bombardier 0.8.3+nmu3 source package in Ubuntu

Changelog

bombardier (0.8.3+nmu3) unstable; urgency=medium

  * Non-maintainer upload.
  * debian/rules: Migrate to dh syntax.
  * Makefile: Fix FTBFS with ld.gold. (Closes: #611647)
  * Makefile: Also accept external build environment variables.

 -- Boyuan Yang <email address hidden>  Mon, 11 Jan 2021 18:40:39 -0500

Upload details

Uploaded by:
RISKO Gergely
Uploaded to:
Sid
Original maintainer:
RISKO Gergely
Architectures:
any
Section:
games
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe games
Noble release universe games
Mantic release universe games
Lunar release universe games
Jammy release universe games

Downloads

File Size SHA-256 Checksum
bombardier_0.8.3+nmu3.dsc 1.5 KiB 9aa4f7d11934feb3048c134b21f321570856aad2f84313f11585bea83fca1609
bombardier_0.8.3+nmu3.tar.xz 22.3 KiB ead8d6c2d2edfd5325a7cfbc25451d2763dc78c83af2d924d7495316aabfcd13

Available diffs

No changes file available.

Binary packages built by this source

bombardier: The GNU Bombing utility

 This game is the same as the old Blitz16 game on Commodore 16/Plus 4,
 written by Simon Taylor.
 .
 The player is driving a plane that moves across the screen. When the
 plane reaches the right edge of the screen it starts again on the
 left side, but drops down one line. Below is a cityscape composed of
 blocks. The player has to drop bombs from the plane, and each bomb
 which hits a building removes some blocks. As the plane descends it
 risks hitting any remaining blocks so priority has to be given to
 bombing the tallest buildings. The level is completed when all
 blocks are removed and the plane has descended safely to the bottom
 of the screen.
 .
 Info about the original Blitz 16:
 http://plus4world.powweb.com/software/Blitz_16

bombardier-dbgsym: debug symbols for bombardier