I think this bug has nothing to do with sound problems in previous versions. Here's my commandline output:
$ prboom -nosound -noaccel
prboom v2.5.0 (http://prboom.sourceforge.net/)
I_SetAffinityMask: manual affinity mask is 1
M_LoadDefaults: Load system defaults.
default file: /home/kringel/.prboom/prboom.cfg
found /usr/share/games/doom/doom1.wad
IWAD found: /usr/share/games/doom/doom1.wad
PrBoom (built Jun 23 2009), playing: DOOM Shareware
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
found /usr/share/games/doom/prboom.wad
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
adding /usr/share/games/doom/doom1.wad
adding /usr/share/games/doom/prboom.wad
W_InitCache
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches
P_Init: Init Playloop state.
I_Init: Setting up machine state.
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
I_InitGraphics: 1280x800
I_UpdateVideoMode: 1280x800 (nofullscreen)
V_InitMode: using 8 bit video mode
I_SetRes: Using resolution 1280x800
I_UpdateVideoMode: 0x60000000, SDL buffer, direct access
ST_Init: Init status bar.
P_GetNodesVersion: using normal BSP nodes
I_SignalHandler: Exiting on signal: signal 8
It happens after shorty when navigating in the menus or directly when enterin a level to play. Version from jaunty works perfectly though.
I also tried some options like -nosound -nojoy -noaccel -noblit
but they have no affect on preventing prboom from crashing. It crashes with the nvidia-glx-185 but also with vesa and nv video drivers.
PS: I have installed doom-wad-shareware as a level set.
I think this bug has nothing to do with sound problems in previous versions. Here's my commandline output:
$ prboom -nosound -noaccel
prboom v2.5.0 (http:// prboom. sourceforge. net/) .prboom/ prboom. cfg games/doom/ doom1.wad games/doom/ doom1.wad games/doom/ prboom. wad games/doom/ doom1.wad games/doom/ prboom. wad
I_SetAffinityMask: manual affinity mask is 1
M_LoadDefaults: Load system defaults.
default file: /home/kringel/
found /usr/share/
IWAD found: /usr/share/
PrBoom (built Jun 23 2009), playing: DOOM Shareware
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
found /usr/share/
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
adding /usr/share/
adding /usr/share/
W_InitCache
M_Init: Init miscellaneous info. onsTables R_InitPatches
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslati
P_Init: Init Playloop state.
I_Init: Setting up machine state.
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
I_InitGraphics: 1280x800
I_UpdateVideoMode: 1280x800 (nofullscreen)
V_InitMode: using 8 bit video mode
I_SetRes: Using resolution 1280x800
I_UpdateVideoMode: 0x60000000, SDL buffer, direct access
ST_Init: Init status bar.
P_GetNodesVersion: using normal BSP nodes
I_SignalHandler: Exiting on signal: signal 8
It happens after shorty when navigating in the menus or directly when enterin a level to play. Version from jaunty works perfectly though.
I also tried some options like -nosound -nojoy -noaccel -noblit
but they have no affect on preventing prboom from crashing. It crashes with the nvidia-glx-185 but also with vesa and nv video drivers.
PS: I have installed doom-wad-shareware as a level set.