maptransfer 0.3-1 source package in Ubuntu
Changelog
maptransfer (0.3-1) unstable; urgency=low * Initial release (Closes: #580489) -- Ubuntu Archive Auto-Sync <email address hidden> Tue, 15 Jun 2010 11:12:44 +0100
Upload details
- Uploaded by:
- Ubuntu Archive Auto-Sync
- Uploaded to:
- Maverick
- Original maintainer:
- Debian Python Modules Team
- Architectures:
- all
- Section:
- python
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Trusty | release | universe | python | |
Precise | release | universe | python |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
maptransfer_0.3.orig.tar.gz | 17.3 KiB | 0f013874e6e6eb97cfa4433c83d7b0de00082d153a421385ccdc9dbba5057c7b |
maptransfer_0.3-1.debian.tar.gz | 3.5 KiB | 4af4a78750540e9693829b7d5bee27d5c9878f448b32c03a5f3311d1365dfb94 |
maptransfer_0.3-1.dsc | 1.4 KiB | 5dd8a3e79fafc60a4b0e1fa04803aaa38c19d396684ea804e3a9b7b8a6a240de |
Binary packages built by this source
- maptransfer: upload/download maps to/from a VALVe game server (Client)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Finds the paths on the disk where Steam is installed and where games are
located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
* BZips the Map before upload, and only uploads the BZ2ed file. That way,
maps are automatically prepared for fast download, while saving (mega)bytes
for the client to upload.
* Uploads .nav/.txt/.res files, if any.
* Hardlinks files on the server side, if more than one gameserver path is
specified in the config; that way a single map is uploaded to multiple
servers at once (and only takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
* Highlights the maps you or the server don't have, so you easily see what's
missing on either side.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Client allows for simultaneous downloads and uploads.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
- maptransfer-server: upload/download maps to/from a VALVe game server (Server)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Automatically BZip compresses uploaded maps if the client didn't.
* Hardlinks files if more than one gameserver path is specified in the config.
That way a single map is uploaded to multiple servers at once (and only
takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.