erebus 0.5
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Release notes
FIXED Bug with combat routines, also meant difficulty levels didn't work
properly.
FIXED Current quest index would get reset when loading save games.
FIXED Pathfinding bug in some circumstances when removing scenery (e.g.,
doors).
FIXED Problem where player couldn't pick up items near NPCs.
FIXED Should display NPC's name rather than template.
FIXED "Bounce" effect for NPCs wasn't being saved.
FIXED Wasn't loading NPC "default" positions correctly; also made it so NPCs
return to their default positions when moving to another location, to
fix a problem where the player could teleport/move into another NPC's
position when moving into the location.
FIXED Non-magic Rings should be displayed in Misc tab for items window.
FIXED Extra strong hits shouldn't apply to ranged attacks.
FIXED Wasn't save information on smoke effects for fire scenery.
ADDED New 3rd quest.
ADDED Wandering monsters (when resting, and randomly spawning).
ADDED Animated torch graphics.
ADDED Footsteps sound effect.
ADDED Paintings to 2nd quest.
UPDATED Changed player levelling, player stats now advance more slowly, to make
game more scalable to high XP levels.
UPDATED Leather armour no longer has minimum strength requirement.
UPDATED Improved graphics, now has a more consistent 3D look, and new wall
graphics.
UPDATED Improved door graphics.
UPDATED Display whether item is worn/etc in shop interface.
UPDATED Items that shop doesn't buy are now grayed out, and can't be selected.
UPDATED Made door opening sound quieter.
UPDATED Improved visibility detection of doors.
UPDATED Reduced size of "big" font on non-mobile platforms.
UPDATED Made keyboard movement smoother.
UPDATED Current weapon damage and armour rating displayed in stats window.
UPDATED Improved performance of loading/saving games.
UPDATED Lighting effects now defaults to off on Android and Symbian.
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