hard to empty warehouse

Bug #722087 reported by svalan
20
This bug affects 3 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Wishlist
Unassigned

Bug Description

When you want to empty a warehouse you have to click every single ware. It is very annoying when you want to empty a warehouse; for example atlantean mission with water rising. Is it possible to add a button to select all wares?

Tags: ui

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Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Hi svalan, and welcome to launchpad!

I think a button like that could be useful.

tags: added: ui
Changed in widelands:
importance: Undecided → Wishlist
Revision history for this message
SirVer (sirver) wrote :

I think it would be cool to select, deselect all wares in one column in a quickly fashion. I very often do not want weapons in one warehouse but only food and so on. This would then reduce emptying the warehouse to 5 clicks and would offer better granuality.

Changed in widelands:
status: New → Confirmed
Revision history for this message
_aD (ad-simplypeachy) wrote :

Although we should avoid adding too many selection features, using click/drag would be another consideration, similar to utorrent's scheduler. If you have a block of 4x4 wares currently set, you could click and hold on one, drag the mouse over all icons and it would select all of them.

As with SirVer I often use warehouses for "construction outposts" - to store wares needed for construction. Being able to select all of these wares (e.g. stone, marble+columns, trunks, wood) with one click would be really helpful. I have created a <a href="http://wl.widelands.org/forum/topic/1013/">forum post and <a href="https://blueprints.launchpad.net/widelands/+spec/warehouse-profile">blueprint</a> for this feature.

Revision history for this message
Patrick H. (daggeteo) wrote :

+1 for #2

Also, inverted selection could be useful at times.

Revision history for this message
Borim (borim) wrote :

in the linked blueprint another approach is described how to assing different "tasks" to a warehouse.

How about implementing both? A improved selection ability and warehouse profiles?

Revision history for this message
SirVer (sirver) wrote :

I am against the blueprint. It introduces complexity for some convenience which I am not convinced would work well. Widelands is at the edge of feature creep - we must be so careful what feature we throw into it.

Revision history for this message
cghislai (charlyghislain) wrote :

Now you can select wares by click-dragging.

Changed in widelands:
status: Confirmed → Fix Committed
Changed in widelands:
milestone: none → build18-rc1
Revision history for this message
SirVer (sirver) wrote :

Released in build-18 rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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