tremulous 1.1.0-5 source package in Ubuntu
Changelog
tremulous (1.1.0-5) unstable; urgency=low * New maintainer - Debian Games Team * Set source format to 3.0 (quilt) * Separate out patches from previous versions into debian/patches * Replace the patch for Bug #382121 with a more complete upstream fix from ioquake3 bug 3756, which just uses the OS's memcpy() * Apply patch from ioquake3 bug 4331 to fix invalid use of strcpy (Closes: #583939) * Fix tremulous --help and tremulous-server --help (Closes: #566530) * Remove bashisms from those script wrappers (Closes: #530209, #530210) * Set dedicated cvar to 1 by default, to not advertise unconfigured servers to the master server; use "+set dedicated 2" to advertise your server (Closes: 485579) * Apply part of upstream r785 to fix disappearing cursor on errors (Closes: #473848) * Apply part of upstream r756 to fix sorting by ping, and install the modified menu to override the one in tremulous-data (Closes: #476621) * Disable JIT QVM compiler (which seems to crash on startup) on x86-64, falling back to the architecture-neutral QVM interpreter * Improve the tremulous-server init script (Closes: #469576): - stop the process correctly - disable the tremulous-server init script by default - enable it in /etc/default/tremulous-server if you want a system-wide instance - run tremded under a dedicated user ID, not as nobody (which shouldn't be used like this) - give that dedicated user ID a home directory, since Tremulous needs one * Fix sections in menu and doc-base * Add ${misc:Depends} * Advance to Debhelper 7 compatibility * Fix section of tremulous-doc * Fix hyphen/minus confusion in man pages * Fail prerm on errors * Stop creating empty directories * Correct .desktop categories, and remove obsolete Encoding key * Standards-Version: 3.9.0 - state in copyright that the package is not in Debian, due to non-free dependency - known violation: embedded copy of libjpeg (reported as a bug) -- Bhavani Shankar <email address hidden> Wed, 04 Aug 2010 21:21:54 +0100
Upload details
- Uploaded by:
- Bhavani Shankar
- Uploaded to:
- Maverick
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- games
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Precise | release | multiverse | games |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
tremulous_1.1.0.orig.tar.gz | 2.8 MiB | 39a297b3bd48bd2e1c595515c7239880a889021b5dcd50673408194ef236b04e |
tremulous_1.1.0-5.debian.tar.gz | 23.1 KiB | 7ca5a08898f85eaeb1dd25dd790ba943d309e43bd259553680475b85a2a30cf0 |
tremulous_1.1.0-5.dsc | 1.8 KiB | 9d67497d72196973a6d33844d8ac43b79ed2c6e987263e0d6728b8bf7dd8bcac |
Available diffs
- diff from 1.1.0-4.1build1 to 1.1.0-5 (26.0 KiB)
Binary packages built by this source
- tremulous: No summary available for tremulous in ubuntu quantal.
No description available for tremulous in ubuntu quantal.
- tremulous-doc: No summary available for tremulous-doc in ubuntu natty.
No description available for tremulous-doc in ubuntu natty.
- tremulous-server: Tremulous server
The package provides the dedicated server for Tremulous.
.
Tremulous is a free, open source game that blends a team based First Person
Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players
can choose from 2 unique races, aliens and humans. Players on both teams are
able to build working structures in-game like a Real Time Strategy game.
These structures provide many functions, the most important being spawning.
The designated builders must ensure there are spawn structures or other players
will not be able to rejoin the game after death. Other structures provide
automated base defense (to some degree), healing functions and much more...
.
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the classes
available.
.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.