Comment 3 for bug 1195996

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Michail Bitzes (bitzesmichail) wrote :

It was segfaulting in loadGPoints/loadEmitters when 1) called before ps was calloc'd in preparePaint() and 2) the updating of the options was not complete, i.e. GPosx was updated but GPosy was not.

It still crashes the moment you add a new emitter in CCSM.

Something weird happens in CCSM too, every emitter appears enabled, regardless of the settings.