openscenegraph 3.2.0~rc1-2 source package in Ubuntu

Changelog

openscenegraph (3.2.0~rc1-2) unstable; urgency=medium


  * Add osg_libav9.patch to fix a FTBFS with newer ffmpeg/libav.  Thanks
    Rebecca N. Palmer for the report and the patch. (Closes: #720816)
  * Refresh all patches

 -- Manuel A. Fernandez Montecelo <email address hidden>  Wed, 15 Jan 2014 20:16:35 +0000

Upload details

Uploaded by:
Loic Dachary
Uploaded to:
Sid
Original maintainer:
Loic Dachary
Architectures:
any all
Section:
devel
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
openscenegraph_3.2.0~rc1-2.dsc 2.8 KiB a5330f12f3392ab5d9f6649117eaa743d8bc320e825ad18d9d84cfea75474505
openscenegraph_3.2.0~rc1.orig.tar.xz 3.4 MiB 5bb0049d341ba0eacf5ea073d6576d0b848e7380212f22a1c44c66005abadc3d
openscenegraph_3.2.0~rc1-2.debian.tar.gz 18.4 KiB f2531fce03608fe15742e42eb2c55e806dbb93524f316b25d9a6b28fe3501caa

No changes file available.

Binary packages built by this source

libopenscenegraph-dev: 3D scene graph, development files

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the development headers.

libopenscenegraph99: 3D scene graph, shared libs

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the shared libraries.

libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the development headers.

libopenthreads14: Object-Oriented (OO) thread interface for C++, shared libs

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the shared libraries.

openscenegraph: 3D scene graph, utilities and examples (binaries)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains utilities and examples (binaries).

openscenegraph-doc: 3D scene graph, documentation

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the documentation.

openscenegraph-examples: 3D scene graph, examples (sources)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains examples (sources).