Conquests 0.12

Milestone information

Project:
Conquests
Series:
trunk
Version:
0.12
Released:
 
Registrant:
Mark Harman
Release registered:
Active:
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File Description Downloads
download icon conquests_src.zip (md5) Source 40
last downloaded 24 hours ago
download icon conquests.zip (md5) Windows binary 43
last downloaded 7 days ago
Total downloads: 83

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Changelog 

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FIXED Crash when starting new game after playing an existing game, if the
        mouse moved to the edge of screen.
FIXED Crash on exit if one of the 2D shaders failed to load.
FIXED Fixed the documentation regarding location of save game files.
FIXED AI shouldn't have been able to see units inside enemy cities.
FIXED On city window, clicking Destroy City, then cancelling, incorrectly
        returned control to the main game loop.
FIXED Load game window now shows file times in local time, not GMT.
AI Variation in AI speech.
AI Don't declare war if the AI has no cities.
AI AI sometimes considers sneak attacks (declaring war) against cities
        that it thinks may be weak or likely to be undefended.
AI Reduced weighting of building improvements that only contribute to a
        Civilization's Power.
AI Tweaked some AI weights for Industrial era technologies.
AI AI was missing an opportunity to build Settlers, as city size grew from
        1 to 2.
RULES Fog of war: enemy units can now only be seen when near to your cities
        or units. Satellites technology eliminates fog of war.
RULES Air units can now perform Reconnaissance, to reveal fog of war for that
        turn.
RULES New units: Galleons, Ironclads, Dreadnoughts, Battleships. These can
        accompany units attacking by sea, and defend against incoming invading
        units.
RULES Entering enemy territory is now an act of war, unless you have a Right
        Of Passage agreement.
RULES Contact is now made with enemy civilizations by moving adjacent to
        their territory.
RULES Special bonus resources: Iron, Coal, Wine, Gold, Sheep, Fish.
RULES Sailing requires Ocean near a city to research; Iron Working requires
        Hills near a city to research; The Wheel requires Forest near a city to
        research.
RULES New technology: Trade.
RULES New improvement: Market.
RULES Captured cities of size 1 don't start resistance (unless already
        resisting). Give player the option of using troops to deal with
        resistance, for cities of size less than 10. This reduces the
        population, and reduces the resistance.
UPDATED Improved performance for automated units; avoid odd behaviour for
        automated units where they spend ages moving around railways in
        changing directions.
UPDATED Tweaked highlight colour to be more readable.
UPDATED Don't centre map on target when the player is the one bombing an enemy
        city.
UPDATED Page up/down, home and end for textfields.
UPDATED Pressing Escape now closes more windows.
ADDED Units become veterans after a successful combat, giving them a 25%
        attack and defence bonus.
ADDED Pressing control plus left mouse button on player cities now brings up
        shortcut menu to change production.
ADDED Pressing shift plus left mouse button on player cities now brings up
        terrain info and units window.
ADDED Scores Advisor window now gives Civilizations' territory size.
ADDED Inform player when entering a new technological age.
ADDED New City Stats button in city window, to display more detailed
        information on what affects city production, science and growth.
ADDED City build list displays how many turns to build each item.

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