Loading games memory usage
Bug #751836 reported by
Tino
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Perhaps related to #536317:
If you load several savegames in a row without quitting Widelands, with each load the main game process takes up ~150MB more memory. After ~10 loads Widelands just quits. I am not sure if it hits a memory limit at ~2GB, because i've 4GB of RAM on Win 7 x64, this should give every 32bit process access to max 4GB memory...
Steps to reproduce:
1.) Start widelands (build 16 rc1)
2.) Load a savegame
3.) Quit to main menu
4.) Load savegame again
5.) Repeat 3+4 as needed
Changed in widelands: | |
status: | Incomplete → Fix Committed |
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I can confirm this win7 x86 build16-rc1. Each load+quit leaks about 50-60MB memory. And you propably hit the per process memory as it's still 2GB for 32-processes on x64 windows (when using default configuration).