zdbsp 1.19+20181027+dfsg.1-2build1 source package in Ubuntu
Changelog
zdbsp (1.19+20181027+dfsg.1-2build1) focal; urgency=medium * No-change rebuild for libgcc-s1 package name change. -- Matthias Klose <email address hidden> Mon, 23 Mar 2020 07:29:17 +0100
Upload details
- Uploaded by:
- Matthias Klose
- Uploaded to:
- Focal
- Original maintainer:
- Jon Dowland
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Mantic | release | universe | misc | |
Lunar | release | universe | misc | |
Jammy | release | universe | misc | |
Focal | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
zdbsp_1.19+20181027+dfsg.1.orig.tar.xz | 93.6 KiB | 027261dbef41ddbb5b954dbd3b5aa7f7a66f9bc47c0af3106f8a3f890f9aa748 |
zdbsp_1.19+20181027+dfsg.1-2build1.debian.tar.xz | 3.3 KiB | 3d169957755f38598429a7f782cc81005d95035e3073b1421502660ddf617a14 |
zdbsp_1.19+20181027+dfsg.1-2build1.dsc | 1.9 KiB | 85de3d4af9b712587ed889f43fd10f1db3b9ef35f4c9c5c38a30405f8be15ecd |
Available diffs
Binary packages built by this source
- zdbsp: node builder library for OpenGL-based Doom-style games
zdbsp is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
- zdbsp-dbgsym: debug symbols for zdbsp