I would suggest first remove the damageScreen and reintroduce the old code that it replaced. Then you will have solved this bug and probably only need to solve some flickering which the damageScreen call was introduced to work around.
No changes to Nux should be required.
I would suggest first remove the damageScreen and reintroduce the old code that it replaced. Then you will have solved this bug and probably only need to solve some flickering which the damageScreen call was introduced to work around.
No changes to Nux should be required.