libepoxy 1.3.1-1ubuntu0.16.04.2 source package in Ubuntu

Changelog

libepoxy (1.3.1-1ubuntu0.16.04.2) xenial; urgency=medium

  * Disable patch 8d58c890646fc1f43bcab702bb9ed6bae94daefe:
    - this patch is causing some troubles on proprietary drivers.
      LP: #1698233

 -- Gianfranco Costamagna <email address hidden>  Sat, 24 Jun 2017 00:02:18 +0200

Upload details

Uploaded by:
Gianfranco Costamagna
Uploaded to:
Xenial
Original maintainer:
Eric Anholt
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Xenial updates main misc

Downloads

File Size SHA-256 Checksum
libepoxy_1.3.1.orig.tar.bz2 800.9 KiB 1d8668b0a259c709899e1c4bab62d756d9002d546ce4f59c9665e2fc5f001a64
libepoxy_1.3.1-1ubuntu0.16.04.2.debian.tar.xz 16.6 KiB c08a45ed82d03cb8a4fe8af9ac455188291fe7a6718d4f05e17a1304c9d6407b
libepoxy_1.3.1-1ubuntu0.16.04.2.dsc 1.9 KiB 77204691f2754d31a094724908b012d2a2240bb170f8d3815e7459ce8fd5d4d7

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Binary packages built by this source

libepoxy-dev: OpenGL function pointer management library- development

 It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
 eglGetProcAddress(), etc. from the app developer, with very little
 knowledge needed on their part. They get to read GL specs and write
 code using undecorated function names like glCompileShader().
 .
 This package contains the development headers for the library found in
 libepoxy0. Non-developers likely have little use for this package.

libepoxy0: OpenGL function pointer management library

 It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
 eglGetProcAddress(), etc. from the app developer, with very little
 knowledge needed on their part. They get to read GL specs and write
 code using undecorated function names like glCompileShader().

libepoxy0-dbgsym: debug symbols for package libepoxy0

 It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
 eglGetProcAddress(), etc. from the app developer, with very little
 knowledge needed on their part. They get to read GL specs and write
 code using undecorated function names like glCompileShader().