libretro-bsnes-mercury 094+git20220807-8build1 source package in Ubuntu

Changelog

libretro-bsnes-mercury (094+git20220807-8build1) noble; urgency=high

  * No change rebuild against frame pointers and time_t.

 -- Julian Andres Klode <email address hidden>  Mon, 22 Apr 2024 11:47:09 +0200

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Uploaded by:
Julian Andres Klode
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Very Urgent

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

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File Size SHA-256 Checksum
libretro-bsnes-mercury_094+git20220807.orig.tar.xz 954.9 KiB f74feb020dcda04799cfc08c0ae87ccac8a0b7584714be5615de951aafa8cce4
libretro-bsnes-mercury_094+git20220807-8build1.debian.tar.xz 9.8 KiB c45dc14d444a56047fc8082123e0d36816c3459bb234adaea190c0c7c2a31342
libretro-bsnes-mercury_094+git20220807-8build1.dsc 3.1 KiB 09aec4f47a3093fda958bf7f37b4c9e7cb7661f706c686f0579a7531fb1bcac3

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Binary packages built by this source

kodi-game-libretro-bsnes-mercury-accuracy: Kodi integration for bsnes-mercury accuracy core

 This package contains the appropriate Kodi configuration to allow the use of
 the bsnes-mercury accuracy libretro core with Kodi via kodi-game-libretro.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package pulls in the bsnes-mercury accuracy core, which runs 100% of SNES
 games, with perfect emulation of the console. It requires high CPU usage.

kodi-game-libretro-bsnes-mercury-balanced: Kodi integration for bsnes-mercury balanced core

 This package contains the appropriate Kodi configuration to allow the use of
 the bsnes-mercury balanced libretro core with Kodi via kodi-game-libretro.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package pulls in the bsnes-mercury balanced core, which tries to keep a
 good balance between accuracy and performance. It runs almost all SNES games.

kodi-game-libretro-bsnes-mercury-performance: Kodi integration for bsnes-mercury performance core

 This package contains the appropriate Kodi configuration to allow the use of
 the bsnes-mercury performance libretro core with Kodi via kodi-game-libretro.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package pulls in the bsnes-mercury performance core, which provides
 faster emulation at the cost of reduced accuracy, including problems with some
 games.

libretro-bsnes-mercury-accuracy: Libretro wrapper for bsnes-mercury accuracy core

 This wrapper makes bsnes-mercury accuracy core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury accuracy core, which runs 100% of
 SNES games, with perfect emulation of the console. It requires high CPU usage.

libretro-bsnes-mercury-accuracy-dbgsym: debug symbols for libretro-bsnes-mercury-accuracy
libretro-bsnes-mercury-balanced: Libretro wrapper for bsnes-mercury balanced core

 This wrapper makes bsnes-mercury balanced core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury balanced core, which tries to keep
 a good balance between accuracy and performance. It runs almost all SNES games.

libretro-bsnes-mercury-balanced-dbgsym: debug symbols for libretro-bsnes-mercury-balanced
libretro-bsnes-mercury-performance: Libretro wrapper for bsnes-mercury performance core

 This wrapper makes bsnes-mercury performance core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury performance core, which provides
 faster emulation at the cost of reduced accuracy, including problems with some
 games.

libretro-bsnes-mercury-performance-dbgsym: debug symbols for libretro-bsnes-mercury-performance