Chunky 1.1.12

Bugfixes

Milestone information

Project:
Chunky
Series:
1.1
Version:
1.1.12
Released:
2013-06-25  
Registrant:
Jesper Öqvist
Release registered:
2013-06-25
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

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File Description Downloads
download icon Chunky-1.1.12.exe (md5) Windows Installer 1,776
last downloaded 5 days ago
download icon Chunky-1.1.12.dmg (md5) Mac Bundle 278
last downloaded 5 days ago
download icon Chunky-1.1.12.zip (md5) Binaries 281
last downloaded 40 weeks ago
download icon chunky-1.1.12.tar.gz (md5) Source Code 18
last downloaded 12 weeks ago
Total downloads: 2,353

Release notes 

This version has improved performance and thread control. It is now possible to change the number of render threads during rendering.

There is a new CPU load setting that can be used to keep the CPU load below 100%. Rendering at 100% CPU load can make some systems (read: Windows) unresponsive. Please note that the CPU load setting is not very accurate - check the actual CPU load when tweaking this setting.

GitHub user twirrim submitted changes to Chunky that replaced most of the math functions by FastMath calls. This improved performance by 8-9 percent! Thanks twirrim! You can read more about this here: http://llbit.se/?p=1827

This version also includes fixes for various bugs. For example, autofocus now works again! Check the ChangeLog to see all bug fixes.

Finally, thanks are in order for cybergeek94's many contributions to the GitHub issue tracker. This release contains fixes for several of the issues he reported.

Changelog 

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    * Fixed some mirrored textures
 * Fixed autofocus not working
    * Improved rendering speed by using Apache Commons Math library (twirrim)
    * Chunky now remembers the number number of render threads setting
    * Sanitize scene names by removing problematic characters
    * Manually unlocking the render lock now leaves the render controls
    unlocked until rendering is re-started
    * Re-loading chunks using the "Load Selected Chunks" button does not
    move the camera
    * Fixed warping effect in fisheye and panoramic projection modes when
    DoF is enabled. This reverts the depth of field effect to the 1.1.10
    behavior for fisheye and panoramic projection.
    * The number of render threads can now be controlled during rendering
    * The controls for number of render threads has been moved to the
    Advanced tab of the Render Controls dialog
    * Added CPU load controls in the Advanced tab of the Render Controls dialog

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