size change of miltary building windows when mouse over soldier's icons
Bug #724169 reported by
Astuur
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
In the window for military buildings the size of the window
changes whenever you mouse over a soldier. It needs to get broader to display the HP, AT, DE and EV values.
In doing so, the positions of the soldier icons change, and you easily kick out the wrong soldier!
(This is on WinXP 1920x1080 -- and I am not using any non-standard font metric; WF Font is the default one)
Do you think it might be possible to have that window broad enough from the start?
I'll try to attach a 6.2MB wmv-file to demonstrate the effect
description: | updated |
Changed in widelands: | |
status: | Fix Committed → Confirmed |
Changed in widelands: | |
assignee: | nobody → SirVer (sirver) |
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Thank you for the report. Note: In the future, please consider uploading screenshots instead of a video. They are smaller and more convenient. For example, you could have just taken two screenshots and copied the different states of the window into a single image in an editor for easy comparison.
As for the bug itself, I just never noticed it because I'm always using debug builds, in which the additional debug button makes the window wider and the problem doesn't appear. It's definitely something we should fix, though.