maptransfer 0.3-1 source package in Ubuntu

Changelog

maptransfer (0.3-1) unstable; urgency=low

  * Initial release (Closes: #580489)
 -- Ubuntu Archive Auto-Sync <email address hidden>   Tue,  15 Jun 2010 11:12:44 +0100

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Uploaded by:
Ubuntu Archive Auto-Sync
Uploaded to:
Maverick
Original maintainer:
Debian Python Modules Team
Architectures:
all
Section:
python
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Trusty release universe python
Precise release universe python

Builds

Maverick: [FULLYBUILT] i386

Downloads

File Size SHA-256 Checksum
maptransfer_0.3.orig.tar.gz 17.3 KiB 0f013874e6e6eb97cfa4433c83d7b0de00082d153a421385ccdc9dbba5057c7b
maptransfer_0.3-1.debian.tar.gz 3.5 KiB 4af4a78750540e9693829b7d5bee27d5c9878f448b32c03a5f3311d1365dfb94
maptransfer_0.3-1.dsc 1.4 KiB 5dd8a3e79fafc60a4b0e1fa04803aaa38c19d396684ea804e3a9b7b8a6a240de

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Binary packages built by this source

maptransfer: upload/download maps to/from a VALVe game server (Client)

 Uploading Maps to a Game server can be a tedious process if you want to get
 the post-upload processing right. MapTransfer tries to automate this process
 as much as possible. It handles everything a map upload takes:
 .
  * Finds the paths on the disk where Steam is installed and where games are
    located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
  * BZips the Map before upload, and only uploads the BZ2ed file. That way,
    maps are automatically prepared for fast download, while saving (mega)bytes
    for the client to upload.
  * Uploads .nav/.txt/.res files, if any.
  * Hardlinks files on the server side, if more than one gameserver path is
    specified in the config; that way a single map is uploaded to multiple
    servers at once (and only takes up the space once, too).
  * Saves you and your users a lot of tedious cdery and copypasta.
  * Highlights the maps you or the server don't have, so you easily see what's
    missing on either side.
 .
 Aside from the core functionality, it offers a few niceties as well:
 .
  * Client allows for simultaneous downloads and uploads.
  * Uses HTTPS as protocol - that way, you can download maps (or test
    connectivity) with your favorite web browser, or write your own scripts
    that interact with the server.
  * IPv6 ready
  * Extensible: Any game should work, as long as it uses bsp maps - map
    directories aren't hard coded but read from the config file.

maptransfer-server: upload/download maps to/from a VALVe game server (Server)

 Uploading Maps to a Game server can be a tedious process if you want to get
 the post-upload processing right. MapTransfer tries to automate this process
 as much as possible. It handles everything a map upload takes:
 .
  * Automatically BZip compresses uploaded maps if the client didn't.
  * Hardlinks files if more than one gameserver path is specified in the config.
    That way a single map is uploaded to multiple servers at once (and only
    takes up the space once, too).
  * Saves you and your users a lot of tedious cdery and copypasta.
 .
  Aside from the core functionality, it offers a few niceties as well:
 .
  * Uses HTTPS as protocol - that way, you can download maps (or test
    connectivity) with your favorite web browser, or write your own scripts
    that interact with the server.
  * IPv6 ready
  * Extensible: Any game should work, as long as it uses bsp maps - map
    directories aren't hard coded but read from the config file.