glbsp 2.24-8 source package in Ubuntu
Changelog
glbsp (2.24-8) unstable; urgency=medium * QA upload. [ Debian Janitor ] * Remove constraints unnecessary since buster: + Build-Depends: Drop versioned constraint on dpkg-dev. * Trim trailing whitespace. * debian/rules: Use dh_prep rather than "dh_clean -k". * Bump debhelper dependency to >= 7, since that's what is used in debian/compat. * Bump debhelper from deprecated 7 to 13. * Set debhelper-compat version in Build-Depends. * Remove field Section on binary package glbsp that duplicates source. -- Jelmer Vernooij <email address hidden> Sun, 27 Nov 2022 15:37:00 +0000
Upload details
- Uploaded by:
- Debian QA Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian QA Group
- Architectures:
- any
- Section:
- utils
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Mantic | release | universe | utils | |
Lunar | release | universe | utils |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glbsp_2.24-8.dsc | 1.8 KiB | 41519d6334eda7b5aab364fe9811fc756d1d520090750a59c7f5708a94690b2a |
glbsp_2.24.orig.tar.gz | 225.6 KiB | e3b7c4bce21c2f9b77732a9b5920b6877e884b31dd1ed9273776538dba48a75c |
glbsp_2.24-8.debian.tar.xz | 4.6 KiB | c23edace334d554b64afd1862074a9791a73732cad522393df95a0cbfde12ac7 |
Available diffs
- diff from 2.24-7 to 2.24-8 (1.0 KiB)
No changes file available.
Binary packages built by this source
- glbsp: nodes builder for Doom-style games; has support for OpenGL
glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
- glbsp-dbgsym: debug symbols for glbsp
- libglbsp-dev: node builder library for OpenGL-based Doom-style games (headers)
glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
- libglbsp3: node builder library for OpenGL-based Doom-style games
glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
- libglbsp3-dbgsym: debug symbols for libglbsp3