ogre-next 2.3.3+dfsg-0ubuntu2 source package in Ubuntu

Changelog

ogre-next (2.3.3+dfsg-0ubuntu2) noble; urgency=medium

  * Include the OGRE-Next Module in the installation.
    (LP: #2062378)
  * Cleanup debug message from Ogre-Next module

 -- Jose Luis Rivero <email address hidden>  Fri, 19 Apr 2024 14:18:04 +0200

Upload details

Uploaded by:
Jose Luis Rivero
Sponsored by:
Dave Jones
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe libs
Noble release universe libs

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File Size SHA-256 Checksum
ogre-next_2.3.3+dfsg.orig.tar.gz 33.9 MiB 975b55097ee22833c4bddd9f4db47f625a3a20424292fac872dae88414c72231
ogre-next_2.3.3+dfsg-0ubuntu2.debian.tar.xz 27.8 KiB b79d7f97eccb7717018b933e05f4c664c5bae8474d1303a88b2da29951007af8
ogre-next_2.3.3+dfsg-0ubuntu2.dsc 3.4 KiB 85dc4f4a5b1716d224074136cb2136f64474b09f40aacc5609a085533d398af0

View changes file

Binary packages built by this source

blender-ogrexml-next: Blender Exporter for OGRE-Next

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE-Next.

libogre-next-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE-Next.

libogrenexthlmspbs2.3.3: 3D Object-Oriented Graphics Rendering Engine - hlmspbs

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmspbs.

libogrenexthlmspbs2.3.3-dbgsym: debug symbols for libogrenexthlmspbs2.3.3
libogrenexthlmsunlit2.3.3: 3D Object-Oriented Graphics Rendering Engine - hlmsunlit

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmsunlit.

libogrenexthlmsunlit2.3.3-dbgsym: debug symbols for libogrenexthlmsunlit2.3.3
libogrenextmain2.3.3: 3D Object-Oriented Graphics Rendering Engine - Main lib+plugins

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmain and the plugins and rendering
 systems.

libogrenextmain2.3.3-dbgsym: debug symbols for libogrenextmain2.3.3
libogrenextmeshlodgenerator2.3.3: 3D Object-Oriented Graphics Rendering Engine - meshlodgenerator

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmeshlodgenerator.

libogrenextmeshlodgenerator2.3.3-dbgsym: debug symbols for libogrenextmeshlodgenerator2.3.3
libogrenextoverlay2.3.3: 3D Object-Oriented Graphics Rendering Engine - overlay

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextoverlay.

libogrenextoverlay2.3.3-dbgsym: debug symbols for libogrenextoverlay2.3.3
libogrenextplanarreflections2.3.3: 3D Object-Oriented Graphics Rendering Engine - planarreflections

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextplanarreflections.

libogrenextplanarreflections2.3.3-dbgsym: debug symbols for libogrenextplanarreflections2.3.3
libogrenextsceneformat2.3.3: 3D Object-Oriented Graphics Rendering Engine - sceneformat

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextsceneformat.

libogrenextsceneformat2.3.3-dbgsym: debug symbols for libogrenextsceneformat2.3.3
ogre-next-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-next-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-next-tools-dbgsym: debug symbols for ogre-next-tools