Comment 3 for bug 702011

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SirVer (sirver) wrote :

Btw, comercial games have the same problem. The blizzard games for example send localised strings over the network; so if I play with my polish buddy and someone drops out of the game, I get a polish message from him (when he hosts the game).

Translating on the server might not be possible as some people will only have localized messages for their own language. I agree that there could be problems with a lookup table, but one could also do something like that:

1) host sends id of msg to display (including english text, then points 4 is not needed)
2) if id is known, client will localize it and display it
3) if id is not known, client ask host for english text (or simply displays it, if it was send in the original msg)
4) host sends english string and client displays it instead (maybe also showing a warning that the versions are not aligned).