openscenegraph 3.2.0~rc1-3 source package in Ubuntu

Changelog

openscenegraph (3.2.0~rc1-3) unstable; urgency=low


  * Fix for texture corruption. Thanks Rebecca Palmer for the patch and
    testing and Markus Wanner for additional testing (Closes: #736350).
  * Now depends on xinelib 1.2 (Closes: #724753).

 -- Alberto Luaces <email address hidden>  Fri, 24 Jan 2014 21:09:56 +0100

Upload details

Uploaded by:
Loic Dachary
Uploaded to:
Sid
Original maintainer:
Loic Dachary
Architectures:
any all
Section:
devel
Urgency:
Low Urgency

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Series Pocket Published Component Section

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File Size SHA-256 Checksum
openscenegraph_3.2.0~rc1-3.dsc 2.8 KiB 86881cb3cedd76f09e324dfa7f2e6ab635c902a1c266d15ea7f1576594feccee
openscenegraph_3.2.0~rc1.orig.tar.xz 3.4 MiB 5bb0049d341ba0eacf5ea073d6576d0b848e7380212f22a1c44c66005abadc3d
openscenegraph_3.2.0~rc1-3.debian.tar.xz 16.4 KiB 25eafc01fc919bff519085dda0b3dc18bd838523cde1926e1e595cac47fcc468

Available diffs

No changes file available.

Binary packages built by this source

libopenscenegraph-dev: 3D scene graph, development files

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the development headers.

libopenscenegraph99: 3D scene graph, shared libs

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the shared libraries.

libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the development headers.

libopenthreads14: Object-Oriented (OO) thread interface for C++, shared libs

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the shared libraries.

openscenegraph: 3D scene graph, utilities and examples (binaries)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains utilities and examples (binaries).

openscenegraph-doc: 3D scene graph, documentation

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the documentation.

openscenegraph-examples: 3D scene graph, examples (sources)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains examples (sources).