ogre-1.12 1.12.10+dfsg2-1.2build1 source package in Ubuntu
Changelog
ogre-1.12 (1.12.10+dfsg2-1.2build1) jammy; urgency=medium * No-change rebuild with Python 3.10 as default version -- Graham Inggs <email address hidden> Fri, 14 Jan 2022 11:34:56 +0000
Upload details
- Uploaded by:
- Graham Inggs
- Uploaded to:
- Jammy
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Jammy | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre-1.12_1.12.10+dfsg2.orig.tar.xz | 7.0 MiB | 3be05ed2a37328ed6cd40adb8fcc88087106965c7eae4bbcd864e173ecf7d96c |
ogre-1.12_1.12.10+dfsg2-1.2build1.debian.tar.xz | 33.8 KiB | d656831a87f86b8de4efa93b5fb700e5b892feef381aaebd381c4d629969eb2b |
ogre-1.12_1.12.10+dfsg2-1.2build1.dsc | 2.7 KiB | b0d1202a9a69bb4b06121b8fba4c3b9889aff22ea0a3afc6e1b52daa7a6d382e |
Available diffs
Binary packages built by this source
- libogre-1.12-dev: No summary available for libogre-1.12-dev in ubuntu kinetic.
No description available for libogre-1.12-dev in ubuntu kinetic.
- libogre1.12.10: No summary available for libogre1.12.10 in ubuntu kinetic.
No description available for libogre1.12.10 in ubuntu kinetic.
- libogre1.12.10-dbgsym: debug symbols for libogre1.12.10
- ogre-1.12-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the documentation.
- ogre-1.12-tools: 3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains tools used to convert from and to OGRE's native mesh
format.
- ogre-1.12-tools-dbgsym: debug symbols for ogre-1.12-tools
- python3-ogre-1.12: 3D Object-Oriented Graphics Rendering Engine (Python3)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the bindings for Python 3.
- python3-ogre-1.12-dbgsym: debug symbols for python3-ogre-1.12