FWIW, the current filter implementations that exist were only created as proof-of-concept filters to replace the previous (fairly broken) filters that existed in Diablo.
In the Folsom timeframe they'll be replaced with more robust filtering implementations.
FWIW, the current filter implementations that exist were only created as proof-of-concept filters to replace the previous (fairly broken) filters that existed in Diablo.
In the Folsom timeframe they'll be replaced with more robust filtering implementations.