Actually, I would be astonished if a simpler shader did not significantly help power usage or performance. Consider the numbers:
1920x1200 @ 60Hz, 32bpp = 552960000 alpha multiplications per second.
That 553 MFLOPS to be saved from the poor overworked GPU! :)
Actually, I would be astonished if a simpler shader did not significantly help power usage or performance. Consider the numbers:
1920x1200 @ 60Hz, 32bpp = 552960000 alpha multiplications per second.
That 553 MFLOPS to be saved from the poor overworked GPU! :)