Chunky 1.1.11

Render lock + bugfixes

Milestone information

Project:
Chunky
Series:
1.1
Version:
1.1.11
Released:
2013-04-28  
Registrant:
Jesper Öqvist
Release registered:
2013-04-28
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

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File Description Downloads
download icon Chunky-1.1.11b.exe (md5) Windows Installer 3,074
last downloaded 10 days ago
download icon Chunky-1.1.11b.dmg (md5) Mac Bundle 472
last downloaded 10 days ago
download icon Chunky-1.1.11b.zip (md5) Binaries 469
last downloaded 42 weeks ago
download icon chunky-1.1.11b.tar.gz (md5) Souce Code 19
last downloaded 7 weeks ago
download icon Chunky-1.1.11.exe (md5) Windows Installer 85
last downloaded 31 weeks ago
download icon Chunky-1.1.11.dmg (md5) Mac Bundle 38
last downloaded 42 weeks ago
download icon Chunky-1.1.11.zip (md5) Binaries 26
last downloaded 41 weeks ago
download icon chunky-1.1.11.tar.gz (md5) Source Code 17
last downloaded 14 weeks ago
Total downloads: 4,200

Release notes 

The render settings will now lock automatically (if auto lock is enabled) when rendering. This is intended to reduce the risk of accidentally resetting the render and losing valuable progress.

The depth of field effect has been tweaked in this version. Depth of field is now planar again (was spherical in 1.1.10). Due to changes to depth of field, scenes created in previous versions will render differently in this version.

This release also contains several smaller bugfixes.

Changelog 

View the full changelog

    * It is now possible to lock the render controls to avoid inadvertent
    render restarts. The locking can be either manual or automatic.
    * Adjusted the depth of field effect - depth of field is now planar again.
    This reverts the spherical depth of field effect from 1.1.10
    * Renamed the "Focal Offset" setting to "Subject Distance"
    * The Windows installer skips overwriting the (more memory) shortcut if
    it already exists
    * Fixed error causing emitter and sun intensity values below one to
    be equal to be forced to zero
    * Fixed error in headless mode that prevented rendering to start
    * Fixed crash when rendering in Water World mode
    * Water World check-box is correctly updated to reflect the current setting

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