glbsp 2.24-8 source package in Ubuntu

Changelog

glbsp (2.24-8) unstable; urgency=medium

  * QA upload.

  [ Debian Janitor ]
  * Remove constraints unnecessary since buster:
    + Build-Depends: Drop versioned constraint on dpkg-dev.
  * Trim trailing whitespace.
  * debian/rules: Use dh_prep rather than "dh_clean -k".
  * Bump debhelper dependency to >= 7, since that's what is used in
    debian/compat.
  * Bump debhelper from deprecated 7 to 13.
  * Set debhelper-compat version in Build-Depends.
  * Remove field Section on binary package glbsp that duplicates source.

 -- Jelmer Vernooij <email address hidden>  Sun, 27 Nov 2022 15:37:00 +0000

Upload details

Uploaded by:
Debian QA Group
Uploaded to:
Sid
Original maintainer:
Debian QA Group
Architectures:
any
Section:
utils
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Mantic release universe utils
Lunar release universe utils

Downloads

File Size SHA-256 Checksum
glbsp_2.24-8.dsc 1.8 KiB 41519d6334eda7b5aab364fe9811fc756d1d520090750a59c7f5708a94690b2a
glbsp_2.24.orig.tar.gz 225.6 KiB e3b7c4bce21c2f9b77732a9b5920b6877e884b31dd1ed9273776538dba48a75c
glbsp_2.24-8.debian.tar.xz 4.6 KiB c23edace334d554b64afd1862074a9791a73732cad522393df95a0cbfde12ac7

Available diffs

No changes file available.

Binary packages built by this source

glbsp: nodes builder for Doom-style games; has support for OpenGL

 glBSP is a node builder specially designed to be used with OpenGL ports of
 the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
 which means it adds some new special nodes to a WAD file that makes it very
 easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
 for drawing the levels.
 .
 There are many DOOM ports that understand the GL Nodes which glBSP creates,
 including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

glbsp-dbgsym: debug symbols for glbsp
libglbsp-dev: node builder library for OpenGL-based Doom-style games (headers)

 glBSP is a node builder specially designed to be used with OpenGL ports of
 the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
 which means it adds some new special nodes to a WAD file that makes it very
 easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
 for drawing the levels.
 .
 There are many DOOM ports that understand the GL Nodes which glBSP creates,
 including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

libglbsp3: node builder library for OpenGL-based Doom-style games

 glBSP is a node builder specially designed to be used with OpenGL ports of
 the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
 which means it adds some new special nodes to a WAD file that makes it very
 easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
 for drawing the levels.
 .
 There are many DOOM ports that understand the GL Nodes which glBSP creates,
 including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

libglbsp3-dbgsym: debug symbols for libglbsp3