722.4ecac89.orig.tar.xz 63.4 KiB 905d800fa10b99493ec19679f30bc703ffd4669e0e5a26ddb383ca8c580434d9
gamemode_1.5~git20190722.4ecac89-1build3.debian.tar.xz 3.8 KiB e7116ec5d77730b8132f9c602b54be1a397b9bd7808813143e2f09dc770494ca
gamemode_1.5~git20190722.4ecac89-1build3.dsc 1.7 KiB 03240c323a4d358f3d86983c8d60e342d565966dbc83af5068f9d699475e1304

View changes file

Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package includes a program called '/usr/libexec/gamemode-simulate-game',
 which invokes gamemode, sleeps for 10 seconds and then exits. This allows you
 to test whether gamemode is working properly on your system, it will
 return gamemode's error message if something went wrong, otherwise it
 will exit with a 0 status.

gamemode-dbgsym: debug symbols for gamemode
libgamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for the base library
 for gamemode.

libgamemode0: Optimise Linux system performance on demand (libraries)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the base library for gamemode.

libgamemode0-dbgsym: No summary available for libgamemode0-dbgsym in ubuntu eoan.

No description available for libgamemode0-dbgsym in ubuntu eoan.

libgamemodeauto-dev: Automatically optimise system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library development files.

libgamemodeauto0: No summary available for libgamemodeauto0 in ubuntu eoan.

No description available for libgamemodeauto0 in ubuntu eoan.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0