(In reply to Bernd Steinhauser from comment #55)
> Yes, that works. It would still be a good thing if mouse buttons could be
> assigned directly, so you can avoid having to assign a key (combination) to
> that button. Personally, I think that it should not matter to the DE whether
> a button event was triggered by a mouse button and key presse or even a
> button press by a game controller.
Apologies if I wasn't clear, that was in response to Nate - I agree with you here. A workaround is just that, a workaround, meaning from my perspective the feature request should still be open.
(In reply to Bernd Steinhauser from comment #55)
> Yes, that works. It would still be a good thing if mouse buttons could be
> assigned directly, so you can avoid having to assign a key (combination) to
> that button. Personally, I think that it should not matter to the DE whether
> a button event was triggered by a mouse button and key presse or even a
> button press by a game controller.
Apologies if I wasn't clear, that was in response to Nate - I agree with you here. A workaround is just that, a workaround, meaning from my perspective the feature request should still be open.