[feisty] when a GL game crashes, I get back to KDM
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
balazar (Ubuntu) |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Version:
- Kubuntu: Feisty Fawn 7.04
Test-case:
- Start a crashing fullscreen OpenGL game (for example for me Balazar crashes[1])
- Make the game to crash
Expected outcome:
- I get back to KDE desktop (and might have some other problems)
Actual outcome:
- I get back KDM prompt and my session is gone
Session being saved, X server reseted and user notified about that might be in this case best option as OpenGL apps can really mess X server, but I only get back to KDM.
[1] Balazar crash on my MGA G550 produces following output in case that helps:
* Soya * Using 8 bits stencil buffer
* Soya * version 0.12
* Using OpenGL 1.2 Mesa 6.5.2
* - renderer : Mesa DRI G400 20061030 AGP 4x x86/MMX+
* - vendor : VA Linux Systems Inc.
* - maximum number of lights : 8
* - maximum number of clip planes : 6
* - maximum number of texture units : 2
* - maximum texture size : 1024 pixels
...
Exception exceptions.
Exception exceptions.
* Tofu * Level level_0_0 147526796 activated !
* Tofu * Player eero login !
python: ../../.
Aborted (core dumped)
Seems to be two different issues at play here.
First, balazar shouldn't crash.
Secondly, when it does it should bring your whole xsession down with it.
So, what is your graphics hardware?
Which graphics driver (a binary blob or an opensource variant) are you using?
Are you running compiz?
Is the error reproduceable? If so, how?
Are there things you can do, like turn off compiz that prevent it from happening?
Although the game shouldn't crash, the fact you are booted back into kdm suggest a more dangerous bug is lurking out there...