cglm 0.8.8-1 source package in Ubuntu

Changelog

cglm (0.8.8-1) unstable; urgency=medium

  * New upstream release
  * d/control: janitor: Apply multi-arch hints
  * d/patches: Remove (fixed by upstream)
  * d/control: Update feature list in description
  * d/watch: Use the example from uscan(1)
  * d/control: Bump Standards-Version to 4.6.2
    - no changes needed

 -- Leon Marz <email address hidden>  Wed, 21 Dec 2022 17:34:00 +0200

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Uploaded by:
Leon Marz
Uploaded to:
Sid
Original maintainer:
Leon Marz
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Lunar release universe misc

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File Size SHA-256 Checksum
cglm_0.8.8-1.dsc 1.9 KiB 1833ee78e106b7fcf38ee2007b26e2377f5550a8b1f603df09f2027d19bfd28c
cglm_0.8.8.orig.tar.gz 616.3 KiB 8e3fd955eb7e961e9cf737743009437c29648dcc618bdabaa65db1047445f542
cglm_0.8.8-1.debian.tar.xz 5.3 KiB 0cae6ede7792ff0e5fbc8c6f6ecd19b48fe1a1984d0f55a327082457f40583a3

Available diffs

No changes file available.

Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0