adventure crashed with SIGSEGV in __libc_start_main()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
bsdgames (Ubuntu) |
Fix Released
|
High
|
Unassigned |
Bug Description
Binary package hint: bsdgames
When saving my game in adventure, the following happens:
save
I can suspend your adventure for you so you can resume later, but
you will have to wait at least 45 minutes before continuing.
Is this acceptable?
yes
OK
What would you like to call the saved version?
bluebear
Segmentation fault (core dumped)
ProblemType: Crash
Architecture: amd64
Date: Fri Jan 4 14:06:26 2008
DistroRelease: Ubuntu 8.04
ExecutablePath: /usr/games/
NonfreeKernelMo
Package: bsdgames 2.17-11
PackageArchitec
ProcCmdline: adventure
ProcCwd: /home/mathias
ProcEnviron:
SHELL=/bin/bash
PATH=/
LANG=de_DE.UTF-8
Signal: 11
SourcePackage: bsdgames
StacktraceTop:
?? ()
?? ()
?? ()
?? ()
__libc_start_main () from /lib/libc.so.6
Title: adventure crashed with SIGSEGV in __libc_start_main()
Uname: Linux pearce 2.6.24-2-generic #1 SMP Thu Dec 20 17:58:55 GMT 2007 x86_64 GNU/Linux
UserGroups: adm admin audio cdrom dialout dip fax floppy fuse lpadmin netdev plugdev powerdev sambashare scanner tape video
SegvAnalysis:
Segfault happened at: 0x400e63 <time@plt+275>: xor 0x408120(
PC (0x00400e63) ok
source "0x408120(,%rax,8)" (0x004402f0) not located in a known VMA region (needed readable region)!
destination "%rcx" ok
SegvReason: reading unknown VMA
StacktraceTop:?? ()
?? ()
?? ()
?? ()
__libc_start_main () from /lib/libc.so.6