Widelands host crashes if a client connection breaks

Bug #989483 reported by Nasenbaer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Unassigned

Bug Description

Just for the record, as this bug would surely be posted in future.

In build17 the host of a Widelands game crashes, if the connection to one client is suddenly lost (crash on client side, kill -9 widelands, etc.)
This is because the host notices that the client is gone and directly afterwards tries to send a message "client x left" to all clients - including the client that is already gone and which socket is thus invalid.

This bug was fixed in bzr rev. 6360

Revision history for this message
SirVer (sirver) wrote :

Released in build-18 rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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