ogre-1.12 1.12.10+dfsg2-1.2build1 source package in Ubuntu

Changelog

ogre-1.12 (1.12.10+dfsg2-1.2build1) jammy; urgency=medium

  * No-change rebuild with Python 3.10 as default version

 -- Graham Inggs <email address hidden>  Fri, 14 Jan 2022 11:34:56 +0000

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Uploaded by:
Graham Inggs
Uploaded to:
Jammy
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Jammy release universe misc

Downloads

File Size SHA-256 Checksum
ogre-1.12_1.12.10+dfsg2.orig.tar.xz 7.0 MiB 3be05ed2a37328ed6cd40adb8fcc88087106965c7eae4bbcd864e173ecf7d96c
ogre-1.12_1.12.10+dfsg2-1.2build1.debian.tar.xz 33.8 KiB d656831a87f86b8de4efa93b5fb700e5b892feef381aaebd381c4d629969eb2b
ogre-1.12_1.12.10+dfsg2-1.2build1.dsc 2.7 KiB b0d1202a9a69bb4b06121b8fba4c3b9889aff22ea0a3afc6e1b52daa7a6d382e

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Binary packages built by this source

libogre-1.12-dev: No summary available for libogre-1.12-dev in ubuntu kinetic.

No description available for libogre-1.12-dev in ubuntu kinetic.

libogre1.12.10: No summary available for libogre1.12.10 in ubuntu kinetic.

No description available for libogre1.12.10 in ubuntu kinetic.

libogre1.12.10-dbgsym: debug symbols for libogre1.12.10
ogre-1.12-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.12-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.12-tools-dbgsym: debug symbols for ogre-1.12-tools
python3-ogre-1.12: 3D Object-Oriented Graphics Rendering Engine (Python3)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the bindings for Python 3.

python3-ogre-1.12-dbgsym: debug symbols for python3-ogre-1.12