erebus 0.7
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Release notes
FIXED Major bug where choosing a custom name meant the player started with no
items!
FIXED 'N' keypress for cycling through enemies didn't work properly.
FIXED Pathfinding didn't always update correctly when doors were removed.
FIXED Fixed UI for clicking on scenery where the visual height is distinct
from the scenery height.
FIXED Made Armourer's building smaller, to scale properly with player size.
FIXED Android: fixed problems with Android default keyboard, as well as
crashes with Swype keyboard (fixed by disabling predictive text).
FIXED Turbo mode shouldn't be preserved between games.
FIXED Using keyboard control to interact with scenery would sometimes ask the
user multiple times.
FIXED Windows wouldn't always open fullscreen when they were supposed to on
Ubuntu.
ADDED More torches scenery.
UPDATED Improved look of doors.
UPDATED Display names for Armourer and General Stores in 2nd quest village.
UPDATED Undead levels for random dungeons.
UPDATED Improved click and keyboard movement behaviour near boundaries and
scenery.
UPDATED Improved visibility testing.
UPDATED Improved path-finding around static NPCs.
UPDATED Improved behaviour of walking towards scenery, for non-direct paths.
UPDATED Improved GUI toolbar sizing for different resolutions.
UPDATED Improved touch sensitivity for clicking on scenery.
UPDATED Improved keyboard behaviour for clicking on scenery, when standing on
top of scenery (e.g., trapdoor/grate).
UPDATED Improved look-and-feel for Symbian.
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