meshoptimizer 0.20+dfsg-1 source package in Ubuntu

Changelog

meshoptimizer (0.20+dfsg-1) unstable; urgency=medium

  * New upstream version 0.20+dfsg
  * Update d/symbols

 -- Timo Röhling <email address hidden>  Mon, 06 Nov 2023 19:10:42 +0100

Upload details

Uploaded by:
Timo Röhling
Uploaded to:
Sid
Original maintainer:
Timo Röhling
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

Downloads

File Size SHA-256 Checksum
meshoptimizer_0.20+dfsg-1.dsc 2.0 KiB 8057aad4bbb258897573ab7c330ce7ff3a5b6860ef50d12b26e10882e7641521
meshoptimizer_0.20+dfsg.orig.tar.xz 156.4 KiB ac3f8b83e8bcf5e4932df6b54d217bad113754db7224be4b19d81492d9d1bc45
meshoptimizer_0.20+dfsg-1.debian.tar.xz 8.1 KiB 2acd8ad346e7e5056de1566ec6cd8514f8436a55999d6dcd40ea8d0c84a669ad

Available diffs

No changes file available.

Binary packages built by this source

gltfpack: glTF mesh file optimizer

 gltfpack is a tool that can automatically optimize glTF files to reduce the
 download size and improve loading and rendering speed.
 .
 It substantially changes the glTF data by optimizing the meshes for
 vertex fetch and transform cache, quantizing the geometry to reduce the
 memory consumption and size, merging meshes to reduce the draw call count,
 quantizing and resampling animations to reduce animation size and simplify
 playback, and pruning the node tree by removing or collapsing redundant
 nodes. It will also simplify the meshes when requested to do so.

gltfpack-dbgsym: debug symbols for gltfpack
libmeshoptimizer-dev: Mesh optimizing library for 3D object rendering - development headers

 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.
 .
 This package provides the development headers for the library.

libmeshoptimizer2d: Mesh optimizing library for 3D object rendering

 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.

libmeshoptimizer2d-dbgsym: debug symbols for libmeshoptimizer2d