ogre-1.12 1.12.10+dfsg2-3build1 source package in Ubuntu

Changelog

ogre-1.12 (1.12.10+dfsg2-3build1) lunar; urgency=medium

  * No-change rebuild with Python 3.11 as default

 -- Graham Inggs <email address hidden>  Mon, 26 Dec 2022 09:57:44 +0000

Upload details

Uploaded by:
Graham Inggs
Uploaded to:
Lunar
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Mantic release universe misc
Lunar release universe misc

Downloads

File Size SHA-256 Checksum
ogre-1.12_1.12.10+dfsg2.orig.tar.xz 7.0 MiB 3be05ed2a37328ed6cd40adb8fcc88087106965c7eae4bbcd864e173ecf7d96c
ogre-1.12_1.12.10+dfsg2-3build1.debian.tar.xz 36.2 KiB 60b7beb69c218253dd62ae28478d9c5c22ad3bc7290a342d449fe51c976126c3
ogre-1.12_1.12.10+dfsg2-3build1.dsc 2.7 KiB 1e9dc22ed90193686b453fd94264c910c430abe1da897e6af01cbed4989d8bbd

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Binary packages built by this source

libogre-1.12-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre1.12.10: No summary available for libogre1.12.10 in ubuntu noble.

No description available for libogre1.12.10 in ubuntu noble.

libogre1.12.10-dbgsym: debug symbols for libogre1.12.10
ogre-1.12-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.12-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.12-tools-dbgsym: debug symbols for ogre-1.12-tools
python3-ogre-1.12: 3D Object-Oriented Graphics Rendering Engine (Python3)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the bindings for Python 3.

python3-ogre-1.12-dbgsym: debug symbols for python3-ogre-1.12