Comment 11 for bug 792315

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David Beer (beerpivo) wrote :

I posted apport information from both PCs. First one is my desktop, second is laptop.

Desktop:
GeForce GTX 460
nvidia driver 280.13 (from nvidia-current package)

Laptop:
GeForce 9600M GT
nvidia driver 280.13 (from nvidia-current-updates package)

Both PCs have very similar software environment so that doesn't help much I guess. I also run some more tests just to make sure. I tested 3 different video files on both PCs in Totem player and mplayer2 with 2 different video outputs in case of mplayer, namely xv and vdpau. No matter which file or which player/video output I used, I observed consistent tearing in Unity 2D and did not observe tearing in Unity 3D.