Widelands host crashes if a client connection breaks
Bug #989483 reported by
Nasenbaer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Just for the record, as this bug would surely be posted in future.
In build17 the host of a Widelands game crashes, if the connection to one client is suddenly lost (crash on client side, kill -9 widelands, etc.)
This is because the host notices that the client is gone and directly afterwards tries to send a message "client x left" to all clients - including the client that is already gone and which socket is thus invalid.
This bug was fixed in bzr rev. 6360
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Released in build-18 rc1.