meshoptimizer 0.19+dfsg-1 source package in Ubuntu

Changelog

meshoptimizer (0.19+dfsg-1) unstable; urgency=medium

  * Fix d/watch
  * New upstream version 0.19+dfsg
  * Refresh patches
  * Bump experimental symbol
  * Update d/copyright
  * Bump Standards-Version to 4.6.2

 -- Timo Röhling <email address hidden>  Tue, 27 Jun 2023 00:30:49 +0200

Upload details

Uploaded by:
Timo Röhling
Uploaded to:
Sid
Original maintainer:
Timo Röhling
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Mantic release universe misc

Downloads

File Size SHA-256 Checksum
meshoptimizer_0.19+dfsg-1.dsc 1.9 KiB 5610018792df78ee0015ea71db1a198ad445bd42ef90968416039917cc271d47
meshoptimizer_0.19+dfsg.orig.tar.xz 143.8 KiB 520433de56e5966bd130ab8963f01755e02c91dda62825c1dc2cf391b428efbf
meshoptimizer_0.19+dfsg-1.debian.tar.xz 7.9 KiB ae481d35cd34dab54368e1c35ea828adac07b591ecd008dc524dd2fc47a10709

Available diffs

No changes file available.

Binary packages built by this source

gltfpack: glTF mesh file optimizer

 gltfpack is a tool that can automatically optimize glTF files to reduce the
 download size and improve loading and rendering speed.
 .
 It substantially changes the glTF data by optimizing the meshes for
 vertex fetch and transform cache, quantizing the geometry to reduce the
 memory consumption and size, merging meshes to reduce the draw call count,
 quantizing and resampling animations to reduce animation size and simplify
 playback, and pruning the node tree by removing or collapsing redundant
 nodes. It will also simplify the meshes when requested to do so.

gltfpack-dbgsym: debug symbols for gltfpack
libmeshoptimizer-dev: Mesh optimizing library for 3D object rendering - development headers

 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.
 .
 This package provides the development headers for the library.

libmeshoptimizer2d: Mesh optimizing library for 3D object rendering

 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.

libmeshoptimizer2d-dbgsym: debug symbols for libmeshoptimizer2d