4eTurnTracker 1.5.05

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Project:
4eTurnTracker
Series:
trunk
Version:
1.5.05
Released:
 
Registrant:
Paul McCullagh
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Release notes 

1.5.05 Beta - 2011-11-22

RN130: Fixed a bug in the XML parsing of the .monster files. The bug cause the Stat Block to display all zeros.

1.5.04 Beta - 2011-11-21

RN129: When loading from files in the 4eTurnTracker Data folder, creature names are modified to prevent duplicate names in the list.

RN128: The portrait area in the Monster/Character editor now reads "Click here to select a Portrait", when no portrait has been selected yet.

RN127: Added a new type of power symbol which indicates a melee or ranged attack. The power symbol is represented by an x and is used in WotBS #7 from EN World.

RN126: Added an "Init" and "Defenses" column to the main initiative list. The "Init" column contains the roll initiative value and the initiative bonus (if space allows). The "Defenses" column contains the 4 defense values. The columns can be shown or hidden by right-clicking on the column title area.

RN125: When focused on the HP box in the Toolbar, you can now use the ENTER key to damage (Hit!) the selected creatures. After usage, the contents of the HP box is no longer set to zero.

RN124: Added the Vryloka race (from Heroes of Shadow).

RN123: Fixed Bug KI126: Preview of changes to monsters during combat are no longer displayed in Player's Window.

RN122: Fixed Bugs KI124, KI125: Granting a healing surge to multiple targets now works correctly.

RN121: Added an option to hide the accumulated Damage and Heals display in the Player's Window. This option can be accessed from the context menu by right-clicking in the Initiative List in the Player's Window.

RN120: When picking a monster, of you forget to enter an ID, you will now be reminded by a popup. Previously the "Add" button was disabled until you entered an ID.

RN119: Automatic allocation of IDs to Monster in encounters in now much more intelligent. You can select from various number schema (1, 2, 3, ... or A, B, C, ... etc). You can specify if the generated IDs should be unique per group, of for the whole encounter. Top priority is given to trying to continue the numbering of the first Monster in a group.

RN118: You can now specify an Adventure for each encounter. This enables you to organize and pick encounters according to the Adventure.

RN117: Duplicate monster names is now handle by a popup dialog which allows you to edit the Monster name.

RN116: Added "New & Paste" button to the Monster Manage. This button creates a monster and automatically pastes the contents of the clipboard to the Stat Block input filed.

RN115: Implemented importing of Monster data from the .monster files.

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