After investigating the other bug, it seems like too much of a code refactoring in the hwc code to undertake now.
Its also worth noting that this scenario only happens when the touchspot is the object that is driving the screen update. If you have other buffer-updating clients in the background, it forces a gl composition much less frequently.
After investigating the other bug, it seems like too much of a code refactoring in the hwc code to undertake now.
Its also worth noting that this scenario only happens when the touchspot is the object that is driving the screen update. If you have other buffer-updating clients in the background, it forces a gl composition much less frequently.