I've tested this adding some debug statements to the sound indicator to see if the incoming volumes are changing from Pulse.
Now the Qml game (I've tested with Maroon in trouble) is not changing the volume, so the issue seems to be fixed! :)
I've tested this adding some debug statements to the sound indicator to see if the incoming volumes are changing from Pulse.
Now the Qml game (I've tested with Maroon in trouble) is not changing the volume, so the issue seems to be fixed! :)