Registered by Noé Falzon

Lalonde is a multiplayer client-server character-based game architecture in which all game state and logic is held on the server. The thin client only sends keyboard input over the network, and receives back terminal content.

Project information

Maintainer:
Noé Falzon
Driver:
Not yet selected
Licence:
GNU GPL v3

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trunk series is the current focus of development.

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Version control system:
Bazaar
Programming languages:
C, Lua

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Latest version is 1.0-beta
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